Archive for nurgle

The State of the Hunt, Week 35/2017: Do the robot!

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , on August 31, 2017 by krautscientist

I know I should really be painting some stuff for a change, but relatively little hobby time I have at the moment somehow invariably ends up going towards indulging flights of fancy — hey, at the very least, you get to look at some new kitbashes, alright? 😉

Ever since I built my first Dreadnought, back in 2010 or thereabouts, I have always loved the slightly bigger scale and particular clunkiness afforded by this particular unit type, so I find myself going back to building Dreadnoughts and killer robots on a fairly regular scale — go figure! Today, I have no less than three walking deathmobile projects to share with you, so strap yourselves in:

I. The Blight That Walks…

First up is yet another addition to my alarmingly growing (or should that be mushrooming…?!) Death Guard project. In all fairness, though: It was always clear that a Dreadnought would have to enter the equation at some point, wasn’t it? 😉

The thriftiest option seemed to be to go for the Dark Vengeance Helbrute as a base model — well, that and I really like that particular model: Painting my original DV Helbrute for my World Eaters was great fun, in spite of its mutated look not gelling all that well with the overall look and feel of my army. But that same fleshy hideousness of course perfectly matches the general Death Guard vibe, if you ask me 😉

So here’s what I have so far:




I erm…borrowed a couple of ideas from the recent work of fellow hobbyists, like GuitaRasmus and Marius Perdo, among others, yet I also tried to put my own spin on things. It’s still a fairly economical conversion, however, because I think the Dark Vengeance Helbrute doesn’t really need too much work to read as a Nurglite model.

Now the belly obviously needs some cleanup and smoothing over, but the general look is there. Incidentally, the above pictures are in greyscale because I actually used a mix of GS and Milliput that ended up making for a vile, pistachio-ice cream colour Oh, I also my tried and true tin-foil trick again, putting a piece of the stuff between the plastic and GS while sculpting, so both parts are easy enough to separate when everything has dried, while still remaining form fitting. So the belly remains a separate piece, which should be super handy for assembly reasons:


Still a bit of detail work left to do as well, although I suspect I’ll be playing it fairly safe with this guy. Going all out on the pantjob should be fun, though 😉

II. Underhive Heavy Metal

Back when the first plastic AdMech kits were released, the Kastelan Robots were one of my first purchases. One of them was turned into a counts-as Contemptor for my 40k World Eaters:


The other one was was saved for future use, although my idea of what to do with the model actually went through several revisions: The original plan was to turn him into a Colossus-pattern robot for my small Iron Warriors project, but that plan never really quite got off the ground, and it finally went under for good when Forgeworld ended up producing actual models to represent the Iron Circle.

Later I realised it would be cool to turn the model into some kind of patched up, ancient servitor/former war machine as another colourful addition to my Pit Slave/Underhive project, The Road Crew:

But while I really liked that idea, it never really materialised either, apart from some early kitbashing. But then two things happened. One, I got my hands on one of the old Forgeworld World Eaters Dreadnoughts, courtesy of my buddy Augustus b’Raass, and the head of the machine just turned out to be perfect for this project. Two, I saw what fellow hobbyist WarbossKurgan did with his rather beat-up Kastelans, and that provided the inspiration I needed to wade back into the fray. So here’s what I have now:



As you can see, I have gone for a really ragtag appearance so far, with many tacked on armour plates and strange bits and bobs that suggest all kinds of field repairs — only fitting for the underhive, really. The rounded, 50s retro-futuristic SciFi look is still there, but it’s covered by layers and layers of later additions or replacements: In fact, I really love the idea of making the machine’s origins even more ambiguous: Is it a refurbished heavy duty servitor? An AdMech construct or an ancient warmachine? Or could it be even older…?

There were also several pieces of inspiration for the model: There’s quite a bit of Mad Max and Fallout going on there, but probably the biggest influence was the ABC Warrior Robot, possibly the best thing about the old Judge Dredd film:


And while we are on the subject of influences, using part of a barrel as one of the model’s shoulder pads is actually a bit of a shout out to The Road to Jove, Aaron Dembski-Bowden’s and David Sondered’s graphic novel project:

This also ties into something else I was actually pushing for: A general look of asymmetry: the pauldrons are one example of this, but there are also the arms: The gun arm is massive and beefy, the other one is strangely skeletal, probably due to having been replaced or repaired at some point.

Anyway, after getting nowhere with this model for ages, I am actually pretty happy with the progress I have made. The next step will be to add more details, like cabling and a bit more battle damage. And then, painting the model should be rather enjoyable. I think I’ll be going for a mix of darkened, oily metal and the Road Crew’s trademark, heavily weathered yellow armour I also want to pick a collection of decals that may or may not hint at the machine’s past — in any case, it should make the model even more interesting! And it’ll make for a cool addition to the project:

III. Immortal Hunter

And finally, yet another model: This one was actually built earlier than the other two, but I don’t think I’ve shared it with you yet.

One of my favourite 30k models I have done so far is my plastic World Eaters Contemptor, Vaako the Immortal:


Now when I visited Augustus b’Raass in Amsterdam, he was awesome enough to magnetise Vaako’s weapon options for me. But that left me with two useable weapon arms, and when I recently managed to get a pretty good deal on the plastic Contemptor body, I thought about putting those weapons to good use — and then I just love cutting up that terrible, clunky monopose kit. I’m just weird like that. 😉

I also wanted to find out whether the aforementioned head from the OOP Forgeworld World Eaters Dread  would work on a Contemptor. So I made another 30k Contemptor for my World Eaters. Again, this guy is still missing some detail, but I am already pretty happy with the general setup.




The left arm is a smaller version of the Ursus Claw harpoons the World Eaters would mount onto their void ships and the Titans of the Legio Audax:


It was originally built quite a while ago (drawing some inspiration from a similar conversion by fellow hobbyist sheep) as an additional CC option for my 40k Dreadnoughts/Helbrutes, but it arguably works even better on the taller Contemptor. Together with the multimelta, it suggests that this Contemptor’s specialty is actually hunting for heavier prey, such as enemy warmachines or Dreadnoughts…

Here’s the recipe for the Ursus Claw arm, in case anyone’s interested: The basic arm is the CC arm from the Blood Angels Librarian Dreadnought, I mostly merely replaced the actual weapon
Now the harpoon itself was made from an old axle bit from an ancient model truck kit — although it would be really easy to find a suitable replacement for that bit
the spike is an element that appears on many of GW’s terrain kits and was cut off from a small wall section
the light grey part right underneath the tip was a piece of a Chaos vehicle bulldozer bit shaved down to make a connection bit between the tip and the haft of the weapon
the barrel for the chain consists of two Chaos Marauder Horsemen shields, a roll of chain from an Ogre Kingdoms kit and a piece of chain, once again from an Ogre Kingdoms kit, I believe — sorry for not being more precise, but I got those bitz from an Ogre Kingdoms joblot I bought via ebay.

So yeah, that makes three massive killer-robot-cyborg dudes. What can I say — building those things is just so much fun 😉

Of course I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

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The State of the Hunt, Week 31/2017: The Nurgle train has no brakes…

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, WIP with tags , , , , , , , , , , , , , , on August 1, 2017 by krautscientist

After the fairly copious amount of praise I had for the new Death Guard models last week, it probably won’t be too much of a surprise that I am still happily cutting my way through the chaotic part of the Dark Imperium boxed set at the moment. So a closer look at the Primaris Marines – along with some of their implications for the 40k setting – will have to wait for a bit, while I share a couple of projects I am currently working on. It’s probably for the best, however, as we are currently seeing even more Primaris kits being released, and I would very much like to take those into account as well. Well, that and doing Nurgle kitbashes is just too much fun at the moment 😉

Speaking of which:

I. The kitbashing continues

I am slowly working my way through the Dark Imperium Death Guard models BubblesMcBub sent me, mostly focusing on the Plague Marines for now. There’s not too much to see there, however: I already said in my earlier post that I doubt I’ll be changing too much about them, as I am simply a huge fan of Maxime Pastourel’s sculpts on these guys! So my work on them is mostly limited to taking of a detail here and there to ever so slightly reduce the clutter. It goes without saying, however, that this has the added benefit of giving me some extra bitz to sprinkle among the rest of my conversions 😉

The one exception is the Plague Champion, because I am really not a fan of his molten face and have wanted to replace it ever since I first saw the model. After giving it a bit of thought, the solution I came up with was to make a press mold of the very same mummified head that’s dangling from the champion’s backpack by a chain, and carefully work it into the cowl the model wears. I’ve also slightly touched up the breathing tube that originally formed most of the model’s face, making it look like several tubes and hoses are feeding into his head now, and have maybe even been sewn to his face. Eww…

Anyway, here’s the model:


In all fairness, the new face is just as disfigured as the old one, but I still prefer it because you can actually make out at least some of the features — plus it actually uses a face sculpted by Morbäck as well now, so there’s that too 😉 To be honest, I’ll probably have to paint the model before I know whether or not it was all worth it, but oh well 😉

In the meantime, I have also managed to get my hands on the three “easy to build” snapfit Plague Marines and just had to start working on them as well. Let me tell you though, these should carry a “hard to convert”  label, at least if you are trying to do something a bit more involved: I felt acutely reminded of the rigid monopose Plague Marines of the early 90s. But they probably weren’t designed to be cut apart in the first place, so the fault is entirely mine — there must be something wrong with me, actually doing most of the conversion work on models that weren’t envisioned as conversion fodder to begin with…

Anyway, my plan was to actually convert a second Blight Launcher Marine, in addition to the one that comes with the kit anyway, and I already showed you the converted Blight Launcher in my last post:

So I grafted it onto the champion from the easy to build kit and made a couple of additional tweaks. Here’s the mostly finished model:


But boy did the model fight me every step of the way: The stock pose is just so weird, and I ended up carefully sawing off the entire upper body in order to tweak it a bit. As you can see, I have also slightly redesigned the blight launcher, splicing in the upper section of a Sternguard heavy flamer to bring it even closer to the “official” design. I also added some tiny strips of chainmail, thanks to a very helpful suggestion by fellow hobbyist Aasfresser, in order to make the right arm and shoulder match the design on the other side:


The backpack with the plasma gun is just a placeholder, of course, as a blight launcher and plasma weapon on the same model would be a bit too much 😉

As for the actual Blight Launcher wielding Plague Marine, he has been tacked together for now. The one change I made was to his faceplate, as I didn’t really like the way the tube directly fed into his helmet, so I spliced in a rebreather:


So here are the two tweaked snapfit Plague Marines:


While I was at it, I also slapped the very creepy leftover power fist on my Blightbringer-based Plague Champion:

II. A recipe for rot

Now I have used several recipes for followers of Nurgle over the years, but none of those really ended up coming together precisely the way I wanted to. For instance, while I am pretty happy with the overall look and feel of my squad of retro Plague Marines,…


…the recipe was not quite what I wanted to use for the new batch of models. So some experimentation was in order.

So for my first test model, I used an undercoat of GW Mournfang Brown spraypaint (which performed quite well):


For the actual paintjob, I ended up giving a paint splatter recipe from one of the recent issues of White Dwarf a try — with a couple of small tweaks.  Here’s how my first test model turned out:




Pretty cool, but not quite there yet, either. The green, for instance, was a bit darker than I had planned — mostly on account of my choosing the wrong shade for it, to be fair.

So I painted another test model, and I think I got it right this time around:



Now we’re talking! This is actually very close to what I have wanted my Plague Marines to look like for ages, and the green on the armour is just right! I ended up with the following steps for the armour plates:

  • basecoat with GW Deathworld Forest
  • wash with GW Ogryn Flesh (or, failing that, Reikland Fleshshade)
  • highlight with GW Ogryn Camo
  • DONE!

As for the skin, I went with one of my tried and true recipes for distressed skin, based on a basecoat of GW Rakarth Flesh with a healthy wash of GW Ogryn Flesh followed by a slightly more focused use of GW Druchii Violet and GW Carroburg Crimson on top.

So out of all the various recipes I’ve tried for followers of Nurgle over the years, this one is really my favourite so far:


So expect to see more of this approach as this project takes shape! 😉

 

III. The Blight That Rides

Last, but definitely not least, I’ve been challenged by BubblesMcBub, whom I met at the Amsterdam GW store and who was nice enough to provide me with all of the Nurglite goodness, to build a mounted character in a mutual challenge for the August Arena 2017 over at the Bolter & Chainsword — an event, I must add, by none other than my mate Augustus b’Raass, in a funny twist of fate. Now I have to be honest: At first I hated the idea of having to build a mounted character, but after giving it a bit of thought, and seeing how I am on a bit of a Nurgle trip at the moment, I thought it might be fun to build a Nurglite Chaos Lord on a bike. So I made a first, very early mockup:


The idea here was to build the model entirely from leftovers from my bitzbox, so I grabbed an old Deathwing bike from the Dark Vengeance box and a couple of Chosen and Blightking bitz. In fact, I pretty much stuck to the recipe I used for my kitbashed Plague Marines a short while ago, just with a bike thrown into the mix.

Fairly happy with the early mockup, I started to build the model in earnest, replacing the crude poster tac mockup with actual GS: I greenstuffed in a hideous, fat belly in order to blend the lower and upper parts of the body together — and, of course, to make the model look suitably Nurglite. I also added some rolls of fat around the neck and below the helmet. And the Chosen axe was changed to a Plague Sword.  I also started transforming the bike into something far less loyalist. Here’s what I ended up with:


I actually love the way his fat belly is wedged behind the bike’s fuel tank/midsection 😉


An array of tanks and pipes was added to the back of the bike, with its various tubes and pipes feeding both into the bike itself and into the Lord on top of it: I love the idea that a) he probably isn’t even able to get off that bike anymore and b) there’s some vital fluid in that tank that gets pumped into both the bike and the rider, effectively turning them into one creepy organism and sustaining the twisted Astartes:


On a related note, let me also share a small anecdote: I’ve also recently finished an Imperial Fists commander on bike, intended as a small present for Augustus b’Raass, and for entirely subconscious reasons, the Nurgle biker Lord ultimately became something resembling a dark reflection of the loyalist model:

Anyway, back to the model at hand: With most of the heavy lifting out of the way, I was free to keep detailing and tweaking the model. This meant lots of detail work on the bike (both to create rust holes and to add some Nurglite touches).

One thing I realised fairly early was that having to paint this guy as one solid piece would be a nightmare, so I used a trick that already served me so well on one of my Angron conversions and put a piece of tinfoil between the upper and lower body before I started sculpting. Which has resulted in both parts fitting together perfectly, while also remaining separate, so I’ll be able to take him apart as needed for painting:


This also made it far easier to add details and tweaks to the bike. So here’s a better look at it, pipes tubes and icky trophies included:



This step also involved some additional sculpting on the driver, including filling gaps and adding more disgusting details, such as semi-fleshy cables running around and into his torso (visible as darker green parts in the following picture):


And, like I said, it will be really easy to disassemble the model for painting:


The last thing I did, once again thanks to some very cool suggestions over at The Bolter & Chainsword, was to add a small passenger to the back of the bike:


The Nurgling from the Noxious Blightbringer’s backpack has found a new home with the “Blightrider” (hur hur) — and the little guy is obviously having the time of his life 😉

Anyway, here’s the finished conversion, ready for painting:




The deadline for completing the model is September 1st, so expect to see some paint on him fairly soon. That being said, I am still trying to come up with some cool ideas for a suitably impressive base (and, in fact, for a cool basing scheme for all of my new Nurgle models), so if you have any ideas, I would love to hear them!

On a related note, BubblesMcBub’s contribution to the challenge will be a pretty cool Iron Warriors Lord on a lizard, which you can (and should) check out here.

 

Anyway, as you can see, I am basically having a blast with the Grandfather’s followers right now 😉
Would love to hear your feddback! And, as always, thanks for looking and stay tuned for more!

Dark Imperium — a closer look at the Death Guard models

Posted in 40k, Chaos, Conversions with tags , , , , , , , , , , , , , , on July 25, 2017 by krautscientist


Hey everyone: Once again, sorry for the lack of updates. I returned from my recent trip to Amsterdam full of new hobby ideas — it’s just the sitting down and writing about it part where I seem to falter. It has also been getting harder and harder to get feedback on my posts recently, which makes it all the more tempting to actually build and paint stuff instead of blogging about it…

Be that as it may, here’s another post at long last. And while today’s update started out as a regular (if very late) review of models that come with the Dark Imperium boxed set, it has warped and mutated into something slightly different for a number of reasons: I realised early that I would need to divide my look at the box in two parts, for one. For talking about the Primaris Space Marines will invariably mean taking a look at their implications for the overall setting, both from a modeling and storytelling perspective. And seeing the additional kits they have been receiving recently, that would make for a pretty sizeable post in and of itself.

At the same time, there’s also the fact that I have been bitten by the Nurgle bug on account of the new Death Guard models, and have started to play around with the new sprues. So for today, let us take a closer look at the chaotic side of the Dark Imperium release: The New Death Guard models, designed by Maxime Pastourel and Aly Morrison:


By now, it’s no longer a secret that Maxime Pastourel, aka Morbäck, is not only one of GW’s sculptors, but also one of the people behind one of the best hobby blogs on the internet, and also the owner of what’s probably the best Nurgle army in existence, the Plaguebones. The army was even featured recently on the Warhammer Community page, yet I would argue that you should really head over to Maxime’s own blog for the bigger picture.

Anyway, back when the first teasers of the new Death Guard models surfaced, I literally made a little squee of delight when I discovered more and more telltale elements of Maxime’s Nurgle conversions both in the artwork and the actual models: I was basically only waiting for him to finally make some Death Guard models, and now they are finally here. And I am more than happy with the outcome! What’s more, I’ve managed to get my hand on most of the Dark Imperium Death Guard models, courtesy of fellow hobbyist BubblesMcBub (cheers, mate!). So let’s take a look at the models and at what I have done so far with some of them.

Oh, and once again, the review over at Convert Or Die should make for some excellent complementary reading — just pointing this out before we get going 😉

 

Lord of Contagion


What a beast! I probably have this semi-conscious shortlist of what a Nurglite warlord should be in the back of my head, and this guy really ticks all of the boxes for me: Massive? Check! Clad in ancient, pitted Terminator armour? Check. Intestines squelching out of the collapsed parts in the armour? Check! Wielding a massive, vicious close combat weapon? Check, check and check!

It’s really cool how close the Lord of Contagion comes to basically embodying the archetypal warlord of Nurgle — to wit, it’s probably no coincidence that he resembles this iconic piece of artwork, courtesy of Adrian Smith, so much:


By the same token, the Lord of Contagion shows one of the main tenets of the new models’ design: a pronounced medieval influence that is clearly visible on most, if not all, of the new Death Guard models (and, in all fairness, has always played a huge part in GW’s approach to Nurgle). At the same time, the fact that the model is clearly wearing corrupted Terminator armour firmly roots it in the 40k setting — an important balance to get right, but Maxime has really managed to nail it here.

There’s also a fair bit of Typhus in there — in fact, seeing this massive guy, I cannot even begin to imagine how impressive the Death Guard’s First Captain might end up looking, if he gets a redesign, that is.

Speaking of which, it would be really easy to turn the Lord of Contagion into a Typhus conversion: It looks like the head comes as a separate part, so using the head from one the stock Typhus models (or converting something similar) would go a long way towards making this guy look like Typhus. The blade of the weapon should be easy to enough with a suitably impressive scythe as well — although I find myself balking at the mere idea of getting rid of that magnificent axe blade…

Speaking about that axe, it’s obvious how it was inspired by the massive axe from Maxime’s incredible Lord of Skulls conversion, and I was really happy to see it make a return on an “official” GW model! 😉

Oh, and I just love those poor little Nurglings being squashed by the Lord’s left food: It’s a neat touch that provides the suitable amount of Nurglite humour without beeing too on-the-nose about it.

My one possible nitpick is the back mounted icon, as it can seem a bit overwhelming. But having seen the model firsthand, it works fantastically well as an ensemble, so consider this a very minor complaint.

All in all, this guy is a fantastic centre piece model for any Death Guard army — or, indeed, any 40k collection, period. Brilliant work!

 

Malignant Plaguecaster

Now this guy was a slightly tougher sell for me, mostly because it took me quite a while to even make sense of the model when first seeing it. If nothing else, it’s clearly obvious that we are dealing with a Nurglite Sorcerer here. And indeed, upon closer examination, the Malignant Plaguecaster shares quite a few visual elements with Forgeworld’s older Death Guard Sorcerer:

And yet, it’s precisely by comparing the Plaguecaster to Forgeworld’s model that we can see the problems: Forgeworld’s take is fairly down-to-earth — almost pedestrian, really. And yet it works so well because the pose is sound and powerful. Whereas the Malignant Plaguecaster is hampered by the way his very pose seems strangely unbalanced. The fact that there’s so much going on with the model – a veritable flurry of shapes and curves – doesn’t help either.

Beyond this main aspect, my other two points of contention are the model’s face and staff: Now the the creepy cherub face is an interesting idea — however, I have to say it doesn’t quite come together for me, and is one of the element’s I would change about the model.

And why is the staff so short and silly — it almost looks like a toy. Why couldn’t it have been a scythe — or at the very least, a good bit longer?

On the other hand, one thing I really like, is something you only see when taking a closer look: The ragged shroud pinned to the Plaguecaster’s backpack:


Now this obviously looks like a deathshroud — but it also recalls an insectile wing, wouldn’t you agree? In fact, taking a closer look at the model’s copious mutations, there’s a very cool sense of something dreadful and insectile just waiting to break from the sorcerer’s body any moment now, while also being barely contained by his still almost-human outer shell. What a cool and creepy concept, indeed! It’s just a shame that so much of it gets lost amidst the flurry of different shapes and clashing design elements…

My own approach for the model, therefore, was to keep the sense of something twisting and gestating just underneath the Plaguecaster’s skin, while cutting back on the clutter. I also changed the face and staff, while I was at it:


The face has been covered up with a Cadian rebreather (the hood even has a small indentation in exactly the right spot, which was an awesome coincidence). The staff was turned into something less toylike by splicing in some parts from the bell that came with the Putrid Blightking kit. And I do think the right arm works better at a different angle, giving the model a slightly more grounded pose. As for the right hand, I experimented with the option of giving him some kind of casting hand, but in the end it seemed like he needed some visual counterweight, so to speak, to balance out the staff, and the clunky plasma pistol from the Noxious Blightbringer just did the job rather nicely.

Here’s the Plaguecaster next to my (earlier) sorcerer conversion:


I actually like him much better now, mostly because the slightly streamlined version should be easier to make sense of. I also hope I’ve managed to keep all the cool parts. All things considered, I love this guy’s inclusion in the Dark Imperium box, because where the Lord of Contagion is a perfect model right out of the box, the Malignant Plaguecaster is a delightful little puzzle to be solved by converters, and I had quite a bit of fun, making some tweaks to him!

 

Noxious Blightbringer:


This guy presents an interesting new character archetype halfway between a sorcerer and a standard bearer, and it seems like the model tries to capture this somewhat new and adventurous concept by having a bit of fun with the established visual language: All of the hallmarks are there, but some get turned up to elevene — such as the bell dangling from the massive, jutting horn growing out of the Blightbringer’s backpack.

It’s also obvious that the Blightbringer leans rather heavily on the medieval parts of the design — or even moreso than the rest of the models, that is. And in fact, this goes a long way to giving this guy his own identity: Between the slightly WFB-styled helmet and the tabard/smock covering the front of the armour, there is something rather darkly medieval and apocalyptic about this guy. Even better then, that he is wearing a clearly identifiable – and mostly standard – suit of Mk. III armour underneath it all!

If I have one piece of criticism, it’s that – once again – there’s almost too much going on with this guy, especially with the massive number of censers dangling from his armour and backpack

All in all, however, it’s a cool and fun little character model, and an interesting exploration of how far the medieval angle can be pushed. I also love the little Nurgling hanging from his shoulder pad 😉

As for conversion options, the model also makes for an excellent Plague Champion (or even Nurglite warlord) with just a minimum of conversion work, as I found out myself: Due to an ebay mixup, I found myself in the possession of an extra Blightbringer model, and having cannibalised it for bitz, I wanted to do something cool with remaining pieces, so here’s what I did:




It was easy enough to carefully cut away the head (while keeping it intact for use on a future project). The weapons were replaced, and I also got rid of some of the censers — while moving one to a different location on the backpack to create a “chain cape” look of sorts:


On a related note, the leftover bell from that same Blightbringer’s backpack turned out to be just the missing piece I needed to breathe some new life into a slightly strange conversion I originally built all the way back when the Putrid Blightkings were released, using some Blightking bitz and an old AOBR plastic Terminator. The model ended up in a strange place between a regular Plague Marine and a Terminator in the end. Pretty cool, but also slightly confusing. Now with the very real scale creep of the new Death Guard models, and with the help of the last leftover parts of my extra Blightbringer, I was able to turn this guy into something that nicely fits the theme of the models I have built so far. An alternate Blightbringer, if you will:




 

Foetid Bloatdrone:


The Foetid Bloatdrone fills the obvious Dreadnought/Helbrute slot for the Death Guard force contained in Dark Imperium, and it’s certainly interesting to see something that’s almost a Dreadnought, only not.

Of course the Bloatdrone channels some of Forgeworld’s own Blight Drone model:


But while I could never quite bring myself to like the Blightdrone, I actually think the Bloatdrone is really cool — maybe it’s the fact that it’s actually closer in design to the rest of GW’s (plastic) chaos catalogue. Maybe it’s because the Bloatdrone almost seems like a missing link between the Blightdrone and a Dreadnought. Anyway, I really like it, with all its nice Nurglite touches (such as the single eye, the arrangement of the thrusters in an obvious nod to Nurgle’s own symbol, and the “garden syringe” look of the weapons. Oh, and the beautifully disgusting, fleshy back, of course:


It’s also really cool that the Death Guard get their first original vehicle/warmachine beyond the stuff we already know. Now the Helbrute was a bit of a standout model in the Dark Vengeance boxed set, and the Bloatdrone mostly continues this trend, giving us a cool model that should be fun to play around with.

Speaking of which, I think converters should find lots of useful conversion fodder on this model: The thrusters whould work rather beautifully on a Nurglite Daemon Prince, while the main body and faceplate could probably be kitbashed into some rather cool Helbrute and/or fiend variants. We’ll see…

 

Plague Marines


Definitely the high-point of the release for me! I really love how these guys breathe some new life into one of GW’s most interesting chaos archetypes. There’s just so much going on here at the same time — and in a good way. To wit:

  • the models have many iconic elements that go back to Jes Goodwin’s seminal Plague Marine from the early 90s and, by extension, his original design sketches from the same time:Take a look: the Pickelhaube-styled helmet, the bloated breastplate, the pipes — all accounted for. By the same token, you can find many more classic touches on the models, such as the backpacks basically recalling classic second edition chaos backpacks. I love continuity porn like that! 😉
  • Once again, there’s a distinctly medieval feel about these guys: You’ve got chainmail, decayed wood, and all of those bells…
  • there are some subtle trencher and WW1 touches, even beyond the spiked helmet, such as some of the Blight grenades being designed like German stick grenades. A very fitting and grimdark touch!
  • At the same time, and in spite of all those different visual touches, I love how all of the models are wearing clearly identifiable Mk. III plate!
  • The models also have a great sense of grim determination, which is very fitting for the Death Guard. Yes, they are decayed, shambling monstrosities. But they are also the galaxy’s most resilient footslogging Astartes troops, and they have been for more than ten millennia!
  • And last, but very definitely not least, Morbäck has succeeded at splicing in some very iconic, yet also completely fitting, elements of his own Plaguebone conversions:The guy in the bottom left is basically a Plaguebone (and also one of the best models of the bunch). The cyclopean head on the Marine with the plasma gun is a dead ringer for the converted head on Morbäck’s Lord of Skulls — the list goes on and on!

What’s even better, however, is that each of them is a character! While two of the models share almost the same body, they still end up looking suitably different that we get a squad where every model is an individual exploring slightly different visual archetypes, while the models still make up a coherent squad. That’s just lovely!

So, is there anything I don’t like? Once again, and this is basically spitballing of the highest order, but maybe some of the models are just a tad too busy and stylised for their own good. I’d feel tempted to maybe take of a chain here and a dangling detail there, just to improve the overall flow of the models and de-clutter them a bit. The champion is also arguably the weakest of the bunch, because he just moves too far away from the Plague Marine archetype and looks more like a sorcerer to me (that being said, on the other hand that means he would make for a sweet alternate Plaguecaster) . And the molten face doesn’t quite do it for me, personally speaking.

As a squad in a starter kit, however, these are an improvement over the – already fairly spectacular – Dark Vengeance Chosen. And they also finally provide us with some excellent Plague Marine models once again, when previous iterations were just constantly getting worse, diluting the fantastic concepts of the early models further and further and relying on mushy sculpting and gooey, nondescript mutations.

When it comes to converting these guys, like I said, I don’t think I’ll be making any massive changes to them, as I mostly like them exactly the way they are. Maybe I’ll take off a detail here or change something small there, but nothing too involved, so as not to mess with the models’ inherent character. However, if you should find yourself with two sets of Plague Marines, cutting them up for extra variety should provide lots and lots of fun: Like the Dark Vengeance Chosen that came before, the new Plague Marines seem like challenging, yet all the more promising conversion material — and that’s without even considering the very real prospect of a multipart kit in the (hopefully not too distant) future.

One thing I found really surprising when working with the actual models, however, was how big they actually are: They seem to be using standard plastic Mk. III armour as a template, but it has been scaled up quite a bit, making the models about 1.5 times the size of standard Mk. III models. So my kitbashed Plague Marines do seem ever so slightly stunted next to the new official models:


For the record, I think they still work pretty well — if you don’t look too closely 😉

However, the real surprise came when I compared the new Plague Marine with one of the Putrid Blightking-based models I converted a while ago: The latter were originally conceived as true-scalish and ended up being about the size of standard Terminators. But now…


…it turns out they would actually work very well as standard Plague Marines: Sure, they are slightly more bloated and a bit more medieval, but that can be explained away as a bit of variation between squads. Seems I have five more Plague Marines now 😉

In fact, Impact1 has found out that the Plague Marines can be turned into rather fantastic Death Guard Terminators with a bit of work, on account of their impressive size.

One last thing that should be mentioned about the new Plague Marines is that there’s also the additional set of three snapfit models:


Now I love the fact that these are actually three more original sculpts! At the same time, their poses are noticeably more rigid and betray their snapfit origins. Still, these should make a nice addition to the seven guys from the Dark Imperium box, and they are already making their way to me as of this writing.

If I have one major complaint, it’s the fact that we actually have to get these models to get our hands on the Blight Launcher, seemingly the Death Guard’s new signature weapon. As it happens, I am actually planning to convert another of the three to wield a Blight Launcher, and I already have the weapon mostly prepared:


Really not brain surgery, this one: Just combine a plastic Mk. IV or Mk. III Heavy Bolter with the barrel from a Cadian grenade launcher, throw on some Nurgly bitz as needed — DONE. I cannot even claim being the first to come up with this idea, either: Credit must go to Satarin, among others.

Let me also point out that DuskRaider has made an excellent conversion for Forgeworld’s Necrosius (their aforementioned Death Guard Sorcerer) using the snapfit champion.

 

Poxwalkers

Now these were the other part of the new Death Guard release that I didn’t immediately fall in love with: The models just seemed too goofy and over the top to me at first. However, I’ve really grown fond of them over the last couple of weeks, so hear me out:

One reason I like them is because the amount of detail on the models is just insane, with their boils, mutations and disgusting textures rendered in a way that is almost sublime — seriously, you have to see the plastics firsthand to realise how sharp and wonderfully gross the detail on these guys is!

There’s also the fact that so much of their inherent weirdness – the strange angles of their limbs and their manic grins, for instance – gets explained really well, for once, in their background: Those are all symptoms of the disease they are suffering from, and it’s seemingly slowly turns them into something resembling nothing so much as Nurgle’s own Plaguebearers — in fact, this is an excellent callback to established background, were victims of Nurgle’s Rot originally slowly turned into Plaguebearers as well!


In another fairly cool touch, the Poxwalkers pick up on something that was already fairly excellent about the plastic Chaos cultists that came with Dark Vengeance: We get to see some remains of civilian life in the Imperium, as the tattered remains of the Poxwalkers’ clothing show their former station in life: There are miner’s suits and uniforms as well as hazmat suits — or even something that might be a medicae coat. There’s something very fitting (and disturbing) about the thought that people might have been infected while trying to fight an outbreak of the disease — or, even more sinister, while trying to engineer biological weapons? After all, this is the grimdarkness of the far future we are talking about here… 😉

A propos of nothing, let me just point out that the guy wielding what looks like a pipe wrench is actually a perfect model!

So by and large, the Poxwalkers have really managed to win me over — or should that be: get me infected? But still, some of the models are still a bit too out there, though, with features that seem a bit too exaggerated and details that are just one bridge too far. Therefore, my own approach with these models will be to prune back some of those OTT touches while keeping the models’ overall strangeness in place.

I’ve already attempted this with the Poxwalker wearing a torn hazmat suit. Here’s the result:




Now this may not seem like a huge change, but I am far more happy with the model now: Here’s what I did:

1. The oxygen tank messing up the model’s silhouette was cut off and reattached to the model’s back.

2. The hand holding the plague knife was rotated, so it looks less weird

3. On the other hand, the left arm and head were tweaked to actually make them look weirder: The disease is what mutates these guys and locks their joints at strange angles, right? Now in my imagination, the Poxwalkers’ movements should be full of weird twitching and spastic cramps — like something out of Jacob’s Ladder or Silent Hill. Which is why I carefully bent the arm to look even more unnatural. And I significantly changed the angle of the head to make it look like it too was subject to the strange cramps and spasms of the body.

As with the Plague Marines, there’s also a second, snap-fit kit of Poxwalkers available:


Yet for the most part, there’s nothing about these models that the guys in the starter kit don’t alreeady do better. The fat guy is interesting, mostly because that angle hasn’t really been explored in the first batch of Poxwalkers, and I really wish the guy with the goggles and rebreather had been included on the Dark Imperium sprues. But apart from that, these guys are really nothing to write home about.

 

So, all in all, I am really very happy with the Death Guard part from the Dark Imperium starter box! The Plague Marines, in particular, are a true return to form after years and years of fairly sub-par models from GW. As a starter army, these actually seem like a refined, even more interesting (if also less versatile) version of Dark Vengeance’s CSM starter force. In any case, it goes without saying that they are terrific value for the model and have really given me quite an appetite for all kinds of Nurglite shenanigans — and I am really looking forward to finally seeing the rumoured multipart kits and *gasp* the Plague Terminators! Fantastic work, gentlemen!


So what’s your take on the new Death Guard models? Are you feeling as enthusiastic about them as I am or do you have any gripes? Are there any cool conversions or additional thoughts you would like to share? I would be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 25/2017: The Grandfather’s Embrace

Posted in 40k, Chaos, Conversions, state of the hunt, WIP with tags , , , , , , , , , , , on June 22, 2017 by krautscientist

Guys, guys, have you heard? There’s a new edition of Warhammer 40k, apparently 😉

Seriously, though: A detailed look at the new starter box, Dark Imperium, will be forthcoming shortly (at least that’s what I hope). It has been a while since my last detailed writeup about a new release, but I suppose the gravity of the situation definitely warrants a sizeable post. For now, let me just share one small teaser with you, namely a project that was inspired by the new release. So, what is this about?

While I may have some conflicted thoughts about some parts of Dark Imperium (*cough* Primaris fluff *cough*), one definite high-point for me are the new Plague Marines, sculpted by none other than Maxime Pastourel – aka Morbäck, of Le Blog dé Kouzes fame:


Possibly my favourite part about the models is how they manage to combine elements from the very first classic Death Guard concepts (courtesy of Jes Goodwin) with recognisable, albeit corrupted, Mk. III plate as well as some wonderfully sublime touches from Morbäck’s own Plaguebones — quite possibly the greatest Nurglite army currently in existence.

To make a long story short, after seeing the models, I wanted to get my hands on them ASAP — but then that tiny bit of rationality left in my head kicked in, and a small voice reminded me that, with several boxed sets still languishing unpainted in my cupboard of shame, I really could not quite justify getting yet another boxed set right now. And yet, I knew I had to do something to scratch that Nurgle itch, so to speak.

By lucky chance, I happened upon and TURBULENCE’s really excellent Nurgle kitbashes, using older parts to almost perfectly match the new look. So I had a look through the old bitzbox in order to find a remedy to cure me of the Nurgle bug.

When I found some leftover bitz from the Putrid Blightkings kit and a small pile of horribly battered Dark Vengeance Chosen bits and pieces (left from when I converted a couple of Iron Warriors), a plan started to form in the back of my head. And a short while later, I had this guy:




To be perfectly honest, this is, at its core, actually one messy and loose conversion, if ever there was one: I shaved down the upper part of a Dark Vengeance Chosen torso to make room for the belly, then shaved down the torso front from a Putrid Blightking to create said belly, then mashed it all together with a huge blob of GS and attached it to a set of plastic Mk. III legs. Then a modeling tool was used to loosely define rolls of fat and flabby flesh. In the end, it’s really a happy accident that the model itself calls for the kind of gooey mutations that the GS seemed to provide automatically 😉

At the same, the added height and bulk should also make the model look suitably tall and bloated when placed to one of Morbäck’s “official” Plague Marines. Speaking of which, a pair of Mk. III legs was used to make the model resemble Morbäck’s Plague Marines even more. In order to make the leg armour look suitably distressed and rotten, I carefully cut in some wedge shaped holes and scratches with a hobby knife here and there to make some of the armour plates look slightly dented and uneven. And I used the bog standard GW hand drill (the one I usually use for drilling out bolter barrels) to create small clusters of holes on the armour plates.

With this successful first proof of concept out of the way, I felt a little more adventurous when building a second model:





The basic recipe is the same: A beat-up Chosen torso (and shoulder pads) combined with a set of Mk. III legs, a couple of Blightking bitz and a copious amount of greenstuff. That being said, I really think the various components have come together rather beautifully on this model, lending it quite a bit of presence. Of particular note are the warped Gal Vorbak claw and the helmet (repurposed from an Age of Sigmar Bloodstoker model, with a Skitarii rebreather conveniently spliced in), especially the fact that the jaw motif gets repeated on both parts (this was actually more of a happy accident, though 😉 ).

With the second model completed, I had just enough battered DV Chosen and Blightking parts left to make one last model. This time, I decided to go for a very classic 2nd edition inspired look:




The model is arguably slightly more awkward than its predecessors, but then you should have seen the shape some of those leftover parts were in — the torso seemed just about useless, so I am pretty happy I managed to make a model out of it all in the end. The guy could still use some last tweaks and touch ups, but he’s definitely getting there! What’s more, this is the one model in my collection where that icky, tentacled Chosen backpack really works perfectly, wouldn’t you agree?

So here are my three “Morbäck-pattern” Plague Marines:


Coming up with these guys has really been a blast — and except for the legs, they were all made from nothing but leftovers, so they didn’t cost a penny to make. I am actually pretty pleased with myself for resisting the urge to buy new shiny stuff — for once 😉

There’s also one last model that fits in really well with the new guys: This Nurglite Sorcerer that I converted a while ago. He happens to follow a fairly similar recipe, however, so he should work well enough with the rest of the group:


As for painting these new models, it’ll be interesting to figure out a slightly tweaked recipe for them! I definitely want them to look slightly different from my squad of (mostly) retro Plague Marines here:


Pleased as I still am with those guys, however, they didn’t end up in quite the paint scheme I had in mind. With the new models, So I think I’ll be going with something closer to GW’s “official” paint scheme that was used for the Dark Millennium Plague Marines. Maybe a mix of that colour scheme with the one used by Morbäck for one of the models he sculpted.

On second thought, I am almost happy now to have left the Blightking-based Plague Marines I converted quite a while ago unpainted for all this time, as I’ll now be getting another chance (and an added incentive) to complete them as a Killteam, and with a new paintjob, no less!


Any thoughts of painting will have to wait, however: For one, the sweltering heat has returned this week and keeps holding the blasted plains of Jhermani in an iron grip. I’ll also be travelling to Amsterdam this weekend to visit fellow hobbyist Augustus b’Raass for a weekend of hobby goodness and sightseeing, which should be awesome!

So that’s it for this week. I would love to hear any thoughts and feedback you might have! And, as always, thanks for looking and stay tuned for more!

Breaking the mould – a look at the Nurgle End Times release

Posted in Chaos, Conversions with tags , , , , , , , , , , , , on November 18, 2014 by krautscientist

Whew, I definitely wanted to put this review up much sooner, but there was just so much to do! And there was also the fact that I really wanted to do the second End Times release justice — because GW really seems to be on a roll with the latest WFB releases. But all in good order:

It seems pretty obvious that the first End Times release has thoroughly renewed interest in the WFB setting — and rightly so: Not only does the End Times scenario present a pretty substantial step forward when it comes to the backstory, but the release was also accompanied by a slew of rather excellent new kits, first and foremost among them the much-lauded new model for Nagash.

It’s a small surprise that GW would try their best to keep people interested in the End Times setting, so the next wave of releases deals with chaos — they had my interest before, but now they have my attention 😉

End Times Nurgle Release (1)
The End Times: Glottkin and its accompanying models focus on the god Nurgle, which initially seems to have provoked a bit of skepticism among some hobbyists: I’ve been hearing complaints online that, whenever GW puts out a new chaos release, Khorne and Nurgle really get all the love. But I would beg to differ:

When looking at the servants of chaos, especially in WFB, Nurgle has really been the least represented chaos god — at least when it comes to modern plastic kits: Sure, there’s that Nurglite Chaos Lord everyone (myself included) loves to convert. And a couple of heads and mutations hidden away in several kits. But there’s never been a dedicated kit for Nurglite chaos warriors or something similar. What’s more, followers of Nurgle would really profit from their own kits, since Nurgle may be easy to do, but is really rather hard to do well: Sure, you can slap some GS on your models and call them finished, but producing Nurglite models that really do justice to the bloated, festering and rotting image that appears in the backstory has really been quite a bit of work so far.

Enter the End Times: Glottkin release, which gives us three rather substantial new kits as well as an additional clamshell plastic character. Allow me to walk you through the kits and discuss them one by one — and, of course, we’ll also be focusing on some of the possible conversion ideas involving these new kits. Step this way please, and remember to disinfect your hands at regular intervals 😉

 

Putrid Blightkings

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The release managed a very strong start with the Putrid Blightkings box: Fellow hobbyist PDH has called these guys the “definitve chaos warriors”, and I am tempted to agree with him. But I am getting ahead of myself!

Let’s start at the beginning, or rather: At something that really seems like the beginning for this particular kit: The enormous popularity of the plastic Nurgle Chaos Lord cannot have escaped the folks over at GW –maybe this is an explanation for the fact that the Blightking kit gives us five rather massive models that look like they are taking quite a few design cues from the aforementioned model, allowing us to field a unit that effectively consists of five plastic Nurgle Lords.

What’s more, GW’s designers seem to have gone through the last twenty-odd years of artwork and model releases depicting servants of Nurgle in order to include some of the most iconic and popular visual elements in the new kit, creating what amounts to a “Best of” collection of Nurglite design (as Eric Weir posits in his own, highly recommended review of the kit).

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In addition to featuring some of the most beloved design cues from two decades of Nurglite models (the antlered, cowled head, the mono-horned facemasks and helmets, the bells and rusted blades,…), the Blightkings are also rather impressive, massive models (although not quite as massive as some people would have liked…). And one thing I particularly like about them is how most of their mutations eschew the often rather cartoony look in favour of something more realistic: The distended, swollen limbs look like something that might really be physiologically possible. Sure, there’s the odd insect leg or tentacle, but they don’t look nearly as hokey as some of the mutation bitz GW has produced in the past.

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Each of these guys really looks like a champion, a warlord in their own right. And each model also fits the massive, swollen and distended glory that has been a part of Nurglite artwork for years, but has only rarely been represented in model form. So the Blightking kit will give you a great new unit for your army, but it also seems like the perfect box of conversion fodder when it comes to converting your own Nurglite warlords, champions and characters — both for WFB and 40k.

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The best part of the kit, however, has to be the amount of variety: The box comes so chock-full of bitz that it really allows for lots of variations, meaning you’ll be able to get a whole lot of very different looking models out of this kit without even having to resort to more involved conversions — just check out this picture:
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Granted, they snuck in Gutrot Spume there, but the picture demonstrates how you can easily construct ten completely different looking Blightkings without even resorting to kitbashing or cutting up the models. And as soon as you take those additional approaches into consideration, your options multiply exponentially.

If all of this sounds like gushing praise to you, that’s because it is: In my opinion, the Putrid Blightkings are an almost compulsory purchase for both WFB and 40k Nurgle players, and a perfect resource for conversion bitz. At the same time, they are also a stellar kit on their own, and easily one of my favourite GW releases this year, as well as one of the strongest parts of this release!

Gutrot Spume

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Along with the Putrid Blightkings, GW also released a new clamshell plastic character to lead the hordes of Putrid Blightkings on the field: In some ways, Gutrot Spume almost seems like an “upgrade” to the Blightking models. And sure enough, this guy is certainly massive and imposing enough to look the part. He is also rather hideously mutated, and that element actually makes for my main gripe with the model:

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I have mentioned above how I especially like the fact that the Blightkings – mostly – manage to eschew the classic (and really rather tacky) “animal limbs a mutations” shtick. Not so here: The hideous, tentacled mess that makes up Gutrot’s entire left side may be an important part of the model’s backstory, and the tentacles themselves also look suitably disgusting. But one problem is that they don’t strike me as particularly nurgly. I also remember that one line in WD where one of GW’s designers said that tentacles are pretty hard to do, both because you have to avoid going for an obvious octopus look, and because it’s easy to make them seem so debilitating that the model ends up looking weak because of it, and I cannot help feeling like that’s exactly what happened here: This guy would have seemed more impressive with a less “creepy-crawly” look, if you ask me…

Granted, such things always come down to personal preference. And seeing how the model is made from plastic, it should be easy enough to tone down this element (or remove it outright), if one so chooses:

End Times Nurgle Release (5)But that’s really where the other problem sets in: The Putrid Blightkings are such an excellent and versatile kit that it seems quite possible to come up with a conversion that looks equally impressive and fitting as a warlord, raising the question why one would even need to purchase the Gutrot Spume model in the first place: In a way, the availablity of the Blightkings turns into Gotrut’s biggest competition here, because he mostly looks like a unit champion when compared to the Blightkings:

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When all is said and done, what we have here is a massive and imposing Nurglite warlord with a enormously noticeably mutation that you may or may not like. On his own, he’s a well-designed and impressive centre-piece for your chaos army. When compared to the Blightkings, he seems a bit lacklustre. A nice enough model, but certainly not one of the defining parts of the release.

On a related note, if you want to see some absolutely gorgeous painted Blightkings accompanied by Gutrot Spume, definitely check out ThirdEyeNuke’s models over at the Tale of Painters — spectacular stuff!

 

Magghot Lords

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The End Times: Nagash had the Mortarchs as the Great Necromancer’s very own “quirky miniboss squad”, and the new release follows that formula, giving us a multi-kit that will produce one of the three Lords of Icehorn Peak. So let’s take a look at each of them in turn:

 

Orghotts Daemonspew

The Nurgle release seems to have a bit of a triptych leitmotif going, with the archetypes of “warrior”, “sorcerer” and “beast” appearing in several of the kits. Orghotts Daemonspew clearly fits the “warrior” archetype, as the model represents a massive, Nurglite chaos warrior mounted on one of the new “pox maggoths”. Looking at his body, Orghotts’ look fits the design introduced by the Blightkings, and he seems believable enough as a champion of Nurgle. His main defining feature is the hideous mutation warping his head and face, however:

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It’s a bit of an acquired taste, but in the end, I like it well enough: It’s suitably gross and he’s looking rather tortured. Servants of Nurgle are usually described as being a rather jolly bunch, and I think it’s a nice bit of variety to encounter a model where the blessings of the Grandfather seem to have produced a result that is, at the very least, ambiguous!

The one thing I find legitimately terrible, however, are the model’s twin axes: They just don’t work for me — and on several levels, at that: Reversing the heads just seems gimmicky and impractical. The length of the hafts also seems ill-considered, given the fact that the character is supposed to wield both weapons silmutaneously: If it had to be twin axes, I guess I would have preferred a more vicious, hatchet-like setup. The weapons are really my main complaint here, come to think of it: They just stick out like a sore thumb, in my opinion.

As for Orghotts’ mount, the Pox Maggoth Whippermaw, let us also take a closer look at it:

Generally speaking, I think GW’s designers have done a fine job with the general design of the pox maggoths: Sure, they may seem slightly more conventional than the Mortarchs’ Dread Abyssals, but I like the way the magghots seem to occupy a strange and slightly disturbing niche between a lamprey and a …dinosaur, I guess?! Anyway, their alien look really works rather well. The fact that they are essentially faceless, except for their hideous maws, also helps, of course…

As for Whippermaw itself, the advancing pose nicely complements Orghotts’ warlike look. The tongue almost seems a bit much, but I still like it.

End Times Nurgle Release (15)Oh, and the…ahem…Vagina Dentata provides a beautifully Freudian touch, of course. Extra kudos to GW’s designers for getting crap past the radar in this case 😉

Once again, ThirdEyeNuke has produced an excellent paintjob for the model, really bringing it to disgusting life!

 

Bloab Rotspawned

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The second Maggoth Lord cleanly falls into the “sorcerer” category — but with a suitably icky touch: According to the character’s background, Bloab Rotspawned essentially serves as a mostly hollowed-out vessel for all kind of maggots that eventually turn into Nurglite blowflies — ewwww….

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Great concept, but it falls a little flat in execution, I think: The idea of a guy basically serving as a vessel for maggots and insects is very icky and disturbing, but Bloab’s actual face really makes him look more like a fat guy who has just puked all over himself — maybe it would have been cooler to have his face less visible: Just a deep and empyt looking cowl with a stream of maggots emerging from it — nothing is scarier, sometimes.

The face is really my main complaint about the model — the rest of it seems rather well realised. The huge warscythe is a classic touch, of course (and will probably become a highly coveted conversion piece), and the idea of some grownup Nurglite flies making up a portion of Bloab’s back banner is really a wonderfully creepy little touch.

End Times Nurgle Release (18)Bloab’s mount, the pox magghot Bilespurter, may just be my favourite of the bunch: The rows of tiny eyes are very disturbing, for one, adding to the eerie deep sea creature feel, and there’s also that extremely disgusting stream of puke:

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What really sells the creature, though, is the pose: The magghot looks like its body is actually absorbing the recoil from puking…

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The fact that the paintjob is rather brilliant helps, of course: The model really looks like it’s fit to burst with vile fluids and bilious acid. The sickly colour of the upper body beautifully complements the effect — thumbs up, ‘Eavy Metal Team!

 

Morbidex Twiceborn

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And finally, the bestial archetype: Morbidex Twiceborn serves as friend and foreman to all Nurglings — which is probably the reason why, depending on your perspective, he looks like a huge Nurgling or a tiny Great Unclean one himself:

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From the above picture, it’s also obvious that Morbidex seems to be one of Nurgle’s jollier servants: I can always appreciate a fellow who finds joy in his work!

But regarding the model itself, I guess I’ll call Morbidex the weakest of the three: Sure, the GUO look is a nice idea (and one that harks back to the good old days, no less), but I have to say I prefer a bloated, heavily armoured Nurgle champion over a half-naked Nurgle-expy any day of the weak. The design of his left arm also seems like a bit of a mess and lacks direction — in fact, that’s the feeling I get from the entire model: Morbidex looks like the sculptors had just finished Orghotts and Bloab and were rapidly loosing steam when they got around to him.

Certainly a question of personal preference, but to me, Morbidex seems like a bit of a letdown…

The same also goes for his mount, the pox maggoth Tripletongue, unfortunately: The model looks like GW’s designers wanted to explore the body horror angle some more, but all the good ideas had already been taken: The tongue seems too stylised and strange for its own good, and the gaping stomach wound seems almost crude in its execution:

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Looking at the entire kit, there’s light and shadow: I love the fact that, like the Mortarch kit, the Magghot Lord kit gives us the opportunity to build one of three different characters from the same kit — and that’s not even taking into consideration the opportunity of mixing and matching. However, where each character in the Mortarch kit seemed like a very different archetype, bringing something entirely new to the table, the Magghot Lords seem to be loosing steam somewhere along the way. For me, the main attraction in the kit is the option to build a huge and rather disturbing monster from it — there’ll be quite a few uses for the pox maggoths, and I’ll be outlining some of them when we are talking about conversion ideas. The riders, on the other hand, especially Bloab and Morbidex, seem far less impressive to me.

There’s also the fact that the kit seems to be suffering from a similar problem as Gutrot Spume: On their own, the Magghot Lords are a nice enough addition to the catalogue of Nurglite models. However, boxed-in as they are between the excellent Blightkings and the really rather spectacular Glottkin (which we’ll be getting to in a second), they somehow seem like slightly deluted versions of either concept. And as a final factor, let’s not forget that fellow hobbyist and all around great guy PDH already created a pitch perfect mounted Champion of Nurgle quite a while ago, before the new kit was even released.

So, all in all, the Magghot Lord kit seems like a solid part of the release, but unfortunately it gets overshadowed by the release’s more spectacular kits. Oh, and one last thing: Those character names are really ATROCIOUS!

 

The Glottkin

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Let’s not mince words: This kit is certainly the star of the show! GW really managed to knock it out of the park with the new Nagash model, and I am sure everybody was looking forward to finding out whether they would manage to come up with something equally impressive for the Nurglite part of the release — hence the Glottkin.

Well, if you ask me, we can call this particular mission accomplished: The Glottkin are one of those kits that left my mouth hanging open when I first saw them.

Granted, the model is not as elegant and strangely beautiful as Nagash — quite the opposite in fact: The Glottkin embrace everything Nurglite to create what may just be the ultimate centre piece for every Nurgle army. What’s more, the kit actually consists of three characters, the fabled Brothers Glott, who once again fit the three archetypes of warrior, sorcerer and beast, so let us look at each of them in turn:

First up, Otto Glott, the warrior:

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The model shares several design cues with both Gutrot Spume and Orghotts Daemonspew: What we have here is a massive, bloated warlord of Nurgle. Actually, Otto looks pretty much exactly like you would imagine a “leveled up” version of the popular clamshell plastic Nurgle Lord!

The distended belly may be a bit much, and I am not a huge fan of the hand clutching the entrails, but I’ll let it slide because the kit provides a separate hand holding a severed head that mostly gets rid of that particular gripe. And while I love the bare head that comes with the kit, there’s something really striking about Otto’s helmet, because it almost looks like a Nurglite crown. The huge warscythe is also an excellent touch — all in all, Otto really looks like the quintessential Nurglite warlord!

Then there’s Ethrac Glott, the sorcerer:

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I have often stated my relative dislike for models that are too heavily mutated, but Ethrac is really a perfect example of how to make it work: Sure, there’s the hideous lump of twisted flesh erupting from his back, a mutation so spacious that it gets to house its own brazier. But the shoulder area is at least partially covered by Ethrac’s tattered cowl, which renders the precise form of the mutation ambiguous enough to make it even more disturbing. We also get to see a bit of Ethrac’s face, but again, it’s obscured enough to actually improve the ominous effect. Bloab Rotspawned’s face was too extreme – and to visible – in a way, and that made it look cartoony. With Ethrac, we only get glimpses at his countenance, and what we see is hideous. However, what we don’t see could be even more disturbing — the perfect way of pulling off this effect, really!

I also really like his staff — the severed hand of a follower of Tzeentch is a wonderful little touch! And while the skulls and smoke wafting up from Ethrac’s left hand may seem a bit tacky, the skulls forming Nurgle’s own symbol is a cute little idea!

And, last but definitely not least, there’s Ghurk Glott, who serves as the beast archetype and who is really the main attraction of this package:

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What a soulful look for such a hulking monstrosity, don’t you think?

Both Otto and Ethrac are wonderful sculpts, but Ghurk really seals the deal: He’s a hulking, massive monstrosity, covered in boils and signs of decay. The sheer texture of the skin is astounding, with so many little details that are equal parts impressive and disturbing — I imagine this model should be a joy to paint!

A couple of elements still manage to stand out, however:

First up, there’s the tiny Nurgling on the base, mimicking the pose and design of Ghurk Glott himself — I just love stuff like that! Then there’s the hideous, maw like right arm: Once again, the design picks up cues from lampreys and similar, hideous creatures, making for one scary looking orifice…

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I also really love the tentacle-like left arm, both for its texture and amount of detail and for its artwork-like, almost surreal quality.

In fact, the whole Glottkin model has something painterly about it: There’s an almost artwork like quality to the model’s composition and silhouette, and the Glottkin really recall some apocalyptic paintings and pieces of art. Several elements (like Otto’s pointed crown and Gurkh’s tentacle arm) underline this effect even further. And there’s something subtly but palpably Blanchian about the whole model, if I am not mistaken: The Glottkin look like a creature from the old Realms of Chaos books, translated into 21st century plastic model form by way of Hieronymus Bosch. In a way, the art and design underlying the whole WFB universe have really come full circle with this piece!

Recalling what I said further up in this review of the Magghot Lords, it’s also interesting to note how each of the brothers seem to present a more realised, better executed version of each of the archetypes also embodied by Orghotts, Bloab and Morbidex: In a way, the Lords of Icehorn Peak almost seem like early demo versions of the characters that would eventually become the Glottkin.

All in all, the model is a triumph, both for GW as a company and manufacturer of plastic tabletop models as well as for Mark Harrison, the designer! He has been working on chaos kits for quite a while now, but this latest creation of his is one for the ages. Congratulations!

One closing word that should illustrate how blown-away I was by this model: I don’t want to pre-empt my own review of the new Tyranid models, and there’s certainly quite a lot to like about them. But when I recently picked up two issues of WD Weekly at my FLGS and saw the Glottkin and new Tyranid Maleceptor/Toxicrene back to back, as it were, they almost seemed like models from different decades at first — that is how good the Glottkin kit is, if you ask me.

Oh, and ThirdEyeNuke has managed to produce a particularly fitting paintjob for this model as well! Check it out here!

 

Conversion options

What would Nurgle be without conversions? So it shouldn’t surprise you that some parts of this release lend themselves rather beautifully to serious converting and kitbashing. So allow me to share a few conversion ideas of my own — and the one good part about this review going up so late is that I can also incorporate some of the excellent work by fellow hobbyists that has begun to show up online. Let’s take a look:

 

The Glottkin:

First of all, let’s address the elephant in the room: If you were waiting for a new plastic Great Unclean One, Gurkh Glott is definitely your best bet — at least for now! A very helpful size comparison by the good folks over at the Tales of Painters blog shows that Gurkh’s size rivals that of the FW Great Unclean One, so he should make an excellent replacement for your Apocalypse gaming needs or your Armies on Parade display board.

Granted, the back would probably look very empty without the two other brothers placed there. But who is to stop you from putting some Plague Marines there? Or a couple of Plaguebearers and Nurglings happily cavorting around? In fact, wouldn’t such an addition make the model even more awesome and fitting? as it happens, Lucky No5 has made a Glottkin model that allows for Ghurk to be used as a Greater Daemon on his own, with the other two brothers magnetised for optional use.

Then there’s skrundle87, who has already expressed interest in building a Glottkin/Imperial Knight kitbash — I am really looking forward to seeing the results! And you want to hear something really crazy? Seeing how big this guy is, he could even be used as a Daemon Prince or Greater Daemon at the INQ 54mm scale!

As for the other Brothers Glott: Otto would certainly make a convincing Nurglite warlord on his own! And with a bit of work (and a few additional pieces of armour), he could be made into an excellent Death Guard lord for 40k!

And Ethrac could become a great Nurglite sorcerer in WFB — or a suitably impressive Demagogue in a Nurglite Traitor Guard army!

Whatever happens, I am really looking forward to all the crazy projects involving the Glottkin we will definitely be seeing online. Let me just point you towards TJ over at DFG, who points out some pretty interesting uses for the kit in 40k, along with a rather convincing calculation about all the money you actually save 😉

Magghot Lords

It goes without saying that each of the three Magghot Lords can provide a tidy pile of bitz to provide conversion parts for your own Nurglite characters. However, the truly interesting resource here are the pox magghots: These ugly monsters could be used to convert convincing Greater Daemons or Daemon Princes of Nurgle, of course. They could also be used as Maulerfiends, could be combined with Defiler parts to make alternative Plague Hulks or even be used as giant Chaos Spawn. Just check out TheNickeninja’s particularly disturbing, Magghot-based spawn creature for reference. As it happens, TheNickeninja has also come up with a very interesting alternative use for these guy in WFB: Just put them on a big base, add some Chaos Dwarves (or similar attendants), and you have yourself an excellent (and rather disgusting) Hell Cannon (look here for an excellent example).

And maybe these guys could even be interesting beyond chaos armies? They would make for perfect monsters from the Underhive in Games of Necromunda or INQ28, for one. And maybe they could even be converted into huge mutants or be used as the base for Squiggoth-like beasts of Burden for an Ork army?

Putrid Blightkings

These guys are certainly the most versatile and interesting conversion resource to come out of this release — at least in my book! They share all that was cool about the Plastic Chaos Lord, so they should become similarly popular with converters! But what can we use these guys for?

The obvious answer is to turn them into Plague Marines and Plague Terminators, because they are simply fantastic for such conversions! I myself have tried that approach, and with some success, if I do say so myself. There are also the wonderful conversions by Jeff Vader (the first one’s already painted, too! Check it out here!)

While both of us have gone for true scale Plague Marines, you can take the Blightkings even further, as evidenced by Adam Weir who is currently working on some very promising Blightking conversions, splicing in parts from FW Cataphractii Terminators in a very seamless and ingenious way, in order to actually make Death Guard Terminators — excellent job!

There’s also the option of turning the Blightkings into big mutants for your Necromunda/INQ28 needs: Jeff Vader’s latest Blightking conversion would work really well as an addition to a rough band of twists or a Scavvie gang. And the rather realistic looking mutations on some of the Blightking bitz make them ideal for all kinds of twists and mutants, both of the chaotic and non-chaotic variety.

And the list goes on: Just imagine the nearly naked Blightking with a piece of cloth barely covering his naughty bitz: Wouldn’t he make an excellent eunuch-like Harem Guard character, with a bit of work? Just get rid of some of the open sores with GS, add a curved sword and a Blood Angels Deathmask, and you’re almost there — come to think of it, you could even turn the model into a follower of Slaanesh!

Moving away from the evil and the hideous,consider EdT’s very promising attempt at turning the Blightkings into Thunder Warriors. And WFB/Mordheim fans might find the option of building huge, imposing and slightly sinister Knights/Pitslaves out of these guys interesting — Bruticus is blazing a trail for you here.

And finally, we shouldn’t forget all the leftover bitz that come with the kit: Even after building five fully kitted-out true scale Plague Marines, I still have a pretty huge pile of bitz left: Some of these will be used as decorative parts on different models, some may be used on vehicles. So far so good.

But you can even use the leftover bitz to build more followers of Nurgle! Here’s my attempt at using Blightking bitz to convert a humble AOBR snap fit Terminator into a Death Guard Terminator. Take a look:

Blight Terminator WIP (12)
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Blight Terminator WIP (16)
As you can see, I haven’t decided on a head yet — but the above pictures should still show you how well the Blightking bitz work with a plastic Terminator: All it took was some cutting and a bit of GS work!

And it goes without saying that most of the ideas outlined above would probably work on Gutrot Spume as well, at least to some degree. Although I’ll say it again: In many ways, the Blightkings just seem like the more versatile version of Gutrot Spume.

While the Glottkin may be the star of the show in this release, the size and scope of the model do somewhat limit its usefulness. The Blightkings, however, will probably become the kit everybody will love to convert — and the one I can easily see hobbyists buying multiples of! I predict a huge wave of Blightking conversions in the near future — just you wait! 😉

 

So, what’s the verdict? I’ll call this an excellent release, albeit with some small caveats:

Both the Glottkin and the Putrid Blightkings are absolutely fantastic kits, and easily some of GW’s best releases this year! They alone make sure that this release is excellent — and a worthy continuation of the End Times releases so far!

The Magghot Lords are slightly less impressive, but still a fairly strong part of the release. It’s their bad fortune to be released alongside a kit that one-ups just about everything they bring to the table.

This goes double for Gutrot Spume: On his own, he would be an excellent plastic character. Compared to the fantastic Putrid Blightkings, he seems a bit lacklustre.

But it is a spectacular release indeed where even the weakest link in the chain manages to stand strong on its own! I for one cannot wait for the next End Times release — and I am not even a WFB player! This release has been excellent, and it provides us with lots of new toys and almost endless conversion possibilities — what’s not to like?

But what’s your take? Do you love or hate the new models? Or something in between? Have any conversion ideas to share? Did I miss something? I’d be happy to hear from you in the comments!

In any case and as always, thanks for looking and stay tuned for more!

Totally rotten – a hands on with the Putrid Blightkings

Posted in 40k, Chaos, Conversions, WIP with tags , , , , , , , , , , , , , , on October 28, 2014 by krautscientist

There I was last week, talking about my ambitious goals for this year’s Call of Chaos — and already, I have been distracted. But worry not: I am still reasonably optimistic about my ability to go through with my vow, and there’s also the fact that the new Putrid Blightkings are the kind of kit you just have to start working on right away — and I would like to show you the results of that work today:

The basic idea with these guys seems to have been to collect all the best elements and details from every cool Nurgle model and piece of artwork so far and mash them into one box of plastic crack, thereby creating a bit of a “Best Of” collection. It works surprisingly well, though, finally giving us a way to emulate the hulking, pustulent characters that have only ever appeared in the artwork so far.

When it comes to actually reviewing the kit itself, Eric Wier of Between the Bolter And Me has put together a very concise and informative piece that I can only recommend. So with the hard work of reviewing the kit already out of the way, I am free to get my hands dirty and dive right in! Before we do that, though, I’d like to add a few observations of my own (in some cases reiterating what I said in my last post):

First up, I already commented on the size of these guys, and if anything, this aspect seems to have become even more relevant since my last post: It looks like many people were planning to use the Blightkings either as Plague Ogres and/or chaos spawn, yet the scale comparison below shows that they are not all that well suited to either function:

Blightkings WIP (2)
Many people seem to be disappointed about this. And, indeed, if you are looking for a way of converting Plague Ogryns, I’d suggest looking elsewhere: It would be far easier to just get a box of Ogres or Ogryns, the mutants from the WFB Warshrine of Chaos or a couple of Blood Island Rat Ogres and convert them accordingly. Some of the weapons and armour plates from the Blightking kit might come in handy for that kind of conversion, but I don’t really see a readily apparent way of making the heads, bodies and most of the arms fit Ogryn scale — unless you’re going for vestigial and/or atrophied limbs, that is…

But in my opinion, the glass is really half full rather than half empty: We really have enough possible conversion fodder of Ogryn/chaos spawn size readily available, as it stands! The Blightkings, however, are interesting in that they provide models that would work well as alternate Plague Terminators or, and this may just be the most interesting option, true scale Plague Marines — and without much need for making them bigger or bulkier. In fact, that’s the route I’ll be taking for my own Blightkings for now.

As people are beginning to work with the new kits, the first conversions are beginning to roll in: The spectacularly talented Jeff Vader has been working on some truly excellent Blightking conversions of his own that have been a huge inspiration for me. PDH has built some equally awesome Blightkings as an addition to his Realms of Chaos Nurgle warband (which, by the way, gets a feature in this month’s Blanchitsu, if the teaser on the GW website is to be believed) — I hope Peter will be showing his models to the general public soon. And I imagine other talented artists, such as JRN, migsula and the Spiky Rats, won’t be too far behind — I think we can look forward to a world of rot 😉

So, allow me to add my own pound of (maggotty) flesh: Let me walk you through my first couple of (mostly) finished Blightking conversions.

It shouldn’t surprise you that my basic approach was to bring the models into the 40k universe. I am not 100% sure what the function of these will be (or whether or not they’ll ever see the gaming table), but for now, simply exploring the kit and trying to bring it into my favourite grimdark universe is very much its own reward. So, without further ado, some pictures:

Here’s my first Blightking model. You already know an earlier incarnation of this guy:

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This may still be my favourite of the bunch, although that doesn’t have anything to do with my conversion, but rather with the fact that the champion model is pretty much pitch perfect right out of the box. I chose a helmeted head (easily the coolest head in the kit) over the Plaguebearer face, because I liked the ominous look created by the helmet. Apart from that, the model was mostly assembled according to the instructions that came with the kit. To be honest, I did struggle a bit when it came to making this guy look more like a 40k model, but in the end, I think I came up with a pretty good idea: I added a cracked CSM breastplate to the model, making it look like the armour had burst under some hideous internal pressure. I am really happy with the result, because it adds a 40k element, leaves the hideously wonderful belly completely visible and, if anything, makes the model even more gross!

I also gave this guy a slightly modified backpack from the Dark Vengeance Chosen. I think the slightly twisted look is a great match for the overall Blightking aesthetic, plus the champ now has a bolter:

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Several people have suggested using more futuristic weapons — but in the end, I just couldn’t go through with it. There’s just something about the sword and axe combo that I really like, and I just couldn’t bring myself to cut them apart…

The second model started out similar to one of Jeff Vader’s conversions, although I tried to take it into a slightly different direction. Take a look:

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The base for this conversion was one of the (almost) fully armoured Blightkings, which made it much easier to turn this guy into a 40k model: The right arm was replaced with a Chaos Terminator arm (which also provided the gun). The left arm is from the Blightkings kit (although I used a bone from the WFB Crypt Ghouls to add a crossguard to the sword).

After quite a bit of deliberation, I chose a WFB chaos warrior head for the model: Not only is this one of my favourite heads, but it also fits Nurgle rather nicely, I think. Several people pointed out that the head was a bit of a missed opportunity, because a more Marine-like head would have helped making the model more futuristic. While I did want to keep the head, I also agreed with their point to some degree, so I added an array of tubes and pipes to the helmet, with some of them feeding into a custom backpack that I spliced together for the model:

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It goes without saying that the backpack does have an ominous tank on top — par for the course with Death Guard models, really 😉

I also added some more detail to root the model more firmly in the 40k universe: some grenades and gear as well as a washer screw (painstakingly shaved off an Ork boy weapon). All in all, while the model still retains quite a medieval look and feel, I think it’s definitely futuristic enough to work in the context of 40k!

And finally, my third model so far, and possibly the most involved conversion of the three:

Once again, Jeff Vader provided the inspiration here (I shudder at my derivativeness… 😉 ): I wanted to build a Blightking conversion wielding a heavy weapon — but I did want it to look markedly different from Jeff’s approach, rather going for the classic pose of a heavy bolter being held in front of the body. Now let me tell you: The Blightking kit does not exactly lend itself spectacularly well to shenanigans like that, and getting the arms and pose to work out turned out to be a bit of a nightmare. I persevered, however, and after much cutting and gluing, I ended up with this:

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The model ist still missing quite a few details, but I think it already gives you a good idea of what the finished model will look like. The arms holding the heavy bolter were painstakingly spliced together, using bitz from no less than four different sources (a WFB Chaos Knights right arm, Space Marine Sternguard heavy bolter, Space Marine Terminator left upper arm and, finally, the actual Blightking’s shield arm. All in all, I am really extremely happy that I went through with this idea, even though it was a lot of work! And even though I only realised it after the fact, the model could even be seen as a small tribute to this illustration by Adrian Smith.

I also think that the clunky heavy bolter backpack does a nice job of bulking out the model. I have begun converting it into a more Nurglite form, with yet more tanks welded on beneath the main body of the pack:

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This is certainly the most WIP of the three models at this point, so there’ll be more details to come. But, again, I am really happy with this guy.

All in all, I’d like to quote an excellent point made by Eric in his review of the Blightking kit:

Games Workshop’s new approach  with the Blightkings provides some freedom to the consumer, while also letting the sculptors truly explore and convey their own creative vision.  And while some may argue that it makes conversions more difficult because you cannot simply swap an arm or body, I think it just encourages people to step out of their comfort zone and attempt more elaborate conversions, ones that are more than simply kitbashes.

This is so true! It took me quite a while to get started with these models, because the specific way the models were constructed seemed a bit intimidating. I was also forced to come up with at least a rough idea beforehand, instead of just seeing where the conversion took me. But in the end, this more involved and conscious way of working was a lot of fun, and I am really happy with the models I have managed to produce so far:

Blightkings WIP (32)
You can probably guess my verdict: These guys are excellent, and quite a lot of fun to work with. That said, they demand more work and more planning ahead if you want to make the most of them than, say, a Space Marine kit. They are a very interesting resource for true scale (Chaos) Space Marines. And they’ll give you a huge pile of Nurgle-y bitz (and then some) that you can use on your Death Guard or Chaos Daemons. Oh, and just a word of warning, perhaps: Once you’ve hit your stride, working with them gets quite addictive 😉

As for my own models, so far I’ve managed to come up with three characters that I am thoroughly pleased with. I am not sure whether these will be used as counts as Terminators in a small Death Guard detachment, as villains for INQ28, a Killteam or if I am just going to build an paint them for the heck of it, but when has that ever stopped me from kitbashing and converting, right?

It goes without saying that I would love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!

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Heeding the call…

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on October 23, 2014 by krautscientist

Alright, everyone: There’s quite a bit going on at the moment, so let me give you a rundown of my current projects. Most of these are chaotic in nature — in more than one sense, I suppose 😉 Anyway, here goes:

1. The Call of Chaos

In a rather uncharacteristic move, I have decided to join the VIIth Call of Chaos over at The Bolter & Chainsword, vowing to paint four new units for my World Eaters before January 15th. I am using this occasion to force myself to finally get a couple of things that I really want to see finished painted, but make no mistake: I am such a huge hobby butterfly that participating in a vow like this is quite a challenge for me. There’s a very real danger of failing this thing, so if you have any fingers left, keep them crossed for me, okay?

Anyway, which models are part of my Call of Chaos vow, you ask? Well, let me walk you through them. The first two should already be known to you:

First up, I am finally going to complete the Forgefiend I built and undercoated what feels like ages ago:

Forgefiend WIP (3)
Since then, the poor thing has remained completely untouched, and it’s definitely time to change that!

The next model is a character I am really looking forward to seeing finished:

The Doomwall WIP (22)
“The Doomwall”, my World Eaters Terminator Lord in Mk 1-ish armour. I am still extremely happy with this conversion, and I hope I’ll be able to make the model look even cooler when painted!

But I am not limiting myself to models you already know for this challenge: I will also paint two model’s you haven’t seen yet:

First up is a Chaos Dreadnought/Helbrute that I recently converted, using the AOBR Dreadnought as a base. I wanted another Dread because I’ve built so many different interchangeable weapon arms for my existing Dreadnoughts that it only felt logical to have another model that could make use of them. Plus I really enjoy converting Dreadnoughts for some reason. Anyway, here’s the model:

Breacher Dread WIP (1)
Breacher Dread WIP (2)
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It actually took me quite a while to wrap up this conversion, because the AOBR Dread is a rather limiting base model to use. I also couldn’t get too crazy with the pose, because the model needed to be flexible enough to be able to use all (or at least most) of the extra weapon arms I had built. I kept messing around with various parts, but the model just refused to come together — as it turned out, what I needed in order to finally make this Dread happen was an idea about him as a character: I needed to figure out what kind of guy he was.

In the end, I decided that he is a former Breacher Sergeant whose calling is still reflected in some elements of his ironform — the Mk. 3-ish helmet, the shield on his left arm recalling a stylised boarding shield and the melta, for example. And that was the spark of inspiration that made the whole thing happen.

One thing I am pretty happy with is the brutal looking siege claw on his left arm: The standard powerfist was just looking so boring, so I just tried adding some spiky bitz from the wheels of the WFB Chaos Chariot — and I think the result really works!

The final part of my Call of Chaos vow will be an old acquaintance, in a way. Take a look:

Kharn the Betrayer (3)
Kharn the Betrayer (2)
Kharn the Betrayer (1)
Kharn the Betrayer (4)
It should be pretty obvious who this is supposed to be, right? 😉 As it happens, the model was actually built for the latest Painting/Converting contest over at Throne of Skulls: The theme of the contest was to take one of the Khornate characters from among the 40k and WFB universes and build a better/updated/reimagined version of them — and what better character to choose for that than dear old Kharn the Betrayer?

Since this is going to be a piece for the contest, above all else, I took the liberty of truescaling Kharn a bit, and I think he wears it well 😉

Oh, the head was, once again, very kindly provided by my fellow hobbyist Belphoebe, by the way. Thanks a lot, mate!

So, like I said, I’ll be trying to get these painted until January 15th. I am slightly scared. Wish me luck, boys and girls! 😉

2. The art of chaos

And while we’re still on the matter of The Bolter & Chainsword, I am supremely happy to announce that I am one of the winners of a recent challenge by fellow hobbyist Greyall. If you don’t know his thread, you should check it out right away: Greyall does incredibly detailed and intricate drawings of (Chaos) Space Marine characters in black and white, and he held a little conversion challenge where all the board members could enter one of their converted models, and Greyall would draw a number of them. I entered my conversion for Lord Captain Lorimar…

Lorimar WIP (10)
…and guess what: I am one of the chosen few. I am so happy! Especially since the competition was absolutely amazing. Definitely make sure to head over there and check out those models! Anyway, I can hardly wait to see Lorimar rendered in Greyall’s trademark style — this will be SO awesome!

3. Creeping Rot

Like I said, I am a hobby butterfly of the first order, so I couldn’t resist opening yet another can of worms…literally: You’ll probably have seen GW’s recently released Putrid Blightkings. Well, one look at the models was enough to decide that I needed a box of these, and I finally picked them up late last week.

So far, I’ve only spent a bit of time with the models due to having been super buys last week, but allow me to share some initial observations:

  • the level of detail in this kit has to be seen to be believed! Seriously, those guys are every bit as spectacular as they looked in WD Weekly
  • the amount of bitz you get is equally impressive: Even after building five complete models, you should have lots and lots of leftovers for the rest of your Nurglite conversion needs: The amount of heads, rusty weapons and armour plates alone is staggering!
  • the kit is pretty flexible, and you’ll be getting quite a few very different looking models out of this one — however, the kit is not as flexible as many “classic” multi part plastic kits (most of the (Chaos) Space Marine range comes to mind), due to the way the models are put together. This is not a problem per se, but it does mean you’ll need to plan ahead in order to convert these guys…
  • …speaking of which: (Chaos) Terminator parts will work great on these, from a size perspective.

This last point is pretty important, I think, because many people planning to use these models in 40k seem to be unsure as to their actual size: I’ve seen speculations that the Blightkings are Ogre/Ogryn-sized, and I’ve snapped a quick comparison shot for you:

Blightkings WIP (1)
As you can see, these guys are definitely NOT Ogryn-sized. In fact, they are slightly smaller than Terminators. In my opinion, that makes them useful as stand-ins for Chaos Terminators (probably what I am going to do), true scale Death Guard Marines or something of the sort.

In fact, I have made a few – very early – attempts at “40k-i-fying” the Blightkings:

Blightkings WIP (4)

Blightkings WIP (3)
Nothing huge so far, just messing around with a few 40k parts and seeing what works. A more involved conversion was trying to add a breastplate to the one Blightking in the set that normally HAS to be assembled with a bare belly:

Blightkings WIP (5)
That did take quite a bit of cutting (and the model still needs some serious gap-filling).

But those are just a few brief initial impressions — I guess you may expect a more in-depth writeup about the ins and outs of this kit at some point in the near future 😉

4. Pretty pictures

To wind up this post, let me share one more thing with you: Since messing around with pictures of my models and some image editing software turned out to be so much fun (see my last post), I gave it another try and tackled some more involved photomontages.

First up, a picture of the Hellrazor in action:

Hellrazor
I used both Pixlr and Photoshop to create this image, and while there may be a lot of stuff that can be improved, I am still reasonably happy with the outcome.

I also found this very interesting post over at Tyler Mengel’s blog and decided I needed to try something similar. So here’s a composite picture of Khorne’s Eternal Hunt having some fun on the plains of a conquered Hive World:

The Red Tide
Once again, both Pixlr and Photoshop were used in the creation of the image. I also found out that Pixlr is great for quickly obscuring rough areas noticeable seams between different parts of a composite picture.

Granted, I still have much to learn, but I definitely like where this is going!

 

Anyway, so much for my current chaotic projects. I’d love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!