Archive for nurgle

Breaking the mould – a look at the Nurgle End Times release

Posted in Chaos, Conversions with tags , , , , , , , , , , , , on November 18, 2014 by krautscientist

Whew, I definitely wanted to put this review up much sooner, but there was just so much to do! And there was also the fact that I really wanted to do the second End Times release justice — because GW really seems to be on a roll with the latest WFB releases. But all in good order:

It seems pretty obvious that the first End Times release has thoroughly renewed interest in the WFB setting — and rightly so: Not only does the End Times scenario present a pretty substantial step forward when it comes to the backstory, but the release was also accompanied by a slew of rather excellent new kits, first and foremost among them the much-lauded new model for Nagash.

It’s a small surprise that GW would try their best to keep people interested in the End Times setting, so the next wave of releases deals with chaos — they had my interest before, but now they have my attention πŸ˜‰

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The End Times: Glottkin and its accompanying models focus on the god Nurgle, which initially seems to have provoked a bit of skepticism among some hobbyists: I’ve been hearing complaints online that, whenever GW puts out a new chaos release, Khorne and Nurgle really get all the love. But I would beg to differ:

When looking at the servants of chaos, especially in WFB, Nurgle has really been the least represented chaos god — at least when it comes to modern plastic kits: Sure, there’s that Nurglite Chaos Lord everyone (myself included) loves to convert. And a couple of heads and mutations hidden away in several kits. But there’s never been a dedicated kit for Nurglite chaos warriors or something similar. What’s more, followers of Nurgle would really profit from their own kits, since Nurgle may be easy to do, but is really rather hard to do well: Sure, you can slap some GS on your models and call them finished, but producing Nurglite models that really do justice to the bloated, festering and rotting image that appears in the backstory has really been quite a bit of work so far.

Enter the End Times: Glottkin release, which gives us three rather substantial new kits as well as an additional clamshell plastic character. Allow me to walk you through the kits and discuss them one by one — and, of course, we’ll also be focusing on some of the possible conversion ideas involving these new kits. Step this way please, and remember to disinfect your hands at regular intervals πŸ˜‰

 

Putrid Blightkings

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The release managed a very strong start with the Putrid Blightkings box: Fellow hobbyist PDH has called these guys the “definitve chaos warriors”, and I am tempted to agree with him. But I am getting ahead of myself!

Let’s start at the beginning, or rather: At something that really seems like the beginning for this particular kit: The enormous popularity of the plastic Nurgle Chaos Lord cannot have escaped the folks over at GW –maybe this is an explanation for the fact that the Blightking kit gives us five rather massive models that look like they are taking quite a few design cues from the aforementioned model, allowing us to field a unit that effectively consists of five plastic Nurgle Lords.

What’s more, GW’s designers seem to have gone through the last twenty-odd years of artwork and model releases depicting servants of Nurgle in order to include some of the most iconic and popular visual elements in the new kit, creating what amounts to a “Best of” collection of Nurglite design (as Eric Weir posits in his own, highly recommended review of the kit).

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In addition to featuring some of the most beloved design cues from two decades of Nurglite models (the antlered, cowled head, the mono-horned facemasks and helmets, the bells and rusted blades,…), the Blightkings are also rather impressive, massive models (although not quite as massive as some people would have liked…). And one thing I particularly like about them is how most of their mutations eschew the often rather cartoony look in favour of something more realistic: The distended, swollen limbs look like something that might really be physiologically possible. Sure, there’s the odd insect leg or tentacle, but they don’t look nearly as hokey as some of the mutation bitz GW has produced in the past.

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Each of these guys really looks like a champion, a warlord in their own right. And each model also fits the massive, swollen and distended glory that has been a part of Nurglite artwork for years, but has only rarely been represented in model form. So the Blightking kit will give you a great new unit for your army, but it also seems like the perfect box of conversion fodder when it comes to converting your own Nurglite warlords, champions and characters — both for WFB and 40k.

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The best part of the kit, however, has to be the amount of variety: The box comes so chock-full of bitz that it really allows for lots of variations, meaning you’ll be able to get a whole lot of very different looking models out of this kit without even having to resort to more involved conversions — just check out this picture:
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Granted, they snuck in Gutrot Spume there, but the picture demonstrates how you can easily construct ten completely different looking Blightkings without even resorting to kitbashing or cutting up the models. And as soon as you take those additional approaches into consideration, your options multiply exponentially.

If all of this sounds like gushing praise to you, that’s because it is: In my opinion, the Putrid Blightkings are an almost compulsory purchase for both WFB and 40k Nurgle players, and a perfect resource for conversion bitz. At the same time, they are also a stellar kit on their own, and easily one of my favourite GW releases this year, as well as one of the strongest parts of this release!

Gutrot Spume

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Along with the Putrid Blightkings, GW also released a new clamshell plastic character to lead the hordes of Putrid Blightkings on the field: In some ways, Gutrot Spume almost seems like an “upgrade” to the Blightking models. And sure enough, this guy is certainly massive and imposing enough to look the part. He is also rather hideously mutated, and that element actually makes for my main gripe with the model:

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I have mentioned above how I especially like the fact that the Blightkings – mostly – manage to eschew the classic (and really rather tacky) “animal limbs a mutations” shtick. Not so here: The hideous, tentacled mess that makes up Gutrot’s entire left side may be an important part of the model’s backstory, and the tentacles themselves also look suitably disgusting. But one problem is that they don’t strike me as particularly nurgly. I also remember that one line in WD where one of GW’s designers said that tentacles are pretty hard to do, both because you have to avoid going for an obvious octopus look, and because it’s easy to make them seem so debilitating that the model ends up looking weak because of it, and I cannot help feeling like that’s exactly what happened here: This guy would have seemed more impressive with a less “creepy-crawly” look, if you ask me…

Granted, such things always come down to personal preference. And seeing how the model is made from plastic, it should be easy enough to tone down this element (or remove it outright), if one so chooses:

End Times Nurgle Release (5)But that’s really where the other problem sets in: The Putrid Blightkings are such an excellent and versatile kit that it seems quite possible to come up with a conversion that looks equally impressive and fitting as a warlord, raising the question why one would even need to purchase the Gutrot Spume model in the first place: In a way, the availablity of the Blightkings turns into Gotrut’s biggest competition here, because he mostly looks like a unit champion when compared to the Blightkings:

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When all is said and done, what we have here is a massive and imposing Nurglite warlord with a enormously noticeably mutation that you may or may not like. On his own, he’s a well-designed and impressive centre-piece for your chaos army. When compared to the Blightkings, he seems a bit lacklustre. A nice enough model, but certainly not one of the defining parts of the release.

On a related note, if you want to see some absolutely gorgeous painted Blightkings accompanied by Gutrot Spume, definitely check out ThirdEyeNuke’s models over at the Tale of Painters — spectacular stuff!

 

Magghot Lords

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The End Times: Nagash had the Mortarchs as the Great Necromancer’s very own “quirky miniboss squad”, and the new release follows that formula, giving us a multi-kit that will produce one of the three Lords of Icehorn Peak. So let’s take a look at each of them in turn:

 

Orghotts Daemonspew

The Nurgle release seems to have a bit of a triptych leitmotif going, with the archetypes of “warrior”, “sorcerer” and “beast” appearing in several of the kits. Orghotts Daemonspew clearly fits the “warrior” archetype, as the model represents a massive, Nurglite chaos warrior mounted on one of the new “pox maggoths”. Looking at his body, Orghotts’ look fits the design introduced by the Blightkings, and he seems believable enough as a champion of Nurgle. His main defining feature is the hideous mutation warping his head and face, however:

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It’s a bit of an acquired taste, but in the end, I like it well enough: It’s suitably gross and he’s looking rather tortured. Servants of Nurgle are usually described as being a rather jolly bunch, and I think it’s a nice bit of variety to encounter a model where the blessings of the Grandfather seem to have produced a result that is, at the very least, ambiguous!

The one thing I find legitimately terrible, however, are the model’s twin axes: They just don’t work for me — and on several levels, at that: Reversing the heads just seems gimmicky and impractical. The length of the hafts also seems ill-considered, given the fact that the character is supposed to wield both weapons silmutaneously: If it had to be twin axes, I guess I would have preferred a more vicious, hatchet-like setup. The weapons are really my main complaint here, come to think of it: They just stick out like a sore thumb, in my opinion.

As for Orghotts’ mount, the Pox Maggoth Whippermaw, let us also take a closer look at it:

Generally speaking, I think GW’s designers have done a fine job with the general design of the pox maggoths: Sure, they may seem slightly more conventional than the Mortarchs’ Dread Abyssals, but I like the way the magghots seem to occupy a strange and slightly disturbing niche between a lamprey and a …dinosaur, I guess?! Anyway, their alien look really works rather well. The fact that they are essentially faceless, except for their hideous maws, also helps, of course…

As for Whippermaw itself, the advancing pose nicely complements Orghotts’ warlike look. The tongue almost seems a bit much, but I still like it.

End Times Nurgle Release (15)Oh, and the…ahem…Vagina Dentata provides a beautifully Freudian touch, of course. Extra kudos to GW’s designers for getting crap past the radar in this case πŸ˜‰

Once again, ThirdEyeNuke has produced an excellent paintjob for the model, really bringing it to disgusting life!

 

Bloab Rotspawned

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The second Maggoth Lord cleanly falls into the “sorcerer” category — but with a suitably icky touch: According to the character’s background, Bloab Rotspawned essentially serves as a mostly hollowed-out vessel for all kind of maggots that eventually turn into Nurglite blowflies — ewwww….

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Great concept, but it falls a little flat in execution, I think: The idea of a guy basically serving as a vessel for maggots and insects is very icky and disturbing, but Bloab’s actual face really makes him look more like a fat guy who has just puked all over himself — maybe it would have been cooler to have his face less visible: Just a deep and empyt looking cowl with a stream of maggots emerging from it — nothing is scarier, sometimes.

The face is really my main complaint about the model — the rest of it seems rather well realised. The huge warscythe is a classic touch, of course (and will probably become a highly coveted conversion piece), and the idea of some grownup Nurglite flies making up a portion of Bloab’s back banner is really a wonderfully creepy little touch.

End Times Nurgle Release (18)Bloab’s mount, the pox magghot Bilespurter, may just be my favourite of the bunch: The rows of tiny eyes are very disturbing, for one, adding to the eerie deep sea creature feel, and there’s also that extremely disgusting stream of puke:

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What really sells the creature, though, is the pose: The magghot looks like its body is actually absorbing the recoil from puking…

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The fact that the paintjob is rather brilliant helps, of course: The model really looks like it’s fit to burst with vile fluids and bilious acid. The sickly colour of the upper body beautifully complements the effect — thumbs up, ‘Eavy Metal Team!

 

Morbidex Twiceborn

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And finally, the bestial archetype: Morbidex Twiceborn serves as friend and foreman to all Nurglings — which is probably the reason why, depending on your perspective, he looks like a huge Nurgling or a tiny Great Unclean one himself:

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From the above picture, it’s also obvious that Morbidex seems to be one of Nurgle’s jollier servants: I can always appreciate a fellow who finds joy in his work!

But regarding the model itself, I guess I’ll call Morbidex the weakest of the three: Sure, the GUO look is a nice idea (and one that harks back to the good old days, no less), but I have to say I prefer a bloated, heavily armoured Nurgle champion over a half-naked Nurgle-expy any day of the weak. The design of his left arm also seems like a bit of a mess and lacks direction — in fact, that’s the feeling I get from the entire model: Morbidex looks like the sculptors had just finished Orghotts and Bloab and were rapidly loosing steam when they got around to him.

Certainly a question of personal preference, but to me, Morbidex seems like a bit of a letdown…

The same also goes for his mount, the pox maggoth Tripletongue, unfortunately: The model looks like GW’s designers wanted to explore the body horror angle some more, but all the good ideas had already been taken: The tongue seems too stylised and strange for its own good, and the gaping stomach wound seems almost crude in its execution:

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Looking at the entire kit, there’s light and shadow: I love the fact that, like the Mortarch kit, the Magghot Lord kit gives us the opportunity to build one of three different characters from the same kit — and that’s not even taking into consideration the opportunity of mixing and matching. However, where each character in the Mortarch kit seemed like a very different archetype, bringing something entirely new to the table, the Magghot Lords seem to be loosing steam somewhere along the way. For me, the main attraction in the kit is the option to build a huge and rather disturbing monster from it — there’ll be quite a few uses for the pox maggoths, and I’ll be outlining some of them when we are talking about conversion ideas. The riders, on the other hand, especially Bloab and Morbidex, seem far less impressive to me.

There’s also the fact that the kit seems to be suffering from a similar problem as Gutrot Spume: On their own, the Magghot Lords are a nice enough addition to the catalogue of Nurglite models. However, boxed-in as they are between the excellent Blightkings and the really rather spectacular Glottkin (which we’ll be getting to in a second), they somehow seem like slightly deluted versions of either concept. And as a final factor, let’s not forget that fellow hobbyist and all around great guy PDH already created a pitch perfect mounted Champion of Nurgle quite a while ago, before the new kit was even released.

So, all in all, the Magghot Lord kit seems like a solid part of the release, but unfortunately it gets overshadowed by the release’s more spectacular kits. Oh, and one last thing: Those character names are really ATROCIOUS!

 

The Glottkin

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Let’s not mince words: This kit is certainly the star of the show! GW really managed to knock it out of the park with the new Nagash model, and I am sure everybody was looking forward to finding out whether they would manage to come up with something equally impressive for the Nurglite part of the release — hence the Glottkin.

Well, if you ask me, we can call this particular mission accomplished: The Glottkin are one of those kits that left my mouth hanging open when I first saw them.

Granted, the model is not as elegant and strangely beautiful as Nagash — quite the opposite in fact: The Glottkin embrace everything Nurglite to create what may just be the ultimate centre piece for every Nurgle army. What’s more, the kit actually consists of three characters, the fabled Brothers Glott, who once again fit the three archetypes of warrior, sorcerer and beast, so let us look at each of them in turn:

First up, Otto Glott, the warrior:

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The model shares several design cues with both Gutrot Spume and Orghotts Daemonspew: What we have here is a massive, bloated warlord of Nurgle. Actually, Otto looks pretty much exactly like you would imagine a “leveled up” version of the popular clamshell plastic Nurgle Lord!

The distended belly may be a bit much, and I am not a huge fan of the hand clutching the entrails, but I’ll let it slide because the kit provides a separate hand holding a severed head that mostly gets rid of that particular gripe. And while I love the bare head that comes with the kit, there’s something really striking about Otto’s helmet, because it almost looks like a Nurglite crown. The huge warscythe is also an excellent touch — all in all, Otto really looks like the quintessential Nurglite warlord!

Then there’s Ethrac Glott, the sorcerer:

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I have often stated my relative dislike for models that are too heavily mutated, but Ethrac is really a perfect example of how to make it work: Sure, there’s the hideous lump of twisted flesh erupting from his back, a mutation so spacious that it gets to house its own brazier. But the shoulder area is at least partially covered by Ethrac’s tattered cowl, which renders the precise form of the mutation ambiguous enough to make it even more disturbing. We also get to see a bit of Ethrac’s face, but again, it’s obscured enough to actually improve the ominous effect. Bloab Rotspawned’s face was too extreme – and to visible – in a way, and that made it look cartoony. With Ethrac, we only get glimpses at his countenance, and what we see is hideous. However, what we don’t see could be even more disturbing — the perfect way of pulling off this effect, really!

I also really like his staff — the severed hand of a follower of Tzeentch is a wonderful little touch! And while the skulls and smoke wafting up from Ethrac’s left hand may seem a bit tacky, the skulls forming Nurgle’s own symbol is a cute little idea!

And, last but definitely not least, there’s Ghurk Glott, who serves as the beast archetype and who is really the main attraction of this package:

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What a soulful look for such a hulking monstrosity, don’t you think?

Both Otto and Ethrac are wonderful sculpts, but Ghurk really seals the deal: He’s a hulking, massive monstrosity, covered in boils and signs of decay. The sheer texture of the skin is astounding, with so many little details that are equal parts impressive and disturbing — I imagine this model should be a joy to paint!

A couple of elements still manage to stand out, however:

First up, there’s the tiny Nurgling on the base, mimicking the pose and design of Ghurk Glott himself — I just love stuff like that! Then there’s the hideous, maw like right arm: Once again, the design picks up cues from lampreys and similar, hideous creatures, making for one scary looking orifice…

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I also really love the tentacle-like left arm, both for its texture and amount of detail and for its artwork-like, almost surreal quality.

In fact, the whole Glottkin model has something painterly about it: There’s an almost artwork like quality to the model’s composition and silhouette, and the Glottkin really recall some apocalyptic paintings and pieces of art. Several elements (like Otto’s pointed crown and Gurkh’s tentacle arm) underline this effect even further. And there’s something subtly but palpably Blanchian about the whole model, if I am not mistaken: The Glottkin look like a creature from the old Realms of Chaos books, translated into 21st century plastic model form by way of Hieronymus Bosch. In a way, the art and design underlying the whole WFB universe have really come full circle with this piece!

Recalling what I said further up in this review of the Magghot Lords, it’s also interesting to note how each of the brothers seem to present a more realised, better executed version of each of the archetypes also embodied by Orghotts, Bloab and Morbidex: In a way, the Lords of Icehorn Peak almost seem like early demo versions of the characters that would eventually become the Glottkin.

All in all, the model is a triumph, both for GW as a company and manufacturer of plastic tabletop models as well as for Mark Harrison, the designer! He has been working on chaos kits for quite a while now, but this latest creation of his is one for the ages. Congratulations!

One closing word that should illustrate how blown-away I was by this model: I don’t want to pre-empt my own review of the new Tyranid models, and there’s certainly quite a lot to like about them. But when I recently picked up two issues of WD Weekly at my FLGS and saw the Glottkin and new Tyranid Maleceptor/Toxicrene back to back, as it were, they almost seemed like models from different decades at first — that is how good the Glottkin kit is, if you ask me.

Oh, and ThirdEyeNuke has managed to produce a particularly fitting paintjob for this model as well! Check it out here!

 

Conversion options

What would Nurgle be without conversions? So it shouldn’t surprise you that some parts of this release lend themselves rather beautifully to serious converting and kitbashing. So allow me to share a few conversion ideas of my own — and the one good part about this review going up so late is that I can also incorporate some of the excellent work by fellow hobbyists that has begun to show up online. Let’s take a look:

 

The Glottkin:

First of all, let’s address the elephant in the room: If you were waiting for a new plastic Great Unclean One, Gurkh Glott is definitely your best bet — at least for now! A very helpful size comparison by the good folks over at the Tales of Painters blog shows that Gurkh’s size rivals that of the FW Great Unclean One, so he should make an excellent replacement for your Apocalypse gaming needs or your Armies on Parade display board.

Granted, the back would probably look very empty without the two other brothers placed there. But who is to stop you from putting some Plague Marines there? Or a couple of Plaguebearers and Nurglings happily cavorting around? In fact, wouldn’t such an addition make the model even more awesome and fitting? as it happens, Lucky No5 has made a Glottkin model that allows for Ghurk to be used as a Greater Daemon on his own, with the other two brothers magnetised for optional use.

Then there’s skrundle87, who has already expressed interest in building a Glottkin/Imperial Knight kitbash — I am really looking forward to seeing the results! And you want to hear something really crazy? Seeing how big this guy is, he could even be used as a Daemon Prince or Greater Daemon at the INQ 54mm scale!

As for the other Brothers Glott: Otto would certainly make a convincing Nurglite warlord on his own! And with a bit of work (and a few additional pieces of armour), he could be made into an excellent Death Guard lord for 40k!

And Ethrac could become a great Nurglite sorcerer in WFB — or a suitably impressive Demagogue in a Nurglite Traitor Guard army!

Whatever happens, I am really looking forward to all the crazy projects involving the Glottkin we will definitely be seeing online. Let me just point you towards TJ over at DFG, who points out some pretty interesting uses for the kit in 40k, along with a rather convincing calculation about all the money you actually save πŸ˜‰

Magghot Lords

It goes without saying that each of the three Magghot Lords can provide a tidy pile of bitz to provide conversion parts for your own Nurglite characters. However, the truly interesting resource here are the pox magghots: These ugly monsters could be used to convert convincing Greater Daemons or Daemon Princes of Nurgle, of course. They could also be used as Maulerfiends, could be combined with Defiler parts to make alternative Plague Hulks or even be used as giant Chaos Spawn. Just check out TheNickeninja’s particularly disturbing, Magghot-based spawn creature for reference. As it happens, TheNickeninja has also come up with a very interesting alternative use for these guy in WFB: Just put them on a big base, add some Chaos Dwarves (or similar attendants), and you have yourself an excellent (and rather disgusting) Hell Cannon (look here for an excellent example).

And maybe these guys could even be interesting beyond chaos armies? They would make for perfect monsters from the Underhive in Games of Necromunda or INQ28, for one. And maybe they could even be converted into huge mutants or be used as the base for Squiggoth-like beasts of Burden for an Ork army?

Putrid Blightkings

These guys are certainly the most versatile and interesting conversion resource to come out of this release — at least in my book! They share all that was cool about the Plastic Chaos Lord, so they should become similarly popular with converters! But what can we use these guys for?

The obvious answer is to turn them into Plague Marines and Plague Terminators, because they are simply fantastic for such conversions! I myself have tried that approach, and with some success, if I do say so myself. There are also the wonderful conversions by Jeff Vader (the first one’s already painted, too! Check it out here!)

While both of us have gone for true scale Plague Marines, you can take the Blightkings even further, as evidenced by Adam Weir who is currently working on some very promising Blightking conversions, splicing in parts from FW Cataphractii Terminators in a very seamless and ingenious way, in order to actually make Death Guard Terminators — excellent job!

There’s also the option of turning the Blightkings into big mutants for your Necromunda/INQ28 needs: Jeff Vader’s latest Blightking conversion would work really well as an addition to a rough band of twists or a Scavvie gang. And the rather realistic looking mutations on some of the Blightking bitz make them ideal for all kinds of twists and mutants, both of the chaotic and non-chaotic variety.

And the list goes on: Just imagine the nearly naked Blightking with a piece of cloth barely covering his naughty bitz: Wouldn’t he make an excellent eunuch-like Harem Guard character, with a bit of work? Just get rid of some of the open sores with GS, add a curved sword and a Blood Angels Deathmask, and you’re almost there — come to think of it, you could even turn the model into a follower of Slaanesh!

Moving away from the evil and the hideous,consider EdT’s very promising attempt at turning the Blightkings into Thunder Warriors. And WFB/Mordheim fans might find the option of building huge, imposing and slightly sinister Knights/Pitslaves out of these guys interesting — Bruticus is blazing a trail for you here.

And finally, we shouldn’t forget all the leftover bitz that come with the kit: Even after building five fully kitted-out true scale Plague Marines, I still have a pretty huge pile of bitz left: Some of these will be used as decorative parts on different models, some may be used on vehicles. So far so good.

But you can even use the leftover bitz to build more followers of Nurgle! Here’s my attempt at using Blightking bitz to convert a humble AOBR snap fit Terminator into a Death Guard Terminator. Take a look:

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As you can see, I haven’t decided on a head yet — but the above pictures should still show you how well the Blightking bitz work with a plastic Terminator: All it took was some cutting and a bit of GS work!

And it goes without saying that most of the ideas outlined above would probably work on Gutrot Spume as well, at least to some degree. Although I’ll say it again: In many ways, the Blightkings just seem like the more versatile version of Gutrot Spume.

While the Glottkin may be the star of the show in this release, the size and scope of the model do somewhat limit its usefulness. The Blightkings, however, will probably become the kit everybody will love to convert — and the one I can easily see hobbyists buying multiples of! I predict a huge wave of Blightking conversions in the near future — just you wait! πŸ˜‰

 

So, what’s the verdict? I’ll call this an excellent release, albeit with some small caveats:

Both the Glottkin and the Putrid Blightkings are absolutely fantastic kits, and easily some of GW’s best releases this year! They alone make sure that this release is excellent — and a worthy continuation of the End Times releases so far!

The Magghot Lords are slightly less impressive, but still a fairly strong part of the release. It’s their bad fortune to be released alongside a kit that one-ups just about everything they bring to the table.

This goes double for Gutrot Spume: On his own, he would be an excellent plastic character. Compared to the fantastic Putrid Blightkings, he seems a bit lacklustre.

But it is a spectacular release indeed where even the weakest link in the chain manages to stand strong on its own! I for one cannot wait for the next End Times release — and I am not even a WFB player! This release has been excellent, and it provides us with lots of new toys and almost endless conversion possibilities — what’s not to like?

But what’s your take? Do you love or hate the new models? Or something in between? Have any conversion ideas to share? Did I miss something? I’d be happy to hear from you in the comments!

In any case and as always, thanks for looking and stay tuned for more!

Totally rotten – a hands on with the Putrid Blightkings

Posted in 40k, Chaos, Conversions, WIP with tags , , , , , , , , , , , , , , on October 28, 2014 by krautscientist

There I was last week, talking about my ambitious goals for this year’s Call of Chaos — and already, I have been distracted. But worry not: I am still reasonably optimistic about my ability to go through with my vow, and there’s also the fact that the new Putrid Blightkings are the kind of kit you just have to start working on right away — and I would like to show you the results of that work today:

The basic idea with these guys seems to have been to collect all the best elements and details from every cool Nurgle model and piece of artwork so far and mash them into one box of plastic crack, thereby creating a bit of a “Best Of” collection. It works surprisingly well, though, finally giving us a way to emulate the hulking, pustulent characters that have only ever appeared in the artwork so far.

When it comes to actually reviewing the kit itself, Eric Wier of Between the Bolter And Me has put together a very concise and informative piece that I can only recommend. So with the hard work of reviewing the kit already out of the way, I am free to get my hands dirty and dive right in! Before we do that, though, I’d like to add a few observations of my own (in some cases reiterating what I said in my last post):

First up, I already commented on the size of these guys, and if anything, this aspect seems to have become even more relevant since my last post: It looks like many people were planning to use the Blightkings either as Plague Ogres and/or chaos spawn, yet the scale comparison below shows that they are not all that well suited to either function:

Blightkings WIP (2)
Many people seem to be disappointed about this. And, indeed, if you are looking for a way of converting Plague Ogryns, I’d suggest looking elsewhere: It would be far easier to just get a box of Ogres or Ogryns, the mutants from the WFB Warshrine of Chaos or a couple of Blood Island Rat Ogres and convert them accordingly. Some of the weapons and armour plates from the Blightking kit might come in handy for that kind of conversion, but I don’t really see a readily apparent way of making the heads, bodies and most of the arms fit Ogryn scale — unless you’re going for vestigial and/or atrophied limbs, that is…

But in my opinion, the glass is really half full rather than half empty: We really have enough possible conversion fodder of Ogryn/chaos spawn size readily available, as it stands! The Blightkings, however, are interesting in that they provide models that would work well as alternate Plague Terminators or, and this may just be the most interesting option, true scale Plague Marines — and without much need for making them bigger or bulkier. In fact, that’s the route I’ll be taking for my own Blightkings for now.

As people are beginning to work with the new kits, the first conversions are beginning to roll in: The spectacularly talented Jeff Vader has been working on some truly excellent Blightking conversions of his own that have been a huge inspiration for me. PDH has built some equally awesome Blightkings as an addition to his Realms of Chaos Nurgle warband (which, by the way, gets a feature in this month’s Blanchitsu, if the teaser on the GW website is to be believed) — I hope Peter will be showing his models to the general public soon. And I imagine other talented artists, such as JRN, migsula and the Spiky Rats, won’t be too far behind — I think we can look forward to a world of rot πŸ˜‰

So, allow me to add my own pound of (maggotty) flesh: Let me walk you through my first couple of (mostly) finished Blightking conversions.

It shouldn’t surprise you that my basic approach was to bring the models into the 40k universe. I am not 100% sure what the function of these will be (or whether or not they’ll ever see the gaming table), but for now, simply exploring the kit and trying to bring it into my favourite grimdark universe is very much its own reward. So, without further ado, some pictures:

Here’s my first Blightking model. You already know an earlier incarnation of this guy:

Blightkings WIP (24)
This may still be my favourite of the bunch, although that doesn’t have anything to do with my conversion, but rather with the fact that the champion model is pretty much pitch perfect right out of the box. I chose a helmeted head (easily the coolest head in the kit) over the Plaguebearer face, because I liked the ominous look created by the helmet. Apart from that, the model was mostly assembled according to the instructions that came with the kit. To be honest, I did struggle a bit when it came to making this guy look more like a 40k model, but in the end, I think I came up with a pretty good idea: I added a cracked CSM breastplate to the model, making it look like the armour had burst under some hideous internal pressure. I am really happy with the result, because it adds a 40k element, leaves the hideously wonderful belly completely visible and, if anything, makes the model even more gross!

I also gave this guy a slightly modified backpack from the Dark Vengeance Chosen. I think the slightly twisted look is a great match for the overall Blightking aesthetic, plus the champ now has a bolter:

Blightkings WIP (25)
Several people have suggested using more futuristic weapons — but in the end, I just couldn’t go through with it. There’s just something about the sword and axe combo that I really like, and I just couldn’t bring myself to cut them apart…

The second model started out similar to one of Jeff Vader’s conversions, although I tried to take it into a slightly different direction. Take a look:

Blightkings WIP (27)
The base for this conversion was one of the (almost) fully armoured Blightkings, which made it much easier to turn this guy into a 40k model: The right arm was replaced with a Chaos Terminator arm (which also provided the gun). The left arm is from the Blightkings kit (although I used a bone from the WFB Crypt Ghouls to add a crossguard to the sword).

After quite a bit of deliberation, I chose a WFB chaos warrior head for the model: Not only is this one of my favourite heads, but it also fits Nurgle rather nicely, I think. Several people pointed out that the head was a bit of a missed opportunity, because a more Marine-like head would have helped making the model more futuristic. While I did want to keep the head, I also agreed with their point to some degree, so I added an array of tubes and pipes to the helmet, with some of them feeding into a custom backpack that I spliced together for the model:

Blightkings WIP (28)
It goes without saying that the backpack does have an ominous tank on top — par for the course with Death Guard models, really πŸ˜‰

I also added some more detail to root the model more firmly in the 40k universe: some grenades and gear as well as a washer screw (painstakingly shaved off an Ork boy weapon). All in all, while the model still retains quite a medieval look and feel, I think it’s definitely futuristic enough to work in the context of 40k!

And finally, my third model so far, and possibly the most involved conversion of the three:

Once again, Jeff Vader provided the inspiration here (I shudder at my derivativeness… πŸ˜‰ ): I wanted to build a Blightking conversion wielding a heavy weapon — but I did want it to look markedly different from Jeff’s approach, rather going for the classic pose of a heavy bolter being held in front of the body. Now let me tell you: The Blightking kit does not exactly lend itself spectacularly well to shenanigans like that, and getting the arms and pose to work out turned out to be a bit of a nightmare. I persevered, however, and after much cutting and gluing, I ended up with this:

Blightkings WIP (29)
The model ist still missing quite a few details, but I think it already gives you a good idea of what the finished model will look like. The arms holding the heavy bolter were painstakingly spliced together, using bitz from no less than four different sources (a WFB Chaos Knights right arm, Space Marine Sternguard heavy bolter, Space Marine Terminator left upper arm and, finally, the actual Blightking’s shield arm. All in all, I am really extremely happy that I went through with this idea, even though it was a lot of work! And even though I only realised it after the fact, the model could even be seen as a small tribute to this illustration by Adrian Smith.

I also think that the clunky heavy bolter backpack does a nice job of bulking out the model. I have begun converting it into a more Nurglite form, with yet more tanks welded on beneath the main body of the pack:

Blightkings WIP (31)
This is certainly the most WIP of the three models at this point, so there’ll be more details to come. But, again, I am really happy with this guy.

All in all, I’d like to quote an excellent point made by Eric in his review of the Blightking kit:

Games Workshop’s new approach Β with the Blightkings provides some freedom to the consumer, while also letting the sculptors truly explore and convey their own creative vision. Β And while some may argue that it makes conversions more difficult because you cannot simply swap an arm or body, I think it just encourages people to step out of their comfort zone and attempt more elaborate conversions, ones that are more than simply kitbashes.

This is so true! It took me quite a while to get started with these models, because the specific way the models were constructed seemed a bit intimidating. I was also forced to come up with at least a rough idea beforehand, instead of just seeing where the conversion took me. But in the end, this more involved and conscious way of working was a lot of fun, and I am really happy with the models I have managed to produce so far:

Blightkings WIP (32)
You can probably guess my verdict: These guys are excellent, and quite a lot of fun to work with. That said, they demand more work and more planning ahead if you want to make the most of them than, say, a Space Marine kit. They are a very interesting resource for true scale (Chaos) Space Marines. And they’ll give you a huge pile of Nurgle-y bitz (and then some) that you can use on your Death Guard or Chaos Daemons. Oh, and just a word of warning, perhaps: Once you’ve hit your stride, working with them gets quite addictive πŸ˜‰

As for my own models, so far I’ve managed to come up with three characters that I am thoroughly pleased with. I am not sure whether these will be used as counts as Terminators in a small Death Guard detachment, as villains for INQ28, a Killteam or if I am just going to build an paint them for the heck of it, but when has that ever stopped me from kitbashing and converting, right?

It goes without saying that I would love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!

Blightkings WIP (33)

Heeding the call…

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on October 23, 2014 by krautscientist

Alright, everyone: There’s quite a bit going on at the moment, so let me give you a rundown of my current projects. Most of these are chaotic in nature — in more than one sense, I suppose πŸ˜‰ Anyway, here goes:

1. The Call of Chaos

In a rather uncharacteristic move, I have decided to join the VIIth Call of Chaos over at The Bolter & Chainsword, vowing to paint four new units for my World Eaters before January 15th. I am using this occasion to force myself to finally get a couple of things that I really want to see finished painted, but make no mistake: I am such a huge hobby butterfly that participating in a vow like this is quite a challenge for me. There’s a very real danger of failing this thing, so if you have any fingers left, keep them crossed for me, okay?

Anyway, which models are part of my Call of Chaos vow, you ask? Well, let me walk you through them. The first two should already be known to you:

First up, I am finally going to complete the Forgefiend I built and undercoated what feels like ages ago:

Forgefiend WIP (3)
Since then, the poor thing has remained completely untouched, and it’s definitely time to change that!

The next model is a character I am really looking forward to seeing finished:

The Doomwall WIP (22)
“The Doomwall”, my World Eaters Terminator Lord in Mk 1-ish armour. I am still extremely happy with this conversion, and I hope I’ll be able to make the model look even cooler when painted!

But I am not limiting myself to models you already know for this challenge: I will also paint two model’s you haven’t seen yet:

First up is a Chaos Dreadnought/Helbrute that I recently converted, using the AOBR Dreadnought as a base. I wanted another Dread because I’ve built so many different interchangeable weapon arms for my existing Dreadnoughts that it only felt logical to have another model that could make use of them. Plus I really enjoy converting Dreadnoughts for some reason. Anyway, here’s the model:

Breacher Dread WIP (1)
Breacher Dread WIP (2)
Breacher Dread WIP (3)
It actually took me quite a while to wrap up this conversion, because the AOBR Dread is a rather limiting base model to use. I also couldn’t get too crazy with the pose, because the model needed to be flexible enough to be able to use all (or at least most) of the extra weapon arms I had built. I kept messing around with various parts, but the model just refused to come together — as it turned out, what I needed in order to finally make this Dread happen was an idea about him as a character: I needed to figure out what kind of guy he was.

In the end, I decided that he is a former Breacher Sergeant whose calling is still reflected in some elements of his ironform — the Mk. 3-ish helmet, the shield on his left arm recalling a stylised boarding shield and the melta, for example. And that was the spark of inspiration that made the whole thing happen.

One thing I am pretty happy with is the brutal looking siege claw on his left arm: The standard powerfist was just looking so boring, so I just tried adding some spiky bitz from the wheels of the WFB Chaos Chariot — and I think the result really works!

The final part of my Call of Chaos vow will be an old acquaintance, in a way. Take a look:

Kharn the Betrayer (3)
Kharn the Betrayer (2)
Kharn the Betrayer (1)
Kharn the Betrayer (4)
It should be pretty obvious who this is supposed to be, right? πŸ˜‰ As it happens, the model was actually built for the latest Painting/Converting contest over at Throne of Skulls: The theme of the contest was to take one of the Khornate characters from among the 40k and WFB universes and build a better/updated/reimagined version of them — and what better character to choose for that than dear old Kharn the Betrayer?

Since this is going to be a piece for the contest, above all else, I took the liberty of truescaling Kharn a bit, and I think he wears it well πŸ˜‰

Oh, the head was, once again, very kindly provided by my fellow hobbyist Belphoebe, by the way. Thanks a lot, mate!

So, like I said, I’ll be trying to get these painted until January 15th. I am slightly scared. Wish me luck, boys and girls! πŸ˜‰

2. The art of chaos

And while we’re still on the matter of The Bolter & Chainsword, I am supremely happy to announce that I am one of the winners of a recent challenge by fellow hobbyist Greyall. If you don’t know his thread, you should check it out right away: Greyall does incredibly detailed and intricate drawings of (Chaos) Space Marine characters in black and white, and he held a little conversion challenge where all the board members could enter one of their converted models, and Greyall would draw a number of them. I entered my conversion for Lord Captain Lorimar…

Lorimar WIP (10)
…and guess what: I am one of the chosen few. I am so happy! Especially since the competition was absolutely amazing. Definitely make sure to head over there and check out those models! Anyway, I can hardly wait to see Lorimar rendered in Greyall’s trademark style — this will be SO awesome!

3. Creeping Rot

Like I said, I am a hobby butterfly of the first order, so I couldn’t resist opening yet another can of worms…literally: You’ll probably have seen GW’s recently released Putrid Blightkings. Well, one look at the models was enough to decide that I needed a box of these, and I finally picked them up late last week.

So far, I’ve only spent a bit of time with the models due to having been super buys last week, but allow me to share some initial observations:

  • the level of detail in this kit has to be seen to be believed! Seriously, those guys are every bit as spectacular as they looked in WD Weekly
  • the amount of bitz you get is equally impressive: Even after building five complete models, you should have lots and lots of leftovers for the rest of your Nurglite conversion needs: The amount of heads, rusty weapons and armour plates alone is staggering!
  • the kit is pretty flexible, and you’ll be getting quite a few very different looking models out of this one — however, the kit is not as flexible as many “classic” multi part plastic kits (most of the (Chaos) Space Marine range comes to mind), due to the way the models are put together. This is not a problem per se, but it does mean you’ll need to plan ahead in order to convert these guys…
  • …speaking of which: (Chaos) Terminator parts will work great on these, from a size perspective.

This last point is pretty important, I think, because many people planning to use these models in 40k seem to be unsure as to their actual size: I’ve seen speculations that the Blightkings are Ogre/Ogryn-sized, and I’ve snapped a quick comparison shot for you:

Blightkings WIP (1)
As you can see, these guys are definitely NOT Ogryn-sized. In fact, they are slightly smaller than Terminators. In my opinion, that makes them useful as stand-ins for Chaos Terminators (probably what I am going to do), true scale Death Guard Marines or something of the sort.

In fact, I have made a few – very early – attempts at “40k-i-fying” the Blightkings:

Blightkings WIP (4)

Blightkings WIP (3)
Nothing huge so far, just messing around with a few 40k parts and seeing what works. A more involved conversion was trying to add a breastplate to the one Blightking in the set that normally HAS to be assembled with a bare belly:

Blightkings WIP (5)
That did take quite a bit of cutting (and the model still needs some serious gap-filling).

But those are just a few brief initial impressions — I guess you may expect a more in-depth writeup about the ins and outs of this kit at some point in the near future πŸ˜‰

4. Pretty pictures

To wind up this post, let me share one more thing with you: Since messing around with pictures of my models and some image editing software turned out to be so much fun (see my last post), I gave it another try and tackled some more involved photomontages.

First up, a picture of the Hellrazor in action:

Hellrazor
I used both Pixlr and Photoshop to create this image, and while there may be a lot of stuff that can be improved, I am still reasonably happy with the outcome.

I also found this very interesting post over at Tyler Mengel’s blog and decided I needed to try something similar. So here’s a composite picture of Khorne’s Eternal Hunt having some fun on the plains of a conquered Hive World:

The Red Tide
Once again, both Pixlr and Photoshop were used in the creation of the image. I also found out that Pixlr is great for quickly obscuring rough areas noticeable seams between different parts of a composite picture.

Granted, I still have much to learn, but I definitely like where this is going!

 

Anyway, so much for my current chaotic projects. I’d love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!

Old Rot

Posted in 40k, Chaos, Conversions, paintjob with tags , , , , , , , , , , , on March 12, 2014 by krautscientist

Today, let me show you something that provides a bit of colour contrast in between all the red and bronze: Parallel to working on a squad of gladiatorial World Eaters, I’ve also been painting some more followers of Nurgle. And this time around, we are talking about some models that have been in my collection for quite some time!

Since we last saw my growing squad of Plague Marines, I’ve added two more models. And even though I have precious little love left for metal models at this point, the Dave Andrews Plague Marines from the late 90s still range among my favourite chaos models for a number of reasons:

First, they are quite iconic: With their gas masks and “Pickelhauben”, they have a decided WW1 Trencher feel — quite fitting for warriors who fight surrounded by virulent gases and noxious fumes (albeit in a slightly inverted way: One could almost imagine that the Plague Marines are actually wearing their protective gear in order to keep the fresh air out). Their helmet design also nicely combines historical sources with the “mono-horn” typical of Nurgle.

Then there’s the fact that the detail on these guys is very nice: The damage to their armour seems believable and not overstated. All of them are modelled with a trusty plague knife at their side. And there are delicious visual cues, such as desiccated heads (serving as plague grenades), small Nurgle icons worn on chains, leaking (and poorly patched up) pipes or all kinds of vile pocks and fungal growth marking the armour.

All these qualities notwithstanding, I am a little ashamed to say that the metal Plague Marines I own have mostly been mouldering away, pun intended, in my bitzbox, ever since I purchased them sometime during the late 90s/early 2000s.

That turned out to be a good thing, though, because my recent foray into the wonderful world of corrosion and decay made sure that I could finally do justice to these models — in my small way, at least.

I left these completely unconverted, both because I hate cutting apart metal models, but also because I think the models are pretty much perfect as is. My only concession to modern design was to outfit them with some new arms and bolters, instead of the old plastic versions from the 90s (clown hands, anyone?).

So, without any further ado, here are the finished models:

Plague Marines (25)
Plague Marines (26)
Plague Marines (27)
Plague Marines (28)The first model seemed to be built for a very classic pose, so I just added two arms holding a bolter. I really like the model’s subtly implacable look! Painting-wise, the Plague Marine was given the same treatment as the rest of my Plague Marines, with lots of rust and corrosion (and a fair amount of Nurgle’s Rot leaking out of the armour joints and vents).

The second model seems to have been designed with a more open pose in mind, so I obliged by arming it with a chainsword/bolter combo. Here’s the finished model:

Plague Marines (24)
Plague Marines (23)
And what do you know, when I had almost given up hope, a nice and subtle crackle effect began to develop on the right shoulder pad, courtesy of all the Agrellan Earth I used in the paint for the armour:

Plague Marines (22)
Plague Marines (21)
I also really like the pocks, dappled all over the model’s left greave. Such a fun little detail:

Plague Marines (19)
All in all, these guys were a blast to paint. Plus they have really managed to age ridiculously well: They perfectly embody all that a Plague Marine should be, in my opinion, with their only shortcoming being that they are slightly on the small side when stood next to more recent models, but that could well be explained in-universe as their bodies slowly collapsing from rot. The best thing about them is how they are quite sinister without being overly twisted or mutated. In fact, part of the body horror for these guys comes from wandering what’s beneath the armour (instead of being able to see it outright). It seems like Forgeworld’s recently released Death Guard conversion kits are, in no small part, an attempt to create uncorrupted Pre-Heresy versions of these models’ design. The later metal model from the 2000s seem a little lacklustre, by comparison — I wish I had bought more of those older models while I still had the chance, because they are all great!

So, where does that leave us in regard to the overall squad? Let’s take a look:

Plague Marines (30)
I am really quite pleased with these guys, even though I have little to no plan to use them in Khorne’s Eternal Hunt. There’s still the 90s metal icon bearer – now stripped of his former paintjob – left to paint. And then? Maybe I’ll just spin these guys off into a small Nurglite killteam? After all, I already have a suitably decayed Terminator Lord to lead them:

Nurgle Terminator (13)
I have half a mind to throw in a decayed Traitor Guard soldier or two. And a plague zombie. And maybe some hulking mutant creature? Shoot, there I go again…

For now, though, painting these guys has proven to be a lot of fun. And I love the fact that I have finally managed to finish some models that have been part of my collection for ages. Go me! πŸ˜‰

Plague Marines (31)
Let me know what you think! And, as always, thanks for looking and stay tuned for more!

When the rot sets in for real…

Posted in 40k, Chaos, Conversions, paintjob with tags , , , , , , , , , , , on February 12, 2014 by krautscientist

Hey everyone,

there I was, happily rediscovering the joy of painting while finishing one Plague Marine after the other, easy as you please. I should have known that Nurgle would visit his gifts on me sooner rather than later, but I was too enraptured by all the decay and rot.

Possibly as a consequence, I’ve been hit with a major case of the flu — that’s what I get, I suppose πŸ˜‰ So, long story short, I cannot show you the post I originally wanted to show you because I didn’t manage to finish it. That’s the bad news.

The good news is that I can fill the update slot with yet another Plague Marine I painted, so you do get something new to look at, after all!

This time, the model in question was kitbashed in late 2010, so it was high time I slapped some colour on this guy. Here he is:

Crackle Plague Marine (34)
Crackle Plague Marine (30)
Crackle Plague Marine (31)
Crackle Plague Marine (32)
Crackle Plague Marine (33)
And a closeup of his lovely face πŸ˜‰

Crackle Plague Marine (28)
Here are the three finished Plague Marines together:

Crackle Plague Marine (36)
Crackle or no crackle, painting these guys has really been a blast so far, so I am considering adding some more models to the squad: I have two of the 90s metal Plague Marines, plus that old icon bearer from the same time. Giving those models the updated painting treatment would bring the squad up to seven — Nurgle’s sacred number, conveniently enough πŸ˜‰

But that’s a smaller project for the future! For now, let me crawl back to my bed and try to shake off the visitations of Papa Nurgle. And, of course, let me know what you think!

We’ll be returning to the regular content soon. Until then, as always, thanks for looking and stay tuned for more!

Crackle Plague Marine (35)

Fun with Rot…, pt. 2

Posted in 40k, Chaos, Conversions, paintjob with tags , , , , , , , , , , , , , , , , on February 5, 2014 by krautscientist

My experiments trying to create a convincing crackle effect on Plague Marine armour using the new Citadel Technical Paint Agrellan Earth continue, as do my attempts to rediscover the joy of painting. One of these goals seems to be working out quite nicely, the other one…not so much. So, what are we looking at:

As you remember, I painted a first test model, trying to bring out a rather pronounced crackle effect on the models armour. It worked, but not as well as I would have liked:

Crackle Plague Marine (1)

So I figured I would try a slightly different approach for the next model in line: Paint Agrellan Earth – undiluted – on areas of the entirely unpainted model and hope for a more convincing crackle effect to set in, then add all the remaining paint on top, trying to preserve the effect as much as possible.

First I had to come up with another model to use as a guinea pig, though, so I kitbashed a Plague Marine, using some of the more decrepit bitz I had lying around. And then, I added Agrellan Earth on top. Here’s the effect, after a bit of waiting:

Crackle Plague Marine (12)
As you can see, the crackle effect was far more pronounced this time around. So far, so good, right?

In principle, yes. But it is rather hard to retain the effect through multiple layers of paint without covering it up. While it worked until after undercoating, the following layers of paint destroyed some of the subtler touches. I tried to counter that by adding a bit of Agrellan Earth on top again, but it performed just as unevenly as before:

Crackle Plague Marine (14)
Apart from that, I once again used several simple weathering effects (as well as a generous helping of Nurgle’s Rot) to make the model as disgusting and decayed as possible. Here’s the result:

Crackle Plague Marine (20)
Crackle Plague Marine (19)
Crackle Plague Marine (18)
Crackle Plague Marine (17)
Crackle Plague Marine (16)

Crackle Plague Marine (15)
From a crackle perspective, the effect is still not as pronounced as I would have liked. Nevertheless, I really like the overall look of the model — and Nurgle’s Rot once again performed admirably, as you can see, with green goo leaking from the model’s armour in many places. This guy may not have crackled as much as I had wanted him to, but he surely looks like a follower of Nurgle: As a matter of fact, I can almost see myself painting a small squad of Plague Marines, just for fun, crackle or not crackle.

Here are the two test models I have completed so far:

Plague Marines (1)
And a colour comparison with Nurglite champion Malchius Blight, completed as part of an earlier project:

Plague Marines (2)
As you can see, the colour is somewhat different, with Malchius much closer to the Nurgle Terminator Lord I build as a smaller side project:

Nurgle Terminator (13)
Nurgle Terminator (14)
You can learn more about this guys here and here.

Tell you what, seeing how this is turning into a bit of a Nurgle showcase, let’s throw in some of my really ancient Plague Marines from the 90s, complete with my vintage paintjobs, trying hard to emulate the “official” ‘Eavy Metal paintjobs from second edition 40k:

Retro Plague Marines
I still love that icon bearer model, by the way — maybe I should strip the paint from it and repaint it in the “modern” style?

Anyway, here’s one of those old guys with his “younger” brother:

Plague Marine comparison
I somehow can’t help feeling immensely fond of those simplistic early 90s plastics — at the very least, they have aged far better than their loyalist counterparts: Just take a look at the Space Marines that came with the 2nd edition starter box!

But wait, where does all of this leave us with regard to the crackle effect?

Well, I believe I will have to give a dedicated crackle medium a go next, maybe the one offered by Vallejo will do? I could also use Agrellan Earth and use washes and shades to do the actual colouring, as some of you suggested after my last post.

In any case, this experimentation has been quite a lot of fun so far, and definitely a much needed boost for my painting modjo!

As always, let me know what you think! Thanks for looking and stay tuned for more!

Nurgle’s Rot revisited

Posted in 40k, Chaos, Conversions, paintjob with tags , , , , , , , , , , , on March 15, 2013 by krautscientist

Right, time for something finished for a change πŸ˜‰

You may recall that I posted a work in progress Nurgle Terminator some time ago. This is what we looked like when we last saw him:

Nurgle Termie (8)
In the meantime, I was taken by a fancy to actually finish this guy, so I put a bit more painting in.

All in all, the objective here was basically not only to get the model done (and have it look at least halfway presentable), but also to experiment will all kinds of rust and weathering effects and see whether I could make them work on a model. So I tried my hand at different effects for rusty metal, verdigris and just general signs of decay and decline. And here’s what I ended up with:

Nurgle Terminator (8)
Nurgle Terminator (1)
Nurgle Terminator (2)
Nurgle Terminator (5)

Nurgle Terminator (6)
Nurgle Terminator (7)
The model’s mutated right hand and strangely organic trophy spikes were painted in a slightly distressed flesh tone to contrast with the muddy green armour. And, as you can see, the different weathering effects on these guy did receive quite a bit more attention since the WIP stage: All the bronze areas were washed with a watered down mix of Vallejo Halcon Milenario Turquoise and white to achieve a verdigris effect. I also thinned down GW Vermin Brown, using it much like a slightly heavier wash in the recesses of the armour to build up a rust effect.

And I finally painted the model’s huge warscythe, adding the same weathering effects. With rusty metal like this, instead of painting everything silver and then suitably dirtying it, my usual approach is to paint the whole area in brown, then stipple on additional rust in a haphazard pattern, using a lighter shade of brown and only then add a small amount of actual metal colour to the edges and surfaces. Like so:

Nurgle Terminator (12)
You may also have noticed that I added a small OSL effect to the eye and the skull atop the scythe, trying to achieve a simple lighting effect similar to the one I use on plasma pistols and the like, only in a different colour.

In order to finish this guy, I also built and painted a base for him:

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While the base is similar enough to the bases of my World Eaters (you never know…), it also features the same disgusting ichor as the base of the Plague Champion I built earlier for my Ruinous Powers mini series:

The Ruinous Powers - Nurgle (22)
The fluid was done by covering a part of the base in a thick layer of wood glue, then wait for it to dry, creating a slightly muddy looking surface that was then painted in several shades of green and yellow and coated with gloss varnish.

All in all, this guy was both quite a bit of fun to pain and a great way of experimenting with different effects! Plus I learned that using different colours for undercoating can make painting quite a bit easier: I have sinced used brown spray paint for my first Orc test model as well, and it was definitely a good choice — but more on that soon…

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So while I am in no hurry to paint up a whole Nurgle army – or even just a unit of Plague Marines, for that matter, trying all kind of weathering techniques in this guy was a blast. And it’s nice to know that I now have a few more tricks up my sleeve πŸ˜‰

C&C always welcome! And, as always, thanks for looking and stay tuned for more!

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