Archive for warband

INQ28: Unfinished business, pt. 4

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , on December 6, 2019 by krautscientist

Alright, time to show you something that’s actually painted again, even if it’s just a …something small, so to speak. So what is this about?

As you know, I have been slowly working my way through Inquisitor Alvar’s Ordo Xenos warband as one of my recurring hobby projects of 2019, finally painting one of my long-neglected warband projects:

With the end of the year coming up, I found myself with just two members of the warband left to paint:

As it turned out, I was missing a crucial paint for the hive ganger on the right (GW’s Doombull Brown, as I want to give her a dark skin tone), which left me with the gentleman on the left as my next project: Skuldi Kulva, member of an enclave of squats hidden away somewhere in the Velsen Sector and now a member of Inquisitor Alvar’s retinue. Just to remind you, here’s a look at the unpainted conversion again:



Now I went into this paintjob with lots of ideas, but lacking a fully formed strategy. My original plan was to just go with the official “Barak Zilfin” colour scheme and call it a day:


There are several elements of this colour scheme I really like: The contrast created by the blue overalls and bronze armour plates. And, possibly most of all, the off white parts of the helmet, looking almost like some kind of ceramic material. At the same time, however, just adopting an official AoS colour scheme for a 40k character did seem a bit lame, so I tried to incorporate a couple of ideas from the Barak Zilfin scheme while also moving away from it in other respects.

My idea for the Velsen Sector’s resident squats is that they are focused on heavy industry, so I wanted a workmanlike look and feel to them — which is why the highly utilitarian look of Adam Wier’s Kharadron conversion for his character Freyvid Hafnar became another chief inspiration for me:

I would also like to think that LarsonicMiniatures’ work was yet another big influence, both because Lars is incredibly good at using drab, earthen tones to fantastic effect on his models, but also because his blog has been one of my main inspirations this past year.

Anyway, throwing all of this into the blender gave me this model. Meet Skuldi Kulva, everyone:


I chose to go with a rather drab colour for the overalls, while still using the bronze armour (and white elements) of the Barak Zilfin colour scheme. The bright blue glowy parts have become a bit of a recurring element with many of my models, yet they seem to fit really well here, hinting at the fact that, in spite of its medieval/early-modern trappings, Kulva’s suit is actually quite high-tech — maybe even moreso than standard Imperial tech.

The “K” on his shoulderpad stands for “Kombinat”, the German (and, to my knowledge, also the Russian) word for “combine”. It seemed blunter and more 40k-ish than the English word 😉 I also tried to suggest the Adeptus Mechanicus cogwheel design — or rather an evocation of it, to show how these guys are different from the AdMech, yet there may be some shared heritage.


One thing that I have used to strengthen the 40k feel of the model was the combination of white armour parts with orange markings and a suitable decal. I think this is another small step towards bringing the model more firmly into the 41st millennium:

All in all, I am pretty happy with the finished model, even moreso because I went into the painting process with some disparate ideas and have somehow managed to bind it all together into a coherent look — or at least that’s what I think. I would be happy to hear your opinions as well!

So that’s one more member for Inquisitor Alvar’s warband:

Just one more to go. Wish me luck! 😉 And, as always, thanks for looking and stay tuned for more!

INQ28: Unfinished business, pt. 3

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , , on October 2, 2019 by krautscientist

At the risk of boring you all to tears – those of you who still bother reading this, anyway – I am still hard at work on my Ordo Xenos warband, and it feels like I am on a bit of a roll with these guys. Don’t worry, though: There’s an end in sight. To wit, here’s where we left off last time: The remaining unpainted members of Inquisitor Alvar’s retinue:

Given the fun I recently had painting Professor Abelard Marbray, I thought his planned research assistant would be a good next model to take on:


This entire model basically began with the realisation that Marbray would totally be the type for bringing along some kind of assistant, and I wanted to create a model that both looked like a researcher while also seeming at least reasonably able to look after itself. The conversion is pretty simple, actually, mostly combining WFB Empire bitz and parts from different Cadian sprues.

During the painting process, the research assistant turned out to be one of the models that end up looking awfully bland once the main colours have been blocked in:


Fortunately enough, things started to look up pretty quickly after the washing stage. So I now have another finished model. Meet Researcher Tancred, everyone:



The objective here was to have him match the Professor himself, as they are (or were) both members of the Bastold Imperial Akademy, so I used a similar palette: At the same time, I also wanted to subtly hint at a bit of a possible military past, hence the subtle IG elements.


All in all, I think I have managed to create a pretty workmanlike, slightly downtrodden look that I think really works for the character: He’s definitely the guy for the odd jobs, not yet having climbed to quite the same lofty academic heights as the professor himself, but Tancred’s still nobody’s fool, and he knows how to pull his weight.


I also wanted to include a couple of characterful little touches. For instance, Tancred is busy looking at some kind of map, so I decided to carefully draw on some kind of floor plan (possibly of an ancient ruin or something):


I think Researcher Tancred and Professor Marbray work pretty well together. Take a look:


At this point, I felt I had earned myself a little fun, and there are few things as entertaining as working on a creepy Adeptus Mechanicus character, so I chose the Magos Xenobiologis as the next model to work on.

This character began in two different places: He seemed like an interesting counterpoint to Professor Marbray, for one, looking at the same subject matter (Xenos) from a different angle. The idea also provided me with the perfect excuse to work on a brilliantly creepy model I have had in my collection for quite a while now:

The Magos Xenobiologis is a subtly converted Forgeworld model (originally a Tech-Servitor that comes with Inquisitor Solomon Lok). I only really made one change to the stock model, replacing the tangle of cables and dataspikes emerging from his left sleeve with a pretty creepy metallic claw — this guy just loves to take apart Xenos and find out what makes ’em tick 😉 The fact that his robes recall both a lab coat as well as a butcher’s apron really support that impression…

Another, fairly recent, addition was a servo-skull that started as a fairly spontaneous little converting exercise, yet seemed like a pretty fitting addition to this model:


When it came to painting the model, I stuck to the classic approach and went for red robes, silver and bronze metallics and pallid skin. That said, I tried to achieve a somewhat grungy look to support the already pretty creepy sculpt — the Magos is often at work in the field, and I wanted the paintjob to reflect that.

So here’s Magos Xenobiologis Harland Leitz, on permanent secondment to Inquisitor Alvar’s retinue:



the different angle reveals the servo-skulls pretty disturbing syringe…



I am actually really happy with this model: He’s a creepy bugger, and the paintjob really supports that impression, if you ask me:


So there we are: Two more members for Inquisitor Alvar’s little club. The Inquisition dropship must be getting a little crowded just about now 😉

That being said, I love the idea of Inquisitors having a rather large team of retainers and choosing a suitable “away team” from this talent pool whenever the need arises.

So, looking at the picture at the top of this post, that leaves only the squat engineer and female hive ganger — so let’s see when I’ll be able to get those finished…

Oh, and seeing how today’s models were actually finished this last weekend, I hope Azazel won’t mind my handing them in as yet another contribution to his Squaddie September ’19 challenge.

In addition, I would, of course, love to hear your thoughts on the models, so please leave a comment!

And, as always, thanks for looking and stay tuned for more!

INQ28: Unfinished business, pt. 2

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , , on September 21, 2019 by krautscientist

Hey everyone, time for another update: I still have to spent way too much time on hospital visits, but I nevertheless thank you guys for all the well-wishes! It really means a lot!

If nothing else, I have managed to be a bit more productive in hobby terms, mostly thanks to another painting session at my friend Annie’s place.

So what do I have for you today? — More finished members for my Ordo Xenos warband, as it happens.

And that’s a good thing, really, because this particular retinue is one of my oldest INQ28-related hobby projects, and it’s always a great feeling to be able to cross some long-neglected models off my list of unpainted stuff!

Inquisitor Alvar’s warband was actually originally started in 2013, with several of the models also first conceived back then.

In hindsight, the warband almost seems like a primitive precursor to the colourful group of adventurers that would end up in the Blackstone Fortress boxed se:

— overtaken by GW’s own release schedule, now that is one for the news 😉

But anyway, all the more reason to finally show this project some love! So I’ve managed to add two more finished members to the warband, and I have also taken some new photos of all the characters so far, so let’s start by going through the members of Inquisitor Alvar’s retinue:

First up, the Inquisitor himself: Titus Alvar of the Ordo Xenos Velsen — Inquisitor, socialite, adventurer:


There’s an as-of-yet unnamed sanctioned psyker who is also a member of Alvar’s warband. My vague backstory for him is that Alvar picked him up while he was under Inquisitorial audit for some psionic “friendly fire” caused by the presence of a Xenos artifact.



Next up,  Zekariah “Foreman” Lunn, Inquisitorial operative and veteran of the Eisenberg Factory Guard:



And T’L’Kess, Kroot tracker and scout, and possibly the last survivor of his kindred:


So much for the members of Alvar’s retinue so far, but what about the new blood? Well, let’s take a look!

First up is Inquisitor Alvar’s interrogator, Mamzel Millerna Acheron:

Now this is actually not a GW model, but actually Reaper Miniatures’ “Sasha Dubois, Time Chaser”, from the Chronoscope line of models. I will say, however, that it almost looks like a missing GW sculpt from the late 90s or early aughts, with maybe a dash of Chris Fitzpatrick, especially in the face. Anyway, I mostly picked up this model a couple of years ago because I liked the sculpt so much — but I quickly realised that she would go really well with the rest of Alvar’s warband, and she even mirrors some of the visual cues that appear on the Inquisitor. To wit, one of the most popular paintjobs of the model to be found online even uses a colour palette that is somewhat similar to my recipe for Alvar:

In any case, this was defnitely one of the paintjobs I kept putting off for years for fear of messing up. At the same time, I didn’t want the model to perfectly match Alvar’s look, but rather to complement it. Here’s what I came up with:

Seeing how several details appear on both Alvar and Millerna (such as the epaulettes, coat, the goggles on the forehead,…), turning the models of echoes of each other to a degree, I thought I could get away with a blue-ish/turquoise coat. I also see Millerna as the scion of a voidfaring family, so a slightly naval look did seem appropriate (and worked well with the golden elements on her coat as well).

I also took the liberty to not paint her with a bare-midriff, as that seemed a bit too gratuitous and risqué for a professional Inquisitorial operative. Instead, I tried to achive the look of combat fatigues or an armoured bodyglove, which I think is a far better match for a character like this. I am really very happy with the finished model, if I do say so myself!

Here’s a group picture of Inquisitor Alvar and his interrogator, and I’d say they work very well together:

With one tough challenge behind me, I was feeling cocky enough to start painting one of the first conversions created for the retinue, and a rather involved one at that. Professor Abelard Marbray, renowned Xeno-archeologist of the Bastold Imperial Akademy:


To quote myself from back when I originally came up with the character:

“It also stands to reason that an Inquisitor exploring Xenos ruins would have need of a specialist in the field of archaeology. And indeed, while painting the model for Inquisitor Alvar, inspiration struck and made me want to convert one of the most underappreciated WFB plastic characters, the Empire Master Engineer — at least, it’s the only model that’s ALWAYS available at the FLGS and never sells out. And to be honest, it used to be the one model I couldn’t see myself using for anything. But it just seemed perfect for this:”

Using the – now OOP, ironically enough – Empire Master Engineer did make for a somewhat quirky model, but that was really just the look I wanted, even back then: Equal parts nutty professor and mad scientist, and also the look of an old gentleman academic going on a grand adventure in what he considers his best possible gear for the great outdoors.

It’s also a rather cluttered and busy model with lots and lots of detail to paint, so to finish the professor did take a while. But here he is, ready to travel out into the sea of stars — FOR SCIENCE!


That bulky, voxcaster-based thing on his back is supposed to be some kind of portable cogitator, by the way, allowing him to file and cross-reference his findings even while working in the field. I imagine it even makes an old-fashioned “ding” sound when finishing with a calculation 😉



I built the professor to be contemplating a rusty, dirty Necron skull, as you can see, unsure whether this is an artifact of a Xenos culture or actual part of an alien. There’s even a patch of bright silver where his fingers have wiped away some of the dust and grime of the ages (although you probably have to take a close look to see it):


This was another paintjob that I had been putting off for a long time — and to finally have completed these two characters really does feel like quite an achievement — silly, I know 😉

In any case, this brings Inquisitor Alvar’s merry band of rogues and adventurers quite a bit closer to its completion. Here’s the entire retinue so far:

As for future additions, there are actually four more possible members for the warband. Take a look:

From left to right, there’s a Magos Xenobiologis of the Adeptus Mechanicus, now on permanent secondment to the Ordos, Professor Marbray’s research assistant, a Squat/Demiurg (or whatever you want to call them — I thought it would be a fun model to throw in) and Shiv Korlund, a female hive ganger, represented by one of Jes Goodwin’s vintage Escher models.

Looking at the retinue now that it’s starting to come together for good, I realise that the warband definitely owes a debt of inspiration to the Inquisitorial retinue fellow hobbyist Lamby is currently working on (and, to be exact, has been for a while). This wasn’t really a conscious decision on my part, but I cannot help feeling some of my models echo the design cues you can see in Lamby’s work, and there are subtle similarities here and there that must be due to my following his warband taking place over a similar number of years. So cheers, mate! And great to see you working on your stuff again!

I am also happy to finally be able to contribute something to one of Azazel’s community challenges again, as my attempts to finally finish Inquisitor Alvar’s warband should definitely qualify as a part of his Squaddie September ’19 challenge.

As is usually the case, I would love to hear your thoughts on the models, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

INQ28: Unfinished business

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , on July 25, 2019 by krautscientist

Back to the shadowy world in between the cracks for today’s update, as we make the aquaintance of more citizens of the Velsen Sector, DexterKong’s and my personal INQ28 sandbox.

2018 was very much an INQ28 year for me in that I managed to, more or less, finish five different retinues for my Inquisitor collection. Unfortunately, the same cannot be said for 2019 so far, but there’s still some time left this year, eh? So let’s head back to the world of shadowy dealings in service of the Ordos for a bit:

In spite of my painting progress last year, my INQ28 backlog is still on the wrong side of hilarious, so I didn’t exactly have to search for something to paint. I chose one of my long-neglected warband projects: the retinue of one Inquisitor Titus Alvar, of the Ordo Xenos Velsen:

Inquisitor Titus Alvar, of the Ordo Xenos

House Alvar has been one of the more influential noble houses for centuries. As a scion of the house, Titus Alvar grew up in luxury and power, the intricacies of the Imperial courts with their waxing and waning support for one house or another a game he quickly mastered. Maybe the search for new and more immediate thrills was what made him enter that perilous region of space known as “The Veil of Impurity” time and time again, and tales of his exploration of ancient ruins, of treasures discovered and adventures survived, made him the talk of the courts he had left behind. As a matter of fact, one of his expeditions into the treacherous cluster of stars resulted in a standoff with Inquisitrix Cimbria Carscallen. Under normal circumstances, someone running afoul of the Ordo Xenos would have been executed without second thought, yet Carscallen must have seen something in Alvar that made her reconsider. And so, Titus Alvar, noble, adventurer, became an Interrogator in the Emperor’s Holy Ordos of the Inquisition and, in time, an Inquisitor in his own right.

Though the years of doing the Emperor’s work may have somewhat mellowed his once flamboyant lifestyle, Titus Alvar very much remains a socialite and a political animal. His standing as a member of an influential noble house makes him a common guest at social functions all over the sector, and the tales of his exploits have led some of his peers to suspect that he is a glory hound, first and foremost.

In truth, Titus Alvar is, above all else, a pragmatist: The trappings of nobility are as much of a useful tool to him as the artifacts he has recovered on countless expeditions or the retainers, some of them quite exotic, that comprise his warband. Meanwhile, some of Alvar’s colleagues have grown suspicious of the Inquisitor’s continued expeditions to the Veil of Impurity and some of the alliances he may have forged there…

 

Back when I originally came up with the plan for Alvar and his retainers, I had this idea for an Ordo Xenos Inquisitor who was also a bit of a socialite, and an adventurer — closer in outlook to a Rogue Trader in many ways. So I wanted his retinue to be somewhat colourful and picaresque again, not unlike the charming collection of archetypes appearing in the original Inquisitor rulebook. Going back to the pages of that veritable tome, I realised that my collection was still missing the alien mercenary archetype — and it woud also also very much in character for a socialite like Alvar to have an “exotic” retainer like this in his warband, even though it might make the more puritan members of the Ordo Xenos foam at the mouth…

So that was where T’L’Kess the Kroot Pathfinder was born a couple of years ago:

T’L’kess lost his entire kindred in an atrocity committed by a T’au commander to prove a point (it’s a long story). In any case, there’s no love lost between him and his former “employers”(in fact, this is one of the angles that interest me most about the T’au empire: the contrast between their propaganda and narrative of a peaceful empire of many species and the possible cracks and ugly sides such an empire might have, such as aggressive expansionism, speciesism — you name it). T’L’Kess has realised that his last chance to keep his bloodline alive might be to travel the stars in order to find members of the kindred who left the planet prior to the genocide. During his travels, he meets Inquisitor Alvar and ends up working for him as a scout and pathfinder.

I have always been intrigued by the Kroot and have wanted to turn one of the models into a bit more of an individual for a long time — imagine my annoyance, then, when Dayhak Grekh from Blackstone Fortress turned out to be a much better realisation of a very similar character idea…

Ah well, my model was built years ago with the bitz I had back then. And in any case: All the more reason to finally get some paint on the character, right? 😉

When painting the model, my two main sources of inspiration where my buddy DexterKong’s Kroot character Ortok (basically one of the best Kroot conversions I have seen so far) and Foxtail’s paintjob for the Dayhak Grekh model from Blackstone Fortress.

Anyway, here’s the finished model for T’L’Kess






The white part on the left side of his head is actually the T’au version of a comms system. I tried to make the skin around it look scarred to hint at the fact that it was inplanted without much care for his thoughts on the matter — or for his good looks 😉 I wanted to hint at the bad blood between him and his former comrades in arms, and also at the fact that the covenant between the T’au and the other species from their empire can sometimes be less benign than what is usually suggested in the background…


Most of the characters for the warband were actually converted back in 2013, if you can believe it. With T’L’Kess finished, I actually had three finished members for Inqusitor Alvar’s retinue:

There’s the Inquisitor himself (in the middle), T’L’Kess the Kroot and an as-of-yet unnamed sanctioned psyker, formerly of the Astra Militarum, but cast out by his regiment when an encounter with a Xenos artifact led to some psionic friendly fire…

And here’s the rest of the retinue as it looked at that point:

In addition to the aforementioned characters, there’s Professor Abelard Marbray, renowned Xeno-Archaeologist from the Bastold Imperial Akademy and his personal research assistant, a member of the reclusive “Ashers”, an ethnic group facing a lot of prejudice throughout the Velsen Sector. Another Astra Militarum veteran and heavy weapons specialist for when things get ugly. Millerna Acheron, voidship captain and Alvar’s Interrogator. Not pictured: Shiv Korlund, a former hive ganger (based on one of the old Escher metal models).

With the Kroot model painted, I actually wanted to keep going, so I chose to work on the heavy weapons specialist next:

I like the big gun and the “tough as nails” look and imagine this is the kind of guy Alvar makes use of when negotiations turn sour and diplomacy is no longer an option. The original idea for him – way before then new version of Necromunda was released, mind you – was that he could maybe look like a former hive ganger (similar to the gangers from House Goliath) that had ended up joining the Astra Militarum at some point. And I still see him that way, basically: An Astra Militarum veteran and former memer of a working gang (with an extra emphasis placed on the word “gang”) from an Imperial factory world. His clothes and equipment were therefore painted to look as though he were wearing a mix a mish-mash of his former regimental colours, his working gear from the manufactoria of his homeworld and a couple of Inquisitiorial emblems here and there. I have also taken extra care to make his armour and leather apron look scuffy and well used, as you would expect from a working man like this. Take a look at the finished model:





For the icon on his shoulder, I combined two decals: An AdMech cog symbol and a small Astra Militarum emblem. This seemed like a fitting symbol for a regiment hailing from a factory world.




Oh, and adding those little symbols and markings to the grenades on his backpack was such a frivolous yet enjoyable little detail…

In my background ideas for the warband, he also has a bit of a war buddies thing going on with T’L’Kess the Kroot (whom he calls “Birdman”), in spite of everything:

So that’s two new members for Inquisitor Alvar’s retinue, and two long neglected models to cross off my list. Yay! 🙂

But wait, there’s more: Seeing how I was on a bit of a roll here, I decided to dig out another long-neglected model of mine that I think deserves some sort of closure. This gentleman here:

This is Lord Sebastianus Danver Balzepho Vlachen, one of the Velsen Sector’s big movers and shakers — and also a bit of a hero of the people. At the same time, he also has a darker side to him, and is ruthlessly ambitious. As grand-nephew and heir apparent to the ailing sector governor, he seeks to succeed his great-uncle as sector lord, and he is every bit as ruthless and ambitious as you would expect of somebody so far up in the Imperial nobility. At the same time, his connections to the Velsian Astra Militarum and supposed battlefield heroics have endeared him to both the military’s top brass and the common people. But again, there’s often a less respectable side to his character: For instance, he wears his scars with pride, having both a bit of a dueling history and a reputation as a grizzled veteran, but the truth is that the nastiest scar on his face actually came about due to a confrontation with one Cpt. Esteban Revas of the 126th Haaruthian Dragoons (read the full story here):

Anyway, Lord Sebastianus was one of those conversions I was really, really happy with. But he still ended up in a box, partially painted, and has stayed thus for years. Enough, I say! So here’s a PIP-shot of the mostly finished model:


It’s a really great feeling to be able to finally cross some of those old chestnuts off my list of unpainted stuff. And it’s fun to be back in the world of INQ28 for a spell! 🙂

Of course I would love to hear your thoughts on the models, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 52/2018: Going viral

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , on December 31, 2018 by krautscientist

First of all, I hope everyone’s had a very merry Christmas! For my part, I have been far too lazy – AGAIN! -, spending most of my time eating, sleeping, catching up with the family and obsessively making my way through God of War for the Playstation 4. Still, I do have a new post to share with you — even if it’s just an intermession before the next part of this year’s Eternal Hunt Awards — the truth is, I mostly wanted to make sure the models I want to share with you today are counted for Azazel’s “Dauntless-Diabolical-December” community challenge. I do realise I am bending the rules of the challenge a bit, but if nothing else, these models are certainly rather diabolical (and maybe also a little dauntless?!). So what is this about?

One of the hobby projects that didn’t take off this year quite the way I had hoped was my work on some Death Guard models: I’ve been sitting on a – small – Death Guard army ever since fellow hobbyist BubblesMcBub let me have most of the Nurglite models from the Dark Imperium box, and while I have done lots of conversions here and there, the army really hasn’t started to materialise yet.

Maybe a part of the problem was that I was still lacking an underlying concept, an intellectual handhold on the whole project, so to speak. Like most chaos players, I have a huge fondness for Nurgle, because it’s just brilliant fun to experiment with decay, rot, body horror — the whole works 😉

But it was always difficult for me to envision the Death Guard and Nurgle’s servants as actual characters, rather than a mere concept. What is their end-game? Do they still think at all? Or are they too far gone already, due to their many “gifts”? I just couldn’t quite wrap my head around it all.

But then several sources of inspiration helped me tremendously. One was Chris Wraight’s novel “The Lords of Silence”, chronicling the exploits of the eponymous Death Guard warband and providing a very cool look at the interior workings of the legion. Even more importantly, it explores the Death Guard mindset in what often seems like a couple of throwaway lines:

“Golkh limps. One of his legs is wasted away within its armour-shell, yet still supports his considerable bulk. The bones are shot to powder, the muscles are a stringy mess, and yet he still walks. Such mysteries.”

This short passage perfectly encapsulates a pretty cool angle on the Death Guard legionnaires: their stoicism, their grim acceptance of their various “gifts”, but also their bemused wonder at their own existence and the extent of their corruption.

Anthony Reynold’s Word Bearers short story “Vox Dominus” was another invaluable source: The Death Guard makes an appearance here, and without giving too much away, the story provides a perfect explanation for the jolliness of Nurgle’s servants: They are basically laughing at the giant joke they alone are in on. That the galaxy’s ultimate fate will be to become a part of Nurgle’s realm, a fate they tirelessly work to make a reality:

“The Blightwood grows!”

Which made me come right back to a concept DexterKong originally came up with for for our shared Velsen Sector adventurescape: That of  a Nurglite cult, the “Cult of the Eternal Garden”, as it were, operating from a Daemon World called “The Compost” and trying to spread their decay throughout the sector. Anthony Reynold’s story basically gave me the missing link between those early ideas and the Garden of Nurgle: What if the cult’s operatives wanted to bring about realspace manifestations of a realm they refer to as “The Blightwood” or “The Eternal Garden” and that is, in fact, Nurgle’s Garden? Maybe their entire mission began with *teehee* a “freak gardening accident”, in that it was the result of a mutated genetic strain originally designed to wield bigger crops or hasten the growth cycle of Imperial agri-worlds, yet all it did was to plunge plant and animal life on the planet into a perpetual pandemonium of decay, death and rebirth, turning it into a perfect conduit for the Eternal Garden.

The members of the cult want to be like “gardeners” for the sector: Like a gardener prunes the branches of trees and shapes the garden, so do they want to shape the sector. There may be all kinds of tools at their disposal, from hazardous substances and plague germs to plants bearing the original mutated strain of genes that brought the Compost to its current state. One of the cult’s most powerful weapons, then, would be their attempt to let their twisted and warp tainted plants take root in the soil of other worlds (to transform them into hellscapes on par with the Compost). They would be eco-terrorists turned up to eleven, if you will.

This provided me with a whole angle of modeling and painting ideas: Seeing how the cult may have originated within some kind of Imperial research institution, cult members would be wearing the remains of hazmat suits, medicae gowns and lab coats. At the same time, their armament and mutations could also be used to represent their self-chosen fate as Nurgle’s gardeners.

What’s more, the project could really start out as an INQ28 warband, allowing me to explore some ideas, and ultimately spiral outwards into a 40k kill team — or even an entire Death Guard army, possibly?

Thus invigorated, I began experimenting on the first members of the (slightly renamed) Keepers of the Eternal Garden:

First up, I had some fun with a Poxwalker, because I realised that the project really hinged about making stuff like the skin and mutationst look suitably disgusting. And I found a pretty nice recipe that uses lots of washes to achieve the intended effect, which also turns it into a fairly quick affair: My first test model was finished after 45 minutes to an hour, tops:



The skin is mostly my usual skin recipe (Rakarth Flesh, washed with Ogryn Flesh, then a selective application of Druchii Violet and Carroburg Crimson), only turned up to eleven. The horns were washed with Athonian Camoshade. The boils and blisters were picked out in Yriel Yellow, then covered in thinned-down (!) Clear Red/Blood for the Blood God. Oh, and I painted the pants orange to suggest the remains of a hazmat suit, as mentioned above — of course I would be remiss not to mention the fact that the look also borrows a lot from the Infected from the Lesotho 2-12 project.

Anyway, working on this first model was so much fun that I kept painting the next two test models. Here’s what I had after a while:


In the picture, the three models are at different steps of the painting process: The guy on the left is all but finished, the one in the middle still needs some detail work, while the Plague Bearer has only been washed. At the same time, they also form different steps in the (d)evolution from a human cult member/cult victim to an undying servant of Nurgle (and also, a living incarnation of the Blightwood), as horrible branches start to erupt from the victim’s body, an actual manifestation of the Eternal Garden made flesh.

So here are the next two test models, fully finished:



As you can see, the first model is still wearing the last tattered scraps of a medicae gown…

For the Plague Bearer, I actually wanted to experiment with using a fairly organic skin colour, mostly to make him look like the nect evolutionary step for the cult members — something that I believe is already hinted at rather strongly by some of the design cues on the Poxwalker models:


I might tweak the skin tone a bit or experiment with slightly different hues on future Plague Bearers, though.

I am currently working on the next batch of Poxwalkers. Another ten have already been assembled/converted, while I have about another half-dozen still on sprue.


Nearly all of these have been tweaked in some way: In some cases, this just meant twisting some arms a bit or turning a head here and there, to support the already rather contorted, spastic look of the stock models.

In other cases, the changes are a bit more involved:


As you can see, some of the Poxwalkers are now wielding what looks like gardening implements, as an attempt to tie them into the cult’s overall theme (while also giving them a somewhat sinister medieval vibe). The middle guy takes the concept of branches erupting from the infected body to its logical conclusion — there’s probably a daemonic relative of Ophiocordyceps Unilateralis at work here (and I couldn’t resist incorporating some of the inspiration I had taken from The Last of Us).

And since the cult’s activities have managed to attract some attention – or maybe they were being fostered from within the Great Eye in the first place – I also chose to use this as a reason to finally get some paint on those Blightking-based Plague Marines I converted all the way back in 2014, when the Putrid Blightkings were originally released. It felt good to finally give those poor guys some much-deserved attention, and I chose one of them as a test model.

I used my previously established Death Guard recipe, with just a small tweak or two (including the thinned-down Clear Red). The first picture shows the model just after washes:

And here’s the finished model:



I actually surprised myself by painting the tanks on the Plague Marine’s back bright orange — but it’s really a rather good way of creating a shared visual identity between him and the cult members:


And here are the models together, in what may become the germ cell, as it were, of an eventual warband, kill team or Death Guard army:


Oh, and the “new” Plague Marine also works rather well alongside the kitbashed Plague Marine testers I converted shortly before Dark Imperium was released last summer:

As you may already have realised, all of these models are still missing proper bases — this isn’t due to my laziness (or maybe just a little), but rather because it took me a rather long time to come up with a proper idea for a basing approach. Ultimately, I wanted to incorporate the visual motif of Nurgle’s Garden/the Blightwood, only I didn’t quite know how to go about it. Until I saw DuskRaider’s Renegade Knight Irae Throni, with its bold use of colour:

Model built and painted by DuskRaider

Which made me think of the Sea of Corruption, a poisonous yet strangely beautiful ecosystem that appears in Studio Ghibli’s Nausicaä of the Valley of the Wind:


And I would actually love to achieve something like that with my basing. It’s a fairly involved, ambitious plan, however, and one that will take a bit more time to set in motion — certainly a project for the coming year…

Speaking of which, Nurgle is, of course, all about death and rebirth — what better subject to cap off this year’s blogging, wouldn’t you agree? So let me wish you all a Happy New Year, and I’ll be seeing you shortly with the next installment of the Eternal Hunt Awards, a look back at my hobby year!

Until then, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!