Archive for September, 2016

The State of the Hunt — Week 39

Posted in 40k, Chaos, Conversions, paintjob, Pointless ramblings, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on September 28, 2016 by krautscientist

And so, here’s another post dealing with ongoing projects. With the second issue of the new White Dwarf just having arrived on my doorstep earlier today and with the recent release of Genestealer Cults as a dedicated faction, it’ll sure be time to take a closer look at GW’s current shenanigans, but for now, you’ll have to deal with my own hobby activities — bugger 😉 I’ll try to make it worth your while, though!

 

I. Finally making the headlines!

 

I was rather surprised earlier this week to find out one of my models had actually made the cover of the latest issue of The Golden D6, a very cool hobby mag I talked about a while ago. Yet there he is, Lord Captain Lorimar, right in the spot of honour:

d6-issue-7-cover
As I have already told you earlier, the mag is an excellent read for people who are yearning for the kind of broad hobby reading exemplified by the back issues of White Dwarf, so the surprise was very much a welcome one! What’s more, I have a two-part series about enhancing miniature photos (based on this blog post) in issue 6 and 7, so all the more reason to finally check out the mag in more detail! Head over to The Golden D6 website in order to find out more — Adam is also offering a cool bundle deal for the early issues.

II. Heeding the call…once again

After a pretty successful recent ETL V event over at The Bolter & Chainsword, I’ve already thrown myself into the next hobby event hosted by the forum, as a part of a long-term strategy to try and make a dent in my sizeable backlog of unpainted stuff. So I’ve joined this year’s Call of Chaos IX, pledging to complete the following models before December 15th:

call-of-chaos-2016-vow-1

  • a winged Daemon Prince of Khorne with a decidedly gladiatorial look. More about him can be found here.

gladiatorial-daemon-prince-of-khorne-wip

  • an Iron Warriors Apothecary that I originally built as part of an attempt to create a small Iron Warriors kill team — a project I would like to re-invigorate, now that kill teams are actually a thing once more!iron-warriors-apothecary-wip
  • a massive Flesh Hound conversion, originally built last year:giant-flesh-hound-wip-3
  • The excellent Khornate Chaos Lord converted for as a gift from fellow hobbyist BrotherJim: 

    Model converted by BrotherJim

    Model converted by BrotherJim

  • And finally, something special, seeing how this year’s Call of Chaos is actually Tzeentch-themed. Now Tzeentch has always been the least-appealing Chaos God to me, from a visual perspective: I am just not into all the abstract and OTT mutation stuff 😉
    But I did have a pretty nifty idea for a Tzeentchian contribution to my vow: My very own version of Iskandar Khayon, viewpoint character of Aaron Dembski-Bowden’s novel “The Talon of Horus”. Now here’s how Khayon is pictured in the book’s limited edition artwork:iskandar-khayon

    Already pretty cool! But I did feel the need to make some minor tweaks to the concept to make the actual model match my mental image of the character even more closely. So here’s what I came up with:

    iskandar-khayon-wip-1
    iskandar-khayon-wip-2

Now Khayon and BrotherJim’s Chaos Lord are new models, but the bigger part of my vow consists of models that were built last year. So I hope to finally get these stragglers finished for good! Like I said, all of these models will have to be completed before December 15th, so wish me luck! As it happens, I have already made some good progress on my vow, however, because the first model has already been finished…

 

III. The Dog of War

I decided to start my Call of Chaos activities with the giant Flesh Hound conversion:

giant-flesh-hound-wip-3
Now the model does have its minor kinks, mostly because it was assembled from a collection of wildly disparate parts, but I am still very fond of it, so I was really looking forward to getting it painted!

My tweaked skin recipe for Khornate daemons turned out to be super-effective once again, although this time around, although I chose to supplement it with some further tweaks taken from another one of Duncan Rhodes’ excellent video tutorials. So after a short time, the biggest part of the model was finished:

giant-flesh-hound-pip-4
From here on out, all that was left to do was some detail work and the paintjob for the base. Regarding the base, I didn’t want to go completely overboard this time, but I thought the daemon doggie deserved something a bit more elaborate than your rank and file daemon, so I built a base with yet another fallen Astartes:

Giant Flesh Hound's base WIP
Now the special effect this time around was the inclusion of the Astartes’ broken ribs sticking out from his shattered torso. I realise that Space Marine ribs are supposed to be fused together into something like a ossified armour plate, but I chose to have the Rule of Cool trump background lore this time around 😉

When it came to painting the base, I chose Ultramarine colours once again, mostly to get even more routine painting the XII legion for when I tackle the rest of Daemon-Angron’s display base 😉

So here’s the finished base, blood and all:

giant-flesh-hounds-base
And, without further ado, here’s Fido:

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I also took a picture of the giant Flesh Hound with one of my recently painted Bloodletters, allowing you to compare both the scale of the model as well as the skin tones:

giant-flesh-hound-1
I am happy to see this guy finished at long last — and now I really can’t wait for GW to release some decent plastic Flesh Hounds, following the same design as the hound accompanying their Khorgos Khul model. I really want a squad of flesh hounds, and they would be super-fluffy for my army — but there’s just no way I am going to purchase those terribly clunky Finecast models…

Anyway: One down, four to go!

giant-flesh-hound-9

 

IV. In closing…

Here’s one last thing I would like to share with you today: A picture I took a while ago, showing all the models I have managed to paint so far this year:

class-of-2016-1

It’s missing my gladiatorial Angron conversion as well as the Flesh Hound, but it’s still a cool little picture, wouldn’t you agree? Only 24 models, all in all, but I am still pretty happy with my output so far — and the year’s not over either!

 

So let me hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

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Lord of the XII Legion – A Triptych, pt. 5

Posted in Conversions, Fluff, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , on September 20, 2016 by krautscientist

And so, after a short interlude, we are actually back to Angron: Today I actually intend to deliver on the “Triptych” part of this mini-series, as I show you my completed conversion of Angron in full-on gladiator mode, based on one of the plastic Slaughterpriest models. I already showed you the conversion in the very fist post of this series:

Angron WIP (23)

Interestingly enough, the other version of the Slaughterpriest – the one that was recently included as a pretty awesome giveaway with the first issue of the new White Dwarf – seems to be more more popular at the moment, and it would make for a pretty cool base model for an Angron conversion as well — but the original Slaughterpriest has that wonderfully angry face which made me think of Angron in the first place 😉

As a matter of fact, when I fist discussed this conversion, I completely forgot to mention another model that had been a huge inspiration for this project: PDH’s brilliantly disturbing “Pursser-Sin”, a true scale Emperor’s Children Marine he built for his excellent Slaneeshi INQ28 warband:

Pursser-Sin by PDH

Pursser-Sin by PDH

Peter just has an excellent eye for original conversions, and this one really made me consider using the Slaughterpriest as a Primarch model for the first time — of course there’s also the fact that his turning a Khornate model into a Slaneeshi dog is the biggest possible heresy, so I hope my Angron conversion balances this out a bit… 😉

But anyway, I was really itching to get my plastic Angron painted, so I jumped right in: The first step was to block out all the different basecoat colours:

30k-angron-conversion-pip-1
I decided to use the same recipe for bronze armour between this model and my Daemon-Primarch version of Angron, to create a bit of visual continuity between both models, so I used the exact same steps to paint the various parts of the armour.

The skin recipe is based on Rakarth Flesh as a basecoat — as are all my recipes for human skin. Since the model represents Angron in fairly healthy shape, however, I decided to make his skin look a bit healthier than the tone I usually use on my chaotic models. So I tweaked the recipe a bit, using the following steps:

  • GW Rakarth Flesh was used for the basecoat.
  • the entire skin area was then washed liberally with GW Ogryn Flesh (I loaded up on that wash while it was still available, although I imagine GW Reikland Fleshshade would have worked just as well).
  • the skin was then given a thin coat of GW Cadian Fleshtone for a slightly healthier look

At this point I already had a reasonably convincing flesh tone. However, I went one step further and used a mix of GW Carroburg Crimson and GW Druchii Violet to create shadows and distressed looking skin in select areas, especially around Angron’s cranial implants, around the metallic spine and on his “Triumph Rope” chest scar, giving these areas some extra pop.

Here’s the model with most of the paintjob already in place:

30k-angron-conversion-pip-6
I was definitely getting somewhere, but I wasn’t perfectly happy yet. So I decided to set the model aside for a moment and work on the base instead for a change of pace.

Since the model is supposed to represent Angron either uring his days as a gladiator on his “homeworld” Nuceria or during a sparring match in the Conqueror’s fighting pits, I really wanted the base to have the texture of a sany arena floor. In order to get the texture just right, I decided to try something new and picked up a pot of Vallejo’s Sandy Paste:

vallejo-sandy-paste
Going for a completely unfamiliar tool like this was a bit of a gamble, of course, but fortunately enough, the paste was extremely easy to work with: After getting an idea of what I was up against from this helpful YouTube tutorial, I was able to add it to the base and create the right texture using an old hobby knife. I also decided to add two discarded pieces of gladiatorial equipment half-buried in the sand. A shield from the WFB Vampire Counts Skeletons and a gladiator helmet from MaxMini that Augustus b’Raass had sent me a while ago provided the perfect pieces for the look I wanted. A part of the helmet was carefully shaved off to create a half-buried look. Both bitz were pressed into the still soft paste. Here’s what the base looked like after this step:

30k-angron-conversion-pip-2
30k-angron-conversion-pip-3
I also carefully pressed the model into the paste while everything was still drying, in order to create believable indentations in the sand around his left foot and the pile of skulls his right foot is resting on. Then the base was painted and the mostly finished model was glued to it before I tackled the finishing touches.

To be perfectly honest, there was a stretch during the painting where I wasn’t quite sure whether or not everything was really coming together. In the end, however, a couple of factors really pulled the various parts of the paintjob together:

  • I added some rather subtle blood spatter to Angron’s axes, his armour and to his chest and legs, making it look as though he had just messily vanquished a foe (or ten…). This really added that extra bit of realism to the model that I needed.
  • Once Angron had been glued to the base, his feet and the bottom of his loincloth were carefully drybrushed with the same sandy colour I had used for the base, and once again, this added some realism to the model and made it look more grounded.
  • And finally, the model really started looking like Angron once the trademark facial tattoos were in place: I even painted the markings around his eyes, even though I had been slightly nervous about that area beforehand.

So without further ado, here’s the second part of my Triptych about the Lord of the XII Legion:

 

Angron Thal’Kr, Lord of the Red Sands

angron-thalkr-lord-of-the-red-sands-11
“Come and die, dogs of Desh’ea! I am Angron of the pits, born in blood, raised in the dark, and I will die free!
Come, watch me fight one last time! Is that not what you want? Is that not what you always wanted?
Come closer, you dog-blooded cowards!”

Aaron Dembski-Bowden, Betrayer

angron-thalkr-lord-of-the-red-sands-1
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Like I said on my previous post on the matter, the metallic spine doesn’t appear in the official fluff, of course, but is rather a feature of the Slaughterpriest model. But I really liked the disturbingly crude nature of it and thought it would perfectly match the brutally invasive style of the cranial implants Angron had received on Nuceria, so I decided to keep it. The same element also appears on my Daemon-Primarch version of Angron. Oh, and I made sure to make the skin on either side look suitably bruised and inflamed…

angron-thalkr-lord-of-the-red-sands-8
angron-thalkr-lord-of-the-red-sands-9
angron-thalkr-lord-of-the-red-sands-10
All in all, I am really vey happy with the finished model, and I do think the guy really reads as Angron now! To wit, here’s another look at that cover artwork of “Butcher’s Nails” that served as an important piece for reference during the painting process:

Butcher's Nails cover artwork
And here’s a closer look at the model’s face, an area that I am pretty happy with:

angron-thalkr-lord-of-the-red-sands-12
To allow you to accurately gauge the model’s bulk and size, here are some comparison pictures showing Angron next to…

…one of his power-armoured sons:

angron-thalkr-lord-of-the-red-sands-15
Forgeworld’s official Angron model, the still-to-be-painted third and final part of my Triptych 😉

angron-thalkr-lord-of-the-red-sands-14

…and finally, the three 30k World Eaters I have managed to paint so far:

angron-thalkr-lord-of-the-red-sands-13
So yeah, I am pretty happy with how the second part of this project has turned out! Two down, one to go — well, one and a half, really, because there’s also the rest of Daemon-Primarch Angron’s base left to finish, of course…

Before I wind up this post, allow me to point you in the direction of two related projects from fellow hobbyists. In both cases, I only discovered these models while I was already working on my own, but they are still fantastic alternate interpretations of the same character and archetype — and both happen to be based on the same Slaughterpriest model as well!

First up, there’s Calle’s Angron, a version that is pretty similar in approach to my own, but even more visceral:

Angron conversion by Calle

Angron conversion by Calle

Calle shared his model in the comments to one of my previous posts, but since I really love his take on Angron, I felt it definitely deserved a proper shout out!

And then there’s Reg, whose Daemon-Primarch Angron was instrumental for my own version. Now wouldn’t you know it, he seems to be at least one step ahead of me yet again, building not only another fantastic rendition of the big man himself, but also an entire gang of Angron’s Nucerian gladiator buddies as well. Nuts!

Angron and his gladiators by Reg

Angron and his gladiators by Reg

These are just incredible — I can’t even…
Now if Reg would pnly answer to the PM I wrote to him on Dakka…
Anyway, I am a huge, huge fan of these!

And so another post on the Lord of the XII Legion comes to a close. In closing, I have one final image to share with you, an impression of how Angron might have looked in the arena of Desh’ea. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

lord-of-the-red-sands-2

The State of the Hunt — Week 37

Posted in 40k, Chaos, Conversions, Inq28, Inquisitor, paintjob, Pointless ramblings, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , on September 14, 2016 by krautscientist

Hey everyone,

I think I’ll be turning “State of the Hunt” into a semi-regular feature to show you smaller stuff I am currently working on and to discuss various subjects that maybe wouldn’t warrant a post of their own but are still important to me. So today let’s look at a collection of Khornate Miscellany:

 

I. A Champion Reborn…

What else could be the first item of interest for today, if not the release of the new plastic version of Khârn the Betrayer? There have been rumours about new versions of the iconic Chaos characters for a rather long time now, and now here’s Khârn, hopefully ushering in a slew of releases (one can always dream…):

plastic-kharn-the-betrayer-release-1Now before we take a look at the new model, allow me to mention that I have written at lenght about Khârn and his various incarnations in the art, the lore and in model form, so you may consider the following thoughts a late addendum to the respective post from 2014.

So as I’ve said in the aforementioned post, I really consider the original Khârn the Betrayer a model for the ages (but then that’s Jes Goodwin for you). I would also argue that the old model has managed to age far more gracefully than most special characters from 2nd edition. For instance, while Abaddon just looks rather puny next to the much bigger modern models in Terminator armour, Khârn still seems imposing, even twenty+ years later. He’s also a thoroughly iconic piece, debuting (or at least refining) so many of the visual elements that define the look of the World Eaters and the Khorne Berzerkers in particular to this day: the chains, the skull motifs, the bare arm. And, of course, the iconic crested helmet.

Now updating such an iconic model is not without its dangers, and when a new plastic version of Eldrad Ulthran was recently released, I felt it lacked the original model’s iconic quality. So what about Khârn then?

plastic-kharn-the-betrayer-release-5
When we look at both versions side by side, I think the one thing we can all agree on is that the new version still definitely reads as Khârn — and that alone is no small feat! In my opinion, the best decision of the new model was to basically stick to the classic design of the helmet and only make very minor tweaks to it. Back when I converted my own true scale version of Khârn, I quickly found out that no model will look like Khârn unless that particular helmet design enters the equation, and by the same token, Khârn’s helmet is the one helmet that isn’t easy to kitbash by using available bits. So basically leaving the helmet alone was a fantastic – and ultimately crucial – design decision, in my opinion!

All of the other classic elements are there as well: The bare right arm (after Forgeworld’s Khârn version switched the axe to the other arm, it’s interesting to see how GW chose to stick with the layout of the 90s version), the chains wrapped around it, the various skull motifs adorning the armour, and countless other little touches. All of this sells the model as Khârn without a doubt!

Of course things only really get interesting when one considers the parts that have been changed when compared to the original model: First of all, Khârn seems to have bulked up quite a bit, to account for about two decades of scale creep. And he wears it really well, as a look at some additional angles reveals:

plastic-kharn-the-betrayer-release-1
plastic-kharn-the-betrayer-release-2
Another really cool part is how GW has managed to bring the armour in line with the very baroque look of the Dark Vengeance Chosen or the plastic Raptors/Warp Talons without resorting to adding any wanton mutations: I think this basically works as the perfect template for new chaos models: Give us more jagged and baroque looking armour that clearly differs from the smooth contours of loyalist Astartes armour, but focus the gribbly stuff on optional bits and upgrades. That way, everyone would be happy, right? 😉

Anyway, the redesign achieves the trick of making the new Khârn look right at home next to both vintage and modern chaos models, which is great, and arguably my favourite part about the model!

Then there’s the pose, of course: Where Khârn’s pose used to be very static (and powerful), he is now running forward like mad — which, admittedly, is a pretty great fit for the character. Now to be perfectly honest with you, I wouldn’t have minded a static pose on the new Khârn, but then most people seem to have taken issue with it, and the new running pose also creates a nice resemblance with Forgeworld’s Khârn model, albeit mirrored:

plastic-kharn-the-betrayer-release-6
Of course the problem with highly dynamic running poses is that the model in question might end up looking as though it were tripping over its own feet, and the new Khârn is getting a bit of flak over possibly tripping over those dangling skulls — but seriously, I am not really seeing it. In my opinion, the running pose is more believable than the slightly awkward pose of Forgeworld’s version. And if you take a look at the 360 degrees view of the new model over at the GW website, there’s a depth and three-dimensionality to the model now that is hard not to admire.

So do I love everything about the model? No, I do have my gripes, of course. So let’s take a look at the bad parts:

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Those weighed down chains dangling from Khârn’s left wrist are easily my least favourite part of the model: They just seem too clunky and kill the flow of the model. I think I would have gone with something a bit more subtle, and my first tweak to the model would be to take off those chains or pare them back a bit.

It also seems to me that the ripped muscles on Khârn’s bare arm look slightly too angular and sculptural, although that could always come down to the paintjob. I will say, however, that the pose is maybe slightly too stylised for its own good, with Khârn looking more like the statue of a running guy that an actual running guy, if that makes any sense.

And my third gripe with the model is the design of Gorechild, Khârn’s axe:

plastic-kharn-the-betrayer-release-2
Considered on its own, it’s a very cool and vicious looking Khornate axe — and look, they’ve even redesigned the teeth to more closely resemble the Mica-Dragon teeth from the lore. So the design is pretty cool, but by changing it, the entire sense of visual continuity goes out of the window. Because one thing I have always loved is that, regardless of whether you were looking at Forgeworld’s Angron, Forgeworld’s 30k Khârn or the 40k Khârn model, they were all definitely wielding the same axe, and that sense of continuity is now lost. Now you could argue that the axe had probably undergone some warping and mutation over the 10,000 years of the Long War, but after so much work on the sculptor’s part has gone into ensuring that the axe looks exactly the same on all three models, this change almost seems like an oversight now, and while the axe itself looks cool enough, that really, really bothers me (because I’m an obsessive weirdo like that 😉 ).

I have one very minor gripe: The backpack seems strangely narrow to me, but I’ll reserve judgement until I have seen the model firsthand.

Interestingly enough, a closer look at the sprue reveals that the model might actually be pretty conversion-friendly:

plastic-kharn-the-betrayer-release-3
For one, it should be pretty easy to return the new model to a more static standing pose, should you want to: Just some careful cutting and maybe a set of DV Chosen legs, and Bob’s your uncle! Those bothersome chains should be easy enough to leave off or tweak as well, seeing how they come as a separate part. And I guess one could even replace Gorechild’s blade, if one were that way inclined.
The fact that the plasma pistol arm, axe and backpack could easily be used as conversion bits is a definite plus as well!

So, what’s the final verdict?

All in all, I am pretty happy with the new Khârn! Where the plastic version of Eldrad failed to capture the coolness and iconic nature of the original model, it feels like Khârn is definitely a step into the right direction! While I do have a couple of minor complaints about the model, the new version also brings enough to the table to be a strong model in its own right. Maybe it’s not quite as timeless a classic as the original Khârn, but that also seems impossible to ascertain right now, especially given the fact that I’ve grown up with the original 2nd edition model. Anyway, I like this guy! Where Eldrad was a bit of a disappointment, Khârn is – at the very least – a modest success.

At the same time,  I still think my custom, true scale Khârn from 2014 manages to hold up:

true-scale-kharn-the-betrayer-conversion
At the same time, I can pretty much guarantee that I’ll also be purchasing the new version: I think it’s a pretty awesome new interpretation of an iconic character, and the parts I don’t like about the model should be easy enough to tweak. I’ll keep you posted 😉

plastic-kharn-the-betrayer-release-4

 

II. Travelers from afar…

My hobby life has been massively improved by other people’s generosity for a rather long time now, and I’ve been fortunate enough to receive two more incredible additions for my collection from fellow hobbyists recently.

First came BrotherJim, who recently completed a rather stunning Nurglite CSM force as part of the ETL V event: I provided some feedback to him, and he actually built me a model and sent it over to me by way of thanks — how awesome is that? Now the really cool thing about BrotherJim’s conversions is how much they are inspired by Adrian Smith’s rather iconic art from the 3.5 Codex Chaos Space Marines, and how BrotherJim is pretty much the first person to have managed to give his models the same, massive, lumbering look. This leads to a very distinctive style, and I was really happy the day one of his creations arrived allll the way from Australia to bolster the forces of Khorne’s Eternal Hunt:

Conversion by BrotherJim

Conversion by BrotherJim

Note the amount of gear and the imposing backpack, both trademarks of BrotherJim’s style. Now I was really happy with the model, but wanted to make one small alteration – a different head – mostly because that particular berzerker head already appears on more than one model in my army, and I felt this guy deserved something more original. So I spliced together a suitably ornate helmet, and here’s the new Huntmaster soon to be part of the 4th assault company:

Model converted by BrotherJim

Model converted by BrotherJim

 

Model converted by BrotherJim

Model converted by BrotherJim

 

Model converted by BrotherJim

Model converted by BrotherJim

 

Model converted by BrotherJim

Model converted by BrotherJim

 

Model converted by BrotherJim

Model converted by BrotherJim

Just get a load of the amount of weapons on this guy! 🙂

Anyway, thanks again to BrotherJim for this amazing gift! And make sure to check out his excellent work on a growing chaos collection here.

But wait, there’s more: When I came home yesterday, the cutest little package had arrived from the UK. Inside I found this wonderfully sinister and bloodied champion of the War God built and painted by none other than spectacularly talented Terrain-Overlord extraordinaire Neil101 of Opus Maius’ fame:

Model built and painted by Neil101

Model built and painted by Neil101

 

Model built and painted by Neil101

Model built and painted by Neil101

 

Model built and painted by Neil101

Model built and painted by Neil101

Now I was already aware that Neil had built this model for me a while ago, but the fact that he also chose to paint it in his trademark style was a wonderful surprise indeed! The result is something far more painterly and visceral than anything I could have come up with, and I am really in love with this guy right now. And that wasn’t all, because accompanying the Khornate champion came a wonderfully macabre “Bucket o’ Blood” (followers of Khorne never leave home without it!):

Model built and painted by Neil101

Model built and painted by Neil101

As is usually the case with Neil’s work, there’s a wonderfully macabre and demented nature to the whole affair, calling to mind both the infamous Yggdrassilliumme as well as the kind of characters you would see in the golden days of Realm of Chaos. And while I am already hard at work figuring out a suitable angle for this guy as a part of the Velsen Sector (he’ll be a member of the so-called “Duelists”, an insidious Khornate lodge operating in the sector), Neil was also kind enough to provide his own little vignette of background:

Models built and painted by Neil101

Models built and painted by Neil101

 

Coal black eyes kindled the embers of hate, as the headsman daubed his breastplate with the aged ichor of his enemies. His skull face plate chafed at the nape of his neck, the fitting too tight for comfort.

So much he had given, but the Blood God’s bucket had a hole. Never enough, always more.

The unsaturated hunger for power, for glory, always gnawed at his soul. Like the itch of his helm, the one he couldn’t scratch…reminding him that his work was never done. His bucket never full.

 

Anyway, thanks to Neil for the fantastic model! Job’s a good ‘un, mate! 🙂

 

III. Twenty years of bloodshed…

I myself have not been idle either, even though I felt I needed something small and fun to unwind after my recent, rather massive Daemon-Primarch-related shenanigans…

But the right opportunity did present itself, fortunately enough! Back when I showed you this OOP mid-90s Bloodletter…

Old Skool Bloodletter (2)
…fellow hobbyist AMaximus offered to send over some old metal Bloodletters of his own. Now the models he offered me were a slightly never incarnation, released around the turn of the century (teehee), between the mid-90s design you see above and the modern plastic Bloodletters. I had never been a huge fan of those particular models, feeling they didn’t really bring anything new to the table, but there’s always time for a little fun, so Andrew and I worked out a small bitz swap, and I got my hands on another Bloodletter version.

My eye was instantly drawn to one of the models that was missing his two-handed axe, and I decided to paint him right away and add a small tweak or two while I was at it. So here’s the mostly finished model (still missing its base):

bloodletters-wip-9
bloodletters-wip-8
Like I said, the standard armament for this model would have been a two-handed axe, but I decided to replace it with one of the modern plastic Hellblades (once again, I might add). And I actually think the model is improved by the change! I also had to replace the left hand, and a severed head seemed like a logical choice. It has been pointed out to me – and correctly so – that the head seems to be the victim of some wonky physics, but I think we can just consider this a match for the stock model’s inherent clunkiness and move on, eh? 😉

Seriously, though, this guy has really grown on me! This particular incarnation of the Bloodletters turned out to be a bit of an evolutionary dead end, and from a time of occasionally strange and slightly uneven releases on GW’s part, no less, but I think the model works pretty well with my established daemon recipe in place 😉

And while I was at it, I also painted one of the modern plastic Bloodletters in the exact same way:

bloodletters-wip-4
bloodletters-wip-3
And, once again, I am pretty happy with the result — take note that this model still makes used of the slightly tweaked skin recipe taken from Duncan Rhodes’ Bloodthirster tutorial!

Ultimately, the guy above will be joined by a full unit of Bloodletters. Until then, I have a nice little comparison of Bloodletter models from the last twenty years:

bloodletters-wip-6
I should probably paint one of the spindly, serpentine first edition Bloodletters to complete the set, but I really don’t like that particular version of the daemon, so this is not really a priority project at the moment. If someone wants to get rid of an old Bloodletter, though, I am always open to suggestions… 😉

On a related note, AMaximus was also awesome enough to include a pretty old vintage Bloodthirster head in his bitz drop:

vintage-bloodthirster-head-2
vintage-bloodthirster-head-1
Now what am I going to do with this lovely face…?

 

IV. Out of the woods, at last…

Now this last subject has nothing whatsoever to do with cutting up little plastic men, but I am still very happy to inform you guys that my time as an unemployed slacker is finally at an end: Starting October, I will finally have gainful employment once more! Yeehaw!

Now it’ll only be for a limited amount of time so far, but it sure feels good to be back in business! And while this could mean less hobby time in the immediate future, my sigh of relief when I learned the news could still have extinguished a raging bonfire. Work for the Work god! 😉

 

So anyway, so much for this latest news roundup. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Lord of the XII Legion – A Triptych, pt. 4

Posted in 40k, Chaos, Conversions, Fluff, paintjob, Terrain, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on September 6, 2016 by krautscientist

Another look at Angron this week, as we finally put the big red daemon-monster on its own base. Don’t worry, it won’t be nearly as boring as you might think 😉

“But wait! Wasn’t this supposed to be a triptych? Then why are we already on part four of this series?”, I hear you asking. Now I know how to count to three, of course — it’s just that the whole triptych idea refers to the three different forms of Angron I will be working on, while there can (and will) be many more posts than three. There, glad to have that out of the way 😉

So anyway, here’s where we left off last time:

Daemon-Primarch Angron (1)
So far, so good, but Angron needed a proper base, indeed. And this is where things got a bit out of hand. Allow me to explain:

Possibly the biggest challenge was that I had already basically given it my all with the base for my Bloodthirster model, pulling out all the stops and ending up with something pretty ostentatious:

Bloodthirster Ghor'Lash'Kharganath (9)
At the same time, it was perfectly clear that I would need to come up with something even better for Angron, because…well, it’s ANGRON we are talking about here, right?

So I spent a lot of time thinking about this, and then it suddenly hit me: What if I were to base Angron on the big aquila terrain piece from the Honoured Imperium boxed set?

Honoured Imperium
I bought the kit a while ago – mostly for the Space Marine statue – so I still had the aquila piece. I also really liked the allegoric nature of the idea: What better way to base a Daemon-Primarch than on the shattered remains of the Imperium’s most iconic symbol?

The problem was the size of the aquila, because it was considerably larger than the oval base that came with the Bloodthirster kit. This would make gaming a whole lot more complicated, but that wasn’t really that much of a concern to me, mostly because I don’t exactly consider my Daemon-Primarch conversion a playing piece. However, the whole ensemble ended up looking and feeling a bit too clunky, so I wasn’t perfectly happy yet.

When I posted my idea on The Bolter & Chainsword, people were quick to suggest a modular display base resembling the ensembles released as part of Forgeworld’s Horus Heresy Character Series, such as the display base showing the duel between Garviel Loken and First Captain Abaddon:

Abaddon & LokenHaving the bigger part of the aquila as an optional addition that the actual gaming base could be slotted into? That actually sounded absolutely awesome! However, after taking a closer look at the aquila piece and trying to decide where to possibly make the cuts, I was just about prepared to discount the idea as unfeasible…

…and then my buddy Biohazard posted a few ideas about how to make it work after all, and down the rabbit hole I went, eagerly sawing through the thick plastic with my cheap-o hobby knife from the DIY superstore — at the cost of several blisters on my right hand, I might add. But here’s what I ended up with:

Angron's base WIP (1)
Angron's base WIP (2)
That’s the complete aquila, and yet you can already make out the line where I cut a smaller part from the ensemble. Now let’s take the two apart:

Angron's base WIP (4)
And as you can see, the entire left wing and the left head make up a piece that fits fairly neatly onto the stock oval base. Which gave me this basic shape for Angron’s base:

Angron's base WIP (5)
Angron's base WIP (6)
Not bad, not bad at all! Especially since the part still clearly read as a symbol of the Imperium of Man, even though the biggest part of the aquila was actually missing. The part I had cut out also seemed to fit the base almost perfectly, right?

But let’s take a look at another perspective:

Angron's base WIP (7)
Here you can see the huge hole left underneath the (hollow) aquila piece that I needed to fill up with something — and whatever that something would be, it was clear that I would need to pay attention to make sure both parts of the aquila would still line up correctly afterwards.

Even so, I was still energised by this small success. I also made a quick and dirty Photoshop mockup to get an idea about how Angron would fit on the finished base:

Angron's base WIP (8)
The basic idea was to have him charging towards the centre of the aquila — and, by extension, whatever would be added to the other side of the base.

But first, I needed to fill in those huge holes! Thankfully, my good friend Annie provided me with some Milliput for the task, and so when we met for a little hobby session recently, she kept painting away at her crazy-awesome pirate-themed Blood Bowl team (to be featured here on the blog in a future post, scout’s honour!), while I plugged all the holes in the base using Milliput, and added some structure by pressing some cork into the putty after it had begun to dry, stamping a rocky texture onto the surface.

Angron's base WIP (13)
Angron's base WIP (14)
As you can see in the above pictures, some additional detail work also took place during this step. My usual mix of cork, slate and sand was added to the empty parts of the base and sealed with PVA glue and plastic glue. The effect was also used to blend the seams between the different areas and materials together. I also added some skulls to the front of the base, both to make the area look more interesting and also because, well, Khorne! (DUH!). Two spiky poles were used to add even more of a chaos feel to the base.

Angron's base WIP (15)
Possibly the longest time was spent on the missing half of that poor Ultramarine officer clutched by Angron: I used a pair of plastic Mk IV legs and made quite a few tweaks to them to ensure that their position on the base seemed suitably natural and organic:

Angron's base WIP (17)
And with that, the basic setup of the base was more or less complete:

Angron's base WIP (18)
So all that was left before I could break out the paints was a final round of touchups and additional texture. Augustus b’Raass very helpfully suggested applying some Liquid GS to the stony parts of the aquila, in order to create a slightly more believably texture and make the whole thig look less like smooth plastic, so that’s what I did:

Angron's base WIP (19)
And I used some regular GS to tidy up all the rough parts of the Marine legs, filling gaps in the legs, adding flex fitting and a profile to the sole of the right foot and scultping all the gribbly bitz pouring out of the body…ewww!

Angron's base WIP (20)
Angron's base WIP (21)
Angron's base WIP (22)
Angron's base WIP (23)
And with those final details out of the way, Angron’s base was finally ready for painting!

Angron's base WIP (24)
So everything was covered with a nice and even Coat of Chaos Black spray,  which once again did wonders for pulling all of the different elements together:

Angron's base WIP (26)

Now at this point I spent a fair bit of time detailing the other, bigger side of the eventual display base, but I’ll be focusing on that part in a dedicated post. From a purely logical standpoint, it would surely have made much more sense to paint both parts of the base at the same time before adding Angron to the smaller part of the base, but seeing how this whole project had already expanded into something far more involved than I had usually planned, I knew I needed a milestone achievement somewhere in there and decided to focus on finishing Angron his “gaming base” first.

So for now, you’ll have to content yourselves with a teaser picture of the two parts of the aquila in all its basecoated glory:

Angron's base WIP (40)
I added a slightly more controlled spray of Army Painter Uniform Grey on top of the Chaos Black. Now at first glance it might seem as though we were back to square one (the unpainted plastic), but upon closer examination, the grey works really well with the Liquid GS-based texture to create a slightly sandy, stony look on the aquila parts. There’s also a slight shading effect on the areas that aren’t part of the shattered aquila, as a consequence of focusing the grey spray on the actual stone.

Angron's base WIP (43)
So from here on out, I basically used my usual recipe of painting the earth dark grey, then washing and drybrushing the entire thing to bring out lots of texture. I also painted the extra bits, such as the skulls, spiky poles and the legs of the fallen Ultramarine, of course. Here’s what it looked like after this step:

Angron's base WIP (46)
The legs also received some serious weathering to tie them together with the Astartes’ upper half: Charadon Granite was carefully sponged on with a bit of blister sponge, and metal scratches were created with a detail brush and some Leadbelcher. The best part about this kind of weathering is that you can keep repeating the various steps to achieve a more and more battered look, until you’re happy.

Angron's base WIP (44)
And then, finally, the blood came out 😉

I will say that I am probably really, really careful with adding blood effects, especially for a World Eaters player: There’s almost no other effect that is so easy to overdo and that can ruin a model so thoroughly: With too much blood, every model ends up looking cartoony and overly-edgy in a “bad 90s’ video game” kind of way. Only very few models warrant massive amounts of blood, so when in doubt, less is more.

With that in mind, I thought about where the blood on the base would probably come from (hint: the Ultramarine’s maimed remains) and how the blood would behave, given the slightly angled surface. I also remembered that, according to the lore, Astartes blood starts to clot super-fast, so that was yet another reason to go easy on the gore. Then again, there was no getting around the fact that the guy had been torn in half. So with all these factors in mind, here’s the solution that I came up with:

Angron's base WIP (48)
Angron's base WIP (49)
Angron's base WIP (51)
Ultimately, I tried to use as much blood as was necessary and as little as I could get away with. I also mixed a tiny drop of black into the Tamiya Clear Red to create the centre of the various pools of blood, than added pure Clear Red on top and around the darker areas in order to add some depth and tonal variety to the puddles.

One part where I tried to achieve a fairly realistic look was the blood running along the crevices in the stone, with the aquila statue’s features basically acting like small drain channels:

Angron's base WIP (52)

I also think I’ve done a fairly good job of blending in my Milliput additions with the rest of the base:

Angron's base WIP (50)
Granted, the finish could probably have been even smoother, but let’s not forget that it all needed to line up with the other half of the base!

And finally, Auggie’s suggestion about creating extra stone texture with a thin layer of Liquid GS turned out to be golden, as the aquila really looks like it’s made of stone, rather than plastic, now 😉

So all in all, I was really happy with the finished gaming base:

Angron's base WIP (53)
No more excuses, it was time for the Lord of the XII Legion to put his foot on the ground!

Now actually gluing Angron to the base was actually an exercise in frustration, seeing how the point of attachment between the model and its base was so small. And it definitely took a lot of super glue and swearing. But I persevered. And I triumphed. And thus I give you…

 

Angron, The Red Angel, Daemon-Primarch of the World Eaters and the Blod God’s Favoured Son

Daemon-Primarch Angron (16)
Daemon-Primarch Angron (22)
Daemon-Primarch Angron (29)
Daemon-Primarch Angron (26)
Daemon-Primarch Angron (21)
Daemon-Primarch Angron (30)
Daemon-Primarch Angron (31)
Now here’s a closer look at the base:

Daemon-Primarch Angron (32)
As you can see, I have added two more “special effects”: One is an additional spot of blood directly below the Ultramarine’s torso (for obvious reasons). The other effect is something I had never tried before, and I am rather happy with the outcome: I wanted the stone in the direct vincinity of Angron’s right foot (and the flames below it) to look as though it were heating up due to the Primarch’s daemonic presence. The effect was achieved by carefully building up several layers of Bloodletter glaze:

Daemon-Primarch Angron (25)
Daemon-Primarch Angron (27)
And with the model and base now combined, our brave little smurf finally gets reunited with his lower half. Well, after a fashion, at least…

Daemon-Primarch Angron (33)

Daemon-Primarch Angron (24)
I know I am probably boring you to tears by saying this, but I am still so incredibly happy with Angron’s head and face…

Daemon-Primarch Angron (18)
Daemon-Primarch Angron (20)
Here’s a comparison shot showing Angron next to my “regular” Bloodthirster model:

Daemon-Primarch Angron (17)
Both models’ skin tones actually differ far more in real life than is obvious from looking at the picture. However, I do think I’ve done a pretty good job of surpassing the base on the Bloodthirster and of making both models look pretty different, in spite of being built from the same stock model.

And here’s a hint of things to come…

Daemon-Primarch Angron (19)
For now, this has been an incredible ride! I think Angron is easily one of my best models – if not the best model – so far, and while this has project has certainly veered outside of my comfort zone more than once, it has been a blast! Thank you so much to everyone who provided ideas, suggestions and critical feedback! Thanks to those who provided bitz and materials for this project! And thanks to thosw responsible for my main inspirations, Reg’s fabulous, Bloodthirster-based Angron conversion, Aaron Dembski-Bowden’s hugely evocative descriptions of Daemon-Primarch Angron — and, of course, Alex Boyd’s illustration that probably served as the most important reference piece!

Speaking of which, here’s a little something that I made using Photoshop and Pixlr, to celebrate the occasion:

The Red Angel

“It turned its eyes to us. The skeletal landscape of its face turned with a slowness I could only describe as bestial, but it most definitely saw us. The coal pits of its eyes steamed as blood bubbled and boiled in the thing’s swollen tear ducts. Slowly – still so very slowly – its jaws opened to reveal a quivering tongue the colour of spoiled meat, with pinkish saliva roping and stretching between rows of sharkish teeth.“

 

Aaron Dembski-Bowden, The Emperor’s Gift

 

And here’s Alex Boyd’s illustration again:

illustration by Alex Boyd

illustration by Alex Boyd

While my Angron is far from a perfect match (Reg and Rumplemaster score far higher marks on that account!), I do believe he looks like a plausible interpretation of the same character, wouldn’t you agree?

Anyway, I am super-proud of this guy! One down, two versions to go 😉 Until then, however, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Daemon-Primarch Angron (23)