Archive for terrain

#HeroQuest2019: Finishing touches

Posted in heroquest, old stuff, paintjob, Terrain with tags , , , , , , , , , , , on April 29, 2019 by krautscientist

With the Sorcerer’s Table and Alchemist’s Bench now officially done and dusted, I was left with two final pieces of HeroQuest furniture from this original set of four models left to paint:

It goes without saying that I remained committed to making each of these pieces as cool as I could — after all, the furniture is one of the things that makes the original HeroQuest boxed set such a classic!

I started with the weapon rack. Now this piece was interesting in that it’s really easy to make it look really dull — after all, the weapons stacked on the rack should be mostly silver, right? And you could even paint the rack itself silver as well and be home in time for dinner…

This was obviously the biggest possible pitfall to avoid here, so I chose to use a few spot colours to make a nice contrast with all of those silver blades. I also decided to paint the rack itself as wood, seeing how the sculpt itself suggested a bit of a wooden texture to the entire thing. I would be remiss not to mention how RemyT’s paintjob once again served as a major point of reference, although I chose to swap around a few colours.

Anyway, here’s the weapon rack with the first couple of base colours blocked in (and most of the wood already finished):

And a bit later, with all of the base colours in place:

This already gave me a good idea of the colour balance, so all that remained were some finishing touches. Unsurprisingly, the whole thing really came to life after the washed had been applied, especially when it came to making the metallic parts look more like metal and less like painted plastic:


From here on out, it was all a question of adding a few finishing touches and higlights, and I took my sweet time with this step.

The obvious problem with the weapon rack, as was pointed out to me by fellow hobbyist Anderas, is that it’s completely out of whack with the rest of the HeroQuest set when it comes to scale: Those weapons are really far too big to be wielded by any model appearing in the game, except maybe for the Gargoyle ๐Ÿ˜‰ But I still cannot stop myself from liking the weapon rack immensely: It’s an interesting and fairly unique addition to HeroQuest’s set of furniture, and it was also fairly enjoyable to paint because it provided the perfect excuse to work with different colours in order to make all those weapons look suitably interesting and exotic.

Anyway, without further ado, here’s the finished weapon rack:



And, as an extra little bit of fun, here’s a comparison with my newly painted weapon rack and an older piece still sporting the earlier paintjob from elementary school days:

So, just one piece to go, and this last one represented a bit of a challenge: the Torture Rack:

So what was the challenge I mentioned? Well, as you can see, the stock torture rack has these weird handles that come as separate pieces. Those were missing on my version, long lost to some unremembered calamity (or, more likely, my general tendency for messiness). So I needed to think of a replacement while, at the same time, I really didn’t like the stock version: Those handles have always seemed so weird to me. So why not kill two birds with one stone (or rather, one torture rack) and work on a replacement that would seem more believable (and mechanically sound).

After a bit of scrounging around, I came up with this solution, thanks to some some leftover bits and bobs from my bitzbox:

Those handwheels somehow seemed far more believable to me, and they were really easy to make, too: The actual wheel can be any round slice of plastic, while the handles were made from cut-down spikes from one of those spike racks from the CSM vehicle sprue that any chaos player is sure to have dozens of ๐Ÿ˜‰

The parts where the stock handles normally attach was carefully cut off before the handwheels were glued on, then reattached to work as a kind of spoke for the whole assembly.

I was pretty happy with this solution, and everything came together rather nicely when I undercoated the piece:

The paintjob itself was a fairly straightforward affair, because it was mostly about creating a suitably weathered wood effect on the rough planks of the torture rack, with some metallic accents here and there:

Of course the obvious fun came when the rack had been painted and it was time to crack open the Tamiya Clear Red for some added blood spatter. Take a look at the finished torture rack:


As a tribute to the older “paintjob”, I decided to place the bloodstains in almost exactly the same locations as before, only with a slightly more realistic look.

Before going for the bright, glossy look, I created a deeper layer of stains that look more faded and matte, mostly to hint at the fact that this torture rack has probably been in use for quite some time — brrrr…. ๐Ÿ˜ฆ

 

And with that, the four missing pieces of furniture were finished. And I am honestly pretty chuffed with each and every one of them, to be honest:


All of this also makes for a pretty productive Easter holiday, if I do say so myself:

Even better, yet, this also marks the completion of the entire set of HeroQuest furniture. Here’s the complete collection, assembled for your viewing pleasure:

The prospect of getting to paint the furniture was what kept me going through some of the more grueling parts of this project — and rightly so, because I truly had a blast with those pieces! If you still have some of these somewhere in your cupboard of shame, I can only recommend giving them a spin — it’s highly enjoyable, and it taught me more about painting wood than my entire 30 years in the hobby that came before ๐Ÿ™‚

However, I was so happy with myself about all that painted furniture that I almost forgot a sizeable part of the HeroQuest boxed set that still needed to be painted — the doors!

Because the game comes with 21 bases for the cardboard doors that are such an integral part of the HeroQuest experience, and while those are hardly the flashiest part of the game, I would still need to paint them in order to be able to call my copy of HeroQuest truly painted.

I chose to go for the same stoney look I also used for the bases on all of the hero and monster models:

And while this made for a fairly quick and dirty approach, painting over almost 40 of those bases (because I still own almost two complete sets) took a bit of doing. A fair bit of my last hobby session at my friend Annie’s place was actually given over to the somewhat thankless task of painting, washing and drybrushing door bases:

But I soldiered on, and now the doors are done as well — including quite a few spares:

And last but not least, I was finally able to get my hands on the last component of the game that was still missing from my copy: the four character boards:

Now this was the one instance where I had to venture into the den of madness that is trying to buy HeroQuest items off ebay, but I got an okay deal, the boards got here without further damage, and they are in fairly good condition, considering their age, so all’s well that ends well.

And with that, I have actually completed my HeroQuest set (minus the twelve Men-at-arms, but those will have to wait for a bit yet). And of course I am not entirely without ideas for future additions to my collection.

That will have to wait for a bit, however, as does a proper photographic exploration of the finished set — that’s what you can look forward to for next week’s update. For now, I would love to hear your thoughts about this week’s update, so please feel free to leave a comment! And, as always, thanks for looking and stay tuned for more!

Advertisements

#HeroQuest2019: The end is nigh…

Posted in heroquest, old stuff, paintjob, Terrain with tags , , , , , , , , , , , , , , on April 23, 2019 by krautscientist

Not much longer before I finally own a completely painted HeroQuest set — and it’s probably for the best, too, because my readers are likely getting bored with all of the HeroQuest content of late… ๐Ÿ˜‰

Anyway, last time I blazed my way through some of the more pedestrian parts of HeroQuest’s furniture, painting a whole lot of bookcases, chests and tables:


This left me with some of the more original pieces, and I was really looking forward to getting started. So here’s a look at the four missing pieces of furniture I still needed to paint at this point:

I decided to start with the sorcerer’s table, a nice and straightforward beginning. Blocking in the base colours, then working with washes and a heavy drybrush to create the table’s stone texture was relaxing work.

But that blank page on the right kept teasing me, because I knew I wanted to do something fun with it — on the one hand, simply leaving it blank would have been such a wasted opportunity, but on the other hand, simply adding more scripture also seemed like a somewhat bland solution, so I went for something a little more involved: I figured that whoever the owner of the table might be, they could possibly be trying to summon a dastardly monster to sic it on the heroes, so I did this…

Do you recognise what this is supposed to be…?

Quite right, it’s a miniature version of the Gary Chalk illustration that appears on the back of the monster cards (incidentally, the same creature also makes another appearance on the cards for “wandering monsters”).

If you are familiar with HeroQuest related trivia, you may also be asking yourself: “What about the candles?” Because each sorcerer’s table originally came with two candles (complete with flames) that were, invariably, the first parts to break or be lost, apparently: Nearly every owner of a HeroQuest set has to mitigate the fact that those chandles are likely to be lost or incomplete.

The funny thing is, I actually do have another sorcerer’s table with the candles …mostly intact:


As you can see, it was subjected to an earlier, less sophisticated paintjob, and I really wanted to start fresh with an unpainted piece. Plus I also chose the skull and rat setup for nostalgia reasons: You see, when I received my first copy of HeroQuest, the table never had the candles — either they weren’t included in the box for some reason or (equally likely) my dad didn’t realise what they were and threw them out when he assembled the original game for me. Anyway, I only realised the candles were a thing when buying my second copy years later, so I thought it would be a nice shout out to those golden days of yore to build the table with the rat and skull ๐Ÿ™‚

I also made sure to paint the rat with light grey, almost white, fur, as a shout out to the Skaven race, because their Grey Seers mostly have light grey/white fur as well ๐Ÿ˜‰

Anyway, here’s my finished sorcerer’s table:




Next up was the alchemist’s bench, easily one of the most interesting parts of HeroQuest’s furniture set — oh, sure, it may look all boring and angular, but as we’ll be seeing in a minute, this is a piece where you can really give it your best shot as a painter.

Anyway, it was easy enough to get started by blocking in the base colours, especially the wood: Once again, using Vallejo’s Parasite Brown made for an excellent match with the colour on the cardboard part of the bench. Here’s the piece after basecoating and a first pass of washes:


The next step was to take care of the wooden parts of the bench, and I did so with a mixture of drybrushing and freehanding, trying once again to suggest the texture of woodgrain. This was even more important here than on the tables and bookcases, because the alchemist’s bench has some large, flat surfaces that really profit from that extra bit of detailing:


When it came to the desktop, I picked it out in a dark red, to suggest that the surface of the bench has been covered in some kind of felt, leather or rubber, the better to serve as a support for all kinds of chemical shenanigans. By the same token, I made sure to paint on lots of dirt stains and scuff marks, to show how the bench is suitably dirty and grimy:


With that out of the way, the actual bench was mostly done:


This was were the fun started, however, because there were still those nifty extra parts: The scales that go on top of the bench were painted in a heavily verdigrised bronze/copper colour, always a nice little touch:

Most time was actually spent on the little potion flasks, though, in order to turn them into a bit of a eye catcher. This part was also an excellent way of introducing a bit of bold colour to the entire piece:

After everything was assembled, the bench was varnished with matte varnish. Then the flasks received a thick coat of gloss varnish, for fairly obvious reasons. And I also added a last round of glossy “special effects”: Some blood effect on and around the receptacle on the left side of the bench, and some ink splatter around the inkwell, papers and quill. Those last touches really sell the model, if you ask me, because they create that slightly chaotic look that really fits the desk of a mad alchemist. Take a look at the finished piece:




When all is said and done, this was one of the most rewarding pieces in the entire set to paint, and it’s also one of my favourite parts of my HeroQuest collection now.

 

Before we pack up for the week, there’s one last model I want to share with you today — and it has nothing whatsoever to do with furniture. So what is this about?

Of course I do realise that, technically speaking, the hero and monster models are all done and dusted. But there was still one last addition I wanted to make to my collection: You see, there are two quests in the HeroQuest quest book that call for an Orc character, namely an Orc warlord named Ulag and, slightly later, his son Grak. And while the quest book advises players to just use an Orc model with a longsword to represent either of the two, this didn’t sit right with me: I wanted a proper model I could use for whenever the game called for an Orc warlord!

My search for a period appropriate (GW) model led me to this guy:

One of the old Battle Masters Orcs, released only a couple of years later than HeroQuest (and cast in the same green plastic, incidentally). The Battle Masters Orc won out against a monpose Warhammer plastic Orc by virtue of looking a bit more similar to the HeroQuest Orcs, while at the same time boasting a slightly more heavily armoured look that made him seem more formidable.

Now the Battle Masters models are ever so slightly less detailed than the HeroQuest miniatures, but I hoped that a suitably involved paintjob would still make the model look cool enough for the job — oh, and I also spliced in an Evil Sun shield emblem from a slightly more modern plastic Orc kit, for good measure ๐Ÿ˜‰

Applying the same greenskin skin recipe I had used for the rest of my Orcs, albeit with another higlight layer or two thrown in, I was able to create a model that looks similar in hue to my other HeroQuest greenskins, yet ever so slightly stands out as a more important character due to its more sophisticated paintjob.


And something pretty funny happened during the painting process: When I checked out the HeroQuest cover artwork for the umpteenth time, I discovered this guy lurking in the background:

It’s a huge coincidence, obviously, but I still feel kinda vindicated by this discovery ๐Ÿ˜‰

So I So here’s my stand-in for Ulag, Grak or any other Orc Warlord I may need in games of HeroQuest:



Like I said, I think the model works fairly well as a leader for the HeroQuest Orcs: The pose and overall look are close enough, whereas the added armour really makes him look like a leader figure for the lesser orcs. Here’s a comparison picture:


And here are all of my HeroQuest Orcs with their new leader:

This also means that I have completed three “bonus models” for my HeroQuest set: Sir Ragnar (Manfred), The Orc Warlord and the Witch Lord:


It pleases me that I actually have models for these characters now, and it’s certainly a little touch that makes my HeroQuest set just that little bit more unique.

So just a few more pieces left to paint, and then I’ll have completed a project that has been thirty years in the making! For now, however, I would love to hear any feedback or thoughts you may have concerning today’s update! And, as always, thanks for looking and stay tuned for more!

#HeroQuest2019: Dungeon interior design 101

Posted in heroquest, old stuff, paintjob, Terrain with tags , , , , , , , , on April 15, 2019 by krautscientist

Time for another update from the depths of the dungeon: With the hero and monster models for my HeroQuest set now accounted for,…

…it was time to turn my attention to the furniture that comes with the game.

Now I have been looking forward to this particular part of my #HeroQuest2019 project for quite a while, both because the little furniture was always one of the coolest parts of HeroQuest, but also because the pieces provide an interesting challenge:

At first glance, the task of painting the furniture seems straightforward enough — even moreso since there isn’t even that much to be painted in the first place: Nearly all of the pieces, save the weapons rack, are made up of a foldable cardboard part and a plastic part that holds everything together and provides some sculpted detail. However, therein lies the challenge: While you may or may not choose to make the monsters and heroes resemble the in-game art (or the Mike McVey paintjobs on the box, for that matter), that choice doesn’t really matter all that much during the actual game, where the models basically stand on their own.

Not so with the furniture, because the art on the cardboard parts is always there, so it makes sense to ensure that the paintjob of the plastic part actually fits the art — or even matches the colours employed. This added a fun little wrinkle to the whole exercise, and one that doesn’t usually occur during 40k painting.

Now you could obviously choose a different approach and replace all of the cardboard with new parts made from wood, foamcore or GS — and, indeed, back when I made a short previous attempt at painting my HeroQuest set, that was exactly what I wanted to do, prompted by Damien Thevenin’s fantastic work, among others (his blog is unfortunately defunct, but photos of his work can still be found on various forums, Google, Pinterest and, in fact, on his Facebook page).

These days I feel a little differently about the cardboard parts of the furniture, however: They are really charming, for one. And the match the high level of the rest of HeroQuest’s graphical presentation. So I decided the cardboard parts deserved to be preserved — which, in turn, would require a bit of “Trompe-lโ€™ล“il painting”, so to speak, to make sure everything fit together from a visual standpoint.

I started with something that I knew would be fun, namely the fireplace and sarcophagus:

I actually made a previous attempt at the Sarcophagus, inspired by a similar piece created by the aforementioned Damien Thevenin. Here’s the stock (unpainted) sarcophagus next to the one I built up using foamcore and some extra bitz:




I still think the built-up piece works rather well — I am only a bit miffed in hindsight that I didn’t give more care to the actual paintjob…

So my second attempt at painting the sarcophagus ended up being a bit more conventional — but also more involved, with the actual paintjob carefully built up over several instances of careful drybrushing. Take a look at the finished piece:



When I was happy with the colour, I added a few lines here and there that might be cracks, veins or fault lines in the stone — they were simply drawn on using a pencil, an idea stolen from a marble base my buddy DexterKong created using a pencil a while back.

The technique worked pretty well and seems like it should warrant further exploration at a later date…

The fireplace was great fun in that it contained a bit of a “special effect”. Seeing how the logs that are part of the sculpted plastic bit are actually a bit farther away from the roaring fire burning in the background, as it were, I decided to go for the look of logs that are starting to catch fire, with their edges beginning to glow. It’s an effect I’ve had to improvise, but I am still happy with the outcome:

I also added several layers of Bloodletter glaze to the stone floor, making it look as though there were heat radiating outwards from the fire — an effect that already came in handy back when I built the base for my Daemon Primarch Angron conversion.

So with the first two pieces successfully completed, I decided to jump right into a bigger task and tackled the bookcases, cupboard, treasure chests and tables next. All of these use the exact same wooden tones for the carboard artwork, so it definitely made sense to paint them back to back:

Now seeing how the plastic parts on these pieces of furniture are so relatively small, you wouldn’t suspect them to be a lot of work, right? I thought so too, but finishing those pieces did take quite some doing!

Fortunately enough, my friend Annie helpfully pointed out that Valllejo’s Parasite Brown is a surprisingly close match for the wooden tone appearing on the cardboard pieces — this made my life much easier during the painting process!

So let’s take a look at the results. We’ll start with the bookcases and cupboard:


The Parasite Brown basecoat really did most of the work here. After adding some Strong Tone wash, the wood on those bookcases was drybrushed, although by being very careful and deliberate about it, I made sure that the bristles of the drybrush actually created an effect similar to woodgrain — a bit of a happy accident, admittedly ๐Ÿ˜‰


The relatively straightforward way of painting the wood left me with enough time to focus on some of the smaller details, such as adding some character to the rats perched on top of the bookcases and cupboard:

Next up were the treasure chests, which should have been the easiest part of painting the furniture, but did take far longer to complete than they had any right to. Once again, I used Parasite Brown for the wood and contrasted it with heavily blackened and worn metal fittings (created by undercoating the metallic area with Leadbelcher, then going to town on it with a heavy wash of Dark Tone and Vallejo Smokey Ink. Some scratches were then sponged and painted on).


The tables followed the same formular, although they were interesting in that they allowed me to experiment with painting on some freehand suggestion of woodgrain. You should even be able to make it out in the pictures below if you squint ๐Ÿ˜‰


Oh, and as you can see, I also painted the little throne. This has always been one of my favourite pieces of HQ furniture, but it turned out to be really straightforward to paint (a small accident with a pot of brown paint notwithstanding…):

Working with these pieces has also made me (re-)discover what HeroQuest already taught us in the gender-stereotypical toy landscape of the 80s and 90s: That it’s perfectly okay to play around with little furniture if you feel like it. Seriously, those pieces are just begging to be used for little vignettes:

Ah, yes: There’s nothing like a comfy chair next to a roaring fire, and with treasure to plunder already in sight — this is the life!

 

Now all of the above actually adds up to quite a collection of finished furniture, if I do say so myself. Take a look:


This leaves only four unpainted parts, and seeing how each of the remaining pieces is one-of-a-kind, this should make the home stretch of the project rather enjoyable. At least that’s what I hope! ๐Ÿ™‚


On a partially related note, I have recently upgraded to a new phone, and of course one of the more important things was to figure out whether it was any good at taking miniature photos — so what better test run than to set up some mock HeroQuest game situations? Anyway, I thought you guys might enjoy these as well, and they seem like a nice capstone for today’s post:





For now, these shots are merely a staged affair, but at this rate, it won’t be long before I actually get to experience the fully painted game in earnest — keep your fingers crossed for me! ๐Ÿ™‚

And with that, it’s back to the painting table for me! Please feel free to let me hear any feedback or comments you may have! And, as always, thanks for looking and stay tuned for more!

Lord of the XII Legion – the Killing Ground

Posted in 30k, 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , , , , on January 21, 2019 by krautscientist

So there I was, after last week’s post, with my aquila lander for Azazel’s terrain challenge all primed and ready to go — and then something just jumped the queue. It’s still a terrain project, however, after a fashion. And I am confident it’ll make another fitting entry for the community challenge. So what is this about?

A bit more than two years ago, I converted and painted a model that still stands as one of my proudest hobby achievements: My interpretation of Angron, Primarch of the World Eaters, in his ascended form as a Daemon-Primarch of Khorne:


I am still extremely proud of the model, which inspired several blog posts and was, itself, part of an even bigger project to build models to represent Angron at different moments in his violent life.

Anyway, you can find out more about the process of creating Daemon-Primarch Angron here. The truth of the matter, however, was that more than two years later, the model still wasn’t completely finished.

You see, back when I built the base for my Daemon-Primarch version of Angron, it was planned as a modular display base, based on the shattered Imperial aquila terrain piece from the Honoured Imperium kit.

The actual base for Angron himself was, carefully and painstakingly, sawn out of the original terrain piece:


At the same time, I added two more Ultramarines to the bigger part of the display, in order to create a small mini-diorama of the XII Legion Primarch slashing through the remains of an Ultramarines squad. Something like this:


Alas, that modular piece was never finished, as I kept telling myself I would just quickly paint it up at a later point — I should really have listened to my buddy Augustus b’Raass who told me that I should not put it off for too long, lest I end up taking years to finish it. Which is precisely what happened…

But when I took a look at the unpainted base last week, I felt the need to finally finish it and give Angron his proper display — if nothing else, I wanted to have the model completely finished before GW decides to release an official model for Angron in his 40k form…

With both the actual terrain and two Ultramarines models left to complete, this was actually a pretty substantial hobby endeavour, but I surprised myself by actually making fairly quick work of it.

First up were the actual aquila base and the kneeling Ultramarine who is lining up a last shot at the Primarch:



I went for the same scratched and scuffed armour look I had aready used on the unlucky bisected officer held in Angron’s right fist, to create the impression the scene was set during a grueling battle. Due to the slightly 30k-styled Armour of the Ultramarines, this could be set either in the 30k timeframe (at the very end of the Shadow Crusade, upon Angron’s “ascension”) or during any of the following millennia, up to “current-day” 40k.

The Ultramarine standard to the right of the Marine actually mirrors an identical piece appearing on the base of my Forgeworld Angron:


The most complicated part of the paintjob was, ironically enough, to match the colour of the right side of the aquila to that appearing on the smaller part of it that makes up Daemon-Angron’s base, something that would, of course, have been trivially easy, had I painted it all in one go…


As you can see, that left only the fallen Marine in the middle (actually one of the Marine’s from the stock base of Forgeworld’s Angron), and I quickly painted that last model over the weekend.

Of course I made sure to create a suitable bloodstain on the ground, before gluing down the model:

So without further ado, here’s the finished display base, showing a charging Lord of the XII Legion and the courageous, if ill-fated, last stand of an Ultramarines squad:



Here’s a view from the unlucky survivor’s perspective…


I really feel I am giving the Ultramarines a fair shake here, in spite of everything: That last guy looks dead set not to abandon his position and to fight to his last, which seems very much in character for the legion. I feel this also prevents the dead smurfs from just feeling like gratuitous splatter effects. And after all, it’s Angron we are talking about here — there was always going to be blood, right? ๐Ÿ˜‰


And of course the whole ensemble is still modular, allowing me to use Angron on his own, smaller base:


Here are some additional detail shots showing off various parts of the finished piece:







It feels great to finally have finished the complete piece – and also the last part of my little collection, or “Massacre”, of Angrons! The modular display bases for Forgeworld’s Horus Heresy characters were an inspiration for this, and now it definitely seems like a FW base turned up to eleven.

Now for that aquila lander… ๐Ÿ˜‰

Anyway, that’s it for today. I would, of course, love to hear your thoughts about the finished piece, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

“And they shall know fear…”

State of the Hunt, Week 03/2019: Everything but the kitchen sink…

Posted in 40k, Chaos, Conversions, Inquisitor, Pointless ramblings, state of the hunt, Terrain, WIP, World Eaters with tags , , , , , , , , , , , , , , , , on January 15, 2019 by krautscientist

So here we are, with the old year firmly behind us. I have to admit that I am currently still at the stage, fairly early in the year, where I keep throwing around ideas and messing with different projects until something sticks and I find just the thing to re-start my proper creative process. So for now, I have decided to mess around with some neglected models, seeing how getting long neglected stuff painted was such a successful part of 2018. So let’s take a look at my laboratory:

I. Crash and burn

Here’s the first thing I am currently working on, a contribution for the monthly hobby challenge over at Azazel’s blog, Terrain is the name of the game this time around, which provided me with the perfect reason to tackle something I have wanted to do for ages: Finally getting some paint on the crashed aquila lander from the old Battle for Maccrage boxed set:

I’ve had those pieces for ages, courtesy of my cousin Andy, and as you can see, some of them have been subjected to a prior, mostly unsuccessful attempt at painting them — seriously, what was I thinking?

Now for the second attempt, I’ve made some small tweaks to the piece with the cockpit:

Something that has always bothered me about this otherwise cool terrain piece is its complete hollowness, so I knew I needed to add in a pilot as well as the suggestion of a cockpit, so I whipped something up with a couple of leftover bitz:


It’s not that easy to make sense of what the pilot looks like right now, but I took a lot of inspiration from the pilot morbรคck built for his fantastic “Scarabรฉe Intrรฉpide” conversion a couple of years back — I didn’t sweat the details, though, knowing that only a part of the pilot would really be visible inside the finished cockpit. Oh, and while I was at it, I also glued in some bitz to suggest cockpit controls — I’ll show off the whole assembly once the model has been painted!

Anyway, the lander’s complete “hollowness” also leads to the rear of the piece ending in a massive hole. Of course I had to close that off as well, both to make it look less awkward overall and to camouflage the fact that there’s no fully realised interior, nor a full cockpit, as I merely built the parts that you can see from the outside. So I added in a hatch (from an old model truck kit) and tied it into the rest of the design with a few bitz:

While the whole ensemble looks pretty improvised when you look behind the curtain, so to speak,…

…the rear hatch has the added benefit of covering it all up, so when the terrain piece sits on a flat surface, you only really see the elements you are supposed to see.

Everything has already been undercoated, which ties it all together rather nicely:




Now to get it all painted in time for the challenge! I’ll be taking quite a few cues from Ian Wilson’s absolutely fantastic “re-assembled” Aquila lander here, among other sources. Wish me luck! ๐Ÿ™‚

 

II. Big time!

And while I was already hard at work breathing some life into ancient projects, I came across another straggler from my cupboard of shame: A couple of years ago, I dug this out of a box of odds and ends over at my FLGS:


In case anyone’s wondering, this is half of one of the old 54mm Inquisitor models that GW released alongside the original game back in the late 90s. The character in question was Delphan Gruss, a Magos explorator of the Adeptus Mechanicus, basically the only AdMech model readily available back then, long before the AdMech became a playable 40k faction. Here’s the complete stock model:


As you can see, the parts I had were in a pretty sorry state (caked in the thick remains of a prior paintjob, and glued together with hell’s own superglue), and the model was also missing its legs. The problem with 54mm models is, obviously, that in order to replace missing parts, you either need a supply of 54mm bitz, or you need to get creative. In my case, I chose a solution in-between those two options, but the model still didn’t go anywhere for years. But after seeing PowerHungryMonkey’s recent Tech-Marine conversion, I somehow felt drawn back to the old model, and have managed to give him legs (and a pretty impressive gun to boot). Take a look:




Did anyone recognise those “new” legs? They actually came from the somewhat infamous vintage Nagash model, often seen as one of GW’s worst models of all time:


I have to admit, however, that I have a bit of a soft spot for the model: Nagash was actually the first big multipart metal model I ever bought from GW, and also the first model at that scale I have ever painted — and for a while there, I thought both the sculpt as well as my paintjob were absolutely rad! I blame my love for Masters of the Universe as a kid — those who grew up oving Skeletor as a villain had no choice but to like a character with a skull face.

And back when I got those Delphan Gruss bitz, I rediscovered the different parts of poor old Nagash in my bitzbox and thought the legs might work — as an added bonus, a conversion using Nagash as a base did indeed appear in the original rulebook…

Another fun fact: I’ve been keeping off this particular project for so long that I have actually managed to obtain a complete, boxed as new Delphan Gruss in the interim — all the more reason, however, to make sure this model looks suitably different from the stock model, eh?

I rather like the more subdued pose, to be honest. Oh, and the backpack is just the strangest amalgamation of bitz, to create something that looks suitably tech-y and AdMech, and at the right scale, no less: Underneath it all is actually a Space Marine plasma gun backpack (from the plasma gunner that came with Dark Vengeance), while the weapon system was simply made by combining half a Heldrake foot and one of the smaller gun arms from the Kataphron kit. And I added some suitable bits and bobs, such as an omnispex array from the Centurions, some cabling, stuff like that.

Even if thi should stay a one-off 54mm project, painting the Magos should still be a rather interesting experience — plus I am pretty sure I’ll get quite some mileage out of that modern AdMech decal sheet ๐Ÿ˜‰

III. Daemonic desktop infestation imminent!

Waiiit, you didn’t think we’d bypass the ruinous powers, did you? No way! Because while I was wildly fluttering around in “crazy hobby butterfly mode”, something unwholesome from the warp has started to “manifest” on my desktop…



Still very early days, admittedly, but this should be interesting as well…

 

So as you can see, I am just trying different things before committing to the next bigger project. So keep watching this place to see those three projects – plus half a dozen others, I’d imagine – take shape. Or not. Anyway, I would love to hear your thoughts on these current “sketches”, so feel free to leave a comment!

And, as always, thanks for looking and stay tuned for more! ๐Ÿ™‚

Assorted Chaos

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , on July 31, 2013 by krautscientist

While I am itching to paint some of the models I have recently converted, the high temperatures all around have rendered painting all but impossible for the last week or so. Fortunately enough, the temperature has dropped a bit, and it looks like I can finally get to work at the weekend. Huzza!

Until then, let me show you some odds and ends, as well as some ongoing conversion projects for my World Eaters. While I have had to content myself mainly with some kitbashing for the last few days, I still have some new models to show for it ๐Ÿ˜‰

 

1. A new toy for the Undying

First up, a small project I somehow forgot to show you earlier. You may remember one of my Chaos Dreadnoughts/Helbrutes, Khoron the Undying, with all his various toys. Alas, the poor chap was still missing a Multimelta to round out his equipment choices. So I finally sat down to solve that problem and cobbled together a suitable weapon from a Venerable Dreadnought’s arm, a Sisters of Battle Multimelta and a Khorne icon:

Khoron Multimelta (2)
Since I didn’t have any more armour plates to cover up the loyalist engravings on the arm, the icon was cut to size and blended in with a little GS to make the arm look suitably chaotic. The Multimelta may just be a tad too small, but I still rather like the overall result:

Khoron Multimelta (4)
This means I am only short a rocket launcher arm before I’ll own a full set of equipment options for my Helbrutes, and I already have an idea…

 

2. The Sons of Cron

The second thing I want to show you today are some more models for my Chosen, the Sons of Cron. I already posted my attempt at converting some of the Dark Vengeance Chosen for my World Eaters some time ago, and the fact that these models are so amazingly detailed meant that I had to touch up some of the Chosen I had already built from “regular” CSM and berzerker parts:

Sons of Cron (3)
The guy on the right is a good example for that. Some Raptor parts and additional trophies were added to him to bring his look more in line with that of the ultra-detailed Dark Vengeance model on the left.

Sons of Cron (2)
These two guys were also touched up, with the Chosen on the left receiving a new right arm, shield and some trophies, while a highly detailed set of Khornate “bunny ears” (from the WFB Skullcrushers) and a severed head were added to the gentlemen on the right. A recurring visual motif for my Chosen is that they are channelling both the legion’s gladiatorial origins as well as the 4th assault company’s role as a hunting party, so there are several visual cues to both ideas (the bare arms, the slightly gladiatorial equipment and the amount of trophies, for one). I am really pretty happy with these guys, because they now hold up quite a bit better when seen next to the Dark Vengeance Chosen.

And finally, a possible champion (or even Chaos Lord), converted from on of the bolter wielding Chosen from Dark Vengeance. You already know this guy:

Sons of Cron (4)
When Dark Vengeance was originally released, I feared that it would bepretty much impossible to make my Chosen fit the look of the highly detailed pieces from the box. And while they may not be a perfect approximation of the Dark Vengeance models’ level of detail, I am stil rather happy with how the squad has turned out so far. They look rather nice together, I think:

Sons of Cron (1)
As a matter of fact, there are even more where these came from. So I guess I will have to do a more detailed post on the Sons of Cron at some point…

 

3. The Teeth of Khorne

Another ongoing project of mine is the construction of a squad of Khornate Havocs. There used to be a time where not every member of the World Eaters was described as a raving lunatic completely addicted to combat at close quarters. There were also the “Teeth of Khorne”, the legion’s dedicated long range support troops. And since the 4th assault company tries its best to function as an at least slightly varied force, it was clear to me that building a dedicated squad of World Eaters wielding big guns could be a fun conversion project.

I took quite a bit of inspiration from the legendary Wayde Pryce’s Khorne Havocs when conceptualising these models. And since these are a fun experiment for now, first and foremost, I am trying to build them mainly from leftovers. Here’s my first test model with a kitbashed Autocannon:

World Eaters Havocs WIP (3)
I originally wanted to go for the usual, double-barrelled look for the weapon, but I liked the gatling look slightly better in the end, and I love the idea of these guys relentlessly advancing, their weapons spewing a relentless hail of fire. The model is nowhere near finished, of course, but I think I may be on to something here…

Here’s the Havoc with a buddy, using the (rather clunky) metal Autocannon arms from the Havoc conversion set:

World Eaters Havocs WIP (7)
Like I said, I am mainly building these guys for fun right now, so let’s see where this is going. One thing became clear to me, though: Introducing the “Teeth of Khorne” as yet another arm of the 4th assault company also offers me the chance to build yet another Huntmaster as Master of the Teeth. Yay! ๐Ÿ˜‰

 

4. The Wall of Brass

I picked up a used Aegis Defense Line from cousin Andy quite a while ago, and seeing how these fortifications can become rather useful in the game, I began to convert the parts to make them fit the overall look of my army. So far, I have been mostly experimenting with a couple of bitz and have built some “proof of concept” pieces, yet I believe I may be on the right track:

WE_Aegis (3)
Some of the armour plates from the chaos vehicle kits are a perfect fit for the Aegis Defense Line. All the aquilas will have to be shaved off (which is quite a bit of work) or covered with bitz, though. The Hydra Flak Cannon was in a pretty sorry state when I got the kit, so I mainly contented myself with cleaning it up and adding a spiky bit here and there (as well as a brass icon of Khorne at the base of the weapon).

For the rest of the pieces, I have begun to add some details and trophies:

WE_Aegis (7)
Well, I think we can all agree that this thing “NEEDS MOAR SKULLZ!” ๐Ÿ˜‰

WE_Aegis (6)
I also experimented with adding a Space Marine torso, impaled on the front of the wall.

Getting the fortification completely sorted out will be quite a bit more work, but it’s a fun little kitbashing project that can keep me occupied when other activities are not an option.

 

So, while the weather has prevented me from tackling some of the bigger painting projects, I have been far from idle, as you can see. And with the temperatures returning to normal now, expect to see some rather interesting pieces soon-ish.

Until then, let me know what you think! And, as always, thanks for looking and stay tuned for more!

Making bigger things out of foamcore, pt. 2

Posted in 40k, DIY, Terrain with tags , , , , , , , , , on June 12, 2013 by krautscientist

So what about that monument temple made from foamcore I talked about last week? Let’s find out!

Here’s where we left off last time: The basic assembly is complete and the building has been undercoated in black:

Monument Temple (19)
While everything was drying, I decided to work a bit on the actual monument that was to go inside the temple. For ease of assembly and added flexibility, I wanted the monument to be removable. Here’s the early construction I did for the monument:

Monument Temple (3)
As you can see, it consists of a column that sits in a small basin (later to be filled with water). The basic construction was, once again, done using foamcore. A cardboard loo roll would have worked as well to make up a column, but I wanted a different look this time, so I went for a rectangular faomcore construction instead. Two square WFB base was used for the abacus atop the column. That way, I could be sure it would be easy enough to attach the actual statue to the column later.

The statue itself consists of bitz from the Cadian Command Squad. I decided that I wanted the monument to have been erected in honour of the brave Imperial Guard, so I built a guard standard bearer in parade uniform for the monument — a very straigthforward affair. The model was kept separate from the rest of the monument for now.

Afterwards, the column and basin were undercoated, using the same texture paint I had used for the rest of the building. Here’s the monument after undercoating:

Monument Temple (13)
I then used cheap grey spraypaint (picked up at the DIY superstore) to make the monument look like it was actually made of stone. Take care not to apply too much colour during this step, because some of the darker undercoat showing through in places will actually make the piece look more believable.

Then I thought about how to best represent muddy water in the shallow basin at the bottom of the column. Since this was only a one-off project, I didn’t want to spend money on a huge bottle of water effect, so I had to develop a plan B. In the end, feeling slightly adventurous, I mixed PVA glue with a bit of water that I had in turn couloured using a mix of brown and green hues (mainly GW Gretchin Green, GW Scorched Brown, and some GW Rakarth Flesh). The resulting mix was then poured into the basin — if you’re trying something similar, make sure the basin’s actually waterproof and the stuff doesn’t come out at the seams! The mix also has to be thick enough, so use quite a lot of glue! The water’s mainly there to add the colour and to make everything slightly more fluid.

Here’s the monument after that step: As you can see, the water ended up suitably brackish and dirty — just as planned. I also added some plastic plants that I spraypainted brown to make them look dried and withered.

Guard Monument (1)
The monument was then set aside to allow for the “water” to dry. This took about 24 hours for this relatively shallow basin, so resist poking it to see whether is has managed to set yet! I actually couldn’t wait and made a (very small) indetation into the surface that way. Trust me: You need to be patient for this!

In the end, the “water” ended up looking nicely brackish and with a glossy surface, making it look reasonably realistic. I would have loved the mix to retain some of the glue’s usual transparence, but alas, it was not to be. Still, definitely better than getting some expensive water effect for a simple one shot!

I then painted the actual statue, which was really very easy: The model was undercoated with GW Chaos Black spray, then basecoated with a 60/40 mix of GW Chaos Black and Vallejo Halcon Turquoise. Then I drybrushed the model with a 50/50 mix of GW Skull White and Halcon Turquoise. The raised detail on the regimental flag lent itself especially well to this technique.

Here’s the result:

Guard Monument (7)
Guard Monument (6)
Monument Temple (40)
As you can see, the statue’s surface looks like heavily oxidised metal, just like you might see on a real-life statues you might see in your vincinity. All in all, I was very pleased with the effect. The statue was glued to the column using superglue. And with that, the monument was finished.

Here it is, placed in its eventual spot in the yet unfinished building:

Monument Temple (21)
While I had worked on the statue, the rest of the building had had ample time to dry. So the next step was to add slightly thinned down PVA glue to the nooks and crannies of the building. Then a mix of sand and smaller stones was added on top to represent rubble:

Monument Temple (22)
You can really add lots and lots of the stuff for added realism, plus segments of fallen walls and ceilings. Personally, I tend to go for a less realistic result simply because it’s pretty hard to add multiple layers of rubble and make sure they stay in place. And too much rubble and uneven surface texture can also mean it will be hard to actually place your models in the building during games.

Anyway, a second coat of thinned-down glue was added on top to seal the rubble. Then the rubble areas were sprayed once again with black.

After everything was dry, the building was sprayed with the same grey paint I had used on the monument. Again, go for a slightly uneven approach to create plausible shades and a more realistic looking surface.

Almost done now:

Monument Temple (23)
I also painted the inscription, using one of my regular GW brushes. The letters were undercoated in chaos black, then painted with Vallejo Tinny Tin, then washed with GW Agrax Earthshade. Then I added some light accents, using GW Dwarf Bronze.ย  And finally, I added a thinned-down mix of Vallejo Halcon Turquoise and GW Skull White on top to represent verdigris:

Monument Temple (28)
And with that, the building was basically finished. Here’s a view from the side:

Monument Temple (30)
I used the grey spraypaint to add some additional accents where necessary. This only took a couple of minutes, though. Here’s the finished monument temple:

Monument Temple (33)
Monument Temple (34)
Monument Temple (35)
Monument Temple (36)
And some additional detail shots of the statue:

Monument Temple (32)
Monument Temple (31)
Looking back now, there’s quite a bit that could still be added: It might look cool to drybrush the tiled floor with white to pick out the contours. Posters and propaganda proclamations could be added to the building, as well as blood splatters, additional damage etc. I am still free to do all of this, however, as the finished build should be easy enough to modify.

Anyway, as you can see, building and painting this monument temple was almost as easy as constructing one of the easier ruined buildings. The scope of the project may be different, sure, but in the end, the techniques are the same. If anything, a larger buildings will give you far more options for adding details and little setpieces- Just make sure you don’t add so much stuff that the terrain piece no longer works during games ๐Ÿ˜‰

To wind up this post, here are some impressions of Inquisitor Antrecht’s warband moving through the ruin, to give you an idea of the scale:

Monument Temple (38)
Monument Temple (39)
In any case, I hope I was succesful in showing you how easy it can be to come up with a centre piece for your gaming table. All C&C are welcome, of course: Just let me know what you think in the comments section!

And, as always, thanks for looking and stay tuned for more!

Monument Temple (41)