Archive for painting

State of the Hunt, week 08/2020: Stop…Meteor Hammer Time!

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , on February 17, 2020 by krautscientist

Hey everyone, it’s already mid-February, and the fact that I still haven’t managed to complete the second part of my Eternal Hunt Awards writeup for 2019 has basically become a millstone around my neck that actually prevents me from posting any update at all, and we cannot have that, so here’s what we’ll do:

For today, I would just love to share some of the stuff I have been working on lately with you, seeing how I keep making progress with my little World Eaters kill team project.

As for my various favourite blogs and recommendations, I will commit to turning those into a rather more forward-looking post of its own in the near future — scout’s honour! For those of you who are looking for an excellent look back at the projects of 2019 and want their fix *right now*, feel free to peruse the following, excellent articles courtesy of the Brothers Wier and Wudugast, respectively.

To those of you who had been looking forward to my post, I can only apologise — and promise you that something not quite unlike it will be along sooner rather than later. For now, however, in the interest of keeping this blog going, I’ll just have to go with sharing some stuff I am actually motivated to work on right now. I hope you guys understand!


So, anyway, with that out of the way, where were we? Oh, right, I remember: In my last World Eaters related update, I already showed you this guy who is part of my “Hateful Eight” World Eaters project:

I could really kick myself for forgetting, once again, to take step-by-step pictures while I painted him — I guess the model would have made for a pretty cool tutorial. Oh well, next time, I guess…

Anyway, this is what the model looked like with most of the paintjob already in place:

As you can see, I decided to add some glossy blood to the meteor hammer — because it just seemed really, really appropriate in this particular case. In fact, I tried to take this even further with my idea for the rest of the base:

It was always clear that I would want to add some kind of “special effect” to the base. A trail of blood, as the World Eater drags his bloodied weapon behind him, seemed like an obvious idea. But I wanted something even more gruesome:

The idea was to make it look as though the World Eater had just crushed some unfortunate opponent’s skull, so I went the extra mile and included some bone shards ๐Ÿ˜‰

Here’s the finished model:

While the pose remains ever so slightly hokey, on account of the base model I used for the conversion, I am still pretty happy with this chap. The two things I wanted to achieve with him — having a model wearing a massive, ancient suit of armour that also has a bit of a gladiatorial flair, have definitely worked out: In spite of all the quasi-medieval stylings of the armour, you could still imagine a suit of ancient Mk. III Iron Armour as the starting point underneath it all.

And here’s a closer look at the base again, now with the meteor hammer in place, obviously:

And once again, in order to round out my progress report, here’s an updated group picture of the new World Eaters models I have managed to finish so far:

Regarding the general progress of this progress, I’ll admit that these models seem like a bit of an evolutionary step for me in that, after all these years of building and painting World Eaters, I have now arrived at the point where the models actually end up looking very close to the way I’ve always wanted them to be: massive, baroque, highly individual and very sinister. Are they perfect? No, certainly not — there’s still a lot of room for improvement. But it’s not hyperbole to say that these are the closest I have yet come to realising my personal vision of what the warriors of the 4th assault company should look like.

At the same time, however, it’s becoming painfully obvious that I’ll be ending up with more than eight models, mostly because I just cannot stop building stuff. Case in point, here are the next guys in line for the painting desk:

Granted, some (okay, alright: two) of these are older conversions. But I just keep adding to them. For today, I would like to point out two models in particular.

The first model was born from the desire to do something, anything, with that very weird, two-handed Bat’leth-style weapon that comes with the AoS Blood Warriors:

So I shaved off the secondary blade, and used some Blood Warrior, CSM and Mk. III Marine parts to make this:

As you can see, it’s yet another conversion that combines most of the parts from a stock Blood Warrior with Mk. III greaves, although I would argue that the graft is a much smoother one this time around. I also think the somewhat more medieval Blood Warriors armour, when used in moderation, creates a cool, somewhat gladiatorial look that really suits 40k World Eaters and moves the models beyond simply looking like vanilla CSM with bunny eared helmets. It was also cool to be able to re-use the backpack I had originally spliced together for the guy with the meteor hammer! ๐Ÿ™‚

I am really stupidly happy with the guy, to be honest — he definitely has some presence, wouldn’t you agree?

Seeing how I have a prospective painting session at Annie’s place scheduled for later this week, and maybe I should just allow this guy to jump the queue ๐Ÿ˜‰

The second model I want to focus on was converted just the other day when I realised the squad/kill team still needed some kind of icon bearer — I am a bit of a traditionalist in that respect: Every squad of traitor Astartes needs an icon bearer, and those new-fangled, backpack-mounted icons just don’t cut it for me.

On the other hand, the idea of a World Eater lugging around a massive standard always seems a bit iffy. However, there was one model I have always loved for just striking the right balance in this respect: the metal World Eaters icon bearer from the mid-90s.

And seeing how one side objective of this particular project has been to give shout outs to classic models or artwork, I couldn’t resist the temptation to just rebuild that particular model for the new millennium. Take a look:

I’ve had to flip the model horizontally for logistical reasons, but apart from that, the new guy is a fairly involved attempt at a proper re-interpretation of the classic sculpt. I didn’t have one of those old banner tops, unfortunately, so I used what felt like the next-best thing: a Wrathmonger/Skullreaper standard that seems like it could be used as a weapon in its own right with its many vicious barbs and bladed edges.

Here’s a comparison with the classic model and my new interpretation of the sculpt, side by side:

So as you can see, in spite of everything, I am at least reasonably successful at coming up with new members of the 4th assault company. And I would, of course, like to hear your thoughts on my progress, so please leave a comment!

And, as always, thanks for looking and stay tuned for more!

State of the Hunt, week 04/2020: Taking skulls and spitting blood…

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , on January 24, 2020 by krautscientist

Hey everyone, I am currently suffering from a bit of Writer’s Block when it comes to completing the second part of my Eternal Hunt Awards, so in order to try and break through that – or, if nothing else, at least finally post some new content over here – I would like to show you what I am currently working on:

As some of you will still remember, the last model I painted in 2019 was…a World Eater:

And it didn’t take long for me to return to the XII legion in the new year (wile I have also been on fire regarding a few INQ28 characters, that’s a story for another time…). So, what do I have to show for myself?

First up, I have been messing around with some of the conversions for my “Hateful Eight” World Eaters Killteam project, making some additional tweaks to the models and giving them that extra bit of quality control.

Take, for instance, this World Eaters Havoc I built last fall:

While taking a closer look at the model, I realised that the missile launcher arm came with an Eye of Horus design on the pauldron, and while that certainly isn’t a big deal, it did bother me a bit — it felt slightly too “Black Legion” for a member of the World Eaters. But I had an idea: why not turn it into a World Eaters legion badge? Thanks to the GW plastic skull kit, it was easy enough to carefully shave off some jaws and use them to transform the emblem on the pauldron into a World Eaters symbol:

I’ll admit it’s not easy to make out, but it should look suitably different to the original design once painted. It’s also a very easy recipe to create World Eaters symbols that I wish I had thought of earlier…

On the same model, I am also currently experimenting with adding a chaos knight pauldron as some kind of armoured cowl, and I do like the way it looks:

I am still messing around with different variants of doing this, but I do think the addition of some kind of cowl actually makes the model resemble the artwork it was based on even more closely:

There was also thus guy here, built at the same time as the Havoc:

I still think this is a rather intriguing conversion: I wanted a model looking massive and archaic, its armour looking like an ancient, heavily customised set of Mk. III armour — hence the legs and helmet. A few things kept bothering me about the model, however — it always looked ever so slightly dodgy from up close. So I tweaked the model a bit:

Now this one is a tough case because people on the forums keep telling me the older version actually seems more balanced to them, but I am simply much happier with the new version: In my opinion, the bladed crest on the Marine’s left pauldron was so massive as to unbalance the model’s silhouette a bit, so it was replaced with smaller spikes (I did keep the part for later use, though). The backpack also didn’t result in the silhouette I wanted, so I went back to a classic CSM backpack. The biggest change, however, is that the axe was replaced with a meteor hammer, one of the World Eaters’ more gladiatorial weapon choices. I have been looking for a way to include one of these in the project for a while, and here it is.

It wasn’t all kitbashing, though, I also managed to get something painted: My first painted model of 2020, and also a World Eater. This gentleman here:

Yet another alumnus of the same kitbashing session as the other two, this model was originally built to resemble a clasic piece of artwork courtesy of Mark Gibbons:

The illustration was originally featured in the second edition Codex Imperialis and accompanied by a quote of one Kargos Bloodspitter (of Horus Heresy fame). Anyway, I didn’t want my model to actually represent Kargos as a character, but I did want to channel the artwork as much as possible (incidentally, fellow hobbyist Mr. Poom actually created a brilliant 30k version of Kargos Bloodspitter, based on the very same piece of artwork, a couple of years ago).

Anyway, seeing how the conversion was already in my case, all that remained was to get some paint on the model:

I unfortunately painted the model before Mark Butcher asked for a tutorial in a recent comment, so that will have to wait until a future post. For now, suffice it to say that I employed my updated World Eaters recipe again.

The model’s base provided an interesting challenge, because, while I did not want to perfectly replicate the “standing on a field of skulls” look from the artwork (as that seems a bit too 1995, even for my tastes, plus it wouldn’t match the basing on the rest of the group), I did want to give it a bit of a shout out, so I came up with a bit of a compromise:

A veritable pile of skulls, but still “fenced in” by some rocky parts.

And here’s the base, mostly painted:

And with that, the model was finished:

“Though the gates that stand between the mortal world and the immortal Realm of Chaos are now closed to me, still I would rather die having glimpsed eternity than never to have stirred from the cold furrow of mortal life. I embrace death without regret as I have embraced life without fear.”


Once again, here’s the artwork that inspired it all:

Moody glamour shots aside, here’s a proper look at the finished model in more detail:

I am actually really happy with the finished model, both because I think it has come out fairly well, but also because this has been a great occasion to include another tribute to a classic piece of Warhammer 40k art in my collection!

Oh, and before I forget: Thanks must also go to my fellow hobbyist ElDuderino: The converted Blood Warrior helmet he sent me as part of a pretty sweet bitz drop last year is what really sells the conversion, if you ask me. I shall be naming the model “Brother Orska” in his honour! ๐Ÿ™‚

And here, just to round things out, are all the little rascals I have so far:

So that’s it for today — seems like a pretty good hobby start into the new year, though, if I do say so myself! It goes without saying that I would of course love to hear your thoughts on the model, so please feel free to leave me a comment!

And, as always, thanks for looking and stay tuned for more!

State of the Hunt, week 52/2019: Cleaning house…

Posted in 40k, Blood Bowl, Chaos, Conversions, Inq28, Inquisitor, paintjob, state of the hunt, Terrain, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on December 31, 2019 by krautscientist

Hey everyone, it’s the last day of the year (at least on my side of the planet), and I sincerely hope you’ve all had a wonderful Christmas! While I will have to postpone my annual Eternal Hunt Awards for a couple of days, I still want to share an update with you, as I actually managed to get some painting done during the holiday!

Before we get to that, however, there’s one more thing I want to share with you: This wonderful Christmas card from the Brothers Wier over at Between the Bolter And Me that actually landed on my doorstep right in time for the festivities:

What a wonderful surprise indeed! Cheers guys, and another year of blogging and successful hobbying to you as well! ๐Ÿ™‚


Now, as for the actual painting, it was of course really hard for me to break through my usual holiday lethargy, but I did want to do something creative and hobby related before the end of the year, so I looked for things that might be quick and fun to get me back into painting. The first thing I came up with was this small cogitator terminal, an objective that comes with the Necromunda starter set:

It looked like it might make for some quick painting fun, and indeed it did: I had a blast spongin on the rust and base colours, then spent a bit more time painting the displays and buttons. Just a delightful little appetizer to get me back into the swing of things!

Next up, I came upon this little guy whom I had wanted to get painted for ages:

This is a captured slayer that was originally part of the “Battle for Skull Pass” WFB starter set. It’s a weird little sculpt, something that almost looks like an afterthought to be added to the plastic sprues that came in the box. It’s a single piece with fairly few (and soft) details, but I still liked the quirky nature of the model and thought it would make for a cool little optional marker to add to my Orkheim Ultraz Blood Bowl team, so I quickly painted the little guy.

The main point here was to get a nice and bright orange colour for his impressive slayer hairdo, but I also tried to make it look like da boyz had given him a black eye during the brawl that must have led to his capture:

He makes for a nice addition to the smaller bitz and bobs I have painted as hangers-on for the Orkheim Ultraz over the year:

When the time came to decide which final model to paint this year, I was drawn back to Khorne’s Eternal Hunt, of course — no surprise there ๐Ÿ˜‰ To be fair, though, I already had a partially finished World Eater that needed completing, so that definitely helped. One of these gentlemen built (or, in some cases, refurbished) for my “Hateful Eight” World Eaters kill team project:

All of the models were built quite a while ago, and I have endeavoured to finally get some of them painted! The two guys on the right were finished back in October, so I next chose the second model from the left: an older conversion based on one of the Dark Vengeance Chosen models that was loosely based on this illustration by Diego Gisbert Llorens:

illustration by Diego Gisbert Llorens

I had already started the paintjob during one of my painting sessions at my friend Annie’s place, so it was mostly a matter of picking up where I had left off. So I made pretty good progress…

…before finally putting the finishing touches on the model yesterday. So here’s my final model for 2019. Blood for the Blood God!

Seeing how this guy has been part of my pile of shame for ages, it feels good to finally see him painted! And I think the finished model works rather well, too, if I do say so myself.

So that’s four World Eaters down for my “Hateful Eight” project (although somehow I doubt I’ll be able to stop at eight…):

But in any case, this was the final spurt of hobby productivity I have managed to wring from 2019. I hope you have all been able to get some hobbying done over the holiday season! I would love to hear any thoughts you may have (or learn about any hasty last minute painting you may have performed before year’s end), of course! And I wish you all a Happy New Year! See you on the other side, when I finally begin this year’s Eternal Hunt Awards series in a couple of days!

Until then, as always, thanks for looking and stay tuned for more!

State of the Hunt, week 51/2019: Bald heads and shady dealings

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, state of the hunt, WIP with tags , , , , , , , , , , , , , , , , , , , , , , on December 20, 2019 by krautscientist

With Christmas fast approaching, I at least want to make time for another update in between all of the daily chaos, even if there’s nothing spectacular to show you right now. Which means you’ll have to content yourselves with some rough sketches and conversion shenanigans. And with some bald heads — and no, I am not referring to myself with that last point. Anyway, what is this about?

I. Delaque Deliberations

A while ago, I picked up a box of the new Necromunda Delaque gangers, to be primarily used as conversion fodder for INQ28 related projects.

I would argue that the Delaque are probably the best re-design in modern Necromunda, mostly because with their older incarnation, there was such a vast gulf between the rather cool concept for the gang and the very lacklustre miniatures. But even beyond Necromunda proper, these guys really seemed like an invaluable source for conversion material from the get go:

You see, the world of shadowy inquisitorial dealings has great need for suitably shadowy, robed figures, yet outside of the trusty Empire flagellants, proper robed figures have been in short supply across GW’s catalogue — and there’s also the fact that the flagellants have such a ragged and frayed-around-the-edges look that they just don’t work for every project. The new Delaques seem like the perfect fix for that issue. So I already had a couple of plans going into this latest kitbashing session, and I would love to share some of my results with you:

The first thing I had wanted to do for a while was to use one of the Delaque gangers to convert a Tech-Priest. In fact, I even took the time to quickly sketch out one of my ideas during an idle half hour at the doctor’s office:

Granted, the proportions are completely dodgy — good thing, then, that the resulting model ended up looking much cooler:

Official GW Tech-Priests are all twisted and insectile these days — which I love, make no mistake! But I like a little variety in my collection, so I thought a tall, upright tech-priest with an air of haughty arrogance might work well. Plus I think Tech-Priests should really be all shapes and sizes, so they look even more crazy when assembled as a collection — it takes all sortss to make a (Forge-)world, so to speak ๐Ÿ˜‰

As you can see, it’s a fairly simple kitbash that mostly consists of adding some AdMech bitz to one of the Delaque gangers — I think the pose really sells the model, though, while the tech-y gubbinz give him just the right silhouette (and amount of clutter) for a Tech-Priest.

One thing that gave me pause for a bit was the model’s left hand: I did have several Sicaran Ruststalker/Infiltrator hands holding guns that would have worked, but that just seemed like the wrong way to go with the character. I used some kind of auspex/scanner in my character sketch above, directly inspired by the auspex array that comes with the Skitarii Vanguard/Rangers — but when the time came to put the model together, that just seemed a bit too pedestrian, too.

It felt like an open hand (preferredly with some calipered fingers) would work best for the model, so I whipped something up:

The hand was spliced together from a Sicarian Ruststalker thumb and the creepy fingers of the surgical servitor that’s part of the 40k battlefield objectives. I am really happy with the finished model and think it should make for a pretty cool addition to my collection of AdMech models!

Looking at the stooped pose of another Delaque ganger gave me the idea for putting together an Imperial Scribe /Inquisitorial Savant type character:

Now the model still needed a fair bit of work at this point, but the outline was already there: With hands unrolling a bandage (from the Cadian Command squad) repurposed as hands carrying some kind of scroll and his pose, the guy already seemed like the kind of figure you would regularly see in the back row of illustrations depicting the Inquisition, or in the corners of 40k Codex books in the olden days, so I knew I was on to something.

The most important addition here was some kind of augmetic cowl (similar to the designs you see on some of the Forgeworld AdMech models) with some cables and head implants feeding into it (as well as some cables dangling from it). This element breaks up the characteristic Delaque silhouette a bit and also hints at the kind of augmetics a scribe would need for their work in the 41st millennium.

At the same time, I also included a leather document satchel and an additional scroll – complete with skull, of course – so as not to make him look too hi-tech and bring him back into the gothic madness that is 40k. The satchel is an older WFB plastic part (from the Dwarf Miners, I believe), while the skull and scroll bit came from the Empire Flagellants — no surprise there! ๐Ÿ˜‰

This model turned into such a sweet surprise, because the idea really took ages to get off the ground, but after the basic mockup was finished, I had such fun tweaking the model! I am still thinking about adding a lantern and another bit or two of gear, and then the scribe/savant will be ready to explore some sunken Imperial archives — after getting painted, of course ๐Ÿ˜‰

II. Thorn Wishes Talon

But wait, I have yet more bald heads to share with you! Because I have treated myself to a small, premature Christmas present:

The original 54mm Inquisitor Eisenhorn: I have wanted to own this model for a long time, yet was never smart enough to pick it up while it was still freely available. Now the model you see above is missing some bits and bobs, but I did get it for a pretty good price, and I am confident I’ll be able to sort most of it out with the leftover INQ54 bits I already have. In fact, Eisenhorn should make a swell companion for my salvaged Delphan Gruss/Nagash mashup from back in January:

It also really is a lovely sculpt, even after all these years!


III. Painting some stuff — only differently this time

And there’s one last look at some ongoing stuff for you: I’ve been slowly trying to get back into drawing of late, and finally getting the chance to pick up the classic Eisenhorn model was enough to inspire me to make a small attempt at digitally drawing ,y version of a piece of art from the Inquisitor rulebook:

It’s a pretty clunky piece with all kinds of problems, admittedly, but I am really still finding my feet here. Here’s a quick coloured sketch of my Ordo Scriptorum Inquisitor, Tiberias Orlant,ย  to round things out:

It’s like using a muscle that hasn’t been exercised for years — because that’s precisely what’s happening. I haven’t been drawing for ages. But then again, I had all but given up hope for ever returning to it, so this is actually pretty cool. This whole digital art thing is definitely something I can see myself picking up next year — also, be glad I didn’t show you the slightly tacky “Joy of Painting”-inspired landscapes I’ve been painting on the side ๐Ÿ˜‰


So yeah, that’s no less than four bald heads and lots of shadowy, shady stuff for you! I would, of course, love to hear any thoughts you might have! I’ll be back with a – slightly – heartwarming Christmas tale early next week, to get you all in the mood for the festivities ๐Ÿ˜‰ Until then, please let me hear your comments and, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 26/2019: First Contrast Paint impressions

Posted in paintjob, state of the hunt with tags , , , , , , , , , , , on June 24, 2019 by krautscientist

Something of an interlude for today, since I got the unplanned opportunity last week to get some hands-on experience with the new Contrast Paints and would like to share a couple of observations, as well as some photos of my two test models.

Be advised, however, that this post won’t be an in-depth review — if you are that way inclined, let me point you towards this excellent article over at Tale of Painters for an actual, thorough all-corners review. This is basically just me fooling around with a new toy ๐Ÿ˜‰

I was, of course, interested Already seeing some intriguing stuff online and getting some encouraging pointers from fellow hobbyist-recently-turned-TeeVee-superstar Jeff Vader. So when the opportunity to test the paints arose at the local Warhammer store (now again crewed by a very decent store manager, I must add), I got straight to work.


Anyway, all the Space Marines were already taken, so I ended up with a female Stormcast Sequitor (one of my favourite easy to build models, though, so all was well) and a Poxwalker. Both of the models were already glued together and undercoated when I started working on them. Here’s what I came up with during my time in the store:

The Sequitor took me about 45 – 60 minutes of fairly neat painting (and of getting to grips with the new paints in the first place). Quite a bit of the time was also spent trying to wedge my brush into all the nooks and crannies behind the shield, as the model had already been glued together beforehand.

The Poxwalker, by contrast, was a crazy and fun 15-minute-romp of just letting rip with some of the pinks, purples and yellows.

Before we jump into the fray, let me just say up front that the freeflow, (water-)painterly way of painting these models was quite a wonderful change of pace! As was the freedom of simply painting something for the heck of it, with absolutely no danger of messing up whatsoever. So if nothing else, you should maybe give those paints a go at your local store, if only for the process to act as a wonderful little palate cleanser.

Anyway, let’s take a closer look at the two models and my experiences when painting them:

The Sequitor came undercoated with Grey Seer, the slightly greyer, colder undercoat from the recent release. I decided to go with a the main approach of black armour, red robes, as seen in N1SB’s Contrast Paint experiments here, because I really liked the look of the combination (plus it’s also a pretty fair approximation of a classic Sisters of Battle painting scheme, which was an added bonus).

Only a single coat of paint was applied on all parts of the model (except for the base, where I got a little more adventurous — more on that in a second). This should tell you how the new Contrast Paints really allow you to cover a lot of ground in a very short amount of time. In hindsight, I think I should have been a little more generous with the black, as the shading effect didn’t turn out quite as prominent as I would have liked. Even so, the Black Templar Black (for the armour) and Flesh Tearer Red (for the robes) were definitely the standout paints here, although the Fyreslayer Flesh skin tone came in at a close second (it’s really uncanny how the Contrast flesh tones actually allow you to paint a finished face in one painting step).

As for my initial observations:

  • I didn’t encounter any cases of splotchiness with the new paints, although I have to say the Sequitor was basically the perfect model to use these on, given the amount of surface texture, folds in the fabric etc. Everything dried fairly quickly and to a nice, matte finish.
  • not using metallic paints on the areas that are supposed to be metal was a very weird feeling, and I felt the need to break out the silver and gold on the Sequitor, in particular when it came to painting the weapon and shield.
  • Due to the fact that, as you have probably already heard elsewhere, Contrast Paints basically work like a heavy wash or a wood stain, you don’t simply get to paint over mistakes you have made, but may have to correct them by painting over any stray marks with Grey Seer or Wraithbone from the pot. Even though I only went back to correct one or two mistakes, I found this to be the least entertaining part of the whole exercise, especially since going back to the somewhat chalky undercoats after working with the free flowing Contrast Paints was such a stark, erm, contrast.
  • As I was warned by the store manager – and as I have discovered myself – models painted with Contrast Paints really, really need to be varnished, as it’s quite easy for the paint to get rubbed off. This happened to me once or twice during the painting process, although only on very small, sharp areas (such as the sharpest folds in the Sequitor’s robes).

So after spending about an hour neatly painting the Stormcast Sequitor, I simply wanted to have some quick fun and experiment a bit, and the Poxwalker model seemed like the perfect piece for that. Like I said, the painting process was just a wild 15 minute ride. The Poxwalker was undercoated with “Wraithbone”, the warmer of the two new undercoats, and it makes for a wonderfully vibrant overall look on the finished model. The “Darkoath Flesh” skin tone basically did about 70% of the work, and afterwards it was mainly a matter of painting on some pinks and purples while the skin tone was still wet:

If it’s Nurglite grossness you are going after, the Contrast Paints are just perfect, making for a very organic look. The augmetic arm was basecoated with Gryph Hound Orange, and then I slathered on one of the darker browns.

I think it would be really easy to knock out a rather massive hore of Poxwalkers in an afternoon with a recipe like this, which seems like a very interesting proposition.


But wait, I didn’t stop there, but rather took the models along to my painting session with my good friend Annie. I wanted to try and combine the base work done with the contrast paints with some of my usual techniques. So here are the models, once again, when I packed up at the Warhammer store:

And here’s how they look now:

For the Sequitor, I resisted to urge to break out the metal paints after all, and decided to keep her entirely “NMM”, for lack of a better word. I merely added some highlights here and there, especially where the red hadn’t “auto-shaded” quite as much as I had hoped:

Just to illustrate how easy it is to cover lots of ground with the new paints, however: The act of adding some highlights and finishing the paintjob took just as long, if not longer, than the entire stage of painting her with Contrast Paints (and getting her basically game-ready) beforehand!

One thing I only got to experiment with a bit was to use various browns and greens for a more natural, mossy look for the base. I only really tried a bit of this, but I think the use of Contrast Paints for painting really interesting looking bases definitely warrants some further experimentation!

The finished base was given a light drybrush of Screaming Skull and (of course) a tidied up black base rim ๐Ÿ˜‰

In hindsight, I am not 100% sold on the look of the Iyanden Yellow: When it works, it really works, but it ended up looking slightly anaemic in several spots. But Nazdreg Yellow, seen here on a model painted by Annie, seems to be an interesting, slightly more golden-brownish alternative:

As for the Poxwalker, I ended up being a bit more adventurous, in an attempt to bring him closer to the rest of my collection. So I added just a dash of metallic paint, some thinned-down Blood for the Blood God, and repainted some small areas where the Contrast Paints looked a bit too water-colour-y to me, such as the boils, the loincloth and the leather belt andย  pouches:

This guy could actually join the rest of my Nurglite models without a hitch — if anything, he only looks a bit more vibrant and infectious than my other models. Here’s a comparison picture with my “classic” Poxwalker scheme:

So yeah, this was a lot of fun! I really enjoyed the freeform, exploratory spirit of the whole session!

One thing that cannot be stressed enough – and this is relevant for my future treatment of Contrast Paints as a possible tool – is that the usefulness of the new paints really hinges on the colour of the undercoat: These really work best (or at all) when used over a very light undercoat. So if, like me, you favour black, grey or brown, you’ll find it harder to include them into your standard recipes. At the same time, it cannot be overstated how novel and original playing around with them feels, so they may just warrant a slight reshuffling of recipes and approaches. While I don’t think I’ll be abandoning “classic” paints (or dark undercoats, for that matter), the Contrast Paints are a ton of fun to play around with, and certainly a very promising new tool for painters. There are also armies that I think will be a blast to paint with these (I am looking at you, Tyranids, Eldar and Poxwalker hordes).

Two final observations before I wrap this up:

One, when seen at gaming distance, models that have been painted with nothing but Contrast Paints look completely painted — and pretty well painted, at that. If you look at them up close, especially when it’s an entire squad, Blood Bowl team or what have you, the paintjob still looks good, but maybe a bit basic. So an extra bit of highlighting here and there is where the models really go from good to great — you should keep this in mind!

Two, and this seems a slighly weird observation: If I didn’t know any better, I would say the new paints where designed to photograph well. Case in point, the picture towards the start of this post, after I had finished applying the Contrast Paints (but nothing else) actually make the models look just a wee bit cooler than they actually looked in real life at that point. Which, again, goes to show that you should probably still plan for an extra round of highlights and final tweaks.


Anyway, that’s all I can offer for now. I can safely say that this experience has been a blast, and that it’ll be very interesting to test the new paints further. And maybe, just maybe, you’ll find it helpful to get some firsthand observations from somebody who definitely isn’t a Golden Demon painter ๐Ÿ˜‰ In any case, I would, of course, love to hear your thoughts — or learn what you think of the new paints!

As always, thanks for looking and stay tuned for more!