Archive for painting

Lord of the XII Legion – A Triptych, pt. 4

Posted in 40k, Chaos, Conversions, Fluff, paintjob, Terrain, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on September 6, 2016 by krautscientist

Another look at Angron this week, as we finally put the big red daemon-monster on its own base. Don’t worry, it won’t be nearly as boring as you might think 😉

“But wait! Wasn’t this supposed to be a triptych? Then why are we already on part four of this series?”, I hear you asking. Now I know how to count to three, of course — it’s just that the whole triptych idea refers to the three different forms of Angron I will be working on, while there can (and will) be many more posts than three. There, glad to have that out of the way 😉

So anyway, here’s where we left off last time:

Daemon-Primarch Angron (1)
So far, so good, but Angron needed a proper base, indeed. And this is where things got a bit out of hand. Allow me to explain:

Possibly the biggest challenge was that I had already basically given it my all with the base for my Bloodthirster model, pulling out all the stops and ending up with something pretty ostentatious:

Bloodthirster Ghor'Lash'Kharganath (9)
At the same time, it was perfectly clear that I would need to come up with something even better for Angron, because…well, it’s ANGRON we are talking about here, right?

So I spent a lot of time thinking about this, and then it suddenly hit me: What if I were to base Angron on the big aquila terrain piece from the Honoured Imperium boxed set?

Honoured Imperium
I bought the kit a while ago – mostly for the Space Marine statue – so I still had the aquila piece. I also really liked the allegoric nature of the idea: What better way to base a Daemon-Primarch than on the shattered remains of the Imperium’s most iconic symbol?

The problem was the size of the aquila, because it was considerably larger than the oval base that came with the Bloodthirster kit. This would make gaming a whole lot more complicated, but that wasn’t really that much of a concern to me, mostly because I don’t exactly consider my Daemon-Primarch conversion a playing piece. However, the whole ensemble ended up looking and feeling a bit too clunky, so I wasn’t perfectly happy yet.

When I posted my idea on The Bolter & Chainsword, people were quick to suggest a modular display base resembling the ensembles released as part of Forgeworld’s Horus Heresy Character Series, such as the display base showing the duel between Garviel Loken and First Captain Abaddon:

Abaddon & LokenHaving the bigger part of the aquila as an optional addition that the actual gaming base could be slotted into? That actually sounded absolutely awesome! However, after taking a closer look at the aquila piece and trying to decide where to possibly make the cuts, I was just about prepared to discount the idea as unfeasible…

…and then my buddy Biohazard posted a few ideas about how to make it work after all, and down the rabbit hole I went, eagerly sawing through the thick plastic with my cheap-o hobby knife from the DIY superstore — at the cost of several blisters on my right hand, I might add. But here’s what I ended up with:

Angron's base WIP (1)
Angron's base WIP (2)
That’s the complete aquila, and yet you can already make out the line where I cut a smaller part from the ensemble. Now let’s take the two apart:

Angron's base WIP (4)
And as you can see, the entire left wing and the left head make up a piece that fits fairly neatly onto the stock oval base. Which gave me this basic shape for Angron’s base:

Angron's base WIP (5)
Angron's base WIP (6)
Not bad, not bad at all! Especially since the part still clearly read as a symbol of the Imperium of Man, even though the biggest part of the aquila was actually missing. The part I had cut out also seemed to fit the base almost perfectly, right?

But let’s take a look at another perspective:

Angron's base WIP (7)
Here you can see the huge hole left underneath the (hollow) aquila piece that I needed to fill up with something — and whatever that something would be, it was clear that I would need to pay attention to make sure both parts of the aquila would still line up correctly afterwards.

Even so, I was still energised by this small success. I also made a quick and dirty Photoshop mockup to get an idea about how Angron would fit on the finished base:

Angron's base WIP (8)
The basic idea was to have him charging towards the centre of the aquila — and, by extension, whatever would be added to the other side of the base.

But first, I needed to fill in those huge holes! Thankfully, my good friend Annie provided me with some Milliput for the task, and so when we met for a little hobby session recently, she kept painting away at her crazy-awesome pirate-themed Blood Bowl team (to be featured here on the blog in a future post, scout’s honour!), while I plugged all the holes in the base using Milliput, and added some structure by pressing some cork into the putty after it had begun to dry, stamping a rocky texture onto the surface.

Angron's base WIP (13)
Angron's base WIP (14)
As you can see in the above pictures, some additional detail work also took place during this step. My usual mix of cork, slate and sand was added to the empty parts of the base and sealed with PVA glue and plastic glue. The effect was also used to blend the seams between the different areas and materials together. I also added some skulls to the front of the base, both to make the area look more interesting and also because, well, Khorne! (DUH!). Two spiky poles were used to add even more of a chaos feel to the base.

Angron's base WIP (15)
Possibly the longest time was spent on the missing half of that poor Ultramarine officer clutched by Angron: I used a pair of plastic Mk IV legs and made quite a few tweaks to them to ensure that their position on the base seemed suitably natural and organic:

Angron's base WIP (17)
And with that, the basic setup of the base was more or less complete:

Angron's base WIP (18)
So all that was left before I could break out the paints was a final round of touchups and additional texture. Augustus b’Raass very helpfully suggested applying some Liquid GS to the stony parts of the aquila, in order to create a slightly more believably texture and make the whole thig look less like smooth plastic, so that’s what I did:

Angron's base WIP (19)
And I used some regular GS to tidy up all the rough parts of the Marine legs, filling gaps in the legs, adding flex fitting and a profile to the sole of the right foot and scultping all the gribbly bitz pouring out of the body…ewww!

Angron's base WIP (20)
Angron's base WIP (21)
Angron's base WIP (22)
Angron's base WIP (23)
And with those final details out of the way, Angron’s base was finally ready for painting!

Angron's base WIP (24)
So everything was covered with a nice and even Coat of Chaos Black spray,  which once again did wonders for pulling all of the different elements together:

Angron's base WIP (26)

Now at this point I spent a fair bit of time detailing the other, bigger side of the eventual display base, but I’ll be focusing on that part in a dedicated post. From a purely logical standpoint, it would surely have made much more sense to paint both parts of the base at the same time before adding Angron to the smaller part of the base, but seeing how this whole project had already expanded into something far more involved than I had usually planned, I knew I needed a milestone achievement somewhere in there and decided to focus on finishing Angron his “gaming base” first.

So for now, you’ll have to content yourselves with a teaser picture of the two parts of the aquila in all its basecoated glory:

Angron's base WIP (40)
I added a slightly more controlled spray of Army Painter Uniform Grey on top of the Chaos Black. Now at first glance it might seem as though we were back to square one (the unpainted plastic), but upon closer examination, the grey works really well with the Liquid GS-based texture to create a slightly sandy, stony look on the aquila parts. There’s also a slight shading effect on the areas that aren’t part of the shattered aquila, as a consequence of focusing the grey spray on the actual stone.

Angron's base WIP (43)
So from here on out, I basically used my usual recipe of painting the earth dark grey, then washing and drybrushing the entire thing to bring out lots of texture. I also painted the extra bits, such as the skulls, spiky poles and the legs of the fallen Ultramarine, of course. Here’s what it looked like after this step:

Angron's base WIP (46)
The legs also received some serious weathering to tie them together with the Astartes’ upper half: Charadon Granite was carefully sponged on with a bit of blister sponge, and metal scratches were created with a detail brush and some Leadbelcher. The best part about this kind of weathering is that you can keep repeating the various steps to achieve a more and more battered look, until you’re happy.

Angron's base WIP (44)
And then, finally, the blood came out 😉

I will say that I am probably really, really careful with adding blood effects, especially for a World Eaters player: There’s almost no other effect that is so easy to overdo and that can ruin a model so thoroughly: With too much blood, every model ends up looking cartoony and overly-edgy in a “bad 90s’ video game” kind of way. Only very few models warrant massive amounts of blood, so when in doubt, less is more.

With that in mind, I thought about where the blood on the base would probably come from (hint: the Ultramarine’s maimed remains) and how the blood would behave, given the slightly angled surface. I also remembered that, according to the lore, Astartes blood starts to clot super-fast, so that was yet another reason to go easy on the gore. Then again, there was no getting around the fact that the guy had been torn in half. So with all these factors in mind, here’s the solution that I came up with:

Angron's base WIP (48)
Angron's base WIP (49)
Angron's base WIP (51)
Ultimately, I tried to use as much blood as was necessary and as little as I could get away with. I also mixed a tiny drop of black into the Tamiya Clear Red to create the centre of the various pools of blood, than added pure Clear Red on top and around the darker areas in order to add some depth and tonal variety to the puddles.

One part where I tried to achieve a fairly realistic look was the blood running along the crevices in the stone, with the aquila statue’s features basically acting like small drain channels:

Angron's base WIP (52)

I also think I’ve done a fairly good job of blending in my Milliput additions with the rest of the base:

Angron's base WIP (50)
Granted, the finish could probably have been even smoother, but let’s not forget that it all needed to line up with the other half of the base!

And finally, Auggie’s suggestion about creating extra stone texture with a thin layer of Liquid GS turned out to be golden, as the aquila really looks like it’s made of stone, rather than plastic, now 😉

So all in all, I was really happy with the finished gaming base:

Angron's base WIP (53)
No more excuses, it was time for the Lord of the XII Legion to put his foot on the ground!

Now actually gluing Angron to the base was actually an exercise in frustration, seeing how the point of attachment between the model and its base was so small. And it definitely took a lot of super glue and swearing. But I persevered. And I triumphed. And thus I give you…

 

Angron, The Red Angel, Daemon-Primarch of the World Eaters and the Blod God’s Favoured Son

Daemon-Primarch Angron (16)
Daemon-Primarch Angron (22)
Daemon-Primarch Angron (29)
Daemon-Primarch Angron (26)
Daemon-Primarch Angron (21)
Daemon-Primarch Angron (30)
Daemon-Primarch Angron (31)
Now here’s a closer look at the base:

Daemon-Primarch Angron (32)
As you can see, I have added two more “special effects”: One is an additional spot of blood directly below the Ultramarine’s torso (for obvious reasons). The other effect is something I had never tried before, and I am rather happy with the outcome: I wanted the stone in the direct vincinity of Angron’s right foot (and the flames below it) to look as though it were heating up due to the Primarch’s daemonic presence. The effect was achieved by carefully building up several layers of Bloodletter glaze:

Daemon-Primarch Angron (25)
Daemon-Primarch Angron (27)
And with the model and base now combined, our brave little smurf finally gets reunited with his lower half. Well, after a fashion, at least…

Daemon-Primarch Angron (33)

Daemon-Primarch Angron (24)
I know I am probably boring you to tears by saying this, but I am still so incredibly happy with Angron’s head and face…

Daemon-Primarch Angron (18)
Daemon-Primarch Angron (20)
Here’s a comparison shot showing Angron next to my “regular” Bloodthirster model:

Daemon-Primarch Angron (17)
Both models’ skin tones actually differ far more in real life than is obvious from looking at the picture. However, I do think I’ve done a pretty good job of surpassing the base on the Bloodthirster and of making both models look pretty different, in spite of being built from the same stock model.

And here’s a hint of things to come…

Daemon-Primarch Angron (19)
For now, this has been an incredible ride! I think Angron is easily one of my best models – if not the best model – so far, and while this has project has certainly veered outside of my comfort zone more than once, it has been a blast! Thank you so much to everyone who provided ideas, suggestions and critical feedback! Thanks to those who provided bitz and materials for this project! And thanks to thosw responsible for my main inspirations, Reg’s fabulous, Bloodthirster-based Angron conversion, Aaron Dembski-Bowden’s hugely evocative descriptions of Daemon-Primarch Angron — and, of course, Alex Boyd’s illustration that probably served as the most important reference piece!

Speaking of which, here’s a little something that I made using Photoshop and Pixlr, to celebrate the occasion:

The Red Angel

“It turned its eyes to us. The skeletal landscape of its face turned with a slowness I could only describe as bestial, but it most definitely saw us. The coal pits of its eyes steamed as blood bubbled and boiled in the thing’s swollen tear ducts. Slowly – still so very slowly – its jaws opened to reveal a quivering tongue the colour of spoiled meat, with pinkish saliva roping and stretching between rows of sharkish teeth.“

 

Aaron Dembski-Bowden, The Emperor’s Gift

 

And here’s Alex Boyd’s illustration again:

illustration by Alex Boyd

illustration by Alex Boyd

While my Angron is far from a perfect match (Reg and Rumplemaster score far higher marks on that account!), I do believe he looks like a plausible interpretation of the same character, wouldn’t you agree?

Anyway, I am super-proud of this guy! One down, two versions to go 😉 Until then, however, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Daemon-Primarch Angron (23)

Lord of the XII Legion – A Triptych, pt. 3

Posted in 40k, Chaos, Conversions, Fluff, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , on August 30, 2016 by krautscientist

Welcome to part three of this mini-series about my various interpretations of the XII Legion Primarch! Today, we’ll finally get some paint on my conversion of Angron in his Daemon-Primarch form!

Before we begin, let me just point out that – interestingly enough – rumours of plastic Daemon-Primarchs have been making the rounds lately, and Angron is supposedly one of the first Daemon-Primarchs to be released. Does this worry me?

Yes, a bit, actually — but even more importantly, it also served as a rather important catalyst for this project to finally take shape. Because while people might still be interested in homebrew Daemon-Angrons now, I doubt there’ll be much interest left once the “official” model hits — the best I can hope for is people coming across my model when looking for the one released by GW (as is currently the fact with my version of Khârn, incidentally…).

On the flipside, the prospect of an actual GW version of the character also serves as an incentive to make my version the best it can possibly be — and that goes for the conversion as well as the paintjob!

Which brings us back to our main subject. Here’s where we left off last time:

Daemon Primarch Angron PIP (1)

Daemon Primarch Angron PIP (2)
Now let me start by confessing that most of the models I painted for this year’s ETL V event were basically test runs for Angron: The Skulltaker counts-as served as a test-run for the Bestial Daemon Prince, who, in turn, served as a bit of a test-run for the Bloodthirster. And once I knew I could paint a Bloodthirster to a high enough standard, I felt that painting Angron had become an attainable goal!

Since GW’s official painting tutorial for the Bloodthirster was such an amazing resource when painting the model, I knew that I would make use of the same basic skin recipe on Angron as well — with one caveat, however: I really liked my finished Bloodthirster, but the skin colour ended up looking fairly dark (actually quite a bit darker than it seems in the following picture):

Bloodthirster Ghor'Lash'Kharganath (6)
And while the colour seemed like a great fit for a Bloodthirster, I knew I wanted something brighter and more stunning for Angron. So I tried tweaking Duncan Rhodes’ fantastic recipe for the skin by replacing a single colour – GW Mephiston Red in place of GW Khorne Red – thereby ending up with the following recipe for the skin:

  • basecoat using GW Mephiston Red
  • wash with Army Painter Dark Tone (or GW Nuln Oil)
  • drybrush with GW Mephiston Red
  • drybrush with GW Wazdakka Red
  • slightly drybrush with GW Evil Sunz Scarlet
  • glaze with GW Bloodletter
  • highlight with GW Wild Rider Red

If this recipe seems slightly familiar to you, it’s because I recently used it on that one Retro-Bloodletter, who became – you guessed it – yet another test model for Angron 😉

Old Skool Bloodletter (2)
And since I was extremely happy with the skintone on the model, I knew I was good to go!

So here’s what Angron looked like after I had given his skin the same treatment:

Daemon Primarch Angron PIP (5)
Daemon Primarch Angron PIP (6)
Now I certainly don’t have a huge talent for clean highlighting, but the Bloodthirster model is really accommodating in this respect, with the texture of the skin lending itself perfectly to being highlighted! The interesting part was to try and create the same amount of detail and depth on the areas that I had sculpted, so I took some extra time to carefully highlight the ribbed texture of the cables on Angron’s head:

Daemon Primarch Angron PIP (7)
Daemon Primarch Angron PIP (9)
I had still been slightly hesitant about the whole highlighting business back when I painted the Bloodthirster, but things felt far more familiar and quite a bit easier the second time around, so I was able to end up with lots of depth and texture to the skin:

Daemon Primarch Angron PIP (8)
Normally the next step would have been to block in the various bits of leather and bone on the model, but I really wanted to see the head area painted, above all else, to see whether or not it would end up looking as cool as I hoped, so I continued by picking out some of the more metallic looking cables in silver and also painted the various details around Angron’s face and neck:

Daemon Primarch Angron PIP (11)
As you can see, the smaller cables and chains were painted silver. I then washed them with a mix of Army Painter Dark Tone and Vallejo Smokey Ink, for a suitably dark and oily look. The contrast provided by those metallic elements added a lot of depth to Angron’s tangled mane of cables and tendrils:

Daemon Primarch Angron PIP (13)
At the same time, the decision to leave the bigger cables looking identical to the skin colour was a very deliberate one, as I wanted to hint at the changed nature of Angron’s Butcher’s Nails: Where they used to be an implant introduced into the Primarch’s organism as a foreign element, his ascension to daemonhood has transformed the nails into a part of his very being, so that it’s impossible to ascertain where the nails end and his own body begins.

I also picked his teeth out in silver, giving him the same replacement iron teeth he wore in life:

Daemon Primarch Angron PIP (12)
And I also painted the mouth cavity and tongue: Aaron Dembsiki-Bowden describes Angron’s tongue as having the colour of spoiled meat, so I tried to match that description.

Now I really don’t want to sound too full of myself here, but it was at this precise point that I started to feel like I was really on to something 😉

Daemon Primarch Angron PIP (14)
And this obviously provided all the motivation I needed to keep going! Because I was so happy with the way the paintjob was going, I allowed myself the small extravagance of painting the eyes next.

My normal approach would have been to go for a bright blue colour, as per my usual recipes. But I didn’t want Angron to read as just another standard part of my World Eaters, and I also felt I needed something giving the impression of his volcanic rage, so I ended up with a bright orange for his eyes:

Daemon Primarch Angron PIP (18)

As you can see, I also picked out the metallic studs on his forehead in bright bronze at this point.

And here’s a picture that is still one of my favourite impressions of my Angron conversion:

Daemon Primarch Angron PIP (19)
I have to be honest with you: I don’t think I could be any happier with the way the face and head have come out!

Daemon Primarch Angron PIP (20)
I also picked out Angron’s exposed spine in metallic colours, while I was at it:

Daemon Primarch Angron PIP (21)
I imagine it will be painted very similarly on the plastic Angron conversion I shared with you recently.

The next step was to paint lots of different details, such as the leather, bone bronze ornaments and wing membranes, and since I had already gone through all of this before, it was relatively quick work this time around. So a short while later, Angron’s body was mostly finished:

Daemon Primarch Angron PIP (22)
Daemon Primarch Angron PIP (25)
Daemon Primarch Angron PIP (27)
So far, so good, right? Here’s where things really got interesting, however, as the time had come to paint Angron’s armour. Now I wanted the armour plates to have the classic Khornate bronze/brass look while also serving as a callback to the armour worn by Forgeworld’s version of the Primarch. And I felt that my usual bronze recipe, apllied on virtually every single model of my World Eaters army, maybe wouldn’t be quite up to the task this time around.

You see, my normal recipe consists of only three steps, and it goes like this:

  • basecoat using Vallejo Tinny Tin
  • wash liberally with Army Painter Strong Tone
  • drybrush with GW Dwarf Bronze.

This recipe works really well for armour trim or bronze details. But since I knew I wanted Angron’s armour to have a broader tonal range, with brighter highlights and deeper shadows, I tweaked my recipe and spliced in a few additional steps along the way, so it ended up looking more like this:

  • basecoat with Vallejo Tinny Tin
  • wash liberally with a mix of Army Painter Strong Tone and Vallejo Smokey Ink
  • drybrush with a mix of Tinny Tin and GW Dwarf Bronze
  • drybrush with pure GW Dwarf Bronze
  • drybrush with a mix of Dwarf Bronze and GW Mithril Silver
  • and a last, very light drybrush with pure GW Mithril Silver

And to my absolute delight, this recipe worked really well: Here’s Angron after this stage, with an increasing amount of armour plates in place:

Daemon Primarch Angron PIP (32)
Daemon Primarch Angron PIP (33)
Daemon Primarch Angron PIP (37)
Daemon Primarch Angron PIP (34)
Daemon Primarch Angron PIP (42)
Daemon Primarch Angron PIP (44)
Daemon Primarch Angron PIP (47)
Fortunately enough, almost all of the armour plates were detailed enough to allow for a very drybrush-focused approach like this! And what’s more, I think the bronze armour works really well with the red skin (and also makes the model instantly read as a follower of Khorne, which should really be par for the course) 😉

As a fun aside, you’ll have noticed that the right hand holding the Astartes was kept off during the painting process, purely for the sake of practicality. However, this provoked fellow hobbyist Zywus to turn Angron into a proper meme:

Image Edit by Zywus

Image Edit by Zywus

What can I say? I LOL’ed 😉

This left me with only two parts of the model to paint before Angron himself was done. The right hand with the unlucky Ultramarine and the axe blade.

Regarding the poor smurf, I had never painted an Ultramarine before, so I basically had to play this by ear:

Daemon Primarch Angron PIP (53)
Aw, man, look at him, all prim and proper — alas, it was not to last…

After blocking out the main colours, I added quite a bit of weathering and battle damage to the poor guy, along with a copious amount of Tamiya Clear Red.

Here’s Angron with the finished Ultramarine:

Daemon Primarch Angron PIP (54)
Daemon Primarch Angron PIP (55)
Daemon Primarch Angron PIP (57)
Daemon Primarch Angron PIP (59)
Now the blue might be a tad on the dark side, but I think the guy still reads as an Ultramarine reasonably well, wouldn’t you agree?

As for the gore, I didn’t want to go overboard with this, but there was also no getting around the fact that the Ultramarine had been torn in half, so I did my best to make the effect suitably convincing without looking cartoony or too crass:

Daemon Primarch Angron PIP (60)
Daemon Primarch Angron PIP (61)
Now most of this is hidden from view by that belly plate, at least when seen from the front, but there’s certainly a bit of splatter going on there, if you know where to look…

I already told you that I wanted the Astartes to still look alive, if only barely, so I painted the eye lenses bright red:

Daemon Primarch Angron PIP (62)
I also really like how, depending on how you look at the model, Angron either seems to be focusing on the Ultramarine, probably preparing to devour him, or is already looking at his next opponent, merely gripping his fallen foe as an afterthought…

Daemon Primarch Angron PIP (63)
Daemon Primarch Angron PIP (65)
One last thing to paint, and that was the axe blade. After giving it a bit of thought, I realised that I had already seen a brilliant inspiration for this particular part a while back: ElDiablo’s/Midian’s Bloodthirster axe from when he painted his own Bloodthirster:

painted by ElDiablo

painted by ElDiablo

Now ElDiablo is a fantastic painter, but what I love especially about this axe is how he has used the somewhat organic design of the weapon to hint at a fusion of metal and daemonic flesh, and I definitely wanted to incorporate this effect into my own version as well!

And while I am not as neat a painter as ElDiablo, I think it worked reasonably well. Take a look:

Daemon-Primarch Angron (9)
I changed the colour of the organic “teeth” to match the rest of the bone present on Angron’s body, and there was also no way to avoid some blood on the blade — but all in all, I think Ive come up with a fairly balanced look that retains my favourite parts about ElDiablo’s axe!

And with that, apart from a few very minor touchups, Angron was finished. And I am not going to lie here: I am over the moon about this guy:

Daemon-Primarch Angron (1)
Daemon-Primarch Angron (2)
Daemon-Primarch Angron (3)
Daemon-Primarch Angron (13)
Daemon-Primarch Angron (14)
Daemon-Primarch Angron (8)
Daemon-Primarch Angron (4)
Daemon-Primarch Angron (6)
Daemon-Primarch Angron (7)
What can I say? I know I am hopelessly biased, but this guy certainly does look like Angron to me:

Daemon-Primarch Angron (11)
Do you want to hear something funny, though? We are not nearly done here! For one, there are those minor touchups that I already talked about. But even more importantly, a model of this caliber certainly deserves a suitably impressive base as well. And I’ve already let the Bolter & Chainsword crowd cajole me into doing something far more involved and opulent than I had originally planned on that account — I swear, those guys will be the death of me one day…

 

But that is a story for another time — for the next installment of this series, to be exact. Until then, I would love to hear your thoughts on the painted model! And, as always, thanks for looking and stay tuned for more!

Daemon-Primarch Angron (5)

ETL V: The doctor is in…

Posted in 40k, Chaos, paintjob, World Eaters with tags , , , , , , , , , , , , , , , , , , , on June 9, 2016 by krautscientist

With my first model for this year’s ETL successfully finished, I found myself quite motivated to continue! Next in line was a model that I had actually attempted to finish several times — enough times, to be honest, that I was almost prepared to consider the model itself jinxed 😉 The model in question is the converted Apothecary/Chaos Lord I built for Khorne’s Eternal Hunt almost two years ago:

World Eaters Apothecary (7)
It’s a fairly involved conversion, combining parts from no less than four models from the Dark Vengeance boxed set: The torso of a Ravenwing Biker sergeant and the legs of a CSM Chosen were spliced together to form the Apothecary’s body, with arms from a different Chosen and the censers from the backpack of the limited edition Interrogator Chaplain added for good measure. Anyway, all in all, I think it’s a pretty elegant conversion, if I do say so myself, and one that reads both as a World Eater and an Apothecary — plus it should really make for a rather convincing Counts As version of Fabius Bile as well 😉

In the interest of full disclosure, this isn’t even the first version of Apothecary Dumah I’ve built: He is one of my older characters, and a first model for Dumah was built all the way back in 2010/2011:

Berserker Surgeon (1)
As you can see, the original version really played the whole Grim Reaper-angle to the hilt, but when the time came to paint the model, the whole concept just seemed a bit too on the nose for my taste, so I rather built a new version put more focus on a detached, slightly sinister feeling, instead of merely going for the Skeletor look 😉

Anyway, back to actually getting the new model painted: This was actually made quite a bit more complicated by the fact that I would also have to come up with a slightly tweaked recipe for the red parts of the armour: So far, my World Eaters colour scheme has always been heavily based on GW’s old Blood Red colour, but with this particular shade now OOP (and no direct replacement readily available), I would need to find a new approach to painting red. After messing around with some of the new red colours, I found a recipe that gave me a fairly convincing shade of red (albeit one that looked slightly different from the red on my older models). Take  a look:

Apothecary Dumah PIP
Under the given circumstances, I am really rather happy with the result. The red still retains a certain vibrancy – in fact, it’s actually even brighter than the old version – while also seeming suitably gritty for a follower of Khorne. And I also made sure that the rest of the paintjob, particularly the bronze areas and detail work, matched the rest of my army to create a sense of visual coherency in spite of the slightly different red.

One “special effect” I really wanted to add to the model was to paint the various vials on his belt and inside the massive syringe adorning his Narthecium gauntlet as though there were liquid sloshing around inside of them — this has been a favourite effect of mine ever since JeffTibbetts’ included  a similar effect on his Imperial Knight’s chainsword arm.  Anyway, I was fortunate enough to come up with a fairly effective result, especially given the tiny size of those vials. Take a look:

Apothecary Dumah PIP (6)
Since I basically had to “reverse-engineer” Jeff’s original effect, I thought you might like to read a mini-tutorial for painting this kind of liquid-filled vials on your own models. So here goes:

 

Mini-tutorial: Painting glass vials containing liquids

Disclaimer: There’s probably a thousand ways to do this, and may approaches that are ultimately better than mine, but it’s a quick and simple recipe that has worked rather well for me so far. And like I said, thanks must go to JeffTibbetts, as it was only after seeing the aforementioned effect used on his “Queen Bee” that I began to wonder how to achieve something similar myself.

I’ll be using a turquoise colour scheme for this, both because it’s a recurring spot colour in my army and because it produces a result that resembles liquid-filled glass vials reasonably well. This should really work with any number of different colours, though. The three colours I use are Vallejo’s Halcon Millenario Turquoise, black and white (any brand will do for these last two, obviously). And now for the actual steps. I made a diagram for you:

liquid vials 02
Step 1: Mix your main colour (turquoise in this case) with a drop of black to take away some of the pop. Then paint the entire vial using this colour. Adding the black is optional, although in my case the stock turquoise was *very* bright and stunning, so I needed to take the edge off a bit 😉

Step 2: Add more black to the mix and paint the lower third or so of the vial in this darker colour. If you are doing this while the paint is still moist, you may even be able to pull off a bit of wet-blending here.

Step 3: Use your original main colour and paint the area immediately below the upper third of the vial with this. What you want here is a gradient moving from the original turquoise to the much darker mix at the bottom. Again, if you are fast enough, the efffect will look all the more convincing. But if the vial is very small,the effect will work even without any wet-blending involved, so feel free to take your time.

Step 4: Add a drop of white to the turquoise and paint a thin line at the top of the layer from step 4. This is our “waterline”, so to speak.

Step 5: Add even more white to the mix (until there’s only a hint of turquoise in there) and use it to paint thin vertical lines along the vial to suggest light reflecting off the glass. Don’t overdo it! One or two thin lines are enough. They also need to be really thin, lest they end up covering all the paintwork underneath.

That’s it — you can now add a generous layer of gloss varnish to make the vials look even more like glass.

One last piece of advice: The above recipe is intended for vials that are perfectly straight. If you know in advance that your vial will be held at an angle, make sure to align the waterline accordingly: Unless there’s a lot of speed (and/or centrifugal force) involved, the waterline should still be parallel to the ground, even when the vial itself is not! Like on these vials that appear on the arm of my Chaos Knight:

Chaos Knight Gilgamesh PIP (23)
Anyway, adding smaller tweaks like this was really what helped me to transform this model into something special, although I am also reasonably happy with the tweaked red recipe I managed to come up with. So without further ado, here’s the finished Apothecary Dumah:

Apothecary Dumah, Chooser of the Slain (1)
Apothecary Dumah, Chooser of the Slain (2)
Apothecary Dumah, Chooser of the Slain (3)
Apothecary Dumah, Chooser of the Slain (4)
Apothecary Dumah, Chooser of the Slain (6)
Unfortunately, the lighting in the pictures eats up quite a few of the subtler red higlights, making the armour look flatter than it actually is — you’ll just have to give me the benefit of the doubt here 😉 Beyond such small technical issues, however, I really think he’s quite the character! And finally finishing him after such a long time (and after several attempts, no less) does feel pretty good!

I’ve had the character in the back of my head for quite a while, so it shouldn’t really surprise you that I’ve also come up with some background to match the model — or rather, the model was actually conceived to match the background in this case:

Apothecary Dumah, Chooser of the Slain (5)
Apothecary Dumah, Chooser of the Slain and Keeper of the Seed, Primus Medicae of the World Eaters’ 4th assault company

The presence of Lord Dumah could be one of the most important reasons for the ability of the 4th to still function as a fairly coherent fighting force, for it is due to his art that the company still has access to a way of replenishing its ranks instead of being left to slowly bleed out over the millennia: Apothecaries are a rare enough breed in the traitor legions, and especially so among the World Eaters, whose Apothecaries have succumbed to the bite of the nails for the most part, abandoning their former battlefield role in favour of bloodshed and insanity.

During the times of the Great Crusade, Dumah served directly under First Apothecary Fabrikus, and he was among those tasked with duplicating the archaic and little-understood neural implants Angron had been outfitted with on Nuceria. While working on the task of implanting an ever increasing part of the legion with those “Butcher’s Nails”, Dumah became aware of their debilitating nature and began in-depth research into the possibility of mitigating the negative effects of the implants.
Yet there was little tolerance for this kind of experimentation within the legion, as the Red Angel himself regarded any attempt at tampering with the function of the nails as a way of compromising their effectiveness and purity. So this line of research was quickly abandoned by all but a few Apothecaries, while the legion fell deeper and deeper into madness and bloodlust.

Ten millennia later, Dumah still serves as the 4th assault company’s Primus Medicae and has earned the epithet “Chooser of the Slain”, as his task is twofold: As a dark, Grim Reaper-like figure, he moves among the fallen and chooses which geneseed to harvest from fallen World Eaters and which to leave to rot, because it is too twisted and curdled by corruption to be safely used for implantation any longer. And he looks for those fallen enemies whose prowess in battle and martial honour have made them eligible for being inducted into the XII legion – either by being granted the kiss of the nails or, in very rare cases, a full conversion to an Astartes in the first place.

When off the battlefield, Dumah still continues his experiments with the aim of countering the nails’ degrading effects, and he feels that he is coming closer to a possible breakthrough with every generation of new implants and with every harvested progenoid. The only question is if there will still be enough of the company left to profit from his eventual success…

 

So here’s the comparison picture showing the different red recipes, like I promised:

World Eaters red recipe comparison

The Terminator Lord in the middle uses my original recipe, based on the now OOP Blood Red. The Lheorvine Ukris conversion on the right uses a somewhat more experimental version of the recipe I used for the Apothecary: It’s slightly closer to the original colour than the red on Dumah, admittedly, but it’s slightly more messy and less elegant as well, so I think I may ultimately be sticking to the new recipe, after all.

Anyway, here’s the finished recipe, for all those of you who may be looking for a similar outcome:

  • basecoat with Khorne Red
  • wash with Army Painter Strong Tone
  • add a layer of Mephiston Red
  • add some highlights with a 50:50 mix of Mephiston Red and Evil Sunz Scarlet
  • glaze with Bloodletter
  • selectively apply some Druchii Violet into the recesses
  • add some final highlights with almost pure Evil Sunz Scarlet

As for the ETL, my first two models re now officially finished. Yay!

Calvarax & Dumah
So that means two done, one to go, right? 😉

With another chief officer of the 4th assault company now finished, I also took some new photos of the various Huntmasters of Khorne’s Eternal Hunt, and sharing these with you seems like a great way to wind up this post!

So, first up, a picture taken against a black background, including all the individual characters’ names:

Masters of the Hunt 2016
And here’s another picture, taken against a brighter background, that arguably does a better job of capturing the colours as they look in real life:

Masters of the Hunt 2016 (2)

In a way, these picture really serves as a short visual history of my last five years in the hobby, as the first of these guys must have been built shortly after I got back into the hobby in late 2010/early 2011, while the most recent one (Dumah) was finally finished just now. Anyway, I am still very happy with this collection of blood-crazed murderers, as you can probably imagine! 😉

It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

EDIT: As Archangel very helpfully pointed out in the comments, the fact that the pictures were no longer expandable by click was a problem, especially for the group shots. So I’ve gone back through the post, and now clicking on each picture should take you to a full size version of that image again — I am not even sure why WordPress changed this in the first place…

More 30k World Eaters — and a recipe for bloodshed

Posted in Conversions, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , on January 26, 2016 by krautscientist

Having already teased some additional painted 30k World Eaters in my last post, I think it’s only proper to take a closer look at these models today. Some of you may remember that my first 30k test model ended up quite alright, but also that I didn’t find the process of painting white armour all that enjoyable.

Well, no more. Because I have actually manage to tweak my recipe for 30k World Eaters so as to be far less time consuming and nerve-wracking. Which made my second test model far more enjoyable to paint than the first one! So without further ado, here’s the model:

2nd 30k World Eater (1)
“To the prim and proper XIIIth or the bleeding heart XVIIIth, the thought of Astartes killing Astartes is anathema.
But we have been doing this for decades, night after night, in the cages and on the hot dust.
The only difference is that there is no longer any need to hold back.”

Legionary Sarn, Eigar Veteran Tactical squad, 4th assault company, XII Legion Astartes

 

2nd 30k World Eater (2)

2nd 30k World Eater (3)

2nd 30k World Eater (4)

2nd 30k World Eater (5)

2nd 30k World Eater (7)

Regarding the parts I chose for the model, I spliced in some CSM arms and a Khorne berzerker torso. While the finished model seems like a fairly standard marine at first glance, it retains a certain sense of brutality that works well for the World Eaters, I think. Using CSM arms on the Betrayal at Calth plastics also allows for slightly more interesting poses. And the spiked and barbed CSM weapons are an excellent fit for World Eaters weaponry, without looking too chaotic — in fact, maybe this is Sarum pattern equipment, provided by the Forgeworld of the same name that the World Eaters liberated during the latter stages of the Great Crusade…?

As for painting the model, the main change to my original recipe was to use GW Corax White spraypaint for the white undercoat instead of having to paint it all on by brush. This really cut down on the time it took me to complete the model, plus it also reduced the number of somewhat iffy areas that needed further touchups. What’s more, having an easier time with the basic paintjob gave me the liberty to experiment with some additional effects.

The first of those was the blood: It was clear of course that blood would have to enter the picture at some point, so I chose this model as a test piece for that as well, trying to create an effect that would subtly enhance the model without overpowering it. I actually used a tootbrush to flick small amounts of Tamiya Clear Red at the model, in order to create realistic patterns. Then I went back and added some more blood to select areas of the model, such as the chainblade and the knee. I think it’s fun to apply the blood in a very deliberate manner, rather than just slathering it on. That way, figuring out how the blood may actually have gotten there in the first place turns into an interesting bit of meta-narrative — did this guy knee his opponent in the face, for instance? 😉

I also added another decal to the right shoulder pad: A “XII” numeral (actually a cut-down XIII from the Betrayal at Calth decal sheet):

2nd 30k World Eater (8)

And I included the pauldron of a fallen Armaturan Evocatus on the model’s base, trampled underfoot during the battle, maybe?

2nd 30k World Eater (6)

All in all, I am really rather happy with the World Eaters recipe I have come up with! It’s fairly effective and pretty fast to pull off, especially if, like me, you don’t like having to paint multiple thin layers of a base colour but enjoy the aspects of weathering and adding “special effects” far more.

30k legion badge

In fact, allow me to share my recipe — maybe those of you thinking about a 30k World Eaters project of their own will find this helpful.
So here’s a step by step tutorial for the white armour:

What you will need:

  • GW Corax White spraypaint
  • a white of your choice (I use Vallejo Dead White, but GW Ceramite White will work just the same)
  • GW Lahmian Medium (!)
  • a black and brown wash of your choice. I use Army Painter Strong Tone and Dark Tone, respectively, but GW Agrax Earthshade and GW Nuln Oil should also do the job.
  • a suitable dark brown/dark grey/green-brown colour for the sponge weathering. I use the OOP GW Charadon Granite (which is wonderful). However, any very dark grey/black/dark brown should work similarly well.

Oh, and one more piece of advice: You’ll make your life quite a bit easier if you leave the backpack and shoulder pads off and paint them separately. In fact, I even use a different undercoat for them (Chaos Black for the pauldrons and Chaos Black followed by Leadbelcher for the backpack). You can also leave off the head in order to be able to get into all the little nooks and crannies. However, all the following steps apply to both the head and body of the model.

So here we go:

Step 1: Spraypaint the entire model using GW Corax White. You get to decide how white you want your model to be during this step. For a slightly grey-ish off white, use the spraypaint sparingly. For a cleaner white, use a thicker coat of paint (or multiple passes of spraying). Make sure not to lay the colour on too thickly, though. This is what your model will look like afterwards:

Pre Heresy World Eaters white tutorial (1)
Step 2: After everything has dried, check to see whether there are any areas that remain unpainted. If so, this is the moment to use some slightly diluted white to clean them up a bit. As soon as that is finished, you should give the entire model a drybrushing with the same white, in order to build up a bit of contrast on the raised parts of the armour. It goes without saying that this will be more effective if you went for a slightly thinner undercoat beforehand.

Step 3: Now’s the time to block in all the different colours that aren’t white, i.e. the metallics, skin, trophies, pieces of cloth, pouches etc. This recipe won’t focus on my colour choices for this part, although I might do a more detailed tutorial in the future. Anyway, this is what the model will look like after this step:

Pre Heresy World Eaters white tutorial (2)
If you think it looks pretty terrible, you’re absolutely right. Don’t fret, as that’ll change in a minute 😉

One important thing, though: This is also the moment where you apply all the decals you want to go onto the armour, as we’ll need to weather them along with the armour to make them look realistic. So if you want to use any of those red World Eaters decals from Forgeworld, apply them now! After they are well dry, add a coat of matt varnish on top to seal them , just for hood measure.
This is also the last opportunity to clean up the white: Any errors that you don’t correct now will have to be covered up by the weathering later, so take another look at the areas that might require a bit of cleanup now!

Step 4: Here’s where it gets interesting: Mix a glaze using Lahmian Medium and your brown and black washes on your palette. No need for an exact recipe, although the Lahmian Medium should account for about 60-70% of the mixture, with the rest made up of the black and brown. You’ll also want slightly more black than brown for a World Eater, (while mixing in a lot more brown and little to no black would give you a pretty nice glaze for a Death Guard legionnaire, incidentally). Once you have mixed the colours together, quickly and generously paint them onto the white armour, and do it in one go, so as not to produce any ugly borders. The glaze will shade the armour without drying on the even surfaces in a splotchy way (as a mere wash would), while also giving the whole armour a slightly muddy and off-white quality. Here’s what the model will look like after this step:

Pre Heresy World Eaters white tutorial (3)
The picture is rather misleading in that it was taken late in the evening, in less than ideal lighting. I just wanted to keep painting instead of waiting for better light, so the photo isn’t as good as it should be. The white is just as bright as the white in the following picture, if not brighter, it just doesn’t appear that way.

Step 5: We’re almost there. Now give the model some time to dry (!) before you tackle the next step. When everything is nice and dry, you put some Charadon Granite (or your alternate dark brown/dark grey) onto your palette and use a small piece of blister sponge to dip into it. Then you should sponge off most of the colour back onto the palette or onto a piece of kitchen towel. When there’s just a bit of colour left, use the sponge to carefully add weathering to the surfaces of the armour. This is not an exact science, so you need to experiment a bit. You can also build up the effect in several layers. The sponge weathering will end up looking very organic, which is great, plus it’s really useful for covering up errors and ugly areas. Just keep in mind that you will also have to use the effect on the blue parts of the armour (i.e. the shoulder pads and backpack), so they won’t stick out later by being too clean.

Anyway, I added multiple layers of spomge weathering until I was happy. And here’s the mostly finished model:

Pre Heresy World Eaters white tutorial (4)
As you can see, the shoulder pad and backpack are already back in place. You can do this as soon as you no longer need access to every part of the armour. I also added a selective edge highlight to some raised parts of the armour, such as the helmet’s faceplate, the elbows, the armour plate covering the model’s stomach etc. Oh, and I brushed some Steel Legion Drab over the model’s feet and greaves, in order to create a visual connection with the base. Of course you’ll have to adjust this part, depending on the colour scheme you have chosen for your basing.

As for the blood, like I said above, I use Tamiya Clear Red (although I keep hearing good things about GW Blood for the Blood God as well, and it may be easier to source), flicking it at the armour with the help of a toothbrush and then adding some of the paint to select areas. When touching up the gore, you should mix in some brown and/or black wash, so you’ll get slightly different hues and saturations that will make the blood look more believable.

Oh, and let me speak about the blue parts as well: When I painted my first 30k World Eater, I didn’t have any suitable blue, so I just used Vallejo Magic Blue with a drop of black, mostly as a stopgap solution. However, I really like the colour that resulted from this, so I’ve decided to keep the recipe for the rest of my models.

Anyway, so much for the tutorial. Aftersome final touchups and a completed base, here’s what the model looks like now:

3rd 30k World Eater (1)

“You think we take our opponents’ skulls to mock them, Evocatus? Hah, quite the opposite!
Even in death, your eyes will be allowed to glimpse the battlefield once more — what greater honour could be bestowed upon a true warrior?”

Legionary Molax of the Triarii, XII Legion Astartes. Seconded to the 4th assault company following the Battle of Armatura.

3rd 30k World Eater (2)
3rd 30k World Eater (3)
3rd 30k World Eater (4)

Regarding the conversion itself, I wanted to experiment with a more gladiatorial look, which I believe turned out pretty convincing. I also spliced in some actual Khorne Berzerker parts to create the kind of “mongrel” plate that should have been a pretty regular occurence in the XII legion, considering its rather heads-on approach to warfare and the amount of losses taken during the outbreak of the Heresy and the subsequent Shadow War.

And here are all three test models I have painted so far:

30k World Eaters test models (3)
One thing you can see in the picture is how the ratio between the black and brown washes will slightly influence the colour of the armour: If you look closely, you’ll see that Molax is slightly more brownish than the other two. This is because I used slightly more brown wash when mixing the glaze for his armour. The other two models use less brown and more black, leading to a somewhat colder look.

Another thing that’s evident in the picture is how the models are quite a bit less uniform than the stock Betrayal of Calth tactical Marines. I really wanted my World Eaters to have a slightly more ragtag appearance, as this just seems appropriate for the legion. As I keep adding new models, I think some of them will look quite different, with the spectrum ranging from fairly standard Mk IV Marines to guys in far less standardised gear, yet I hope to include some visual touches that pull it all together, creating a feeling of visual coherency while also allowing for quite a bit of variation at the same time.

Speaking of which, here are the two 30k models I am currently working on:

Plasma Gunner and Triarius WIP (2)
Plasma Gunner and Triarius WIP (3)
The model on the right further explores the Triarii archetype, while the guy on the left is a pretty standard plasma gunner. Like I said, these may seem rather different when compared like this, but I do think they’ll work together rather nicely in the finished squad. And there’s always the option of spinning off the Triarii into their own squad somewhere along the way, of course.

In this particular case, the main challenge was to make the guy with the plasma gun look suitably massive and menacing and not like “that boring model with the gun”. I think I was fairly successful with that, though.

And there’s also another model that I am fairly excited about. This guy:

WE Praetor 30k WIP (2)
WE Praetor 30k WIP (1)
The model was originally built as an officer for my 40k World Eaters, but it seems as though he might make an even better officer for my small 30k project, even if he’s a bit more openly Khornate than the other guys so far — personally, I think that all bets were really off for the World Eaters after Armatura and Nuceria, so I imagine some Khornate elements will have begun to sneak into the legion by then — after all, they were definitely present shortly after the Heresy, according to Khârn: Eater of Worlds.

 

Anyway so much for the status of my little 30k project. Again, don’t expect this to grow into a fully-fledged Horus Heresy army any time soon! That being said, this project is a great way of exploring an earlier incarnation of my 40k World Eaters and of using ideas that I’ve always found cool but couldn’t make work on the 40k setting. So it’s definitely a win/win situation for now 😉

I would love to hear any feedback you might have! And as always, thanks for looking and stay tuned for more!

Meanwhile, back at Isstvan…

Posted in Conversions, paintjob, World Eaters with tags , , , , , , , , , , , on December 9, 2015 by krautscientist

30k legion badge02

Painting the models for my AdMech warband left me in a fairly productive mood, and before my motivation had any chance of dying down again, I took the opportunity to paint my first 30k World Eaters test model. This turned out to be quite an educational experience. But we’ll be getting to that.

Let me start by sharing my research first — I actually love doing research for projects, and it has become a sizeable part of the hobby for me. Before I tackle a particularly challenging or interesting project, I will spend quite some time digging through a mountain of material, ranging from threads I like to random Google image search results.

I also did this in order to figure out what kind of look I wanted for my Pre-Heresy World Eaters. In fact, I’ve been squirreling away inspirational images of 30k World Eaters for quite a while now – just in case 😉 But when all was said and done, three main sources of inspiration remained:

1. Mr. Poom’s World Eaters

World Eaters by Mr. Poom
Mr. Poom’s version of the 8th assault company is very possibly the coolest 30k World Eaters army in existence right now, so it shouldn’t surprise you that I chose his models as one of my main inspirations. I really wanted to emulate the particular shade of off-white he uses for the armour. Beyond that, I think that Mr. Poom’s style is far more exact and meticulous than my own, so I would need to find a way of covering up some of my inevitable mistakes — weathering and battle damage were the obvious answers!

2. Triarii by kizzdougs

World Eater by kizzdougs
There isn’t a more beautifully weathered and battle-damaged World Eater than the one shown above, painted by kizzdougs. Now kizzdougs paints some of the most amazing 30k models around, yet what’s the most fascinating is how he can do both the ultra-exact, clean and stunningly highlighted look of his Emperor’s Children as well as the thoroughly beaten-up, weathered look of the XII or IV legions. His Triarii legionary serves as a stunning example of this and became another important inspiration. However, I wanted a slightly less weathered look for my own World Eater.

3. World Eaters by James Karch

World Eater by James Karch
James Karch is the owner of another absolutely stunning World Eaters army (also beautifully documented as Army of the Month in Warhammer:Visions #4, still one of my favourite spreads ever from that magazine). And his army served as the kind of missing link I needed: It has the off-white of Mr. Poom’s World Eaters, but also a weathered look similar to kizzdougs’ model. So this army became the third vital piece to complete the triptych.

With the elements I liked and wanted to emulate firmly in my mind, I started painting. And while the white armour turned out to be a bit of a challenge, I also discovered that battle damage and weathering is a great tool for covering up any slipups 😉 Anyway, after a short while (and a bit of a nervous breakdown somewhere near the halfway mark), my first 30k test model was finished. Take a look:

 

30k World Eater (1)
“I will never forget the day the legion ships came to my world. The whispered benedictions, forbidden even then, that accompanied them.  And those of us who aspired to a place among their ranks: Noble Hergan. Soulful Krizti. Brave Sharlen.
How they laughed at me, the baseborn butcher’s boy.

And when those of the legion came to walk among us, clad in armour of white and blue, they were glorious and terrible, and we caught a first glimpse of the consequences our choice might have.

They passed over noble Hergan and soulful Krizti, and killed brave Sharlen when he dared to talk back to them, then laughed over his broken body in voices that were deep and cruel.

And they chose me, the baseborn butcher’s boy.

Because for all its perceived flaws, the twelfth had learned even back then what others would only find out later
(and many too late):

That the Emperor’s Crusade had little need of thinkers and poets, philosophers or noblemen.
It needed butchers.”

Legionary Shadrak, Eigar Veteran Tactical squad, 4th assault company, XII Legion Astartes

 

30k World Eater (2)
30k World Eater (4)
30k World Eater (5)
30k World Eater (6)

All in all, I am really rather happy with my first effort. Not everything may have gone 100% according to plan, but the finished model clearly has the look I wanted. It was also nice to be able to use those red World Eaters decals the way originally intended by Forgeworld (although the decals’ uneven performance remains a minor concern).

Oh, here’s a closer look at the right shoulder pad, by the way:

30k World Eater (8)
In the end, the tactical markings from the Betrayal at Calth decal sheet turned out to be far easier to apply to the shoulder pad than the ones from the World Eaters decal sheet. I added a small WE legion badge on top, in order to denote veteran status.

So, all in all, here’s what I have learned while painting the model:

  • white an be just as unenjoyable to paint as red — out of the frying pan and into the fire, I guess 😉
  • That said, I will try a different recipe for my white next time around: The model was painted over a black (and silver) basecoat, because that recipe had worked so well on my AdMech models, with different colours blocked in later. It didn’t work so well with white. And the approach was rather backwards to begin with, so I’ll consider actually using a white undercoat on my nect 30k World Eater.
  • Lahmian Medium turned into an indispensable tool when it came to shading the armour: I mixed it with a bit of black and brown wash for a shade that was just heavy enough, but not so heavy as to ruin the white.
  • I tried sponge weathering for the first time, and while there’s quite a bit of room for improvement, it’s a really fun and rather effective technique.
  • I still have to get used to the new Space Marine bases, as they seem freakishly big to me. Every model seems like a Terminator now, simply by virtue of a bigger base 😉 I think I really like the effect for a Killteam or warband but would find it a bit distracting on an entire army…

So much for my first 30k World Eater. It’s been fun! And, of course, I’d love to hear any feedback you might have!

As always, thanks for looking and stay tuned for more!

30k World Eater (7)

Feet on the ground! Painting my Chaos Knight, pt. 4

Posted in 40k, Chaos, Conversions, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , on September 30, 2015 by krautscientist

So, what about that Chaos Knight I’ve been working on for quite a while now? While recent events have slowed down work on the model a bit, I do have a fresh update for you that should give you a pretty good idea as to what the finished model is going to look like, so strap yourselves in!

When we last encountered the Knight, the entire top carapace was still only undercoated black, so this was the next area I needed to tackle. Thankfully, I had purchased a Citadel L Base Brush from my FLGS, which made it far easier to produce an even coat of red on this huge area. Here’s what the Knight looked like with the carapace painted red and the first details picked out:

Chaos Knight PIP (111)

While I realise that not everyone will like the armour plates painted entirely in red, this was very much my plan from the beginning — and, like I said, if it had been my call, the fabled “Red Period” at GW would never have ended 😉

I’ll still need to add some further detail work, but I’ve already finished the top hatch. Here’s a closer look:

Chaos Knight PIP (113)
And while I was at it, I also had some fun with the interior:

Chaos Knight PIP (114)
Hey there, Baron Harrowthorne! 😉

Speaking of which, seeing FW’s recently released Knight Scion has made me pretty happy, seeing how I seem to have come pretty close to the “official” version of a Knight pilot with my own, kitbashed version — at least when it comes to the position and the controls for the Knight:

FW Knight ScionOh, and another detail: Those of you paying close attention may have spotted a suspicious model in that picture of the Knight above. This little guy here:

Chibi-Knight WIP (19)
This is a small “Gaiden Project” dubbed the “Chibi-Knight” — a roughly Epic-scaled version of my Chaos Knight, inspired by fellow German hobbyist Paule’s excellent thread about kitbashing Epic Titans. Coming up with a model to match the bigger version fairly closely has been a lot of fun, and I think I’ve done a reasonably good job of it, wouldn’t you agree? Anyway, expect to see more of this little guy at some point 😉

And that’s where I stopped working on the Knight for a while when, well…real life happened. But this past week, I’ve felt the need to do something creative and fun, so I’ve come up with this:

Chaos Knight base (1)
Chaos Knight base (2)
Chaos Knight base (3)

As you will probably have guessed, this will be the base for my Chaos Knight. As it happens, I’ve been going back and forth regarding what to put on the base: On the one hand, it’s really easy to make bases of this size look tacky by overcluttering them. But the Knight deserved a suitable base. And yet. And still…

In the end, I realised that there are few things more emblematic of the crumbling Imperium of Man than a toppled and destroyed Astartes statue — plus the piece from the Honoured Imperium kit was a pretty nice fit scale-wise! So I went with that, and I am pretty pleased with the general direction, if I do say so myself.

So here’s the – still unfinished (!) – Knight, provisionally placed on top of it:

Chaos Knight PIP (117)
Chaos Knight PIP (121)
Chaos Knight PIP (119)
Chaos Knight PIP (122)
And a closer look at the way the model and base interact:

Chaos Knight PIP (118)
Chaos Knight PIP (118b)
While the base is suitably impressive for a model of this size, I think it does a pretty good job of not drawing a way too much attention from the true star of the show. If anything, it may actually be a tad too monochromatic, as pointed out by my buddy Biohazard. Yet I don’t want to screw up both the painting I have so far and the fact that it matches the bases of my World Eaters — any ideas?

Oh, and there’s one last thing I did: I finished the banner dangling between the Knight’s legs, using some decals to create a suitable design. The front received a World Eaters legion badge in red:

Chaos Knight PIP (125)
Chaos Knight PIP (127)
As simple as this design looks, it was a veritable nightmare to get right! I started with a decal from the FW World Eaters decal sheet, but it needed lots of decal softener and several coats of varnish to finally conform to the banner’s surface. And even then, what had been a rich, ox-blood red on the decal sheet turned into a prety off-putting shade of pink against the dark background, so I ended up painting over the decal several times, coloring in the legion badge, so to speak, with my brush.

Fortunately enough, the rear was far less of a hassle — in fact, designing some of the battle honours won by the Knight during its long years of service was actually quite a bit of fun! Take a look:

Chaos Knight PIP (129)

So, here’s the Knight as it stands right now:

Chaos Knight PIP (124)
Chaos Knight PIP (126)
Chaos Knight PIP (130)
Chaos Knight PIP (128)

When all is said and done, I am very happy with the way this guy is turning out, even though there’s still quite a bit of detail work left to do. Roughly speaking, I’d place the entire model at about two thirds done right now, although most of the stuff left to do is fairly minor detail work. But the Knight is shaping up to be quite the centre piece, wouldn’t you agree?

Chaos Knight PIP (131)

As always, let me know what you think! And, of course, thanks for looking and stay tuned for more!

Chaos Knight PIP (132)

 

Getting dressed… Painting my Chaos Knight, pt. 3

Posted in 40k, Chaos, Conversions, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , on August 12, 2015 by krautscientist

Hey everyone, another Knight-related update today. The original plan was to post a review of the recent Stormcast Eternals release today, but I spent yesterday in Frankfurt, visiting a pretty cool exhibition about the intertwined histories of film and videogames at the Deutsches Filmmuseum — the museum also had some pretty cool stuff apart from that particular exhibition. Such as this:

Xenomorph (2)
Xenomorph (1)
Aaanyway, this left me with very little time for expansive writeups on the old blog, so you will have to content yourselves with some more incremental progress on my Chaos Knight — I realise that this style of updates may not be all that spectacular, but bear with me here: For one, this is easily the biggest and most complex single project of my hobby life so far, so I may be forgiven for taking it slowly (and also for documenting my progress rather meticulously). This also allows me to showcase some details that I am especially proud of, as it happens — so I hope you’re not yet bored of the model yet 😉

When we last saw the Chaos Knight, I was hard at work on its daemon-faced breastplate. And indeed, here’s the model with a more complete version of that breastplate already mounted in place:

Chaos Knight PIP (84)
I wasn’t sure at first about whether or not to paint the eyes, but in the end I think the effect works rather nicely without being to cartoony. The teeth will need some additional highlighting, though.

I quickly added the lower jaw as well:

Chaos Knight PIP (87)
Once again, the area will need some more work — in fact, most of the armoured areas that are looking pretty much finished in the pictures are anything but: I’ll still need to add decals, further detail, some grime and maybe a little weathering. Anyway, this is what the Knight looked like at this point:

Chaos Knight PIP (88)
And lest we forget, a quick look at the Baron in his cockpit 😉

Chaos Knight PIP (85)
While the top carapace has only been undercoated, I think the picture shows rather nicely how the design of the cockpit and pilot works rather nicely, even when only glimpsed through the open top hatch (in any case, I’ll be leaving the carapace detachable, though).

This was also the point where I had to start working on the more complicated parts of the Knight’s armour: The pauldrons were especially daunting to me, mostly because I had planned adding a World Eaters decal to one of them. Let’s take a closer look at how that went in a minute. Before that, here’s a look at the Knight with its mostly finished faceplate in place:

Chaos Knight PIP (89)
And, once again, the entire model so far:

Chaos Knight PIP (92)
Chaos Knight PIP (91)
Chaos Knight PIP (95)
I think by now we can really see this guy coming together, wouldn’t you agree? One armour plate at a time…

As for the pauldrons, I am really happy that they are mostly finished now. Here’s the left one, complete with a big icon of Khorne and some additional totems and trophies:

Chaos Knight PIP (97)
Paintig this part was a bit fiddly because all the small trinkets had already been glued in place beforehand, but it wasn’t that much of a problem. I really like the look and feel of the design — it seems chaotic without being overly warped or mutated. The chains are also a callback to the World Eaters gladiatorial tendencies. And the pauldron actually mirrors the design of the shin armour on the same side.

The true star of the show is the right pauldron, though — complete with a World Eaters icon and numbers for the legion and company the Knight has been attached to:

Chaos Knight PIP (94)
I had been planning to use a Forgeworld decal (kindly provided by Mr. poom, no less) for a long time, although the process turned out to be just the nightmare I had anticipated: Making a decal conform to a curved surface can be tiring enough at the best of times, but I found out that it was even more of a hassle here, in spite of copious amounts of decal softener. Which makes me all the more happy to have pulled it off like this — save for a few tiny irregularities, it ended up looking fairly convincing, don’t you think? I also added some weathering on top in order to represent places where the paint had been slightly damaged and nicked.

Once again, the right pauldron shares similarities with the corresponding shin armour — especially since both use the same spikes (which, in turn, are a callback to the studded parts of Heresy-era Astartes armour).

So here’s the entire model:

Chaos Knight PIP (100)
Next stop: the carapace. And boy what a job that will be! Wish me luck! 😉

Anyway, so much for the progress on my Chaos Knight. If you have any feedback or suggestions, I’d love to hear from you!

Before I tune out for today, allow me to share something very cool with you: Fellow hobbyist Bloodygoodtime sent me a wonderful little sketch of Lord Captain Lorimar. Take a look:

illustration by Bloodygoodtime

illustration by Bloodygoodtime

I almost laughed myself off my chair when I first saw it, because it’s just perfect: badass and adorable at the same time, and it really captures the very essence of the character for me — in fact, it makes me wonder whether the Eternal Hunt wouldn’t make for an excellent Saturday morning cartoon… Anyway, a huge thank you, mate! You rock!

And, of course, to everyone else: Thanks for looking and stay tuned for more!