Archive for chaos

Berzerker (R)evolution

Posted in 40k, Chaos, Conversions, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , on May 14, 2019 by krautscientist

After last week saw me complete a World Eaters Dreadnought, today another member of the XII legion muscles his way to the front of the queue — so what is this about?

The recent Chaos Space Marines release has been a bit of a bittersweet affair for me. Sweet, of course, because the models are obviously brilliant, and such a long overdue reworking of some rather ancient kits. At the same time, however, the added size of the new CSM makes a rather big part of my World Eaters look pretty runtish. There’s also the fact that I don’t see myself revamping the entire army anytime soon — or, in fact, ever: I’m not sure I still have it in me to build and paint huge 40k armies, as I am much more interested in smaller, bite-sized challenges like INQ28 retinues or single pieces that appeal to me. And yet I did of course want to get in on some sweet chaotic action — so what was I to do?

The best possible approach was to start by purchasing some new plastic crack, of course, so I hot myself a box of vanilla Chaos Space Marines and Havocs each (I just couldn’t resist the massive, brutal look of the Havocs, even if rules don’t even interest me all that much at this point). And I began some preliminary experimentation.

Now as many of you will already know from firsthand experience, the new CSM are noticeably taller than the older models, and that makes quite a few of my chaos models look rather weird next to the new guys. Unfortunately, this includes a fair bit of my still unpainted stuff. So the first order of the day was to find out which of my more recent (unpainted) chaos models were still salvageable. In order to find out, I quickly poster-tacked together one of the new models to serve as a point of reference:

Keep this guy in mind — we’ll be seeing more of him shortly…

This guy was mostly built straight out of the box — although, as you can see, I couldn’t help adding a Caedere Remissum helmet crest, even at this early hour — more on that particular design decision later…

Using the new guy as a point of reference, I was lucky enough to find some models that might still work.

There’s my WIP Iron Warriors kill team, for starters:

Now this project was started before Kill Team was even a thing (again), so I mostly played it by ear back then, and built models that appealed to me from a visual standpoint. At the same time, I did try to go beyond the look of vanilla CSM with this project, so most of the models (except for the one tester lurking in the back whom you may safely ignore) were mostly based on Chose models from the Dark Vengeance boxed set. And while the models are still a bit shorter than the new CSM, they don’t look too out of place. Two Iron Warriors remain unpainted, but have already been built, as you can see, and after that, I think I’ll be adding a heavy weapons specialist (built from one of the new kits), add a few suitably IW-themed cultists and call it a day. The finished team should hopefully still work well enough. And KiIl Team, with its smaller model count and potential larger focus on individual characters (and models) appeals more to me than standard 40k at this point.

But where does that leave my World Eaters?

Well, the good news is that I found some guys that should still work rather well in this new, upscaled world. Take a look:

Once again, most of these conversions were heavily based on the Dark Vengeance Chosen, so they still work fairly well (even though they are just a tad shorter than the new models):

I also think that coming up with a really cool World Eaters Kill Team (code name “The Hateful Eight”) should be a very rewarding project in and of itself. If that prompts me to keep building and painting World Eaters for 40k proper afterwards, so much the better. But for now, I want to explore the new kits and use them to build some of the best World Eaters I can come up with — at least that’s the plan.

That being said, the new kits turn this into an interesting challenge, because many well established conversion recipes may not work anymore due to the slightly changed scale (many stock arms, for instance, just seem too short on the new models. As do the chaos marauder arms I have used many times to create the classic “bare arm” World Eaters look). So my first little project was to find out how to make the new vanilla CSM look more like World Eaters, so I started to mess around with a couple of bitz:

The good news is that most older helmets and shoulder pads should still work fairly well — this includes some of the older FW shoulder pads (as seen here with the pauldrons from the berzerker conversion kits. They torso pieces from the same kit, however, are right out).

But I also wanted to do something slightly more involved for my first test model, and after looking for a while at a Blood Warrior chest piece, I got a bit more creative:

Some of the new breastplates are still a bit bland, to be honest, so I decided to splice in some Khornate goodness: I carefully cut through the torso front just above the abdomen as seen in the picture above.

The Blood Warrior breastplate (seen on the left) fit with just the slightest fraction of shaving. However, there was a huge gap underneath it that, while not directly visible when looking at the model from the front, still made it obvious that the torso was hollow. So I used a bit of GS to create a small lip, like this:

Then the Blood Warriors breastplate was simply glued on. The GS plugged the gap, and the new torso works really well, what with the cabling on the abdominal section and everything:

Granted, the whole assembly seemed a little less convincing when seen from the side:

But most of this should end up being covered by the arms anyhow — I merely added some GS to create a straight surface for the arms to attach to.

Here’s a mockup of the entire body:

Now I was really pleased with myself at this point about how clever a conversion I had created. However, I only realised after completing this particular conversion that to replace the breastplate like that would have been even easier on some of the other bodies from the kit, because those already have the breastplates and abdominal section separated from the get-go. Oh well, we live and learn… πŸ˜‰

Anyway, a short while later, I had my first World Eaters test model made with the new CSM kit:

I think there’s something so malevolent about this guy’s pose — like a predator stalking its prey…

Of course I decided that I would need to get this chap painted right away, so I adapted the colour scheme I had used for my recent Chaos Dreadnought for use on the smaller model and used quite a bit of time to make sure to get the paintjob just right…

Once again, brighter reds and oranges were used both for edge higlights, but also to create scratches and scuff marks, in order to make the armour look pitted and ancient, and to suggest a texture to the whole warplate.

Oh, I also included a shout-out to Wade Pryce’s World Eaters, one of my biggest inspirations when I got back into the hobby: The stylised legion badge was very much inspired by the way Wade used to paint the World Eaters symbol.

Anyway, to make a long story short, allow me to share my first finished World Eaters test model created using the new CSM kit, fully painted and based:

I did decide to include a bit of blood on the chainsword, using Tamiya Clear Red to create the effect:

And here’s another peak at that legion badge inspired by Wade Pryce’s old models:

And here’s a pretty nice shot (if I do say so myself) of the new World Eater next to Argus the Brazen:

Now as for the evolution of my berzerker painting scheme and, indeed, my Khorne berzerkers, I have prepared a little comparison shot to show you the evolution, as it were:

On the left is one of the first Khorne Berzerkers I painted back in 1998 or so, back when the plastic kit was released. These guys still saw use in my modern army, mostly because I was too lazy to replace them. Next in line is the first World Eater I painted when getting back into the hobby after a longer hiatus, in 2010, but using a slightly tweaked recipe. The third guy was an experiment on replacing the – by then OOP – Blood Red with Mephiston Red, but back then I wasn’t quite happy with the effect. And there’s my brand new little guy — maybe this time I have finally managed to nail the recipe? What do you guys think?

I also took a couple of scale comparison pictures, just to illustrate my earlier point about the new kit making most of the classic catalogue look rather tiny.Β  The difference is not equally pronounced between all CSM: For instance, the DV Chosen are just a tad shorter than the new CSM, but it’s not too obvious. Old CSM models, however, just look really awkward next to the new guys, at least if untweaked. Take a look:

Almost a little painful to look at, isn’t it? πŸ˜‰ The new Marine just seems much taller — and indeed he is. Now here’s a comparison with an old model that was nevertheless aΒ  slightly more involved kitbash:

This comparison is interesting because it shows off both the evolution of my painting recipe, as well as the fact that the legs from the new kit are quite a bit longer, the torso is broader, and the backpack no longer dominated the entire model as much. It’s especially obvious when looking at the back of the models:

Next up, another round of comparisons with some taller models:

For starters, here’s my new World Eater next to Brother Arcturus Diomedes, based on a Primaris marine:

As you can see, the new CSM are not quite as tall as Primaris Marines, but they are closed (and could be used as true scale models opposite Primaris in a pinch).

And here’s a comparison with one of the wonderful converted World Eaters my buddy Augustus b’Raass sent me earlier this year:

Augustus’ model was created using older part, but it’s heavily converted and built to be taller than a standard CSM, so you barely notice the difference in height. So that’s the good news for those hobbyists with highly customised and converted chaos armies, I suppose — your guys still look good, in spite of the scale creep πŸ˜‰

Also, don’t get me wrong: Ultimately I would say the new scale is for the best — it finally gives the Chaos Space Marines the stature they deserve, because unlike their loyalist counterparts, they have skipped one or two rounds of scale creep. By the same token, however, the change is so significant that it presents a couple of challenges to chaos players now, but those can definitely be overcome. In fact, I would say that to figure out how best to use the new kits and how to work around the changes in scale seems like just the kind of creative challenge that should delight chaos players all over the world!

For now, I am pretty happy with my first test model, and I am actually looking forward to painting a couple of World Eaters again — who would have expected that, eh? Anyway, I would be happy to hear your thoughts on the new model, of course, so please leave a comment! And, as always, thanks for looking and stay tuned for more! πŸ™‚


Argus the Brazen

Posted in 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , , , , , , on May 6, 2019 by krautscientist

Contrary to what I said last week, you will still have to wait for a bit longer for that lavish feature showing my fully painted HeroQuest set, bot because I simply haven’t managed to take the required photos yet — but also this cheeky gentleman here just happened to jump the queue:

Indeed, it’s the FW World Eaters Dread I already shared with you a while ago and originally given to me as a gift by fellow hobbyist Augustus b’Raass.

Originally, I only really brought the Dreadnought along to one of my recent hobby sessions at my friend Annie’s place so I would have something to keep me occupied during the drying times for my HeroQuest furniture. But then I was able to complete the feet and base really quickly:

And why stop there, right? So this is what I had when I headed home that evening — on top of the painted HeroQuest stuff, no less! πŸ˜‰

And after that, it was mostly a matter of painting piece after piece. Dreadnoughts are rather enjoyable to work on in that it’s easy to paint one part after the other and assemble the model as you go.

One thing I definitely knew I wanted to feature was a stunning contrast between the red armour and a striking, blue-turquoise colour for the planet that is part of the World Eaters iconography adorning the Dreadnought’s sarcophagus:

The colour was achieved by basecoating the planets with a mix of Vallejo’s Magic Blue and Milenario Turquoise (always great for a bit of pop, those two!) and a drop of white. Then the entire area was washed with a mix of Drakenhof Nightshade and thinned-down Milenario Turquoise. And then I carefully drybrushed the area with white to just pick out the slightest bit of surface texture. Anyway, I am pretty happy with the way the area has come out on the finished body:

While we are on the technicalities, let me also give another shout out to the Dreadnought’s head, a brilliant little piece that I think is just a wonderful sculpt — and one that is unfortunately obscured quite a bit by the rest of the body:

I think there is something wonderfully menacing and gladiatorial about the design, and the cabling evokes the World Eaters’ Butcher’s Nails implants rather beautifully. And while the head doesn’t shine quite as much as it could on the finished model, it’s a good thing, then, that I have already used the design on several models, such as one of my 30k World Eaters Contemptors and, of course, on Worker #9:

Anyway, I soldiered on and was able to finish the entire body in fairly short order:

Which left we with only the arms left to paint — I gave special care to the right arm I had converted from plastic bitz (whereas the rest of the model is all resin), trying to make it look like a stock part of the Dreadnought. Here’s a picture from midway through the painting process:

In the end, things came together fairly quickly. So here, without further ado, is the 4th assault company’s newest member:


Argus the Brazen
XII Legion, 4th assault company

Gosh, it feels like it’s been ages since I have managed to paint a proper World Eaters model. And what’s more, I surely took my sweet time getting this model painted, seeing how Augustus gave it to me back in 2017!

But in my defense, I did want to do the Dread proper justice, especially since it was a gift, and I also needed to come up with a proper, modernised recipe for painting World Eaters that wasn’t just a lazy knock-off of my older, defunct World Eaters recipe. In fact, my new approach has ultimately evolved out of my work on my Imperial Knight and, more recently, the first of my Armiger Warglaives:

And to show you how my painting has – hopefully – evolved, here’s a comparison shot with Argus next to a Dreadnought using my old recipe — incidentally the first Dreadnought I ever painted, back in 2011 or so, Marax the Fallen:

While the photo – invariably, it seems, – eats up some of the finer points of my newer paintjob, I hope you’ll agree that my recipe has become a bit more sophisticated.

So yeah, I am pretty happy with the finished model. And of course, thanks must go, once again, to Augustus b’Raass for providing me with this lovely OOP model! Cheers, buddy! πŸ™‚

Oh, and after a bit of a dry spell on that account, this model also sees me rejoin Azazel’s regular community challenges, as I feel Argus just makes for a very fitting contribution for Azazel’s Mechanismo May challenge, wouldn’t you agree?

And with a proper new World Eaters recipe now sorted out, who knows: There may be even more chaos in the cards sooner rather than later. Just sayin’… πŸ˜‰

For now, however, I am pleased with having finished something suitably Khornate again! And I would love to hear any thoughts you might have, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more! πŸ™‚

State of the Hunt, Week 14/2019: Another chaotic interlude…

Posted in 40k, Chaos, Conversions, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , on April 2, 2019 by krautscientist

So, something unrelated to my #HeroQuest2019 project for today’s update — don’t worry, though, work on my HeroQuest models continues apace! However, with all of those incredible new Chaos Space Marine models hitting the shelves, I felt the need for just a wee little bit of chaotic kitbashing — indeed the irony of all of those models finally arriving just when I happen to have taken a bit of a hiatus from 40k has not escaped me…

For now I have mostly resisted the lure of the new kits — or of the Shadowspear boxed set, for that matter: While I basically love everything I have seen so far, I can simply not justify dropping over a hundred Euros on yet another box that would remain unpainted for the foreseeable future. But I do have my ways, and so a recent bitz delivery has provided me with the raw material for some smaller experiments. So let us take a look, shall we…?


I. The Host

Let’s start with what’s probably the least impressive offering for today, albeit one that I am nevertheless pretty happy with: Ever since first laying eyes on those rogue psykers that came with Blackstone Fortress, I have felt the need to use one of them to create a Daemonhost (most likely for use in INQ28): There’s just something about the chains and weighing down the psyker’s floating body that really recalls the Daemonhost aesthetics originally introduced by the 54mm version of Inquisitor — plus I have been saving that perfect Daemonhost head (originally from the Hellstriders of Slaanesh) for such a conversion. So anyway, here’s what I have made:

As you can see, it’s a pretty straightforward conversion: I have mostly just replaced one of the arms and the head, and have also shaved off most of the openly chaotic decoration. I still think the changes have nicely tweaked the general look and feel of the model — just a few purity seals and imperial doodads, and this poor wretched soul is ready for grueling servitude in an inquisitorial retinue (probably of the Ordo Malleus flavour, come to think of it).

This was, however, merely the warmup:


II. Don’t look a gift Dread in the mouth…

The second model I would like to share with you has been a long time coming: Back when I visited fellow hobbyist Augustus b’Raass in Amsterdam in 2017, he was generous enough to present me not only with a pile of conversion bitz, but also with one of the old Forgeworld World Eaters Dreadnoughts:

Now I have a fond personal history with those FW Dreadnoughts, because they were my first proper contact with Forgeworld to begin with: Back when I saw those, I remember being utterly blown away with the sheer quality of the sculpts — and there was one for each Traitor Legion, mind you! And all of this at a time where the Traitor Legions didn’t exactly get all that much love from GW proper.

Alas, I never purchased one of the Dreads, and when they went OOP a while ago, I was quietly furious at myself at passing the opportunity to have the World Eaters one in my collection — an oversight that Augustus remedied by way of his wonderful gift.

But I am nothing if not a hobby butterfly, so it took me ages to finally start working on the Dreadnought — I was also missing some proper arms for him, in my defense. But when Augustus recently sent me a wonderful squad of World Eaters, he also included a chaos Dread CC arm in the package, and I definitely got the message: I would have to get the hell off my arse and build that Dreadnought, at long last!

So only one bitz delivery later, I had everything I needed for the model:

So here’s a look at the initial mockup of the Dreadnought:

Most work went into turning that squeaky clean Venerable Dreadnought lascannon arm into a suitably chaotic version that matches the general look of the model. Here’s a closer look at the – mostly finished – gun arm:

I chose the Lascannon, mostly for the visual balance created by those longer barrels. When it came to making it look suitably chaotic, I worked from Forgeworld’s “official” design, trying to match several of the visual cues present in the sculpt, while also putting a small personal spin on things here and there. So here’s a look at Forgeworld’s version:

And here’s the – mostly finished – Lascannon arm I came up with:

There’s also an additional cool little special effect in place here: I decided to base his gun arm on one of the weapons from the Venerable Dreadnought kit in order to be able to keep the arm modular, so that it will accept alternate guns and can make use of the additional weapons I already built back when I converted my first Venerable Dreadnought.

Beyond the arm, I only added one or two bitz to the rest of the model, not wanting to overpower what I think is a brilliant sculpt overall. So here’s a look at the completely built model, already in the intended pose, leaning into its next shot:

Only some cleanup and the base design left, and then I hope I can finally do this guy justice. Wish me luck! πŸ™‚


III. Step into my parlour…

So is that all? Welll, when I said that I had resisted the lure of Shadowspear so far, I may not have been entirely honest with you…

So there’s also this:

As some of you may have already realised, those are the sprues for the Chaos Venom Crawler, the daemon engine included with the Shadowspear boxed set:

I simply had to get my hands on one of those, as there is just so much about the model that I love: It’s a freaking monster spider from hell, for one. I also love how it has all those shared visual cues with various daemon engines: You’ll find little touches from the juggernauts, the Heldrake or the Forgefiend/Maulerfiend all over the creature’s jagged carapace. I love how lithe and deadly it looks (where some of those older daemon engines were a bit clunky). Anyway, I needed one to play around with a bit, so there.

For all my love of the model, however, there was one area that I thoroughly disliked: The head. It was just a bit too weird for my taste (and not the good kind of weird, at that). And it definitely lacked that certain (Khornate) je-ne-sais-quoi. But I felt I had just the idea for that…

A head from the Blood-Slaughterer Impaler, carefully cut down to fit into the carapace. Of course with the first attempt, I was still trying to find my feet, getting the placement right while still keeping that spiked crest in place, just in case I didn’t want to commit to this solution.

It quickly became clear to me that this was the way to go, however, and that getting the head to look right would mostly consist of shaving down the neck portion until it fit just so. So I did just that, and the reszlts ended up looking better and better:

In case anyone was wondering about the scale of the model, by the way: Here’s a comparison picture with the Venom Crawler next to a Myphitic Blighthauler:

I can only commend whoever planned out the way this model should be assembled for an excellent job! It goes together like a dream, and the legs can be easily left off to have an easier time during the painting stage — excellent craftsmanship, this one! At the same time, the finished model looks far more delicate and complex than the relatively few parts would suggest. As for my replacement head, I kept shaving, millimetre by millimetre…

And after a few more sessions, I think I have the perfect setup:

Of course the seam between both parts still needs a bit of cleanup, some additional cabling etc. — but I think the head works really well like that. In case anybody else is considering a headswap on this beast, let me just say that a Armiger head would be a perfect fit (and the cyclopean one makes for an excellent, sinister Dark Mechanicum look) — just sayin’ πŸ˜‰



IV. A shout out in closing…

While you may actually have seen this elsewhere, just to be on the safe side: The first issue of 28 MAGAZINE, a free digital mag dealing with the wonderful world of INQ28 (and AoS28, for that matter) has been out for a while now, and you should definitely check it out and immediately download it here. It is the most extraordinary thing.

So that’s it for today’s update. If you have any thoughts about my small chaotic projects, I would of course be delighted to hear them! And, as always, thanks for looking and stay tuned for more! πŸ™‚

#HeroQuest2019: This is a Gargoyle!

Posted in Chaos, heroquest, old stuff, paintjob with tags , , , , , , , , , on March 27, 2019 by krautscientist

As key luminaries of the realm have aptly pointed out, one of the best things about HeroQuest is the Gargoyle:

And while I stand by my earlier assessment that the Chaos Warlock is actually the cooler miniature, the Gargoyle pretty much won by sheer shock and awe tactics, back when I originally opened the game box: He was massive! He came in three separate parts! I remember a younger version of myself not wanting to let go of the model for the entirety of Christmas, back in 1989 πŸ˜‰

A couple of years after that, I actually painted the Gargoyle, trying to match the paintjob that appeared on the back of the HeroQuest quest book (once again, courtesy of Mike McVey). Here’s the result:

I remember being over the moon with my paintjob back in the day. From a modern perspective, it’s easy to see how my approach was hampered by the limitation of seemingly never using any shading and merely painting on the base colours πŸ˜‰ I am still pretty pleased with the colour blending on the sword, though…

Now it was clear that painting another Gargoyle would have to be a part of my #HeroQuest2019 project. My original plan was to keep the Gargoyle for last and only paint him once all of the other monsters had been finished. But then real life (TM) had been such a slog recently that I felt I deserved a little reward for soldiering on, so the Gargoyle jumped the queue a bit.

When it came to the actual painting recipe, I didn’t have to think all that long: Sure, one option would have been to actually paint the model as a stone statue — after all, the Gargoyle is supposedly rather a stone effigy come to life than an actual Daemon. Plus there are some rather gorgeous “stone” Gargoyles, painted by fellow hobbyists, out there. But this approach just seemed a bit boring to me.

These days, I am actually aware of the fact that the HeroQuest gargoyle is a slightly rebranded Bloodthirster of Khorne (or a statue of a Bloodthirster brought to life, to be precise). To the point where the vintage metal Bloodthirster from the time HeroQuest was released actually included options that allowed you to basically assemble a bigger HeroQuest Gargoyle.

And a Khornate Daemon required bold colours: Red and brass. So I ended up back with the “official” Mike McVey paintjob yet again:

Now the picture above doesn’t really use the actual Gargoyle model as included in the HeroQuest boxed set, but rather a slightly more elaborate metal prototype. Maybe that’s one of the reasons why my paintjob ended up looking slightly different — although it’s still heavily based on Mike McVey’s approach. Here’s a first tentative look:

I wasn’t so sure about the somewhat different look at first, but the model has definitely grown on me over the last couple of days, and I am pretty happy with the finished model now — definitely an improvement over my last paintjob from the mid-90s (even though the difference doesn’t look quite as stark in the photo as it does in real life):

I would also be remiss not to mention Tale of Painters’ flame tutorial yet again, which really came in handy when painting the Gargoyle’s sword — I merely reversed the recipe this time around πŸ˜‰

So with the model finished, I set up the usual, proper “glamour shots”. So here, without further ado, is the Gargoyle:

All in all, I am really very happy with the finished model — this guy will make for a brilliant boss monster to pitch against those pesky heroes… πŸ˜‰

What’s more, with the completion of the Gargoyle, Team Chaos is now finished as well. Just look at them, all glorious red and dark metal:

At the same time, I still need to complete quite a few models before my HeroQuest set can be considered finished: The Goblins are still missing, as are the Fimi/Fimirs/Fimirach (?!). And then there’s the furniture, of course, something I am already looking forward to quite a bit! If nothing else, though, I do have at least one model for each of the monster types now:

And while we are at it, here’s a look at all of my completed HeroQuest models right now:

As you can see, the assembly also includes the two “bonus models” I have created to round out the set, namely Sir Ragnar and the Witch Lord.

What’s more, I was surprised to find out that this collection actually makes for some forty models that I have mostly managed to paint in the first quarter of 2019 — that’s quite an achievement, given my – usually glacially slow – pace when it comes to painting!

So that’s it for today. Of course I would love to hear any thoughts and feedback you may have, so don’t be shy! And, as always, thanks for looking and stay tuned for more!

#HeroQuest2019: The Forces of Chaos

Posted in Chaos, heroquest, old stuff, paintjob with tags , , , , , , , , , , , , on March 20, 2019 by krautscientist

In a way, all of the greenskins and undead I have painted for my #HeroQuest2019 project so far have mostly been a preparation for the models I want to share with you in today’s post — because even back when I got my first HeroQuest set, I immediately fell in love with the chaos models above all others: This was basically my very first contact with GW’s approach to the forces of chaos, but even back then, the faceless, armoured menace of the HeroQuest chaos warriors deeply appealed to me — and with long lasting consequences, arguably, because I am still a fan of heavily armoured, spiky chaos models to this very day!

So I wanted to do the chaos warrior models justice, but I was also slightly nervous about coming up with the right recipe for them. And there was also another problem, one that becomes obvious when you take a look at the chaos warriors appearing in this picture:

Yes, two of them had already been painted previously — and quite horribly so, to be honest: The first model was caked in an absolutely atrocious paintjob that mostly consisted of a thick coat of Blood Red, slathered over an even thicker undercoat of the old white GW primer. Even with several scrubbing sessions, I wasn’t able to completely strip off the paint, so I feared he would never exactly be a beauty again:

Case in point, there was even a weird lump on his left shoulder that didn’t match the look of the other chaos warriors, and only after some prying with a hobby knife did I discover that it was an ancient lump of superglue… Oh well… πŸ˜‰

His buddy, on the other hand, seemed like he would be less of a problem, because old his paintjob was a lot thinner — it consisted of hard to remove scale model acrylics, though, so even after stripping, there was still some black on him:

…So these two were the models I started with. Here’s another look at them, next to an old plastic WFB/Talisman chaos warrior whom I may use to represent the named chaos warriors that appear in some of the quests. Since he already looks like a slightly upgraded version of the HeroQuest models anyway, this seems like a pretty sound approach (as an aside, I still have an entire squad of those old plastic warriors that forms a part of my very first WFB chaos army):

So it was clear that I would start with the more damaged of the two chaos warriors as my guinea pig, because there was simply a lot less left to lose with that – already pretty rough – model. But still, the question remained: What recipe was I to use for my HeroQuest chaos warriors?

My first point of reference was to take a look at the classic Mike McVey paintjob from back in the day:

But it didn’t take me long to realise that this approach wouldn’t work for me: I am no Mike McVey, for one, and wasn’t sure I would be able to reproduce all of the tiny patterns and detail you can see in the model above — and I also have to admit that the finished look seemed just a bit too trippy and artistic to me — I was looking for something a little more down to earth for my own models.

Another approach that I had seen fellow hobbyists use was to paint each of the four chaos warriors as a follower of one of the four chaos gods, respectively. This seemed like such a cool idea, and I really thought about it for quite a while. In the end, however, I really wanted the four models to work as a massive, unified block of inhuman, armoured malice, and having them in all colours of the rainbow would have worked against that intended effect.

So I went back to the other obvious reference material: The chaos warrior monster card included in the game itself:

Now this seemed quite a bit closer to home — and it would also have the added benefit of perfectly matching GW’s classic “Red Period” for chaos models.

So here’s how my first test model turned out:

GW’s modern red hues look great when layered on top of one another, so they also worked like a charm when highlighting the armour. I was basically able to use a variant of Duncan Rhodes’ Bloodthirster recipe (which I also used to paint my own Bloodthirster and Daemon Primarch Angron conversion, respectively.)

The sculpt itself helped a lot, as well — in fact, it feels like those old HeroQuest chaos warriors were basically invented to teach people how to edge-highlight armour plates. Granted, the results are still not quite as tidy and clean as I would have liked, but I was still really happy with the finished piece — and all on a model that had seemed like a total loss beforehand, no less! πŸ™‚

So I quickly painted the second chaos warrior in line, the one that had previously been painted black all over:

Things got even easier afterwards, because the remaining two chaos warriors were still pristine and didn’t require any salvage operations. So it didn’t take me long to finish the entire set of four chaos warriors:

So with the success of finishing the chaos warriors still fresh on my mind, I turned to the model I actually feared the most: The Chaos Warlock:

Don’t worry, we’ll be getting to this guy in a furture post…

The Gargoyle may be the showiest, biggest and most complex monster in the HeroQuest box, but I think I like the Chaos Warlock even better — again, I blame being a huge fan of Skeletor during my childhood. But even from a modern perspective, I think it’s one of the most interesting models in the box, and one that hasn’t really been superseded by flashier, subsequent Warhammer releases. There’s also the iconic pose — anyway, to make a long story short, I think the Warlock is the coolest model in the entire HeroQuest box, period.

Unfortunately, he was also always and, invariably, the first model to be lost for good. I have actually managed to lose two of those over the years — I distinctly remember painting one of them about about 25 years ago, it was even the first model I ever used actual Citadel Paints on, incidentally. But it’s nowhere to be found today, probably lost at the bottom of a moving box in the attic or basement…

So I was really lucky when, back in 2013, fellow hobbyist (and grimdark impresario) Alexander Winberg was awesome enough to send me an extra chaos warlock — and after the model had been part of my to-do pile for more than five years, I felt it was finally time to get it painted at long last, nervous though I was about the prospect…

Once again, I first looked at the classic McVey paintjob:

And even after doing quite a bit of research, this was where I ended back up — it’s just the most inconic way of painting this model, and the one that seems to work best (unless you are going for a direct copy of Filmation Skeletor’s look):

So for once, I would try to approximate a McVey paintjob directly — no small feat, certainly…

Another point of reference that helped immensely during the painting process was RemyT’s warlock (his are probably the best-painted HeroQuest models in existence), and his version actually used the plastic model, and not the metal pre-production prototype, which definitely helped.

Anyway, I had to cheat a bit here and there, suggesting detail instead of actually perfectly painting it, but I quickly felt like I was actually on to something:

The whole exercise actually gave me a whole new appreciation for Mike McVey’s and RemyT’s respective paintjobs, simply because they have managed to feature so much detail in so very little space. I did the best I could to replicate the look, but like I said, some of the more intricate patterns and effects are suggested, rather than cleanly painted (those tiny white triangles on the robe get less and less convincing the closer you look, for instance). I also left out some of the most delicate wrinkles and squiggles from the reference material, mostly because it felt like taking the model even further would have meant pushing my luck and risking a paintjob I was already really happy with…

That said, my paintjob basically shows off the maximum of detail I could safely pull off, within the limits of my abilities as a miniature painter. Like I said, I was really nervous about this particular model, and I would argue I have managed to do it justice, at least to the best of my abilities.

So here’s the finished piece:

In spite of not achieving the exact same level of detail visible on Mike McVey’s and Remy’s models, I am still really, really proud of the finished model, if I do say so myself: Finally having painted the warlock to this standard was one of the moments I was really looking forward to when I started this model!

So, in closing, let us take a look at “Team Chaos” as it stands right now:

And with that, we are done for today. I would love to hear what you think, of course, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more! πŸ™‚


Posted in 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , on February 11, 2019 by krautscientist

Stop the press, everyone! While it’s only February, I already know that one of my favourite 2019 hobby moments has already happened. So what is this about?

We are probably all familiar with very spontaneous events that just come completely out of the blue, right?

Nah, not quite like that…

Well, just the other day, I returned home to find a suspicious package from the Netherlands waiting for me. It was from my buddy Augustus b’Raass, who had vaguely mentioned planning to send over what he dubbed a “care-package”, so that had to be it — “Cool, a bitz drop!”, I thought. Those are always a nice surprise!

But then I was instantly blown away when I opened the package and out came an entire squad of expertly converted, beautifully painted World Eaters Khorne Berzerkers:

Now these used to belong to Augustus’ World Eaters army, a brilliant collection of models that I was lucky to see from up close during my visit to Amsterdam in 2017:

In fact, they were the first proof of concept squad of World Eaters he built when starting his Khornate army. Going back through his posts from that time over at The Bolter & Chainsword made me realise that I posted lots of feedback and advice on this very squad — and loved every second of it. And now they were standing on the tabletop before me — NUTS!

I didn’t find an invoice either, so I guess Augustus really wants me to just have these — what an incredible gift! And almost in time for this blog’s seventh birthday, no less! Come to think of it, it’s actually not the first time for stunning World Eaters models to arrive just in time for Eternal Hunt’s anniversary…

Fortunately enough, most of the models had survived their voyage unscathed: I had to re-attach some lost heads and backpacks, but most of the models didn’t look any worse for wear.

Unfortunately, one of the guys had lost his two-handed chainsword…

I guess it must have been confiscated at the border πŸ˜‰

As a true follower of Khorne, however, I always have a well stocked collection of vicious, spiky weapons, so the damage was easily repaired:

The dynamism of the models is actually one of their strongest parts: Augustus has done a fantastic job of making them look like raging monsters running full tilt at their enemy — and he has actually turned a fault into a virtue, as I remember him complaining that he only had running Mk. III legs to work with…

Indeed, the models are mostly made from Mk. III armour parts, World Eaters conversion bits and chainaxes (all from Forgeworld), as well as some Skullcrusher and diverse chaos bitz thrown into the mix — in fact, there are so many little tweaks and conversions that just the process of (re)discovering them all made for a pretty enjoyable afternoon! All of this makes for a truly stunning squad:

Or rather, even more, if you want to be exact about it: At ten models, with two icons and two suitable berzerker champions, there are two squads of five berzerkers to be had here:

Each squad also features its own, custom icon bearer:

The guy on the right is just stunning, isn’t he?

And while it’s hard to call favourites, with models this good, I have an especially soft spot for Arekh Haar (left) and the other probable berzerker champion — in fact, the latter may even be my absolute favourite, because his pose is just brilliant (and serves as a fantastic counterpoint for the rest of the running madmen in the squad):

So what can I say? I was blown away by this turn of events, and I am just really, really grateful! Augustus, buddy, thank you so much! Those guys will be getting a place of honour in my collection and, should it ever come to it, the 4th assault company’s battle line!

So that’s it for this week! As I’ve mentioned, next week will mark the blog’s seventh anniversary, so make sure to tune in — I have something pretty cool to share with you!

Until then, I would love to hear your thoughts on these new members of Khorne’s Eternal Hunt! You should also make sure to check out Augustus’ brilliant, ongoing hobby thread here! And, as always, thanks for looking and stay tuned for more! πŸ™‚

The 2018 Eternal Hunt Awards, pt. 2: A look back at my hobby year

Posted in 30k, 40k, Blood Bowl, Chaos, Conversions, Inq28, Inquisitor, Orcs & Goblins, Pointless ramblings, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on January 5, 2019 by krautscientist


First of all, happy new year again, and welcome to the second installment of the 2018 Eternal Hunt Awards, in which I will be taking a look back at my personal hobby year — as everybody else on the internet seems to be doing this week πŸ˜‰

Still, I hope you will indulge me — if nothing else, 2018 was a pretty successful hobby year for me, and I am rather proud of my output. There were also some hobby moments of note that I would like to share with you. And no recap would be complete without a couple of ideas – and, indeed, resolutions, for the new year, so there’s that, too.

So let’s get started:

I. My hobby projects

Twelve months ago, I looked at the stuff I had managed to paint in 2017, and while I was pretty happy with the quality with my output, the quantity left a lot to be desired, with only twelve completed models:

So one of my goals for 2018 was definitely to get more stuff painted, with an added sub-goal of trying to make a dent in my back catalogue of neglected, woefully unpainted models. And looking at my 2018 hobby results today, I can say that the mission has been accomplished. Here are all the models I have managed to paint in 2018:

That’s 52 models, all in all, one for each week of the year — although, to be perfectly honest, my output was heavily front-loaded πŸ˜‰

Now I do of course realise that this is not an award winning number by any stretch of the imagination — so many hobbyists I follow have managed to paint upwards of 200 models last year, while fellow hobbyist Azazel, almost insultingly, manages to finish my yearly amount of painted models every other month (!), but I am still very pleased with the above tableau of finished pieces.

What’s more, about half of those models are indeed pieces that had been sitting unpainted (if not unloved!) in my cupboard of shame — for years, in many cases!

By the same token, 2018’s big hobby lesson was that to keep painting on a constant basis leads to it actually feeling much less like a chore: Before, I would often find myself looking forward to having the actual finished models, while dreading the way towards that goal. These days, however, I realise that I am looking forward to the actual painting process, to be able to try new stuff, more and more often — not nearly often enough, mind you, but it’s a start! πŸ™‚

Thanks for this development must go to Azazel, again, for his wonderfully inclusive monthly hobby challenges that have truly become a pillar of the community — the fact that they get mentioned as a positive influence on dozens of blogs should be more than enough proof of that fact, and funnily enough, the January challenge has me looking forward to crossing another unfinished item off my inventory list. So cheers for that, mate!

The other big incentive to keep painting were my regular painting sessions with my good friend Annie: It’s so much easier to keep beavering away at frustrating detail work while sitting across from someone who is doing the same, being able to share friendly quips, hobby advice or ideas — and then eating huge piles of Greek takeaway food. So many thanks to Annie as well! πŸ™‚

So, let’s take a closer look at my biggest 2018 hobby projects in turn:

1. Khorne’s Eternal Hunt

Here’s the one possible piece of bad news: I have definitely given my longest running hobby endeavour short shrift this past year, at least from a numbers perspective: only three new models for Khorne’s Eternal Hunt, my World Eaters, in their various incarnations. If nothing else, however, I am still really happy with those three models, though:

In fact, the very first model I painted in January 2018 was a – pretty cool – additon to my (30k) World Eaters, Raud the Hunter, a Legion Contemptor with a chip on his shoulder:

I am still really happy with the model, which is already the second World Eaters Contemptor I have converted from the somewhat bland Betrayal at Calth plastic Contemptor. Raud was supposed to serve as a bridgehead for many painted 30k World Eaters in 2018 — which somehow never came to pass. But we’ll just have to postpone the invasion to 2019 then, eh? πŸ˜‰

In any case, you can read more about Raud in this post.

The next model for my World Eaters was also basically my crowning achievement of 2018: The Hound, a renegade Armiger Warglaive, complete with converted cockpit and pilot, completed during the summer as a contribution for the annual ETL event over at The Bolter & Chainsword:

I have loved the Armiger models at first sight, and corrupting one to the service of the ruinous powers was a lot of fun — as was the somewhat fiddly process of wedging a cockpit and pilot into that deceptively small torso πŸ˜‰ In the end, however, it was all worth it, as I am really proud of the finished model, and it also won me the “Badge of the Artificer”, a B&C forum achievement I had been coveting for years:

In case you are interested, you can read up on the Hound in this post and its follow-ups.

And while we are on the matter of (Not-so) Imperial Knights, I also used the release of the Adeptus Titanicus-scaled Questoris Knights to build yet another “Chibi-Knight”, a smaller version of my Traitor Knight, Gilgamesh, the Warrior King:

And if you’ve been paying attention so far, it shouldn’t surprise you to learn that I felt the absolute urge to somehow build a cockpit and pilot for this model as well:

To discover more (occasionally tiny) details about this projects, check out my posts on Chibi-Gilgamesh 2.0 here, here and here.


2. The world of INQ28

While the World Eaters did not get all that much attention from me last year, I had all the more time to devote to INQ28 characters and retinues, managing to complete no fewer than five warbands, three of which were painted from start to finish. This makes the “INQ28 class of 2018” look rather impressive, if I do say so myself:

Moreover, here’s where my plan to finish long neglected models truly came to fruition. For instance, I finally managed to paint a model that I had been putting off for years for fear of ruining it: Mamzel Elisha Gorgo, an Imperial dΓ©butante and psyker in the employ of Inquisitor Gotthardt of the Ordo Hereticus:

And indeed, finally painting the model also served as a capstone to Inquisitor Gotthardt’s entire retinue, which is now finally finished, after years of procrastination:

This is actually one of my oldest INQ28 projects, with many of the models originating in a time where both my bitz box and conversion prowess were much smaller than they are today, yet I still remain enormously fond of the somewhat swashbuckling, picaresque charm of the warband (and of my resourcefulness at channeling so many of the archetypes from the old Inquisitor rulebook with the bitz available at that time).

Another long-neglected project was the retinue of Inquisitor Nabreus Arslan of the Ordo Hereticus Velsen:

The warband started off as a bit of a reception camp for various older models, some of them still from GW’s metal days, and yet everything came together rather nicely as a pretty unified-looking Hereticus warband: I blazed through all of these models back in February and March, and going full fire and brimstone on them was a lot of fun!

Take a closer look at the warband here.

Hot on the heels of Arslan and his operatives came yet another Inquisitorial retinue, namely that of Redactor Orlant of the Ordo Scriptorum:

Orlant started out as a tribute both to fellow hobbyist PDH’s ideas for the Ordo Scriptorum as well as to a particular piece of art by the late, great Wayne England — in fact, the (almost) finished retinue features no less than three distinct shout outs to art by Mr. England. It was also heavily driven by inspiration taken from fellow hobbyists PDH’s and Johannus’ work and from Chris Wraight’s fantastic exploration of Terra, “Vaults of Terra – the Carrion Throne”. Anyway, it’s a warband I am stupidly happy with, and even though it’s still technically missing one final member, the fact remains that I was able to mainly finish the project this year.

Meet Redactor Orlant and his shadowy operatives here.

Moving from the agents of the Ordos to the somewhat more unsavory corners of the 40k galaxy: I managed to paint a few more models for my gang of underhive malcontents, the Road Crew.

First up, Worker #9, ancient automaton and walking engine of death extraordinaire:

Now this guy had been neglected for a long time, so finally turning him into a wonderfully ramshackle killer robot from the past – and in beautiful scuffed yellow, no less – did feel so very rewarding! More info on Worker #9 can be found here, by the way.

With the big guy serving as a bit of a trailblazer, I also completed some slightly less massive members for the Road Crew. Meet Sawtooth, Cirque and Sarge:

Together, those four models basically round out the crew for now. They do make for a rather distinguished little group, if you don’t mind me saying so:

At the same time, the project is open-ended enough that new models can (and will) always be added to the Road Crew as needed — and as inspiration strikes me. I still have an unpainted ride for them, for one, and both the crazy new Ork vehicles as well as those new Genestealer bikes seem like such a natural eventual addition to a Mad Max style Road Warrior warband. Just sayin’… πŸ˜‰

And finally, I also explored fairly new territory in painting an entire warband/kill team of loyalist Space Marines. This is Kill Team Ulrach of the Deathwatch:

As I have said before, this project was very much inspired by PDH’s and Jeff Vader’s respective Deathwatch kill teams, and it was a lot of fun to be able to explore various Space Marine chapters and their individual visual identities while also to trying to keep it all nice and straightforward under the Deathwatch’s unifying colour scheme. Now loyalist Space Marines may seem like the least original thing to be painting in this hobby of ours, but the truth is that the project made me truly leave my comfort zone, experimenting with line highlighting, different skin tones and freehanding — plus it also gave me a rather big appreciation of the Primaris models (I still abhor the fluff, though…).

Meet Kill Team Ulrach in more detail here.


3. On the Blood Bowl pitch

Ever since Annie succeeded at roping me into creating a Blood Bowl team, working on some new Blood Bowl models has always served as a nice way of exploring a somewhat silly and whimsical side of our hobby — plus it’s always a fun thing to be working on during our joint hobby sessions.

Which is why I finally gave my Orkheim Ultraz some much needed attention in 2018, adding a dozen new models to the team:

Not all of these are players, however: As you can see in the photo, there’s a nice collection of Blood Bowl markers and tokens, a Goblin Nurse plus some of Maxime Pastourel’s brilliant Orc balls and a pair of Goblin players — actually the last two models I painted in 2018!

4. Having a bit of fun

And while we are on the topic of just having some fun every now and then, there are a couple of projects that I tacked just for the heck of it. Everything started back in February, when I painted Trooper Gibbson Rikkert of the 5th Arcadian Rifles:

A veritable old chest nut, this one, given to me quite a while ago by fellow hobbyist Drone21c. The time had come to paint him, retro base and all.

And if you thought it couldn’t get any more retro, I can prove you wrong with the next exhibit, an entertaining project that consisted of repainting a 1979 Boba Fett action figure:

Staying with pop culture icons for a second, I also made an attempt to bring my favourite infiltrations expert into the 41st millennium:

Those three projects were completed on a whim, and I had a blast doing each of them, simple as that πŸ˜‰


So that’s my output for 2018. I cannot help but feel a little proud of myself when I look at the colourful gang below. They are only 52 models, but I am happy with each and every one of them.


II. Hobby moments of note

2018 was, again, not completely about painting models, of course. And while it was a somewhat more hermetic year, defined by painting sessions rather than visits abroad or crazy international shenanigans, there were still some moments that I would like to share with you:

1. Learning new techniques

Learning new techniques is always great in our hobby — and should probably come with the territory, come to think of it. Even so, I feel I really pushed myself this year, experimenting with freehanding, exploring different skin tones, mixing my own snow or using a Staedtler micropen to create “quasi-freehand” designs and symbols (an idea courtesy of Jeff Vader, by the way): Those are all small technical tricks and tweaks, but it felt good to be able to add them to my toolbox!

2. Kickstarter

So far, I have been fairly conservative when it came to joining hobby-related Kickstarters, but in 2018, there were two projects that made me take the plunge:

First came Dave Taylor’s Kickstarter for his book “Armies & Legions & Hordes”:

Most of you will probably recognise Dave’s name – and if you don’t, you should definitely check out his blog right away! Dave’s various army projects have been an invaluable fountain of inspiration over the years, so when I found out he was crowdfunding a book about realising army projects, chipping in was basically a no-brainer. My only regret is that the book didn’t arrive in time for Christmas. But it should be here soon, and I am waiting with bated breath — expect a detailed review as soon as I get my hands on my copy of the book!

My second Kickstarter contribution was to the campaign for a boardgame version of Horizon Zero Dawn, basically my favourite video game of 2017:

To be perfectly honest, I really mostly wanted the (Kickstarter-exclusive) model for Aloy, the game’s heroine:

But the campaign basically went through the roof, which will provide me with a whopping hundred or so models — I’ll probably believe it when I see it — but keep your fingers crossed for me, okay? πŸ˜‰

Also, if you are into gaming at all, make sure to check out Horizon Zero Dawn — seriouly!

3. A Tribute to Wayne England

Now this certainly wasn’t the result of a meticulous plan or anything, but it does make me feel pleased that a part of my hobby output functions as a direct tribute to one of my favourite GW artists of the yesteryear, Mr. Wayne England:

As I’ve said above, three models in Inquisitor Orlant’s retinue are basically direct reproductions of Wayne England’s art (the good Inquisitor among them). It only occured to me later on that the artwork I had based my paintjob of Trooper Gibbson Rikkert was also originally done by Wayne England. And the flying Ordo Hereticus servo-skull carries more than a hint of the angular, hyper-stylised and grimdark Wayne England illustrations from the 90s, such as his crest for the Redemptionist Cult.

For me, John Blanche and Wayne England are basically the alpha and the omega of 40k art (with Jes Goodwin placed right between them as the genius who would always turn their art into beautiful miniature concepts and, more often than not, actual miniatures), so to have them both immortalised now in my collection really pleases me a great deal!

4. Hugs for the Hug Throne!

Another very pleasing project, and also one of my last projects of 2018, to boot: When fellow hobbyist PDH became a father last fall, it was clear to me that I wanted to send him a little surprise for his son, and while it took me until shortly before Christmas to follow through with it, I would like to imagine that I managed to pull it off in style.

You see, I chose to send over a teddy bear. Not exactly winning high marks for originality here, I know. But I wanted to send something typically German, and Steiff is Germany’s oldest toy manufactory (ranging back into the 19th century), and their teddy bears are about as traditionally German as they come. That being said, and given PDH’s and my shared hobby, I felt the bear needed a little…accessory:

And thus was born Beriax the Comforter, who shall deliver HUGS FOR THE HUG THRONE!

The best part, however, was that the package actually managed to make it there in time for Christmas. Peter informed me he had to confiscate the chainaxe, however — it’s probably for the best… πŸ˜‰


III. Blogging

First of all, the most obvious fact, Eternal Hunt turned six early last year (and will be seven soon), and it’s always astonishing to see how this little blog I started once upon a day is still around — and maybe even thrieving…?

This is at least true from a content perspective: After a less active year of blogging in 2017 – with a mere 25 posts – I tried my best to return to a more regular schedule and more content in 2018, and it worked: Of course more painted models also meant more content to post, and so I ended the year with 40 posts all in all, which was a bit of a return to form.

At the same time, it has become more and more difficult to generate interest in my content, unfortunately: In spite of more content, 2018 was actually the blog’s weakest year since 2014, at least where views are concerned. If you take a look at the statistics, you can clearly see that, allowing for some ups and downs here and there, the views for Eternal Hunt have been in steady decline:

I don’t really want to keep beating a dead horse here, but I am also not going to lie to you: This is pretty frustrating. Like every blogger, I derive much of my motivation to continue blogging from people actually taking an interest, from engaging with my work. And it just gets more and more difficult to achieve just that. On the one hand, it’s clear that this is just part of an overarching trend, with hobby related communication seemingly shifting more and more to Instagram, Facebook or Twitter while forums and blogs suffer a steady decline: If I look at some of my favourite forums online, it’s really rather shocking how slow and quiet things have become, with even some of the hobbyists that used to be mainstays of the community seemingly having departed for good, towards the supposedly greener pastures of Instagram. Fortunately enough, at least the Bolter & Chainsword remains a pretty lively online community, but I definitely fear for some of my other long time haunts…

And while I wasn’t going to join Instagram back in 2017, witnessing Facebook’s actions as a company throughout the year 2018 has only made me more reluctant to give their platforms and services any presence in my private life: I really do not want to support them, even if this very obviously means to be left behind as a part of the hobby scene — at least that’s how it can seem from time to time.

On the other hand, this also means that I am all the more thankful to those of you who still drop by here, who still comment and who still care! Please continue doing that, as it is the very thing that’s keeping this blog – and other places like it – alive. By the same token, I will also endeavour to comment more on other people’s work online. It’s something that sometimes requires a bit of an effort, and it’s all too easy to grow complacent. I know all this from my own experience, which is why I appreciate your comments all the more!

IV. Plans

So what’s in store for 2019, then? While I don’t want to tie myself down or back myself into a corner with too ambitious or detailed plans and schedules, there are of course a couple of things I would like to achieve in the new year:

I’ll definitely need to get some more World Eaters painted, lest the Blood God grow impatient with me. I think I’ll be focusing on my 30k World Eaters for now, though, both because there’s enough unpainted stuff there for me to tackle, but also because I think the small collection of 30k models I have managed to complete so far actually looks pretty cool:

And even though he’s not a World Eater, this plan also extends to my models for Argel Tal that I wanted to paint in 2018 but didn’t: You’ll be painted in the shadow of great wings, buddy πŸ˜‰

There’s also this duel diorama that I originally build for a challenge at the local Warhammer store, then abandonded, feeling somewhat dejected and disillusioned when the – absolutely awesome – store manager was abruptly let go by GW seemingly without any kind of reason: I really didn’t have an appetite for working on the piece for a good long while, but it’s still a pretty cool diorama, in spite of everything, so onto the 2019 pile it goes:

As for the 40k incarnation of my World Eaters, I think I’ll be waiting for GW to make a move with the legion in the 40k setting: Right now, the World Eaters are in a bit of a limbo, with one of the oldest available plastic kits for their main troop type, and while there have been rumours about all of the cult legions eventually getting the Death Guard treatment, there’s nothing solid to work with as of yet. I want to see what GW is planning for the legion before jumping back in, to be honest.

There’s one certain addition for Khorne’s Eternal Hunt, though: My second converted Armiger Warglaive, and its pilot, the Huntress:

Take a closer look at the model here.

As you’ve maybe seen in my previous post, I have also started working on some Nurglite models recently, so expect to see some more Keepers of the Eternal Garden as well in 2019:

And there’ll be more INQ28 models, obviously — maybe once again with a focus on getting some neglected models and warbands. Believe it or not, there must be about half a dozen unfinished warband projects in my cupboard of shame, so it would be really nice to be able to cross some more off my list of unpainted stuff. Plus there are some pretty cool and creepy characters I would just love to see painted, such as Countess Mandelholtz here:

And thanks to the wonderful marvel of blogging, chances are you’ll be able to check out how it all develops. If you keep reading this stuff. If you keep commenting. I would very much like to invite you to accompany me on this crazy hobby voyage for another year!

Until then, I would love to hear your thoughts on my recap of 2018 and on my plans for 2019, of course!

And finally, as always, thanks for looking and stay tuned for more!