Archive for the Fluff Category

Khorne’s Eternal Hunt – revisiting an old friend…

Posted in 40k, Chaos, Conversions, Fluff, WIP, World Eaters with tags , , , , , , , , , , , , , on December 24, 2020 by krautscientist

Not only has it been ages since my last update, for which I apologise, but it’s also THAT time of the year again — how did this happen…?

Seriously, though: Given the slew of current events (and the fact that the RL version of Nurgle’s Rot is, unfortunately, still very much on the prowl), it probably shouldn’t be a surprise that Christmas has once again managed to sneak up on me. But oh dear: Now I don’t have anything prepared for the occasion — what to do, what to do…?

Wait a second, though: Christmas is all about men in red with bags full of…er, shall we say “offerings”, right? Excellent, I can do that! The emotional side of Christmas is also about the fuzzy feeling of nostalgia, of remembering a time when everything was still much easier — so let’s check two boxes at the same time here:

For today’s update, allow me to share a recent project of mine that definitely deals with a man in red, and is also slightly nostalgic, if only because it revisits one of the very first characters I built and painted for my then-new incarnation of Khorne’s Eternal Hunt: One Huntmaster Bardolf:

Bardolf was originally created back in 2010, or thereabouts, fairly shortly after I got back into the hobby. From a modern standpoint, the model is a really dodgy conversion, but back then, it felt like a very important step: Bardolf was one of the first models where I really stepped beyond my comfort zone and seriously cut up a model (a plastic warrior of chaos, for the record) and put it back together in a way that seemed new and exciting to my less discerning self from back then.  So even if the model looks all kinds of weird today, it still marks a pivotal moment in my personal hobby journey. I also have to admit that I still think that the pose works rather well to make the character seem relentless and unfazeable, like a true implacable men.

The other thing that’s interesting about Bardolf is that he has actually earned himself his own battle history, as he used to be my go-to Chaos Lord for small, 500 point-ish games. So he actually saw quite a bit of action on the table and led my World Eaters to victory a bunch of times during our short-lived campaign for the fate of Haestia Primaris, back in the day.

Which is why I have kept thinking about giving the character a re-imagined model at some point every once in a while — even moreso since I have begun to build some new, updated World Eaters since the end of 2019.

Now whenever I thought about a new model for Bardolf, Obsidius Mallex came up as a possible starting point:

I think you can already see a certain resemblance.

But alas, I kept putting this off, and I didn’t really go for it until I saw fellow hobbyist Master Umbra really taking the Obsidius Mallex model through its paces over at The Bolter & Chainsword. This gave me quite an appetite to finally tackle my own conversion, so I quickly made a mockup and began to turn Mallex into Bardolf:

A fairly straightforward approach, as you can see: The most important part was to carefully dig out the head and breastplate with a hobby knife, then replace them with a suitably Khornate piece from the AoS Blood Warriors and an old bare berzerker head, respectively — I am aware of the fact that the latter, with its somewhat tacky fangs, is a bit of an acquired taste, but I still like the sculpt, with its grizzled features and the gruesome looking plugs and implants, plus I’ve come to think of it pretty much as Bardolf’s face, for better or worse. The head also comes from the now-ancient plastic berzerker kit that started this whole army to begin with, so it seemed like a nice tribute to the days of yore in that respect 😉

The next step was to tidy up the conversion work and change the pose a bit, in order to get a bit closer to the original model:

Regarding the pose, the problem was that you can only do so much with Obsidius’s arms: I could not rotate the hands or forearms any further, both because it would have “broken” the model’s anatomy (if you take a closer look at the arms and the elbow armour, that severely limits how much I could tweak the pose). And you get even less leeway than usual, due to all of those tubes and cables sculpted onto the limbs, one of the main design elements about the stock Obsidius Mallex model.  That being said, I don’t think the pose is all that bad, to be honest — he still looks like he’s relentlessy advancing, maybe even singling out his next opponent?

I also decided to keep most of the cabling, especially on the left leg, because I like how it makes the armour look ancient: Like it has been field-repaired a million times. This seems very fitting for a true veteran of the Long War!

After getting most of the basic elements in place, it was mostly a matter of tweaking the details: I had to re-sculpt some of the fur on one side of the breastplate, and I also wanted to change the design of Mallex’s stock shoulder pads:




As you can see, the left shoulder pad was converted to replace the Black Legion’s Eye of Horus design with what’s supposed to be a representation of the World Eaters’ legion badge. It may still look a little hokey right now, bit I am pretty confident that it should work rather well once it has been painted. I also decided to tweak the weird, lumpy shoulder pad design on the right side, and we’ll be taking a look at that in a second.

Before that, let my just point out that there wasn’t just a previous 40k version of the character to take into account when building this new version — because I also built a 30k version of Bardolf a while ago:

With traitor legionaries, I actually think it’s great fun to imagine them both before and after their fall, especially if they are important players in your armies and warbands. At the same time, as with my re-design of Lord Captain Lorimar, this also added the challenge of making sure the re-imagined model worked as a shout out both to the original 40k version as well as to the 30k interpretation.

Here’s a comparison picture with all three models:

While the 30k version has a slightly closer resemblance to the first 40k version, I think they do all read as basically the same guy: The new conversion makes him look like this ancient monster, swollen with the powers of chaos over ten millennia — at least that’s what it looks like to me.

Anyway, I think I am fast approaching the point where my new Bardolf conversion should be finished and ready for painting:






So yeah, about ten years later, I have re-imagined one of the first characters from “Khorne’s Eternal Hunt”, my World Eaters army — how’s that for a warm an fuzzy feeling of nostalgia! 😉

Seriously, though, I hope you like the conversion, because that’s basically all I have for you today: In recent weeks, I’ve only really managed to squeeze in a couple of World Eaters kitbashes here and there:

But I think I’ll be addressing these gents in a future post. Don’t fret, though: In a few days, I’ll be returning with this year’s “Eternal Hunt Awards”, both in order to take a look at a few hobby projects that really stood out to me this year, and to give an account of my – pretty meagre – 2020 hobby achievements.

For now, however, all that remains is to wish you a very Merry Christmas – inasmuch as that is currently possible, that is. Please make yourselves comfortable at home, stay healthy (above all else!), and we’ll hopefully be seeing each other for some new content sooner rather than later!

Until then, please feel free to let me hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

The Hateful Eight

Posted in 40k, Chaos, Conversions, Fluff, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , on August 18, 2020 by krautscientist

Hey everyone, today marks a bit of a special occasion in a – so far – otherwise thoroughly unproductive hobby year, because I can actually announce the completion of a project — at least in a way, that is… So what is this about?

Back in May of 2019, I finally caved and bought some of the – then brand new – updated Chaos Space Marine models. I didn’t want to update my entire World Eaters army, but the new kits were just too cool to resist, so I came up with the idea to limit myself to a Kill Team sized project, tentatively named “The Hateful Eight”, a squad of new World Eaters, where every model would be heavily converted and customised to match, as closely as possible, my ideal version of what a World Eater should look like in the year 2020 . I also wanted to paint them to the best of my ability — or at least, using a heavily tweaked recipe.

It has taken me over a year, but I have finally managed to complete eight World Eaters for this project. So please meet “The Hateful Eight”:

It’s a bit pathetic, really, to have taken more than twelve months to come up with this squad, considering other people have used the Covid19-induced downtime to chew through dozens or even hundreds of models. But if nothing else, this squad comes closer than any of my previous attempts to encapsulating what I think World Eaters should look like — or rather, what my World Eaters should look like. And in that respect, at least, this definitely feels like a triumph!

At the same time, I have also used this project to come up with some models that serve as shout outs and tributes to particular pieces of artwork or to classic World Eaters models, which also turns this project into a bit of a historic showcase. So let’s take a look at the members of the Hateful Eight in turn, before we finish with the latest member and some more group shots, alright? Step this way:

 

This was the model that started it all, and it wasn’t really inspired by any classic source. The model was rather a test for how the new CSM kits could be used to build convincing World Eaters, plus it also served as a proper opportunity to try out my new and tweaked colour scheme. I am still pretty happy with the finished model — that tusked helmet, in particular, is really cool, and the added bunny ears actually make it look even more badass, wouldn’t you agree?

Another model that wasn’t really inspired by a piece of artwork or an existing archetype. Then again, this guy was actually “salvaged”, so to speak, both from the pile of shame and the earlier incarnation of my World Eaters — in fact, the model was originally converted allll the way back in 2013 (!), back when Dark Vengeance was released and blew us all away with its (then) revolutionary CSM models!

Which makes me all the happier that this guy’s story has at least come to a happy conclusion! Plus the model has also provided me with the perfect opportunity to finally experiment with some variety in skin tones for the members of the 4th assault company, something I’ll definitely be repeating on some of the future models!


The third model uses one of the excellent Blood Warriors from the First Edition Age of Sigmar starter box. The model is actually one of my favourite models in the squad and comes very close to my idea of a quintessential 40k World Eater: massive, clad in vicious, baroque armour, and full of the wrath of Khorne. Oh, and the model also very much serves as a shout out to some of the rather excellent, mid-90s Khorne Berzerker champions, like this one:

Those were actually some of my very first World Eaters models (after getting into this whole mess with a box of plastic berzerkers that had just been released back then — can you imagine that?). Those metal berzerkers and champions were pretty tough to get hold of back then, at least if you didn’t live close to a GW store, and I actually bought the gentleman you see above during a trip to Cologne back in 1999 or 2000 or so. Ah…good times… 😉

This next model was very much intended as a shout out, too, as it was an attempt to channel one of the most iconic pieces of World Eaters art, courtesy of Mark Gibbons:

Artwork by Mark Gibbons

A shout out must also go to my fellow hobbyist ElDuderino, who supplied the excellent, spliced-together helmet that seemed just perfect for this conversion. In his honour, this particular World Eater will henceforth be known as “Brother Orsca of Skandia” 😉

The next member of the Hateful Eight is another holdover from my “old” World Eaters (and another conversion based on one of the Dark Vengeance Chosen). At the same time, however, this model was actually inspired by a very cool piece of artwork courtesy of Diego Gisbert Llorens:

illustration by Diego Gisbert Llorens

Next up, a model that wasn’t really inspired by any source, but rather served as an attempt to explore one of the main archetypes defining the World Eaters as a legion: its gladiatorial traditions.

The massive, archaic armour was supposed to hint at the fact that this legionary used to belong to the “Triarii”, the World Eaters’ famous boarding troops. I also really wanted to include a squad member with an Mk. III helmet, for an even more archaic look. The ball and chain weapon was added to evoke the “meteor hammer”, another weapon choice that has its roots in the legion’s gladiatorial traditions.

Next up, the provisional squad leader, and definitely one of my favourite members of the Hateful Eight:

This model basically started out as an attempt to do something with the somewhat hokey “twin axe” bit that came with the Age of Sigmar Blood Warriors. The result is a character that embodies yet another core archetype of the World Eaters legion — that of the executioner or headsman. In fact, it has repeatedly been pointed out to me that this model could really work as a Master of Executions, and while that wasn’t the original plan, I definitely agree that the look is there.

Which leads us to the last member of the Hateful Eight, and also the last model to be completed. This icon bearer from my previous post:

It has been ridiculously hot around here for the last ten days or so, but I finally buckled up and finished that model.

What you see above is an almost finished paintjob. It was at this point that I was feeling a little adventurous, plus I also had a cool little fluff idea for that icon: You see how each and every part of that thing seems to be barbed and serrated, right? And it stands to reason that the icon itself could be wielded as a weapon in its own right. But what if that icon is actually a minor daemonic artifact and not only wants to draw the blood of enemies, but also of the warrior carrying it into battle? What if being chosen by the artifact to be its bearer is, at best, a mixed blessing, and you actually have to be careful not to become the artifact’s victim? Anyway, with those ideas in mind, I grabbed the bottle of blood effect…

Here’s the finished icon bearer:





I was a bit nervous about that icon, to be honest, but I really think it works! While I used quite a bit of blood on it, I was careful to vary the tone and glossiness a bit, to suggest that the wicked thing is covered in layers of blood, some of them older than others. I also made sure to paint some blood onto the icon bearer’s hand — like I said, the artifact, like the War God himself, does not care whence the blood flows:

Interestingly enough, this also provides a reason for the bare right hand (which was really just a coincidental choice) and the length of chain (that was included to repeat an element that appeared on the classic model that inspired this guy).

Speaking of inspiration, here’s a comparison picture with the new icon bearer and the classic metal model that served as the main inspiration for the model, because this was basically an attempt to recreate the classic design (albeit horizontally flipped 😉 ):

So yeah, it has only taken more than a year, but now, the Hateful Eight are finally ready to march to war and reap skulls for Khorne. Take a look:


Incidentally, because the project so far has been focused mostly on the converting and painting angle, most of these World Eaters still lack a name. So I would be happy for you, my readers, to suggest some names for the members of the Hateful Eight!

I must give fair warning, though: My eventual selection will be purely based on my personal taste.

That being said, I would love to hear any suggestions, so if you want to name one of these gentlemen, let’s hear your ideas!

Oh, and here’s a photo of the eight models alongside “Euron Hearteater”, who could probably be considered a honorary member of the squad by now, on account of finally seeing some paint during the same period of time 😉

One thing I might still have to tweak is the number of skulls present on the models: Right now, there are 35 skulls across the entire squad. Plus, y’know, the eight that are still attached to their respective necks, at least for now… And I would like to bring that number up to 40, for fairly obvious reasons — then again, the composition of the squad could still change, so maybe I’ll a bit.

Because you didn’t really think this project was over, did you…? 😉

While I may have the first eight in the bag, there’s an entire batch of possible aspirants for a second squad. Take a look:

So maybe we’ll end up with “The Hateful Sixteen”, after all?! If all goes well, these two gentlemen should be next on the painting table:

For now, though, I am really happy that I have managed to complete this first tentative squad before GW actually releases new Khorne berzerkers/World Eaters models. I’ll also be a bit cheeky here and consider this my entry for Azazel’s (extended!) “Jewel of July” event, if for no other reason than the fact that having managed to finally paint and convert this squad certainly feels like a personal hobby jewel to me — oh, and I also wanted to finally participate in one of Azazel’s community challenges again, so there’s that, too 😉

I would also love to hear any thoughts and feedback you may have, so please leave a comment!

And that’s about it for the day. Blood for the Blood God!

And, as always, thanks for looking and stay tuned for more!

INQ28: Kitbashing in the time of Corona, pt. 2

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, WIP with tags , , , , , , , , , , , , , , , , , on April 17, 2020 by krautscientist

Hey everyone, it’s time for another update — and yet, I’ve had virtually no hobby time, for reasons that shall become obvious further down in this post.

It’s a good thing, then, that I still have enough bits and bobs from my desktop to share with you, even if I’ve been sitting on some of this stuff for a while now — what better way to clean house, as it were, eh? So let’s take a look:

I’ll start with a small update on one of the projects from my previous post: Remember the beginnings of my Bloodbriar Cartel?

Looking at the models, I realised that I wanted another bodyguard for the retinue. Now building another sentinel would have been quite tempting, especially on the account of this awesome idea of fellow hobbyist euansmith:

The entire gaggle are looking sumptuous. Looking at the Guard with the shield, I was struck by the idea that, if you make a second one that was Left Handed, they could stand behind important people, with their two shields forming a pair of wings to make their VIP look even more important. The mask on the guard is really cool.

But then I quickly realised that my heavy case of hobby butterfly syndrome probably wouldn’t allow me to build – much less paint – another identical model. Plus I also felt that the bulky Sentinel should be balanced out by a very different, slim and lithe bodyguard. So I came up with this kitbash:




Maddeningly enough, the differently coloured plastic on the upper half of the head makes the whole thing look like a bad Photoshop job in those pictures — you’ll have to take my word that the whole head assembly works better in real life. But I didn’t want to “cheat” by showing a grayscale picture, electing to rather show you the initial kitbash, warts and all.

I also have to admit that I am not quite happy with the second bodyguard yet, and there are definitely quite a few kinks to deal with: To name just one issue, maybe that Bonereaper sword is too massive, but then again, I think I’ll be keeping it because I like the idea of an “exotic” weapon like that without any clear chaos or xenos influences — it looks like the kind of weapon you would see in a powerful crime syndicate (plus all the other swords in my collection are just as big).

One thing I think already works pretty well is the pose: I wanted the bodyguard to look self-assured and at rest, so I really had to go to town on those jumpy Wych legs. The slowly advancing stance looks like that of a ballet dancer, though, which is just what I wanted.

 

Next, more or less à propos of nowhere, came a conversion that felt like I simply had to get it out of my system. A bounty hunter, possibly with a bit of a Xenos influence:




The were several design influences at play here: The image of Japanese Ronin (very obviously), Princess Leia’s bounty hunter disguise in Return of the Jedi, as well as character designs you would see in Franco-Belgian graphic novels, such as “Valérien”. Plus the original idea was also lifted from a model I saw on Reddit 😉

The conversion itself was a pretty straightforward one, mostly based on a Necromunda Delaque:

  • indeed, the body, right arm and gun on the back are all from the new Necromunda Delaques
  • the left arm is from the Dark Eldar Kabalite Warriors (or Wyches)
  • the sword came from the AdMech Sicarian Ruststalkers
  • the head, hat and shoulder pad are all leftover Tau…erm “T’au” bitz from my bitzbox: The hat is either from the gun drones or from the Krisis suits – I’d say Krisis suits, though, as the discs that made up the drone bodies are even bigger in diameter. The shoulder pad is from the XV25 Stealth Suits, if I am not mistaken. And the head is just some small sensor array bit (probably from the Krisis suits as well, but I really don’t know) with a couple of extra gubbinz (including a new eye lens) added on to bulk it out just a little and make it look more tech-y. I just wanted a head that seemed very un-imperial and also not at all like a classic facemask.

Here’s another look at the model now with an extra grenade on the model’s belt (for improved visual balance):

Possibly my favourite part of this conversion is that it seems to turn the somewhat awkward pose of this particular Delaque body into an actual strenght: If you ask me, the model really does look like some kind of itinerant Dark SciFi Samurai leisurely strolling through the underhive 😉

In fact, this latest model seems like the perfect opportunity to also share another Delaque-based conversion that I have been sitting on for a while: A mysterious figure, inspired by a yet another conversion I saw online (on Pinterest, I think?!)




This conversion is even more straightforward, simply swapping in a blank Dark Eldar helmet and relying on Delaque bitz otherwise. When I saw this idea, I instantly loved it! It creates such a mysterious, sinister look! Just what I needed for a character codenamed “The Architect”, a mysterious agent of the Neo-Thorian radical splinter-faction known as “The Fragmentarians”, a recurring shadowy power within the Velsen sector…

I wanted the character to look like a secretive player from behind the curtain, so to speak, preferring to be subtle about their influence. Even so, the Architect is not above stepping in and doing some red work, hence the inclusion of the stiletto…

As an added bonus, this model was also the perfect excuse for finally realising a long-standing plan of mine and build a conversion resembling “The Alchemist”, the super-creepy villain of the 2001 film “Vidocq”:

In case you are not familiar with the film, it’s a bit zany and scatterbrained in that special way only French (fantasy) films are, but the production design is really awesome, and the villain is just incredibly creepy — fun fact, back in the day, scenes from the film were used in the music video for a song that appeared on the film’s OST, and I was mesmerised by the Alchemist’s appearance in the video, but didn’t have any idea that those scenes came from an actual film. Years later, I walked by a DVD bargain bin and saw the cover artwork (just the Alchemist’s “face”, as shown above), and basically bought the DVD based on that alone.

It also seems like I am getting quite a bit of mileage out of that Delaque kit, although I have yet to build an actual Delaque… 😉

 

Next up, a bit of a terrain – or basing – experiment: When my friend Annie recently placed a large order at Greenstuffworld, I took the opportunity to order one of Greenstuffworld’s textured rolling pins (the temple one) that can be used to create rather intricate designs on bases. So I decided to finally give that a try as well.

The tool is actually rolled through fresh GS, as though you were trying to make cookies. It took a couple of tries to get it reasonably right, but here’s the blank base with the freshly created design on top:


Here’s what it looked like with the undercoat in place:

And here’s the finished base:



Regarding the paintjob, it would have been easy enough to pick up some of the details in a different colour (gold, for example), but for my initial attempt, I didn’t want to draw too much attention away from the model that was to be placed on top of that base.Anyway, while there’s still quite a bit of room for improvement, I’d say it’s a solid first attempt.

My main reason for going with this design in the first place was that I was looking for a less underhive-y look — instead I wanted something to suggest the courts and halls of power, so to speak, of the Velsen sector. Which is why the first finished base in this style was given to my conversion for Lord Sebastianus Danver Balzepho Vlachen, nephew to the Lord Sector:


Funnily enough, the “temple” design might just as well be called the “INQ28” design — there’s a smattering of quasi-40k-esque symbols present in the design, including a small “28” plaque, for crying out loud 😉

 

And that’s about it for today’s collection of odds and ends — oh, wait! I have one more thing to share with you all:

You see, the reason why I haven’t managed to get any hobbying done lately is that I have been sinking virtually all of my free time into MediaMolecule’s “Dreams”, basically a game/machinima/3D sculpting/… toolkit for the Playstation 4. I don’t want to gush, especially since I am helplessly in love with the game/program right now, but it’s definitely one of the most remarkable pieces of software I have seen in a long time (fun fact, I bought this and the Final Fantasy VII Remake for the Easter holiday. I have yet to touch the Final Fantasy game…). Plus it’s a blast to play around in!

And I do actually have something hobby related to show for myself, because – in an attempt to get more familiar with Dreams’ 3D sculpting tools – I set out to create a model of Inquisitor Gregor Eisenhorn’s head:



This project is still very much work in progress, but it’s also only my second attempt at digitally sculpting a head in 3D — and without a lick of prior modeling experience, to boot. Anyway, if you’ll excuse me: I think I may have to add a few more tubes and augmetic gubbinz to dear old Gregor’s mug 😉

In any case, I would love to hear any thoughts you might have on my current projects! Please leave a comment!

As always, thanks for looking and stay tuned for more — and please stay safe and healthy during these challenging times!

INQ28: Kitbashing in the time of Corona

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , on April 1, 2020 by krautscientist

For all the sad and awful things that are currently going on in the world, I have found the Corona-mandated downtime as strangely conductive to my creativity when it comes to kitbashing and converting, in spite of everything. So today, I have a monster of a post to share with you, with quite a few new INQ28 conversions that I am pretty proud of. I you would step this way, please…;)

 

Let’s begin with the model that seems to have kicked things off: Earlier this year, the Brothers Wier (of “Between the Bolter And Me” fame kicked a challenge with the subject of using the new AoS Ossiarch Bonereaper models to create some creepy, rather more skeletal Eldar to channel the somewhat gigeresque origins of the Eldar race during the Rogue Trader days of yore:

Illustration by Tony Hough

What’s more, the brothers were also awesome enough to send me one of the models from the Mortek Guard kit to use for the challenge.

But in spite of that generosity, it still took me quite a while to get started on my contribution…

One reason for this, on top of my usual laziness, was that the bar was immediately set incredibly high, for instance by this this very cool and creepy Eldar model built by Adam Wier himself…

Model converted by Adam Wier

or by Larsonic Miniatures’ absolutely incredible Haemonculus.

But seeing how the Coronavirus-downtime had at least provided me with some extra hobby time, I felt that I might just as well finally try to get this show on the road. I still had some leftover Yvraine parts, back from when I first converted the Countess Mandelholtz, and definitely wanted to put them to good use, along with some Dark Eldar knick knacks I still had in my bitzbox.

Even so, the first half of the conversion process was an exercise in frustration, with things just refusing to come together — except for my own fingers, that is, because I certainly managed to glue them together more than once. The model itself didn’t really seem to work, though: For instance, I all but ruined Yvraine’s head in an attempt to go for a really creepy, biomechanical look (think the Alien from the first Species film, minus the gratuitous nudity).

But I soldiered through, and it was actually late at night when I finally felt that I might be on to something:

I think getting the legs and torso to line up properly was what ultimately sealed the deal — after that, it was mostly a question of going with what felt right. And before long, I had this model:

And believe it or not, most of what you see is actually the Mortek Guard model the Wier Brothers originally sent me. I merely spliced in a few Eldar parts from various sources:

  • Yvraine’s feet and hairpiece
  • a Dark Eldar helmet (chosen for its stylised, statuesque features) and one-and-a-half Dark Eldar arms
  • an old (late-90s) Dark Eldar Kabalite warrior’s abdomen (yes, really 😉 )
  • a severed elven/Aeldarii head (I think it originally came from a Wood Elf, although I am not sure)

I even ended up with a couple of spare Bonereaper bitz to squirrel away for future projects — YAY! 😉

Anyway, the conversion was still rather messy at this point, and needed a few tweaks and some cleanup. Here’s what the finished conversion looks like:






I am actually really happy with this guy (?) at the moment, but that’s probably because the project seemed like such a trainwreck before it finally all started to come together.

There’s zero background in place for the model, but I do like how ambiguous it seems: Is it some new kind of Exarch? A wraithbone construct? Some sinister kind of Drukhari warrior? Or a pre-fall revenant? Fellow hobbyist BeardGoblin even pointed out that the model resembles an Avatar of Khaine — in fact, it could even work as an Epic-/Adeptus Titanicus-scaled Avatar, minus the severed head.

In any case, I think I’ve come up with a working contribution for the challenge — speaking of which, though, you should definitely check out all of the other excellent contributions: Go read up on them over here, at “Between the Bolter and Me” — and many thanks again to the Wier Brothers for sending over that model and for allowing me to be a part of this event!

 

Getting this particular conversion to work also felt like the floodgates had been opened, in a sense, and I emerged from this project quite motivated and with an appetite for something a little more …adventurous. So what happened next?

A couple of years ago, I was lucky enough to be able to snap up the female vampires from the WFB/AoS Coven Throne. If you ask me, those are some of GW’s coolest models (and still some of their best female sculpts), and I have cannibalised them for several projects over the years (to build, just to name the most important examples, Mistress Elisha Gorgo, Countess Mandelholtz, Redactor Orlant’s masked bodyguard and the pilot for my second Knight Armiger). This all left me with – most – of the body of the main vampiress (only missing her head and parts of her arms) as well as the cushions that normally go behind her on the Coven Throne. And whenever I came upon those parts while burrowing through my bitzbox, I would always have this vague idea to one day turn her into a cool, very Blanchesque figure in a floating comfy chair.

Well, desperate times call for desperate measure, so I decided that it was finally time to go for it:

When I started this conversion, I did not yet know whether I wanted her to be an eccentric noble or a crime lord (or both) or some kind of conspirator — for starters, it was just fun to delve into the Blanchitsu look to create her. The model was missing its head, and I decided to actually turn that into a virtue, using a creepy resin skull (sent to me by my buddy Biohazard a couple of years ago) and some GS cables to give her a suitably grimdark mask. An eyelens from a set of Cadian binoculars was used to add an augmetic eye piece to the mask.

The cushion bit was far to nice to discard, and I loved the idea of having her float on some kind of antigrav chair. So I created a suitably impressive throne for her:

As you can see, I added another cushion (made from GS) to elevate her to the right height and make for a smooth fit. I then used what I believe are mostly Sentinel bitz to tech-up her chair a bit (with some Chimera flamers repurposed as antigrav suspensors).

Here’s the grimdark mamzel, with her chair suitably built up:

This only really left me with one area to deal with: Her feet. Ideally, there would have been some kind of footrest for her, but when I tried to cobble something together, I realised that an element like that would obscure most of the lower front of the chair, defeating the exercise of having a floating chair to begin with.

In the end, the solution was rather simple: As I still had the flowing skirts from the other two vampires, I simply shaved down one of them to fit the mamzel. So here’s the finished conversion:


I also have a slightly firmer idea about her background now: I’ll be calling her “Lady Bloodbriar”, and she’s the head of a crime/underworld syndicate of the same name that has become very powerful indeed behind the scenes of the Velsen Sector. Her real identity remains a secret, and she prefers to keep it that way — although, I actually do have a pretty good idea who she really is, underneath the mask. That’ll be a story for a different time, though…

Still feeling very happy with the conversion, I took a long hard look at it and decided that what Lady Bloodbriar really needed was…a pudgy little cherub whose funtion was basically that of an ambulatory fan:




Now the idea of using Nurglings to create cherubim wasn’t mine — it’s a clever approach I first saw on Jeff Vader’s Convertorum. It did serve me really well here, though! The little skull face was actually designed to match Lady Bloodbriar’s mask. Oh, and I added some tiny augmetic plugs to the Nurgling’s body here and there, to hint at the fact that this is an automaton of some sophistication!

And yes, I am quite aware of the fact that actual cherubim models are now freely available as part of the new Sisters of Battle kits — but the plan here was to focus on only using parts from the old bitzbox. And that was even before GW stopped taking any orders, too!

Anyway, my original plan was to actually have him on the chair as well (on one of the cushions behind her), but I am pretty sure that this would have overcluttered the model — plus I do rather like the idea of the little guy hurrying behind the floating throne, trying his best to keep up..

And seeing how I had basically lost my marbles at this point, I couldn’t help thinking about yet another cherub for her, loosely inspired by a detail appearing in a piece of John Blanche artwork from the second edition 40k rulebook:

Illustration by John Blanche

In it, a cherub is wearing the cutest little pseudo-napoleonic uniform:

And seeing how I still had a head wearing a bicorn (sent to me by fellow hobbyist Drone21c, if I remember correctly), I knew I just had to try and channel that effect:

He is carrying a little hourglass, as if to say: “This is all the time you get to plead your case with the mistress…”

The little guy with the hat will be named “Nullsum” (thanks to a brilliant suggestion from fellow hobbyist A_Tempest_Sinister), and his buddy will be called “Aerial” (in an attempt at a similar pun 😉 ).

Also, I think I’ll be giving Nullsum a little sword:

It just makes for an even more “heraldic” look, for lack of a better word…

So I had the Lady Bloodbriar herself, and her two cherubim — but that wasn’t nearly enough, and I was basically neck-deep into this project at this point, when I came upon an incredible blog post at Meandering Shade that made me realise that there’s something really interesting you can also do with a cable maker — quite an eye opener! So I simply had to build a majordomo for Lady Bloodbriar. Meet Master Corvinus Icter:

As you can see, he is currently occupied with contemplating the contents of a dataslate while his mistress talks to a supplicant, and probably interjecting pointed questions and remarks (“What were your credentials again?” “These numbers don’t seem to add up…”)

The conversion itself mostly consists of bitz from the WFB Empire Greatswords /AoS Freeguild Greatswords, with just a shaved-down Skitarii coat as well as a Delaque head and dataslate spliced in for flavour — and there’s that glorious hairdo, of course, basically created by cutting apart a GS cable and carefully applying its parts to a substructure also made from GS. It’s unbelievable how easy this was — although it might still need a bit of cleanup here and there.

I have one more conversion for you for today’s update — because a powerful mover and schemer like Lady Bloodbriar obviously also needs some muscle to serve as a personal bodyguard. After giving it a bit of thought, I dismissed the idea of including some kind of heavily muscled ganger, but rather went for a bit of a “palace guard”-style character, and with a highly stylised and idealised look, to match the amount of ostentation evident in the rest of the models. Now the Custodes and Stormcast Eternals basically have the market for statuesque, hulking warriors cornered between them, so I had to get a bit creative to come up with something that didn’t look too similar to them, while also invoking some visual cues from either — after all, it seems obvious that, in-universe, both the Custodes and Astartes would be revered as some kind of godlike ideal by citizens of the Imperium, and that the most influential among them would pattern their own household guards after those legendary warriors to some degree.

Anyway, here’s WIP for “the Sentinel”:


This conversion was all about creating a massive, statuesque and idealised warrior that wasn’t to look like a Space Marine. I tried to achieve this by using some slightly unconventional bitz — the base model was a Blood Warrior of Khorne, for instance. I am also rather happy with the spliced-together facemask and with the use of a Kharadron Overlords spear as a pretty exotic looking weapon.

Of course the Sentinel didn’t escape a round of tweaks, either 😉

I added a shield because I wanted to support the statuesque look even more — plus it also seemed like a fitting choice for a guard. The grisly skull trophy was exchanged for something a little more fitting (I use the winged sword device as a symbol for St. Sabasto, the “Sword Saint”, even though it’s originally a DA symbol, obviously 😉

So here’s the group, pretty much as it stands right now:

I am really having a blast with this project — in fact, to be quite honest with you, I had feared that I might have “lost my touch”, so to speak, since the level of quality all around seems to have soared, while some of the stuff I have been working on just felt trite and derivative. But with these latest models (and some of my latest World Eaters), I think I am in a pretty good place once again. I am not saying that none of this has been done before – and, indeed, I have been taking inspiration from fellow hobbyists like Jeff Vader, EdT and others left and right – but these latest models do feel like a – much-needed – breath of fresh air to me!

Oh, and I have even sketched out some inconography for Lady Bloodbriar’s crime syndicate (“The Bloodbriar Syndicate”? or “Cabal”? Or “Cartel?” Does anybody know any more cool, 40k-like words for a crime ring?):

I like the idea that most members of the organisation wear this kind of symbol — or a variation thereof: It could appear as tiny, inconspicuous tattoos or brands on the upper echelons of the organisation, whereas low level brutes would be covered in briar tattoos.

Anyway, if anyone’s still reading: That’s it for today’s update. I would, of course, love to hear any thoughts and suggestions you might have!

As always, thanks for looking and stay tuned for more — and please stay safe and healthy during these challenging times!

Pieces of Eight

Posted in 40k, Chaos, Conversions, Fluff, paintjob, Pointless ramblings, WIP, World Eaters with tags , , , , , , , , , , , , , on March 21, 2020 by krautscientist

What a time to be alive!

What is it with the world lately? Racism and right-wing populism on the rise again, factionalism and nationalism at an all-time high, and now Nurgle’s Rot as an actual real-world-thing…? The mind boggles…

Against this background, spending time on this hobby of ours can seem almost frivolous — and yet, amongst its many rather more frigthening features, the novel Coronavirus weirdly enough provides many of us with ample extra hobby time. What a weird feeling of disonnance…

Then again, I have often found that turning to the hobby as a release can actually keep you sane, and I hope it will do that this time as well. With one marked difference: In years before, it seemed that our lives – at least in the first world – were so rich and peaceful that we could afford to turn to a fictional universe full of hardship and murder as a hobby — and surely, that’s ultimately a good thing, right? These days, however, what does it say about the world that turning to the very same, grimdark galaxy for distraction seems like entering a happy place?

Meanwhile, this blog’s eighth anniversary has quietly passed me by back in late February — yeah, Eternal Hunt is actually eight years old now:

And I don’t even have anything special prepared for the occasion — not a surprise, really, all things considered. All I can offer you are some new World Eaters — but then that seems all to fitting, when this blog was originally started, allll the way back in 2012, to showcase my World Eaters army – Khorne’s Eternal Hunt – taking shape. And here we are, back where we started. If nothing else, there’s a nice sense of symmetry about it all…

So let’s actually turn our minds from the dark thoughts of everyday life to the – grimdark – thoughts of the 41st millennium where, in spite of all the murder and bloodshed, at least things still make sense 😉

For starters, we have this gentleman from my previous post:

Feeling enormously fond of the conversion, it was clear to me that I would want to paint him next. As an aside, I even remembered to take pictures of the different painting steps this time around, which I’ll be using for a step-by-step in a future post (I just don’t want to overclutter today’s update, what with the anniversary and all).

Anyway, I was able to get the model to an almost finished state relatively quickly:




After this, it was, once again, mostly a question of adding some finishing touches (and, of course, some blood…) and creating a base.

So here’s the finished axeman:





In a definite case of subverted expectations, this is probably the one model in the squad whose base actually *doesn’t* feature a skull. You can still see his last opponent’s breastplate, though (that head probably flew quite a ways when it was lopped off…):


Oh, and in case anyone was wondering, here’s a scale comparison shot for the model:

The closest thing to a standard Cadian I had was my older conversion for Inquisitor Antrecht, but he’s mostly based on Cadian parts, so it should work. I think the model’s size – while not really true scale – works well enough in setting it apart from a regular human. In addition to its size, the proportions are also pretty sound — for instance. the model features an actual abdomen, something that is often missing on standard-scaled Space Marines 😉

It has been pointed out to me that, with its two handed axe, the model would actually work as a Master of Executions. And while it wasn’t originally planned as such, I agree that it could definitely fulfill that role! [As an aside, I’ll have you know that my World Eaters actually had a headsman-type character before that was even a thing, so yeah…]

Anyway, I am actually really happy with the way this model has turned out! Here’s the squad so far:


And if I count my counts-as Huron, those are actually eight finished models, perfectly in keeping with the festivities! Yay! 😉

The forced downtime has also given me the opportunity to mess around with some additional models, so let’s take a look at those as well:

There’s my converted icon bearer (also from my previous post), for one. The one that was supposed to channel the look and feel of an older metal icon bearer:

One of my favourite parts about the old model were always the cables and tubes visible underneath the shoulder pad: I loved how those hinted at the inner workings of the armour. While messing around with Greenstuffworld’s excellent tentacle/cable maker (borrowed from my friend Annie), I took a moment to recreate that element on my modern interpretation of the character:

I have also decided to turn the pistol arm downwards, because the composition seems to work a bit better that way. This, in turn, also lead to my replacing the bolt pistol for a different version, because the ammo feed on the previous weapon no longer behaved in tune with gravity 😉

Oh, and there is one more WIP I would like to share with you today: Any ideas what this is supposed to be…?

Seeing how my latest World Eaters project is also about creating models that are inspired by seminal artwork or classic sculpts, I have been thinking about a model to represent Lheorvine Ukris, from Aaron Dembski-Bowden’s Black Legion novel series, for a while — another model, that is, seeing how I already built a first version a while ago:

“Guest stars” like this are always a bit of an iffy affair, because they don’t really fit into the narrative for a homegrown warband. But I couldn’t help myself, I had to use the excellent new kits to build another version of Lheorvine. So here’s the artwork I used as my main reference, once again:

And here’s the conversion I came up with:

With the exception of the Primaris breastplate (used for the “Imperialis” symbol) and a head from the AoS first edition starter box Blood Warriors (I simply *love* those helmets!), the conversion is mostly based on parts from the new vanilla CSM (with maybe a Havoc bit added in here and there). With the basic conversion out of the way, I then tried to cram in as many elements from the artwork as I could while also not wanting to make the model seem overly busy. Anyway, here’s the finished conversion:

The latest additions include that additional skull above the gun barrel as well as the various pieces of chain dangling from Lheor’s armour. I did consider adding some more spikes to the helmet crest, but ultimately decided against it: That helmet seems ostentatious enough as is.

So yeah, if nothing else, I have been keeping myself busy, as you can see — in fact, you should see some of the stuff I have been building for INQ28. Alas, that is a story for a future update! 😉

For now, while this hasn’t been your standard anniversary post, I do hope you’ve still enjoyed the look at some of my current projects, in spite of everything awful going on in the world.

To any and all readers, commenters and my friends throughout the blogosphere: Thank you for reading, commenting, sending bitz or models and for being a vital part of my Eternal Hunt! Please stick around, and please feel free to share any thoughts you might have!

And please, please stay safe and healthy, and look out for those close to you! Khorne demands it — I’m sure of it 😉

As always, thanks for looking and stay tuned for more!