Archive for June, 2018

Grimdark Espionage Action

Posted in 40k, Conversions, paintjob, Pointless ramblings with tags , , , , , , , , , , , , , on June 25, 2018 by krautscientist

Hey everyone, something a little bit different for today: Since I am currently waiting for the bitz intended for my next Deathwatch Marine, I thought it was time for a fun little distraction, and fondly remembering my Boba Fett repaint from a while back, I decided to delve back into the wider nerd culture for a bit — so what is this about?

This particular project was actually the result of several circumstances coming together to form the perfect storm: When I recently worked on the Celestial Lions Astartes for my Dethwatch Killteam, I noticed how much all the pouches and webbing on the Reiver armour reminded me of the gear worn by Solid Snake, one of the protagonists of the Metal Gear series. And then Adam Wier, of Between The Bolter And Me, presented his own, very cool Metal Gear-inspired model just the other day, and that really sealed the deal for me: I wanted to build and paint my own model inspired by the Metal Gear series.

For those of you not in the know, Metal Gear is a series of stealth-based games — and also one of the founding fathers of modern stealth games, really, at least were video game consoles are concerned. The games always feature a hard bitten veteran codenamed Snake (who is also the game’s protagonist in most cases, although it’s not always the same man). The task is usually to inflitrate some kind of rogue nation or military installation, fight against a special unit consisting of a collection of veritable carnival freaks, then deal with a walking nuclear tank – the eponymous Metal Gear – in order to avoid nuclear war. There are lots of highly entertaining (and often challenging) stealth sequences, and just before you get to fight any kind of boss, everything screeches to a halt while you and your opponent wax poetical about war, peace, love on the battlefield and the intricacies of nuclear deterrence for a solid twenty minutes. Yeah, it’s that kind of series…

Even so, or probably because of it, the Metal Gear series is one of my favourite videogame series. I love it because of everything – and in spite of everything – that makes it great and terrible: its brilliantly weird, Japanese take on western action films, its sometimes hamhanded storytelling. Its brilliantly quirky characters. If you haven’t played the series, and you have even the slightest appetite for Japanese video game quirkiness, I suggest you give it a spin. And if you’re already aware of Metal Gear, well, I think you’ll get an extra chuckle or two out of the rest of this post 😉

Anyway, the first Metal Gear Solid was a massive blockbuster (and arguably a system seller) back on the first Playstation, and it still has a safe place in my heart, so I wanted to build a model based on Solid Snake, protagonist of the first couple of games. Here’s what I came up with:

On the face of it, it’s a really simple kitbash, merely using one of the Easy to Build Primaris Reivers and a handful of bitz: The Reiver armour is already suspiciously similar to a bulkier version of Solid Snake’s sneaking suit anyway, so I only added an extra pouch here and there and shaved off any parts that were too 40k — like purity seals. I also tweaked the gun a bit, to make it resemble the iconic SOCOM pistol wielded by Snake in the games.

As for the general look and pose of the model, I used some artwork by Yoji Shinkawa, the Metal Gear series’ art director, as reference material:

Illustration by Yoji Shinkawa

Of course the Primaris proportions are a bit wonky when compared to the sketch — where Solid Snake is fairly slender, the Primaris based version looks a bit more chunky. Which is why I decided to leave the backpack off, so as not to make him even more massibe. Even so, I think the combination of the pose, pistol silhouette and flapping bandana make the model instantly recognisable.

Speaking of the bandana, the most involved part of the conversion was actually to transform a fairly standard Space Marine head (from the old Dark Angels Veterans, I believe) into a suitable representation of Snake, complete with bandana and Snake’s glorious mullet haircut. I achieved the former by using a paper place mat (having already made some very good experiences with the material while designing the bases for my Ordo Scriptorum warband). The latter was sculpted with a bit of GS.

Here’s the reference material I used, the actual in-game model of Solid Snake from Metal Gear Solid 2: Sons of Liberty:

And here’s a look at the tweaked head, warts and all:

When it came to painting the model It was clear to me from the start that the head was what would make or break the model, and funnily enough, painting it instantly transformed it into Snake’s face. Take a look:

As for the rest of the model, I once again needed some reference material, since Yoji Shinkawa’s sketches are fantastic for setting the mood or creating a strong impression of a character, but they are also a bit too abstract to be used as something to base a colour scheme on. Once again, I decided to base my paintjob on Solid Snake as he appears in the first game (and its subsequent remake, “The Twin Snakes”), mostly because the Reiver armour matched that particular getup pretty well:

Here’s a look at a PIP version with most of the main colours in place:

It’s a fairly monochromatic colour scheme, certainly — not something I would have chosen for one of my “regular” INQ28 characters, but in this case, it was all about matching the official material. That’s also why I ultimately decided against adding any symbols or freehands: My original plan had been to add the logo of FOXHOUND, Solid Snake’s unit, on one of the pauldrons, in place of a chapter icon, so to speak, but it felt like a colourful area like that would actually have detracted from the rest of the model and the overall look and feel.

When it came to basing the model, I discovered that the new Sector Mechanicus bases were just the perfect choice: While they might be ever so slightly too bland for 40k proper, they seemed like a perfect recreation of the kind of military base surroundings Snake usually finds himself in. I went for a pretty simple, gunmetal look, with some suitable decals applied before the weathering for an extra layer of detail. Here’s the painted base:

And while this project was intended as a mere fun distraction, or a gaiden project, to remain true to the subject, I decided I might as well use it to teach myself a new technique. Now Metal Gear Solid is set in a military base in Alaska, and parts of the game actually play out during a snowstorm, so I thought it might be fun to include some snow on the base — which meant I had to experiment with making my own model snow — definitely a first for me!

I was lucky enough to be able to fall back on one of Ron Saikowski’s incredibly helpful hobby articles from the fabulous From The Warp blog, and chose the easiest recipe from the post: Just mix PVA glue with Sodium Bicarbonate (baking soda) and just a drop of water. And while it took a couple of minutes to get the mixture just right, I ended up with a substance that didn’t just look like snow but almost behaved like the genuine article as well, caking and piling up like actual, miniature snow — how delightful 😉

Here’s the same base with the snow applied on top:

I was even able to tease out some singular “flakes” and add smaller clumps of the stuff to Snake’s left leg, to tie him into the base a bit better — seriously, all of this basically took about five minutes and ended up looking so convincing that I was pretty much blown away!

But anyway, without further ado, here’s my – slightly 40k-inspired – version of FOXHOUND special operative Solid Snake. Age hasn’t slowed him down one bit:

I actually cannot stop grinning when I look at the model. It’s a weird little piece, to be sure, but I also think he turned out pretty well, dodgy proportions and all 😉

A closer look at Snake’s face:

And, finally, another look at the model on its base:

Man, that was fun! And while I have zero plans to build any more MGS-related homages, I quickly realised that coming up with 40k versions of classic MGS trope can be a seriously entertaining thought experiment: Fellow hobbyist Bjorn Firewalker mentioned the brilliant idea an Imperial Knight serving as the eponymous Metal Gear! A Sicarian Ruststalker would make for an excellent AdMech-style Grey Fox. And it does, of course, make complete sense that Snake would be a Space Marine from a particularly cursed founding (referred to only as the “Pueri Terribili”).

Such silliness aside, the model is actually too blatant an homage to actually work as a character in proper 40k lore, of course. I already have Inquisitorial Operative Tybalt Renner as a more subtle shout out to the Snake archetype for that:

All the more reason, however, to just cut loose this time and have a little fun with a blatant homage to a video game character 😉

On a related note, this article wouldn’t be complete without a shout out to Tale of War’s absolutely incredible “Snaker – the Last Soldier” model:

Unfortunately, the model is no longer available – for fairly obvious reasons, I suppose – and I missed my chance to pick one up — oh well, at least now I have my own – slightly dodgy – version of Snake, at least.

I also got a bit of a chuckle out of staging a classic Metal Gear Solid scene like this…

…with my new model. Take a look:

Anyway, that’s it for today! I would love to hear any feedback you might have about my version of Solid Snake! And, as always, thanks for looking and stay tuned for more! 🙂



INQ28: Hear Me Roar!

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , , on June 18, 2018 by krautscientist

More Deathwatch for today, as I have been plugging away at my Primaris based true scale killteam for another week. Allow me to share the results with you:

First up, there’s the Celestial Lions Astartes I have already shared with you in WIP form. Like I said, my main influence for choosing the chapter was the African influence (although the fact that the Lions are a chapter from a later founding also helped a bit). However, I also discovered that the chapter and the Inquisition have a bit of a troubled history, as outlined in my previous post — to the point where Inquisitorial operatives seem to be actively hunting for the chapter. Ouch! So would a Celestial Lion actually be part of an – Inquisition-sponsored – Deathwatch killteam?

Fortunately enough, I realised that I am in the clear on that front: The chapter’s trouble with the Inquisition only really starts in 948 M41, whereas my INQ28 narratives are set some 200 years before that, so everyone can still be BFFs in my headcanon 😉 That being said, I did decide to include a shout out to the chapter’s eventual fate, as per Aramis K’s excellent suggestion of featuring the notorious “Ork Snipers” that wipe out a part of the Celestial Lions during the 3rd War for Armageddon, in some way.

But back to the actual model: This was the Celestial Lion in his first draft version:

As you can see, it’s a very straightforward conversion, mostly based on a Primaris Reiver. I liked the idea of including a stealthier Astartes wearing sleeker armour, and the “Easy To Build” Reiver bodies were really perfect for that. The most involved parts were to add a lion bit (from an old WFB Empire cannon) as a belt buckle and to kitbash another Deathwatch sensor array for the backpack (using a shoulder-mounted lamp from a Genestealer Hybrid and – once again – some auspex aerials).

Then fellow hobbyist euansmith helpfully suggested to maybe turn the model’s head a bit, in order to make it look more sneaky and agile. I complied with his idea, and – sure enough – it made a world of difference!

When it came to painting the model, I actually broke with my usual routine and decided to start with the one part I thought would make or break the model — the right shoulder pad. Because I realised with some nervousness that I would actually have to freehand the Celestial Lions chapter badge, as there are no readily available decals for it (and my idea of maybe using a similar decal as a base went nowhere either). Azrael’s quite excellent Primaris Celestial Lions here (that were also completed for a very personal reason, it must be said) use some very cool shapeways chapter badges, but I didn’t really go through the hassle of ordering bitz like that — so I decided this was the time to buckle up and force myself to do something I had shied away from in the past. Freehand designs.

So here’s the design I chose as my main reference material (inverted, of course, because it would go on the right pauldron):

And here’s what I came up with, using my smallest brush, a drop of Vallejo Airbrush Flow Improver, and reserves of patience I really didn’t know I had:

Of course I didn’t see the huge splodge of wash towards the lower rim of the pauldron until I was looking at it blown up by several hundred percent on a screen — the area has been cleaned up since. Oh, and ‘Aren’ is the name of the battle-brother in question, by the way.

Anyway, I was incredibly happy with the finished freehand — and I can safely say that this has to be one of the most extravagant pieces of detail work I have painted in the last couple of years. I realise that this must be fairly basic bread and butter stuff for talented painters, but to me, it certainly felt like a rather big adventure 😉

Anyway, after getting the freehand right, the rest of the paintjob almost seemed trivial. That being said, I also discovered a fairly nice and simple recipe for black skin: GW Doombull Brown makes for a very good base colour, and already looks very natural after a wash of Ogryn Flesh (or Reikland Fleshshade). I only followed it up with some very subtle highlights, and ended up with a skin tone I really liked, as you can see yourself on the finished model:



Rudisha Aren
Brother of the Deathwatch
Celestial Lions Astartes Chapter

Here’s a closer look at the left shoulder pad, now finally in its intended place:

Seriously, though, did I mention how happy I am with that freehand…? 😉

As for the base, if you look closely, you can make out the barrel of a – suspiciously Imperial – sniper rifle, but there’s also part of an Ork jaw — Ork snipers, anyone? 😉

Granted, this is a bit of a tongue in cheek joke about the chapter’s eventual fate, but it still matches the overall basing theme without lookig too out of place. So that’s the next finished member of Killteam Ulrach for you:


Speaking of Ulrach, while I was working on Brother Aren, I decided to give the Iron Hand that last round of tweaks as well — and the full photo treatment, of course, playing cards, keys and all 😉


Vorlik Ulrach
Brother of the Deathwatch
Iron Hands Astartes Chapter

You already know this guy from last week, of course, and most of the finishing touches are pretty subtle. But it’s nice to have all the models finished and photographed in the same style like that 😉

Oh, and since someone over at the Ammobunker asked how I had achieved the glowing blue effect on some of the members of the killteam, I thought it would make sense to feature my recipe over here as well — if, indeed, you can even call it a recipe, as it’s almost trivially easy. The one thing I would really recommend, however, is to get some Vallejo Magic Blue: While there may be a similar GW colour, I have yet to see another blue that pops quite as nicely as Magic Blue. So for this recipe, you’ll need the blue and any kind of white. And some water. Here’s what you do:

  1. Paint the center of the area you want to glow (the lens, the gem, the button — whatever it is) with pure Magic Blue
  2. Thin down your Magic Blue with water so it becomes semi-translucent. Then glaze the area around the part you have just painted with it, building up the actual glow — you can do this in several steps to get it right. With larger areas, the effect should grow more solid towards the center, obviously.
  3. Go back to the (undiluted) Magic Blue and keep adding more white to it, and create smaller and smaller highlights at the center of the effect. The last stage should basically be almost pure white. DONE!

The blue higlight on the axe head (as well as the soft glow around it) are a perfect example of the effect in question.


So here’s an updated look at Killteam Ulrach:

I think these guys really work rather well as a group — and you can almost guess at the different characters and combat roles just by looking at the models, wouldn’t you agree? In hindsight, maybe the models are almost a little too vibrant, in a style slightly reminiscent of 2nd edition 40k, but then it’s an almost perverse pleasure to find out how visually striking I can make a squad wearing predominantly black armour 😉

Now any future additions to the team will have to wait for a bit, as I have depleted my supplies of Deathwatch parts and Primaris Marines, respectively. That being said, fellow hobbyist Augustus b’Raass is awesome enough to send me another Primaris, and I have just picked up the Rodricus Grytt model on ebay. Combining both will allow me to build a stoic, fatalist brother of the Lamenters wielding a massive frag cannon — it’ll take a while before I can start the conversion, so take a look at a  – really primitive – mockup of my planned conversion:

Beyond what you see in the mockup, I will be going for a heavset look with some slightly archaic, Mk. III-ish touches here and there. It’ll be an interesting balance to maintain, as I don’t want the model to clash with the Deathwatch’s sleek Black Ops look, but I’, confident l’ll be able come up with something.

And as it happens, I also have a pretty cool idea for the Castigator — although I’ll need to get my hands on this particular Primaris Sergeant from Dark Imperium first, in order to make it work…

Until then, however, I am pretty happy with Killteam Ulrach as is — and as these guys are very much ready to rock, I hope Azrael will count them as another entry for this month’s “June-Unit” community challenge!

So that’s it for today’s update. I would love to hear any feedback you might have, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

There’s no ‘I’ in ‘Killteam’ — oh wait, there is!

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , , on June 11, 2018 by krautscientist

For this week’s update, let’s return to the wonderful world of true scale Astartes for a bit: While I am not exactly a fan of how their lore seems to have been wedged sideways into the 40k background, there’s little doubt that the release of the Primaris Space Marines has provided us with an excellent way of building decently proportioned true scale models for INQ28 without having to spend ages on getting the basic build right. For instance, I had lots of fun building and painting the most archetypal, 2nd edition-style Space Marine I could come up with a while ago, Brother Arcturus Diomedes of the Ultramarines:

Back when the Primaris Marines were released, I picked up the box with three “Easy To Build” Primaris with the plan of eventually turning them into more Deatwatch Marines and end up with small a true scale killteam for my INQ28 collection — even if an entire squad of Astartes would be complete overkill in an actual game. The project just seemed too interesting to get hung up on the practicalities — well, that and true scale Deathwatch Marines have been a bit of a hobby horse for Commissar Molotov, one of the godfathers of INQ28, so working on my own killteam would also be a nice tribute to his own work.

However, progress with the actual assembly of the killteam’s members turned out to be slower than expected for two particular reasons: One, it did take quite some time for me to choose which chapters to go with for the members of the squad. In theory, their chapter identity is only really shown on their left shoulder pad, admittedly, but I really wanted to include various callbacks to their chapter of origin on the rest of the models as well. And while it felt tempting to just go with all the classic First Founding chapters, it would also have been a bit lazy — there are 1,000 chapters in the galaxy, after all. How likely would it be, then, that any given killteam should only feature members from the original Space Marine legions/chapters?

The other difficulty came in the form of the seriously weird poses on some of the snapfit Primaris — I only have myself to blame for that, however, as I could simply have purchased the “proper” multi-part kit.

Anyway, the first additional member for the killteam was converted fairly quickly last year: A Watch-Brother hailing the Iron Hands (and possibly the Killteam’s squad leader):

We’ll be seeing this guy again in a little bit…

And then the rest of the team just somehow refused to come together for the aforementioned reasons — until I had an idea recently: How about going with a Crimson Fist as one of the next members? And how about building him as an homage to this particular piece of artwork by Karl Kopinski:

Artwork by Karl Kopinski

Building models to resemble artwork has become a bit of a sub-hobby of mine lately, and so the task quickly drew me in. And I made this guy:

Granted, I had to simplify some parts of the illustration – mostly due to the fact that, funnily enough, even the Primaris’ bigger scale does not allow for all the detail present in the art – and I also made some minor adaptations, allowing for the fact that my version is intended as a member of the Deatwatch, but I am pretty happy with the kitbash — if nothing else, it definitely does mitigate the stock model’s super weird pose.

The conversion is also a bit of a lesson in thriftiness, as the model uses leftover parts from a plastic chaplain Cassius I picked up a while ago to build a (30k) Word Bearers chaplain. That project left me with Cassius’ left arm and right (Deathwatch) shoulder pad, and ultimately both the shoulder pad and his left hand (complete with snazzy Deathwatch bolt pistol) were grafted onto my Crimson Fist.

I also didn’t have any proper Deathwatch backpacks left, so I had to kitbash one using a regular Space Marine backpack, a sensor array from a Terminator torso front and some small aerials painstakingly shaved off a Space Marines auspex.

So that left me with three members for the killteam, at least:

And I was also really in love with the Crimson Fist conversion, so I decided to paint him right away.

One thing that I decided fairly early during the painting process was that I wanted to use a different skin tone this time around, due to the fact that the Crimson Fists seem to have a distinct Latin American/Hispanic element in their background. So I decided to forego my usual recipe for baseline (caucasian) Astartes skin and go for something slightly different. And in a flight of fancy, I decided to use some very old GW Bronzed Flesh paint that must be more than 20 years old at this point:

And it still worked just fine, too! Most importantly, though, it made for a slightly different skin tone, which seemed like a good way to introduce some much needed ethnic diversity and also underline the fact that all members of the killteam hail from different chapters and, by extension, different planets as well.

As you can see, my Staedtler pigment liner really came in handy once again, and I really went to town on all the little pieces of parchment 😉 The bottles of Microsol and Microset I picked up in Amsterdam last year, also ended up being supremely helpful when it came to making that Crimson Fists decal conform to the shoulder pad’s curved surface.

As for the armour, I followed the same approach I had developed for Brother Diomedes: Cover up any sub-par edge highlighting with sponged-on scratches and damage — fortunately enough, the resulting look really fits the Deathwatch rather nicely, if I do say so myself 😉

So after another round of fine tuning, and after completing the base, the killteam’s next member was finished:



Vargo Diaz
Brother of the Deathwatch
Crimson Fists Astartes Chapter

As you can see, he does have one …erm crimson fist, at least.  I did consider painting the power fist red as well, but then the arm would have ended up being predominantly not-silver, when a silver arm is such an integral part of the Deathwatch livery, so limited the use of red to the right hand.

There’s also another little element I wanted to include: In the original Inquisitor rulebook, the 54mm model for Brother Artemis (basically the forefather to all Deathwatch Marines) had those little rectangles on his bolter designed as displays/buttons for the different kinds of ammunition stored in the weapon:

so I thought it might be fun to include this in a bit of a shout out to the classic model and its paintjob. So I put some Roman numerals on the panels: The right side side has ‘I’ and ‘II’, as shown above, the other one has ‘III’ and ‘IV’:

When it came to basing Brother Diaz, I went for the same basic look I had already used on my first Deathwatch Marine. I included an ork skull this time around, however — I think it’s an entertaining little meta touch to feature an alien skull from the respective chapter’s nemesis Xenos race, so Tyranids for Ultramarines, Orks for Crimson Fists and a Necron head for the Iron Hand. Speaking of which…

There was still this guy:

And, still feeling motivated after my quick completion of Brother Diaz, I decided to paint him as well. After all, I am still very happy with the conversion, based on combining a snapfit Primaris with quite a few parts from Ennox Sorrlock, from Deathwatch:Overkill…

…as well as a new breastplate and left arm courtesy of the Kataphron Destroyers.

Anyway, I quickly got to work and dressed the Iron Hand in the same kind of scuffed black armour as his peers:

In this case, the paintjob also had the added benefit of tying together the various parts of the slightly more eclectic conversion.

According to the underlying basing theme, I also constructed a base, featuring a half-buried Necron skull and spine this time around:

Remembering the (brilliant) alternate history Dornian Heresy and the various more or less obvious parallels and connections between the Necrons and Iron Hands, I decided to mirror the blue glow I used on the Iron Hand in the eye of the Necron skull — it seemed like a nice tongue in cheek meta joke 😉

The model’s arms and backpack were painted separately, for the most part — although I couldn’t really help myself, as usual, and had to glue everything together, even while the last few painting steps were still happening:

Putting the finishing touches on the model turned out to be quite a bit of fun, however, so I already have the (mostly) finished model to share with you:


Vorlik Ulrach
Brother of the Deathwatch
Iron Hands Astartes Chapter

I really like the model, and I think his armoured bulk works really well now that he’s been painted — both for an Iron Hand and for the leader of a Deathwatch killteam!

And there’s more, as I have already started assembling yet another possible member for the team, provisionally from the Celestial Lions, wearing a suit of Recon armour:

Yeah, I know: Technically speaking, the model is basically a Primaris Reiver. But after seeing a particularly nice Reiver-based Deathwatch Marine converted and painted by Jeff Vader, I realised that the stripped-down, sleeker armour matches the “Special Ops” look of the Deathwatch rather nicely — I also think it makes sense for the killteam to have a recon expert.

As for his chapter, I chose the Celestial Lions mostly because they have a bit of an African influence, and I had originally picked up that particular head for its decidedly non-caucasian feature — once again, in an attempt to make my collection of models a bit more ethnically diverse than your usual gang of bald, white Astartes. That being said, I realised too late that the Lions have a bit of a history with the Inquisition — oh well, I’ll find some kind of explanation for it, I am sure — in fact, fellow hobbyist Aramis K brilliantly suggested over at The Bolter & Chainsword that this member of the Celestial Lions might be a specialist for hunting down “Ork Snipers”… 😉

Going forward, there are a few chapters I would definitely like to feature: Right now, I have plans for three more members for the killteam: A Carcharodon, a Lamenter and one of Commissar Molotov’s own Castigators, as an additional shout out 😉

But that’s a story for a future post. For now, here’s what Killteam Ulrach looks like right now:

And seeing how I am actually working towards the completion of a squad here, I think these guys make for a fairly cool contribution to Azazel’s current “June-Unit” community challenge as well! 😉

Once again, I would love to hear any thoughts you might have! And, as always, thanks for looking and stay tuned for more!

INQ28: On the Road Again…

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , , on June 4, 2018 by krautscientist

Yet more INQ28 this week — but with a dash of Necromunda for a change: As some of you might remember, my little gang of malcontents, mutants and pit slaves codenamed “The Road Crew” should really work well in both settings. And after all, there were still some models that finally needed to be finished, so I got to work.

You see, when I recently finished Worker #9, that was actually a case of the ragtag robot jumping the queue, when there were still a couple of Road Crew members that should have been painted first. These gentlemen:

My idea for the Road Crew was to use the classic Necromunda concepts of both Scavvies and Pit Slaves and build a gang that basically bridged the gap between both, while also channelling all kinds of postapocalyptic influences and sources — which is why you can see a lot of Mad Max, Fallout or even Borderlands in these characters. Of the three guys above, two weren’t even originally built as members of the Road Crew, but when I went through my cupboard of shame, they seemed like interesting enough additions to round out the gang. And now it was finally time to get them painted. So let’s take a look:


I. Chainsaw Mayhem

First up, the tried and true teen slasher concept of a masked villain with a chainsaw — a true classic, this one:

In fact, the original model started out as nothing more comlplicated than wanting to come up with some kind of insane minor villain to serve as a sort of miniboss in games of Necromunda or INQ28 — most of the inspiration for the character came from an old late 90s WD article on various pulpy monster and villain archetypes for use in Necromunda. I also drew some inspiration from a very cool Khornate cultist with a chainsaw built by morbäck, if I remember correctly.

The conversion itself was fairly straightforward: The model basically uses most of a Dark Vengeance cultist, with the hooded head from another cultis. The most involved part of the kitbash was to splice in an Ork chainsword to replace the nozzle of the heavy flamer — and with that, the underhive maniac was basically finished. It’s actually a bit shocking how the model was built all the way back in 2013

I wanted to paint him in the tried and true Road Crew recipe, that is dark grey fatigues, scuffed yellow armour, and some red detail to add in another spot colour. However, during the painting process, I realised that the colour balance was off, so I had to make some eleventh hour additions to the model: The chance to include more yellow elements was achieved by adding a shoulder pad to the model’s left shoulder and an armour plate over its crotch (which should make brawls in the underhive ever so slightly less dangerous and also has the added benefit of breaking up that massive, red apron a bit, from a visual standpoint):

Of course a masked maniac with a chainsaw seems like the perfect occasion for quite a bit of gore, right? And indeed, I did contemplate adding some Tamiya Clear Red to the model for quite a while. I also realised, however, that due to the way a chainsaw works, I would basically have to paint blood onto the entire blade of the weapon, which seemed like a pretty surefire way to have it all look completely over the top — always a big risk when working with blood effects.

So in the end, I decided that less is more, and went without the blood — almost, that is, because I couldn’t help adding at least some blood to the “bag o’ bones” on the model’s back.

Anyway, here’s the finished model. Meet Sawtooth, everyone:

Granted, a maniac wielding a chainsaw may not be the most original character in the Road Crew, but he was still great fun to finish, and I think he’ll look great with the rest of the family. And even if he has a certain pulp charm about him, I think it makes sense that he would add a bit of a ‘mutant madman’ angle to the crew — on top of the Mad Max angle and the tragic gladiator angle and all the other postacpocalyptic references and influences that are already there 😉


II. Only Sane Man…?!

Now this second model wasn’t built for the Road Crew either. It was originally planned as some kind of Imperial Guard veteran and started life as the result of some idle kitbashing:

The base model was yet another chaos cultist. I swapped the arms and a rifle from the Tempestus Scions kit, which made for a slightly more soldierly look. A head from the Space Wolves’ scouts was chosen for a suitably grizzled veteran look. And that was about it.

When I went through my unpainted models a while ago, I liked the idea of a more human Road Crew member without any obvious mutations or augmentations — maybe a former soldier of the Astra Militarum who had come to the underhive in an attempt to escape something that had happened in his former life? Anyway, that led to this guy being drafted into the gang as well.

This time around, the painting process worked like a charm. So here’s “Sarge”:

While the model uses the same colour scheme as the rest of the Road Crew, I tried to make him look just a bit less unkempt: His equipment is still in pretty good shape, which hints at his past as a professional soldier. And while he has adopted the Road Crew’s emblematic scuffed yellow, it’s still possible to imagine him in his previous life.


III. Yikes! Another Saw…?!

So that’s two down, but I have yet another model to share with you today, and not only is it my favourite of the bunch, but also the one guy who was legitimately planned for the Road Crew from the beginning. Meet “Cirque”, a heavily muscled brute who’s at the forefront of every raid and gang fight, with his trusty eviscerator:

I am really happy with this particular conversion, but to give credit where credit is due, Cirque actually directly borrows ideas from two models I saw online and loved instantly: Plib’s Necromunda Scaly/Brute here…

Model built and painted by Plib

…and Jeff Vader’s older chrono gladiator:

Model built and painted by Jeff Vader

It’s plain to see how my conversion is basically my attempt at throwing both models into a blender and end up with a combination of the elements I liked most about both of them. Mission accomplished, I’d say 😉 There’s also something about combining Ork bitz and those creepy chaos cultist gas masks that just works every time, if you ask me.

Not only was Cirque my favourite model from this particular bunch, he was also a blast to paint. So here he is, in all his twisted glory:

Oh, and I actually did get to use Tamiya Clear Red on a saw, after all: Since Cirque’s weapon allowed for a slightly more subdued effect, he provided the perfect opportunity to include some blood but not overwhelm the entire model with it. Take a look:

So, once again, that’s three less unpainted models, and I am actually really happy with the results:

Even better, however, is the fact that these three are basically the last models I had planned for the Road Crew, so all that’s left for me is to paint the gang’s ride, an old Gorkamorka vehicle,…

…and then this project will be finished — at least for now. Here’s the entire Road Crew so far:



The Road Crew

The deeper levels of St.Sabasto’s Reach’s primary hive cluster – colloquially known as „The Orphans‘ Cradle“ – is crisscrossed by a network of tansportation tunnels originally created – and mostly still used – to move the vast amounts of goods necessary to keep the world’s overly bloated population alive. Ranging from cramped maintenance shafts that are mere crawlspaces to multi-laned transport ways allowing for vehicle traffic, the warren of tunnels and substations has become a living space for many underhivers, from the indentured personnel manning the various installations and the maintenance workers to gatherings of escaped slaves and convicts seeking something resembling a life in freedom, even if it should be a life in squalor and darkness.

The so-called „Road Crew“ is one such group and has begun to attract former pit slaves, soldiers of fortune, twists and other malcontents from the hive’s lower reaches, trying to eke out an existence between the underhive fighting pits and minor raids on the biggest transport thoroughfares.


From left to right:

  • Crusher Vex, also know as “Old Man Claw”, a former pitfigthing champion
  • Grimspyke “the Impaler”, another champion in the fighting pits and former opponent of Crusher Vex
  • Sawtooth, a mute and slightly unhinged former manufactorium worker
  • “Tiny the Brute”, a member of the mutant underclass of St. Sabasto’s Reach and current war-captain of the Road Crew
  • “Doktor” Solon Antonov, a former, low-ranking Magos of the Velsian Adeptus Mechanicus who disappeared from his posting as a workforce and slave prospector on the world of St. Sabasto’s Reach, only to emerge as the leading figure of the Road Crew
  • Cirque, a physically imposing mutant and one of the Road Crew’s fiercest fighters
  • Sarge, a veteran of the Astra Militarum with a dark past
  • “Papa Anjevin”, a particularly unhinged mutant styling himself the Road Crew’s shaman-priest
  • Chopper, a diminutive mutant wielding a massive chainblade.

Back row:

  • Worker #9, an ancient automaton of ambiguous origin


Looks like a pretty cool gang at this point, doesn’t it? And while the project is basically finished, it’ll be easy enough to add new gang members as needed — after all, a gang of underhive rabble always has need of new recruits. And as fellow hobbyist Dragonlover recently pointed out, I really need at least one more member with a red traffic sign — if only for the shout out to the original inspiration for this warband’s name… 😉

Oh, and before I forget: Not only are these guys yet more neglected models that I have finally managed to paint, they also work as contributions for Azazel’s community challenge for June, with the aim of finishing squads and units — or, like in this case, warbands. Plus I am actually fairly confident I’ll be able to squeeze in that vehicle before the end of the month…

For now, however, I would love to hear your thoughts on these latest models — or, indeed, on the entire warband, so please leave a comment! And, as always, thanks for looking and stay tuned for more!