Archive for killteam

INQ28: Hear Me Roar!

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , , on June 18, 2018 by krautscientist

More Deathwatch for today, as I have been plugging away at my Primaris based true scale killteam for another week. Allow me to share the results with you:

First up, there’s the Celestial Lions Astartes I have already shared with you in WIP form. Like I said, my main influence for choosing the chapter was the African influence (although the fact that the Lions are a chapter from a later founding also helped a bit). However, I also discovered that the chapter and the Inquisition have a bit of a troubled history, as outlined in my previous post — to the point where Inquisitorial operatives seem to be actively hunting for the chapter. Ouch! So would a Celestial Lion actually be part of an – Inquisition-sponsored – Deathwatch killteam?

Fortunately enough, I realised that I am in the clear on that front: The chapter’s trouble with the Inquisition only really starts in 948 M41, whereas my INQ28 narratives are set some 200 years before that, so everyone can still be BFFs in my headcanon ๐Ÿ˜‰ That being said, I did decide to include a shout out to the chapter’s eventual fate, as per Aramis K’s excellent suggestion of featuring the notorious “Ork Snipers” that wipe out a part of the Celestial Lions during the 3rd War for Armageddon, in some way.

But back to the actual model: This was the Celestial Lion in his first draft version:

As you can see, it’s a very straightforward conversion, mostly based on a Primaris Reiver. I liked the idea of including a stealthier Astartes wearing sleeker armour, and the “Easy To Build” Reiver bodies were really perfect for that. The most involved parts were to add a lion bit (from an old WFB Empire cannon) as a belt buckle and to kitbash another Deathwatch sensor array for the backpack (using a shoulder-mounted lamp from a Genestealer Hybrid and – once again – some auspex aerials).

Then fellow hobbyist euansmith helpfully suggested to maybe turn the model’s head a bit, in order to make it look more sneaky and agile. I complied with his idea, and – sure enough – it made a world of difference!

When it came to painting the model, I actually broke with my usual routine and decided to start with the one part I thought would make or break the model — the right shoulder pad. Because I realised with some nervousness that I would actually have to freehand the Celestial Lions chapter badge, as there are no readily available decals for it (and my idea of maybe using a similar decal as a base went nowhere either). Azrael’s quite excellent Primaris Celestial Lions here (that were also completed for a very personal reason, it must be said) use some very cool shapeways chapter badges, but I didn’t really go through the hassle of ordering bitz like that — so I decided this was the time to buckle up and force myself to do something I had shied away from in the past. Freehand designs.

So here’s the design I chose as my main reference material (inverted, of course, because it would go on the right pauldron):

And here’s what I came up with, using my smallest brush, a drop of Vallejo Airbrush Flow Improver, and reserves of patience I really didn’t know I had:

Of course I didn’t see the huge splodge of wash towards the lower rim of the pauldron until I was looking at it blown up by several hundred percent on a screen — the area has been cleaned up since. Oh, and ‘Aren’ is the name of the battle-brother in question, by the way.

Anyway, I was incredibly happy with the finished freehand — and I can safely say that this has to be one of the most extravagant pieces of detail work I have painted in the last couple of years. I realise that this must be fairly basic bread and butter stuff for talented painters, but to me, it certainly felt like a rather big adventure ๐Ÿ˜‰

Anyway, after getting the freehand right, the rest of the paintjob almost seemed trivial. That being said, I also discovered a fairly nice and simple recipe for black skin: GW Doombull Brown makes for a very good base colour, and already looks very natural after a wash of Ogryn Flesh (or Reikland Fleshshade). I only followed it up with some very subtle highlights, and ended up with a skin tone I really liked, as you can see yourself on the finished model:

 

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Rudisha Aren
Brother of the Deathwatch
Celestial Lions Astartes Chapter





Here’s a closer look at the left shoulder pad, now finally in its intended place:


Seriously, though, did I mention how happy I am with that freehand…? ๐Ÿ˜‰


As for the base, if you look closely, you can make out the barrel of a – suspiciously Imperial – sniper rifle, but there’s also part of an Ork jaw — Ork snipers, anyone? ๐Ÿ˜‰


Granted, this is a bit of a tongue in cheek joke about the chapter’s eventual fate, but it still matches the overall basing theme without lookig too out of place. So that’s the next finished member of Killteam Ulrach for you:

 

Speaking of Ulrach, while I was working on Brother Aren, I decided to give the Iron Hand that last round of tweaks as well — and the full photo treatment, of course, playing cards, keys and all ๐Ÿ˜‰

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Vorlik Ulrach
Brother of the Deathwatch
Iron Hands Astartes Chapter








You already know this guy from last week, of course, and most of the finishing touches are pretty subtle. But it’s nice to have all the models finished and photographed in the same style like that ๐Ÿ˜‰

Oh, and since someone over at the Ammobunker asked how I had achieved the glowing blue effect on some of the members of the killteam, I thought it would make sense to feature my recipe over here as well — if, indeed, you can even call it a recipe, as it’s almost trivially easy. The one thing I would really recommend, however, is to get some Vallejo Magic Blue: While there may be a similar GW colour, I have yet to see another blue that pops quite as nicely as Magic Blue. So for this recipe, you’ll need the blue and any kind of white. And some water. Here’s what you do:

  1. Paint the center of the area you want to glow (the lens, the gem, the button — whatever it is) with pure Magic Blue
  2. Thin down your Magic Blue with water so it becomes semi-translucent. Then glaze the area around the part you have just painted with it, building up the actual glow — you can do this in several steps to get it right. With larger areas, the effect should grow more solid towards the center, obviously.
  3. Go back to the (undiluted) Magic Blue and keep adding more white to it, and create smaller and smaller highlights at the center of the effect. The last stage should basically be almost pure white. DONE!

The blue higlight on the axe head (as well as the soft glow around it) are a perfect example of the effect in question.

 

So here’s an updated look at Killteam Ulrach:

I think these guys really work rather well as a group — and you can almost guess at the different characters and combat roles just by looking at the models, wouldn’t you agree? In hindsight, maybe the models are almost a little too vibrant, in a style slightly reminiscent of 2nd edition 40k, but then it’s an almost perverse pleasure to find out how visually striking I can make a squad wearing predominantly black armour ๐Ÿ˜‰

Now any future additions to the team will have to wait for a bit, as I have depleted my supplies of Deathwatch parts and Primaris Marines, respectively. That being said, fellow hobbyist Augustus b’Raass is awesome enough to send me another Primaris, and I have just picked up the Rodricus Grytt model on ebay. Combining both will allow me to build a stoic, fatalist brother of the Lamenters wielding a massive frag cannon — it’ll take a while before I can start the conversion, so take a look at aย  – really primitive – mockup of my planned conversion:

Beyond what you see in the mockup, I will be going for a heavset look with some slightly archaic, Mk. III-ish touches here and there. It’ll be an interesting balance to maintain, as I don’t want the model to clash with the Deathwatch’s sleek Black Ops look, but I’, confident l’ll be able come up with something.

And as it happens, I also have a pretty cool idea for the Castigator — although I’ll need to get my hands on this particular Primaris Sergeant from Dark Imperium first, in order to make it work…

Until then, however, I am pretty happy with Killteam Ulrach as is — and as these guys are very much ready to rock, I hope Azrael will count them as another entry for this month’sย “June-Unit” community challenge!

So that’s it for today’s update. I would love to hear any feedback you might have, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

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There’s no ‘I’ in ‘Killteam’ — oh wait, there is!

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , , on June 11, 2018 by krautscientist

For this week’s update, let’s return to the wonderful world of true scale Astartes for a bit: While I am not exactly a fan of how their lore seems to have been wedged sideways into the 40k background, there’s little doubt that the release of the Primaris Space Marines has provided us with an excellent way of building decently proportioned true scale models for INQ28 without having to spend ages on getting the basic build right. For instance, I had lots of fun building and painting the most archetypal, 2nd edition-style Space Marine I could come up with a while ago, Brother Arcturus Diomedes of the Ultramarines:

Back when the Primaris Marines were released, I picked up the box with three “Easy To Build” Primaris with the plan of eventually turning them into more Deatwatch Marines and end up with small a true scale killteam for my INQ28 collection — even if an entire squad of Astartes would be complete overkill in an actual game. The project just seemed too interesting to get hung up on the practicalities — well, that and true scale Deathwatch Marines have been a bit of a hobby horse for Commissar Molotov, one of the godfathers of INQ28, so working on my own killteam would also be a nice tribute to his own work.

However, progress with the actual assembly of the killteam’s members turned out to be slower than expected for two particular reasons: One, it did take quite some time for me to choose which chapters to go with for the members of the squad. In theory, their chapter identity is only really shown on their left shoulder pad, admittedly, but I really wanted to include various callbacks to their chapter of origin on the rest of the models as well. And while it felt tempting to just go with all the classic First Founding chapters, it would also have been a bit lazy — there are 1,000 chapters in the galaxy, after all. How likely would it be, then, that any given killteam should only feature members from the original Space Marine legions/chapters?

The other difficulty came in the form of the seriously weird poses on some of the snapfit Primaris — I only have myself to blame for that, however, as I could simply have purchased the “proper” multi-part kit.

Anyway, the first additional member for the killteam was converted fairly quickly last year: A Watch-Brother hailing the Iron Hands (and possibly the Killteam’s squad leader):


We’ll be seeing this guy again in a little bit…

And then the rest of the team just somehow refused to come together for the aforementioned reasons — until I had an idea recently: How about going with a Crimson Fist as one of the next members? And how about building him as an homage to this particular piece of artwork by Karl Kopinski:

Artwork by Karl Kopinski

Building models to resemble artwork has become a bit of a sub-hobby of mine lately, and so the task quickly drew me in. And I made this guy:




Granted, I had to simplify some parts of the illustration – mostly due to the fact that, funnily enough, even the Primaris’ bigger scale does not allow for all the detail present in the art – and I also made some minor adaptations, allowing for the fact that my version is intended as a member of the Deatwatch, but I am pretty happy with the kitbash — if nothing else, it definitely does mitigate the stock model’s super weird pose.

The conversion is also a bit of a lesson in thriftiness, as the model uses leftover parts from a plastic chaplain Cassius I picked up a while ago to build a (30k) Word Bearers chaplain. That project left me with Cassius’ left arm and right (Deathwatch) shoulder pad, and ultimately both the shoulder pad and his left hand (complete with snazzy Deathwatch bolt pistol) were grafted onto my Crimson Fist.

I also didn’t have any proper Deathwatch backpacks left, so I had to kitbash one using a regular Space Marine backpack, a sensor array from a Terminator torso front and some small aerials painstakingly shaved off a Space Marines auspex.

So that left me with three members for the killteam, at least:

And I was also really in love with the Crimson Fist conversion, so I decided to paint him right away.

One thing that I decided fairly early during the painting process was that I wanted to use a different skin tone this time around, due to the fact that the Crimson Fists seem to have a distinct Latin American/Hispanic element in their background. So I decided to forego my usual recipe for baseline (caucasian) Astartes skin and go for something slightly different. And in a flight of fancy, I decided to use some very old GW Bronzed Flesh paint that must be more than 20 years old at this point:

And it still worked just fine, too! Most importantly, though, it made for a slightly different skin tone, which seemed like a good way to introduce some much needed ethnic diversity and also underline the fact that all members of the killteam hail from different chapters and, by extension, different planets as well.


As you can see, my Staedtler pigment liner really came in handy once again, and I really went to town on all the little pieces of parchment ๐Ÿ˜‰ The bottles of Microsol and Microset I picked up in Amsterdam last year, also ended up being supremely helpful when it came to making that Crimson Fists decal conform to the shoulder pad’s curved surface.

As for the armour, I followed the same approach I had developed for Brother Diomedes: Cover up any sub-par edge highlighting with sponged-on scratches and damage — fortunately enough, the resulting look really fits the Deathwatch rather nicely, if I do say so myself ๐Ÿ˜‰

So after another round of fine tuning, and after completing the base, the killteam’s next member was finished:

 

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Vargo Diaz
Brother of the Deathwatch
Crimson Fists Astartes Chapter






As you can see, he does have one …erm crimson fist, at least.ย  I did consider painting the power fist red as well, but then the arm would have ended up being predominantly not-silver, when a silver arm is such an integral part of the Deathwatch livery, so limited the use of red to the right hand.

There’s also another little element I wanted to include: In the original Inquisitor rulebook, the 54mm model for Brother Artemis (basically the forefather to all Deathwatch Marines) had those little rectangles on his bolter designed as displays/buttons for the different kinds of ammunition stored in the weapon:

so I thought it might be fun to include this in a bit of a shout out to the classic model and its paintjob. So I put some Roman numerals on the panels: The right side side has ‘I’ and ‘II’, as shown above, the other one has ‘III’ and ‘IV’:



When it came to basing Brother Diaz, I went for the same basic look I had already used on my first Deathwatch Marine. I included an ork skull this time around, however — I think it’s an entertaining little meta touch to feature an alien skull from the respective chapter’s nemesis Xenos race, so Tyranids for Ultramarines, Orks for Crimson Fists and a Necron head for the Iron Hand. Speaking of which…

There was still this guy:



And, still feeling motivated after my quick completion of Brother Diaz, I decided to paint him as well. After all, I am still very happy with the conversion, based on combining a snapfit Primaris with quite a few parts from Ennox Sorrlock, from Deathwatch:Overkill…

…as well as a new breastplate and left arm courtesy of the Kataphron Destroyers.

Anyway, I quickly got to work and dressed the Iron Hand in the same kind of scuffed black armour as his peers:



In this case, the paintjob also had the added benefit of tying together the various parts of the slightly more eclectic conversion.

According to the underlying basing theme, I also constructed a base, featuring a half-buried Necron skull and spine this time around:

Remembering the (brilliant) alternate history Dornian Heresy and the various more or less obvious parallels and connections between the Necrons and Iron Hands, I decided to mirror the blue glow I used on the Iron Hand in the eye of the Necron skull — it seemed like a nice tongue in cheek meta joke ๐Ÿ˜‰

The model’s arms and backpack were painted separately, for the most part — although I couldn’t really help myself, as usual, and had to glue everything together, even while the last few painting steps were still happening:



Putting the finishing touches on the model turned out to be quite a bit of fun, however, so I already have the (mostly) finished model to share with you:

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Vorlik Ulrach
Brother of the Deathwatch
Iron Hands Astartes Chapter






I really like the model, and I think his armoured bulk works really well now that he’s been painted — both for an Iron Hand and for the leader of a Deathwatch killteam!

And there’s more, as I have already started assembling yet another possible member for the team, provisionally from the Celestial Lions, wearing a suit of Recon armour:


Yeah, I know: Technically speaking, the model is basically a Primaris Reiver. But after seeing a particularly nice Reiver-based Deathwatch Marine converted and painted by Jeff Vader, I realised that the stripped-down, sleeker armour matches the “Special Ops” look of the Deathwatch rather nicely — I also think it makes sense for the killteam to have a recon expert.

As for his chapter, I chose the Celestial Lions mostly because they have a bit of an African influence, and I had originally picked up that particular head for its decidedly non-caucasian feature — once again, in an attempt to make my collection of models a bit more ethnically diverse than your usual gang of bald, white Astartes. That being said, I realised too late that the Lions have a bit of a history with the Inquisition — oh well, I’ll find some kind of explanation for it, I am sure — in fact, fellow hobbyist Aramis K brilliantly suggested over at The Bolter & Chainsword that this member of the Celestial Lions might be a specialist for hunting down “Ork Snipers”… ๐Ÿ˜‰

Going forward, there are a few chapters I would definitely like to feature: Right now, I have plans for three more members for the killteam: A Carcharodon, a Lamenter and one of Commissar Molotov’s own Castigators, as an additional shout out ๐Ÿ˜‰

But that’s a story for a future post. For now, here’s what Killteam Ulrach looks like right now:

And seeing how I am actually working towards the completion of a squad here, I think these guys make for a fairly cool contribution to Azazel’s current “June-Unit” community challenge as well! ๐Ÿ˜‰

Once again, I would love to hear any thoughts you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt — Week 44

Posted in 40k, Chaos, Conversions, Fluff, paintjob, state of the hunt, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , on November 1, 2016 by krautscientist

Hey everyone, I’ll be at a conferece for most of the week, so this week’s post is basically a recap of things I am currently working on. Hopefully you’ll still appreciate the glimpse at my chaotic workshop ๐Ÿ˜‰

I. Iron and mud

So first up, a small update regarding my ongoing work on my Call of Chaos vow: I already showed you a mostly completed Iron Warriors Apothecary directly after my recent vacation, but back then the model still needed a suitable base. And while I realise I have been taking my sweet time with this, I really wanted to make the base suitably interesting — I’ll let you be the judges as to whether or not I have suceeded with this.

So, without further ado, I give you Apothecary Phastos of the Iron Warriors:

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Like I said, I wanted to include a little “special effect” on the base, both to support the model’s narrative and because I had pledged this guy as a “trophied” model for The Iron Without, a small Iron Warriors centered sub-event over at The Bolter & Chainsword’s Chaos forum.ย  So I placed a fallen Imperial Fist at Phastos’s feet, trampled into the mud underfoot:

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What’s more, if you look really closely, you can see a telltale hole punched into the flex fitting covering the Astartes’ throat:

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It’s where Phastos has just used his Narthecium gauntlet to extract his fallen loyalist cousin’s geneseed. After all, the Iron Warriors have been known to use other legions’ geneseed to create new legionaries — in fact, this little nugget of lore is the reason for having an apothecary as one of the character archetypes feature in my Killteam in the first place!

Beyond the aspect of adding to the model’s narrative, the base was also a chance of trying my hand at a new technique for the first time, because the Imperial Fist was created using a mold and some GS. Now I certainly don’t want to go crazy about copying huge amounts of stuff, but I thought it might be an interesting tool to make certain effects easier to achieve, and having a “standard” fallen Astartes template would have been pretty useful, plus I wanted the profile of the fallen Marine to be pretty flat without having to shave down 5mm of plastic. So here’s a quick comparison shot showing the “master” for the fallen Marine, the mold I made and the finished base:

iron-warriors-apothecary-base-wip-3
Unfortunately, the experiment was only partially a success, because the GS Marine ended up slightly warped and with softer details than I would have liked. Granted, my pathologic lack of patience might have had something to do with it as well. Anyway, I thought the poor guy was still good enough for a base — I had to pull off all kinds of tricks, however, to suggest depth where none existed.

All in all, I really like the finished model, though: It immediately reads as an Iron Warrior, and the cold and implacable feel of the model is arguably underlined even further by the tiny amount of bare skin visible on Phastos’ face. Plus I like the sinister implications of an Iron Warriors’ Apothecary harvesting the geneseed of the legion’s fallen enemies…

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So regarding my Call of Chaos vow, this means two down, three to go ๐Ÿ˜‰
I didn’t stop there, however, but made some time to rebase the other two power armoured Iron Warriors I had built and painted last year:

rebased-iron-warriors
I briefly considered leaving the guy on the left on his original base, seeing how he was just an early tester and will never be anything more, but in the end, it was only one more base, and I did go through the trouble of touching up the hazard stripes and decals on him when I painted the first “new” Iron Warriors last year, so it would have felt kinda wishy-washy to stop there ๐Ÿ˜‰

The champ really profits from the added breathing space, though:

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The whole business of rebasing these guys also led to the discovery of a very effective and quick recipe for duing muddy bases: Just cover the base in Vallejo’s Sandy Paste for a cery convincing surface texture, spraypaint with Chaos Black (once the paste has dried), cover with an even coat of Vallejo Charred Brown (or any suitably brackish colour you like, really) and finish the base by coating it in gloss varnish — done!

While I was at it, I also snapped some new pictures of Warsmith Greimolt Sturm:

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warsmith-greimolt-sturm-of-the-iron-warriors-2
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So yeah, that’s the whole (albeit small) IV Legion collection I own so far:

iron-warriors-killteam-wip-5

II. What’s in a name…?

Some of you probably still remember the models I painted for the ETL V event earlier this year: Among those models was a converted Kastelan Robot turned into an engine of destruction by the 4th assault company’s Master of the Forge, Lord Deracin.

However, back when I painted the model, I did not yet have a detailed idea about its possible background, and the poor guy didn’t even have a name. Thanks to the suggestions of my readers, however, this sad state of affairs is now at an end: Thanks to the suggestion of Llamahead, the converted Kastelan henceforth belongs to the “Confractura-pattern”. Now my Latin has grown a bit rusty, but I understand Confractura means “Breach” — which seems like a rather apt designation, given the fact that the robot is wielding a massive hammer ๐Ÿ˜‰

But wait, there’s more: Thanks to an exchange of ideas, the machine also has an excellent little background vignette telling its story, courtesy of fellow hobbyist Inquisitor Mikhailovich (cheers, buddy!). Enjoy:

Khornate Kastelan conversion (11)
Brazenskull, “The Crimson Destroyer”, Confractura-pattern battle Automaton

Monger had been proud of the weapon.

The fact that the task of restoring such an ancient and powerful relic had been entrusted to him was, in his mind, a higher honour than even his elevation to the Deathwatch had been. If anything exceeded his elation at receiving the task, it had been his pride at his success.

Monger knew that becoming an Astartes, for all the honour it represented, was to be denied many of the emotions experienced by mortal humans, and yet when the machine finally woke from its eons long slumber for the first time, when it took its first halting steps after millennia of inaction, his joy was not entirely unlike what a proud parent might feel. And when its updated combat protocols first outclassed those of the combat servitors he tested it against, his was not only the pride of a tutor, but also the terrifying satisfaction that only an engineer of death could feel.

When it took to the battlefield for the first time, he felt a mix of all those emotions, as the child of his mind shredded Tyranic opponents for the first time on the plains of Ter’notha. On Veldictus it proved its worth when it routed the Cleansers of Ladon renegade Astartes in less than three days, tirelessly and furiously forcing them into retreat. When it finally fell against the monstrous World Eaters and could not be recovered, it had been mourned as a brother.

Now, however, the Tech-Marine felt an odd mixture of pride and, utter disgust. His machine had survived, exactly as he had planned it to. He recognised its reactions, its movements and attacks, even if its outer form had been terribly warped: Something had corrupted its noble adamantine shell. Like the Prodigal Son of legend, it had turned against its father.

The Marine braced himself as the machine charged him, sheathing his weapons and slaving his Servo-Arms to his mostly biological ones for enhanced speed. He barked curt orders to the Marines behind him – Wrecker, Pyro, Bookworm, and Archangel – his usual fiery voice replaced with the cold, hard steel one would expect from an agent of the Omnissiah. They obediently fanned out, retreating ever so slightly.

Monger met his creation head on, clamping his mag-boot and bionic foot to the Necrontyr living metal beneath him. With flawless timing he clamped the rampaging machine’s powerfist in one Servo-Arm, its new and unrecognisable hammer arm in the other.

Like a giant contesting a god, he forced it to slow its charge.

He adjusted his grip so as to crush the smaller and more vulnerable wrist of its right hand, forcing it to drop the hammer.

“I would know how to bring you down better than anyone. Next time, don’t be so foolish as to attack me,” he spat, angrily, before calling into the Vox, “Wrecker! I need you and Archangel to coordinate a volley on the head, explosive shells, plasma discharge oh-point-six seconds ahead of frag cannon fire, three rounds, fourth with armour penetrating rounds. Pyro, disable the powerfist with your melta, Bookworm, try and knock out the leg servos. Fire!”

The squad’s weaponry was in motion before he’d even finished delivering the command.

The automaton’s head jerked to one side and Monger’s optics flared, trying desperately to make visual sense of the fireworks display happening less than two metres away. His right arm and slaved Servo-Arm slipped forward as the weapon they had clutched was expertly disintegrated from between its servo driven claws, and the machine fell to one knee, then both, held up by the one Servo-Arm that still gripped it.

Monger deactivated his direct control over the right Servo-Arm, returning it to a storage position, and drew his relic combi-melta. Without a word, he placed the barrel against the shattered remains of the machine’s featureless faceplate, and pulled the trigger, obliterating its entire head. Then he relinquished his grip entirely, letting the broken automaton fall to the ground.

He turned to his squad and silently gestured for them to move out before returning to the machine. He rolled it over onto its back and, pressing one hand to its chest, uttered a prayer, commending its machine spirits to the Omnissiah.

Then, without another backwards glance, he followed his squad. There were wars to be fought, and this was no longer one of them.

 

***

Huntmaster Deracin dropped to one knee with a snarl of servo-joints and the clinking sound of chains, taking in the mechanical corpse of the Crimson Destroyer before him, as the robed Forge Adepts scurried around him, beginning to search the scrap metal for salvageable components.
This was the work of a Tech-Marine. The damage to the right arm showed marks that could only have been left by a Servo-Arm, so that much was obvious. The head and left arm had been shorn off cleanly, obviously by a melta weapon, and the small craters at the knees were evidence of precision bolter fire, no doubt.

What little remained of Deracinโ€™s organic features drew into a smile, even as his augmetic eye surveyed the destruction, a cold and detached part of his mind already taking stock of the damage and plotting out the necessary repairs. The Loyalists were always so hasty to pronounce a machine dead. But no, this oneโ€™s hunt was far from over.

One of Deracinโ€™s clawed servo-arms brought the automatonโ€™s cracked faceplate in front of his face, and his smile turned into a wolfish grin. This is where he would start. The test runs so far had been promising, but the conversion process would only be truly completed once the machine was granted a new face, in honour of its new master. He would craft a new visage for it, one that would remind the Loyalists that he was not so easily bested.

A face in the image of death itself.

 

III. Ooops, I did it again…

Before I wind up this post, allow me to share one last sneak peek at the latest conversion I am working on: This last weekend, I felt the need to build something, and I still had that free Slaughterpriest from WD knocking about, so this happened:

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As some of you may already suspect, this will become yet another homemade version of Angron — whatever obsession with the Lord of the XII legion fellow hobbyist Reg is suffering from, I seem to have been infected with it as well!

Anyway, I am going for a model inspired by this piece of artwork from the late, great Wayne England:

Angron by Wayne England

Angron by Wayne England

Since I already have the stock Forgeworld model wielding Gorefather and Gorechild, it made sense to go for a version with the two-handed axe that appears so often in the classic artwork, such as the one shown above, but also in what is probably the oldes sketch showing Angron by none other than the legendary John Blanche:

Angron by John Blanche

Angron by John Blanche

The “winged” axe is also a part of my Daemon-Primarch version of Angron, as you will probably remember, so this should make for a nice visual shout out.

The model is still a very, very early WIP at this point, however, so it’ll be a while before we can consider this chap finished. But in any case, it seems like my series on building various incarnations of Angron will have to turn into a “quadtych”, after all — is that even a word…?

 

So yeah, I hope you’ve enjoyed this week’s look at my desk! I would of course love to hear any feedback you may have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt — Week 40

Posted in 40k, Chaos, Conversions, paintjob, Pointless ramblings, state of the hunt, WIP with tags , , , , , , , , , , , , , on October 8, 2016 by krautscientist

Hey everyone, just a teeny tiny update for today, as I’ve just returned home from a little seaside vacation. I spent most of this week gazing out to sea and contemplating life in general and a couple of new hobby projects in particular.

seaside

Unfortunately, none of those proceedings make for particularly interesting blog content so far — bugger!

But wait, I do have something to show you, after all: Because I managed to start on the second model of my Call of Chaos vow before heading out to the Eastern-Frisian isles ๐Ÿ˜‰

So here’s model number two, mostly finished except for a proper base: My Iron Warriors Apothecary:

iron-warriors-apothecary-wip-8
iron-warriors-apothecary-wip-9
iron-warriors-apothecary-wip-10

As I’ve explained in my last post, this guy was usually built as part of a possible Iron Warriors Killteam, and I am pretty happy that the Call of Chaos event now provides me with the incentive to get back to this small gaiden project! I rather like the Iron Warriors I have converted so far, because while they are not true scale, I would refer to them as “true scope”, in that they are quite massive and very detailed, carrying lots of gear and weaponry. This makes them look like true veterans of the Long War, which I think is a pretty good fit for this particular legion!

Here are the models I have so far for the Killteam:

iron-warriors-killteam-wip-2
Judging by the actual Killteam rules, the Terminator Lord in the back will be surplus to requirements, but he really was my proof of concept model to test the waters.ย  Now the next step will be to finish the Apothecary’s (32mm) base and to rebase the two guys on the left on the new, bigger bases, while I am at it. And then I think I’ll ultimately return to this project and add another two or three members (two have already been built, check them out here).

So yeah, it’s not much, but that’s all I have for you today ๐Ÿ™‚

I would love to hear any feedback you might have. Regular service will resume next week. Until then, as always, thanks for looking and stay tuned for more!

iron-warriors-killteam-wip-4

Distracted by Iron

Posted in 40k, Chaos, Conversions, paintjob, WIP with tags , , , , , , , on May 27, 2015 by krautscientist

When I recently showed you my Iron Warriors Warsmith, I already mentioned the temptation of building and painting a small Iron Warriors Killteam and, well, what can I say? I am a huge hobby butterfly, which is why I am already hard at work on the various models that will make up the team ๐Ÿ˜‰

On the one hand, this is yet another instance of me getting sidetracked by another project. On the other hand, trying to build models that are Chaos Space Marines, yet fairly different in design from my World Eaters, is quite an educational and enjoyable experience. So allow me to share the results of my work with you today ๐Ÿ˜‰

The idea behind this Killteam is to build the models to be immediately recognisable as Iron Warriors, so I thought about which visual archetypes I wanted to include. The Iron Warriors, to me, are characterised by their cold efficiency and bitterness: a reliance on superior strategy and wargear and the will to sacrifice as many lives as it will take to vanquish the foe. I wanted the models to exude a sense of cold and sinister brutality, a menace born of the disregard for human lives. I’ll let you be the judge as to whether or not I have succeeded.

Before we get to actually take a look at the model, let me mention two resources that made this project possible in the first place:

The first is the batch of Dark Vengeance Chosen models kindly given to me by Commissar Molotov: The Chosen had just the amount of bulk and presence I needed to make my Iron Warriors look like actual, bitter veterans of the Long War instead of just some more CSM flunkies. So many thanks again to Mol for his generosity!

The other thing that really helped were the Iron Warrior torso pieces (from the old IW conversion kit) I managed to pick up as part of an ebay auction some time ago: These are still excellent, and their bulk and uniformity provide an excellent visual backbone for the Killteam. They would also work exceptionally well for Iron Hands, come to think of it…

Anyway, enough talk! Time for the models! ๐Ÿ˜‰

I. Testing the waters

There actually exists an Iron Warriors model beyond the recently completed Warsmith in my collection: An Iron Warriors test model I just painted for the heck of it what feels like ages ago. Here it is:

IW_old 01
IW_old 02
While certainly nothing special by today’s standard, I didn’t simply want to leave this guy behind, so I decided to give him a bit of a facelift. The clunky icon was replaced with a DV Chosen bolter. And while I didn’t completely repaint the model, I used it to test some new painting techniques of mine, especially on the hazard stripes.

So here’s the touched-up version:

Iron Warriors Killteam test model (1)
Iron Warriors Killteam test model (2)
Iron Warriors Killteam test model (3)
Having this model as a test piece allowed me to figure out a way to include the legion number on one of the pauldrons (by using a cut out and inverted Cadian decal, incidentally).

Iron Warriors Killteam test model (4)
Granted, he certainly isn’t contest winning material, even with the touchups and all, but it feels good to finally have found a new home for the model ๐Ÿ˜‰

 

II. The Champion

You should still remember this guy from the last Iron Warriors related post. Here’s what he looked like when we last saw him:

Iron Warriors Champion WIP (6)
I am still really happy with the conversion, so I was actually pretty psyched to get some more paint on this guy! And painting him turned out to be a rather enjoyable experience too, since the Leadbelcher basecoat worked extremely well! I washed it with GW Gryphonne Sepia once and with black twice, and all that remained afterwards was to block out the details and add some final touches. Granted, it was a bit more complicated in reality, but it certainly didn’t feel like it ๐Ÿ˜‰

Anyway, here’s the finished model:

Iron Warriors Killteam Champion (2)
Iron Warriors Killteam Champion (1)
Iron Warriors Killteam Champion (3)
Iron Warriors Killteam Champion (4)
All in all, I think the model makes for an excellent IW squad leader, if I do say so myself. There’s something dark and brooding about him that seems really fitting! And although it seems a bit blasphemous that I had to cut up a Skullcrusher helmet to build the model, it’s probably the best possible helmet for an IW champion — many thanks to Oldschoolsoviet for giving me this idea!

 

III. The Apothecary

So, which Iron Warriors archetype to tackle next? Before I could stop myself, I was thinking “If I were to build an Iron Warriors Killteam, one of them would have to be an Apothecary, due to the IW’s well-documented history of scavengin geneseed…” The model was already halfway done before I realised what I was doing ๐Ÿ˜‰

Anyway, here’s the finished Apothecary conversion:

Iron Warriors Killteam Apothecary (2)
Iron Warriors Killteam Apothecary (1)
Iron Warriors Killteam Apothecary (3)
On this model, the biggest challenge was to maintain the balance between having the character look like a Chaos Space Marine (and an Iron Warrior, at that), while also seeming businesslike enough to work as an Apothecary. In the end, the bit that really makes the conversion is a bare, augmented head from the Skitarii Ranger/Vanguard kit. It just fits so well, don’t you think?

By the way, the first version of the model was carrying a plasma pistol, rather than an axe, but I felt the axe added a subtle executioner look to the character, and that’s certainly an aspect of his role as an Apothecary, don’t you think?

IV. The Breacher

The next archetype was pretty easy to figure out, because you cannot have an Iron Warriors Killteam without a massive Breacher guy, can you? I wanted this next character to be more dynamic and aggressive than the prior models, so I chose the running Chosen legs and made his pose pretty dynamic. Take a look:

Iron Warriors Killteam Breacher (1)
Iron Warriors Killteam Breacher (3)
Iron Warriors Killteam Breacher (2)
As you can see, some WFB chaos bitz proved to be a great help here, allowing me to arm the Breacher with a massive mace and boarding shield. I also added a holstered bolter, though — this guy is a crazy prepared Iron Warrior, after all.

My favourite detail, apart from the pose, is the helmet: I really enjoy the “expressionless”, utterly inhuman look of that particular helmet from the WFB Chaos chariot crew, and I added some tech-y gubbins to the helmet to make it look slightly more modern.

V. The Trencher

Seeing how my IW killteam is built around what I consider the big Iron Warrior archetypes, there were two ideas I wanted to use on this model: The first is the Marine’s CC weapon, which represents an Iron Warriors entrenching tool. The other was the use of a bionic limb, seeing how the Iron Warriors are known to replace mutated (or damaged) limbs with sophisticated augmetic parts. Here’s what I came up with, based on those two ideas:

Iron Warriors Killteam Trencher (3)
Iron Warriors Killteam Trencher (2)
Iron Warriors Killteam Trencher (1)
Iron Warriors Killteam Trencher (4)
The entrenching tool is a weapon from the WFB Skaven Stormvermin kit, and easily one of my favourite plastic weapons, simply because it’s so vicious-looking! I have wanted to use this particular part for quite a while, and this model turned out to be the perfect occasion.

As for the bionic limb, I settled on replacing the model’s right leg, mostly because I used Kranon’s legs, and the right leg is only partially formed anyway (because the model’s cape normally obscures it). Now I do realise that some may see my design choice as a bit of a divisive feature, because I went for a – fairly thin – Skitarii leg. However, this was a rather conscious choice, because I wanted to achieve a slightly peg-legged look: Seeing how the entire armour will be silver, a leg painted in silver wouldn’t stand out too much, which is why I went for the Skitarii part. Plus I was also inspired by a scene in Graham McNeill’s Storm of Iron, where a veteran Iron Warrior actually experiences difficulties due to his leg replacement — I wanted the leg to be both at once: a highly sophisticated replacement, but also a possible weakness, and I think the Skitarii leg does a great job embodying that particular duality.

VI. Anything else…?

So far for the finished conversions, but are there any more plans for this particular Killteam? Right now, I think there will be two more members: A heavy weapons specialist (I am leaning towards arming him with a rocket launcher) will be one of the additional members. I already have most of the bitz I’ll need for the conversion.

And there may also be one final model for the Killteam that will be rather different in size and nature from its peers. I’ll just leave you with a little teaser for now…

The Twins

But that’s basically all for today, folks. Here are the finished models for the Killteam so far:

Iron Warriors Killteam WIP (1)
And the entire Killteam, including the unpainted models:

Iron Warriors Killteam WIP (3)
Like I said, this has been a very rewarding mini-project so far, and I think I have learned quite a few days that will ultimately also benefit my World Eaters.

So, what do you think? Any ideas for additional members of suggestions regarding the existing models? I’d be happy to hear any feedback you might have — just drop me a comment. In closing, I’ve also made a small “glamour shot” of the finished Iron Warriors, which should make an excellent finale for this post ๐Ÿ˜‰

As always, thanks for looking and stay tuned for more!

Iron Within