Archive for the Orcs & Goblins Category

#HeroQuest2019: Back into the dungeon!

Posted in heroquest, old stuff, Orcs & Goblins, paintjob with tags , , , , , , , , , , on April 9, 2019 by krautscientist

It’s back to HeroQuest this week, as my #HeroQuest2019 project slowly but surely reaches the home stretch, and I have some new models to share with you. So let’s not waste any time and get right into the meat of things, shall we?

When we last talked about progress on my HeroQuest set, I still had to paint two more monster types: the Goblins and the Fimir (Fimirs? Fimirach?). I won’t lie, I wasn’t exactly looking forward to painting yet more green, but I also realised that I had to power through those models before ending fatigue set in.

Fortunately enough, fellow hobbyist Weltenlaeufer provided me with the perfect kickstart to my efforts over at the Ye Olde Inn forum: He inquired after my recipe for painting greenskins, and in order to answer him, I posted a step by step tutorial for my Goblins and also used this as the perfect opportunity to actually get those Goblins painted at the same time — pretty smart, eh?

[In case anyone’s interested, the full tutorial can be found here. I don’t really want to reproduce it here, mostly because it’s mostly based on A Gentleman’s One’s fantastic greenskin recipe anyway).]

And so a short while later, the Goblins were finished:

While the recipe for the skin and weapons is very similar to the approach I used for my HeroQuest Orcs, I decided to paint the Goblins’ clothes in a slightly more colourful manner — it makes for some added visual variation, for one, and also helps to differentiate the Goblins from their larger cousins. I think it also fits that the small, wily Goblins should be a bit more into fashion concerns than their lumbering Orc relatives… πŸ˜‰

So here’s a look at all of the HeroQuest greenskins:

So that left just one type of monster, and I had good reason for leaving this one for last: the Fimir.

Now the Fimir are an interesting colourful touch in HeroQuest’s bestiary, in that they do fulfil the role of the classic lizardman, but with a twist. They are cyclopean, for one, and their armour has always struck me as interestingly mesoamerican — but maybe I am just overthinking things here. Anyway, my main point of reference for the models’ paintjob was, once again, the classic Mike McVey approach, seen here on a prototype model that also appears on the back of the quest book:

This is the prototype Fimir as he still looks today, in Bryan Ansell’s private collection. I nabbed the picture from RealmofChaos80s.

But the truth is that the actual Fimir models contained in the HeroQuest boxed set are not quite on par with the prototype. Now this is definitely true for some of the other monsters as well, but by and large, most of them work really well on their own, especially given the relatively unsophisticated one-piece mono-pose nature of the HeroQuest models.

The Fimir, however, definitely get the short end of the stick in this respect: The models are weirdly clunky and ungainly, with lots of weird angles and strange lines. To wit, the mere act of cleaning the mold lines off those models was an exercise in frustration! Some of the detail from the prototype model is either far softer on the production models or nowhere to be seen at all. So I would have to deal with that issue during the painting process.

At the same time, finding an actual painting recipe that worked also took some doing — in hindsight, it’s funny how I actually have so many different test models for painted Fimir in my collection. In fact, for an extra bit of fun, here’s an evolution of my various Fimir models over the years:

I and II weren’t even painted by me, but by the first of my friends to dabble in miniature painting, back in elementary school. I think he was onto something with the red Fimir, though, and if I should ever paint another set of Fimir, I think I’ll be going for an alternate scheme like that (this would also be a cool way of suggesting different tribes or broods of Fimir, seeing how they are lizard people and everything…). III was the first Fimir I painted (with scale model acrylics, no less). IV was painted with Citadel colours, but I’m not quite sure what I thought I was doing there — I seem to have had a pretty bad painting streak during the early-to-mid 90s, in hindsight. V and VI are my modern attempts that we will be taking a closer look at in a second:

So here’s my first “modern” Fimir model painted some time last month, in order to nail down a painting approach:

The main colour I used for the skin was GW Moot Green, and it ended up looking…very green. I also became too greedy for a quick recipe during the painting process, and didn’t spend nearly enough time carefully layering on the skin colour, adding some pretty slapdash higlights on top, instead. All of this lead to a pretty rough looking model, at least where the skin was concerned.

At the same time, there were also some parts that I was pretty happy with: The golden armour works pretty well, as does the obsidian-style axe, if you ask me. And I think the red jewel that adorns the belly plate actually came out pretty well. But whichever way you want to cut it, I would need to tweak the recipe on the second attempt. Which is what I did this past weekend. Take a look:

The difference seems subtle at first, but I would argue the skin works quite a bit better: The higlights have been layered on more carefully (and in several steps), and the overall skin tone – created by mixing GW Warboss Green and GW Elysian Green in various ratios (starting with 70:30, then 50:50, then something more like 30:70) – makes the Fimir look a little less cartoony and more like a somewhat crocodilian swamp dweller. At the same time, I kept most of the touches that had worked well before, such as the golden armour and the axe looking as though it was made from some kind of obsidian or volcanic glass.

I also painted three models at the same time, in order to finish the last missing monsters for my HeroQuest collection:

And while the test model does look a bit different, it can still be used to fill out the ranks:

As a matter of fact, fellow hobbyist PDH has offered to send over three more Fimir models from his own collection, which will give me the opportunity to either tweak the recipe yet again or – more likely – go for something completely different to hint at a different subspecies of Fimir.

In any case, that means all of the “green” monster models from the base game are now officially complete:

And, even better, with that, I have actually managed to paint all the models in the classic HeroQuest Game System:

And here’s the entire HeroQuest collection so far, with some extra monsters to round out the bestiary as well as the added characters, such as Sir Ragnar and the Witch Lord. Quite a few models, if I do say so myself — and almost all of them have been painted in 2019! Take a look:

Honestly, I never thought I’d see the day — this project has been thirty years in the making, and it’s also a bit of a childhood dream come true, to be honest. When lining all of those little guys up for the photo, I couldn’t stop grinning πŸ˜‰

And still, that’s not quite the end of this project yet: I do have a couple of ideas for additional models (and there are still those Master Edition men-at-arms to take care of), for one. Before that, however, I’ll have to deal with all of the HeroQuest furniture — something I am actually looking forward to quite a bit, and I am in fact already hard at work on the first pieces!

For now, however, I am incredibly happy with the models I have managed to complete so far:

Also, on a related note, my friend Annie was wonderful enough to let me have some more leftovers from her extra copy of HeroQuest, namely the monster cards and Master Edition questbook, which brings me one step closer to owning a complete set again:

So that’s another huge chunk of #HeroQuest2019 out of the way — it actually looks like I may get to take the completed set for a spin this very year — who would have expected that, eh? πŸ˜‰

Of course I would love to hear any thoughts or comments you may have, so drop me a line! And, as always, thanks for looking and stay tuned for more!


#HeroQuest2019: Into the breach…

Posted in Conversions, heroquest, Orcs & Goblins, paintjob with tags , , , , , , , , , , on February 28, 2019 by krautscientist

Work on my current endeavour to paint a complete HeroQuest set continues, and while today’s update may not be the most exciting one, it was always clear that this project wasn’t going to be all shiny hero models — no, a true dungeon master also needs enough monstrous henchmen, so I continued the project by painting some of the HeroQuest monsters:

During my previous attempt at painting HeroQuest models (back in 2014), I had already finished a couple of test models for some of the monster races included in the game, so I already had a basic idea of what I was going for:

While I knew I would have to slightly tweak some of the recipes, this was still a solid base to start from, if nothing else.

For starters, I chose to work on the Orcs, the most numerous monsters to appear in the HeroQuest box. The base game comes with eight of them, I already had the one test model (that would only need a few minor touch ups), and I decided to throw in an extra Orc to bring the overall number up to ten. Ultimately, my goal is to have the sixteen Orcs that are required to also be able to run the “Kellar’s Keep” expansion, but for now, nine Orcs to paint seemed just tedious enough for me πŸ˜‰

Like I said, my test model seemed like a good place to start, with a tweak or two. I definitely wanted to keep the recipe for the skin — it’s an approach I discovered a couple of years ago over at A Gentleman’s Ones, and it has served me really well over the years, making for a convincing looking green skin that also has a certain warmth and organic look to it. So that was definitely a keeper. I also wanted to keep the overall, slightly grimy and dirty look, mostly because it just seemed like a good match for Orcs.

Now the basic sculpt of the HeroQuest Orc is pretty cool, but the models are also all virtually identical, except for their weapons: There are four different weapons and I had nine models left to paint, so I decided to go with differently coloured smocks for every three models or so, just to add a bit of variety. Apart from this variation, however, I basically stuck to batch painting the models:

While this worked fairly well, I discovered once again that batch painting simply isn’t for me. There’s also the fact that the HeroQuest Orcs are just complex enough to be slightly irritating when you batch paint them, but I gritted my teeth and soldiered on. And here are my finished Orcs:

Now these guys certainly aren’t award winning material, but they work well as a group, and I’d say there’s just enough colour variation to keep things interesting. I also changed my recipe for painting the weapons a bit when compared to my test model, and I think the dark metal look, with added scratches, works better than the initial approach.

Two quests in the standard HeroQuest questbook call for an Orc warlord, who uses the model with the curved, notched Scimitar, so I gave that particular model a red jacket, to set him apart from the rank and file. While I may end up creating a dedicated warlord model at some point, this guy should work well enough whenever I want to stay within the framework provided by the classic models.

So here’s a closer look at the different weapons and fabric colours:

Oh, and I guess it’s pretty obvious how, like my previous HeroQuest models, these ten should also definitely count as contributions towards Azazel’s “Neglected models” community challenge for February πŸ˜‰


Anyway, with ten models completed, I felt I had earned a little fun for myself, so I ended up creating a custom model for a HeroQuest NPC: The second quest in the classic quest book is about rescuing an Empire Knight captured by the Orcs, one Sir Ragnar (or Sir Manfred, in the original UK version. He’s Ragnar in the German version, though, probably because Manfred is a pretty common German first name — a name suited to your dad or uncle, however, not to a mighty Knight from a fantastic realm. Just saying…).

Now the actual game doesn’t feature a dedicated model for Sir Ragnar, as he is intended to be represented by the Chaos Warlock model — but, come on, I couldn’t let that stand, right?

While doing a bit of research, I stumbled upon this custom model for Sir Ragnar/Manfred, commissioned by fellow hobbyist Lestodante:

And while this basically seemed like the ideal solution – the model actually looks like an actual, official HeroQuest model, the chances to get my hands on one of those seemed slim to nonexistent, so I had to get creative myself.

Taking quite a bit of inspiration from Lestodante’s model, I kitbashed my own Sir Ragnar. Seeing how the character is an Empire Knight from the (almost-) Warhammer world of HeroQuest, I mostly used plastic Empire bitz, some of them rather vintage, which was key for achieving that slightly clunky, vintage HeroQuest look. So here’s my version of Sir Ragnar:

The conversion is actually really simple, combining a set of legs from the old Empire state troops with a torso and arms from the – still available – flagellants and an old plastic Knights of the White Wolf head. I wanted Sir Ragnar to look like he had spent quite some time in captivity, hence the shaggy beard and tattered shirt. Both his hands and neck are also manacled, which I think is a good way to represent both this captivity and his less than stellar stat-line in the game.

I also did my best to make sure he matched the rest of the HeroQuest models in scale. Oh, and I gave him a proper HeroQuest base, of course, salvaged from a heavily damaged Skeleton model.

All in all, I am pretty happy with the finished model — and building a character to match the classic miniature style was a neat little creative challenge!

So yeah, if nothing else, you can see how I am taking this project rather seriously πŸ˜‰ I would love to hear your thoughts about my progress so far! And, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz: New signings

Posted in Blood Bowl, Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , , on February 5, 2019 by krautscientist

Now I don’t know about you, but getting back into the swing of things in a new year always takes me a while, and this holds doubly true for the activity of painting models. So I spent quite some time in the last weeks hemming and hawing and choosing which model(s) to paint next. I am now in full swing again, I am happy to say, but it’s always a messy start. What helped me, in the end, was to have a bit of fun with the lighter, more comedic side of our hobby, as I added some models to my bumbling team of Blood Bowl players, the Orkheim Ultraz. So let’s take a look at the latest additions to the team:

The first two models have actually already made a small appearance on this blog, as part of my 2018 recap, as they were the very last models I painted last year. But I think they deserve their fifteen minutes of fame, so here they are: Two Goblins with a mean streak and a chip on their shoulder:

Both models were built after I played a round of Blood Bowl 2 on the Playstation 4: I really liked the endearingly mean look of the Goblins in the game, so I decided I needed some more of those evil little guys. The model on the left was very much inspired by the fact that the armour on some of those old WFB Goblins already perfectly looks like some kind of old-timey sports gear — I just had to swap in some Kroot shoulder pads, and the look was all there. His buddy is daring you to kick that ball, and he’s definitely not going to pull it away — grot’s honour πŸ˜‰ Seriously, though, I think I owe the Charles M. Schultz estate some royalty fees for the character concept…

All in all, this brings me up to four Goblin players for my team:

The first two were built as Night Goblins, back in the day, mostly because I still had a lot of bitz for those knocking about. I rather like the added variety, though — and my troll now has more playfellows to chuck at the opposing team. Sounds like WIN-WIN to me πŸ˜‰

Oh, and for the sake of completeness, let’s not forget the Goblin Medic, of course, another 2018 addition:

While the two goblins were the last models of 2018, I’ve also managed to complete some more members for the team in the new year — two Orc players originally converted back in 2017:

These are actually a part of my plan to round out the various player types in order to give me enough flexibility in every given situation. On the left is a thrower, on the right a fourth (and likelyfinal) Orc Lineman.

The thrower was basically a fun attempt at creating a model that suitably resembled my previous thrower to instantly communicate the fact that these two share the same role:

At the same time, I also wanted him to be his own man, err, Orc, so I thought it would be fun if he were in the process of lobbing a squig — either at a waiting teammate or at member of the opposing team…

In any case, the squig seems less than thrilled at the prospect…

I really like painting squigs, by the way, and think they are one of the best parts of GW’s greenskins — I may need some of those brilliant new plastic squigs, come to think of it…

My Orc Linemen all have a very dynamic, if bumbling look — as though they were desperately trying to catch the ball. By comparison, the new guy seems just a tad more focused:

I am rather pleased with the action-filled pose, to be honest.

So with four new models, that leaves me with only two Black Orc Blockers left to paint, and then my Orkheim Ultraz should be completed:

I still have a couple of ideas for accompanying models, hangers-on and small terrain pieces, however — it’s always great fun to explore the somewhat more humorous side of our hobby, and like I said, a Blood Bowl Orc team is the perfect occasion of doing just that!

So three cheers for our latest transfers! I would love to hear what you think about the models, so please leave a comment! And, as always, thanks for looking and stay tuned for more! πŸ™‚

The 2018 Eternal Hunt Awards, pt. 2: A look back at my hobby year

Posted in 30k, 40k, Blood Bowl, Chaos, Conversions, Inq28, Inquisitor, Orcs & Goblins, Pointless ramblings, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on January 5, 2019 by krautscientist


First of all, happy new year again, and welcome to the second installment of the 2018 Eternal Hunt Awards, in which I will be taking a look back at my personal hobby year — as everybody else on the internet seems to be doing this week πŸ˜‰

Still, I hope you will indulge me — if nothing else, 2018 was a pretty successful hobby year for me, and I am rather proud of my output. There were also some hobby moments of note that I would like to share with you. And no recap would be complete without a couple of ideas – and, indeed, resolutions, for the new year, so there’s that, too.

So let’s get started:

I. My hobby projects

Twelve months ago, I looked at the stuff I had managed to paint in 2017, and while I was pretty happy with the quality with my output, the quantity left a lot to be desired, with only twelve completed models:

So one of my goals for 2018 was definitely to get more stuff painted, with an added sub-goal of trying to make a dent in my back catalogue of neglected, woefully unpainted models. And looking at my 2018 hobby results today, I can say that the mission has been accomplished. Here are all the models I have managed to paint in 2018:

That’s 52 models, all in all, one for each week of the year — although, to be perfectly honest, my output was heavily front-loaded πŸ˜‰

Now I do of course realise that this is not an award winning number by any stretch of the imagination — so many hobbyists I follow have managed to paint upwards of 200 models last year, while fellow hobbyist Azazel, almost insultingly, manages to finish my yearly amount of painted models every other month (!), but I am still very pleased with the above tableau of finished pieces.

What’s more, about half of those models are indeed pieces that had been sitting unpainted (if not unloved!) in my cupboard of shame — for years, in many cases!

By the same token, 2018’s big hobby lesson was that to keep painting on a constant basis leads to it actually feeling much less like a chore: Before, I would often find myself looking forward to having the actual finished models, while dreading the way towards that goal. These days, however, I realise that I am looking forward to the actual painting process, to be able to try new stuff, more and more often — not nearly often enough, mind you, but it’s a start! πŸ™‚

Thanks for this development must go to Azazel, again, for his wonderfully inclusive monthly hobby challenges that have truly become a pillar of the community — the fact that they get mentioned as a positive influence on dozens of blogs should be more than enough proof of that fact, and funnily enough, the January challenge has me looking forward to crossing another unfinished item off my inventory list. So cheers for that, mate!

The other big incentive to keep painting were my regular painting sessions with my good friend Annie: It’s so much easier to keep beavering away at frustrating detail work while sitting across from someone who is doing the same, being able to share friendly quips, hobby advice or ideas — and then eating huge piles of Greek takeaway food. So many thanks to Annie as well! πŸ™‚

So, let’s take a closer look at my biggest 2018 hobby projects in turn:

1. Khorne’s Eternal Hunt

Here’s the one possible piece of bad news: I have definitely given my longest running hobby endeavour short shrift this past year, at least from a numbers perspective: only three new models for Khorne’s Eternal Hunt, my World Eaters, in their various incarnations. If nothing else, however, I am still really happy with those three models, though:

In fact, the very first model I painted in January 2018 was a – pretty cool – additon to my (30k) World Eaters, Raud the Hunter, a Legion Contemptor with a chip on his shoulder:

I am still really happy with the model, which is already the second World Eaters Contemptor I have converted from the somewhat bland Betrayal at Calth plastic Contemptor. Raud was supposed to serve as a bridgehead for many painted 30k World Eaters in 2018 — which somehow never came to pass. But we’ll just have to postpone the invasion to 2019 then, eh? πŸ˜‰

In any case, you can read more about Raud in this post.

The next model for my World Eaters was also basically my crowning achievement of 2018: The Hound, a renegade Armiger Warglaive, complete with converted cockpit and pilot, completed during the summer as a contribution for the annual ETL event over at The Bolter & Chainsword:

I have loved the Armiger models at first sight, and corrupting one to the service of the ruinous powers was a lot of fun — as was the somewhat fiddly process of wedging a cockpit and pilot into that deceptively small torso πŸ˜‰ In the end, however, it was all worth it, as I am really proud of the finished model, and it also won me the “Badge of the Artificer”, a B&C forum achievement I had been coveting for years:

In case you are interested, you can read up on the Hound in this post and its follow-ups.

And while we are on the matter of (Not-so) Imperial Knights, I also used the release of the Adeptus Titanicus-scaled Questoris Knights to build yet another “Chibi-Knight”, a smaller version of my Traitor Knight, Gilgamesh, the Warrior King:

And if you’ve been paying attention so far, it shouldn’t surprise you to learn that I felt the absolute urge to somehow build a cockpit and pilot for this model as well:

To discover more (occasionally tiny) details about this projects, check out my posts on Chibi-Gilgamesh 2.0 here, here and here.


2. The world of INQ28

While the World Eaters did not get all that much attention from me last year, I had all the more time to devote to INQ28 characters and retinues, managing to complete no fewer than five warbands, three of which were painted from start to finish. This makes the “INQ28 class of 2018” look rather impressive, if I do say so myself:

Moreover, here’s where my plan to finish long neglected models truly came to fruition. For instance, I finally managed to paint a model that I had been putting off for years for fear of ruining it: Mamzel Elisha Gorgo, an Imperial dΓ©butante and psyker in the employ of Inquisitor Gotthardt of the Ordo Hereticus:

And indeed, finally painting the model also served as a capstone to Inquisitor Gotthardt’s entire retinue, which is now finally finished, after years of procrastination:

This is actually one of my oldest INQ28 projects, with many of the models originating in a time where both my bitz box and conversion prowess were much smaller than they are today, yet I still remain enormously fond of the somewhat swashbuckling, picaresque charm of the warband (and of my resourcefulness at channeling so many of the archetypes from the old Inquisitor rulebook with the bitz available at that time).

Another long-neglected project was the retinue of Inquisitor Nabreus Arslan of the Ordo Hereticus Velsen:

The warband started off as a bit of a reception camp for various older models, some of them still from GW’s metal days, and yet everything came together rather nicely as a pretty unified-looking Hereticus warband: I blazed through all of these models back in February and March, and going full fire and brimstone on them was a lot of fun!

Take a closer look at the warband here.

Hot on the heels of Arslan and his operatives came yet another Inquisitorial retinue, namely that of Redactor Orlant of the Ordo Scriptorum:

Orlant started out as a tribute both to fellow hobbyist PDH’s ideas for the Ordo Scriptorum as well as to a particular piece of art by the late, great Wayne England — in fact, the (almost) finished retinue features no less than three distinct shout outs to art by Mr. England. It was also heavily driven by inspiration taken from fellow hobbyists PDH’s and Johannus’ work and from Chris Wraight’s fantastic exploration of Terra, “Vaults of Terra – the Carrion Throne”. Anyway, it’s a warband I am stupidly happy with, and even though it’s still technically missing one final member, the fact remains that I was able to mainly finish the project this year.

Meet Redactor Orlant and his shadowy operatives here.

Moving from the agents of the Ordos to the somewhat more unsavory corners of the 40k galaxy: I managed to paint a few more models for my gang of underhive malcontents, the Road Crew.

First up, Worker #9, ancient automaton and walking engine of death extraordinaire:

Now this guy had been neglected for a long time, so finally turning him into a wonderfully ramshackle killer robot from the past – and in beautiful scuffed yellow, no less – did feel so very rewarding! More info on Worker #9 can be found here, by the way.

With the big guy serving as a bit of a trailblazer, I also completed some slightly less massive members for the Road Crew. Meet Sawtooth, Cirque and Sarge:

Together, those four models basically round out the crew for now. They do make for a rather distinguished little group, if you don’t mind me saying so:

At the same time, the project is open-ended enough that new models can (and will) always be added to the Road Crew as needed — and as inspiration strikes me. I still have an unpainted ride for them, for one, and both the crazy new Ork vehicles as well as those new Genestealer bikes seem like such a natural eventual addition to a Mad Max style Road Warrior warband. Just sayin’… πŸ˜‰

And finally, I also explored fairly new territory in painting an entire warband/kill team of loyalist Space Marines. This is Kill Team Ulrach of the Deathwatch:

As I have said before, this project was very much inspired by PDH’s and Jeff Vader’s respective Deathwatch kill teams, and it was a lot of fun to be able to explore various Space Marine chapters and their individual visual identities while also to trying to keep it all nice and straightforward under the Deathwatch’s unifying colour scheme. Now loyalist Space Marines may seem like the least original thing to be painting in this hobby of ours, but the truth is that the project made me truly leave my comfort zone, experimenting with line highlighting, different skin tones and freehanding — plus it also gave me a rather big appreciation of the Primaris models (I still abhor the fluff, though…).

Meet Kill Team Ulrach in more detail here.


3. On the Blood Bowl pitch

Ever since Annie succeeded at roping me into creating a Blood Bowl team, working on some new Blood Bowl models has always served as a nice way of exploring a somewhat silly and whimsical side of our hobby — plus it’s always a fun thing to be working on during our joint hobby sessions.

Which is why I finally gave my Orkheim Ultraz some much needed attention in 2018, adding a dozen new models to the team:

Not all of these are players, however: As you can see in the photo, there’s a nice collection of Blood Bowl markers and tokens, a Goblin Nurse plus some of Maxime Pastourel’s brilliant Orc balls and a pair of Goblin players — actually the last two models I painted in 2018!

4. Having a bit of fun

And while we are on the topic of just having some fun every now and then, there are a couple of projects that I tacked just for the heck of it. Everything started back in February, when I painted Trooper Gibbson Rikkert of the 5th Arcadian Rifles:

A veritable old chest nut, this one, given to me quite a while ago by fellow hobbyist Drone21c. The time had come to paint him, retro base and all.

And if you thought it couldn’t get any more retro, I can prove you wrong with the next exhibit, an entertaining project that consisted of repainting a 1979 Boba Fett action figure:

Staying with pop culture icons for a second, I also made an attempt to bring my favourite infiltrations expert into the 41st millennium:

Those three projects were completed on a whim, and I had a blast doing each of them, simple as that πŸ˜‰


So that’s my output for 2018. I cannot help but feel a little proud of myself when I look at the colourful gang below. They are only 52 models, but I am happy with each and every one of them.


II. Hobby moments of note

2018 was, again, not completely about painting models, of course. And while it was a somewhat more hermetic year, defined by painting sessions rather than visits abroad or crazy international shenanigans, there were still some moments that I would like to share with you:

1. Learning new techniques

Learning new techniques is always great in our hobby — and should probably come with the territory, come to think of it. Even so, I feel I really pushed myself this year, experimenting with freehanding, exploring different skin tones, mixing my own snow or using a Staedtler micropen to create “quasi-freehand” designs and symbols (an idea courtesy of Jeff Vader, by the way): Those are all small technical tricks and tweaks, but it felt good to be able to add them to my toolbox!

2. Kickstarter

So far, I have been fairly conservative when it came to joining hobby-related Kickstarters, but in 2018, there were two projects that made me take the plunge:

First came Dave Taylor’s Kickstarter for his book “Armies & Legions & Hordes”:

Most of you will probably recognise Dave’s name – and if you don’t, you should definitely check out his blog right away! Dave’s various army projects have been an invaluable fountain of inspiration over the years, so when I found out he was crowdfunding a book about realising army projects, chipping in was basically a no-brainer. My only regret is that the book didn’t arrive in time for Christmas. But it should be here soon, and I am waiting with bated breath — expect a detailed review as soon as I get my hands on my copy of the book!

My second Kickstarter contribution was to the campaign for a boardgame version of Horizon Zero Dawn, basically my favourite video game of 2017:

To be perfectly honest, I really mostly wanted the (Kickstarter-exclusive) model for Aloy, the game’s heroine:

But the campaign basically went through the roof, which will provide me with a whopping hundred or so models — I’ll probably believe it when I see it — but keep your fingers crossed for me, okay? πŸ˜‰

Also, if you are into gaming at all, make sure to check out Horizon Zero Dawn — seriouly!

3. A Tribute to Wayne England

Now this certainly wasn’t the result of a meticulous plan or anything, but it does make me feel pleased that a part of my hobby output functions as a direct tribute to one of my favourite GW artists of the yesteryear, Mr. Wayne England:

As I’ve said above, three models in Inquisitor Orlant’s retinue are basically direct reproductions of Wayne England’s art (the good Inquisitor among them). It only occured to me later on that the artwork I had based my paintjob of Trooper Gibbson Rikkert was also originally done by Wayne England. And the flying Ordo Hereticus servo-skull carries more than a hint of the angular, hyper-stylised and grimdark Wayne England illustrations from the 90s, such as his crest for the Redemptionist Cult.

For me, John Blanche and Wayne England are basically the alpha and the omega of 40k art (with Jes Goodwin placed right between them as the genius who would always turn their art into beautiful miniature concepts and, more often than not, actual miniatures), so to have them both immortalised now in my collection really pleases me a great deal!

4. Hugs for the Hug Throne!

Another very pleasing project, and also one of my last projects of 2018, to boot: When fellow hobbyist PDH became a father last fall, it was clear to me that I wanted to send him a little surprise for his son, and while it took me until shortly before Christmas to follow through with it, I would like to imagine that I managed to pull it off in style.

You see, I chose to send over a teddy bear. Not exactly winning high marks for originality here, I know. But I wanted to send something typically German, and Steiff is Germany’s oldest toy manufactory (ranging back into the 19th century), and their teddy bears are about as traditionally German as they come. That being said, and given PDH’s and my shared hobby, I felt the bear needed a little…accessory:

And thus was born Beriax the Comforter, who shall deliver HUGS FOR THE HUG THRONE!

The best part, however, was that the package actually managed to make it there in time for Christmas. Peter informed me he had to confiscate the chainaxe, however — it’s probably for the best… πŸ˜‰


III. Blogging

First of all, the most obvious fact, Eternal Hunt turned six early last year (and will be seven soon), and it’s always astonishing to see how this little blog I started once upon a day is still around — and maybe even thrieving…?

This is at least true from a content perspective: After a less active year of blogging in 2017 – with a mere 25 posts – I tried my best to return to a more regular schedule and more content in 2018, and it worked: Of course more painted models also meant more content to post, and so I ended the year with 40 posts all in all, which was a bit of a return to form.

At the same time, it has become more and more difficult to generate interest in my content, unfortunately: In spite of more content, 2018 was actually the blog’s weakest year since 2014, at least where views are concerned. If you take a look at the statistics, you can clearly see that, allowing for some ups and downs here and there, the views for Eternal Hunt have been in steady decline:

I don’t really want to keep beating a dead horse here, but I am also not going to lie to you: This is pretty frustrating. Like every blogger, I derive much of my motivation to continue blogging from people actually taking an interest, from engaging with my work. And it just gets more and more difficult to achieve just that. On the one hand, it’s clear that this is just part of an overarching trend, with hobby related communication seemingly shifting more and more to Instagram, Facebook or Twitter while forums and blogs suffer a steady decline: If I look at some of my favourite forums online, it’s really rather shocking how slow and quiet things have become, with even some of the hobbyists that used to be mainstays of the community seemingly having departed for good, towards the supposedly greener pastures of Instagram. Fortunately enough, at least the Bolter & Chainsword remains a pretty lively online community, but I definitely fear for some of my other long time haunts…

And while I wasn’t going to join Instagram back in 2017, witnessing Facebook’s actions as a company throughout the year 2018 has only made me more reluctant to give their platforms and services any presence in my private life: I really do not want to support them, even if this very obviously means to be left behind as a part of the hobby scene — at least that’s how it can seem from time to time.

On the other hand, this also means that I am all the more thankful to those of you who still drop by here, who still comment and who still care! Please continue doing that, as it is the very thing that’s keeping this blog – and other places like it – alive. By the same token, I will also endeavour to comment more on other people’s work online. It’s something that sometimes requires a bit of an effort, and it’s all too easy to grow complacent. I know all this from my own experience, which is why I appreciate your comments all the more!

IV. Plans

So what’s in store for 2019, then? While I don’t want to tie myself down or back myself into a corner with too ambitious or detailed plans and schedules, there are of course a couple of things I would like to achieve in the new year:

I’ll definitely need to get some more World Eaters painted, lest the Blood God grow impatient with me. I think I’ll be focusing on my 30k World Eaters for now, though, both because there’s enough unpainted stuff there for me to tackle, but also because I think the small collection of 30k models I have managed to complete so far actually looks pretty cool:

And even though he’s not a World Eater, this plan also extends to my models for Argel Tal that I wanted to paint in 2018 but didn’t: You’ll be painted in the shadow of great wings, buddy πŸ˜‰

There’s also this duel diorama that I originally build for a challenge at the local Warhammer store, then abandonded, feeling somewhat dejected and disillusioned when the – absolutely awesome – store manager was abruptly let go by GW seemingly without any kind of reason: I really didn’t have an appetite for working on the piece for a good long while, but it’s still a pretty cool diorama, in spite of everything, so onto the 2019 pile it goes:

As for the 40k incarnation of my World Eaters, I think I’ll be waiting for GW to make a move with the legion in the 40k setting: Right now, the World Eaters are in a bit of a limbo, with one of the oldest available plastic kits for their main troop type, and while there have been rumours about all of the cult legions eventually getting the Death Guard treatment, there’s nothing solid to work with as of yet. I want to see what GW is planning for the legion before jumping back in, to be honest.

There’s one certain addition for Khorne’s Eternal Hunt, though: My second converted Armiger Warglaive, and its pilot, the Huntress:

Take a closer look at the model here.

As you’ve maybe seen in my previous post, I have also started working on some Nurglite models recently, so expect to see some more Keepers of the Eternal Garden as well in 2019:

And there’ll be more INQ28 models, obviously — maybe once again with a focus on getting some neglected models and warbands. Believe it or not, there must be about half a dozen unfinished warband projects in my cupboard of shame, so it would be really nice to be able to cross some more off my list of unpainted stuff. Plus there are some pretty cool and creepy characters I would just love to see painted, such as Countess Mandelholtz here:

And thanks to the wonderful marvel of blogging, chances are you’ll be able to check out how it all develops. If you keep reading this stuff. If you keep commenting. I would very much like to invite you to accompany me on this crazy hobby voyage for another year!

Until then, I would love to hear your thoughts on my recap of 2018 and on my plans for 2019, of course!

And finally, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 29/2018: Hot weather and heavy armour

Posted in 40k, Blood Bowl, Conversions, Inq28, Inquisitor, Orcs & Goblins, state of the hunt, Totally worth it, WIP with tags , , , , , , , , , , , , , , , , , , , , , , on July 16, 2018 by krautscientist

A bit of a transitional post for today, as I don’t have any completed models to share with you at the moment — that’s what I get for touting my own productivity in my previous post, I suppose πŸ˜‰

But anyway, both the warm weather and various other distractions have kept me from painting anything lately. That doesn’t mean I haven’t been doing any hobby-related work, though: At least I have some WIP impressions to share with you! πŸ™‚

I. The Long Watch:

So far, my Primaris-based true scale Deathwatch killteam numbers four completed members, as you will probably remember:

Thanks to several bitz drops, I have been able to start work on the next two members of the team. First up, I wanted to include a Watch-Brother from the Castigators, a fourteenth founding Ultramarines successor, and Commissar Molotov’s own DIY chapter — given Mol’s role as the doyen of the INQ28 movement, I felt this would be a nice little shout out to him πŸ˜‰

So far, my Deathwatch conversions have been an attempt to convey the character of the Marines’ respective chapters through the actual conversion, and I did have a rather nifty idea for the Castigator, if I do say so myself: Seeing how the chapter icon prominently features a hand holding a whip, and given the fact that the Deathwatch seem to be all about crazy weapons nowadays, I thought it would be cool to get a little creative with the model’s equipment πŸ˜‰

Take a look:

The model is based on one of the Primaris Lieutenants from the Dark Imperium boxed set that I was able to snap up on ebay — the pose was quite perfect for what I had in mind, and it was really easy to replace the model’s power sword with the whip from the Necromunda Escher sprue — it’s a good thing we actually get two of those whips in the Necromunda boxed set πŸ˜‰

I wasn’t quite sure at first whether or not the whip look would work, but I do think the Marine wears it rather well: The bigger scale makes the weapon look a bit more plausible, and the model’s dynamic stance definitely matches the weapon.

Apart from the weapon swap, I only really added a bit of additional gear to the model’s belt and swapped in a Deathwatch backpack and shoulder pad (replacing the stock shoulder pad did take a bit of careful sawing, though, as the pauldron and arm were one bit). I also really wanted to have one member of the squad wear an Mk. VII helmet, for that classic mid-to-late 90s Space Marine look, and I still had a vintage metal Deathwatch head in my bitzbox, so that seemed like the perfect option to go with.

Commissar Molotov also kindly offered to send over a custom Castigators shoulder pad, although I am pretty much committed to freehanding the chapter icon onto the right pauldron — how much harder than an actual lion head can it possibly be, right? Plus it would save me the hassle of having to saw through another Space Marine arm πŸ˜‰ I would really like Molotov to name this fellow, though!

That’s not all, though: Thanks to a supply drop from fellow hobbyist Augustus b’Raass, I received yet another Primaris Marine, which allowed me to start yet another Watch-Brother, a Lamenter this time around. It felt like my kill team still needed someone with a massive gun, so I decided that the role would fall to the Lamenter. After doing a bit of research on the matter, I bought the model for Rodricus Grytt (from Kill Team Cassius), because it would give me both the weapon, backpack and Deathwatch shoulder pad I needed in one go.

So the biggest part of the conversion was to make Rodricus’ arms fit the Primaris body — something that actually turned out to be surprisingly easy, with just a bit of tweaking:

I did have to carefully cut off the right upper arm from both the “donor” model and the Primaris Marine, though, in order to make it all work together — I only really had to do this because I wanted to be able to replace the stock Primaris shoulder pad, however.

Regarding the details, I chose some bitz with teardrop symbols to match the Lamenters’ inconography. As for the helmet, I have a funny story to go with that one: Having tried, half a dozen times, and unsuccessfully, no less, to sell Commissar Molotov on this particular helmet for his true scale Lamenters Watch-Brother, I realised that the only way I was going to ever see this helmet used in that capacity was to build my own Lamenter — so here we are πŸ˜‰

In order to add to the bulky look created by the helmet and massive weapon, I also added some additional armour plates to the model’s hip, although they are not all that visible in the above picture — trust me, though: They are there πŸ˜‰

As for the pose, I would have preferred something a little more grounded and stable, but I only had the one Primaris Marine to work with, so I did the best I could. Given his pose, the Marine obviously isn’t in the process of firing his weapon, but rather seems to be lugging it from point a to point b. So what do you guys think: Does he work better looking straight ahead like this:

Or looking off to the side, like this:

I also tried having him look towards the barrel of his gun, but the model ended up looking very unbalanced that way, plus it would also obscure a lot of the detail on the faceplate. Anyway, would love to hear your feedback on this!

In any case, many thanks to Augustus b’Raass, of course, for sending over the model for the conversion! Cheers, buddy! πŸ™‚


II. Golden Girl

Ever since the recent release of Age of Sigmar’s 2nd edition’s starter box and the accompanying models, everyone and their mother have been going crazy over the new Nighthaunt models (and some hobbyists, like the ever-inspirational Jeff Vader, are already having a field day with the, admittedly very nice, skeleton-ghost thingies).

However, nobody’s been talking about what must be the entire release’s single coolest model: The female Stormcast Eternal coming with the Easy To Build Easy To Build Stormcast Sequitors:

Seriously, I love this model! It’s almost perfect, really: The pose, the very cool face, the clean lines. I don’t care much for the weird mace head, but that’s Stormcast Eternal weapon design for you. Anyway, I knew right off the bat that I wanted to turn this lady into an Inquisitrix — my first Inquisitrix, actually, something I have wanted to do for a long time, ever since seeing PDH’s brilliant take on Naeve Blacktalon.

So here’s what I have so far:


Like I said, I really love this model, which is why I have decided to keep the conversion fairly subtle for now: I merely replaced that weird He-Man-style weapon with something a little more 40k (a thunder hammer from the plastic Mk. III Marines with an eagle head from the Imperial Knight Questor) added a holstered pistol at the hip and an Inquisitorial rosette and replaced the design on the shield with an Ordo Malleus-style heraldic device (quite a bit of work, that last one):

I am actually a bit reluctant to add too many more gubbins to her: Much of the model’s coolness comes from its very clean lines, mostly created by juxtaposition of the static pose and the flowing robes, and I don’t want to ruin that by overcluttering her. A bit of extra gear on her belt, maybe, but don’t expect me to go crazy on the grimdark bitz. In the end, I am pretty confident she’ll look perfectly at home in the middle of an Inquisitorial warband.

If there is one problem with the model, it’s that this girl is tall — almost freakishly so, and even moreso when using the elevated base the model actually came with — a veritable plinth, that one. She is just as tall as a Primaris Marine, and that’s not counting the base.

So the first thing I did was to drop the base and go with something a bit less vertical — the very cool readymade base that came with the Primaris Marine Augustus send me seems like an excellent standin for now. As for her actual height, I guess I’ll be able to get away with it because she’s an Inquisitrix: The Inquisition definitely has the kind of crazy tech at its disposal that could allow for all kinds of body augmentation. It would arguably be more of a problem if I wanted to turn her into, say, a Sister of Battle, for instance.


III. This is going to sting a little…

There’s also another addition to my Blood Bowl team, as my friend Annie gave me a very cool model for my birthday. This delightful little Kromlech goblin nurse, who will be the Orkheim Ultraz’ medic from now on:

Expect to see this little guy painted sooner rather than later! And a heartfelt thank you to Annie for – another – lovely contribution to my team! πŸ™‚


IV. In closing…

Before I wind up this post, I want to elaborate about one of the aforementioned distractions that have kept me from painting. Some long time readers may remember that I am a bit of a video game fiend, so it’s probably not too surprising to learn that one thing keeping me from painting at the moment is…a video game:

I have been slightly addicted to playing Hollow Knight for the last couple of days, and I only really bring this up because I am fairly confident that quite a few readers of this blog might enjoy the game just as much as I do: It’s a 2017 indie action adventure that has been receiving quite a bit of hype recently, after being released for the Nintendo Switch. I bought the PC version last weekend and have been unable to tear myself away from it ever since. For those of you a bit familiar with videogames, it’s as though Dark Souls had been reimagined as a sidescrolling Metroidvania…with bugs (the animals, mind you, not the technical gaffes). It’s highly addictive, incredibly atmospheric, and also very cute and very creepy at the same time. If that sounds like it might be your thing, check out the game here.


So yeah, that’s it for today! Let’s hope I’ll be able to get something finished again before long — I’ll definitely keep you guys posted! πŸ˜‰

Until then, please feel free to let me know what you think about these WIPs! And, as always, thanks for looking and stay tuned for more!

2018 Round-Up: The first six months

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, Orcs & Goblins, paintjob, Pointless ramblings, state of the hunt, World Eaters with tags , , , , , , , , , , , , , , , on July 2, 2018 by krautscientist

Hey everyone, a bit of a retrospective for today, as it was my birthday last week, and we also already have the first half of 2018 behind us — what better occasion to take a look the first half of my hobby year, right?

When talking about personal hobby output, I am actually really happy with 2018 so far! Some of you may remember that my entire output for 2017 consisted of these twelve models:

And while I still like each and every one of those models, twelve wasn’t exactly a number to be proud of, so I really wanted to finish more stuff this year. And by the look of it, this at least seems to have worked. Take a look at the models I have managed to finish over the first half of 2018:

That’s over thirty painted models — and quite a bit less unpainted plastic. I have to admit I am a bit proud of myself πŸ˜‰

Special focus was given to making a dent in my – rather substantial – backlog of unpainted INQ28 models: I’ve been converting warband after warband for years now, so it was finally time to actually get some of them painted. So here’s what I have to show for my troubles:

First up, Inquisitor Arslan’s Ordo Hereticus warband:

This retinue took shape over several years, with some classic metal models finding their way into Arslan’s service. I am pretty happy that the team still managed to come together into a coherent – and very quintessentially Ordo Hereticus – collection.

Still motivated from my breakthrough with Arslan’s little band of misfits, I pushed onwards and (mostly) finished yet another Inquisitorial retinue: Redactor Orlant’s Ordo Scriptorum warband:

This project is particularly dear to me, both because it features my spin on fellow hobbyist PDH’s concept of the Ordo Scriptorum and because it features several homages and shout outs: Redactor Orlant himself, his astropath and the Bureacultist accompanying the warband were all directly inspired by pieces of artwork from the late Wayne England. Orlant’s interrogator is actually a shout out to PDH’s own Inquisitor Inson (it’s the same guy during his younger years). And I also snuck in a pretty blatant shout out to a pretty well-known literary character from fairly recent pop culture.


After a predominantly red and a predominantly blue warband, I next turned mit attention to a …predominantly yellow gang of models — weird how this strange colour dynamic only became obvious to me in hindsight…

Anyway, I also completed some models for my Road Crew, a relatively long-running project at this point, and basically managed to complete the warband — at least for now:

I’ve been a big fan of Dreadnought-sized models for a good long while now, so it was clear that I would also have to paint some new killer robots πŸ˜‰ One is the scrap-robot Worker #9 you can see in the picture above, the other was a second Contemptor for my 30k World Eaters:

Both happen to use the same head — an OOP World Eaters Dreadnought head given to me by Augustus b’Raass when I visited him in Amsterdam last summer.

And the most recent warband I have been working on: Truescale Deathwatch Killteam based on Primaris Marines:

This is one of those projects that…just happened somehow, when the original plan was simply to build and paint one archetypal, 2nd edition influenced Space Marine. As you can see, four members have been finished so far, the bitz for a fifth member are currently on their way to me (at least that’s what I hope), and there could be two more members after that.

Apart from that, I also had a bit of fun with two slightly more humorous projects that served as shout outs to popular nerd culture — like my repaint of an old 80s Boba Fett action figure:

And my recent Primaris-based conversion of Solid Snake, one of the protagonists of the Metal Gear series:

And I am also really happy to have completed a couple of female characters for my INQ28 collection:

Granted, I’ll admit that these mostly fall into a similar design mold (on account of being mostly based on Dark Eldar Wyches), but at least it’s a start, right? πŸ˜‰

So, as you can see, it has been a pretty successful hobby (half-)year so far. In additon to the finished models, I have also managed to learn a couple of new techniques, such as…

  • using a pigment liner to create some very fine detail (cheers again to Jeff Vader for providing the idea!)
  • painting black armour — well, or at least: cheating my way to something that actually looks like properly painted black armour
  • freehanding a chapter icon
  • creating my own model snow and applying it to a base (for which Ron Saikowski’s post over here was, once again, invaluable)
  • using non-caucasian skin tones

To give credit where credit is due, however, all that productivity didn’t just happen, but there were two circumstances, in particular, that have lit a fire under me, painting-wise: There are Azazazel’s frequent hobby challenges that have been a lot of fun to participate in — plus they also provide a lovely view at an entire community of hobbyists giving the respective challenges a go. The fact that Azazel himself is a highly prolific and very talented hobbyist does help, of course πŸ˜‰

And I also have to give a shout out to my friend Annie: Our shared hobby sessions have become a fixture that keeps me painting and forces me to actually finish some stuff — while Annie herself is beavering away on spectacular, often Blood Bowl-related projects, like her Flying Dwarfsmen here:

Speaking of Blood Bowl, I won’t leave you today without sharing something new, however: Annie recently gave me some of the Ork balls from the new version of Blood Bowl. Now my own Ork team was cobbled together using bitz and bobs from old plastic WFB Orcs, so I didn’t really have any Blood Bowl balls, which is why I was very happy about this small gift. It also features what must be the best ball design of all times, but we’ll be getting to that in a minute. First, let’s take a look at the painted balls:

Now the two leather balls on the left are pretty standard fare, obviously, but that ball-squig just has to be one of my favourite models of all time. I decided to go for an archetypal squig-red instead of the more leathery official paintjob, and I am just in love with this little guy:

Whoever sculpted this delightful little creature, bless their heart, even made sure the squig was…erm…anatomically correct:

But seriously, isn’t that the best facial expression you have ever seen?

So here’s my team, the Orkheim Ultraz, with their brand new sports gear:

I still have a couple of unpainted team members sitting on my desk, so maybe this will be one of my next projects? After red, blue and yellow groups of models, respectively, green seems like the logical choice πŸ˜‰

In fact, there’s more I would still like to paint this year, of course:

My Renegade Knight Armiger, for one:

I am still incredibly pleased with this conversion, and since I have pledged it for the yearly ETL event over at The Bolter & Chainsword, this will become my big hobby project for July — at least that’s what I hope. Keep your fingers crossed for me! πŸ™‚

And while I will definitely need to give more attention to my 30k World Eaters again later this year, the one part of that collection I would really love to see finished this year are my converted versions of Argel Tal, both in human and daemonic form:

And while we are on the matter of wishes, I would really like to see more comments and interaction — here, but also on other blogs. In that respect, it feels like social media platforms have really done quite a number both on hobby forums and on individual blogs, with so many readers these days content to just fly by and leave a Like, if even that. Now don’t get me wrong, I do appreciate each and every reader and each and every Like, but what keeps little places like this going is to actually hear suggestions, questions or words of encouragements from their readers.

So please feel free to let me know what you think about my hobby output for 2018 so far! I would love to read your comment! And, as always, thanks for looking and stay tuned for more! πŸ™‚

The State of the Hunt, Week 43/2017: I Aten’t Dead

Posted in 40k, Blood Bowl, Conversions, Orcs & Goblins, Pointless ramblings, state of the hunt, WIP with tags , , , , , , , , on October 28, 2017 by krautscientist

Hey everyone, it’s been quite a while since my last update, for which I apologise. There’s been a lot of RL related business keeping me occupied, plus I have also been in a bit of a hobby slump for quite a while now, unfortunately. Oh, and did I mention I’ve also managed to catch the mother of all colds yet? Because that happened as well, during my annual seaside vacation a fortnight ago:

As always, sitting by the seaside and relaxing was rather lovely, indeed. Unfortunately, though, it also happened to be pretty rainy and cold this year, so the minor cold I had already brought along to my vacation flared up again with a vengeance, turning my head into something that felt very much like a Nurglite blight grenade — very fitting, considering I had brought the recent copy of WD with me to take a closer look at the new Death Guard models (full review forthcoming). And I am still dealing with the fallout of that, as the Grandfather keeps lavishing his gifts on me…

Anyway, for these reasons, I haven’t been doing all that much hobby related stuff recently. However, I did want to post an update to demonstrate the blog is still going, and I also actually do have something new to show you, even if it’s nothing earth-shattering. So what is this about?


My friend Annie hasn’t given up on wanting to teach me how to play Blood Bowl quite yet, so she recently made another attempt at slowly walking me through the rules of the game — this time, with the help of the Blood Bowl II videogame on PS4, which actually helped on several levels: One, I am a huge videogame fiend, so wrapping something in a digital game will usually make it easier to get me interested. Two, it was good to be eased into the game via a slowly building tutorial campaign: It’s a format I am fairly familiar and comfortable with, and it happens to parse out the information slowly enough for my mangled World Eaters mind to hold on to πŸ˜‰

I’m not going to lie to you, though: It was still slow going. But I do feel like I actually have a far better grasp of the game’s interlocking mechanisms and systems now and can actually make some simple, albeit tactically sound, decisions. Go me, right? πŸ˜‰

Playing the game was also pretty great for yet another reason, though: It was really cool to see it all in motion and to get an actual idea of what a game of Blood Bowl would actually look like in-universe. There’s a great sense of physicality (and brutality) to the animations, and seeing it all play out like that really gave me an appetite to go and build some more Blood Bowl models…

Now of course the obvious way would have been to just go and get some of the new, shiny Blood Bowl models, but then I am really fond of my already existing team, the Orkheim Ultraz, mostly kitbashed from leftovers before a re-released Blood Bowl boxed set was even a thing:

I also think those guys are a nice enough match for the look of the Ork Teams in the Blood Bowl videogames, to be honest.

So I went back to them in an effort to add some more team members to the Ultraz and sticking to using what was already in my bitzbox instead of rushing out to buy yet more plastic crack. So here’s what I came up with:

First up, the appearance of the goblin referee kinda inspired me to come up with a goblin model of my own. I mean just look at this delightfully evil looking little guy:

So I dug through my bitzbox to find some spare goblin bitz I could use to build a gobbo to accompany my two Night Goblin players:

Here’s my WIP attempt:

The old multipart goblin plastic kits are among GW’s earliest multipart regiment kits from the late 90s, but they still work like a charm for building Blood Bowl models. Plus some of that armour really looks like old timey football and rugby gear, which is a great coincidence! I would love to build another goblin like this, but alas, I find myself lacking a single torso piece to make it happen. Oh well…


I also built another thrower for my team. Now my first thrower was already assembled in a suitably heroic (and archetypal) pose:

So I knew I needes something slightly different this time around. So the new guy is actually throwing a squig now…

…because, let’s face it, sometimes an orc jus’ gots to throw one o’ them squigs πŸ˜‰

The thrower itself was mainly made from leftover WFB and 40k orc boy parts, with most of the conversion work focused on splicing together a suitable arm and hand to hold the squig. The squig itself is a part of a goblin character from the old “Battle for Skull Pass” WFB starter set.

All in all, I am pretty happy with this WIP: The thrower is similar enough to his buddy to make both of the read as members of the same character class, while they are also different enough to read as characters.


And last but not least, I also wanted some additional heavy hitters: One of the only things I actually bought for my Blood Bowl team was a box of Black Orcs, so I wanted to make some more Black Orc blockers as well. The first two I built and painted are pretty cool, if I do say so myself, but they are also looking a bit cookie-cutter: They are basically standard Black Orcs with their weapons snipped off:

One thing that struck me when playing Blood Bowl II, however, was how massive and slab-like Black Orcs seem in the game: You really get the impression from watching them that there’s not much they couldn’t happily slap around all day:

So for my next two blockers, I wanted to add some variety (in order to suitably differentiate them from the already existing models) and also make them look dead ‘ard. So I went for a mix of suitably interesting bitz and spliced in some ogre fists and additional armour plates here and there. Take a look:

The first guy’s pose is basically identical to one of the finished model’s, but I think the added bulk and spiky fist make him look just different enough to be interesting. I also used an Ork Nob head (and steel jaw) for that extra bit of character.

The second Black Orc I built turned into an even more involved conversion, as I really wanted his pose to go beyond what the two basic body layouts for Black Orcs can do. It ended with some serious tweaking to his right arm — and with replacing his legs with those of an 40k Ork Nob:

I am really happy with this guy, to be honest: He’s rather massive and very close to that implacable look and feel I loved about the Black Orcs in the videogame.

So yeah, here are the new additions to the Orkheim Ultraz’ team roster:

Painting these guys should be enjoyable enough — I think I’ll be saving them for Annie’s and my next joint hobby session πŸ˜‰


So there, nothing too spectacular for now, but I’m still at work. And it goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!