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Coming full circle?! A closer look at Kill Team: Rogue Trader

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings with tags , , , , , , , , , , , , , , , , on September 17, 2018 by krautscientist

As some of my readers have already pointed out, I no longer do many reviews these days. But I will gladly make an exception for Kill Team: Rogue Trader, one of the most delightful hobby surprises to come out of 2018 so far:

Kill Team: Rogue Trader is remarkable in several ways: For one, it’s a look at a part of the 40k universe that has appeared in background lore every now and then, but – apart from some Inquisitor models – has never been explored in depth in model form. There’s also the fact that this actually feels like an attempt to take the – already fairly promising – killteam concept into a more narrative and, dare I say it, inquisitorial direction. And at the same time, it also feels like coming full circle, in that both the subject matter and scope of the boxed set seems like a modernised look at the old Rogue Trader, as in: the first version of Warhammer 40k.

 

Enough reasons, then, to give this release a closer look. And it goes without saying that I will be focusing on the models that come with the set, looking at their strengths and shortcomings as well as thinking about possible uses for them in the wider hobby and the odd conversion opportunity. So here we go. Just like old times, eh? ๐Ÿ˜‰

I. The Elucidian Starstriders

To get this right out of the way, I am simply in love with this kill team: GW’s sculptors have done an amazing job at making the team look like the actual household of a Rogue Trader, with an actual background story and some really interesting characters. That alone makes this part of the release a triumph!

I also really appreciate how not only are there strong shared design elements between the models (the baroque armour, the stylised heraldic animal crests for different ranks and functions), but the design also manages to both fit the 40k universe and expand its visual language (with a decidedly baroque influence versus the classic “gothic” approach), making it clear that Rogue Traders are a force unto themselves.


Rogue Trader Elucia Vhane

So, let us start with the actual Rogue Trader, Elucia Vhane: For the most part, this is a lovely and eclectic figure befitting the status of a Rogue Trader. Moreover, since most of the depictions of Rogue Traders so far have invariably shown dudes in some kind of 19th century-ish military uniform, I think we’ll have to give GW some extra kudos for going with a female Rogue Trader!

The detail on the model is rather lovely: The filigreed armour and ruffles are a great touch, as is the slightly old timey aquila clasp on her right shoulder.

My one gripe with the model is how her face is mostly covered by a veil: I get how this was probably supposed to show the eclecticism of Rogue Traders and also add an air of mystery, because you cannot help but wonder how Elucia looks under the veil: a woman kept young and beautiful by rejuvenat treatments? A hideous crone? Something altogether more mysterious? I can also really imagine the veil working great in one of John Blanche’s concept sketches.

The thing is, however, that it fares less well in actual model form. As it stands, the part of the model that should be its absolute focus point ends up looking, well, rather uninteresting. And given the fact that GW’s catalogue absolutely lacks interesting and characterful female faces, this choice seems like an even more egregious copout. Personally speaking, I think a half-veiled face, some kind of stylised porcelain mask (or, even better yet, half-mask) would have been a better solution here, and obviously made for an even more interesting character — therefore, the face is definitely the one thing I would personally convert.


Knosso Prond

Elucia Vhane’s personal assass…erm “bodyguard” has to be one of my top three models from this release: You can never go wrong with a poised, stylised pose with a sword, and Knosso illustrates this very well. I also love how there’s such a clear asian influence to her design – particularly evident on her sword and facemask – but it’s an influence that gets reflected through the general 40k look and feel, and the result is really lovely, if you ask me. That mask and hairdo, in particular, are just great touches! One of the high points, certainly!


Sanistasia Minst

Yet another female character (which is great), and also an exploration of a character archetype we haven’t seen all that often: the medic. The model does an awesome job of straddling the line between a clean, clinical look very fitting for a medicae, and the more ostentatious and baroque elements that are a part of the household’s visual language. I especially like how her equipment (the helmet, shoulder pad and gloves, in particular) seem functional and ostentatious at the same time.

Oh, and that Nurgling is a nice touch, obviously, creating a cool little shout out, both to the background of the game and to the Gellerpox Infected.


Larsen van der Grauss

The Starstriders’ resident tech-priest, Larsen has a very cool and weird design with a strong silhouette. There’s enough weird equipment and tech-y elements to keep us guessing how everything works. I especially like the head!
Funnily enough, the model doesn’t even look all that AdMech at first glance, but it’s cool to see the Tech-Priest look extended a bit, particularly for a member of the Adeptus Mechanicus who has been embedded with a different faction for a longer time.

The look and angle of the left arm seem like a shout out to the old 2nd edition characters that were fairly flat and needed to be all about silhouette — slightly anachronistic in these more modern times, but it actually seems like a conscious choice here, given the many shout outs to older lore and concepts.

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Elucia also comes with her own household guard, which I think deserves extra compliments because these are a part of any given warband or retinue we normally don’t get to see — the actual soldiers doing the dirty work ๐Ÿ˜‰

Stromian Grell

A burly man with a massive gatling gun — what’s not to like, right? Very iconic pose. Almost reminds me of one of the old Warzone Imperial (or Capitol) models, although in a good way. The boat cap is a lovely touch. I also love how his almost modern SciFi look gets tampered by the baroque influences, such as the filigree on the armour (and even on the weapon). The scarred forearms are also a cool little touch and a nice bit of visual storytelling that hints at an eventful life.

Also, kudos for actually going with a non-caucasian skin colour, ‘Eavy Metal Team! ๐Ÿ™‚

Voidmaster Nitsch

Another very 2nd edition pose — and frankly, it’s amost a bit too much with the two guns. At the same time, I really love the clean lines of the model. And possibly my favourite part is how Nitsch foregoes the usual “pants in boots” look for some actual suit pants and a far more suave setup — very interesting, and also a rather interesting resource for converting INQ28 characters and Imperial civilians…

He also looks like an officer, a gentleman, but also a hard-as-nails veteran.

Nitsch’s Squad

Nitsch’s small squad ofs Voidsmen is actually one of my favourite parts of this release. Even though they are fairly uniform, the different poses and weapons (as well as the fact that their actual uniforms are really cool) still make them a great visual addition to the kill team. Even better, there’s yet another female character in there, and for once she doesn’t suffer from the endemic boob armour problem (and is arguably the coolest of the bunch). These three really bring the household vibe to life!

Plus the squad also features what must be the boxed set’s best model bar none: Aximillion the cyber-mutt:

 

Seriously, I just love this guy! The attentive pose and armour plates matching his handlers are just so cool. How I would have loved to have access to this model, back when I wanted to build a cyber-mastiff for my INQ28 collection! Granted, I found a different solution. But it’s still awesome to have an “official” GW model to fill the function!

 

II. The Gellerpox Infected

On the other side of the aisle, we get one of the weirdest and eclectic collections of mutants, monsters and creepy-crawlies I have ever seen in a GW boxed set. The Gellerpox Infected don’t seem so much like an actual killteam, but rather like a “toolkit” for a GM to populate a setting with monsters and opponents for the party to fight. Like the collections of monsters you would see in, say HeroQuest or Space Crusade.

So let us take a look at all of those creatures in turn:

Vulgrar Thrice-Cursed

The leader of the Gellerpox Infected, Vulgrar is huge and brilliantly detailed — the latter really was to be expected, given GW’s standard for plastic models these days. The model is a rather disturbing amalgamation of distressed flesh and crude bionics. While the Nurglite touches are subtle, I still like them: The three heads,ย  the pockmarked skin – they hint at the source of the Gellerpox plague without turning the model overwhelmingly Nurglite, which is pretty cool.

Those heads are particularly excellent and seem like they would just look fantastic on a wide variety of conversions. At the same time, the burning furnace, complete with flames licking out if it…may be a bit much ๐Ÿ˜‰

In spite of many very cool design elements, I am still not in love with the model. I cannot quite put my finger on what’s the problem here, but it still feels like all the really cool individual components come together into a model that is somehow less than the sum of its parts. Is Vulgrar a terrifically detailed monstrosity? Without a doubt. But he’s not a showstopper or standout piece in a boxed set, like, say, the Dark Vengeance Helbrute used to be. My two cents ๐Ÿ˜‰


Nightmare Hulks

Now these big guys obviously add a lot of visual oomph to the Gellerpox Infected. And I really love how they were designed with archetypal nightmare monsters in mind: the monster from the deep, the cannibalistic abomination, the relentless engine of destruction — I think we can all agree that these are some brilliantly disgusting abominations ๐Ÿ˜‰


Gnasher-Screamer


Now this guy actually looks like a John Blance sketch come to life, which I think was the whole point. Giant Butcher-like brutes are always great fun, and Gnasher-Screamer hits all the right notes on this accord: He has the butcher’s apron, the giant cleaver, and also the unhinged, inbred redneck look to pull it all off. Like something from the Texas Chainsaw Massacre, only turned up to eleven and refracted through the particular breed of body horror supplied by the ruinous powers.

If I had to find something to criticise, it would be that the model is maybe a tad too stylised for its own good: The fact that it looks like the 3d version of a drawing is both a blessing and a curse in that respect. But still, Gnasher-Screamer is a brilliant monstrosity, and that’s obviously enough! ๐Ÿ˜‰


Big Spike

In some ways, this guy is actually my favourite Nightmare Hulk: There’s just something about the juxtaposition of a grotesquely overmuscled arm with a withered and decayed limb on the other side that works every time. Now replacing the withered right arm with some weird fly-body may be seen as slightly too gimmicky by some, but I just love the sheer grotesqueness of it.

At the same time, I also have a gripe about the model: the face. It just seems weirdly pedestrian and normal to me, and the goggles (ostensibly the remains of the creature’s formal life) actually make it worse. I think Big Spike would work much better with some kind of weird breathing apparatus strapped to his face (the obvious insectile connotations would also work really well with that little fly buddy growing out of this right shoulder).


The Writher

Ah, yes: You’ve got to have one chaos monster with tentacles, right? ๐Ÿ˜‰

Now this guy reminded me of an old WD article where the sculptors discussed how tentacles were such a difficult element of sculpting because they could make a model look weak and also because they would also often recall some kind of deep sea creature, which seemed a bit ridiculous in the 40k setting. Interestingly enough, the designers seem to actually have embraced the deep sea look on the Writher, as his tentacles and pseudopods resemble nothing so much as the limbs of a giant octopus.

In all fairness, it actually works in the model’s favour: The tentacles, weird distended flesh and hideous shoulder area actually reminded me a bit of the – brilliantly scary – creatures in the (deep sea) videogame SOMA (*shiver*), plus there’s arguably a deep sea angle to the warp that seems like it might be fun to explore.

I also really like the way the Writher’s features are covered by a crude saccloth hood that leaves some parts of his countenance up to our imagination while also still showing us a fair share of disgusting stuff ๐Ÿ˜‰

pose seems a bit more unbalanced than the rest of the hulks, especially with the massive belly — although I suspect they were going for a bloated corpse look, in keeping with the deep sea angle. The scared face of a victim peaking from the Writher’s abdomen is just a little silly, though… And maybe the sculptors have taken the deep sea angle a tad too far, what with the harpoon sticking from the model’s left shoulder? ๐Ÿ˜‰


The Vox-Shamblers

Now these guys are hands down my least favourite part of the boxed set. Poxwalkers? Pirates? Plague Bearers? They seem a bit like the unfocused kitbashes some people come up with when they really want to go crazy and chaotic for the first time, just throwing everything and the kitchen sink together. The weirdly Necron-like skull masks don’t really help either. I’d say the Poxwalkers actually work better as mutated crewmen than these guys…

I appreciate wanting to go more interesting than mere shambling zombie archetypes, but these guys just seem to have too many things going on at the same time. On the other hand, while they may not be my cup of tea, maybe they are also intended as a shout out to the general weirdness that was all over the vintage Rogue Trader and its models from the 80s — that weird mohawk on the middle guy, for instance, seems like evidence for this.

When all is said and done, however, these are pretty much the low point of the release for me, if only because, when compared with the very well realised characters that are part of the Elucidan Starstriders, they just seem a little thin and generically monstrous.

 

The Gellerpox Infected come with a pretty vast array of slightly Nurglite critters:

Eyestinger Swarms

At first glance, these models reminded me of the old plastic swarms for 6th edition WFB, obviously with much superior sculpting. They also serve as a shout out to the various flies and daemonic insects that are parts of many of the new Deathguard models, which establishes a nice bit of visual consistency. I also like the fact that we get four original designs — personally speaking, the swarm of tiny flies erupting from a ribcage seems the goofiest to me, if only because


Cursemites


I really like these because there’s something chitinous and disgusting about them. They seem like a nightmare fusion of chestbursters and bluebottle flies, and they still manage to be adorable in that weird, Nurglite sense — especially the little guy seemingly puking his guts out…


Glitchlings

Somebody must have told the Nurglings to keep their masks on, so nobody would recognise them… Seriously, though, like all Nurglings these are good fun, and the resemblance between their masks and those of the vox-shamblers is a neat idea, at least in theory. At the same time, they also come dangerously close to feeling a bit too gimmicky — especially the Two-Bad-style guy…


Sludge-Grubs

Another type of critter, and another set of four unique sculpts, which is nice. There’s a lot of disgusting detail here, as well as some visual shout outs to various Nurgle models. When all is said and done, the grubs are fun, but nothing to write home about.

And I think that may just be my main criticism when it comes to the Gellerpox Infected: That they lack the amount of character and coherence present in the Elucidian Starstriders. They don’t really feel so much like an actual kill team, but rather like a collection of monsters the GM can sick on the player. Now I realise that this probably isn’t any kind of viable criticism at all, because that’s probably exactly what these guys were supposed to be. But while the Gellerpox infected work great as a collection of monsters and creepy-crawlies, they also lack any real characters. Even the Nightmare Hulks seem more like Scooby Doo Monsters of the Week than anything.

At the same time, I think we also need to consider the angle that the whole box seems like a shout out to the vintage Rogue Trader — and to the craziness of those days. So it seems perfectly appropriate when some of the creatures reflect some of those vintage sensibilities.ย  Besides, every chaos player should be happy with this toolkit of monsters and mutants to work with. It’s maybe just that, seeing how the Starstriders work as such a well realised and coherent groups, the mutants fall a little flat in comparison.

III. The Rest

On top of the two kill teams, the boxed set also provides us with some smaller terrain pieces and, I imagine, objectives. These all seem to be beautifully detailed and look like a great match for the new terrain kits. I appreciate the inclusion of consoles and pilot seats, because these could really be useful for all kinds of projects. And I like how the small livepods channel design elements both from the escape pod that’s a part of the 40k objectives set, as well as the larger Space Marine drop pods.

IV. The opportunities

 

Elucidian Starstriders

I think it should be really easy to see how these could be incredible useful for both INQ28 retinues or custom Rogue Trader warbands. Just to outline a few ideas:

  • Elucia works great both as a Rogue Trader or, with some tweaks, as an Inquisitrix. In any case, I would probably replace her face with something a bit more interesting (read: less veiled). Come to think of it, she would also make for a pretty cool commanding officer for a rather baroque and eclectic regiment of the Astra Militarum.
  • Knosso Prond, Sanistaria Minst, Larsen van der Grauss and Stromian Grell would also be perfect for all kinds of Inquisitorial warbands, even without any conversions. They would also work great as specialists for, say, an Astra Militarum army.
  • Voidmaster Nitsch is interesting because his elegant getup turns him into prime material for converting a number of characters: He could be an Interrogator, obviously. Or some kind of Imperial agent. Or a chastener of the Adeptus Arbites. But he would also make a great base model for an Imperial noble or a high-ranking operative of a trading cartel or other Imperial organisation — in fact, I have an idea for an operative for the Mandelholtz Banking House that I think Nitsch would be the perfect base model for…
  • The Voidsmen would make for fantastic Imperial Navy Armsmen, a squad of Hive Cops (or even Arbites), Inquisitorial troopers or a Navigator’s household guard — in fact, we can probably expect to see these guys a lot in the future — trust me on this.

One thing I realise looking at the models is that, since they are so well realised as a coherent group, I almost feel reluctant to think about ways to convert them or cut them up, bar the small tweak here and there. I think that is very much a testament to the quality of the job GW’s sculptors have done on this kill team!

Gellerpox Infected:

  • The Nightmare Hulks would make for perfect chaos spawn, far surpassing the official kit (which really hasn’t aged well).
  • Even though they are all supposed to be – subtly – nurglite, it wouldn’t be much work to turn some of them to the service of the other gods: The Gnasher-Screamer already looks like a servant of Khorne. The Writher’s tentacle look or Big Spike’s claw would work equally well for a Slaaneshi force or warband, given a couple of tweaks.
  • By the same token, Vulgrar Thrice-Cursed, with his crude augmetics, would also be a perfect construct for a Dark Mechanicus-themed force or warband.
  • The Vox-Shamblers are so close in design to both the Plague Bearers and the Poxwalkers that they could work as champions/heralds for either. At the same time, they seem like a perfect template for Necromunda mutants, Scavies or similar, downtrodden creatures.
  • The rest of the various critters would be a cool addition for every Nurgle army, of course, where they could be used both as swarms of vile creatures and to accessorise special characters and champions.
  • At the same time, they would also work really well as hazards, enemies or obstacles in games of Necromunda, as they perfectly recall some of the various critters and hazards from the old Necromunda tables ๐Ÿ˜‰

All in all, this boxed set is a fantastic way to experience both kill team as well as the particular eclecticism of 40k as a background! The Elucian Starstriders are a wonderful achievement, and I applaud GW for creating them! The Gellerpox Infected are a fun and versatile menagerie of monsters to be used in various ways (and settings). And even if I would have preferred another kill team as well realised as the Starstriders, the box as a whole is still a wonderful little surprise. And best of all, it also recalls the vintage Rogue Trader and its inherent weirdness in all the right ways for that extra nostalgia bonus — after several decades of releases, it does seem like GW has, in a way, come full-circle with this release!

At the same time, the set is exciting not only for its contents, but for how it represents GW’s willingness to explore well-loved but underutilised parts of the lore and background. At this point, even Inquisitorial retinues and releases for them probably wouldn’t be out of the question. And even if this should be a one-shot, it’s a wonderful way to explore the grimdarkness of the far future beyond the well-trod paths of massive battles and twenty different flavours of SPESS MEHREENZ ๐Ÿ˜‰

So what’s your take on this release? Do you agree with me or do you find fault with my points? And what are your ideas for the models from this boxed set? I would love to hear from you in the comments section! ๐Ÿ™‚

And, as always, thanks for looking and stay tuned for more! ๐Ÿ™‚

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INQ28: On the Road Again…

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , , on June 4, 2018 by krautscientist

Yet more INQ28 this week — but with a dash of Necromunda for a change: As some of you might remember, my little gang of malcontents, mutants and pit slaves codenamed “The Road Crew” should really work well in both settings. And after all, there were still some models that finally needed to be finished, so I got to work.

You see, when I recently finished Worker #9, that was actually a case of the ragtag robot jumping the queue, when there were still a couple of Road Crew members that should have been painted first. These gentlemen:

My idea for the Road Crew was to use the classic Necromunda concepts of both Scavvies and Pit Slaves and build a gang that basically bridged the gap between both, while also channelling all kinds of postapocalyptic influences and sources — which is why you can see a lot of Mad Max, Fallout or even Borderlands in these characters. Of the three guys above, two weren’t even originally built as members of the Road Crew, but when I went through my cupboard of shame, they seemed like interesting enough additions to round out the gang. And now it was finally time to get them painted. So let’s take a look:

 

I. Chainsaw Mayhem

First up, the tried and true teen slasher concept of a masked villain with a chainsaw — a true classic, this one:

In fact, the original model started out as nothing more comlplicated than wanting to come up with some kind of insane minor villain to serve as a sort of miniboss in games of Necromunda or INQ28 — most of the inspiration for the character came from an old late 90s WD article on various pulpy monster and villain archetypes for use in Necromunda. I also drew some inspiration from a very cool Khornate cultist with a chainsaw built by morbรคck, if I remember correctly.

The conversion itself was fairly straightforward: The model basically uses most of a Dark Vengeance cultist, with the hooded head from another cultis. The most involved part of the kitbash was to splice in an Ork chainsword to replace the nozzle of the heavy flamer — and with that, the underhive maniac was basically finished. It’s actually a bit shocking how the model was built all the way back in 2013

I wanted to paint him in the tried and true Road Crew recipe, that is dark grey fatigues, scuffed yellow armour, and some red detail to add in another spot colour. However, during the painting process, I realised that the colour balance was off, so I had to make some eleventh hour additions to the model: The chance to include more yellow elements was achieved by adding a shoulder pad to the model’s left shoulder and an armour plate over its crotch (which should make brawls in the underhive ever so slightly less dangerous and also has the added benefit of breaking up that massive, red apron a bit, from a visual standpoint):

Of course a masked maniac with a chainsaw seems like the perfect occasion for quite a bit of gore, right? And indeed, I did contemplate adding some Tamiya Clear Red to the model for quite a while. I also realised, however, that due to the way a chainsaw works, I would basically have to paint blood onto the entire blade of the weapon, which seemed like a pretty surefire way to have it all look completely over the top — always a big risk when working with blood effects.

So in the end, I decided that less is more, and went without the blood — almost, that is, because I couldn’t help adding at least some blood to the “bag o’ bones” on the model’s back.

Anyway, here’s the finished model. Meet Sawtooth, everyone:



Granted, a maniac wielding a chainsaw may not be the most original character in the Road Crew, but he was still great fun to finish, and I think he’ll look great with the rest of the family. And even if he has a certain pulp charm about him, I think it makes sense that he would add a bit of a ‘mutant madman’ angle to the crew — on top of the Mad Max angle and the tragic gladiator angle and all the other postacpocalyptic references and influences that are already there ๐Ÿ˜‰

 

II. Only Sane Man…?!

Now this second model wasn’t built for the Road Crew either. It was originally planned as some kind of Imperial Guard veteran and started life as the result of some idle kitbashing:

The base model was yet another chaos cultist. I swapped the arms and a rifle from the Tempestus Scions kit, which made for a slightly more soldierly look. A head from the Space Wolves’ scouts was chosen for a suitably grizzled veteran look. And that was about it.

When I went through my unpainted models a while ago, I liked the idea of a more human Road Crew member without any obvious mutations or augmentations — maybe a former soldier of the Astra Militarum who had come to the underhive in an attempt to escape something that had happened in his former life? Anyway, that led to this guy being drafted into the gang as well.

This time around, the painting process worked like a charm. So here’s “Sarge”:




While the model uses the same colour scheme as the rest of the Road Crew, I tried to make him look just a bit less unkempt: His equipment is still in pretty good shape, which hints at his past as a professional soldier. And while he has adopted the Road Crew’s emblematic scuffed yellow, it’s still possible to imagine him in his previous life.

 

III. Yikes! Another Saw…?!

So that’s two down, but I have yet another model to share with you today, and not only is it my favourite of the bunch, but also the one guy who was legitimately planned for the Road Crew from the beginning. Meet “Cirque”, a heavily muscled brute who’s at the forefront of every raid and gang fight, with his trusty eviscerator:


I am really happy with this particular conversion, but to give credit where credit is due, Cirque actually directly borrows ideas from two models I saw online and loved instantly: Plib’s Necromunda Scaly/Brute here…

Model built and painted by Plib

…and Jeff Vader’s older chrono gladiator:

Model built and painted by Jeff Vader

It’s plain to see how my conversion is basically my attempt at throwing both models into a blender and end up with a combination of the elements I liked most about both of them. Mission accomplished, I’d say ๐Ÿ˜‰ There’s also something about combining Ork bitz and those creepy chaos cultist gas masks that just works every time, if you ask me.

Not only was Cirque my favourite model from this particular bunch, he was also a blast to paint. So here he is, in all his twisted glory:




Oh, and I actually did get to use Tamiya Clear Red on a saw, after all: Since Cirque’s weapon allowed for a slightly more subdued effect, he provided the perfect opportunity to include some blood but not overwhelm the entire model with it. Take a look:

So, once again, that’s three less unpainted models, and I am actually really happy with the results:

Even better, however, is the fact that these three are basically the last models I had planned for the Road Crew, so all that’s left for me is to paint the gang’s ride, an old Gorkamorka vehicle,…

…and then this project will be finished — at least for now. Here’s the entire Road Crew so far:

 

=][=

The Road Crew

The deeper levels of St.Sabastoโ€™s Reachโ€™s primary hive cluster – colloquially known as โ€žThe Orphansโ€˜ Cradleโ€œ – is crisscrossed by a network of tansportation tunnels originally created โ€“ and mostly still used โ€“ to move the vast amounts of goods necessary to keep the worldโ€™s overly bloated population alive. Ranging from cramped maintenance shafts that are mere crawlspaces to multi-laned transport ways allowing for vehicle traffic, the warren of tunnels and substations has become a living space for many underhivers, from the indentured personnel manning the various installations and the maintenance workers to gatherings of escaped slaves and convicts seeking something resembling a life in freedom, even if it should be a life in squalor and darkness.

The so-called โ€žRoad Crewโ€œ is one such group and has begun to attract former pit slaves, soldiers of fortune, twists and other malcontents from the hiveโ€™s lower reaches, trying to eke out an existence between the underhive fighting pits and minor raids on the biggest transport thoroughfares.

 

From left to right:

  • Crusher Vex, also know as “Old Man Claw”, a former pitfigthing champion
  • Grimspyke โ€œthe Impalerโ€, another champion in the fighting pits and former opponent of Crusher Vex
  • Sawtooth, a mute and slightly unhinged former manufactorium worker
  • “Tiny the Brute”, a member of the mutant underclass of St. Sabasto’s Reach and current war-captain of the Road Crew
  • “Doktor” Solon Antonov, a former, low-ranking Magos of the Velsian Adeptus Mechanicus who disappeared from his posting as a workforce and slave prospector on the world of St. Sabastoโ€™s Reach, only to emerge as the leading figure of the Road Crew
  • Cirque, a physically imposing mutant and one of the Road Crew’s fiercest fighters
  • Sarge, a veteran of the Astra Militarum with a dark past
  • “Papa Anjevin”, a particularly unhinged mutant styling himself the Road Crew’s shaman-priest
  • Chopper, a diminutive mutant wielding a massive chainblade.

Back row:

  • Worker #9, an ancient automaton of ambiguous origin

 

Looks like a pretty cool gang at this point, doesn’t it? And while the project is basically finished, it’ll be easy enough to add new gang members as needed — after all, a gang of underhive rabble always has need of new recruits. And as fellow hobbyist Dragonlover recently pointed out, I really need at least one more member with a red traffic sign — if only for the shout out to the original inspiration for this warband’s name… ๐Ÿ˜‰

Oh, and before I forget: Not only are these guys yet more neglected models that I have finally managed to paint, they also work as contributions for Azazel’s community challenge for June, with the aim of finishing squads and units — or, like in this case, warbands. Plus I am actually fairly confident I’ll be able to squeeze in that vehicle before the end of the month…

For now, however, I would love to hear your thoughts on these latest models — or, indeed, on the entire warband, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

 

INQ28: More Grimdark Librarians of the 41st Millennium

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , , , , , , on May 28, 2018 by krautscientist

Hey everyone, after last week’s “blast from the past” diversion of repainting an old Star Wars action figure, let’s return to my Ordo Scriptorum retinue once again for this week. Allow me to share the latest completed inquisitorial operatives with you:

While most work on Inquisitor Orlant’s retinue is being spent on actually finishing models that have been built years ago, in an effort to make a dent in my painting backlog, the warband also keeps taking on new members as it develops. Take a look:

I. Screaming into the void

Let’s start with a very recent addition to the project: When most of the characters for Inquisitor Orlant’s retinue had already been hammered out, and while I was making good progress on the project, PDH, whose thoughts on the nature of the Ordo Scriptorum had originally inspired the project to begin with, pointed out to me that Orlant still needed his own astropath: One of Peter’s ideas for an organisation dealing so heavily in secrets lost and rediscovered knowledge was that every Inquisitor of the Ordo would have their own astropath, to better relay whatever secrets they had discovered to their superiors in the most direct fashion imaginable in the 41st millennium. And while the idea of having to come up with a totally new model to represent an astropath had me slightly wary for about five minutes, I also realised that this would provide me with yet another chance to channel inspiration I had drawn from Wayne England’s artwork.

I instantly recalled his illustrations for the various psyker disciplines (originally printed in the Dark Heresy rulebook and recently reused both for the 8th edition 40k rulebook and a Warhammer Community post). One in particular, seemed pretty ideal as a starting point for an astropath. This one here:

Illustration by Wayne England

My original plan was to use the Dark Eldar Medusae model as a base for the conversion, seeing how it already seemed so close to the artwork in many ways:

And while this would have worked pretty well, I discovered that the model had gone out of production. So instead of going on a wild goose chase in an attempt to procure it, I decided to force myself to actually use the bitz I already had at my disposal to come up with my own astropath conversion.

So here’s my interpretation. It’s not a perfect fit, but I think you’ll be able to see a certain resemblance:





Fortunately enough, I still had a pair of legs from the plastic Necromancer — they even came with a book worn at the hip, which was a fun little coincidence. A torso piece from the Genestealer Hybrids provided both the astronaut look that seemed rather fitting for an astropath, but also a slightly eerie, ever so subtly Gigeresque quality that matched the somewhat sinister general vibe of the warband.

And the Empire flagellant head with an almost picture perfect representation of the hairstyle appearing in the artwork, was a bit of a godsend, of course — that being said, the process of adding a Greenstuff bandage across the astropath’s eyes actually had me on the verge of a screaming fit, as the material just wouldn’t stick to the darn face. I am really glad I managed to pull it off in the end ๐Ÿ˜‰

Possibly the most involved part of the conversion was to build a suitable staff: It was spliced together from the haft of a Dark Eldar Hellion glaive and a couple of imperial bitz.

Oh, and here’s an angle matching the artwork that inspired the conversion a bit more closely:

Again, I’ll admit that my astropath isn’t really a perfect reproduction of the artwork, but rather takes some pointers from the illustration.

When It came to painting the model, my Ordo Scriptorum recipe was well established enough at this point to turn the paintjob into a pretty straightforward affair — I did discover that those Genestealer hybrid torso pieces look absolutely terrific when painted in glossy black, incidentally ๐Ÿ˜‰

One area where I had to compromise a bit was the bandage across the model’s eyes: My original plan had been to try and add some lettering to it, but I quickly realised that there was just not enogh space there to come up with something that wouldn’t turn into a jumbled mess of squiggles, so I decided to leave the bandage bare. I also went for a slightly darker colour to create a better contrast against the pale face. In the end, I think it was a sensible choice that makes the model less similar to the art, but arguably makes it work better in and of itself.

Anyway, here’s the finished model:

=][=

Ordo Scriptorum Astropath

 


All Inquisitors of the Ordo Scriptorum are assigned an astropath at the same time they receive their Inquisitorial Rosette. This agreement and gift from the Adeptus Astra Telepathica goes back to the beginning of the Ordo Scriptorum, when they were a breakaway sect of the Ordo Hereticus. The need for such a fine tool has proven its worth countless times, for having direct access to telepathic communication has saved many lives. In the eyes of the Ordo Scriptorum, the sooner mistakes are exposed to the relevant authorities to rectify the better.




And here’s a – slightly tweaked – comparison picture showing the artwork and the actual model side by side:

II. MOAR SKULLZ!

You are probably all familiar with the old Warhammer adage of “When in doubt, use MOAR SKULLZ!”, and as it turned out, Inquisitor Orlant’s warband also needed at least one additonal skull ๐Ÿ˜‰

Seriously, though, while looking at the warband and comparing it to the one that had come before, Inquisitor Arslan’s retinue, I realised that Arslan’s merry gang featured two pretty cool servo-skulls/familiars, while such a model was missing from my Ordo Scriptorum team. But servo-skulls are a cool and quintessental part of 40k, and also a sensible wargear choice for an Inquisitor, and I also happened to still have the servo-skull from the Deathwatch:Overkill boxed set in my bitzbox, so I decided to add him to the warband:

I didn’t really change anything about the skull, as it already had that slightly sinister, yet elegant vibe that I think fits the Ordo Scriptorum rather well. I did make sure the servo-skull’s trailing cables interacted with some torn book pages on the base, however.

So here’s the finished servo-skull:

Certainly not a major player in the warband, but good fun and easy to finish. Moving on ๐Ÿ˜‰

 

III. Masked Bodyguard

Now where the astropath and servo-skull are recent additions to Inquisitor Orlant’s warband, the next model in line had been sitting on top of my pile of unpainted models for a rather long time. We are talking about this lady here:

I originally started working on the modelย  back in 2013 as an homage to Bruticus’ brilliant Prima Carnifexa Absoluta:

Model built and painted by Bruticus

Model built and painted by Bruticus

 

Bruticus had originally envisioned his character as a member of a sun cult, venerating the Emperor of Manking in his sun aspect. and I loved both the concept and its execution so much that I wanted to build a model similar to Bruticus’ character.

I originally started with a Blood Angels Sanguinary Guard helmet, a torso from a Coven Throne Vampire and some Dark Eldar Wych parts. To be perfectly honest, however, the inital build rather lacked direction, moving from a very Dark Eldar-eque model…

…to something that seemed more like some kind of gladiator:

The one element that remained firmly in place was the concept behind the head: I always knew I wanted to splice together a Sanguinary Guard helmet (chosen for its obvious sun motif) with the lower half of a female Wych head. The initial conversion lacked a lot of finesse, however:

Thanks to some very helpful feedback from the Ammobunker’s INQ28 board back in the day, I realised that the face might have been a good idea, but it needed far more work. So I cut it all apart again, shaved some tiny amounts of plastic, carefully sanded down the mask’s features to be less masculine, very carefully glued it all together again, and ended up with this:


In the end, some WFB Empire arms were what finally made the model come together, turning it into its final incarnation as a masked bodyguard:

When it came to actually making the character a part of Orlant’s retinue, the feedback was generally unfavourable: Most commenters argued that the rather elegant carnival getup didn’t really mesh well with a warband mostly occupied with exploring sunken libraries and dusty archives.

But while that assessment definitely had some merit, I have always felt that there is also another angle to Orlant’s warband and his character, a slightly elegant and debonair look that is present in some elements of the retinue, and in some of its members: the colour of Orlant’s robes, that snazzy scaled cloak worn by his Interrogator or even the deadly elegance of the Clockwork Assassin.

To me, the masked bodyguard was another chance to explore this secondary angle to the warband, and I also like the idea that Inquisitors will attract a motley crew of operatives during their work, and not each of their henchmen – and -women – may be suited to the same kind of task. So if Orlant wants to hit an underground bibliocathedra, he might bring the creepy bureaucultist to help him deal with the place’s ancient filing system, but during a social function, he would definitely need somewhat more presentable retainers. Towards this end, the masked operative might seem like a misfit, but she also presents an interesting glimpse of the versatility present in an Inquisitor’s retinue.

Painting should have been as easy as applying my tried and true recipe again — however, one thing that happened during the painting process was that I decided that I wanted to use a darker skin tone for the character. I was actually rather frustrated when I realised that I would always default to caucasian skin tones when painting, and seeing how I had wanted to try my hand at something different for quite a while, this character seemed like a good occasion to break away from old habits. There was also the fact that the bodyguard and Alizebeth Selandrine shared a similar look, due to both making use of Dark Eldar Wych parts, so going for different skin tones also had the added benefit of making sure the characters would look suitably different from one another.

Anyway, here’s what I came up with:

I am actually really happy with how the skin colour adds a completely different dynamic to the entire figure! There’s also the fact that combining the Venetian carnical getup with dark skin also makes for exactly the kind of eclecticism that seems so quintessentially 40k to me.

Those sheathed blades/throwing knives on the model’s back were a bit of an eleventh hour addition, by the way — they were originally part of the Yvraine model I used to build Countess Mandelholtz, and seemed like the perfect addition to Orlant’s bodyguard.

Here’s a look at the finished model:

=][=

Masked Bodyguard


While much of Tiberias Orlant’s work is spent in dusty archieves and long lost bibliocathedra, the tasks of an Inquisitor are manifold, and often make it necessary to move through all layers of Imperial society. For those cases where interaction with the upper strata of the Velsen Sector is necessary, Orlant has cultivated the cover identity of a wealthy and elegant collector of the obscure, with eclectic interests and very deep pockets. Always at his side in the spires and courts of Velsen is a mysterious, masked bodyguard, whose athletic poise and fluid grace betray her utter deadliness.



While working on the model, I realised that I actually tried to channel the look and feel of two particularly cool characters of colour from videogames I have recently enjoyed: Vanasha (from Horizon Zero Dawn)…

and Billie Lurk (from the Dishonored series):

When all is said and done, I am pretty pleased with the finished model! And, as an added benefit, she very much counts as another model for Azazel’sย  “Neglected Model May” challenge, — so that makes four models for the challenge! What’s more, I am confident that next month’s challenge, focusing on units, should give me the incentive to finish the warband’s final member, the jolly chap on the right here:

That one last model is really all that’s still missing for Inquisitor Orlant’s retinue to be finished: The warband certainly has a rather nice and rounded out look by now, if I do say so myself:

So that’s it for this week’s update! I would love to hear any thoughts you might have about today’s models, or about the state of the warband as a whole! Please let me hear your thoughts in the comments!

And, as always, thanks for looking and stay tuned for more!

INQ28: Grimdark Librarians of the 41st Millennium

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , , , , , on May 14, 2018 by krautscientist

Hey everyone, time for another update: Now the popularity of last week’s Chaos Armiger conversion hasn’t escaped me — in fact, I already have the next post for this series planned out. However, forgive me if I keep jumping between projects a bit — so it’s back to INQ28 for a bit this week:

Going along with Azazel’s community challenges has served me really well so far this year, so I’ll just stick with what works: This month, it’s “Neglected Model May”, which provides me with some extra incentive to return to my Ordo Scriptorum warband with the intention of finishing a few more of its members — they have surely been neglected for a long enough time at this point! ๐Ÿ˜‰

The interesting thing about Inquisitor Orlant’s retinue is that several members of it were originally built with a very different use in mind, while others – like the Bureaucultist or Interrogator Inson – just kinda “happened”. At the same time, it’s interesting to see how this slightly erratic gestation process still manages to result in something that fits together pretty well, all things considered — at least in my opinion. So for today, let’s take a look at some models that originally started off as something altogether different, before finding themselves recruited into the service of the Ordo Scriptorum.

I. The girl with the Void-Dragon tattoo

Now this one’s an especially interesting case: One of the members for Orlant’s retinue is Alizebeth Selandrine, basically the 40k version of a hacker:

And as both her name as well as the headline for this part of the post already indicate – and as most of you will probably have picked up on by now – Alizebeth is a – very – thinly veiled reference to Noomi Rapace’s protrayal of literary character Lisbeth Salander from the Millennium series. The fun fact is that the model wasn’t originally built to resemble Lisbeth Salander at all, but rather as a homage to Johannus’ fantastic “40k punkette”:

model built and painted by Johannus

As for the conversion itself, it’s pretty simple, really: The body came from a Dark Eldar Wych, while the head with the impressive mohawk is that of a Daemonette of Slaanesh (the same design Johannus used on his model, obviously). I also swapped in an autopistol. All of this made for a fairly convincing female hive ganger (keep in mind that this was all way before the release of the new plastic Eschers, alright?).

Some time after the model had been built, I watched the Swedish Millennium films, and I realised that the model I already had was a dead ringer for Lisbeth Salander, plus a character like that would fit into Inquisitor Orlant’s retinue really well, so I made some tweaks to make the resemblance even bigger and put more emphasis on the hacker angle: Some augmetic plugs and cables were carefully grafted to the model’s head, in order to hint at the implants that allowed Alizebeth to “hack” into cogitators and the Mechanicum noosphere. As you’ll be seeing in a minute, I also added what amounts to the 40k equivalent of a smartphone to her belt.

And when it finally came to painting the model, I actually used stills from the third movie, as there happens to be a particular costume that perfectly matches up with the colour scheme I had established earlier for Orlant and his followers:

Here’s a look at the mostly painted model for comparison:


As you can see, Alizebeth is really even more of a dead ringer for the character who partly inspired her now ๐Ÿ˜‰

When building her base, I decided to feature yet one more shout out by adding a small portable Cogitator (actually a bit from the DFG Eisenkern Stormtroopers):

To be perfectly honest, I am normally a bit wary of literary or pop-cultural references like this: Models built and painted to resemble characters from films or novels can be great fun, but it’s normall pretty hard to actually make them work within the 40k setting without massive suspensions of disbelief. With Alizebeth, however, I felt that she could work both as a shout out to a literary character while also functioning as a 40k character in her own right. Towards this end, I tried to come up with a bit of background for her that actually made the whole hacker concept work within the established 40k lore — I’ll let you be the judges of whether or not I succeeded with that.

Anyway, here’s the finished model:

=][=

Alizebeth Selandrine

 


Born on the orbital shipyards that hang in the void above the forge world Korhold Ultima, Alizebeth’s life was to be spent as a serf to the Tech-Priests of Korhold, although her gift at operating and manipulating machinery marked her out as a candidate for a more exalted position, maybe even for an eventual introduction into the priesthood. Selandrine shunned that fate, however, falling in with a tech-gang and becoming a nuisance for her erstwhile masters: The implants she had received as a preparation for her future training allowed her to conduct noospheric dives and manipulate datastreams and machinery from her hiding place deep within the crawlspaces and maintenance tunnels of the orbital installations. That is where Redactor Orlant found her, during his dealings with the distrustful Tech-Lords of Korhold, and he decided to induct her into his retinue.




And a closer look at her base:

All in all, I am pretty happy with the finished model: Alizebeth works as a shout out both to the aforementioned literary character, but also to Johannus’ model. And I think she could be a really interesting operative for Inquisitor Orlant, given her technical prowess and inside perspective on the paranoid Velsian branch of the Adeptus Mechanicus…

II. The Clockwork Assassin

The next model actually came into being relatively shortly after the Adeptus Mechanicus was first released as a proper 40k faction, back in 2015. It was originally conceived while I was playing around with the excellent Sicarian Ruststalker kit and was mainly built around the idea of using the brilliantly sinister servo-skull from the Tech-Priest Dominus on one of the Ruststalker bodies. When that worked out really well, I realised that I was almost looking at a cyborg-i-fied version of an Eversor assassin, and decided to push that angle even further. In fact, based on a suggestion by Adam Wier, I even built an Eversor-style pistol for the model and attached it to its backpack. Anyway, here’s the model in question:

As you can see, most of the Eversor hallmarks (a skull face, a wicked Neurotoxin claw, a sword,…) are there, but they are arguably made even creepier by the assassin’s heavily augmented anatomy. Looking at the model makes you wonder who built this chap and why. There’s something rather creepy and sinister about the model, if you ask me.

And, like Selandrine above, the model wasn’t planned for Inquisitor Orlant’s retinue at first. I came upon it while putting together Orlant’s warband and going through my collection of unpainted stuff to see whether there were any possible Ordo Scriptorum recruits hiding there, and found myself thinking “What if…?”

When I originally posted the assassin as part of Orlant’s warband, several people pointed out that it wasn’t really that good a match for the project: Why would a bookish type like Orlant have any need of a vicious creature like this? And while I was just about ready to agree and pull the assassin from the retinue for good, I also really liked the idea of a seemingly unarmed, not very physical Inquisitor who could call on an absolute close combat nightmare like that assassin as a last line of defense: Just imagine advancing on the unarmed Inquisitor, and then that monstrous …thing drops down from the ceiling and basically explodes into deadly action.

One comment from fellow hobbyist Drazuul, in particular, perfectly described the detached and controlled nature I had in mind for Orlant:

I can imagine him calmly tapping his cane in time to the jumps and bounds of his retinue as they descend on unfortunate apostates.

And since I was really in love with that idea, I decided to keep the cyborg assassin. Plus I also thought he might look pretty wicked painted in my Ordo Scriptorum colour scheme ๐Ÿ˜‰

And if I do say so myself, the model turned out rather promising during the painting process:

 

Regarding the assassin’s base, I wanted to come up with something a little more elaborate — and I really needed to, too, because the base was the biggest in the entire retinue so far. So I decided to pick up the “abandoned library” look yet again. A piece of rubble from the 40k basing kit for large bases (matching the one I used on Orlant’s base) formed the start of the design, then I added the remains of torn books on top of that:

I had already tried to use a paper towel to create torn pages on Interrogator Inson’s base, but while the end result worked out well enough, the pages were too thin. So I went for a slightly sturdier paper placemat this time around, cutting small pages out of it, then covering them in glue and arranging them on top of the base. The end result ended up looking far more convincing, with the individual pages actually well defined enough to work.

Here’s a look at the finished model:

=][=

The Clockwork Assassin


This strange and utterly deadly automaton was engineered by the Tech-Priests of Korhold and given to Redactor Orlant as a gift. Clockwork Assassins are normally used as terror weapons by the paranoid masters of Korhold, but they can also become a much sought-after piece of merchandise. Why exactly the Tech-Lords would choose to present a member of the Emperor’s Inquisition with one of these priced weapons remains a mystery at present…



And once again, a closer look at the base:

I cannot begin to tell you how happy I am with those torn pages — but then, I really like the entire model: There’s a deadly elegance about it that I think really fits the look of the entire retinue, when all is said and done.

Funnily enough, here’s what fellow hobbyist Bjorn Firewalker had to say about the Clockword Assassin:

Were I an Inquisitor, I’d order the clockwork assassin disassembled the moment I’m out of the Tech-Lords’ sight, and examined for surveillance devices that may operate without my knowledge, and any codes that would let it act without my approval- to assassinate ME on the Tech-Lords’ orders, being one risk I will not accept. If my personal Tech-Priests clear it, then I will reassemble the clockwork assassin and utilize it- though the knowledge my personal Tech-Priests gain from studying the clockwork assassin will be put to use as necessary, e.g., so I can commission the construction of more clockwork assassins, sell the blueprints to raise funds, blackmail the Tech-Lords by threatening to sell the blueprints, know how to destroy a clockwork assassin if one gets sent after me or someone under my protection, etc.

While that sounds like very sensible thinking indeed, I am pretty sure the Tech-Priests of Korhold have put their creation together in a way that defends them against any attempts of disassembly or reverse-engineering: If you get a Clockwork Assassin and want to keep it in working condition, you’ll have to live with treating it as a black box, as it were. Even so, I think there’s a narrative threat there that might be fun to explore one day…

III. He can even do shorthand!

Now the third model I want to share with you today is probably the least exciting of the bunch, but I am nevertheless happy to have finally found a new home for it. I am talking about this old chestnut here:


This is an OOP servitor/Lexmechanic from one of GW’s old Inquisition releases — the model originally came in a box with an entire metal Ordo Hereticus warband, I believe. My cousin Andy still had many of those old models in his bitz box and was awesome enough to let me have this one — and it arguably makes for a great fit for an Ordo Scriptorum retinue, wouldn’t you agree?

The sculpt has that certain late 90s clunkiness we are used to seeing on many metal models from those days, but it was still easy enough to paint: I went for my tried and true Ordo Scriptorum recipe once again, as you can see:


The fun part was to use my Staedtler 0,05 mm pigment liner once more and reallly give it my all with that fine print on the parchment. I think I managed to do a pretty convincing job there.

So here’s the third finished model for today:

=][=

Ordo Scriptorum Autoquill Servitor



Since the Ordo Scriptorum deals with vast amounts of written records, it is no surprise that its members would need to create records of their own, from personal observations to annotations to a certain body of work unearthed during one of their expeditions into the depths of the eternal city. However, such knowledge is often dangerous and could spell certain doom if it ever got out.

For this reason, the Ordo makes heavy use of servants that are either illiterate, physically blind or have been warded in other ways against the various risks inherent in the material the Ordo deals in. The autoquill servitor is one such servant: Lobotomised and possessed of only the merest scrap of intelligence, their stunted minds insulate them against both dangerous secrets and eldritch arcana that might be contained in the notes they take on behalf of their masters…

 

One cool little detail is that PDH has the same stock model in his Ordo Scriptorum retinue, so it’s fun to imagine that his Inquisitor Inson might have “inherited” the servitor from his former master, Inquisitor Orlant:

models built and painted by PDH

 

So before I wrap up today’s post, let’s take a look at how Inquisitor Orlant’s warband is shaping up:

I am actually really happy with this project so far: Finally getting some paint on this retinue was one of my big hobby resolutions for 2018, and so far I am making pretty good headway! Just two or three more models, and the retinue should be finished — for the time being, that is…

For now, however, that’s three more members for Inquisitor Orlant’s warband, and three models for Neglected Models May ’18! Please feel free to share any feedback you might have!

And, as always, thanks for looking and stay tuned for more! ๐Ÿ™‚

INQ28: Worker #9

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , , , on April 23, 2018 by krautscientist

Yet another INQ28-related project this week — but one that could easily do double duty for games of Necromunda as well: It’s killer robot time! ๐Ÿ™‚

Back when the Kastelan Robots were first released, I bought them pretty much right away, because I was fascinated with the conversion potential inherent in the kit. The first Kastelan was immediately entered into the service of the ruinous powers and became a counts-as Contemptor for my World Eaters:

As for the second Kastelan, my plans were more vague. The original idea was to turn him into a part of my small Iron Warriors killteam, channelling some of the old Jes Goodwin sketches for the Colossus, the same pattern of robot originally used in Perturabo’s Iron Circle bodyguard (at least in the older fluff, before Forgeworld tweaked the different robot designs and designations a bit):

I felt that it would be reasonably easy to approximate the design from the sketch with a couple of bitz, so I quickly got to work on an early prototype, splicing in a new head and experimenting with a couple of different setups:


Unfortunately, things ground to a halt partway through the building process, and the model ended up half-finished. This is what the poor Kastelan looked like for the better part of two years.

And that could have been the end of the poor robot, until I started working on my Road Crew project and came to the realisation that some kind of massive killer robot would be a really cool addition to that particular gang of malcontents from the underhive!

So I took another long look at the build I had so far and tried to figure out which direction I wanted to take the model into. For one, I took many cues from Jeff Vader’s Actaeon Heavy Assault Servitor:

Model built and painted by Jeff Vader

It should go without saying that borrowing ideas from a hobbyist as supremely talented as Johan is never a bad idea ๐Ÿ˜‰ But where his servitor looked deliberately put together and well kept (that’s the Inquisition’s deep pockets for you), I knew I wanted something more ragtag and improvised, as befits a machine from the underhive. I also wanted to keep the robot’s original function slightly ambiguous, so it wouldn’t be perfectly obvious when it had originally been constructed and what had been its original function. So it shouldn’t surprise you that the ABC/Hammerstein robot from both the Judge Dredd comics and film became another important inspiration for my conversion:

But even so, hammering out the exact look I wanted turned out to be complicated. Which is when WarbossKurgan’s beat-up Kastelans turned up and provided that last bit of inspiration I needed to finally finish the build some time last year:



As you can see, there’s a clear resemblance with Jeff Vader’s aforementioned servitor. I really wanted to add a strong sense of cobbled-together repairwork and later additions to the robot’s original form, though, so I added all kinds of rough armour plates. Asymmetry also became an important part of the conversion, with one of the robot’s arms spindly and skeletal, while the gun arm ended up looking rather massive (to the point that it could even have been taken from a different machine). I also added part of an old barrel as an improvised shoulder pad, in order to achieve that particular underhive je ne sais quoi ๐Ÿ˜‰ Oh, and I happened to find the perfect head — from an old OOP World Eaters Dreadnought given to me by Augustus b’Raass last year. Not only did it fit perfectly, but it also had a suitably brutal, uncaring look for a massive robot (there’s also a bit of Maximilian there, wouldn’t you agree? ๐Ÿ˜‰ ) Speaking of other robots from fiction that inspired this model, let’s not forget Fallout 3’s Liberty Prime and Road to Jove’s Ceathair, who were also on my mind while making the last tweaks on the model.

Anyway, the finished conversion sat on my desk for quite a while, but with my recent committment to finally making a dent in my huge backlog of unpainted INQ28 models, I took it along to one of my regular painting sessions with my friend Annie.

When it came to painting the model, I knew I wanted to go with the same strong yellow I had been using for the rest of the Road Crew so far. My original plan was to undercoat the model silver, then crudely dab on Yriel Yellow, to show how the members of the gang had repainted the robot to fit their livery. After giving the matter some thought, that solution didn’t seem quite practical enough, however, so I borrowed a can of Averland Sunset from Annie. In the end, this made the painting process much easier, so I was able get most of the base colours sorted out in one evening of painting:




Like I said before, I really wanted to add some abiguity to the robot’s appearance: Is he some kind of heavy duty servitor? Or an ancient warmachine? Or something different altogether? The yellow colour hints at a rather more industrial use, but then I also carefully chose some decals that could be seen as military symbols, capaign badges and stuff like that. There’s also the stenciled #9 on the left side of the robot’s torso that would end up hinting at its eventual name.

With all of the main colours and the first pass of washes in place, the next important part was to make the model look suitably dirty, grimy and run down, so I added several passes of sponge weathering, dirt and grime. This was a fun step, but it was also important to know when to stop. Here’s what the model looked like after the weathering steps:




For the crude, additional armour plates, I actually followed my original plan and undercoated them silver, then crudely repainted them yellow, to make it look as though the Road Crew’s members had tried to match the robot’s original paintwork. I also added a tiny drop of Tamiya Clear Red to the robot’s breastplate — I wonder if anyone can guess the reason for that?!

Anyway, time to show you the finished model:

=][=

Worker #9


I also designed a base for the model, of course. I tried to match the muddy, rusty underhive look I had chosen for the rest of the Road Crew.

This is such a small detail, but I am actually pretty happy with the faded symbol on the rusty tank I made by combining a couple of old Space Marine decals:

So here’s the entire Road Crew so far, complete with its newest member:

If I have one small regret about the model, it’s that I realised too late that Averland Sunset was a bit different in tone from the Yriel Yellow I had used on the rest of the Road Crew models. Ultimately, however, it’s something I can live with — using yellow spray paint made the experience of painting the big guy much more enjoyable, and the difference in colour could easily be explained away as the robot’s original colour simply being slightly different from the yellow used by the Road Crew.

Anyway, I am pretty happy with having finished another long neglected model! And probably the best surprise is that, what with GW recently having dropped a hint about something called an “Ambot”,…

…there might actually be a chance of a suitable ruleset to use Worker #9 on a gaming table one day ๐Ÿ˜‰

Oh, by the way, just in case you were wondering why I decided to name the robot “Worker #9”, it was actually a shout out to a half-remembered character from Final Fantasy Tactics, another ancient robot with an ambiguous original function:

I only found out the robot’s actual name was Worker 8 when I tried to dig up a picture for this post. Oh well…

It’s still a weirdly appropriate choice of name, though, seeing how the Road Crew itself was named after a throwaway line from the – incredibly entertaining – game Psychonauts.

So yeah, it seems like, after a couple of years, I was finally able to finish both of those Kastelans:

Plus it’s also cool how much mileage I seem to be getting out of that old Forgeworld Dreadnought head ๐Ÿ˜‰

Even though Worker #9 and Raud the Hunter are pretty different in concept and function, the head feels like a perfect match for both of them, wouldn’t you agree?

So that’s it for today’s update. It goes without saying that I would love to hear any feedback you might have! I realise that people seem to be growing more and more used lately to just clicking the Like button and moving on. And while I appreciate your Likes as well, they really aren’t all that motivating, to be honest. So if you enjoyed this post, please consider leaving a comment! ๐Ÿ™‚

As always, thanks for looking and stay tuned for more!

INQ28: The Office – grimdark edition

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , on April 16, 2018 by krautscientist

So there I was, carefully warning you all that I might have to dial back my output a bit, and yet I have two new models to share with you today — strange, isn’t it? ๐Ÿ˜‰

The truth is that finishing my Ordo Scriptorum Inquisitor really led to yet another surge of inspiration, as I kept trawling the internet for more Wayne England illustrations from around the same time period. Unfortunately, his work seems to be much less well documented than, say, John Blanche’s, and many images were only available via that abominable hellpit called Pinterest.

But then several readers helpfully pointed me towards the original Dark Heresy rulebook as a possible source of Wayne England art from what I am beginning to think of as the “teal period”, which provided me with more reference material. I kept going back to his image in particular:


It seems to portray an underhive ganger of some sort, and I really liked the style of the character. So much so, in fact, that I spontaneously started to create yet another conversion based on a Wayne England illustration:


When all is said and done, it’s a pretty straightforward kitbash, mainly using parts from the Dark Vengeance chaos cultists: In fact, the entire conversion really took off to begin with once I realised the creepy cultist head with its mouth stapled shut resembled the head of the ganger in the artwork.

Beyond that, it was mostly about trying to get the subtle things right: the way the cultist is holding the gun in two hands was the key part, and I was lucky enough to still have an ancient Gorkamorka shoota that almost perfectly matched the design of the stub gun in the artwork. I also wanted to include the weirdly-glamrock fur collar, so I used the upper half of a Chaos Marauder cape as a starting point and sculpted some rough GS fur around it to suitably blend it in.

I also decide to depart from the artwork in one specific way: Much as I love the piece, the angle of the head makes it clear that the ganger is aiming (and firing) downwards, which is something I did not neccessarily want to reproduce on my model, mostly because it would look kind of silly when the model’s standing on the floor and not in an elevated position. So I tweaked the angle of the head a bit to make it look more as though the ganger were standing wit the gun at rest. I actually think the angle I have chosen makes the guy seem slightly more sinister, but that’s a matter of personal preference, of course.

Anyway, here’s what the finished conversion looked like:



Since my recent work on Redactor Orlant was what had originally inspired this model, I decided that I wanted to turn the ganger into a member of the Inquisitor’s retinue, so I needed to find an angle for him to work within the framework of the Ordo Scriptorum — which is when I remembered the archetype of the “Bureaucultist”:

Bureacultists are former members of the Administratum whose archive or bibliocathedra has been sealed off or forgotten. They keep doing their job of accumulating and organising data, yet without the rest of the Imperium taking any notice, they grow more and more isolated and feral as years, decades or even centuries pass.

Now just to give credit where credit is due, the Bureaucultist idea wasn’t really mine, originally, but rather came from the excellent fan-made Dark Magenta article on Holy Terra as an adventurescape.

To quote Robey Jenkins, from issue #1 of Dark Magenta:

The bureaucultist is a strange evolution of humanity. Having entered the condition of civilization and passed
through it into a new barbarism, the bureaucult is devoted only to policies, procedures and the unthinking guardianship
of information. (…)

Bureaucultists crop up in the massive, sprawling administrations of the Imperium all across the galaxy. Although
their approach to information is fundamentally primitive, their attention to detail is legendary and they will fight
obsessively to protect what is theirs, so many an Inquisitor makes use of such creatures within his staff to help
manage an extensive library or private archive.

When PDH originally came up with the concept for his Ordo Scriptorum warband, he adapted the concept and made “Indentured Bureaucultists” into a part of the Ordo. Wrote PDH:

Bureaucultist slave labour of the Ordo Scriptorum. These workers are indentured by the threat of redaction and the deletion of generations worth of bilbliocatherdra, data vaults and knowledge. While these repositories are often worthless to the Imperium, the threat binds the cultists to the Ordo Scriptorum, making for the most loyal of slaves.

There’s something incredibly grimdark about the thought of clerks and librarians going feral after their archives and bibliocathedra have been sealed off or forgotten, isn’t there? Just think about the former librarians and scribes devolving into a tribal society, forming gangs and fighting for their respective “section” of the archive, maybe for resources like electricity, memory units, clean paper or dry shelf space, with their former calling slowly turning into half-forgotten memories and office rules permutating into quasi-religion. Plus such a bureaucultist could be a useful follower for an Ordo Scriptorum Inquisitor, serving as a guide for forgotten and abandoned archives, remembering the ancient file sytems and cogitator protocols…

So while the ganger in Wayne England’s illustration above probably wasn’t planned with the bureaucultist angle in mind, I still thought it might be a cool idea to use the converted character as a bureaucultist. There are even some touches that might point to the idea of a librarian gone feral (such as the servo-skull banner pole — a trophy or a legitimate way of storing data, even after all this time…?).

Here’s a picture with Redactor Orlant for comparison. It also shows you the bureaucultist conversion in all its different colours, warts and all:


The model was painted to match Orlant’s colour palette. However, I went for a slightly grubbier, dirtier version of the colour scheme this time around, making the bureaucultist look like a bit of a slightly twisted mirror version of the Inquisitor:





Here’s another side by side with both models:


And of course I couldn’t help myself and had to mock up a comparison with the model, the artwork that inspired it, and some tweaked colour settings:


So that’s yet another model based on the work of Wayne England — and it probably won’t surprise you at this point to learn that I could easily see myself taking even more inspiration from his body of work. For instance, PDH pointed out to me that Orlant’s retinue could really use an astropath, and I realised that the illustrations for the Pyromancy and Telekinetics psyker disciplines, respectively, would provide the perfect template for an Ordo Scriptorum Astropath:

 

Speaking of PDH, though, Peter is actually responsible for yet another addition to Redactor Orlant’s warband: Seeing how I’ve been taking so much inspiration from his own Ordo Scriptorum warband, and given the fact that we agreed ages ago that Peter’s Inquisitor, Klien Inson, had been Redactor Orlant’s interrogator at one point, I really couldn’t resist trying to build a younger version of Inson. Thanks to direct feedback from PDH, I think I’ve come up with a pretty cool younger version of his original model. Take a look:


On the left is Peter’s original model for Inquisitor Inson, on the right is my take on Inson as an interrogator. Here’s a closer look at the conversion:





I wanted to create a really strong resemblance while also clearly communicating the fact that my version actually shows Inson as a (slightly) younger man. At the same time, I also tried to add some cues that pointed back at Orlant (such as the collar, that is actually virtually identical to the one used on Orlant, while also looking like a less exalted version of older Inson’s “jaws collar”, or the Inquisitorial symbol added to the model’s breastplate).

What’s really funny is that my very first version of Inson actually did even more with this particular concept: On the one hand, it featured a less ornate version of the bolt pistol older Inson has, as yet another shout out to Peter’s model. On the other hand, I thought that adding an organic left leg would be a great way of showing how quite a bit of time had passed between both versions of the model:


But then PDH informed me that his background character featured pretty specific information about where and when Inson had lost his leg, and was already rocking an augmetic replacement by the time he became an Interrogator in the Ordo Scriptorum. By the same token, his bolt pistol was confiscated by the Arbites when he first set foot on Terra, and was only given back to him after he obtained his full Inquisitorial rosette.

I wanted to honour Peter’s background for his character, so I grit my teeth and replaced the leg and pistol. Peter suggested using a Skitarii leg — as for why it’s sleeker and more sophisticated than the version on older Inson, I’ll leave PDH to work that one out ๐Ÿ˜‰ My take is that it maybe needed to be replaced by a more comprehensive prosthesis after further injury or that the original augmetic ultimately didn’t take. According to Peter’s background for the character, Inson also seems to have a bit of a thing for self-flagellation, so maybe that might have something to do with it as well…

Ultimately, I am very thankful to Peter for the feedback, however, even if it meant more work: The finished conversion has a more polished look due to his feedback, and I really wanted to paint it right away. So here’s a look at the – mostly – finished younger Klien Inson:




While the aim was not to perfectly match PDH’s paintjob for the older version of Inson, I did take care to take some cues from his model (such as the general dark look and the metallic scales on the cape) and go for a similar overall look and feel. Here’s a side by side comparison with both PDH’s and my treatment of the character:


While my version of Inson is a bit younger, Peter’s background for Inson characterises him as a pretty conflicted individual even at this earlier point in his career, plus there’s also the physical trauma he incurred during his work as an Ordo Xenos Inquisitor, so I went for a somewhat drawn, unhealthy look for the face, which I think has worked out pretty well.

At the same time, it was also clear that the younger Inson had to match the colour palette of his master, Inquisitor Orlant, to some degree, so I tried to stay within the parameters I had set for myself and use a similar palette once again:


He still needs a base, of course — and I have a pretty cool idea for another small nod to Peter’s model…

For now, however, this means two more additions to Redactor Orlant’s warband — with neither of them originally a part of the picture, but that’s how these things go sometimes…

Here’s a look at the warband so far:


Oh, and I am also counting these two conversions as entries for Azazel’s “Assembly April” challenge, even though they weren’t planned at all ๐Ÿ˜‰

So that’s it for today’s update. I would really love to hear your feedback on the new characters and the warband so far, though, so feel free to drop me a comment! And, as always, thanks for looking and stay tuned for more! ๐Ÿ™‚

INQ28: In principio erat verbum, et verbum erat scriptum.

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings with tags , , , , , , , , , , , , , , , , , , , on April 2, 2018 by krautscientist

Hey everyone, I hope you’re all having a relaxed Easter holiday, before it’s back into the grind of everyday life tomorrow ๐Ÿ˜‰

As for me, after the frantic activity of recent weeks – at least compared to my usual standard – my original plan was to take a small break before things get hectic in the coming weeks and months for RL related reasons. But almost before I knew what I was doing, I was already back at the painting table and had started to paint yet another model. So let’s take a look, shall we?

Now today’s project basically begun in two places: A couple of years ago, I discovered this piece of artwork by Wayne England online:

illustration by Wayne England

Now I’ve already mentioned before that Wayne England is (was ๐Ÿ˜ฆ ) one of my favoutite GW artists, and this piece in particular seemed like a great source of inspiration. It’s all there: the bold lines. The mysterious, shadowy character, the stylised lettering,…

Shortly afterwards, fellow hobbyist PDH’s shared his ruminations on the mysterious Ordo Scriptorum, an Ordo given to collecting and scrutinising the vast amounts of recordings and data collected (and often forgotten) by the Imperium of Man. Now it doesn’t take much imagination to realise that there are lots of cool Inquisitorial narrative hooks to be had here, from the creepy Orwellesque “Ministry of Truth” angle to the “The Name of the Rose IN SPACE!” style exploration of ancient data vaults that lie hidden deep in the core of the Throneworld (beautifully hinted at, for instance, by Chris Wraight in his highly recommended novel “The Carrion Throne”).

Anyway, when first posting his ideas about the Ordo Scriptorum, PDH mentioned that the aforementioned piece of art seemed like a perfect depiction of an Ordo Scriptorum Inquisitor to him. Which was when the little levers started to move in my head, and they didn’t stop until I had an early build for a model inspired by that very piece of artwork:


I was lucky enough to have some bitz lying around that really came in handy during this process: The robed legs from the WFB/AoS Chaos Sorcerer were a bit of a no-brainer. Then I discovered that the bitz best-suited to producing the pose and overall look I wanted came from the Dreamforge Games Eisenkern Stormtroopers. And the part that really made the conversion promising, even at this early stage, was a servitor head from the Space Marines Stormraven kit โ€” easily one of the best overlooked bitz from GWโ€™s entire catalogue, if you ask me, and kindly sent to me by fellow hobbyist Biohazard a couple of years back.

Going forward, the most important part was to match the character’s silhouette from the artwork — the way he grips his cane, the general lines of the composition, stuff like that. I also really like how the character in the illustration seems to be wearing a pair of books at his hip as though they were weapons — quite an apt metaphor, given the responsibilities of the Ordo Scriptorum…

Anyway, after much tweaking, I ended up with this conversion:



Now here’s the thing: As has become a bit of a recurring motif here on Eternal Hunt, I actually built this model years ago and hadn’t gotten around to painting it yet. In my defense, however, I spent at least some of the time doing some serious research into what I wanted the Ordo Scriptorum Inquisitor to look and feel like. This also included building some retainers for him:


The overarching motifs I wanted to explore became even more clearly defined by looking at the members of the retinue I had come up with: I wanted there to be a bookish, shadowy feel to the warband. After all, it stands to reason that much of the Inquisitor’s life would be spent exploring ancient archives. However, at the same time, there was also a hint of elegance in the artwork that inspired the model, and I felt that this would offer an interesting counterpoint, both for the retinue and for the Inquisitor.

Keeping this in mind while trying for figure out a suitable colour scheme for the Inquisitor, I also drew from several other sources: One huge influence came in the form of Wayne England’s illustrations from the same time (or at least in the same style) as the piece of art that inspired the model in the first place:

The picture above really captures one of the things I was after: You can just imagine this being an impression of an Ordo Scriptorum team going about its business in the world-city of the Holy Terra.

Of course I also looked to the work of fellow hobbyists for inspiration: Jeff Vader’s work provided heaps of material for reference once more, particularly his rogue Inquisitor Carax and his sinister Blackship Captain-Inquisitor Lazaros . Then there was PDH’s own Ordo Scriptorum warband that served as a perpetual undercurrent of inspiration for this project — in fact, his Inquisitor Klien Inson actually used to be my Inquisitor Orlant’s interrogator!

And I also happened to take some influences from the videogame world on board, especially from two series very close to my heart. Which is why Orlant was very much inspired both by Father Karras (from the Thief series)…


… and I also tried to give him the same drawn aspect you can see in this illustration of Lord-Regent Hiram Burrows (from the first game in the Dishonored series):

And finally – and funnily enough – I also kept looking at an old model of mine, one of the classic Haemonculi from 3rd edition 40k:


While the paintjob really isn’t anything to write home about by modern standards, it did feel like a useful proof of concept for the look I wanted — now if I could only refine this by about 400%… ๐Ÿ˜‰

To be perfectly honest, Orlant was another one of those models where I was actually nervous about the prospect of painting — and messing up. Yet with so many finished INQ28 characters from the last couple of weeks under my belt, and with the inspiration provided by some Inquisition-centric BL novels I recently read (Dan Abnett’s “The Magos”, obviously, and there’s also so much of Orlant in Chris Wraight’s Inquisitor Crowl that I almost couldn’t believe it), I knew it was finally time to get this show on the road.

So with all of the aforementioned influences on my mind, I began painting:



I knew from the start that I wanted the robes to be a pretty dark turquoise (in that sense, my recent paintjob for Elisha Gorgo actually did double duty as a proof of concept for this model as well). As for the skin, I went with a really pale, unhealthy look, as though the Inquisitor spends very little time aboveground, in natural light — which is probably the case. And just like when painting Inquisitor Arslan, I decided to go with glossy black armour again, since I felt it would support the model’s slightly sinister look.

All of those elements worked reasonably well right off the bat. The one thing that didn’t quite work out, however, were the books worn on Orlant’s belt: I didn’t go with red or any other strong colour because I wanted to keep the palette very limited and predominantly cold, but as a result, they ended up blending into their surroundings. Several people suggested going for purple as an alternative, and under normal circumstances, that would have been an ideal choice. Only I had set myself this pesky little limitation of mostly wanting to keep the palette focused on blue and turquoise tones…

I also realised that the books actually take up quite a bit of visual real estate, so I needed the colour to be different enough from the robes, but not so different as to overwhelm the paintjob. In the end, I repainted the books grey — not an exciting choice, certainly, but it kept the palette suitably narrow and still looked different enough from the teal robes:

Another part that I had to redo several times was the script on the parchment: It actually spells “Redactor Orlant”, although you may have to take my word for it. I even tried to make it resemble Wayne England’s lettering style a bit, but there was very little space, and it was all so small. After redoing this part several times,ย  I think this is as good as it’s going to get…

During the painting process, I realised that there was this odd little gap at Orlant’s belt that was slightly distracting, so I carefully added some additional keys to his belt: It’s fun to think that Orlant has keys to all kinds of forbidden bibliocathedra and data vaults…

With the paintjob mostly sorted out, the model was only missing a base really, so I try to create something that would support the warband’s look and feel. For starters, I used a piece from one of the 40k basing kits, mostly for the pretty cool relief on it:


The piece was cut down to fit a round base, the gaps were filled with GS. I also liberally stippled on Liquid GS for added texture and to counteract the very soft and artificial looking quality of the stock piece. Ironically enough, most of the relief actually ended up being covered by the model:

If nothing else, however, it still provides some texture and structure, making the base look more like a part of some long-deserted Imperial archive.

So here’s the finished model:

 

=][=

Redactor Tiberias Orlant
Ordo Scriptorum

A long serving member of the Ordo Scriptorum Terra, Inquisitor Orlant has discovered many ancient documents and hidden truths during his long years of trawling the bibliocathedra and sunken data vaults of Holy Terra. Moreover, his rank as a Redactor of the Ordo means that not only does he endeavour to find records from the Imperiumโ€™s past, but he also gets to decide which truths are revealed to the masses and which are suppressed with every tool at the Holy Ordosโ€™ disposal.

Orlant has recently embarked upon a mission only known to himself, making his way to the Velsen Sector, situated far away from the Throneworld in the Ultima Segmentum. His colleagues consider this most recent endeavour a foolโ€™s errand at best, yet Orlant is not known as a soul given to flights of fancy โ€” what could he have discovered in the vaults of Terra to inspire his latest investigation?

 




I did end up making one last colour adjustment after all, repainting the wax of the purity seal in a slightly colder tone than before. It’s really a small detail, but it ties back to Orlant’s skin tone (see above) and it’s not big enough to throw the entire colour scheme out of balance, so I think it’s an improvement.

As you can see, I also decided to add two books to Orlant’s base:

Once again, I wanted to hint at the fact that he probably spends most of his work scouring ancient vaults and sunken archives for lost data and hidden secrets. It’s an idea I want to explore with the rest of the warband, albeit in slightly different ways. We’ll see…

I also found out, by sheer coincidence, that Orlant has a nice kind of “Red Oni, Blue Oni” thing going with Inquisitor Arslan. Take a look:

Fellow hobbyist youwashock suggested on Dakka that the next Inquisitor in line would need to be yellow — Sentai Inquisitors FTW! ๐Ÿ˜‰

In closing, here’s a comparison shot putting Wayne England’s illustration that inspired the model and Orlant himself next to each other:

Maybe not a perfect match, but I am reasonably happy with the resemblance, to tell you the truth. In the end, trying to match the art is always a compromise between what can reasonably be achieved and what would just be impractical in model form. For instance, I only realised how scarily tall the character in the artwork is when putting both images next to one another ๐Ÿ˜‰

When all is said and done, it feels good to finally have finished this model! And it’ll be interesting to see how the stylistic choices I have made for Orlant and his retinue will (or won’t translate) to the rest of the models:


Thinking of this retinue again has also kicked off all kinds of thoughts about the nature of the Ordo Scriptorum — and has already provoked two more members for the retinue that shall be revealed in time.

But all of that is a story for another time. Until then, I would truly love to hear your thoughts on Inquisitor Orlant! And, as always, thanks for looking and stay tuned for more!