Archive for orkheim ultraz

The State of the Hunt, Week 43/2017: I Aten’t Dead

Posted in 40k, Blood Bowl, Conversions, Orcs & Goblins, Pointless ramblings, state of the hunt, WIP with tags , , , , , , , , on October 28, 2017 by krautscientist

Hey everyone, it’s been quite a while since my last update, for which I apologise. There’s been a lot of RL related business keeping me occupied, plus I have also been in a bit of a hobby slump for quite a while now, unfortunately. Oh, and did I mention I’ve also managed to catch the mother of all colds yet? Because that happened as well, during my annual seaside vacation a fortnight ago:


As always, sitting by the seaside and relaxing was rather lovely, indeed. Unfortunately, though, it also happened to be pretty rainy and cold this year, so the minor cold I had already brought along to my vacation flared up again with a vengeance, turning my head into something that felt very much like a Nurglite blight grenade — very fitting, considering I had brought the recent copy of WD with me to take a closer look at the new Death Guard models (full review forthcoming). And I am still dealing with the fallout of that, as the Grandfather keeps lavishing his gifts on me…

Anyway, for these reasons, I haven’t been doing all that much hobby related stuff recently. However, I did want to post an update to demonstrate the blog is still going, and I also actually do have something new to show you, even if it’s nothing earth-shattering. So what is this about?

 

My friend Annie hasn’t given up on wanting to teach me how to play Blood Bowl quite yet, so she recently made another attempt at slowly walking me through the rules of the game — this time, with the help of the Blood Bowl II videogame on PS4, which actually helped on several levels: One, I am a huge videogame fiend, so wrapping something in a digital game will usually make it easier to get me interested. Two, it was good to be eased into the game via a slowly building tutorial campaign: It’s a format I am fairly familiar and comfortable with, and it happens to parse out the information slowly enough for my mangled World Eaters mind to hold on to 😉

I’m not going to lie to you, though: It was still slow going. But I do feel like I actually have a far better grasp of the game’s interlocking mechanisms and systems now and can actually make some simple, albeit tactically sound, decisions. Go me, right? 😉

Playing the game was also pretty great for yet another reason, though: It was really cool to see it all in motion and to get an actual idea of what a game of Blood Bowl would actually look like in-universe. There’s a great sense of physicality (and brutality) to the animations, and seeing it all play out like that really gave me an appetite to go and build some more Blood Bowl models…

Now of course the obvious way would have been to just go and get some of the new, shiny Blood Bowl models, but then I am really fond of my already existing team, the Orkheim Ultraz, mostly kitbashed from leftovers before a re-released Blood Bowl boxed set was even a thing:


I also think those guys are a nice enough match for the look of the Ork Teams in the Blood Bowl videogames, to be honest.


So I went back to them in an effort to add some more team members to the Ultraz and sticking to using what was already in my bitzbox instead of rushing out to buy yet more plastic crack. So here’s what I came up with:

First up, the appearance of the goblin referee kinda inspired me to come up with a goblin model of my own. I mean just look at this delightfully evil looking little guy:


So I dug through my bitzbox to find some spare goblin bitz I could use to build a gobbo to accompany my two Night Goblin players:


Here’s my WIP attempt:



The old multipart goblin plastic kits are among GW’s earliest multipart regiment kits from the late 90s, but they still work like a charm for building Blood Bowl models. Plus some of that armour really looks like old timey football and rugby gear, which is a great coincidence! I would love to build another goblin like this, but alas, I find myself lacking a single torso piece to make it happen. Oh well…

 

I also built another thrower for my team. Now my first thrower was already assembled in a suitably heroic (and archetypal) pose:


So I knew I needes something slightly different this time around. So the new guy is actually throwing a squig now…


…because, let’s face it, sometimes an orc jus’ gots to throw one o’ them squigs 😉


The thrower itself was mainly made from leftover WFB and 40k orc boy parts, with most of the conversion work focused on splicing together a suitable arm and hand to hold the squig. The squig itself is a part of a goblin character from the old “Battle for Skull Pass” WFB starter set.

All in all, I am pretty happy with this WIP: The thrower is similar enough to his buddy to make both of the read as members of the same character class, while they are also different enough to read as characters.

 

And last but not least, I also wanted some additional heavy hitters: One of the only things I actually bought for my Blood Bowl team was a box of Black Orcs, so I wanted to make some more Black Orc blockers as well. The first two I built and painted are pretty cool, if I do say so myself, but they are also looking a bit cookie-cutter: They are basically standard Black Orcs with their weapons snipped off:


One thing that struck me when playing Blood Bowl II, however, was how massive and slab-like Black Orcs seem in the game: You really get the impression from watching them that there’s not much they couldn’t happily slap around all day:


So for my next two blockers, I wanted to add some variety (in order to suitably differentiate them from the already existing models) and also make them look dead ‘ard. So I went for a mix of suitably interesting bitz and spliced in some ogre fists and additional armour plates here and there. Take a look:


The first guy’s pose is basically identical to one of the finished model’s, but I think the added bulk and spiky fist make him look just different enough to be interesting. I also used an Ork Nob head (and steel jaw) for that extra bit of character.

The second Black Orc I built turned into an even more involved conversion, as I really wanted his pose to go beyond what the two basic body layouts for Black Orcs can do. It ended with some serious tweaking to his right arm — and with replacing his legs with those of an 40k Ork Nob:


I am really happy with this guy, to be honest: He’s rather massive and very close to that implacable look and feel I loved about the Black Orcs in the videogame.


So yeah, here are the new additions to the Orkheim Ultraz’ team roster:


Painting these guys should be enjoyable enough — I think I’ll be saving them for Annie’s and my next joint hobby session 😉

 

So there, nothing too spectacular for now, but I’m still at work. And it goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

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The State of the Hunt, Week 7/2017

Posted in 40k, Blood Bowl, Chaos, Conversions, Fluff, Inq28, Inquisitor, state of the hunt, WIP with tags , , , , , , , , , , , , , , , , , , on February 14, 2017 by krautscientist

As it turns out, last week’s decision to force myself to actually sit down and paint something was really for the best: Not only did it result in a model I am really, really happy with — I’ve also managed to keep the creative spark alive until now. So even though I am currently suffering from a rather nasty case of the flu, I have still finished some more hobby related stuff. So let’s take about some of the recent developments today:

 

I. A Chaotic Tome

One of the more frustrating parts of the 2016 Christmas season was my attempt to get hold of a) the Traitor Legions Codex Supplement, b) Canoness Veridyan and c) the Index Chaotica book. The Canoness, in particular, sold out about three or four times, and once the model was finally back in stock, the Index Chaotica was gone for good — or at least that’s what it looked like then.

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Enter fellow hobbyist Augustus b’Raass (whose fantastic work you might want to check out here, by the way): Auggs was nice enough to swing by the Amsterdam GW store, pick up a spare copy of the book and send it my way — that was really awesome and yet another proof that this hobby of ours is full of wonderfully generous and thoughtful people!

As for the book itself, while I am writing this, it seems to be back in stock, so is it worth it? I’d say so, yes. The cynic in me wants to poke fun at the fact that it’s basically a – ever so slightly haphazard – collection of pre-published content, but then the stuff from Realm of Chaos, for instance, is only really available in the original books, and you’ll be paying through the nose if you want to obtain one of those. Plus the vintage chaos content is simply that good: sinister, evil, spiky and occasionally darkly humorous. And some of the classic artwork is still spectacular.

For instance, I was elated to find within the book a wonderfully vibrant reproduction of Geoff Taylor’s iconic World Eaters illustration. In spite of being decidedly old skool, it has also managed to age incredibly well, if you ask me:

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There’s also this WFB-chaos centric piece from the same artist that actually almost seems like a companion piece of the World Eaters picture:

index-chaotica-3
I still remember when this image appeared on the box of the Chaotic paints set (Tentacle Pink FTW!), and I was spellbound and tried to figure out what I was actually seeing — the lumbering war machine in the back was especially fascinating, as it subtly hinted at a WFB/40k connection. From a modern standpoint, I’d say it’s actually a depiction of a Lord of War, a Khornate daemon engine from Epic 40k that eventually grew into the modern Lord of Skulls. It also serves as living proof of how much more awesome GW artwork was when it didn’t limit itself to picturing available models — but that’s a subject for another time.

Speaking of Khorne, the Khornate content alone is basically worth the price of admission and should provide me with lots and lots of new ideas. And while the internet will provide you with lots and lots of fuzzy scans of vintage GW artwork, there are still some surprises to be had here, among them an elusive Jes Goodwin sketch for a dedicated heavy support World Eater:

index-chaotica-4
Actually, Jes Goodwin’s design sketches are yet another reason to pick up the book: I cannot help marveling at the quality of his concepts for the four cult legions and the original 2nd edition CSM special characters –incredible stuff!
Oh, and let me just state for the record that the book obviously wouldn’t have been complete without the wonderful berzerker on the right courtesy of Mark Gibbons! 🙂

So anyway, I’ve spent some very enjoyable weeks going back and forth through the book and immersing myself in the rich background for the chaos powers. I am ever so thankful to Augustus b’Raass for getting me a copy, and I suppose I’ll have to come up with something special in order to make it up to him — cheers, buddy! 🙂

 

II. A Merry Band of Misfits

I didn’t merely spend my time browsing through iconic chaos content from the yesteryear, though: Some of you might remember this little project here from last year: The Road Crew:

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Now this little warband project was basically started as a fun diversion (and as a way to channel some of the influences from the Mad Max universe), but before I realised it, it had already started to take on a life of its own, coagulating into a little retinue.

The basic idea here was to start with some of the pit slave tropes introduced by Necromunda, but move beyond those character archetypes to include mutants, gunmen or even former Imperial adepts and shape them into a gang of malcontents that have disappeared between the cracks of the 41st millennium.

Now if you take a look at the image above, you’ll realise that there are already quite a few beefy warrior types — but this outfit still needed some brains. That’s why I built this guy last year:

Doc WIP (5)
Where the more gladiatorial types are muscular and crudely augmented, I wanted a gaunt and more delicate look for the brainy guy, and a combination of AdMech parts led to an outcome that was pretty close to my vision. The interesting task was to make a model that is so different from a structural standpoint look like it still belonged with the group. I tried to achieve that via a suitably strong paintjob, and here’s the result of that little endeavour:

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This is Solon Antonov, nicknamed “The Doktor”, formerly a low to mid-tier member of the Adeptus Mechanicus who stationed on St. Sabasto’s Reach to select suitable slaves to undergo augmetic modification and be transported off-world, to spend the rest of their sad lives toiling away in one of the mines or forges of the Velsian Adeptus Mechanicus. But, surprising enough for a man mostly made from metal by this point, Antonov discovered he still had a heart after all, and absconded with a group of slaves. Ever since, he has been the brains behind the “Road Crew”, tasked both with planning their activities and with the “maintenance” of its various members.

As you can see, I used the exact same colours on Antonov and the gladiators, with the scratched and damaged yellow armour serving as the element that really pulls the models together. I was actually happy enough with the outcome that I started to work on the next model right away. This little guy here:

Twist Witch Doctor (1)
I thought a mutant witch doctor type would nicely expand the character of the warband beyond a mere gang of pitslaves, even if this guy may initally seem a bit far out. Anyway, he’s still a little rough around the edges and needs some finishing touches, but here are some photos of the nearly finished model:

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All in all, this project is a lot of fun, because it allows for some very organic kitbashing and painting. It’s also a nice vehicle for telling a somewhat more intimate story: These guys aren’t part of the fight for the Emperor’s soul, they just want to get by. That being said, it’s kinda interesting to explore the contrast between their humanity and their somewhat distressed, grotesque outer appearances.

So here’s the entire gang so far. Meet the Road Crew:

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From left to right: Crusher Vexx, Tiny (the Road Crew’s battle captain), Doktor Antonov, Grimspyke, Chopper and the PIP twist witch doctor (if anyone has a cool idea for a name, I’d love to hear it).

So what’s in store for the Road Crew? I think there’ll be one or two additional members, and a suitable ramshackle ride for them — I already have a plan on that account. Keep your eyes peeled! 😉

 

III. A Squig-shaped Surprise

And last but definitely not least, imagine my surprise when I visited my friend Annie last week for one of our semi-regular painting sessions, only to present me with two wonderfully characterful squig-shaped dice for my Blood Bowl team, the Orkheim Ultraz:

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These lovely little models can be picked up at Comixininos, and they should make for excellent turn/reroll counters for my team! And I really love how Annie painted them to perfectly match the colours of the Orkheim Ultraz:

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Thanks so much for the amazing gift, Annie! 🙂

By the way, we’ll be taking a closer look at one of Annie’s Blood Bowl teams in the near future, if only to show you her fairly different approach as well as her balls-to-the-wall crazy and creative ideas for the team. You should definitely look forward to that!
So yeah, as you can see, I am finally back into the swing of things! And I would love to hear any feedback you might have — just drop me a comment or two! And, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz: Don’t feed the troll, pt. 2

Posted in Blood Bowl, Conversions, paintjob with tags , , , , , , , , , , , , , on November 16, 2016 by krautscientist

It’s been a rather long while since I have last talked about the Orkheim Ultraz, my Orc & Goblin team for Blood Bowl. And as luck would have it, I now have a new model to show, right around the same time that GW is putting their redesigned Blood Bowl starter box up for super-secret sneak-peek pre-order 😉

This is no clever strategy on my part, however, but rather a bit of a happy accident, because I have wanted  to get today’s model painted up for ages — ever since I picked it up in a secondhand deal, back when my dear FLGS was still alive and kicking (*sniff*). I am referring to this guy:

Lucky purchase (2)
Most of my Orc Blood Bowl team was assembled using leftover models and bitz from an old WFB greenskin army project that never quite materialised. But while that gave me enough parts for most of the boyz, I needed a suitable model to serve as a big guy in the team. And I was fortunate enough to find the model you see above in the deal bin at my FLGS one day. The model was originally a part of the “Battle for Skull-Pass” starter set for Warhammer Fantasy:

skullpass-boxed-set

Made of only two parts, it’s a pretty cool (if slightly dated) example of the time when GW started to do really clever things with their snap-fit starter box models. At the same time, the troll also struck me as a brilliant base model for a Blood Bowl player: The pose is already perfect, and it only took a few orc armour plates to mock up some reasonably convincing football armour for him.

So anyway, to make a long story short: I’ve had this guy for years now, and when I recently sat down with my good friend Annie for a painting session, it was actually a matter of honour to finally complete the model (keep in mind that Annie was the one who got me involved in Blood Bowl in the first place).

I did some research online to decide on a general approach for painting the troll, but when the time came to actually get started, I surprised myself by going for a pretty spontaneous, fairly loose painting recipe. This made for a very entertaining painting session with lots of impromptu experimentation. At the same time, I also tried my best to both make the troll look suitably toadish and swamp-ish while also trying to maintain some visual coherency, in order to tie the model together with the rest of the team.

So here’s what I came up with:

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I am really happy with the finished model, and it’s a great feeling to have finally completed this particular piece. And even though the troll’s a fairly old model at this point, I still think he holds up rather well, to be honest. Here’s a comparison picture showing the troll next to one of my Black Orc Blockers and one of my Orc Blitzers:

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The photo shows the progression of skin tones and model sizes between the various team members, from the standard orcs to the bigger (and ever so slightly darker-skinned) Black Orcs. And there’s the troll, of course, serving as the biggest model in the team. Granted, he could be bigger, but I think the model has loads of character and makes for a perfect addition to my Orkheim Ultraz.

While the models are quite different in size and bulk, the dented and scratched red armour still manages to pull them together into a visually coherent theme. In fact, I really like the look of the finished team. So here are the Orkheim Ultraz in their 2016 incarnation:

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Back when I first started painting the army, some of the concepts and designs from the Blood Bowl video games really helped in developing the look for my team. And I think there’s a clear resemblance between my models and the look of the greenskins from the current Blood Bowl game — even if GW’s new models are arguably even closer to this particular look:

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Oh, and here’s the Orkheim Ultraz with their star-player, based on one of GW’s clamshell characters for WFB/Age of Sigmar:

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It is with a certain feeling of bemusement that I realise that this team might actually be the closest thing to an actually finished hobby project I have – at least where the last decade or so is concerned. And even so, I have ideas (and bitz) for at least half a dozen additional models knocking about, from two more Black Orc Blockers to some fans and a “Kit Git”. We’ll see…

Speaking of fans, however, let’s not forget the amazing Fan-Troll Annie created for my birthday two years ago:

Fan Troll (12)

Anyway, while I didn’t really plan to return to this project right in time for the new Blood Bowl, building and painting some models for the Orkheim Ultraz always provides a nice occasion to return to the more humorous side of GW’s intellectual properties. Plus it feels good to channel the spirit of the WFB greenskin army I could never finish every now and then 😉

So that’s it for today. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

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Orkheim Ultraz: Don’t feed the troll…

Posted in Blood Bowl, Conversions, paintjob with tags , , , , , , , , , , , , on July 4, 2014 by krautscientist

I certainly don’t want to seem self-absorbed, but there is one more piece of fallout, so to speak, from my recent birthday to deal with, and it’s brilliant enough that I wanted to share it with you:

You may remember that I built a pirate cheerleader for Annie’s new Blood Bowl team, the Piratz, a while back:

Piratz Cheerleader (3)
Well, it’s fair to say that she has now returned the favour, seriously upping the ante in the process. Here’s what I found when I unwrapped the birthday present I received from my colleagues earlier this week:

Fan Troll (12)
A huge troll that is seemingly the Orkheim Ultraz’ biggest fan! While I’ll admit I did have a hunch that Annie would be preparing some kind of model as a surprise, I was seriously blown away by this big guy! Seeing that huge troll in the colours of my Blood Bowl team was just an amazing surprise! Perfect!

It was only when Annie sent me some WIP pictures, however, that I realised how substantial her modifications to the base model (a Willy Miniatures’ Underworld Troll, by the way) had been. The conversion work involved, among other things, the cutting off and reattaching of fingers, limbs and what have you, and the accompanying sculpting work. Just take a look at these WIP images of the model:

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I have told you time and time again how much I hate having to make bigger conversions using metal models, so Annie’s handiness with a saw never fails to amaze me. It’s almost a little unfair that the conversion seems so seamless on the finished model, because it’s almost impossible to imagine how much work must have gone into it.

Speaking of which, let’s take a closer look at the finished troll, because there are so many great things about it: The flag (complete with “grim” glyph, no less) and hat in Orkheim Ultraz colours, for one:

Fan Troll (10)
Fan Troll (11)

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I also love how the model recalls the venerable GW metal stone trolls from my earlier years in the hobby! And there’s the fact that the troll seems to echo some of the characteristics of the pirate cheerleader pictured above, such as the flag and a barrel appearing as part of the model.

Regarding that last part, it goes without saying that no true fan of the Orkheim Ultraz would ever head to the stadium without a generous supply of fungus beer on their person:

Fan Troll (15)
Annie even ran a straw from the cask into the troll’s mouth, so he can have a drink even while cheering on the team (or bashing in a couple of skulls, if push comes to shove):

Fan Troll (16)
What an awesome little touch! And, judging by the colour of the troll’s nose, the drink hasn’t failed to work its magics on the big guy — I think the fans of the opposing team may just be in for a world of hurt after the game…

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It should be obvious that I am extremely happy with this latest addition to my collection! What a wonderful birthday present! Let’s just hope that Annie will be able to put in some work regarding herown  Piratz team soon, because I would love to show you the finished models sooner rather than later!

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In closing, I can only offer another hearfelt “thank you!” for this amazing model! This guy will certainly be cheering the clumsy efforts of my team on from the sidelines during the next match — for all the good that might do 😉

So yeah, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz Teaser_lores

Orkheim Ultraz: Growing painz…

Posted in Blood Bowl, Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , on May 24, 2013 by krautscientist

I recently played my second game of Blood Bowl, giving both the Orkheim Ultraz and myself some much needed practice. My opponent was my colleague Annie with her brilliant Lustria team (more on that in a minute), and in contrast to her husband Mike, she certainly didn’t pull her punches this time around.

Which was really all for the best, since I really need to learn this game the hard way. That said, she was still nice enough to point out some of my more imbecilic tactical decisions before it was too late, talking me through the different game moves and explaining what did and didn’t make sense.

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One of my Blitzers swinging a right hook at a Saurian — doubtlessly in frustration…

All of this didn’t stop me from getting thoroughly annihilated on the pitch, however: The Orkheim Ultraz spent most of the game knocked onto their asses. Not all of this was due to my dubious tactics, however, I just seemed to have a knack for rolling ones for the entire duration of the game: often several of them in a row, in fact…

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A rare moment of triumph: One of my field players has managed to catch the ball. His buddies are preparing to shield him from the oncoming lizards. Shortly after this picture was taken, things got rather ugly…

The game ended with my team failing to score a single touchdown, while Annie’s lizards had managed to score two. If I hadn’t been so slow during the game, I might have lost even harder.

My utter annihilation aside, it feels like I am – slowly – coming to grips with the game. While there’s quite a lot that does not yet come naturally to me, I believe I am beginning to understand some of the underlying mechanics and getting an idea of what to do and when to do it. If this all sounds extremely cautiously optimistic to you, bear with me: I am not a rules guy, and it takes ages for me to learn the intricacies of basically every tabletop game (except maybe for HeroQuest — I think I have that down by now 😉 ).

Anyway, I’ll need more practice, of course, but I may be starting to understand what I am actually doing during the game, which is a pretty good development, all things considered.

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A typical scene from the game: Almost my entire team lying around on the pitch, groaning in pain…

So, instead of putting you through more of my lamentations and tactical ineptitude, I thought it would be nice to spend the second half of this post to show you more of Annie’s Lustria models, originally conceived as the Raakmoor Venom Vipers. The team is full of great little ideas and beautifully painted, so you’re in for a treat.

And since you already got a look at the regular players in my last post, I’ll be focusing on the supporting characters this time around, since they are really something to behold. Because Annie has this habbit of spending at least as much money and work on her support staff as on the team proper. It’s madness, to be sure, but it’s a good kind of madness, if you ask me 😉

Disclaimer: Just to be perfectly clear on this: None of the following models were built or painted by me, and huge thanks must go to Annie for allowing me to post them here!

So, with that out of the way, let’s take a closer look:

First up, the trainer of the team:

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I already showed you this guy previously, without his floating chair. But now, finally in his true seat of power, the model is even cooler. For some reason, the bloated, froglike Slann immediately seems like a great trainer or manager.

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And you can almost imagine the skink at his side whispering recommendations in his ear, evaluating certain players and the like. The model has lots of detail and different textures, and I think Annie has really managed to do it justice with her paintjob:

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And that dapper little cap, done in GS and painted in the team’s colours as well as featuring its initials, still has to be my favourite part! A great addition that instantly transforms an otherwise unconverted model into a suitable piece for Blood Bowl:

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Then there are the cheerleaders:

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A very clever little conversion, involving some stock chamaeleon skinks and a bunch of pipe cleaners. I also love how Annie managed to paint the beady little eyes, complete with pupils, no less!

Now, what happens when the Raakmoor fans have to accompany the Vipers on an away match? Not to worry, because they have their very own fan bus to take them wherever they need to go:

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Using that huge metal model just for the heck of it is totally nuts, of course. But you just cannot ignore the brilliance of the idea: The fans commandeering a huge dinosaur to take them to each game of their team. Plus the model is, once again, very nicely painted! Check out the flags with the team logo! Brilliant!

And finally, possibly my favourite of the bunch:

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Whenever one of the Lizards get beaten to a cold-blooded pulp, no need to fear, because the team has a flying medic on standby at all times.
Now the idea in itself is already fantastic: Just imagine that terradon swooping in every time one of the players gets hurt. But the little details are what really takes the cake here: The terradon has a flashing blue light modeled on its head, and the skink has a flag and a bag of medical supplies. Brilliant!

All of these were made from stock Lizardmen models and a whole lot of creativity! And all of this showcases both Annie’s creativity and prowess at painting stuff, but also something I think is great about Blood Bowl in general: You only strictly need a dozen models to play the game, but there are all kinds of occasions for additional models to accompany your team. And there’s so much potential for adding humourous little tidbits to your collection of models: Have an idea for a funny mini-diorama? Heck, you may as well throw it in: Chances are, you’ll actually be able to use the model in some capacity, if only as some kind of cool turn marker.

So with that, my exploits in the wonderful world of fantasy football continue. Thanks again to Annie for letting me show these models! And, as always, thanks to you for reading and stay tuned for more!

Orkheim Ultraz: Da Star Playa

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , on May 10, 2013 by krautscientist

After my first game of Blood Bowl, I felt the need to reward myself with a new model for my team. And since I had wanted to do something with GW’s plastic Savage Orc Waaaghboss anyway, this was a very nice excuse to add another player to the Orkheim Ultraz.

I’ve worked with quite a few of the WFB plastic characters by now, and they are usually really excellent, easy to put together and highly detailed and dynamic. Using them for conversions takes a little thinking, however, since the parts fit together in a very specific way. Still, it’s usually possible to bend them to your will, if you’re a little careful with the cutting.

In this case, The objective was to build an orcish star player for the Orkheim Ultraz. It really was a modelling and painting project, first and foremost, with very little rules consideration in place, yet I suppose the model could be used as Varag Ghoulchewa.

Anyway, I assembled the model, basically only changing the arms: the huge axe normally wielded by the model went into my bitzbox, while the forearms were replaced with Black Orc gauntlets. This was done both to give the model a suitable pose for a Blood Bowl player and to make this guy look like he could pull some really nasty punches with those armoured fists of his. And while I wanted to keep the “almost naked” savage orc look, I also added some 40k Ork armour plates here and there to give the model at least a suggestion of armour (and better tie it in with the rest of the team).

This is what the model looked like before painting:

Star Player (2)
Star Player (4)
Star Player (1)
Star Player (3)
After taking these photos, I realised that I would have to shorten the model’s left arm by a notch, so that’s what I did: This guy may be an Orc, but that arm did look too long even for a race of malproportioned green monsters.

In hindsight, I might have done something more involved with the model’s arms, of course, changing the pose into something different, but to be honest, I didn’t want to have to do lots and lots of sculpting, so I went for a rather simple solution.

Actually, the most involved part of the conversion was to cut the rock the model is jumping off of from the surrounding WFB base to be able to use it on a round base. I added the usual mix of glue, modelling sand and cork around it to blend it in and create some texture on the base.

Anyway, when it came to painting this guy, I stuck to my tried and true Orkheim Ultraz formula. Of course, the fact that the model has so much skin on display meant that Brian’s fantastic recipe for orc skin could truly shine once again. And I also added some yellow Gorkamorka decals on the armour plates.

Painting this guy was a blast, and so, a relatively short while later, the model was completed:

Star Player (2)
Star Player (3)

Star Player (6)
Star Player (8)
As you can see, I also added a generous helping of static grass again, to emulate the football pitch look.

All in all, I think the Waaaghboss makes a nice star player for the Orkheim Ultraz. And with his distinct look and imposing frame, he makes for a stunning centrepiece:

BB Team with Star (2)
As always, let me know what you think! And, of course, thanks for looking and stay tuned for more!

Orkheim Ultraz: Da first game…

Posted in Battle report, Conversions, Orcs & Goblins, Pointless ramblings with tags , , , , , , , on May 1, 2013 by krautscientist

Orkheim Ultraz Teaser_lores

So with the initial team members for the Orkheim Ultraz converted and painted, it was time to face my first opponent on the lawn. Unfortunately, I had virtually zero knowledge of the actual rules — certainlynot a perfect state of affairs!

Fortunately enough, my colleague Annie and her husband Mike kindly agreed to show me the ropes, so the Orkheim Ultraz were ready for their first actual game. Here they are, already on the pitch (with a cheeky Saurian having managed to sneak into the background…):

BB_first_game (10)
And here are their opponents: The Moorfleet Eerdlöpers un Krüpers, Annie’s and Mike’s beautifully painted Lustria team:

BB_first_game (11)
The first step was for Annie and Mike to slowly talk me through the basic rules. I am particularly slow on the uptake when it comes to learning tabletop rules, yet I found the Blood Bowl rules to be pleasantly compact. That didn’t mean that I understood everything from the get go, but they did everything they could to make things easier for me: Mike would play against me, while Annie served as an aide-de-camp of sorts to myself (which was really a good thing for the moments when it all became a bit much…).

Anyway, here’s what things looked like at the start of the game:

BB_first_game (2)
Lustria had the kickoff, so some of my more nimble players hung around my backfield, ready to take possession of the ball, should it come flying their way, while my Black Orcs and Blitzers were entrenched at the line of scrimmage, awaiting the saurian assault.

The ball landed far in my backfield, right next to my thrower — what a lucky coincidence, right? Unfortunately, the one guy in my team actually handy with a ball failed to pick it up right at the start. And I quickly found out that those small Skinks are really fast. Ouch!

Nevertheless, I managed to take possession of the ball on my second turn, even passing it to one of my linemen who then started to advance down the field, his Saurian pursuers hot on his heels. Meanwhile, all my Black Orcs were doing was to be knocked on their asses again and again by Mike’s Kroxigor — hence “Blockers”, I suppose.

BB_first_game (3)
After some back and forth (and quite a few Orks keeling over due to a pummeling in true Lustrian fashion), one of my Blitzers was in possession of the ball, and thinks were looking pretty good:

BB_first_game (5)

But, once again, a gang of saurians surrounded him and beat him to a pulp. One of the lizards was then attacked by one of my players in turn, sending the ball spinning into Mike’s backfield. And, right enough, one of his speedy little Skinks broke off from the hubbub at the line of scrimmage to take possession of the ball. Mike gave it his all to move the Skink as far as he could, and things were looking pretty bad for me, but then the Skink failed a sprinting roll and tripped over his own feet:

BB_first_game (6)
That left Mike with only a Saurus in his backfield to try and take back the ball. Yet one of my Linemen – actually the unassuming last model I painted – danced around the Saurus (insofar as the verb “dance” can be applied to an Orc) courtesy of a number of lucky dice rolls, picked up the ball and advanced towards the touchdown zone:

BB_first_game (7)
I had to pass one last sprinting throw to make a touchdown. I rolled the die — and passed. Touchdown!

BB_first_game (13)
In my joy, I didn’t even realise that we should normally have played at least another half, so Mike would probably have handed my ass to me after all. But I think this first little game worked as a rather nice introduction to Blood Bowl for me.

Regarding the game itself, I found it pretty fast and pleasantly tactical. And it was certainly a relief to encounter a tabletop game where setting up didn’t become a game of its own (as can happen in larger games of 40k). One thing that took some getting used to was the frequency at which models kept getting knocked down and getting back up: In my native 40k, once a model is down, it’s down for good. Blood Bowl seems to be much more about models bouncing back. It’s certainly fun, though! I can easily see myself taking the game for another spin!

Oh, and the fact that both “armies” were fully painted was a huge boon as well. With only about a dozen models per side, getting it all painted is of course a much less daunting prospect. Still, playing with a fully painted set of models is always the best possible option, and it’s great that we were able to do that!

We also found out that, by sheer coincidence, I had managed to build some of my Orc models to be perfectly compatible with the ball:

BB_first_game (14)
So, in closing, it has been a fun first outing for the Orkheim Ultraz. More to follow, I hope! Let me wind up this post by showing you Mike’s and Annie’s Slann trainer: He may not be 100% finished, but never has a cap looked so good on a reptile, I’ll wager 😉

BB_first_game (1)
So, many thanks to Mike and Annie for taking the time to show me the ropes and being such gracious hosts! And, as always, thanks to you for looking and stay tuned for more!