Archive for the WIP Category

INQ28: Hear Me Roar!

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , , on June 18, 2018 by krautscientist

More Deathwatch for today, as I have been plugging away at my Primaris based true scale killteam for another week. Allow me to share the results with you:

First up, there’s the Celestial Lions Astartes I have already shared with you in WIP form. Like I said, my main influence for choosing the chapter was the African influence (although the fact that the Lions are a chapter from a later founding also helped a bit). However, I also discovered that the chapter and the Inquisition have a bit of a troubled history, as outlined in my previous post — to the point where Inquisitorial operatives seem to be actively hunting for the chapter. Ouch! So would a Celestial Lion actually be part of an – Inquisition-sponsored – Deathwatch killteam?

Fortunately enough, I realised that I am in the clear on that front: The chapter’s trouble with the Inquisition only really starts in 948 M41, whereas my INQ28 narratives are set some 200 years before that, so everyone can still be BFFs in my headcanon πŸ˜‰ That being said, I did decide to include a shout out to the chapter’s eventual fate, as per Aramis K’s excellent suggestion of featuring the notorious “Ork Snipers” that wipe out a part of the Celestial Lions during the 3rd War for Armageddon, in some way.

But back to the actual model: This was the Celestial Lion in his first draft version:

As you can see, it’s a very straightforward conversion, mostly based on a Primaris Reiver. I liked the idea of including a stealthier Astartes wearing sleeker armour, and the “Easy To Build” Reiver bodies were really perfect for that. The most involved parts were to add a lion bit (from an old WFB Empire cannon) as a belt buckle and to kitbash another Deathwatch sensor array for the backpack (using a shoulder-mounted lamp from a Genestealer Hybrid and – once again – some auspex aerials).

Then fellow hobbyist euansmith helpfully suggested to maybe turn the model’s head a bit, in order to make it look more sneaky and agile. I complied with his idea, and – sure enough – it made a world of difference!

When it came to painting the model, I actually broke with my usual routine and decided to start with the one part I thought would make or break the model — the right shoulder pad. Because I realised with some nervousness that I would actually have to freehand the Celestial Lions chapter badge, as there are no readily available decals for it (and my idea of maybe using a similar decal as a base went nowhere either). Azrael’s quite excellent Primaris Celestial Lions here (that were also completed for a very personal reason, it must be said) use some very cool shapeways chapter badges, but I didn’t really go through the hassle of ordering bitz like that — so I decided this was the time to buckle up and force myself to do something I had shied away from in the past. Freehand designs.

So here’s the design I chose as my main reference material (inverted, of course, because it would go on the right pauldron):

And here’s what I came up with, using my smallest brush, a drop of Vallejo Airbrush Flow Improver, and reserves of patience I really didn’t know I had:

Of course I didn’t see the huge splodge of wash towards the lower rim of the pauldron until I was looking at it blown up by several hundred percent on a screen — the area has been cleaned up since. Oh, and ‘Aren’ is the name of the battle-brother in question, by the way.

Anyway, I was incredibly happy with the finished freehand — and I can safely say that this has to be one of the most extravagant pieces of detail work I have painted in the last couple of years. I realise that this must be fairly basic bread and butter stuff for talented painters, but to me, it certainly felt like a rather big adventure πŸ˜‰

Anyway, after getting the freehand right, the rest of the paintjob almost seemed trivial. That being said, I also discovered a fairly nice and simple recipe for black skin: GW Doombull Brown makes for a very good base colour, and already looks very natural after a wash of Ogryn Flesh (or Reikland Fleshshade). I only followed it up with some very subtle highlights, and ended up with a skin tone I really liked, as you can see yourself on the finished model:

 

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Rudisha Aren
Brother of the Deathwatch
Celestial Lions Astartes Chapter





Here’s a closer look at the left shoulder pad, now finally in its intended place:


Seriously, though, did I mention how happy I am with that freehand…? πŸ˜‰


As for the base, if you look closely, you can make out the barrel of a – suspiciously Imperial – sniper rifle, but there’s also part of an Ork jaw — Ork snipers, anyone? πŸ˜‰


Granted, this is a bit of a tongue in cheek joke about the chapter’s eventual fate, but it still matches the overall basing theme without lookig too out of place. So that’s the next finished member of Killteam Ulrach for you:

 

Speaking of Ulrach, while I was working on Brother Aren, I decided to give the Iron Hand that last round of tweaks as well — and the full photo treatment, of course, playing cards, keys and all πŸ˜‰

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Vorlik Ulrach
Brother of the Deathwatch
Iron Hands Astartes Chapter








You already know this guy from last week, of course, and most of the finishing touches are pretty subtle. But it’s nice to have all the models finished and photographed in the same style like that πŸ˜‰

Oh, and since someone over at the Ammobunker asked how I had achieved the glowing blue effect on some of the members of the killteam, I thought it would make sense to feature my recipe over here as well — if, indeed, you can even call it a recipe, as it’s almost trivially easy. The one thing I would really recommend, however, is to get some Vallejo Magic Blue: While there may be a similar GW colour, I have yet to see another blue that pops quite as nicely as Magic Blue. So for this recipe, you’ll need the blue and any kind of white. And some water. Here’s what you do:

  1. Paint the center of the area you want to glow (the lens, the gem, the button — whatever it is) with pure Magic Blue
  2. Thin down your Magic Blue with water so it becomes semi-translucent. Then glaze the area around the part you have just painted with it, building up the actual glow — you can do this in several steps to get it right. With larger areas, the effect should grow more solid towards the center, obviously.
  3. Go back to the (undiluted) Magic Blue and keep adding more white to it, and create smaller and smaller highlights at the center of the effect. The last stage should basically be almost pure white. DONE!

The blue higlight on the axe head (as well as the soft glow around it) are a perfect example of the effect in question.

 

So here’s an updated look at Killteam Ulrach:

I think these guys really work rather well as a group — and you can almost guess at the different characters and combat roles just by looking at the models, wouldn’t you agree? In hindsight, maybe the models are almost a little too vibrant, in a style slightly reminiscent of 2nd edition 40k, but then it’s an almost perverse pleasure to find out how visually striking I can make a squad wearing predominantly black armour πŸ˜‰

Now any future additions to the team will have to wait for a bit, as I have depleted my supplies of Deathwatch parts and Primaris Marines, respectively. That being said, fellow hobbyist Augustus b’Raass is awesome enough to send me another Primaris, and I have just picked up the Rodricus Grytt model on ebay. Combining both will allow me to build a stoic, fatalist brother of the Lamenters wielding a massive frag cannon — it’ll take a while before I can start the conversion, so take a look at aΒ  – really primitive – mockup of my planned conversion:

Beyond what you see in the mockup, I will be going for a heavset look with some slightly archaic, Mk. III-ish touches here and there. It’ll be an interesting balance to maintain, as I don’t want the model to clash with the Deathwatch’s sleek Black Ops look, but I’, confident l’ll be able come up with something.

And as it happens, I also have a pretty cool idea for the Castigator — although I’ll need to get my hands on this particular Primaris Sergeant from Dark Imperium first, in order to make it work…

Until then, however, I am pretty happy with Killteam Ulrach as is — and as these guys are very much ready to rock, I hope Azrael will count them as another entry for this month’sΒ “June-Unit” community challenge!

So that’s it for today’s update. I would love to hear any feedback you might have, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

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There’s no ‘I’ in ‘Killteam’ — oh wait, there is!

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , , on June 11, 2018 by krautscientist

For this week’s update, let’s return to the wonderful world of true scale Astartes for a bit: While I am not exactly a fan of how their lore seems to have been wedged sideways into the 40k background, there’s little doubt that the release of the Primaris Space Marines has provided us with an excellent way of building decently proportioned true scale models for INQ28 without having to spend ages on getting the basic build right. For instance, I had lots of fun building and painting the most archetypal, 2nd edition-style Space Marine I could come up with a while ago, Brother Arcturus Diomedes of the Ultramarines:

Back when the Primaris Marines were released, I picked up the box with three “Easy To Build” Primaris with the plan of eventually turning them into more Deatwatch Marines and end up with small a true scale killteam for my INQ28 collection — even if an entire squad of Astartes would be complete overkill in an actual game. The project just seemed too interesting to get hung up on the practicalities — well, that and true scale Deathwatch Marines have been a bit of a hobby horse for Commissar Molotov, one of the godfathers of INQ28, so working on my own killteam would also be a nice tribute to his own work.

However, progress with the actual assembly of the killteam’s members turned out to be slower than expected for two particular reasons: One, it did take quite some time for me to choose which chapters to go with for the members of the squad. In theory, their chapter identity is only really shown on their left shoulder pad, admittedly, but I really wanted to include various callbacks to their chapter of origin on the rest of the models as well. And while it felt tempting to just go with all the classic First Founding chapters, it would also have been a bit lazy — there are 1,000 chapters in the galaxy, after all. How likely would it be, then, that any given killteam should only feature members from the original Space Marine legions/chapters?

The other difficulty came in the form of the seriously weird poses on some of the snapfit Primaris — I only have myself to blame for that, however, as I could simply have purchased the “proper” multi-part kit.

Anyway, the first additional member for the killteam was converted fairly quickly last year: A Watch-Brother hailing the Iron Hands (and possibly the Killteam’s squad leader):


We’ll be seeing this guy again in a little bit…

And then the rest of the team just somehow refused to come together for the aforementioned reasons — until I had an idea recently: How about going with a Crimson Fist as one of the next members? And how about building him as an homage to this particular piece of artwork by Karl Kopinski:

Artwork by Karl Kopinski

Building models to resemble artwork has become a bit of a sub-hobby of mine lately, and so the task quickly drew me in. And I made this guy:




Granted, I had to simplify some parts of the illustration – mostly due to the fact that, funnily enough, even the Primaris’ bigger scale does not allow for all the detail present in the art – and I also made some minor adaptations, allowing for the fact that my version is intended as a member of the Deatwatch, but I am pretty happy with the kitbash — if nothing else, it definitely does mitigate the stock model’s super weird pose.

The conversion is also a bit of a lesson in thriftiness, as the model uses leftover parts from a plastic chaplain Cassius I picked up a while ago to build a (30k) Word Bearers chaplain. That project left me with Cassius’ left arm and right (Deathwatch) shoulder pad, and ultimately both the shoulder pad and his left hand (complete with snazzy Deathwatch bolt pistol) were grafted onto my Crimson Fist.

I also didn’t have any proper Deathwatch backpacks left, so I had to kitbash one using a regular Space Marine backpack, a sensor array from a Terminator torso front and some small aerials painstakingly shaved off a Space Marines auspex.

So that left me with three members for the killteam, at least:

And I was also really in love with the Crimson Fist conversion, so I decided to paint him right away.

One thing that I decided fairly early during the painting process was that I wanted to use a different skin tone this time around, due to the fact that the Crimson Fists seem to have a distinct Latin American/Hispanic element in their background. So I decided to forego my usual recipe for baseline (caucasian) Astartes skin and go for something slightly different. And in a flight of fancy, I decided to use some very old GW Bronzed Flesh paint that must be more than 20 years old at this point:

And it still worked just fine, too! Most importantly, though, it made for a slightly different skin tone, which seemed like a good way to introduce some much needed ethnic diversity and also underline the fact that all members of the killteam hail from different chapters and, by extension, different planets as well.


As you can see, my Staedtler pigment liner really came in handy once again, and I really went to town on all the little pieces of parchment πŸ˜‰ The bottles of Microsol and Microset I picked up in Amsterdam last year, also ended up being supremely helpful when it came to making that Crimson Fists decal conform to the shoulder pad’s curved surface.

As for the armour, I followed the same approach I had developed for Brother Diomedes: Cover up any sub-par edge highlighting with sponged-on scratches and damage — fortunately enough, the resulting look really fits the Deathwatch rather nicely, if I do say so myself πŸ˜‰

So after another round of fine tuning, and after completing the base, the killteam’s next member was finished:

 

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Vargo Diaz
Brother of the Deathwatch
Crimson Fists Astartes Chapter






As you can see, he does have one …erm crimson fist, at least.Β  I did consider painting the power fist red as well, but then the arm would have ended up being predominantly not-silver, when a silver arm is such an integral part of the Deathwatch livery, so limited the use of red to the right hand.

There’s also another little element I wanted to include: In the original Inquisitor rulebook, the 54mm model for Brother Artemis (basically the forefather to all Deathwatch Marines) had those little rectangles on his bolter designed as displays/buttons for the different kinds of ammunition stored in the weapon:

so I thought it might be fun to include this in a bit of a shout out to the classic model and its paintjob. So I put some Roman numerals on the panels: The right side side has ‘I’ and ‘II’, as shown above, the other one has ‘III’ and ‘IV’:



When it came to basing Brother Diaz, I went for the same basic look I had already used on my first Deathwatch Marine. I included an ork skull this time around, however — I think it’s an entertaining little meta touch to feature an alien skull from the respective chapter’s nemesis Xenos race, so Tyranids for Ultramarines, Orks for Crimson Fists and a Necron head for the Iron Hand. Speaking of which…

There was still this guy:



And, still feeling motivated after my quick completion of Brother Diaz, I decided to paint him as well. After all, I am still very happy with the conversion, based on combining a snapfit Primaris with quite a few parts from Ennox Sorrlock, from Deathwatch:Overkill…

…as well as a new breastplate and left arm courtesy of the Kataphron Destroyers.

Anyway, I quickly got to work and dressed the Iron Hand in the same kind of scuffed black armour as his peers:



In this case, the paintjob also had the added benefit of tying together the various parts of the slightly more eclectic conversion.

According to the underlying basing theme, I also constructed a base, featuring a half-buried Necron skull and spine this time around:

Remembering the (brilliant) alternate history Dornian Heresy and the various more or less obvious parallels and connections between the Necrons and Iron Hands, I decided to mirror the blue glow I used on the Iron Hand in the eye of the Necron skull — it seemed like a nice tongue in cheek meta joke πŸ˜‰

The model’s arms and backpack were painted separately, for the most part — although I couldn’t really help myself, as usual, and had to glue everything together, even while the last few painting steps were still happening:



Putting the finishing touches on the model turned out to be quite a bit of fun, however, so I already have the (mostly) finished model to share with you:

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Vorlik Ulrach
Brother of the Deathwatch
Iron Hands Astartes Chapter






I really like the model, and I think his armoured bulk works really well now that he’s been painted — both for an Iron Hand and for the leader of a Deathwatch killteam!

And there’s more, as I have already started assembling yet another possible member for the team, provisionally from the Celestial Lions, wearing a suit of Recon armour:


Yeah, I know: Technically speaking, the model is basically a Primaris Reiver. But after seeing a particularly nice Reiver-based Deathwatch Marine converted and painted by Jeff Vader, I realised that the stripped-down, sleeker armour matches the “Special Ops” look of the Deathwatch rather nicely — I also think it makes sense for the killteam to have a recon expert.

As for his chapter, I chose the Celestial Lions mostly because they have a bit of an African influence, and I had originally picked up that particular head for its decidedly non-caucasian feature — once again, in an attempt to make my collection of models a bit more ethnically diverse than your usual gang of bald, white Astartes. That being said, I realised too late that the Lions have a bit of a history with the Inquisition — oh well, I’ll find some kind of explanation for it, I am sure — in fact, fellow hobbyist Aramis K brilliantly suggested over at The Bolter & Chainsword that this member of the Celestial Lions might be a specialist for hunting down “Ork Snipers”… πŸ˜‰

Going forward, there are a few chapters I would definitely like to feature: Right now, I have plans for three more members for the killteam: A Carcharodon, a Lamenter and one of Commissar Molotov’s own Castigators, as an additional shout out πŸ˜‰

But that’s a story for a future post. For now, here’s what Killteam Ulrach looks like right now:

And seeing how I am actually working towards the completion of a squad here, I think these guys make for a fairly cool contribution to Azazel’s current “June-Unit” community challenge as well! πŸ˜‰

Once again, I would love to hear any thoughts you might have! And, as always, thanks for looking and stay tuned for more!

A Child for the Warrior King, pt.1

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on May 7, 2018 by krautscientist

Most of my recent hobby time has been spent working on characters for my INQ28 collection — and rightly so, because I have been having a blast powering through all of those neglected models that have sat in the cupboard of shame for ages.

But the ruinous powers demand observance every once in a while, so to prove that my allegiance still lies firmly with the pantheon, let me show you something related to my other big ongoing hobby project – Khorne’s Eternal Hunt – again. So what is this about?

Long time readers of this blog might remember this guy: Gilgamesh, the Warrior King:

Building and painting an allied Renegade Knight for my World Eaters easily remains one of my most complex and involved hobby projects so far — and one that, incidentally, even got me mentioned on the GW page.

In fact, if you want to read up on Gilgamesh, a comprehensive collection of posts on the project can be found if you follow the link above this picture.

But why bring Gilgamesh up yet again? Don’t I have anything new to show you? The reason is that I immediately had to think of the Warrior King when the Forgebane boxed set was released fairly recently:

Arguably the star of the set are the two smaller knights – Armiger Warglaives – that come with it. They are intended as smaller men-at-arms to escort and protect the bigger Imperial Knights, and in that function, they make for a rather exciting addition to the severely limited options of an Imperial Knight player (Forgeworld variants notwithstanding). The models are also rather lovely, which made me feel that I would need at least one of those Armigers in my collection at some point…

But I decided to hold off on yet another boxed set purchase — until a recent visit to Berlin not only provided me with the opportunity to visit the massive temple of hobby goodness that is Battlefield Berlin, but also presented the chance of getting the AdMech half of the Forgebane set for a pretty good price — and I caved in, of course, taking all of those lovely sprues home and poring over them. The fact that the other AdMech models from the set are also rather lovely did, of course, help πŸ˜‰

But back to the Armigers, because it was clear to me that I would have to turn them to the service of the ruinous powers: They would become servants of the Warrior King, accompanying him in battle, scouting ahead and softening up his enemies.

Meanwhile, with fellow hobbyists extraordinaire Biohazard and Jeff Tibbetts (of Queen Bee fame) already on the game as well, I knew I needed to give it my best shot to come up with something suitably cool πŸ˜‰

 

So where to start? In a slightly weird parallel to my approach when originally building Gilgamesh, I actually focused on a slightly unexpected question that nevertheless fascinated me: How to add a pilot to the Armiger Warglaive interior?

Then again, I am in love with the thoughts of these machines actually being defined, to some degree, by the pilots that ride them to battle, and seeing how adding a pilot and a cockpit to the model remains one of my favourite parts of my Imperial Knight project, it probably shouldn’t surprise you to learn that I was feeling just the same way this time around.

That being said, the Armiger is a fair bit smaller than the Imperial Knight, making for an even bigger exercise in managing real estate inside that torso. The good news was that fellow hobbyist Biohazard had already come up with a supremely clean and elegant solution for building a cockpit for the Armiger, using Sentinel and Storm Talon cockpit bitz. The bad news was that I didn’t have access to any of the bitz he used, so I had to cobble something together with the bitz I had.

So here’s what I have to show for my efforts:


As I had already expected, lack of space was even more of a problem this time around. I managed to get it all weged in there somehow, but it was a close thing. From a structural perspective, the Armiger cockpit basically mirrors my build for the bigger Knight’s cockpit, albeit in a slightly stripped down fashion. Here’s a side view, showing you the basic setup, warts and all:

Admittedly, it all looks pretty messy, but once both side walls are in place, all the rough bits of the conversion actually get covered up rather nicely. And while I initially regretted not even building an actual seat underneath the pilot, it turned out the entire area’s not even visible anyway, after everything has been assembled — in fact, it’s such a tight fit that I even had to file the side of the pilot’s right arm flat in order for him to fit flushly into the cockpit.

As for the bitz I used, the part used to represent the engine was a bit of a surprise discovery: It’s a part from the vox relay that comes with the Sector Imperialis Objectives kit. All it needed was a bit of shaving down, and it fit like a charm, and even provided a bit of a headrest. The pilot was mainly assembled around a sentinel pilot body — the torso seemed too pedestrian for me, so I cut it off and replaced it with a Vraksian Renegade Militia torso that had the added benefit of looking a bit like a flight jacket, which seemed like an excellent fit for a pilot πŸ˜‰ I used some Cadian arms and spliced together a head from a Skitarii Vanguard helmet and an Empire flagellant head (for that slightly unhinged look I thought matched a follower of chaos). My overall aim was to come up with a pilot that resembles Barron Harrowthorne, Gilgamesh’s pilot, to a certain degree, while also looking like his subordinate:

I think the finished pilot works rather well in that respect — I regretted not actually having built a seat underneath him at first, but it turned out you don’t really see anything except for the actual pilot once the whole cockpit is assembled:

In fact, I even had to file the side of the pilot’s right arm flat in order for him to fit into the cockpit πŸ˜‰ Oh, before I forget, the controls for the Armiger are actually a shaved down console from a Space Marine Rhino interior panel:

So with the pilot out of the way, I only had the entire rest of the model left to build, right? πŸ˜‰

I started by simply working on the Armiger’s basic assembly. It’s astonishing how much the Armiger works like a smaller Imperial Knight, from a structural perspective, with the whole assembly process eerily familiar, yet slightly simplified. So in addition to actually getting the model’s basic structure built, I was also able to start throwing bitz at the model to see what would stick:

I quickly discovered that some vambraces from the plastic Bloodthirster made for almost perfect leg armour, both because they were a perfect fit and because they provided some instant Khornification πŸ˜‰ In fact, decorating the Armiger is quite a bit easier than working with the Imperial Knight, as far more Dreadnought (or even infantry) bitz are rendered viable for the conversion by the slightly smaller scale.

As a fun surprise, the head from the FW World Eaters Dreadnought Augustus b’Raass gave me last year (and that is rapidly turning into one of my favourite 40k bitz, see here and here) worked rather nicely here as well, although there were several alternatives I also wanted to look at (the simplest option seems to be to just use Defiler face masks on top of the stock Armiger head).

I also decided to add a “mini-banner” between the legs as an opportunity to include some personal heraldry and battle honours. Granted, Armigers are only men-at-arms, but I still think it’s a nice touch for a machine that has probably been serving the ruinours powers for a couple of centuries, at the very least.

During further experimentation, I actually found an even better head for my first renegade Armiger — the one from Forgeworld’s Blood-Slaughterer Impaler:


I think the head adds an istant “Khornate Daemon Engine” feel to the model, plus it’s also a really cool bit in its own right.

The next thing was to figure out what to do with the weapon arms. After giving it a bit of thought, I decided that I would choose a fairly conservative approach for the first round of weapon arms, then try some more adventurous options (like another Ursus Claw, maybe?!) for the second Armiger — just as Talarion has done with his truly stunning Armiger Warglaives.

That being said, I realised that the extosplasma cannons from the Forgefiend kit were a pretty good match for the thermic lance from a scale perspective, so I wanted to try and use one of those for the gun arm.

Here’s my first mockup for the weapon arms:

A chain weapon is a no-brainer for a Khornate Knight, so I decided to keep it. At the same time, I did want to make the weapon look quite a bit more vicious, so I added a spiky bit that also has the added benefit of making the sword look less stubby πŸ˜‰ Since the chainblade completely lacks a cover, I had to come up with a solution that seems at least slightly plausible from a mechanical standpoint. And while the entire element was added purely based on its visual impact, fellow hobbyist TURBULENCE actually came up with a really cool explanation for its presence: Maybe the spike hammers down into an armored vehicle and keeps it in place as the chainblade keeps grinding into the hull?

For the gun arm, it turned out the Forgefiend plasma cannon was really easy to graft to the Armiger’s upper arm by simply cutting a matching hole into the upper side of the gun — it even retains the full mobility and poseability of a stock Armiger arm!

While the weapon is surprisingly close in proportion to the Armiger’s stock thermic lance, it is just a little bit clunkier — I do think the pose helps mitigate the added mass, though.

So with both the basic assembly as well as the weapons taken care of, all that was really left was the final round of cleanup and detailing. It was tempting to go overboard with decoration, but when all is said and done, this is just a man-at-arms for Gilgamesh and his pilot, the Baron Harrowthorne, so it was important to both make the machine look suitably chaotic, but to also know when to stop adding detail before the model ended up looking more ostentatious than the bigger Knight. Keeping that in mind, here’s the finished look I settled on, some minor cleanup work notwithstanding:



It’s not that easy to make out in the pictures, but I’ve added teeth to all the armour plates, mirroring a design element you see often on the more recent chaos plastic kits. I also tried to replicate the battle damage you see on the Bloodthirster vambraces on the upper leg armour, to tie both elements together.

Oh, and while I was at it, I changed the one element that I really don’t like about the stock Armiger: Those weird twin coils/stabilisers/whatever on the back of the legs. I think it works much better like this:


What’s really great about the kit is that, as has been the case with the bigger Imperial Knight, it’s possible to keep the top carapace plate detachable, so we can still get a good look at the pilot and cockpit:

In fact, such a setup is actually preferrable, because it also allows access to the arms. So whatever crazy weapons options I come up with for the second Armiger could theoretically also be swapped in on the first model — I really like added flexibility like that!

So that’s it — my first Renegade Armiger Warglaive.Β To be honest, it took me quite some time to find the right approach for the model, and I am all the happier for it with the finished conversion! This model was originally planned as yet another entry for Azazel’s Assembly April challenge, but then I ran a bit too late to make it, and I am actually glad to have taken some extra time to get it just right — maybe I’m at least in time for this year’s ETL event over at The Bolter & Chainsword…?!

Until then, however, I would love to hear your thoughts on the model! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 18/2018: Bad Bank

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, state of the hunt, WIP with tags , , , , , , , , , , , , , , , , on April 30, 2018 by krautscientist

A bit of a an “in-between” post for this week, as I have both a finished model and a rather elaborate conversion to share with you. Once again, both of these have been taken straight out of the Velsen Sector, the little slice of the INQ28 setting DexterKong and I have created for ourselves. So let’s take a look, shall we?

I. The Interrogator

First up, my younger version of PDH’s Inquisitor Klien Inson still needed a suitable base. I tried to channel the same “abandoned” library look I had already gone with for Inquisitor Orlant. I also experimented with some kitchen tissue paper, trying to create torn pages and parchment, something I would like to take even further on some of the future models for this retinue:

Another little touch – that didn’t work out quite as well as intended – was to feature the (Pilgrym?!) symbol that appears on the base of Peter’s model on one of the torn pages at Inson’s feet as a further shout out — oh well, you cannot win them all, I guess πŸ˜‰

I am still rather pleased with the completed model, however — what a fun little project this was! So here’s PDH’s Klien Inson during his (slightly) younger days:

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Interrogator Klien Inson
Ordo Scriptorum


Klien Inson is an agent of the Ordo Scriptorum Terra and currently serves as interrogator to Inquisitor Tiberias Orlant. Originally a member of the Dalthan Ordo Xenos, Inson was crippled during a campaign against the Orks at Sword Point. After Inson’s body had been fixed, he resigned from the Ordo Xenos and travelled the pilgrim routes to Terra. It was here that he came before the Ordo Scriptorum and retrained under the watchful eye of Inquistor Stiber Gorst. His work as an agent of the Ordo Scriptorum has led him into the service of Redactor Orlant.

 




And here’s another comparison shot with both finished models:

I am pretty happy with how my version of Inson takes some colour cues from Peter’s model as well as adopting some elements from Redactor Orlant’s colour scheme:

So that’s three members for my Ordo Scriptorum warband so far,…


…although, as I’ve said before, both the interrogator and bureaucultist weren’t even planned beforehand — that’s serendipity for you πŸ˜‰

That being said, and as some of you might remember, there are some additional warband members that have already been converted:

From left to right,

  • Alizebeth Selandrine, a voidborn former Mechanicus vassal who can perform noospheric dives (read: a grimdark hacker),
  • a member of the Guild of Parchment Scroteners, a cult given over to the ritualistic destruction of Imperial paperwork
  • a Clockwork Assassin, a deadly automaton gifted to Orlant by the Velsian Adeptus Mechanicus
  • a female duelist with a pretty massive Venetian Carnival vibe
  • barely visible in the back row, an autoquill servitor

I think either Selandrine or the Clockwork Assassin might be next on the painting table.

II. The Crone

Now for today’s main course, as I’ll be sharing a conversion with you that I am rather excited about — and one that I didn’t even expect to be able to work on so soon. The model will also be serving as yet another entry for Azazel’s Assembly April community challenge, incidentally — so, what is this about?

Back when DexterKong and me came up with the Velsen Sector as an asventuredscape, I realised that I wanted a banking House as one of the political players in the sector. The inspiration for this came from Joe Abercrombie’s First Law series (and from his other books set in the same universe), where the banking house of Valint & Balk has a finger in each and every pie, and happens to be one of the most insidious influences present in the entire setting, always playing both sides, so the bank always wins.Which strikes me as both very grimdark and also, unfortunately enough, rather realistic.

So I came up with House Mandelholtz, or “The Mandelholtz House of Imperial Finance”, to quote its full title, Velsen’s own banking house. I see them as one of the sector’s big movers and shakers, and like any good evil banking house from history’s great dark hall of fame, they get to throw around their weight a lot. If you’ve seen the series Taboo and remember the way the East India Company gets protrayed in that series, THAT’S what I want House Mandelholtz to feel like.

Anyway, the Mandelholtz board of directors is a shadowy assembly, and very few people in the sector actually know who holds a stake in the house’s businesses. Which lends itself rather beautifully to all kinds of Inquisitorial dabblings and should work great as a storytelling device.

But a faceless entity isn’t that compelling a player for a miniature-based game setting, so I did want one identifiable character to serve as a chairman or speaker of the board for House Mandelholtz, and I realised pretty quickly that I wanted this character to be female. Dexter and me kept exchanging ideas on the matter, and he basically suggested to base the character on a grimdark version of Maggie Smith in her role in Downton Abbey:


Which seemed like a pretty brilliant idea to me. There was only one problem: I kept drawing blanks when it came to figuring out how to actually build a model for her — especially given the lack of proper female modeling options in GW’s catalogue. So the idea went back on the shelf.

However, when the Triumvirate of Ynnead was released, I knew I had found the base model for my conversion — Yvraine:

I’ll admit this probably doesn’t seem like the most obvious solution to my problem, seeing how the model is so clearly Eldar – or, indeed, Aeldarii – in many ways. The dress with the enormous trailing train, however, was exactly the part I needed for my conversion.

Picking up the entire boxed set just to get my hands on the model seemed a bit extreme, even for my standards. But then fate intervened, and I was able to snap up an Yvraine model from ebay for a pretty okay price (much, much less than a Triumvirate of Ynnead would have cost me, in any case), and when the model arrived in the post, I got to work right away.

Unfortunately, the model was in a really rough condition. Just take a look at the base Yvraine came on, and you can probably guess what I was looking at here:


That’s right, the previous owner used LOTS of glue to assemble the model. At the same time, the different parts had been put together really poorly, and mould lines abounded — but then that’s where the low price tag came from, obviously. And if nothing else, the model’s deplorable condition actually made it easier to start cutting because there was simply so much less left to lose πŸ˜‰

So I carefully sawed through all the glue and did my best to separate the parts once again. And when I was finished with that part, I got creative. Here’s what I came up with as a first version of the character. Meet Countess Mandelholtz, version 1.0:






“Grimdark Maggie Smith” remained my basic design outline, although – as you can plainly see – the character grew a bit more grotesque during the conversion process: I wanted to make her look like rejuvenat treatments had really taken her as far as possible, but had also taken their toll on her physiology. So a healthy dose of Gary Oldman’s portrayal of Count Dracula was thrown into the mix:


Speaking of vampires, many of the bitz I used to replace Yvraine’s upper body actually came from vampire and undead kits, such as the lower arms and hair (Coven Throne vampires), the ugly, bent back (Crypt Ghouls) or the face (clamshell Necromancer). In fact, carefully cutting the hair off a Coven Throne vampiress’ head and grafting it to the Necromancer face was probably the fiddliest part of the conversion.

Beyond that, the main focus was on making her look much less eldar-like and more Imperial — hence the emblem covering the front of her dress, the small reactor in the back and the frilly sleeves.

But while I was already pretty happy with the model, I also felt it needed some more work. The biggest tweak I made was to change the shoulders in an attempt at making them slightly narrower — the poor countess was looking too much like an ugly guy in drag before πŸ˜‰

At the same time, I didn’t even want to add too much to the model, so as not to overclutter her: So here’s my finished conversion of Countess Mandelholtz, of the Mandelholtz House of Imperial Finance:




This was really all about the fine tuning. I added some vials (from the Dark Eldar Wracks) to the Countess’ hunched back, trying to keep the effect noticeable but subtle:




I also carefully added some cabling here and there, in order to at least hint at some kind of physical augmentation:




Oh, and I replaced the bottom of her cane with something a little more interesting and ornate.

Of course there was the temptation to go farther still, adding weird insectile limbs emerging from beneath her skirts (like the legs you see on the AdMech Tech-Priest Dominus, for instance), but in the end I decided to keep her more human, both to suitably differentiate her from the sheer weirdness of the AdMech models and because it’s arguably more fun to make the observer wonder what her body looks like underneath her stately dress: Personally speaking, I mostly imagine some kind of augmetic brace or some kind of walking frame — but, like I said, it’s more fun not to actually take that decision and keep people guessing πŸ˜‰

Apart from that, it seems like she would really have personal retainers for all kinds of menial tasks, such as carrying ledgers and petitions — this seems like such a cool angle for adding some further members of House Mandelholtz. But then, such a warband, if it ever materialises at all, should still be quite a ways off. Countess Mandelholtz, however, seemed like such a promising and influential character for the entire Velsen Sector setting that I simply had to nail down the idea in model form.

All in all, I am very happy with the model so far! Painting the Countess will be one heck of a challenge, though — looks like I’ll have to research some colour schemes for period dresses πŸ˜‰

Oh, I almost forgot one nifty bonus: Getting the Yvraine model means that I also get to keep the magic Eldar cat, of course πŸ˜‰ The Gyrinx should work really well as a pet/familiar for another character — in fact, placing it next to my classic Jes Goodwin Runeseer already creates something that closely resembles the piece of art that introduced us to the Gyrinx in the first place. Take a look:


But anyway, so much for today’s update. I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! πŸ™‚

INQ28: The Office – grimdark edition

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , on April 16, 2018 by krautscientist

So there I was, carefully warning you all that I might have to dial back my output a bit, and yet I have two new models to share with you today — strange, isn’t it? πŸ˜‰

The truth is that finishing my Ordo Scriptorum Inquisitor really led to yet another surge of inspiration, as I kept trawling the internet for more Wayne England illustrations from around the same time period. Unfortunately, his work seems to be much less well documented than, say, John Blanche’s, and many images were only available via that abominable hellpit called Pinterest.

But then several readers helpfully pointed me towards the original Dark Heresy rulebook as a possible source of Wayne England art from what I am beginning to think of as the “teal period”, which provided me with more reference material. I kept going back to his image in particular:


It seems to portray an underhive ganger of some sort, and I really liked the style of the character. So much so, in fact, that I spontaneously started to create yet another conversion based on a Wayne England illustration:


When all is said and done, it’s a pretty straightforward kitbash, mainly using parts from the Dark Vengeance chaos cultists: In fact, the entire conversion really took off to begin with once I realised the creepy cultist head with its mouth stapled shut resembled the head of the ganger in the artwork.

Beyond that, it was mostly about trying to get the subtle things right: the way the cultist is holding the gun in two hands was the key part, and I was lucky enough to still have an ancient Gorkamorka shoota that almost perfectly matched the design of the stub gun in the artwork. I also wanted to include the weirdly-glamrock fur collar, so I used the upper half of a Chaos Marauder cape as a starting point and sculpted some rough GS fur around it to suitably blend it in.

I also decide to depart from the artwork in one specific way: Much as I love the piece, the angle of the head makes it clear that the ganger is aiming (and firing) downwards, which is something I did not neccessarily want to reproduce on my model, mostly because it would look kind of silly when the model’s standing on the floor and not in an elevated position. So I tweaked the angle of the head a bit to make it look more as though the ganger were standing wit the gun at rest. I actually think the angle I have chosen makes the guy seem slightly more sinister, but that’s a matter of personal preference, of course.

Anyway, here’s what the finished conversion looked like:



Since my recent work on Redactor Orlant was what had originally inspired this model, I decided that I wanted to turn the ganger into a member of the Inquisitor’s retinue, so I needed to find an angle for him to work within the framework of the Ordo Scriptorum — which is when I remembered the archetype of the “Bureaucultist”:

Bureacultists are former members of the Administratum whose archive or bibliocathedra has been sealed off or forgotten. They keep doing their job of accumulating and organising data, yet without the rest of the Imperium taking any notice, they grow more and more isolated and feral as years, decades or even centuries pass.

Now just to give credit where credit is due, the Bureaucultist idea wasn’t really mine, originally, but rather came from the excellent fan-made Dark Magenta article on Holy Terra as an adventurescape.

To quote Robey Jenkins, from issue #1 of Dark Magenta:

The bureaucultist is a strange evolution of humanity. Having entered the condition of civilization and passed
through it into a new barbarism, the bureaucult is devoted only to policies, procedures and the unthinking guardianship
of information. (…)

Bureaucultists crop up in the massive, sprawling administrations of the Imperium all across the galaxy. Although
their approach to information is fundamentally primitive, their attention to detail is legendary and they will fight
obsessively to protect what is theirs, so many an Inquisitor makes use of such creatures within his staff to help
manage an extensive library or private archive.

When PDH originally came up with the concept for his Ordo Scriptorum warband, he adapted the concept and made “Indentured Bureaucultists” into a part of the Ordo. Wrote PDH:

Bureaucultist slave labour of the Ordo Scriptorum. These workers are indentured by the threat of redaction and the deletion of generations worth of bilbliocatherdra, data vaults and knowledge. While these repositories are often worthless to the Imperium, the threat binds the cultists to the Ordo Scriptorum, making for the most loyal of slaves.

There’s something incredibly grimdark about the thought of clerks and librarians going feral after their archives and bibliocathedra have been sealed off or forgotten, isn’t there? Just think about the former librarians and scribes devolving into a tribal society, forming gangs and fighting for their respective “section” of the archive, maybe for resources like electricity, memory units, clean paper or dry shelf space, with their former calling slowly turning into half-forgotten memories and office rules permutating into quasi-religion. Plus such a bureaucultist could be a useful follower for an Ordo Scriptorum Inquisitor, serving as a guide for forgotten and abandoned archives, remembering the ancient file sytems and cogitator protocols…

So while the ganger in Wayne England’s illustration above probably wasn’t planned with the bureaucultist angle in mind, I still thought it might be a cool idea to use the converted character as a bureaucultist. There are even some touches that might point to the idea of a librarian gone feral (such as the servo-skull banner pole — a trophy or a legitimate way of storing data, even after all this time…?).

Here’s a picture with Redactor Orlant for comparison. It also shows you the bureaucultist conversion in all its different colours, warts and all:


The model was painted to match Orlant’s colour palette. However, I went for a slightly grubbier, dirtier version of the colour scheme this time around, making the bureaucultist look like a bit of a slightly twisted mirror version of the Inquisitor:





Here’s another side by side with both models:


And of course I couldn’t help myself and had to mock up a comparison with the model, the artwork that inspired it, and some tweaked colour settings:


So that’s yet another model based on the work of Wayne England — and it probably won’t surprise you at this point to learn that I could easily see myself taking even more inspiration from his body of work. For instance, PDH pointed out to me that Orlant’s retinue could really use an astropath, and I realised that the illustrations for the Pyromancy and Telekinetics psyker disciplines, respectively, would provide the perfect template for an Ordo Scriptorum Astropath:

 

Speaking of PDH, though, Peter is actually responsible for yet another addition to Redactor Orlant’s warband: Seeing how I’ve been taking so much inspiration from his own Ordo Scriptorum warband, and given the fact that we agreed ages ago that Peter’s Inquisitor, Klien Inson, had been Redactor Orlant’s interrogator at one point, I really couldn’t resist trying to build a younger version of Inson. Thanks to direct feedback from PDH, I think I’ve come up with a pretty cool younger version of his original model. Take a look:


On the left is Peter’s original model for Inquisitor Inson, on the right is my take on Inson as an interrogator. Here’s a closer look at the conversion:





I wanted to create a really strong resemblance while also clearly communicating the fact that my version actually shows Inson as a (slightly) younger man. At the same time, I also tried to add some cues that pointed back at Orlant (such as the collar, that is actually virtually identical to the one used on Orlant, while also looking like a less exalted version of older Inson’s “jaws collar”, or the Inquisitorial symbol added to the model’s breastplate).

What’s really funny is that my very first version of Inson actually did even more with this particular concept: On the one hand, it featured a less ornate version of the bolt pistol older Inson has, as yet another shout out to Peter’s model. On the other hand, I thought that adding an organic left leg would be a great way of showing how quite a bit of time had passed between both versions of the model:


But then PDH informed me that his background character featured pretty specific information about where and when Inson had lost his leg, and was already rocking an augmetic replacement by the time he became an Interrogator in the Ordo Scriptorum. By the same token, his bolt pistol was confiscated by the Arbites when he first set foot on Terra, and was only given back to him after he obtained his full Inquisitorial rosette.

I wanted to honour Peter’s background for his character, so I grit my teeth and replaced the leg and pistol. Peter suggested using a Skitarii leg — as for why it’s sleeker and more sophisticated than the version on older Inson, I’ll leave PDH to work that one out πŸ˜‰ My take is that it maybe needed to be replaced by a more comprehensive prosthesis after further injury or that the original augmetic ultimately didn’t take. According to Peter’s background for the character, Inson also seems to have a bit of a thing for self-flagellation, so maybe that might have something to do with it as well…

Ultimately, I am very thankful to Peter for the feedback, however, even if it meant more work: The finished conversion has a more polished look due to his feedback, and I really wanted to paint it right away. So here’s a look at the – mostly – finished younger Klien Inson:




While the aim was not to perfectly match PDH’s paintjob for the older version of Inson, I did take care to take some cues from his model (such as the general dark look and the metallic scales on the cape) and go for a similar overall look and feel. Here’s a side by side comparison with both PDH’s and my treatment of the character:


While my version of Inson is a bit younger, Peter’s background for Inson characterises him as a pretty conflicted individual even at this earlier point in his career, plus there’s also the physical trauma he incurred during his work as an Ordo Xenos Inquisitor, so I went for a somewhat drawn, unhealthy look for the face, which I think has worked out pretty well.

At the same time, it was also clear that the younger Inson had to match the colour palette of his master, Inquisitor Orlant, to some degree, so I tried to stay within the parameters I had set for myself and use a similar palette once again:


He still needs a base, of course — and I have a pretty cool idea for another small nod to Peter’s model…

For now, however, this means two more additions to Redactor Orlant’s warband — with neither of them originally a part of the picture, but that’s how these things go sometimes…

Here’s a look at the warband so far:


Oh, and I am also counting these two conversions as entries for Azazel’s “Assembly April” challenge, even though they weren’t planned at all πŸ˜‰

So that’s it for today’s update. I would really love to hear your feedback on the new characters and the warband so far, though, so feel free to drop me a comment! And, as always, thanks for looking and stay tuned for more! πŸ™‚

The State of the Hunt, Week 15/2018: Coming up for air

Posted in 30k, 40k, Conversions, Fluff, Inq28, Pointless ramblings, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , on April 9, 2018 by krautscientist

From a hobby perspective, it has been quite a few weeks for me — with two finished INQ28 retinues and a couple of models on top of that. However, as I’ve said earlier, things might get a bit more hectic in the immediate future, so I cannot be sure whether or not I’ll be able to keep up this rather frantic pace. So what better time to take a step back, take a deep breath, and take a look at the things I have achieved so far? This also has the added benefit of providing me with the perfect chance to also share some current news with you. So here goes:

I. Head count

I’ve really had a blast this last couple of weeks, working through one neglected model after another and finally finishing some long running projects! One of my hobby resolutions for 2018 was to try and put some serious work into the INQ28 part of my collection, especially when it comes to finally adding paint to all those conversions that have accumulated in my cupboard of shame, and I do think I have rather managed to make good on that promise.

So here’s a round-up of the models I have painted so far this year:

That’s fifteen models less in the unpainted pile. Not a particularly impressive number in and of itself, certainly, and even less so when compared with the impressive output of, say, people like Azazel. But it still feels like quite an achievemen, nevertheless. Two more inquisitorial retinues – Inquisitor Arslan’s and Inquisitor Gotthardt’s – have been finished. I’ve painted a second 30k World Eaters Contemptor that I am still really happy with. My very first Primaris Marine has been painted. And I have finally managed to paint a RT era Imperial Guard trooper that had made its way all across the globe to reach me. Plus I have already been able to eclipse my 2017 painting output (twelve models), and we still have quite a bit of 2018 ahead of us, haven’t we? πŸ˜‰

So yeah, I am pretty pleased with myself, to be honest. And still motivated to keep going, which is probably even more important. Oh, and for those of you with sharp eyes: Don’t worry, we’ll be talking about the big yellow gentleman in the back row in more detail before long… πŸ˜‰

II. New supply lines

Long time readers may remember how dejected I was when my favourite FLGS had to close its doors back in 2016 (still a little sore *sniff*).For quite a while, the only way to replenish my hobby supplies – online purchases notwithstanding – was to carefully plan work-related trips to larger cities around the option to visit local GW or independent stores.

Great news, then, that I now find myself with access to new supply lines:

For one, I discovered a new local independent store (called “Chaosgames”) a while ago that not only has great service and provides easy access to Army Painter washes (a godsend!), but also happens to include occasional happy finds like this guy here:


Expect him to join my 30k World Eaters before long… πŸ˜‰

What’s more, in an entirely unexpected move, a new GW store recently opened its doors in the neighboring city. I wasn’t even aware of that until my good friend Annie told me — what an awesome surprise!

My first scouting mission to the new store already took place a fortnight ago and included some friendly banter with the local store manager. I also discovered his absolutely fantastic Imperial Guard army in one of the display cases and took some photos right away:


The whole army has a “mining world” theme, with lots and lots of cool kitbashes and conversions that make every individual in the force look like the member of a grimdark mining corporation. A fantastic concept, and beautifully executed!

In another pleasant surprise, my own models, in turn, made it straight to the store’s Facebook page:

Now I’ll still be visiting local stores whenever I am on the road, of course — for instance, I make it a point to try and visit the fantastic “Fantasy-In” whenever I am in Hanover. But having access to some hobby-related stores in the immediate vincinity is such a relief — brilliant! πŸ™‚

III. Meanwhile, across the tabletop:

While I keep referring to the frequent painting sessions with my friend Annie (that have become a key point in my painting process, it must be said!), I realise I haven’t really shared many of Annie’s projects with you — which is quite a shame, as she routinely manages to come up with some truly stunning stuff. Case in point, the “Flying Dwarfsmen”, her brand new dwarven team for Blood Bowl, planned, built and painted in an impressively short amount of time (and, as it happens, just in time for the recent “Dungeonbowl”):

Where GW’s stock dwarven team seems a bit too cartoony for its own good, Annie’s team actually uses the brilliant Kharadron Overlords models as alternative Blood Bowl players: The entire team has been carefully built around the Kharadron’s distinct steampunk look and feel, from the players to the incredible, scratchbuilt/kitbashed Deathroller (or the turn counters, or the bases, or…). Anyway, you can expect a much more detailed feature dealing with these guys as soon as I can get a closer look (and get the chance to take some quality photos of them)!

IV. To Arms!


I am pretty sure I am not the first person to tell you this, but the ever inspirational Dave Taylor is currently running a Kickstarter campaign for a book project called “Armies & Legions & Hordes”, focused on painting the kind of high class army projects Dave has become well known for. In addition to talking techniques, the book will also be featuring expansive looks at some of Dave’s own, seminal army projects, and with his AdMech army, his Blood Pact and his Genswick Rifles all up for a feature, the book’s already basically a no-brainer for me.

The Kickstarter has already attained its mark many times over, but there are still a couple of days on the clock, so you can (and probably should) check out the Kickstarter and chip in here.

 

So yeah, so much for this week’s mixed views — and for the brief amount of respite: While I am writing this, I am already hard at work on two more Ordo Scriptorum characters, and there’s also Azazel’s current community challenge – “Assembly April” – with building, converting and kitbashing as its subject — I am pretty sure I won’t be able to resist that one…

So while things may have to slow down for a bit, I think you can expect another update very soon. Until then, please let me hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! πŸ™‚

Six Years!

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , , , , on February 26, 2018 by krautscientist


As of last week, Eternal Hunt is actually six years old. Huzzah! πŸ™‚

Six years of blogging — that’s actually a fairly long period of time, isn’t it? It’s longer, for instance, than I have ever managed to hold down a single job (Pro career tip: Remember kids, never go for the nonprofit sector). Anyway, it does feel like an achievement, and I am really happy to have kept at it for so long!

On the one hand, there are the numbers: The blog hit the mark of one million views back in December, and I’ve had 391,000 visitors and accumulated 371 followers (cheers, people! You rock!). But that’s only half of the story, really, as beyond the numbers, this blog has really been an instrumental part of my hobby for a long time now: Looking back on the last couple of years’ worth of content on this blog, as well as the models produced alongside it, I realise there are many hobby related things I would never have achieved, had I not started this blog. And it goes without saying that your feedback has been an invaluable part of that as well, so thank you very much, dear readers!

It is true, blogging has become harder over the years: It’s no longer quite as easy for me to churn out post after post, and I am sometimes forced to take breaks in my posting schedule, for one reason or another. There’s also the fact that social media and platforms like Facebook and Instagram seem to be far more en vogue at the moment than classic blogs or forums — as I may have mentioned before, I am not really a fan of this particular development, but that doesn’t change anything about the fact that social media are having a very obvious (and rarely positive) impact on the amount of interest single blogs can generate.

Even so, I’ll keep doing my best to keep this place in business! And you can all help me by reading my ramblings, looking at the (hopefully) pretty pictures and letting me know what you think every now and then, alright? Do we have a deal? I surely hope so, because it’s also very obvious to me your feedback is a very important fuel to keep my hobby motivation going.

 

Anyway, what kind of anniversary would this be without any new content to celebrate the occasion, right? When I realised this date was coming up, I knew I needed something to immortalise the moment. Now under normal circumstances, I would have shown you some of my oldest (and ugliest) models from all the way in the back of the cupboard of shame, and we would all have a laugh at my expense, but you already know all of my early failures, so what was I to do? I did want to share something to us all a warm and fuzzy retro feeling, though — and then I realised I had just the thing:

Back in 2014, fellow hobbyist Drone21c was awesome enough to send me an ancient plastic Imperial Guardsman from the Rogue Trader era.


Now those were wild and adventurous days, back when the Imperial Guard was far different from its modern incarnation. Illustrations and models from the time show an army precariously balanced halfway between Spanish Conquistadors IN SPACE! and a classic, clean SciFi-look:


And what better way to do that old chestnut above justice than to tap into that crazy Oldhammer era, right? So that’s what I set out to do.

Anyway, a retro project like this deserved the right approach as well as the right reference material, so I chose to work from vintage publications, taking this depiction of a soldier in the 5th Arcadian regiment as my main inspiration:


For the most part, I tried to faithfully reproduce the paintjob seen in the illustration — with two small caveats: One, I didn’t have access to any old skool decals, so I had to make to do with a mix of modern symbols and – very basic – freehanding, going for a reasonable approximation of the vintage look. Two, some of the elements from the illustration actually worked less well on an actual model — such as more symbols on the helmet actually throwing off the colour balance. So I made some adjustments based on what did and didn’t work. That being said, and with no further ado, I give you (in honour of Drone21c) and to celebrate Eternal Hunt’s sixth birthday:

 

Trooper Gibbson Rikkert of the 5th Arcadian Rifles



I truly had a blast painting this guy! Trying to reproduce the elements of the drawing was a fun challenge, and I tried the best I could to make something that could have appeared in an old issue of WD from back in the day. The biggest amount of time was given over to trying to reproduce the various unit markings and symbols.

For instance, I spent quite a bit of time getting the platoon marking on the left side of his chest just so — only to realise that it would be mostly covered up by the lasgun. It’s still visible from an angled view, though:


In hindsight, given the subject of today’s post, I realise it would have made far more sense to have him belong to the Sixth Arcadian Rifles. Oh well…

Of course the model also needed a base, and I did my best to make it resemble the designs we would see in old issues of WD (with a few modern touches here and there, though). Fun fact: It was completely clear to me that a suitably retro-looking base would definitely need some bright green static grass, and I actually still have most of the bag of GW static grass I bought at the Cologne GW store while on a trip about twenty years ago — so the grass is actually genuinely retro πŸ˜‰

When it came to painting base rim, I went back and forth over which colour to go with a couple of times, only to realise that there was really only one possible answer to that particular question…

Matching the hue of the old Goblin Green took some doing, though πŸ˜‰

 

In spite of the anniversary, its not merely fun and games over here at Eternal Hunt, however, and work on my recently begun Ordo Hereticus retinue continues apace. As I’ve already stated in my previous post, next in line to be painted was the OOP Van Saar turned Inquisitorial Operative:


While the Interrogator and Redemptionist are very obviously and loudly Ordo Hereticus, I chose a slightly more subdued approach this time around: My reasoning was that even a proud and righteous Witch Hunter might have a use for a slightly more covert operative every now and then, and by its very look and feel, the model struck me as a likely candidate for all kinds of black ops and sneaking missions — I am not going to lie, I was also thinking of a grimdark version of Venom Snake/Big Boss from Metal Gear Solid V a fair bit, so there’s that, too.

So, meet Inquisitorial operative Tybalt Renner, formerly of the Saarthen Draugr:



The key visual element here is the matte grey stillsuit juxtaposed with glossy black armour plates. I did add the suggestion of woodgrain to the casing of Renner’s longlas, both to hint at the fact that it’s a keepsake weapon and to recall the medieval look that is so common for the Ordo Hereticus.

I also wanted to feature the red that is so prominent elsewhere in the warband, so I added the red lenses, the red field on his left shoulder (with the “S” as a callback to Renner’s former regiment, the Saarthen Draugr) and half an Inquisitorial symbol in red on his facemask:



At first I wasn’t sure whether I liked the outcome, but I have grown rather fond of the model: I think the slightly more lowkey appearance really works for the model. He still needs a proper base, though.

Oh, and since the Saarthen Draugr are a regiment DexterKong came up with for our shared Velsen sector, here’s one of Dexter’s actual Draugr soldiers (still in PIP form) for comparison:

Saarthen Draugr WIP by DexterKong

I like how the models look different enough to show that Renner’s position is now different from his former life as a soldier in the Draugr, yet they also share enough similar visual cues to hint at a common origin.

While I was still suitably inspired, I decided to keep chipping away at the retinue. So I am already hard at work on the next model for the warband, an itinerant Missionary based on one of the old GW metal missionaries:


The model came into my possession years ago, as part of a job lot. I made some slight tweaks — the chainsword was missing, and I replaced it with a trusty autopistol. And the book standard was great, but didn’t tell the story I wanted, so I replaced it with a slightly more angular Inquisition symbol/reliquary.

Here’s the painted model so far:


It’s a fantastic sculpt, full of character and still very much at home next to current models. Does anyone have an idea who sculpted this guy? I am tempted to say Jes Goodwin — there’s an amount of detail and care in the sculpt that just screams Goodwin to me. The backpack, with all the stowed equipment, for one, is a tiny piece of art in itself:


Most of the paintjob is already in place, and the missionary just needs some finishing touches before he can join the ranks of Inquisitor Arslan’s retinue for good — speaking of which, here’s a look at the current state of the warband:


So, as you can see, Eternal Hunt is well on its way into a busy seventh year. Let’s make it a successful one — I cannot do it without your help, tough, so please let me know what you think! And as always, thanks for looking and stay tuned for more!