Archive for the WIP Category

INQ28: Nobody expects the Velsian Inquisition

Posted in Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , on February 20, 2018 by krautscientist

Hey everyone, time for another update at long last: I realise that, technically speaking, I am still short one final instalment of the 2017 Eternal Hunt Awards, but it’s already late February, and the prospect of still needing to finish that writeup has felt like a millstone around my neck for weeks now, keeping me from actually posting any new content — which is a shame, because the most wonderful thing happened: I actually managed to paint something new! Yay! We’ll be getting to that in a minute… πŸ˜‰

Anyway, I am still committed to posting something about some landmark releases and about where we go from here, as I do have quite a few thoughts about the state of 40k, the Specialist Games, the Primaris Marines and what have you, but I am putting it off for now, in favour of actually getting something posted. Deal? πŸ˜‰

So there I was, basking in the usual hobby slump, when several things happened at the same time. One, I purchased Chris Wraight’s “The Carrion Throne – Vaults of Terra” and blazed through it in two days:


If you are into INQ28 (or Inquisitor in general, for that matter), I cannot recommend the book enough: It has shady inquisitorial dealings galore, it features the Legio Custodes (technically a bit of a spoiler, but there’s that very blatant cover artwork, so yeah…) and it’s set on Holy Terra itself — if those three points don’t sell you on the novel, I don’t know what will. Anyway, it’s a great read!

I came away from the book with a huge appetite for actually making something INQ28-related. And then I stumbled upon the community challenges issued by fellow hobbyists Azazel and Alex: Azazel proposed to use February to finish some long neglected models and Alex upped the ante by suggesting to actually turn this into a “Fembruary” challenge, that is to focus on building and painting female models. Both sounded intriguing, and after a bit of reflection, I realised I had a model that would tick both boxes AND allow me to complete another INQ28 character:

You see, back in 2014, PDH sent me a heavily damaged Adepta Sororitas Seraphim model, missing its head and feet. And after some deliberation, I used the poor dear to create an interrogator for the retinue of one Inquisitor Nabreus Arslan, of the Ordo Hereticus Velsen:


I was – and still am – rather in love with the idea of a hulking monodominant Inquisitor being complemented by a slender, very self-assured female Interrogator like that, and I loved the gunslinger look the model had. So with a replacement head (from the Wood Elves Glade Guard, I believe) and some replacement feet (from the 3rd edition plastic Dark Eldar Kabalite Warriors), this dame was ready to rock — I even had a brilliant plan for her paintjob, based, among other sources, on Victoria Lamb’s seminal Hereticus warband:

models built and painted by Victoria Lamb

 

models built and painted by Victoria Lamb

But then I never painted her, for some reason. I think I had this very clear idea what I wanted her to look like and was really nervous about messing up the execution. What’s more, it felt like the entire retinue, completely built and assembled at this point, hinged on my success with this particular model. So I set her aside, to pick her up and sigh theatrically every now and then, and that was that.

With the current challenges, howeve, I really felt she was the perfect model to participate in both Alex’ and Azazel’s challenges — time to get her finished at long last! So I took a deep breath and got to work:


I am not going to lie to you, I was completely right to be afraid of this paintjob: The old metal model was full of strange nooks and crannies and had some weird issues, and that softly detailed Wood Elf face almost drove me mad. At the same time, the painting felt more freeform and painterly than I was strictly comfortable with, especially since I went with a somewhat experimental way of painting the armour, using an almost impressionistic approach to create depth.

The contoured armour was really great for that strategy, however. So, in the end, I was really happy with the outcome, as the finished model finally sat on the table before me. Take a look at Interrogator Chastity of the Ordo Hereticus:




The idea here was to go with a very classic Ordo Hereticus approach of red, black and gold: I wanted the model to look slightly sinister, but also regal, with the ostentatiousness of those perfectly assured in their righteousness. At the same time, I also used a scheme that inverted the colour scheme for the Order of Our Martyred Lady, the posterboy…erm “postergirl” Adepta Sororitas colours. I see Chastity as a former Sister of Battle turned Interrogator, and I liked the idea that her look still echoed her former position.

Here she is. next to an older, kitbashed Sister of Battle I made, Sister Euphrati Eisen of the Order of the Martyred Blade — maybe her former sister in the order…?


Anyway, I am really happy with finally having tackled this model, and I am also rather pleased with the paintjob! I consider Chastity a fitting contribution for the Fembruary challenge, and I hope you’ll agree with me! πŸ™‚

She still needs a last name, by the way, so feel free to send some suitably grimdark and/or phonetically pleasant suggestions my way!

 

Just as I had suspected, finally finishing the model had the same effect as freeing up a clogged pipe, so I felt myself immediately drawn to the next model for the retinue. I chose this kitbash of a redemtpionist I created last year:




It’s a fairly straightforward conversion using parts from the Dark Vengeance cultists and some IG flamer arms. The kitbash basically just came together after I had browsed through some old Necromunda illustrations, some cover artwork for the old Redeemer comics in particular. Funnily enough, this guy was built before a re-released Necromunda was even a thing, but now that we have the updated game, he could probably do double-duty in both settings πŸ˜‰

In any case, though, a redemptionist surely seemed like an appropriate henchman for a traditional fire-and-brimstone Ordo Hereticus Inquisitor.

When painting the model, I wanted to stay within the same colour palette I had used on the Interrogator, albeit with a dustier, grubbier aspect: After all, this guy is a zealot, so I tried to communicate that fact by making him look suitably grimy and disheveled:

Meet Brother Goderich the Pure, of the Church of Redemption:





For the most part, I tried to go with a very classic redemptionist colour scheme. There are some touches I am pretty happy with, though: The hazard-striped eviscerator works as a callback to the classic Necromunda look. The pilot flame was a spontaneous idea that came to me in a moment of inspiration, and it’s a detail that I am now stupidly happy with πŸ™‚ It also has the added benefit of providing a bit of a visual flourish to that rather boring flamer nozzle.

One thing I am really not sure about is whether or not I should add some Imperial/Inquisitorial decals to his shoulder pads (in white): Would that improve the model, or would it detract from it? I would be happy to hear your feedback on that!

 

So I already have two finished models for the warband — not bad, given the fact that I didn’t really touch this project for a long, long time, right? Β 

Anyway, between these two models, I have basically nailed down the palette I want to use for the warband, so expect the other members to use different combinations and permutations of the recipes I used on Chastity and Goderich.

Speaking of the next models for the warband, what’s in the pipeline?

Dear old Inquisitor Arslan himself also has a bit of a checkered history, as I built him ages ago and then kept coming back to him again and again, making a tweak here, adding a bit there — but, once again, never actually finishing the damn model — there may be a pattern emerging here…

I decided to make one final tweak to the model, giving him a small promethium tank feeding his hand flamer, complete with a hose running from his hip to his fist:



I was actually wondering whether he might look even cooler with Custodian shoulder pads…?! PDH convinced me to just let it rest already and consider the model finished, after half a decade… So yeah, expect to see him with some paint on soon-ish.

Next up on the painting desk is another operative, though: This old Van Saar model I received in a bitz swap a while ago


I’ve always felt that, with his bulky stillsuit and aiming pose, he’d make for a great Inquisitorial operative: Now in another shout out to DexterKong’s and my shared INQ28 setting, the Velsen sector, I wanted him to be a veteran of the Saarthen Draughr, a regiment invented by Dexter. Back when Dexter came up with the Draughr and tried to nail down a look for them, we went back and forth a while about the kind of helmets used by the regiment: Dexter wanted them to be somewhat sinister, but not Traitor Guard-sinister, so we settled on Necron heads as a base, seeing how they had this smooth, prefab look. For his proof-of-concept model for the Draught, Dexter grafted a rebreather onto a Necron head. Anyway, since I wanted my inquisitorial operative to be a veteran of the regiment, I spliced together a similar helmet and added it to the model’s belt:


This is such a minuscule detail, really, and it’s hard to explain why I am feeling so pleased with myself over this idea, but I just like that bit of continuity that hints at a larger background and at the amount of worldbuilding Dexter and I have put into our shared setting.

I have a painting session with my good friend Annie scheduled for tomorrow, and I’ll be bringing the Draughr Veteran along, so he should be the next finished model for Inquisitor Arslan’s retinue — wish me luck πŸ˜‰

 

One last thing to nicely round out this post: Because I was still very much in an INQ28 state of mind after all of this, I grabbed some of my (semi-finished) retinues and my deck of Dark Millennium playing cards and had a bit of fun. No new models here, just a fun little diversion:

 

Inquisitor Antrecht and his retinue:



Inquisitor Gotthardt and his retinue:


Servants of the Emperor:

The Magi of Korhold:


It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

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The State of the Hunt, Week 51/2017: Gosh, is it that time of year already?

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, Pointless ramblings, state of the hunt, Totally worth it, WIP with tags , , , , , , , , , , , , , , , on December 18, 2017 by krautscientist

Well would you believe it: Christmas has managed to sneak up on me again! With so much to do and so little time left this year, the one thing I definitely want to achieve is to publish another round of my annual Eternal Hunt Awards, and I am currently gathering material for that and preparing the posts — wish me luck πŸ˜‰

Until then, allow me to address some assorted news straight from my messy hobby lab:

 

I. More grimdark games…

I would like to start with an addendum to my recent post about grimdark video games, mostly because I forgot to include two particularly striking examples on my list

The first is an incredibly 40k-ish moment in a game that is otherwise just about the least grimdark game you could possibly imagine:

Final Fantasy IX is, for the uninitiated among you, a callback to the series’ earlier, more innocent days, with lots of cutesy characters, talking animals, super-deformed character design and an all around cuteness that has held up remarkably well over the years. However, the game also features the regency of Lindblum, an industrious and advanced city state that basically looks like a hive:


Lindblum is a multi level city scape that seems like the love child of Victorian era London and Fritz Lang’s Metropolis…appearing in a Disney film — but then that’s Japanese JRPG eclecticism for you πŸ˜‰

Seriously, though: Given Final Fantasy IX’s endearing overall design, it should be no surprise that we are dealing with a rather cutesy version of a hive here — no gang wars or underhive mutants to be found. There’s a pretty spiffy theatre district, though:

Back when the game was first released, Lindblum was one of the most stunning locales ever to be featured in a roleplaying game. And its design is still lovely many years later — with the added bonus of actually giving us a decent impression of what a bustling hive city might actually look like…minus the Moogles and talking animal people, that is:

The other addition to my list of grimdark games is a baffling oversight, in retrospect, because it has to be the mostΒ  incredibly 40k/INQ28 game ever to not bear the actual license:

A postapocalyptic adventure game, Dark Earth is set centuries after a big cataclysm has managed to wipe out modern civilisation. The dust and grime from the earth-shattering cataclysm have managed to permanently clog the atmosphere, casting the whole planet into darkness. The sole remains of civilisation cluster around so-called “Stallites”, city states construced around areas where light is still available by scientific or natural means. It probably won’t surprise you at this point that those stallites share more than a passing resemblance with 40k’s hive cities, even though they are slightly more medieval than your average 40k hive.


The society presented by the game is fascinating, though — and oh so INQ28 in style: With everything within the city geared towards maintaining the life-preserving light, society has adapted and stratified accordingly, with a solar priest class and a warrior caste – the Flame Guardians – at the top of society. Dark Earth puts you in the shoes of Arkhan, member of the Flame Guardians, who gets infected with a creeping corruption while fending off an attempt on the high pristess’ life. With his body slowly beginning to mutate and reshape into a creature of darkness, Arkhan embarks on a frantic quest to uncover a treacherous plot that might threaten the entire stallite before his time is up. Cast from his upper class surroundings, he must discover the seedier parts of the city — a veritable underhive full of malcontents, paupers and cultists.


Sounds like an Inquisitor campaign, doesn’t it? Indeed, the game’s scenario seems incredibly 40k in hindsight, if on a slightly more feudalistic level. There’s also a very distinctive look and feel to the game world: If you are into French graphic novels, you’ll find a lot to like here, as the game’s developer, Kalisto, is a French studio and certainly knows how to imbue their setting with the right style. The idea of Arkhan slowly transforming into a deformed monster also adds an intriguing, if slightly stressful, element to the game. All in all, I remember being quite taken with the game when I played it during the late 90s!

Dark Earth was originally planned as a series, and it’s readily obvious how much world building the folks at Kalisto did for the game and the planned sequels. Alas, it was not to be: A sequel for the Playstation 2 was cancelled without much fanfare. In an interesting twist of fate, however, it seems the world of Dark Earth did actually spawn a pretty successful (tabletop) roleplaying setting in its native France — and deservedly so, because the setting and general ideas behind Dark Earth were pretty fantastic!

Unfortunately, the game is not currently available on Steam or GoG (there’s a petition, though). You can – and should –Β  read up on the game in more detail over at Hardcoregaming101 (a highly recommended resource, by the way!), and there’s also a trailer giving you an impression of the overall style (and the badly aged CGI) here:

 

 

II. Digging in for Christmas

One of the best hobby moments of 2017 was when BubblesMcBub, whom I met during my visit to Amsterdam, sent me almost the entire Death Guard part of the Dark Imperium boxed set. In return, I promised him a couple of conversions, and I have been terribly neglectful about honouring that particular promise, due to a combination of laziness and RL reasons.

It goes without saying, however, that I remain committed to honouring our agreement, so the first model I have built for Bubbles shall make its way to the Netherlands, along with some odds and ends, later this week — and hopefully even in time for Christmas. But what kind of model are we talking about?

For starters, Bubbles wanted an officer for his Iron Warriors, and he told me he would like to see a Khornate Iron warrior to boot. No sweat, right? The one complication was that Bubbles’ Iron Warriors have a much cleaner, 30k-inspired look than the very baroque CSM I usually build, so I tried to dial back my usual style a bit.

So my task was to…

  • come up with a suitably imposing officer/champion
  • incorporating some classically Khornate attributes
  • at the same time, I still wanted him to clearly read as an Iron Warrior, so he needed to look suitably no-nonsense and slightly techy as well.
  • keeping the model clean enough to work with the rest of Bubbles’ army.

So without much further ado, here’s the model I built:





Personally speaking, I think I’ve hit a pretty good middle ground between “obviously Khornate” and “still fairly professionally Iron Warrior-sy”. And more importantly, BubblesMcBub seems to be happy with the model as well, which is what matters! So hang in there for a few days longer, mate! I’ll be swinging by the post office ASAP πŸ˜‰

 

III. What else is new?

In other news, I am also gearing up for some long-overdue hobby time over the holidays: I’ve picked up the wonderful new Necromunda boxed set and am currently salivating over those lovely gang sprues. Nothing has been built yet — although some Goliath bitz have already made their way into my 30k World Eaters collection. Anyway, expect to hear from my firsthand experiments with the new sprues soon-ish.

And even though my painting output hasn’t been all that incredible this year – at least where mere numbers are concerned – I think I might have one more model in me for 2017. This guy:



I am still rather happy with the conversion, and the model should also make for an excellent capstone for 2017 — seeing how the very first model I painted this year was another converted plastic Contemptor, Vaako the Immortal, a model I am still enormously proud of:

So yeah, let’s hope this all works out! If all goes according to plan, the first post of this year’s Eternal Hunt Awards should go live later this week — keep your fingers crossed for me πŸ˜‰ And I’ll make sure to put in some painting, in between all the sleeping and the eating. What about you guys, though? Any last minute chores or hobby commitments? As always, I’d be happy to hear from you in the comments!

And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 43/2017: I Aten’t Dead

Posted in 40k, Blood Bowl, Conversions, Orcs & Goblins, Pointless ramblings, state of the hunt, WIP with tags , , , , , , , , on October 28, 2017 by krautscientist

Hey everyone, it’s been quite a while since my last update, for which I apologise. There’s been a lot of RL related business keeping me occupied, plus I have also been in a bit of a hobby slump for quite a while now, unfortunately. Oh, and did I mention I’ve also managed to catch the mother of all colds yet? Because that happened as well, during my annual seaside vacation a fortnight ago:


As always, sitting by the seaside and relaxing was rather lovely, indeed. Unfortunately, though, it also happened to be pretty rainy and cold this year, so the minor cold I had already brought along to my vacation flared up again with a vengeance, turning my head into something that felt very much like a Nurglite blight grenade — very fitting, considering I had brought the recent copy of WD with me to take a closer look at the new Death Guard models (full review forthcoming). And I am still dealing with the fallout of that, as the Grandfather keeps lavishing his gifts on me…

Anyway, for these reasons, I haven’t been doing all that much hobby related stuff recently. However, I did want to post an update to demonstrate the blog is still going, and I also actually do have something new to show you, even if it’s nothing earth-shattering. So what is this about?

 

My friend Annie hasn’t given up on wanting to teach me how to play Blood Bowl quite yet, so she recently made another attempt at slowly walking me through the rules of the game — this time, with the help of the Blood Bowl II videogame on PS4, which actually helped on several levels: One, I am a huge videogame fiend, so wrapping something in a digital game will usually make it easier to get me interested. Two, it was good to be eased into the game via a slowly building tutorial campaign: It’s a format I am fairly familiar and comfortable with, and it happens to parse out the information slowly enough for my mangled World Eaters mind to hold on to πŸ˜‰

I’m not going to lie to you, though: It was still slow going. But I do feel like I actually have a far better grasp of the game’s interlocking mechanisms and systems now and can actually make some simple, albeit tactically sound, decisions. Go me, right? πŸ˜‰

Playing the game was also pretty great for yet another reason, though: It was really cool to see it all in motion and to get an actual idea of what a game of Blood Bowl would actually look like in-universe. There’s a great sense of physicality (and brutality) to the animations, and seeing it all play out like that really gave me an appetite to go and build some more Blood Bowl models…

Now of course the obvious way would have been to just go and get some of the new, shiny Blood Bowl models, but then I am really fond of my already existing team, the Orkheim Ultraz, mostly kitbashed from leftovers before a re-released Blood Bowl boxed set was even a thing:


I also think those guys are a nice enough match for the look of the Ork Teams in the Blood Bowl videogames, to be honest.


So I went back to them in an effort to add some more team members to the Ultraz and sticking to using what was already in my bitzbox instead of rushing out to buy yet more plastic crack. So here’s what I came up with:

First up, the appearance of the goblin referee kinda inspired me to come up with a goblin model of my own. I mean just look at this delightfully evil looking little guy:


So I dug through my bitzbox to find some spare goblin bitz I could use to build a gobbo to accompany my two Night Goblin players:


Here’s my WIP attempt:



The old multipart goblin plastic kits are among GW’s earliest multipart regiment kits from the late 90s, but they still work like a charm for building Blood Bowl models. Plus some of that armour really looks like old timey football and rugby gear, which is a great coincidence! I would love to build another goblin like this, but alas, I find myself lacking a single torso piece to make it happen. Oh well…

 

I also built another thrower for my team. Now my first thrower was already assembled in a suitably heroic (and archetypal) pose:


So I knew I needes something slightly different this time around. So the new guy is actually throwing a squig now…


…because, let’s face it, sometimes an orc jus’ gots to throw one o’ them squigs πŸ˜‰


The thrower itself was mainly made from leftover WFB and 40k orc boy parts, with most of the conversion work focused on splicing together a suitable arm and hand to hold the squig. The squig itself is a part of a goblin character from the old “Battle for Skull Pass” WFB starter set.

All in all, I am pretty happy with this WIP: The thrower is similar enough to his buddy to make both of the read as members of the same character class, while they are also different enough to read as characters.

 

And last but not least, I also wanted some additional heavy hitters: One of the only things I actually bought for my Blood Bowl team was a box of Black Orcs, so I wanted to make some more Black Orc blockers as well. The first two I built and painted are pretty cool, if I do say so myself, but they are also looking a bit cookie-cutter: They are basically standard Black Orcs with their weapons snipped off:


One thing that struck me when playing Blood Bowl II, however, was how massive and slab-like Black Orcs seem in the game: You really get the impression from watching them that there’s not much they couldn’t happily slap around all day:


So for my next two blockers, I wanted to add some variety (in order to suitably differentiate them from the already existing models) and also make them look dead ‘ard. So I went for a mix of suitably interesting bitz and spliced in some ogre fists and additional armour plates here and there. Take a look:


The first guy’s pose is basically identical to one of the finished model’s, but I think the added bulk and spiky fist make him look just different enough to be interesting. I also used an Ork Nob head (and steel jaw) for that extra bit of character.

The second Black Orc I built turned into an even more involved conversion, as I really wanted his pose to go beyond what the two basic body layouts for Black Orcs can do. It ended with some serious tweaking to his right arm — and with replacing his legs with those of an 40k Ork Nob:


I am really happy with this guy, to be honest: He’s rather massive and very close to that implacable look and feel I loved about the Black Orcs in the videogame.


So yeah, here are the new additions to the Orkheim Ultraz’ team roster:


Painting these guys should be enjoyable enough — I think I’ll be saving them for Annie’s and my next joint hobby session πŸ˜‰

 

So there, nothing too spectacular for now, but I’m still at work. And it goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 35/2017: Do the robot!

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , on August 31, 2017 by krautscientist

I know I should really be painting some stuff for a change, but relatively little hobby time I have at the moment somehow invariably ends up going towards indulging flights of fancy — hey, at the very least, you get to look at some new kitbashes, alright? πŸ˜‰

Ever since I built my first Dreadnought, back in 2010 or thereabouts, I have always loved the slightly bigger scale and particular clunkiness afforded by this particular unit type, so I find myself going back to building Dreadnoughts and killer robots on a fairly regular scale — go figure! Today, I have no less than three walking deathmobile projects to share with you, so strap yourselves in:

I. The Blight That Walks…

First up is yet another addition to my alarmingly growing (or should that be mushrooming…?!) Death Guard project. In all fairness, though: It was always clear that a Dreadnought would have to enter the equation at some point, wasn’t it? πŸ˜‰

The thriftiest option seemed to be to go for the Dark Vengeance Helbrute as a base model — well, that and I really like that particular model: Painting my original DV Helbrute for my World Eaters was great fun, in spite of its mutated look not gelling all that well with the overall look and feel of my army. But that same fleshy hideousness of course perfectly matches the general Death Guard vibe, if you ask me πŸ˜‰

So here’s what I have so far:




I erm…borrowed a couple of ideas from the recent work of fellow hobbyists, like GuitaRasmus and Marius Perdo, among others, yet I also tried to put my own spin on things. It’s still a fairly economical conversion, however, because I think the Dark Vengeance Helbrute doesn’t really need too much work to read as a Nurglite model.

Now the belly obviously needs some cleanup and smoothing over, but the general look is there. Incidentally, the above pictures are in greyscale because I actually used a mix of GS and Milliput that ended up making for a vile, pistachio-ice cream colour Oh, I also my tried and true tin-foil trick again, putting a piece of the stuff between the plastic and GS while sculpting, so both parts are easy enough to separate when everything has dried, while still remaining form fitting. So the belly remains a separate piece, which should be super handy for assembly reasons:


Still a bit of detail work left to do as well, although I suspect I’ll be playing it fairly safe with this guy. Going all out on the pantjob should be fun, though πŸ˜‰

II. Underhive Heavy Metal

Back when the first plastic AdMech kits were released, the Kastelan Robots were one of my first purchases. One of them was turned into a counts-as Contemptor for my 40k World Eaters:


The other one was was saved for future use, although my idea of what to do with the model actually went through several revisions: The original plan was to turn him into a Colossus-pattern robot for my small Iron Warriors project, but that plan never really quite got off the ground, and it finally went under for good when Forgeworld ended up producing actual models to represent the Iron Circle.

Later I realised it would be cool to turn the model into some kind of patched up, ancient servitor/former war machine as another colourful addition to my Pit Slave/Underhive project, The Road Crew:

But while I really liked that idea, it never really materialised either, apart from some early kitbashing. But then two things happened. One, I got my hands on one of the old Forgeworld World Eaters Dreadnoughts, courtesy of my buddy Augustus b’Raass, and the head of the machine just turned out to be perfect for this project. Two, I saw what fellow hobbyist WarbossKurgan did with his rather beat-up Kastelans, and that provided the inspiration I needed to wade back into the fray. So here’s what I have now:



As you can see, I have gone for a really ragtag appearance so far, with many tacked on armour plates and strange bits and bobs that suggest all kinds of field repairs — only fitting for the underhive, really. The rounded, 50s retro-futuristic SciFi look is still there, but it’s covered by layers and layers of later additions or replacements: In fact, I really love the idea of making the machine’s origins even more ambiguous: Is it a refurbished heavy duty servitor? An AdMech construct or an ancient warmachine? Or could it be even older…?

There were also several pieces of inspiration for the model: There’s quite a bit of Mad Max and Fallout going on there, but probably the biggest influence was the ABC Warrior Robot, possibly the best thing about the old Judge Dredd film:


And while we are on the subject of influences, using part of a barrel as one of the model’s shoulder pads is actually a bit of a shout out to The Road to Jove, Aaron Dembski-Bowden’s and David Sondered’s graphic novel project:

This also ties into something else I was actually pushing for: A general look of asymmetry: the pauldrons are one example of this, but there are also the arms: The gun arm is massive and beefy, the other one is strangely skeletal, probably due to having been replaced or repaired at some point.

Anyway, after getting nowhere with this model for ages, I am actually pretty happy with the progress I have made. The next step will be to add more details, like cabling and a bit more battle damage. And then, painting the model should be rather enjoyable. I think I’ll be going for a mix of darkened, oily metal and the Road Crew’s trademark, heavily weathered yellow armour I also want to pick a collection of decals that may or may not hint at the machine’s past — in any case, it should make the model even more interesting! And it’ll make for a cool addition to the project:

III. Immortal Hunter

And finally, yet another model: This one was actually built earlier than the other two, but I don’t think I’ve shared it with you yet.

One of my favourite 30k models I have done so far is my plastic World Eaters Contemptor, Vaako the Immortal:


Now when I visited Augustus b’Raass in Amsterdam, he was awesome enough to magnetise Vaako’s weapon options for me. But that left me with two useable weapon arms, and when I recently managed to get a pretty good deal on the plastic Contemptor body, I thought about putting those weapons to good use — and then I just love cutting up that terrible, clunky monopose kit. I’m just weird like that. πŸ˜‰

I also wanted to find out whether the aforementioned head from the OOP Forgeworld World Eaters DreadΒ  would work on a Contemptor. So I made another 30k Contemptor for my World Eaters. Again, this guy is still missing some detail, but I am already pretty happy with the general setup.




The left arm is a smaller version of the Ursus Claw harpoons the World Eaters would mount onto their void ships and the Titans of the Legio Audax:


It was originally built quite a while ago (drawing some inspiration from a similar conversion by fellow hobbyist sheep) as an additional CC option for my 40k Dreadnoughts/Helbrutes, but it arguably works even better on the taller Contemptor. Together with the multimelta, it suggests that this Contemptor’s specialty is actually hunting for heavier prey, such as enemy warmachines or Dreadnoughts…

Here’s the recipe for the Ursus Claw arm, in case anyone’s interested: The basic arm is the CC arm from the Blood Angels Librarian Dreadnought, I mostly merely replaced the actual weapon
Now the harpoon itself was made from an old axle bit from an ancient model truck kit — although it would be really easy to find a suitable replacement for that bit
the spike is an element that appears on many of GW’s terrain kits and was cut off from a small wall section
the light grey part right underneath the tip was a piece of a Chaos vehicle bulldozer bit shaved down to make a connection bit between the tip and the haft of the weapon
the barrel for the chain consists of two Chaos Marauder Horsemen shields, a roll of chain from an Ogre Kingdoms kit and a piece of chain, once again from an Ogre Kingdoms kit, I believe — sorry for not being more precise, but I got those bitz from an Ogre Kingdoms joblot I bought via ebay.

So yeah, that makes three massive killer-robot-cyborg dudes. What can I say — building those things is just so much fun πŸ˜‰

Of course I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 33/2017: Idle hands…

Posted in 40k, Conversions, Inq28, Inquisitor, state of the hunt, WIP with tags , , , , , , , , , , , , , , , on August 17, 2017 by krautscientist

So I find myself in a bit of a motivational slump at the moment, trying to work up the motivation to actually paint some of my recently completed Death Guard models, especially my biker lord, since he’s my pledge for the August Arena event over at The Bolter & Chainsword. But while I remain committed to that plan, I just couldn’t seem to get started, and the fact that I’ve been distracted by other stuff – including other hobbies – recently, didn’t really help.

At the same time, cutting up little plastic men is never really all that far from my mind, so when I received a rather nice bitz drop from fellow hobbyist Aasfresser, my interest was piqued:


Among the bitz were some early 90s plastic berzerkers (say what you will about them, as far as monpopose models from the early 90s go, I think they’re pretty great!) and a plastic CSM from around the same time — I’ve never even owned one of the latter before, and while the model hasn’t aged all that gracefully, I do think those were pretty much ahead for the curve for their time, especially when compared to the pretty atrocious 2nd edition plastic Space Marines.

There were also all kinds of chaotic bitz and bobs — but it might surprise you to learn that something altogether different caught my eye and gave me an idea…

 

I. A thing in a jar

As I discovered to my delight, Aasfresser had also included one of those creepy embryonic rats that come with the Skaven Stormfiends kit. Having one of those things in my hands made me remember my half-buried thoughts about a possible conversion project, and then things just started falling into place: I recalled a certain John Blanche sketch from the 4th edition 40k rulebook, Aasfresser told me about his own plans for those via PM and ‘doesn’t that new 40k objectives kit contain a pretty cool incubation tank…?’

Anyway, here’s what I had when I came to πŸ˜‰


As you can see, I basically added that incubation tank from the Sector Imperialis Objectives to the undercarriage of a Kataphron Destroyer, and I think it works pretty well. A word of warning to those of you who are considering a purchase of the objectives kit, however: While it contains many excellent parts, the cast seems to be plagued with the same gooey texture and loss of detail we have already seen on some of the basing kits. The components are still serviceable, but they are not as sharp and crisp as the stuff you get when you purchase a 40k squad (or AoS unit).

Those problems notwithstanding, the combined parts made a rather convincing new home for that creepy little embryo: I love the idea of the Adeptus Mechanicus keeping strange and creepy experiments inside incubation tanks and vats and maybe taking them along for expeditions and battles to field-test them. Or maybe this is a particularly degenerate member of the Adeptus itself?

In any case, I did my best to make the small creature inside the tank as creepy as I could: All signs of its ratty progeny (the face and tail) were carefully shaved away, and a new face was spliced in. I also added some more cabling and some injectors and vials for that extra bit of AdMech madness. Here’s a closer look:



Given the enlarged brain, I thought it would be cool to go for a face with the eyes and mouth sewn shut, so I used one of the trophy heads from the Plaguebearer kit. Yeah, pretty unhinged — I know πŸ˜‰

Now the back of the tank is fully detailed as well, with a pretty nifty array of cogitator banks, so I wanted to have some kind of Magos or tech thrall on there, monitoring the vital signs, collecting readings and stuff like that. Now my original plan was to have the operator as an actual, separate individual, but comments from fellow hobbyists over at the B&C made me reconsider — and realise that there’s actually nothing more AdMech than having a hardwired servitor on there for just that one purpose, is there?

So here’s a mockup for the operator/servitor:



And here’s a view from the front, without the tank in the way πŸ˜‰



The servitor itself looks pretty faceless, but that’s arguably the point of such a creature, right? πŸ˜‰

All in all, I think the model is really starting to come together — and the cradle for the servitor also goes some way towards making the whole ensemble look more believable as an actual AdMech machine.

So the model should be a pretty cool addition to the small AdMech freakshow I have already built and painted for my INQ28 collection:

II. Primaris premiere

Sawing through all of those Kataphron Destroyer bitz also led to another conversion: I recently purchased a box of three snapfit Primaris Marines, so I could experiment on the new Space Marine models at some point. Say what you will about the way the bigger Marines have been shoehorned into the setting (personally, I hate it!), but the models are pretty cool and provide the perfect go-to template for building true scale Astartes for use in INQ28, among other things. So I returned to yet another conversion I had been planning for a while — although having the Primaris Marines to work from certainly made this project quite a bit easier!




As you can probably tell from looking at the model, this is supposed to be an Iron Hands (Tech-) Marine. I carefully sawed away most of the Primaris torso front and replaced it with a Kataphron Destroyer breastplate. The bionic left arm also came from the Kataphron Destroyers. The backpack and head are from the Deathwatch:Overkill Iron Hands character, and the bionic left hand and axe are from a Master of the Forge.

For the right arm, I tried just tacking on the stock arm, but this highlighted the fact that the new, elongated bolters don’t really work all that well when held in one hand — the arm just seemed ever so slightly unbalanced to me. So I carefully reposed the arm from aforementioned Deathwatch:Overkill model, and I think it works far better:




Funnnily enough, the new gun isn’t really that much shorter, but it still looks quite a bit more balanced, wouldn’t you agree? It probably has something to do with the front of the weapon having a stockier build and looking less “elongated”, for lack of a better word. Plus the cabling also adds a bit of extra visual “counterweight”, as it were.

So that’s it for this week: Nothing groundbreaking, but a couple of – hopefully interesting – kitbashes. As usual, I would love to hear your feedback! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 31/2017: The Nurgle train has no brakes…

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, WIP with tags , , , , , , , , , , , , , , on August 1, 2017 by krautscientist

After the fairly copious amount of praise I had for the new Death Guard models last week, it probably won’t be too much of a surprise that I am still happily cutting my way through the chaotic part of the Dark Imperium boxed set at the moment. So a closer look at the Primaris Marines – along with some of their implications for the 40k setting – will have to wait for a bit, while I share a couple of projects I am currently working on. It’s probably for the best, however, as we are currently seeing even more Primaris kits being released, and I would very much like to take those into account as well. Well, that and doing Nurgle kitbashes is just too much fun at the moment πŸ˜‰

Speaking of which:

I. The kitbashing continues

I am slowly working my way through the Dark Imperium Death Guard models BubblesMcBub sent me, mostly focusing on the Plague Marines for now. There’s not too much to see there, however: I already said in my earlier post that I doubt I’ll be changing too much about them, as I am simply a huge fan of Maxime Pastourel’s sculpts on these guys! So my work on them is mostly limited to taking of a detail here and there to ever so slightly reduce the clutter. It goes without saying, however, that this has the added benefit of giving me some extra bitz to sprinkle among the rest of my conversions πŸ˜‰

The one exception is the Plague Champion, because I am really not a fan of his molten face and have wanted to replace it ever since I first saw the model. After giving it a bit of thought, the solution I came up with was to make a press mold of the very same mummified head that’s dangling from the champion’s backpack by a chain, and carefully work it into the cowl the model wears. I’ve also slightly touched up the breathing tube that originally formed most of the model’s face, making it look like several tubes and hoses are feeding into his head now, and have maybe even been sewn to his face. Eww…

Anyway, here’s the model:


In all fairness, the new face is just as disfigured as the old one, but I still prefer it because you can actually make out at least some of the features — plus it actually uses a face sculpted by MorbΓ€ck as well now, so there’s that too πŸ˜‰ To be honest, I’ll probably have to paint the model before I know whether or not it was all worth it, but oh well πŸ˜‰

In the meantime, I have also managed to get my hands on the three “easy to build” snapfit Plague Marines and just had to start working on them as well. Let me tell you though, these should carry a “hard to convert”Β  label, at least if you are trying to do something a bit more involved: I felt acutely reminded of the rigid monopose Plague Marines of the early 90s. But they probably weren’t designed to be cut apart in the first place, so the fault is entirely mine — there must be something wrong with me, actually doing most of the conversion work on models that weren’t envisioned as conversion fodder to begin with…

Anyway, my plan was to actually convert a second Blight Launcher Marine, in addition to the one that comes with the kit anyway, and I already showed you the converted Blight Launcher in my last post:

So I grafted it onto the champion from the easy to build kit and made a couple of additional tweaks. Here’s the mostly finished model:


But boy did the model fight me every step of the way: The stock pose is just so weird, and I ended up carefully sawing off the entire upper body in order to tweak it a bit. As you can see, I have also slightly redesigned the blight launcher, splicing in the upper section of a Sternguard heavy flamer to bring it even closer to the “official” design. I also added some tiny strips of chainmail, thanks to a very helpful suggestion by fellow hobbyist Aasfresser, in order to make the right arm and shoulder match the design on the other side:


The backpack with the plasma gun is just a placeholder, of course, as a blight launcher and plasma weapon on the same model would be a bit too much πŸ˜‰

As for the actual Blight Launcher wielding Plague Marine, he has been tacked together for now. The one change I made was to his faceplate, as I didn’t really like the way the tube directly fed into his helmet, so I spliced in a rebreather:


So here are the two tweaked snapfit Plague Marines:


While I was at it, I also slapped the very creepy leftover power fist on my Blightbringer-based Plague Champion:

II. A recipe for rot

Now I have used several recipes for followers of Nurgle over the years, but none of those really ended up coming together precisely the way I wanted to. For instance, while I am pretty happy with the overall look and feel of my squad of retro Plague Marines,…


…the recipe was not quite what I wanted to use for the new batch of models. So some experimentation was in order.

So for my first test model, I used an undercoat of GW Mournfang Brown spraypaint (which performed quite well):


For the actual paintjob, I ended up giving a paint splatter recipe from one of the recent issues of White Dwarf a try — with a couple of small tweaks.Β  Here’s how my first test model turned out:




Pretty cool, but not quite there yet, either. The green, for instance, was a bit darker than I had planned — mostly on account of my choosing the wrong shade for it, to be fair.

So I painted another test model, and I think I got it right this time around:



Now we’re talking! This is actually very close to what I have wanted my Plague Marines to look like for ages, and the green on the armour is just right! I ended up with the following steps for the armour plates:

  • basecoat with GW Deathworld Forest
  • wash with GW Ogryn Flesh (or, failing that, Reikland Fleshshade)
  • highlight with GW Ogryn Camo
  • DONE!

As for the skin, I went with one of my tried and true recipes for distressed skin, based on a basecoat of GW Rakarth Flesh with a healthy wash of GW Ogryn Flesh followed by a slightly more focused use of GW Druchii Violet and GW Carroburg Crimson on top.

So out of all the various recipes I’ve tried for followers of Nurgle over the years, this one is really my favourite so far:


So expect to see more of this approach as this project takes shape! πŸ˜‰

 

III. The Blight That Rides

Last, but definitely not least, I’ve been challenged by BubblesMcBub, whom I met at the Amsterdam GW store and who was nice enough to provide me with all of the Nurglite goodness, to build a mounted character in a mutual challenge for the August Arena 2017 over at the Bolter & Chainsword — an event, I must add, by none other than my mate Augustus b’Raass, in a funny twist of fate. Now I have to be honest: At first I hated the idea of having to build a mounted character, but after giving it a bit of thought, and seeing how I am on a bit of a Nurgle trip at the moment, I thought it might be fun to build a Nurglite Chaos Lord on a bike. So I made a first, very early mockup:


The idea here was to build the model entirely from leftovers from my bitzbox, so I grabbed an old Deathwing bike from the Dark Vengeance box and a couple of Chosen and Blightking bitz. In fact, I pretty much stuck to the recipe I used for my kitbashed Plague Marines a short while ago, just with a bike thrown into the mix.

Fairly happy with the early mockup, I started to build the model in earnest, replacing the crude poster tac mockup with actual GS: I greenstuffed in a hideous, fat belly in order to blend the lower and upper parts of the body together — and, of course, to make the model look suitably Nurglite. I also added some rolls of fat around the neck and below the helmet. And the Chosen axe was changed to a Plague Sword.Β  I also started transforming the bike into something far less loyalist. Here’s what I ended up with:


I actually love the way his fat belly is wedged behind the bike’s fuel tank/midsection πŸ˜‰


An array of tanks and pipes was added to the back of the bike, with its various tubes and pipes feeding both into the bike itself and into the Lord on top of it: I love the idea that a) he probably isn’t even able to get off that bike anymore and b) there’s some vital fluid in that tank that gets pumped into both the bike and the rider, effectively turning them into one creepy organism and sustaining the twisted Astartes:


On a related note, let me also share a small anecdote: I’ve also recently finished an Imperial Fists commander on bike, intended as a small present for Augustus b’Raass, and for entirely subconscious reasons, the Nurgle biker Lord ultimately became something resembling a dark reflection of the loyalist model:

Anyway, back to the model at hand: With most of the heavy lifting out of the way, I was free to keep detailing and tweaking the model. This meant lots of detail work on the bike (both to create rust holes and to add some Nurglite touches).

One thing I realised fairly early was that having to paint this guy as one solid piece would be a nightmare, so I used a trick that already served me so well on one of my Angron conversions and put a piece of tinfoil between the upper and lower body before I started sculpting. Which has resulted in both parts fitting together perfectly, while also remaining separate, so I’ll be able to take him apart as needed for painting:


This also made it far easier to add details and tweaks to the bike. So here’s a better look at it,Β pipes tubes and icky trophies included:



This step also involved some additional sculpting on the driver, including filling gaps and adding more disgusting details, such as semi-fleshy cables running around and into his torso (visible as darker green parts in the following picture):


And, like I said, it will be really easy to disassemble the model for painting:


The last thing I did, once again thanks to some very cool suggestions over at The Bolter & Chainsword, was to add a small passenger to the back of the bike:


The Nurgling from the Noxious Blightbringer’s backpack has found a new home with the “Blightrider” (hur hur) — and the little guy is obviously having the time of his life πŸ˜‰

Anyway, here’s the finished conversion, ready for painting:




The deadline for completing the model is September 1st, so expect to see some paint on him fairly soon. That being said, I am still trying to come up with some cool ideas for a suitably impressive base (and, in fact, for a cool basing scheme for all of my new Nurgle models), so if you have any ideas, I would love to hear them!

On a related note, BubblesMcBub’s contribution to the challenge will be a pretty cool Iron Warriors Lord on a lizard, which you can (and should) check out here.

 

Anyway, as you can see, I am basically having a blast with the Grandfather’s followers right now πŸ˜‰
Would love to hear your feddback! And, as always, thanks for looking and stay tuned for more!

The Amsterdam Files

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, paintjob, Pointless ramblings, Traitor Guard, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , on June 28, 2017 by krautscientist

Hey everyone,

it’s my birthday today, and what better way to celebrate than to share with you the tale of what may be my favourite birthday present his year, even though it wasn’t even planned as one. Let me give fair warning in advance, though: This is going to be one hell of a wordy, rambling post, even though there should be lots of shiny things to look at. So anyway, what is this about?

Ever since I got back into this hobby and started blogging about my little plastic men, crazy awesome things have started to happen: People started sending me stuff ranging from bitz to entire models. I’ve been a part of some seriously awesome joint hobby projects with fellow hobbyists. And I’ve had lots and lots of contact with people from many corners of Holy Terra. Even against this background, however, my recent trip to Amsterdam, to meet up with fellow hobbyist Augustus b’Raass, turned out to be an absolute high point!

Now Augustus and me originally “met” over at The Bolter & Chainsword where we both belong to the regulars. The first longer conversation we actually had occured when Augustus had put a dismembered female corpse on one of hisΒ  Night Lords Contemptors, and I was the person to argue that this was actually pretty poor taste. Doesn’t exactly sound like the most promising setup for an inter-personal relationship, right? And yet, it did kick off a fairly continuous stream of mutual comments, posts and PMs that ended with us both realising that we actually had a lot of things in common, even beyond the shared infatuation with little plastic people. Which is actually kind of a big deal, if you think about is: Hobby forums are excellent places, and I love them dearly for the communication opportunities they provide, but you only really get to see a very thin slice of every fellow hobbyist, as it were: There’s no telling whether the guy you keep sharing conversion advice with is actually someone you’d get along with in everyday life.

And it’s actually great that way, because it allows a shared space where people can just come together and talk about a topic they feel passionate about, without having to defend their cultural or political views or their dubious choices in clothing. Even so, to find somebody who seemed like they would be legitimately interesting beyond the hobby was an excellent turn of events, and so when Augustus was kind enough to purchase a copy of Index Apocrypha: Chaos for me when the book had gone OOP, I joked that I would pay him back by coming to Amsterdam and buying him a couple of beers. So yeah, I did go to Amsterdam, and I did indeed buy him a couple of beers, but that’s not nearly all that happened last weekend. So, allow me to share a recap of an amazing trip:

I. Talking Shop

Now as some of you may already know, Augustus is an incredibly talented painter and converter in his own right, so it was always clear we would be talking about lots of hobby related stuff. We actually spend about two hours alone in front of his shelves and shelves of gorgeous miniatures, with me picking up model after model and feeling like a kid at the candy store. What’s more, I even slept in the same room for the weekend, so whenever I woke up, my gaze would fall on those fantastic models — I actually tried to figure out a way to sneak at least some of those gorgeous World Eaters into my overnight bag…

Models built and painted by Augustus b’Raass

…but that would obviously have been extremely rude. In addition to those models looking absolutely lovely, however, they are also magnetised, pinned, drilled and what have you to the umpteenth degree — and those are all things I never really do with my models, as I am just happy to get them finished and be done with it πŸ˜‰ But seeing the craftsmanship that had gone into assembling the models made me realise that Augustus was the perfect person to talk to about a couple of projects and concerns.

For instance, you probably remember this guy from the previous post, right?


Now Augustus and I talked about him and about how the pose was not yet quite there, and so I made some additional tweaks to the pose based on that conversation. This also provided the perfect opportunity for Augustus to teach me how to use a proper hobby saw instead of just wedging a cheap-o knife in there and wiggling it around. Anyway, here’s what the model looks like now:



I actually think the pose is quite a bit more natural now in how his legs and arms interact — as an added bonus, he even seems to be dragging his right leg, which is definitely fitting for a Plague Marine. The one small setback is that sawing through the torso to get the arms and shoulder pads off damaged some detail, so I might have to do a bit of cleanup there, but oh well.

Secondly, Augustus was kind enough to magnetise my World Eaters Contemptor’s right arm for me, as you can see in the picture below:


So now, in addition to looking like this,…



…he can also rock a sweet multimelta. Like this:



I am not a big fan of the 30k multimelta design, but having the whole thing as a magnetised alternative now really provided me with the incentive of making it look a bit more vicious and spiky, and I think I have suceeded with that.

And finally, while I basically managed to get most of the models I had brought over there without a hitch, my Forgeworld Angron was snapped off his base. Augustus suggested pinning him, and I asked him whether he could slightly tweak the angle of the model on the base, because I felt that Angron was facing downwards a bit too much. So here’s the tweaked angle, and I am much happier with the model now — and he’s far easier to take pictures of now as well:





I’ll have to build up some debris around the right foot, where the pin is visible right now, but that shouldn’t be too much of a problem.

And it goes without saying that we also sat down and traded a lot of bitz: I had brought a bunch of stuff I thought Augustus might like, and in return, I came home with this crazy pile of awesomness:


The star of the show is obviously the Forgeworld World Eaters Dreadnought, as that is one of those models I have always wanted to own, but I didn’t pick him up before he went OOP — and now I have one! Woohoo! πŸ™‚

All it all, it was brilliant to talk shop with someone who not only has such a fantastic collection (in order to erm…borrow ideas by the boatload), but whose techniques and approaches also differ in certain areas: Augustus is super-structured and super-efficient, whereas I can be a huge fan of sloppy, messy Leeroy Jenkins-style tactics when it comes to painting and converting. Seeing someone else’s process was really quite eye-opening in many ways!

II. The Pretty Pictures

It wasn’t all theoretical, though, as I had also brought a pile of my miniatures for a joint photo opportunity, so we took my models, Augustus’ wonderful Imperial Fists and his equally lovely terrain and tried to achieve a look as close as possible to something you might see in an official GW publication, pitching the warriors of the World Eaters’ 4th assault company against the defenders of Terra during the siege of the Throneworld:



Hmm, with the Eighth Captain in the picture like that, I doubt that Librarian has too much of a career ahead of him… πŸ˜‰





One of the coolest setups we did was to pitch Augustus’ Imperial Fists commander, Franz Landa, against one of the 4th assault company’s Praetors: Secutor Hamund, the Mournful, very much a deathseeker, and seen here during what may have been his final battle:





Creating setups like that was really a ton of fun, and I love how the pictures have turned out! My World Eaters, on the other hand, had to take a bit of a rest after the demanding photo shoot (next to one of Augustus’ wonderful Contemptors):


While we still had that sweet setup out, however, I snatched the opportunity to take some pictures that showcased my models, selfish git that I am πŸ˜‰

Here are my 30k World Eaters, led by their Primarch:



Next up, my squad of Traitor Elites from my Traitor Guard force, “Urash’s Marauders”:


And, since I had also brought some models from the wonderful world of INQ28, Inquisitor Erasmus Gotthardt, of the Ordo Hereticus Velsen and his retinue…


…and the “Road Crew”, my current project of creating a merry band of Pitslaves, mutants and ne’er do-wells from the Hiveworld of St. Sabasto’s Reach:



And here’s one really sweet shot to top off this part of the post: My true scale Astartes, Praetor Janus Auriga of the Golden Legion, going toe to toe with Augustus’ absolutely lovely retro Bloodthirster — seriously, pictures don’t do that guy justice!

III. The All-important Rest

As fun as the whole hobby part of my trip was – and believe me, it was TONS of fun – what really turned the whole event into such a fantastic experience was being fed, pampered and taken around town by Augustus, who was just about the best host you could probably imagine: He had bought a wonderful collection of local and Belgian beers (And we drank. Them. All) and just made sure all around that I was as comfortable as I could be. We also ended up talking about a thousand different subjects – including, but certainly not limited to, the hobby – and I had a blast. Augustus also took me on a trip around town, and we invariably ended up the the local GW store. A huge shout out to the extremely friendly crowd over at GW Amsterdam South, by the way, from Dennis (the store manager who surprised my by being perfectly fluent in German and was an all around nice guy) to Rowdy (who actually came up to me to tell me he was following my work and was a bit of a fan — you made me feel like a freaking rock star, mate!): The hours just seemed to fly, and I loved every second of it.

While at the GW store, I was also able to take a couple of pictures of Augustus‘ spectacular rendition of Aaron Demsbki-Bowden’s First Claw:

First Claw by Augustus b’Raass (1)

Seriously, those guys are something else: It’s perfectly justified that they still draw lots of comments from the crowd at the store: You wouldn’t believe how amazing those guys are when seen firsthand. Let me just throw in additional pictures of my favourite three…

models built and converted by Augustus b’Raass

From left to right, Uzas (easily my favourite character from the Night Lords Trilogy), Talos and Mercutian (the model is just perfect in every way, wouldn’t you agree?).

And their three brethren that are just as awesome — I just happen to be in love with the three up top even more πŸ˜‰

models built and converted by Augustus b’Raass

From left to right, Xarl (I’ve never seen a more intimidating glare in my life!), Variel the Flayer and Cyrion.

While at the GW store, I also met a super-nice fellow named Tom who may just be the best painter I have ever spoken to. While he was all shy about it and kept insisting that he had basically tried to merely follow the work of David Soper, his Orruk Warlord was really a bit of a relevation to me:

Orruk Warlord by Tom

You see, high level painting has never done much for me, because it just seemed so abstract and far removed from where I was standing. Seeing a model painted at that standard from up close, however, made me realise that there were layers and layers of detail there that I couldn’t even take in all at once. Like, I’ve never even liked that Orruk warlord all that much, especially that idiotic skull on his shoulder pad, right? And then Tom goes and does something like this:

Orruk Warlord by Tom

I mean, just look at that bone! JUST LOOK AT IT!

Tom was also nice enough to send me some really good pictures of the model for you to enjoy, so here you go:

Orruk Warlord by Tom

 

Orruk Warlord by Tom

So yeah, lots and lots of super-friendly people — but then, that’s the Netherlands for you. It’s a fascinating country for me, as a German, because in so many ways, it’s like Germany, only not: There are tons of things that are so incredibly familiar, but are just slightly “off” — and I mean off in an entirely good way: You feel at home enough to be at ease, but it’s also different enough to be utterly refreshing. Which is basically the ideal mix for someone who is as much of a scaredy cat as me πŸ˜‰ Almost being able to get what people are saying is also quite a thing, I can tell you πŸ˜‰

So Augustus also took me around town, including the famous Red Light District, so I could take a look at Amsterdam’s seedy underbelly, except it’s really not all that seedy, and it certainly has the added benefit of having a rather lovely canal running through the middle of it:


We ended up at a super cool retro-arcade bar where we kept drinking yet more local beer – Zatte, which actually translates to “drunk” I believe — there’s actually a lot to be said for a country that names its beers for the intended effect – and playing a bazillion games of Jenga, friendly banter with the folks from the adjoining table and crazy, made-up rules included. Let me tell you, it seems like people who know how to convert tiny plastic soldiers can be real Jenga fiends:


And then it was back home, with the crazy guy on the ferry playing songs like “Last Christmas” or “My Heart Will Go On” at full volume on his phone actually being a fellow countryman of mine — leave it to a German to set the mood, eh?

Anyway, if all of this may sound kind of over-enthused, that’s simply because I had such a blast! And I would like to imagine that Augustus felt the same way, in spite of having a compulsively talkative German to take care of. Just look at us eggheads:


I mean he does seem a bit…ambiguous about the whole situation πŸ˜‰

Disclaimer: Which reminds me: Let me just state in no unclear terms that, in contrast to what you may or may not hear from other sources, I was, like, super-handy with the lock on the rented bike, and Augustus didn’t need to help me with it at all. Not even once. And that, as far as I am concerned, is the end of the matter.

Erm, anyways, here’s the big man himself again, albeit in model form: Meet Augustus b’Raass, warlord of Augustus’ World Eaters army:



So, Auggs, buddy: Ja, wie sage ich das jetzt, I really cannot thank you enough! For being an awesome host and a brilliant tour guide! For going through the risk of just having some guy from the internet over for an entire weekend. For the conversations and the laughs and, of course, the beer! And for starting out as a cool hobby buddy that has now become an actual friend! Cheers, mate!

And to all of the beautiful readers of this blog, if you have managed to hang on until now, thanks for reading! And, as always, stay tuned for more!

In hindsight, we should have set them up as though they were shaking hands — that would have been such a sweet capstone for the post…