Archive for the WIP Category

In the Shadow of Great Wings, pt. 1

Posted in 30k, Chaos, Conversions, Custodes, WIP with tags , , , , , , , , , , , , , on May 18, 2017 by krautscientist

Hey everyone, sorry for the lack of updates, but I’ve been crazy busy these last couple of weeks! That being said, I do have something new to share with you today, a new conversion of an established character that I hope you will appreciate — some of you may already be suspecting who it is we are talking about, based on the title of this post, but anyway: Here goes:

When I shared my 30k Khârn conversion with you recently, several fellow hobbyists here and on the forums suggested I should actually also create a model for Argel Tal of the Word Bearers, Crimson Lord of the Gal Vorbak and ostensibly Khârn’s BFF during the events of Aaron Demsbki-Bowden’s “Betrayer”.

Now for those of you not following the Horus Heresy novels, Argel Tal and his brethren are arguably the first-ever Chaos Space Marines: Sent by Lorgar into the Eye of Terror itself, they become possessed by Daemons of the warp and, from that point onwards, are able to transform into hideous yet powerful semi-daemonic creatures during combat — pretty much proto-Possessed Chaos Space Marines, if you will. Their story is told in ADB’s novel “The First Heretic”, and the Gal Vorbak have also been immortalised by receiving their own dedicated Forgeworld models that match the descriptions appearing in the novel rather closely:

Argel Tal makes a return in “Betrayer”, serving as one of the novel’s main characters. And, like I said, he bonds rather closely with the World Eaters’ 8th Captain, creating what may be the Horus Heresy’s grimdark version of a buddy-cop scenario 😉

So creating an Argel Tal model to accompany my version of Khârn seems like a pretty cool idea, right? Even so, I was pretty reluctant.

Argel Tal just seemed very hard to get right, especially given his part-daemonic nature: When I did some research on Argel Tal conversions, most models I discovered were either based on Forgeworld’s Gal Vorbak models shown above (the guy in the front row seems like a dead-ringer for Argel Tal as he is described in “The First Heretic”) or on a mixture of plastic Possessed and Raptor bits. But neither approach really quite clicked for me: On the one hand, I didn’t really want to have to buy a set of Gal Vorbak models, cheap bastard that I am 😉 And the Gal Vorbak models are also a fair bit taller than standard Astartes, while I wanted the two models to work together, which would be easier with models of a similar size.

The combination of Possessed and Raptor parts, on the other hand, seemed promising, but the main pitfall I saw was to end up with a model that just looked like any old CSM Raptor, when Argel Tal is such a cool character and deserves a conversion with a certain originality and presence.

So I was just about content with leaving the character well alone, but then my buddy DexterKong joined the chorus of those clamouring for an Argel Tal conversion — and I could never really turn down a conversion challenge from Dexter, so over the course of an afternoon, a couple of ideas actually coagulated into a model (which we’ll be taking a look at in a minute).

For inspiration, I mostly worked from the description of Argel Tal given in “Betrayer”: With his daemonic possession having been underway for quite a while by the events of the novel, Argel Tal’s “combat form” seems to have developed into a slightly more stable version. He has also gained a pair of wings, which feature rather prominently in the scenes he appears in. And he is wielding a pair of Custodian weapons: a sword and a freaking Guardian Spear. I was pretty sure this last part would pose quite a challenge, especially given the plastic Custodes’ increased size and bulk.

I also used two pieces of artwork that came really close to how I imagined Argel Tal. One is this fantastic piece of art courtesy of slaine69:

Argel Tal by slaine69

This illustration does a rather fantastic job of showing Argel Tal in all his daemonic glory, while also including enough visual cues that point towards his Astartes roots, such as the corrupted Mk. IV armour and helmet.

The other piece of art I felt drawn to was the possessed Chaos Space Marine from the cover of GW’s Black Legion supplement:

Granted, the armour is definitely the wrong colour. But this guy is really close to how I imagine Argel Tal, plus this general look also seemed to be attainable by using the right set of bitz.

So with these pointers in mind, I created the following:




So, a couple of conversion notes on the model:

  • I tried to choose armour parts for Argel Tal that seemed suitably chaotic and warped while also recalling the Mk. IV armour the character wears during the events of Betrayer. The Chaos Raptor kit came in handy here, allowing for armour that really matched both criteria.
  • When it came to creating the wings, the obvious solution would have been to make use of the winged backpack from the Possessed kit:


But to be perfectly honest, I really don’t like that bit: It seems so very symmetrical and cartoony. And the wings are also a fair bit too small to lift a creature of Astartes size. Fortunately enough, I found a set of leftover Vargheist wings in my bitzbox, and they were carefully grafted to the organic looking backpack of Dark Vengeance’s Kranon model. I am really rather happy with the result!

  • The head was probably the one instance where I actually consciously deviated from canon: In the books, Argel Tal’s daemonic form is described as wearing a warped version of an Mk. IV helmet, with the faceplate actually cracked into a daemonic maw. And right enough, the Raptor/Warp Talon kit actually features several helmets that clearly look like corrupted Mk. IV helmets. But whenever I tried adding one of them to the model, it ended up looking like just another standard Raptor. I then wanted to add Kranon’s horns to the helmet to make it look less vanilla. And gut instinct made me carefully dig out Kranon’s entire head from its original torso and add it to the conversion. And I really think it works rather nicely: It’s not an Mk. IV helmet, certainly, but it does have the daemonic maw. It’s also not a head you see all that often, so it does make the character look more original and “special”, in a way.
  • And finally, the weapons: Having the character wield both a sword and a Guardian Spear would have looked ridiculous enough before the new plastic Custodes were released, but given the size and bulk of the new models (and their weapons), it basically seemed unfeasible. So I decided to arm Argel Tal with a Guardian Spear, as it seemed like the more iconic weapon of the two. I did replace the original haft with a Chaos Knight’s spear, however, to bring out the spear-like qualities of the weapon a bit more.

However, I also wanted to feature the sword in some shape or form, seeing how the way Argel Tal came by it seemed so significant to me. So I decided on a slightly more subtle way of including the sword — by actually making it a part of Argel Tal’s base:






That sword sticking out from the fallen Astartes at Argel Tal’s feet? That may or may not be his sword: I imagine Argel Tal as a highly dynamic fighter, zipping across the battlefield like a whirlwind of destruction, so maybe this is him coming back to pick up his sword after fighting elsewhere? Moreover, if both Khârn and Argel Tal are placed next to each other, they seem to be interacting rather nicely as a mini-diorama of sorts:


And a small narrative suggests itself: Maybe Argel Tal was occupied elsewhere on the battlefield, saw an Ultramarine sneaking up on Khârn, threw his sword and is now swooping down to take it back — and assist his BFF while he’s at it?

Anyway, all things considered, and given my earlier reservations about tackling this particular character in the first place, I am pretty happy with the finished conversion — of course now I’ll have to do a “human” version as well, to show Argel Tal when he’s off the battlefield (or when the gloves have not yet come off…).

Bonus model:

All the time spent messing around with Guardian Spears really gave me a desire for building my first new plastic Custodian. And after going through “The First Heretic” again for conversion cues, memories of Aquillon were still pretty fresh on my mind, so…




Anyway, so much for today’s update. I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Lord of the XII Legion – A Triptych, pt. 8

Posted in 30k, Conversions, Fluff, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , on April 23, 2017 by krautscientist

The Battle of Armatura

Distance did nothing to steal any of the primarch’s blunt, savage grandeur. He was a ruined, towering thing of pain-spasms and sutured flesh. Lotara had only ever seen two primarchs, but despite the legend that each was cast in the Emperor’s image, Lorgar and Angron couldn’t have looked less alike. The former had a face that belonged on antique coins, and a voice that made her think of warm honey. The latter was an angel’s statue, desecrated by a hundred blades and left in the rain. Angron was ripped skin and roared oaths over a core of thick blood vessels and muscle meat.

Aaron Dembski-Bowden, Betrayer

 

Having finished my Wayne England-inspired conversion of the Primarch Angron during the Night of the Wolf, I originally didn’t plan on throwing myself headfirst into painting yet another version of the Primarch — at first. But inspiration can be a fickle mistress, and that model was intended as a test run for the Forgeworld version of Angron still languishing, unpainted, on my painting desk, after all. So I found myself messing around with yet another version of the XII Primarch in short order — bear with me, though, there’ll be a finished model at the end of this 😉

As I have mentioned before, the model came to me as an incredibly generous gift courtesy of Adam Wier (of Between the Bolter And Me), and this was doubly amazing because I doubt I would ever have gotten off my arse to actually get my hands on Forgeworld’s version of Angron — not for lack of appreciation, though, because I love the model and think it is one of Forgeworld’s best Primarch interpretations!

So Adam really did me a good turn there, and as luck would have it, the whole thing became even more interesting due to the fact that a few pieces of the original model were missing: The plasma pistol was easily ignored (because, let’s face it, who would expect Angron to be actually using a weapon that isn’t an axe or a chainblade?), but the missing cape presented a bit of a conundrum because it provides some extra bulk to the model and also covers up Angron’s rather crudely designed back.

With a bit of thought – and the generous help of fellow hobbyist Helega – I was able to overcome this problem, however, replacing Angron’s stock cape with the chain cape from the WFB Chaos Lord on Manticore — arguably the one bit from GW’s entire catalogue that is up to the task. Even better, Angron is actually described as wearing a chain mesh cape like that in the various BL novels, and is even shown wearing one in the accompanying artwork:

Illustration from the ebook version of “Galaxy in Flames”

So with a bit of elbow grease, I had managed to cobble together a complete model, ready for painting, right?


Well, almost. Because there remained one last hurdle to overcome: The last part missing from the model was the base: Like all of Forgeworld’s Primarch models, Angron comes with a two part base: An outer ring, making for a stunning display base, and an inner piece that will fit on a 30mm base (for gaming purposes) and can be slotted into the larger piece to create the entire display base.

Now I did have the “outer ring” part, but not the actual piece that goes on top of Angron’s base. The easy solution would have been to simply build a smaller base and discard the larger piece as optional and non-essential — but I really liked the idea of being able to create that large and ostentatious display base. So I had to come up with a design that would work well on its own while also interacting with the larger display base piece.

After a bit of thinking, I realised that I could use this to tie the model closer into the background for my 30k project (the battles of Armatura and Nuceria) and touch up some parts of the original base I didn’t like. Because while I am a huge fan of Forgeworld’s Angron model, I don’t quite have the same fond fealings for the base: You see, Angron is surrounded by three Marines, one he is resting his right foot on and two standing (or rather, falling) Astartes he is in the process of turning into minced meat. The objective here is obviously to show how deadly Angron is, but in my opinion, the two defeated Astartes on eather side just draw a bit too much attention away from the real star of the show:

So with that in mind, I got to work. Here’s what I came up with:

First up, I needed something of greater height that Angron would be standing on, so I purchased another Forgeworld rock piece (from Badab-War-era Huron, if I am not mistaken) from a bitz seller, because it would match the rest of the base more closely than any rock I could have improvised. I decided to use a Cataphractii Terminator as a fallen enemy at the Primarch’s feet, which seemed appropriate enough. And due to clever positioning of the parts, this only set me back one Cataphractii torso front, one shoulder pad and half a power-fist arm. Here’s the basic setup:


As you can see, the basic structure was built up using some GS. And the mangled head of the Cataphractii originally came from the Crypt Ghoul kit — I chose it because it resembled how I imagine somebody who has taken a chainaxe to the head might look…

The next part was to create some texture for the ground. My trusty Vallejo Sandy Paste once again turned out to be the perfect tool for the job:


At this point, I also created some additional, grisly detail in the Terminator’s abdominal region, using my tried and true combination of shaved down Skaven tails and stringy glue to suggest entrails:


The floor texture was then used on the rest of the base, to blend all parts together and make them look like they had been designed to fit together:



I also added some small details, namely a discarded Mk. IV helmet and a tattered XIII Legion standard. And while the outcome may not fit together quite as seamlessly and ingenuously as Forgeworld’s stock solution, I was still rather happy with how everything came together after undercoating:


Seeing the base come together so well actually gave me a huge boost when it came to painting Angron himself, which was really for the best, as painting a Forgeworld Primarch model had seemed like such a daunting challenge to me.

But now I just got started, deciding to tread carefully and to, once again, keep TheApatheticFish’s painting tutorial close for reference. And surprisingly enough, I made good progress:



Now like I said, this was my first Forgeworld Primarch model, and they are truly something else: There’s so much fine detail there that warrants a lot of attention – the chains wrapped around Angron’s weapons and wrists, for instance, are so delicate and lovely.
That being said, I hope I don’t sound too full of myself when I say that, with three versions of Angron already under my belt by this point, I was able to take it all in stride 😉

Fun fact, I actually suck at painting freehands, but I seem to be getting pretty handy with painting the XII Primarch’s warpaint:


Must be all of that practice 😉

Anyway, Angron was coming along pretty well, and soon I was at a point where only fairly little remained to be done:


But then, it’s a Primarch we are talking about here, so I made sure to add several rounds of highlights and touchups 😉

At the same time, there was also the base to keep track of. Here’s what it looked like after I had blocked in all of the base colours yesterday afternoon:


The process that came afterwards was a lot of fun, really, as the muddy, dusty nature of a battlefield allowed me to play a bit fast and loose with the painting, while still arriving at a suitably gritty and realistic result.

Here are the two finished parts of the base:



And here’s how everything looks when assembled:



I am really very happy with the result, and I think this could even read as a “complete” Forgeworld base — at first glance, if nothing else. Plus it also allowed me to push the thematic idea of having my 30k “army” centered around the battles of Armatura and Nuceria, where the XIII legion were the main adversary.

Speaking of which, the base could actually be seen as telling its own little story: How did that Terminator get there? Was he torn apart when trying to stand in the way of the charging Primarch? Was he buried under the falling rubble and debris when the defensive forces of Armatura detonated Valika Junction in a desparate attempt to stall the World Eaters’ advance?

So with the base finished, putting the last round of finishing touches on its occupant was quick work. And then, incredibly enough, my first – and possibly only – Forgeworld Primarch model was complete:

Angron

The Conqueror, The Bloody One, The Red Angel,
Primarch of the XII Legion

This is not freedom. He knows that. He knows it well.

This is not freedom, he thinks as he stares at the World Eaters screaming his name. But the fight is only just beginning.

When the Emperor dies under his axes, when his final thought is how the Great Crusade was all in pathetic futility, and when his last sight is Angron’s iron smile…
then the Master of Mankind will learn what Angron has known since he picked up his first blade.

Freedom is the only thing worth fighting for.

It is why tyrants always fall.“

Aaron-Dembski-Bowden, Lord of the Red Sands






Once again, I am pretty happy with the outcome: This has been a premiere for me, but my main fear (messing up the model with sub-par painting and gooey paint) didn’t become a reality, at least for the biggest part 😉 There’s always room for improvement, and my version of Angron certainly cannot hope to compete with some of the utterly stunning versions from fellow hobbyists (and much more accomplished painters) out there, but even so: Tackling this model really was pretty far beyond my comfort zone, and I do think I have still done him justice!




Above all else, the face was the one part of him I really wanted to get right, and I am really rather happy with the finished piece:


So with this latest version of Angron completed, I now have three different versions of the Primarch before his ascension to a Daemon-Prince of Khorne, showing Angron at different moments in his life of violence:


From left to right: Angron as a gladiator in the fighting pits of Desh’ea, Angron during the Night of the Wolf, and Angron at the Battle of Armatura.

Possibly the best remark I have received for the three models so far is this comment from Ynneadwraith:

However, my personal favourite touch is how in the 3 humanoid (as primarchs are definitely not human) versions it actually looks like he’s aged. The pitfighter looks slightly fresh-faced, while Night of the Wolf Angron is starting to look a little more sallow. By the time you get to the Forgeworld one he’s looking veritably grizzled, perhaps even a little haggard as the Butcher’s Nails take their toll.

If that is indeed the case, I am really happy, because I was really gunning for the impression that this is the same character at various stages in his life — and on a downward spiral, no less…

Speaking of Angron’s history, there is that fourth version of him I created last year, remember? So here’s the entire “Massacre of Angrons”:


And now we have actually arrived at a tetraptych instead of a triptych — who woulda thunk, huh? 😉

So does this conclude this particular project? For the most part, yes. And yet, and still…

If nothing else, there are still some loose ends left to tie up, namely the display base I created for Angron in his Daemon-Primarch form. And now I can’t stop thinking about a shared display base for all the models — working title: “Stations of a violent life”. And there are even more moments in the life of the XII Primarch that would warrant an own version: his mourning his brothers and sisters on the boneyard at Desh’elika Ridge. The moment of his ascension. Angron holding a freaking Titan’s leg over his head, allowing a horribly maimed Lorgar to crawl free….I need to stop thinking about this! 🙂

For now, let’s just say that while I cannot possibly reach the same levels of dedication and/or madness as, say, Reg, maybe we haven’t heard the last of the XII Primarch either…

And in any case, we’ll be seeing more 30k World Eaters for him to lead:


For now, thanks must go to Adam Wier, above all else, for providing me with the chance to paint this excellent model! To Helega for providing a crucial bit. To Matthew Farrer and Aaron Dembski-Bowden for turning “Angry Ron” into one of the setting’s most fascinating and tragic characters. And, of course, to everyone who has helped this project along with their suggestions and comments — speaking of which, it goes without saying that I would love to hear your feedback, so drop me a comment!

And, as always, thanks for looking and stay tuned for more!

Lord of the XII Legion – A Triptych, pt. 7

Posted in 30k, Conversions, Fluff, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on April 14, 2017 by krautscientist

The Night of the Wolf

Lhorke never saw who fired the first shot. In the decades to come, the World Eaters claimed it came from the Wolves‘ lines, and the Wolves claimed the same of the XII Legion. He had his suspicions, but what was hindsight in the face of catastrophe? Without either primarch giving an order, two Legions fought.

The Night of the Wolf, they’d called it in the years since. Imperial archives referred to it as the Ghenna Scouring, omitting the moment the World Eaters and Space Wolves drew blood. A source of pride for both Legions, and a source of secret shame. Both claimed victory. Both feared they’d actually lost.

Aaron Dembski-Bowden, Betrayer

 

So I really wanted to complete my most recent converted version of the XII Legion Primarch as soon as possible — and as part of the Loyalty And Treachery III event over at The Bolter & Chainsword, no less, which left me with a fairly tight deadline. But then the model was already pretty much finished, wasn’t it? Here’s where we left off last time:

But I wasn’t perfectly happy yet and thought the model needed some final tweaks before it could be painted. So I gave it another round of conversion touchups:


A rather simple addition was the tangle of viscera Angron is holding in the Wayne England artwork that inspired the conversion: It was simply created with two Skaven tails and a bit of stringy glue.

However, there remained another, more substantial addition to complete, and no, don’t worry about the tinfoil on his shoulders: The XII Primarch wasn’t about to get some super tacky coloured hairtips. Rather, I used the tinfoil as a base to build up his cape with some extra GS on top of it:


I wanted Angron’s cape to have a bit more volume and look less like a tacked-on bit, so GS really was the way to go here. At the same time, I really wanted to keep the cape and body as separate parts during the painting progress. So the little trick I came up with was to carefully push some tinfoil down onto the model’s shoulders. Since the foil can be bent to conform to a certain shape, there’s really no need to glue it to the model or attach it otherwise, provided you are careful enough. Yet it will also “insulate” the surface of the model against bonding with the GS added on top, making it easy to take the sub-assemblies apart again. Granted, it would have been even easier had I attached it to something solid. The pauldron’s weren’t glued in yet, however, and so the whole thing turned a bit more finicky than it needed to be. But it worked rather nicely for getting the structure of the cape in place!

As for building up the actual fur on top of the cape, Capt. Jack’s fur tutorial was really invaluable! I tried to adapt it as best I could to my inferior skills. And where that failed, I used an old toothbrush to create some extra texture. Which led to this result:





To show you what’s happened under the hood, so to speak, here’s another look at the GS’ed shoulder area:


And here you can see how the body and cape were still separate pieces at this point, making for much easier and more exact painting:


So just one last step before everything was ready for painting: I had to build the right base for Angron. Now I believe I already mentioned earlier how a sentence from Betrayer provided me with the right context for the model:

In those early years, Angron carried his first axe, the precursor to all others. He called it Widowmaker. It would break this day, never to be used again.

This sentence appears in the description of the event called “The Night of the Wolf” — and everything just fell into place: Why not imagine that my converted model, still wielding the iconic, two-handed axe with the wing-motif from the Wayne England illustration, represented Angron during that fateful night at the tail end of the Ghenna compliance?

Which meant that I needed a fallen Space Wolf — also the owner of that lenght of gut Angron’s clutching in his left fist, incidentally…

A short while later, I had come up with a fitting base:


So with everything in place, it was time to get some paint on the model, and this made me slightly nervous: Not only did I want the model to end up as cool as possible, but this version of Angron was also supposed to serve as a “test run” for when I finally paint the Forgeworld Angron Adam Wier sent me. So I did some research on possible recipes, especially for Angron’s armour. And while I initially thought about merely copying GW’s “official” Custodes colour scheme, I eventually decided on something more bronze and brass than gold, because it just seemed more appropriate for the character (and visibly distanced him from the Emperor’s closest servants who all wear gold). In the end, I discovered ApatheticFish’s painting tutorial and followed it to the best of my ability, and it really clicked for me!

So here are a couple of pictures illustrating the painting process:

First up, Angron with his armour mostly painted, but without his pauldrons:


This picture is interesting because it shows how wonky the model seems without the shoulder pad. It also reveals  the ugly truth of what I had to do to make everything fit together — I am just glad that the pauldrons neatly covered the whole mess up when they were back in place:


In order to add some structural stability to the whole assembly, I painted the base next (then attached the model to it):



Alas poor Hjortulf, we barely knew ye… (trying my hand at the Space Wolves’ Heresy era colours was kinda fun, though!)

So here’s the model with the cape and some detail work left to sort out:



And while the model’s back would end up being almost completely covered by the cape, I did of course completely paint it. Here’s a photo serving as proof that I didn’t skimp on my homework:


So just one final push, and the model would be finished! Fortunately enough, I had a scheduled painting session together with my good friend Annie coming up anyway, so I used this as the perfect opportunity to add a lot of small tweaks and finishing touches and complete Angron’s cape.

And so let’s look at the finished model. Keep in mind that this was the piece of artwork that inspired the conversion in the first place. A fantastic piece by the late, great Wayne England:

Angron by Wayne England

Incidentally, I only found this zoomed-out, higher quality version of the picture when the conversion had already been finished: So there are skulls in that tangle of gore in Angron’s fist — who woulda thunk, huh? 😉

Anyway, without any further ado, here’s the XII Primarch:


Angron

The Conqueror, Primarch of the XII Legion

„I am loyal, the same as you. I am told to bathe my Legion in the blood of innocents and sinners alike, and I do it, because it’s all that’s left for me in this life. I do these things, and I enjoy them, not because we are moral, or right – or loving souls seeking to enlighten a dark universe – but because all I feel are the Butcher’s Nails hammered into my brain. I serve because of this ‚mutilation‘. Without it? Well, perhaps I might be a more moral man, like you claim to be. A virtuos man, eh? Perhaps I might ascend the steps of our father’s palace and take the slaving bastard’s head.“

The Primarch Angron to his brother, Leman Russ
from Aaron-Dembski-Bowden’s Betrayer








Okay, guys: Now I do realise that I might have a tendency to be a bit too much in love with my own work, but I have to admit that I am really, really happy with this model! Are there things I could have done better? You bet! The fur on the cape is probably not as good as it could have been. Using a flesh shade for the shadows on the armour didn’t work out quite as well as I had hoped.

But all in all, he really reads as a believable version of Angron to me, and that makes me very happy, indeed! I am also rather pleased with the way his armour has turned out, and if I have one actual regret right now, it’s that the metal looks a bit too flat and monochromatic in the photos, because it works so well in real life — seriously, this guy sparkles from a couple of feet away 😉 I shall endeavour to take some better pictures that actually show off the armour a bit better.

For now, another detail shot at how the Butcher’s Nails, the armour and the partially sculpted cape come together:


And what makes this even sweeter is that the completion of Angron also marks the completion of my vow for the aforementioned “Loyalty and Treachery III” event. I have managed to complete four models I am really pleased with and really nailed down the look I want for my 30k World Eaters:

In addition to Angron, find my detailed thoughts on the rest of the models in the following posts:

And when looking at the bigger picture, I have also come one step closer to completing my fourth (and likely final) incarnation of the XII Primarch. Here are my two converted, Slaughterpriest-based versions of Angron:


So this means two down, one to go:

And finally, Angron among his sons (the meagre extents of my 30k collection so far):

I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 14/2017: Kill! Maim! Convert!

Posted in 30k, 40k, Chaos, Conversions, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , on April 7, 2017 by krautscientist

An entire week has gone by in a blur, thanks to the two conferences I visisted last week, and so I find myself without any significant new hobby content to share with you — bugger! 😉

That’s really not so bad, however, as it provides me with the perfect excuse to highlight a conversion I’ve created fairly recently and talk about it in more detail. Some of you may remember this guy who made an appearance in one of my previous posts:


I asked you whether anyone had a suggestion who this was supposed to be — and, indeed, there was no fooling you guys: The model was my early mockup of Khârn, the World Eaters’ Eight Captain and everybody’s favourite raving lunatic, during his younger years — but why not just use the official 30k Forgeworld model and be done with it?

Well, because converting is more fun, of course. But that’s not the only reason: I have written rather extensively about my thoughts of the various interpretations of Kharn, both in artwork and in model form (here and here, if you want to go read up on it).

The short version would be that, in spite of some seriously cool little touches, like the more gladiatorial armour, I do have my gripes with the Forgeworld rendition of Khârn:

Khârn the Bloody, by Edgar Skomorowski

I think the pose looks less like running and more like falling forward. Switching the axe and pistol arms around compared to the 40k model seems like a slightly strange decision (sure, Astartes are probably ambidextrous, but it still flies in the face of visual continuity, especially now that the new plastic 40k version has the same setuo as the classic metal model). Probably the part I was the least happy with, however, was Khârn’s face:

Getting a look of the various Horus Heresy characters’ faces through Forgeworld’s models is a pretty cool feature, if you ask me, but I do think they messed up in this case: Khârn’s face is expressly stated to be strangely unscarred in several parts of the lore, so the twisted, mangled face on the model, while expertly sculpted, doesn’t really read as Khârn to me. Moreover, the interesting thing about Khârn, at least in the novels, is how he is a complete and utter monster when gripped by the influence of the Butcher’s Nails, but retains a lot of nobility and clarity when off the battlefield, and the grimace shown above really doesn’t transport that duality for me.

So there was really not other way: I needed to come up with my own version of the Eight Captain. And while Khârn isn’t a regular member of the World Eaters 4th assault company, my personal army, I liked the idea of having him available as a “special guest star”, so to speak — and in any case, this seemed like a cool little hobby project.

So my mission statement at the outset was as follows:

  • Create a model that looks like a suitably impressive rendition of the Eight Captain and is also true to my personal thoughts on what Khârn should look like.
  • Incorporate several shout outs to the different, “official” versions of the character, because continuity is fun! 😉

And that’s what I tried when creating the early mockup you saw above. But while the basic premise seemed sound, I realised that the model definitely needed more work. So here’s what Khârn looks like right now, after cleaning up the conversion and making quite a few tweaks. I think he is just about finished right now, and ready for paint:




A couple of conversion notes, if I may:

  • the AoS Blood Warrior breastplate was chosen in order to convey a bigger sense of bulk and to add a bit of gladiatorial flair to the armour, similar to the look of the Forgeworld model
  • As you can see, I actually switched his weapons around, which arguably brings him much closer to both the classic and new 40k incarnations of the character.
  • This also gave me the opportunity to swap in a wonderfully clunky CSM plasma pistol — I realise that 30k plasma pistols have this “Martian Deathray” look, but I prefer a weapon that looks like it could actually be used to clobber an opponent over the head — plus it’s, once again, closer to classic 40k Khârn’s pistol.
  • the face was a bit of a lucky discovery: It’s from the new plastic vanguard kit, and while it’s still angry enough, it’s also unscarred and less deformed than that of the Forgeworld version. Plus I think the mohawk really suits Khârn 😉
  • The press-molded detail on his backpack was actually added to evoke the legion symbol and is a direct shout out to a similar element that appears on the Forgeworld version. The specific mark of backpack was chosen for the same reason (it’s actually a vintage 2nd edition backpack, though, so you basically cannot go any more archaic than that 😉 ).
  • The skull-face belt buckle (from an AoS Exalted Deathbringer) was originally chosen because it resembled the belt buckle on the classic 40k Khârn, but I ended up keeping the actual loincloth as well, because it nicely complemented the somewhat static pose: I liked the idea of capturing the Eight Captain during one of his – increasingly rare – lucid moments. There’s also the fact that his pose is ever so slightly reminiscent of the classic 40k model, and I really like that touch.

 

In fact, when it comes to the pose and overall look of the model, fellow hobbyist k0hnahrik put it far more succinctly than I could have:

As for the tabard, I actually think it fits perfect. I think it adds to the ‘angry yet in control’ look. As if he’s a worshipper of khorne but hasn’t completely lost his mind yet, like he can still assess a battlefield strategically and still wear cosmetic items(the tabard) that set him apart from the rest of the infantry – he’s still above them, he’s not another screaming angry face in the crowd yet. Not to mention – the motion on the tabard adds perfectly to the motion of the model – he’s just finished off an enemy, now he’s swirling around and quickly assessing the battlefield for a moment, identifying his next target, thinking like a commander – then he’s off and charging again.

 

All in all, I have taken some liberties with the model, of course: The breastplate lacks the “air intake” that is a recurring element of all three “official” Khârn models. When all was said and one, I didn’t want to mess up the smooth lines of the breastplate, though. There’s also the fact that my version’s armour has been cobbled together from several marks, whereas the Forgeworld Khârn is clearly armoured in a customised Mk. IV suit. I really wanted to push the idea of a suit of “mongrel plate”, though, as I think the World Eaters are probably scavenging whatever they can and repairing and creating their armour with all the parts they can get their hands one, given their massive casualities due to their specific way of waging war.

And when all is said and done, the main objective here was to come up with a model that reads as Khârn to me, and that mission, at least, has been accomplished 😉

So how does my version of Khârn check out next to some other models? Here’s a comparison picture showing my 30k Khârn next to a standard 30k World Eater and to the – rather massive – new plastic 40k version of the character:


As you can see, he’s about as tall as a standard Marine (the guy on the left appears taller because there’s quite a bit of basing material underneath his feet), yet at the same time, the combination of the Mk. III legs and the beefed out torso give him a slightly more massive look, which I think really fits the character and serves as a hint at the even more massive, imposing figure Khârn will have grown into, probably thanks to the war god’s influence, by the 41st millennium.

As a fun detail, the press-molded symbol on his backpack actually prompted me to add the same detail to 40k Khârn, both as a piece of continuity, but also because that empty armour plate on the back of the backpack really bothered me, and this seemed like the perfect solution:


I already said that I really wanted my own 30k Khârn to be like a bit of a missing link between the other versions, and I think this part of the project has been a success: If you look closely, you’ll see several elements on the model that point to the different incarnations of the character, both in 40k and in 30k:


Oh, and while we are at it, here’s a picture showing every version of Khârn currently in my possession, including the true scale-ish custom Khârn I created back in 2014:


Come to think of it, this seems like the perfect opportunity to give that particular model a bit of extra airtime, because I am still pretty pleased with it, and I think it managed to hold up, even when compared to the new “official” 40k Khârn:




A closer look at the model can be found here, in case you are interested.

So, all in all, I am pretty happy with how this project has been going so far, and I am looking forward to slapping some paint on Khârn — but what about you? Do you think this is a successful interpretation of the character? And do you have any last minute suggestions? I would love to hear any thoughts you might have!

And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 12/2017

Posted in 30k, 40k, Chaos, Conversions, paintjob, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , on March 22, 2017 by krautscientist

I was simply swamped in work last week, so I had to miss an update — sorry for that! However, I’ve been far from idle on the hobby front, and possibly the most crucial hobby-related thing to happen last week were a couple of job-related trips to Hanover which provided me with the perfect opportunity for making some much needed purchases at a local FLGS:


With my supplies thus replenished, I think I’ll soon be able to start painting my recent Angron kitbash (hence all of the metallic colours). I also finally picked up a box of the Aos Blood Warriors, mainly for conversion fodder, really. And indeed, one of the fantastic helmets from the kit finally served as the perfect choice for Lorimar’s second in command, First Hunter Alrik Skarn:




This guy was originally my first really involved conversion after getting back into the hobby after a long hiatus (more than a year before I even started this blog, actually): I converted him during the first days of 2011, and have kept tinkering on him time and time again in the years since. But at long last, he now has just about the perfect helmet, so I think I can finally consider this conversion finished — phew! 😉

And while the Blood Warriors are basically the perfect conversion resource for creating elaborate Khornate conversions for 40k, my next attempt at putting the various bits to good use actually involved creating a very early mockup for a 30k World Eater — go figure! 😉


Does anyone have an idea who this might be. I’ll give you a hint: He’s not really a member of Lorimar’s 4th assault company, but rather a bit of a “guest star”, so to speak…

Speaking of which, work on my 30k World Eaters continues apace. For instance, I have finally built the vexillarius for my first squad of tactical veterans.  I’ve wanted to build this model for a while now, but the backpack-mounted vexilla design didn’t do much for me. Then I happened upon Augustus b’Raass’ excellent assault squad Vexillarius here, and fell in love: I really like the way the standard recalls influences from ancient Roman Legions, which certainly seems fitting for the Legiones Astartes. At the same time, there is also something slightly totemic about the design, which fits the increasingly brutal nature of the World Eaters. So I took influences from this piece to build my vexillarius, trying to put my own spin on things. Take a look:




Unlike Augustus, I was actually too cheap to use the Custodian banner pole, so I improvised my own version with the bits I had. The shield itself will end up bearing a heraldic device (a legion badge, for instance). That way I’ll be able to use the same basic design for each vexilla, should I end up building multiple squads, while also having a chance of customising each one into an individual totem, if you will. This is a great fit for the kind of look I am after for my World Eaters: One that is not nearly as uniform as your standard Heresy era legion army, with warplate cobbled together from different marks and trophies that show the World Eaters’ beginning descent. At the same time, however, the more regimented, uniform roots are still visible.

Another thing I really wanted to incorporate was a head with a skull cap, something I’ve seen on Duncan Rhodes’ Sons of Horus in White Dwarf a couple of years ago, as well as in Apologist’s Iron Warriors: I think it works really well with Mk. 3 armour, making it look like the armour is so ancient that you actually have to wear the cap as some kind of additional conduit and protection layer underneath the atual helmet. Please ignore the Inquisitorial =][= on the model’s forehead, btw — it still needs to be filled in with GS.

I have also managed to finally put some paint on the next member of the squad, the Astartes bearing a massive and brutal looking autogun:



Now the first draft version of the model still had a standard Mk. 3 helmet, but then I saw Nemac Vradon’s fantastic conversion of Uzas (of First Claw fame) using one of the FW World Eaters helmet to great effect, and so I allowed myself a small indulgence and ordered a single head from a bitz-seller to give my model that little bit of extra oomph.

The model also features a shout out to one of my favourite 30k World Eaters armies: Mr. Poom’s World Eaters occasionally feature weapon casings in the Iron Warriors-styled hazard stripe design, and I included a variant of the design on the backup chainsword mag-locked to the legionary’s armour:




So yeah, it might be slow work – in keeping with my general laziness – but my small collection of 30k World Eaters keeps expanding one model at a time — not too long now, and I might actually end up with a full squad! Shocking, I know… 😉


So here’s one small news item before I am off. I particularly like this one, however, because it was such a happy coincidence: During a recent visit to an artistic school, I was able to rescue a little something from the trash bin: the remains of an art project:


Call me crazy, but I think the broken parts of this face could make for some rather cool 40k terrain pieces with a bit of work. Monuments of that size are definitely a thing in the Imperium, and if I paint it in colours matching my 30k World Eaters, I’ll end up with terrain pieces that should work in 40k but would also make for pretty cool looking terrain for an Armatura-themed display board…just sayin’ 😉

Until then, however, it goes without saying that I would love to hear any feedback you might have. And, as always, thanks for looking and stay tuned for more!

Lord of the XII Legion – A Triptych, pt. 6

Posted in 30k, Conversions, Fluff, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , on March 8, 2017 by krautscientist

Wait, what? We’re back to this guy again?

Indeed, another post focused on the XIIth Primarch, Angron Thal’Kr, The Conqueror, The Red Angel. So what’s up today?

You all know that building different versions of Angron was a pretty big part of my 2016 hobby life: I built and painted a version of Angron in his daemonic form, something I wouldn’t even have thought myself capable of a few years ago:

But I also went back to Angron’s past, converting a version of him inspired by this piece of artwork, probably showing the Primarch during his pitfighting days on Nuceria:

Butcher's Nails cover artwork
It turned out that one of the AoS Slaughterpriests of Khorne makes for a pretty convincing Angron, with a couple of tweaks:

angron-thalkr-lord-of-the-red-sands-11
So there was only one last planned model: The “official” Forgeworld Angron very kindly sent to me by Adam Wier. So just get that one painted and we’re done, eh?


Yes, well. It all ended up being a bit more complicated than that…

Here’s what happened: When White Dwarf was relaunched as a monthly magazine, the first issue came with a free Slaughterpriest — incidentally, the design I hadn’t used for my Angron conversion. And at the same time, I had also picked up the same version a bit earlier, when my beloved FLGS went under (still sore, you know).

So I ended up with a spare Slaughterpriest. And I started thinking. What if I were to build…just one more…?!

So yeah 😉

In order to come up with a model that wouldn’t just be a retread of the versions I already had, I thought it would be fun to base this next Angron on the pre-Forgeworld era artwork, such as the iconic illustration of Angron created by the late, great Wayne England for the Horus Heres Trading Card Game:

Angron by Wayne England

And, of course, on the similarly iconic illustration by John Blanche:

Angron by John Blanche

In the era before Angron actually had a dedicated Forgeworld model, there were a couple of elements that appeared in almost every piece of artwork. Most of these were later incorporated into Simon Egan’s model, but some fell by the wayside. Such as the two-handed axe with the ornamental wing and the three spikes crowing Angron’s collar. And of course there’s a certain, stylised and angular charm to Wayne England’s piece of artwork above that would be fun to reproduce.

So I started messing around with a couple of bitz, and I’ve actually already shown you the first attempt at this new model a while ago:


But while this guy already looked pretty cool, he didn’t actually read as Angron all that much — at least not in a way that moved beyond what was already present on the other versions in my possession. And since the model just didn’t come together for one reason or another, I just set him aside for a while.

Until I found myself playing around with some of the new plastic Custodian bitz last week, and suddenly it seemed like I might have the solution on my hands! So after some rigurous cutting, here’s what I ended up with:


Whoa, much better, wouldn’t you agree? Replacing the entire torso with that of a Custodian might seem like a rather radical approach, but it instantly moved the model a lot closer to the artwork that inspired it! And I was able to keep the versions of the previous version that already worked well enough — such as the arms and legs. And, of course, that brilliantly sculpted Slaughterpriest face (that just happens to instantly turn into Angron as soon as you add some cabling).

However, I wasn’t quite there yet: The Khorne icon on Angron’s belt buckle needed to be replaced, for fairly obvious reasons, and I also made some minor tweaks to the pose. Which led to this:




A Custodian tasset served as a pretty good replacement for the Khorne symbol and also recalled the aquila symbol appearing in the aertwork.

Almost there! I did feel the model needed a bit more presence at this point to really read as a Primarch, though. And the collar around Angron’s head wasn’t quite as prominent as in the artwork — it just turned out that fitting all that cabling in there made the entire ensemble a bit less striking than I had hoped:


Good thing, then, that the next addition was really a bit of a happy accident: I always knew that he’d be getting some kind of cape, so I fooled around with a couple of different options. And the solution arrived from the unlikeliest of places, i.e. the cape that comes with the Chaos Terminator Lord kit. With a bit of cutting and fitting, it ended up working very well, plus the cape also gave me the chance of incorporating those three spikes that are another staple of Angron in the classic artwork:





The cape also adds the right sense of bulk: I already liked the model well enough before, but it now has the massive, overmuscled look that sells it as a Primarch, if you ask me. Granted, some fine tuning may yet be in order, but I think I’m on the right track!

Time for a comparison with the other versions of (pre-ascension) Angron in my collection:



Regarding the size of the model, it must be noted that FW’s Angron is still quite a bit taller — he only doesn’t look like it because he’s posed at a very low crouch. But even so, I think the three of them look fairly good together.

So I only made one last addition to the model. Here’s what the latest version of Angron looks like right now:



I’ve added two leather straps to either side of Angron’s chest, in order to add an element resembling the straps appearing in Wayne England’s illustration. They also happen to camouflage the slightly hokey joints where the arms meet the torso. And, once again, they add some more oomph to the model and its stature.

The model is pretty much finished at this point, except for a finishing touch or two: I want Angron to be holding the same tangle of viscera he has in the artwork in his open left hand. And there needs to be something underneath the Primarch’s right foot. Incidentally, this also ties into the question of where my newest version of the XIIth Primarch fits into the timeline:

I see this version of Angron as a depiction of him about halfway through the Great Crusade, shortly before or during the event known as The Night of the Wolf (an event where the XII and VI Legions actually came to blows over Angron’s order of outfitting his legion with the Butcher’s Nails, thereby turning the legionaries into bloodthirsty madmen): There’s a throwaway line in Aaron Dembski-Bowden’s Betrayer about the first and greatest of Angron’s two-handed axes, Widowmaker, being broken and discarded at the end of that battle, so it would be fun to imagine my new version of Angron in that context.

Which is why there’ll probably be a suitably mangled Space Wolf underneath his foot — at least the XIII Legion is off the hook, for once… 😉

One last interesting detail about the model is how the shoulder pads (from MaxMini, I believe) were originally used as a mere stopgap solution, but I really rather like the way they look: They have a certain gladiatorial flair, plus the pteryges on the sides basically perfectly match the ones in the Wayne England illustration. And what’s more: Through sheeer coincidence (or maybe through intervention from the powers of the warp, who knows…) all three converted version of Angron I have built so far have ended up with shoulder pads that were originally sent to me by Augustus b’Raass as part of a bitz drop — that in itself would be enough reason to stick with those shoulder pads, wouldn’t you agree?

 

Anyway, I am pretty happy that the model has finally come together like that! And just when I thought I finally had all the Angrons I needed, I stumble upon this little gem the other day and almost find myself reaching for my AoS starter box sprues…damn!

Anyway, I would love to hear your feedback! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 7/2017

Posted in 40k, Blood Bowl, Chaos, Conversions, Fluff, Inq28, Inquisitor, state of the hunt, WIP with tags , , , , , , , , , , , , , , , , , , on February 14, 2017 by krautscientist

As it turns out, last week’s decision to force myself to actually sit down and paint something was really for the best: Not only did it result in a model I am really, really happy with — I’ve also managed to keep the creative spark alive until now. So even though I am currently suffering from a rather nasty case of the flu, I have still finished some more hobby related stuff. So let’s take about some of the recent developments today:

 

I. A Chaotic Tome

One of the more frustrating parts of the 2016 Christmas season was my attempt to get hold of a) the Traitor Legions Codex Supplement, b) Canoness Veridyan and c) the Index Chaotica book. The Canoness, in particular, sold out about three or four times, and once the model was finally back in stock, the Index Chaotica was gone for good — or at least that’s what it looked like then.

index-chaotica-1
Enter fellow hobbyist Augustus b’Raass (whose fantastic work you might want to check out here, by the way): Auggs was nice enough to swing by the Amsterdam GW store, pick up a spare copy of the book and send it my way — that was really awesome and yet another proof that this hobby of ours is full of wonderfully generous and thoughtful people!

As for the book itself, while I am writing this, it seems to be back in stock, so is it worth it? I’d say so, yes. The cynic in me wants to poke fun at the fact that it’s basically a – ever so slightly haphazard – collection of pre-published content, but then the stuff from Realm of Chaos, for instance, is only really available in the original books, and you’ll be paying through the nose if you want to obtain one of those. Plus the vintage chaos content is simply that good: sinister, evil, spiky and occasionally darkly humorous. And some of the classic artwork is still spectacular.

For instance, I was elated to find within the book a wonderfully vibrant reproduction of Geoff Taylor’s iconic World Eaters illustration. In spite of being decidedly old skool, it has also managed to age incredibly well, if you ask me:

index-chaotica-2
There’s also this WFB-chaos centric piece from the same artist that actually almost seems like a companion piece of the World Eaters picture:

index-chaotica-3
I still remember when this image appeared on the box of the Chaotic paints set (Tentacle Pink FTW!), and I was spellbound and tried to figure out what I was actually seeing — the lumbering war machine in the back was especially fascinating, as it subtly hinted at a WFB/40k connection. From a modern standpoint, I’d say it’s actually a depiction of a Lord of War, a Khornate daemon engine from Epic 40k that eventually grew into the modern Lord of Skulls. It also serves as living proof of how much more awesome GW artwork was when it didn’t limit itself to picturing available models — but that’s a subject for another time.

Speaking of Khorne, the Khornate content alone is basically worth the price of admission and should provide me with lots and lots of new ideas. And while the internet will provide you with lots and lots of fuzzy scans of vintage GW artwork, there are still some surprises to be had here, among them an elusive Jes Goodwin sketch for a dedicated heavy support World Eater:

index-chaotica-4
Actually, Jes Goodwin’s design sketches are yet another reason to pick up the book: I cannot help marveling at the quality of his concepts for the four cult legions and the original 2nd edition CSM special characters –incredible stuff!
Oh, and let me just state for the record that the book obviously wouldn’t have been complete without the wonderful berzerker on the right courtesy of Mark Gibbons! 🙂

So anyway, I’ve spent some very enjoyable weeks going back and forth through the book and immersing myself in the rich background for the chaos powers. I am ever so thankful to Augustus b’Raass for getting me a copy, and I suppose I’ll have to come up with something special in order to make it up to him — cheers, buddy! 🙂

 

II. A Merry Band of Misfits

I didn’t merely spend my time browsing through iconic chaos content from the yesteryear, though: Some of you might remember this little project here from last year: The Road Crew:

the-road-crew-2016
Now this little warband project was basically started as a fun diversion (and as a way to channel some of the influences from the Mad Max universe), but before I realised it, it had already started to take on a life of its own, coagulating into a little retinue.

The basic idea here was to start with some of the pit slave tropes introduced by Necromunda, but move beyond those character archetypes to include mutants, gunmen or even former Imperial adepts and shape them into a gang of malcontents that have disappeared between the cracks of the 41st millennium.

Now if you take a look at the image above, you’ll realise that there are already quite a few beefy warrior types — but this outfit still needed some brains. That’s why I built this guy last year:

Doc WIP (5)
Where the more gladiatorial types are muscular and crudely augmented, I wanted a gaunt and more delicate look for the brainy guy, and a combination of AdMech parts led to an outcome that was pretty close to my vision. The interesting task was to make a model that is so different from a structural standpoint look like it still belonged with the group. I tried to achieve that via a suitably strong paintjob, and here’s the result of that little endeavour:

solon-antonov-1
solon-antonov-2
solon-antonov-3
solon-antonov-6
solon-antonov-4
This is Solon Antonov, nicknamed “The Doktor”, formerly a low to mid-tier member of the Adeptus Mechanicus who stationed on St. Sabasto’s Reach to select suitable slaves to undergo augmetic modification and be transported off-world, to spend the rest of their sad lives toiling away in one of the mines or forges of the Velsian Adeptus Mechanicus. But, surprising enough for a man mostly made from metal by this point, Antonov discovered he still had a heart after all, and absconded with a group of slaves. Ever since, he has been the brains behind the “Road Crew”, tasked both with planning their activities and with the “maintenance” of its various members.

As you can see, I used the exact same colours on Antonov and the gladiators, with the scratched and damaged yellow armour serving as the element that really pulls the models together. I was actually happy enough with the outcome that I started to work on the next model right away. This little guy here:

Twist Witch Doctor (1)
I thought a mutant witch doctor type would nicely expand the character of the warband beyond a mere gang of pitslaves, even if this guy may initally seem a bit far out. Anyway, he’s still a little rough around the edges and needs some finishing touches, but here are some photos of the nearly finished model:

twist-witch-doctor-1
twist-witch-doctor-2
twist-witch-doctor-3
twist-witch-doctor-4
All in all, this project is a lot of fun, because it allows for some very organic kitbashing and painting. It’s also a nice vehicle for telling a somewhat more intimate story: These guys aren’t part of the fight for the Emperor’s soul, they just want to get by. That being said, it’s kinda interesting to explore the contrast between their humanity and their somewhat distressed, grotesque outer appearances.

So here’s the entire gang so far. Meet the Road Crew:

the-road-crew-early-2017-2
From left to right: Crusher Vexx, Tiny (the Road Crew’s battle captain), Doktor Antonov, Grimspyke, Chopper and the PIP twist witch doctor (if anyone has a cool idea for a name, I’d love to hear it).

So what’s in store for the Road Crew? I think there’ll be one or two additional members, and a suitable ramshackle ride for them — I already have a plan on that account. Keep your eyes peeled! 😉

 

III. A Squig-shaped Surprise

And last but definitely not least, imagine my surprise when I visited my friend Annie last week for one of our semi-regular painting sessions, only to present me with two wonderfully characterful squig-shaped dice for my Blood Bowl team, the Orkheim Ultraz:

squig-shaped-counters
These lovely little models can be picked up at Comixininos, and they should make for excellent turn/reroll counters for my team! And I really love how Annie painted them to perfectly match the colours of the Orkheim Ultraz:

orkheim-ultraz-early-2017
Thanks so much for the amazing gift, Annie! 🙂

By the way, we’ll be taking a closer look at one of Annie’s Blood Bowl teams in the near future, if only to show you her fairly different approach as well as her balls-to-the-wall crazy and creative ideas for the team. You should definitely look forward to that!
So yeah, as you can see, I am finally back into the swing of things! And I would love to hear any feedback you might have — just drop me a comment or two! And, as always, thanks for looking and stay tuned for more!