Archive for the WIP Category

State of the Hunt, Week 03/2019: Everything but the kitchen sink…

Posted in 40k, Chaos, Conversions, Inquisitor, Pointless ramblings, state of the hunt, Terrain, WIP, World Eaters with tags , , , , , , , , , , , , , , , , on January 15, 2019 by krautscientist

So here we are, with the old year firmly behind us. I have to admit that I am currently still at the stage, fairly early in the year, where I keep throwing around ideas and messing with different projects until something sticks and I find just the thing to re-start my proper creative process. So for now, I have decided to mess around with some neglected models, seeing how getting long neglected stuff painted was such a successful part of 2018. So let’s take a look at my laboratory:

I. Crash and burn

Here’s the first thing I am currently working on, a contribution for the monthly hobby challenge over at Azazel’s blog, Terrain is the name of the game this time around, which provided me with the perfect reason to tackle something I have wanted to do for ages: Finally getting some paint on the crashed aquila lander from the old Battle for Maccrage boxed set:

I’ve had those pieces for ages, courtesy of my cousin Andy, and as you can see, some of them have been subjected to a prior, mostly unsuccessful attempt at painting them — seriously, what was I thinking?

Now for the second attempt, I’ve made some small tweaks to the piece with the cockpit:

Something that has always bothered me about this otherwise cool terrain piece is its complete hollowness, so I knew I needed to add in a pilot as well as the suggestion of a cockpit, so I whipped something up with a couple of leftover bitz:

It’s not that easy to make sense of what the pilot looks like right now, but I took a lot of inspiration from the pilot morbรคck built for his fantastic “Scarabรฉe Intrรฉpide” conversion a couple of years back — I didn’t sweat the details, though, knowing that only a part of the pilot would really be visible inside the finished cockpit. Oh, and while I was at it, I also glued in some bitz to suggest cockpit controls — I’ll show off the whole assembly once the model has been painted!

Anyway, the lander’s complete “hollowness” also leads to the rear of the piece ending in a massive hole. Of course I had to close that off as well, both to make it look less awkward overall and to camouflage the fact that there’s no fully realised interior, nor a full cockpit, as I merely built the parts that you can see from the outside. So I added in a hatch (from an old model truck kit) and tied it into the rest of the design with a few bitz:

While the whole ensemble looks pretty improvised when you look behind the curtain, so to speak,…

…the rear hatch has the added benefit of covering it all up, so when the terrain piece sits on a flat surface, you only really see the elements you are supposed to see.

Everything has already been undercoated, which ties it all together rather nicely:

Now to get it all painted in time for the challenge! I’ll be taking quite a few cues from Ian Wilson’s absolutely fantastic “re-assembled” Aquila lander here, among other sources. Wish me luck! ๐Ÿ™‚


II. Big time!

And while I was already hard at work breathing some life into ancient projects, I came across another straggler from my cupboard of shame: A couple of years ago, I dug this out of a box of odds and ends over at my FLGS:

In case anyone’s wondering, this is half of one of the old 54mm Inquisitor models that GW released alongside the original game back in the late 90s. The character in question was Delphan Gruss, a Magos explorator of the Adeptus Mechanicus, basically the only AdMech model readily available back then, long before the AdMech became a playable 40k faction. Here’s the complete stock model:

As you can see, the parts I had were in a pretty sorry state (caked in the thick remains of a prior paintjob, and glued together with hell’s own superglue), and the model was also missing its legs. The problem with 54mm models is, obviously, that in order to replace missing parts, you either need a supply of 54mm bitz, or you need to get creative. In my case, I chose a solution in-between those two options, but the model still didn’t go anywhere for years. But after seeing PowerHungryMonkey’s recent Tech-Marine conversion, I somehow felt drawn back to the old model, and have managed to give him legs (and a pretty impressive gun to boot). Take a look:

Did anyone recognise those “new” legs? They actually came from the somewhat infamous vintage Nagash model, often seen as one of GW’s worst models of all time:

I have to admit, however, that I have a bit of a soft spot for the model: Nagash was actually the first big multipart metal model I ever bought from GW, and also the first model at that scale I have ever painted — and for a while there, I thought both the sculpt as well as my paintjob were absolutely rad! I blame my love for Masters of the Universe as a kid — those who grew up oving Skeletor as a villain had no choice but to like a character with a skull face.

And back when I got those Delphan Gruss bitz, I rediscovered the different parts of poor old Nagash in my bitzbox and thought the legs might work — as an added bonus, a conversion using Nagash as a base did indeed appear in the original rulebook…

Another fun fact: I’ve been keeping off this particular project for so long that I have actually managed to obtain a complete, boxed as new Delphan Gruss in the interim — all the more reason, however, to make sure this model looks suitably different from the stock model, eh?

I rather like the more subdued pose, to be honest. Oh, and the backpack is just the strangest amalgamation of bitz, to create something that looks suitably tech-y and AdMech, and at the right scale, no less: Underneath it all is actually a Space Marine plasma gun backpack (from the plasma gunner that came with Dark Vengeance), while the weapon system was simply made by combining half a Heldrake foot and one of the smaller gun arms from the Kataphron kit. And I added some suitable bits and bobs, such as an omnispex array from the Centurions, some cabling, stuff like that.

Even if thi should stay a one-off 54mm project, painting the Magos should still be a rather interesting experience — plus I am pretty sure I’ll get quite some mileage out of that modern AdMech decal sheet ๐Ÿ˜‰

III. Daemonic desktop infestation imminent!

Waiiit, you didn’t think we’d bypass the ruinous powers, did you? No way! Because while I was wildly fluttering around in “crazy hobby butterfly mode”, something unwholesome from the warp has started to “manifest” on my desktop…

Still very early days, admittedly, but this should be interesting as well…


So as you can see, I am just trying different things before committing to the next bigger project. So keep watching this place to see those three projects – plus half a dozen others, I’d imagine – take shape. Or not. Anyway, I would love to hear your thoughts on these current “sketches”, so feel free to leave a comment!

And, as always, thanks for looking and stay tuned for more! ๐Ÿ™‚


INQ28: Kill Team Ulrach, Move Out!

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , on November 28, 2018 by krautscientist

Having completed two more members for my Deathwatch kill team last week, I was only one model away from finishing the project: Last in line was this gentleman here, a Watch-Brother from the Carcharodons Astra I converted earlier this year:

When it came to painting the model, my first port of call was to take another close look at Malcharion’s brilliant Space Sharks with their very prominent tribal trappings (incidentally, I offered Malchy the opportunity to name my Carcharodon, and he kindly provided the character with a name):

Caracharodon Reiver by Malcharion

I wanted to include some of those tribal swirls and decorations, but to a slightly lesser degree. I am not half the painter Malchy is, for one, and I also wanted to keep at least a bit of the rather austere look created by the mostly black armour. I also liked the rather blunt Space Shark painted by Tarvick:

Carcharodon by Tarvick


Tarvick’s model also provided me with the perfect approach for painting the model’s skin tone, because I actually spent quite some time thinking about the kind of colour I wanted to achieve. In the lore, Carcharadons are described as having greyish skin, but I decided against simply using grey, mostly because it’s such an uninteresting approach, really — you lose all the small ways of creating a pale, yet still alive, kind of look. So I went for a very pale skin tone (which shows really well when comparing the model to the rest of the kill team, which I’ll be getting to in a minute), with livid scars as a visual contrast.

Here’s a look at a mostly painted model at the end of my first big painting session:

As you can see, I did try to include some of those tribal symbols on the model. Both Malchy’s models and the Carcharodon artwork produced by Forgeworld served as inspiration for this element:

And I also had to freehand the chapter badge, once again. I worked from the most recent incarnation of the Carcharodons’ symbol, as provided, once again, by Forgeworld:

Here’s what I came up with:

When this last photo was taken, the model was already mostly finished. So with the last paintjob for the kill team all but out of the way, all that was left to do was to build and paint some bases for the last three models. I did this all in one go.

I used the design approach established with the previous members of the kill team: For each Marine, there is also a Xenos skull on their base. The Castigator received a T’au skull (as a tongue-in-cheek shout-out to Commissar Molotov’s semi-insistance on keeping T’au characters out of his Dalthus Sector adventurescape). Brother Mikahel Zephon’s base was decorated with a Vespid head, both because I wanted a bit of variety across the squand and because it was a pretty nice bit. And Brother Komoharai Tetangi’s base saw the addition of a massive jawbone, to hint at the incredible kind of xenos horrors he might have fought in the outer dark beyond the known galaxy.

I also used the opportunity to add the last tweaks and cleanup work to the models’ respective paintjobs. And then the last three members of the kill team were finished at last. So here are some proper detail pictures of the three models. First up, meet Brother Trythus Anteas of the Castigators:

Commissar Molotov ended up providing me with the inspiration for the character’s name, by the way — just as intended ๐Ÿ˜‰

Next up, Brother Mikahel Zephon of the Lamenters:

In this case, the model’s name is a shout out to my fellow hobbyist and good buddy Augustus b’Raass, who donated the Primaris Marine used for the conversion. Cheers again, buddy! ๐Ÿ™‚

And finally, Brother Komoharai Tetangi of the Carcharodons Astra:

Since Brother Tetangi’s armour is almost completely different from the kind of armour worn by the rest of the kill team (and intentionally so, I might add: I wanted him to reflect the chapter’s reliance on the ancient wargear that originated from the time before their “exile”), I had to experiment a bit to fit in all the features I had used on the rest of the kill team — such as the red right knee and =][= symbol. I am really rather happy with the outcome, though! I also had to base Brother Tetangi a bit higher, seeing how he is noticeably shorter than his watch-brothers. Fortunately enough, the difference in height is quite a bit less noticeable now!

And with that, Kill Team Ulrach was finally finished! So without further ado, let’s meet the team!



Kill Team Ulrach

Not bad for a problem that actually began as wanting to paint a single, quintessentially loyalist Astartes back in spring, wouldn’t you agree? I think I may have gotten any itch I might have had to paint loyal Space Marines out of my system forever… ๐Ÿ˜‰

That being said, at the same time I do like the idea of maybe returning to this project at a later date, adding a comms specialist or a medic: Because even though the project was begun before the new kill team rules were even a thing (and even then, mostly as a modeling and painting endeavour), some of the models would fit the Kill Team specialist roles rather nicely, I believe: Brother Anteas could be a Zealot, Brother Diomedes would make for a pretty good Sniper. Zephon is definitely a Heavy, whereas Brother Aren looks every part the Scout. And there are Brother Tetangi as a Comat-specialist and Brother Ulrach as a Leader, obviously.

By the same token, there are also one or two chapters that I might like to explore. Maybe. At a later point…

For now, however, I am calling this kill team finished! So in order to celebrate the occasion, let’s meet each of the members of Kill Team Ulrach in turn. Here we go:


Watch-Sergeant Vorlik Ulrach
of the Iron Hands

A grizzled veteran of the Iron Hands, Vorlik Ulrach has been the commander of Kill Team Ulrach for quite some time now. His coldly logical approach to problem solving and ability to remain clinically calm even under extreme duress has seen the kill team succeed against overwhelming odds more than once.

Brother Trythus Anteas
of the Castigators

Second in command of the killteam, Brother Anteas could not be more different in nature from the watch-sergeant: Zealous and aggressive where Ulrach is coldly logical, Anteas is a grimly menacing presence, even to his oath-brothers.


Brother Arcturus Diomedes
of the Ultramarines
“Stalwart Diomedes”

One of the younger members of Kill Team Ulrach, Brother Diomedes is nonetheless an exemplar of all the quintessential Astartes traits — as should be expected of an Ultramarine. He is also the kill team’s most talented marksman.


Brother Vargo Diaz
of the Crimson Fists
“The Orkslayer”

Having fought against the barbaric greenskins numerous times, Brother Diaz has become a specialist at fighting at close quarters, the better to counter the fighting style of those brutal Xenos: The Orks have learned to fear the mighty swings of his artificer powerfist.


Brother Rudisha Aren
of the Celestial Lions

A master tracker and proud warrior. Dressed in a suit of slimmed down tactical insertion armour, Brother Aren is the kill team’s infiltration specialist.


Brother Komoharai Tetangi
of the Carcharodons Astra
“The Quiet”

A mysterious, deathly pale Astartes clad in a suit of ancient mongrel plate. Taciturn, save for the curtest replies, uttered in an ancient dialect of High-Gothic, Brother Tetangi transforms into a whirlwind of destruction once the battle is joined.


Brother Mikahel Zephon
of the Lamenters
“The Doomsayer”

Brother Zephon is given to the kind of dark brooding that is so often observed in those of his bloodline. In him, this trait manifests as a grim resignedness to what he considers an inescapable fate, turning him into a relentless warrior with little regard for personal safety.


So yeah, that’s Kill Team Ulrach — I am actually pretty proud of the finished project, if I do say so myself! A few last observations, if I may:

Fellow hobbyist euansmith pointed out over at the Ammobunker that the squad actually looks pretty colourful for seven guys wearing black armour — and in hindsight, I realise he is correct, of course: They really are rather colourful in that slightly retro-ish, 2nd edition 40k way. Not much of a surprise, really, when the model that kicked off the whole project (the Ultramarine) was very much inspired by the original 54mm Brother Artemis and his classic paintjob:

Speaking of colourful, though, another objective for this project was to explore the kill team members’ respective chapters and backgrounds, and that extended both to typical weapons and decorations as well as different ethnicities. Not only does this make sense from a lore standpoint, but I also really wanted to force myself to step away from just using the same pale caucasian skin tone on every 40k model. So I used this project to experiment with a couple of different skin tones, which was fun and also arguably adds an extra layer of visual complexity to the squad:

Another way to differentiate between the models was the inclusion of their respective chapter heraldries, and I am proud to say that I didn’t skimp on this particular element, trying my best to reproduce the various chapter badges as well as I could:

Two of the shoulder pads simply use a decal. One has sculpted detail. Three designs have been freehanded. And finally, Brother Zephon’s shoulder pad uses a combination of all three approaches ๐Ÿ˜‰

In closing, I also want to give a shout out to fellow hobbyists Commissar Molotov, PDH and Jeff Vader: The Deathwatch has been one of Commissar Molotov’s big long running hobby addictions, it seems, and it has been very educational to watch him use it as a vehicle to explore loyalist Space Marines in their full breadth. PDH and Jeff Vader, meanwhile, have been working on their own respective Deathwatch kill teams this year, and being inspired by their fantastic work – and nicking a bit of inspiration every now and then – has been instrumental in getting Kill Team Ulrach off the ground. So cheers, gentlemen!

So that’s it for today — it goes without saying that I would love to hear any feedback you may have! And, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 47/2018: Back on watch duty

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , on November 19, 2018 by krautscientist

Having been in a bit of a painting slump recently (after a more than productive first half of the year), I was happy to discover that my recent completion of the “Chibi Knight 2.0” project seems to have returned at least a healthy part of my hobby mojo. So I didn’t lose any time and returned to yet another project that has kept me occupied this year: my true scale, Primaris-based Deathwatch killteam for my INQ28 collection.

It has been a while since the last finished member of the team, to be honest: Here’s where we left off in the summer:

In order to make up some lost time, I decided to have a go at painting the next two members of the killteam back to back. These guys, originally converted a while ago:

On the left is a member of the Castigators, while the Astartes on the right is a Lamenter — in fact, I already started painting them back in August, that is I painstakingly created their respective right shoulder pads, complete with freehand designs. A technique that still makes me nervous, I must say:

Compared with that really fiddly stuff, the rest of the paintjobs was business as usual, really, so I finally got to work.

First in line was the Castigator, a member of Commissar Molotov’s own DIY chapter, included in my killteam as a little shout out to one of the “founding fathers” of the INQ28 movement, as it were:

Incidentally, I had the idea of actually having the model wield a massive whip fairly early on, inspired by some of the artwork from Commissar Molotov’s aforementioned background thread:

When it came to the actual paintjob, I stuck to my established Deathwatch recipe of scratched black armour and a slightly 2nd edition-ish combination of bright reds and golds, and was able to mostly finish the paintjob in an afternoon:

And, a short time later and in much better lighting:

Something I really like about the conversion in hindsight is the helmet: It’s one of the old metal Deathwatch helmets that I simply used both because I wanted to have at least one relatively clean-cut Mk. VII-ish Marine in the kill team, and also because it seemed like a nice shout out to the older Deathwatch parts. I realised during painting that the features of the facemask were a bit sharper and more menacing than your average plastic Mk. VII helmet, which I think really works for the character.

He’s still missing his base and a name — I have actually reached out to Commissar Molotov in order to ask him whether he would like to name the character. It only seems proper, what with the Castigators being his chapter and everything…

While I was waiting for his reply, I began working on the second model, a Lamenter named Brother Mikhael Zephon (the first name’s a shout out to fellow hobbyist Augustus b’Raass, who was kind enough to donate the Primaris model required for the conversion):

This model was an interesting case in that it was the second member of the killteam to be wearing a helmet and because the massive weapon would shake up my usual Deathwatch approach a bit. Here are some impressions from early during my painting session:

I started with the helmet. The teardrop jewels on the right side of the visor had me slightly nervous, but I was able to come up with a pretty nice result thanks to an excellent painting tutorial over at the Tale of Painters blog.

Now the rather massive frag cannon was a big part of the paintjob, and in order to get it right, I used both GW’s own paintjobs as well as PDH’s Iron Knights Deathwatch operative here as reference material:

Deathwatch operative by PDH

Here’s a shot of the model with the frag cannon already in place (taken, once again, very late in the evening and in fairly poorly lighting conditions):

And here’s what the model looks like right now:

The one area that still requires quite a few finishing touches is his backpack:

But I am already working on it, trying to add the last tweaks and finishing touches to the actual model.

For now, here are the – mostly finished – Castigator and Lamenter:

I am quite happy with the way these are turning out — the Castigator, in particular, has quite a bit of presence, wouldn’t you say? And while I was a bit nervous about that huge gun and equally massive backpack on the Lamenter, everything seems to be coming together rather nicely, if I do say so myself.

Here’s a look at the entire killteam so far:

Once the Lamenter and Castigator have been finished, that leaves me with only the – already converted – Carcharodon as the last prospective member of killteam Ulrach, so this is a project that I might actually be able to wrap up this year ๐Ÿ˜‰

Until then, any feedback you may have is welcome, so please drop me a comment! And, as always, thanks for looking and stay tuned for more!

A Child for the Warrior King, pt.6 — and a small interlude

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , on October 15, 2018 by krautscientist

My hobby work has not been all that exciting recently: The combination of a decided lack of feedback here on the blog and a prolongued downtime over at The Bolter & Chainsword has worked as a bit of a dampener to my hobby motivation. But I have a new update to share with you all, dealing with my second converted Armiger once again. And as a special treat, I’ll also sneak in a small bonus-review somewhere along the way, so keep your eyes peeled ๐Ÿ˜‰

But first things first: My second Renegade Armiger was already mostly finished in my previous post, but it still needed that final bit of attention, especially when it came to finishing the chaotic decoration: The most important part was to add spikes and skull trophies to the top carapace. At the same time, I also grafted some small teeth, carefully shaved off the little vanes that come with the CSM Raptors, to the pauldrons and leg armour, for that certain chaotic je ne sais quoi.

So here’s the result:

Those added elements really do a pretty great job of pulling all of the parts of the model together from a visual standpoint, plus they also serve as a parallel to my other Armiger Warglaive.

So the model is basically ready for paint now. Take a look:

Oh, and after adding the final layer of detailing, I also straightened out the cockpit and pilot, making a few final tweaks and additons here and there. So here’s the completed build for the Huntress inside her cockpit:

As you can see, the way the Huntress controls the machine actually matches the setup I used for the first Armiger. This time around, however, I actually made sure to make the alignment of the machine’s head match that of the pilot (it’s only a small thing, but since I used the standard Armiger head this time around, at least beneath the extra bitz, it was easy enough to keep the head poseable):

I am actually really happy with the conversion, plus I think the two Armiger really work rather well together. Several people on the forum pointed out how the machines seemes like two pack mates, ready to bring an opposing Knight (or even Titan?!) down, and how the new Armiger actually seemed a touch more feral than the first model. Since that’s the impression I was really going for, I am rather happy to have achieved that dynamic with the two models:

Incidentally, I also made a small tweak to the Hound, adding some Blood Warrior decorations to his pauldrons. See if you can spot them in the picture above ๐Ÿ˜‰


Bonus review: Canis Rex

So, while we are on the subject of (Imperial) Knights, allow me to sneak in some thoughts on one of GW’s fairly recent releases thtat I have wanted to share for a while: I am talking about Canis Rex here:

The release of Canis Rex was interesting for a number of reasons: It marks the third revision of the Imperial Knight kit in almost as many years, for one: Each subsequent release has added new parts and options, and this latest kit is no exception, providing us with all the weapon options released so far, along with a new weapon, the las-impulsor, that can be used to assemble the model as a Knight-Preceptor. So far, so good. At the same time, Canis Rex is also a veritable named character, so the model comes with original parts to turn a generic Knight into Canis Rex with its unique heraldry. Last but not least, there’s also the fact that the kit provides us with the bitz for a fully designed cockpit – something that the GW-Knights have lacked so far – and for the pilot, Sir Hekhtur the Chainbreaker.

Now my love for the Imperial Knight per se is well documented, and I still consider the model a landmark release and one of GW’s finest modern kits. All the original kit’s strenghts remain, obviously, and we actually get some new toys to play around with. So let us take a closer look:

Let’s start with the new weapon: Where most of the Knight weapons we have seen so far have a rather more brutal, archaic look, this new gun hews closer to a more experimental, “Martian Deathray” look, which is nice. On a related note, looking at the silhouette of the weapon, I cannot help but realise how you could probably kitbash a similar weapon using the side panels from a 40k life pod (from either the 40k objectives kit or the new Kill Team: Rogue Trader boxed set), if you need the weapon but don’t want to buy the new kit.
Whether or not you like the las-impulsor, though: The kit also seems to contain every other Knight weapon released so far, so the world is really your oyster here.

When it comes to Canis Rex’s unique armour plates (and heraldic elements), those bitz are nice, if a bit vanilla: The facemask strikes me as ever so slightly too generically medieval, but that’s purely a matter of personal choice. On the other hand, the combination of a wolf/dog head and a chain on the tilt plate and banner make me wonder whether those bitz might be useful in a 30k World Eaters/War Hounds project…

What I really like about the inclusion of those bitz is how GW actually embraces the idea of having those Knights be true individuals — something that has always played a big role in the background, but it’s still nice to actually see that philosophy now realised in model form. If anything, coming up with your own background, heraldry and backstory for your noble is something to be encouraged.

So far, the additions to the kit are nice but not exactly massively exciting.This all changes with the third big addition to the kit, however, and easily the biggest draw of the model, if you ask me: The inclusion of both a fully detailed cockpit and a pilot:

Seeing how the nobles piloting the Knights were already being played up as important and powerful individuals in the background, I actually find it baffling that it has taken GW so long to represent them in model form. If anything, I feel Imperial Knights should have been themed around their pilots from the get-go. But anyway, now we finally get our pilot model, and both in a walking and a sitting form, which is nice:

I like how the model’s armour/pilot suit neatly straddles the line between baroque(medieval and functional — it arguably works better with the general 40k aesthetics than Forgeworld’s almost too sleek and futuristic looking Knight pilot. At the same time, it’s also nice how some design elements (see the arrows on the armour plates, for instance) are shared between the Knight and its pilot.

Now while the pilot is supposed to be Sir Hekhtur the Chainbreaker, it’s easy to see how a simple headswap would be enough to turn him into an original (male) knight pilot. Creating a female noble from those bitz would still be possible, albeit with a bit more conversion work — and maybe the inclusion of some of the slightly narrower Genestealer Hybrid body parts.

When it comes to the actual cockpit, I really love how GW’s sculptors have managed to squeeze lots and lots of detail into a pretty tight area (believe me, I know): The design looks great and channels visual cues from both Forgeworld’s Knights and various Titans:

If I have one criticism, it’s that I think the controls are almost a bit too modern and “Space Marine-y” and should maybe have looked a bit more archaic – like the kind of tech you see in Forgeworld’s Titan cockpits – but the design still works very well, and the option to build it so it can even be looked at with the top carapace closed and the hatch open is an awesome little touch:


For me, and other hobbyists as weird as me, coming up with a way of building the interior of a Knight has been one of the most interesting parts of working with the model. So seeing an “official”, readymade version now is a slightly bittersweet moment: On the one hand, it’s great that GW has finally stepped up and provided us with the building blocks for a Knight interior. At the same time, however, this also takes away some of the adventure, for lack of a better word, and challenge of scratchbuilding and kitbashing an area like this — oh well, at least we still have the Armiger interiors to think about ๐Ÿ˜‰

On a related note, and if you’ll excuse a bit of boasting, I have to say that I am really rather happy with the way I managed to come up with something pretty similar to GW’s “official” look for the pilot and cockpit years ago, back when I built my own Knight:

So for those who do not own any Imperial Knights yet, you guys are in luck: You are now able to pick up the definitive version of an already fantastic kit and end up with lots and lots of beautiful options to play around with. If, like me, you were among the early adopters of the Imperial Knight, you might be forgiven for feeling a bit left out (and for being expected to buy yet another 100+ Euros kit). The third revision of the kit in as many years. Because much as I like this newest revision to the kit (and much as I liked the previous revision), I cannot help asking myself whether those weapon options and cockpit bitz could have been part of the model from the beginning — the pilot and cockpit, in particular, seem like parts of the sculpt that must have been considered from the beginning…


Call of Chaos 2018:

Before I wind up this post, let me quickly address the current Call of Chaos event over at The Bolter & Chainsword: With the forum back up and running, fortunately enough, I think I’ll just have a go at joining in the event again this year. Here are the models I think I’ll be pledging as my Call of Chaos vow:

Including the second Armiger is a bit of a no-brainer, obviously, as I really want to have the happy family finished before the year is out ๐Ÿ˜‰ In addition, I want to get some paint on two Nurglite characters that have been sitting on my desk for ages:

First up, a Nurglite Lord on bike that was built over a year ago (originally for another forum painting event last year):

Still pretty happy with this guy — you certainly wouldn’t think he started out as a Ravenwing biker from Dark Vengeance, would you? ๐Ÿ˜‰

And there’s this conversion of Maxime Pastourel’s Lord of Contagion model from the Dark Imperium boxed set:

his guy should be fun to paint, with all the gribbly areas of distressed skin and gooey intestines ๐Ÿ˜‰


So anyway, that’s it for today’s update. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! ๐Ÿ™‚

A Child for the Warrior King, pt.5

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , on September 24, 2018 by krautscientist

Hey everyone, with the annual Call of Chaos event (over at The Bolter & Chainsword) upon us, I thought it was time for a rather more chaotic update this week. Because I have had a bit of a breakthrough with my second Armiger Warglaive – and the second member of Enkidu Lance, Baron Harrowthorne’s retinue – this past weekend.

Just to remind you, here’s my previous Armiger from earlier this year:

You can read up on the model in more detail here.

So of course I still wanted to complete the second child of the warrior king. Unfortunately, not much really happened with the model for a rather long while since the last WIP pictures I shared with you.

The main reason for this was that I lacked some parts I thought were crucial for the conversion: Having discovered how well Bloodthirster vambraces work as leg armour for Renegade Armigers, I definitely wanted to feature this element on my second Armiger as well, but I just couldn’t get my hands on another set of the bitz, which also pretty much blocked any further work on the model.

But last week, thanks to theย  awesome generosity of fellow hobbyist ElDuderino, I received a bitz drop that contained some of those ever important vambraces, and this provided me with the motivation (and the bitz!) I needed to hammer out most of the conversion over the weekend. So allow me to share my progress with you:

Here’s where we left off last time:

Promising, but nothing to write home about yet. So the first order of business was to nail down a pose for the Armiger. And after a bit of hemming and hawing, here’s what I came up with:

It’s really just a subtle tweak of the standard Armiger leg pose, which is very narrow and makes the model look as though it were marching straight forward. By attaching the legs at a slightly different angle (and cutting off the nubs that look the feet in place, allowing for a bit more flexibility), I have widened the stance just a bit, making it look slightly more aggressive while also creating a pose that could be interpreted as the Armiger bracing for firing its harpoon.

I’ve set myself a bit of an overarching visual framework for both Armigers in that I want both models have their own personality while also featuring a fair number of recurring visual elements between them, in order to show how both machines (and their pilots) are still retainers – and, ultimately, subordinates – to the same renegade noble.

So when it came to featuring some recurring models, I basically copied most of the armour from my previous model, especially the shin armour and Khornate icons (the trophies and spikes I add to the carapace will also follow a similar design, while still allowing for some individuality).

Anyway, here’s what the second Armiger currently looks like:

On the model’s left arm, you can see the Ursus Claw harpoon I converted (some detailed conversion notes can be found here):

As for the gun arm, I felt tempted to go with an original, kitbashed weapon for a while, but then ultimately decided to use yet another of the Forgefiend’s ectoplasma cannons: They work really well on an Armiger, for one, and provide some instant “chaotification”. And it also makes sense for both models to be armed with the same gun, seeing how there’s really only one wargear template for Armiger Warglaives so far, especially when it comes to their guns. Oh, and the ectoplasma cannon bit will also allow me to paint some plasma coils again, which is always a plus ๐Ÿ˜‰

One small complication was that I had to replace some of the cabling on the gun, because I had cut it off earlier (for a different conversion), but I think I have managed to come up with a look that works.


So there are definitely enough shared elements between the two models to tie them together from a visual standpoint. But at the same time, I also wanted each model to have its own personality and, by the same token, have the Armigers reflect the personality of their respective pilots:

With the Hound, I imagine its pilot as a former member of a loyalist Knight household who was forced into rebellion when the Forgeworld protected by his house seceded from the Imperium. He eventually found his way into Baron Harrowthorne’s lance, as part of the World Eaters’ 4th assault company, but when all is said and done, he still subscribes to the traditions and trappings of knightly houses, which also shows on his Armiger (the fairly standard armament, the banner listing the pilot’s accomplishments,…).

This second Armiger’s pilot (codenamed “The Huntress” for now), on the other hand comes from a more techno-barbarian-styled background, as a member of a slightly more feral warclan. Now her homeworld may be a Dark Mechanicum Forgeworld or a former Knight world, but it has been in the clutches of the ruinous powers for far longer, and this shows in her warlike disposition as well as the somewhat more feral look of her machine. For this reason, I chose a slightly more brutal looking armour plate (from the vintage Bloodthirster) for the space between the legs in place of the – more traditional – banner. I also added a huge spike to the right pauldron (for a slightly more gladiatorial look). At the same time, I think the more open, threatening pose also does a nice job of hinting at a less restrained, more openly aggressive personality for the pilot.

So when you place the two Armigers next to one another, there’s a lot to tie them together, but also a slight difference in look, which is exactly the effect I was going for:

And while we are already speaking of the pilots, I also made some tweaks to my model for “The Huntress”, of course:

While the basic kitbash already worked fairly well last time around, I now had to clean it up and make sure the model actually fit into the interior even when the carapace was placed on top and locked in place. I also tried to make her pose look similar to that of the first pilot, mostly in order to hint at the underlying way in which an Armiger is piloted.

I also added some bitz and bobs that few people will ever notice once the model is glued in place: There’s a small chaos icon dangling from the model’s belt, and also a skull shoulder pad that nobody is ever going to see ๐Ÿ˜‰ I also added a jagged tooth worn as a necklace to hint at the Huntress’ more tribal/techno-barbarian background.

And once again, getting it all to fit together really took some doing ๐Ÿ˜‰

So with most of the heavy lifting out of the way, the rest of the conversion will be mostly about two areas: There’s some gap-filling and a bit of extra detailing to be done in the cockpit area. The biggest part still left will be the detailing of the carapace and armour plates, including the placement of trophies and spikes, grafting some teeth to the armour trim here and there, and adding some battle damage to match the look of the Bloodthirster vambraces.

For now, however, I am fairly happy with the look of the model — and with finally having managed to get this project under steam again, mostly thanks to ElDuderino. Cheers, mate! ๐Ÿ™‚

It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! ๐Ÿ™‚

State of the Hunt, Week 37/2018: A time to build…

Posted in 40k, Conversions, Inq28, Inquisitor, Uncategorized, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , , , on September 10, 2018 by krautscientist

After another week or so without any hobby time to speak of, I was finally able to make some time for cutting up little plastic men last weekend, and all the kitbashes I have wanted to do for a while – and couldn’t – seemed to just keep bubbling to the surface, so to speak ๐Ÿ˜‰ So for today, allow me to share what is currently on my desk:

I. Iron Man

Back in April, when I picked up the AdMech part of the Forgebane boxed set fairly cheaply — and mostly in an attempt to get my hands on the Armiger Warglaives (in order to, eventually, do stuff like this and this). This also had the side effect of giving me another set of Skitarii Rangers/Vanguard, and also another Tech-Priest Dominus. And after a while, I started to experiment with parts from the latter, in an attempt to make yet another high-ranking member of the Adeptus Mechanicus. Here’s what I came up with:

As you can see, the two main ideas here were to turn around the lower body (for a fairly different look, interestingly enough) and to swap in some Kataphron bitz. Both of these ideas weren’t exactly new, but at least it felt as though I might be on to something. The model still seemed a bit too unbalanced, however, and maybe too much like a ship plowing through the waves ๐Ÿ˜‰

But last week I finally had the time to make some serious tweaks to the Tech-Priest and try to work out all of the various kinks. Take a look:

I tried to make him look a bit more grounded in his pose and composition. Plus I had wanted to use that alternate Magos Dominus head with the mitre for quite a while now — and I think it works really well with the more upright pose, compared to the standard Dominus. The top of the staff/axe has also been replaced, mostly to add yet another way to distinguish the new model from my older, mostly uncoverted Tech-Priest Dominus:

I really like how the models share at least half of their parts, yet still look fairly different ๐Ÿ˜‰

In fact, I have made even more tweaks to the model, adding a piece of parchment and coming up with a slightly better setup for that secondary set of arms:

And I think the model is really starting to come together. Some people on the forums pointed out how they thought the new axe blade wasn’t a good fit, but I respectfully disagree with that notion: If anything, that blade always seemed like a poor match for a Space Marine weapon to me, because the blade has this slightly weird look. At the same time, it does seem more at home with the weird arcane tech of the Adeptus Mechanicus to me, plus that censer bit at the center fits the priestly nature of the AdMech pretty well, if you ask me — but this is totally a question of personal preference, of course.

II. Shark Attack

Since it felt so good to be able to get in some hobby time again, I built yet another model, the – provisionally – last member for my true scale Deathwatch killteam, a member of the Carcharodons:

Where the rest of the killteam is Primaris-based (for that look somewhere between classic Mk. VII and the more hi-tech looking Mk. VIII [?!] Deatwatch armour), I wanted this guy to be wearing a suit of bulky, archaic armour, as a shout out to the chapter’s history of long isolation and drifting through the farthest reaches of known space with next to no contact with the rest of the Imperium, so I used parts from one of the plastic Tartaros Terminators, spliced together (rather cleverly, if I do say so myself) with Primaris parts. To give credit where credit is due, however, some of Doghouse’s seminal truescale conversion work was very much on my mind when building the model.

The original idea was to come up with an approximation of Mk. V armour, but I really ended up going for a more general pre-heresy look, to show how the armour might have been repaired and patched up with different parts over time. So touches from several different armour marks are now present, from the Mk. III backpack to the slightly Mk. V-ish legs, leading to a generally archaic look.

I also wanted to convey the feeling that this guy is very much used to wading into the fray of melee, swinging his weapons and making a huge mess as teeth and claws are shattering against his massive warplate. All in all, I am pretty happy with the kitbash so far, with one caveat: In spite of my best efforts, he’s a tad shorter than the Primaris-based models, something that I’ll hopefully be able to distract from with some deft basing ๐Ÿ˜‰

In addition to the guy’s size, there are two small touches that I am not perfectly happy with yet: One, the left shoulder pad is only a placeholder until I manage to source yet another one of those spiffy “new” Deathwatch pads ๐Ÿ˜‰ Two, everybody seems to be hating that shark jaw codpiece, so I might have to reconsider that element — it’s actually a bit frustrating, really:ย  because it seems like the perfect part to add some chapter-specific decoration, yet the placement is very much the problem: My original plan was to use it on the Marine’s collar, but it seems that would overclutter the head area quite a bit. If anyone has a smart idea, I would love to hear it!

III. Going feral

And finally, another kitbash I have wanted to do for quite a while: A feral worlder based on the AoS Darkoath Chieftain:

It occured to me a while ago that we don’t get to see nearly enough feral worlders in Inquisitorial retinues (I was also heavily influenced by all the sweet “tech-barbarians” appearing in Horizon Zero Dawn, admittedly), and the chieftain just seemed like the perfect base model — there’s a fair bit of a Slรกine vibe about the model, and that really made me want to work with it:


When it came to the actual conversion, the stock model was so detailed and delicate that I had to pay attention to carefully bring it into the 40k setting without going overboard, so I limited myself to adding a slightly futuristic touch here and there, via weapons, ammunition or wargear. As a nice side effect, this strategy also allowed me to exchange my least favourite part of the stock model as well – the slightly weird blade of the sword – and replace it with a nice, vicious chainsword courtesy of the CSM Raptors ๐Ÿ˜‰

Seeing how tall this guy is, I think he would make a good follower for the – equally imposing – Inquisitrix Elianu, especially since she looks like she might have come from a warrior culture of some sort herself:

I think the various tokens and trophies scattered around the model also lend themselves well to a bit of a Daemonhunter vibe — I also chose the left hand gripping a severed Tzaangor head for the same reason, as it just seemed to hint at an affiliation with the Inquisitional Ordo dealing with the more daemonic servants of the ruinous powers. There’s also a tech-barbarian style character in John French’s latest book for the Horusian Wars series who was on my mind when I converted the model.


So yeah, that’s it for today. Any feedback you may have is welcome, as usual. And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 35/2018: Back in the green — at least for a bit…

Posted in 40k, Blood Bowl, Inq28, Inquisitor, paintjob, state of the hunt, WIP with tags , , , , , , , , , , , , , , , , , , , , on August 29, 2018 by krautscientist

Hey everyone, my every working hour last week was given to working for an international youth and media participation project with people from all over Europe in my hometown, and while it was all an incredible blast, it left me with very little sleep and, arguably worse – literally no hobby time to speak of. On a more positive note, however, I had squirreled away a bit of new content for a rainy day, so to speak, so I do have something new to share with you all:

Remember the little Goblin Nurse my friend Annie gave me for my birthday?

Well, I actually managed to get some paint on the little guy a while ago. Take a look:

Seeing how there’s a bit of a vintage Kev Adams look to the model, I decided for a couple of slighty retro painting touches, such as the purplish lower lip and the extra gnarled look for the skin. I am actually really happy with the model, and it gave me a bit of an appetite to do a bit more Blood Bowl related stuff.

For instance, while I was at it, I also added a couple of tweaks to the Blood Bowl balls I had finished earlier, adding some patches in a different leather colour as well as an Orkish decal or two, just so the squig ball doesn’t entirely steal the show:

And I also built some markers and reroll tokens for my team. I could probably just have picked up the “modern” versions from ebay, but I wanted to get a bit create with some of my old greenskin bitz. So here’s what I came up with:

Painting these tokens should be quite a bit of fun, so I have already prepared them for for whenever Annie and I have our next shared painting session ๐Ÿ˜‰

All of this was great fun to make and paint, as Blood Bowl related things tend to be. I also have one more, mostly unrelated, thing to share with you for today, though:

When Azazel unveilded his idea for a “Technical August” community challenge, that is a challenge focused around techniques that one has not yet mastered, I had such lofty ideals: I wanted to finish the next two members for my true scale Deathwatch Killteam…

…namely these two guys, a Castigator and a Lamenter:

And just to make sure things would be properly “technical”, I decided to go for an effect I really haven’t mastered AT ALL: Freehand painting. I was going to freehand both of their chapter icons — yay, go me! ๐Ÿ˜‰

Alas, that was basically as far as it went: I did manage to finish those left shoulder pads, freehands and all…

…but the models still look just like that, and seeing how there’s no way I’ll be finishing them before the end of August, this will have to be my meagre contribution to Azazel’s hobby challenge this month: two shoulder pads ๐Ÿ˜ฆ

So yeah, that’s it for today! It goes without saying that I would love to hear any feedback you might have.

And, as always, thanks for looking and stay tuned for more! ๐Ÿ™‚