Archive for blood bowl

For the love of Grot!

Posted in Blood Bowl, Conversions, Orcs & Goblins, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , on June 18, 2019 by krautscientist

My previous post showcasing my finished Ork Blood Bowl team must have been my least successful post this year, both in terms of views and comments, unfortunately enough. So, in a move that probably borders on being suicidal, I am following it up this week with yet more Blood Bowl content. Oh well, what can you do…

Anyway, painting that little snotling with the hammer recently – this little fellow here -…


…must have lit a bit of a fire under me, because I really felt the need to add some more, slightly humorous, grots to my collection. And sometimes you just have to go with what feels right in this hobby of ours, right?

Fortuntately enough, I didn’t have to dig deep into my cupboard of shame, because there was this little guy here, set aside as a part of my Blood Bowl project years ago:

I loved the idea of having a massively overburdened little greenskin lugging around the team’s extra equipment/trophies/snacks, and the model perfectly fit the bill! It’s basically a stock model, one of the “bonus gnoblars” that came with most of the Ogre Kingdoms kits. It was already quite characterful enough and didn’t really require any conversion. Even so, I grafted an ornamental wing to the head sticking out from the backpack, making it look like the remains of an unlucky player from an opposing team…

When it came to painting the model, it was mostly a question of blocking in some base colours, then adding a heavy wash of Army Painter Dark Tone and watch it do most of the work for me:

Not bad, eh? And a few more tweaks and touchups later, I had a mostly finished model:

At this point, it was mostly a matter of adding some subtle “special effects”, so I added some Tamiya Clear Red to the severed (?!) human head, and yet more Tamiya Clear Red, albeit thinned down, to the big chunk of meat on the model’s left shoulder, making it look suitably juicy and …erm “tasty” πŸ˜‰

All that was left was to quickly finish the model’s base. And afterwards, the Orkheim Ultraz’ “Kit-Git” was finished:




In terms of gameplay, this little guy could be a model for an assistant trainer (haha, yeah right! πŸ˜‰ ). More than anything, however, it’s a characterful little piece with just the right amount of humour, and hence an ideal addition to the Ultraz! πŸ™‚ Also, seeing how I’ve had this guy in my bitzbox for ages, I would say he also qualifies as a neglected model for Azazel’s June challenge.

But wait, there’s more! For instance, I still want to address this mystery model I shared with you a while ago:

Now what is this supposed to be, I hear you asking, some kind of sneaky special weapon?

One thing I immediately noticed when playing the Blood Bowl II video game were the little goblin cameramen appearing in every other scene (and during the actual games):

I thought these were such a wonderful little touch, and – avid kitbasher that I am – I couldn’t stop wondering how difficult it would be to come up with a little “camgrot” of my own.

Before I actually started converting, I tried to get a couple of proper screenshots of the camgrots from the game (which turned out to be rather tricky, seeing how they are only ever in the frame for a couple of seconds, or so small that you cannot get a good enough look at them), but I ended up capturing a few pictures of the sneaky gitz…

Blood Bowl 2_20190504160150

including a closer look at the actual camera setup:

Blood Bowl 2_20190504161300

My own model was then painstakingly grafted together from all kinds of odds and ends, mostly bitz from the Ogre Kingdoms catalgoue, really, that came from a rathe big job lot of ogre bitz I bought a couple of years ago. Those gnoblars are just incredibly useful conversion fodder!

Anyway, here’s the conversion I came up with:




There was no actual necessity to make the camera look mechanically sound, but I did want to add just a dash of plausibility, so I added a little crank on the side there, to hint at some kind of inner workings — in all honesty, though, the cameras from Terry Pratchett’s Discworld series (with little gremlins inside actually painting the pictures *really* fast) was foremost on my mind when building this model πŸ˜‰

The candle was added as a last little touch, either to suggest the “red light” on modern TV cameras, or to simply make the whole thing look even more like a weird magitek contraption.

The camgrot itself is not even the end of the project, however, because I had another idea idea: A couple of years ago, I picked up this goblin hut (that used to be part of the “Battle for Skull Pass” WFB boxed set) as part of a bigger bitz drop:

And, thinking of the camgrot, I asked myself whether this could be used as a cool “camera tower” for him, the better to capture the best possible footage. So I made him a little platform from a couple of odds and ends:


I definitely want to keep the platform optional, though, so I can still swap in that huge half-moon and use the hut in, say, HeroQuest or similar games. But it’s a nice way of making the most of that pretty characterful little piece of terrain:

For now, I wanted to start by painting the actual camgrot, though:

The undercoat did a wonderful job of pulling all of the different parts together into a coherent whole:

One effect I want to point out is the camera lens: I covered it with several coats of Tamiya Clear Water effect, which I think makes for a somewhat deeper and “glassier” look han mere gloss varnish would — but maybe that’s just what I would like to imagine…


And here’s the finished model (without a finished base, seeing how the little guy is going to end up on that camera platform of his):








And because there’s always time for a little fun, I even added a little Cabal Vision logo to the back of the little guy’s shirt:

All in all, these two models were a really cool way to explore the Blood Bowl universe beyond the borders of the actual pitch! Here’s a picture showing both of the finished models:

And while I was having a roll anyway, I also worked on a couple of “fanz” for the Orkheim Ultraz: These will be used as cheerleaders for the team:

The two guys on the left were built ages ago, and they are basically just the repurposed standard bearer and musician from an old mob of Orc boyz. They seemed like a great match, though — I merely turned the standard by 90 degrees, turning it into a flag. The guy (or rather, guys) on the right I am pretty proud of, however, because that was quite a finnicky conversion:


I loved the idea of carrying a spectator carrying another model piggyback, and while this is obviously an Orc carrying a Goblin, I did very much want to invoke the impression of a dad taking their kid along to a game — just look how happy that little guy seems! Dad, on the other hand, already has a bottle of fungus beer prepped and ready πŸ˜‰

So yeah, that’s it for today: Just a couple of weird greenskin models. I surely hope this week’s update won’t perform quite as abysmally as the previous post… So it goes without saying that I would love to hear your thoughts on these models! Please feel free to drop me a line! πŸ™‚

As always, thanks for looking and stay tuned for more!

Orkheim Ultraz: Pitch-perfect

Posted in Blood Bowl, Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , , , , , , , , , , on June 6, 2019 by krautscientist

It’s time for another showcase post this week, as I have managed to finish another long running project of mine: As some of you may remember, I recently completed the last two Black Orc blockers for my Orc Blood Bowl team, the Orkheim Ultraz.

With the last two player models completed, all that was left to do was to give the entire team one last round of fine tuning. And that’s exactly what I did earlier this week, during one of my customary joint painting sessions at my friend Annie’s place:

I spent most of the session cleaning up the paintwork on some of the models, adding a few details here and there – especially painting the eyes on all of the models – and, maybe most importantly of all, painting a player number on each model. This turned out to be a slightly finnicky job, seeing how most of the models hadn’t been assembled with this step in mind, but in the end, I was able to wedge the numbers in there somewhere, even if I had to get creative in some cases πŸ˜‰

So it is with great joy that I can finally show you the finished team in all of its “pitch-perfect” glory. Meet the finished Orkheim Ultraz, everyone:

The Orkheim Ultraz
“Ultra ‘ard! Ultra-violent! Go Ultraz!”

 

I am really happy with the way the finished team looks. It’s also pretty cool how most of this team was basically assembled from leftover models, bits and pieces from my cupboard of shame, and cheap second-hand pick ups. I am not usually an extremely thrifty hobbyist, but this project was very much a case of producing a lot of bang for the least possible amount of buck πŸ˜‰

So, let’s take a closer look at the various models, shall we? I think we’ll just take it from the top:

 

Star Playa Gitgrim Sharptoof

The official line is that this guy was intended as my version of the “official” star player Varag Ghoulchewer. To be perfectly honest with you, however, I mostly just wanted to build a Blood Bowl model using the highly dynamic feral Orc boss back when I started my team, so that’s what I did. I am still pretty happy with this guy, even though I would probably do some minor things differently if I were to build him today (I think I would be a bit more corageous with the arms).

Anyway, with his eyes painted in and a few tweaks here and there, he is still a very nice focal point for the team, from a visual perspective.


 

For the rest of the team, my plan was to build the models in such a way that each model’s position and gameplay role would be fairly obvious just by looking at them.

Throwers

Gugmar and Rikkit are the Orkheim Ultraz’ Throwers, proud to perform the team’s first move during kick-off — although they are usually happy enough to have seen the last of the ball for that turn…

When it came to actually making these look like throwers, I decided to use pretty light armour and suitably athletic poses. The sports glasses were a spur-of-the-moment idea when building the first thrower, and I was lucky enough to find another head with glasses for the second model.


I also didn’t want to just mimic Rikkit’s pose for the second thrower, so I came up with a model that was preparing to throw a squig — because there are days when you just have to haul an ill-tempered mass of teeth into a gaggle of players, simple as that.

I am still rather happy with the way the squig turned out, by the way:

I just love painting those little guys…

 

Black Orc Blockers

Certainly the ‘ardest hitters in the team, Morglum Bruis’Arm, Grimgork Bucket’Ead, Borzag Ironskull and Azhag Ironjaw (from left to right) are as massive as they are resistant to fun.

The first two Black Orcs I assembled were mainly built right out of the box, with the removal of the weapons the only major change to the stock models. I got a little more adventurous with the other two, both because I wanted to make sure they looked suitably different from their buddies, but I was also influenced by the rather impressive new plastic models that had been released by then.

Anyway, these are definitely one of my favourite parts of the team: They look like a massive wall of muscle, scuffed armour and ill temper, which is exactly the look I wanted for them. The scratches on the armour also make for a rather effective look, if I do say so myself.

Blitzers

Gabnaz, Gorgrim, Gulgrit & Urrzag (from left to right) are the Orkheim Ultraz’ Blitzers and always the first ones into the fray. What they lack in tactical acumen, they make up for in sheer enthusiasm!

The Blitzers were built fairly early into the project — in fact, Gorgrim up there was actually the very first test model for the entire team. This is why they mostly use standard Orc boy parts. At the same time, I used three visual cues to try and differentiate them from the Linemen: The aggressive, dynamic poses on at least two of them. The armoured gauntlets on all models, save for Urrzag. And the American football-esque shoulder armour (simply repurposed vanilla Space Marine pauldrons) on all of them. In hindsight, they may seem just a bit too conservative, especially when compared to the “official” new plastic models, but I am pretty happy with them, nevertheless.

 

Linemen


At the lower end of the team hierarchy, Bolg, Urrg, Hergh and Garg are the team’s Linemen, referred to not so much by actual names, but rather by the amusing noises they make when going down during the game (Young Bolg there seems like he could be Blitzer material, though…).

Blood Bowl provides a great opportunity to inject some humour into the models, and the Linemen were my attempt at doing just that: I loved the idea that Orc Linemen should look like they were fairly incompetent when it came to handling the ball, so I made most of the models look like they were doing their darnedest to catch the blasted thing πŸ˜‰

Even better was the fact that most of this was mostly achieved by exchanging some hands and carefully posing the models on their bases — it turned out the monopose archers and boyz from the sixth edition WFB starter set were just perfect material for this particular project.

Bolg was built a good while later and maybe just looks a bit too competent for a lineman? I still like the fairly iconic, Blood Bowl-like pose he has, though. And whenever I look at those guys, I just have to smile, so I think I can call this mission accomplished πŸ˜‰

Goblins


Don’t tell it to the boyz, but these sly little devils probably have more cunning than the rest of the team combined. Zatnig and Nogbli (on the left) are from the old neighbourhood and fit right in with the rest of the team. Snikrit and Skaskul come from one of the shifty underground tribes, and have yet to earn their own player numbers, as some of the boyz just won’t trust them…

…I knew right from the start that I wanted some goblins as part of my team, yet when I started out, I only had the old Night Goblin plastics to work with — which wasn’t really a huge problem, because I still like the looks of them a lot, and their poses worked pretty well for Blood Bowl. Even so, I was happy when I later managed to get my hands on some parts from the vanilla Goblin kit from the same era, as the models already look like they are wearing old-timey sports gear.

Apart from that, I tried a mix of models that look truly, almost comically, determined (Zatning and Skaskul) and two models that channel the rather mischievous nature of Goblins (Nogbli and Snikrit). I really like these guys, and it’s not even that noticeable that the four of them only share two facial sculpts between them πŸ˜‰

Big Guy

There aren’t many things, on or off the pitch, that Spleenrot has not yet confused with a ball. He is, after all, a troll…

This guy was a bit of a lucky discovery: While searching for suitable big guy models online, I found the old plastic troll from the 7th edition WFB starter set and thought he would be brilliant for the job — only the model was long OOP by that point. So it was a delightful surprise to discover him in a bag with second-hand models at my old FLGS — and for a song, no less.

The model may be a little small by modern standards, but I still think he’s the perfect big guy for the Ultraz. Converting and painting him was also a blast!

 

So much for the actual players — but wait, there’s more!

 

Da Medikal Krew

Doc Nipptakk & Medikal Assistant Whakkit

A gnarled veteran of the infirmary, Doc Nipptakk is an expert when it comes to getting players back on their feet. Whether his success is actually based on his famed injections of “Vitaminz” or players are simply afraid of the monstrous syringes he uses to administer them, and would rather stay healthy in the first place, the results speak for themselves. Whakkit is Nipptakk’s trusty assistant, and a practitioner of the fabled art of “‘Nasty-Easy-o-logy” — whenever he isn’t relaxing during a round of “Whack-a-Squig”, that is…

 

The Goblin medic is a wonderfully characterful Kromlech model and was given to me by my friend Annie. Painting this guy was a lot of fun, even if the many nooks and crannies of the sculpt lead to some swearing on my part πŸ˜‰

Whakkit, the little grot with the massive hammer, is a very recent completion, even if the model has been in my collection for years: It came from a mostly complete metal Doomdiver Catapult that I picked up as part of a larger job lot, and the model was so characterful that I simply had to rescue it from its somewhat drab older paintjob.

Before:

And here’s the freshly painted model again:



 

Da Ballz

These are actually my only concession to “modern” Blood Bowl models, although this was an easy exception to make: The balls were another gift, for one, plus there’s also the fact that Maxime Pastourel’s wonderful squig ball has to be one of my favourite models from the last couple of years! So including it in my collection was a bit of a no-brainer πŸ˜‰

 

Re-rolls, tokens and turn counter

The new Blood Bowl teams come with themed re-roll tokens and turn markers, so it was obvious to me that I had to come up with my own versions as well. Building these using all kinds of orcish bric-a-brac was a fun project, indeed!

 

Squig-themed dice/tokens

These, along with the next model, were another gift from Annie. I really love suigs, so those delightful two critters above were a much appreciated additon to my collection, even though they cannot really be used as dice. Oh, Annie basically painted about 70% of them, too, to give credit where credit is due!

Da Fan


Sourbelch is a huge fan of the Ultraz, even though many – if not all – of the game’s finer points escape him. But as long as he can wave his flag, get drunk on mushroom beer and watch some skulls getting caved in, he considers the game a great one.

This massive guy was a birthday present Annie converted and painted for me a couple of years ago. The troll isn’t a GW model, yet it perfectly fits the vintage GW look. The beer barrel and straw setup was the result of an idle conversation about maybe converting a fan model wearing a beer hat. And now Sourbelch is here, proudly waving his flag and waiting to be joined by some additional fanz — hopefully you won’t have to wait for too long, buddy! πŸ˜‰

 

So that’s it — my entire Blood Bowl collection, at least for now. This project has been running for quite a while, but now I have a finished team. Incidentally, since I have recently started to re-familiarise myself with the rules by way of the Blood Bowl II video game, here are the Orkheim Ultraz in their digital form:

And here they are, once again, on the tabletop:

Of course, as Doctor Manhattan tells us, nothing ever ends. And while I am happy to call the actual team finished at this point, I will just as happily keep adding models to this collection: I still have plans (and WIP models) for some more hangers-on (a “kit-git”, as it were, plus some more fanz), a display base for the team or some smaller or bigger pieces of terrain. Plus there’s also that mystery teaser model I shared with you in my previous post…

And who knows, maybe I will even actually get to play the game again? We shall see… πŸ˜‰

 

For now, I am very happy with the finished team, however. And I would of course love to hear any feedback you may have! So please leave a comment!

Before I tune out for today, thanks must go to my friend Annie for keeping me motivated during this project and for providing neat little additions to my collection every now and then — one of these days, I’ll know the rules well enough be able to steamroll over that gorgeous Dwarf team of yours, by way of thanks (Ha-Ha, fat chance…) πŸ˜‰

Oh, and lest I forget: The fact that these guys had been waiting for their finishing touches for years at this point probably qualifies the finished team for Azazel’s “Neglected Models June” challenge as well πŸ˜‰

As always, thanks for looking and stay tuned for more!

State of the Hunt, Week 21/2019: Meanwhile, back in the Dugout…

Posted in Blood Bowl, Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , , , , on May 20, 2019 by krautscientist

Back to Blood Bowl for a bit this week — if it seems like I am frantically jumping from project to project in full hobby butterfly mode at the moment, the truth is that I am rather making the most of my current hobby motivation and productivity in order to complete some long-running projects. Case in point, my Blood Bowl Team, the Orkheim Ultraz: I started these back in 2013 and have kept adding a few models here and there ever since. After my latest bit of working on the team, I was basically down to two last missing players: These Black Orc blockers here:


While the models are based on the standard WFB plastic Black Orcs, they were still built with the new, rather more massive Blood Bowl models firmly in mind — hence the added bulk and extra-vicious look. And when it came to painting them, I hoped that my recent success with painting hulking monsters in jagged red armour would pay off here as well πŸ˜‰

So I took them along to one of Annie’s and my frequent hobby sessions and got to work.

One was my painting water, the other my drink. The colour match is obviously far too close for comfort…

The main challenge with the models was to make sure the paintjobs matched the colours of my first two Black Orc blockers. Since my Orkheim Ultraz have been such a long running project, maintaining the same look across the entire collection can be a bit tricky from time to time — but the fact that my recipe for these models is a rather fast and loose affair really helps: At the centre of it all is still the recipe for green skin I nicked from A Gentleman’s Ones many moons ago, and still make frequent use of. The skin is also just about the most sophisticated part of my recipe.

Apart from that, it’s mostly a case of blocking in the main colours (various browns for the leather and cloth, rusty silver for chainmail or similar metallic parts, and Mephiston Red as a basecoat for the armour), then adding a heavy wash of Army Painter Strong Tone over everything that isn’t skin and letting it do most of the work. After that, I only need to add lots of metallic scratches with a bit of Leadbelcher. And that’s about it, really.

Fortunately enough, the first Black Orc blocker I painted seemed to fit right in:


I also really liked the brutal look of the model, even more effective now in full colour πŸ˜‰


Here’s a picture with all of the Black Orcs in a neat row — neat for Orcs, at least. The model on the right was still about a third through the painting process at this point, as you can see.


Like I said, the main ingredient for my Orkheim Ultraz painting recipe is a liberal use of Strong Tone wash. To wit, here’s what the armour plates on my Blood Bowl Orcs look before and after washing:


Anyway, the two Black Orcs turned out to be a blast to paint, so I just needed to finish their bases (using the contents of the exact same bag of static grass I bought at the Cologne GW store about 20 years ago), and the two last player models were finished:



All in all, I am really very happy with these. They fit right in, as you can see from this picture of all four Black Orc blockers:


What a delightfully brutal looking bunch! Now these are certainly the least humorous of my Blood Bowl models — but that’s really as it should be with Black Orcs, right?


And, like I said, the completion of these last two models means that all of the player models for the Orkheim Ultraz have been painted. So meet the finished team:


I really rather love the finished collection, if I do say so myself! And with the exception of the balls (including Maxime Pastourel’s brilliant squig ball, one of my favourite Blood Bowl models of all time), each model in this army has been customised and kitbashed from non-Blood Bowl models, which almost feels like a matter of perverse pride to me πŸ˜‰



Of course this doesn’t mean that I am done with creating Blood Bowl models now — far from it! I have all kinds of ideas for cool hangers-on, fans and sideshow pieces. But it will be nice to be able to build them around the solid core provided by a finished team!

In fact, I have one last teaser picture for an upcoming, Blood Bowl related project to share with you:


Also, while all of the Ultraz’ players have now been painted to a reasonably high standard, there are still some tweaks that I want to perform on the team (such as making sure all of the eyes are painted, adding player numbers — stuff like that). And when I am done refreshing my knowledge of the Blood Bowl rules (my current experimentation with the Blood Bowl II video game I picked up during a recent sale has been …encouraging so far), I might just get in another game or two…

Until then, I would love to hear your thoughts on the finished team! And, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz: New signings

Posted in Blood Bowl, Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , , on February 5, 2019 by krautscientist

Now I don’t know about you, but getting back into the swing of things in a new year always takes me a while, and this holds doubly true for the activity of painting models. So I spent quite some time in the last weeks hemming and hawing and choosing which model(s) to paint next. I am now in full swing again, I am happy to say, but it’s always a messy start. What helped me, in the end, was to have a bit of fun with the lighter, more comedic side of our hobby, as I added some models to my bumbling team of Blood Bowl players, the Orkheim Ultraz. So let’s take a look at the latest additions to the team:

The first two models have actually already made a small appearance on this blog, as part of my 2018 recap, as they were the very last models I painted last year. But I think they deserve their fifteen minutes of fame, so here they are: Two Goblins with a mean streak and a chip on their shoulder:

Both models were built after I played a round of Blood Bowl 2 on the Playstation 4: I really liked the endearingly mean look of the Goblins in the game, so I decided I needed some more of those evil little guys. The model on the left was very much inspired by the fact that the armour on some of those old WFB Goblins already perfectly looks like some kind of old-timey sports gear — I just had to swap in some Kroot shoulder pads, and the look was all there. His buddy is daring you to kick that ball, and he’s definitely not going to pull it away — grot’s honour πŸ˜‰ Seriously, though, I think I owe the Charles M. Schultz estate some royalty fees for the character concept…

All in all, this brings me up to four Goblin players for my team:

The first two were built as Night Goblins, back in the day, mostly because I still had a lot of bitz for those knocking about. I rather like the added variety, though — and my troll now has more playfellows to chuck at the opposing team. Sounds like WIN-WIN to me πŸ˜‰

Oh, and for the sake of completeness, let’s not forget the Goblin Medic, of course, another 2018 addition:

While the two goblins were the last models of 2018, I’ve also managed to complete some more members for the team in the new year — two Orc players originally converted back in 2017:


These are actually a part of my plan to round out the various player types in order to give me enough flexibility in every given situation. On the left is a thrower, on the right a fourth (and likelyfinal) Orc Lineman.

The thrower was basically a fun attempt at creating a model that suitably resembled my previous thrower to instantly communicate the fact that these two share the same role:

At the same time, I also wanted him to be his own man, err, Orc, so I thought it would be fun if he were in the process of lobbing a squig — either at a waiting teammate or at member of the opposing team…

In any case, the squig seems less than thrilled at the prospect…

I really like painting squigs, by the way, and think they are one of the best parts of GW’s greenskins — I may need some of those brilliant new plastic squigs, come to think of it…

My Orc Linemen all have a very dynamic, if bumbling look — as though they were desperately trying to catch the ball. By comparison, the new guy seems just a tad more focused:

I am rather pleased with the action-filled pose, to be honest.

So with four new models, that leaves me with only two Black Orc Blockers left to paint, and then my Orkheim Ultraz should be completed:


I still have a couple of ideas for accompanying models, hangers-on and small terrain pieces, however — it’s always great fun to explore the somewhat more humorous side of our hobby, and like I said, a Blood Bowl Orc team is the perfect occasion of doing just that!

So three cheers for our latest transfers! I would love to hear what you think about the models, so please leave a comment! And, as always, thanks for looking and stay tuned for more! πŸ™‚

State of the Hunt, Week 50/2018: Blood Bowl markers

Posted in Blood Bowl, Conversions, paintjob with tags , , , , , , , on December 15, 2018 by krautscientist

Hey everyone,

my original plan was to have a closer look at Blackstone Fortress as my next post, but seeing how I have decided to give myself the box as a Christmas present, I think this will have to wait until I actually have the models in front of me and can mess around with them a bit. For today, allow me to share something I painted earlier this week: When another joint painting session with my good friend Annie came up earlier this week, I knew I really wanted to bring along something for my Blood Bowl team, the Orkheim Ultraz:

As I have mentioned before, Annie is a huge Blood Bowl fiend, so getting her input on something related to the game was really helpful. Plus there’s an inherent goofiness and irreverence to the BB setting that can serve as a rather nice palate cleanser, every now and then. Fortunately enough, I had just the thing for our hobby session: a set of counters, re-roll markers and tokens I had converted earlier this year:


When the new Blood Bowl was released, I really liked how the team sprues include those nifty little counters and tokens. Now my original impulse was to just grab the Orc tokens via ebay, but in the end, I decided it was much cooler to create a couple of custom markers for my own team — I certainly did have enough Orc bitz knocking about, after all (granted, I caved in regarding the balls and just painted the new ones. But I did get them as a present, plus that squig ball is just too good…).

Anyway, the markers were already sitting in a drawer, all prepared and undercoated for an eventual painting session, so I was ready to go:


I was even able to add yet another marker to the collection, finding a bit that I had thought lost for good. Anyway, here’s what I had after our painting session:


A nice little collection, wouldn’t you agree? Let’s take a closer look:

First up, a couple of tokens based on fantasy orc shields. These are fairly close to the coin-like tokens that appear on the new team sprues as well. Nothing too complicated, really, but it was nice to find a use for those old orc shields at long last:


I also made two tokens based on a nifty troll-skull bit that originally came with the “Battle for Skull Pass” WFB starter set, and it looks like it was actually made to be used like this:


These are also a good match for my team because the Troll serving as a Big Guy in my team actually has the same design (as he’s from that same starter box):

You better give it your all, buddy, or your skull could end up right next to the others πŸ˜‰

Now on the last counter, I probably got a bit carried away, but I wanted to build something a bit bigger and more ostentatious, basically somethings the Ultraz use as a totem (to invoke the spirit of Nuffle, perchance?) as well as a trophy collection:


Again, this is really just a small collection of leftover bitz, with a WFB Black Orc standard at its centre — this also provided me with the chance to finally paint the iconic Evil Sun as part of one of my models πŸ˜‰

I also had a bit of fun adding the head of an unlucky human player to the base:


Seems like this guy has had his last Blood Bowl game…

Of course I had to make sure the markers fit the rest of my team, so muddy brown and static grass it was for the basing. I also replicated the colours and markings of the players’ armour on the bigger totem πŸ˜‰

When all was said and done, this was a really refreshing little hobby project, and a lot of fun to work on: Custom markers, objectives and similar objects often fall by the wayside in favour of “actual” models, but it can be supremely rewarding to give a bit more attention to creating them, making something that really rounds out your collection of models.

So that’s it for this week: I’ll be heading back to the painting desk to finish a few models for this year. And, of course, we’ll be starting with this year’s Eternal Hunt Awards next week, so keep watching this space!

Until then, I would love to hear your feedback, so leave me a comment! And, as always, thanks for looking and stay tuned for more! πŸ™‚

The State of the Hunt, Week 35/2018: Back in the green — at least for a bit…

Posted in 40k, Blood Bowl, Inq28, Inquisitor, paintjob, state of the hunt, WIP with tags , , , , , , , , , , , , , , , , , , , , on August 29, 2018 by krautscientist

Hey everyone, my every working hour last week was given to working for an international youth and media participation project with people from all over Europe in my hometown, and while it was all an incredible blast, it left me with very little sleep and, arguably worse – literally no hobby time to speak of. On a more positive note, however, I had squirreled away a bit of new content for a rainy day, so to speak, so I do have something new to share with you all:

Remember the little Goblin Nurse my friend Annie gave me for my birthday?

Well, I actually managed to get some paint on the little guy a while ago. Take a look:



Seeing how there’s a bit of a vintage Kev Adams look to the model, I decided for a couple of slighty retro painting touches, such as the purplish lower lip and the extra gnarled look for the skin. I am actually really happy with the model, and it gave me a bit of an appetite to do a bit more Blood Bowl related stuff.

For instance, while I was at it, I also added a couple of tweaks to the Blood Bowl balls I had finished earlier, adding some patches in a different leather colour as well as an Orkish decal or two, just so the squig ball doesn’t entirely steal the show:

And I also built some markers and reroll tokens for my team. I could probably just have picked up the “modern” versions from ebay, but I wanted to get a bit create with some of my old greenskin bitz. So here’s what I came up with:

Painting these tokens should be quite a bit of fun, so I have already prepared them for for whenever Annie and I have our next shared painting session πŸ˜‰

All of this was great fun to make and paint, as Blood Bowl related things tend to be. I also have one more, mostly unrelated, thing to share with you for today, though:

When Azazel unveilded his idea for a “Technical August” community challenge, that is a challenge focused around techniques that one has not yet mastered, I had such lofty ideals: I wanted to finish the next two members for my true scale Deathwatch Killteam…

…namely these two guys, a Castigator and a Lamenter:

And just to make sure things would be properly “technical”, I decided to go for an effect I really haven’t mastered AT ALL: Freehand painting. I was going to freehand both of their chapter icons — yay, go me! πŸ˜‰

Alas, that was basically as far as it went: I did manage to finish those left shoulder pads, freehands and all…

…but the models still look just like that, and seeing how there’s no way I’ll be finishing them before the end of August, this will have to be my meagre contribution to Azazel’s hobby challenge this month: two shoulder pads 😦

So yeah, that’s it for today! It goes without saying that I would love to hear any feedback you might have.

And, as always, thanks for looking and stay tuned for more! πŸ™‚

 

2018 Round-Up: The first six months

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, Orcs & Goblins, paintjob, Pointless ramblings, state of the hunt, World Eaters with tags , , , , , , , , , , , , , , , on July 2, 2018 by krautscientist

Hey everyone, a bit of a retrospective for today, as it was my birthday last week, and we also already have the first half of 2018 behind us — what better occasion to take a look the first half of my hobby year, right?

When talking about personal hobby output, I am actually really happy with 2018 so far! Some of you may remember that my entire output for 2017 consisted of these twelve models:

And while I still like each and every one of those models, twelve wasn’t exactly a number to be proud of, so I really wanted to finish more stuff this year. And by the look of it, this at least seems to have worked. Take a look at the models I have managed to finish over the first half of 2018:

That’s over thirty painted models — and quite a bit less unpainted plastic. I have to admit I am a bit proud of myself πŸ˜‰

Special focus was given to making a dent in my – rather substantial – backlog of unpainted INQ28 models: I’ve been converting warband after warband for years now, so it was finally time to actually get some of them painted. So here’s what I have to show for my troubles:

First up, Inquisitor Arslan’s Ordo Hereticus warband:

This retinue took shape over several years, with some classic metal models finding their way into Arslan’s service. I am pretty happy that the team still managed to come together into a coherent – and very quintessentially Ordo Hereticus – collection.

Still motivated from my breakthrough with Arslan’s little band of misfits, I pushed onwards and (mostly) finished yet another Inquisitorial retinue: Redactor Orlant’s Ordo Scriptorum warband:

This project is particularly dear to me, both because it features my spin on fellow hobbyist PDH’s concept of the Ordo Scriptorum and because it features several homages and shout outs: Redactor Orlant himself, his astropath and the Bureacultist accompanying the warband were all directly inspired by pieces of artwork from the late Wayne England. Orlant’s interrogator is actually a shout out to PDH’s own Inquisitor Inson (it’s the same guy during his younger years). And I also snuck in a pretty blatant shout out to a pretty well-known literary character from fairly recent pop culture.

 

After a predominantly red and a predominantly blue warband, I next turned mit attention to a …predominantly yellow gang of models — weird how this strange colour dynamic only became obvious to me in hindsight…

Anyway, I also completed some models for my Road Crew, a relatively long-running project at this point, and basically managed to complete the warband — at least for now:

I’ve been a big fan of Dreadnought-sized models for a good long while now, so it was clear that I would also have to paint some new killer robots πŸ˜‰ One is the scrap-robot Worker #9 you can see in the picture above, the other was a second Contemptor for my 30k World Eaters:


Both happen to use the same head — an OOP World Eaters Dreadnought head given to me by Augustus b’Raass when I visited him in Amsterdam last summer.

And the most recent warband I have been working on: Truescale Deathwatch Killteam based on Primaris Marines:

This is one of those projects that…just happened somehow, when the original plan was simply to build and paint one archetypal, 2nd edition influenced Space Marine. As you can see, four members have been finished so far, the bitz for a fifth member are currently on their way to me (at least that’s what I hope), and there could be two more members after that.

Apart from that, I also had a bit of fun with two slightly more humorous projects that served as shout outs to popular nerd culture — like my repaint of an old 80s Boba Fett action figure:

And my recent Primaris-based conversion of Solid Snake, one of the protagonists of the Metal Gear series:

And I am also really happy to have completed a couple of female characters for my INQ28 collection:

Granted, I’ll admit that these mostly fall into a similar design mold (on account of being mostly based on Dark Eldar Wyches), but at least it’s a start, right? πŸ˜‰

So, as you can see, it has been a pretty successful hobby (half-)year so far. In additon to the finished models, I have also managed to learn a couple of new techniques, such as…

  • using a pigment liner to create some very fine detail (cheers again to Jeff Vader for providing the idea!)
  • painting black armour — well, or at least: cheating my way to something that actually looks like properly painted black armour
  • freehanding a chapter icon
  • creating my own model snow and applying it to a base (for which Ron Saikowski’s post over here was, once again, invaluable)
  • using non-caucasian skin tones

To give credit where credit is due, however, all that productivity didn’t just happen, but there were two circumstances, in particular, that have lit a fire under me, painting-wise: There are Azazazel’s frequent hobby challenges that have been a lot of fun to participate in — plus they also provide a lovely view at an entire community of hobbyists giving the respective challenges a go. The fact that Azazel himself is a highly prolific and very talented hobbyist does help, of course πŸ˜‰

And I also have to give a shout out to my friend Annie: Our shared hobby sessions have become a fixture that keeps me painting and forces me to actually finish some stuff — while Annie herself is beavering away on spectacular, often Blood Bowl-related projects, like her Flying Dwarfsmen here:

Speaking of Blood Bowl, I won’t leave you today without sharing something new, however: Annie recently gave me some of the Ork balls from the new version of Blood Bowl. Now my own Ork team was cobbled together using bitz and bobs from old plastic WFB Orcs, so I didn’t really have any Blood Bowl balls, which is why I was very happy about this small gift. It also features what must be the best ball design of all times, but we’ll be getting to that in a minute. First, let’s take a look at the painted balls:

Now the two leather balls on the left are pretty standard fare, obviously, but that ball-squig just has to be one of my favourite models of all time. I decided to go for an archetypal squig-red instead of the more leathery official paintjob, and I am just in love with this little guy:

Whoever sculpted this delightful little creature, bless their heart, even made sure the squig was…erm…anatomically correct:

But seriously, isn’t that the best facial expression you have ever seen?

So here’s my team, the Orkheim Ultraz, with their brand new sports gear:

I still have a couple of unpainted team members sitting on my desk, so maybe this will be one of my next projects? After red, blue and yellow groups of models, respectively, green seems like the logical choice πŸ˜‰

In fact, there’s more I would still like to paint this year, of course:

My Renegade Knight Armiger, for one:


I am still incredibly pleased with this conversion, and since I have pledged it for the yearly ETL event over at The Bolter & Chainsword, this will become my big hobby project for July — at least that’s what I hope. Keep your fingers crossed for me! πŸ™‚

And while I will definitely need to give more attention to my 30k World Eaters again later this year, the one part of that collection I would really love to see finished this year are my converted versions of Argel Tal, both in human and daemonic form:

And while we are on the matter of wishes, I would really like to see more comments and interaction — here, but also on other blogs. In that respect, it feels like social media platforms have really done quite a number both on hobby forums and on individual blogs, with so many readers these days content to just fly by and leave a Like, if even that. Now don’t get me wrong, I do appreciate each and every reader and each and every Like, but what keeps little places like this going is to actually hear suggestions, questions or words of encouragements from their readers.

So please feel free to let me know what you think about my hobby output for 2018 so far! I would love to read your comment! And, as always, thanks for looking and stay tuned for more! πŸ™‚