Archive for November, 2016

Studies in Mk. III — my first experiments with the models from “The Burning of Prospero”

Posted in Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , on November 23, 2016 by krautscientist

Before we begin, let me give you fair warning — there are lots of unpainted plastic ahead!
But with the contents of The Burning of Prospero box now at my disposal, I liked the idea of sharing my initial experiments on the new kits with you — and it somehow turned into a sprawling kitbashing post somewhere along the way. What’s more, it occurs to me that I haven’t actually shown you some of my recent 30k World Eaters conversions yet, so let’s start with those (don’t worry, we’ll be getting to the new Mk. III models before long 😉 ).

First up is a conversion I am actually really happy with, and it began as another attempt of building a Heresy era version of one of my 40k Chaos Lords. This time, it was Huntmaster Bardolf’s turn:

Huntmaster Bardolf new
He was one of the first more involved conversions I did after getting back into the hobby a couple of years back, and while the conversion does show its age a bit, I am still enormously fond of this guy, mostly because he was my go-to Chaos Lord in all those smallish 500 and 750 points games when I re-learned 40k. As a consequence, his various victories and losses really turned him into a character rather than a mere playing piece, and helped me to figure out what I wanted Khorne’s Eternal Hunt to feel like. So I thought it would be fun to build a younger, uncorrupted version of Bardolf, from his time as a fresh-faced veteran sergeant during the Heresy.

The idea here was to take several elements from the 40k model (the pose, the weapons, and a couple of bitz) and incorporate them into the 30k version as well, while still making him seem like a more restrained 30k character (and also a sergeant and not yet a powerful commander type). So here’s what I came up with:

Sergeant Bardolf WIP (1)

Sergeant Bardolf WIP (2)
And since even the World Eaters still occasionally used slightly more conservative Astartes warfare tactics back then, I also made sure to add a standard bolter in addition to the axes

Sergeant Bardolf WIP (3)
There’s also a peculiar pleasure in adding enough gear to the individual Astartes to make them look believable — something that doesn’t seem to be as much of a concern in 40k (at least not for Khorne Berzerkers), but lends itself really well to the more regimented feel of the Heresy era legions.

Anyway, I am pretty happy with the finished model, and here’s a comparison shot showing Bardolf now and then:

Bardolf then and now WIP

I think this pair really gives a rather nice idea of what ten millennia of service to the Ruinous Powers will do to you 😉 At the same time, it’s recongnisably the same guy, wouldn’t you agree?

While I really like the conversion, however, it also left me with the upper half of the BaC Kurtha Sedd model — and to be honest, the stock model didn’t do much for me. I did want to build a chaplain for my 30k World Eaters, however, mostly because I remembered  Poom’s amazing chaplain model and wanted to steal some cues from it.  My first attempt involved using the Kurtha Sedd torso swapping in a pair of plastic Mk. IV legs and using the same helmet (from the limited edition Interrogator Chaplain from Dark Vengeance) and Rampager weapon (as an alternate crozius) as Poom. So here’s my first take on the chaplain:

30k World Eaters Chaplain WIP (3)
I also tried to add a few touches of my own here and there. For instance, I really liked Fabricator General’s take on the World Eaters’ chaplains serving as “Chain Dogs”, the grim overseers of the fighting pits, and I tried to make my chaplain reflect that concept.

So I was already really happy with my Chaplain conversion, but I still had to make two small tweaks: Something about his very clean left wrist and forearm kept bothering me, so I ever-so-carefully cut off the hand, shaved off a slice of the forearm and spliced in one of the shackles from the AoS Bloodreavers that I have been using as decoration on many of my 30k World Eaters.

I also exchanged the legs for a pair of legs from the new plastic Mk. III Marines, and while I liked the previous setup well enough, I’d argue the new legs give him even more of a grim presence.

Meet Chaplain Karrim Krieger, Chain Dog of the 4th assault company, overseeing the fighting pits and ensuring the bonds of brotherhood between the brethren of the legion remain strong:

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So this is where we finally get to the actual Mk. III related shenanigans: I had already used one pair of legs so far, but I wanted to build my first proper Mk. III Marine. Iron armour has always been one of my favourite armour marks, if not the favourite, both for its bulk and medieval look and for how decidedly different it looks from standard 40k power armour.

So I started messing around with the new bitz and thought they might be appropiate for building a guy wielding a big gun:

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30k-world-eaters-heavy-early-wip-1
At this point, the model was still almost completely stock Mk. III. My one tweak was to add an Ork shoota’s barrel to the heavy bolter, making the weapon look far more brutal and massive.

The next step was to try and give the Marine that certain World Eater-ly je ne sais quoi. Now the temptation is rather big with these models to just go completely chaotic on them, adding spikes and trophies to every surface, but I am trying to deliberately keep them away from full-on 40k baroqueness, in order to show that the worship of chaos is only just beginning to creep in here and there, but the 30k World Eaters are still pretty different from their 40k incarnation at this point. With that in mind, I just made some small tweaks to the model:

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I think the Anvilus backpack has a nice way of making the model look even more archaic, plus it also provides an element of improvisation to the armour, which I think is a great fit for World Eaters: Given their style of warfare, I think the legion should really be full of mix’n’match armour that has been patched together from everything that could be scavenged off the battlefield.

The next model I built further explored this angle, mainly staying with Mk. III parts, but swapping in a CSM torso piece:

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The one serious shortcoming of the new models is that, once again, we have to make do without dedicated CC weapon arms (the few that come with the squad’s sergeant notwithstanding), so I texperimented with getting around that limitation. My impression is that the Mk. III Marines are both harder and easier to turn into models armed with CC weapons than their Mk. IV brethren. Harder because it’s not as easy to just swap in alternate plastic arms — due to the bulk of the armour, you’ll lose the iconic Mk. III look. On the other hand, the segmented armour plates make it quite a bit easier to carefully cut the arms apart and repose them (like I did with a pair of bolter arms on the guy above).

And finally, I went a little more adventurous and built this guy:

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As you can see, he is wearing far more hybridised armour than his predecessors, which once again ties back to the kind of mongrel armour I’d imagine most of the World Eaters to be wearing partway through the heresy. Now I realise that many World Eaters players feel that those old berzerker arms are the bane of our existence, but the clunky look just really suits the whole Heresy-era World Eaters look and feel for me. It’s not an effect I’ll be using on every other model, but I do think this guy really reads as a World Eater.

All in all, I am pretty happy with my Mk. III experiments so far, yet I also think that there is still much fun to be had with the new parts!

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As a nice added bonus, these new models round out what will be my first tactical veteran squad, squad Bardolf. Here’s a look at the squad so far:

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So that means one model left to go for the squad, and the vexillarius, no less — I am still debating with myself over whether to go with the fairly low key, backpack-mounted vexilla that comes with the kit or go for a slightly more involved banner. The latter seems like a better fit for the World Eaters, but I am also planning a dedicated company standard bearer for the future, and I don’t want the squad vexillarii to overshadow that guy. Then again, I grew up with 2nd edition 40k where the guy with the banner mounted on his backpack was always the sergeant. Argh, choices… 😉

 

 

And as a lucky coincidence, I also managed to finish yet another model that had been in construction for quite a while: The leftover Mk. III backpack from the heavy weapons guy was used on this World Eaters Praetor:

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The model is based on an Ivanus Enkomi body Augustus b’Raass sent me a while ago. I realise I must have shown the model to you before, but now I am finally happy with the setup: The new backpack provides precisely the dash of Heresy-era tech the model was still missing.

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This guy will be one of Lorimar’s Secutorii, a cadre of officers serving as a link between the Captain and the individual squad leaders:

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To make a long story short, I imagine those 30k World Eaters will be one of my big hobby projects in 2017. However, I still refuse to refer to the project as an actual army — yet…

And finally, before I wind up this post, something that doesn’t have anything to do with my World Eaters but very much factors into my experiments with the new Prospero plastics: Some of you may remember that I kitbashed a whole squad of those girls, back when there were no models available. And I wanted to experiment a bit with the new, “official” models vis-à-vis my own attempts from a couple of years ago. Here’s an initial comparison picture:

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The model on the left is the squadleader from my kitbashed Sisters of Silence. I am still pretty happy with the model, to be honest, even in the face of the new kit. On the right is one of the new, official models — and I think they share enough visual cues to keep the older model viable.

Even so, I wanted to experiment with this a bit more, so in an attempt to blur the edges between the two approaches, I used some leftover bits from the new Sisters (a head and a shoulder pad, to be precise) on another one of my kitbashed models to create something like a “missing link”:

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I rather like the result and think this avenue of kitbashing definitely warrants some further experimentation — here’s a comparison picture showing all three models so far:

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So yeah, the TL;DR version of this would be: It’s quite a lot of fun to mess around with those kits from The Burning of Prospero right now, even if I am taking it slow for now. Feel free to let me hear any feedback you might have!

And, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz: Don’t feed the troll, pt. 2

Posted in Blood Bowl, Conversions, paintjob with tags , , , , , , , , , , , , , on November 16, 2016 by krautscientist

It’s been a rather long while since I have last talked about the Orkheim Ultraz, my Orc & Goblin team for Blood Bowl. And as luck would have it, I now have a new model to show, right around the same time that GW is putting their redesigned Blood Bowl starter box up for super-secret sneak-peek pre-order 😉

This is no clever strategy on my part, however, but rather a bit of a happy accident, because I have wanted  to get today’s model painted up for ages — ever since I picked it up in a secondhand deal, back when my dear FLGS was still alive and kicking (*sniff*). I am referring to this guy:

Lucky purchase (2)
Most of my Orc Blood Bowl team was assembled using leftover models and bitz from an old WFB greenskin army project that never quite materialised. But while that gave me enough parts for most of the boyz, I needed a suitable model to serve as a big guy in the team. And I was fortunate enough to find the model you see above in the deal bin at my FLGS one day. The model was originally a part of the “Battle for Skull-Pass” starter set for Warhammer Fantasy:

skullpass-boxed-set

Made of only two parts, it’s a pretty cool (if slightly dated) example of the time when GW started to do really clever things with their snap-fit starter box models. At the same time, the troll also struck me as a brilliant base model for a Blood Bowl player: The pose is already perfect, and it only took a few orc armour plates to mock up some reasonably convincing football armour for him.

So anyway, to make a long story short: I’ve had this guy for years now, and when I recently sat down with my good friend Annie for a painting session, it was actually a matter of honour to finally complete the model (keep in mind that Annie was the one who got me involved in Blood Bowl in the first place).

I did some research online to decide on a general approach for painting the troll, but when the time came to actually get started, I surprised myself by going for a pretty spontaneous, fairly loose painting recipe. This made for a very entertaining painting session with lots of impromptu experimentation. At the same time, I also tried my best to both make the troll look suitably toadish and swamp-ish while also trying to maintain some visual coherency, in order to tie the model together with the rest of the team.

So here’s what I came up with:

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I am really happy with the finished model, and it’s a great feeling to have finally completed this particular piece. And even though the troll’s a fairly old model at this point, I still think he holds up rather well, to be honest. Here’s a comparison picture showing the troll next to one of my Black Orc Blockers and one of my Orc Blitzers:

orkheim-ultraz-2016-4
The photo shows the progression of skin tones and model sizes between the various team members, from the standard orcs to the bigger (and ever so slightly darker-skinned) Black Orcs. And there’s the troll, of course, serving as the biggest model in the team. Granted, he could be bigger, but I think the model has loads of character and makes for a perfect addition to my Orkheim Ultraz.

While the models are quite different in size and bulk, the dented and scratched red armour still manages to pull them together into a visually coherent theme. In fact, I really like the look of the finished team. So here are the Orkheim Ultraz in their 2016 incarnation:

orkheim-ultraz-2016-6
Back when I first started painting the army, some of the concepts and designs from the Blood Bowl video games really helped in developing the look for my team. And I think there’s a clear resemblance between my models and the look of the greenskins from the current Blood Bowl game — even if GW’s new models are arguably even closer to this particular look:

pc-blood-bowl-orc-team

Oh, and here’s the Orkheim Ultraz with their star-player, based on one of GW’s clamshell characters for WFB/Age of Sigmar:

orkheim-ultraz-2016-5

It is with a certain feeling of bemusement that I realise that this team might actually be the closest thing to an actually finished hobby project I have – at least where the last decade or so is concerned. And even so, I have ideas (and bitz) for at least half a dozen additional models knocking about, from two more Black Orc Blockers to some fans and a “Kit Git”. We’ll see…

Speaking of fans, however, let’s not forget the amazing Fan-Troll Annie created for my birthday two years ago:

Fan Troll (12)

Anyway, while I didn’t really plan to return to this project right in time for the new Blood Bowl, building and painting some models for the Orkheim Ultraz always provides a nice occasion to return to the more humorous side of GW’s intellectual properties. Plus it feels good to channel the spirit of the WFB greenskin army I could never finish every now and then 😉

So that’s it for today. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

orkheim-ultraz-2016-3

The State of the Hunt — Week 45

Posted in 40k, Chaos, Conversions, paintjob, Pointless ramblings, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , on November 8, 2016 by krautscientist

So, like I said, I was at a conference last week, visiting the PLAY 16 festival at Hamburg and spending a couple of days in the city. I think I have mentioned previously that, in addition to being addicted to cutting up little plastic men, I am also a huge videogame nerd, and the subject also happens to factor into my professional background of working in the field of media literacy. So allow me to begin this week’s post with some comparatively off-topic rambling:

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PLAY is a festival dedicated to the artistic, creative and educational purposes and potentials of videogames, and this year’s subject was “Let’s get physical!”, so the various events, workshops and presentations dealt with the representation of bodies in games, ranging from the design of characters, archetypes and player avatars to the interactions between the game world and the player’s actual body, be it in the form of motion contol or even virtual and augmented reality. The festival was fascinating and fun, and certainly not short on highlights: For instance, I had the opportunity to try out Triangular Pixels’ VR game “Unseen Diplomacy”, which was a truly stunning experience — I hadn’t expected VR to be so, well, immersive at this comparatively early point!

Another highlight was the fact that the Museum für Kunst und Gewerbe Hamburg (MKG) is currently running a huge exhibition on the history of videogames, with many, many playable classics from 30+ years of gaming culture (I was appalled at how badly I was doing when playing OutRun on an actual vintage arcade cabinet). In addition to the actual games, the exhibition also features lots of concept artwork from modern classics like Shadow of the Colossus or Ico:

hamburg-conference-impressions-5

I was particularly delighted when I discovered a whole wall of brilliant concept art from DoubleFine’s Psychonauts, a personal favourite of mine:

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So if you live anywhere near Hamburg or should find yourself visiting the city in the near future (or until the end of April 2017), and if you’re even the slightest bit interested in videogame culture, you should definitely check out the Game Masters exhibition! It’s very educational, but also great fun! Plus the museum also has many more exhibitions for you to discover, of course. I was sadly unable to check out the exhibits on Art Nouveau due to time constraints, for instance, so I might have to plan another visit soon…

Let me wind up this part of the post by showing you the room that housed the last workshop I participated in before travelling back home. This room is also located at the MKG and was once the cafeteria of German news magazine Der Spiegel:

hamburg-conference-impressions-6

It also provided the perfect photo opportunity for getting material that should make for suitably psychedelic desktop backgrounds:

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Anyway, before we veer completely off course, rest assured that I did of course do something hobby related as well while I was in Hamburg: It goes without saying that I took the opportunity to drop by one of the local GW stores. Now what really impressed me was the level of painting on display at the store, courtesy of the staff and some regulars, so I snapped inspirational pictures left and right:

 

DISCLAIMER: This should be fairly obvious, really, but none of the following stuff is mine, and I don’t claim any kind of credit for it! If you should recognise one of your models and would like to be mentioned, just give me a holler and I’d be glad to edit your name into the post!

Anyway, my first port of call was this very awesome Khornate Daemon army painted by one of the store’s regulars:

inspirational-models-found-at-the-hamburg-gw-store-1

Possibly my favourite conversion was the Bloodslaughterer-based Soulgrinder:

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And while it wasn’t part of the same army, I also really love this slightly converted Maulerfiend:

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My favourite parts are the Bloodletters leading it to battle by a chain and that delicious brass recipe!

The biggest surprise was to discover something that I first considered to be a cool recreation of an iconic – and rather well-known – piece from the internet, but which almost certainly turned out to be the genuine article upon closer inspection:

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And because you can never have enough Inquisitor-scaled Astartes, there was also this beautiful 54mm Librarian (cheers to Inquisitor Mikhailovich for correcting that oversight!), based on the same vintage Captain Artemis:

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So yeah, brilliant stuff all around!

Of course I couldn’t leave the store without making a sizeable purchase. So yeah, this happened:

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The good folks at the store were nice enough to reserve their last copy of The Burning of Prospero for me, so there goes my next hobby year, I suppose 😉

Seriously, though, I am pretty sure I’ll be talking about the contents of the box in more detail sooner rather than later. For now, suffice it to say that I am actually awestruck by the quality of the casts: GW’s plastic models have been rather spectacular for quite a while now, but it really seems as though each boxed set sets a new benchmark for crispness of detail. Very nice! You can also find my thoughts on the models contained in the boxed set here, should you have missed them.

 

Speaking of which, I actually kitbashed one particular model as a kind of preparation for the release of The Burning of Prospero, incidentally:

As you may already have noticed, I really enjoy building 30k versions of my 40k World Eaters characters. Now back when it didn’t look like I would ever create any 30k models of my own, fellow German hobbyist AgnostosTheos created a 30k (pre-interment) version of one of my characters, Khoron the Undying:

Pre Heresy (8)

In the 41st millennium, Khoron has been a Dreadnought for several millennia, yet he has also been an invaluable adviser to Lord Captain Lorimar since before the Heresy, as he was already a veteran of the 4th company even before Lorimar won his captaincy in the fighting pits.

Khoron actually already has quite a bit of backstory – at least somewhere in the back of my head – so I do have a pretty specific idea of what I want his model to look like. With that said. there’s a lot I still love about AgnostosTheos’ version (especially the lined face he chose, making Khoron look like a grizzled veteran), but it’s obvious the model doesn’t fit my World Eaters colour scheme, so instead of painting over AT’s paintjob, I thought this would be a good occasion to build an updated 30k version of Khoron. Now I see him as a hard-as-nails veteran of the legion, so I chose an archaic suit of armour for him — plus I had already heard rumours of the new boxed set at that time, so it seemed like a cool idea to give Mk. III a try:

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The model was created by combining World Eaters’ and Iron Hands’ parts (I loved the chainmail loincloth on the IH legs, so I just had to use them). The weapons have also swapped hands when compared with AT’s version, in order for the model to mimic Khoron’s eventual Dreadnought ironform. The model has only been tacked together for now, and I think Khoron will be needing some additional gear here and there, but by and large, I am already pretty happy with the new version. So here’s Khoron next to the previous version of the character:

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So yeah, that’s it for this week. It goes without saying that I would love to hear any thoughts you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt — Week 44

Posted in 40k, Chaos, Conversions, Fluff, paintjob, state of the hunt, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , on November 1, 2016 by krautscientist

Hey everyone, I’ll be at a conferece for most of the week, so this week’s post is basically a recap of things I am currently working on. Hopefully you’ll still appreciate the glimpse at my chaotic workshop 😉

I. Iron and mud

So first up, a small update regarding my ongoing work on my Call of Chaos vow: I already showed you a mostly completed Iron Warriors Apothecary directly after my recent vacation, but back then the model still needed a suitable base. And while I realise I have been taking my sweet time with this, I really wanted to make the base suitably interesting — I’ll let you be the judges as to whether or not I have suceeded with this.

So, without further ado, I give you Apothecary Phastos of the Iron Warriors:

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Like I said, I wanted to include a little “special effect” on the base, both to support the model’s narrative and because I had pledged this guy as a “trophied” model for The Iron Without, a small Iron Warriors centered sub-event over at The Bolter & Chainsword’s Chaos forum.  So I placed a fallen Imperial Fist at Phastos’s feet, trampled into the mud underfoot:

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What’s more, if you look really closely, you can see a telltale hole punched into the flex fitting covering the Astartes’ throat:

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It’s where Phastos has just used his Narthecium gauntlet to extract his fallen loyalist cousin’s geneseed. After all, the Iron Warriors have been known to use other legions’ geneseed to create new legionaries — in fact, this little nugget of lore is the reason for having an apothecary as one of the character archetypes feature in my Killteam in the first place!

Beyond the aspect of adding to the model’s narrative, the base was also a chance of trying my hand at a new technique for the first time, because the Imperial Fist was created using a mold and some GS. Now I certainly don’t want to go crazy about copying huge amounts of stuff, but I thought it might be an interesting tool to make certain effects easier to achieve, and having a “standard” fallen Astartes template would have been pretty useful, plus I wanted the profile of the fallen Marine to be pretty flat without having to shave down 5mm of plastic. So here’s a quick comparison shot showing the “master” for the fallen Marine, the mold I made and the finished base:

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Unfortunately, the experiment was only partially a success, because the GS Marine ended up slightly warped and with softer details than I would have liked. Granted, my pathologic lack of patience might have had something to do with it as well. Anyway, I thought the poor guy was still good enough for a base — I had to pull off all kinds of tricks, however, to suggest depth where none existed.

All in all, I really like the finished model, though: It immediately reads as an Iron Warrior, and the cold and implacable feel of the model is arguably underlined even further by the tiny amount of bare skin visible on Phastos’ face. Plus I like the sinister implications of an Iron Warriors’ Apothecary harvesting the geneseed of the legion’s fallen enemies…

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So regarding my Call of Chaos vow, this means two down, three to go 😉
I didn’t stop there, however, but made some time to rebase the other two power armoured Iron Warriors I had built and painted last year:

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I briefly considered leaving the guy on the left on his original base, seeing how he was just an early tester and will never be anything more, but in the end, it was only one more base, and I did go through the trouble of touching up the hazard stripes and decals on him when I painted the first “new” Iron Warriors last year, so it would have felt kinda wishy-washy to stop there 😉

The champ really profits from the added breathing space, though:

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The whole business of rebasing these guys also led to the discovery of a very effective and quick recipe for duing muddy bases: Just cover the base in Vallejo’s Sandy Paste for a cery convincing surface texture, spraypaint with Chaos Black (once the paste has dried), cover with an even coat of Vallejo Charred Brown (or any suitably brackish colour you like, really) and finish the base by coating it in gloss varnish — done!

While I was at it, I also snapped some new pictures of Warsmith Greimolt Sturm:

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So yeah, that’s the whole (albeit small) IV Legion collection I own so far:

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II. What’s in a name…?

Some of you probably still remember the models I painted for the ETL V event earlier this year: Among those models was a converted Kastelan Robot turned into an engine of destruction by the 4th assault company’s Master of the Forge, Lord Deracin.

However, back when I painted the model, I did not yet have a detailed idea about its possible background, and the poor guy didn’t even have a name. Thanks to the suggestions of my readers, however, this sad state of affairs is now at an end: Thanks to the suggestion of Llamahead, the converted Kastelan henceforth belongs to the “Confractura-pattern”. Now my Latin has grown a bit rusty, but I understand Confractura means “Breach” — which seems like a rather apt designation, given the fact that the robot is wielding a massive hammer 😉

But wait, there’s more: Thanks to an exchange of ideas, the machine also has an excellent little background vignette telling its story, courtesy of fellow hobbyist Inquisitor Mikhailovich (cheers, buddy!). Enjoy:

Khornate Kastelan conversion (11)
Brazenskull, “The Crimson Destroyer”, Confractura-pattern battle Automaton

Monger had been proud of the weapon.

The fact that the task of restoring such an ancient and powerful relic had been entrusted to him was, in his mind, a higher honour than even his elevation to the Deathwatch had been. If anything exceeded his elation at receiving the task, it had been his pride at his success.

Monger knew that becoming an Astartes, for all the honour it represented, was to be denied many of the emotions experienced by mortal humans, and yet when the machine finally woke from its eons long slumber for the first time, when it took its first halting steps after millennia of inaction, his joy was not entirely unlike what a proud parent might feel. And when its updated combat protocols first outclassed those of the combat servitors he tested it against, his was not only the pride of a tutor, but also the terrifying satisfaction that only an engineer of death could feel.

When it took to the battlefield for the first time, he felt a mix of all those emotions, as the child of his mind shredded Tyranic opponents for the first time on the plains of Ter’notha. On Veldictus it proved its worth when it routed the Cleansers of Ladon renegade Astartes in less than three days, tirelessly and furiously forcing them into retreat. When it finally fell against the monstrous World Eaters and could not be recovered, it had been mourned as a brother.

Now, however, the Tech-Marine felt an odd mixture of pride and, utter disgust. His machine had survived, exactly as he had planned it to. He recognised its reactions, its movements and attacks, even if its outer form had been terribly warped: Something had corrupted its noble adamantine shell. Like the Prodigal Son of legend, it had turned against its father.

The Marine braced himself as the machine charged him, sheathing his weapons and slaving his Servo-Arms to his mostly biological ones for enhanced speed. He barked curt orders to the Marines behind him – Wrecker, Pyro, Bookworm, and Archangel – his usual fiery voice replaced with the cold, hard steel one would expect from an agent of the Omnissiah. They obediently fanned out, retreating ever so slightly.

Monger met his creation head on, clamping his mag-boot and bionic foot to the Necrontyr living metal beneath him. With flawless timing he clamped the rampaging machine’s powerfist in one Servo-Arm, its new and unrecognisable hammer arm in the other.

Like a giant contesting a god, he forced it to slow its charge.

He adjusted his grip so as to crush the smaller and more vulnerable wrist of its right hand, forcing it to drop the hammer.

“I would know how to bring you down better than anyone. Next time, don’t be so foolish as to attack me,” he spat, angrily, before calling into the Vox, “Wrecker! I need you and Archangel to coordinate a volley on the head, explosive shells, plasma discharge oh-point-six seconds ahead of frag cannon fire, three rounds, fourth with armour penetrating rounds. Pyro, disable the powerfist with your melta, Bookworm, try and knock out the leg servos. Fire!”

The squad’s weaponry was in motion before he’d even finished delivering the command.

The automaton’s head jerked to one side and Monger’s optics flared, trying desperately to make visual sense of the fireworks display happening less than two metres away. His right arm and slaved Servo-Arm slipped forward as the weapon they had clutched was expertly disintegrated from between its servo driven claws, and the machine fell to one knee, then both, held up by the one Servo-Arm that still gripped it.

Monger deactivated his direct control over the right Servo-Arm, returning it to a storage position, and drew his relic combi-melta. Without a word, he placed the barrel against the shattered remains of the machine’s featureless faceplate, and pulled the trigger, obliterating its entire head. Then he relinquished his grip entirely, letting the broken automaton fall to the ground.

He turned to his squad and silently gestured for them to move out before returning to the machine. He rolled it over onto its back and, pressing one hand to its chest, uttered a prayer, commending its machine spirits to the Omnissiah.

Then, without another backwards glance, he followed his squad. There were wars to be fought, and this was no longer one of them.

 

***

Huntmaster Deracin dropped to one knee with a snarl of servo-joints and the clinking sound of chains, taking in the mechanical corpse of the Crimson Destroyer before him, as the robed Forge Adepts scurried around him, beginning to search the scrap metal for salvageable components.
This was the work of a Tech-Marine. The damage to the right arm showed marks that could only have been left by a Servo-Arm, so that much was obvious. The head and left arm had been shorn off cleanly, obviously by a melta weapon, and the small craters at the knees were evidence of precision bolter fire, no doubt.

What little remained of Deracin’s organic features drew into a smile, even as his augmetic eye surveyed the destruction, a cold and detached part of his mind already taking stock of the damage and plotting out the necessary repairs. The Loyalists were always so hasty to pronounce a machine dead. But no, this one’s hunt was far from over.

One of Deracin’s clawed servo-arms brought the automaton’s cracked faceplate in front of his face, and his smile turned into a wolfish grin. This is where he would start. The test runs so far had been promising, but the conversion process would only be truly completed once the machine was granted a new face, in honour of its new master. He would craft a new visage for it, one that would remind the Loyalists that he was not so easily bested.

A face in the image of death itself.

 

III. Ooops, I did it again…

Before I wind up this post, allow me to share one last sneak peek at the latest conversion I am working on: This last weekend, I felt the need to build something, and I still had that free Slaughterpriest from WD knocking about, so this happened:

wayne-england-version-angron-early-wip-1
wayne-england-version-angron-early-wip-2
wayne-england-version-angron-early-wip-3
As some of you may already suspect, this will become yet another homemade version of Angron — whatever obsession with the Lord of the XII legion fellow hobbyist Reg is suffering from, I seem to have been infected with it as well!

Anyway, I am going for a model inspired by this piece of artwork from the late, great Wayne England:

Angron by Wayne England

Angron by Wayne England

Since I already have the stock Forgeworld model wielding Gorefather and Gorechild, it made sense to go for a version with the two-handed axe that appears so often in the classic artwork, such as the one shown above, but also in what is probably the oldes sketch showing Angron by none other than the legendary John Blanche:

Angron by John Blanche

Angron by John Blanche

The “winged” axe is also a part of my Daemon-Primarch version of Angron, as you will probably remember, so this should make for a nice visual shout out.

The model is still a very, very early WIP at this point, however, so it’ll be a while before we can consider this chap finished. But in any case, it seems like my series on building various incarnations of Angron will have to turn into a “quadtych”, after all — is that even a word…?

 

So yeah, I hope you’ve enjoyed this week’s look at my desk! I would of course love to hear any feedback you may have! And, as always, thanks for looking and stay tuned for more!