Archive for the Inquisitor Category

INQ28: Unfinished business, pt. 3

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , , on October 2, 2019 by krautscientist

At the risk of boring you all to tears – those of you who still bother reading this, anyway – I am still hard at work on my Ordo Xenos warband, and it feels like I am on a bit of a roll with these guys. Don’t worry, though: There’s an end in sight. To wit, here’s where we left off last time: The remaining unpainted members of Inquisitor Alvar’s retinue:

Given the fun I recently had painting Professor Abelard Marbray, I thought his planned research assistant would be a good next model to take on:


This entire model basically began with the realisation that Marbray would totally be the type for bringing along some kind of assistant, and I wanted to create a model that both looked like a researcher while also seeming at least reasonably able to look after itself. The conversion is pretty simple, actually, mostly combining WFB Empire bitz and parts from different Cadian sprues.

During the painting process, the research assistant turned out to be one of the models that end up looking awfully bland once the main colours have been blocked in:


Fortunately enough, things started to look up pretty quickly after the washing stage. So I now have another finished model. Meet Researcher Tancred, everyone:



The objective here was to have him match the Professor himself, as they are (or were) both members of the Bastold Imperial Akademy, so I used a similar palette: At the same time, I also wanted to subtly hint at a bit of a possible military past, hence the subtle IG elements.


All in all, I think I have managed to create a pretty workmanlike, slightly downtrodden look that I think really works for the character: He’s definitely the guy for the odd jobs, not yet having climbed to quite the same lofty academic heights as the professor himself, but Tancred’s still nobody’s fool, and he knows how to pull his weight.


I also wanted to include a couple of characterful little touches. For instance, Tancred is busy looking at some kind of map, so I decided to carefully draw on some kind of floor plan (possibly of an ancient ruin or something):


I think Researcher Tancred and Professor Marbray work pretty well together. Take a look:


At this point, I felt I had earned myself a little fun, and there are few things as entertaining as working on a creepy Adeptus Mechanicus character, so I chose the Magos Xenobiologis as the next model to work on.

This character began in two different places: He seemed like an interesting counterpoint to Professor Marbray, for one, looking at the same subject matter (Xenos) from a different angle. The idea also provided me with the perfect excuse to work on a brilliantly creepy model I have had in my collection for quite a while now:

The Magos Xenobiologis is a subtly converted Forgeworld model (originally a Tech-Servitor that comes with Inquisitor Solomon Lok). I only really made one change to the stock model, replacing the tangle of cables and dataspikes emerging from his left sleeve with a pretty creepy metallic claw — this guy just loves to take apart Xenos and find out what makes ’em tick 😉 The fact that his robes recall both a lab coat as well as a butcher’s apron really support that impression…

Another, fairly recent, addition was a servo-skull that started as a fairly spontaneous little converting exercise, yet seemed like a pretty fitting addition to this model:


When it came to painting the model, I stuck to the classic approach and went for red robes, silver and bronze metallics and pallid skin. That said, I tried to achieve a somewhat grungy look to support the already pretty creepy sculpt — the Magos is often at work in the field, and I wanted the paintjob to reflect that.

So here’s Magos Xenobiologis Harland Leitz, on permanent secondment to Inquisitor Alvar’s retinue:



the different angle reveals the servo-skulls pretty disturbing syringe…



I am actually really happy with this model: He’s a creepy bugger, and the paintjob really supports that impression, if you ask me:


So there we are: Two more members for Inquisitor Alvar’s little club. The Inquisition dropship must be getting a little crowded just about now 😉

That being said, I love the idea of Inquisitors having a rather large team of retainers and choosing a suitable “away team” from this talent pool whenever the need arises.

So, looking at the picture at the top of this post, that leaves only the squat engineer and female hive ganger — so let’s see when I’ll be able to get those finished…

Oh, and seeing how today’s models were actually finished this last weekend, I hope Azazel won’t mind my handing them in as yet another contribution to his Squaddie September ’19 challenge.

In addition, I would, of course, love to hear your thoughts on the models, so please leave a comment!

And, as always, thanks for looking and stay tuned for more!

Advertisements

INQ28: Unfinished business, pt. 2

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , , on September 21, 2019 by krautscientist

Hey everyone, time for another update: I still have to spent way too much time on hospital visits, but I nevertheless thank you guys for all the well-wishes! It really means a lot!

If nothing else, I have managed to be a bit more productive in hobby terms, mostly thanks to another painting session at my friend Annie’s place.

So what do I have for you today? — More finished members for my Ordo Xenos warband, as it happens.

And that’s a good thing, really, because this particular retinue is one of my oldest INQ28-related hobby projects, and it’s always a great feeling to be able to cross some long-neglected models off my list of unpainted stuff!

Inquisitor Alvar’s warband was actually originally started in 2013, with several of the models also first conceived back then.

In hindsight, the warband almost seems like a primitive precursor to the colourful group of adventurers that would end up in the Blackstone Fortress boxed se:

— overtaken by GW’s own release schedule, now that is one for the news 😉

But anyway, all the more reason to finally show this project some love! So I’ve managed to add two more finished members to the warband, and I have also taken some new photos of all the characters so far, so let’s start by going through the members of Inquisitor Alvar’s retinue:

First up, the Inquisitor himself: Titus Alvar of the Ordo Xenos Velsen — Inquisitor, socialite, adventurer:


There’s an as-of-yet unnamed sanctioned psyker who is also a member of Alvar’s warband. My vague backstory for him is that Alvar picked him up while he was under Inquisitorial audit for some psionic “friendly fire” caused by the presence of a Xenos artifact.



Next up,  Zekariah “Foreman” Lunn, Inquisitorial operative and veteran of the Eisenberg Factory Guard:



And T’L’Kess, Kroot tracker and scout, and possibly the last survivor of his kindred:


So much for the members of Alvar’s retinue so far, but what about the new blood? Well, let’s take a look!

First up is Inquisitor Alvar’s interrogator, Mamzel Millerna Acheron:

Now this is actually not a GW model, but actually Reaper Miniatures’ “Sasha Dubois, Time Chaser”, from the Chronoscope line of models. I will say, however, that it almost looks like a missing GW sculpt from the late 90s or early aughts, with maybe a dash of Chris Fitzpatrick, especially in the face. Anyway, I mostly picked up this model a couple of years ago because I liked the sculpt so much — but I quickly realised that she would go really well with the rest of Alvar’s warband, and she even mirrors some of the visual cues that appear on the Inquisitor. To wit, one of the most popular paintjobs of the model to be found online even uses a colour palette that is somewhat similar to my recipe for Alvar:

In any case, this was defnitely one of the paintjobs I kept putting off for years for fear of messing up. At the same time, I didn’t want the model to perfectly match Alvar’s look, but rather to complement it. Here’s what I came up with:

Seeing how several details appear on both Alvar and Millerna (such as the epaulettes, coat, the goggles on the forehead,…), turning the models of echoes of each other to a degree, I thought I could get away with a blue-ish/turquoise coat. I also see Millerna as the scion of a voidfaring family, so a slightly naval look did seem appropriate (and worked well with the golden elements on her coat as well).

I also took the liberty to not paint her with a bare-midriff, as that seemed a bit too gratuitous and risqué for a professional Inquisitorial operative. Instead, I tried to achive the look of combat fatigues or an armoured bodyglove, which I think is a far better match for a character like this. I am really very happy with the finished model, if I do say so myself!

Here’s a group picture of Inquisitor Alvar and his interrogator, and I’d say they work very well together:

With one tough challenge behind me, I was feeling cocky enough to start painting one of the first conversions created for the retinue, and a rather involved one at that. Professor Abelard Marbray, renowned Xeno-archeologist of the Bastold Imperial Akademy:


To quote myself from back when I originally came up with the character:

“It also stands to reason that an Inquisitor exploring Xenos ruins would have need of a specialist in the field of archaeology. And indeed, while painting the model for Inquisitor Alvar, inspiration struck and made me want to convert one of the most underappreciated WFB plastic characters, the Empire Master Engineer — at least, it’s the only model that’s ALWAYS available at the FLGS and never sells out. And to be honest, it used to be the one model I couldn’t see myself using for anything. But it just seemed perfect for this:”

Using the – now OOP, ironically enough – Empire Master Engineer did make for a somewhat quirky model, but that was really just the look I wanted, even back then: Equal parts nutty professor and mad scientist, and also the look of an old gentleman academic going on a grand adventure in what he considers his best possible gear for the great outdoors.

It’s also a rather cluttered and busy model with lots and lots of detail to paint, so to finish the professor did take a while. But here he is, ready to travel out into the sea of stars — FOR SCIENCE!


That bulky, voxcaster-based thing on his back is supposed to be some kind of portable cogitator, by the way, allowing him to file and cross-reference his findings even while working in the field. I imagine it even makes an old-fashioned “ding” sound when finishing with a calculation 😉



I built the professor to be contemplating a rusty, dirty Necron skull, as you can see, unsure whether this is an artifact of a Xenos culture or actual part of an alien. There’s even a patch of bright silver where his fingers have wiped away some of the dust and grime of the ages (although you probably have to take a close look to see it):


This was another paintjob that I had been putting off for a long time — and to finally have completed these two characters really does feel like quite an achievement — silly, I know 😉

In any case, this brings Inquisitor Alvar’s merry band of rogues and adventurers quite a bit closer to its completion. Here’s the entire retinue so far:

As for future additions, there are actually four more possible members for the warband. Take a look:

From left to right, there’s a Magos Xenobiologis of the Adeptus Mechanicus, now on permanent secondment to the Ordos, Professor Marbray’s research assistant, a Squat/Demiurg (or whatever you want to call them — I thought it would be a fun model to throw in) and Shiv Korlund, a female hive ganger, represented by one of Jes Goodwin’s vintage Escher models.

Looking at the retinue now that it’s starting to come together for good, I realise that the warband definitely owes a debt of inspiration to the Inquisitorial retinue fellow hobbyist Lamby is currently working on (and, to be exact, has been for a while). This wasn’t really a conscious decision on my part, but I cannot help feeling some of my models echo the design cues you can see in Lamby’s work, and there are subtle similarities here and there that must be due to my following his warband taking place over a similar number of years. So cheers, mate! And great to see you working on your stuff again!

I am also happy to finally be able to contribute something to one of Azazel’s community challenges again, as my attempts to finally finish Inquisitor Alvar’s warband should definitely qualify as a part of his Squaddie September ’19 challenge.

As is usually the case, I would love to hear your thoughts on the models, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 37/2019: Murders & Acquisitions

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, state of the hunt, WIP with tags , , , , , , , , , , , , , , , , , , on September 14, 2019 by krautscientist

Hey everyone, I have been slow to update the blog — September arrived and saw both my parents in the hospital (and for different reasons, at that), so this has been a really tiring couple of weeks. The situation is also still ongoing, unfortunately enough — so please keep your fingers crossed for me!

It should be no surprise, then, that the overall situation has had a bit of a negative impact on my hobby mojo and productivity. So I only have a smaller update for you this week, and one mainly dealing with WIP models again. Anyway, what is this about?

For today’s – brief – update, I want to revisit one of my INQ28 projects that fits squarely into my recent attempt to explore some of the political figures populating the Velsen Sector, such as my recently painted conversion for Lord Sebastianus Danver Balzepho Vlachen, heir-apparent to the ailing sector governor:


Anyway, characters like this are a part of what Dan Abnett refers to as “domestic Warhammer 40,000” — the world one degree removed from the endless battlefields of the 41st millennium — or maybe not…

But anyway, one of these “domestic Warhammer 40,000” projects of mine is a retinue representing the “Mandelholtz House of Imperial Finance”, one of the Velsen Sector’s mahor political players. To quote myself from last year:

The inspiration for this came from Joe Abercrombie’s First Law series (and from his other books set in the same universe), where the banking house of Valint & Balk has a finger in each and every pie, and happens to be one of the most insidious influences present in the entire setting, always playing both sides, so the bank always wins. Which strikes me as both very grimdark and also, unfortunately enough, rather realistic.

So I came up with House Mandelholtz, or “The Mandelholtz House of Imperial Finance”, to quote its full title, Velsen’s own banking house. I see them as one of the sector’s big movers and shakers, and like any good evil banking house from history’s great dark hall of fame, they get to throw around their weight a lot. If you’ve seen the series Taboo and remember the way the East India Company gets protrayed in that series, THAT’S what I want House Mandelholtz to feel like.

Anyway, the Mandelholtz board of directors is a shadowy assembly, and very few people in the sector actually know who holds a stake in the house’s businesses. Which lends itself rather beautifully to all kinds of Inquisitorial dabblings and should work great as a storytelling device.

I have quite a few ideas to flesh out my concept for House Mandelholtz — and of course that includes having the faction represented on the tabletop by some kind of retinue or warband. I actually finished the most important conversion for the project some time last year: The model to represent the Countess Mandelholtz herself:

The Countess was only one of the characters I envisioned for the project, however: Another was one Azaleas Vile, one of the house’s most high-ranking operatives.

He is a banker, to be sure, but the countess also entrusts him with some of the most delicate tasks as well as some of the most hideous acts to be committed under the house’s orders, with the ultimate goal of furthering House Mandelholtz’s aims. So I needed a model that would look as though the character were quite at home in the boardrooms AND the ballrooms of Velsen, yet would also be able to hold his own in the underhive as well. I also didn’t want Azaleas Vile to look like just any other grimdark fighting type — quite a challenge I had set for myself…

The actual conversion began when Kill Team: Rogue Trader was first released, or rather, when I first saw the model for Voidmaster Nitsch:

I really liked the erect pose and poise of the character, but more than anything, I was intrigued by one particular detail: Unlike just about every other model in the 40k catalogue, Nitsch is wearing some rather “civilian” pants: no boots and combat trousers, no robes, but rather something you would see in a rather more domestic setting — I knew that he would be perfect as a starting point for my Azaleas Vile conversion.

So when I was recently able to pick up the Voidmaster Nitsch model for a good price, I knew the time had come to finally get to work:

I really wanted to swap in a different head, obviously. I had envisioned Azaleas as at least reasonably handsome, and I picked up a couple of Empire Greatswords bits, mostly in order to get my hands on the particular head I wanted to use for the conversion — pictured next to the base model in the photo above.

After a bit of messing around, I realised I would have to get rid of the arms and replace them: They seemed just a tad too combat-oriented, and I wanted a model that seemed a bit more subdued and not as openly aggressive.

So here’s what I came up with. Meet Azaleas Vile, everyone:


While I re-used Voidmaster Nitsch’s right shoulder pad – for a dash of grimdark couture – I also made sure to make the other shoulder look suitably sharp, like something you might see on a tailored suit.


The briefcase (originally a from a Tempestus Scion medic) was a spur-of-the-moment idea that I am so proud of in hindsight — he is a banker, after all!

If anything, the model is actually still slightly too military-looking for my taste, but I still think the conversion is a fair compromise between how you would see Azaleas Vile in a boardroom and the getup he would choose for a nasty wetwork operation downhive…

 

After finishing the conversion for Azaleas, the dear countess herself didn’t escape my scrutiny either, so I made another tweak to her model as well: When I originally built the countess, I gave her a lumpy, hideos crypt ghoul back to hint at the fact that rejuvenat treatments had taken her as far as possible:

But while I liked the element in principle, that lumpy back with its bristles still seemed a bit too on-the-nose on the finished model.
Now among a couple of WFB Empire Greatsword bitz I had picked up was a ridiculously huge feather that seemed like the perfect bit to glitz up the countess a bit:





The feather covers up at least some of the mess (while also leaving just enough visible to keep the overall effect suitably disturbing). It also makes her outfit even more outlandish, which I love — I believe 40k court outfits should be completely over the top!


So yeah, House Mandelholtz is slowly taking shape! Here’s an early mockup of what an eventual House Mandelholtz warband, including Azaleas Vile, the Countess Mandelholtz herself, and some of the house’s scribes, might look like:

In fact, I have already started experimenting with a possible recipe for some kind of household guard for House Mandelholtz, but haven’t managed to find the right angle yet: Would such operatives be extremely effective special ops soldiers? In that case, something based on the Van Saar gangers from Necromunda might be the right approach. At the same time, I also like the idea of a household guard that is a bit more ceremonial and ostentatious — think the Swiss Guard, only in the 41st millennium. So I have begun playing around with some of the Empire Greatswords bodies and some Skitarii parts for some kind of “Neo-Prussian” palace guard look:

But that’s not quite it, either — not least of all because the model does look a bit runtish, doesn’t it? Anyway, if anybody has an idea for a fitting and cool looking recipe for House Mandelholtz’ household guard, I would be happy to hear i!

And it goes without saying that, in any case, I would love to hear your thoughts on these models! And, as always, thanks for looking and stay tuned for more!

INQ28: Unfinished business

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , on July 25, 2019 by krautscientist

Back to the shadowy world in between the cracks for today’s update, as we make the aquaintance of more citizens of the Velsen Sector, DexterKong’s and my personal INQ28 sandbox.

2018 was very much an INQ28 year for me in that I managed to, more or less, finish five different retinues for my Inquisitor collection. Unfortunately, the same cannot be said for 2019 so far, but there’s still some time left this year, eh? So let’s head back to the world of shadowy dealings in service of the Ordos for a bit:

In spite of my painting progress last year, my INQ28 backlog is still on the wrong side of hilarious, so I didn’t exactly have to search for something to paint. I chose one of my long-neglected warband projects: the retinue of one Inquisitor Titus Alvar, of the Ordo Xenos Velsen:

Inquisitor Titus Alvar, of the Ordo Xenos

House Alvar has been one of the more influential noble houses for centuries. As a scion of the house, Titus Alvar grew up in luxury and power, the intricacies of the Imperial courts with their waxing and waning support for one house or another a game he quickly mastered. Maybe the search for new and more immediate thrills was what made him enter that perilous region of space known as “The Veil of Impurity” time and time again, and tales of his exploration of ancient ruins, of treasures discovered and adventures survived, made him the talk of the courts he had left behind. As a matter of fact, one of his expeditions into the treacherous cluster of stars resulted in a standoff with Inquisitrix Cimbria Carscallen. Under normal circumstances, someone running afoul of the Ordo Xenos would have been executed without second thought, yet Carscallen must have seen something in Alvar that made her reconsider. And so, Titus Alvar, noble, adventurer, became an Interrogator in the Emperor’s Holy Ordos of the Inquisition and, in time, an Inquisitor in his own right.

Though the years of doing the Emperor’s work may have somewhat mellowed his once flamboyant lifestyle, Titus Alvar very much remains a socialite and a political animal. His standing as a member of an influential noble house makes him a common guest at social functions all over the sector, and the tales of his exploits have led some of his peers to suspect that he is a glory hound, first and foremost.

In truth, Titus Alvar is, above all else, a pragmatist: The trappings of nobility are as much of a useful tool to him as the artifacts he has recovered on countless expeditions or the retainers, some of them quite exotic, that comprise his warband. Meanwhile, some of Alvar’s colleagues have grown suspicious of the Inquisitor’s continued expeditions to the Veil of Impurity and some of the alliances he may have forged there…

 

Back when I originally came up with the plan for Alvar and his retainers, I had this idea for an Ordo Xenos Inquisitor who was also a bit of a socialite, and an adventurer — closer in outlook to a Rogue Trader in many ways. So I wanted his retinue to be somewhat colourful and picaresque again, not unlike the charming collection of archetypes appearing in the original Inquisitor rulebook. Going back to the pages of that veritable tome, I realised that my collection was still missing the alien mercenary archetype — and it woud also also very much in character for a socialite like Alvar to have an “exotic” retainer like this in his warband, even though it might make the more puritan members of the Ordo Xenos foam at the mouth…

So that was where T’L’Kess the Kroot Pathfinder was born a couple of years ago:

T’L’kess lost his entire kindred in an atrocity committed by a T’au commander to prove a point (it’s a long story). In any case, there’s no love lost between him and his former “employers”(in fact, this is one of the angles that interest me most about the T’au empire: the contrast between their propaganda and narrative of a peaceful empire of many species and the possible cracks and ugly sides such an empire might have, such as aggressive expansionism, speciesism — you name it). T’L’Kess has realised that his last chance to keep his bloodline alive might be to travel the stars in order to find members of the kindred who left the planet prior to the genocide. During his travels, he meets Inquisitor Alvar and ends up working for him as a scout and pathfinder.

I have always been intrigued by the Kroot and have wanted to turn one of the models into a bit more of an individual for a long time — imagine my annoyance, then, when Dayhak Grekh from Blackstone Fortress turned out to be a much better realisation of a very similar character idea…

Ah well, my model was built years ago with the bitz I had back then. And in any case: All the more reason to finally get some paint on the character, right? 😉

When painting the model, my two main sources of inspiration where my buddy DexterKong’s Kroot character Ortok (basically one of the best Kroot conversions I have seen so far) and Foxtail’s paintjob for the Dayhak Grekh model from Blackstone Fortress.

Anyway, here’s the finished model for T’L’Kess






The white part on the left side of his head is actually the T’au version of a comms system. I tried to make the skin around it look scarred to hint at the fact that it was inplanted without much care for his thoughts on the matter — or for his good looks 😉 I wanted to hint at the bad blood between him and his former comrades in arms, and also at the fact that the covenant between the T’au and the other species from their empire can sometimes be less benign than what is usually suggested in the background…


Most of the characters for the warband were actually converted back in 2013, if you can believe it. With T’L’Kess finished, I actually had three finished members for Inqusitor Alvar’s retinue:

There’s the Inquisitor himself (in the middle), T’L’Kess the Kroot and an as-of-yet unnamed sanctioned psyker, formerly of the Astra Militarum, but cast out by his regiment when an encounter with a Xenos artifact led to some psionic friendly fire…

And here’s the rest of the retinue as it looked at that point:

In addition to the aforementioned characters, there’s Professor Abelard Marbray, renowned Xeno-Archaeologist from the Bastold Imperial Akademy and his personal research assistant, a member of the reclusive “Ashers”, an ethnic group facing a lot of prejudice throughout the Velsen Sector. Another Astra Militarum veteran and heavy weapons specialist for when things get ugly. Millerna Acheron, voidship captain and Alvar’s Interrogator. Not pictured: Shiv Korlund, a former hive ganger (based on one of the old Escher metal models).

With the Kroot model painted, I actually wanted to keep going, so I chose to work on the heavy weapons specialist next:

I like the big gun and the “tough as nails” look and imagine this is the kind of guy Alvar makes use of when negotiations turn sour and diplomacy is no longer an option. The original idea for him – way before then new version of Necromunda was released, mind you – was that he could maybe look like a former hive ganger (similar to the gangers from House Goliath) that had ended up joining the Astra Militarum at some point. And I still see him that way, basically: An Astra Militarum veteran and former memer of a working gang (with an extra emphasis placed on the word “gang”) from an Imperial factory world. His clothes and equipment were therefore painted to look as though he were wearing a mix a mish-mash of his former regimental colours, his working gear from the manufactoria of his homeworld and a couple of Inquisitiorial emblems here and there. I have also taken extra care to make his armour and leather apron look scuffy and well used, as you would expect from a working man like this. Take a look at the finished model:





For the icon on his shoulder, I combined two decals: An AdMech cog symbol and a small Astra Militarum emblem. This seemed like a fitting symbol for a regiment hailing from a factory world.




Oh, and adding those little symbols and markings to the grenades on his backpack was such a frivolous yet enjoyable little detail…

In my background ideas for the warband, he also has a bit of a war buddies thing going on with T’L’Kess the Kroot (whom he calls “Birdman”), in spite of everything:

So that’s two new members for Inquisitor Alvar’s retinue, and two long neglected models to cross off my list. Yay! 🙂

But wait, there’s more: Seeing how I was on a bit of a roll here, I decided to dig out another long-neglected model of mine that I think deserves some sort of closure. This gentleman here:

This is Lord Sebastianus Danver Balzepho Vlachen, one of the Velsen Sector’s big movers and shakers — and also a bit of a hero of the people. At the same time, he also has a darker side to him, and is ruthlessly ambitious. As grand-nephew and heir apparent to the ailing sector governor, he seeks to succeed his great-uncle as sector lord, and he is every bit as ruthless and ambitious as you would expect of somebody so far up in the Imperial nobility. At the same time, his connections to the Velsian Astra Militarum and supposed battlefield heroics have endeared him to both the military’s top brass and the common people. But again, there’s often a less respectable side to his character: For instance, he wears his scars with pride, having both a bit of a dueling history and a reputation as a grizzled veteran, but the truth is that the nastiest scar on his face actually came about due to a confrontation with one Cpt. Esteban Revas of the 126th Haaruthian Dragoons (read the full story here):

Anyway, Lord Sebastianus was one of those conversions I was really, really happy with. But he still ended up in a box, partially painted, and has stayed thus for years. Enough, I say! So here’s a PIP-shot of the mostly finished model:


It’s a really great feeling to be able to finally cross some of those old chestnuts off my list of unpainted stuff. And it’s fun to be back in the world of INQ28 for a spell! 🙂

Of course I would love to hear your thoughts on the models, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 03/2019: Everything but the kitchen sink…

Posted in 40k, Chaos, Conversions, Inquisitor, Pointless ramblings, state of the hunt, Terrain, WIP, World Eaters with tags , , , , , , , , , , , , , , , , on January 15, 2019 by krautscientist

So here we are, with the old year firmly behind us. I have to admit that I am currently still at the stage, fairly early in the year, where I keep throwing around ideas and messing with different projects until something sticks and I find just the thing to re-start my proper creative process. So for now, I have decided to mess around with some neglected models, seeing how getting long neglected stuff painted was such a successful part of 2018. So let’s take a look at my laboratory:

I. Crash and burn

Here’s the first thing I am currently working on, a contribution for the monthly hobby challenge over at Azazel’s blog, Terrain is the name of the game this time around, which provided me with the perfect reason to tackle something I have wanted to do for ages: Finally getting some paint on the crashed aquila lander from the old Battle for Maccrage boxed set:

I’ve had those pieces for ages, courtesy of my cousin Andy, and as you can see, some of them have been subjected to a prior, mostly unsuccessful attempt at painting them — seriously, what was I thinking?

Now for the second attempt, I’ve made some small tweaks to the piece with the cockpit:

Something that has always bothered me about this otherwise cool terrain piece is its complete hollowness, so I knew I needed to add in a pilot as well as the suggestion of a cockpit, so I whipped something up with a couple of leftover bitz:


It’s not that easy to make sense of what the pilot looks like right now, but I took a lot of inspiration from the pilot morbäck built for his fantastic “Scarabée Intrépide” conversion a couple of years back — I didn’t sweat the details, though, knowing that only a part of the pilot would really be visible inside the finished cockpit. Oh, and while I was at it, I also glued in some bitz to suggest cockpit controls — I’ll show off the whole assembly once the model has been painted!

Anyway, the lander’s complete “hollowness” also leads to the rear of the piece ending in a massive hole. Of course I had to close that off as well, both to make it look less awkward overall and to camouflage the fact that there’s no fully realised interior, nor a full cockpit, as I merely built the parts that you can see from the outside. So I added in a hatch (from an old model truck kit) and tied it into the rest of the design with a few bitz:

While the whole ensemble looks pretty improvised when you look behind the curtain, so to speak,…

…the rear hatch has the added benefit of covering it all up, so when the terrain piece sits on a flat surface, you only really see the elements you are supposed to see.

Everything has already been undercoated, which ties it all together rather nicely:




Now to get it all painted in time for the challenge! I’ll be taking quite a few cues from Ian Wilson’s absolutely fantastic “re-assembled” Aquila lander here, among other sources. Wish me luck! 🙂

 

II. Big time!

And while I was already hard at work breathing some life into ancient projects, I came across another straggler from my cupboard of shame: A couple of years ago, I dug this out of a box of odds and ends over at my FLGS:


In case anyone’s wondering, this is half of one of the old 54mm Inquisitor models that GW released alongside the original game back in the late 90s. The character in question was Delphan Gruss, a Magos explorator of the Adeptus Mechanicus, basically the only AdMech model readily available back then, long before the AdMech became a playable 40k faction. Here’s the complete stock model:


As you can see, the parts I had were in a pretty sorry state (caked in the thick remains of a prior paintjob, and glued together with hell’s own superglue), and the model was also missing its legs. The problem with 54mm models is, obviously, that in order to replace missing parts, you either need a supply of 54mm bitz, or you need to get creative. In my case, I chose a solution in-between those two options, but the model still didn’t go anywhere for years. But after seeing PowerHungryMonkey’s recent Tech-Marine conversion, I somehow felt drawn back to the old model, and have managed to give him legs (and a pretty impressive gun to boot). Take a look:




Did anyone recognise those “new” legs? They actually came from the somewhat infamous vintage Nagash model, often seen as one of GW’s worst models of all time:


I have to admit, however, that I have a bit of a soft spot for the model: Nagash was actually the first big multipart metal model I ever bought from GW, and also the first model at that scale I have ever painted — and for a while there, I thought both the sculpt as well as my paintjob were absolutely rad! I blame my love for Masters of the Universe as a kid — those who grew up oving Skeletor as a villain had no choice but to like a character with a skull face.

And back when I got those Delphan Gruss bitz, I rediscovered the different parts of poor old Nagash in my bitzbox and thought the legs might work — as an added bonus, a conversion using Nagash as a base did indeed appear in the original rulebook…

Another fun fact: I’ve been keeping off this particular project for so long that I have actually managed to obtain a complete, boxed as new Delphan Gruss in the interim — all the more reason, however, to make sure this model looks suitably different from the stock model, eh?

I rather like the more subdued pose, to be honest. Oh, and the backpack is just the strangest amalgamation of bitz, to create something that looks suitably tech-y and AdMech, and at the right scale, no less: Underneath it all is actually a Space Marine plasma gun backpack (from the plasma gunner that came with Dark Vengeance), while the weapon system was simply made by combining half a Heldrake foot and one of the smaller gun arms from the Kataphron kit. And I added some suitable bits and bobs, such as an omnispex array from the Centurions, some cabling, stuff like that.

Even if thi should stay a one-off 54mm project, painting the Magos should still be a rather interesting experience — plus I am pretty sure I’ll get quite some mileage out of that modern AdMech decal sheet 😉

III. Daemonic desktop infestation imminent!

Waiiit, you didn’t think we’d bypass the ruinous powers, did you? No way! Because while I was wildly fluttering around in “crazy hobby butterfly mode”, something unwholesome from the warp has started to “manifest” on my desktop…



Still very early days, admittedly, but this should be interesting as well…

 

So as you can see, I am just trying different things before committing to the next bigger project. So keep watching this place to see those three projects – plus half a dozen others, I’d imagine – take shape. Or not. Anyway, I would love to hear your thoughts on these current “sketches”, so feel free to leave a comment!

And, as always, thanks for looking and stay tuned for more! 🙂

The 2018 Eternal Hunt Awards, pt. 2: A look back at my hobby year

Posted in 30k, 40k, Blood Bowl, Chaos, Conversions, Inq28, Inquisitor, Orcs & Goblins, Pointless ramblings, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on January 5, 2019 by krautscientist

Awards

First of all, happy new year again, and welcome to the second installment of the 2018 Eternal Hunt Awards, in which I will be taking a look back at my personal hobby year — as everybody else on the internet seems to be doing this week 😉

Still, I hope you will indulge me — if nothing else, 2018 was a pretty successful hobby year for me, and I am rather proud of my output. There were also some hobby moments of note that I would like to share with you. And no recap would be complete without a couple of ideas – and, indeed, resolutions, for the new year, so there’s that, too.

So let’s get started:

I. My hobby projects

Twelve months ago, I looked at the stuff I had managed to paint in 2017, and while I was pretty happy with the quality with my output, the quantity left a lot to be desired, with only twelve completed models:


So one of my goals for 2018 was definitely to get more stuff painted, with an added sub-goal of trying to make a dent in my back catalogue of neglected, woefully unpainted models. And looking at my 2018 hobby results today, I can say that the mission has been accomplished. Here are all the models I have managed to paint in 2018:

That’s 52 models, all in all, one for each week of the year — although, to be perfectly honest, my output was heavily front-loaded 😉

Now I do of course realise that this is not an award winning number by any stretch of the imagination — so many hobbyists I follow have managed to paint upwards of 200 models last year, while fellow hobbyist Azazel, almost insultingly, manages to finish my yearly amount of painted models every other month (!), but I am still very pleased with the above tableau of finished pieces.

What’s more, about half of those models are indeed pieces that had been sitting unpainted (if not unloved!) in my cupboard of shame — for years, in many cases!

By the same token, 2018’s big hobby lesson was that to keep painting on a constant basis leads to it actually feeling much less like a chore: Before, I would often find myself looking forward to having the actual finished models, while dreading the way towards that goal. These days, however, I realise that I am looking forward to the actual painting process, to be able to try new stuff, more and more often — not nearly often enough, mind you, but it’s a start! 🙂

Thanks for this development must go to Azazel, again, for his wonderfully inclusive monthly hobby challenges that have truly become a pillar of the community — the fact that they get mentioned as a positive influence on dozens of blogs should be more than enough proof of that fact, and funnily enough, the January challenge has me looking forward to crossing another unfinished item off my inventory list. So cheers for that, mate!

The other big incentive to keep painting were my regular painting sessions with my good friend Annie: It’s so much easier to keep beavering away at frustrating detail work while sitting across from someone who is doing the same, being able to share friendly quips, hobby advice or ideas — and then eating huge piles of Greek takeaway food. So many thanks to Annie as well! 🙂

So, let’s take a closer look at my biggest 2018 hobby projects in turn:

1. Khorne’s Eternal Hunt

Here’s the one possible piece of bad news: I have definitely given my longest running hobby endeavour short shrift this past year, at least from a numbers perspective: only three new models for Khorne’s Eternal Hunt, my World Eaters, in their various incarnations. If nothing else, however, I am still really happy with those three models, though:

In fact, the very first model I painted in January 2018 was a – pretty cool – additon to my (30k) World Eaters, Raud the Hunter, a Legion Contemptor with a chip on his shoulder:

I am still really happy with the model, which is already the second World Eaters Contemptor I have converted from the somewhat bland Betrayal at Calth plastic Contemptor. Raud was supposed to serve as a bridgehead for many painted 30k World Eaters in 2018 — which somehow never came to pass. But we’ll just have to postpone the invasion to 2019 then, eh? 😉

In any case, you can read more about Raud in this post.

The next model for my World Eaters was also basically my crowning achievement of 2018: The Hound, a renegade Armiger Warglaive, complete with converted cockpit and pilot, completed during the summer as a contribution for the annual ETL event over at The Bolter & Chainsword:

I have loved the Armiger models at first sight, and corrupting one to the service of the ruinous powers was a lot of fun — as was the somewhat fiddly process of wedging a cockpit and pilot into that deceptively small torso 😉 In the end, however, it was all worth it, as I am really proud of the finished model, and it also won me the “Badge of the Artificer”, a B&C forum achievement I had been coveting for years:

In case you are interested, you can read up on the Hound in this post and its follow-ups.

And while we are on the matter of (Not-so) Imperial Knights, I also used the release of the Adeptus Titanicus-scaled Questoris Knights to build yet another “Chibi-Knight”, a smaller version of my Traitor Knight, Gilgamesh, the Warrior King:


And if you’ve been paying attention so far, it shouldn’t surprise you to learn that I felt the absolute urge to somehow build a cockpit and pilot for this model as well:

To discover more (occasionally tiny) details about this projects, check out my posts on Chibi-Gilgamesh 2.0 here, here and here.

 

2. The world of INQ28

While the World Eaters did not get all that much attention from me last year, I had all the more time to devote to INQ28 characters and retinues, managing to complete no fewer than five warbands, three of which were painted from start to finish. This makes the “INQ28 class of 2018” look rather impressive, if I do say so myself:

Moreover, here’s where my plan to finish long neglected models truly came to fruition. For instance, I finally managed to paint a model that I had been putting off for years for fear of ruining it: Mamzel Elisha Gorgo, an Imperial débutante and psyker in the employ of Inquisitor Gotthardt of the Ordo Hereticus:


And indeed, finally painting the model also served as a capstone to Inquisitor Gotthardt’s entire retinue, which is now finally finished, after years of procrastination:


This is actually one of my oldest INQ28 projects, with many of the models originating in a time where both my bitz box and conversion prowess were much smaller than they are today, yet I still remain enormously fond of the somewhat swashbuckling, picaresque charm of the warband (and of my resourcefulness at channeling so many of the archetypes from the old Inquisitor rulebook with the bitz available at that time).

Another long-neglected project was the retinue of Inquisitor Nabreus Arslan of the Ordo Hereticus Velsen:


The warband started off as a bit of a reception camp for various older models, some of them still from GW’s metal days, and yet everything came together rather nicely as a pretty unified-looking Hereticus warband: I blazed through all of these models back in February and March, and going full fire and brimstone on them was a lot of fun!

Take a closer look at the warband here.

Hot on the heels of Arslan and his operatives came yet another Inquisitorial retinue, namely that of Redactor Orlant of the Ordo Scriptorum:


Orlant started out as a tribute both to fellow hobbyist PDH’s ideas for the Ordo Scriptorum as well as to a particular piece of art by the late, great Wayne England — in fact, the (almost) finished retinue features no less than three distinct shout outs to art by Mr. England. It was also heavily driven by inspiration taken from fellow hobbyists PDH’s and Johannus’ work and from Chris Wraight’s fantastic exploration of Terra, “Vaults of Terra – the Carrion Throne”. Anyway, it’s a warband I am stupidly happy with, and even though it’s still technically missing one final member, the fact remains that I was able to mainly finish the project this year.

Meet Redactor Orlant and his shadowy operatives here.

Moving from the agents of the Ordos to the somewhat more unsavory corners of the 40k galaxy: I managed to paint a few more models for my gang of underhive malcontents, the Road Crew.

First up, Worker #9, ancient automaton and walking engine of death extraordinaire:


Now this guy had been neglected for a long time, so finally turning him into a wonderfully ramshackle killer robot from the past – and in beautiful scuffed yellow, no less – did feel so very rewarding! More info on Worker #9 can be found here, by the way.

With the big guy serving as a bit of a trailblazer, I also completed some slightly less massive members for the Road Crew. Meet Sawtooth, Cirque and Sarge:

Together, those four models basically round out the crew for now. They do make for a rather distinguished little group, if you don’t mind me saying so:

At the same time, the project is open-ended enough that new models can (and will) always be added to the Road Crew as needed — and as inspiration strikes me. I still have an unpainted ride for them, for one, and both the crazy new Ork vehicles as well as those new Genestealer bikes seem like such a natural eventual addition to a Mad Max style Road Warrior warband. Just sayin’… 😉

And finally, I also explored fairly new territory in painting an entire warband/kill team of loyalist Space Marines. This is Kill Team Ulrach of the Deathwatch:

As I have said before, this project was very much inspired by PDH’s and Jeff Vader’s respective Deathwatch kill teams, and it was a lot of fun to be able to explore various Space Marine chapters and their individual visual identities while also to trying to keep it all nice and straightforward under the Deathwatch’s unifying colour scheme. Now loyalist Space Marines may seem like the least original thing to be painting in this hobby of ours, but the truth is that the project made me truly leave my comfort zone, experimenting with line highlighting, different skin tones and freehanding — plus it also gave me a rather big appreciation of the Primaris models (I still abhor the fluff, though…).

Meet Kill Team Ulrach in more detail here.

 

3. On the Blood Bowl pitch

Ever since Annie succeeded at roping me into creating a Blood Bowl team, working on some new Blood Bowl models has always served as a nice way of exploring a somewhat silly and whimsical side of our hobby — plus it’s always a fun thing to be working on during our joint hobby sessions.

Which is why I finally gave my Orkheim Ultraz some much needed attention in 2018, adding a dozen new models to the team:

Not all of these are players, however: As you can see in the photo, there’s a nice collection of Blood Bowl markers and tokens, a Goblin Nurse plus some of Maxime Pastourel’s brilliant Orc balls and a pair of Goblin players — actually the last two models I painted in 2018!

4. Having a bit of fun

And while we are on the topic of just having some fun every now and then, there are a couple of projects that I tacked just for the heck of it. Everything started back in February, when I painted Trooper Gibbson Rikkert of the 5th Arcadian Rifles:

A veritable old chest nut, this one, given to me quite a while ago by fellow hobbyist Drone21c. The time had come to paint him, retro base and all.

And if you thought it couldn’t get any more retro, I can prove you wrong with the next exhibit, an entertaining project that consisted of repainting a 1979 Boba Fett action figure:

Staying with pop culture icons for a second, I also made an attempt to bring my favourite infiltrations expert into the 41st millennium:

Those three projects were completed on a whim, and I had a blast doing each of them, simple as that 😉

 

So that’s my output for 2018. I cannot help but feel a little proud of myself when I look at the colourful gang below. They are only 52 models, but I am happy with each and every one of them.

 

II. Hobby moments of note

2018 was, again, not completely about painting models, of course. And while it was a somewhat more hermetic year, defined by painting sessions rather than visits abroad or crazy international shenanigans, there were still some moments that I would like to share with you:

1. Learning new techniques

Learning new techniques is always great in our hobby — and should probably come with the territory, come to think of it. Even so, I feel I really pushed myself this year, experimenting with freehanding, exploring different skin tones, mixing my own snow or using a Staedtler micropen to create “quasi-freehand” designs and symbols (an idea courtesy of Jeff Vader, by the way): Those are all small technical tricks and tweaks, but it felt good to be able to add them to my toolbox!

2. Kickstarter

So far, I have been fairly conservative when it came to joining hobby-related Kickstarters, but in 2018, there were two projects that made me take the plunge:

First came Dave Taylor’s Kickstarter for his book “Armies & Legions & Hordes”:

Most of you will probably recognise Dave’s name – and if you don’t, you should definitely check out his blog right away! Dave’s various army projects have been an invaluable fountain of inspiration over the years, so when I found out he was crowdfunding a book about realising army projects, chipping in was basically a no-brainer. My only regret is that the book didn’t arrive in time for Christmas. But it should be here soon, and I am waiting with bated breath — expect a detailed review as soon as I get my hands on my copy of the book!

My second Kickstarter contribution was to the campaign for a boardgame version of Horizon Zero Dawn, basically my favourite video game of 2017:


To be perfectly honest, I really mostly wanted the (Kickstarter-exclusive) model for Aloy, the game’s heroine:

But the campaign basically went through the roof, which will provide me with a whopping hundred or so models — I’ll probably believe it when I see it — but keep your fingers crossed for me, okay? 😉

Also, if you are into gaming at all, make sure to check out Horizon Zero Dawn — seriouly!

3. A Tribute to Wayne England

Now this certainly wasn’t the result of a meticulous plan or anything, but it does make me feel pleased that a part of my hobby output functions as a direct tribute to one of my favourite GW artists of the yesteryear, Mr. Wayne England:


As I’ve said above, three models in Inquisitor Orlant’s retinue are basically direct reproductions of Wayne England’s art (the good Inquisitor among them). It only occured to me later on that the artwork I had based my paintjob of Trooper Gibbson Rikkert was also originally done by Wayne England. And the flying Ordo Hereticus servo-skull carries more than a hint of the angular, hyper-stylised and grimdark Wayne England illustrations from the 90s, such as his crest for the Redemptionist Cult.

For me, John Blanche and Wayne England are basically the alpha and the omega of 40k art (with Jes Goodwin placed right between them as the genius who would always turn their art into beautiful miniature concepts and, more often than not, actual miniatures), so to have them both immortalised now in my collection really pleases me a great deal!

4. Hugs for the Hug Throne!

Another very pleasing project, and also one of my last projects of 2018, to boot: When fellow hobbyist PDH became a father last fall, it was clear to me that I wanted to send him a little surprise for his son, and while it took me until shortly before Christmas to follow through with it, I would like to imagine that I managed to pull it off in style.

You see, I chose to send over a teddy bear. Not exactly winning high marks for originality here, I know. But I wanted to send something typically German, and Steiff is Germany’s oldest toy manufactory (ranging back into the 19th century), and their teddy bears are about as traditionally German as they come. That being said, and given PDH’s and my shared hobby, I felt the bear needed a little…accessory:

And thus was born Beriax the Comforter, who shall deliver HUGS FOR THE HUG THRONE!

The best part, however, was that the package actually managed to make it there in time for Christmas. Peter informed me he had to confiscate the chainaxe, however — it’s probably for the best… 😉

 

III. Blogging

First of all, the most obvious fact, Eternal Hunt turned six early last year (and will be seven soon), and it’s always astonishing to see how this little blog I started once upon a day is still around — and maybe even thrieving…?

This is at least true from a content perspective: After a less active year of blogging in 2017 – with a mere 25 posts – I tried my best to return to a more regular schedule and more content in 2018, and it worked: Of course more painted models also meant more content to post, and so I ended the year with 40 posts all in all, which was a bit of a return to form.

At the same time, it has become more and more difficult to generate interest in my content, unfortunately: In spite of more content, 2018 was actually the blog’s weakest year since 2014, at least where views are concerned. If you take a look at the statistics, you can clearly see that, allowing for some ups and downs here and there, the views for Eternal Hunt have been in steady decline:

I don’t really want to keep beating a dead horse here, but I am also not going to lie to you: This is pretty frustrating. Like every blogger, I derive much of my motivation to continue blogging from people actually taking an interest, from engaging with my work. And it just gets more and more difficult to achieve just that. On the one hand, it’s clear that this is just part of an overarching trend, with hobby related communication seemingly shifting more and more to Instagram, Facebook or Twitter while forums and blogs suffer a steady decline: If I look at some of my favourite forums online, it’s really rather shocking how slow and quiet things have become, with even some of the hobbyists that used to be mainstays of the community seemingly having departed for good, towards the supposedly greener pastures of Instagram. Fortunately enough, at least the Bolter & Chainsword remains a pretty lively online community, but I definitely fear for some of my other long time haunts…

And while I wasn’t going to join Instagram back in 2017, witnessing Facebook’s actions as a company throughout the year 2018 has only made me more reluctant to give their platforms and services any presence in my private life: I really do not want to support them, even if this very obviously means to be left behind as a part of the hobby scene — at least that’s how it can seem from time to time.

On the other hand, this also means that I am all the more thankful to those of you who still drop by here, who still comment and who still care! Please continue doing that, as it is the very thing that’s keeping this blog – and other places like it – alive. By the same token, I will also endeavour to comment more on other people’s work online. It’s something that sometimes requires a bit of an effort, and it’s all too easy to grow complacent. I know all this from my own experience, which is why I appreciate your comments all the more!

IV. Plans

So what’s in store for 2019, then? While I don’t want to tie myself down or back myself into a corner with too ambitious or detailed plans and schedules, there are of course a couple of things I would like to achieve in the new year:

I’ll definitely need to get some more World Eaters painted, lest the Blood God grow impatient with me. I think I’ll be focusing on my 30k World Eaters for now, though, both because there’s enough unpainted stuff there for me to tackle, but also because I think the small collection of 30k models I have managed to complete so far actually looks pretty cool:

And even though he’s not a World Eater, this plan also extends to my models for Argel Tal that I wanted to paint in 2018 but didn’t: You’ll be painted in the shadow of great wings, buddy 😉


There’s also this duel diorama that I originally build for a challenge at the local Warhammer store, then abandonded, feeling somewhat dejected and disillusioned when the – absolutely awesome – store manager was abruptly let go by GW seemingly without any kind of reason: I really didn’t have an appetite for working on the piece for a good long while, but it’s still a pretty cool diorama, in spite of everything, so onto the 2019 pile it goes:

As for the 40k incarnation of my World Eaters, I think I’ll be waiting for GW to make a move with the legion in the 40k setting: Right now, the World Eaters are in a bit of a limbo, with one of the oldest available plastic kits for their main troop type, and while there have been rumours about all of the cult legions eventually getting the Death Guard treatment, there’s nothing solid to work with as of yet. I want to see what GW is planning for the legion before jumping back in, to be honest.

There’s one certain addition for Khorne’s Eternal Hunt, though: My second converted Armiger Warglaive, and its pilot, the Huntress:


Take a closer look at the model here.

As you’ve maybe seen in my previous post, I have also started working on some Nurglite models recently, so expect to see some more Keepers of the Eternal Garden as well in 2019:

And there’ll be more INQ28 models, obviously — maybe once again with a focus on getting some neglected models and warbands. Believe it or not, there must be about half a dozen unfinished warband projects in my cupboard of shame, so it would be really nice to be able to cross some more off my list of unpainted stuff. Plus there are some pretty cool and creepy characters I would just love to see painted, such as Countess Mandelholtz here:

And thanks to the wonderful marvel of blogging, chances are you’ll be able to check out how it all develops. If you keep reading this stuff. If you keep commenting. I would very much like to invite you to accompany me on this crazy hobby voyage for another year!

Until then, I would love to hear your thoughts on my recap of 2018 and on my plans for 2019, of course!

And finally, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 52/2018: Going viral

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , on December 31, 2018 by krautscientist

First of all, I hope everyone’s had a very merry Christmas! For my part, I have been far too lazy – AGAIN! -, spending most of my time eating, sleeping, catching up with the family and obsessively making my way through God of War for the Playstation 4. Still, I do have a new post to share with you — even if it’s just an intermession before the next part of this year’s Eternal Hunt Awards — the truth is, I mostly wanted to make sure the models I want to share with you today are counted for Azazel’s “Dauntless-Diabolical-December” community challenge. I do realise I am bending the rules of the challenge a bit, but if nothing else, these models are certainly rather diabolical (and maybe also a little dauntless?!). So what is this about?

One of the hobby projects that didn’t take off this year quite the way I had hoped was my work on some Death Guard models: I’ve been sitting on a – small – Death Guard army ever since fellow hobbyist BubblesMcBub let me have most of the Nurglite models from the Dark Imperium box, and while I have done lots of conversions here and there, the army really hasn’t started to materialise yet.

Maybe a part of the problem was that I was still lacking an underlying concept, an intellectual handhold on the whole project, so to speak. Like most chaos players, I have a huge fondness for Nurgle, because it’s just brilliant fun to experiment with decay, rot, body horror — the whole works 😉

But it was always difficult for me to envision the Death Guard and Nurgle’s servants as actual characters, rather than a mere concept. What is their end-game? Do they still think at all? Or are they too far gone already, due to their many “gifts”? I just couldn’t quite wrap my head around it all.

But then several sources of inspiration helped me tremendously. One was Chris Wraight’s novel “The Lords of Silence”, chronicling the exploits of the eponymous Death Guard warband and providing a very cool look at the interior workings of the legion. Even more importantly, it explores the Death Guard mindset in what often seems like a couple of throwaway lines:

“Golkh limps. One of his legs is wasted away within its armour-shell, yet still supports his considerable bulk. The bones are shot to powder, the muscles are a stringy mess, and yet he still walks. Such mysteries.”

This short passage perfectly encapsulates a pretty cool angle on the Death Guard legionnaires: their stoicism, their grim acceptance of their various “gifts”, but also their bemused wonder at their own existence and the extent of their corruption.

Anthony Reynold’s Word Bearers short story “Vox Dominus” was another invaluable source: The Death Guard makes an appearance here, and without giving too much away, the story provides a perfect explanation for the jolliness of Nurgle’s servants: They are basically laughing at the giant joke they alone are in on. That the galaxy’s ultimate fate will be to become a part of Nurgle’s realm, a fate they tirelessly work to make a reality:

“The Blightwood grows!”

Which made me come right back to a concept DexterKong originally came up with for for our shared Velsen Sector adventurescape: That of  a Nurglite cult, the “Cult of the Eternal Garden”, as it were, operating from a Daemon World called “The Compost” and trying to spread their decay throughout the sector. Anthony Reynold’s story basically gave me the missing link between those early ideas and the Garden of Nurgle: What if the cult’s operatives wanted to bring about realspace manifestations of a realm they refer to as “The Blightwood” or “The Eternal Garden” and that is, in fact, Nurgle’s Garden? Maybe their entire mission began with *teehee* a “freak gardening accident”, in that it was the result of a mutated genetic strain originally designed to wield bigger crops or hasten the growth cycle of Imperial agri-worlds, yet all it did was to plunge plant and animal life on the planet into a perpetual pandemonium of decay, death and rebirth, turning it into a perfect conduit for the Eternal Garden.

The members of the cult want to be like “gardeners” for the sector: Like a gardener prunes the branches of trees and shapes the garden, so do they want to shape the sector. There may be all kinds of tools at their disposal, from hazardous substances and plague germs to plants bearing the original mutated strain of genes that brought the Compost to its current state. One of the cult’s most powerful weapons, then, would be their attempt to let their twisted and warp tainted plants take root in the soil of other worlds (to transform them into hellscapes on par with the Compost). They would be eco-terrorists turned up to eleven, if you will.

This provided me with a whole angle of modeling and painting ideas: Seeing how the cult may have originated within some kind of Imperial research institution, cult members would be wearing the remains of hazmat suits, medicae gowns and lab coats. At the same time, their armament and mutations could also be used to represent their self-chosen fate as Nurgle’s gardeners.

What’s more, the project could really start out as an INQ28 warband, allowing me to explore some ideas, and ultimately spiral outwards into a 40k kill team — or even an entire Death Guard army, possibly?

Thus invigorated, I began experimenting on the first members of the (slightly renamed) Keepers of the Eternal Garden:

First up, I had some fun with a Poxwalker, because I realised that the project really hinged about making stuff like the skin and mutationst look suitably disgusting. And I found a pretty nice recipe that uses lots of washes to achieve the intended effect, which also turns it into a fairly quick affair: My first test model was finished after 45 minutes to an hour, tops:



The skin is mostly my usual skin recipe (Rakarth Flesh, washed with Ogryn Flesh, then a selective application of Druchii Violet and Carroburg Crimson), only turned up to eleven. The horns were washed with Athonian Camoshade. The boils and blisters were picked out in Yriel Yellow, then covered in thinned-down (!) Clear Red/Blood for the Blood God. Oh, and I painted the pants orange to suggest the remains of a hazmat suit, as mentioned above — of course I would be remiss not to mention the fact that the look also borrows a lot from the Infected from the Lesotho 2-12 project.

Anyway, working on this first model was so much fun that I kept painting the next two test models. Here’s what I had after a while:


In the picture, the three models are at different steps of the painting process: The guy on the left is all but finished, the one in the middle still needs some detail work, while the Plague Bearer has only been washed. At the same time, they also form different steps in the (d)evolution from a human cult member/cult victim to an undying servant of Nurgle (and also, a living incarnation of the Blightwood), as horrible branches start to erupt from the victim’s body, an actual manifestation of the Eternal Garden made flesh.

So here are the next two test models, fully finished:



As you can see, the first model is still wearing the last tattered scraps of a medicae gown…

For the Plague Bearer, I actually wanted to experiment with using a fairly organic skin colour, mostly to make him look like the nect evolutionary step for the cult members — something that I believe is already hinted at rather strongly by some of the design cues on the Poxwalker models:


I might tweak the skin tone a bit or experiment with slightly different hues on future Plague Bearers, though.

I am currently working on the next batch of Poxwalkers. Another ten have already been assembled/converted, while I have about another half-dozen still on sprue.


Nearly all of these have been tweaked in some way: In some cases, this just meant twisting some arms a bit or turning a head here and there, to support the already rather contorted, spastic look of the stock models.

In other cases, the changes are a bit more involved:


As you can see, some of the Poxwalkers are now wielding what looks like gardening implements, as an attempt to tie them into the cult’s overall theme (while also giving them a somewhat sinister medieval vibe). The middle guy takes the concept of branches erupting from the infected body to its logical conclusion — there’s probably a daemonic relative of Ophiocordyceps Unilateralis at work here (and I couldn’t resist incorporating some of the inspiration I had taken from The Last of Us).

And since the cult’s activities have managed to attract some attention – or maybe they were being fostered from within the Great Eye in the first place – I also chose to use this as a reason to finally get some paint on those Blightking-based Plague Marines I converted all the way back in 2014, when the Putrid Blightkings were originally released. It felt good to finally give those poor guys some much-deserved attention, and I chose one of them as a test model.

I used my previously established Death Guard recipe, with just a small tweak or two (including the thinned-down Clear Red). The first picture shows the model just after washes:

And here’s the finished model:



I actually surprised myself by painting the tanks on the Plague Marine’s back bright orange — but it’s really a rather good way of creating a shared visual identity between him and the cult members:


And here are the models together, in what may become the germ cell, as it were, of an eventual warband, kill team or Death Guard army:


Oh, and the “new” Plague Marine also works rather well alongside the kitbashed Plague Marine testers I converted shortly before Dark Imperium was released last summer:

As you may already have realised, all of these models are still missing proper bases — this isn’t due to my laziness (or maybe just a little), but rather because it took me a rather long time to come up with a proper idea for a basing approach. Ultimately, I wanted to incorporate the visual motif of Nurgle’s Garden/the Blightwood, only I didn’t quite know how to go about it. Until I saw DuskRaider’s Renegade Knight Irae Throni, with its bold use of colour:

Model built and painted by DuskRaider

Which made me think of the Sea of Corruption, a poisonous yet strangely beautiful ecosystem that appears in Studio Ghibli’s Nausicaä of the Valley of the Wind:


And I would actually love to achieve something like that with my basing. It’s a fairly involved, ambitious plan, however, and one that will take a bit more time to set in motion — certainly a project for the coming year…

Speaking of which, Nurgle is, of course, all about death and rebirth — what better subject to cap off this year’s blogging, wouldn’t you agree? So let me wish you all a Happy New Year, and I’ll be seeing you shortly with the next installment of the Eternal Hunt Awards, a look back at my hobby year!

Until then, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!