Archive for dexterkong

State of the Hunt, week 26/2020: Tributes in plastic and more digital Dreams

Posted in 40k, Inq28, Inquisitor, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , on June 24, 2020 by krautscientist

Time for another update, lest this blog fall into complete disuse. Be warned, though: Today’s post is a bit of a stitched-together chimera of different things. But hey, better than no new content whatsoever, eh? So step this way, please. I have some things to show you:

I. A few tributes in model form

While I didn’t have the time to work on any new models, I do have some pieces from earlier this year that I have not yet featured here on the blog, so this seems like a perfect opportunity to finally give them their day in the limelight!

First up is a conversion I am really happy with. By way of introduction, let me reiterate that my buddy DexterKong and me are basically sharing (and co-developing) the same 40k adventurescape, our little corner of the 41st millennium, so to speak: the Velsen Sector.

On top of being fun, this basically serves as a very handy resource, because the background we have (and continue to) come up with really serves as an extra layer of texture that informs our conversions and character ideas. Now a couple of years ago, Dexter came up with a character that I have been jealous of ever since. One Inquisitor Uraccen Falx, of the Ordo Xenos:

Inquisitor Falx by DexterKong

Dexter imagined Falx as a bit of a crackpot and a conspiracy-theorist — to be fair, he came up with a character at a time where conspiracy-theorists weren’t as much of a dangerous real-world political influence as they are today. But the idea of an Inquisitor who was basically a huge paranoiac, expecting vile xenos conspiracies behind everyone and everything truly appealed, and I think you can really see that kind of background in the model: Falx is an old, drawn, perpetually exhausted fanatic who will not allow himself to rest, lest “they” finally get to him.

In case you are interested, you can find out more about Falx here and here. For today, suffice it to say that this was one of those models that I always regretted not having come up with myself — until I realised a while ago that I could at least do the next-best thing and build a version of Falx for my own collection.

So that’s what I did:

For the most part, this was very much a case of trying to “colour inside the lines”, so to speak, trying to match Dexter’s original model. I diverged from the original design in one or two small ways (choosing a different tilting plate as well as a – very fitting – shoulder mounted AdMech gun. I also used a different sidearm, mostly because I didn’t have any of those ancient Eldar pistols left 😉 , but I think it’s still recognisably the same guy. The one really brilliant part of the original model that I didn’t quite manage to capture was Falx’s scrawny neck, making him look like a tired turtle, poking out from inside its shell. But oh well, I am still pretty happy with the finished model (and with having a version of Falx in my collection now).

DexterKong’s version of Falx also uses multiple servo-skulls made from xenos-trophies, to show his ultimate disdain for those vile creatures. So while I was at it, I also built Falx a little friend:


The next thing I want to share with you happens to be yet another tribute — albeit to a video game this time around:

Early this year, I blazed through the adventure game “Primordia”, which I simply cannot praise highly enough: It’s a wonderful little graphic adventure with lots of style which is both fantastically grimdark and, at least in places, rather funny. It also resembles the look of a classic franco-belgian SciFi comic series, which was what drew me to it in the first place. Just take a look at this, and you’ll see what I mean:

Oh, and if you play it with your eyes half-closed, you may be forgiven for thinking it’s basically “Adeptus Mechanicus Forgeworld – the videogame” 😉

Anyway, the game’s protagonist is a robot named “Horatio Nullbuilt”:

And I liked the game so much that I thought it might be a cool little project to built a model resembling him:



The conversion isn’t quite finished yet. Plus it only really makes sense if you know the game — otherwise it’ll just look like a slightly dodgy, off-brand AdMech conversion to you. But I’ve already had a laugh building this guy so far — especially when it came to recreating his trusty little plasma-torch 😉

Of course I also made a kitbash to represent his loyal sidekick, Crispin Horatiobuilt, a small spherical robot with a chip on his (nonexistent) shoulder:

Here’s a piece of artwork showing both of them as they appear in the game:

To be fair, I did “40k-i-fy” both of them a bit, but I think they are still pretty recognisable.

It may be some time before I actually paint those two, but I’ll be going for a colour scheme closely resembling their appearance in the game. In the meantime, I really recommend you check out Primordia, if you haven’t already. It’s very pretty – in a highly anachronistic way – and rather grimdark, too.

And while we are on the subject of video games…

 

II. Meanwhile, in the world of Dreams:

I am not going to lie to you: Most of my hobby right now is still spent messing around with Dreams, Mediamolecule’s incredibly accessible game engine.

For starters, since my previous post on the matter, I have made lots of small and larger tweaks to my game “Islands”, including adding a final, secret level and a second unlockable ending. Here’s the trailer for the game again, for those who missed it last time around:

I was also lucky enough to be able to coax fellow hobbyist and blogger Azazel into giving the game a try 😉 If you want to follow suit, I’d be honoured:

The game is listed here. Unfortunately, in order to actually get to play it, you still need access to both a PS4 and a copy of Dreams.

Mediamolecule will be hosting a digital event called DreamsCom’20 event next week and, brilliantly enough, have called for digital exhibition booths for the event. I loved the creative challenge, plus my game can frankly use all the publicity it can get, so I used the booth template very helpfully provided by the developers and made my very own exhibition space:

It’s weird and wonderful stuff like this – in addition to the sheer creative joy that is at the heart of Dreams and its community – that I believe is what makes me spent such an obscene amount of time on it at the moment.

To wit, on top of designing a complete game, I have also come up with my very first animated short (made for the “Tiny Worlds Community Jam”), called “The Bug Ronin – Search for the Light Within”:

In this case, I have uploaded the film on YouTube, so feel free to check it out here:

And I have also sculpted a male head (as part of the sculpting masterclass that is part of Dreams’ tutorials), resulting in this finished piece:

Frankly, this seems to me like something created by somebody far more talented than me (especially if you compare it to my previous attempts at sculpting a face). This time around, I have gone for a character design slightly influenced by the style of the “Dishonored” games.

Anyway, the point I am trying to make here is this: I have created all of this using the same suite of tools. And none of it would have seemed remotely possible to me before!

To be fair, none of this has anything to do with 40k or INQ28, so many of you probably won’t really care that much. However, I am, in fact, already thinking about how this new skillset I have been acquiring might be turned towards the 40k side of my hobby time — in fact, I would love to start by creating some digital sculptures for some of my characters — Redactor Orlant and the Countess Mandelholtz, in particular, immediately caught my eye…

For now, fellow Dreamer Alex Markov is already creating some highly impressive 40k content in Dreams:

So yeah, so much for my little heads up regarding my current projects. It goes without saying that I would love to hear any thoughts and feedback you might have!

As always, thanks for looking and stay tuned for more! And please stay safe and healthy!

Inquisitor 28: Praetor Janus Auriga of the Golden Legion

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , , on May 1, 2015 by krautscientist

“Our shield wall marks the borders of the Imperium. Behind us lies the Velsen Sector, forever protected by the brethren of the Golden Legion. For the martyr! For the Sword Saint! The Emperor Protects!”

Golden Legion battle chant

 

Almost every INQ28 aficionado will invariably start thinking about true scale Astartes at some point in their hobby life. Maybe it’s a strange relapse to the stage of desperately wanting to incorporate Space Marines into games of Inquisitor, maybe it’s the realisation that INQ28, with its bigger focus on individuals over squads or armies, is the perfect occasion to do justice to the legendary transhuman warriors the Astartes appear as in the background. Whatever the reason, many hobbyists feel drawn to the task of building their own true scaled Marine — or ten, for that matter.

I was no exception to this rule, and you may remember that I was really happy when I had finally completed the conversion for my first truescale Marine — once again, this has been a long running project (check out my first post on the matter for the whole story). In any case, the completed model ended up looking like this:

Brother Sergeant Auriga (7)
Brother Sergeant Auriga (4)
One thing that I was particularly happy with is how the model compares when placed next to regular, 28mm Marines:

Brother Sergeant Auriga (8)
So much for the conversion job, then. But it was obvious that the model would have to be painted at some point, and I really wanted to give it my best shot. I did have an idea for a highly ostentatious, “blinged out” Imperial Fists successor chapter that patterned itself after the Legio Custodes of old, to some degree. But before I jumped in at the deep end, I set out to collect some inspiration to help me.

Thanks must go to DexterKong, above all else, as some lengthy conversations with him helped me nail down what I wanted the Golden Legion to be like. So why some of the chapter history may still be up in the air at the moment, the ideas born in these conversations really helped me to imbue the model with an underlying narrative, even if you know nothing about the actual chapter.

Regarding actual models that inspired me, Bruticus’ wonderful Brother Mythras of the Sun Titans was certainly a huge influence, seeing how he’s both a Marine in golden armour, plus Bruticus also used the Custodes connection in his fluff — speaking of which, definitely make sure to check out the chapter’s excellent background!

Then there were EdT’s amazing true scale warbands (I recommend you bookmark his thread right away), which were also a huge help in getting me started.

And finally, Jeff Vader said he felt inspired by my true scale conversion to draw this illustration of a Space Marine…

illustration by Jeff Vader

illustration by Jeff Vader

…which then went right back into influencing the paintjob for my own model (as you will see in a minute).

So with those inspirational pieces firmly on my mind (and after the usual bit of deliberation on my part), it was finally time to get painting. Here’s what I did:

Everything started with a foundation for the golden armour. This was a pretty enjoyable step, as it involved lots of drybrushing and washing, and I had made sure during the building stage that the model’s armour would have lots of raised detail. Here’s what the armour looked like after this step:

Janus Auriga PIP (1)
The recipe was easy but effective: The entire model was undercoated with black spraypaint (as usual), then generously drybrushed with GW Warplock Bronze. Then a wash of Gryphonne Sepia (although Seraphim Sepia or Army Painter Soft Tone would probably have worked just as well), then another drybrush with GW Brass Scorpion. And finally, some more controlled highlights with a mix of Brass Scorpion and Mithril Silver. Not rocket science, really, but it got the job done.

Afterwards, it was mostly a matter of blocking out the various detail, although I did try to add a special flourish or two:

Inspired by Jeff Vader’s illustration above, I wanted to paint a checkerboard pattern on one of the pauldrons, in order to make the model look more interesting (and also a bit more gothic). This turned out to be quite a challenge, as I hadn’t attempted anything similar for about twenty years, I suppose…

In the end, I managed to come up with a checkerboard pattern that certainly wasn’t perfect, but convincing enough for me:

Janus Auriga PIP (15)
Janus Auriga PIP (16)

And after that, filling out the rest of the blanks wasn’t that much of a challenge, really. So without further ado, I give you Praetor Janus Auriga of the Golden Legion:

Praetor Janus Auriga (9)
Praetor Janus Auriga (13)
Praetor Janus Auriga (14)
Praetor Janus Auriga (15)
Praetor Janus Auriga (16)
Praetor Janus Auriga (1)

Here’s a closer look at the left pauldron with its checkerboard pattern:

Praetor Janus Auriga (10)
I am actually really pleased with this part of the model, warts and all! Oh, and in a second personal premiere, this also marks the first time that I have ever managed to paint a red jewel that didn’t end up looking like some kind of cherry — I am so happy! 😉

Praetor Janus Auriga (11)
Praetor Janus Auriga (12)
Some people have remarked that he seems like a gnarly, hard-boiled Clint Eastwood type to them, which is exactly what I had in mind: The backstory for Brother Auriga is that he is no longer 100% combat worthy after an injury and has been seconded to the council advising the Sector Governor by the Chapter’s Lord Commander, in order to speak as his representative. Brother Auriga is blunt to a fault, and was deliberately selected by the Lord Commander to counteract the amount of bargaining and politicking on the council. He also sees his posting as a honourless and onerous task and would much rather return to combat.

Oh, and one more thing about the model: You may have noticed that I’ve decided to keep the Inquisitorial seal on his breastplate. This wasn’t an oversight, but a conscious decision: Brother Auriga was one of a number of battle brothers who had the honour of fighting alongside the forces of the Ordo Malleus during the quelling of the daemon-infested world of St. Berthold, which is why he still proudly wears an Inquisitorial signet as part of his personal heraldry.

And finally, a couple of scale comparisons that will show you how Brother Auriga measures up to next to my other latest INQ28 models:

Brother Auriga next to Interrogatory Brynn Yulner (a roughly Cadian sized model):

Praetor Janus Auriga scale comparison (2)
And next to Sister Euphrati Eisen:

Praetor Janus Auriga scale comparison (1)
In fact, Brother Auriga makes a rather nice centre piece for my entire INQ28 collection, as he basically towers over all the other models 😉

And of course this post wouldn’t be complete without a little background vignette to accompany the model. So here goes:

Protector of Velsen
Praetor Janus Auriga, of the Golden Legion Astartes Chapter

Seneschal Secundus Goswinus Baehrn stood at the edge of the landing platform, his robes flapping about him in the icy breeze. Baehrn prided himself on being a thoroughly unemotional person, but even so, he had been extremely nervous, ever since the news had reached him half an hour earlier: The Astartes gunship “Falco Aureus” had made planetfall and was approaching the Hive Primus with an urgent dispatch for the Lord Governor himself.

Direct dealings with the Chapter were few and far between these days, and mostly limited to the most prestigious social functions, which was why Goswinus Baehrn had never actually laid eyes on a member of the Adeptus Astartes up close during his fifteen years in his fairly prestigious position. Under normal circumstances, the task of welcoming a representative of the Legion on Bastold would have fallen under the purview of Senschal Primus Mathewelin, but the old man had retired to his chambers the prior night, with a generous supply of amasec and Obscura and, it was whispered, in the company of several women of questionable renown. In any case, Baehrn had been unable to rouse his superior, which now left him the highest-ranking official to deal with this unforeseen event — He could only suspect that the Seneschal Primus would have to say something about this breach of etiquette at some point in the near future. In fact, there would almost certainly be hell to pay later in the day, not a doubt about it, yet even this prospect was nothing against the mounting sense of dread filling Baehrn as he saw the Astartes vessel approaching: The gunship came in low against the rising sun, as if for a covert attack run. It was a blunt, brutal shape, not unlike a fist, the roar of its engines growing from clearly audible to almost unbearable, as it drew close to the landing platform.

The gunship touched down at the very centre of the platform. Baehrn could see its golden bulk, the exquisite scrollwork and lettering in High Gothic proclaiming its many glorious years of service, yet also the scars and welts that spoke of a life of constant battles. The Seneschal Secundus drew himself up to his full height as the front ramp opened with a hiss, taking a deep breath and sending a silent prayer to the God-Emperor to grant him composure.

“They have sent us a statue!” That was his first thought as he saw the massive golden figure standing at the top of the ramp: A perfect rendition of an Astartes in gold, its armour beautifully detailed, its arms clutching a boltgun across the chest in the most iconic pose imaginable. Baehrn almost laughed out loud as relief flooded through him — the Golden Legion merely wanted to provide an overwrought – and fairly narcissistic – gift to the rulers of Velsen, doubtlessly to be unveiled during a suitably extensive and garish ceremony.

This feeling was short lived, however, and quickly replaced by utter dread as the golden figure started marching down the landing ramp in precise, measured steps.

It was all Goswinus Baehrn could do not to cringe in fear at the approaching giant, and he bowed his head in supplication instead, making the sign of the aquila. When the low purr of active power armour finally emanated from directly in front of him, setting his teeth on edge, there was only a very slight quaver in his voice as he intoned the formal greeting in High Gothic:

“We welcome thee, protector of Velsen, in this hallowed fulcrum of our realm. It is our honour to lay eyes upon thee, and thine every wish shalt be our command, honoured battle brother of the Legio Aurea. The Emperor Protects.”

“Who are you?” The armour’s speaker systems lent the voice a slightly metallic quality, but it was powerful and deep underneath. A voice that demanded instant obeissance.

“Seneschal Secundus Goswinus Baehrn, my lord, member of the household of House Vlachen and most obedient servant of the Lord High-Protector, the Emperor bless his name.”

The giant in golden armour kept staring at Baehrn through glowing blue eye lenses for what seemed like an eternity, but could only have been a few heartbeats, then he lowered the massive bolter, securing it to his thigh with a soft metallic clank. He reached up towards his laurel crested helmet, disengaging the seals with a hiss. When he lifted the helmet free of his head, Baehrn could see a grizzled face, stern and lined, yet with broad features that instantly marked its owner as something more than human, and crowned by a crest of hair so bright that it appeared white. The Astartes’ eyes were of a piercing blue, and as Baehrn did his best to hold their gaze, he felt as though he were being evaluated, no, …targeted. Then The giant spoke:

“I am Praetor Janus Auriga  of the Golden Legion, envoy to Lord Commander Prabian. I am here on the Lord Commander’s orders, to speak with Lord Governor Vlachen, that I might advise him in the the governing of Velsen.”

“Advise…the Lord Governor?” Baehrn almost spluttered: “My lord, that…”

Auriga interrupted him briskly: “The Lord Commander feels that, in the light of current events, the Chapter should take a more active role in guiding the sector. I have therefore been commanded to take the legion’s customary seat on the council.”

Baehrn could barely keep his emotions in check, reeling as he was from the implications of the Praetor’s words: The Golden Legion’s seat on the council had been vacant for a very long time – so long as to make the office seem more than a symbolic gesture than anything – and he doubted even the older members of the noble houses could remember when a member of the Chapter had actually traveled to Bastold to speak on behalf of his Lord Commander on the council. The mere revelation of this latest development would throw the council in an uproar. All of this went through Baehrn’s head, as his mind raced to find an appropriate reply.

A non-committal “…my lord” was all he could safely come up with.

“I will need accommodations for myself and my retainers.” The Praetor indicated a small group of robed figures exiting the gunship.

“It will be done, my lord!” Baehrn was glad the conversation seemed to be on terra firma. “It shall be attended to at once. And I will send notice to your quarters, once the council is back in session, so that you may speak to the representatives…”

“Negative!”, Auriga interrupted: “I will address the council now!”

Baehrn almost reeled back, as the terror came flooding back in full force. “NOW? But, my lord,…the council is in recess right now. The council members will…”

“Are the council chambers still located in sector C-34 of the central spire?”

“Y…yes, my lord.”

“Good. Then I will meet the council members there.”

With these words, the giant in golden armour started to march towards the Hive’s interior, with a very agitated Senschal Secundus doing his best to keep up.

Things on Bastold were about to change.

 

As always, thanks for looking and stay tuned for more!