Archive for adeptus mechanicus

State of the Hunt, Week 03/2019: Everything but the kitchen sink…

Posted in 40k, Chaos, Conversions, Inquisitor, Pointless ramblings, state of the hunt, Terrain, WIP, World Eaters with tags , , , , , , , , , , , , , , , , on January 15, 2019 by krautscientist

So here we are, with the old year firmly behind us. I have to admit that I am currently still at the stage, fairly early in the year, where I keep throwing around ideas and messing with different projects until something sticks and I find just the thing to re-start my proper creative process. So for now, I have decided to mess around with some neglected models, seeing how getting long neglected stuff painted was such a successful part of 2018. So let’s take a look at my laboratory:

I. Crash and burn

Here’s the first thing I am currently working on, a contribution for the monthly hobby challenge over at Azazel’s blog, Terrain is the name of the game this time around, which provided me with the perfect reason to tackle something I have wanted to do for ages: Finally getting some paint on the crashed aquila lander from the old Battle for Maccrage boxed set:

I’ve had those pieces for ages, courtesy of my cousin Andy, and as you can see, some of them have been subjected to a prior, mostly unsuccessful attempt at painting them — seriously, what was I thinking?

Now for the second attempt, I’ve made some small tweaks to the piece with the cockpit:

Something that has always bothered me about this otherwise cool terrain piece is its complete hollowness, so I knew I needed to add in a pilot as well as the suggestion of a cockpit, so I whipped something up with a couple of leftover bitz:


It’s not that easy to make sense of what the pilot looks like right now, but I took a lot of inspiration from the pilot morbäck built for his fantastic “Scarabée Intrépide” conversion a couple of years back — I didn’t sweat the details, though, knowing that only a part of the pilot would really be visible inside the finished cockpit. Oh, and while I was at it, I also glued in some bitz to suggest cockpit controls — I’ll show off the whole assembly once the model has been painted!

Anyway, the lander’s complete “hollowness” also leads to the rear of the piece ending in a massive hole. Of course I had to close that off as well, both to make it look less awkward overall and to camouflage the fact that there’s no fully realised interior, nor a full cockpit, as I merely built the parts that you can see from the outside. So I added in a hatch (from an old model truck kit) and tied it into the rest of the design with a few bitz:

While the whole ensemble looks pretty improvised when you look behind the curtain, so to speak,…

…the rear hatch has the added benefit of covering it all up, so when the terrain piece sits on a flat surface, you only really see the elements you are supposed to see.

Everything has already been undercoated, which ties it all together rather nicely:




Now to get it all painted in time for the challenge! I’ll be taking quite a few cues from Ian Wilson’s absolutely fantastic “re-assembled” Aquila lander here, among other sources. Wish me luck! 🙂

 

II. Big time!

And while I was already hard at work breathing some life into ancient projects, I came across another straggler from my cupboard of shame: A couple of years ago, I dug this out of a box of odds and ends over at my FLGS:


In case anyone’s wondering, this is half of one of the old 54mm Inquisitor models that GW released alongside the original game back in the late 90s. The character in question was Delphan Gruss, a Magos explorator of the Adeptus Mechanicus, basically the only AdMech model readily available back then, long before the AdMech became a playable 40k faction. Here’s the complete stock model:


As you can see, the parts I had were in a pretty sorry state (caked in the thick remains of a prior paintjob, and glued together with hell’s own superglue), and the model was also missing its legs. The problem with 54mm models is, obviously, that in order to replace missing parts, you either need a supply of 54mm bitz, or you need to get creative. In my case, I chose a solution in-between those two options, but the model still didn’t go anywhere for years. But after seeing PowerHungryMonkey’s recent Tech-Marine conversion, I somehow felt drawn back to the old model, and have managed to give him legs (and a pretty impressive gun to boot). Take a look:




Did anyone recognise those “new” legs? They actually came from the somewhat infamous vintage Nagash model, often seen as one of GW’s worst models of all time:


I have to admit, however, that I have a bit of a soft spot for the model: Nagash was actually the first big multipart metal model I ever bought from GW, and also the first model at that scale I have ever painted — and for a while there, I thought both the sculpt as well as my paintjob were absolutely rad! I blame my love for Masters of the Universe as a kid — those who grew up oving Skeletor as a villain had no choice but to like a character with a skull face.

And back when I got those Delphan Gruss bitz, I rediscovered the different parts of poor old Nagash in my bitzbox and thought the legs might work — as an added bonus, a conversion using Nagash as a base did indeed appear in the original rulebook…

Another fun fact: I’ve been keeping off this particular project for so long that I have actually managed to obtain a complete, boxed as new Delphan Gruss in the interim — all the more reason, however, to make sure this model looks suitably different from the stock model, eh?

I rather like the more subdued pose, to be honest. Oh, and the backpack is just the strangest amalgamation of bitz, to create something that looks suitably tech-y and AdMech, and at the right scale, no less: Underneath it all is actually a Space Marine plasma gun backpack (from the plasma gunner that came with Dark Vengeance), while the weapon system was simply made by combining half a Heldrake foot and one of the smaller gun arms from the Kataphron kit. And I added some suitable bits and bobs, such as an omnispex array from the Centurions, some cabling, stuff like that.

Even if thi should stay a one-off 54mm project, painting the Magos should still be a rather interesting experience — plus I am pretty sure I’ll get quite some mileage out of that modern AdMech decal sheet 😉

III. Daemonic desktop infestation imminent!

Waiiit, you didn’t think we’d bypass the ruinous powers, did you? No way! Because while I was wildly fluttering around in “crazy hobby butterfly mode”, something unwholesome from the warp has started to “manifest” on my desktop…



Still very early days, admittedly, but this should be interesting as well…

 

So as you can see, I am just trying different things before committing to the next bigger project. So keep watching this place to see those three projects – plus half a dozen others, I’d imagine – take shape. Or not. Anyway, I would love to hear your thoughts on these current “sketches”, so feel free to leave a comment!

And, as always, thanks for looking and stay tuned for more! 🙂

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State of the Hunt, Week 37/2018: A time to build…

Posted in 40k, Conversions, Inq28, Inquisitor, Uncategorized, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , , , on September 10, 2018 by krautscientist

After another week or so without any hobby time to speak of, I was finally able to make some time for cutting up little plastic men last weekend, and all the kitbashes I have wanted to do for a while – and couldn’t – seemed to just keep bubbling to the surface, so to speak 😉 So for today, allow me to share what is currently on my desk:

I. Iron Man

Back in April, when I picked up the AdMech part of the Forgebane boxed set fairly cheaply — and mostly in an attempt to get my hands on the Armiger Warglaives (in order to, eventually, do stuff like this and this). This also had the side effect of giving me another set of Skitarii Rangers/Vanguard, and also another Tech-Priest Dominus. And after a while, I started to experiment with parts from the latter, in an attempt to make yet another high-ranking member of the Adeptus Mechanicus. Here’s what I came up with:

As you can see, the two main ideas here were to turn around the lower body (for a fairly different look, interestingly enough) and to swap in some Kataphron bitz. Both of these ideas weren’t exactly new, but at least it felt as though I might be on to something. The model still seemed a bit too unbalanced, however, and maybe too much like a ship plowing through the waves 😉

But last week I finally had the time to make some serious tweaks to the Tech-Priest and try to work out all of the various kinks. Take a look:



I tried to make him look a bit more grounded in his pose and composition. Plus I had wanted to use that alternate Magos Dominus head with the mitre for quite a while now — and I think it works really well with the more upright pose, compared to the standard Dominus. The top of the staff/axe has also been replaced, mostly to add yet another way to distinguish the new model from my older, mostly uncoverted Tech-Priest Dominus:

I really like how the models share at least half of their parts, yet still look fairly different 😉

In fact, I have made even more tweaks to the model, adding a piece of parchment and coming up with a slightly better setup for that secondary set of arms:

And I think the model is really starting to come together. Some people on the forums pointed out how they thought the new axe blade wasn’t a good fit, but I respectfully disagree with that notion: If anything, that blade always seemed like a poor match for a Space Marine weapon to me, because the blade has this slightly weird look. At the same time, it does seem more at home with the weird arcane tech of the Adeptus Mechanicus to me, plus that censer bit at the center fits the priestly nature of the AdMech pretty well, if you ask me — but this is totally a question of personal preference, of course.

II. Shark Attack

Since it felt so good to be able to get in some hobby time again, I built yet another model, the – provisionally – last member for my true scale Deathwatch killteam, a member of the Carcharodons:

Where the rest of the killteam is Primaris-based (for that look somewhere between classic Mk. VII and the more hi-tech looking Mk. VIII [?!] Deatwatch armour), I wanted this guy to be wearing a suit of bulky, archaic armour, as a shout out to the chapter’s history of long isolation and drifting through the farthest reaches of known space with next to no contact with the rest of the Imperium, so I used parts from one of the plastic Tartaros Terminators, spliced together (rather cleverly, if I do say so myself) with Primaris parts. To give credit where credit is due, however, some of Doghouse’s seminal truescale conversion work was very much on my mind when building the model.

The original idea was to come up with an approximation of Mk. V armour, but I really ended up going for a more general pre-heresy look, to show how the armour might have been repaired and patched up with different parts over time. So touches from several different armour marks are now present, from the Mk. III backpack to the slightly Mk. V-ish legs, leading to a generally archaic look.

I also wanted to convey the feeling that this guy is very much used to wading into the fray of melee, swinging his weapons and making a huge mess as teeth and claws are shattering against his massive warplate. All in all, I am pretty happy with the kitbash so far, with one caveat: In spite of my best efforts, he’s a tad shorter than the Primaris-based models, something that I’ll hopefully be able to distract from with some deft basing 😉

In addition to the guy’s size, there are two small touches that I am not perfectly happy with yet: One, the left shoulder pad is only a placeholder until I manage to source yet another one of those spiffy “new” Deathwatch pads 😉 Two, everybody seems to be hating that shark jaw codpiece, so I might have to reconsider that element — it’s actually a bit frustrating, really:  because it seems like the perfect part to add some chapter-specific decoration, yet the placement is very much the problem: My original plan was to use it on the Marine’s collar, but it seems that would overclutter the head area quite a bit. If anyone has a smart idea, I would love to hear it!

III. Going feral

And finally, another kitbash I have wanted to do for quite a while: A feral worlder based on the AoS Darkoath Chieftain:

It occured to me a while ago that we don’t get to see nearly enough feral worlders in Inquisitorial retinues (I was also heavily influenced by all the sweet “tech-barbarians” appearing in Horizon Zero Dawn, admittedly), and the chieftain just seemed like the perfect base model — there’s a fair bit of a Sláine vibe about the model, and that really made me want to work with it:

 

When it came to the actual conversion, the stock model was so detailed and delicate that I had to pay attention to carefully bring it into the 40k setting without going overboard, so I limited myself to adding a slightly futuristic touch here and there, via weapons, ammunition or wargear. As a nice side effect, this strategy also allowed me to exchange my least favourite part of the stock model as well – the slightly weird blade of the sword – and replace it with a nice, vicious chainsword courtesy of the CSM Raptors 😉

Seeing how tall this guy is, I think he would make a good follower for the – equally imposing – Inquisitrix Elianu, especially since she looks like she might have come from a warrior culture of some sort herself:


I think the various tokens and trophies scattered around the model also lend themselves well to a bit of a Daemonhunter vibe — I also chose the left hand gripping a severed Tzaangor head for the same reason, as it just seemed to hint at an affiliation with the Inquisitional Ordo dealing with the more daemonic servants of the ruinous powers. There’s also a tech-barbarian style character in John French’s latest book for the Horusian Wars series who was on my mind when I converted the model.

 

So yeah, that’s it for today. Any feedback you may have is welcome, as usual. And, as always, thanks for looking and stay tuned for more!

INQ28: Worker #9

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , , , on April 23, 2018 by krautscientist

Yet another INQ28-related project this week — but one that could easily do double duty for games of Necromunda as well: It’s killer robot time! 🙂

Back when the Kastelan Robots were first released, I bought them pretty much right away, because I was fascinated with the conversion potential inherent in the kit. The first Kastelan was immediately entered into the service of the ruinous powers and became a counts-as Contemptor for my World Eaters:

As for the second Kastelan, my plans were more vague. The original idea was to turn him into a part of my small Iron Warriors killteam, channelling some of the old Jes Goodwin sketches for the Colossus, the same pattern of robot originally used in Perturabo’s Iron Circle bodyguard (at least in the older fluff, before Forgeworld tweaked the different robot designs and designations a bit):

I felt that it would be reasonably easy to approximate the design from the sketch with a couple of bitz, so I quickly got to work on an early prototype, splicing in a new head and experimenting with a couple of different setups:


Unfortunately, things ground to a halt partway through the building process, and the model ended up half-finished. This is what the poor Kastelan looked like for the better part of two years.

And that could have been the end of the poor robot, until I started working on my Road Crew project and came to the realisation that some kind of massive killer robot would be a really cool addition to that particular gang of malcontents from the underhive!

So I took another long look at the build I had so far and tried to figure out which direction I wanted to take the model into. For one, I took many cues from Jeff Vader’s Actaeon Heavy Assault Servitor:

Model built and painted by Jeff Vader

It should go without saying that borrowing ideas from a hobbyist as supremely talented as Johan is never a bad idea 😉 But where his servitor looked deliberately put together and well kept (that’s the Inquisition’s deep pockets for you), I knew I wanted something more ragtag and improvised, as befits a machine from the underhive. I also wanted to keep the robot’s original function slightly ambiguous, so it wouldn’t be perfectly obvious when it had originally been constructed and what had been its original function. So it shouldn’t surprise you that the ABC/Hammerstein robot from both the Judge Dredd comics and film became another important inspiration for my conversion:

But even so, hammering out the exact look I wanted turned out to be complicated. Which is when WarbossKurgan’s beat-up Kastelans turned up and provided that last bit of inspiration I needed to finally finish the build some time last year:



As you can see, there’s a clear resemblance with Jeff Vader’s aforementioned servitor. I really wanted to add a strong sense of cobbled-together repairwork and later additions to the robot’s original form, though, so I added all kinds of rough armour plates. Asymmetry also became an important part of the conversion, with one of the robot’s arms spindly and skeletal, while the gun arm ended up looking rather massive (to the point that it could even have been taken from a different machine). I also added part of an old barrel as an improvised shoulder pad, in order to achieve that particular underhive je ne sais quoi 😉 Oh, and I happened to find the perfect head — from an old OOP World Eaters Dreadnought given to me by Augustus b’Raass last year. Not only did it fit perfectly, but it also had a suitably brutal, uncaring look for a massive robot (there’s also a bit of Maximilian there, wouldn’t you agree? 😉 ) Speaking of other robots from fiction that inspired this model, let’s not forget Fallout 3’s Liberty Prime and Road to Jove’s Ceathair, who were also on my mind while making the last tweaks on the model.

Anyway, the finished conversion sat on my desk for quite a while, but with my recent committment to finally making a dent in my huge backlog of unpainted INQ28 models, I took it along to one of my regular painting sessions with my friend Annie.

When it came to painting the model, I knew I wanted to go with the same strong yellow I had been using for the rest of the Road Crew so far. My original plan was to undercoat the model silver, then crudely dab on Yriel Yellow, to show how the members of the gang had repainted the robot to fit their livery. After giving the matter some thought, that solution didn’t seem quite practical enough, however, so I borrowed a can of Averland Sunset from Annie. In the end, this made the painting process much easier, so I was able get most of the base colours sorted out in one evening of painting:




Like I said before, I really wanted to add some abiguity to the robot’s appearance: Is he some kind of heavy duty servitor? Or an ancient warmachine? Or something different altogether? The yellow colour hints at a rather more industrial use, but then I also carefully chose some decals that could be seen as military symbols, capaign badges and stuff like that. There’s also the stenciled #9 on the left side of the robot’s torso that would end up hinting at its eventual name.

With all of the main colours and the first pass of washes in place, the next important part was to make the model look suitably dirty, grimy and run down, so I added several passes of sponge weathering, dirt and grime. This was a fun step, but it was also important to know when to stop. Here’s what the model looked like after the weathering steps:




For the crude, additional armour plates, I actually followed my original plan and undercoated them silver, then crudely repainted them yellow, to make it look as though the Road Crew’s members had tried to match the robot’s original paintwork. I also added a tiny drop of Tamiya Clear Red to the robot’s breastplate — I wonder if anyone can guess the reason for that?!

Anyway, time to show you the finished model:

=][=

Worker #9


I also designed a base for the model, of course. I tried to match the muddy, rusty underhive look I had chosen for the rest of the Road Crew.

This is such a small detail, but I am actually pretty happy with the faded symbol on the rusty tank I made by combining a couple of old Space Marine decals:

So here’s the entire Road Crew so far, complete with its newest member:

If I have one small regret about the model, it’s that I realised too late that Averland Sunset was a bit different in tone from the Yriel Yellow I had used on the rest of the Road Crew models. Ultimately, however, it’s something I can live with — using yellow spray paint made the experience of painting the big guy much more enjoyable, and the difference in colour could easily be explained away as the robot’s original colour simply being slightly different from the yellow used by the Road Crew.

Anyway, I am pretty happy with having finished another long neglected model! And probably the best surprise is that, what with GW recently having dropped a hint about something called an “Ambot”,…

…there might actually be a chance of a suitable ruleset to use Worker #9 on a gaming table one day 😉

Oh, by the way, just in case you were wondering why I decided to name the robot “Worker #9”, it was actually a shout out to a half-remembered character from Final Fantasy Tactics, another ancient robot with an ambiguous original function:

I only found out the robot’s actual name was Worker 8 when I tried to dig up a picture for this post. Oh well…

It’s still a weirdly appropriate choice of name, though, seeing how the Road Crew itself was named after a throwaway line from the – incredibly entertaining – game Psychonauts.

So yeah, it seems like, after a couple of years, I was finally able to finish both of those Kastelans:

Plus it’s also cool how much mileage I seem to be getting out of that old Forgeworld Dreadnought head 😉

Even though Worker #9 and Raud the Hunter are pretty different in concept and function, the head feels like a perfect match for both of them, wouldn’t you agree?

So that’s it for today’s update. It goes without saying that I would love to hear any feedback you might have! I realise that people seem to be growing more and more used lately to just clicking the Like button and moving on. And while I appreciate your Likes as well, they really aren’t all that motivating, to be honest. So if you enjoyed this post, please consider leaving a comment! 🙂

As always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 35/2017: Do the robot!

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , on August 31, 2017 by krautscientist

I know I should really be painting some stuff for a change, but relatively little hobby time I have at the moment somehow invariably ends up going towards indulging flights of fancy — hey, at the very least, you get to look at some new kitbashes, alright? 😉

Ever since I built my first Dreadnought, back in 2010 or thereabouts, I have always loved the slightly bigger scale and particular clunkiness afforded by this particular unit type, so I find myself going back to building Dreadnoughts and killer robots on a fairly regular scale — go figure! Today, I have no less than three walking deathmobile projects to share with you, so strap yourselves in:

I. The Blight That Walks…

First up is yet another addition to my alarmingly growing (or should that be mushrooming…?!) Death Guard project. In all fairness, though: It was always clear that a Dreadnought would have to enter the equation at some point, wasn’t it? 😉

The thriftiest option seemed to be to go for the Dark Vengeance Helbrute as a base model — well, that and I really like that particular model: Painting my original DV Helbrute for my World Eaters was great fun, in spite of its mutated look not gelling all that well with the overall look and feel of my army. But that same fleshy hideousness of course perfectly matches the general Death Guard vibe, if you ask me 😉

So here’s what I have so far:




I erm…borrowed a couple of ideas from the recent work of fellow hobbyists, like GuitaRasmus and Marius Perdo, among others, yet I also tried to put my own spin on things. It’s still a fairly economical conversion, however, because I think the Dark Vengeance Helbrute doesn’t really need too much work to read as a Nurglite model.

Now the belly obviously needs some cleanup and smoothing over, but the general look is there. Incidentally, the above pictures are in greyscale because I actually used a mix of GS and Milliput that ended up making for a vile, pistachio-ice cream colour Oh, I also my tried and true tin-foil trick again, putting a piece of the stuff between the plastic and GS while sculpting, so both parts are easy enough to separate when everything has dried, while still remaining form fitting. So the belly remains a separate piece, which should be super handy for assembly reasons:


Still a bit of detail work left to do as well, although I suspect I’ll be playing it fairly safe with this guy. Going all out on the pantjob should be fun, though 😉

II. Underhive Heavy Metal

Back when the first plastic AdMech kits were released, the Kastelan Robots were one of my first purchases. One of them was turned into a counts-as Contemptor for my 40k World Eaters:


The other one was was saved for future use, although my idea of what to do with the model actually went through several revisions: The original plan was to turn him into a Colossus-pattern robot for my small Iron Warriors project, but that plan never really quite got off the ground, and it finally went under for good when Forgeworld ended up producing actual models to represent the Iron Circle.

Later I realised it would be cool to turn the model into some kind of patched up, ancient servitor/former war machine as another colourful addition to my Pit Slave/Underhive project, The Road Crew:

But while I really liked that idea, it never really materialised either, apart from some early kitbashing. But then two things happened. One, I got my hands on one of the old Forgeworld World Eaters Dreadnoughts, courtesy of my buddy Augustus b’Raass, and the head of the machine just turned out to be perfect for this project. Two, I saw what fellow hobbyist WarbossKurgan did with his rather beat-up Kastelans, and that provided the inspiration I needed to wade back into the fray. So here’s what I have now:



As you can see, I have gone for a really ragtag appearance so far, with many tacked on armour plates and strange bits and bobs that suggest all kinds of field repairs — only fitting for the underhive, really. The rounded, 50s retro-futuristic SciFi look is still there, but it’s covered by layers and layers of later additions or replacements: In fact, I really love the idea of making the machine’s origins even more ambiguous: Is it a refurbished heavy duty servitor? An AdMech construct or an ancient warmachine? Or could it be even older…?

There were also several pieces of inspiration for the model: There’s quite a bit of Mad Max and Fallout going on there, but probably the biggest influence was the ABC Warrior Robot, possibly the best thing about the old Judge Dredd film:


And while we are on the subject of influences, using part of a barrel as one of the model’s shoulder pads is actually a bit of a shout out to The Road to Jove, Aaron Dembski-Bowden’s and David Sondered’s graphic novel project:

This also ties into something else I was actually pushing for: A general look of asymmetry: the pauldrons are one example of this, but there are also the arms: The gun arm is massive and beefy, the other one is strangely skeletal, probably due to having been replaced or repaired at some point.

Anyway, after getting nowhere with this model for ages, I am actually pretty happy with the progress I have made. The next step will be to add more details, like cabling and a bit more battle damage. And then, painting the model should be rather enjoyable. I think I’ll be going for a mix of darkened, oily metal and the Road Crew’s trademark, heavily weathered yellow armour I also want to pick a collection of decals that may or may not hint at the machine’s past — in any case, it should make the model even more interesting! And it’ll make for a cool addition to the project:

III. Immortal Hunter

And finally, yet another model: This one was actually built earlier than the other two, but I don’t think I’ve shared it with you yet.

One of my favourite 30k models I have done so far is my plastic World Eaters Contemptor, Vaako the Immortal:


Now when I visited Augustus b’Raass in Amsterdam, he was awesome enough to magnetise Vaako’s weapon options for me. But that left me with two useable weapon arms, and when I recently managed to get a pretty good deal on the plastic Contemptor body, I thought about putting those weapons to good use — and then I just love cutting up that terrible, clunky monopose kit. I’m just weird like that. 😉

I also wanted to find out whether the aforementioned head from the OOP Forgeworld World Eaters Dread  would work on a Contemptor. So I made another 30k Contemptor for my World Eaters. Again, this guy is still missing some detail, but I am already pretty happy with the general setup.




The left arm is a smaller version of the Ursus Claw harpoons the World Eaters would mount onto their void ships and the Titans of the Legio Audax:


It was originally built quite a while ago (drawing some inspiration from a similar conversion by fellow hobbyist sheep) as an additional CC option for my 40k Dreadnoughts/Helbrutes, but it arguably works even better on the taller Contemptor. Together with the multimelta, it suggests that this Contemptor’s specialty is actually hunting for heavier prey, such as enemy warmachines or Dreadnoughts…

Here’s the recipe for the Ursus Claw arm, in case anyone’s interested: The basic arm is the CC arm from the Blood Angels Librarian Dreadnought, I mostly merely replaced the actual weapon
Now the harpoon itself was made from an old axle bit from an ancient model truck kit — although it would be really easy to find a suitable replacement for that bit
the spike is an element that appears on many of GW’s terrain kits and was cut off from a small wall section
the light grey part right underneath the tip was a piece of a Chaos vehicle bulldozer bit shaved down to make a connection bit between the tip and the haft of the weapon
the barrel for the chain consists of two Chaos Marauder Horsemen shields, a roll of chain from an Ogre Kingdoms kit and a piece of chain, once again from an Ogre Kingdoms kit, I believe — sorry for not being more precise, but I got those bitz from an Ogre Kingdoms joblot I bought via ebay.

So yeah, that makes three massive killer-robot-cyborg dudes. What can I say — building those things is just so much fun 😉

Of course I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 33/2017: Idle hands…

Posted in 40k, Conversions, Inq28, Inquisitor, state of the hunt, WIP with tags , , , , , , , , , , , , , , , on August 17, 2017 by krautscientist

So I find myself in a bit of a motivational slump at the moment, trying to work up the motivation to actually paint some of my recently completed Death Guard models, especially my biker lord, since he’s my pledge for the August Arena event over at The Bolter & Chainsword. But while I remain committed to that plan, I just couldn’t seem to get started, and the fact that I’ve been distracted by other stuff – including other hobbies – recently, didn’t really help.

At the same time, cutting up little plastic men is never really all that far from my mind, so when I received a rather nice bitz drop from fellow hobbyist Aasfresser, my interest was piqued:


Among the bitz were some early 90s plastic berzerkers (say what you will about them, as far as monpopose models from the early 90s go, I think they’re pretty great!) and a plastic CSM from around the same time — I’ve never even owned one of the latter before, and while the model hasn’t aged all that gracefully, I do think those were pretty much ahead for the curve for their time, especially when compared to the pretty atrocious 2nd edition plastic Space Marines.

There were also all kinds of chaotic bitz and bobs — but it might surprise you to learn that something altogether different caught my eye and gave me an idea…

 

I. A thing in a jar

As I discovered to my delight, Aasfresser had also included one of those creepy embryonic rats that come with the Skaven Stormfiends kit. Having one of those things in my hands made me remember my half-buried thoughts about a possible conversion project, and then things just started falling into place: I recalled a certain John Blanche sketch from the 4th edition 40k rulebook, Aasfresser told me about his own plans for those via PM and ‘doesn’t that new 40k objectives kit contain a pretty cool incubation tank…?’

Anyway, here’s what I had when I came to 😉


As you can see, I basically added that incubation tank from the Sector Imperialis Objectives to the undercarriage of a Kataphron Destroyer, and I think it works pretty well. A word of warning to those of you who are considering a purchase of the objectives kit, however: While it contains many excellent parts, the cast seems to be plagued with the same gooey texture and loss of detail we have already seen on some of the basing kits. The components are still serviceable, but they are not as sharp and crisp as the stuff you get when you purchase a 40k squad (or AoS unit).

Those problems notwithstanding, the combined parts made a rather convincing new home for that creepy little embryo: I love the idea of the Adeptus Mechanicus keeping strange and creepy experiments inside incubation tanks and vats and maybe taking them along for expeditions and battles to field-test them. Or maybe this is a particularly degenerate member of the Adeptus itself?

In any case, I did my best to make the small creature inside the tank as creepy as I could: All signs of its ratty progeny (the face and tail) were carefully shaved away, and a new face was spliced in. I also added some more cabling and some injectors and vials for that extra bit of AdMech madness. Here’s a closer look:



Given the enlarged brain, I thought it would be cool to go for a face with the eyes and mouth sewn shut, so I used one of the trophy heads from the Plaguebearer kit. Yeah, pretty unhinged — I know 😉

Now the back of the tank is fully detailed as well, with a pretty nifty array of cogitator banks, so I wanted to have some kind of Magos or tech thrall on there, monitoring the vital signs, collecting readings and stuff like that. Now my original plan was to have the operator as an actual, separate individual, but comments from fellow hobbyists over at the B&C made me reconsider — and realise that there’s actually nothing more AdMech than having a hardwired servitor on there for just that one purpose, is there?

So here’s a mockup for the operator/servitor:



And here’s a view from the front, without the tank in the way 😉



The servitor itself looks pretty faceless, but that’s arguably the point of such a creature, right? 😉

All in all, I think the model is really starting to come together — and the cradle for the servitor also goes some way towards making the whole ensemble look more believable as an actual AdMech machine.

So the model should be a pretty cool addition to the small AdMech freakshow I have already built and painted for my INQ28 collection:

II. Primaris premiere

Sawing through all of those Kataphron Destroyer bitz also led to another conversion: I recently purchased a box of three snapfit Primaris Marines, so I could experiment on the new Space Marine models at some point. Say what you will about the way the bigger Marines have been shoehorned into the setting (personally, I hate it!), but the models are pretty cool and provide the perfect go-to template for building true scale Astartes for use in INQ28, among other things. So I returned to yet another conversion I had been planning for a while — although having the Primaris Marines to work from certainly made this project quite a bit easier!




As you can probably tell from looking at the model, this is supposed to be an Iron Hands (Tech-) Marine. I carefully sawed away most of the Primaris torso front and replaced it with a Kataphron Destroyer breastplate. The bionic left arm also came from the Kataphron Destroyers. The backpack and head are from the Deathwatch:Overkill Iron Hands character, and the bionic left hand and axe are from a Master of the Forge.

For the right arm, I tried just tacking on the stock arm, but this highlighted the fact that the new, elongated bolters don’t really work all that well when held in one hand — the arm just seemed ever so slightly unbalanced to me. So I carefully reposed the arm from aforementioned Deathwatch:Overkill model, and I think it works far better:




Funnnily enough, the new gun isn’t really that much shorter, but it still looks quite a bit more balanced, wouldn’t you agree? It probably has something to do with the front of the weapon having a stockier build and looking less “elongated”, for lack of a better word. Plus the cabling also adds a bit of extra visual “counterweight”, as it were.

So that’s it for this week: Nothing groundbreaking, but a couple of – hopefully interesting – kitbashes. As usual, I would love to hear your feedback! And, as always, thanks for looking and stay tuned for more!

Inquisitor 28: Cold logic and crude augmetics

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , on December 1, 2015 by krautscientist

And now, as the old adage goes, for something completely different: In between all the enthusiasm for plastic 30k, I found myself itching for a bit of INQ28 related painting. And since my muse is such a fickle creature, I know better than to second-guess her, once she deigns to show herself.

So INQ28 it was, and my gaze fell on some of the models for a possible Adeptus Mechanicus warband I had converted a while ago. I managed to paint two of them and would like to share the finished models with you today, so here goes:

First up is my Chimeric Servitor conversion, aldready shown in a previous post:

Chimeric Servitor WIP (8)
Chimeric Servitor WIP (10)
The idea behind this model was to create the kind of hideous fusion of organic and mechanical parts that we used to see in many pieces of AdMech artwork. As it happens, the model was actually inspired by a particular piece of art from the Inquisitor rulebook:

Chimeric Servitor Inspiration

Combat-servitors can be glimpsed in the background, and a closer look hints at the extent of their augmetics — which is the kind of look I definitely wanted to capture with my own model (hence the insectile lower legs and the addition of a third leg, in order to achive a less human silhouette).

When painting, I tried to make the organic parts of the creature look as hideous and distressed as possible. Meanwhile, it fell to the various implants and augmetics to create a kind of common visual heritage with the rest of the warband. In the end, the model actually took quite a bit longer to come together than I had expected, but I am happy enough with the result. Take a look:

Chimeric Servitor (1)
Chimeric Servitor (3)
I originally painted the Kastelan gauntlets in a darker shade of red, but that led to the model looking like it simply didn’t belong when placed next to the other models in the warband. So I used a colour closer to that of the priests’ robes, and suddenly it worked. Some of the decals from the Skitarii decal sheets were also instrumental in giving the model the “official” AdMech look.

In a moment of spontaneous inspiration, I tried to use one of the new oval bases on the model, and it worked far better than a Terminator or monster base might have: In fact, it seems like the perfect canvas for the creature, if you ask me!

So all that remains is to share the short background vignette on Chimeric Servitors that I have come up with:

Chimeric Servitor (2)
Chimeric Servitors

Where most of the Tech-Priests of Korhold favour fashioning their automata according to well-established and streamlined design templates, Genetor Grendel’s servants are invariably more artistic – and also far more grotesque – creations . For the Genetor is fascinated with the fusion of the organic and the mechanical, and so most of his so-called “Chimeric Servitors” are a seemingly haphazard exploration of those two materials, influenced by nothing more than the Genetor’s own aesthetic sensibilities. Most of them are lumbering brutes, their heavily muscled bodies crudely augmented with tools and weapons crafted from Mechanicum ingenuity. Beneath the multitude of implants and bionics, the provenience of the organic bodies used in these experiments is impossible to ascertain: Were they vat-grown for this purpose, or did they once belong to abhuman thralls or even to unfortunate humans? With the organic tissue grotesquely swollen and often covered in patches of bristly hair due to extensive genesplicing and hormone therapy, the organic parts of the Chimeric Servitors have grown so far removed from their origins that nobody can really tell where the Genetor procures his most valued specimens.

Some of these creations are quickly abandoned, their aesthetic qualities incapable of holding the Genetor’s attention for long, while others may serve their master for years or even decades, repaired and reshaped time and time again to their creator’s needs. Karras Grendel is a true artist, and even among his colleagues, there are few who can understand his mercurial moods.

 

The other model I want to share with you today was similarly kitbashed, albeit with a slightly different aim: If there is one thing about the  – brilliant – AdMech release, it’s the lack of even more types of robed Tech-Priests: I really think GW could have – should have – explored that angle more, but the good news is that the enterprising hobbyist can always work around oversights like these, right?

So I wanted to create a character that serves as a mix between scribe, hacker and, given the Adeptus Mechanicus’ relegious overtones, supernatural seer: I imagine that the mere act of collecting and maintaining data will already be interpreted as sacred observance by the Tech-Priests, and so I wanted to create a model to reflect that. So without further ado, here’s my Datascryer:

AdMech Datascryer WIP (1)
AdMech Datascryer WIP (2)
AdMech Datascryer WIP (3)
AdMech Datascryer WIP (5)
At the heart of it all lies a fairly straighforward kitbash achieved by combining legs from the WFB Empire flagellants and a torso from the Skaven Stormvermin. A very useful combination that will work for all kinds of hunched-over robed acolytes and servants! In fact, I’ve used it before for a traitor psyker, and I am not really sure about whether or not I’ve shown you the model yet:

Traitor Psyker (1)

While the basic recipe is similar, the Datascryer also received a healthy dose of AdMech bitz, of course. These mostly came from the Sicarian Ruststalkers and Skitarii, with the most important addition being the secondary set of (mechanical) arms. I also added a leftover servo-skull to show how the Datascryer’s equipment is really geared towards the collection of, well, data.

The model was painted with a recipe matching the one I had used on my prior Tech-Priest models, and once again, some decals were used to add a bit of oomph to the model.

So here’s the finished Datascryer:

Adeptus Mechanicus Datascryer (1)
Adeptus Mechanicus Datascryer (3)

One small effect that was important was to show lines of scrolling code on the portable cogitator’s display, but since I had learned a pretty solid recipe for that while painting the cockpit of my Chaos Knight, I was able to re-use the effect here:

Adeptus Mechanicus Datascryer (4)

Adeptus Mechanicus Datascryer (5)

Adeptus Mechanicus Datascryer (2)
Datascryers

At first glance, the Datascryers seem like mere menials to the priesthood of Korhold, yet in truth they play a far more pivotal role in the hierarchy of the Forgeworld.

The gathering of knowledge has ever been one of the chief pursuits of the Adeptus Mechanicus, yet the Datascryers’ task reaches far beyond the mere accumulation and archiving of data: Their task is to delve deeper into the datastreams, to cross-reference and spot hidden patterns or singularities. And to coax hidden meaning from the memory banks of ancient artefacts. Towards this end, they are often equipped with sophisticated auspex and cogitator arrays as well as powerful noospheric uplink capabilities and accompanied by coteries of servo-skulls and sensor-seraphim.

The Machine Lords of Korhold have made it their business to know things, even beyond the usual remit of their order, and none of them could possibly afford to forego the Datascyers’ service, as their ancient memory vaults are said to house both unimaginable repositories of ancient knowledge as well as vast amounts of information that, if only revealed or suppressed at the right time, might be forged into raw political power…

 

And with that, I can add two more models to the collection of INQ28 characters I have managed to paint this year. And what’s more, my AdMech warband is finally starting to resemble an actual warband! Here are the two Magi and the Datascryer:

Adeptus Mechanicus Magi (1)

And here’s the entire gang so far:

Adeptus Mechanicus Magi and Chimeric Servitor

Only four models, but the Chimeric Servitor is definitely adding some presence to the warband, don’t you think? In any case, I am very happy with this project finally coming together at long last — although there’s still a bunch of models I will have to paint before I can call the warband finished:

AdMech kitbashes WIP (26)

And it’s pretty likely, of course, that I’ll let myself get sidetracked at the very first occasion in order to build something totally different again. Oh well, such is life 😉

Anyway, I’d love to hear any feedback you might have about the new models! And, as always, thanks for looking and stay tuned for more!

Adeptus Mechanicus Magi and Chimeric Servitor (2).

Back to AdMech — at least for a while…

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, WIP with tags , , , , , , , , , , , , , on July 22, 2015 by krautscientist

Hey everyone, I only have some new kitbashes for todays’s update, seeing how I am currently swamped with work — and both my plans for the Age of Sigmar starter box minis as well as the paintjob for my “Stormcast Inquisitor” will still take some time to gestate into something tangible. In the meantime, I have returned to my various AdMech plastic kits for a spell of converting, and I realised once again that the Mechanicus models may just be some of the most visually arresting 40k kits currently available!

So I put in some more work on my growing INQ28 Mechanicus warband, which will basically fulfill two goals: One, I want to explore the Adeptus Mechanicus in its different shapes and sizes with this warband, creating a rather eclectic and eccentric collection of models — just as eclectic and eccentric as the Adeptus Mechanicus itself, that is. Two, since I don’t want to assemble an entire army of these guys, this warband will serve as a “best of collection”, so to speak, allowing me to have fun with the AdMech kits I like most.

Speaking of which, my dear cousin Andy recently gave me a box of Sicarian Ruststalkers as a slightly belated birthday present, which was awesome! The kit is chock-full of amazing little bitz — and it has provided me with the material for several conversions. So let me show you what I am currently working on:

First up is the leader of the warband, a slightly tweaked Tech-Priest Domius serving as an Archmagos Veneratus for the Velsian branch of the Adeptus Mechanicus. Now the stock model is so beautiful that I didn’t want to change anything major, but the huge weapon on the Magos’ right side seemed a little OTT for an INQ28 character, which is why I already tried replacing it with an alternate lower arm earlier:

AdMech kitbashes WIP (3)
But while the idea seemed sound enough, the look just wasn’t there. Enter the wonderfully creepy chord claws from the Sicarian Ruststalkers kit, one of which provided the perfect alternate hand for the Magos. Take a look:

Archmagos Veneratus WIP (2)
Archmagos Veneratus WIP (3)
Archmagos Veneratus WIP (4)
I am really happy with the result — this is such a minor conversion, really, but that creepy metallic claw just complements the rest of the model rather well, don’t you agree? Plus it still makes for an impressive enough weapons, without looking as OTT as one of the “deathrays” that come with the model 😉

While we are on the subject of Sicarian Ruststalkers, these are easily some of my favourite GW models right now: There’s just something about them that perfectly encapsulates the idea of a lithe, sinister cyborg assassin, which I love immensely. So I might be forgiven for actually assembling two of the models from the kit mostly unchanged:

Sicarian Ruststalker WIP (1)
Sicarian Ruststalker WIP (2)
I only added a small halo taken from a servo-skull to this first guy, which I think rather fits the model. This guy is one of the feared Clockwork Assassins, used as a terror weapon by the Machine Lords of Korhold against their enemies.

I also built the Princeps, once again without any major conversion, save for a different chord claw (to give him a creepy “come hither” pose):

Magos Militant WIP (1)
Magos Militant WIP (2)
I already mentioned in my review of the Skitarii release how this model didn’t look so much like a unit champ to me, but rather like a more warlike Tech-Priest: All the telltale signs are there — the flowing robes, the cowl, the face full of tubes 😉 So I am seeing this guy as some kind of “Magos Militant”, overseeing the performance of the Skitarii on the front line or counseling the sector command when it comes to military questions. I actually considered swapping in some of the more esoteric pieces of equipment from the Sicarian Infiltrators, such as the servo-skull and “grimdark notebook”, but truth be told, I would rather use those bitz on a different model altogether, and the Princeps just has a visual balance that I love — hence a mostly unconverted model, for a change.

Interestingly enough, fellow hobbyist Plus Four pointed out that there’s a precedent for a very similar character in the novel “Priests of Mars”:

As far as the Tech-Magos is concerned you need look no further than Magos Hirimau Dahan from Priests of Mars who is described as having a “muscular body of plastic hued flesh…regular pair of arms…with augmenting energy blades…..a second pair of arms…tipped with a forked weapon….purple lightning arced between the bladed tines”. This would suggest that a combat oriented Secutor Magos looks nothing like the archetypal GW Magos!

So yeah, these guys may be hardly converted at all, but I am still pretty happy with them. And that’s what counts, right?

I did create two slightly more involved pieces, however, even if the first one was basically stolen from somebody else 😉

A while ago, curnow made an excellent Skitarii conversion resembling a Japanese Ashigaru foot-soldier. I loved the idea so much that I simply had to borrow his recipe and make a very similar model, since it seemed like the perfect addition to my collection. I made some small changes to his formula, but the resulting model still owes an enormous debt of inspiration to his. Take a look:

Skitarii Sniper WIP (6)
Skitarii Sniper WIP (3)
Skitarii Sniper WIP (4)
Skitarii Sniper WIP (5)
I am really happy with the model, even if I am feeling slighly guilty for borrowing curnow’s excellent idea 😉 Several people over at The Ammobunker have taken issue with the length of the rifle, and while they raise some excellent points, I think I’ll keep it this way: I really want it to look as cumbersome as possible: Not only does it provide a fairly unique silhouette, but it’s also a nice sign of the AdMech’s eccentricities. I also think it really adds something to the Ashigaru look mentioned above. Plus it differentiates this guy from the other, slightly sniper-esque Skitarius I have built for the warband:

AdMech Riflemen WIP

Speaking of which, this will probably turn out to be quite a band of characters (as per my original mission statement), incorporating such colourful individuals as a “typical” Magos in the warbend, complete with cog-axe and everything, a wraithlike Magos Genetor without a lower body, a burly Magos Explorator, a slack-jawed Magos Xenobiologis with hideous metallic claws, a weird, pseudo-Japanese sniper, a gladiator-esque Clockwork Assassin with a stylised halo, and yeah, a lithe and deadly Tech-Priest on stilts. So what else is new in the 41st millennium? 😉

Here’s the unpainted part of the warband so far:

AdMech kitbashes WIP (26)

Before today’s post ends, there’s one last kitbash I would like to share with you: It came about rather organically as an attempt to make a slightly more involved conversion using the Sicarian Ruststalker kit. Plus I also realised that the servo-skull that came with the Tech-Priest Dominus looked far too evil and sinister to be denied a body 😉 Check this guy out:

Cyborg Assassin WIP (1)
Cyborg Assassin WIP (2)
Cyborg Assassin WIP (3)
He’s not quite done yet, possibly, but I like where the model is going. I kept thinking “Cyborg Eversor” while making him, for some reason…

 

So that’s it for today! I would love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!