Archive for marauders

Khorne’s Eternal Hunt — the 2016 Parade

Posted in 40k, Chaos, Conversions, paintjob, Pointless ramblings, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on May 5, 2016 by krautscientist

In between all of the unpainted plastic, let’s look at something a little more colourful this week, because it is that time of year again: I’ve made the most of the good weather and assembled the World Eaters’ entire 4th assault company – or at least the part of it that has actually been painted so far – for a new round of army pictures.

Now I’ll have to admit that there haven’t been that many additions to the force since last year’s showcase article (except for one pretty big addition, but we’ll be getting to that), but all in all, the army still remains my biggest hobby achievement.

Just to remind you, this is what Khorne’s Eternal Hunt looked like back in 2012, the year I started this blog:

WE_Army05
And this is the army earlier today:

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Quite a development, if I do say so myself! At least for a glacially slow and immensely lazy painter like yours truly… 😉

The most noticeable addition to the army is the towering form of Gilgamesh, my converted Chaos Knight, now finally marching to war alongside the 4th assault company’s coterie of Daemon Engines:

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Another part of the army that I am still tremendously happy with is the Master of the Hunt, Lord Captain Lorimar, surrounded by his Terminator bodyguard, Lorimar’s Fist. Take a look:

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And there are many other parts of the army that make me happy whenever I look at them. For instance, this was just a happy accident, but I really love the way my true scale Khârn seems to get psyched-up for battle in the following picture:

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And I didn’t even stop with the World Eaters either, but took photos of my entire 40k Chaos collection while I was at it! Next in line was my small detachment of Traitor Guard, known as “Urash’s Marauders”:

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Now this certainly isn’t a big army by any stretch of the imagination. But then again, it’s a rather sizeable collection when you consider the fact that these guys were mainly built on a whim, back when there weren’t even any proper rules for using Traitor Guard (beyond the Vraksian Renegade rules put out by Forgeworld, that is). Anyway, the Marauders can provide some support to the 4th assault company when needed, plus most of the models can do double duty as cultists in a CSM army.

I’ll really have to return to these guys at some point: Looking at them again makes me realise how happy I am with my chaotic Tempestus Scions:

Urash's Marauders 2016 (4)
I still have an unpainted icon bearer for this squad — maybe I should paint him next?

Anyway, it’s a fun little army project that can complement my World Eaters but can also work on its own — at least from a visual perspective 😉

But there’s more: Over the years, I have dipped my toes into several smaller chaotic warbands and sub-factions, and each of them could be expanded into a stand-alone warband or detachment at some point. For instance, remember the four models I built back when the then-brand-new 6th edition Codex Chaos Space Marines was released? One Astartes for each of the Cult Legions:

Followers of the Pantheon
I tried to capture the visual quintessence of each of the four legions aligned with a major chaos power, and I am still pretty pleased with the outcome. From left to right: Malchius Blight of the Death Guard, Gades Elphenor of the Emperor’s Children, Suresh Asp of the Thousand Sons and Targon Kel of the World Eaters.

Read more about his project here, in case you are interested.

Then there are my Blood Wolves, of course, created to fill the role of Chaos Space Marines with the Mark of Khorne in my World Eaters army:

Blood Wolves (2)
Joras Turnpelt and his damned brethren surely warrant some more attention — in fact, I have quite a few models already built for a whole squad of Blood Wolves. Ahh, so much unpainted plastic, and so little time (and, let’s face it, even less discipline).

There’s a squad of Plague Marines big enough to actually use in games, if the 4th assault company should ever require their scrofulous assistance:

Nurglite Detachment
Let’s not forget Warsmith Greimolt Sturm of the Iron Warriors and his first two soldiers, either. Iron Within, Iron Without!

Iron Warriors
Once again, these are merely the first models for a small kill team of Iron Warriors that will definitely be finished one of these days! Scout’s honour! 😉

Oh, and last -but very definitely not least – is PDH’s wonderful version of Lord Zhufor the Impaler, given to me as a fantastic gift a while ago:

Lord Zhufor by PDH (1)

Lord Zhufor by PDH (2)
So yeah, that’s the painted part of my 40k chaos collection. I just love chaos in all of its colours (especially in red, though), and I actually see the many projects I have already started – or partially finished – as great little or small hobby endeavours to get back to whenever I feel like it.

Anyway, so much for my collection. I hope you’ve enjoyed these latest pictures and I would love to hear any feedback you might have! As always, thanks for looking and stay tuned for more! 🙂

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The more things change… — a look at the Khorne Bloodbound release

Posted in Chaos, Conversions, Uncategorized, World Eaters with tags , , , , , , , , , , , , , , , , on October 28, 2015 by krautscientist

It has been a while since I last posted a review focusing on a new GW release, and I intend to change that today. Considering current RL circumstances, I hope you’ll bear with me when I choose something fairly close to my heart to get back into the swing of things. So let’s talk about the new Khorne Bloodbound kits today:

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Followers of the blood god really can’t complain: With every WFB or AoS chaos release, we have received a substantial addition to our toy box. I am quite aware that many non-Khornate chaos fans are rolling their eyes by now, seeing how Khorne seems to be getting all the love. And indeed, Khorne seems to be GW’s preferred fallback position whenever a new chaos release rolls around. For Age of Sigmar, this means that the Bloodbound have not only been elevated to a proper sub-faction, but they have also been the focus of the first wave of new chaos kits released for the revamped system. And while the Stormcast Eternals seem like GW’s attempt at radically re-envisioning the Empire by way of the Space Marines, the new Khorne kits hew far closer to the “traditional” chaos look. So, what do we get? Let’s take a look at each of the new kits in turn and also consider some of the possible conversion options. So sharpen your axe and step this way, please 😉

 

Skarbrand

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Well, this was certainly a pleasant surprise, seeing how Skarbrand has been on hobbyists’ short list to finally receive a proper model for quite a while now. So here he is — can the model live up to all the expectations?

It’s quite obvious that the Skarbrand kit allows GW to get some more mileage out of those Bloodthirster designs they must have done prior to the release of the new plastic kit, as there is an overall similarity in design between Skarbrand and the stock Bloodthirsters (both share the spiky butt cheeks, for one 😉 ). On the other hand, the new model deviates from the prior kit in several ways: There’s the very different pose, of course, making Skarbrand look like he’s taking a moment to bellow in rage at the enemy. In fact, the pose is really rather excellent and one of my favourite parts about the model: While it does maintain some forward momentum, it really adds some presence to the character. And it also works rather beautifully with the twin axes wielded by Skarbrand.

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The other very noticeable thing about the model, and one of the aspects that define the character, is the pair of tattered, torn wings. And I think GW’s designers have done a rather nice job on this particular part of the model:

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Keeping most of the bones intact and limiting the damage to the wing membranes was a pretty good move, if you ask me: The design avoids the lopsided look you see on many Skarbrand conversions. Andwhile the wings still have a vestigial, damaged look to them, they do add some presence to the model. I also like the idea of having spiked chains between the bones: Is that some kind of additional torture, one has to wonder, or Skarbrand’s own attempt at making his damaged wings more presentable…?

The model also has some rather heavy scarring on the right side of the face. Let’s not get into the metaphysics of this too much (do daemons have bones in the first place? Aren’t they just warp energies given form…?), and rather focus on the actual design: While I like the broken horns, the flayed face may just be a bit much. Then again, I love how the ‘Eavy Metal team chose to paint the right eye as white and – possibly – blind:

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And there’s the beard, of course. I’ll be honest with you: I am not a fan. But it should be easy enough to just leave it off or use it as a braid of hair on virtually any big model, so I’ll let it slide.

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The twin axes are very nice and daemonic in design — the organic aspect really fits for a Greater Daemon, and I also like how they are far shorter and more hatchet-like than the axes the stock Bloodthirster gets. And while they are pretty ornate, they still seem workmanlike enough to work, from a visual standpoint. They also rather beautifully complement Skarbrand’s pose, as mentioned above.

And one more thing that differentiates Skarbrand from the stock Bloodthirster: a (mostly) custom set of armour plates, giving us yet another set of options for our Bloodthirsters’ wardrobes 😉

Khorne Bloodbound release (10)The armour looks great, too — I’ll even forgive that one skull playfully wedged into the eye socket of a skull ornament, there 😉 Anyway, the slightly more ornate look seems fitting for a daemon that used to be one of Khorne’s most exalted champions.

Seen on its own, the model is really cool and makes for a fitting centre piece for every Khornate army — the fact that it doubles as both an AoS and a 40k release is a nice bonus, of course.

Things really get interesting, however, when taking a closer look at the Skarbrand sprue: In additon to the actual parts needed to build Skarbrand, you also get a fair bit of stock Bloodthirster parts in the box:

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For the record, you get the alternate pair of legs, two alternate heads and most of the weapons of the stock ‘Thirster. The undamaged wings, alternate armour pieces, third head and two-handed axe seem to be unaccounted for, though.

In any case, this should allow you to build either Skarbrand or your own, custom Bloodthirster, with additional parts from the stock kit multiplying the options even further, right? Well, yes and no: While you can make some changes to Skarbrand and use some of Skarbrand’s parts on your stock Bloodthirster, the kits are unfortunately not 100% compatible. Fellow hobbyist Khorga informs me that the running legs, for instance, are not really compatible with Skarbrand’s custom armour, while the amour plates from the stock kit, in turn, don’t fit together too well with Skarbrand’s standing legs. At the same time, depending on which pair of arms you use, the shape of the wing sockets on the model’s back will change accordingly, so not every set of arms will work with both sets of wings. While this shouldn’t present accomplished converters with any unsolvable problems, it would still have been nice to have all the parts compatible with one another — or even to have a kit that will make Skarbrand and all of the three stock ‘Thirster variants? Granted, that may have been to much wishlisting. But with today’s kits being so meticulously planned, it seems like having all the parts fit together wouldn’t have been that much more complicated for the designers.

Another piece of criticism frequently leveled at Skarbrand (as well as the stock Bloodthirsters, for that matter) is the models’ size: Quite a few hobbyists feel that these beasts should be quite a bit bigger. I am honestly not as bothered by the size issue, though: I think GW’s designers have managed to imbue both Skarbrand and his brethren with a sense of presence and brutality that makes them look as though they could go toe to toe with an Imperial Knight and still come out on top. If there is one size issue that bothers me, it’s that Skarbrand used to be the most powerful of Khorne’s Bloodthirsters, yet he’s about half the size of this guy…? Talk about a pint-sized powerhouse, right there! 😉

Khorne Bloodbound release (12)But that’s not really a major concern, and in spite of such minor quibbles, what we have here is a rather stunning model, and possibly the star of this release. Would I have enjoyed a huge multi-optional kit for Skarbrand and each of the ‘Thirster variants? You bet! But this is what we get, and it’s still pretty great, if you ask me.

 

Exalted Deathbringer

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Whoa, that’s a pretty big guy, isn’t he? One of the new Khornate characters is quite interesting in how the model seems to blur the line between mortal and immortal servant of Khorne: He’s not quite a daemon yet, but also no longer purely mortal either. At the same time, the overall look of the model did remind me of a souped-up version of the priest from the warshrine kit.

Anyway, I like the model well enough, mostly for the excellent detail work adorning both the armour and the bare skin of the piece. I also really like that bestial face!

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If I have one gripe, the weapons seem a tad too gimmicky for my taste: That axe is just a bit too cumbersome, maybe, and definitely an acquired taste, for one. And it really wouldn’t make any sense to have skull trophies dangling from there, would it…?

Beyond that, the only thing that really doesn’t sit well with me is that topknot — in fact, the quickest way to make the model look much cooler would be to either significantly shorten the topknot…

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…or lose it altogether:

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In fact, without a topknot, the model looks like an even more grimdark version of Darkness from the seminal fantasy flick Legend. I wonder if that was intentional…?

A look at the sprue reveals that the model is versatile enough to allow for at least some customisation:

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Want to make your Deathbringer look less daemonic and more human? Just drop the stock head and swap in something more marauder-y. Need the claw or the axe for a different model? The world’s your oyster! And by the same token, it should also be possible to swap in an alternate set of weapons for use on the Deathbringer. The fairly open pose of the model should make converting it very easy.

All in all, I rather like this guy. He may not be super-original, but he does explore GW’s usual chaos look from a slightly new angle by blending mortal and daemonic characteristics. Plus the model’s versatility is really nice. Probably my favourite of the new Khornate plastic characters!

 

Slaughterpriest

Khorne Bloodbound release (23)Hmm, now this is an interesting case… Let’s not get into the fact that this guy doesn’t really all that much like a priest to begin with —
because you might argue that Khorne is not a deity to be worshipped at a temple or church, but rather through the act of war itself. What instantly struck me about the model is that it does look fairly different from what we are used to — in fact, it doesn’t even really look like a GW model, does it? My immediate reaction was that it seemed like a piece from a different manufacturer (Rackham comes to mind, or the designs you would see in Dark Age.

Sure, it does have enough Khorne symbols and skulls on it to convince us that it does indeed belong. But there are parts of it that really recall several other manufacturers: a certain lankiness when it comes to the model’s proportions, the design of the face…

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In fact, I really rather like the face, to be honest. And the fact that the model doesn’t immediately read as standard GW fare doesn’t have to be a problem in and of itself, of course! I just cannot shake the feeling that this guy doesn’t quite fit in with the rest of the family…

Beyond that, it’s certainly a cool looking model! Once again, the detailing is amazing all around:

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There’s a dubious design decision or two, though: Why have those horns emerge from the model’s spine? Why have them at all, if you don’t want them on the head? Wouldn’t that be really impractical (and rather uncomfortable as well)?

Anyway, a closer look at the sprue shows that the model might be slightly less flexible when it comes to conversions, but much of that has to do with the specific pose and the two-handed weapon, of course:

Khorne Bloodbound release (26)All in all, I have to admit that I haven’t yet made up my mind regarding this guy: He does stick out a bit, yet there’s also something interesting about the model’s different style that I find rather intriguing. Hmm…

 

 

Skullgrinder

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Ah, here we are, back in far safer territory. As a matter of fact, it’s actually rather surprising that it took GW as long as this to make the connection between Khorne and some blacksmith, forge god archetypes. But here we are at last: The Blood God’s very own sinister blacksmith. Huzzah! 🙂

Where the Slaughterpriest almost seemed like a non-GW model, the Skullgrinder looks oddly familiar. But then, it has so many hallmarks of GW’s Khornate design: the bunny eared helmet (with a lovely, somewhat perplexed, expression, if you asked me). The heavy armour. The dangling skulls and icons.

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And of course, the weapon on a chain, something that seems to be becoming a defining characteristic of many Khornate models for AoS:

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I certainly hope he’s not using that thing for any actual smithing, though — not only should it make for a rather uneven performance, but it also seems like it would wreak havoc on any matters of occupational safety… 😉

Yet once again, there’s something bothering me, although I cannot quite put my finger on it. Maybe the model just seems like a slightly formulaic treatment of the subject matter — like they mostly wanted to tick off a box here. “Murderous Blacksmith archetype? Yep, got that one. Moving on.”

Once again, the rather complicated pose means that you’ll have to plan ahead a bit when converting the Skullgrinder. At the same time, some of the bitz (the weapon and head, in particular) are interesting enough, so I think we should expect to see them on other models before long.

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This guy is a Khornate model alright, but he also seems like the least interesting out of the three. Is it just me? Or would it indeed have been possible to do more with the blacksmith archetype — speaking of which: While not call this guy Warsmith or Wrathsmith or something that doesn’t involve the word “skull” for once? Oh well… 😉

 

 

Bloodreavers

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Now these are the Marauders we have wanted for at least a couple of years, wouldn’t you agree? I think it’s consensus that the vintage plastic Marauder kit has adged pretty badly by now (although some of the bitz are still rather useful, make no mistake!), while the more recent kits like the Marauder Horsemen hinted at much more pleasing chaotic barbarians. And now we get the Bloodreavers, and I really have to say I like them a lot!

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These guys are bullish and warlike and just seem very fittingly brutal and tribal for the job! They also look dangerous enough to hld their own against the more heavily armoured followers of chaos, visually.

Bloodreavers were one of the unit types that came in the Age of Sigmar boxed set, so it’s interesting to see inhowfar these multipart models move beyond the snapfit pieces from that box. And I think the Bloodreavers do a rather good job in this respect, staying true to the overall design while adding some interesting new touches, such as the two-handed weapons and the bigger amount of bare heads:

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In fact, some of those heads are especially nice and flavourful (and would work brilliantly on World Eaters, if you ask me). At the same time, I also like the very stripped-down, brutal looking helmets.

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At their best, these guys are just as menacing as you would want your mad, bloodthirsty barbarians to be. And without any of the Barbie doll anatomy (especially where the shoulders are concerned) that plagued the old Marauder kit. Some of the models are just brilliant:

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The kit is not without its awkward parts, though. Some of the poses do seem a bit static and unnatural. Like the guy in the bottom left here:

Khorne Bloodbound release (35)Or that strange, double-sided dagger wielded by the champion. Whoever thought that looked cool?

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All in all, however, I really like these guys! They manage to move beyond the starter box Bloodreavers, presenting some interesting new options and some pretty wicked sculpts. And you get twenty of them in the kit, so what’s not to like?

 

Blood Warriors

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Here’s the other unit type featured in the AoS starter box, also rendered as a multipart plastic kit. And while I don’t want to get ahead of myself, I would argue that these models don’t fare quite as well as the Bloodreavers. Let’s take a closer look:

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Okay, first things first: Like the models that came with the AoS starter books, the multipart Blood Warriors make for some heavily armoured, quite sinister and very Khornate infantry — so far so good! The detail work is, once again, excellent, with every armour beautifully detailed and adorned with suitably Khornate elements. The amount of different heads is truly staggering, with a pretty big collection of Khornate helmets, as well as some bare variants:

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I especially like the bitz used to make up both the unit champion and standard bearer: The champ is such a characterful model, don’t you think?

Khorne Bloodbound release (50)I would never have expected to ever get fed up with axes — but I would have appreciated a sword or two in the kit, if only for some visual variety. Sure, all of the models have the option of equipping the new gorefists or a pair of axes, but a sword or two would have been nice. Speaking of which, the special weapons option here seems to be the, strangely Klingon-like, “Goreglaive” — which tries a bit too hard to be awesome for my taste…

Khorne Bloodbound release (51)That is a particularly lovely helmet, though!

The models generally try to approximate the design outline set down by the snapfit models from the starter kit, with the different helmet designs and optional bare arms the only visual elements to distinguish them. They do seem slightly less …sophisticated, for lack of a better word, than the starter box models, though. Granted, a pre-posed model will have a pretty good chance of looking more dramatic and impressive than a model built from a multipart kit, but it’s fairly noticeable here. There are also some strangely awkward elements about the kit: The aforementioned “Klingon axe”, some of the bare arms or the strange way the chains on the icon bearer’s standard interact with gravity…

In spite of these concerns, the kit remains very versatile and interesting — especially from a kitbasher’s perspective. This seems like the new, comprehensive toolkit for building heavily armoured Khorne dudes, and it should also provide you with many, many bitz to accessorise your World Eaters, Khorne berzerkers, Khornate Chaos Space Marines, Chaos Knights, regular WoC or what have you.

And still, while the kit is pretty cool, it somehow seems less interesting to me than the Bloodreavers — and it certainly brings fewer new elements to the table when compared with the Blood Warriors contained in the starter box. Still, I suppose this will turn into a more or less compulsory purchase for each Khorne player at some point.

 

Conversion ideas

So much for the different kits — but what about the conversion potential? I think it’s pretty obvious that these new kits will mostly come in handy for chaos players, particularly for those running any kind of Khornate army and/or warband. So what are my first ideas after taking a closer look at the new kits?

Skarbrand

  • The most othe obvious conversion use for the kit would be to make a more interesting, customised Bloodthirster — while keeping in mind the aforementioned difficulties when combining Skarbrand and stock Bloodthirster bitz. Even so, with a sharp knife, some GS and a slightly adventurous spirit, the two available Bloodthirster kits should provide converters with quite a few options to make a really unique greater daemon of Khorne.
  • Speaking of which: I think Skarbrand would also make a very nice base model for a conversion of Angron in his incarnation as a Daemon Primarch: The pose is really fitting for the character, and I think the more ornate armour should also work like a charm. In fact, I really don’t understand why we haven’t yet seen any Angron conversions based on the new Bloodthirster kits — maybe it’s time to change that…?!
  • Whichever option you choose, the kit will also provide some nice additional bitz for your Daemon Prince or Chaos Lord. Since you get quite a few of the stock Bloodthirster bitz as part of the deal, there’s nothing stopping you from, say, making your Daemon Prince look more Khornate. And some of the weapons might look good on a daemon engine or even on a Chaos Knight — in fact, most of the ideas I’ve outlined in my review of the stock Bloodthirster kit also apply to Skarbrand!

Exalted Deathbringer

  • I think the model would make for a rather nice alternate Herald of Khorne — especially in a 40k daemon army, where the danger of confusing the model for something else wouldn’t be as big. But the rather daemonic look of this guy, in addition to his bulk, would really make him look the part!
  • Or he could become a mutant overlord — either for your LatD force with a Khornate twist or for an INQ28 chaos warband. Speaking of the latter options, he would also make for a great chaotic high priest with a few touchups.
  • Or, basically the most straightforward option: Make the model a bit less daemonic and use it as a World Eaters arena champion — not unlike my own conversion for Vorl Dustwalker.

Slaughterpriest

  • I somehow get the feeling that this guy might end up as one of the chief suspects when it comes to converting a kit from the new release. I don’t even have all that many ideas about him yet, seeing how I yet need to make up my mind about him, but I think there will be quite a few conversions of the Slaughterpriest in the future, mark my words. Here, let me share my very first idea from just a second ago: What about thinking of that hideous spine painted in metal? That would give him a distinct “Mean Machine” vibe. Now just slap on a monstrous power claw, and you are already half way towards a very sinister looking pitslave champion. Just a though…

Bloodreavers

These guys should be very versatile conversion fodder. Just off the top of my head…

  • …they could be used as some very beefy and intimidating chaos cultists, obviously. Just slap on some autopistols, and you’re golden 😉
  • these would be brilliant as pitslaves! Just shave off the Khorne icons and add some heavy duty power tools and augmetics to them — done. They have the bulk. They have the scars. The rest shouldn’t be much work.
  • And while we are leaning towards the more loyalist (or at least, slightly less chaotic) side of things: Don’t you think these guys would make for some pretty convincing gland war veterans? I mean they certainly look like they have been beefed up via unsavory means. I mean, they could possibly be used to build any kind of barbarian IG troopers hailing from a feudal world, but I think they would be excellent as gland war veterans à la Inquisitor’s Sergeant Stone.
  • With a bit of conversion work, especially where the legs are concerned, these could be used to build some excellent, bare-chested, gladiatorial World Eaters — in fact, had these guys been available at the time, they would probably have been the perfect base models for my own Gladiatorii.
  • And finally, the bitz from the kit would work wonderfully on both Pre and post-Heresy World Eaters: I think the faces really have the kind of personality you want on your blood-crazed madmen. Some of the brutal looking helmets might also be pretty cool on World Eaters officers. And a bare arm here and there would also make for a cool eyecatcher. If I ever get a box of these (and I will, eventually), expect to see the leftover bitz used in this way 😉

Blood Warriors

As I’ve said before, I think these guys will become one of the new go-to kits when it comes to building Khornate models.

  • They could be used as Khornate Chaos Space Marines and/or World Eaters with a bit of work (or barely any conversion work, depending on how adventurous you’re feeling). Face it, slaughter-brothers and -sisters: This is the closest we will ever come to a new plastic Khorne berzerker kit 😉
  • And basically all of the bitz will certainly be in high demand for (Khornate) chaos armies all over the place: Expect to see all the extra heads and weapons on AoS Chaos Warriors and Chaos Knights, 40k Chaos Space Marines, Chaos Lords or Khorne Berzerkers.

 

So, what about this release on the whole? I have to say that I basically have two reactions to this release:

As a World Eaters fan (and a hobbyist still hopelessly in love with the Khornate design, even after all these years), I consider this a rock-solid release that provides lots and lots of new toys and several very interesting new toolkits. I now have more options than ever, and it won’t surprise you to hear that my hands are already itching when I look at some of those delicious bitz.

As a hobbyist in general, I cannot help but be a bit less impressed. Sure, all of this is high-quality work, but it also hardly treads any new ground. Which is why I can perfectly understand why some people are growing fed up with the seeming deluge of Khornate kits.

So, what to make of it all?

It seems very obvious that the Bloodbound are GW’s attempt at creating a faction that “plays it safe”, relatively speaking: These models could be used just as well in vintage WFB, and the design of the new kits is close enough to the older Khornate kits released over the last couple of years — and maye this was really a conscious decision, taken not so much from laziness, but rather from the attempt at providing something people are familiar with? Think about it: Yes the Stormcast Eternals are very similar to Space Marines in some respect, but they are also a fairly radical change of direction for GW’s fantasy setting. Maybe they did want to be the other faction included in the starter (and expanded upon in the following release) to be closer to something fans of vintage WFB could relate to?

In any case, if you are a fan of Khorne, you’re in luck: You have so many new toys now, and most of them are pretty cool. Some are even rather awesome! If, however, you find Khorne uninteresting and boring, these kits will do little to change your mind.

 

What’s your take on the Khorne Bloodbound? Do you love ’em or hate ’em? Is there anything you would like to share, or a conversion idea I didn’t think of? I’d be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!

Elite Traitors

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , , , on November 26, 2014 by krautscientist

Due to all the Nurgly fun, I totally forgot that I actually have some new painted models to share with you — can you believe that? These have been finished for a while now, and if you are frequenting one of my various threads on the forums, you may already have seen them. But still, let’s take a closer look:

The models in question are the elite soldiers for my Traitor Guard detachment, Urash’s Marauders, that I started working on alll the way back in April, when the Tempestus Scions were released. I used a combination of bitz from that kit, the Vraksian Renegade Militia and a couple of other sources…

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I am actually really happy with the way these guys have turned out! So allow me to walk you through the different members of the squad and take a closer look.

Here’s the first painted model:

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Traitor Elite (17)
As you can see, this is basically a Tempestus Scion with some tastefully applied spiky bitz 😉 This was my first actual test model for an elite traitor Stormtrooper, and I think it works: The horned helmet may not be to everyone’s taste, but I think the guy really looks like a tough as nails elite trooper in the archenemy forces.

As for the colour scheme, I knew I wanted to use the same general colours as in the rest of my Traitor Guard detachment: Mainly dark grey, crimson and brass (with silver and brown for the medals and leather parts, respectively). All of my traitors are wearing dark grey fatigues in one form or another, so I repeated that here. In order to show that these guys are the cream of the crop, however, and far more heavily armoured than the rank and file troops, I chose to expand the use of red, painting all the armour plates with it. The result is a colour scheme that still looks like it belongs to my Traitor Guard but provides some contrast for these guys.

Next up, a Plasma Gunner:

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The model only uses a right arm from the Tempestus Scion kit. The rest of the bitz came from the Vraksian Renegade militia, the Chaos Marauders and Space Marine Scouts, respectively. Oh, and I used a Skaven speartip in order to create a suitably nasty looking sword. My plan is for the models in the squad to use different combinations of bitz from the same four or five kits, with certain elements (such as the paintjob, the use of scion shoulder pads etc.) creating a feeeling of cohesion, even if the models themselves are looking slightly different.

So, not much to say about the guy with the plasma gun, except for the fact that I LOVE painting blue plasma coils and will go out of my way to give as many of those as possible to my models, even if I am not even a huge fan of plasma weapons in games. Oh well…

Now here’s where it gets more interesting: The next model is the squad’s voxcaster guy:

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The model basically started out as an attempt to salvage a Vraksian torso (minus the head) that I had left from a different conversion. When messing around with a couple of bitz, I realised that the model would make a reasonably cool radio operator, so that became his role. What I really love about the model is the way it seems to clutch the speaker unit close to its cowled head: You can easily imagine this guy screaming into that mouthpiece at the top of his lungs — or whispering menacingly:

“Can you hear the voices too?”

But then, maybe he’s just making prank calls to the enemy headquarters, demanding to one Commissar I.P.Freely?! 😉

One last detail I really like about the model is how its entire head has basically been painted in the same base colour. The contrast between his mask and skin was created by careful application of different washes:

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And finally, the model I am the most happy with (and easily one of the best models I have painted in quite a while): The squad leader:

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As I’ve said before, the conversion itself was an attempt at channeling the excellence of PDH’s traitor soldiers (because those are just about the best Traitor Guard conversions in existence, along with Dave Taylor’s Blood Pact). I think I was reasonably successful in my endeavour, and I am really happy with the conversion! Those who remember the model’s unpainted incarnation, however, may notice that I’ve made some last minute changes to the model:

The chaos warrior sword the model wielded in its earlier incarnation was replaced with a nasty, curved Goblin sword for example: I think a vicious, slightly primitive weapon is just a far better fit for a traitor officer. I also added a bundle of Imperial dog tags on the officer’s belt, which makes for a nice bit of visual storytelling, if you ask me.

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Oh, and I also added a slightly shaved down chaos warrior helmet to the belt. A beautiful little touch I picked up from one of PDH’s wonderful models — the idea was just too good, so I had to nab it:

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This model was actually the first member of the squad I painted. And I really only started on the rest of the models because I was so happy with him: In a way, he perfectly embodies what I think Traitor Guard should look like, and if I were to completely re-do Urash’s Marauders today, I suppose he would become my template for the entire project.

At four models, the squad isn’t all that big at the moment, but I am confident that will change soon: Another “Chaos Scion” has already been built and is ready for painting. And I will definitely have to add a suitably imposing icon bearer to the squad. For now, though, I’ll happily consider these first four guys a successful forage into the world of elite traitors 😉

I’d love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!

Traitor Elite (16)

Of trenchers and traitors…

Posted in 40k, Chaos, Conversions, WIP with tags , , , , , , , , , , , , , , , , , , , , , , on April 17, 2014 by krautscientist

I am trying my best not to overdo it, but I still find myself playing around with those Tempestus Scions. And after doing all those experiments about different heads and whatnot, I think it’s time I finally show you some (mostly) finished models, right? So let’s take a look. But before we look at the stuff that’s actually close to finished,…

 

1. By request

…several people suggested I show them a couple of additional headswaps, and how could I refuse? I’ll be keeping this short and to the point, though 😉

First up, in case you wondered what the scion heads looked like on bog standard Cadians:

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They are actually a perfect fit: You need to shave down the neck portion, though — which I failed to do for the above pictures, hence the slightly hokey proportions. But from a scale perspective, I think you’ll agree that it should work. And while I was at it, I also tried an Eisenkern Stormtrooper head on a Cadian body…

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…and it instantly created that wonderful Jin-Roh look. Even more cutting involved in this case, though, because the neck portion on those Eisenkern heads is huge.

Oh, and while we’re at it, here’s the Eisenkern head on a regular Tempestus Scion, for the sake of completeness:

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This may actually be one of my favourite combinations so far! Unfortunately, the fact that the Eisenkern heads only come as part of the larger kit and that you only get just enough heads, this kind of conversion is hardly economical. But if you should find yourself in the possession of some leftover Eisenkern heads, it’s definitely a very interesting option!

2. Straight from the trenches…

After my last round of experiments, I pulled together several of my earlier ideas in order to create a new model: The running cultist legs, Tempestus Scion bitz and Bretonnian head-kitbash were combined to create a soldier with a very distinct WWI trencher vibe. Take a look:

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Additional bitz are a backpack with an entrenching tool (a bit of a no brainer, really) and a trench knife (one of the daggers from the Tempestus Scions). My experiments in creating a bayonet for the rifle fell flat: While it was easy enough to attach a blade to the rifle, the barrel ended up looking way too long, thereby throwing off the model’s whole composition. However, I believe that the dagger, worn to be quickly available during combat, works well enough as a replacement.

To tell you the truth, I am stupidly happy with this guy, since he is both suitably grimdark and reminiscent of actual trenchers as well as those Warzone minis I keep going on about. I hope to be able to paint him sooner rather than later — a suitable base, complete with duckboards and a muddy surface, has already been built.

Once again, let me show you some possible, different heads for the model, in case you’re going for a different, maybe even more medieval feel:

While the head I used on the model was spliced together from a Bretonnian helmet and a Tempestus Scion head, the heads from the Bretonnian Men-at-arms can also be used on their own:

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I actually think those work just as well, and would basically be ideal if you were after building, say, a Genswick IG force.

I also tried the head with mask and beret from the scion kit…

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…and it looks just as awesome as it did when used on the Eisenkern Stormtrooper I posted earlier. I have a sneaking suspicion that this head will always look awesome, no matter the model you use it on.

And finally, another really cool option would be to use an Eisenkern head:

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3. Meanwhile, back in the Archenemy camp…

During all those head swaps, though, let’s not forget the intended use for my first batch of Tempestus Scions: I want to turn them into a squad of elite soldiers for Urash’s Marauders. So, any progress on that? You bet!
Here’s my first, basically finished, traitor soldier:

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As you can see, I have kept the conversion fairly straightforward: The imperial iconography has been shaved off and a couple of chaos-y bitz have been added, a horned helmet from the Marauder Horsemen chief among them. While not everyone might like the horned look, that helmet instantly says elite Traitor Guard to me, plus I believe the paintjob will go a long way towards suitably blending together the different parts.

No follower of chaos would be complete without a CC weapon, of course, and I think I may just have found a great use for all those slightly tacky swords that come with the Khorne Berzerker kit:

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Every World Eaters player should have dozens of these lying around, but I think they actually work rather nicely, strapped to the traitor’s backpack like that: The sword is just ornate enough to suggest that it may have a ritual significance beyond its use as a backup weapon.

I have begun working on a second traitor and have also made a first mockup of the squad’s champion (or should that be Damogaur?):

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In this case, the scion chainsword was replaced with a suitably chaotic sabre from the Dark Vengeance cultist champion. The head with the grotesk came from the same model. And while a laspistol may not be the most exciting equipment for a squadleader, I chose the arm for its pose, at least for now. One of the two small shortcomings of the Tempestus Scions, in my opinion, are the sometimes freakishly long arms, so choosing a combination that looks right takes some doing (on a semi-related note, those cables connecting the rifles and backpacks are the other element I don’t like: Getting all those parts lined up just so without gluing the model together outright is very fiddly business…).

Anyway, this guy isn’t finished yet, but I think the model will already give you a pretty good idea of where this is going. Here are the three WIP models for the squad together:

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That’s not all, however: Since the scion kit contains so many bitz, there are enough leftovers to use on different models as well. As I told you in my previous post, I will be using some of these bitz to build some more traitor elites, mostly based on some Vraksian Renegade Militia torsos.

You already know the voxcaster guy:

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I added some armour plates I shaved off the trencher model to bring him more in line with the scion-based models.

And I also found out that the rifle arms work fairly well on those Vraksian torsos:

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By combining these bitz, the model looks a bit like a missing link between a Tempestus Scion and one of my regular traitors, which could signify the encroaching influence of chaos, I suppose?

A third model uses the plasma gunner arms from the scions for now. Here are the three traitors together:

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I also built another champion/squadleader model that I am really happy with. Take a look:

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The torso came from the Vraksian Enforcers, while the legs are from a WFB chaos charioteer: Both bits were leftovers of earlier conversions, so it was really nice to finally put them to good use! The arms are from the Tempestus Scions, although the weapons and hands were replaced (with a Space Marine Scout pistol and chaos warrior sword, respectively). The head came from a Dark Vengeance plastic cultist. And I also added some additional pouches and gear:

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This model takes quite a bit of inspiration from PDH’s traitor soldiers which range among my favourite renegade models. I am really happy with how this model has turned out, because it really fits my idea of Traitor Guard to a t!

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And here are all the “Vraksian bases” traitors so far: Keep in mind that these were all basically made from leftovers from my bitzbox:

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What I especially like about these models is that they could arguably be used alongside the scion-based traitors in one large squad – granted, there’s a bit of variation, but that’s chaos for you – but they could also be the beginnings of a second squad of traitor elites.

So yeah, after all the headswapping businesss, I hope I’ve managed to convince you that some actual models will be coming out of this in the end! I would love to hear your feedback on any of these!

Have a happy Easter, everyone! And, as always, thanks for looking and stay tuned for more!

Aren’t you a little tall for a stormtrooper? A first hands on with the Tempestus Scions and more…

Posted in 40k, Chaos, Conversions, Inq28, Inquisitor, Pointless ramblings, Traitor Guard, WIP with tags , , , , , , , , , , , , , , , , , , , , , , on April 16, 2014 by krautscientist

Stormtrooper kitbashing (1)
Don’t worry, a detailed look at the whole Astra Militarum release is still forthcoming in the near future, but seeing how everyone (myself included) seems to be all over the new Tempestus Scions at the moment, let us put the cart before the horse for once, so to speak, and allow me to share my first hands on experiences with the kit. We’ll also take a look at options for building Stormtroopers for your IG (or Traitor Guard) force in general, and I dear it’ll be a rather wordy post, all things considered. I am also fairly confident you’ll get a few ideas out of the deal, though, so bear with me here!

Let me start by saying that the Tempestus Scions are an amazing kit, regarding both the quality of the sculpt and the amount of bitz and options you get. I have been asking myself for a long time why so few of the actual IG models (the fantastically eclectic Vostroyans notwithstanding) actually channel the anachronistic design elements that permeate the rest of the 40k universe, but with the Tempestus Scions, the combination of high tech and baroque, sometimes even medieval, elements is finally available in model form. I won’t get into this part any further, since it will probably play a pretty big role in my upcoming review of the Astra Militarum release. Suffice it to say for now  that I am all for more ostentatiousness and baroqueness in the IG catalogue!

Beyond the exciting design, though, the kit also provides an extremely versatile and extensive toolbox for building five excellent models. And the kit is full of opportunities right though the gate, enabling you to build elite soldiers for your Guard regiment as well as Inquisitorial Stormtroopers of any stripe and even Traitor Guard — because the decorative armour trim adorning all the Scions’ armour plates make it really easy to turn these guys to chaos.

Indeed, my current plan is to turn at least four of the models into the beginnings of a squad of elite soldiers for my detachment of Traitor Guard,  although I will probably use one model and some of the amazing Tempestor Prime bitz to buy an Inquisitor/Imperial Noble/senior IG officer/whatever…

That’s a plan for the near future, however. For now, let’s do some experiments in order to explore the kit in more detail!

 

I. Initial kitbashing

Taking inspiration from Jeff Vader’s recent experimentation with different head swaps on the Tempestus Scions, I did something similar, collecting various heads from my bitzbox and trying them on my first Scion test model, in order to see how they would change the overall look and feel of the model. Now don’t get me wrong, the whopping seventeen heads that come with the kit are just as amazing as the rest of the parts. But I still wanted to see how a mere head swap might turn one of the models into very different characters.

I filed my findings into several different categories. Just click for bigger pictures, by the way:


Experiment I: Inquisitorial types

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I wanted to explore several options for creating shadowy and/or hi-tech-y Stormtroopers. My first experiment was to use a leftover head from Inquisitor Coteaz I still had lying around, and not only was it a great fit, but the resulting model is quite similar to the Sergeant of the Kasrkin models, don’t you think? I am seriously considering using that head for my Scion-based Inquisitor.

I also tried two robed DA heads, and while Marine heads tend to be a bit clunky when used on non-marine bodies, these might actually work (although it would be necessary to shave down the neck portion, which I didn’t do for my experiments). The sergeant from Jeff Vader’s wonderful squad of Tempestus Scions uses one of these heads as well, by the way, so you don’t need to rely on my word alone!
Oh, and I also like the faceless SpecOps look of the fourth head (a Valkyrie pilot head, I guess? Just bought it via ebay some time ago).


Experiment II: Medieval types

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There’s quite a bit of overlap with the Inquisitorial types on these, although I wanted to see how to make the Scions look even more archaic and medieval. I mostly used Bretonnian heads during this attempt.

I actually really like the Brodie-helmet like look of models on the left! These might look great for a fire-and-brimstone Hereticus retinue (or in a particularly medieval IG regiment). The helmets do interfere with the antenna and sensor array on the shoulders, however, so some cutting might be in oder if you want to take this route. The knight helmet was mainly a joke, as was the shaved down berzerker helmet on the right (just the thing if you’re going for the old “Boba Fett” look, though).


Experiment III: IG veterans

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I think that using various heads from the IG, WFB Empire or even Space Marine catalogues could be a great options of making the Scions look less like freshly-pressed parade ground soldiers and more like hard-boiled veterans from some of the more colourful regiments of the Astra Militarum.

I particularly like the one with the wolf scout head on the far right 😉


Experiments IV and V: Traitors and Renegades

Ahhh, now we’re talking: I tried various chaotic heads in order to make the Scion model look like a Traitor Guard soldier: Like I said, the trim on their body armour makes them equally viable for chaos, if you ask me. I did already shave off some of the beautiful IG iconography, too. Anyway, here’s my first set of traitor experiments:

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As you can see, slightly shaved down WFB chaos warrior helmets will work, as will heads from the plastic cultists.

I tried even more heads, though:

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I really liked one of Jeff Vader’s experiments, where he used a head from the WFB Marauder Horsemen, and indeed, those heads work brilliantly on the Scion bodies: They are instantly recognisable as chaotic, but they still seem orderly enough so as not to damage the elite soldier look. My absolute favourite has to be the head from the Dark Vengeance cultist champ, though: While it may look slightly goofy on virtually any other model, here it instantly transforms a Scion into a warrior of the Blood Pact – BAM!

I didn’t limit myself to trying different heads, however, I also did a couple of smaller experiments involving different body parts:

For those of you who might be thinking of using the scions as a base for (Dark) AdMech Skitarii conversions, the following pictures might be helpful as well:

You can combine the scion torsos with flagellant legs:

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For the real Skitarii look, you would probably need to replace the bare feet with something suitably tech-y and bulky (Necron feet, perhaps?). And you’d need to either add a cowl sculpted from GS or use the AdMech-styled cultist head.

As an alternative for making Skitarii (or, indeed, trenchcoat scions), you could use the legs from that very cultist:

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While the legs may seem to be a bit on the thin side, the trenchcoat idea is nevertheless pretty interesting, because you end up with something only one step away from one of my favourite pieces of IG artwork by none other than the great Jes Goodwin.

One last early kitbashing idea: I just had to try and combine one of the masked Scion heads with the helmet of a Bretonnian Man-at-arms, again creating something resembling a futuristic Brodie helmet/gas mask combo:

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The resulting model basically looks like a more detailed, more baroque GW version of one of my beloved Warzone 2nd edition starter minis:

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Might be a useful idea for IG as well as Inquisitorial Stormtroopers or Traitor Guard, though…

2. Playing around with Tempestus Scion bitz

Interestingly enough, the first mostly finished model to come out of my purchase of the Tempestus Scions wasn’t even a Tempestus Scion: I used the voxcaster bitz from the new kit to salvage a FW Vraksian Militia torso I had seriously damaged during another conversion, and thanks to the new bitz, I was able to build a traitor soldier with voxcaster:

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Even though he uses Chaos Marauder legs and a FW torso, he should still work well enough as a squad member for my chaos elites. He looks good enough next to my test model, at least:

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On a semi-related note, the idea of this guy making prank calls during battle really cracks me up: I imagine nothing will mess with your battle logistics like someone calling in the middle of an offensive demanding to speak to Commissar I.P. Freely…  🙂

Anyway, back to the traitors: As it happens, I have some Vraksian torsos lying around (courtesy of fellow hobbyist PDH) and I think I will use more Marauder legs and a couple of bitz from the Scion kit to transform them into further models for the elite squad:

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Again, they should work well enough from a scale perspective:

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So, not only are the Tempestus Scions themselves great for different conversions, but the amount of extra bitz will also be really useful in converting even more models, both for my Traitor Guard and, I imagine, the odd INQ28 model. On a related note, make sure to check out little brother’s scion conversions over at his Ammobunker thread: His models are a great proof of concept for how easy it is to make the Tempestus Scions into traitors with just a minor influx of bitz! And Adam Wier has some very interesting ideas about slightly modifying the stock models as well.

I imagine that the coming weeks will bring a cornucopia of inspiring Scion conversions, so you actually might want to leave your sprues untouched for now… 😉

 

3. Alternatives

So, once again, I am really happy with the Tempestus Scions and the conversion and kitbashing options they provide. But my love for the kit notwithstanding, let me discuss yet another source for possible Stormtroopers. As you will see, this is clearly not a case of favouring one kit (or manufacturer) over the other, but rather an attempt at outlining several, partly interlocking approaches for building just the Stormtroopers and elite soldiers you need:

Quite some time ago, I participated in a Kickstarter to make some of Mark Mondragon’s designs available in glorious plastic. The kits coming out of this Kickstarter, namely the different plastic Titans and the Eisenkern Stormtroopers, were one of my favourite hobby releases in 2013, as some may recall. And it’s the latter of the two I would like to talk about:

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The Eisenkern Stromtroopers provide an alternate set of models for your Imperial Guard. Granted, these are not GW models, so you won’t be able to use them in any GW events or GW stores, but the models are still definitely nice enough to showcase them here! As a matter of fact, I was already feeling bad for not making the time to talk about them in more detail earlier, but now it turns out that the opportunity to discuss them back to back with the new Tempestus Scions is just the perfect way of taking a closer look at the kit. So let’s look at both kits, shall we:

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On their own, the Eisenkern Stormtroopers provide a kit for making very cool looking elite soldiers with a very distinct WWII vibe. Incidentally, the background of the Eisenkern faction basically has them as “Germans IN SPACE!” (and the name certainly is a dead giveaway…). My personal reason for supporting their creation in plastic was that they really reminded me of the Wolf Brigade in Jin-Roh, but those designs were of course based on historical German uniforms again, so it’s a bit of a circular argument.

Anyway, the kit comes with so many options for customisation that it’s almost ridiculous, and these options are further multiplied if you decide to purchase an additional set of conversion and equipment bitz, giving you lots and lots of different weapons, heads, hands and various gear. Therefore, the humble test model pictured above is really just the tip of the iceberg.

Here’s a scale comparison with the Tempestus Scions:

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As you can see, both models are more or less of the same height: The Eisenkern Stormtrooper is ever so slightly taller, yet less bulky than the Tempestus Scion. From a structural perspective, there are quite a few parallels, though, ranging from the body armour and rebreather helmets to the power plant-like section on the model’s back.

The overall look is still ever so slightly different, though: Where the Tempestus Scions are full-out baroque and grimdark, the Eisenkern models are more hi-tech, albeit with a clear retro element.

But let’s look at some more scale pictures, this time with a “regular” IG model, a cultist and an Astartes as additional parts of the comparison:

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As you can see, both Stormtrooper models nicely fit into the gap between “regular” humans and Astartes: While both are basically just as tall as a regular Marine, the added bulkiness still nicely separates the Astartes from the unaugmented models.

One obvious problem with the Eisenkern models lies in the slightly more realistic (and less “heroic”) proportions when compared to GW kits. While this certainly isn’t a shortcoming per se, it can become a bit of a problem when trying to combine the Eisenkern models with GW bitz.

For instance, where the Tempestus Scion bodies will happily accept even Marine heads with a bit of cutting, even fairly slender heads like the wolf scout head pictured below will look slightly too clunky on an Eisenkern Trooper:

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That said, some heads work better than others: I have collected some cases where the GW heads worked reasonably well below:

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In any case, the important thing to keep in mind here is that these parts certainly weren’t designed to be mixed, so the fact that it still works out in some cases should be treated more like a bonus — but more on that in a minute.

The main problem from a design perspective is that the Eisenkern Stormtroopers are far less useful for “classic” chaos than the Tempestus Scions, because the smooth lines are not nearly baroque and archaic enough for your average traitor guard, whereas the extra decoration on the Scions makes them very chaos-y right out of the box. The common Eisenkern Stormtrooper fares less well when combined with chaos bitz.

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But, again, this is obviously not really a fault of the kit itself: It wasn’t even designed to allow for shenanigans like that.

The big surprise, then, is that the Eisenkern Stormtroopers work amazingly well with the Tempestus Scion heads:

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The beret heads from the Scions are perfect for Eisenkern officers — and actually much better than the somewhat generic bare heads that come with the Eisenkern kit (one of the few failings of an otherwise brilliant kit, I might add).

The same goes for the helmeted Scion heads:

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And finally, the beret head with gas mask, one of the coolest heads in the kit anyway, is pretty much the perfect officer head for an Eisenkern Stormtrooper. Take a look:

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Quite a nice reward for the adventurous kitbasher, don’t you think? Plus this information might be interesting both for those who are contemplating a purchase of the Eisenkern Stormtroopers as well as those who already own the kit and want to tie it in with their IG army: Just get some Tempestus Scion heads, and you’re golden 😉

Another interesting fact: Female Eisenkern models will eventually be available, filling a  gap GW’s catalogue has mostly refused to address so far: Here’s a regular Eisenkern trooper next to Kickstarter exclusive model Ada:

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So which one should you choose?

I’ll be honest with you, I couldn’t even tell you which kit is the better one, because a) both are awesome and b) which is better for you depends on what you are looking for: Both kits are great and, in their respective ways, provide great value for the money. The best possible approach would be to ask yourself what kind of Stormtrooper you are looking for and make your decision from there (or, of course, to just buy a box of each):

Do you want your Stormtroopers visually in line with the eclectic, sometimes outlandish and anachronistic 40k universe? Do you love the little medieval and renaissance touches and are looking for colourful models that channel this particular part of the setting? Then the Tempestus Scions are your thing.

Do you want slightly more futuristic, tactical looking troopers without too many baroque design elements but a noticeable retro feel and tons and tons of options (you can actually use the accessory sprue to build models conversing in SWAT-like sign language, for crying out loud!)? Great, the Eisenkern Stormtroopers are the kit for you.

But even if you come down on either side of this argument, the other kit would still be an awesome purchase. And, owning both kits, I am perfecly sure that I am going to have lots of fun with both types of models.

In the end, it’s really all about being aware of all the options, and that’s what this post is about too: Describing more options for you. In any case, you way want to check out the Dreamforge Games website — chances are, you’ll find something to like there. At the same time, I cannot recomment the Tempestus Scions enough: They are an amazing kit and quite reasonably priced for GW’s standards.

 

Ultimately, the choice is yours. And I really hope that this post has given you food for though and ideas for possible conversions or kitbashes instead of confusing you. If you have any thoughts or questions about either of the kits (or about my first rough conversion attempts), I’d be happy to hear them in the comments section.

And, as always, thanks for looking and stay tuned for more!