Archive for chaos lord

Plastic for the Plastic Throne! Pt. 4

Posted in 40k, Chaos, Conversions, state of the hunt, Uncategorized, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , , , on April 15, 2023 by krautscientist

The kitbashing train has no brakes! In all fairness, though: I still had that World Eaters Terminator squad to complete, so…

While the first three Terminators, along with the “salvaged” model wielding twin lightning claws, appeared in the previous post, there were still two more models left to go. So here’s what I came up with:

First of all, let’s take a look at the squad champion (although I really want them all to look equally impressive, so he doesn’t stick out quite as much as he possibly would in a less customised squad):

The most obvious addition here is the left arm from the Lord Zhufor model — I thought this would be a really cool alternative to the model’s standard bolter arm. The – slightly dodgy looking – standard sword was replaced with a weapon from the AoS Varanguard kit. I rather like its blunt, brutal and slightly daemonic look. And I added a helmet crest (from the Skullcrushers) and a World Eaters rebreather head, to round out the WE look.

And of course I couldn’t resist the temptation of turning the last model into an icon bearer:

Now this guy uses the actual Lord Zhufor helmet (although I have had to replace the tusks, due to a small accident). The banner pole and the hand holding it came from the AoS Blood Warriors — the bit was carefully grafted onto the existing Terminator arm. The Caedere Remissum crest once again came from the Skullcrushers.

Now this guy actually made for an interesting challenge, because I had to find the right banner for him: I wanted him to be carrying the IVth assault company’s battle standard, and none of the options I found in my bitzbox completely managed to win me over:

The first option was a Skullcrusher banner — a lovely piece in and of itself, make no mistake. But it’s also very monothematic, with that Khorne symbol on top AND that massive Khornate rune dead centre. What I was looking for, however, was more of an old company standard, complete with a legion symbol, and maybe some of the IVth’s battle honours, and the only way to create that from this bit would have been to to painstakingly shave off the rune, with a very high probability of ruining the piece altogether.

The second option was an actual, blank Space Marine standard — a real rarity these days 😉
What I really liked about this was how it would have allowed me to actually make the standard look like an age-old relic. But the main downside was how very, very clean it looks — and I wasn’t quite sure whether I would be able to make it look suitably distressed and brutal for a World Eaters standard.

The third option – a Bloodletter banner – had quite a few things going on in its favour: It’s suitably Khornate and chaotic. It’s also suitably tattered, while still leaving enough of a “blank canvas” for me to get creative. What wasn not really sold on, however, was the somewhat organic look of the crosspost. It also seemed like a very safe choice — and I guess that’s what I ultimately found the most off-putting about it.

And then there was this final option:

A WFB plastic Minotaur banner, if I remember correctly. I had actually wanted to use this as the IVth’s standard before: The way it seems like a mix of banner and trophy display really ties into the theme of the Eternal Hunt. But also maybe seemed a bit too big, a bit too much: I was afraid that it might overpower the model and cover up too much of it.


Ultimately, the feedback I received over at The Bolter & Chainsword supported my assumption that the minotaur standard really deserved another chance. So the next step was to turn it into something that would make for both a suitably grisly, Khornate banner for AND would still read as something that had, at one point, been an Astartes battle standard. So I carefully chose some elements to add to the banner:

I really wanted some kind of shout out to (Pre-)Heresy times, and in the end I realised that actually using a (shaved down) 30k Vexilla piece might just do the trick. It even has a little space for an obvious Heresy callback, such as a red WE symbol (or XII numeral) on white — or maybe even a War Hounds icon? Beyond that, I added some skulls and talismans. Not everything had been glued in place at this moment, and in fact I would end up making a few smaller tweaks down the road — as you’ll be seeing in a minute.

In the meantime, the entire Terminator squad also went through another round of detailing: While I like the sense of bulk and menace about the “new” Chaos Terminator kit, it is also incredibly vanilla-flavoured, so my main challenge was to really, really make these guys read as World Eaters. Good thing I found Wade Pryce’s notes on his own Terminators in the – fairly recent – issue of WD that had the preliminary World Eaters Index/Codex, and he talked about shaving off some symbols off leftover Blood Warrior parts and gluing them to the Terminators. Brilliant! So that’s what I did.
I also made some smaller tweaks to other areas, such as the headcrests on the champion and icon bearer, for example. Here’s a look at all the squad members as they are looking at the moment:

I’m not going to lie to you — I am pretty darn happy with the way this squad is shaping up! 🙂

And as for the icon bearer, here’s what he looks like with the finished (?!) banner provisionally tacked on:

I will still need to tweak it all a bit and make sure everything lines up correctly, but I am pretty happy with the model — in fact, one small touch that makes me almost stupidly happy, even though it is of small consequence, is the fact that the icon bearer is now actually wearing his gun mag-locked to his armour (and doubly secured with a little chain):

I carefully carved a concave shape into the inner half of the weapon casing, to make sure it conforms to the curvature of the armour underneath and doesn’t end up messing up the model’s entire silhouette.

So that’s it for this week! Before I started working on these Terminators, I actually feared I might not be able to put an original spin on them, given the crazy cool conversations floating around out there. But I am actually pretty happy with the squad so far:

And, of course, I would love to hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

Plastic for the Plastic Throne! Pt. 3

Posted in 40k, Chaos, Conversions, state of the hunt, Uncategorized, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , on March 29, 2023 by krautscientist

Yet more conversion and kitbashing hijinks for today’s update — I know, I know: I will eventually have to get back to painting! Bear with me, though, I have some pretty cool things lined up for today’s post.

Let’s begin with a bit of an “appetiser”, if you will: You’ll probably still remember this conversion from my previous post:

I have finally committed to the conversion for good, gluing the Blood Warrior mid-section to the Skullreaper/Wrathmonger legs (the actual torso remains only tacked-on for now, but mostly to make the painting process easier). I have also thrown together a belt buckle/belly plate with a leftover bit from an AoS Slaughterpriest and the dangling skull from Abaddon’s loincloth (the thing just snapped off, so I thought I might as well use it here):

Some cleanup remains, but I am fairly happy with this conversion! From a background perspective, I want this guy to represent Syrax, a shampion of the Harriers – the fourth assault company’s own brand of Raptors – and right-hand-man to a certain character named “Charun, Lord of the Harriers”, if anyone should still remember him from the earlier days of this blog…

As for today’s “main course”: You all should know by now that I have never learned to resist the utterly dreadful “Ohh! Shiny!” syndrome, so working on this model…


…really gave me an appetite for working on some more updated Terminators. Ultimately, I decided this with an impeccable sense of timing, buying a box of the “new” Chaos Space Marine Terminators just a week or so before the re-scaled loyalist Terminators were announced. Oh well…

But anyway, I was still looking forward to my first experiences working with the new 2019/2020 (?!) Chaos Terminators. They are a great update on the older kit (which, let’s face it, does seem slightly dodgy from a modern perspective). The updated kit is not without its quirks, but its more organic shapes and bulkier armour really do a great job when it comes to making Chaos Space Marine Terminators like lumbering, threatening behemoths (even if, as seems to be the standard with GW’s modern kits, each of the bodies only goes together in one specific way).

At the same time, the conversion standard for these models has become rather crazy while I wasn’t looking, with many hobbyists coming up with brilliant World Eaters Terminators! One source that I found particularly inspiring, if not downright intimidating, were fellow hobbyist RocPSU’s fantastic Terminator conversions — so I knew I would have to up my game for this project 😉

My objective with the new Terminators was threefold:

  • turn every one into an individual, because these are ancient veterans of the Long War and deserve to look the part
  • believably turn each of them into a World Eater
  • have them still read as Terminators: Now this sounds like it wouldn’t be a big deal, but you can really end up converting Terminators so much that you lose a huge chunk of the classic look that actually clearly makes them come across as Terminators, so I needed to keep a balance between creating cool conversions while maintaining the iconic look.

So here’s what I have so far:

You have already seen the gentleman with the twin lightning claws, of course. For my first “test model”, I tried to hammer out the general look I wanted to achieve, in some shape or form, for the whole squad:

Nothing too crazy here, just an attempt at making the model clearly read as a World Eater: The addition of a rebreather head from the new berzerker kit already did most of the work, and adding a Caedere Remissum crest to the top of the armour (courtesy of the blades from a weird Skullreaper/Wrathmonger weapon) was obviously the first oder of the day. Apart from this, I exhanged the head of the stock power maul with an axe blade from another Skullreaper/Wrathmonger weapon. And I added a small World Eaters legion symbol-like medal as well as a Khorne rune to the breastplate. Oh, and a heraldic tilting plate is a bit of an experiment for now — although I really like the idea that some squad members would be holding on to some remnants of their personal heraldry and/or squad markings from the Heresy…


Next up, the heavy weapons guy. For me, the silhouette of the massive autocannon is so very iconic of Chaos Terminators that I knew I had to use that gun. Beyond that, it was, once again, mostly a matter of adding some visual flourishes to make this guy look like a World Eater:

The (Forgeworld) World Eaters shoulder pad is the most obvious addition here. The helmet crest came from the Skullcrushers this time around, and was added on top of the armour, rather than being stuck directly to the neck seal. The shield is, once again, a bit of an experiment, but it’s an element that keeps appearing throughout my army to represent the World Eaters’ gladiatorial leanings, so I think it might be a cool little detail here. Oh, and I also did some work on the model’s breastplate:

And the final model so far: What is probably my least favourite body pose from the kit ended up turning into my favourite conversion:

Another helmet crest, this time from the Blood Warriors (arguably the best and most consistent source for this kind of bit at the moment). The small, Khornate tilting plate is another touch of personal heraldry (and came from the Skullcrushers). The power axe was spiced up a bit by swapping in the blade of a two-handed Necromunda Goliath chainweapon — to be perfectly honest, I’ve been looking forward to using that weapon ever since the new Necromunda came out 😉

Oh, and I carefully shaved off the little air intake/exhaust from the centre of the breastplate and replaced it with a legion symbol.

All of these changes were not my favourite part of the model, however: What is perhaps most noticeable is the helmet:

I had this weird desire to find out whether I might be able to re-create a plastic version of the vicious-looking, slightly Predator-like, mawed Terminator faceplate that can be seen on Forge World’s Lord Zhufor model:

Image source: Forge World

I used a skull from the box of plastic skulls for this, carefully shaving and gluing until I had what I would say is a pretty promising prototype:

That was not the end of it, however: Fellow Reddit user Money_Cost6121 suggested maybe using an ork skull for that grafted-on faceplate conversion, and while I originally discarded the idea as possibly ending up looking …too orky, I was still intrigued. So down the rabbit hole I went and created two more options. Here’s a comparison shot with all three versions I made:

Not going to lie: In hindsight, I feel a bit foolish for only trying the most obvious option (using a Bloodletter face) last… 😉

They all have their merits: Personally speaking, the Ork-version seems almost too monstrous, ogre-like to me. The Bloodletter probably looks like the most natural and refined option, although I have to admit that it ended up being just as finicky as the other two, and really mostly came together through sheer, dumb luck.

That being said, the conversion process is really not that complicated: For all three versions, you bascially just cut away the “face” from any given skull at a slight angle, starting at the bridge of the nose and cutting down. Then you carefully cut and shave away the lowest part of the faceplate from the Terminator helmet, trying to create a soft, concave curve. And then it’s a matter of careful test fitting, shaving and gluing — I might have to write up a mini-tutorial for this in an upcoming post… 😉

In any case, I think the results so far a pretty promising!

Oh, and because this question came up regarding the twin LC Terminator Lord in a comment to my previous post, here’s a scale comparison with one of the new Terminators:

As you can see, they work fairly well together: The older Terminator body seems a bit lankier (with a weirdly narrow torso piece), while the new Terminators are much bulkier and seem more ponderous. Even so, the models should look quite alright together, once everything has been painted, in 2034 or so 😉

And that’s another update in the bag! Once again, I would love to hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

Plastic for the Plastic Throne! Pt. 2

Posted in 40k, Chaos, Conversions, state of the hunt, Uncategorized, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , on March 21, 2023 by krautscientist

Another round of World Eaters conversions for today, although I’ll be focusing on the actual new berzerker kit a bit more. At the same time, I also have some converted characters to round out the post. We’ll be getting to that in a minute!

For the sake of completeness, let me point out that I actually treated myself to the limited edition of the World Eaters Codex, during the ridiculously short period of time when it was up for grabs:


I cannot (and will not) really say anything much about the rules, mostly because those concerns are mainly behind me these days. As for the flavour text and production values, I’d say it’s a rather nice little book: Where the army background is concerned, it offers a pleasant enough collection of texts, containing a nice, concise (and newly written!) writeup of the World Eaters entire legion history so far, plus enough little vignettes and warband descriptions to serve as inspiration and food for thought — even if Gladiator Cadre 331 basically cribs half of the backstory of Khorne’s Eternal Hunt, if you ask me… 😉

I said I wasn’t going to talk about rules, but one thing that stuck out to me is how, in its background text, the book actually goes out of its way to allow for all kinds of variety in the shape and form of World Eaters warbands, describing warbands holding on to a concept of personal honour, or those strongly based on vehicle use or on heavy weapons, when the actual rules present in the book only really allow for one type of army: One that does allows for nothing but close quarters combat. I certainly hope that a future wave of releases may yet round out the army a bit more, or at least open the way towards some of the interesting options that already appear in the fluff.

But I am honestly rather happy with the way “my” legion gets presented in the flavour text: There’s enough craziness and bloodshed, yes, but there’s also no small amount of hints at Angron’s and the legion’s tragic backstory. Oh, and I also really LOVE the cover artwork, especially since it features all kinds of interesting characters. Not something we sell too often these days, when a lot of GW’s artwork is strongly geared towards showing off only those characters and units that have actual kits, and precious few of the crazy, intricate and inspirational tableaux of yore.

And seeing how I had already gone all-in on the Codex, I also made sure to pick up the World Eaters collector’s coin during a recent visit to my local Warhammer store:

An indulgence, certainly, just like the limited edition codex. But on the other hand, I have been playing, building and painting World Eaters for almost thirty years at this point, so it would have felt even more stupid NOT to add these items to my collection… 😉

So, anyway, on to the actual models: Here’s a look at the Khorne Berzerkers I have been building using the new berzerker kit:

I might have to write up my thoughts on the new kit(s) in a more detailed shape and form at some point, because there’s really a lot to talk about. For now, suffice it to say that I like the new Khorne Berzerkers kit a great deal, especially the many shout outs to the earlier plastic kits AND the metal miniatures that came before. At the same time, the look of these models has been thoroughly modernised and nicely refined.

I do have some minor quibbles with the kit: For one, while it is more versatile than many of GW’s recent kits, it is maybe not quite as versatile as it seems at first: The bodies only ever really go together in one specific way, for instance, although that is not such a big deal, given the fact that you actually get ten unique bodies in the kit. A more immediate problem is the fact that you get two different types of gloves on the hands – standard CSM gauntlet and a modernised version of the classic berzerker leather gloves (looking far less clownish this time around) – and while I love the inclusion of the latter, this also means that you cannot simply combine any two arms from the kit without the result ending up looking a bit dodgy.

But anyway, I am still feeling my way around the kit, which is why the first couple of models have been mostly built “by the book”, so to speak:

Sure, I have subtly tweaked a pose here and there, but so far, the models are still fairly cookie cutter, which is really the biggest problem right now, as I still want them to feel like unique characters. So I will yet have to make a few tweaks and adjustment, find the perfect heads and helmets for these,… all in an effort to make them more unique. But I think I’ll be getting there in the end.

Then there’s this guy that I keep coming back to:

The original plan was to build a model stepping forward in a challenging way and bellowing out a challenge. I really wanted to use one of the shouting, bare heads for this, but as it turns out, they are not entirely unproblematic: Due to the way they are built, they can end up looking a bit strange when used on actual models (the open mouths resulting in a bit of an elongated neck). So I’ve fallen back on using a rebreather head for now, but of course this means you lose some of the intended viciousness.

One smaller breakthrough was to actually ditch the stock Berzerker backpack and swap in an Mk. III backpack: I think its more concentrated bulk works a lot better with the outline and mass of the model. But in any case, expect the pose & bitz on this chap to still change quite a bit before we are done 😉

The one case where I have already committed to a slightly more involved conversion is the squad’s vexilla/icon bearer:

Look, I am old skool to the bone: Backpack mounted banners and trophies are strictly for champions in my book. The icon bearer needs to be lugging around an actual icon: I love the idea that even the World Eaters will take it upon themselves to carry banners and icons into battle, all in an attempt to bring more glory to Khorne — they absolutely need to look suitably vicious, of course, so they could believably be used as weapons in their own right, should push come to shove.

I also like it when every squad has their own, original icon, so I am working towards that goal as well.

The icon bit itself came from the 1st edition Age of Sigmar Blood Reavers. I really liked its vicious, barbed look, and it has a lot of skulls, which is always a plus. I had to shave off the – slightly too reedy – Blood Reaver arm holding it. That area was covered up with yet more skulls, and a Wrathmonger arm was swapped in for its added mass:

So that’s how far I have come with the new berzerker kit so far. On a more general note, this should not come as a surprise, but the kit, and the models resulting from it, work very well alongside the more recent chaos kits, like the vanilla Chaos Space Marines. Here’s a quick side-by-side comparison with two berzerkers, one made completely from the new kit, while the other one almost exclusively uses Vanilla CSM and Blood Warrior parts:

Granted, the new berzerkers may be slightly taller (and wider!), but not too noticeably so. By the same token, all of the bitz can also be safely mixed into other conversions: Here’s a guy I just quickly tacked together from leftovers, using bitz from the berzerkers, vanilla CSM and Blood Warriors:

Works pretty well, doesn’t it? Alas, the poor chap has already been torn apart again, in an attempt to create an extra World Eater wielding a two-handed eviscerator for one of the old squads. Another kitbash made purely from leftovers, so to speak. Take a look:

The body is one of my usual mixes of vanilla CSM legs and a Blood Warrior torso. The arms are those of an AoS Slaughterpriest of Khorne (actually the very same model I used to build my gladiatorial version of Angron). I think the leftover weapon works fairly well as an eviscerator. The arms are maybe a bit too long, but I think we can just chalk that up to mutations 😉

Beyond that, there’s a backpack from the Dark Vengeance Chosen, a head from the vanilla CSM kit, a Blood Warrior shoulder pad on the left arm and an old FW World Eaters shoulder pad on the right.

My original idea for the axeman was to use a set of legs from the – supremely ungainly – Wrathmongers/Skullcrushers kit, but while the pose worked really well, the proportions were completely off, making the model look almost twice as tall as its intended squadmates. But I wasn’t quite done with those Wrathmonger legs yet, so I tried using them to build some kind of Raptor champion:

(Yes, I realise that Raptors are no longer an official part of the army — but frankly, who cares?)

The legs arguably work much better here. The scale problem is still there, but you can explain it away with the model just landing, so it almost, kinda works…

Before I tune out for today, I promised you some converted characters, right? So here goes: Two old acquaintances:

First up, some long time readers may remember the Terminator Lord wielding twin lightning claws that I built a long time ago, then kept tweaking for years:

I always wanted the model to be in something resembling a very classic “Wolverine” pose (you can almost hear those claws going “SNIKT!”, am I right?), and I was still pretty happy with that part of the model. so I really wanted to salvage this guy for the latest incarnation of my World Eaters. However, the slightly dodgy old Termie Lord legs no longer worked all that well, in my opinion. Well, some problems call for drastic measures. So here’s the reborn version of this particular model:

Yes, I tore apart two models to make a tweaked, new one — completely normal, nothing to see here. In my defense, the new legs (originally from Forge World’s Lord Zhufor model) work much better, wouldn’t you agree? And while this change may seem supremely wasteful, I would argue that both models had just been sitting there unused and unpainted for years, so some bold action was needed!

Yet another rebreather head from the Khorne Berzerkers is also doing a great job here — those heads are, in fact, one of the high points of the kit for me.

Funnily enough, while comparing the model to one of the new Khorne Berzerkers, I realised that the new berzerker torso pieces are actually wider than the older Terminator chest pieces! So I added those small pieces of swinging chain links, not only to support the model’s sense of dynamism, but also in order to visually stretch the torso — it’s a cheap trick, admittedly, but I think it works well enough.

And here’s one last WIP model for today: A long time ago I painstakingly created this model here. Huntmasker Alrik Skarn, Captain Lorimar’s second-in-command:

Back in the day, the model was inspired by a fantastic conversion on a – now defunct?1 – hobby blog called “Prophet Miniatures”. Come to think of it, the model must actually have been built about ten years ago, give or take, and it seemed like such a towering achievement back then. But I didn’t get around to painting Skarn, as is so often the case for me, and then the model’s time kinda came and went: I did make a couple of attempts to tweak him and bring him back in line with the rest of the army, adding different helmets and swapping in new chainswords, but for some reason, the magic spark had just gone out of the model. I still kept thinking of a way way to re-create or update the character, though.

This character was also on my mind when I started to work with the new CSM kits, back in 2019/2020, but I have held off on building a new version of Skarn until now. Well, no longer! Here’s what I have so far:

To be fair, this is still a fairly early build, but having danced around this particular project for years at this point, I finally had this “Eureka!” moment, and I already like him quite a bit! What do you guys think?

And with that, today’s kitbashing extravaganza concludes. Once again, I would love to hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

Khorne’s Eternal Hunt – revisiting an old friend…

Posted in 40k, Chaos, Conversions, Fluff, WIP, World Eaters with tags , , , , , , , , , , , , , on December 24, 2020 by krautscientist

Not only has it been ages since my last update, for which I apologise, but it’s also THAT time of the year again — how did this happen…?

Seriously, though: Given the slew of current events (and the fact that the RL version of Nurgle’s Rot is, unfortunately, still very much on the prowl), it probably shouldn’t be a surprise that Christmas has once again managed to sneak up on me. But oh dear: Now I don’t have anything prepared for the occasion — what to do, what to do…?

Wait a second, though: Christmas is all about men in red with bags full of…er, shall we say “offerings”, right? Excellent, I can do that! The emotional side of Christmas is also about the fuzzy feeling of nostalgia, of remembering a time when everything was still much easier — so let’s check two boxes at the same time here:

For today’s update, allow me to share a recent project of mine that definitely deals with a man in red, and is also slightly nostalgic, if only because it revisits one of the very first characters I built and painted for my then-new incarnation of Khorne’s Eternal Hunt: One Huntmaster Bardolf:

Bardolf was originally created back in 2010, or thereabouts, fairly shortly after I got back into the hobby. From a modern standpoint, the model is a really dodgy conversion, but back then, it felt like a very important step: Bardolf was one of the first models where I really stepped beyond my comfort zone and seriously cut up a model (a plastic warrior of chaos, for the record) and put it back together in a way that seemed new and exciting to my less discerning self from back then.  So even if the model looks all kinds of weird today, it still marks a pivotal moment in my personal hobby journey. I also have to admit that I still think that the pose works rather well to make the character seem relentless and unfazeable, like a true implacable men.

The other thing that’s interesting about Bardolf is that he has actually earned himself his own battle history, as he used to be my go-to Chaos Lord for small, 500 point-ish games. So he actually saw quite a bit of action on the table and led my World Eaters to victory a bunch of times during our short-lived campaign for the fate of Haestia Primaris, back in the day.

Which is why I have kept thinking about giving the character a re-imagined model at some point every once in a while — even moreso since I have begun to build some new, updated World Eaters since the end of 2019.

Now whenever I thought about a new model for Bardolf, Obsidius Mallex came up as a possible starting point:

I think you can already see a certain resemblance.

But alas, I kept putting this off, and I didn’t really go for it until I saw fellow hobbyist Master Umbra really taking the Obsidius Mallex model through its paces over at The Bolter & Chainsword. This gave me quite an appetite to finally tackle my own conversion, so I quickly made a mockup and began to turn Mallex into Bardolf:

A fairly straightforward approach, as you can see: The most important part was to carefully dig out the head and breastplate with a hobby knife, then replace them with a suitably Khornate piece from the AoS Blood Warriors and an old bare berzerker head, respectively — I am aware of the fact that the latter, with its somewhat tacky fangs, is a bit of an acquired taste, but I still like the sculpt, with its grizzled features and the gruesome looking plugs and implants, plus I’ve come to think of it pretty much as Bardolf’s face, for better or worse. The head also comes from the now-ancient plastic berzerker kit that started this whole army to begin with, so it seemed like a nice tribute to the days of yore in that respect 😉

The next step was to tidy up the conversion work and change the pose a bit, in order to get a bit closer to the original model:

Regarding the pose, the problem was that you can only do so much with Obsidius’s arms: I could not rotate the hands or forearms any further, both because it would have “broken” the model’s anatomy (if you take a closer look at the arms and the elbow armour, that severely limits how much I could tweak the pose). And you get even less leeway than usual, due to all of those tubes and cables sculpted onto the limbs, one of the main design elements about the stock Obsidius Mallex model.  That being said, I don’t think the pose is all that bad, to be honest — he still looks like he’s relentlessy advancing, maybe even singling out his next opponent?

I also decided to keep most of the cabling, especially on the left leg, because I like how it makes the armour look ancient: Like it has been field-repaired a million times. This seems very fitting for a true veteran of the Long War!

After getting most of the basic elements in place, it was mostly a matter of tweaking the details: I had to re-sculpt some of the fur on one side of the breastplate, and I also wanted to change the design of Mallex’s stock shoulder pads:




As you can see, the left shoulder pad was converted to replace the Black Legion’s Eye of Horus design with what’s supposed to be a representation of the World Eaters’ legion badge. It may still look a little hokey right now, bit I am pretty confident that it should work rather well once it has been painted. I also decided to tweak the weird, lumpy shoulder pad design on the right side, and we’ll be taking a look at that in a second.

Before that, let my just point out that there wasn’t just a previous 40k version of the character to take into account when building this new version — because I also built a 30k version of Bardolf a while ago:

With traitor legionaries, I actually think it’s great fun to imagine them both before and after their fall, especially if they are important players in your armies and warbands. At the same time, as with my re-design of Lord Captain Lorimar, this also added the challenge of making sure the re-imagined model worked as a shout out both to the original 40k version as well as to the 30k interpretation.

Here’s a comparison picture with all three models:

While the 30k version has a slightly closer resemblance to the first 40k version, I think they do all read as basically the same guy: The new conversion makes him look like this ancient monster, swollen with the powers of chaos over ten millennia — at least that’s what it looks like to me.

Anyway, I think I am fast approaching the point where my new Bardolf conversion should be finished and ready for painting:






So yeah, about ten years later, I have re-imagined one of the first characters from “Khorne’s Eternal Hunt”, my World Eaters army — how’s that for a warm an fuzzy feeling of nostalgia! 😉

Seriously, though, I hope you like the conversion, because that’s basically all I have for you today: In recent weeks, I’ve only really managed to squeeze in a couple of World Eaters kitbashes here and there:

But I think I’ll be addressing these gents in a future post. Don’t fret, though: In a few days, I’ll be returning with this year’s “Eternal Hunt Awards”, both in order to take a look at a few hobby projects that really stood out to me this year, and to give an account of my – pretty meagre – 2020 hobby achievements.

For now, however, all that remains is to wish you a very Merry Christmas – inasmuch as that is currently possible, that is. Please make yourselves comfortable at home, stay healthy (above all else!), and we’ll hopefully be seeing each other for some new content sooner rather than later!

Until then, please feel free to let me hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

The Master of the Hunt — Reborn! (pt. 1)

Posted in 40k, Chaos, Conversions, Fluff, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , on August 25, 2019 by krautscientist

Another chaotic WIP post of sorts this week, although this is actually my way of sharing something that I have already teased in my previous post — so what is this about?

As some long-time readers of this blog may or may not remember, a  couple of years ago, I made this guy:

Lord Captain Lorimar, the Master of the Hunt, commander of “Khorne’s Eternal Hunt”, the remnants of the World Eaters’ 4th assault company. Easily one of my my most involved conversion projects, if only it took me so long to get the model right:

I have talked – at length – about what went into creating this guy and about what a huge project it was for me to nail down the exact look I wanted for a character of whom I had a pretty good idea in the back of my head. And while I don’t want to reiterate the entire journey of creating the model (just follow the link above and read up on the whole story, in case you’re interested), building Lorimar was a very iterative process with many starts and stops. The process also resulted in what I thought back then would be a definitive version of the Master of the Hunt.

But then this guy happened:

And I just couldn’t stop wondering — what if…?

It was always clear that the update Abaddon would be a monster of a model — and he is! But I am a converter and kitbasher by nature, so I wanted to have a go at doing something with the building blocks provided by the new model –the sheer challenge appealed to me: Would it be possible to create a model that didn’t immediately read as Abaddon? There was also the fact that I still had some spares of the most important bitz I had used to create the original Lorimar model, namely the head (from the priest riding atop the WFB/AoS warshrine of chaos), sword (from the WFB/AoS Chaos Lord on Manticore) and axe (from one of the Dark Vengeance CSM Chosen). These bitz were originally intended for building a version of Lorimar riding a juggernaut of Khorne. But I just couldn’t stop thinking about a conversion involving them and the new Abaddon model…

For a while, I was able to dissuade myself from taking on this project because I figured the new Abaddon model was simply too big — that it wouldn’t really be compatible with the particular bitz I would need to actually sell it as Lorimar. However, a trip to the local Warhammer store disabused me of that notion, as I was able to see firsthand that the new Abaddon, while indeed much taller than your average CSM model, is actually perfectly compatible with just about any existing chaotic weapon, head or what have you. So what was I to do? I left the store with a brand new Abaddon model and got to work…

Now, to make my task even more complicated, whatever model I would come up with would have to match both my 40k version as well as my (yet unpainted) mid-to-late Horus Heresy version of Lorimar:

So I started with a few early mockup steps, and it was surprisingly easy to come up with something already resembling the “Lorimar pose”:

The main objective here was to make the model read as Lorimar, obviously. But, like I said, with a model as iconic as Abaddon, the obvious pitfall would be for the conversion to end up reading as “Sure, that’s Abaddon with a slightly different head”. My approach was therefore to keep as many of the cool parts as I could while also changing around some major stuff, in order to sell the model as its own thing.

The biggest stylistic choice I made towards this end was to “turn the model around”, as it were, that is to have it face into a different direction, thereby matching the pose on my earlier Lorimar models — ironically enough, I have had to do the exact same thing with the 30k version of Lorimar 😉

After that, it was mostly a matter of getting some of the visual cues from the earlier versions in place — here’s a couple of pictures from when my mockup was quite a bit further along:



Some of the elements from my earlier Lorimar models were easy to recreate, such as the face, weapons, general pose — and those Bloodletter faces on the shin armour 😉

At the same time, it quickly became obvious that I would need to switch around a few things: The Khornate helmet crest I had used on my older Lorimar version, for instance, wouldn’t work, because there was simply less space to work with, so I had to swap in a different crest (shaved off a Wrathmonger/Skullreaper helmet). The (Skullcrusher) shoulder pads wouldn’t work either this time around: Since I knew I wanted to use the brilliant, tattered cape that came with the Abaddon model, I was pretty much stuck with the “official” left shoulder pad, seeing how the cape was sculpted to perfectly conform to the shape of the pauldron underneath. So I had to go with something different on the right shoulder as well and ended up using a shoulder pad from Forgeworld’s Lord Zhufor model — which had the added advantage of sporting some rather lovely World Eaters iconography!

During the conversion process, I kept comparing the new model to the other versions, to make sure it would seem like a natural progression of those designs and still end up similar to both Lorimar’s 30k and previous 40k incarnations:

The breastplate turned into one of the model’s most involved parts: My previous versions of Lorimar are wearing a bandolier of skulls across their breastplates, and that was an element I very much wanted to keep, both because it ties perfectly into the World Eaters’ background lore — but also because skulls strapped to the breastplate are awesome, period. So I made a quick mockup of what this might look like:



And even though this was a really early mockup, it didn’t quite click — in fact, someone over at The Bolter & Chainsword even called the design the “skull tits” — Tsk, tsk 😉

In the end, I decided on something quite a bit more complicated and spliced together an entire original, incorporating elements from Abaddon’s stock breastplate (which is brilliant) as well as a couple of skulls from the Citadel skulls kit as well as one particular skull with a Khornate rune from an AoS Slaugherpriest. Take a look:

I started by gluing on the centre skull (without the mandible, by the way. That was added later.). Then I carefully cut the lower two cables away from the stock bit that normally goes on top of Abaddon’s breastplate and carefully glued them on in the right way (making sure they were positioned correctly by making sure they lined up with the cables on the back of his torso). Then I added the right skull (and shortened/shaved away the cable underneath as needed), and then the upper right cable (again, I made sure to line it up with the cable bit on the back piece of the torso). Then I repeated the previous step with the skull and upper cable on the left side.

All of this required lots of dry-fitting and waiting for things to dry. Finicky though this part of the conversion may have been, however, I am really happy to have gone with something a little more complicated in the end: The finished design is one of my favourite parts of the model now.

So here’s the model, with most of the “heavy lifting” already done and dusted:




The next step was to try and attach Abaddon’s cape:




Surprisingly enough, everything fit together rather nicely, with just a few required tweaks on the right shoulder (because I had used a different shoulder pad there).

One thing I am almost perversely proud of is that the model is still ridiculously modular at this point, which I hope should make the painting process somewhat easier:


The tweaks and changes to the model kept getting more and more minuscule at this point, which is always a pretty clear sign that the conversion is basically finished at this point. I still used the opportunity to feature some of the visual cues from the older 40k Lorimar, though, such as the small tilting plates on his shoulders:



So here’s a comparison with the new conversion and my previous 40k Lorimar which I think shows how both really read as the same character — even though the new guy is monstrously tall 😉


And here’s the new 40k Lorimar next to his younger, slightly more idealistic Horus Heresy era counterpart: I think there’s quite a resemblance here as well!


Ironically enough, the conversion is also really close to one of my main inspirations back when I originally built Lorimar:

image appears courtesy of Games Workshop

All that is left now, before I can call the conversion finished, is to figure out the final setup of some minor bitz and bobs, such as the collection of bitz used on Lorimar’s tabard:


All in all, however, I couldn’t have been more pleased with the way this conversion has developed so far: I will admit that I was a little afraid that I might have lost my touch, because converting the new CSM didn’t come to me quite as easily as it used to. But working on this conversion has been an absolute joy so far — in all fairness, I actually think the new Abaddon should be the new go-to model for building massive chaos lords. It’ll be interesting to see how much mileage (and variety) we’ll all manage to wring from the sculpt! If anything, I am slightly surprised by how few people seem to have used the model for conversion projects so far. At the very least, I love the fact that fellow hobbyist Gederas has used some of my ideas on his own Abaddon-based Chaos Lord, Khadon Drachstur, but has managed to come up with a very original looking World Eaters lord!

 

So yeah, that’s it for today’s update. It goes without saying that I would love to hear your thoughst on my new Lorimar version, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more!