Archive for chaos lord

The State of the Hunt, Week 31/2017: The Nurgle train has no brakes…

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, WIP with tags , , , , , , , , , , , , , , on August 1, 2017 by krautscientist

After the fairly copious amount of praise I had for the new Death Guard models last week, it probably won’t be too much of a surprise that I am still happily cutting my way through the chaotic part of the Dark Imperium boxed set at the moment. So a closer look at the Primaris Marines – along with some of their implications for the 40k setting – will have to wait for a bit, while I share a couple of projects I am currently working on. It’s probably for the best, however, as we are currently seeing even more Primaris kits being released, and I would very much like to take those into account as well. Well, that and doing Nurgle kitbashes is just too much fun at the moment 😉

Speaking of which:

I. The kitbashing continues

I am slowly working my way through the Dark Imperium Death Guard models BubblesMcBub sent me, mostly focusing on the Plague Marines for now. There’s not too much to see there, however: I already said in my earlier post that I doubt I’ll be changing too much about them, as I am simply a huge fan of Maxime Pastourel’s sculpts on these guys! So my work on them is mostly limited to taking of a detail here and there to ever so slightly reduce the clutter. It goes without saying, however, that this has the added benefit of giving me some extra bitz to sprinkle among the rest of my conversions 😉

The one exception is the Plague Champion, because I am really not a fan of his molten face and have wanted to replace it ever since I first saw the model. After giving it a bit of thought, the solution I came up with was to make a press mold of the very same mummified head that’s dangling from the champion’s backpack by a chain, and carefully work it into the cowl the model wears. I’ve also slightly touched up the breathing tube that originally formed most of the model’s face, making it look like several tubes and hoses are feeding into his head now, and have maybe even been sewn to his face. Eww…

Anyway, here’s the model:


In all fairness, the new face is just as disfigured as the old one, but I still prefer it because you can actually make out at least some of the features — plus it actually uses a face sculpted by Morbäck as well now, so there’s that too 😉 To be honest, I’ll probably have to paint the model before I know whether or not it was all worth it, but oh well 😉

In the meantime, I have also managed to get my hands on the three “easy to build” snapfit Plague Marines and just had to start working on them as well. Let me tell you though, these should carry a “hard to convert”  label, at least if you are trying to do something a bit more involved: I felt acutely reminded of the rigid monopose Plague Marines of the early 90s. But they probably weren’t designed to be cut apart in the first place, so the fault is entirely mine — there must be something wrong with me, actually doing most of the conversion work on models that weren’t envisioned as conversion fodder to begin with…

Anyway, my plan was to actually convert a second Blight Launcher Marine, in addition to the one that comes with the kit anyway, and I already showed you the converted Blight Launcher in my last post:

So I grafted it onto the champion from the easy to build kit and made a couple of additional tweaks. Here’s the mostly finished model:


But boy did the model fight me every step of the way: The stock pose is just so weird, and I ended up carefully sawing off the entire upper body in order to tweak it a bit. As you can see, I have also slightly redesigned the blight launcher, splicing in the upper section of a Sternguard heavy flamer to bring it even closer to the “official” design. I also added some tiny strips of chainmail, thanks to a very helpful suggestion by fellow hobbyist Aasfresser, in order to make the right arm and shoulder match the design on the other side:


The backpack with the plasma gun is just a placeholder, of course, as a blight launcher and plasma weapon on the same model would be a bit too much 😉

As for the actual Blight Launcher wielding Plague Marine, he has been tacked together for now. The one change I made was to his faceplate, as I didn’t really like the way the tube directly fed into his helmet, so I spliced in a rebreather:


So here are the two tweaked snapfit Plague Marines:


While I was at it, I also slapped the very creepy leftover power fist on my Blightbringer-based Plague Champion:

II. A recipe for rot

Now I have used several recipes for followers of Nurgle over the years, but none of those really ended up coming together precisely the way I wanted to. For instance, while I am pretty happy with the overall look and feel of my squad of retro Plague Marines,…


…the recipe was not quite what I wanted to use for the new batch of models. So some experimentation was in order.

So for my first test model, I used an undercoat of GW Mournfang Brown spraypaint (which performed quite well):


For the actual paintjob, I ended up giving a paint splatter recipe from one of the recent issues of White Dwarf a try — with a couple of small tweaks.  Here’s how my first test model turned out:




Pretty cool, but not quite there yet, either. The green, for instance, was a bit darker than I had planned — mostly on account of my choosing the wrong shade for it, to be fair.

So I painted another test model, and I think I got it right this time around:



Now we’re talking! This is actually very close to what I have wanted my Plague Marines to look like for ages, and the green on the armour is just right! I ended up with the following steps for the armour plates:

  • basecoat with GW Deathworld Forest
  • wash with GW Ogryn Flesh (or, failing that, Reikland Fleshshade)
  • highlight with GW Ogryn Camo
  • DONE!

As for the skin, I went with one of my tried and true recipes for distressed skin, based on a basecoat of GW Rakarth Flesh with a healthy wash of GW Ogryn Flesh followed by a slightly more focused use of GW Druchii Violet and GW Carroburg Crimson on top.

So out of all the various recipes I’ve tried for followers of Nurgle over the years, this one is really my favourite so far:


So expect to see more of this approach as this project takes shape! 😉

 

III. The Blight That Rides

Last, but definitely not least, I’ve been challenged by BubblesMcBub, whom I met at the Amsterdam GW store and who was nice enough to provide me with all of the Nurglite goodness, to build a mounted character in a mutual challenge for the August Arena 2017 over at the Bolter & Chainsword — an event, I must add, by none other than my mate Augustus b’Raass, in a funny twist of fate. Now I have to be honest: At first I hated the idea of having to build a mounted character, but after giving it a bit of thought, and seeing how I am on a bit of a Nurgle trip at the moment, I thought it might be fun to build a Nurglite Chaos Lord on a bike. So I made a first, very early mockup:


The idea here was to build the model entirely from leftovers from my bitzbox, so I grabbed an old Deathwing bike from the Dark Vengeance box and a couple of Chosen and Blightking bitz. In fact, I pretty much stuck to the recipe I used for my kitbashed Plague Marines a short while ago, just with a bike thrown into the mix.

Fairly happy with the early mockup, I started to build the model in earnest, replacing the crude poster tac mockup with actual GS: I greenstuffed in a hideous, fat belly in order to blend the lower and upper parts of the body together — and, of course, to make the model look suitably Nurglite. I also added some rolls of fat around the neck and below the helmet. And the Chosen axe was changed to a Plague Sword.  I also started transforming the bike into something far less loyalist. Here’s what I ended up with:


I actually love the way his fat belly is wedged behind the bike’s fuel tank/midsection 😉


An array of tanks and pipes was added to the back of the bike, with its various tubes and pipes feeding both into the bike itself and into the Lord on top of it: I love the idea that a) he probably isn’t even able to get off that bike anymore and b) there’s some vital fluid in that tank that gets pumped into both the bike and the rider, effectively turning them into one creepy organism and sustaining the twisted Astartes:


On a related note, let me also share a small anecdote: I’ve also recently finished an Imperial Fists commander on bike, intended as a small present for Augustus b’Raass, and for entirely subconscious reasons, the Nurgle biker Lord ultimately became something resembling a dark reflection of the loyalist model:

Anyway, back to the model at hand: With most of the heavy lifting out of the way, I was free to keep detailing and tweaking the model. This meant lots of detail work on the bike (both to create rust holes and to add some Nurglite touches).

One thing I realised fairly early was that having to paint this guy as one solid piece would be a nightmare, so I used a trick that already served me so well on one of my Angron conversions and put a piece of tinfoil between the upper and lower body before I started sculpting. Which has resulted in both parts fitting together perfectly, while also remaining separate, so I’ll be able to take him apart as needed for painting:


This also made it far easier to add details and tweaks to the bike. So here’s a better look at it, pipes tubes and icky trophies included:



This step also involved some additional sculpting on the driver, including filling gaps and adding more disgusting details, such as semi-fleshy cables running around and into his torso (visible as darker green parts in the following picture):


And, like I said, it will be really easy to disassemble the model for painting:


The last thing I did, once again thanks to some very cool suggestions over at The Bolter & Chainsword, was to add a small passenger to the back of the bike:


The Nurgling from the Noxious Blightbringer’s backpack has found a new home with the “Blightrider” (hur hur) — and the little guy is obviously having the time of his life 😉

Anyway, here’s the finished conversion, ready for painting:




The deadline for completing the model is September 1st, so expect to see some paint on him fairly soon. That being said, I am still trying to come up with some cool ideas for a suitably impressive base (and, in fact, for a cool basing scheme for all of my new Nurgle models), so if you have any ideas, I would love to hear them!

On a related note, BubblesMcBub’s contribution to the challenge will be a pretty cool Iron Warriors Lord on a lizard, which you can (and should) check out here.

 

Anyway, as you can see, I am basically having a blast with the Grandfather’s followers right now 😉
Would love to hear your feddback! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt — Week 44

Posted in 40k, Chaos, Conversions, Fluff, paintjob, state of the hunt, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , on November 1, 2016 by krautscientist

Hey everyone, I’ll be at a conferece for most of the week, so this week’s post is basically a recap of things I am currently working on. Hopefully you’ll still appreciate the glimpse at my chaotic workshop 😉

I. Iron and mud

So first up, a small update regarding my ongoing work on my Call of Chaos vow: I already showed you a mostly completed Iron Warriors Apothecary directly after my recent vacation, but back then the model still needed a suitable base. And while I realise I have been taking my sweet time with this, I really wanted to make the base suitably interesting — I’ll let you be the judges as to whether or not I have suceeded with this.

So, without further ado, I give you Apothecary Phastos of the Iron Warriors:

apothecary-phastos-of-the-iron-warriors-1
apothecary-phastos-of-the-iron-warriors-2
apothecary-phastos-of-the-iron-warriors-4
apothecary-phastos-of-the-iron-warriors-3
Like I said, I wanted to include a little “special effect” on the base, both to support the model’s narrative and because I had pledged this guy as a “trophied” model for The Iron Without, a small Iron Warriors centered sub-event over at The Bolter & Chainsword’s Chaos forum.  So I placed a fallen Imperial Fist at Phastos’s feet, trampled into the mud underfoot:

apothecary-phastos-of-the-iron-warriors-6
What’s more, if you look really closely, you can see a telltale hole punched into the flex fitting covering the Astartes’ throat:

apothecary-phastos-of-the-iron-warriors-7
It’s where Phastos has just used his Narthecium gauntlet to extract his fallen loyalist cousin’s geneseed. After all, the Iron Warriors have been known to use other legions’ geneseed to create new legionaries — in fact, this little nugget of lore is the reason for having an apothecary as one of the character archetypes feature in my Killteam in the first place!

Beyond the aspect of adding to the model’s narrative, the base was also a chance of trying my hand at a new technique for the first time, because the Imperial Fist was created using a mold and some GS. Now I certainly don’t want to go crazy about copying huge amounts of stuff, but I thought it might be an interesting tool to make certain effects easier to achieve, and having a “standard” fallen Astartes template would have been pretty useful, plus I wanted the profile of the fallen Marine to be pretty flat without having to shave down 5mm of plastic. So here’s a quick comparison shot showing the “master” for the fallen Marine, the mold I made and the finished base:

iron-warriors-apothecary-base-wip-3
Unfortunately, the experiment was only partially a success, because the GS Marine ended up slightly warped and with softer details than I would have liked. Granted, my pathologic lack of patience might have had something to do with it as well. Anyway, I thought the poor guy was still good enough for a base — I had to pull off all kinds of tricks, however, to suggest depth where none existed.

All in all, I really like the finished model, though: It immediately reads as an Iron Warrior, and the cold and implacable feel of the model is arguably underlined even further by the tiny amount of bare skin visible on Phastos’ face. Plus I like the sinister implications of an Iron Warriors’ Apothecary harvesting the geneseed of the legion’s fallen enemies…

apothecary-phastos-of-the-iron-warriors-5
So regarding my Call of Chaos vow, this means two down, three to go 😉
I didn’t stop there, however, but made some time to rebase the other two power armoured Iron Warriors I had built and painted last year:

rebased-iron-warriors
I briefly considered leaving the guy on the left on his original base, seeing how he was just an early tester and will never be anything more, but in the end, it was only one more base, and I did go through the trouble of touching up the hazard stripes and decals on him when I painted the first “new” Iron Warriors last year, so it would have felt kinda wishy-washy to stop there 😉

The champ really profits from the added breathing space, though:

iron-warriors-champion-1
iron-warriors-champion-4
iron-warriors-champion-2
iron-warriors-champion-3
The whole business of rebasing these guys also led to the discovery of a very effective and quick recipe for duing muddy bases: Just cover the base in Vallejo’s Sandy Paste for a cery convincing surface texture, spraypaint with Chaos Black (once the paste has dried), cover with an even coat of Vallejo Charred Brown (or any suitably brackish colour you like, really) and finish the base by coating it in gloss varnish — done!

While I was at it, I also snapped some new pictures of Warsmith Greimolt Sturm:

warsmith-greimolt-sturm-of-the-iron-warriors-1
warsmith-greimolt-sturm-of-the-iron-warriors-2
warsmith-greimolt-sturm-of-the-iron-warriors-3

So yeah, that’s the whole (albeit small) IV Legion collection I own so far:

iron-warriors-killteam-wip-5

II. What’s in a name…?

Some of you probably still remember the models I painted for the ETL V event earlier this year: Among those models was a converted Kastelan Robot turned into an engine of destruction by the 4th assault company’s Master of the Forge, Lord Deracin.

However, back when I painted the model, I did not yet have a detailed idea about its possible background, and the poor guy didn’t even have a name. Thanks to the suggestions of my readers, however, this sad state of affairs is now at an end: Thanks to the suggestion of Llamahead, the converted Kastelan henceforth belongs to the “Confractura-pattern”. Now my Latin has grown a bit rusty, but I understand Confractura means “Breach” — which seems like a rather apt designation, given the fact that the robot is wielding a massive hammer 😉

But wait, there’s more: Thanks to an exchange of ideas, the machine also has an excellent little background vignette telling its story, courtesy of fellow hobbyist Inquisitor Mikhailovich (cheers, buddy!). Enjoy:

Khornate Kastelan conversion (11)
Brazenskull, “The Crimson Destroyer”, Confractura-pattern battle Automaton

Monger had been proud of the weapon.

The fact that the task of restoring such an ancient and powerful relic had been entrusted to him was, in his mind, a higher honour than even his elevation to the Deathwatch had been. If anything exceeded his elation at receiving the task, it had been his pride at his success.

Monger knew that becoming an Astartes, for all the honour it represented, was to be denied many of the emotions experienced by mortal humans, and yet when the machine finally woke from its eons long slumber for the first time, when it took its first halting steps after millennia of inaction, his joy was not entirely unlike what a proud parent might feel. And when its updated combat protocols first outclassed those of the combat servitors he tested it against, his was not only the pride of a tutor, but also the terrifying satisfaction that only an engineer of death could feel.

When it took to the battlefield for the first time, he felt a mix of all those emotions, as the child of his mind shredded Tyranic opponents for the first time on the plains of Ter’notha. On Veldictus it proved its worth when it routed the Cleansers of Ladon renegade Astartes in less than three days, tirelessly and furiously forcing them into retreat. When it finally fell against the monstrous World Eaters and could not be recovered, it had been mourned as a brother.

Now, however, the Tech-Marine felt an odd mixture of pride and, utter disgust. His machine had survived, exactly as he had planned it to. He recognised its reactions, its movements and attacks, even if its outer form had been terribly warped: Something had corrupted its noble adamantine shell. Like the Prodigal Son of legend, it had turned against its father.

The Marine braced himself as the machine charged him, sheathing his weapons and slaving his Servo-Arms to his mostly biological ones for enhanced speed. He barked curt orders to the Marines behind him – Wrecker, Pyro, Bookworm, and Archangel – his usual fiery voice replaced with the cold, hard steel one would expect from an agent of the Omnissiah. They obediently fanned out, retreating ever so slightly.

Monger met his creation head on, clamping his mag-boot and bionic foot to the Necrontyr living metal beneath him. With flawless timing he clamped the rampaging machine’s powerfist in one Servo-Arm, its new and unrecognisable hammer arm in the other.

Like a giant contesting a god, he forced it to slow its charge.

He adjusted his grip so as to crush the smaller and more vulnerable wrist of its right hand, forcing it to drop the hammer.

“I would know how to bring you down better than anyone. Next time, don’t be so foolish as to attack me,” he spat, angrily, before calling into the Vox, “Wrecker! I need you and Archangel to coordinate a volley on the head, explosive shells, plasma discharge oh-point-six seconds ahead of frag cannon fire, three rounds, fourth with armour penetrating rounds. Pyro, disable the powerfist with your melta, Bookworm, try and knock out the leg servos. Fire!”

The squad’s weaponry was in motion before he’d even finished delivering the command.

The automaton’s head jerked to one side and Monger’s optics flared, trying desperately to make visual sense of the fireworks display happening less than two metres away. His right arm and slaved Servo-Arm slipped forward as the weapon they had clutched was expertly disintegrated from between its servo driven claws, and the machine fell to one knee, then both, held up by the one Servo-Arm that still gripped it.

Monger deactivated his direct control over the right Servo-Arm, returning it to a storage position, and drew his relic combi-melta. Without a word, he placed the barrel against the shattered remains of the machine’s featureless faceplate, and pulled the trigger, obliterating its entire head. Then he relinquished his grip entirely, letting the broken automaton fall to the ground.

He turned to his squad and silently gestured for them to move out before returning to the machine. He rolled it over onto its back and, pressing one hand to its chest, uttered a prayer, commending its machine spirits to the Omnissiah.

Then, without another backwards glance, he followed his squad. There were wars to be fought, and this was no longer one of them.

 

***

Huntmaster Deracin dropped to one knee with a snarl of servo-joints and the clinking sound of chains, taking in the mechanical corpse of the Crimson Destroyer before him, as the robed Forge Adepts scurried around him, beginning to search the scrap metal for salvageable components.
This was the work of a Tech-Marine. The damage to the right arm showed marks that could only have been left by a Servo-Arm, so that much was obvious. The head and left arm had been shorn off cleanly, obviously by a melta weapon, and the small craters at the knees were evidence of precision bolter fire, no doubt.

What little remained of Deracin’s organic features drew into a smile, even as his augmetic eye surveyed the destruction, a cold and detached part of his mind already taking stock of the damage and plotting out the necessary repairs. The Loyalists were always so hasty to pronounce a machine dead. But no, this one’s hunt was far from over.

One of Deracin’s clawed servo-arms brought the automaton’s cracked faceplate in front of his face, and his smile turned into a wolfish grin. This is where he would start. The test runs so far had been promising, but the conversion process would only be truly completed once the machine was granted a new face, in honour of its new master. He would craft a new visage for it, one that would remind the Loyalists that he was not so easily bested.

A face in the image of death itself.

 

III. Ooops, I did it again…

Before I wind up this post, allow me to share one last sneak peek at the latest conversion I am working on: This last weekend, I felt the need to build something, and I still had that free Slaughterpriest from WD knocking about, so this happened:

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As some of you may already suspect, this will become yet another homemade version of Angron — whatever obsession with the Lord of the XII legion fellow hobbyist Reg is suffering from, I seem to have been infected with it as well!

Anyway, I am going for a model inspired by this piece of artwork from the late, great Wayne England:

Angron by Wayne England

Angron by Wayne England

Since I already have the stock Forgeworld model wielding Gorefather and Gorechild, it made sense to go for a version with the two-handed axe that appears so often in the classic artwork, such as the one shown above, but also in what is probably the oldes sketch showing Angron by none other than the legendary John Blanche:

Angron by John Blanche

Angron by John Blanche

The “winged” axe is also a part of my Daemon-Primarch version of Angron, as you will probably remember, so this should make for a nice visual shout out.

The model is still a very, very early WIP at this point, however, so it’ll be a while before we can consider this chap finished. But in any case, it seems like my series on building various incarnations of Angron will have to turn into a “quadtych”, after all — is that even a word…?

 

So yeah, I hope you’ve enjoyed this week’s look at my desk! I would of course love to hear any feedback you may have! And, as always, thanks for looking and stay tuned for more!

ETL V: The doctor is in…

Posted in 40k, Chaos, paintjob, World Eaters with tags , , , , , , , , , , , , , , , , , , , on June 9, 2016 by krautscientist

With my first model for this year’s ETL successfully finished, I found myself quite motivated to continue! Next in line was a model that I had actually attempted to finish several times — enough times, to be honest, that I was almost prepared to consider the model itself jinxed 😉 The model in question is the converted Apothecary/Chaos Lord I built for Khorne’s Eternal Hunt almost two years ago:

World Eaters Apothecary (7)
It’s a fairly involved conversion, combining parts from no less than four models from the Dark Vengeance boxed set: The torso of a Ravenwing Biker sergeant and the legs of a CSM Chosen were spliced together to form the Apothecary’s body, with arms from a different Chosen and the censers from the backpack of the limited edition Interrogator Chaplain added for good measure. Anyway, all in all, I think it’s a pretty elegant conversion, if I do say so myself, and one that reads both as a World Eater and an Apothecary — plus it should really make for a rather convincing Counts As version of Fabius Bile as well 😉

In the interest of full disclosure, this isn’t even the first version of Apothecary Dumah I’ve built: He is one of my older characters, and a first model for Dumah was built all the way back in 2010/2011:

Berserker Surgeon (1)
As you can see, the original version really played the whole Grim Reaper-angle to the hilt, but when the time came to paint the model, the whole concept just seemed a bit too on the nose for my taste, so I rather built a new version put more focus on a detached, slightly sinister feeling, instead of merely going for the Skeletor look 😉

Anyway, back to actually getting the new model painted: This was actually made quite a bit more complicated by the fact that I would also have to come up with a slightly tweaked recipe for the red parts of the armour: So far, my World Eaters colour scheme has always been heavily based on GW’s old Blood Red colour, but with this particular shade now OOP (and no direct replacement readily available), I would need to find a new approach to painting red. After messing around with some of the new red colours, I found a recipe that gave me a fairly convincing shade of red (albeit one that looked slightly different from the red on my older models). Take  a look:

Apothecary Dumah PIP
Under the given circumstances, I am really rather happy with the result. The red still retains a certain vibrancy – in fact, it’s actually even brighter than the old version – while also seeming suitably gritty for a follower of Khorne. And I also made sure that the rest of the paintjob, particularly the bronze areas and detail work, matched the rest of my army to create a sense of visual coherency in spite of the slightly different red.

One “special effect” I really wanted to add to the model was to paint the various vials on his belt and inside the massive syringe adorning his Narthecium gauntlet as though there were liquid sloshing around inside of them — this has been a favourite effect of mine ever since JeffTibbetts’ included  a similar effect on his Imperial Knight’s chainsword arm.  Anyway, I was fortunate enough to come up with a fairly effective result, especially given the tiny size of those vials. Take a look:

Apothecary Dumah PIP (6)
Since I basically had to “reverse-engineer” Jeff’s original effect, I thought you might like to read a mini-tutorial for painting this kind of liquid-filled vials on your own models. So here goes:

 

Mini-tutorial: Painting glass vials containing liquids

Disclaimer: There’s probably a thousand ways to do this, and may approaches that are ultimately better than mine, but it’s a quick and simple recipe that has worked rather well for me so far. And like I said, thanks must go to JeffTibbetts, as it was only after seeing the aforementioned effect used on his “Queen Bee” that I began to wonder how to achieve something similar myself.

I’ll be using a turquoise colour scheme for this, both because it’s a recurring spot colour in my army and because it produces a result that resembles liquid-filled glass vials reasonably well. This should really work with any number of different colours, though. The three colours I use are Vallejo’s Halcon Millenario Turquoise, black and white (any brand will do for these last two, obviously). And now for the actual steps. I made a diagram for you:

liquid vials 02
Step 1: Mix your main colour (turquoise in this case) with a drop of black to take away some of the pop. Then paint the entire vial using this colour. Adding the black is optional, although in my case the stock turquoise was *very* bright and stunning, so I needed to take the edge off a bit 😉

Step 2: Add more black to the mix and paint the lower third or so of the vial in this darker colour. If you are doing this while the paint is still moist, you may even be able to pull off a bit of wet-blending here.

Step 3: Use your original main colour and paint the area immediately below the upper third of the vial with this. What you want here is a gradient moving from the original turquoise to the much darker mix at the bottom. Again, if you are fast enough, the efffect will look all the more convincing. But if the vial is very small,the effect will work even without any wet-blending involved, so feel free to take your time.

Step 4: Add a drop of white to the turquoise and paint a thin line at the top of the layer from step 4. This is our “waterline”, so to speak.

Step 5: Add even more white to the mix (until there’s only a hint of turquoise in there) and use it to paint thin vertical lines along the vial to suggest light reflecting off the glass. Don’t overdo it! One or two thin lines are enough. They also need to be really thin, lest they end up covering all the paintwork underneath.

That’s it — you can now add a generous layer of gloss varnish to make the vials look even more like glass.

One last piece of advice: The above recipe is intended for vials that are perfectly straight. If you know in advance that your vial will be held at an angle, make sure to align the waterline accordingly: Unless there’s a lot of speed (and/or centrifugal force) involved, the waterline should still be parallel to the ground, even when the vial itself is not! Like on these vials that appear on the arm of my Chaos Knight:

Chaos Knight Gilgamesh PIP (23)
Anyway, adding smaller tweaks like this was really what helped me to transform this model into something special, although I am also reasonably happy with the tweaked red recipe I managed to come up with. So without further ado, here’s the finished Apothecary Dumah:

Apothecary Dumah, Chooser of the Slain (1)
Apothecary Dumah, Chooser of the Slain (2)
Apothecary Dumah, Chooser of the Slain (3)
Apothecary Dumah, Chooser of the Slain (4)
Apothecary Dumah, Chooser of the Slain (6)
Unfortunately, the lighting in the pictures eats up quite a few of the subtler red higlights, making the armour look flatter than it actually is — you’ll just have to give me the benefit of the doubt here 😉 Beyond such small technical issues, however, I really think he’s quite the character! And finally finishing him after such a long time (and after several attempts, no less) does feel pretty good!

I’ve had the character in the back of my head for quite a while, so it shouldn’t really surprise you that I’ve also come up with some background to match the model — or rather, the model was actually conceived to match the background in this case:

Apothecary Dumah, Chooser of the Slain (5)
Apothecary Dumah, Chooser of the Slain and Keeper of the Seed, Primus Medicae of the World Eaters’ 4th assault company

The presence of Lord Dumah could be one of the most important reasons for the ability of the 4th to still function as a fairly coherent fighting force, for it is due to his art that the company still has access to a way of replenishing its ranks instead of being left to slowly bleed out over the millennia: Apothecaries are a rare enough breed in the traitor legions, and especially so among the World Eaters, whose Apothecaries have succumbed to the bite of the nails for the most part, abandoning their former battlefield role in favour of bloodshed and insanity.

During the times of the Great Crusade, Dumah served directly under First Apothecary Fabrikus, and he was among those tasked with duplicating the archaic and little-understood neural implants Angron had been outfitted with on Nuceria. While working on the task of implanting an ever increasing part of the legion with those “Butcher’s Nails”, Dumah became aware of their debilitating nature and began in-depth research into the possibility of mitigating the negative effects of the implants.
Yet there was little tolerance for this kind of experimentation within the legion, as the Red Angel himself regarded any attempt at tampering with the function of the nails as a way of compromising their effectiveness and purity. So this line of research was quickly abandoned by all but a few Apothecaries, while the legion fell deeper and deeper into madness and bloodlust.

Ten millennia later, Dumah still serves as the 4th assault company’s Primus Medicae and has earned the epithet “Chooser of the Slain”, as his task is twofold: As a dark, Grim Reaper-like figure, he moves among the fallen and chooses which geneseed to harvest from fallen World Eaters and which to leave to rot, because it is too twisted and curdled by corruption to be safely used for implantation any longer. And he looks for those fallen enemies whose prowess in battle and martial honour have made them eligible for being inducted into the XII legion – either by being granted the kiss of the nails or, in very rare cases, a full conversion to an Astartes in the first place.

When off the battlefield, Dumah still continues his experiments with the aim of countering the nails’ degrading effects, and he feels that he is coming closer to a possible breakthrough with every generation of new implants and with every harvested progenoid. The only question is if there will still be enough of the company left to profit from his eventual success…

 

So here’s the comparison picture showing the different red recipes, like I promised:

World Eaters red recipe comparison

The Terminator Lord in the middle uses my original recipe, based on the now OOP Blood Red. The Lheorvine Ukris conversion on the right uses a somewhat more experimental version of the recipe I used for the Apothecary: It’s slightly closer to the original colour than the red on Dumah, admittedly, but it’s slightly more messy and less elegant as well, so I think I may ultimately be sticking to the new recipe, after all.

Anyway, here’s the finished recipe, for all those of you who may be looking for a similar outcome:

  • basecoat with Khorne Red
  • wash with Army Painter Strong Tone
  • add a layer of Mephiston Red
  • add some highlights with a 50:50 mix of Mephiston Red and Evil Sunz Scarlet
  • glaze with Bloodletter
  • selectively apply some Druchii Violet into the recesses
  • add some final highlights with almost pure Evil Sunz Scarlet

As for the ETL, my first two models re now officially finished. Yay!

Calvarax & Dumah
So that means two done, one to go, right? 😉

With another chief officer of the 4th assault company now finished, I also took some new photos of the various Huntmasters of Khorne’s Eternal Hunt, and sharing these with you seems like a great way to wind up this post!

So, first up, a picture taken against a black background, including all the individual characters’ names:

Masters of the Hunt 2016
And here’s another picture, taken against a brighter background, that arguably does a better job of capturing the colours as they look in real life:

Masters of the Hunt 2016 (2)

In a way, these picture really serves as a short visual history of my last five years in the hobby, as the first of these guys must have been built shortly after I got back into the hobby in late 2010/early 2011, while the most recent one (Dumah) was finally finished just now. Anyway, I am still very happy with this collection of blood-crazed murderers, as you can probably imagine! 😉

It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

EDIT: As Archangel very helpfully pointed out in the comments, the fact that the pictures were no longer expandable by click was a problem, especially for the group shots. So I’ve gone back through the post, and now clicking on each picture should take you to a full size version of that image again — I am not even sure why WordPress changed this in the first place…

Khorne’s Eternal Hunt — the 2016 Parade

Posted in 40k, Chaos, Conversions, paintjob, Pointless ramblings, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on May 5, 2016 by krautscientist

In between all of the unpainted plastic, let’s look at something a little more colourful this week, because it is that time of year again: I’ve made the most of the good weather and assembled the World Eaters’ entire 4th assault company – or at least the part of it that has actually been painted so far – for a new round of army pictures.

Now I’ll have to admit that there haven’t been that many additions to the force since last year’s showcase article (except for one pretty big addition, but we’ll be getting to that), but all in all, the army still remains my biggest hobby achievement.

Just to remind you, this is what Khorne’s Eternal Hunt looked like back in 2012, the year I started this blog:

WE_Army05
And this is the army earlier today:

Khorne's Eternal Hunt 2016 (1) big
Quite a development, if I do say so myself! At least for a glacially slow and immensely lazy painter like yours truly… 😉

The most noticeable addition to the army is the towering form of Gilgamesh, my converted Chaos Knight, now finally marching to war alongside the 4th assault company’s coterie of Daemon Engines:

Khorne's Eternal Hunt 2016 (7)
Another part of the army that I am still tremendously happy with is the Master of the Hunt, Lord Captain Lorimar, surrounded by his Terminator bodyguard, Lorimar’s Fist. Take a look:

Khorne's Eternal Hunt 2016 (3)
Khorne's Eternal Hunt 2016 (4)
Khorne's Eternal Hunt 2016 (5)
Khorne's Eternal Hunt 2016 (6)
And there are many other parts of the army that make me happy whenever I look at them. For instance, this was just a happy accident, but I really love the way my true scale Khârn seems to get psyched-up for battle in the following picture:

Khorne's Eternal Hunt 2016 (9)
And I didn’t even stop with the World Eaters either, but took photos of my entire 40k Chaos collection while I was at it! Next in line was my small detachment of Traitor Guard, known as “Urash’s Marauders”:

Urash's Marauders 2016 (2) big
Now this certainly isn’t a big army by any stretch of the imagination. But then again, it’s a rather sizeable collection when you consider the fact that these guys were mainly built on a whim, back when there weren’t even any proper rules for using Traitor Guard (beyond the Vraksian Renegade rules put out by Forgeworld, that is). Anyway, the Marauders can provide some support to the 4th assault company when needed, plus most of the models can do double duty as cultists in a CSM army.

I’ll really have to return to these guys at some point: Looking at them again makes me realise how happy I am with my chaotic Tempestus Scions:

Urash's Marauders 2016 (4)
I still have an unpainted icon bearer for this squad — maybe I should paint him next?

Anyway, it’s a fun little army project that can complement my World Eaters but can also work on its own — at least from a visual perspective 😉

But there’s more: Over the years, I have dipped my toes into several smaller chaotic warbands and sub-factions, and each of them could be expanded into a stand-alone warband or detachment at some point. For instance, remember the four models I built back when the then-brand-new 6th edition Codex Chaos Space Marines was released? One Astartes for each of the Cult Legions:

Followers of the Pantheon
I tried to capture the visual quintessence of each of the four legions aligned with a major chaos power, and I am still pretty pleased with the outcome. From left to right: Malchius Blight of the Death Guard, Gades Elphenor of the Emperor’s Children, Suresh Asp of the Thousand Sons and Targon Kel of the World Eaters.

Read more about his project here, in case you are interested.

Then there are my Blood Wolves, of course, created to fill the role of Chaos Space Marines with the Mark of Khorne in my World Eaters army:

Blood Wolves (2)
Joras Turnpelt and his damned brethren surely warrant some more attention — in fact, I have quite a few models already built for a whole squad of Blood Wolves. Ahh, so much unpainted plastic, and so little time (and, let’s face it, even less discipline).

There’s a squad of Plague Marines big enough to actually use in games, if the 4th assault company should ever require their scrofulous assistance:

Nurglite Detachment
Let’s not forget Warsmith Greimolt Sturm of the Iron Warriors and his first two soldiers, either. Iron Within, Iron Without!

Iron Warriors
Once again, these are merely the first models for a small kill team of Iron Warriors that will definitely be finished one of these days! Scout’s honour! 😉

Oh, and last -but very definitely not least – is PDH’s wonderful version of Lord Zhufor the Impaler, given to me as a fantastic gift a while ago:

Lord Zhufor by PDH (1)

Lord Zhufor by PDH (2)
So yeah, that’s the painted part of my 40k chaos collection. I just love chaos in all of its colours (especially in red, though), and I actually see the many projects I have already started – or partially finished – as great little or small hobby endeavours to get back to whenever I feel like it.

Anyway, so much for my collection. I hope you’ve enjoyed these latest pictures and I would love to hear any feedback you might have! As always, thanks for looking and stay tuned for more! 🙂

Khorne's Eternal Hunt 2016 (2) big

“Don’t call me Firefist!”

Posted in 40k, Chaos, Conversions, paintjob, Uncategorized, World Eaters with tags , , , , , , , , , , , , , , , , on December 19, 2015 by krautscientist

A rather late post this week, for which I apologise, but I do have something new to show you! Let’s keep talking about the World Eaters for now, although we’ll be moving back towards the 40k time frame for a bit — you didn’t really think I’d forget my favourite guys in red and brass, just because I painted my first Heresy Era model, did you? 😉

A while ago, I showed you a conversion intended to represent Lheorvine Ukris, my favourite character from Aaron Dembski-Bowden’s The Talon of Horus. The entire book is amazing, taking Abaddon into a very interesting direction and actually showing the former first Captain of the Sons of Horus and later Warmaster of Chaos as the capable and charismatic leader we have been told about so often in the fluff.

Anyway, Lheorvine Ukris is a World Eater (which explains my sympathy), but he is also one of the coolest characters in the book, believably combining a fair amount of comic relief with some deeper character traits, such as the inner conflict between his need for brotherhood and loyalty and the madness brought on by the Butcher’s Nails (an overarching theme also present in ADB’s World Eaters-centred novel Betrayer). There’s also a surprising and slightly tragic twist to his backstory — how is it that ABD’s Khornate characters are always so surprisingly compelling? The same was also true for Uzas in the Night Lords Omnibus, come to think of it…

So, anyway, here’s the conversion I made for Lheor:

Lheorvine Ukris WIP (1)
Lheorvine Ukris WIP (3)
The legs of a Dark Vengeance Chosen and a Forgeworld torso (both kindly provided by Commissar Molotov earlier this year) formed the base of the conversion. I wanted the model to look bulky and menacing, and the recipe seemed to do the trick. In addition to that, I used a head from the AoS Wrathmongers, some beastman arms and, of course, a CSM heavy bolter, as well as some bitz and bobs.

The model was inspired both by Lheor’s description in the story as well as this piece of artwork, included with the limited edition of the novel:

Lheor_artwork
Some parts of the model are very close recreations of the art (the bare arms, the entire heavy bolter and some smaller details like the chain links dangling from the right pauldron), while with other areas, I aimed more for a general similarity in design and chose the bitz I liked best. The two areas where I actively departed from the artwork are the hands (my Lheor has the bare arms, but wears armoured gauntlets for a reason that will make sense to everyone who has read the book) and the breastplate (Lheorvine wears a loyalist’s winged skull motif both in the art and the book, yet I was too much in love with the archaic look of the Mk 3 breastplate Molotov sent me, plus the lightning emblem could also be seen as a callback to the plate’s loyalist origin).

When it came to painting the model, it was clear from the beginning that Lheorvine wouldn’t appear in my army as a canon character: By the time of the 41st millennium, he no longer wears the XII Legion colours, but has become a Black Legionnaire and member of the Ezhekarion. So I was free to treat the model as a “special guest star”, so to speak, which liberated me from having to adhere too closely to my usual recipe.

Which was really for the best, as my tried and true World Eaters recipe unfortunately relies one some OOP colours — which made Lheorvine the perfect guinea pig for experimenting with a new possible approach to painting World Eaters armour.

I am happy enough with the result, although there’s a certain looseness to the paintjob that wasn’t planned. That said, it suits the character rather nicely, I think. Anyway, without any further ado, here’s the model:

 

Lheorvine Ukris, “Firefist”
XII Legion warrior, born of Nuvir’s Landing. Leader of the Fifteen Fangs warband, and commander of the warship Jaws of the White Hound

Lheorvine Ukris (1)
“When Lheor’s boarding party arrived, they entered without ceremony or order. A pack of warriors among soldiers, walking without formation. Helms crested with stylised crowns wrought in the War God’s symbol regarded the chamber. Their brass-edged battle plate was the colour of blood on iron, showing the resealed cracks of endless repair and mismatched scavenging.
None of them made any pretense of sweeping the area with their bolters. Most didn’t even carry standard bolters; they held chainaxes in their hands, chained to their wrists, or carried massive rotor cannons slung over their shoulders (…)
Their leader carried a heavy bolter with the practiced grace of one born to the burden. This, he tossed in the gravity-less air to one of his underlings, and gestured for his men to remain by the southward entrance.
Before the war, he had been Centurion Lheorvine Ukris of the XII Legion’s 50th Heavy Support Company. I hadn’t known him then. Our association came in the years of dwelling within the Empire of the Eye.”

Aaron Dembski-Bowden, “The Talon of Horus”

Lheorvine Ukris (2)
Lheorvine Ukris (3)
Lheorvine Ukris (4)
Lheorvine Ukris (5)
Lheorvine Ukris (6)
Lheorvine Ukris (7)
Lheorvine Ukris (8)
So yeah, that’s my version of Lheorvine Ukris. You may have noticed that I swapped in a different right pauldron (kindly donated by Augustus b’Raass, by the way), as I really liked the even more archaic look. Oh, and I added a kill mark decal on the back of the heavy bolter,  since there is a throwaway line in Abaddon:Chosen of Chaos, mentioning how Lheor has taken to scratching kill marks on his armour in later years, so I thought this might be a nice shout out to that habit 😉

Oh, and before I forget, Lheor is really rather massive, by the way! Here’s a comparison picture with my recent 30k Legionary:

Lheorvine Ukris (10)
In closing, I would be remiss not to mention that I am not the only one who has built a model for Lheor: Both Flint13 and InsanePsychopath have created wonderful versions of the character — in fact, their models really sparked my own project, in a way. Anyway, I guess this goes to show that Aaron Dembski-Bowden has really managed to touch a nerve with this character, right?

So here’s to Lheor, one of the coolest World Eaters ever. Such a shame he had to become one of Abaddon’s lackeys (just kidding) 😉

It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Lheorvine Ukris (9)

News from the Brazen Forge…

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , on June 2, 2015 by krautscientist

The original plan for this week was to present to you an in-depth look at the recent Cult Mechanicus release, but unfortunately some RL related issues are currently wreaking havoc on my hobby mojo, so that particular post will yet have to wait for a while — please bear with me 😉

But we cannot have a week without some fresh content, of course, so let me whip up a small consolation price: My latest set of Khornate kitbashes, never before shown on this blog. I hope you’ll find something to like about these, even if they are not AdMech. So, shall we…?

 

I. Chosen by Khorne

As you have seen in my recent Iron Warriors related post, I’ve been rather enthusiastically cutting up some of those Dark Vengeance Chosen models. Now they are beautiful models, make no mistake, but after an initial reluctance to cut them apart and convert them, they have turned out to be a remarkable source of kitbashing fun. Which is why I not only use them as a base for my Iron Warriors Killteam, but also for some World Eaters:

Let’s start with a model that was actually inspired by a piece of art from Fantasy Flight’s Tome of Blood: Ever since I saw this piece by Diegogisbertllorens, I wanted to convert a model resembling the berzerker in that illustration. So I cut up one of my leftover Chosen models and started to experiment. Here’s what I came up with:

WE_Chosen_kitbash (7)
As you can see, the model diverges from the art in some places, but the inspiration is still pretty obvious. And even the parts that do diverge from the source material have been a conscious choice. For one, several people have pointed out that one of the FW berzerker heads with a rebreather would have been a much closer match for the artwork, and I actually tried it on the model. But it did feel a bit much: He already has the spiky and warped Chosen armour, and he ended up looking a tad too monstrous, if that makes any sense. I also tried all the other rebreather heads I had in my collection (loyal and chaos Terminators, the rebreather head from the Raptors with shaved down horns,…), but none of them worked for me quite as well as the one I ultimately chose: A humble rebreather head from the very first version of the 90s multipart plastic Space Marines:

It’s heavily scarred (maybe not easy to make out in the picture), which is a plus. But it also has a special, almost – dare I say it – forlorn quality to it that I think serves as a nice counterpoint to the rest of the model. This is clearly not a berzerker running at his next victim, but rather a guy who slowly advances. Sure, there’ll be bloodshed and murder at the end, but I like the very slight ambiguity created by the head. As if he’s saying “I cannot help what I am, so let’s get this over with.” The smaller hatchet held in his right hand underlines the effect even further, lending the model a workmanlike quality, if you ask me: Only a truly fearsome fighter would step onto the battlefields of th 41st millennium wielding a relatively diminutive weapon like that… 😉

On a related note, this conversion actually led straight into the next small project, because the head transplant on the Chosen left me with half a chopped-off head, and since I am always careful not to throw away anything the might yet prove useful, I tried my best to repair that helmet for future use. The solution was to splice it together with the jaw of a WFB Cairn Wraith skull. Take a look:

Chosen_helmet_WIP
I was just stupidly happy with this for some reason…

Working from there, the combination of my fellow World Eater Biohazard’s feedback, browsing through Wade Pryce’s excellent World Eaters again and the memory of a certain piece of Adrian Smith artwork from the 3.5 codex made me realise that there was just one way to go for this helmet:

Chosen_helmet_WIP02
And while I was super-happy with the helmet, the usual routine of dry-fitting it to a couple of possible bodies I had lying around didn’t really work out all that well: The head just looked too “special”, for lack of a better word, to be squandered on yet another Chaos Space Marine. But then, fate intervened, because I still had a spare Kranon the Relentless model. I had picked this up a while ago from a fellow forumite, but the problem was that the previous owner seems to have been very fond of the old superglue, and while the regular Chosen are easy enough to cut apart, even once assembled, the way Kranon is designed has really prevented me from working with the model so far — all that superglue really made it impossible to take the model apart. So it basically went to the bottom of the pile, with very little chance of ever seeing the light of day again.

But lo and behold, it turned out to be the perfect base for a conversion using the newly converted head. And so, a short while later, I had the following model. Let’s call him “Huntmaster Korann” or “Kornan” or whatever anagram of Kranon we can think of, for now:

Huntmaster Korann WIP (16)
Huntmaster Korann WIP (14)
Huntmaster Korann WIP (15)
Huntmaster Korann WIP (17)
Getting the pose and details on this model just so took a bit of doing — and I am very much indebted to the feedback of many fellow hobbyists over at The Bolter & Chainsword for providing feedback on this model. It nearly drew me up the wall at the time, but in the end all those suggestions really were for the best 😉

I also built yet another Huntmaster for Khorne’s Eternal Hunt: Barras Ergha, the 4th assault company’s Master of Signal:

Barras Ergha, Master of Signal WIP (1)
Barras Ergha, Master of Signal WIP (2)
Barras Ergha, Master of Signal WIP (4)
Barras Ergha, Master of Signal WIP (5)
Granted, Master of Signal may not be the most obvious battlefield role for a World Eaters, but seeing how I imagine the 4th to be a bit more disciplined and focused than your average force of bloodcrazed madmen, I thought it was fun to have them retain some of the command structure of a Pre-Heresy legion, including the various specialists. The fact that one of Flint13’s coolest Night Lords characters is also a Master of Signal may have had some influence on my decision as well…

At the same time, this guy is still a World Eater, so he needed to look like a true warrior. I think I’ve managed a pretty good balance.

Once more, this conversion was made possible by Commissar Molotov’s recent bitz drop, since the right arm, head and legs came from his little care package — the legs are even from one of the web-exclusive Space Marine Captains released a while ago!

Some of you may have noticed the helmet mag-locked to his belt. I added it because, even though I am a huge fan of bareheaded Marines, it seemed sensible for a comms-officer to have the option of donning a helmet that certainly has some additional sensors and communications functionality. Speaking of which, I lost my marbles a bit and obsessively added some comms-equipment and additional sensors to the helmet to make it look more plausible:

Barras Ergha, Master of Signal WIP (6)

 

II. More Skullreaper Shenanigans

It goes without saying that I didn’t forget about all those wonderful Skullreaper/Wrathmonger bitz I still had lying around either. For instance, I finished the conversion of my plastic Herald of Khorne/Counts as Skulltaker. You may remember the model from a while ago:

Plastic Skulltaker counts as WIP (2)
I was still considering a cape for the model at this point, to bring it closer in line with the stock model for Skulltaker. After quite a bit of deliberation, however, I ultimately decided against it: A cape would have destroyed the dynamic, lithe look of the model, which is basically my favourite part of the conversion. It might have worked better on a more static, bulky model like the original Skulltaker. In the end, though, I rather wanted to end up with a model that I like than with a model that instantly reads as a Skulltaker counts as.

That said, the model’s back did seem a bit barren, so what to do? Funnily enough, trying to give this guy some wings was as easy as digging out some Vargheist leftovers from my bitzbox, because a pair of vestigial wings is included with the kit. Take a look:

Plastic Skulltaker counts as WIP (5)
Here’s the thing, though: While it did look alright, it just wasn’t what I was looking for for the character. I love how the model seems to be running towards its next prey, and the winged version somehow loses that feeling — plus the wings really messed up the model’s silhouette. So back into the bitzbox they went (just for a short while, though — we’ll be getting to that in a minute…).

But what about some kind of trophy pole? Sure, most standard trophy poles were straight out, because the model’s elongated skull would make a normal trophy pole impossible: Even if I had managed to find a position where both elements didn’t interfere with one another, the model would still have ended up wearing a trophy pole that prevents it from turning its head. Ouch!

I did have a trophy rack from the Dark Eldar Kabalite warriors, though — and I think it really works! Take a look:

Plastic Skulltaker counts as WIP (7)
Plastic Skulltaker counts as WIP (6)
Plastic Skulltaker counts as WIP (8)
It doesn’t interfere with the skull, plus I like the blade-like look it has. It even has some 40k bric-a-brac dangling from it, which is nice as well. I think we may finally consider this conversion finished!

But wait, there’s more: Ever since I first saw those Skullreapers, I wondered whether it would be possible to use them as a base for truescaled World Eaters, so that was definitely something I wanted to try! It was Martox’ true scale Khornate Marine that provided me with the inspiration I needed for my own conversion, and I chose a similar approach to come up with this model:

Truescale World Eater WIP (1)
Truescale World Eater WIP (2)
Truescale World Eater WIP (3)
Truescale World Eater WIP (4)
Just like Martox, I used a Chaos Terminator torso for the upper body, but I shaved mine down until it worked (and until the original Skullreaper breastplate fit over it). The axe was spliced together from a Chaos Terminator weapon and an axe from the Skullreaper kit. And the right pauldron came from a very sweet bitz package Augustus b’Raass sent me a while ago (cheers, mate!).

As for the model’s size, here’s a scale comparison shot showing the WIP World Eater next to my (pretty big) true scaled model for Praetor Janus Auriga:

Truescale World Eater WIP (5)

 

III. “Don’t call me Firefist!”

Those of you who have read Aaaron Dembski-Bowden’s (highly recommended) novel “Talon of Horus” may remember one Lheorvine “Firefist” Ukris, a World Eater who steals every scene he’s in.  There’s even a piece of artwork representing Lheor:

Lheor_artwork
I liked the character so much that I definitely wanted to build him in miniature form, as some kind of cameo character for my World Eaters, so to speak. Granted, building Lheor seemed a bit derivative, seeing how both InsanePsychopath and Flint13 have come up with stunning interpretations of the character, but then those two models were what inspired me to go for it in the first place — I just couldn’t resist.

So here’s my interpretation of the character (still slightly WIP):

Lheorvine Ukris WIP (1)
Lheorvine Ukris WIP (4)
Lheorvine Ukris WIP (2)
Lheorvine Ukris WIP (3)
Lheorvine Ukris WIP (5)
Some parts of the model try to faithfully recreate the depiction of the character in the novel and accompanying artwork, but I did take some liberties: For instance, I ditched the aquila breastplate, because…well, screw aquila breastplates, alright? 😉  Seriously, I just loved the “Great Crusade” look created by that particular torso, so I just rolled with it.

 

IV. Let loose the dogs of war

And last, but definitely not least: A conversion I am really proud of, and a project that came about very spontaneously: I was looking at some WFB Dragon Ogre bitz and one of the leftover heads from the plastic Bloodthirster a while ago, and before I knew what I was doing, I had made this:

Massive Fleshhound WIP (1)
Massive Fleshhound WIP (2)

The beginnings of a rather huge Flesh Hound of Khorne: I have always loved the Flesh Hound concept and design, and the creatures are certainly a fantastic fit for an army designed as a hunting party. I really hate the most recent models, though, since they seem so clunky and ill-proportioned.

Using the leftover Bloodthirster head was a spontaneous idea, when I realised it should fit the Dragon Ogre bodies rather well. In the end, it took very little shaving (and the addition of a plastic Daemon Prince neck) to create the basic construction.

With the basic construction worked out, I added the characteristic neck frills and collar of Khorne — both indispensable parts of the Flesh Hound archetype, of course:

Massive Flesh Hound WIP (7)
Massive Flesh Hound WIP (8)
As a matter of fact, those frills are the same vestigial Vargheist wings that didn’t make the cut on the Skulltaker model shown further up in this post — waste not want not, and all that… 😉

And here’s a comparison picture showing both the kitbashed Flesh Hound and a standard Space Marine:

Massive Flesh Hound WIP (9)
As you can see, this guy is roughly the same size as a juggernaut (albeit a bit less bulky), so he could be used as a mount for a Marine. I think I’ll rather be using him as one of Lorimar’s hunting dogs, however. Oh, and those front legs will probably be gripping some kind of rocky outcrop, with a mangled Astartes corpse right below the creature’s head — at least that’s the plan for now

 

So yeah, so much for my recent Khornate kitbashing activities. When any of these will actually be painted is anyone’s guess of course — but I would still love to hear any feedback you might have! Just drop me a comment!

And, as always, thanks for looking and stay tuned for more!

Khorne’s Eternal Hunt: Trooping the Colour

Posted in 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , , , , , on May 19, 2015 by krautscientist

Back in January, I promised you some updated army pictures of my biggest and longest-running hobby project, my World Eaters army. And today, I intend to make good on that promise, so let’s have a little army showcase, shall we?

I’ve said many times that my World Eaters continue to be my favourite hobby project, and while I am indeed a huge hobby butterfly, I usually try to put whatever I learn on my various other projects to good use on my World Eaters, endeavouring to imbue the army with as much character as I can: On the one hand, the 4th assault company may be a typical World Eaters force in that it features lots and lots of red and brass, scores of aggressive guys wielding chainweapons and a huge number of bunny ears 😉 But at the same time, pretty much every model of the army has been converted to fit my interpretation of the World Eaters and my aesthetic sensibilities.

What’s more, maybe the most important thing I have learned during those last few years in the hobby is that every model should matter. This may seem like a thoroughly outdated concept in these days of staggering, unbound Apocalypse battles with many thousand points on either side of the table, but it’s still my firm belief: Every model in this army is a grizzled veteran (often of ten millennia of fighting the Long War), and it should show in the models.

But I’m rambling, and you probably came here for the pictures, above all else, right? So here goes:

This is what the army looked like back in 2012:

WE_Army05
And in 2013

WE_Army09

And finally, here’s a big part of the army, photographed in late 2014 for the “We Are Legion” event over at the Blog dé Kouzes:

Khorne's Eternal Hunt 2014 02
But even this latest photo was missing some of the models, so it was time to troop them all out and take some new pictures — quite a task at this point, because the army has grown so big that it has become rather unwieldy for photo sessions 😉

But I persevered, and here are the results: The entirety of Khorne’s Eternal Hunt as of May 2015:

army shot 01 big colour
That’s quite a bit of red, eh? 😉

Seriously, though: It’s possibly not the biggest army out there (everything in the picture above adds up to about 4,000 points), or the best-painted one. But it’s easily one of my biggest hobby achievements so far, and the project I always keep returning to. And I do feel pretty proud when seeing them neatly arrayed like that — or at least, as neatly arrayed as is possible with a horde of bloodthirsty maniacs…

army shot 03 big colour
The lineup pitured above also includes some twelve or so Khorne berzerkers that were painted way back when, during the late 90s. The paintjobs are really showing their age by now, but I just couldn’t bring myself to exclude them from the picture (and the extra bodies also come in handy during games, of course).

On the other hand, when I look back at the development of the army over the last year or so, there have been some fairly recent additions that I am especially happy with, so let’s take a closer look at those:

First up, here are all the models added to the army since the last “official” army shocase back in 2014:

Newblood 2015
Not a huge mass of models, certainly, but some of my favourite pieces have been the work of the last one or two years:

There’s the Wargrinder, of course:

Wargrinder (26)
Still one of my favourite conversions, and a project I am particularly proud of. I remember I had never tackled a model of this size before, and working on this piece taught me that there’s really nothing to be afraid of — in fact, bigger models can be quite enjoyable to work on and provide and excellent change of pace!

Read more about the Wargrinder here, in case you’re interested.

Together with a – fairly recently completed – Forgefiend (that kept fighting me every part of the way, thus earning the name Gorespite for itself), the Wargrinder nicely rounds out my collection of bigger war machines and daemon engines. In-universe, these are the creations of this fine gentleman here, Huntmaster Deracin, Keeper of the Forge and Warpsmith to the 4th assault company (and yet another model I am really happy with):

Huntmaster Deracin (11)
And here he is once again, surrounded by his fiendish creations. A man and his daemons, so to speak:

A man and his daemons
And make no mistake: The great forge aboard the Aeternus Venator never sleeps, so there may yet be more daemons of steel and brass given shape by Deracin in the future…

Speaking of steel, there are also the Ancients of the company. Meet Brother Marax the Fallen, Damokk the Breacher, Khorlen the Lost and Khoron the Undying, Keeper of Trophies:

Barbershop Helquartet of Doom
I rather love Dreadnoughts, so making each of these into a true character in their own right has been a fun challenge. They now form the Barbershop Helquartet of DOOM!, obviously (overpowered dataslate pending) 😉

Then there’s my updated version of everybody’s favourite madman, Khârn the Betrayer:

Kharn the Betrayer  (1)
Kharn the Betrayer (2)
Now Khârn and my own Lord Captain Lorimar haven’t exactly been on speaking terms since Skalathrax, so it’s rather unlikely that they’ll be fighting alongside one another in battle. This was still a fun project, however, and I tried to stay true to the spirit of the – still excellent – vintage Khârn by Jes Goodwin. Speaking of which, I am still rather proud of my – pretty comprehensive – post on Khârn’s various incarnations over the years, so check that out as well!

While we are on the matter of legendary World Eaters, the project I am possibly most pleased with is the completion of Lord Captain Lorimar, Master of the Hunt and commander of the 4th assault company:

Master of the Hunt 02
Getting this model finished really took a long time, and I am particularly pleased that finally putting the finishing touches on Lorimar happened as a friendly hobby challenge between Biohazard and me. Read all about it here.

So Lorimar is finally leading his warriors from the front, as it should be:

Head of the Pack
So what’s next for Khorne’s Eternal Hunt? Let’s take a look:

One thing I would like to do is to finally paint the remaining members of my Gladiatorii squad:

The Gladiatorii
Building and painting these gladiatorial World Eaters has been great fun so far, and there are three more models that have already been built but have yet to see any paint before I can call this squad finished.

I also realised I should show more love to my Blood Wolves, because I really like the look of these guys:

The Bloodwolves
I already have some more converted traitorous Space Wolves to make up an entire squad of Chaos Space Marines. And maybe I’ll add a Dreadnought, based on the brilliantly versatile SW Dread?

And finally, my next big project: I finally need to get this guy painted: Gilgamesh, the Warrior King, the Twice-Consecrated, Son of the Ember Queen:

Chaos Knight Gilgamesh WIP (1)
But worry not, I’ve included the model in my first vow for the E Tenebrae Lux IV event at The Bolter & Chainsword, in order to finally force myself into action, so it won’t be long now…

As it happens, I’ve made one last addition to the model before painting: I stripped some cabling from the interior of an old PC and added them to the Knight’s cockpit, in order to make it look a bit more believable:

Chaos Knight interior cabling (2)
Chaos Knight interior cabling (1)
It’s a small thing, admittedly, but a detail I think will made a difference in the end.

And here’s a comparison picture with the Knight and a smaller, roughly Epic-scaled “Chibi-version” of the same model:

Chaos Knight Gilgamesh WIP (2)
On a related note, I am rather relieved that the Chaos Knight conversion kit recently unveiled by Forgeworld isn’t quite as spectacular as I had expected. Granted, it might still be a WIP version, but at least I am still very happy with my own take on a Chaos Knight! So yeah, expect to see some colour on this model this summer — and wish me luck!

So, anything else about Khorne’s Eternal Hunt? Yes, well, one small thing, actually:

This is just a fairly minor detail, but I like how all the leftover champions and stragglers almost form their own – pretty cool – squad by now. Take a look:

WE Stragglers
For an extremely lazy painter like yours truly, that is quite a nice little extra benefit 😉

 

So yeah, so much for this year’s World Eaters showcase. Don’t worry, there’ll be more madmen in red and brass in the future. But for now, I am very pleased with this army’s development over the last few years!

It goes without saying that I’d love to hear your thoughts and feedback on the project as well, so feel free to drop me a comment! And, as always, thanks for looking and stay tuned for more!

army shot 02 colour