Archive for August, 2017

The State of the Hunt, Week 35/2017: Do the robot!

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , on August 31, 2017 by krautscientist

I know I should really be painting some stuff for a change, but relatively little hobby time I have at the moment somehow invariably ends up going towards indulging flights of fancy — hey, at the very least, you get to look at some new kitbashes, alright? 😉

Ever since I built my first Dreadnought, back in 2010 or thereabouts, I have always loved the slightly bigger scale and particular clunkiness afforded by this particular unit type, so I find myself going back to building Dreadnoughts and killer robots on a fairly regular scale — go figure! Today, I have no less than three walking deathmobile projects to share with you, so strap yourselves in:

I. The Blight That Walks…

First up is yet another addition to my alarmingly growing (or should that be mushrooming…?!) Death Guard project. In all fairness, though: It was always clear that a Dreadnought would have to enter the equation at some point, wasn’t it? 😉

The thriftiest option seemed to be to go for the Dark Vengeance Helbrute as a base model — well, that and I really like that particular model: Painting my original DV Helbrute for my World Eaters was great fun, in spite of its mutated look not gelling all that well with the overall look and feel of my army. But that same fleshy hideousness of course perfectly matches the general Death Guard vibe, if you ask me 😉

So here’s what I have so far:




I erm…borrowed a couple of ideas from the recent work of fellow hobbyists, like GuitaRasmus and Marius Perdo, among others, yet I also tried to put my own spin on things. It’s still a fairly economical conversion, however, because I think the Dark Vengeance Helbrute doesn’t really need too much work to read as a Nurglite model.

Now the belly obviously needs some cleanup and smoothing over, but the general look is there. Incidentally, the above pictures are in greyscale because I actually used a mix of GS and Milliput that ended up making for a vile, pistachio-ice cream colour Oh, I also my tried and true tin-foil trick again, putting a piece of the stuff between the plastic and GS while sculpting, so both parts are easy enough to separate when everything has dried, while still remaining form fitting. So the belly remains a separate piece, which should be super handy for assembly reasons:


Still a bit of detail work left to do as well, although I suspect I’ll be playing it fairly safe with this guy. Going all out on the pantjob should be fun, though 😉

II. Underhive Heavy Metal

Back when the first plastic AdMech kits were released, the Kastelan Robots were one of my first purchases. One of them was turned into a counts-as Contemptor for my 40k World Eaters:


The other one was was saved for future use, although my idea of what to do with the model actually went through several revisions: The original plan was to turn him into a Colossus-pattern robot for my small Iron Warriors project, but that plan never really quite got off the ground, and it finally went under for good when Forgeworld ended up producing actual models to represent the Iron Circle.

Later I realised it would be cool to turn the model into some kind of patched up, ancient servitor/former war machine as another colourful addition to my Pit Slave/Underhive project, The Road Crew:

But while I really liked that idea, it never really materialised either, apart from some early kitbashing. But then two things happened. One, I got my hands on one of the old Forgeworld World Eaters Dreadnoughts, courtesy of my buddy Augustus b’Raass, and the head of the machine just turned out to be perfect for this project. Two, I saw what fellow hobbyist WarbossKurgan did with his rather beat-up Kastelans, and that provided the inspiration I needed to wade back into the fray. So here’s what I have now:



As you can see, I have gone for a really ragtag appearance so far, with many tacked on armour plates and strange bits and bobs that suggest all kinds of field repairs — only fitting for the underhive, really. The rounded, 50s retro-futuristic SciFi look is still there, but it’s covered by layers and layers of later additions or replacements: In fact, I really love the idea of making the machine’s origins even more ambiguous: Is it a refurbished heavy duty servitor? An AdMech construct or an ancient warmachine? Or could it be even older…?

There were also several pieces of inspiration for the model: There’s quite a bit of Mad Max and Fallout going on there, but probably the biggest influence was the ABC Warrior Robot, possibly the best thing about the old Judge Dredd film:


And while we are on the subject of influences, using part of a barrel as one of the model’s shoulder pads is actually a bit of a shout out to The Road to Jove, Aaron Dembski-Bowden’s and David Sondered’s graphic novel project:

This also ties into something else I was actually pushing for: A general look of asymmetry: the pauldrons are one example of this, but there are also the arms: The gun arm is massive and beefy, the other one is strangely skeletal, probably due to having been replaced or repaired at some point.

Anyway, after getting nowhere with this model for ages, I am actually pretty happy with the progress I have made. The next step will be to add more details, like cabling and a bit more battle damage. And then, painting the model should be rather enjoyable. I think I’ll be going for a mix of darkened, oily metal and the Road Crew’s trademark, heavily weathered yellow armour I also want to pick a collection of decals that may or may not hint at the machine’s past — in any case, it should make the model even more interesting! And it’ll make for a cool addition to the project:

III. Immortal Hunter

And finally, yet another model: This one was actually built earlier than the other two, but I don’t think I’ve shared it with you yet.

One of my favourite 30k models I have done so far is my plastic World Eaters Contemptor, Vaako the Immortal:


Now when I visited Augustus b’Raass in Amsterdam, he was awesome enough to magnetise Vaako’s weapon options for me. But that left me with two useable weapon arms, and when I recently managed to get a pretty good deal on the plastic Contemptor body, I thought about putting those weapons to good use — and then I just love cutting up that terrible, clunky monopose kit. I’m just weird like that. 😉

I also wanted to find out whether the aforementioned head from the OOP Forgeworld World Eaters Dread  would work on a Contemptor. So I made another 30k Contemptor for my World Eaters. Again, this guy is still missing some detail, but I am already pretty happy with the general setup.




The left arm is a smaller version of the Ursus Claw harpoons the World Eaters would mount onto their void ships and the Titans of the Legio Audax:


It was originally built quite a while ago (drawing some inspiration from a similar conversion by fellow hobbyist sheep) as an additional CC option for my 40k Dreadnoughts/Helbrutes, but it arguably works even better on the taller Contemptor. Together with the multimelta, it suggests that this Contemptor’s specialty is actually hunting for heavier prey, such as enemy warmachines or Dreadnoughts…

Here’s the recipe for the Ursus Claw arm, in case anyone’s interested: The basic arm is the CC arm from the Blood Angels Librarian Dreadnought, I mostly merely replaced the actual weapon
Now the harpoon itself was made from an old axle bit from an ancient model truck kit — although it would be really easy to find a suitable replacement for that bit
the spike is an element that appears on many of GW’s terrain kits and was cut off from a small wall section
the light grey part right underneath the tip was a piece of a Chaos vehicle bulldozer bit shaved down to make a connection bit between the tip and the haft of the weapon
the barrel for the chain consists of two Chaos Marauder Horsemen shields, a roll of chain from an Ogre Kingdoms kit and a piece of chain, once again from an Ogre Kingdoms kit, I believe — sorry for not being more precise, but I got those bitz from an Ogre Kingdoms joblot I bought via ebay.

So yeah, that makes three massive killer-robot-cyborg dudes. What can I say — building those things is just so much fun 😉

Of course I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 33/2017: Idle hands…

Posted in 40k, Conversions, Inq28, Inquisitor, state of the hunt, WIP with tags , , , , , , , , , , , , , , , on August 17, 2017 by krautscientist

So I find myself in a bit of a motivational slump at the moment, trying to work up the motivation to actually paint some of my recently completed Death Guard models, especially my biker lord, since he’s my pledge for the August Arena event over at The Bolter & Chainsword. But while I remain committed to that plan, I just couldn’t seem to get started, and the fact that I’ve been distracted by other stuff – including other hobbies – recently, didn’t really help.

At the same time, cutting up little plastic men is never really all that far from my mind, so when I received a rather nice bitz drop from fellow hobbyist Aasfresser, my interest was piqued:


Among the bitz were some early 90s plastic berzerkers (say what you will about them, as far as monpopose models from the early 90s go, I think they’re pretty great!) and a plastic CSM from around the same time — I’ve never even owned one of the latter before, and while the model hasn’t aged all that gracefully, I do think those were pretty much ahead for the curve for their time, especially when compared to the pretty atrocious 2nd edition plastic Space Marines.

There were also all kinds of chaotic bitz and bobs — but it might surprise you to learn that something altogether different caught my eye and gave me an idea…

 

I. A thing in a jar

As I discovered to my delight, Aasfresser had also included one of those creepy embryonic rats that come with the Skaven Stormfiends kit. Having one of those things in my hands made me remember my half-buried thoughts about a possible conversion project, and then things just started falling into place: I recalled a certain John Blanche sketch from the 4th edition 40k rulebook, Aasfresser told me about his own plans for those via PM and ‘doesn’t that new 40k objectives kit contain a pretty cool incubation tank…?’

Anyway, here’s what I had when I came to 😉


As you can see, I basically added that incubation tank from the Sector Imperialis Objectives to the undercarriage of a Kataphron Destroyer, and I think it works pretty well. A word of warning to those of you who are considering a purchase of the objectives kit, however: While it contains many excellent parts, the cast seems to be plagued with the same gooey texture and loss of detail we have already seen on some of the basing kits. The components are still serviceable, but they are not as sharp and crisp as the stuff you get when you purchase a 40k squad (or AoS unit).

Those problems notwithstanding, the combined parts made a rather convincing new home for that creepy little embryo: I love the idea of the Adeptus Mechanicus keeping strange and creepy experiments inside incubation tanks and vats and maybe taking them along for expeditions and battles to field-test them. Or maybe this is a particularly degenerate member of the Adeptus itself?

In any case, I did my best to make the small creature inside the tank as creepy as I could: All signs of its ratty progeny (the face and tail) were carefully shaved away, and a new face was spliced in. I also added some more cabling and some injectors and vials for that extra bit of AdMech madness. Here’s a closer look:



Given the enlarged brain, I thought it would be cool to go for a face with the eyes and mouth sewn shut, so I used one of the trophy heads from the Plaguebearer kit. Yeah, pretty unhinged — I know 😉

Now the back of the tank is fully detailed as well, with a pretty nifty array of cogitator banks, so I wanted to have some kind of Magos or tech thrall on there, monitoring the vital signs, collecting readings and stuff like that. Now my original plan was to have the operator as an actual, separate individual, but comments from fellow hobbyists over at the B&C made me reconsider — and realise that there’s actually nothing more AdMech than having a hardwired servitor on there for just that one purpose, is there?

So here’s a mockup for the operator/servitor:



And here’s a view from the front, without the tank in the way 😉



The servitor itself looks pretty faceless, but that’s arguably the point of such a creature, right? 😉

All in all, I think the model is really starting to come together — and the cradle for the servitor also goes some way towards making the whole ensemble look more believable as an actual AdMech machine.

So the model should be a pretty cool addition to the small AdMech freakshow I have already built and painted for my INQ28 collection:

II. Primaris premiere

Sawing through all of those Kataphron Destroyer bitz also led to another conversion: I recently purchased a box of three snapfit Primaris Marines, so I could experiment on the new Space Marine models at some point. Say what you will about the way the bigger Marines have been shoehorned into the setting (personally, I hate it!), but the models are pretty cool and provide the perfect go-to template for building true scale Astartes for use in INQ28, among other things. So I returned to yet another conversion I had been planning for a while — although having the Primaris Marines to work from certainly made this project quite a bit easier!




As you can probably tell from looking at the model, this is supposed to be an Iron Hands (Tech-) Marine. I carefully sawed away most of the Primaris torso front and replaced it with a Kataphron Destroyer breastplate. The bionic left arm also came from the Kataphron Destroyers. The backpack and head are from the Deathwatch:Overkill Iron Hands character, and the bionic left hand and axe are from a Master of the Forge.

For the right arm, I tried just tacking on the stock arm, but this highlighted the fact that the new, elongated bolters don’t really work all that well when held in one hand — the arm just seemed ever so slightly unbalanced to me. So I carefully reposed the arm from aforementioned Deathwatch:Overkill model, and I think it works far better:




Funnnily enough, the new gun isn’t really that much shorter, but it still looks quite a bit more balanced, wouldn’t you agree? It probably has something to do with the front of the weapon having a stockier build and looking less “elongated”, for lack of a better word. Plus the cabling also adds a bit of extra visual “counterweight”, as it were.

So that’s it for this week: Nothing groundbreaking, but a couple of – hopefully interesting – kitbashes. As usual, I would love to hear your feedback! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 31/2017: The Nurgle train has no brakes…

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, WIP with tags , , , , , , , , , , , , , , on August 1, 2017 by krautscientist

After the fairly copious amount of praise I had for the new Death Guard models last week, it probably won’t be too much of a surprise that I am still happily cutting my way through the chaotic part of the Dark Imperium boxed set at the moment. So a closer look at the Primaris Marines – along with some of their implications for the 40k setting – will have to wait for a bit, while I share a couple of projects I am currently working on. It’s probably for the best, however, as we are currently seeing even more Primaris kits being released, and I would very much like to take those into account as well. Well, that and doing Nurgle kitbashes is just too much fun at the moment 😉

Speaking of which:

I. The kitbashing continues

I am slowly working my way through the Dark Imperium Death Guard models BubblesMcBub sent me, mostly focusing on the Plague Marines for now. There’s not too much to see there, however: I already said in my earlier post that I doubt I’ll be changing too much about them, as I am simply a huge fan of Maxime Pastourel’s sculpts on these guys! So my work on them is mostly limited to taking of a detail here and there to ever so slightly reduce the clutter. It goes without saying, however, that this has the added benefit of giving me some extra bitz to sprinkle among the rest of my conversions 😉

The one exception is the Plague Champion, because I am really not a fan of his molten face and have wanted to replace it ever since I first saw the model. After giving it a bit of thought, the solution I came up with was to make a press mold of the very same mummified head that’s dangling from the champion’s backpack by a chain, and carefully work it into the cowl the model wears. I’ve also slightly touched up the breathing tube that originally formed most of the model’s face, making it look like several tubes and hoses are feeding into his head now, and have maybe even been sewn to his face. Eww…

Anyway, here’s the model:


In all fairness, the new face is just as disfigured as the old one, but I still prefer it because you can actually make out at least some of the features — plus it actually uses a face sculpted by Morbäck as well now, so there’s that too 😉 To be honest, I’ll probably have to paint the model before I know whether or not it was all worth it, but oh well 😉

In the meantime, I have also managed to get my hands on the three “easy to build” snapfit Plague Marines and just had to start working on them as well. Let me tell you though, these should carry a “hard to convert”  label, at least if you are trying to do something a bit more involved: I felt acutely reminded of the rigid monopose Plague Marines of the early 90s. But they probably weren’t designed to be cut apart in the first place, so the fault is entirely mine — there must be something wrong with me, actually doing most of the conversion work on models that weren’t envisioned as conversion fodder to begin with…

Anyway, my plan was to actually convert a second Blight Launcher Marine, in addition to the one that comes with the kit anyway, and I already showed you the converted Blight Launcher in my last post:

So I grafted it onto the champion from the easy to build kit and made a couple of additional tweaks. Here’s the mostly finished model:


But boy did the model fight me every step of the way: The stock pose is just so weird, and I ended up carefully sawing off the entire upper body in order to tweak it a bit. As you can see, I have also slightly redesigned the blight launcher, splicing in the upper section of a Sternguard heavy flamer to bring it even closer to the “official” design. I also added some tiny strips of chainmail, thanks to a very helpful suggestion by fellow hobbyist Aasfresser, in order to make the right arm and shoulder match the design on the other side:


The backpack with the plasma gun is just a placeholder, of course, as a blight launcher and plasma weapon on the same model would be a bit too much 😉

As for the actual Blight Launcher wielding Plague Marine, he has been tacked together for now. The one change I made was to his faceplate, as I didn’t really like the way the tube directly fed into his helmet, so I spliced in a rebreather:


So here are the two tweaked snapfit Plague Marines:


While I was at it, I also slapped the very creepy leftover power fist on my Blightbringer-based Plague Champion:

II. A recipe for rot

Now I have used several recipes for followers of Nurgle over the years, but none of those really ended up coming together precisely the way I wanted to. For instance, while I am pretty happy with the overall look and feel of my squad of retro Plague Marines,…


…the recipe was not quite what I wanted to use for the new batch of models. So some experimentation was in order.

So for my first test model, I used an undercoat of GW Mournfang Brown spraypaint (which performed quite well):


For the actual paintjob, I ended up giving a paint splatter recipe from one of the recent issues of White Dwarf a try — with a couple of small tweaks.  Here’s how my first test model turned out:




Pretty cool, but not quite there yet, either. The green, for instance, was a bit darker than I had planned — mostly on account of my choosing the wrong shade for it, to be fair.

So I painted another test model, and I think I got it right this time around:



Now we’re talking! This is actually very close to what I have wanted my Plague Marines to look like for ages, and the green on the armour is just right! I ended up with the following steps for the armour plates:

  • basecoat with GW Deathworld Forest
  • wash with GW Ogryn Flesh (or, failing that, Reikland Fleshshade)
  • highlight with GW Ogryn Camo
  • DONE!

As for the skin, I went with one of my tried and true recipes for distressed skin, based on a basecoat of GW Rakarth Flesh with a healthy wash of GW Ogryn Flesh followed by a slightly more focused use of GW Druchii Violet and GW Carroburg Crimson on top.

So out of all the various recipes I’ve tried for followers of Nurgle over the years, this one is really my favourite so far:


So expect to see more of this approach as this project takes shape! 😉

 

III. The Blight That Rides

Last, but definitely not least, I’ve been challenged by BubblesMcBub, whom I met at the Amsterdam GW store and who was nice enough to provide me with all of the Nurglite goodness, to build a mounted character in a mutual challenge for the August Arena 2017 over at the Bolter & Chainsword — an event, I must add, by none other than my mate Augustus b’Raass, in a funny twist of fate. Now I have to be honest: At first I hated the idea of having to build a mounted character, but after giving it a bit of thought, and seeing how I am on a bit of a Nurgle trip at the moment, I thought it might be fun to build a Nurglite Chaos Lord on a bike. So I made a first, very early mockup:


The idea here was to build the model entirely from leftovers from my bitzbox, so I grabbed an old Deathwing bike from the Dark Vengeance box and a couple of Chosen and Blightking bitz. In fact, I pretty much stuck to the recipe I used for my kitbashed Plague Marines a short while ago, just with a bike thrown into the mix.

Fairly happy with the early mockup, I started to build the model in earnest, replacing the crude poster tac mockup with actual GS: I greenstuffed in a hideous, fat belly in order to blend the lower and upper parts of the body together — and, of course, to make the model look suitably Nurglite. I also added some rolls of fat around the neck and below the helmet. And the Chosen axe was changed to a Plague Sword.  I also started transforming the bike into something far less loyalist. Here’s what I ended up with:


I actually love the way his fat belly is wedged behind the bike’s fuel tank/midsection 😉


An array of tanks and pipes was added to the back of the bike, with its various tubes and pipes feeding both into the bike itself and into the Lord on top of it: I love the idea that a) he probably isn’t even able to get off that bike anymore and b) there’s some vital fluid in that tank that gets pumped into both the bike and the rider, effectively turning them into one creepy organism and sustaining the twisted Astartes:


On a related note, let me also share a small anecdote: I’ve also recently finished an Imperial Fists commander on bike, intended as a small present for Augustus b’Raass, and for entirely subconscious reasons, the Nurgle biker Lord ultimately became something resembling a dark reflection of the loyalist model:

Anyway, back to the model at hand: With most of the heavy lifting out of the way, I was free to keep detailing and tweaking the model. This meant lots of detail work on the bike (both to create rust holes and to add some Nurglite touches).

One thing I realised fairly early was that having to paint this guy as one solid piece would be a nightmare, so I used a trick that already served me so well on one of my Angron conversions and put a piece of tinfoil between the upper and lower body before I started sculpting. Which has resulted in both parts fitting together perfectly, while also remaining separate, so I’ll be able to take him apart as needed for painting:


This also made it far easier to add details and tweaks to the bike. So here’s a better look at it, pipes tubes and icky trophies included:



This step also involved some additional sculpting on the driver, including filling gaps and adding more disgusting details, such as semi-fleshy cables running around and into his torso (visible as darker green parts in the following picture):


And, like I said, it will be really easy to disassemble the model for painting:


The last thing I did, once again thanks to some very cool suggestions over at The Bolter & Chainsword, was to add a small passenger to the back of the bike:


The Nurgling from the Noxious Blightbringer’s backpack has found a new home with the “Blightrider” (hur hur) — and the little guy is obviously having the time of his life 😉

Anyway, here’s the finished conversion, ready for painting:




The deadline for completing the model is September 1st, so expect to see some paint on him fairly soon. That being said, I am still trying to come up with some cool ideas for a suitably impressive base (and, in fact, for a cool basing scheme for all of my new Nurgle models), so if you have any ideas, I would love to hear them!

On a related note, BubblesMcBub’s contribution to the challenge will be a pretty cool Iron Warriors Lord on a lizard, which you can (and should) check out here.

 

Anyway, as you can see, I am basically having a blast with the Grandfather’s followers right now 😉
Would love to hear your feddback! And, as always, thanks for looking and stay tuned for more!