Archive for Terminator

A Child for the Warrior King, pt.6 — and a small interlude

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , on October 15, 2018 by krautscientist

My hobby work has not been all that exciting recently: The combination of a decided lack of feedback here on the blog and a prolongued downtime over at The Bolter & Chainsword has worked as a bit of a dampener to my hobby motivation. But I have a new update to share with you all, dealing with my second converted Armiger once again. And as a special treat, I’ll also sneak in a small bonus-review somewhere along the way, so keep your eyes peeled 😉

But first things first: My second Renegade Armiger was already mostly finished in my previous post, but it still needed that final bit of attention, especially when it came to finishing the chaotic decoration: The most important part was to add spikes and skull trophies to the top carapace. At the same time, I also grafted some small teeth, carefully shaved off the little vanes that come with the CSM Raptors, to the pauldrons and leg armour, for that certain chaotic je ne sais quoi.

So here’s the result:


Those added elements really do a pretty great job of pulling all of the parts of the model together from a visual standpoint, plus they also serve as a parallel to my other Armiger Warglaive.

So the model is basically ready for paint now. Take a look:


Oh, and after adding the final layer of detailing, I also straightened out the cockpit and pilot, making a few final tweaks and additons here and there. So here’s the completed build for the Huntress inside her cockpit:


As you can see, the way the Huntress controls the machine actually matches the setup I used for the first Armiger. This time around, however, I actually made sure to make the alignment of the machine’s head match that of the pilot (it’s only a small thing, but since I used the standard Armiger head this time around, at least beneath the extra bitz, it was easy enough to keep the head poseable):


I am actually really happy with the conversion, plus I think the two Armiger really work rather well together. Several people on the forum pointed out how the machines seemes like two pack mates, ready to bring an opposing Knight (or even Titan?!) down, and how the new Armiger actually seemed a touch more feral than the first model. Since that’s the impression I was really going for, I am rather happy to have achieved that dynamic with the two models:

Incidentally, I also made a small tweak to the Hound, adding some Blood Warrior decorations to his pauldrons. See if you can spot them in the picture above 😉

 

Bonus review: Canis Rex

So, while we are on the subject of (Imperial) Knights, allow me to sneak in some thoughts on one of GW’s fairly recent releases thtat I have wanted to share for a while: I am talking about Canis Rex here:

The release of Canis Rex was interesting for a number of reasons: It marks the third revision of the Imperial Knight kit in almost as many years, for one: Each subsequent release has added new parts and options, and this latest kit is no exception, providing us with all the weapon options released so far, along with a new weapon, the las-impulsor, that can be used to assemble the model as a Knight-Preceptor. So far, so good. At the same time, Canis Rex is also a veritable named character, so the model comes with original parts to turn a generic Knight into Canis Rex with its unique heraldry. Last but not least, there’s also the fact that the kit provides us with the bitz for a fully designed cockpit – something that the GW-Knights have lacked so far – and for the pilot, Sir Hekhtur the Chainbreaker.

Now my love for the Imperial Knight per se is well documented, and I still consider the model a landmark release and one of GW’s finest modern kits. All the original kit’s strenghts remain, obviously, and we actually get some new toys to play around with. So let us take a closer look:

Let’s start with the new weapon: Where most of the Knight weapons we have seen so far have a rather more brutal, archaic look, this new gun hews closer to a more experimental, “Martian Deathray” look, which is nice. On a related note, looking at the silhouette of the weapon, I cannot help but realise how you could probably kitbash a similar weapon using the side panels from a 40k life pod (from either the 40k objectives kit or the new Kill Team: Rogue Trader boxed set), if you need the weapon but don’t want to buy the new kit.
Whether or not you like the las-impulsor, though: The kit also seems to contain every other Knight weapon released so far, so the world is really your oyster here.

When it comes to Canis Rex’s unique armour plates (and heraldic elements), those bitz are nice, if a bit vanilla: The facemask strikes me as ever so slightly too generically medieval, but that’s purely a matter of personal choice. On the other hand, the combination of a wolf/dog head and a chain on the tilt plate and banner make me wonder whether those bitz might be useful in a 30k World Eaters/War Hounds project…

What I really like about the inclusion of those bitz is how GW actually embraces the idea of having those Knights be true individuals — something that has always played a big role in the background, but it’s still nice to actually see that philosophy now realised in model form. If anything, coming up with your own background, heraldry and backstory for your noble is something to be encouraged.

So far, the additions to the kit are nice but not exactly massively exciting.This all changes with the third big addition to the kit, however, and easily the biggest draw of the model, if you ask me: The inclusion of both a fully detailed cockpit and a pilot:


Seeing how the nobles piloting the Knights were already being played up as important and powerful individuals in the background, I actually find it baffling that it has taken GW so long to represent them in model form. If anything, I feel Imperial Knights should have been themed around their pilots from the get-go. But anyway, now we finally get our pilot model, and both in a walking and a sitting form, which is nice:


I like how the model’s armour/pilot suit neatly straddles the line between baroque(medieval and functional — it arguably works better with the general 40k aesthetics than Forgeworld’s almost too sleek and futuristic looking Knight pilot. At the same time, it’s also nice how some design elements (see the arrows on the armour plates, for instance) are shared between the Knight and its pilot.

Now while the pilot is supposed to be Sir Hekhtur the Chainbreaker, it’s easy to see how a simple headswap would be enough to turn him into an original (male) knight pilot. Creating a female noble from those bitz would still be possible, albeit with a bit more conversion work — and maybe the inclusion of some of the slightly narrower Genestealer Hybrid body parts.

When it comes to the actual cockpit, I really love how GW’s sculptors have managed to squeeze lots and lots of detail into a pretty tight area (believe me, I know): The design looks great and channels visual cues from both Forgeworld’s Knights and various Titans:

If I have one criticism, it’s that I think the controls are almost a bit too modern and “Space Marine-y” and should maybe have looked a bit more archaic – like the kind of tech you see in Forgeworld’s Titan cockpits – but the design still works very well, and the option to build it so it can even be looked at with the top carapace closed and the hatch open is an awesome little touch:

 

For me, and other hobbyists as weird as me, coming up with a way of building the interior of a Knight has been one of the most interesting parts of working with the model. So seeing an “official”, readymade version now is a slightly bittersweet moment: On the one hand, it’s great that GW has finally stepped up and provided us with the building blocks for a Knight interior. At the same time, however, this also takes away some of the adventure, for lack of a better word, and challenge of scratchbuilding and kitbashing an area like this — oh well, at least we still have the Armiger interiors to think about 😉

On a related note, and if you’ll excuse a bit of boasting, I have to say that I am really rather happy with the way I managed to come up with something pretty similar to GW’s “official” look for the pilot and cockpit years ago, back when I built my own Knight:



So for those who do not own any Imperial Knights yet, you guys are in luck: You are now able to pick up the definitive version of an already fantastic kit and end up with lots and lots of beautiful options to play around with. If, like me, you were among the early adopters of the Imperial Knight, you might be forgiven for feeling a bit left out (and for being expected to buy yet another 100+ Euros kit). The third revision of the kit in as many years. Because much as I like this newest revision to the kit (and much as I liked the previous revision), I cannot help asking myself whether those weapon options and cockpit bitz could have been part of the model from the beginning — the pilot and cockpit, in particular, seem like parts of the sculpt that must have been considered from the beginning…

 

Call of Chaos 2018:

Before I wind up this post, let me quickly address the current Call of Chaos event over at The Bolter & Chainsword: With the forum back up and running, fortunately enough, I think I’ll just have a go at joining in the event again this year. Here are the models I think I’ll be pledging as my Call of Chaos vow:


Including the second Armiger is a bit of a no-brainer, obviously, as I really want to have the happy family finished before the year is out 😉 In addition, I want to get some paint on two Nurglite characters that have been sitting on my desk for ages:

First up, a Nurglite Lord on bike that was built over a year ago (originally for another forum painting event last year):

Still pretty happy with this guy — you certainly wouldn’t think he started out as a Ravenwing biker from Dark Vengeance, would you? 😉

And there’s this conversion of Maxime Pastourel’s Lord of Contagion model from the Dark Imperium boxed set:

his guy should be fun to paint, with all the gribbly areas of distressed skin and gooey intestines 😉

 

So anyway, that’s it for today’s update. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂

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The State of the Hunt — Week 50

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , on December 17, 2016 by krautscientist

Only a short update today, mostly because it has been one hell of a week, due to a ridiculously important deadline at work. Still, there are two news items I would like to share with you, so let’s take a look at the current State of the Hunt:

 

I. Return of the Chibi-Knight!

Some of you might remember that, back when I built and painted my Renegade Knight, Gilgamesh, I also included a roughly Epic 40k-scaled version of the same warmachine in the project as an added bit of fun. I dubbed it the “Chibi-Knight” back then:

Chibi-Knight Gilgamesh (1)

Now cobbling together a – pretty faithful – smaller version of the Knight was a very entertaining, if fairly involved, endeavour. But I didn’t really consider doing it again.

Enter fellow German hobbyist Helega, who helped me out with several really spectacular bitz drops this year. For instance, he provided the chain cape I used to replace the missing cape on my Forgeworld Angron. Anyway, Helega asked me whether I could build another Chibi-Knight for him, and while I knew this would mean some fiddly work, there was really no way I could turn down the request. So I tried to reverse-engineer my original kitbashing process and make another copy.

As an added twist, Helega wanted his Knight to be the loyalist version, so I had to account for that during the building process. There was also no way I would be able to cover up dodgy areas with spikes and baroque decorations this time around 😉

I started by putting together the same basic assembly I had used last time: CSM Raptor legs (chosen due to the separate feet, and because the lightning bolt decoration works both for chaos and for Great Crusade era Imperial machines, a Space Marine Terminator torso and a Dreadnought shin guard:

chibi-knight-mk-ii-1
chibi-knight-mk-ii-3
Instead of last time’s Raptor pauldrons, I ended up using some Chaos Marauder shoulder guards, and they arguably worked even better, making the torso look really familiar to that of GW’s stock Imperial Knight. I also found out that one of the ancient plastic chaos warriors’ helmets looks almost exactly like one of the face masks that come with the Knight kit.

So I knew I was on the right track, but this is where the fiddly work began: I painstakingly spliced together the Chibi-Knight’s feet using the hook bit from the CSMvehicle accessory sprue, and I once again tried to create weapon arms that were as close as possible to those of the 28mm version.

Helega told me he wanted the Knight to be armed with a gatling cannon and power fist, so I took a long hard look at the Imperial Knight Warden and worked from there:

28mm-imperial-knight-warden-1
And after a lot of messing around with various bitz, this is what I came up with:

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chibi-knight-mk-ii-10
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chibi-knight-mk-ii-14
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Here’s a side by side comparison showing the weapon arms of the big version and my “chibi-versions” of the same weapons:

Power Fist:

28mm-imperial-knight-warden-1
chibi-knight-mk-ii-9
Gatling Cannon:

28mm-imperial-knight-warden-2
chibi-knight-mk-ii-11
Not a 100% perfect match, maybe, but certainly reasonable enough, given the difference in scale! 😉

So here’s what I packed up and sent to Helega:

chibi-knight-mk-ii-7
As you can see, I have left the part in several sub-assemblies. This should make for easier painting, plus it’ll also allow Helega to tweak the pose according to his wishes. I have also included an alternate head and a bit that could serve as the carapace-mounted missile launcher.

So yeah, another Chibi-Knight finished! Here he is, next to Chibi-Gilgamesh:

chibi-knight-mk-ii-18
The new version is arguably even slightly more elegant a conversion than my first attempt in several respects 😉

Anyway, I am really happy with the finished conversion, if I do say so myself, and I hope Helega will be happy as well! As far as I know, the Knight will be painted in either Death Guard or Dusk Raiders colours, and I am really looking forward to seeing the finished model!

chibi-knight-mk-ii-15

 II. Getting to the finish line — but only just barely…

In other news, I am happy to report that I did manage to finish my vow for the Call of Chaos event over at The Bolter & Chainsword — even if it didn’t look like I would be successful for the longest time.

Earlier this week, I found myself with two models yet to finish for the vow and virtually no painting time to dedicate to the task. So I was basically prepared to call the endeavour a lost cause when a last minute pep-talk from fellow hobbyist Augustus b’Raass brought me back on track.

So I basically put in every waking hour of leisure time I had this Tuesday and completed the last models for my vow — at 2.30 in the morning 😉

Anyway, here’s a look at all the completed models:

finished-call-2016-10
Rest assured that we’ll be taking a closer look at these guys pretty soon. And starting next week, it’s also time for the annual Eternal Hunt Awards, I believe… 😉

But that’ll have to wait for a couple of days. For now, let me know what you think! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt — Week 44

Posted in 40k, Chaos, Conversions, Fluff, paintjob, state of the hunt, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , on November 1, 2016 by krautscientist

Hey everyone, I’ll be at a conferece for most of the week, so this week’s post is basically a recap of things I am currently working on. Hopefully you’ll still appreciate the glimpse at my chaotic workshop 😉

I. Iron and mud

So first up, a small update regarding my ongoing work on my Call of Chaos vow: I already showed you a mostly completed Iron Warriors Apothecary directly after my recent vacation, but back then the model still needed a suitable base. And while I realise I have been taking my sweet time with this, I really wanted to make the base suitably interesting — I’ll let you be the judges as to whether or not I have suceeded with this.

So, without further ado, I give you Apothecary Phastos of the Iron Warriors:

apothecary-phastos-of-the-iron-warriors-1
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Like I said, I wanted to include a little “special effect” on the base, both to support the model’s narrative and because I had pledged this guy as a “trophied” model for The Iron Without, a small Iron Warriors centered sub-event over at The Bolter & Chainsword’s Chaos forum.  So I placed a fallen Imperial Fist at Phastos’s feet, trampled into the mud underfoot:

apothecary-phastos-of-the-iron-warriors-6
What’s more, if you look really closely, you can see a telltale hole punched into the flex fitting covering the Astartes’ throat:

apothecary-phastos-of-the-iron-warriors-7
It’s where Phastos has just used his Narthecium gauntlet to extract his fallen loyalist cousin’s geneseed. After all, the Iron Warriors have been known to use other legions’ geneseed to create new legionaries — in fact, this little nugget of lore is the reason for having an apothecary as one of the character archetypes feature in my Killteam in the first place!

Beyond the aspect of adding to the model’s narrative, the base was also a chance of trying my hand at a new technique for the first time, because the Imperial Fist was created using a mold and some GS. Now I certainly don’t want to go crazy about copying huge amounts of stuff, but I thought it might be an interesting tool to make certain effects easier to achieve, and having a “standard” fallen Astartes template would have been pretty useful, plus I wanted the profile of the fallen Marine to be pretty flat without having to shave down 5mm of plastic. So here’s a quick comparison shot showing the “master” for the fallen Marine, the mold I made and the finished base:

iron-warriors-apothecary-base-wip-3
Unfortunately, the experiment was only partially a success, because the GS Marine ended up slightly warped and with softer details than I would have liked. Granted, my pathologic lack of patience might have had something to do with it as well. Anyway, I thought the poor guy was still good enough for a base — I had to pull off all kinds of tricks, however, to suggest depth where none existed.

All in all, I really like the finished model, though: It immediately reads as an Iron Warrior, and the cold and implacable feel of the model is arguably underlined even further by the tiny amount of bare skin visible on Phastos’ face. Plus I like the sinister implications of an Iron Warriors’ Apothecary harvesting the geneseed of the legion’s fallen enemies…

apothecary-phastos-of-the-iron-warriors-5
So regarding my Call of Chaos vow, this means two down, three to go 😉
I didn’t stop there, however, but made some time to rebase the other two power armoured Iron Warriors I had built and painted last year:

rebased-iron-warriors
I briefly considered leaving the guy on the left on his original base, seeing how he was just an early tester and will never be anything more, but in the end, it was only one more base, and I did go through the trouble of touching up the hazard stripes and decals on him when I painted the first “new” Iron Warriors last year, so it would have felt kinda wishy-washy to stop there 😉

The champ really profits from the added breathing space, though:

iron-warriors-champion-1
iron-warriors-champion-4
iron-warriors-champion-2
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The whole business of rebasing these guys also led to the discovery of a very effective and quick recipe for duing muddy bases: Just cover the base in Vallejo’s Sandy Paste for a cery convincing surface texture, spraypaint with Chaos Black (once the paste has dried), cover with an even coat of Vallejo Charred Brown (or any suitably brackish colour you like, really) and finish the base by coating it in gloss varnish — done!

While I was at it, I also snapped some new pictures of Warsmith Greimolt Sturm:

warsmith-greimolt-sturm-of-the-iron-warriors-1
warsmith-greimolt-sturm-of-the-iron-warriors-2
warsmith-greimolt-sturm-of-the-iron-warriors-3

So yeah, that’s the whole (albeit small) IV Legion collection I own so far:

iron-warriors-killteam-wip-5

II. What’s in a name…?

Some of you probably still remember the models I painted for the ETL V event earlier this year: Among those models was a converted Kastelan Robot turned into an engine of destruction by the 4th assault company’s Master of the Forge, Lord Deracin.

However, back when I painted the model, I did not yet have a detailed idea about its possible background, and the poor guy didn’t even have a name. Thanks to the suggestions of my readers, however, this sad state of affairs is now at an end: Thanks to the suggestion of Llamahead, the converted Kastelan henceforth belongs to the “Confractura-pattern”. Now my Latin has grown a bit rusty, but I understand Confractura means “Breach” — which seems like a rather apt designation, given the fact that the robot is wielding a massive hammer 😉

But wait, there’s more: Thanks to an exchange of ideas, the machine also has an excellent little background vignette telling its story, courtesy of fellow hobbyist Inquisitor Mikhailovich (cheers, buddy!). Enjoy:

Khornate Kastelan conversion (11)
Brazenskull, “The Crimson Destroyer”, Confractura-pattern battle Automaton

Monger had been proud of the weapon.

The fact that the task of restoring such an ancient and powerful relic had been entrusted to him was, in his mind, a higher honour than even his elevation to the Deathwatch had been. If anything exceeded his elation at receiving the task, it had been his pride at his success.

Monger knew that becoming an Astartes, for all the honour it represented, was to be denied many of the emotions experienced by mortal humans, and yet when the machine finally woke from its eons long slumber for the first time, when it took its first halting steps after millennia of inaction, his joy was not entirely unlike what a proud parent might feel. And when its updated combat protocols first outclassed those of the combat servitors he tested it against, his was not only the pride of a tutor, but also the terrifying satisfaction that only an engineer of death could feel.

When it took to the battlefield for the first time, he felt a mix of all those emotions, as the child of his mind shredded Tyranic opponents for the first time on the plains of Ter’notha. On Veldictus it proved its worth when it routed the Cleansers of Ladon renegade Astartes in less than three days, tirelessly and furiously forcing them into retreat. When it finally fell against the monstrous World Eaters and could not be recovered, it had been mourned as a brother.

Now, however, the Tech-Marine felt an odd mixture of pride and, utter disgust. His machine had survived, exactly as he had planned it to. He recognised its reactions, its movements and attacks, even if its outer form had been terribly warped: Something had corrupted its noble adamantine shell. Like the Prodigal Son of legend, it had turned against its father.

The Marine braced himself as the machine charged him, sheathing his weapons and slaving his Servo-Arms to his mostly biological ones for enhanced speed. He barked curt orders to the Marines behind him – Wrecker, Pyro, Bookworm, and Archangel – his usual fiery voice replaced with the cold, hard steel one would expect from an agent of the Omnissiah. They obediently fanned out, retreating ever so slightly.

Monger met his creation head on, clamping his mag-boot and bionic foot to the Necrontyr living metal beneath him. With flawless timing he clamped the rampaging machine’s powerfist in one Servo-Arm, its new and unrecognisable hammer arm in the other.

Like a giant contesting a god, he forced it to slow its charge.

He adjusted his grip so as to crush the smaller and more vulnerable wrist of its right hand, forcing it to drop the hammer.

“I would know how to bring you down better than anyone. Next time, don’t be so foolish as to attack me,” he spat, angrily, before calling into the Vox, “Wrecker! I need you and Archangel to coordinate a volley on the head, explosive shells, plasma discharge oh-point-six seconds ahead of frag cannon fire, three rounds, fourth with armour penetrating rounds. Pyro, disable the powerfist with your melta, Bookworm, try and knock out the leg servos. Fire!”

The squad’s weaponry was in motion before he’d even finished delivering the command.

The automaton’s head jerked to one side and Monger’s optics flared, trying desperately to make visual sense of the fireworks display happening less than two metres away. His right arm and slaved Servo-Arm slipped forward as the weapon they had clutched was expertly disintegrated from between its servo driven claws, and the machine fell to one knee, then both, held up by the one Servo-Arm that still gripped it.

Monger deactivated his direct control over the right Servo-Arm, returning it to a storage position, and drew his relic combi-melta. Without a word, he placed the barrel against the shattered remains of the machine’s featureless faceplate, and pulled the trigger, obliterating its entire head. Then he relinquished his grip entirely, letting the broken automaton fall to the ground.

He turned to his squad and silently gestured for them to move out before returning to the machine. He rolled it over onto its back and, pressing one hand to its chest, uttered a prayer, commending its machine spirits to the Omnissiah.

Then, without another backwards glance, he followed his squad. There were wars to be fought, and this was no longer one of them.

 

***

Huntmaster Deracin dropped to one knee with a snarl of servo-joints and the clinking sound of chains, taking in the mechanical corpse of the Crimson Destroyer before him, as the robed Forge Adepts scurried around him, beginning to search the scrap metal for salvageable components.
This was the work of a Tech-Marine. The damage to the right arm showed marks that could only have been left by a Servo-Arm, so that much was obvious. The head and left arm had been shorn off cleanly, obviously by a melta weapon, and the small craters at the knees were evidence of precision bolter fire, no doubt.

What little remained of Deracin’s organic features drew into a smile, even as his augmetic eye surveyed the destruction, a cold and detached part of his mind already taking stock of the damage and plotting out the necessary repairs. The Loyalists were always so hasty to pronounce a machine dead. But no, this one’s hunt was far from over.

One of Deracin’s clawed servo-arms brought the automaton’s cracked faceplate in front of his face, and his smile turned into a wolfish grin. This is where he would start. The test runs so far had been promising, but the conversion process would only be truly completed once the machine was granted a new face, in honour of its new master. He would craft a new visage for it, one that would remind the Loyalists that he was not so easily bested.

A face in the image of death itself.

 

III. Ooops, I did it again…

Before I wind up this post, allow me to share one last sneak peek at the latest conversion I am working on: This last weekend, I felt the need to build something, and I still had that free Slaughterpriest from WD knocking about, so this happened:

wayne-england-version-angron-early-wip-1
wayne-england-version-angron-early-wip-2
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As some of you may already suspect, this will become yet another homemade version of Angron — whatever obsession with the Lord of the XII legion fellow hobbyist Reg is suffering from, I seem to have been infected with it as well!

Anyway, I am going for a model inspired by this piece of artwork from the late, great Wayne England:

Angron by Wayne England

Angron by Wayne England

Since I already have the stock Forgeworld model wielding Gorefather and Gorechild, it made sense to go for a version with the two-handed axe that appears so often in the classic artwork, such as the one shown above, but also in what is probably the oldes sketch showing Angron by none other than the legendary John Blanche:

Angron by John Blanche

Angron by John Blanche

The “winged” axe is also a part of my Daemon-Primarch version of Angron, as you will probably remember, so this should make for a nice visual shout out.

The model is still a very, very early WIP at this point, however, so it’ll be a while before we can consider this chap finished. But in any case, it seems like my series on building various incarnations of Angron will have to turn into a “quadtych”, after all — is that even a word…?

 

So yeah, I hope you’ve enjoyed this week’s look at my desk! I would of course love to hear any feedback you may have! And, as always, thanks for looking and stay tuned for more!

Inquisitor 28: From Cataphractii to Chapter Master

Posted in 40k, Conversions, Inq28, Inquisitor, WIP with tags , , , , , , , , , , , , , , , , , , on May 12, 2016 by krautscientist

Hey everyone, after speaking – at length – about my conversions using the Cataphractii Terminators from Betrayal at Calth and about my experiences converting that Cataphractii Praetor from the same boxed set into yet another 30k version of Lord Captain Lorimar, let’s return to the wonderful world of Cataphractii once more and discuss another conversion. The base for today’s project was, once again, the Betrayal at Calth Cataphractii Praetor:

Betrayal at Calth release (17)
Messing around with the model had already taught me that it didn’t take much to really transform the stock version of the Praetor into something else — but I wasn’t quite finished with the model yet, because I had to remember Commissar Molotov’s very interesting proof of concept for a true scale Astartes based on the Cataphractii Praetor. And after learning for myself how relatively easy it was to get rid of the model’s pidgeon-toed stance, I couldn’t get this idea out of my head. And when I recently had the chance of picking up another Praetor for cheap from fellow hobbyist Mineralwasser, that basically settled the deal. And what better way to convert this model again than to make it into the Chapter Master of my DIY Chapter, the Golden Legion?

I started by creating a very simple first mockup:

Second Golden Legionnaire early WIP (1)
The main objective here was to get a basic feel for what I wanted the model to look like. As you can see, I made the exact same adjustment to the legs I used on my Lorimar conversion earlier. Beyond that, a couple of things were pretty easy to decide, even at this early point: I really, really wanted to use that fantastic, bearded head from the Sternguard kit (possibly one of the best Space Marine heads ever), and some ostentatious shoulder pads from the same kit would be used for the Chapter Master’s pauldrons.

Regarding the overall look of the armour, I think the Cataphractii Praetor is a really promising base model for a true scale conversion, as the armour could easily pass for an older mark of regular power armour or some kind of artifcer armour. Possibly the best part is that the layered armour on the arms and legs believably looks like enforced standard power armour — unlike plastic 40k Terminator parts that will always look like Terminator armour, unless you are prepared to invest quite a bit of work.

Anyway, here’s a comparison picture with the early mockup version and my previous Golden Legion Astartes, Praetor Janus Auriga:

Second Golden Legionnaire early WIP (2)

The next step was to nail down the pose I wanted as well as the overall feel of the model, in order to decide on the additional bits I would need . For instance, the Praetor’s stock arm with the combi-bolter worked reasonably well, but it wasn’t what I had in mind for the Golden Legion. In my background notes, swordplay is a huge part of the Legion’s culture and mythology, so it goes without saying that the Chapter Master would need an especially ostentatious sword. However, as the following picture shows, using the stock arm and weapon would work really well for an Astartes with a slightly more standard set of equipment!

Second Golden Legionnaire early WIP (3)
For the left forearm, I decided to use an arm from the Stormcast Eternals models from the Age of Sigmar starter box: I already knew at this point that I wouldn’t be keeping the hammer, but the vambrace has a very nice lion design on one side, plus it really worked well scale-wise for a true scale Astartes.

But yeah, I wanted a sword, so I browsed through GW’s entire catalogue until I came upon a bit that I thought might do the trick — I even made a crude Photoshop mockup of the whole shebang at this point 😉

Second Golden Legionnaire early WIP (5)
So I ordered that sword from the Deathwing command squad, along with a small collection of additional bitz — we’ll get to the result in a second. Before that, however, here’s a look at the model’s back, warts and all, to show you the construction I used:

Second Golden Legionnaire WIP (5)
The model’s back is basically a shaved down GK Terminator torso back, which fit surprisingly well with a bit of shaving here and there. What’s more, the shaved-down back vents really make for an excellent point of attachment for a standard Space Marine backpack without any further work — I used the same approach on my first true scale Marine, incidentally.

One thing you will also have noticed in the picture above is that I did try to add a stylised deathmask to the model’s right pauldron. The idea was that this is the Deathmask of St. Sabasto, the Velsen Sector’s patron saint, so to speak, and that the Golden Legion is using it almost like a chapter badge. I felt mighty smart when I press-molded a Sanguinary Guard mask with GS, because I thought a GS duplicate would ultimately conform to the shoulder pad’s curvature far better — but unfortunately it ended up looking pretty hokey! I did find a very simple solution for this problem, though.

So here’s a look at a far more complete version of the Chapter Master:

Golden Legion Chapter Master WIP (1)
As you can see, the Deathwing sword works really well with the stock arm, even though it turned out to be even longer than I had anticipated. I also added a cape from the same Deathwing kit, because, let’s face it, Chapter Masters just need to look suitably ostentatious 😉

As for the mask on the shoulder pad, the solution turned out to be almost disappointingly simple: I simply grafted an original plastic Sanguinary Guard faceplate to the shoulder pad, and it worked much better than the GS copy I had on there earlier (even though it made me feel a bit stupid for even trying the long way around, so to speak):

Golden Legion Chapter Master WIP (3)
Golden Legion Chapter Master WIP (2)
As I have mentioned earlier, the idea behind the deathmask is that it’s the stylised face of the Imperial Martyr Sabasto, patron saint of the Velsen Sector. The Golden Legion were his personal guard of honour when he defended  the sector against an incursion by the forces of the Arch-Enemy about 1,500 years ago, and his ultimate demise at the very forefront of the Crusade remains a mark of shame to the chapter, and a reason for their fanatical need to protect the Velsen Sector against any enemies from without.

At this point, most of the conversion was basically finished:

Golden Legion Chapter Master WIP (4)
All that was left to figure out was what to do with the left hand: I considered – and ultimately discared – many different weapon and equipment options, because they all ended up feeling a bit too pedestrian to me. But then again, leaving the hand completely empty also seemed like a bit of a missed opportunity.

Fortunately, JaggedToothGrin came up with the excellent idea of having the model hold some kind of rosary or amulet, and EdT suggested using the left hand of this Age of Sigmar Paladin Retributor:

Paladin Retributor Champion

I instantly liked this idea, but I didn’t know how easy it would be to source the required bit — but it soon became obvious that I wouldn’t even have to find that particular hand, because I discovered yet another suitable part on the Sternguard sprue.

So here’s Orestes Prabian, Lord Commander of the Golden Legion, finished except for maybe a bit or two 😉

Golden Legion Chapter Master WIP (10)
The small chain with a Crux Terminatus dangling from it was originally part of a Sternguard torso, but it seemed like a natural fit, so I carefully snipped it off and grafted it to an empty fist from the same source, and I am really happy with the result:

 

Golden Legion Chapter Master WIP (12)

Golden Legion Chapter Master WIP (14)

The area where the backpack meets the cape will require some minor cleanup, but that shouldn’t be too much of a problem. After that, it’ll mostly be a case of carefully adding a bit more bling to the model here and there 😉

Golden Legion Chapter Master WIP (13)

I think the finished conversion is suitably iconic to work as a Chapter Master — and, maybe even more importantly, it also believably works as a true scale Astartes! Here’s another comparison picture with Janus Auriga:

Prabian & Auriga comparison picture
Granted, upon closer examination, Janus may be ever so slightly taller than his Chapter Master — a result of my cobbling together a recipe while I was going on the first model, whereas the second Astartes was mostly based on a rock solid base model. In the end, I didn’t want to mess up the Chapter Master’s proportions by awkwardly splicing in any spacers, though — and who knows, maybe Janus is just a big guy, even for an Astartes?

Here’s another picture, showing both the Chapter Master and my 30k Lorimar version — both of them are obviously based on the same plastic Cataphractii Praetor:

Prabian & Lorimar comparison picture
While I wasn’t completely sold on the stock model for a while, it has really grown on me, due to its surprising versatility. And it does make for a pretty much perfect base for a true scale conversion, if you ask me!

And with that, we can mostly consider the Cataphractii case closed — expect to see more of these guys once I get some paint on them 😉

Until then, as always, thanks for looking and stay tuned for more!

Golden Legion Chapter Master WIP (11)

Lorimar – the post-Isstvan years

Posted in Conversions, Fluff, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , on April 26, 2016 by krautscientist

For todays’s post, let us return to plastic models wearing Cataphractii Terminator armour for a bit. Because, even with the squad of five Cataphractii finished, there was still the matter of the Praetor model that came with the Betrayal at Calth box to take care of:

Betrayal at Calth release (17)
In many ways, it’s a rather strange model: On the one hand, it’s well designed and fairly elegantly engineered. Like most of GW’s newer plastic characters, it’s made up of a number of parts that lock together in a very clever way, creating a character model that definitely has the right amount of bulk, detail and depth. The armour is also a nice step up from the standard Cataphractii design and, along with the flowing cape and the more detailed pteryges leather straps, instantly communicates the fact that this guy is an officer. So far, so good, right?

But then there’s the pose: I cannot even begin to guess what made GW’s designers decide on such a rigidly posed model. Maybe they merely wanted to provide the model with some agency, instead of going for the classic “posing with outstretched weapon arms” look of the yesteryear? Or maybe the Praetor was designed as an opposite to Forgeworld’s own Praetor in Cataphractii armour?

Whatever the reason, the pose is definitely one of the model’s weaker parts for me, and it seemed like the one factor that would make any conversion rather challenging. Even with quite a number of fairly clever conversions appearing over at The Bolter & Chainsword, few versions of the Praetor managed to get rid of the somewhat pidgeon-toed stance of the base model — which really seemed at once central to the conversion and fairly challenging to me.

And maybe it was  that challenge that drew me towards attempting a conversion in the first place. I had originally planned to leave this guy for last, but when I recently started hitting a bit of a roll with my Catapphractii, I felt motivated enough to start working on the Praetor as well. There was just one problem, however:

You may remember that my 30k models are supposed to represent an earlier incarnation of my 40k army of choice: The World Eaters’ 4th assault company. And the 4th has one commander, and one commander alone: Lord Captain Lorimar. And I even already had a 30k model for him:

Lorimar then and now
The model shown above was originally mostly built and painted by AgnostosTheos, and I bought it from him when he sold off his collection of World Eaters about two years ago. It took very little work to turn the model into an earlier incarnation of Lorimar, and I am still reasonably happy with the way both versions of the character look next to each other — incidentally, you can read more about the models and the character that informed them here.

So was there actually any room for yet another version of Lorimar? Or for a different character serving as Praetor? Of course this whole discourse only really makes a lick of sense if you take the whole background part of the hobby seriously, but I am just funny that way in that I tend to build and paint characters, not just playing pieces. At least that is what it feels like to me.

In the end, however, the urge to create a badass Cataphractii Praetor got the better of me, and I decided to play this one by ear: If the resulting model ended up as another version of Lorimar, then I would find a place for him in my collection somehow.

So I started making some adjustments to the base model, and here’s what I ended up with after putting in the first bit of work:

WE Cataphractii Praetor WIP
Like I said, the base model is pretty cool in principle, but it’s also severly hampered by the somewhat rigid (and slightly uncomfortable looking) pose, so that was the part I really needed to change. I also knew that it wouldn’t do for a World Eater to focus so much on a shooting weapon, so I changed the model’s entire orientation.

The most important part was to cut off the right leg above the knee and slightly rotate it inwards. Such a small thing, really, but it was really key for making the pose far less awkward — in fact, it’s a neat little trick that I would recommend to anyone trying to change the model’s pose around a bit:
You cut right between the kneecap armour and the armour plate covering the hip (directly under that one line of decorative trim on the leg). There’s really only an area of about 0.5 mm width where you can make the cut without damaging either armour plate, so the sweet spot should be easy enough to find. Then you rotate the leg inwards, stopping once you’re happy with the pose. There’s going to be some damage, especially if you are trying to have both feet meet the ground at the same angle, but it’s really easy to repair with some plastic glue and some plastic shavings, plus the damage will be nearly invisible from the front. And if you are using the stock model’s cape, the damage will be neatly camouflaged by the Praetor’s cape.

The other considerable change I made to the base model was to cut off the hand holding the combi-bolter and replace it with that massive chainsword from the Space Wolves Upgrade Pack — incidentally, that sword was one of the two reasons that made me pick up that sprue in the first place, and its mass and length seemed ideal for a World Eaters Praetor.

And finally, I cut away the model’s original head, mostly to allow for a head facing in a different direction. As it happened, however, I had an extra head from the chaos warshrine priest still knocking about – the exact head I also used on 40k Lorimar – so I decided to use it in my early mockup.

With the basic pose out of the way, the next part was to add some detail that would make the model read as an actual World Eater. Seeing how the stock model’s armour was already very detailed, I had to try not to go overboard, lest the model end up looking too busy. In the end, I think I managed to come up with a fairly good solution, though:

WE Cataphractii Praetor WIP (2)

WE Cataphractii Praetor WIP (1)

The bandolier of skulls is a classic for World Eaters, especially since the more recent fluff has given it a deliciously ambiguous nature: Are those the skulls of enemies, displayed as trophies? Or are they the remains of honoured battle brothers, allowed to see the field of battle once more? Or a little from column A and a little from column B, perhaps?

I also added another shackle bit from the AoS Bloodreavers — as DexterKong astutely pointed out when commenting on my Cataphractii, shackles are such a tragically fitting accessory for 30k World Eaters, are they not?

And finally, I tried to give the a slightly more ornate version of the topknot the other Cataphractii have, spliced together from a topknot that came with the chaos chariot and the tail of a Marauder horse. I like how the front of the piece could be seen as a stylised Iron Halo or as the iconic arrows of chaos…

The one thing that didn’t sit right with me was the chainfist. Granted, it works pretty well with the tweaked pose — arguably better than on the stock model, really. But I just couldn’t help it, I had to mock up an alternate arm holding an axe.

I used the upper arm from a plastic 40k Terminator (which had to be shaved down quite a bit) and the forearm from an Age of Sigmar Stormcast Eternal, as the curves of the armour fit the overall Cataphractii look pretty well. As for the axe, I chose the same blade I already used on 40k Lorimar. And here’s the model with an alternate arm:

WE Cataphractii Praetor WIP (11)
And seeing the axe arm in place actually decided things for me: I would be turning this guy into a representation of Lorimar, after all.
Incidentally, when putting all three models in a row, I realised that there was a really nice sense of visual progression between the three. Take a look:

Lorimar comparison

The version on the left represents Lorimar as a younger officer, say a Secutor-Sergeant, during the latter stages of the Great Crusade, or even as a young Captain, having just taken command of the 4th after winning his captaincy in the fighting pits. The new version in the middle is him during the Heresy: The more ostentatious armour shows his newfound confidence in his command. And he has started to discard the trappings of a loyalist Astartes: Where his younger version is armed with weapons bearing a strong aquila motif, his new weapons are more vicious and cruel-looking, and there’s not an aquila to be seen — I really like how his weapons get less Imperial as he goes! Finally, the model on the rightis him in the 40k setting, now in fully Khornate regalia.

So basically all that was left for the conversion at this point was some cleanup work. One interesting part is that I have not yet glued the different parts of the model together — I think this will make painting quite a bit easier in this case, because the seams between the parts are cleverly hidden. Anyway, here’s the model as it looks right now:

WE Cataphractii Praetor WIP (15)
WE Cataphractii Praetor WIP (16)
One thing I still want to do is to make his axe look slightly less chaotic. I am going to fill in the chips and nicks in the blade with GS, provided I manage to pull it off in a clean enough way. As for the chaotic eye, a fellow forumite on a big German forum came up with the idea to keep the eye, but to fill in the chaotic arrows around it, making it look like some kind of decorative jewel. I think I rather like that idea, as just removing everything would just create a huge flat area on the axe blade.

One small detail I am really happy with is how I have used some leather straps from another Cataphractii Praetor model to close the gaps between the straps that were already there:

WE Cataphractii Praetor WIP (18)
Shaving these off from the source model’s shoulders was slightly fiddly, but the extra effort was definitely worth it!

And here’s a look at the model’s back. Careful observers will spot the stylised Khornate rune adorning the crossguard of Lorimar’s sword (I put it there to replace a wolf skull):

WE Cataphractii Praetor WIP (17)
All in all, I am very happy with the model, both because it makes for a pretty cool “missing link” between the two versions of Lorimar I already have, and because I have managed to tweak just about everything that I didn’t like about the stock Cataphractii Praetor. In fact, having discovered how easy it is to carefully turn the base model into something quite different, I would basically recommend this guy to every hobbyist looking for a characterful base model to turn into a commander for their own Space Marines! What’s more, as has already been postulated by Commissar Molotov, the Praetor is also a pretty ideal base morel for a true scale conversion — as it happens, I am working on a true scale Chapter Master based on this model right now, but that is a story for another time 😉

Before I wind up this post, here’s a look of Captain Lorimar with his Cataphractii bodyguard:

Lorimar's Fist 30k WIP (4)
As always, thanks for looking and stay tuned for more!

Cutting up some Cataphractii

Posted in Conversions, WIP, World Eaters with tags , , , , , , , , , , on April 12, 2016 by krautscientist

This week, let’s head back to the Heresy for a bit, as I show you my latest conversions based on models from the Betrayal at Calth box. So you’ll be seeing a lot of unpainted plastic, unfortunately, but also – hopefully – a conversion idea or two that might inspire you 😉

One thing that I have always loved about the Horus Heresy in the pre-Forgeworld days is how sketchy and adventurous it all seemed: Back when the original Visions of Heresy artbooks were released, you could get the feeling that the artists really had a lot of leeway when it came to interpreting the various armour marks and war machines of the Heresy era Astartes legions. So you would see all kinds of crazy armour designs (Wayne England’s Heresy artwork is a prime example of this), and then people would go and convert models based on that, and it was all pretty great.

Forgeworld created a more streamlined and and standardised look for the Legiones Astartes, and there’s a lot to be said for that: The various armour marks, for instance, are excellent and suitably different now, and they really allow for lots of customisation to achieve the exact look you want for your army. However, at the same time, I cannot help feeling every once in a while that some of the craziness of the pre-FW Heresy days has been lost along the way, with the new models sometimes seeming a bit less interesting than the old artwork.

Nowhere is this more obvious than with the Cataphractii design. To wit, here’s an early Cataphractii illustration (probably the first one, at that) courtesy of John Blanche:

Cataphractii illustration by John Blanche

Cataphractii illustration by John Blanche

 

Even beyond the hallmarks of John’s personal style, there’s something cool and barbaric about this individual: He looks far more than a tank than the 40k Terminators, yes, but there are also elements like the pteryges and the massive topknot that give the Cataphractii the look of a Roman legionary turned up to eleven — and that’s really just what Space Marines are, in a nutshell, right?

Forgeworld’s Cataphractii design ditches some of the zanier parts of the old art, particularly the topknots, which I think is a shame. And the plastic Cataphractii included with the Betrayal of Calth box are probably, at the same time, the best and the worst part of the entire release. The best part because a fully customisable multi part squad was definitely more than we could have expected. And the worst because the models are painfully generic and vailla, even moreso than the rest of the models from the set!

But vanilla wasn’t what I wanted for my own Cataphractii: I wanted to turn them into World Eaters, so they needed to become slightly more interesting, slightly more gladiatorial and slightly more feral, while their possible allegiance to Khorne during the latter stages of the Heresy needed to be kept at least somewhat abiguous without straying too far into 40k levels of Khornate decoration: To go all spiky and baroque on them would ultimately have lead to a 40k chaos look, and I still wanted these guys to be recognisable as 30k models. So a bit of character was needed, but not too much of it. Oh, and I also wanted to incorporate some of the small touches from the older artwork that have since fallen by the wayside. That’s quite a lot on one plate, right? 😉

I started by experimenting with a couple of bitz, and while this lies beyond the scope of this post, one thing that I have found out is that it’s relatively easy to make Cataphractii that resemble various legions’ dedicated Terminators simply by virtue of using different heads: Just discard the stock “half heads” you get with the kit (or better yet, keep them in the bitzbox for the future), and shave away that one small piece of plastic from the inside of the torso’s cowling to allow the torso to accept different heads. You will also need to shave down the heads and helmets you use a bit, so they fit snugly into the recess, but it’s really not that complicated. Just check out my quick study for Sons of Horus Justaerin and Deathshroud-like Deathguard helmets here:

Justaerin WIP
Deathshroud WIP
It took me only a couple of minutes and some different helmets to make these, and I wasn’t really serious about the endeavour, either. On a related note, check out thamier’s excellent Justaerin based on the plastic Cataphractii to see where you can take these humble base models with a bit of work.

 

Regarding my own Cataphractii, however, it took another puzzle piece for things to finally fall into place: Fellow hobbyist weirdingway (yes, the guy with the amazing Navigators) sent me some leftovers from the AoS starter box Bloodreavers. And while I own a full set of – mostly – mint Bloodreavers myself, it was while playing around with those leftover heads, daggers and doodads that I realised that the Bloodreaver parts where perfect for adding some oomph to my Cataphractii!

And once I had that idea, I just started building. So let me show you the different models in the squad, one by one:

WE Cataphractii WIP (14)
WE Cataphractii WIP (13)
WE Cataphractii WIP (12)
This is actually the second Cataphractii Terminator I built, but the first model I want to show you, because the plan here was to incorporate several elements of that JB drawing shown above: The horsehair topknot was an auto-include, since it’s such an iconic piece of the Cataphractii design for me. After experimenting with various topknots and hair pieces, I ultimately decided to use the old horse tails from the WFB Empire Knights, both because I still had some of those lying around, but also because I rather like the volume and slightly stylised look of the hair. I realise that this part may not be everyone’s cup of tea, but I really think the topknots do a pretty good job of recreating that vintage look.

I also wanted the pointy fingers on the power fist, at least on this one model, so I carefully spliced together the original Cataphractii arm with a CSM power first for that slightly more vicious look. As for the head, I experimented with a shaved down Grey Knights head for a while, and it ended up resembling the illustration rather closely. But then I found the option pictured above, which I liked even better, even though it doesn’t resemble the artwork: There’s just something brutal and menacing about that Bloodreaver head that really sells the character, if you ask me.

Speaking of Bloodreavers, another part of those models was added to the model, and it’s a part that would turn into a recurring element with the squad: A Bloodreaver dagger was added to the every model in the squad, and I think it really creates a nice bit of continuity. My idea for the 4th assault company’s background is that, even during the latter days of the Crusade, their identity as hunters had already begun to assert itself, so it only seems right that each of their Cataphractii veterans should bear an ornate flensing knife, right? At the same time, the daggers also subtly hint at the World Eaters growing allegiance to a new master, as their decorations feature touches of Khornate inconography here and there.

I am really happy with this guy, as he just has the lumbering, menacing look that I think is  just right for a World Eater in Cataphractii armour.

Now you already know this guy, as he was my first Cataphractii test model from a while ago. However, I have changed the pose back to its earlier version, as the “screaming at the heavens in rage” just never gets old, especially for a World Eater 😉

WE Cataphractii WIP (10)
WE Cataphractii WIP (9)
WE Cataphractii WIP (11)
Since we last saw him, though, I’ve added a Bloodreaver dagger and a stylised daemon face belt buckle to him, and I think those elements provide just the right amount of flavour to seel him as a World Eater — the heavily scarred Bloodsecrator head helps as well, of course.

Knowing myself as well as I do, I was aware of the danger of just giving each of the Cataphractii some crazy combination of viciously barbed CC weapons (as I’ve done on my 40k Terminators). I forced myself not to indulge that urge, however, as I wanted to keep at least a bit of that more regimented, orderly 30k look. So I needed to stick to a more subdued weapons loadouts while also finding a way to make them look slightly more interesting. This next guy was an attempt at getting this right:

WE Cataphractii WIP (16)
WE Cataphractii WIP (15)
While he does use a fairly pedestrian bolter/chainfist combo, I made the chainfist look quite a bit more vicious by splicing in the blade of a CSM chainsword:

WE Cataphractii WIP (17)
Moreover, the scarred head, while originally just a placeholder, has really grown on me, as it adds another subtly feral element to the model.

Next in line was the Sergeant. I thought it would be cool if one model of the squad were to sport the classic “bunny ears” as a sign of a growing devotion to the war god. What’s more, the classic Khornate helmet crests have received some official 40k background: They are called the “Caedere Remissum” now and form a gladiatorial tradition from Angron’s “homeworld” Nuceria.

The sergeant was the obvious candidate for this element. I also gave him a slightly daemonic looking (Blood Warrior) pauldron as a test, although I think it works fairly well. Oh, and I recycled the leftover combi-bolter/melta from the Praetor for this model (we’ll be getting to the Praetor in another post, although let’s just say that he won’t be needing that combi-weapon anymore…):

WE Cataphractii WIP (19)

WE Cataphractii WIP (20)
My original plan was to exchange the sword for a chainaxe, but I really rather liked the elegant look of the weapon, mostly because it seems so very at odds with the lumbering brute wielding it. 😉

Here’s a closer look at the headcrest and the right pauldron:

WE Cataphractii WIP (21)
The one thing I am not quite happy with yet is the position of the head: I realise that it should be turned towards the combi-weapon even more, but I have already shaved quite a bit of plastic from that Bloodreaver helmet in order to make it fit, and I am actually slightly afraid of ruining it for good…

All in all, I am pretty pleased with the sergeant, though.

And finally, the heavy weapons guy. This was arguably the hardest model to get right, mostly on account of the somewhat dopey looking leg pose. I also considered arming this guy with a Reaper autocannon for a while, but eventually went for the heavy flamer included with the kit due to, you know, that whole “Kill! Maim! Burn!” thing…

So here’s the model:

WE Cataphractii WIP (24)
WE Cataphractii WIP (23)
WE Cataphractii WIP (25)
The legs remain slightly awkward, but I tweaked the pose until I could live with it. Beyond that, it was mainly a question of adding some gladiatorial touches, such as the marauder shield on the flamer. I also chose a – pretty old – rebreather head, both because a flamer guy needs a rebreather and because I really like the head’s scarred look — it doesn’t photograph to well, unfortunately, due to the older plastic.

When I posted my first Cataphractii conversions on Dakka, fellow hobbyist Anvildude suggested – only half-jokingly, I suspect – adding an “axefist” to one of the models. Much fun was had by everyone involved, trying to figure out how such a weapon would even work, but in the end, I am always up for a little fun, and I also didn’t want to repeat myself too much with this squad. So here it is, an axefist:

WE Cataphractii WIP (26)

 

My overarching impression of the plastic Cataphractii kit is that it has a lot of potential, but it also needs quite a bit of work to produce models that are a bit more characterful than the stock versions. The kit also has some slightly strange idiosyncracies — some of the arms just seem decidedly too short for me. And some of the power fists are pretty terrible, to be honest. And there’s always the fact that we don’t get any arms that allow for easy modification into CC arms, that one measly power sword arm notwithstanding. In my opinion, they should have made the chainfist an optional power first upgrade and rather included some CC arms.

At the same time, there are things that the kit does incredibly well. Chief of all among these is the fact that the finished Cataphractii really end up looking like walking tanks to a much greater degree than any 40k Terminator: They seem like massive, lumbering brutes, which I think is a great match with their depiction in the background.

Ultimately, putting in some serious work to transform the squad into something a bit more original was really worth it. I am very happy with these guys, if I do say so myself:

World Eaters Cataphractii squad WIP
They are still recognisable as Cataphractii and Legiones Astartes warriors. They are brutal and vicious enough to read as World Eaters. Some subtle, Khornate influences are already in evidence, although they do not overpower the models. These guys are hopefully going to look great in white and blue! And they have the classic topknots — what’s not to like? 😉

So yeah, so much for converting the Cataphractii from Betrayal at Calth into proper World Eaters. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

The Master of the Hunt

Posted in 40k, Chaos, Conversions, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on April 7, 2015 by krautscientist

“Your Emperor is no god. He is a lost soul, forever trapped within an oubliette of his own decaying flesh. If there is any justice in this world or the next, he must be howling for release somewhere in there. When one of us comes for his shriveled skull, on that last day, it will be a mercy.”

Lord Captain Lorimar of the World Eaters’ 4th assault company

 

Welcome to this week’s update and to the conclusion of what we may certainly call a long-time project. To make a long story short, today’s post will deal with the finished model for Lord Captain Lorimar, the supreme commander of my World Eaters force, Khorne’s Eternal Hunt. I have literaly spent years on perfecting a model for this character, and I am really happy to finally be able to present the finished piece to you! But all in good order…

I have written – at length – about how hard it was to create a model that was a fitting representation for Lorimar, but in the end, I came up with a suitable conversion. This one:

Lord Captain Lorimar WIP (2)
Lord Captain Lorimar WIP (3)
I am not going to regurgitate the whole story of the model’s inception here (just check out the post linked above to learn the whole story), so suffice it to say that the model was mainly the consequence of three main pieces of inspiration:

image appears courtesy of Games Workshop

image appears courtesy of Games Workshop

This first piece shouldn’t surprise you: After all, the finished model on its base clearly resembles the art. This particular illustration came from Fantasy Flight Games’ Dark Heresy, and pretty much perfectly embodies what a Chaos Lord should look like, if you ask me.

At the same time, I also wanted Lorimar to look somewhat more noble and composed than the guy above. The inspiration for that aspect of his character came from this piece of art:

Chaos_Lord_Terminator_Armour
Still very much a Chaos Lord, but one who is somewhat more regal and brooding, a look I really tried to achieve on my own model as well.

And finally, there was also an inspiration in actual model form: Wade Pryce’s absolutely gorgeous Lord Lucid Furien Kain:

Model built and painted by Wade Pryce

Model built and painted by Wade Pryce

Wade’s World Eaters army may just be the best World Eaters army in existence, and his Chaos Lord is possibly the greatest piece of all — what better role model to emulate, I ask you?

So my own model for Lord Captain Lorimar clearly tried to incorporate elements from all three sources and combine them into something I was tremendously happy with — however, the next complicated part was to actually work up the courage to paint the model!

All in all, it took me no less than three years, and it was a hobby event over at The Bolter and Chainsword that finally provided the incentive I needed: Fellow hobbyist and all around great guy Augustus b’Raass kicked off his very own event – Augustus’ Arena – and my Brother-Slaughterer Biohazard and I took this occasion to challenge each other to finally complete our respective Chaos Lords.

A short while later, Biohazard had already completed his gorgeous model for Lork Malek Deimos, master of the World Eaters’ 18th company:

model built and painted by Biohazard

model built and painted by Biohazard

Brilliant, don’t you think? There’s a reason Biohazard’s army is yet another one of my favourite World Eaters forces, after all (make sure to check out his army at your earliest possible convenience! Seriously!) 😉 But this also meant there was no weaseling out of this challenge: I was bound by honour to finally paint Lorimar, come what may.

So I cleaned the model and prepared it for undercoating — and, as it happens, I also made a fairly substantial last minute change, because I found out that the model looked even more imposing with a different cape: the massive wolf pelt that comes with the Space Wolves Terminators:

Lord Captain Lorimar WIP (4)
Lord Captain Lorimar WIP (5)
Lord Captain Lorimar WIP (6)
I had really only tried the cape for the heck of it, but I really liked the outcome! So I removed the ill-fitting wolf head, made a few small changes to the cape to make sure it fit the model’s body and also found out by sheer coincidence that the whole piece worked much better when turned around by 180 degrees on its base. So here was the finished model, right before undercoating:

Lord Captain Lorimar WIP (11)
Lord Captain Lorimar WIP (10)
Lord Captain Lorimar WIP (12)
Lord Captain Lorimar WIP (13)
Oh, and don’t worry: The original cape will still be used on the eventual, inevitable mounted version of Lorimar — scout’s honour! 😉

By this time, the deadline I had set for myself was already fast approaching, so I broke out the paints and gave it my all. And after a couple of days, the model I hadn’t dared to paint for three years finally stood before me in full colour. So without further ado, I give you Lord Captain Baltus Lorimar, commander of the World Eaters’ 4th assault company and Master of Khorne’s Eternal Hunt:

Lord Captain Lorimar (9)

Lord Captain Lorimar (1)
Lord Captain Lorimar (2)
Lord Captain Lorimar (3)
Lord Captain Lorimar (4)
Lord Captain Lorimar (5)
Lord Captain Lorimar (6)
Lord Captain Lorimar (7)
It feels strange to finally have finished Lorimar: On the one hand, I could probably name a thousand things that I could have done better. But on the other hand, I am extremely happy with the model — and really proud of finally having finished this particular project. I also think that Lorimar is a very worthy commander for Khorne’s Eternal Hunt, and a definite centre piece for my army. He remains intimidating, even when placed into the midst of his personal retinue, Lorimar’s Fist:

Lord Captain Lorimar and retinue (2)

I think I have mentioned before how I wanted each of these models to be unique, and I think I have suceeded with that, wouldn’t you agree?

A very heartfelt thank you to Biohazard, without whom Lorimar would probably have remained unpainted for another couple of years. In fact, seeing how this project has basically been a collaboration between the two of us, I even whipped up a small image to commemorate the occasion:

Brothers02

But wait, there’s more! Because with today’s update, you actually get two models for the price of one, so to speak!

In addition to my 40k version of Lorimar, I have also been sitting on a 30k version of the same character for a good long while: Some of you may remember when I picked up some models from my fellow German hobbyist AgnostosTheos a while ago. The two of us had been engaging in a little project where AT was going to build 30k versions for some of my World Eaters. But then he sold off his army, unfortunately, and left me with no other choice than to pick up some of the pieces. Among those pieces was a converted Terminator model that I thought would be a rather nice fit for a 30k version of Lorimar:

Model built and painted by AgnostosTheos

Model built and painted by AgnostosTheos

As you can see, the model was already basically finished, save for the hands and weapons — so it was really easy to choose fitting weapons to make the character resemble his 40k incarnation. I also built a base for the model (and, again, made it subtly similiar to the 40k version). And here’s the result: Captain Baltus Lorimar circa M32:

Captain Lorimar M32 (2)
Captain Lorimar M32 (1)
Captain Lorimar M32 (7)
Captain Lorimar M32 (5)
Captain Lorimar M32 (4)
Captain Lorimar M32 (3)
Again, just to be perfectly clear: I can merely claim responsibility for the hands, weapons and base. The rest of the model was beautifully painted by AgnostosTheos! Oh, and I did add a chain decal to Lorimar’s right vambrace:

Captain Lorimar M32 (9)
This is a sign of him having won his captaincy in the fighting pits by slaying his commanding officer — a rather important part of his backstory!

I am also rather happy with the arid ground on the model’s base, created by a generous helping of Agrellan Earth:

Captain Lorimar M32 (10)
And here’s a comparison shot with both the Pre- and Post Heresy versions of the character:

Lorimar then and now
I am really happy with those two guys, to be honest 😉

And finally, after having met so many of Lorimar’s subordinates and after having seen the man himself, all that remains is to take a closer look at his personal background:

Master of the Hunt
Lord Captain Baltus Lorimar, commander of the World Eaters’ 4th assault company and Master of Khorne’s Eternal Hunt:

Baltus Lorimar has been the 4th assault company’s commander ever since the days of the Great Crusade. A divisive figure among the officers of his sundered legion due to his actions at the battle of Skalathrax, Lorimar has nevertheless managed to stay in command of one of the biggest World Eaters warbands, and one of the few still managing to maintain some kind of discipline and order.

Born on the blasted plains of Europa in the aftermath of the Unification Wars, Lorimar was indentured into the growing Legiones Astartes as part of the tithe the Terran clans had to pay to the Emperor who had defeated them. He became a legionary of the XII Legion, quickly rising to the position of a line officer during the Great Crusade. When the legion was reunited with its Primarch, Lorimar had been stripped of his command and incarcerated by Valna, Captain of the War Hounds’ 4th assault company, because he had refused an Imperial noble’s order to execute a squad of abhuman auxiliarii after a battle. Once the Primarch came across Lorimar during his inspection of the legion flagship, he freed him and offered him another chance to prove himself. This act made Lorimar fiercely loyal to Angron, and he would continue to follow the Primarch unquestioningly, even as his fellow legionaries grew more and more wary of the Red Angel. Lorimar later won his captaincy in the fighting pits, killing his former captain Valna and taking command of the 4th.

During the latter days of the Great Crusade, the 4th fought in the Eastern Fringe at the side of the Word Bearer’s Piercing Gaze Chapter. Lest the 4th evade the corrupting influence of the ruinous powers, First Chaplain Erebus of the XVIIth tasked the Chaplain of the Piercing Gaze Chapter, Belzas Azalon, with introducing warrior lodges and the covert worship of the Primordial Truth to the 4th assault company. Azalon brought Lorimar into contact with the Cult of Cron, a warrior cult the young captain eagerly adopted in order to provide his company with an identity and a code of martial honour.

Once the 4th was reunited with the rest of the legion, Lorimar was very pleased to see that a similar warrior culture had begun to form all across the legion, with the legionaries accepting their Primarch’s gladiatorial origins and cobbling together a mongrel culture from it.

Captain Lorimar at Istvaan

Captain Lorimar at Istvaan

The Heresy itself went by in a red haze, with Lorimar, like many of his battle brothers, growing more and more into a frenzied madman. He and his company were on their way to madness and damnation until the Skalathrax campaign. During the Long Night of Skalathrax, Lorimar suddenly came to and realised, in a terrible moment of lucidity, that the actions of 8th Captain Khârn were about to shatter the legion and wipe out the company he had sacrificed everything for.

In a move nearly unprecedented for a World Eaters officer, Lorimar and the remains of his company withdrew from Skalathrax before the battle was over. While Lorimar’s actions saved a substantial part of the company and made sure it would continue to function as a fairly coherent fighting force, they also earned him the disdain, if not enmity, of many of his fellow officers, who still refer to him as “Lorimar the Craven”.

Ever since, the 4th has been just as threatened by the corrupting influence of chaos and the madness of the Butcher’s Nails as every other World Eaters warband. To combat the effects of this decline and in order to keep the madness at bay, Lorimar used the ancient warrior codes of his company to formulate an ethos strictly based on honour and martial pride: His company embarked upon an Eternal Hunt, endeavouring to kill the strongest warriors and run down the worthiest prey.

Even though the 4th has remained a fairly large and coherent force, the legionaries always have to fight against the encroaching madness, with infighting and rampant frenzy all too common within the company. So far, Lorimar has managed to quell these uprisings with an iron fist.

When not on the battlefield, the Lord Captain is given to bouts of dark brooding, filled with resentment at the ruination of his legion, with disgust at the depths to which many of his former brothers have sunk, and with burning hatred at Khârn, whom he considers the destroyer of the XII Legion.

 

Let me know what you think! And, as always, thanks for looking and stay tuned for more!