Knight in fuzzy armour? Painting my Chaos Knight, pt. 1

Posted in 40k, Chaos, Conversions, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , on July 29, 2015 by krautscientist

Oh boy, where to start…? It’s been a rather eventful couple of days, from a hobby perspective, and I have been through a veritable rollercoaster of emotions. So what happened?

Everything started when I finally decided to paint my converted Chaos Knight: This has been one of my biggest hobby projects so far, and so it has taken me a little over a year to work up the courage to paint him — well, that and I pledged him as part of my vow for the ETL IV event over at The Bolter & Chainsword, with the deadline later this week.

So, anyway, I was finally prepared to get this big boy painted, right? Just so you remember, this is what the finished conversion looked like (the entire project so far has been chronicled here and here, for your edification):

Chaos Knight Gilgamesh WIP (1)
The situation was already less than optimal, though: All kinds of work related shenanigans had left me with precious little time for painting my vowed models — and also happened to kill much of my hobby drive, at least when it came to painting. So with under a week left to complete my vow, I still tried to make this happen. So I grabbed the model as well as a can of Chaos Black and Leadbelcher each and headed outside to undercoat the model.

The black undercoat worked like a charm. Then came the silver. Now some of you may remember that I even used a dedicated test model to make sure the Leadbelcher spray worked as intended (in fact, that test model then spawned an entire gaiden project of its own). So I was pretty sure everything would work out just fine. So after both the black and silver had gone on, the model ended up looking like this:

Chaos Knight Gilgamesh PIP (3)
Chaos Knight Gilgamesh PIP (1)
Chaos Knight Gilgamesh PIP (2)
Seems nice enough, doesn’t it? Only when I picked up the model afterwards, I realised that, due to an unforeseen (and inexplicable) undercoating mishap, the whole model now sported a very gritty, almost sandpapery texture (you can just about make out the effect in some of the pictures). The only part of the model that escaped this problem was Baron Harrowthorne himself (undercoated five minutes prior, using exactly the same spray can, to add insult to injury):

Chaos Knight Gilgamesh PIP (4)

As you can probably imagine, my first reaction was sheer panic: It seemed like I had just managed to ruin a 100+ Euros model, and one I have spent many hours converting, at that. But after thinking things through, I realised that I didn’t just want to give up quite so fast: If there was any way to save this model after all, I wanted to find it!

So I started experimenting: The first thing I did was to take a tootbrush to the entire model in an attempt to take of some of the worst grit — before that, handling the model would leave some silvery pigments on my hands every time! With some of the texture brushed of, the resulting look wasn’t all that bad, really: The silver had a pretty nice gunmetal look,  and while that certainly hadn’t been planned, I was confident that I would be able to work with it. So I started washing the entire model with Army Painter Dark Tone and hoped for the best.

However, it turned out that whatever had happened had also messed up the way the undercoat reacted to other paints: The most imminent consequence was that it took a lot of wash to actually darken the silver to a point I was happy with. And I was also pretty apprehensive about how well other colours would work on top of this rather funky undercoat.

Here’s what the model looked like with the black wash and some first red and bronze parts blocked in:

Chaos Knight Gilgamesh PIP (5)
A closer look at the head reveals the sandpapery effect:

Chaos Knight Gilgamesh PIP (6)
Fortunately enough, it turned out that it was easy enough to add other paints on top of the undercoat:

Chaos Knight Gilgamesh PIP (7)

And, like I said, it took *a lot* of wash to suitably darken the undercoat: Compare the main body with the chaotic heat outlets (yet unwashed) in this picture:

Chaos Knight Gilgamesh PIP (9)
But while I was still worried about whether or not I would manage to salvage the model, it did start to look a little better with the first details in red and bronze:

Chaos Knight Gilgamesh PIP (10)
So I did the only thing I could and continued painting. One thing that put at least some of my worries to rest was that all the Knight’s armour plates wouldn’t have the same problem, so even if the skeleton retains some of the gritty texture, adding the armour plates on top will make it somewhat less noticeable.

Chaos Knight Gilgamesh PIP (11)
I also felt that I might just as well try and make the effect work to my advantage — after all, the rather blunt gunmetal look worked pretty well in some places, making the metallic parts look like the heavily worn chassis of a machine that has been in service for a long time. The bad news was that other areas ended up looking more toylike because of the undercoat. This was especially noticeable on the arms, for instance:

Chaos Knight Gilgamesh PIP (13)
So I spent a lot of time covering various parts of the model with different washes to add some depth to the metal and to create areas where grime and oil would have built up over the millennia. Jeff Tibbetts’ wonderful thread really became a lifesaver for me, because not only has Jeff gone for a fairly similar look for the metallics on his Knight, the Queen-Bee, but his thread is also chock-full of fantastic advice for weathering a model of this size. So I stole what I could from his thread and tried to simplify some of his especially cool recipes for use on my own Knight — and it started to work: The judicious use of washes and drybrushing slowly added more and more depth to the model and helped making the problems far less obvious:

Chaos Knight Gilgamesh PIP (16)
Chaos Knight Gilgamesh PIP (17)
I also needed a little quick fun to keep me going, so I actually finished the head a little early:

Chaos Knight Gilgamesh PIP (33)

The engine compartment was also starting to look as oily and grimy as it should:

Chaos Knight Gilgamesh PIP (18)

So after about a week of frantic painting, here’s what I have right now:

Chaos Knight Gilgamesh PIP (19)
Chaos Knight Gilgamesh PIP (20)
Chaos Knight Gilgamesh PIP (21)
Chaos Knight Gilgamesh PIP (22)
Chaos Knight Gilgamesh PIP (34)
Chaos Knight Gilgamesh PIP (25)
Chaos Knight Gilgamesh PIP (26)

It’s actually slightly frustrating that all of the photos are looking so similar, when the model in front of me looks so much better than it did before — but the camera just eats up some of the more subtle touches. I guess it cannot be helped.

Anyway, I think the “skeleton” is actually nearing completion: All the red and bronze areas have been finished, and I’ve done a ton of weathering on just about every metallic surface: I’ve added some rather subtle verdigris to some of the bronze parts, but most of the time has clearly been spent working on the silver, using a combination of GW Typhus Corrosion, Vallejo’s Smoky Ink and various GW washes to create the aforementioned buildup of grime.

So here’s a couple of closeups for you:

The engine compartment, now with added verdigris:

Chaos Knight Gilgamesh PIP (27)
The various weathering effects really work together rather nicely now (I tried not to go overboard with the verdigris effect, because I didn’t want the model to look to “colourful” because of it). Plus I’ve also taken quite some time to make the leg pistons look fairly realistic, as per JeffTibbetts’ wonderful tutorials:

Chaos Knight Gilgamesh PIP (28)
Chaos Knight Gilgamesh PIP (29)
Chaos Knight Gilgamesh PIP (30)
Chaos Knight Gilgamesh PIP (31)
And finally, what may be my favourite detail at the moment: I painted the small vials on the sword arm so they looked like liquid was sloshing around inside them – something I borrowed from JeffTibbetts yet again! It really make sense though that those vials would contain some liquid lubricating the chain of the big sword or something like that:

Chaos Knight Gilgamesh PIP (23)
And a closeup:

Chaos Knight Gilgamesh PIP (24)
Not GD level painting, certainly, but I am stupidly happy about having managed to pull this off. I may lack Jeff’s patience, attention to detail and dedication, but some of his ideas were fortunately easy enough to adapt to my own, rather slapdash painting style ;)

And before I wind up this post, let me show you the latest addition to the model: The Knight’s mostly completed pilot, Baron Harrowthorne:

Baron Harrowthorne PIP (1)
Baron Harrowthorne PIP (2)
Baron Harrowthorne PIP (3)
So, like I said, it’s been a bit of a rollercoaster: At first, I was convinced that I had ruined the model and was just about ready to just throw it away. But looking at it now, I think I may just have managed to turn this ship around. The problems created by the fuzzy undercoat are not nearly as noticeable now, and I am actually legitimately excited to continue painting this model! It may take longer than I had originally planned, but I think I’m getting there.

If you have any feedback and suggestions, I’d be happy to hear them. As for the eventual fate of my Chaos Knight, I’ll keep you posted ;)

As always, thanks for looking and stay tuned for more!

EDIT: Jeff Tibbetts has thankfully reminded me that everything to do with his spectacular Knight project can also be found on his blog, which I would recommend you subscribe to ASAP. Thanks for reminding me, mate!

Back to AdMech — at least for a while…

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, WIP with tags , , , , , , , , , , , , , on July 22, 2015 by krautscientist

Hey everyone, I only have some new kitbashes for todays’s update, seeing how I am currently swamped with work — and both my plans for the Age of Sigmar starter box minis as well as the paintjob for my “Stormcast Inquisitor” will still take some time to gestate into something tangible. In the meantime, I have returned to my various AdMech plastic kits for a spell of converting, and I realised once again that the Mechanicus models may just be some of the most visually arresting 40k kits currently available!

So I put in some more work on my growing INQ28 Mechanicus warband, which will basically fulfill two goals: One, I want to explore the Adeptus Mechanicus in its different shapes and sizes with this warband, creating a rather eclectic and eccentric collection of models — just as eclectic and eccentric as the Adeptus Mechanicus itself, that is. Two, since I don’t want to assemble an entire army of these guys, this warband will serve as a “best of collection”, so to speak, allowing me to have fun with the AdMech kits I like most.

Speaking of which, my dear cousin Andy recently gave me a box of Sicarian Ruststalkers as a slightly belated birthday present, which was awesome! The kit is chock-full of amazing little bitz — and it has provided me with the material for several conversions. So let me show you what I am currently working on:

First up is the leader of the warband, a slightly tweaked Tech-Priest Domius serving as an Archmagos Veneratus for the Velsian branch of the Adeptus Mechanicus. Now the stock model is so beautiful that I didn’t want to change anything major, but the huge weapon on the Magos’ right side seemed a little OTT for an INQ28 character, which is why I already tried replacing it with an alternate lower arm earlier:

AdMech kitbashes WIP (3)
But while the idea seemed sound enough, the look just wasn’t there. Enter the wonderfully creepy chord claws from the Sicarian Ruststalkers kit, one of which provided the perfect alternate hand for the Magos. Take a look:

Archmagos Veneratus WIP (2)
Archmagos Veneratus WIP (3)
Archmagos Veneratus WIP (4)
I am really happy with the result — this is such a minor conversion, really, but that creepy metallic claw just complements the rest of the model rather well, don’t you agree? Plus it still makes for an impressive enough weapons, without looking as OTT as one of the “deathrays” that come with the model ;)

While we are on the subject of Sicarian Ruststalkers, these are easily some of my favourite GW models right now: There’s just something about them that perfectly encapsulates the idea of a lithe, sinister cyborg assassin, which I love immensely. So I might be forgiven for actually assembling two of the models from the kit mostly unchanged:

Sicarian Ruststalker WIP (1)
Sicarian Ruststalker WIP (2)
I only added a small halo taken from a servo-skull to this first guy, which I think rather fits the model. This guy is one of the feared Clockwork Assassins, used as a terror weapon by the Machine Lords of Korhold against their enemies.

I also built the Princeps, once again without any major conversion, save for a different chord claw (to give him a creepy “come hither” pose):

Magos Militant WIP (1)
Magos Militant WIP (2)
I already mentioned in my review of the Skitarii release how this model didn’t look so much like a unit champ to me, but rather like a more warlike Tech-Priest: All the telltale signs are there — the flowing robes, the cowl, the face full of tubes ;) So I am seeing this guy as some kind of “Magos Militant”, overseeing the performance of the Skitarii on the front line or counseling the sector command when it comes to military questions. I actually considered swapping in some of the more esoteric pieces of equipment from the Sicarian Infiltrators, such as the servo-skull and “grimdark notebook”, but truth be told, I would rather use those bitz on a different model altogether, and the Princeps just has a visual balance that I love — hence a mostly unconverted model, for a change.

Interestingly enough, fellow hobbyist Plus Four pointed out that there’s a precedent for a very similar character in the novel “Priests of Mars”:

As far as the Tech-Magos is concerned you need look no further than Magos Hirimau Dahan from Priests of Mars who is described as having a “muscular body of plastic hued flesh…regular pair of arms…with augmenting energy blades…..a second pair of arms…tipped with a forked weapon….purple lightning arced between the bladed tines”. This would suggest that a combat oriented Secutor Magos looks nothing like the archetypal GW Magos!

So yeah, these guys may be hardly converted at all, but I am still pretty happy with them. And that’s what counts, right?

I did create two slightly more involved pieces, however, even if the first one was basically stolen from somebody else ;)

A while ago, curnow made an excellent Skitarii conversion resembling a Japanese Ashigaru foot-soldier. I loved the idea so much that I simply had to borrow his recipe and make a very similar model, since it seemed like the perfect addition to my collection. I made some small changes to his formula, but the resulting model still owes an enormous debt of inspiration to his. Take a look:

Skitarii Sniper WIP (6)
Skitarii Sniper WIP (3)
Skitarii Sniper WIP (4)
Skitarii Sniper WIP (5)
I am really happy with the model, even if I am feeling slighly guilty for borrowing curnow’s excellent idea ;) Several people over at The Ammobunker have taken issue with the length of the rifle, and while they raise some excellent points, I think I’ll keep it this way: I really want it to look as cumbersome as possible: Not only does it provide a fairly unique silhouette, but it’s also a nice sign of the AdMech’s eccentricities. I also think it really adds something to the Ashigaru look mentioned above. Plus it differentiates this guy from the other, slightly sniper-esque Skitarius I have built for the warband:

AdMech Riflemen WIP

Speaking of which, this will probably turn out to be quite a band of characters (as per my original mission statement), incorporating such colourful individuals as a “typical” Magos in the warbend, complete with cog-axe and everything, a wraithlike Magos Genetor without a lower body, a burly Magos Explorator, a slack-jawed Magos Xenobiologis with hideous metallic claws, a weird, pseudo-Japanese sniper, a gladiator-esque Clockwork Assassin with a stylised halo, and yeah, a lithe and deadly Tech-Priest on stilts. So what else is new in the 41st millennium? ;)

Here’s the unpainted part of the warband so far:

AdMech kitbashes WIP (26)

Before today’s post ends, there’s one last kitbash I would like to share with you: It came about rather organically as an attempt to make a slightly more involved conversion using the Sicarian Ruststalker kit. Plus I also realised that the servo-skull that came with the Tech-Priest Dominus looked far too evil and sinister to be denied a body ;) Check this guy out:

Cyborg Assassin WIP (1)
Cyborg Assassin WIP (2)
Cyborg Assassin WIP (3)
He’s not quite done yet, possibly, but I like where the model is going. I kept thinking “Cyborg Eversor” while making him, for some reason…

 

So that’s it for today! I would love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!

Age of Sigmar: Fun with freebies

Posted in 40k, Chaos, Conversions, Custodes, Inq28, Inquisitor, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , on July 15, 2015 by krautscientist

While the ruinstorm of nerd rage is still going strong elsewhere on the internet, I am slowly coming to grips with the implications of the recent Age of Sigmar release — maybe my terribly wordy post on the matter did function as some kind of therapy, after all? ;)

Anyway, I picked up my own copy of the game yesterday. A first look at the sprues reveals that the amount of detail on the models is really off the charts. At the same time, formulating a plan for all of these models will take some time — I am basically committed to converting quite a few, if not all, of them at this point, but I will have to think carefully before the knife comes out.

In the meantime, let’s deal with something related: Everyone and their cousin have been messing around with the freebie Liberator that came with White Dwarf, and it has been a regular pasttime of mine for the last several days to google for awesome conversions involving the model. So I would like to share two things with you today: One, my favourite kitbashes and conversions involving the Liberator so far. There are many people happily cutting away at the little guy, yet some models manage to stand out regardless. Two, I would like to show you the conversion I have settled on myself, lest this post become totally dependant on other people’s excellent work.

But first, a showcase of my favourite Liberator conversions. It’s rather noticeable how most (if not all) of the conversions I’ve seen so far neatly fall into one of the following categories:

 

I. Marines

The obvious choice, really: These guys haven’t been nicknamed “Sigmarines” for nothing, right? It’s no surprise that Truescalers all around the globe are enthusiastically checking out the possible ways of using the Stormcast Eternals as material for building bigger Astartes — and there are already quite a few rather impressive examples for this approach!

Blood Angels (Terminator Librarian) by Jair Nunez (via Spikey Bits):

model converted by Jair Nunez

model converted by Jair Nunez

This model certainly goes for shock and awe tactics, transforming the Liberator into something that almost looks like a Primarch at first glance! There’s a lot to love about this model: The Liberators’ more form-fitting armour is a great fit for Blood Angels anyway, and Jair underlines this with a very effective use of BA bitz. I especially love the hammer, since doesn’t remotely look like the fairly clunky Liberator weapon even longer — even though its head has been kept 100% intact! I am not yet wholly sure how I feel about the slightly extended midsection, but such minor quibbles notwithstanding, this is certainly an excellent kitbash!

Space Marine by DogZombie:

model converted by DogZombie

model converted by DogZombie

While DogZombie hasn’t done much to change the basic makeup of the model, his kitbash still ends up quite convincing because there’s just something about the combination of that clearly Imperial sword, Sternguard face, power fist and servo-skull that instantly makes this guy read as a Space Marine. A fairly straightforward, yet very effective job!

Space Marine by Wilhelminiatures:

model converted by Wilhelminiatures

model converted by Wilhelminiatures

Easily the most iconic Liberator-based Astartes conversion I have seen so far! Wilhelm has gone for the good old bolter setup, and has really nailed the look, if you ask me: Those Mk. III arms just work so well, and the praetor head really makes the model look like a grizzled veteran. The conversion shows an admirable restraint and ends up quite lovely because of it — possibly my favourite “Sigmarine” Astartes so far!

Thunder Warrior from the Oldhammer Facebook Group (via Sepulchre of Heroes):

conversion from the Oldhammer Facebook group

conversion from the Oldhammer Facebook group

Some hobbyists have even gone further back in time, using the Liberator for conversions from the Pre-Heresy or even Unification era: This Thunder Warrior is an excellent proof of concept, showing the Stormcast Eternals provide great material for such a conversion. If anything, this works even better than the standard Astartes conversions, seeing how Thunder armour doesn’t neccessarily conform to the design templates established by the later armour marks. As this model shows, if you have ever wanted your own Thunder Warrior army, you now have the perfect base models at your fingertips — as it happens, Mikko from Iron Sleet seems to be planning an entire army of these guys. A project I am really looking forward to!

As an aside, I was unable to find out who originally built and painted this, so if you recognise your model (or know the creator), please give me a holler, and I will of course give credit where credit is due!

II. The Legio Custodes

While we are already in the 30k time period after discussing that Thunder Warrior, let’s addresst the other very popular idea involving the Stormcast Eternals: using them as base models for Custodes conversions. There’s a clear resemblance here – arguably an even bigger resemblance than the one with the Astartes, and fortunately enough, some excellent Custodes conversions have already turned up as well:

Constantin Valdor by Ryan Stevenson:

model created by Ryan Stevenson

model created by Ryan Stevenson

Who better to build first than the Legio Custodes’ Captain-General, Constantin Valdor? As you can see, the model is wonderfully chunky and impressive, while also seeming rather dynamic in spite of its bulk. I am still very happy with my own (Space Marine based) conversion for Valdor, but wow, that guy is just huge! I also really like the guardian spear! The only thing I am not quite sold on is the third party shield, but that’s just a matter of personal preference.

Custodian by Noctus Cornix:

Liberator conversion by Noctus Cornix
Ever the inspirational kitbasher, Noctus Cornix has knocked it out of the park once more with his Custodian conversion: The model may be less dynamic than the Constantin Valdor conversion shown above, but there’s something strong, yet contemplative in this guy’s pose that I really love. And the way Noctus has used that left hand from the Chaos Lord on Manticore kit is just beautiful. A lovely model all around!

III. Automata

As part of my recent Age of Sigmar review, I wonderedd whether or not the Stormcast Eternals could be turned into gilded automata, serving the Adeptus Mechanicus or representing relics from ages long forgotten — and I didn’t really have to wait long before some hobbyists endeavoured to find out:

AdMech Automaton by Nuclearhawke:

model converted by Nuclearhawke

model converted by Nuclearhawke

Nuclearhawke is currently working on an AdMech warband anyway (make sure to check out his Ammobunker thread linked above!), and so he has turned his Liberator into a wonderfully chunky, fairly gladiatorial combat servitor via an influx of Forgeworld AdMech bitz. I love how merely replacing a couple of key elements completely changes the look and feel of the model!

“Tick-Tock Man” by Leadballoony:

model converted by Leadballloony

model converted by Leadballloony

Interestingly, while Alex from Leadballoony has gone for a structurally similar approach (electing to replace some key features, while leaving an equal part of the model unaltered), he has come up with a completely different mechanical creature: His “Tick-Tock Man” is a relict from a bygone age, stalking the depths of the underhive. The baroque armour possibly speaks of pre-Imperial times, while the hideous mechanical claws and weapons (from the Kataphron kit, I believe) hint at the machine’s true, much more sinister function.

IV. There’s no school like the old school…

Of course there are also hobbyists who are not trying their darnedest to turn their freebie Liberator into a 40k model, but are perfectly content to use him as a character for WFB or Age of Sigmar. In fact, some of the best conversions seem to have come about this way.

Warrior of Chaos by Xander:

model converted by Xander

model converted by Xander

Xander’s straightforward, yet effective kitbash shows how easy it can be to turn the Stormcast Eternals into servants of the Dark Gods — Aren’t chaos players lovable little rascals, always trying to corrupt everything that gets released into gristle for their dark lords’ wars? You’ve gotta love ’em ;) Erm, anyway, what occurs to me is that the rounded armour and detailing makes the Liberators a pretty good fit for Tzeentch or Slaanesh (or whatever may have taken Slaanesh’s job, that is…).

Warrior of Chaos by smile:

model converted by smile

model converted by smile

Fellow German hobbyist smile was even more adventurous, using GS and some wonderfully oldskool OOP plastic bitz in order to make his warrior of chaos. I really love the no nonsense nature of this guy, and some of the detail (such as the belt buckle or the chain running across the chest) are really quite wonderful! Excellent job! In fact, smile started the thread linked above in order to entice people to post their own Liberator conversions — let’s hope people go for it, but so far, smile and me seem to be the only ones…

Undead Knight by Matthew Davies:

model converted by Matthew Davies

model converted by Matthew Davies

Another rather original idea, this one! Matthew’s skeleton knight ends up looking far more formidable and bulky than the undead you normally see, but I guess in a world where the toothless old men in pantaloons have been replaced with ironclad demi-gods, the undead will have to keep up as well, eh? Once again, the addition of some carefully considered bitz end up completely changing the model — very nice! Personally speaking, I would probably add some rust holes to the armour, but that’s just my two cents.

Franz Ascendant by Bishmeister (via Clan Khorvaak):

model created by Bishmeister

model created by Bishmeister

Okay, there’s really not much to say here except this model literally blew me away when I first saw it: The conversion is brilliant (recalling a fairly recent Golden Demon entry based on the plastic Nurgle Lord, if I am not mistaken), and the paintjob is just wonderfully lush and warm — and just check out that shield! Not only is this possibly my favourite Liberator conversion right now, but it’s also a perfect embodiment of the Empire now lost to us (sniff). But what a send-off! Brilliant!

Stormcast Eternal Liberator by Heaven’s Teeth:

model created by Heaven's Teeth

model created by Heaven’s Teeth

One final model, and a wonderfully sublime one, at that: Heaven’s Teeth didn’t perform any outlandish conversion work, but merely made some subtle touches, creating a small vignette of a proud demigod at rest. Coupled with a great paintjob and a wonderfully natural looking base, the result makes for a rather stunning piece — very nice!

V. My own Liberator conversion

Worry not, I won’t wind up this post without adding my own conversion to the pile. In fact, I started converting the model the day after picking up the issue of White Dwarf it came with.

While the idea of turning the model into a Custodian was fairly tempting, there was also the fact that I already own a fully converted (if not fully painted) Custodes army, so I was able to resist the call. The same was true for the idea of building a truescale Marine: Brother Auriga fills that role rather admirably right now, and while I won’t rule out building more true scale Marines in the future, I wanted to do something different with the freebie Liberator.

In the end, I decided to turn the model into a rather impressive Inquisitor — not outlandishly creative, admittedly, but also not something I have seen done a lot (yet). So I started messing around with some bitz and soon had this very early WIP:

Stormcast Inquisitor
It quickly became clear that the model’s size and armour would make it a good candidate for a fairly warlike Malleus or Hereticus Inquisitor, which is why I decided for a GK stormbolter on the Inquisitor’s off-hand. Beyond that, I mainly attempted to make the armour look more imperial by adding a bit or two. One thing that ended up feeling wrong, however, was the hammer: While it seemed like a fitting weapon for a member of the Ordo Malleus, at least, both the weapon’s design and angle looked slightly wrong for the type of character I was trying to create.

Then I saw Logan’s version of the Liberator, which was fairly similar and convinced me my own Inquisitor needed a sword as well:

model converted by Logan

model converted by Logan

This turned out to be slightly tricky, however, because the sole, loyalist-looking sword I still had in the old bitzbox was the GK sword with an impaled Plaguebearer head on its tip. So quite a bit of cutting and glueing was in order to replace the blade with that of an Empire Wizard’s sword and to reverse the grip of the hand on the sword.

Beyond the weapon swap, I also started seriously working on the armour in an attempt to make it look more Inquisitorial:

Stormcast Inquisitor WIP (1)
Stormcast Inquisitor WIP (2)
Stormcast Inquisitor WIP (3)
Stormcast Inquisitor WIP (4)
As you can see, I also added Skitarii backpack in order to create some kind of nonstandard power source for the Inquisitor’s armour.

At this point, I was pretty happy with the model, but felt it needed a cape — both for the additional bulk and for the extra bit of ostentatiousness it provided — the Inquisitor just seems like that kind of guy to me ;)

Once again, I had to improvise a bit, because the model’s size made finding a cape at the appropriate scale slightly tricky. Fortunately, I still had a cape from the Deathwing Knights/Deathwing Terminators that worked very well, after a bit of cutting:

Stormcast Inquisitor WIP (5)
The model was almost done at this point. DexterKong suggested adding a techy bit or two to the legs, seeing how the model was looking very medieval below the beltline. I chose a fairly restrained solution though, since I didn’t want to overclutter the model, adding a tech-y connection port and some cabling to the model’s legs.

And with that, my “Stormcast Inquisitor” conversion was completed:

Stormcast Inquisitor WIP (11)
Stormcast Inquisitor WIP (12)
Stormcast Inquisitor WIP (13)
Stormcast Inquisitor WIP (14)
I think he really looks like a Lord Inquisitor, Grandmaster of an Ordo or what have you. Commissar Molotov pointed out the model reminded him of an alternate take on Forgeworld’s Hector Rex — which really made me happy, seeing how Rex had become one of the main inspirations for the conversion somewhere along the way!

One thing that is a bit of a problem, however, is the model’s size: The Inquisitor is indeed taller than a standard Terminator. Here’s a scale comparison image:

Stormcast Inquisitor scale comparison
The image makes it clear that the Inquisitor would look plain ridiculous if placed next to a standard Marine. However, as you can see, there’s still a small difference in heigth and a more noticeable one in bulk between the Inquisitor and Brother Auriga, my true scale Marine. Which makes me thing that the model, while admittedly very tall, still ultimately works in the scale framework I have set for my INQ28 characters. I imagine the Inquisitor had undergone gene-therapy and heavy augmentation, in addition to wearing a suit of custom armour: His size and bulk evoke the picture of a human augmented to the very limits of the human frame, while still not quite on par with an Astartes.

The next big challenge will be to figure out a colour scheme for him: Golden armour would be the obvious – but maybe slightly boring – option. Cream-coloured armour with golden trim would be cool, but there may not be enough actual trim for this to work. Silver armour is out because I don’t want the model to be mistaken as a Grey Knight — a very real danger, given the fact that it uses GK weapons!

My current idea, after some input from DexterKong, is to actually attempt to paint the armour in a marble effect. I’ve already spent quite some time downloading suitable marble textures, and I think something along these lines could work really well:

marble texture mockup
I really want the Inquisitor to have a very luxurious feel, so the current idea is to combine the marble effect with golden armour trim and glossy red as an additional spot colour (on the model’s pauldrons and heraldic plate, for instance). Of course whether or not I’ll be able to pull if off painting-wise remains anyone’s guess… At the very least, Apologist’s recent tutorial for painting marble should really come in handy for this project…

Anyway, so much fun with a single freebie miniature — isn’t that just crazy? Just imagine what it’ll be like when I finally tuck into the rest of the Age of Sigmar box… ;)

One thing I can safely say is that messing around with the Liberator models is quite a lot of fun. Sure, they are started box models and lack some of the flexibility we have come to love. But the way they are designed makes it very easy to convert them into any number of character archetypes — I think this post provides ample proof of that!
Have you converted your own Liberator yet? Or are there any excellent conversions you’ve seen online that you would like to point out? I’m always happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!

At the end of an age — some rather jumbled thoughts on Warhammer and Age of Sigmar

Posted in Conversions, Pointless ramblings with tags , , , , , , , on July 8, 2015 by krautscientist

Oh boy, where to start…?

I am not the first blogger faced with the task of writing something about the Age of Sigmar release — people who are far smarter than me have already talked about the subject, and yet the challenge remains a rather massive one.

If nothing else, this release seems like a rather gutsy move, doesn’t it? Age of Sigmar has a very real chance of alienating an enormous part of the traditional WFB user base. Then again, it seems like the dwindling sales are what led us to this point in the first place, so maybe GW is even prepared to lose a hefty chunk of that very user base, trying instead to get some new people interested in the game’s latest incarnation?

In any case, it’s safe to say that the discussion about Age of Sigmar is raging like a wildfire on the various blogs and forums, and it’s easy to get burned.

Age of Sigmar starter box (1)
Tell you what, I’ll try to make my life easier by focusing on the models and staying clear of the whole rules brouhaha. Although I have to say I am rather flabbergasted by the viciousness of the debate, especially when it comes to the utterly new and shocking concepts of having to agree with your opponent about the kind of game you want to play and not being a dick when it comes to army composition — in a way, the rules do seem like a return to more innocent RoC and Rogue Trader times, don’t they? And there’s certainly a lot to like about that!

But like I said, let’s take a look at the models: We’ll be doing this in the usual, tried and true fashion — and it goes without saying that we will also be looking at the conversion options (oh my, the conversion options!). So fasten your seatbelt, and we’re off!

Age of Sigmar starter box (3)
The starter box comes with a whopping 47 models, giving us two core armies for the Stormcast Eternals and the Goretide of Khorne. So let’s take a closer look at the two factions in turn, starting with the completely new army: Sigmar’s Stormcast Eternals, obviously the poster boys of the new Warhammer:

 

Stormcast Eternals

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These guys are possibly the big surprise in this release, mostly because they initially seem like such a radical departure from the old WFB style: At first glance, the army seems to mostly do away with the zaniness and steampunk/medieval mashup of armies like the Empire and Bretonnia, introducing a more heroic and somewhat videogame-y look and feel in its place: Instead of roughly armed peasants, steam-powered contraptions and medieval knights on speed, we now get hulking, heavily armoured warriors that seem to be taking design cues from several factions at once (at least it feels like there’s a subtle but palpable High Elf influence there, as well as more than a passing resemblance to 40k’s Space Marines). At the same time, I cannot help feeling reminded of designs from video games (like World of Warcraft or Diablo) — which is interesting when you consider how Warhammer obviously inspired the Warcraft universe to begin with, but yeah…

Anyway, let’s take a closer look:

 

Lord-Celestant Vandus Hammerhand

Age of Sigmar starter box (5)The Stormcast Eternals’ army commander seems like GW’s attempt to win us over with shock and awe tactics: What a beast of a miniature! If nothing else, there can be no doubt that this guy is commanding the army, right?

I had several inital reactions when first seeing the model. The first was: “Oh look, it’s GW’s version of He-Man on Battlecat!” Then I thought: “It’s GW’s version of a high level Alliance character from World of Warcraft! And I think you’ll agree that both are pretty obvious associations. I mean, when all is said and done, what we have here is a massive guy in ornate golden armour riding a dragon…cat…thing while wielding an enormous…Warhammer (I see what you did there, GW ;) ).

What’s really interesting, though, I how the model clearly recalls the sources mentioned above, yet also reads more and more clearly as a GW (and Warhammer) piece the longer you look at it: There are several elements recalling the style of the Empire, for instance, hinting at a common cultural heritage: the Dracoth’s armour looks similar to that of the Demigryphs, Vandus’ helmet being cast in the shape of a snarling lion or panther recalls a similar helmet from the Empire General kit. And the overall composition and detail are very Warhammer-esque in a way that seems rather complicated to explain, yet easy enough to see — in the end, it’s probably the designers’ talent that did the trick ;)

Maybe it’s a very eclectic piece, maybe it’s all a bit much. But it’s a bold statement in that it tries to nail down the entire new Sigmarite look in one model. A model that still looks like it was made by GW, in spite of the new direction — and I think that is no mean feat.

I do have some minor quibbles, though: The Dracoth’s right foreleg does seem a little precariously balanced atop that piece of ruin, while the left foreleg hanging in the air like that comes across as a bit half-baked. The tip of the Dracoth’s tail may also be a tad too toylike for my taste — like the straw that broke the camel’s back, in a way.

But when all is said and done, I cannot help liking this guy. He’s massive and ostentatious and over the top and everything a the champion of a god serving as the army general should be.

 

Lord-Relictor Ionus Cryptborn

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The case seems slightly less clear-cut with the Lord-Relictor, as the WoW influence seems to have been dialed up to eleven with this model: the spiky halo and pauldron decoration seems very videogame-y to me, as does the parchment running down the model’s back. What’s more, the design of the model’s head makes it slightly difficult to decide whether it’s a stylised death’s head or the character’s actual, desiccated face. While it does seem to be some kind of facemask upon closer examination, it remains slightly ambiguous, and it’s not an abiguity that works in the character’s favour for once — maybe it’s simply the fact GW has managed to come up with better skull faces on other models?

The scrolls forming the model’s cape also show another visual change that seems to affect the entire range: Where the Empire models were covered in faux-German or Latin scripture, we’ve now moved to mysterious, meaningless squiggles that don’t look like any particular language — or like anthing much really, beyond a clearly discernible “Sigmar” here and there. I actually liked the older approach better — not neccesarily because I am a huge fan of faux-German lettering, but rather because this new design doesn’t really read as scripture quite as easily — it could also just be some kind of squiggly design.

What actually brings this guy back into Warhammer territory for me is that enormous standard: It’s totally over the top — and totally awesome because of it! I like the reliquary look with the candles (although I am pretty sure we’ve already seen that little bag dangling from the standard on the Skaven Stormvermin standard ;) ). All in all, I like the model slightly less than the Lord-Celestant, not because it’s badly designed, but rather because it looks less like an actual Warhammer model, lacking some of the trademark visual cues to bring it more firmly into the setting.

 

Retributors:

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These guys look like a more ornate version of the Liberators, and they are really rather lovely for it: I guess I am not the only one who instantly felt reminded of the Legio Custodes when looking at the models ;)

It seems like different helmet designs are used to denote different unit types for the Stormcast Eternals, and I think it works to great effect here: The stylised thunderbolts combined with the horsehair crests work really well! I also like the flow of the armour, especially when it comes to the enlarged left pauldron — there’s just something instantly likeable about these guys ;)

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One particularly nice detail I would like to point out to you is the cloth draped around the haft  of the hammer wielded by the guy in the middle in the above picture: such a small detail, but beautifully executed!

The models strike a better balance between the WoW influence and the Warhammer look than the Lord-Relictor, mostly because the more outlandish elements of their armour seem to have been applied slightly more thoughtfully. At the same time, these almost seem to be the most Space Marine-y Stormcast Eternals, probably due to their silhouette and the strong Custodes vibe — it’s easy to imagine these guys being used in 30k and 40k.

All in all, these might just be my favourite iteration of the new armour design, mostly because the balance seems to be pretty much perfect here: The amount of detail and ostentatiousness is just right and, combined with fairly static but very strong poses and some flowing cloth to break up the static silhouettes, makes for a visual strongpoint in the army — very nice!

 

Prosecutors:

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Where the Retributors are closer to the “classic” GW look, these guys come down more on the side of the World of Warcraft (and general videogame) influence — with a vengeance! The wings are something GW certainly hasn’t tried before, yet they also seem instantly familar to someone who regularly plays videogames. At the same time, it’s also nice to see how the designers have managed to work Sigmar’s iconic comet in there ;)

When it comes to the rest of the models, the armour seems similar to that of the other Stormcast Eternals, with yet another helmet design to point out the models’ different role. The idea of having the models kept aloft (in real life, not in-universe) via the flowing pieces of parchment is a very cool idea and adds to the distinct silhouette. However, it does seem ever so slightly strange to see these rather massive guys floating through the air like that — maybe they just seem a bit too beefy for that kind of motion, maybe it’s the pose of the legs. It just feels like the illusion doesn’t quite work.  I also think they would have profited from a different kind of weapon — a lance or spear, rather than the omnipresent hammers. I get that hammers are Sigmars shtick and everything, but the blunt shape of the weapons doesn’t work all that well with the elegance and finesse of these models.

come with their own champion, Anactos Skyhelm who, in all fairness, doesn’t seem all that different save for his extended wingspan:

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All in all, these feel a little more adventurous than the Retributors, yet also somewhat less balanced. They should make for a rather stunning presence on the table, certainly, but I cannot help feeling that some minor tweaks would have gone a pretty long way here.

 

Liberators:

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These are possibly the new bread-and-butter infantry for the Sigmarite faction or, as some have called them, the new Sigmarite Space Marines or “Sigmarines”. And indeed, there are quite a few parallels between these models and the warrior monks of the 41st millennium: the stature, for once. Or the massive pauldrons. In fact, fellow hobbyist weirdingway had this pretty interesting idea about the new models:

I’m tempted to read the Sigmarites as a version of how GW wishes they could reboot the space marine model line if they weren’t (rightly perhaps) afraid of invalidating such a huge line of kits and alienating so many fans. In the 40k background and artwork marines have slowly transformed from the hunched, human-sized ex-convicts and psychos of Rogue Trader to the giant avenging noble knights of today, but because space marine model releases have been sequential updates they’ve only been ale to increase the scale by such tiny increments, leaving a big disparity between the models and the background. Exacerbated by how much baseline human models have grown over the years. Maybe if the Eternals are a huge success GW will be emboldened to redo the whole marine line in similar proportions and size? Probably not, but fun to speculate about.

Whether or not there is any truth to this, the similarities are too obvious to ignore — maybe these guys are GW’s attempt at replicating the Space Marines’ success in their fantasy setting?

What strikes me about the Liberators is how similar they are in layout to the Putrid Blightkings and Skullreapers/Wrathmongers. Sure, the final look of the models is pretty different, but both the size and stature are very similar — maybe models of this particular size and layout are WFB’s new mainline standard for footsloggers?

One problem I have with these is that while they are looking pretty cool on their own, they do end up seeming a bit samey as a unit. Maybe it has something to do with these models being starter minis, but it feels like the army could do with something to break up the ranks of huge guys in mostly identical golden armour — or maybe that was the whole point…? In a way, they share this flaw with the Space Marines — but make no mistake, the models are still pretty cool! They are just less interesting than the flashier parts of the army.

The unit champions are doing a good job of providing some extra bling, though:

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All in all, these guys make for rather impressive soldiers, yet they are also a massive departure from most of the human factions in the “old” WFB — although their armour (and by extension, the entire faction) seems to take some visual cues from the fully armoured version of Valten. While the Stormcast Eternals move far beyond that particular model, it’s still nice to see a bit of visual consistency like that in a faction that seems entirely new at first glance!

One last thing to point out about these models are their masks: Many people have likened these to the deathmasks of the Sanguinary Guard, and there are some clear parallels, of course. However, I actually think the Liberator masks are more versatile and interesting because the heads are more delicate and less clunky — which makes them far more interesting for all kinds of conversion projects, seeing how you won’t need to shave them down as much as the Sanguinary Guard heads, if you want to use them on human-sized modeld.

Anyway, as far as starter box models go, these are certainly impressive. It’ll be interesting to see whether an army completely composed from huge golden dudes ends up looking interesting enough, though.

 

The Goretide of Khorne

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There I was, trying to sit this release out, and then they went and included an entire freaking Khornate army in the starter set — yeah, thank you very much, GW! ;)

It probably won’t surprise you to learn that I am pretty much in love with this part of the boxed set, yet I hope I’ll still be able to remain fairly unbiased when looking at the models. One thing I am definitely aware of is that many people seem to be pretty tired with Khorne as GW’s default chaos faction — and I can definitely see where these people are coming from: Tzeentch and Slaanesh have yet to receive their own dedicated WFB models, and here we are, getting even more followers of Khorne once again. But you’ll have to forgive me, I can never get tired of Khorne, and I love these guys! Ahem, sorry, moving on ;)

What’s interesting about the chaos models is that they almost seem like the WFB version of Dark Vengeance’s chaos models. Just do the math: A Chaos Lord, check. Second champion, check (if we consider the re-released Dark Vengeance with the additional champ, that is). Helbrute-sized abomination, check. Five Chosen, check. Twenty cultists, check. It’s really rather uncanny!

The other thing that occured to me is that these models seem like the “safer” design when compared with the Sigmarites: While the latter can be a bit of a bitter pill to swallow, the Khornate models basically follow the look that has been established for followers of the blood god ages ago. I’ve seen some people state that they find this look too ostentatious, but I’ve really wanted Khornate warriors of chaos to look precisely like this ever since I laid eyes upon this Adrian Smith illustration from the 6th edition BRB (this particular look was also heavily featured throughout the entire army book from the same edition, by the way):

Adrian Smith Warriors of Khorne

So if you’re a chaos player, you won’t have to get used to a totally new design paradigm — as it happens, this seems to extend to the entire faction, seeing how Daemons and Beastmen seem to have been folded back into one army with chaos warriors (as per the older editions), and Skaven were added on top (as per Realms of Chaos, I suppose…?).

Anyway, let’s take a closer look at the models, shall we?

 

Khorgos Khul, Mighty Lord of Khorne

Age of Sigmar starter box (14)I’ll be perfectly honest with you: In many ways, this basically seems like the perfect, quintessential Khorne lord to me: The pose and armour are excellent, and I really love the flesh hound, especially since I’ve wanted some new plastic flesh hounds that are less clunky than the Finecast version for quite while now, and this beast gives rise to the hope that there may be more plastic hounds where this one came from. The inclusion of a hunting hound in this way also makes me stupidly happy because it’s so close to the image I have of Khorne’s followers as relentless hunters. The two also make for a smashing ensemble, don’t they?

Khorgos’ axe seems slightly reminiscent of Skarr Bloodwrath’s weapons — fortunately, the stupid flails have been ommitted this time around! And the rather subtle mutations have also been implemented rather well: Both the chitinous looking claw and the disturbing, fleshy stomach are not immediately noticeable, yet only make the model even more sinister once you notice them.

There are merely two very minor points of contention I have about the model: One, I am not 100% sold on the helmet yet, although that may just be the angle of the photo. Using a skull-like facemask like that seems like a cool enough idea — I’ll just have to see whether the actual head really works for me. It’s a bit hard to make out in the pictures. The other thing that does get some getting used to is the icon of Khorne on the model’s back — it’s pretty cool, but seems ever so slightly too big to me. I may get used to it, though ;)

So what can I say: Khorgos Khul is an excellent Khornate Chaos Lord and makes for an exciting centrepiece in every chaos army. He’s certainly on par with Kranon the Relentless, which is no mean feat. Excellent job!

 

Bloodsecrator Threx Skullbrand:

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The Goretide’s “Bloodsecrator” (I swear to God I am not making these names up!) seems to be a mix between an army standard bearer and shaman. Threx goes for a more gladiatorial look, with a mostly unarmoured upper body showing off his impressive physique. While the overall model is pretty cool, he is somewhat less well designed than Khorgos Khul, though:

First, the good stuff: I love the collar around the model’s neck and the collection of skulls hanging from it. The leg armour is also very nice. And I love the weapon, which seems to be a 50:50 mix between an axe and a mace. The spine forming some kind of braid seems a bit much, though — it’s simply one of those things that seem slightly too juvenile to me.

The biggest problem is the icon, though — in a very literal sense. While it’s beautifully designed (and actually perfectly mirrors the design of the smaller icon Khorgos Khul is wearing — a nice bit of visual consistency there), it’s simply too big for the model: While it would probably look excellent on a 40k Chaos vehicle or walker, it does seem too massive and cumbersome on an infantry model, even on a beefcake like Threx here.

The good news is that all of these problems should be easy enough to solve with a bit of converting, so the model is still a very good base for a suitably impressive champion or standard bearer. It just takes some minor adjustments to make him even cooler, if you ask me.

 

Khorgorath Skuldrak

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Oh my, this big guy certainly was a surprise, wasn’t he? The Khorgorath basically seems to be a massive, chaos spawn-like beast composed of mutated flesh, bone and, well, lots of skulls, basically. The first thing that struck me is how similar the model’s pose seems to the Helbrute included with the Dark Vengeance boxed set — seriously, that cannot have been a coincidence! The second thing I noticed: Whatever is the deal with that head…?

Let’s see if we can make some sense of it:

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Okay, it seems like the lower jaw is actually an original part of…whatever the creature was before it became a Korgorath. Then we have a crossbar decorated with icons of Khorne, and atop that a blackened skull that may or may not be the creature’s original skull — or maybe this skull is some kind of chaotic artifact that has been placed there to work as the creature’s head…?  And on top of that, a strange, warped bone crown that looks like Khorne’s rune while also looking like a secondary face…? I give up! ;)

The head is certainly a case of “love it or hate it”. Some will love it, precisely because it’s so strange — it recalls some of the utterly inscrutable mutations from the Realms of Chaos books. Personally, I think it’s a little too abstract for my taste, but I will reserve final judgement until I’ve seen it firsthand. In any case, replacing it with something a little less out there would probably be easy enough.

The rest of the model seems like a massive, heavily-muscled and gruesomely mutated chaotic monstrosity — which, I guess, was the entire point of the exercise. While I am not a huge fan of rampant mutations, I think it really works here, because it provides a nice contrast with the more restrained infantry models in the army. Even if I am not 100% sold on the model yet, I think it will at least make for perfect and very promising conversion fodder!

 

Bloodstoker Vekh the Flayer:

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It’s great how the Khorgorath comes with its own minder, and Vekh the Flayer really looks the part. Rather atypically for a servant of Khorne, this guy seems to be rather corpulent. But the look works very well for a beast herder like this. Plus there are still enough clues as to this guy’s allegiance — like the trident shaped like a Khornate rune that has been brutally rammed into Vekh’s right arm or the multiple runes adorning his armour. The model’s increased bulk makes it seem almost Ogre-sized, which I think adds some nice variation in height and build to the Goretide.

The one thing I don’t particularly care for is the exposed lower part of the face — I think the model would be more menacing with a completely covered, utterly expressionless face. In fact, I think there’s quite a resemblance with God of War’s version of Hades, and like that character, the head would work so much better if it were completely closed, obscuring any facial features and making the model look even more inhuman and implacable.

Once again, though, this should be easy enough to remedy. What we have here is a pretty interesting addition to the core army, when it comes to the visuals. And he looks great together with the Khorgorath. Very cool!

 

Blood Warriors:

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Well, we can keep this short: These guys are basically the stars of the show for me, period. But then I already told you that I simply love this particular kind of Khornate warrior: It’s the look I have always wanted for champions of the Blood God, and it seems just about perfectly realised on these models. Some people may think they are too ornate, but I would argue that they are dialed back when compared with the totally OTT weapons from the Skullreaper kit — in fact, these guys seem far more believable and less creepy-crawly, which I love! Each armour is a work of art, while also looking functional enough for a follower of Khorne: Each decoration also works as a blade (or, at the very least, a hideous spiky surface). And while GW seems to have been trying new iterations of this particular helmet design for quite a while now, the heads on these guys are pretty much perfect: Even the visible mouths perfectly complement the helmet design. Sure, the bearded guy may be a bit of an acquired taste, but all in all, the heads are fantastic!

There is also something wonderfully disturbing about the gaping maw the unit champ has been gifted with: Ewww!

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These are possibly the models from the starter box I am looking forward to most — it’ll be great to finally get my hands on them (and to promptly turn them into members of Khorne’s Eternal Hunt, in all likelihood).

 

Bloodreavers:

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These are very interesting in that they seem like mix between the older Chaos Marauders and the chaos cultists from Dark Vengeance — seriously, I don’t think these guys would look out of place next to the cultist models.

And right enough, the design seems to be going for a look between Chaos Marauder and cultists, which works well enough. But while the models sport many cool Khornate touches, some of them do look a bit rough around the edges: The naked torsos seem a little dubious from an anatomical perspective, and some of the poses could have used some fine tuning.

On the other hand, I really love some of the helmets, and having the added benefit of a standard bearer and musician is also a nice touch. When all is said and done, I suppose these could become just as versatile and prolific for conversions as the Dark Vengeance cultists — at least when it comes to converting all kinds of Khornate madmen. They would also make for teriffic chaos cultists in 40k with some added autopistols — but we’ll be getting to that in a minute.

All in all, these are pretty cool. They have a bit of a hard time against spectacular models like Khorgos Khul or the Blood Warriors, though. Even so, pretty good.

 

 

Conversion Options:

Stormcast Eternals:

As has been pointed out by many people before me, the Stormcast Eternals should lend themselves especially well to any number of true scalish conversion projects: Custodes are the very obvious (and very awesome) idea here, seeing how the models seem to be halfway there anyway: Just add some White Lion helmets and Nemesis Psi-Halberds, and you have yourself some pretty convincing (and rather correctly scaled) Custodes — there’s even the new golden spraypaint to make painting even easier for you.

An equally interesting idea would be to use the models as base models for Thunder Warriors: Their less tech-y and more medieval armour and size make them ideal for the Emperor’s Proto-Astartes, and I am looking forward to seeing Mikko Luoma’s Thunder Warrior project take shape — the Stormcast Eternals seem like a brilliant resource for such an endeavour! And as Eric Wier has pointed out very recently: Don’t those Retributors slightly remind you of one of the vintage Mk 1 Terminators? Maybe that could be a very cool conversion project as well!

And while we are on the matter of power armoured characters, I am pretty sure the models could be used to kitbash a Space Marine hero or two wearing Artificer armour — although the differences between the Stormcast Eternals and Astartes are certainly big enough to make such a conversion challenging.

Speaking of Space Marines, wouldn’t you agree that the Dracoth might make a pretty cool mount for a Salamanders Captain — and speaking of Salamanders, all those massive hammers would be a perfect fit for the army. Just sayin’…

And finally, a slightly more out-there idea: What about using some of the Stormcast Eternals for a Mechanicus-related project: Wouldn’t it be cool to use some techy bitz and turn the towering Stormcast Eternals into massive clockword automata? They are looking like tin men anyway, and I could really imagine some of them as the personal bodyguard of a particularly powerful and eccentric Archmagos.

Oh, and let’s not forget Inquisitors of course, because who else would wear ostentatious armour like that. As it happens, I have already started messing around with the freebie Liberator that came with White Dwarf, starting to build an Inquisitor of the Ordo Malleus or Hereticus (or maybe even an Inquisitor Lord?). Here’s a very early WIP:

Stormcast Inquisitor
In fact, the very straightforward way the Liberator models are designed makes them very easy to use for simple conversions like head and weapon swaps, so I think we can look forward to all kinds of crazy projects involving these models. And regarding head swaps, I believe those Liberator masks would work like a charm for sun cultists, death cult assassins, Navigators who have to hide their deformities and similar denizens of the wonderful world of INQ28…

 

Goretide of Khorne:

For those of you who are playing a World Eaters or Khorne:Daemonkin army: Good news, everyone! We now have our very own starter box army: Just add some backpacks and bolt pistols — BAM! Instant Khornate CSM army ;)

Seriously, though: These should mix wonderfully with the CSM catalogue. I already pointed out the structural similarities with the chaos side of Dark Vengeance, and I think both core armies could be combined perfectly into a Khornate army: The Chosen and the Blood Warriors seem like they would be really easy to mix and match, and with some CSM weapons, backpacks and (for the more adventurous) lower legs) spliced in, the Blood Warriors would make for excellent World Eaters Chosen and/or champions.

The same goes for the Blood Reavers, as they are looking like the chaos cultists’ Khornate cousins. Combining both kinds of models multiplies the variations we can get out of our cultists, and I imagine the Bloodreavers would also work really well for INQ28 conversion projects, such as chaos cults (DUH!) or something a little more original — like Necromunda-styled Pitslaves, for instance!

Khorgos Khul seems pretty much perfect the way he is — just slap on a pistol holster, and he’d make for a wonderful World Eaters lord.

The Bloodstoker seems almost Ogryn-sized — which would make him an interesting option for a traitor Ogryn (or even a – slightly smaller – plastic version of this Forgeworld model).

The Khorgorath could work as a pretty convincing Helbrute stand-in, a huge arena beast for a World Eaters army, bigger chaos spawn or even as a base model for a Daemon Prince conversion. One thing I will have to figure out is how to make sense of that head — or else, I guess I’ll have to replace it with something a little less abstract.

The “Bloodsecrator” (I still cannot get used to actually typing that out) would make for a fantastic World Eaters arena champion in 40k, while his standard would be great for accessorising a Khornate Landraider or Knight Titan — or any other kind of chaotic vehicle or walker, really.

Whatever happens, I think we can really look forward to seeing an amazing plethora of conversions involving these kits sooner rather than later — I, for one, can hardly wait!

 

 

So, what to make of it all? The starter box is pretty spectacular and certainly a highlight after last month’s rather lacklustre Space Marine release. The models are excellent and provide lots of value for the money. GW’s designers often seem to be at their best when designing starter boxes, and Age of Sigmar is no exception to this rule!

But while the set is chock full of amazing models, I cannot help coming back to the question as to how this will change the landscape for Warhammer. One thing I think we can all agree on is that the new direction constitutes a pretty big shift in many ways. Jeff Vader’s own, very succinct piece on the matter here perfectly echoes some of my own thoughts, although I would like to expand on one particular point. Jeff writes:

The average thirteen year old given the choice between an army of bad ass armoured Space warriors and an army of toothless men with pantaloons and floppy hats is most likely going to leave the store with a box of space marines. I may think the Empire and Bretonnia has their merits now that I’m older, but I remember how godawfully boring I found them as a kid… (I played nightgoblins).

And I think this changing of the watch, if you will, between the heroic and the pathecic really sits smack-dab in the middle of a rather massive paradigm shift — and by “pathetic” I mean a certain kind of style that has always been a cornerstone of GW’s particular treatment of low fantasy: There were always mighty heroes, true enough, but many of the models ended up looking like frightened everymen utterly ill-suited to face the murderous challenges of an entirely hostile world. Just look at the Empire State Troops (as outlined in the citation above), the Bretonnian Men-at-arms or some of the older, more humorous greenskin models. This aesthetic of the pathetic has been written about a lot, especially in Oldhammer circles, and while it has been slowly dialed back over the last few years, I think we can safely say that it’s probably gone for good now. And in a way, and in spite of everything that may be awesome about these new models, it’s sad to see Warhammer getting rid of one of the things that made it so great. Because, at the end of the day, the old toothless men were very much at the heart of what made the setting unique.

In an interesting twist,  the Old World and Warhammer basically started as a mashup of every fantasy race ever in one game, continuously waging war in a battle royale event. But over the years, the setting became less generic and established itself as its own thing: The low fantasy undercurrent really transformed it into something interesting. Granted, not all of it may have been equally fascinating, but there was a lot of narrative potential in places like the Empire (I still think Jack Yeovil’s classic Warhammer novel “Beasts in Velvet” serves as perfect proof of this).

The new narrative doesnt seem quite as compelling – yet – but seemingly goes back towards a more generic approach: Sigmar meeting and befriending a huge dragon? Sigmar raising up the mortal tribes over millennia? So far, it all seems like a severe case of “tell, don’t show” — we have very little attachment to this new setting, mostly because we haven’t seen all that much of it. The different realms sound like a concept that could be interesting, but with so little backstory in place, it all seems more like all the colourful backgrounds from a 90s 16bit fighting game of the Streetfighter II variety: In that game, we also get to visit all those countries, but they never provide more than a highly stylised background to the fight — the analogy seems rather apt, I think.

The treatment of WFB’s established armies is another interesting point: There are rumours about one reason for this rather radical revamp being that concepts like “Lizardmen” or “High Elves” are simply impossible to trademark — often because they weren’t even GW’s idea in the first place. I don’t know whether that really was an important part of this redesign, I don’t know much about copyright law, but Warhammer as an IP must have been a nightmare to protect sometimes. So now we get the “Aelf” instead of the Elves and the “Orruks” instead of the Orcs, and the new Lizardmen are called Seraphon,…and while it may make the IP more solid (in legal terms) and while it’s a nice service for WFB players to be able to hang on to their armies in AoS, it also seems a little hokey right now, at least until we know what the long term plan is — will there be more support for those races, or is their inclusion maybe a way for GW to cut its losses (revamping that entire Dark Elf catalogue, for instance, cannot have been cheap)? We don’t know yet.

Which, I guess, leads us to my main criticism: One thing I would really have loved to see accompanying this release is some proactive communication on GW’s part: There are probably many reasons for them having taken this route, and it should be no dark and dirty secret that some of those reasons are probably business-related. By the same token, it’s easy now to see a lot of what they did during the End Times releases as preparation for this: The End Times got players used to combining different armies into bigger alliances, something that is now turned up to eleven with AoS. The WoW aesthetic is also something that has grown more and more noticeable during the End Times. And finally, looking at the size and basic design of the Stormcast Eternals and Khornate warriors in the AoS starter set, it almost seems like the Putrid Blightkings and Skullreapers/Wrathmongers were basically a test run for this new kind of infantry — or, at the very least, designed with AoS firmly in mind. In hindsight, things fall into place rather beautifully.

But I think this would have been an excellent time for a bit of a “fireside chat” with the customer. So instead of glossing this all over as the next great thing and an option for having even more amazing battles, they should have been a bit more open about it: “Look, guys, we all love WFB to bits, but it just didn’t work any more. It didn’t sell well enough. The rules became more and more cumbersome. We felt like there was nowhere else to go. Which is why we decided to try something new. You might initially dislike our approach, but please give the game a go before you ragequit!” I think some of the hatred and frustration we are seeing from WFB players right now stems from the feeling of being ignored and/or not really addressed at this time.

The models are certainly looking fantastic, though, which is why I am at least willing to hear them out on this. The Khornate part of the deal is basically a compulsory purchase for me, and chaos seems to be closer to its prior incarnation, if a bit more ostentatious. In fact, I have preordered the box merely on the merits of the models, without even knowing whether I’ll ever play the actual game. In that way, I am probably GW’s ideal customer, because the one thing that will always win me over are cool models. And a game that allows enforces army selection based on the models I like is certainly more interesting to me than one where I have to field lots of stuff I find dull.

But it’ll be interesting to see whether this move wins GW more patrons than it alienates. Some of the visual influences make it obvious that Age of Sigmar may have been designed to appeal to additional demographics — videogamers, for instance. I think people who grew up with tabletop based roleplaying and wargaming naturally fell in love with MMORPGs and console RPGs because, well, these were their fantasy world come to life. The same may not be true in the opposite direction: Why would a WoW player go through the drag of having to build up an army. And time will tell whether or not the market can sustain another faction of massive, heavily armoured dudebros, however cool the models may be.

When all is said and done, I can watch all of this unfold from a fairly comfortable position: It’s been years since I last played WFB, so my attachment to the section is mainly nostalgic. I don’t have 15,000 points of models that have been invalidated by a change in rules. And if nothing else, the new release will provide me with lots of lovely conversion material. I do realise of course that other people stand to lose more from this than me. So for those you who are veteran WFB players and who are – maybe rightly – furious that GW killed of “their” game, let me tell you this – and I am utterly, deadly serious here, this is no attempt at being snarky or condescending:

This may feel awful now, but it could be a blessing in disguise. GW has killed off systems before (older editions of WFB and 40k as well as the specialist games like Necromunda, Gorkamorka and Inquisitor). Yet those systems now enjoy a second lease of life because they have been given over to the fans, to do with as they will. And it works! One need look no further than the brilliantly creative and highly prolific INQ28 scene as proof. Granted, games that have been officially cut loose will probably never be a mainline game again, but there is something very reassuring in the knowledge that the game is “finished” in a way. It belongs to you. Take a look at the Oldhammer community and rejoice: You can pick any version of Warhammer you like and play it. Will it be less comfortable than before? Peobably. But it’s possible. And nobody can ever take that away from you, whatever happens next. And who knows, maybe Age of Sigmar turns out to be a fun game after all? Then you will have even more options at your fingertips. Keep calm and carry on, as they say ;)

 

So yeah, this is all my terribly wordy and rather roundabout way of saying that I think it’s a brilliant starter box, once again, and certainly some excellent value for the money (as long as you buy into the thought that little plastic men can be excellent value for the money, that is). But it might take more than a sweet starter box this time around, and as for Age of Sigmar’s future I think the jury is still out on this one…

That new logo is pretty awful, though…And to the person responsible for all of those names: Please just stop! Please…! ;)

 

So, what is your take on this release? Are you happy with the new direction? Are you frothing at the mouth with rage at the new game and the new designs? Do you love or hate the models? Or do you want to share some additional conversion ideas? As always, I would love to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!

 

Toll the great bell thrice — my first experiments with the new AdMech kits

Posted in 40k, Conversions, Fluff, Inquisitor, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , on July 1, 2015 by krautscientist

In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now.
“Speculations On Pre-Imperial History”

Given my gushing and rather wordy reviews of the Skitarii and Cult Mechanicus releases, you may have wondered why I haven’t actually boarded the AdMech train yet, at least when it comes to conversion and painting projects. The reasons for this are simple: I only wanted to start showing my own AdMech models once I had managed to come up with something that doesn’t feel like a cheap knock-off of Jeff Vader’s fantastic recent projects, for one. The other reason is that working with some of these kits requires quite a bit of planning beforehand: The Skitarii Vanguard/Rangers, for instance, are wonderfully sculpted models, yet their construction means that any and all conversion projects involving the kit require some thought. The same goes for the Kastelan robots: While the models themselves are spectacularly versatile, it behooves the converter to know where he’s going with these models before getting out the modeling knife ;)

Anyway, to make a long story short, I have finally arrived at the point where I am comfortable with showing you some of my AdMech conversions. So allow me to share some of the things I am currently working on:

 

1. “Wir sind die Roboter”

I have gone on record stating that the Kastelan robots are possibly one of the most promising parts of the recent Cult Mechanicus release — and indeed, they were the first kit from that release I actually picked up. I started messing around with the kit with the vague plan of building one or two walkers for my World Eaters and/or Iron Warriors Killteam — to give credit where credit is due, TJ Atwell’s idea to use the kit in order to build a plastic Contemptor was what originally led me down this road.

After giving the matter a bit of thought, I decided that I didn’t want to build a straight-up Contemptor: Doing so would have required a fair bit of sculpting and/or plasticard work, for starters, and there was also the fact that the more humanoid look of the robots appealed to me. So my plan was to embrace the basic look of the models and see whether I could make them seem more baroque and chaotic.

The first step towards this end was to find out how to replace the heads. While I don’t hate the blank 50s SciFi robot heads, it didn’t seem like the right choice for a Chaos walker. Nehekare’s very helpful thread over at The Bolter & Chainsword really helped me out, though, because it showed me that the options for alternate heads I had been considering would work really well. And so a short while later, I had these early mockups:

The Twins
As you can see, it’s really easy to replace the stock heads. The “head” and faceplates from the Defiler kit work really well, as does the head from the Tomb Kings Necrosphinx (seen on the right). In both cases, a plate from a CSM Rhino turret hatch was glued inside the Kastelan’s chest cavity, with the head added on top.

The next goal I had was to go for a slightly more involved pose than what you see on the stock Kastelans. Because the kit is really amazingly versatile when it comes to posing the legs: I don’t understand why GW doesn’t make a bigger fuss about this particular feature, but once you cut off the little nubs that lock the legs into a certain position, the world’s your oyster. As you can see, I have gone for a running pose, and it was really easy to achieve! I also added some early bitz in order to transform my Kastelan robot into a Khornate killing machine, as you can see:

WE_Kastelan WIP
Fortunately enough, there were a couple of very happy coincidences that helped me with this conversion:

  • the hammer-wielding hand from the Nemesis Dreadknight turned out to be a pretty perfect fit for the Kastelan. What’s more, the hammer head I still had left from the Bloodthirster kit provided the perfect replacement for the stock hammer head, so I ended up with a suitably Khornate weapon!
  • I realised that one of the breastplates from the Bloodthirster kit was a pretty good fit for the Kastelan torso, so I cut it to size and bent it around the torso, in order to make it fit more snugly.
  • I was able to use various armour plates from the Skullreaper/Wrathmonger kit to make the rest of the Kastelan’s body look more baroque and fittingly chaotic and to get rid of some of the rounded, clean aesthetic of the stock model.

All of this quickly led to my first finished Kastelan. Here’s the model I ended up with:

WE_Kastelan WIP (22)
WE_Kastelan WIP (19)
WE_Kastelan WIP (20)
WE_Kastelan WIP (21)
As you can see, I snuckin a few additional touches along the way: Some GS was used to fill in the various recesses on the head. and to extend the middle section a bit, in order to make the model slightly less tubby (an excellent suggestion by Bruticus, that last bit!). The arms were slightly extended as well, mostly by attaching the hands at a lower point.

As for the various details, I really wanted to keep one of the stock model’s “Contemptor-esque” fists, yet I added a weapon muzzle inside the palm, to hint at some kind of integrated flamethrower. And the empty eye sockets of the Necrosphinx skull were filled with proper optical lenses — I hope these will end up looking pretty stunning when painted in bright blue.

And finally, I’ve made a simple press mold of the Bloodthirster’s hoof print and tried to duplicate the Khornate rune on the Kastelan’s left sole:

WE_Kastelan WIP (23)
This element will require some cleanup work, but I think it should look pretty cool in the end.

All in all, I am really pretty happy with the way the model has turned out: This guy should be a pretty excellent addition to my menagerie of chaotic walkers, as he towers over a regular Dreadnought — Alpha Helbrute, anyone?

As for the other Kastelan, I am still committed to turning him into a member of my Iron Warriors Killteam, and a recent conversion by Jeff Vader, attempting to bring the Kastelan more in line with Jes Goodwin’s vintage drawings for the Colossus robot, have provided me with all the inspiration I need. Watch this space…

2. The Adeptus Mechanicus Velsen

It’s not all about the chaotic side of things, however! I have been a fan of the Adeptus Mechanicus for a rather long time, so it would be heresy to merely use the new kits for chaotic conversions. Because of that, I have also been working on a small collection of actual Mechanicus models. Here’s the first early family portrait of what may or may not become a dedicated AdMech warband for the wonderful world of INQ28:

AdMech kitbashes WIP (24)

Like I said, I am not sure yet whether this will become an actual warband. Maybe the models will end up in various INQ28 warbands. That said, I really like the idea of a warband representing a gathering of high-ranking Magi from the Velsen Sector’s resident Forgeworld of Korhold and a few of their Skitarii bodyguards. One image from the 40k lore that really speaks to me is the idea of a small team of Tech Priests where each of the Magi looks quite distinct (and rather inhuman), and the one thing where I think the AdMech releases have let us down a little is how they haven’t actually given us all that many actual Tech Priests. So that was what I wanted to rectify. Let’s take a closer look at the models I’ve come up with:

AdMech kitbashes WIP (4)
Something simple for starters: I picked up this Forgeworld servitor a while ago, because I think he makes for an excellent Tech-Priest (I want him to be a Magos Xenobiologis). I switched his original left hand with a creepy claw from the Datasmith model, and while it’s a very small detail, I really like the change: In spite of his slack face, he looks rather keen to dissect come Xenos, doesn’t he?
Maybe I should remove the Inquisitorial symbol on his breastplate, but I am also partial to the idea that he has been closely working with an Inquisitor for so long as to almost be seen as a traitor by his fellow Tech-Priests? Anyway, we will see…

Magos Explorator WIP
Next up, the Datasmith from the Kastelan kit. Now I already pointed out in my review how much this guy reminds me both of the artwork for Delphan Gruss and of a piece of artwork depicting a Magos Explorator, so that’s what he will be used as: The model’s bulk and extensive weaponry really fit the life of a Magos Explorator, dedicated to rediscover lost knowledge in long forgotten (and dangerous) places.

I actually didn’t convert the model beyond an attempt at uncluttering it a bit: I got rid of the smaller servo-arm on the chest as well as the cable connecting the chest apparatus to the head. Both elements seemed a bit too clunky for my taste, and I like the cleaner silhouette created by these alterations. A lovely model all in all — painting him should be a treat!

I also simply had to pick up the Tech-Priest Dominus, because I simply love the model. I have started assembling it, and this is what it looks like right now:

AdMech kitbashes WIP (2)
I’ve only made two very small changes so far: I clipped off the proboscis-like piece of tech dangling from the Tech-Priest’s facemask, because I like it better that way. And I am considering swapping out his right weapon arm with a kitbashed forearm with a converted Necron hand, because the gun option seems rather OTT for an INQ28 character. What do you think, should I keep the arm I have or go back to one of the guns after all?

AdMech kitbashes WIP (3)
The Tech-Priests will also be accompanied by their bodyguard, so I have started working on a couple of Skitarii models. Here’s the first test model:

AdMech kitbashes WIP (10)
To be perfectly honest, the recipe for this guy was stolen wholesale from one of Dave Taylor’s Skitarii. I am normally opposed to lifting entire conversions from fellow hobbyists like this, but what can I say? Dave’s model was just perfect, and I wanted a guy like that in my own AdMech warband…

So, nothing all that interesting yet, eh? Well, I tried to be a bit more adventurous with my first two kitbashed Tech-Priest models:

First up, I wanted to try whether I could come up with a Tech-Priest mostly based on Skitarii parts. In order to achieve the robed look I consider compulsory for Magi of the Adeptus Mechanicus, I used a slightly shaved-down Empire Wizard set of legs I still had in the old bitzbox. Here’s the result:

AdMech kitbashes WIP (21)
AdMech kitbashes WIP (22)
As you can see, the conversion is fairly straightforward, although I did want to make sure the model read as something more than just any old Skitarius. Which is why I built a custom axe from a Dark Vengeance cultist axe, the condensator unit from the arc pistol, an Empire flagellant staff and some cabling.

The pistol, on the other hand, was a weapon I had originally converted for Brynn Yulner. After shortening the barrel a bit, it ended up looking pretty cool on the Tech-Priest — like an archeotech raygun of sorts (think Marvin the Martian ;) ), with all of the weapon’s mechanisms completely internalised and hidden beneath a curved casing. Something not often seen in the 40k setting!

Oh, and maybe my favourite part of the conversion is how I replaced the original foot with a Skitarii foot. Not very flashy, but a nice detail, don’t you think? ;)

I also made some changes to the backpack in an attempt to make it look less like standard Skitarii issue:

AdMech kitbashes WIP (23)
I added a lantern, simply because I thought it might look pretty eerie and cool when painted with subtle blue glow. Speaking of which, I decided that I wanted this model to become my first test model for a possible AdMech painting recipe, so I started painting it right away. And here’s the painted model as it looked only a short while later:

AdMech Tech-Priest (1)
AdMech Tech-Priest (3)
I would have been happy enough with the model, but Jeff Vader suggested adding some kind of decorative trim in the cog style typical of the Adeptus Mechanicus. And while I couldn’t possibly have freehanded anything convincing, the Skitarii decal sheet had just the design I needed. So I added it and it really adds something to the model, if you ask me.

Here’s the finished Tech-Priest, Magos Zoltan Phract:

Magos Zoltan Phract (2)
Magos Zoltan Phract (1)
Magos Zoltan Phract (3)
Magos Zoltan Phract (4)

Magos Zoltan Phract (5)
Zoltan Phract is a Tech-Priest of the Velsian Adeptus Mechanicus, whose recent accomplishments have made him a rising star within this secretive order, in spite of his relative youth. His rise to prominence began during his tenure as representative of the Adeptus Mechanicus in the directorate controlling the ore-rich mining world of Silon Minoris. When the mutant workers of the world raised up their arms in protest against their life of slavery, it was Magos Phract’s decisive and, some would say, chillingly efficient chain of countermeasures that ended the workers’ revolt and insured the mines didn’t suffer from a noticeable decrease in productivity.

 

All in all, I was really very happy with this first test model, because it looked like I had found a good recipe for my AdMech models. But Phract ended up looking very much like the archetypal Tech-Priest: A slender, robed figure — yet still fairly human, at least with regard to his anatomy. I also wanted to explore the more deranged side of the Adeptus Mechanicus, however, so the next Tech-Priest I built was a floating Magos Genetor without a lower body, and I went for a creepier look this time around:

Magos Genetor WIP (4)
Magos Genetor WIP (5)
Magos Genetor WIP (6)
Magos Genetor WIP (3)
My favourite part about the model is that it was basically converted using nothing but leftovers: The head is the face from the plastic Commisar model with lots of added cabling from various kits. The upper body came from the Skaven Stormvermin, while the arms are from the Skitarii and Tech-Priest Dominus kits. And the cloak is a piece of cloth from the WFB Vampire Counts Coven Throne. All in all, these bitz made for a fairly creepy and original character, don’t you think?

In-universe, I imagine the lack of a lower body means that he can easily connect himself to the massive machine that makes up the centre piece of his surgical theatre via the cabling dangling from his torso. And when he decides to venture out of his lab, a set of antigrav stabilisers keep him floating,  his hanging robes working as an attempt at passing as a halfway-human figure when he has to deal with regular, unaugmented persons.

I was really happy with the conversion and started painting the model right away. Since Magos Phract had turned out so well, I basically used the exact same approach. So here’s the finished model:

Genetor Grendel (1)
Genetor Grendel (2)
A mix of Ecclesiarchy and Skitarii decals was used to add some holy AdMech scripture to the parchment dangling from the Genetor’s back:

Genetor Grendel (4)
Genetor Grendel (5)

Genetor Grendel (3)
“There are those within our order who consider my fascination with the organic a waste of time or even misguided. To those I reply: There can be no question as to the superiority of the divine machine over the frailties of the flesh. Yet it is only by considering the flawed, organic machines willed into being by this universe, that we may find the tools necessary to mend that which was created broken.”

Genetor Karras Grendel, Discourses on the Merits of the Organic

 

Grendel is a model I am really happy with, because he comes so close to the archetypal picture of a mad scientist in the back of my head: There are several more or less conscious inspirations for him (such as the villain from City of Lost Children, for instance), but when all is said and done, he seems fairly human at first and becomes pereptually less so the closer you look at him. What can I say, I really achieved the look I wanted on this model ;)

 

And finally, one last AdMech work in progress before we tune out for this week:

Did you ever have that feeling where you just want to build something cool, and you start aimlessly messing around with some bitz, but then things kinda get out of hand, and next thing you know, you’ve build a biomechanic monstrosity? Yeah, well, what can I say. This kinda happened:

Chimeric Servitor WIP (3)

So, whatever is the deal with this thing? All I can say is that the general plan was to build a huge, monstrous combat servitor of some sort. Maybe working on Genetor Grendel made me consider a more radical, disgusting approach, but there you have it. I had picked up the Blood Island rat ogred ages ago, with some half-formed ideas for converting them into Dark Eldar Grotesques or big mutants, but I never got around to using them. When the new AdMech models came out, I actually realised that they share some common ground with the rat ogres (those metallic tanks on the model’s back are fairly close to the tanks the Tech-Priest Dominus has, for example), so I thought I’d give them another look. The other thing that inspired this conversion was an illustration from the Inquisitor rulebook, where some monstrous, heavily augmented servitors can just be glimpsed through the fog.

Anyway, in spite of these ideas, the model really came together quite organically: I wanted to replace the lower legs with sharp augmetic stilts (originally Heldrake claws), and the expressionless facemask (from the Blood Angels Librarian Dreadnought) just seemed more interesting than yet another monstrous face. In fact, Neil101 pointed out that the mask gives the model a golem-like quality, which I like quite a bit!

After seeing how well the Kastelan power fist worked on the servitor, I changed the other hand to a Kastelan fist as well, only I used one of the guns this time around. I also added some cabling and cleaned up some details, and here’s what my “Chimeric Servitor” looks like right now:

Chimeric Servitor WIP (8)
Chimeric Servitor WIP (9)
Chimeric Servitor WIP (10)

As you can see, the model has had another augmetic leg grafted on — I thought this was a cool way of making the servitor look even more disturbing and less human. The kind of thing you only come up with in the middle of a kitbashing spree, eh…? ;)
Anyway, so much for my first few conversions involving the new AdMech kits! I hope you like some of these — I think I can safely say that we’ll be seeing more of this particular project in the near future. Until then, feel free to let me know any feedback you might have. And in closing, let me share another picture of Genetor Grendel and Magos Phract — in a a way, these guys are pretty much on the opposite ends on the craziness spectrum, but I just love them both.

As always, thanks for looking and stay tuned for more!

Genetor Grendel and Magos Phract

Going through the motions – a look at the 2015 Space Marines release

Posted in 40k, Conversions, Pointless ramblings with tags , , , , , , , , , , on June 24, 2015 by krautscientist

Wait, wasn’t there a Space Marine release fairly recently? In fact, it’s already been almost two years, but it certainly doesn’t feel like it. Granted, the Space Marines are 40k’s most popular faction and main cash cow, but even so, it feels like we only received a new Codex a very short while ago. But here it is, nevertheless, a new book, complete with a bunch of new kits to accompany it, so who am I to argue, eh?

2015 Space Marine Release (1)
The thing is: 2013’s Space Marine release was a pretty big release all around, thoroughly revamping the standard Tactical Squad, giving us plastic Sternguard and Vanguard, introducing Centurions, grav weapons and two new, Rhino-based tank variants. Plus we got new models for a couple of generic Space Marine HQ choices. So it feels like this new release does have quite a bit to measure up to. Let’s take a look at whether or not the new kits manage to hold up — and it goes without saying that we’ll also be taking a look at the various conversion options along the way!

 

Space Marines Terminator Librarian

2015 Space Marine Release (2)
The clamshell characters are often a very interesting part of each release — one need look no further than the Tech-Priest Dominus as proof. And the Space Marines receive another HQ option via this Librarian in Terminator armour.

Tell you what: I think there’s something off about the model. Something I cannot quite put my finger on. Sure enough, all the required boxes have been ticked: The model clearly reads as a Librarian, psi-staff, psychic hoods, lots of scrolls parchments and doodads — all accounted for. And the various details on the armour certainly look cool enough!

2015 Space Marine Release (4)But there’s something about the model’s design that makes it seem like the upper and lower halves don’t mesh: Maybe it’s the fact that the torso and head have a slightly squashed look about them? Maybe it’s the slightly iffy pose? Or maybe it’s just the angle of the picture? Whatever the reason may be, the model seems subtly wrong to me, almost as if the upper and lower parts of the body belong to different models and have been grafted together semi-successfully…

The good news is that I think the effect is slightly less of a problem when using the model’s alternate arm with its cool wizard pose:

2015 Space Marine Release (3)
And since this arm is far more interesting visually than the tired old Stormbolter anyway, all is well with the world, right?

Well, I’m not sold on the model, to be honest: There’s the slightly strange overall feeling described above, for starters. There’s also the fact that a look at the sprue reveals that most of the model, bar the arms, is made up of two massive slabs of plastic, with very little leeway for modifications, rendering conversions beyond arm or weapon swaps pretty complicated:

2015 Space Marine Release (5)
But all of this would probably be excusable, if not for the fact that the new plastic model is an inferior replacement to its predecessor and a better alternative is readily available. But all in good order!

Let’s look at the Terminator Librarian’s previous incarnation:

OOP Librarian Terminator
Now you all know that I am a huge fan of plastic models, but even I have to admit that the older Librarian model had a lot more character and dynamism going for it. It also seems less dubious anatomically. It does have the beefy look you would expect of a Terminator, but it still seems fairly plausible and natural — well, as plausible and natural as can be expected, that is…

There’s also a much better flow about the model — something that can arguably be hard to capture in multipart plastic models. But then, the new Librarian isn’t even that multipart to begin with (compare the sprue above).

What’s even worse, though, is that the Blood Angels Librarian in Terminator armour, released fairly recently, also seems like a more balanced model:

Blood Angels release 2014 (2)Granted, the BA Librarian is costs one Euro more and might require some minor conversion work to get rid of the BA iconography. That seems like a good investment, however, seeing how much better the model looks overall, and is quite a bit more flexible when it comes to conversion options (as it’s closer in construction to a standard, multipart Terminator). Back when this model was released, I was wondering whether it shouldn’t have been a generic Termie Librarian to begin with — and seeing the actual generic Termie Librarian now only enforces this notion: The BA Libby seems like the superior design, essentially rendering the new model obsolete, as long as you don’t mind some minor conversion work…

All in all, the new Terminator Librarian certainly isn’t terrible. But the model is a bit of a letdown, especially seeing how a superior plastic model is already available. I think I’ll pass on this one…

 

Space Marines Assault Squad

2015 Space Marine Release (6)
The Assault Marines were possibly one of the oldest plastic Space Marine kits still in service, so it certainly makes sense to give them a facelift. The new kit carefully updates the models and adds in some new options, yet at the end of the day, it still provides us with all the neccessary parts to build five Assault Marines, either with or without jump packs.

2015 Space Marine Release (7)This means the models have to work in both running and jumping poses, which seems to be the case. What’s more, we get some nifty pieces of crumbled masonry for our jump infantry, which is pretty nice. These small basing parts seem pretty interesting and are a nice bit of service — it’s especially cool that they come as separate parts, unlike the rubble in the Raptor/Warp Talon kit that is attached to the legs. And if you don’t like them or want to build your Marines without jump packs, just leave them off and the models will look like they are running:

2015 Space Marine Release (12)

Some of the poses do seem a little awkward, though (like the guy on the left in the above picture) — although, in all fairness, assembling running Marines that seem natural always takes a bit of doing and fine-tuning.

One thing I really love about the new kit is that it includes a plastic Eviscerator:

2015 Space Marine Release (11)
While we are looking at that Sergeant model, however, what is the matter with that face? The brow seems a bit huge, doesn’t it? Maybe this is a conscious effort to create Space Marine faces showing the kind of gigantism alluded to in the background — but it does seem a little weird, since it has never been done before…

I really love the other bare head included with the kit, however: I could easily imagine this guy as a gladiatorial World Eater:

2015 Space Marine Release (13)
All in all, the kit seems like a sensible and careful redesign, and if you should find yourself in need of some additional Assault Marines (or simpply some running legs), it seems like a sound option: You get five Assault Marines without any massive bells and whistles to speak of.

However, while having an updated kit is nice, it’s also pretty hard to get too excited about these models, because they are treading ground that has been thoroughly explored by several other kits. In fact, I would argue that almost everything this kit does, the Vanguard kit does better. And at merely two Euros more a pop, I know which kit I prefer.
Solid work, certainly, but nothing to write home about.

 

Space Marines Devastator Squad:

2015 Space Marine Release (15)
While the Devastator kit has seen more updates than some of the other Space Marine infantry, the addition of a couple of new weapons (with grav weapons being the prime example) obviously neccessitated yet another update. So here we are with a new Devastator kit that gives us lots and lots of weapons options…

2015 Space Marine Release (18)
Chief among these are the grav weapons, of course, but I’ll be honest: I am still not a fan of them from a visual standpoint. They seem clunky and ill-conceived, and not nearly as iconic as the other heavy weapons in the Space Marine catalogue — but maybe that’s just me being a grumpy old man there for a minute ;)

Beyond such concerns, it’s great to see that the new Devastator kit contains lots and lots of weapons (basically two each of every heavy weapon plus a bunch of combi-weapons, pistols and a full complement of CC weapons for the Sergeant). This makes the new kit very comprehensive when it comes to weapon options — and thus possibly an essential purchase.

2015 Space Marine Release (21)
However, GW’s designers weren’t simply content with adding more weapons, they also added some visual touches to distinguish the Devastators from your standard Tactical Marines — basically the kind of attention sorely lacking in the new Assault Marines, if you ask me. Each of the Devastators comes with reinforced leg armour and an additional sensor array integrated into the model’s helmet:

2015 Space Marine Release (17)
Both ideas are pretty cool, because they visually support the Devastators’ battlefield rule and add some identity to the models beyond the heavy weapons they are lugging around. Even so, some of these new elements seem slightly uneven in execution: The extra sensors work far better on some helmets than on others (the one on the Marine with the grav gun in the above picture looks legitimately terrible, for instance).

As for the reinforced armour, it’s a pretty nifty idea! While I would have preferred some plastic versions of older armour marks (Mk. 2 or 3 would have been ideal for Devastators, if you ask me), I can still appreciate the extra effort. And the options for customising the squad leader are actually pretty awesome:

2015 Space Marine Release (19)In fact, we get quite a few bitz and bobs for the squad that are pretty interesting: the rockets streaming smoke may be a bit hit-or-miss, but I like the inclusion of a cherub, even if the sculpt does seem a bit clunky — I wonder whether the paintjob is partly to blame for this…?

2015 Space Marine Release (16)

All in all, this kit seems far more substantial than the Assault Marines, and it should be legitimately useful for Marine players both old and new. A very solid, if not exactly exciting, offering!

 

Space Marine Chapter-specific conversion kits

Now this is possibly the most interesting part of the release, at least for me: We get one conversion sprue each for the Blood Angels, Dark Angels, Ultramarines and Space Wolves — quite an interesting tool for customising champions and army commanders, and a possible return to offering conversion sets and bitz? We will see.

I do realise that many people seem fairly critical of these, seeing how they sell for 10.50 Euros a pop for a pretty small sprue of bitz. So let’s take a look at each of them in turn in order to figure out whether they are worth it:

2015 Space Marine Release (23)
The Blood Angels sprue is possibly the least interesting of the bunch, seeing how most of the bitz seem to appear in one of the existing BA kits in similar shape or form. The Mephiston-style torso piece is a notable exception, but most of the other contents of the sprue are very close to the stuff we get with the Sanguinary Guard, Death Company and BA Tac Squad. So while the bitz themselves are fairly cool, there’s nothing super-exciting here. Next.

2015 Space Marine Release (24)
The Dark Angels sprue suffers from a similar problem, but that’s mostly due to the fact that there are already several kits with lots and lots of DA conversion bitz in existence. The standout parts here are the mastercrafted breastplate, highly ostentatious sword and plasma pistol. The feathered helmet is a staple of DA lore but looks very clunky — I’d pick the Chapter Master helmet from the Dark Vengeance boxed set over this helmet any day of the week. Again, pretty nice, but ultimately nonessential.

2015 Space Marine Release (26)
The Space Wolves have just as many dedicated plastic kits as the Blood Angels and Dark Angels, yet their conversion sprue still turns out more interesting: The sword and axe are very sweet (and seem to be channeling the look of Krom Dragongaze’s weapons). The backpack also seems similar to his and is very cool — I love the vicious look of those wolf heads. Speaking of which, I thik the wolf head helmet is probably my favourite part of the sprue: Some may think it’s too cartoony, but I love how feral it looks. It’s far less stylised than the helmet we get as part of the existing SW sprue, and I think it would work just as well for a champion of chaos. This is a pretty cool conversion kit, mostly because it manages to move beyond the bitz that are already available as part of the regular kits.

2015 Space Marine Release (25)
And finally, the sprue for everybody’s favourite Do-Gooders, the Ultramarines. And you know what? This is definitely the best of the bunch! Because, for all their appearances in the background and posterboy status, the Ultramarines have never received any dedicated plastic kits, so this is our chance to finally make our Ultramarines characters look like true Ultramarines: The shoulder pads are obviously useful for that, but my favourite parts have to be the breastplate, sword and gladius combo and the knightly veteran helmet. I have never been a huge Ultramarines fan, but I really like this conversion kit because it provides something new in plastic — very cool!

All in all, the pricetag on these sprues may indeed be a bit steep, but I am prepared to call them a fairly promising experiment: If you want to use these for your whole army, you’ll be spending quite a lot of money — but that’s not the point: Each of the sprues would work perfectly for customising one or two models per army and really make them stand out — all you need are some Marine legs and bodies, and you’re golden. Which puts them at an ultimately reasonable price point below the – fairly expensive – new clamshell characters. What’s more, they certainly don’t force you to pick these up: You’ll still be getting lots and lots of leftover bitz that can work just as well from your regular kits. But as it stands, these new kits seem like a promising prospect, and it’ll be interesting to see what GW does with this approach. And I wonder whether these have anything to do with Forgeworld’s own, legion-specific upgrade packs…?

 

Bonus Content: HQ Command Tanks

2015 Space Marine Release (22)

I do of course realise that this kit is a Warhammer World exclusive, but seeing how it’s certainly vanilla-Marine themed, we might as well throw it in with the rest, don’t you think? ;)

I think the boxy Space Marine tanks can use all the help they can get in order to look more interesting, and offering conversion kits to turn them into suitably ostentatious command vehicles seems like an interesting option. From my impressions, some things about the kit are pretty awesome, and some are pretty awful. Let’s start with the bad stuff: Those aquila-shaped radar dishes and the sensor array on top of the Rhino are pretty terrible. Seriously, there is such a thing as too clunky.

What I really like, however, are the alternate side panels, because they really make the vehicles look like relicts of a bygone age — ancient artifacts of the chapter that also happen to be warmachines. And I do have a bit of a thing for the Chapter Master atop the Land Raider — pretty cool!

So does this kit alone warrant a trip to Warhammer World or is it worth the hilarious prices some folks are asking on ebay? The answer to either would be no, if you ask me — although there are probably enough reasons for wanting to check out the new Warhammer World.

When all is said and done, this kit made me want to think about how to kitbash command tanks that are just as cool, but much less expensive — and I think it really wouldn’t be all that hard, given a reasonably well-stacked bitzbox. Still, it’s a cool idea, and I think one that many converters should be able to have a field day with ;)

 

Conversion options:

One of the biggest strengths of the entire Space Marine catalogue is how it provides an interlocking system of fully (or mostly) compatible kits, and the same goes for the new kits, of course: Whichever of these you pick up, you’ll always end up with more stuff for the huge Space Marine toolbox. And there’s no question that, for instance, all the extra stuff within the Devastator kit will prove hugely useful. So the release certainly provides new tools for all the (Chaos) Space Marine players out there.

I’ll be honest with you, though: No part of the release strikes me as particularly exciting or fantastic from a converter’s perspective. The things that interest me are mostly different bits and bobs: The pieces of rubble, Eviscerator and mostly bald head from the Assault Squad (because the latter would be great for a World Eaters officer). The servo-skull and cherub from the Devastators (because one can never have enough servo-skulls and cherubs in INQ28). The sword from the DA conversion set (because one can never have enough blinged out swords). And possibly the entire SW and Ultramarines conversion sprues (the SW sprue is, once again, full of cool options for World Eaters, and I just like the design of the Ultramarine bitz and the novelty of having Ultramarine parts available in plastic).

Many releases can become exciting even for those hobbyists who don’t play the army at hand. But this certainly isn’t one of those releases: It’s rather a workhorse of a release, replacing some outdated kits and tentatively offering some customisation and conversion options that might become more interesting in the future. I have always loved Space Marines, but even I cannot really get excited about the new kits — the most interesting part for me are the conversion kits, and even those are mostly interesting for what they could become for other armies or factions somewhere along the line.

 

Comparing this release to the recent AdMech extravaganza, one cannot help to see the new Space Marine kits as a disappointment, because they are ultimately just more of the same. The 2013 Space Marine release was more interesting, because we actually got something new (the Centurions, whether you like them or not), and the redesigned kits (Vanguard and Sternguard) were pretty exciting.

This time around, we mostly get small updates, which is nice. And taking an even-handed approach, we can probably call this a solid, if a little bland, bread and butter release. But in a world where the Skitarii and Cult Mechanicus have just turned the entire GW catalogue on its head, maybe solid just doesn’t cut it any longer? But then we knew AdMech would be a tough act to follow ;)

 

So what do you think? Do you feel differently about the new Space Marine kits or would you like to discuss some crazy conversion ideas of yours that I didn’t think of? I’d love to hear from you in the comments section!

As always, thanks for looking and stay tuned for more!

Inquisitor 28: Taking stock

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , on June 17, 2015 by krautscientist

After the recent post showcasing the current status of my World Eaters army, I thought it might be fun to prepare a similar post about my INQ28 collection — after all, the World Eaters and my Inquisitor-themed models have certainly been my two biggest projects, ever since I got back into the hobby: To me, the world of the Battle for the Emperor’s Soul continues to be one of the most fascinating parts of the hobby, and one that I always return to when looking for an outlet for my creativity.

Which makes it all the more regrettable that 2014 wasn’t a very productive year in that respect — at least not when it comes to finished models: I only managed to complete four pieces for INQ28:

INQ28 class of 2014
And while I like each of the models well enough in their way, one of my hobby resolutions for 2015 was to get more paint on my huge collection of INQ28 kitbashes. And while I am just as much of a lazy bum this year as I was in 2014, I have been reasonably successful with that:

Let’s start with the latest INQ28 model I have managed to finish, and one I am pretty proud of, mostly because it has been in my collection for such a long time: Quite a while ago, my cousin Andy let me have the pilot model from the “Battle for Maccrage” 4th edition boxed set, easily one of my favourite one-off special models produced by GW. I used the model to convert a Enforcer type of character:

Arbites Judge WIP (2)
This may not seem like the most obvious use for this particular model, but my inspiration came from one of the illustrations John Blanche made back when Inquisitor was first released. Take a look at his Enforcer design:

JB_Enforcer
I think we can all agree that the resemblance is rather uncanny — which is why I decided to turn the pilot into an Enforcer: A tough Hive Cop who has walked the beat on the wrong side of the monorail tracks a thousand times and knows the shadier parts of the Hive City like the back of his hand. As you can see, giving him one of the characteristic power mauls was really easy, and I also added some gloves on his belt, because I really liked the idea of him wearing some kind of riot cop gear for tough arrests.

But then it took me ages to actually settle on a colour scheme for the model. Maybe it was the fact that I knew I would probably not get my hands on another of those pilots, so I had to get it right the first time around? Anyway, it took my until fairly recently to come up with an approach that I think might work. But I did it, I finally sat down and painted the guy. And here’s the finished model:

Remus Ingram (1)
Remus Ingram (2)
Remus Ingram (3)
Remus Ingram (4)
Remus Ingram (5)
I went for a look resembling a steampunk 19th century Nightwatchman, since that seemed to fit both the character and the eclecticism of 40k. I also made one last addition to the model, as I felt a Skitarii Vanguard helmet would nicely complement the rest of his gear, so I added one to his belt. All in all, I am really happy with the model: The look I wanted is clearly there, and there is a weight of years and experience to him that I really like. I’ve already started to think of him as a character, which is always a good sign: This is Remus Ingram, veteran of the Riftyr Hiveguard on Saarthen IV, capital world of the Metyan Subsector of Velsen. After long years spent in the perpetually gloomy and rainy underhive settlement known as “Ashertown”, Ingram was recruited by Inquisitor Erasmus Gotthardt after a joint operation in the depths of the Hive.

Speaking of which, completing this model also means that Inquisitor Gotthardt’s warband now has one more fully painted member…well, two more fully painted members, to be exact:

Inquisitor Gotthardt's retinue (1)
The warband is far from finished, of course, with four characters still unpainted, but it’s getting there. To the left, you can make out another of my very first INQ28 characters: Captain Esteban Revas, former regimental champion of the 126th Haaruthian Dragoons. He’ll be getting a post of his own at some point in the near future, complete with a look at his backstory, which – interestingly enough – is probably the most expansive fluff I have come up with yet…

All in all, I am really happy to say that, when it comes to INQ28, I have already been more productive in the first half of 2015 than I was in the entirety of 2014. Case in point, here are the latest additions to my collection of INQ28 models:

INQ28 class of 2015 (2)
The obvious star of the show here is Praetor Janus Auriga, my true scale Marine. I am still extremely happy with this model! There’s also Sister Euphrati Eisen, of the Order of the Martyred Sword. And let’s not forget Inquisitor Brynn Yulner (the model that re-invigorated my passion for painting INQ28 characters), the wonderful, custom Arch-Deaconne Drone 21c donated to my cause and the brilliant Astropath conversion Ron Saikowski sent me (including that last model is a bit of cheating on my part, seeing how it already came beautifully painted). To learn more about these last three characters, head over here.

And what about the big picture? Well, here’s the collection of painted models I have managed to complete since circa 2011:

INQ28_alltogethernow (2)
Not a massive pile of miniatures, certainly: Merely some thirty models. But still, I am really happy with these, because each of them is a handcrafted character exploring a particular part of the 40k lore. And they make for a rather interesting menagerie, don’t you think?

The bad news, obviously, is that there are just as many, if not more, unpainted INQ28 models in my cupboard of shame:

INQ28_alltogethernow (1)
But I think all that I can do is to slowly keep working away at these, completing one model at a time — after all, INQ28 isn’t about huge model counts for me, but rather about tweaking each and every conversion and paintjob until I am happy with them. These are characters, first and foremost, and not merely playing pieces.

At the same time, the fact that kitbashing new INQ28 models can be so much fun certainly doesn’t make the task any easier. Just let me show you some of my recent kitbashes, starting with some quick and dirty projects like this Hive Ganger/Punkette,…

40kPunkette WIP (3)
…a Mutant Witch Doctor from the underhive…

Twist Witch Doctor (2)
Twist Witch Doctor (1)
…or this Cyber-Famililar that just came together in about half an hour one day:

Cyber Familiar WIP (3)
Cyber Familiar WIP (1)
I actually really love familiars, cherubs and servo-skulls, because they are such an integral part of the 40k lore and imagery. Which is why I am slowly assembling a small collection of these critters, I suppose…

Cyber Familiar WIP (4)
On the other side of the spectrum, we have conversions that are quite a bit more involved and take more time to come together. Like my recent attempt at kitbashing an Adeptus Arbites Enforcer, based on Tempestus Scions parts:

Arbites Judge early WIP (1)
There were several parts of the model I really liked: the (Skitarii) power maul, the spliced-together head, complete with a classic lantern jaw of justice and the riot shield. Yet the model just didn’t seem to come together, becoming less than the sum of its parts. It took several attempts and some feedback by the awesome people over at the Ammobunker’s INQ28 board until I ended up with a model I was much happier with: A blend of 2nd edition Arbites and Judge Dredd elements that I think really works for me:

Arbites Judge WIP (7)
Arbites Judge WIP (6)
Arbites Judge WIP (8)
Big and small projects like these are really one of my absolute favourite parts of our hobby, because they give me the chance to figure out new and interesting ways to use all the plastic crack GW gives us — at the same time, these projects also lead to a neverending stream of unpainted models, but that cannot be helped, I guess ;) And we haven’t even talked about the AdMech kits — although we’ll be getting to that in a future post. After all, I am already hard at work, producing yet more models I will have to paint eventually ;)

For now, while my productivity may wax and wane, I am still pretty pleased with my INQ28 collection, both when it comes to the painted and unpainted parts. Coming back to these models is always a blast, even if it takes years. And working on a single character until everything just falls into place always feels like a breath of fresh air!

As always, thanks for looking and stay tuned for more!

INQ28_alltogethernow (3)

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