The State of the Hunt, Week 25/2017: The Grandfather’s Embrace

Posted in 40k, Chaos, Conversions, state of the hunt, WIP with tags , , , , , , , , , , , on June 22, 2017 by krautscientist

Guys, guys, have you heard? There’s a new edition of Warhammer 40k, apparently 😉

Seriously, though: A detailed look at the new starter box, Dark Imperium, will be forthcoming shortly (at least that’s what I hope). It has been a while since my last detailed writeup about a new release, but I suppose the gravity of the situation definitely warrants a sizeable post. For now, let me just share one small teaser with you, namely a project that was inspired by the new release. So, what is this about?

While I may have some conflicted thoughts about some parts of Dark Imperium (*cough* Primaris fluff *cough*), one definite high-point for me are the new Plague Marines, sculpted by none other than Maxime Pastourel – aka Morbäck, of Le Blog dé Kouzes fame:


Possibly my favourite part about the models is how they manage to combine elements from the very first classic Death Guard concepts (courtesy of Jes Goodwin) with recognisable, albeit corrupted, Mk. III plate as well as some wonderfully sublime touches from Morbäck’s own Plaguebones — quite possibly the greatest Nurglite army currently in existence.

To make a long story short, after seeing the models, I wanted to get my hands on them ASAP — but then that tiny bit of rationality left in my head kicked in, and a small voice reminded me that, with several boxed sets still languishing unpainted in my cupboard of shame, I really could not quite justify getting yet another boxed set right now. And yet, I knew I had to do something to scratch that Nurgle itch, so to speak.

By lucky chance, I happened upon and TURBULENCE’s really excellent Nurgle kitbashes, using older parts to almost perfectly match the new look. So I had a look through the old bitzbox in order to find a remedy to cure me of the Nurgle bug.

When I found some leftover bitz from the Putrid Blightkings kit and a small pile of horribly battered Dark Vengeance Chosen bits and pieces (left from when I converted a couple of Iron Warriors), a plan started to form in the back of my head. And a short while later, I had this guy:




To be perfectly honest, this is, at its core, actually one messy and loose conversion, if ever there was one: I shaved down the upper part of a Dark Vengeance Chosen torso to make room for the belly, then shaved down the torso front from a Putrid Blightking to create said belly, then mashed it all together with a huge blob of GS and attached it to a set of plastic Mk. III legs. Then a modeling tool was used to loosely define rolls of fat and flabby flesh. In the end, it’s really a happy accident that the model itself calls for the kind of gooey mutations that the GS seemed to provide automatically 😉

At the same, the added height and bulk should also make the model look suitably tall and bloated when placed to one of Morbäck’s “official” Plague Marines. Speaking of which, a pair of Mk. III legs was used to make the model resemble Morbäck’s Plague Marines even more. In order to make the leg armour look suitably distressed and rotten, I carefully cut in some wedge shaped holes and scratches with a hobby knife here and there to make some of the armour plates look slightly dented and uneven. And I used the bog standard GW hand drill (the one I usually use for drilling out bolter barrels) to create small clusters of holes on the armour plates.

With this successful first proof of concept out of the way, I felt a little more adventurous when building a second model:





The basic recipe is the same: A beat-up Chosen torso (and shoulder pads) combined with a set of Mk. III legs, a couple of Blightking bitz and a copious amount of greenstuff. That being said, I really think the various components have come together rather beautifully on this model, lending it quite a bit of presence. Of particular note are the warped Gal Vorbak claw and the helmet (repurposed from an Age of Sigmar Bloodstoker model, with a Skitarii rebreather conveniently spliced in), especially the fact that the jaw motif gets repeated on both parts (this was actually more of a happy accident, though 😉 ).

With the second model completed, I had just enough battered DV Chosen and Blightking parts left to make one last model. This time, I decided to go for a very classic 2nd edition inspired look:




The model is arguably slightly more awkward than its predecessors, but then you should have seen the shape some of those leftover parts were in — the torso seemed just about useless, so I am pretty happy I managed to make a model out of it all in the end. The guy could still use some last tweaks and touch ups, but he’s definitely getting there! What’s more, this is the one model in my collection where that icky, tentacled Chosen backpack really works perfectly, wouldn’t you agree?

So here are my three “Morbäck-pattern” Plague Marines:


Coming up with these guys has really been a blast — and except for the legs, they were all made from nothing but leftovers, so they didn’t cost a penny to make. I am actually pretty pleased with myself for resisting the urge to buy new shiny stuff — for once 😉

There’s also one last model that fits in really well with the new guys: This Nurglite Sorcerer that I converted a while ago. He happens to follow a fairly similar recipe, however, so he should work well enough with the rest of the group:


As for painting these new models, it’ll be interesting to figure out a slightly tweaked recipe for them! I definitely want them to look slightly different from my squad of (mostly) retro Plague Marines here:


Pleased as I still am with those guys, however, they didn’t end up in quite the paint scheme I had in mind. With the new models, So I think I’ll be going with something closer to GW’s “official” paint scheme that was used for the Dark Millennium Plague Marines. Maybe a mix of that colour scheme with the one used by Morbäck for one of the models he sculpted.

On second thought, I am almost happy now to have left the Blightking-based Plague Marines I converted quite a while ago unpainted for all this time, as I’ll now be getting another chance (and an added incentive) to complete them as a Killteam, and with a new paintjob, no less!


Any thoughts of painting will have to wait, however: For one, the sweltering heat has returned this week and keeps holding the blasted plains of Jhermani in an iron grip. I’ll also be travelling to Amsterdam this weekend to visit fellow hobbyist Augustus b’Raass for a weekend of hobby goodness and sightseeing, which should be awesome!

So that’s it for this week. I would love to hear any thoughts and feedback you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 22/2017: Too hot for painting…

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on June 1, 2017 by krautscientist

Hey everyone, as the title should already have told you, the last few days have been crazy hot over here, on the blasted plains of northwestern Jhermani, so getting anything painted was completely out of the question. Actually, so was just about anything else, really. But I did at least make some time for a spot of kitbashing, and have some results to share with you:

 

I. In the Shadow of Great Wings, pt. 1.5

You’ll probably still remember my recent conversion of Argel Tal’s daemonic form, a model I am still fairly pleased with, if I do say so myself:


But even while I was putting the finishing touches of Argel Tal’s daemonic version, it was already clear to me that I would eventually have to build another version of the character in his “normal” transhuman form, for whenever the daemonic essence of Raum hasn’t come out to play. It just wouldn’t have seemed like a complete project otherwise 😉

But my original plan was to actually put the alternate Argel Tal version off until some point in the indeterminate future (that’s where hobby projects go to die, in case you were wondering). Alas, it was not to be: I just had an innocent look at the descriptions of Argel Tal in The First Heretic and Betrayer, just for research purposes, you know — and before I knew it, I was halfway through the building process…

So here’s what I have so far:



Once again, a couple of conversion notes:

  • the armour was basically a no-brainer, as Argel Tal is described as wearing a suit of Mk. IV plate, so I mainly used plastic Mk. IV parts, with the notable exception of the breastplate (which is the same Raptor torso I also used for daemonic Argel Tal) and the arms (Mk. III arms, actually, chosen for looking a bit more ornate — only befitting an Astartes captain).
  • the Guardian Spear makes a return here, for obvious reasons. Once again, I chose to change the weapon’s haft, making it look more like a spear — actually, I basically had to go back and recreate the version daemonic Argel Tal is wielding, just for the sake of continuity 😉
  • the cape seemed like a nice way of giving the model some extra bulk and presence and make it read as an officer. It originally came from a half-complete Ivanus Enkomi model fellow hobbyist Augustus b’Raass sent me a while ago.
  • And finally, the head. Now I realise that this could be a divisive choice for some people, but I decided to go with the bare head from the Space Wolves character conversion sprue. Call me crazy, but I’ve somehow always imagined Argel Tal as having long-ish hair. And that particular head really came closest to the mental image of the character I’ve had in the back of my head ever since reading Betrayer. But if you find yourself hating this particular head, don’t fret: Like Kharn, Argel Tal will have an optional helmeted head as well:


Incidentally, there are actually very few conversions of non-daemonic Argel Tal conversions to be found, so I didn’t have much to work from. The one pretty cool depiction I found, however, was this piece of artwork courtesy of Noldonfinve:

artwork by Noldofinve

The piece even received ADB’s official blessing, so I thought it would be cool to take some visual cues from it when building my own version, and I think that worked out pretty well, wouldn’t you agree?

In closing, here’s how the more human Arge l Tal looks next to his buddy in crime:

 


And here’s a comparison showing both versions of the character:

Now all that remains is to actually get these two painted — this whole project has already spun off into enough of a distraction as it is… 😉

 

2. On The Road Again…

In other news, remember the Road Crew?

I realised when taking a look at a couple of my recent posts that it has been a rather long time since I’ve done anything INQ28 related, but that fantastic Sector Mechanicus terrain released recently, alongside Shadow War Armageddon has given me a taste to delve back into the depths of the underhives, and what better way to do that than to keep adding to my fun little band of misfits pictured above?

Now to remind you, the basic idea behind these guys is that they are a colourful collection of former gladiators, former pit slaves, mutants and other undesirables establishing their own little domain in the depths of the world of St. Sabasto’s Reach, a pretty sinister planet, even for 40k standards:

 

St. Sabasto’s Reach

An extremely rich hive world grown fat and depraved through slave trade and the exploitation of its mutant lower class.

The world originally earned its name when the Imperial Saint Sabasto rested here after his great victory on the fields of Belzifer, before engaging in the last stage of his holy crusade for the defense of Velsen against the forces of the Arch-enemy. While Sabasto’s crusade army was still magnificent at this point, it had also suffered heavy losses (a fact, it is argued by some contemporary Velsian historians, that contributed to Sabasto’s eventual defeat within the Veil of Impurity).

When the Saint contemplated the price in blood paid for the reclamation of Velsen, he decreed that the entire world of St. Sabasto’s Reach would be given to the orphans of the slain and that the Imperium would see to it that the children of martyrs would never need to go hungry. This spurred the planetary populace into religious fervor, and countless orphanages and scholae were opened in the saint’s name, earning the world bynames like “The Planet of Orphans” or “The Orphans’ Cradle”.

However, with a slow decline in piety and a general economic recession, many of the world’s orphanages have had to close over the centuries, while others have turned to a far darker trade, giving the world’s epithet a new, sinister meaning. It is true that Imperial organisations like the Schola Progenium, the Ecclesiarchy and even the Inquisition still maintain a presence on St. Sabasto’s Reach and recruit from the ranks of the homeless orphans, choosing the most talented or devout to serve in their respective organisations. And in the deeper levels of the world’s hives, missions and orphanages still offer a real, if meagre, chance for survival to this day. Yet that is only one face of St. Sabasto’s Reach. For at the same time, the world has also become the biggest fleshmarket in the entire Velsen Sector, providing human resources in a very literal sense, from mutant workers to household servants. Moreover, it is rumoured that there exists a slave for every kind of service in the almshouses and slave pits of St. Sabasto’s Reach, and the masters of the world have long prided themselves on being able to cater to every taste and desire, no matter how “eccentric” it may be.

Another mainstay of the world’s culture, the countless circuses and fighting arenas, are also fueled by a constant influx of “material” from the slave pits. At one point, the world’s renowned Circus Imperialis served as a front for a cult of chaos worshippers and was purged by the hand of Inquisitor Antrecht. But even after this upheaval, the remaining slavelords and ringmasters of St. Sabasto’s Reach quickly regained their step, slightly realigning themselves in the resulting power struggle and carving out a new pecking order among themselves. Because the Inquisition’s issue was never with the slave trade itself, but with the presence of heretics, and so the House of Blossoms, the Angelflesh Lodge and countless other establishments like them continue to ply their dark trade to this day…

 

One thing I have wanted to do with this project is to combine a number of established Necromunda archetypes (the Pit slaves and Scavvies in particular) and add a twist of my own. There’s also a fair bit of Mad Max-vibe going on with the project, but I could not quite work out how to emphasise that particular angle when these guys are actually based in the dark, dirty and cramped underhive.

I’ve watched quite a few Let’s Play videos of Metro 2033 and Metro Last Light, by way of YouTuber ChristopherOdd, lately. Both games are set in a postapocalyptic near future where a (nuclear) Third World War has likely wiped out most of the human population on earth. Underneath the ruins of Moscow, the survivors of the apocalypse have turned the Metro tunnels into their new habitat, creating a makeshift civilisation in the cramped confines of what used to be the metropolis’ transportation system. Now I have a bit of a thing for postapocalyptic scenarios anyway, but after immersing myself in the scenario, it hit me: The whole concept of subway tunnels becoming living spaces and an entire ecosystem, if you will, seemed like the missing puzzle piece that would allow me to push the Mad Max angle on my Road Crew project a bit more: What if the lower reaches of the Hiveworld are crisscrossed by a network of transportation tunnels originally created – and mostly still used – to move the vast amounts of goods necessary to keep the world’s overly bloated population alive? St. Sabasto’s Reach has a huge population, even for a Hiveworld, because its most important goods are people, but all of these have to be fed, even if they are only in transit. So I imagine a network of massive, highway-like tunnels far beneath the ground, with smaller maintenance tunnels, substations and similar spaces in between the cracks spiderwebbing off from the main branches of the network. And maybe the Road Crew has taken to raiding some of the transports travelling along those massive subterranean highways: That would allow me to incorporate elements that are typically Mad Max, even vehicles. So with my creativity thus reinvigorated, I assembled some new recruits for the gang:

Now I am actually cheating a bit here, because both the guy with the chainsaw on the left and the guy with the gun on the right were originally built before I had even started thinking about the Road Crew. And yet, without a few minor tweaks, they became pretty cool new parts of the project — I actually love it when a project finally provides a new home to some stray conversions from years ago 😉

The guy in the middle is new, however, and I am pretty proud of him. Meet Cirque:

I don’t think I will ever tire of the particular look that a combination of Ork parts (with their somewhat grotesque, overmuscled appearance and clunky technology) and human sized components will give you — almost the perfect recipe for mutants, if you ask me.

And there’s the Road Crew’s ride, of course, a slightly touched up Gorkamorka Trukk that has become far too small for modern Orks, yet should work really well for my merry band of postapocalyptic ne’er do wells:

Now if only the heat would let up for a couple of days, I could maybe get some of the above painted — keep your fingers crossed for me 😉

Anyway, so much for today’s update. It goes without saying that I would love to hear any thoughts you might have!

And, as always, thanks for looking and stay tuned for more!

In the Shadow of Great Wings, pt. 1

Posted in 30k, Chaos, Conversions, Custodes, WIP with tags , , , , , , , , , , , , , on May 18, 2017 by krautscientist

Hey everyone, sorry for the lack of updates, but I’ve been crazy busy these last couple of weeks! That being said, I do have something new to share with you today, a new conversion of an established character that I hope you will appreciate — some of you may already be suspecting who it is we are talking about, based on the title of this post, but anyway: Here goes:

When I shared my 30k Khârn conversion with you recently, several fellow hobbyists here and on the forums suggested I should actually also create a model for Argel Tal of the Word Bearers, Crimson Lord of the Gal Vorbak and ostensibly Khârn’s BFF during the events of Aaron Demsbki-Bowden’s “Betrayer”.

Now for those of you not following the Horus Heresy novels, Argel Tal and his brethren are arguably the first-ever Chaos Space Marines: Sent by Lorgar into the Eye of Terror itself, they become possessed by Daemons of the warp and, from that point onwards, are able to transform into hideous yet powerful semi-daemonic creatures during combat — pretty much proto-Possessed Chaos Space Marines, if you will. Their story is told in ADB’s novel “The First Heretic”, and the Gal Vorbak have also been immortalised by receiving their own dedicated Forgeworld models that match the descriptions appearing in the novel rather closely:

Argel Tal makes a return in “Betrayer”, serving as one of the novel’s main characters. And, like I said, he bonds rather closely with the World Eaters’ 8th Captain, creating what may be the Horus Heresy’s grimdark version of a buddy-cop scenario 😉

So creating an Argel Tal model to accompany my version of Khârn seems like a pretty cool idea, right? Even so, I was pretty reluctant.

Argel Tal just seemed very hard to get right, especially given his part-daemonic nature: When I did some research on Argel Tal conversions, most models I discovered were either based on Forgeworld’s Gal Vorbak models shown above (the guy in the front row seems like a dead-ringer for Argel Tal as he is described in “The First Heretic”) or on a mixture of plastic Possessed and Raptor bits. But neither approach really quite clicked for me: On the one hand, I didn’t really want to have to buy a set of Gal Vorbak models, cheap bastard that I am 😉 And the Gal Vorbak models are also a fair bit taller than standard Astartes, while I wanted the two models to work together, which would be easier with models of a similar size.

The combination of Possessed and Raptor parts, on the other hand, seemed promising, but the main pitfall I saw was to end up with a model that just looked like any old CSM Raptor, when Argel Tal is such a cool character and deserves a conversion with a certain originality and presence.

So I was just about content with leaving the character well alone, but then my buddy DexterKong joined the chorus of those clamouring for an Argel Tal conversion — and I could never really turn down a conversion challenge from Dexter, so over the course of an afternoon, a couple of ideas actually coagulated into a model (which we’ll be taking a look at in a minute).

For inspiration, I mostly worked from the description of Argel Tal given in “Betrayer”: With his daemonic possession having been underway for quite a while by the events of the novel, Argel Tal’s “combat form” seems to have developed into a slightly more stable version. He has also gained a pair of wings, which feature rather prominently in the scenes he appears in. And he is wielding a pair of Custodian weapons: a sword and a freaking Guardian Spear. I was pretty sure this last part would pose quite a challenge, especially given the plastic Custodes’ increased size and bulk.

I also used two pieces of artwork that came really close to how I imagined Argel Tal. One is this fantastic piece of art courtesy of slaine69:

Argel Tal by slaine69

This illustration does a rather fantastic job of showing Argel Tal in all his daemonic glory, while also including enough visual cues that point towards his Astartes roots, such as the corrupted Mk. IV armour and helmet.

The other piece of art I felt drawn to was the possessed Chaos Space Marine from the cover of GW’s Black Legion supplement:

Granted, the armour is definitely the wrong colour. But this guy is really close to how I imagine Argel Tal, plus this general look also seemed to be attainable by using the right set of bitz.

So with these pointers in mind, I created the following:




So, a couple of conversion notes on the model:

  • I tried to choose armour parts for Argel Tal that seemed suitably chaotic and warped while also recalling the Mk. IV armour the character wears during the events of Betrayer. The Chaos Raptor kit came in handy here, allowing for armour that really matched both criteria.
  • When it came to creating the wings, the obvious solution would have been to make use of the winged backpack from the Possessed kit:


But to be perfectly honest, I really don’t like that bit: It seems so very symmetrical and cartoony. And the wings are also a fair bit too small to lift a creature of Astartes size. Fortunately enough, I found a set of leftover Vargheist wings in my bitzbox, and they were carefully grafted to the organic looking backpack of Dark Vengeance’s Kranon model. I am really rather happy with the result!

  • The head was probably the one instance where I actually consciously deviated from canon: In the books, Argel Tal’s daemonic form is described as wearing a warped version of an Mk. IV helmet, with the faceplate actually cracked into a daemonic maw. And right enough, the Raptor/Warp Talon kit actually features several helmets that clearly look like corrupted Mk. IV helmets. But whenever I tried adding one of them to the model, it ended up looking like just another standard Raptor. I then wanted to add Kranon’s horns to the helmet to make it look less vanilla. And gut instinct made me carefully dig out Kranon’s entire head from its original torso and add it to the conversion. And I really think it works rather nicely: It’s not an Mk. IV helmet, certainly, but it does have the daemonic maw. It’s also not a head you see all that often, so it does make the character look more original and “special”, in a way.
  • And finally, the weapons: Having the character wield both a sword and a Guardian Spear would have looked ridiculous enough before the new plastic Custodes were released, but given the size and bulk of the new models (and their weapons), it basically seemed unfeasible. So I decided to arm Argel Tal with a Guardian Spear, as it seemed like the more iconic weapon of the two. I did replace the original haft with a Chaos Knight’s spear, however, to bring out the spear-like qualities of the weapon a bit more.

However, I also wanted to feature the sword in some shape or form, seeing how the way Argel Tal came by it seemed so significant to me. So I decided on a slightly more subtle way of including the sword — by actually making it a part of Argel Tal’s base:






That sword sticking out from the fallen Astartes at Argel Tal’s feet? That may or may not be his sword: I imagine Argel Tal as a highly dynamic fighter, zipping across the battlefield like a whirlwind of destruction, so maybe this is him coming back to pick up his sword after fighting elsewhere? Moreover, if both Khârn and Argel Tal are placed next to each other, they seem to be interacting rather nicely as a mini-diorama of sorts:


And a small narrative suggests itself: Maybe Argel Tal was occupied elsewhere on the battlefield, saw an Ultramarine sneaking up on Khârn, threw his sword and is now swooping down to take it back — and assist his BFF while he’s at it?

Anyway, all things considered, and given my earlier reservations about tackling this particular character in the first place, I am pretty happy with the finished conversion — of course now I’ll have to do a “human” version as well, to show Argel Tal when he’s off the battlefield (or when the gloves have not yet come off…).

Bonus model:

All the time spent messing around with Guardian Spears really gave me a desire for building my first new plastic Custodian. And after going through “The First Heretic” again for conversion cues, memories of Aquillon were still pretty fresh on my mind, so…




Anyway, so much for today’s update. I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Khârn of the Eighth

Posted in 30k, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , on May 1, 2017 by krautscientist

“The first warrior’s ceramite armour plating was cast in the same white as clean marble, from churches that should never have been built. The suit’s reinforced edges were the same blue as a winter sky back in the impious age of Old Terra, before humanity burned the world’s surface and drank the natural oceans dry. His skin was as pale as any consumptive, a legacy of the pain machine inside his skull. It pulsed even now, teasingly erratic, sending fire tick-tocking through the meat of his mind.

The helm he carried under his arm was a slant-eyed, snarling thing of red eye lenses and a Sarum-pattern mouth grille. An officer’s crest of white horsehair rose, sharkfin-like, to mark him out from his men in the heat of battle. The etching on his shoulder guard, written in the mongrel tongue called Nagrakali, named him as Khârn of the Eighth.”

Aaron Dembski-Bowden, Betrayer

Welcome to another World Eaters-related update — I almost feel like I should apologise for the somewhat monothematic nature of recent posts, but then I am simply on a bit of a roll with this latest project of mine, and I know better than to second-guess inspiration when it strikes… 😉

So you probably remember my conversion of Khârn here, created fairly recently:


Now earlier this week, fellow hobbyist Aasfresser talked me into joining a small painting event at one large German hobby forum and suggested I enter my interpretation of 30k Khârn. I let myself get roped into it — which was all for the best, ultimately, but we’ll be getting there in a minute.

Before I could start painting the model, however, there was one last additional touch I wanted to include: Seeing how Forgeworld’s official model comes with options for both a helmeted and bare head, I just wanted to include the same variants on my own conversion as well. Now the bare head was already taken care of, which left me with having to come up with a suitable helmet.

ADB’s description of Khârn’s helmet (as quoted above) calls it “a slant-eyed, snarling thing of red eye lenses and a Sarum-pattern mouth grille.” And the accompanying piece of BL artwork came up with a version that is fairly close to the model’s actual design:


I knew I wanted something very slightly different, however, because I couldn’t shake the feeling that the one helmet design perfectly matching the description above…were the helmets that come with Forgeworld’s 40k World Eaters conversion set.

And it makes a lot of sense, too — wouldn’t those 40k World Eaters still be wearing the corrupted versions of their original Sarum-pattern helmets? Plus there was also the fact that I had seen Mr. Poom put the same approach to excellent use on his own, spectacular World Eaters.

So I very carefully shaved the Khornate crest off a World Eaters helmet and used it as a template for my first Sarum-pattern helmet:



And I was reasonably happy with the result — I would definitely be able to create a suitable helmet for Khârn this way, of course with an added officer’s crest!

The other thing to take care of was the model’s base. Now I quickly realised that a character of Khârn’s stature warranted a bigger base, so I upgraded him to a Terminator-sized base right away. When it came to the base’s actual design, I wanted it to contain visual shout outs to Angron’s base, creating an even closer link between the two models, which only seemed fitting. So I tried to repeat several elements that appear on Forgeworld’s base for Angron: torn metal beams, diamon patterned metal plates and rocks, stuff like that. At the same time, I also tried to make it fit the design of my other World Eaters, using the same general texture:


With those preparations out of the way, the time for painting had come. And in spite of the tight deadline – or maybe because of it – the model almost came together by itself, surprisingly enough. Seriously, I had a blast with this guy!

So here’s everyone’s favourite, bloodthirsty madman in his younger years:

Khârn

“The Bloody”, Eighth Captain,
Equerry to the Primarch Angron,
XII Legion Astartes

 





It was absolutely clear, of course, that I would have to include some kind of blood effect, but I also didn’t want to overdo it — which is why I chose to focus the blood on the left leg, where it would probably end up when gore keeps flying from the teeth of Khârn’s axe.

I also have to admit that I actually really love the helmeted version — which is a strange development, seeing how the bare head was what inspired the whole conversion in the first place, but then that’s creativity for you… In all fairness, however, it also feels quite appropriate to have a helmeted version when the original, classic 40k Khârn is defined so much by his helmet.

Regarding the model’s base, like I said, it now serves as a “missing link” between Angron’s base and the bases of my remaining World Eaters:


In an interesting twist, fellow hobbyist Soric pointed out over at The Bolter & Chainsword that there’s a matching piece of broken aquila in the same basing set that would just be idea to base an Argel Tal conversion — a rather interesting and tempting thought, really… 😉

Oh, and here’s a closer look at the bareheaded version of the character:


It’s mentioned several times in Betrayer how the pain of the Butcher’s Nails is a constant companion to Khârn, yet in contrast to many of his brothers, he actually tries to fight their influence and stay levelheaded more often than not, so I thought it would be nice to give his face a drawn, haunted quality. And I do think both head options really have merit, which is why I’ll leave the head interchangeable.

And, of course, Father and Son:


Wha…? Are they wielding the exact same axe at the same time? TIME PARADOX! 😉

What I really like is how the model really kinda looks like an “end boss” next to one of my regular World Eaters. Even the – rather vertically posed – Secutor Hamund is a bit shorter than Khârn:


When all is said and done, my objective was to create a model that draws enough visual cues from different sources to really read as Khârn. And when it comes to the 40k versions of the character, I think my model could reasonably grow into the classic Khârn over the next 10,000 years — but also into the new (plastic) version:


And I would argue he even takes enough cues from Forgeworld’s version of Khârn to clearly read as the character from that angle as well — and not just as any old World Eaters Centurion.

So I am really rather happy with the finished model — thanks must go to Aasfresser for actually convincing me to get off my arse! Oh, and this should go without saying, but I would definitely love to hear your feedback on the model, so make sure to drop me a comment!

As always, thanks for looking and stay tuned for more!

Lord of the XII Legion – A Triptych, pt. 8

Posted in 30k, Conversions, Fluff, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , on April 23, 2017 by krautscientist

The Battle of Armatura

Distance did nothing to steal any of the primarch’s blunt, savage grandeur. He was a ruined, towering thing of pain-spasms and sutured flesh. Lotara had only ever seen two primarchs, but despite the legend that each was cast in the Emperor’s image, Lorgar and Angron couldn’t have looked less alike. The former had a face that belonged on antique coins, and a voice that made her think of warm honey. The latter was an angel’s statue, desecrated by a hundred blades and left in the rain. Angron was ripped skin and roared oaths over a core of thick blood vessels and muscle meat.

Aaron Dembski-Bowden, Betrayer

 

Having finished my Wayne England-inspired conversion of the Primarch Angron during the Night of the Wolf, I originally didn’t plan on throwing myself headfirst into painting yet another version of the Primarch — at first. But inspiration can be a fickle mistress, and that model was intended as a test run for the Forgeworld version of Angron still languishing, unpainted, on my painting desk, after all. So I found myself messing around with yet another version of the XII Primarch in short order — bear with me, though, there’ll be a finished model at the end of this 😉

As I have mentioned before, the model came to me as an incredibly generous gift courtesy of Adam Wier (of Between the Bolter And Me), and this was doubly amazing because I doubt I would ever have gotten off my arse to actually get my hands on Forgeworld’s version of Angron — not for lack of appreciation, though, because I love the model and think it is one of Forgeworld’s best Primarch interpretations!

So Adam really did me a good turn there, and as luck would have it, the whole thing became even more interesting due to the fact that a few pieces of the original model were missing: The plasma pistol was easily ignored (because, let’s face it, who would expect Angron to be actually using a weapon that isn’t an axe or a chainblade?), but the missing cape presented a bit of a conundrum because it provides some extra bulk to the model and also covers up Angron’s rather crudely designed back.

With a bit of thought – and the generous help of fellow hobbyist Helega – I was able to overcome this problem, however, replacing Angron’s stock cape with the chain cape from the WFB Chaos Lord on Manticore — arguably the one bit from GW’s entire catalogue that is up to the task. Even better, Angron is actually described as wearing a chain mesh cape like that in the various BL novels, and is even shown wearing one in the accompanying artwork:

Illustration from the ebook version of “Galaxy in Flames”

So with a bit of elbow grease, I had managed to cobble together a complete model, ready for painting, right?


Well, almost. Because there remained one last hurdle to overcome: The last part missing from the model was the base: Like all of Forgeworld’s Primarch models, Angron comes with a two part base: An outer ring, making for a stunning display base, and an inner piece that will fit on a 30mm base (for gaming purposes) and can be slotted into the larger piece to create the entire display base.

Now I did have the “outer ring” part, but not the actual piece that goes on top of Angron’s base. The easy solution would have been to simply build a smaller base and discard the larger piece as optional and non-essential — but I really liked the idea of being able to create that large and ostentatious display base. So I had to come up with a design that would work well on its own while also interacting with the larger display base piece.

After a bit of thinking, I realised that I could use this to tie the model closer into the background for my 30k project (the battles of Armatura and Nuceria) and touch up some parts of the original base I didn’t like. Because while I am a huge fan of Forgeworld’s Angron model, I don’t quite have the same fond fealings for the base: You see, Angron is surrounded by three Marines, one he is resting his right foot on and two standing (or rather, falling) Astartes he is in the process of turning into minced meat. The objective here is obviously to show how deadly Angron is, but in my opinion, the two defeated Astartes on eather side just draw a bit too much attention away from the real star of the show:

So with that in mind, I got to work. Here’s what I came up with:

First up, I needed something of greater height that Angron would be standing on, so I purchased another Forgeworld rock piece (from Badab-War-era Huron, if I am not mistaken) from a bitz seller, because it would match the rest of the base more closely than any rock I could have improvised. I decided to use a Cataphractii Terminator as a fallen enemy at the Primarch’s feet, which seemed appropriate enough. And due to clever positioning of the parts, this only set me back one Cataphractii torso front, one shoulder pad and half a power-fist arm. Here’s the basic setup:


As you can see, the basic structure was built up using some GS. And the mangled head of the Cataphractii originally came from the Crypt Ghoul kit — I chose it because it resembled how I imagine somebody who has taken a chainaxe to the head might look…

The next part was to create some texture for the ground. My trusty Vallejo Sandy Paste once again turned out to be the perfect tool for the job:


At this point, I also created some additional, grisly detail in the Terminator’s abdominal region, using my tried and true combination of shaved down Skaven tails and stringy glue to suggest entrails:


The floor texture was then used on the rest of the base, to blend all parts together and make them look like they had been designed to fit together:



I also added some small details, namely a discarded Mk. IV helmet and a tattered XIII Legion standard. And while the outcome may not fit together quite as seamlessly and ingenuously as Forgeworld’s stock solution, I was still rather happy with how everything came together after undercoating:


Seeing the base come together so well actually gave me a huge boost when it came to painting Angron himself, which was really for the best, as painting a Forgeworld Primarch model had seemed like such a daunting challenge to me.

But now I just got started, deciding to tread carefully and to, once again, keep TheApatheticFish’s painting tutorial close for reference. And surprisingly enough, I made good progress:



Now like I said, this was my first Forgeworld Primarch model, and they are truly something else: There’s so much fine detail there that warrants a lot of attention – the chains wrapped around Angron’s weapons and wrists, for instance, are so delicate and lovely.
That being said, I hope I don’t sound too full of myself when I say that, with three versions of Angron already under my belt by this point, I was able to take it all in stride 😉

Fun fact, I actually suck at painting freehands, but I seem to be getting pretty handy with painting the XII Primarch’s warpaint:


Must be all of that practice 😉

Anyway, Angron was coming along pretty well, and soon I was at a point where only fairly little remained to be done:


But then, it’s a Primarch we are talking about here, so I made sure to add several rounds of highlights and touchups 😉

At the same time, there was also the base to keep track of. Here’s what it looked like after I had blocked in all of the base colours yesterday afternoon:


The process that came afterwards was a lot of fun, really, as the muddy, dusty nature of a battlefield allowed me to play a bit fast and loose with the painting, while still arriving at a suitably gritty and realistic result.

Here are the two finished parts of the base:



And here’s how everything looks when assembled:



I am really very happy with the result, and I think this could even read as a “complete” Forgeworld base — at first glance, if nothing else. Plus it also allowed me to push the thematic idea of having my 30k “army” centered around the battles of Armatura and Nuceria, where the XIII legion were the main adversary.

Speaking of which, the base could actually be seen as telling its own little story: How did that Terminator get there? Was he torn apart when trying to stand in the way of the charging Primarch? Was he buried under the falling rubble and debris when the defensive forces of Armatura detonated Valika Junction in a desparate attempt to stall the World Eaters’ advance?

So with the base finished, putting the last round of finishing touches on its occupant was quick work. And then, incredibly enough, my first – and possibly only – Forgeworld Primarch model was complete:

Angron

The Conqueror, The Bloody One, The Red Angel,
Primarch of the XII Legion

This is not freedom. He knows that. He knows it well.

This is not freedom, he thinks as he stares at the World Eaters screaming his name. But the fight is only just beginning.

When the Emperor dies under his axes, when his final thought is how the Great Crusade was all in pathetic futility, and when his last sight is Angron’s iron smile…
then the Master of Mankind will learn what Angron has known since he picked up his first blade.

Freedom is the only thing worth fighting for.

It is why tyrants always fall.“

Aaron-Dembski-Bowden, Lord of the Red Sands






Once again, I am pretty happy with the outcome: This has been a premiere for me, but my main fear (messing up the model with sub-par painting and gooey paint) didn’t become a reality, at least for the biggest part 😉 There’s always room for improvement, and my version of Angron certainly cannot hope to compete with some of the utterly stunning versions from fellow hobbyists (and much more accomplished painters) out there, but even so: Tackling this model really was pretty far beyond my comfort zone, and I do think I have still done him justice!




Above all else, the face was the one part of him I really wanted to get right, and I am really rather happy with the finished piece:


So with this latest version of Angron completed, I now have three different versions of the Primarch before his ascension to a Daemon-Prince of Khorne, showing Angron at different moments in his life of violence:


From left to right: Angron as a gladiator in the fighting pits of Desh’ea, Angron during the Night of the Wolf, and Angron at the Battle of Armatura.

Possibly the best remark I have received for the three models so far is this comment from Ynneadwraith:

However, my personal favourite touch is how in the 3 humanoid (as primarchs are definitely not human) versions it actually looks like he’s aged. The pitfighter looks slightly fresh-faced, while Night of the Wolf Angron is starting to look a little more sallow. By the time you get to the Forgeworld one he’s looking veritably grizzled, perhaps even a little haggard as the Butcher’s Nails take their toll.

If that is indeed the case, I am really happy, because I was really gunning for the impression that this is the same character at various stages in his life — and on a downward spiral, no less…

Speaking of Angron’s history, there is that fourth version of him I created last year, remember? So here’s the entire “Massacre of Angrons”:


And now we have actually arrived at a tetraptych instead of a triptych — who woulda thunk, huh? 😉

So does this conclude this particular project? For the most part, yes. And yet, and still…

If nothing else, there are still some loose ends left to tie up, namely the display base I created for Angron in his Daemon-Primarch form. And now I can’t stop thinking about a shared display base for all the models — working title: “Stations of a violent life”. And there are even more moments in the life of the XII Primarch that would warrant an own version: his mourning his brothers and sisters on the boneyard at Desh’elika Ridge. The moment of his ascension. Angron holding a freaking Titan’s leg over his head, allowing a horribly maimed Lorgar to crawl free….I need to stop thinking about this! 🙂

For now, let’s just say that while I cannot possibly reach the same levels of dedication and/or madness as, say, Reg, maybe we haven’t heard the last of the XII Primarch either…

And in any case, we’ll be seeing more 30k World Eaters for him to lead:


For now, thanks must go to Adam Wier, above all else, for providing me with the chance to paint this excellent model! To Helega for providing a crucial bit. To Matthew Farrer and Aaron Dembski-Bowden for turning “Angry Ron” into one of the setting’s most fascinating and tragic characters. And, of course, to everyone who has helped this project along with their suggestions and comments — speaking of which, it goes without saying that I would love to hear your feedback, so drop me a comment!

And, as always, thanks for looking and stay tuned for more!

Lord of the XII Legion – A Triptych, pt. 7

Posted in 30k, Conversions, Fluff, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on April 14, 2017 by krautscientist

The Night of the Wolf

Lhorke never saw who fired the first shot. In the decades to come, the World Eaters claimed it came from the Wolves‘ lines, and the Wolves claimed the same of the XII Legion. He had his suspicions, but what was hindsight in the face of catastrophe? Without either primarch giving an order, two Legions fought.

The Night of the Wolf, they’d called it in the years since. Imperial archives referred to it as the Ghenna Scouring, omitting the moment the World Eaters and Space Wolves drew blood. A source of pride for both Legions, and a source of secret shame. Both claimed victory. Both feared they’d actually lost.

Aaron Dembski-Bowden, Betrayer

 

So I really wanted to complete my most recent converted version of the XII Legion Primarch as soon as possible — and as part of the Loyalty And Treachery III event over at The Bolter & Chainsword, no less, which left me with a fairly tight deadline. But then the model was already pretty much finished, wasn’t it? Here’s where we left off last time:

But I wasn’t perfectly happy yet and thought the model needed some final tweaks before it could be painted. So I gave it another round of conversion touchups:


A rather simple addition was the tangle of viscera Angron is holding in the Wayne England artwork that inspired the conversion: It was simply created with two Skaven tails and a bit of stringy glue.

However, there remained another, more substantial addition to complete, and no, don’t worry about the tinfoil on his shoulders: The XII Primarch wasn’t about to get some super tacky coloured hairtips. Rather, I used the tinfoil as a base to build up his cape with some extra GS on top of it:


I wanted Angron’s cape to have a bit more volume and look less like a tacked-on bit, so GS really was the way to go here. At the same time, I really wanted to keep the cape and body as separate parts during the painting progress. So the little trick I came up with was to carefully push some tinfoil down onto the model’s shoulders. Since the foil can be bent to conform to a certain shape, there’s really no need to glue it to the model or attach it otherwise, provided you are careful enough. Yet it will also “insulate” the surface of the model against bonding with the GS added on top, making it easy to take the sub-assemblies apart again. Granted, it would have been even easier had I attached it to something solid. The pauldron’s weren’t glued in yet, however, and so the whole thing turned a bit more finicky than it needed to be. But it worked rather nicely for getting the structure of the cape in place!

As for building up the actual fur on top of the cape, Capt. Jack’s fur tutorial was really invaluable! I tried to adapt it as best I could to my inferior skills. And where that failed, I used an old toothbrush to create some extra texture. Which led to this result:





To show you what’s happened under the hood, so to speak, here’s another look at the GS’ed shoulder area:


And here you can see how the body and cape were still separate pieces at this point, making for much easier and more exact painting:


So just one last step before everything was ready for painting: I had to build the right base for Angron. Now I believe I already mentioned earlier how a sentence from Betrayer provided me with the right context for the model:

In those early years, Angron carried his first axe, the precursor to all others. He called it Widowmaker. It would break this day, never to be used again.

This sentence appears in the description of the event called “The Night of the Wolf” — and everything just fell into place: Why not imagine that my converted model, still wielding the iconic, two-handed axe with the wing-motif from the Wayne England illustration, represented Angron during that fateful night at the tail end of the Ghenna compliance?

Which meant that I needed a fallen Space Wolf — also the owner of that lenght of gut Angron’s clutching in his left fist, incidentally…

A short while later, I had come up with a fitting base:


So with everything in place, it was time to get some paint on the model, and this made me slightly nervous: Not only did I want the model to end up as cool as possible, but this version of Angron was also supposed to serve as a “test run” for when I finally paint the Forgeworld Angron Adam Wier sent me. So I did some research on possible recipes, especially for Angron’s armour. And while I initially thought about merely copying GW’s “official” Custodes colour scheme, I eventually decided on something more bronze and brass than gold, because it just seemed more appropriate for the character (and visibly distanced him from the Emperor’s closest servants who all wear gold). In the end, I discovered ApatheticFish’s painting tutorial and followed it to the best of my ability, and it really clicked for me!

So here are a couple of pictures illustrating the painting process:

First up, Angron with his armour mostly painted, but without his pauldrons:


This picture is interesting because it shows how wonky the model seems without the shoulder pad. It also reveals  the ugly truth of what I had to do to make everything fit together — I am just glad that the pauldrons neatly covered the whole mess up when they were back in place:


In order to add some structural stability to the whole assembly, I painted the base next (then attached the model to it):



Alas poor Hjortulf, we barely knew ye… (trying my hand at the Space Wolves’ Heresy era colours was kinda fun, though!)

So here’s the model with the cape and some detail work left to sort out:



And while the model’s back would end up being almost completely covered by the cape, I did of course completely paint it. Here’s a photo serving as proof that I didn’t skimp on my homework:


So just one final push, and the model would be finished! Fortunately enough, I had a scheduled painting session together with my good friend Annie coming up anyway, so I used this as the perfect opportunity to add a lot of small tweaks and finishing touches and complete Angron’s cape.

And so let’s look at the finished model. Keep in mind that this was the piece of artwork that inspired the conversion in the first place. A fantastic piece by the late, great Wayne England:

Angron by Wayne England

Incidentally, I only found this zoomed-out, higher quality version of the picture when the conversion had already been finished: So there are skulls in that tangle of gore in Angron’s fist — who woulda thunk, huh? 😉

Anyway, without any further ado, here’s the XII Primarch:


Angron

The Conqueror, Primarch of the XII Legion

„I am loyal, the same as you. I am told to bathe my Legion in the blood of innocents and sinners alike, and I do it, because it’s all that’s left for me in this life. I do these things, and I enjoy them, not because we are moral, or right – or loving souls seeking to enlighten a dark universe – but because all I feel are the Butcher’s Nails hammered into my brain. I serve because of this ‚mutilation‘. Without it? Well, perhaps I might be a more moral man, like you claim to be. A virtuos man, eh? Perhaps I might ascend the steps of our father’s palace and take the slaving bastard’s head.“

The Primarch Angron to his brother, Leman Russ
from Aaron-Dembski-Bowden’s Betrayer








Okay, guys: Now I do realise that I might have a tendency to be a bit too much in love with my own work, but I have to admit that I am really, really happy with this model! Are there things I could have done better? You bet! The fur on the cape is probably not as good as it could have been. Using a flesh shade for the shadows on the armour didn’t work out quite as well as I had hoped.

But all in all, he really reads as a believable version of Angron to me, and that makes me very happy, indeed! I am also rather pleased with the way his armour has turned out, and if I have one actual regret right now, it’s that the metal looks a bit too flat and monochromatic in the photos, because it works so well in real life — seriously, this guy sparkles from a couple of feet away 😉 I shall endeavour to take some better pictures that actually show off the armour a bit better.

For now, another detail shot at how the Butcher’s Nails, the armour and the partially sculpted cape come together:


And what makes this even sweeter is that the completion of Angron also marks the completion of my vow for the aforementioned “Loyalty and Treachery III” event. I have managed to complete four models I am really pleased with and really nailed down the look I want for my 30k World Eaters:

In addition to Angron, find my detailed thoughts on the rest of the models in the following posts:

And when looking at the bigger picture, I have also come one step closer to completing my fourth (and likely final) incarnation of the XII Primarch. Here are my two converted, Slaughterpriest-based versions of Angron:


So this means two down, one to go:

And finally, Angron among his sons (the meagre extents of my 30k collection so far):

I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 14/2017: Kill! Maim! Convert!

Posted in 30k, 40k, Chaos, Conversions, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , on April 7, 2017 by krautscientist

An entire week has gone by in a blur, thanks to the two conferences I visisted last week, and so I find myself without any significant new hobby content to share with you — bugger! 😉

That’s really not so bad, however, as it provides me with the perfect excuse to highlight a conversion I’ve created fairly recently and talk about it in more detail. Some of you may remember this guy who made an appearance in one of my previous posts:


I asked you whether anyone had a suggestion who this was supposed to be — and, indeed, there was no fooling you guys: The model was my early mockup of Khârn, the World Eaters’ Eight Captain and everybody’s favourite raving lunatic, during his younger years — but why not just use the official 30k Forgeworld model and be done with it?

Well, because converting is more fun, of course. But that’s not the only reason: I have written rather extensively about my thoughts of the various interpretations of Kharn, both in artwork and in model form (here and here, if you want to go read up on it).

The short version would be that, in spite of some seriously cool little touches, like the more gladiatorial armour, I do have my gripes with the Forgeworld rendition of Khârn:

Khârn the Bloody, by Edgar Skomorowski

I think the pose looks less like running and more like falling forward. Switching the axe and pistol arms around compared to the 40k model seems like a slightly strange decision (sure, Astartes are probably ambidextrous, but it still flies in the face of visual continuity, especially now that the new plastic 40k version has the same setuo as the classic metal model). Probably the part I was the least happy with, however, was Khârn’s face:

Getting a look of the various Horus Heresy characters’ faces through Forgeworld’s models is a pretty cool feature, if you ask me, but I do think they messed up in this case: Khârn’s face is expressly stated to be strangely unscarred in several parts of the lore, so the twisted, mangled face on the model, while expertly sculpted, doesn’t really read as Khârn to me. Moreover, the interesting thing about Khârn, at least in the novels, is how he is a complete and utter monster when gripped by the influence of the Butcher’s Nails, but retains a lot of nobility and clarity when off the battlefield, and the grimace shown above really doesn’t transport that duality for me.

So there was really not other way: I needed to come up with my own version of the Eight Captain. And while Khârn isn’t a regular member of the World Eaters 4th assault company, my personal army, I liked the idea of having him available as a “special guest star”, so to speak — and in any case, this seemed like a cool little hobby project.

So my mission statement at the outset was as follows:

  • Create a model that looks like a suitably impressive rendition of the Eight Captain and is also true to my personal thoughts on what Khârn should look like.
  • Incorporate several shout outs to the different, “official” versions of the character, because continuity is fun! 😉

And that’s what I tried when creating the early mockup you saw above. But while the basic premise seemed sound, I realised that the model definitely needed more work. So here’s what Khârn looks like right now, after cleaning up the conversion and making quite a few tweaks. I think he is just about finished right now, and ready for paint:




A couple of conversion notes, if I may:

  • the AoS Blood Warrior breastplate was chosen in order to convey a bigger sense of bulk and to add a bit of gladiatorial flair to the armour, similar to the look of the Forgeworld model
  • As you can see, I actually switched his weapons around, which arguably brings him much closer to both the classic and new 40k incarnations of the character.
  • This also gave me the opportunity to swap in a wonderfully clunky CSM plasma pistol — I realise that 30k plasma pistols have this “Martian Deathray” look, but I prefer a weapon that looks like it could actually be used to clobber an opponent over the head — plus it’s, once again, closer to classic 40k Khârn’s pistol.
  • the face was a bit of a lucky discovery: It’s from the new plastic vanguard kit, and while it’s still angry enough, it’s also unscarred and less deformed than that of the Forgeworld version. Plus I think the mohawk really suits Khârn 😉
  • The press-molded detail on his backpack was actually added to evoke the legion symbol and is a direct shout out to a similar element that appears on the Forgeworld version. The specific mark of backpack was chosen for the same reason (it’s actually a vintage 2nd edition backpack, though, so you basically cannot go any more archaic than that 😉 ).
  • The skull-face belt buckle (from an AoS Exalted Deathbringer) was originally chosen because it resembled the belt buckle on the classic 40k Khârn, but I ended up keeping the actual loincloth as well, because it nicely complemented the somewhat static pose: I liked the idea of capturing the Eight Captain during one of his – increasingly rare – lucid moments. There’s also the fact that his pose is ever so slightly reminiscent of the classic 40k model, and I really like that touch.

 

In fact, when it comes to the pose and overall look of the model, fellow hobbyist k0hnahrik put it far more succinctly than I could have:

As for the tabard, I actually think it fits perfect. I think it adds to the ‘angry yet in control’ look. As if he’s a worshipper of khorne but hasn’t completely lost his mind yet, like he can still assess a battlefield strategically and still wear cosmetic items(the tabard) that set him apart from the rest of the infantry – he’s still above them, he’s not another screaming angry face in the crowd yet. Not to mention – the motion on the tabard adds perfectly to the motion of the model – he’s just finished off an enemy, now he’s swirling around and quickly assessing the battlefield for a moment, identifying his next target, thinking like a commander – then he’s off and charging again.

 

All in all, I have taken some liberties with the model, of course: The breastplate lacks the “air intake” that is a recurring element of all three “official” Khârn models. When all was said and one, I didn’t want to mess up the smooth lines of the breastplate, though. There’s also the fact that my version’s armour has been cobbled together from several marks, whereas the Forgeworld Khârn is clearly armoured in a customised Mk. IV suit. I really wanted to push the idea of a suit of “mongrel plate”, though, as I think the World Eaters are probably scavenging whatever they can and repairing and creating their armour with all the parts they can get their hands one, given their massive casualities due to their specific way of waging war.

And when all is said and done, the main objective here was to come up with a model that reads as Khârn to me, and that mission, at least, has been accomplished 😉

So how does my version of Khârn check out next to some other models? Here’s a comparison picture showing my 30k Khârn next to a standard 30k World Eater and to the – rather massive – new plastic 40k version of the character:


As you can see, he’s about as tall as a standard Marine (the guy on the left appears taller because there’s quite a bit of basing material underneath his feet), yet at the same time, the combination of the Mk. III legs and the beefed out torso give him a slightly more massive look, which I think really fits the character and serves as a hint at the even more massive, imposing figure Khârn will have grown into, probably thanks to the war god’s influence, by the 41st millennium.

As a fun detail, the press-molded symbol on his backpack actually prompted me to add the same detail to 40k Khârn, both as a piece of continuity, but also because that empty armour plate on the back of the backpack really bothered me, and this seemed like the perfect solution:


I already said that I really wanted my own 30k Khârn to be like a bit of a missing link between the other versions, and I think this part of the project has been a success: If you look closely, you’ll see several elements on the model that point to the different incarnations of the character, both in 40k and in 30k:


Oh, and while we are at it, here’s a picture showing every version of Khârn currently in my possession, including the true scale-ish custom Khârn I created back in 2014:


Come to think of it, this seems like the perfect opportunity to give that particular model a bit of extra airtime, because I am still pretty pleased with it, and I think it managed to hold up, even when compared to the new “official” 40k Khârn:




A closer look at the model can be found here, in case you are interested.

So, all in all, I am pretty happy with how this project has been going so far, and I am looking forward to slapping some paint on Khârn — but what about you? Do you think this is a successful interpretation of the character? And do you have any last minute suggestions? I would love to hear any thoughts you might have!

And, as always, thanks for looking and stay tuned for more!