Archive for conversion

Khorne’s Eternal Hunt – revisiting an old friend…

Posted in 40k, Chaos, Conversions, Fluff, WIP, World Eaters with tags , , , , , , , , , , , , , on December 24, 2020 by krautscientist

Not only has it been ages since my last update, for which I apologise, but it’s also THAT time of the year again — how did this happen…?

Seriously, though: Given the slew of current events (and the fact that the RL version of Nurgle’s Rot is, unfortunately, still very much on the prowl), it probably shouldn’t be a surprise that Christmas has once again managed to sneak up on me. But oh dear: Now I don’t have anything prepared for the occasion — what to do, what to do…?

Wait a second, though: Christmas is all about men in red with bags full of…er, shall we say “offerings”, right? Excellent, I can do that! The emotional side of Christmas is also about the fuzzy feeling of nostalgia, of remembering a time when everything was still much easier — so let’s check two boxes at the same time here:

For today’s update, allow me to share a recent project of mine that definitely deals with a man in red, and is also slightly nostalgic, if only because it revisits one of the very first characters I built and painted for my then-new incarnation of Khorne’s Eternal Hunt: One Huntmaster Bardolf:

Bardolf was originally created back in 2010, or thereabouts, fairly shortly after I got back into the hobby. From a modern standpoint, the model is a really dodgy conversion, but back then, it felt like a very important step: Bardolf was one of the first models where I really stepped beyond my comfort zone and seriously cut up a model (a plastic warrior of chaos, for the record) and put it back together in a way that seemed new and exciting to my less discerning self from back then.ย  So even if the model looks all kinds of weird today, it still marks a pivotal moment in my personal hobby journey. I also have to admit that I still think that the pose works rather well to make the character seem relentless and unfazeable, like a true implacable men.

The other thing that’s interesting about Bardolf is that he has actually earned himself his own battle history, as he used to be my go-to Chaos Lord for small, 500 point-ish games. So he actually saw quite a bit of action on the table and led my World Eaters to victory a bunch of times during our short-lived campaign for the fate of Haestia Primaris, back in the day.

Which is why I have kept thinking about giving the character a re-imagined model at some point every once in a while — even moreso since I have begun to build some new, updated World Eaters since the end of 2019.

Now whenever I thought about a new model for Bardolf, Obsidius Mallex came up as a possible starting point:

I think you can already see a certain resemblance.

But alas, I kept putting this off, and I didn’t really go for it until I saw fellow hobbyist Master Umbra really taking the Obsidius Mallex model through its paces over at The Bolter & Chainsword. This gave me quite an appetite to finally tackle my own conversion, so I quickly made a mockup and began to turn Mallex into Bardolf:

A fairly straightforward approach, as you can see: The most important part was to carefully dig out the head and breastplate with a hobby knife, then replace them with a suitably Khornate piece from the AoS Blood Warriors and an old bare berzerker head, respectively — I am aware of the fact that the latter, with its somewhat tacky fangs, is a bit of an acquired taste, but I still like the sculpt, with its grizzled features and the gruesome looking plugs and implants, plus I’ve come to think of it pretty much as Bardolf’s face, for better or worse. The head also comes from the now-ancient plastic berzerker kit that started this whole army to begin with, so it seemed like a nice tribute to the days of yore in that respect ๐Ÿ˜‰

The next step was to tidy up the conversion work and change the pose a bit, in order to get a bit closer to the original model:

Regarding the pose, the problem was that you can only do so much with Obsidius’s arms: I could not rotate the hands or forearms any further, both because it would have “broken” the model’s anatomy (if you take a closer look at the arms and the elbow armour, that severely limits how much I could tweak the pose). And you get even less leeway than usual, due to all of those tubes and cables sculpted onto the limbs, one of the main design elements about the stock Obsidius Mallex model.ย  That being said, I don’t think the pose is all that bad, to be honest — he still looks like he’s relentlessy advancing, maybe even singling out his next opponent?

I also decided to keep most of the cabling, especially on the left leg, because I like how it makes the armour look ancient: Like it has been field-repaired a million times. This seems very fitting for a true veteran of the Long War!

After getting most of the basic elements in place, it was mostly a matter of tweaking the details: I had to re-sculpt some of the fur on one side of the breastplate, and I also wanted to change the design of Mallex’s stock shoulder pads:




As you can see, the left shoulder pad was converted to replace the Black Legion’s Eye of Horus design with what’s supposed to be a representation of the World Eaters’ legion badge. It may still look a little hokey right now, bit I am pretty confident that it should work rather well once it has been painted. I also decided to tweak the weird, lumpy shoulder pad design on the right side, and we’ll be taking a look at that in a second.

Before that, let my just point out that there wasn’t just a previous 40k version of the character to take into account when building this new version — because I also built a 30k version of Bardolf a while ago:

With traitor legionaries, I actually think it’s great fun to imagine them both before and after their fall, especially if they are important players in your armies and warbands. At the same time, as with my re-design of Lord Captain Lorimar, this also added the challenge of making sure the re-imagined model worked as a shout out both to the original 40k version as well as to the 30k interpretation.

Here’s a comparison picture with all three models:

While the 30k version has a slightly closer resemblance to the first 40k version, I think they do all read as basically the same guy: The new conversion makes him look like this ancient monster, swollen with the powers of chaos over ten millennia — at least that’s what it looks like to me.

Anyway, I think I am fast approaching the point where my new Bardolf conversion should be finished and ready for painting:






So yeah, about ten years later, I have re-imagined one of the first characters from “Khorne’s Eternal Hunt”, my World Eaters army — how’s that for a warm an fuzzy feeling of nostalgia! ๐Ÿ˜‰

Seriously, though, I hope you like the conversion, because that’s basically all I have for you today: In recent weeks, I’ve only really managed to squeeze in a couple of World Eaters kitbashes here and there:

But I think I’ll be addressing these gents in a future post. Don’t fret, though: In a few days, I’ll be returning with this year’s “Eternal Hunt Awards”, both in order to take a look at a few hobby projects that really stood out to me this year, and to give an account of my – pretty meagre – 2020 hobby achievements.

For now, however, all that remains is to wish you a very Merry Christmas – inasmuch as that is currently possible, that is. Please make yourselves comfortable at home, stay healthy (above all else!), and we’ll hopefully be seeing each other for some new content sooner rather than later!

Until then, please feel free to let me hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

State of the Hunt, week 43/2020: Blood on the tracks

Posted in 40k, Chaos, Conversions, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , on October 23, 2020 by krautscientist

Hey everyone, I have been sitting on this next update for quite a while, but it has been an “eventful” couple of weeks, so you’re only getting some new content now. It’s also nothing special, really — just a few more kitbashes I have been working on recently. But anyway, here goes:

On the one hand, I am currently still working on a couple of additional kitbashed World Eaters, bringing what was originally planned as “The Hateful Eight” to something that would be more correctly dubbed “The Hateful Sixteen-ish” — but I already suspected this might happen, so yeah… ๐Ÿ˜‰

First up, here’s one of the models I shared with you during a previous World Eaters-related post a couple of weeks ago:

I only messed around with his pose a bit (as his arms and head have not been properly glued in yet) and added some some gear to his belt:



But messing around with the model again gave me an appetite for kitbashing yet another World Eater. And when I ended up looking at some of the unbuilt Blood Warriors from the 1st edition Age of Sigmar starter box on my pile of shame – these gentlemen here…

…I came up with an idea for the model in the in the top left spot and created this jolly chap:


Believe it or not, what actually kicked off this entire conversion was my observation that the little round vent from an old CSM backpack would neatly fit into the middle of that breastplate ๐Ÿ˜‰


I really love the brutish, overgrown look of this guy — it’s also why I gave him that almost neanderthalian bare head from the Blood Warriors kit (minus the “Abaddon-lite” topknot, that is). Oh, and he’s wielding a proper chainaxe, too — in fact, the head of his axe is a venerable bit from a really old plastic CC weapons sprue, even predating the plastic berzerkers — hard to believe, I know ๐Ÿ˜‰

Here are both models in a comparison shot:

An interesting conversion note for these two models is that they also serve as examples of two approaches to converting Blood Warrior legs into CSM legs: In both cases, the Blood Warrior lower legs were carefully removed from just above the knee down, then to be replaced with Astartes greaves: The first model uses plastic Mk. III legs that, while completely appropriate from a design standpoint, are maybe just a fraction too small and slender. They still work reasonably well if you don’t scrutinise the model too closely, but in an ideal world they’d just be a bit bigger.

Meanwhile, the new guy uses greaves from the new vanilla CSM kit, and they really do perfectly match those Blood Warrior parts — at the same time, they make a conversion that was already hilariously wasteful even moreso ๐Ÿ˜‰

In other news, something completely unexpected happened to me while I was working on those kitbashes: I suddenly found myself setting aside hobby time to work on a freaking RHINO!

In my defense, it was all a reaction to seeing Apologist’s incredible Blood Angels Rhino that actually almost works as a character in its own right. And discovering that brilliantly realised model made me think of something I had wanted to try for quite a while. So I took one of the Rhinos I own (I put those together cleanly and meticulously, but without much flair, years ago, mainly because Rhinos were something you needed for a World Eaters army, but not something I was all that interested in). Anyway, here’s what the model looked like when I started:

It doesn’t show up in the picture above, but everyone who has already worked on a Rhino model will be aware that there’s a tantalisingly huge bit of empty space where the driver’s compartment of the APC should be. And if you have been following my blog for a while, you may remember that I’ve developed a bit of a thing for adding cockpits to models.

Now adding a fully realised driver’s compartment to a Rhino is something I had been thinking of every now and then, but it was Apologist’s attention to detail that finally took me over the edge, so I started to look for reference material that would help me.

This article over on Spikey Bits gave me a good idea about where to start. Even more important was Captain MAGpie’s conversion of a Command Rhino. And there were some “official” illustrations that proved to be an invaluable resource:

A Predator poster that came with an old issue of White Dwarf (in the early aughts, if I remember correctly). If you take a closer look, you’ll be able to make out some specifics regarding the cockpit/driver’s compartment:

And there are the schematics for a Damocles command Rhino — from a Forgeworld publication, I believe?!

So here’s an early mockup of the driver’s compartment:


The driver actually uses a torso from the new CSM kit as well as a head from the Havoc kit — the latter seems like a brilliant fit for a Rhino driver, what with all the cabling and bionic eye. And I did want to bring the model in line with the new CSM models.

There’s also a lot of emergency gear stashed in the driver’sย  compartment — such as some extra CC weapons (in case the driver gets to join in on the action), some extra promethium and some spare pieces of tank track to allow for field repairs:

With the basic shapes blocked in, I next made some tweak to the driver and the area surrounding him:



And here’s what the whole ensemble looks like with the front armour in place — getting this all to fit together smoothly was more work than I thought!

Several people online suggested adding some kind of basket or platform below the turret hatch on the left part of the driver’s compartment. And while I didn’t manage to throw together an entire basket, I think this might be a pretty good compromise:




As you can see, there’s now a little metal platform directly underneath the hatch. It hasn’t been glued to the Rhino’s roof yet, though, and on second thought, might work even better if turned around by 90 degrees:

From a utilitarian standpoint, this whole conversion is completely pointless, obviously. But it has been a lot of fun to delve into exploring an area like this that doesn’t normally get shown, and come up with a believable setup for it. I imagine I’ll be working on this for quite a bit, and of course I’ll also be thinking about some additional decoration for the rest of the Rhino, in order to turn it into more of a character, so to speak.

So yeah, that’s it for today’s update. It goes without saying that I would love to hear any suggestions and feedback you might have.

And, as always, thanks for looking and stay tuned for more!

28:3

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, Totally worth it with tags , , , , , , , , , , on September 26, 2020 by krautscientist

Hey everyone, just a quick post for today — and one that mostly works as a shout out to the fine folks over at 28 Mag who have managed to release another issue of their incredible mag earlier today:

If you are already familiar with the mag and the people behind it, 28 will need no further introduction. If you haven’t looked at an issue yet, let me just say that the mag is a veritable treasure hoard of fantastic models, conversion and painting tutorials, insightful essays and brilliant art, all crammed into one irresistible package.

Given the quality of the content on display, it almost seems unfair to call favourites, and it also has to be said that I’ll definitely be going through the new issue many more times — there’s just that much content! But on a first readings, some things really stood out to me right away, such as…

…Mikal van Leeuwen’s absolutely incredible Eternity Gate diorama:

Seriously, I cannot even…

…Jacob Petersson’s fantastic models that beautifully straddle the line between 40k/INQ28 and Mordheim:

…Isaac Tobin’s/weirdingway’s “Pantheon of Urumet”, created for Jeff Vader’s “The Fifth Chaos God” challenge: Those models look both completely unlike Isaac’s prior work AND completely unlike anything else you might have seen so far:

And I have also instantly fallen in love with Stepan Samosevich’s Dark Mechanicus and Death Guard models that appear as part of the Hazmat gallery feature:

But seriously, this stuff is literally just the tip of the iceberg. The latest issue of 28 comes with a whopping 224 pages –and it’s ready to download right now, so what are you waiting for — head over there and click on that button ๐Ÿ˜‰

 

To my absolute delight, there’s actually an article I wrote in this latest issue: I talk about what INQ28 is really about for me and how it feels like a fascinating way to explore the 40k universe. I am really happy for my contribution to have made the cut, and on the off-chance that anyone should have come to this blog after reading my article, I have compiled a small list of posts that deal with the models and warbands I talk about, should you wish to learn more about them:

 

Inquisitor Gotthardt and retinue

Head here to take a closer look at the warband and its members.

Redactor Orlant and his Ordo Scriptorum warband

Find more about what happens when some archive clerks have a really bad day in this series of posts:

Part I: In principio erat verbum, et verbum erat scriptum.
Part II: The Office – grimdark edition
Part III: Grimdark Librarians of the 41st millennium
Part IV: The State of the Hunt, Week 18/2018: Bad Bank
Part V: More Grimdark Librarians of the 41st millennium

Incidentally, the second-to-last post in that list also takes a closer look at Countess Mandelholtz, another character mentioned in my article:

The Bloodbriar Syndicate

The posts corona and here talk about the Bloodbriar Syndicate, one of my more recent warband projects, still very much WIP at this point.

 

So anyway, congratulations to the 28 team for another spectacular issue! I think we all have some reading to do this weekend! ๐Ÿ˜‰

As always, thanks for looking and stay tuned for more!

State of the Hunt, week 37/2020: Slow and steady…

Posted in 40k, Chaos, paintjob, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , on September 9, 2020 by krautscientist

I keep chugging along, messing with World Eaters models, but as it turns out, several little things can make for a rather sizeable post when combined, so let’s take a look at what I am currently up to:

I. Number Nine

First up, I have managed to paint the ninth model for my “Hateful Eight” project — and you don’t need to be a maths wizard to realise that this probably marks the beginning of another squad of eight ๐Ÿ˜‰

While my original plan was to focus on the two heavy weapon-wielding legionaries next,…

…another model actually managed to jump the queue. Take a look:


Another older conversion, this one, originally converted all the way back in 2014. The model may be a bit rough around the edges, and also slightly shorter than some of the other squad members, but having waited so long on my pile of shame, the poor guy definitely deserved his day in the limelight.

The blunt, brutal look of the helmet was a visual touch I really wanted to incorporate into this project, and the pose is obviously at the halfway mark between “Come at me, bro!” and “Are you not entertained?”, which seems like a pretty good match for a World Eater ๐Ÿ˜‰

This model may, admittedly, not be the star of the show, but he still looks cool with the rest of the guys — and he’s too customised to just read as a vanilla grunt, in any case. I am weirdly fond of him, to be honest, and it definitely feels good to finally have painted this piece. Here are some more pictures:




II. World Eaters painting tutorial

Speaking of World Eaters, since several people wanted to know about the tweaked recipe I have been using for these last models, let me take this opportunity to share it with you, lest I end up putting if off even longer. I have been sitting on this for a while, so the photos are actually of a previous model, but they should still work well enough for a tutorial.

So here goes, my current and – hopefully – improved recipe for painting World Eaters in nine-and-a-half pretty easy steps:

Step 1: Undercoating

I use GW Leadbelcher spray paint to undercoat my World Eaters, which might seem a little strange to you — I’ll admit it’s a little quirk of this particular recipe, and one that probably originated in the fact that the first models I painted using this new approach, especially Argus the Brazen, had some rather large metallic areas.

I’ve stuck with the Leadbelcher undercoat, though, because it actually has a number of advantages:

  • some of the parts you actually may want to be silver on the finished models, such as the chainmail or the flex fitting in the armour gaps, are usually one of the deepest layers of the sculpt. So they can be hard to reach with a brush if you want to block them in. Plus they really do end up looking more convincing if you paint the rest of the armour “on top of them”, as it were.
  • the silver is a pretty bright undercoat, so it works rather well for a paintjob that’s predominantly based on different red tones. It would probably be even more useful when painting Word Bearers, because you wouldn’t even need to paint the armour trim in another colour.

When the undercoat has dried, the areas I want to stay silver on the finished model (the aforementioned parts as well as the knives, weapon blades or some of the spikes, get a healthy dose of Army Painter Dark Tone wash at this point to shade them.

Step 2: All of the red armour plates are now blocked in using GW Mephiston Red: There’s absolutely no need to be too careful at this point — just try to keep the red off the already shaded, silver areas mentioned above.


Step 3: The bronze/brass areas (mostly the armour trim) are picked out in a 60:40 mix of Vallejo Tinny Tin and Vallejo Brassy Brass.

Also, if there are any areas of bare skin or bone on the model, these are picked out using GW Rakarth Flesh. For the skin, this creates a pale, caucasian skin tone, so if you are looking for a different colour, you may need to change the recipe accordingly (for instance, I have found GW Doombull Brown to be an excellent base colour for dark skin). Experiment a bit with this! The World Eaters are described as an ethnically diverse legion in the fluff, so this is a great opportunity to experiment with a number of skin tones!


Step 4: The grey and brown parts are painted using GW Skavenblight Dinge and GW Mournfang Brown, respectively.

Step 5: The red areas are washed with GW Seraphim Sepia, and the bronze areas receive a generous wash of Army Painter Strong Tone:

Step 6: I then higlight the armour trim, using pure Vallejo Brassy Brass and, if the model needs a little extra pop, Vallejo Bright Bronze — careful with the latter, though! It is really bright. I mostly try to stick to just using Brassy Brass, unless I want some areas of the model to really catch the light.

Step 7: At this point, the red areas may require some cleanup, so I go back with the original Mephiston Red here and there. This is also a good way of laying the foundation for the coming highlights, so you may want to hit some of the ridges and elevated areas with a touch of Mephiston Red as well.

This is also the time to wash the skin and bone areas. I use GW Ogryn Flesh, which is now OOP, but I still have some left. GW Reikland Fleshshade should really work just as well. The bone areas are washed with Vallejo Strong Tone.

Step 8: Here’s the really crucial step that will make sure the red has a lot more depth: I use progressively lighter red and orange tones to paint scratches onto the armour and add some edge highlights on the most prominent areas. I start with GW Evil Sunz Scarlet (which isn’t all that noticeable in the photos below)…

…then use GW Wild Rider Red, making sure to paint a smaller higlight than the one that came before,…

…and then finally create a last, very small, higlight/scratch with GW Fire Dragon Bright. You can see the finished effect below.

Step 9: This is also the time to add the highlights to all of the silver, grey and brown areas, using lighter tones of the respective colours. I use GW Mythril Silver for the metal (now OOP as well; GW Stormhost Silver should be an excellent replacement), a mix of GW Skavenblight Dinge and white for the grey areas (GW Stormvermin Fur works as a straight-from-the-pot solution, although it has a slightly brownish tinge. GW Dawnstone also works) and a mix of GW Mournfang Brown and GW Steel Legion Drab for the brown leather. Oh, and I use some fine highlights with the original GW Rakarth Flesh to add more definition to the areas of skin, particularly the face, at this point.

And that just about covers everything, I guess. You can still add some glossy blood effect (GW Blood for the Blood God or Tamiya Clear Red) to either the weapon and/or the armour at this point, if you are that way inclined — just make sure not to go overboard! And try to create a mix of darker, more clotted blood (by mixing some brown or black wash into the blood effect) and fresh, bright red blood (by adding some pure blood effect on top or around the edges of the darker patches). A blood effect can quickly overwhelm the miniature, though — even on a follower of Khorne. So take it slowly!

And here’s a look at the finished model, painted using this recipe:

I hope you’ll find this helpful when painting your own, bloodthirsty madmen! The recipe is still a work-in-progress in that I think it could possibly be improved (still not entirely happy with the bronze part, for example), but it’s as close as I have come yet to figuring out an ideal recipe for painting World Eaters without going crazy during the process ๐Ÿ˜‰

III. Next up on the chopping block…

Before we wind up this post, I do of course have another kitbash to share with you: I noticed how virtually none of my recent World Eaters conversions were wielding actual chainaxes, so I created this guy:




He still needs a bit of fine tuning and some additional gear, but I am pretty happy with the model. As you can probably see from the pictures, it’s basically another AoS Blood Warriors/plastic Mk. III/vanilla CSM hybrid.

Here he is, next to the icon bearer from my previous post:

And here’s what the second squad of modernised may look like:

The roster is still likely to change, of course — for instance, those Havocs technically aren’t even allowed, and even if I ignore that fact, I would probably want to put one of them in each of the squads. But hey, I am slowly hammering out what a second squad might look like, so bear with me ๐Ÿ˜‰

 

And with that, we have come to the end of today’s update! It goes without saying that I would love to hear your thoughts and feedback, so drop me a comment!

And, as always, thanks for looking and stay tuned for more!

State of the Hunt, week 35/2020: Blood and Plague

Posted in 40k, Chaos, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , on August 29, 2020 by krautscientist

Another update today, and while I only have a few things to show you, I don’t want this blog to fall silent again, so here goes:

First up, I thought it would be fun to take a quick snapshot of all the models in my World Eaters collection that actually use the modernised colour scheme:


In addition to “The Hateful Eight”, there’s Euron Hearteater, Brother Argus the Brazen (the FW World Eaters Dreadnought I got from my buddy Augustus b’Raass, and, of course,ย  “The Hound”, renegade War Dog.

Definitely not an army, but they do look pretty cool together, if I do say so myself ๐Ÿ˜‰

Having finished “The Hateful Eight” – or at least a first squad of updated World Eaters, depending on how you look at it – it was back to a spell of light kitbashing this week. But in fact, everything started with another endeavour that was very much World Eaters-related:

I had been eyeing up a particular set of bitz for a conversion for a rather long while now, so I finally gave it a try and made this first mockup:


A model wearing a massive, studded suit of Mk. III armour, as you can see — there’s such a brutal, workmanlike look to that armour, and I think it works really well for an officer of the XII legion. Believe it or not, though, the legs and body actually came from the multipart plastic Plague Marines — that conversion had been on my mind for such a long time that I finally caved and bought a box of Plague Marines. But hey, it’s not like I won’t put all those bitz to good use — more on that in a minute ๐Ÿ˜‰

Anyway, back to the model at hand: I was already pretty happy with the first mockup, so I worked on the model a bit more and cleaned up the conversion:


I shaved off the Nurglite mutations and tentacles and added a few additional bitz: The head came from a Custodian, the left and upper right arm (and pauldrons) are from the vanilla CSM kit. The left-hand axe came from the Forgeworld Red Butchers (I think), and the right-hand axe was taken from one of the Blood Warriors from the 1st edition Age of Sigmar starter box.

…Oh, and I did add some trophy skulls while I was at it, of course ๐Ÿ˜‰

I am currently working on a smaller trophy pole/back banner, but I am honestly not sure whether it’s the right direction for the model:

The Plague Marine kit, in the meantime, is fascinating for a number of reasons:

The kit maybe goes a bit too far with the mutations and gribbly detail in some areas — some of those parts look like something you would expect to see on a Scooby Doo villain. At the same time, I really appreciate that many of the parts feature callbacks to some of the very classic Plague Marine designs, especially the seminal concept artwork by Jes Goodwin. And, probably the thing that surprised me the most: It very much feels like a classic GW kit in that you end up getting lots and lots of leftover bitz. Modern GW kits are fantastic, but more often than not, you end up exactly as many parts as you need to finish the model, with maybe an extra head or shoulder pad. Not so with these guys, where each of the seven models in the box allows for at least two or three general equipment/assembly options. And by committing to one of them, you end up with lots of extra parts.

By the same token, “using up” that one body for my World Eaters champion shown above made sure I was left with the Plague Marine bitz that should normally have been combined with that body. And seeing how I still had a set of three of the cheap-o Easy To Build Plague Marines (from one of the first issues of Warhammer 40k Conquest) knocking about, I decided to have a bit of fun:

I started with the parts for the Plague Spewer and threw them on one of the snapfit Plague Marine bodies:



It took a bit of cutting and bending, but in the end, I am pretty happy with the outcome!

While I was at it, I also started to put together a model completely based on the parts from the Plague Marine kit:


Not really that much of a conversion, admittedly — the idea here was to to channel Jes Goodwin’s classic metal Plague Marine (and the sketch that model was originally based on):

After getting the basic assembly right, it was time for a bit of gap filling — I also used some GS cables on the Jes Goodwin-inspired model to bring it even further in line with the model that inspired it:


At the same time, those cables also have the added advantage of replacing those weird, cartoony tentacles that were part of the stock model. Meanwhile, the model on the right is simply an attempt at combining leftover parts with yet another cheap snapfit Plague Marine — in fact, I really like how two of those models were mostly made using leftover bitz!

One more little project before we call it quits for today: My eventual – inevitable – second squad of modernised World Eaters will have need of an icon bearer, of course, so I made a quick mockup:

And here’s the model after I have put in a bit more work:


The bolt pistol was replaced with an axe because, frankly, you can never, ever have enough axes on a Khornate model ๐Ÿ˜‰ And while this only occured to me in hindsight, the helmet on this guy actually feels pleasantly reminiscent of the helmet designs of the first plastic World Eaters:

This makes for another pretty cool shout out to one of the classic designs — just perfect for this project!

So yeah, that’s it for today. Like I said, it’s not much, but I would still very much like to hear any thoughts you may have, so drop me a comment!

As always, thanks for looking and stay tuned for more!