Archive for conversion

Coming full circle?! A closer look at Kill Team: Rogue Trader

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings with tags , , , , , , , , , , , , , , , , on September 17, 2018 by krautscientist

As some of my readers have already pointed out, I no longer do many reviews these days. But I will gladly make an exception for Kill Team: Rogue Trader, one of the most delightful hobby surprises to come out of 2018 so far:

Kill Team: Rogue Trader is remarkable in several ways: For one, it’s a look at a part of the 40k universe that has appeared in background lore every now and then, but – apart from some Inquisitor models – has never been explored in depth in model form. There’s also the fact that this actually feels like an attempt to take the – already fairly promising – killteam concept into a more narrative and, dare I say it, inquisitorial direction. And at the same time, it also feels like coming full circle, in that both the subject matter and scope of the boxed set seems like a modernised look at the old Rogue Trader, as in: the first version of Warhammer 40k.

 

Enough reasons, then, to give this release a closer look. And it goes without saying that I will be focusing on the models that come with the set, looking at their strengths and shortcomings as well as thinking about possible uses for them in the wider hobby and the odd conversion opportunity. So here we go. Just like old times, eh? πŸ˜‰

I. The Elucidian Starstriders

To get this right out of the way, I am simply in love with this kill team: GW’s sculptors have done an amazing job at making the team look like the actual household of a Rogue Trader, with an actual background story and some really interesting characters. That alone makes this part of the release a triumph!

I also really appreciate how not only are there strong shared design elements between the models (the baroque armour, the stylised heraldic animal crests for different ranks and functions), but the design also manages to both fit the 40k universe and expand its visual language (with a decidedly baroque influence versus the classic “gothic” approach), making it clear that Rogue Traders are a force unto themselves.


Rogue Trader Elucia Vhane

So, let us start with the actual Rogue Trader, Elucia Vhane: For the most part, this is a lovely and eclectic figure befitting the status of a Rogue Trader. Moreover, since most of the depictions of Rogue Traders so far have invariably shown dudes in some kind of 19th century-ish military uniform, I think we’ll have to give GW some extra kudos for going with a female Rogue Trader!

The detail on the model is rather lovely: The filigreed armour and ruffles are a great touch, as is the slightly old timey aquila clasp on her right shoulder.

My one gripe with the model is how her face is mostly covered by a veil: I get how this was probably supposed to show the eclecticism of Rogue Traders and also add an air of mystery, because you cannot help but wonder how Elucia looks under the veil: a woman kept young and beautiful by rejuvenat treatments? A hideous crone? Something altogether more mysterious? I can also really imagine the veil working great in one of John Blanche’s concept sketches.

The thing is, however, that it fares less well in actual model form. As it stands, the part of the model that should be its absolute focus point ends up looking, well, rather uninteresting. And given the fact that GW’s catalogue absolutely lacks interesting and characterful female faces, this choice seems like an even more egregious copout. Personally speaking, I think a half-veiled face, some kind of stylised porcelain mask (or, even better yet, half-mask) would have been a better solution here, and obviously made for an even more interesting character — therefore, the face is definitely the one thing I would personally convert.


Knosso Prond

Elucia Vhane’s personal assass…erm “bodyguard” has to be one of my top three models from this release: You can never go wrong with a poised, stylised pose with a sword, and Knosso illustrates this very well. I also love how there’s such a clear asian influence to her design – particularly evident on her sword and facemask – but it’s an influence that gets reflected through the general 40k look and feel, and the result is really lovely, if you ask me. That mask and hairdo, in particular, are just great touches! One of the high points, certainly!


Sanistasia Minst

Yet another female character (which is great), and also an exploration of a character archetype we haven’t seen all that often: the medic. The model does an awesome job of straddling the line between a clean, clinical look very fitting for a medicae, and the more ostentatious and baroque elements that are a part of the household’s visual language. I especially like how her equipment (the helmet, shoulder pad and gloves, in particular) seem functional and ostentatious at the same time.

Oh, and that Nurgling is a nice touch, obviously, creating a cool little shout out, both to the background of the game and to the Gellerpox Infected.


Larsen van der Grauss

The Starstriders’ resident tech-priest, Larsen has a very cool and weird design with a strong silhouette. There’s enough weird equipment and tech-y elements to keep us guessing how everything works. I especially like the head!
Funnily enough, the model doesn’t even look all that AdMech at first glance, but it’s cool to see the Tech-Priest look extended a bit, particularly for a member of the Adeptus Mechanicus who has been embedded with a different faction for a longer time.

The look and angle of the left arm seem like a shout out to the old 2nd edition characters that were fairly flat and needed to be all about silhouette — slightly anachronistic in these more modern times, but it actually seems like a conscious choice here, given the many shout outs to older lore and concepts.

Β 

Elucia also comes with her own household guard, which I think deserves extra compliments because these are a part of any given warband or retinue we normally don’t get to see — the actual soldiers doing the dirty work πŸ˜‰

Stromian Grell

A burly man with a massive gatling gun — what’s not to like, right? Very iconic pose. Almost reminds me of one of the old Warzone Imperial (or Capitol) models, although in a good way. The boat cap is a lovely touch. I also love how his almost modern SciFi look gets tampered by the baroque influences, such as the filigree on the armour (and even on the weapon). The scarred forearms are also a cool little touch and a nice bit of visual storytelling that hints at an eventful life.

Also, kudos for actually going with a non-caucasian skin colour, ‘Eavy Metal Team! πŸ™‚

Voidmaster Nitsch

Another very 2nd edition pose — and frankly, it’s amost a bit too much with the two guns. At the same time, I really love the clean lines of the model. And possibly my favourite part is how Nitsch foregoes the usual “pants in boots” look for some actual suit pants and a far more suave setup — very interesting, and also a rather interesting resource for converting INQ28 characters and Imperial civilians…

He also looks like an officer, a gentleman, but also a hard-as-nails veteran.

Nitsch’s Squad

Nitsch’s small squad ofs Voidsmen is actually one of my favourite parts of this release. Even though they are fairly uniform, the different poses and weapons (as well as the fact that their actual uniforms are really cool) still make them a great visual addition to the kill team. Even better, there’s yet another female character in there, and for once she doesn’t suffer from the endemic boob armour problem (and is arguably the coolest of the bunch). These three really bring the household vibe to life!

Plus the squad also features what must be the boxed set’s best model bar none: Aximillion the cyber-mutt:

 

Seriously, I just love this guy! The attentive pose and armour plates matching his handlers are just so cool. How I would have loved to have access to this model, back when I wanted to build a cyber-mastiff for my INQ28 collection! Granted, I found a different solution. But it’s still awesome to have an “official” GW model to fill the function!

 

II. The Gellerpox Infected

On the other side of the aisle, we get one of the weirdest and eclectic collections of mutants, monsters and creepy-crawlies I have ever seen in a GW boxed set. The Gellerpox Infected don’t seem so much like an actual killteam, but rather like a “toolkit” for a GM to populate a setting with monsters and opponents for the party to fight. Like the collections of monsters you would see in, say HeroQuest or Space Crusade.

So let us take a look at all of those creatures in turn:

Vulgrar Thrice-Cursed

The leader of the Gellerpox Infected, Vulgrar is huge and brilliantly detailed — the latter really was to be expected, given GW’s standard for plastic models these days. The model is a rather disturbing amalgamation of distressed flesh and crude bionics. While the Nurglite touches are subtle, I still like them: The three heads,Β  the pockmarked skin – they hint at the source of the Gellerpox plague without turning the model overwhelmingly Nurglite, which is pretty cool.

Those heads are particularly excellent and seem like they would just look fantastic on a wide variety of conversions. At the same time, the burning furnace, complete with flames licking out if it…may be a bit much πŸ˜‰

In spite of many very cool design elements, I am still not in love with the model. I cannot quite put my finger on what’s the problem here, but it still feels like all the really cool individual components come together into a model that is somehow less than the sum of its parts. Is Vulgrar a terrifically detailed monstrosity? Without a doubt. But he’s not a showstopper or standout piece in a boxed set, like, say, the Dark Vengeance Helbrute used to be. My two cents πŸ˜‰


Nightmare Hulks

Now these big guys obviously add a lot of visual oomph to the Gellerpox Infected. And I really love how they were designed with archetypal nightmare monsters in mind: the monster from the deep, the cannibalistic abomination, the relentless engine of destruction — I think we can all agree that these are some brilliantly disgusting abominations πŸ˜‰


Gnasher-Screamer


Now this guy actually looks like a John Blance sketch come to life, which I think was the whole point. Giant Butcher-like brutes are always great fun, and Gnasher-Screamer hits all the right notes on this accord: He has the butcher’s apron, the giant cleaver, and also the unhinged, inbred redneck look to pull it all off. Like something from the Texas Chainsaw Massacre, only turned up to eleven and refracted through the particular breed of body horror supplied by the ruinous powers.

If I had to find something to criticise, it would be that the model is maybe a tad too stylised for its own good: The fact that it looks like the 3d version of a drawing is both a blessing and a curse in that respect. But still, Gnasher-Screamer is a brilliant monstrosity, and that’s obviously enough! πŸ˜‰


Big Spike

In some ways, this guy is actually my favourite Nightmare Hulk: There’s just something about the juxtaposition of a grotesquely overmuscled arm with a withered and decayed limb on the other side that works every time. Now replacing the withered right arm with some weird fly-body may be seen as slightly too gimmicky by some, but I just love the sheer grotesqueness of it.

At the same time, I also have a gripe about the model: the face. It just seems weirdly pedestrian and normal to me, and the goggles (ostensibly the remains of the creature’s formal life) actually make it worse. I think Big Spike would work much better with some kind of weird breathing apparatus strapped to his face (the obvious insectile connotations would also work really well with that little fly buddy growing out of this right shoulder).


The Writher

Ah, yes: You’ve got to have one chaos monster with tentacles, right? πŸ˜‰

Now this guy reminded me of an old WD article where the sculptors discussed how tentacles were such a difficult element of sculpting because they could make a model look weak and also because they would also often recall some kind of deep sea creature, which seemed a bit ridiculous in the 40k setting. Interestingly enough, the designers seem to actually have embraced the deep sea look on the Writher, as his tentacles and pseudopods resemble nothing so much as the limbs of a giant octopus.

In all fairness, it actually works in the model’s favour: The tentacles, weird distended flesh and hideous shoulder area actually reminded me a bit of the – brilliantly scary – creatures in the (deep sea) videogame SOMA (*shiver*), plus there’s arguably a deep sea angle to the warp that seems like it might be fun to explore.

I also really like the way the Writher’s features are covered by a crude saccloth hood that leaves some parts of his countenance up to our imagination while also still showing us a fair share of disgusting stuff πŸ˜‰

pose seems a bit more unbalanced than the rest of the hulks, especially with the massive belly — although I suspect they were going for a bloated corpse look, in keeping with the deep sea angle. The scared face of a victim peaking from the Writher’s abdomen is just a little silly, though… And maybe the sculptors have taken the deep sea angle a tad too far, what with the harpoon sticking from the model’s left shoulder? πŸ˜‰


The Vox-Shamblers

Now these guys are hands down my least favourite part of the boxed set. Poxwalkers? Pirates? Plague Bearers? They seem a bit like the unfocused kitbashes some people come up with when they really want to go crazy and chaotic for the first time, just throwing everything and the kitchen sink together. The weirdly Necron-like skull masks don’t really help either. I’d say the Poxwalkers actually work better as mutated crewmen than these guys…

I appreciate wanting to go more interesting than mere shambling zombie archetypes, but these guys just seem to have too many things going on at the same time. On the other hand, while they may not be my cup of tea, maybe they are also intended as a shout out to the general weirdness that was all over the vintage Rogue Trader and its models from the 80s — that weird mohawk on the middle guy, for instance, seems like evidence for this.

When all is said and done, however, these are pretty much the low point of the release for me, if only because, when compared with the very well realised characters that are part of the Elucidan Starstriders, they just seem a little thin and generically monstrous.

 

The Gellerpox Infected come with a pretty vast array of slightly Nurglite critters:

Eyestinger Swarms

At first glance, these models reminded me of the old plastic swarms for 6th edition WFB, obviously with much superior sculpting. They also serve as a shout out to the various flies and daemonic insects that are parts of many of the new Deathguard models, which establishes a nice bit of visual consistency. I also like the fact that we get four original designs — personally speaking, the swarm of tiny flies erupting from a ribcage seems the goofiest to me, if only because


Cursemites


I really like these because there’s something chitinous and disgusting about them. They seem like a nightmare fusion of chestbursters and bluebottle flies, and they still manage to be adorable in that weird, Nurglite sense — especially the little guy seemingly puking his guts out…


Glitchlings

Somebody must have told the Nurglings to keep their masks on, so nobody would recognise them… Seriously, though, like all Nurglings these are good fun, and the resemblance between their masks and those of the vox-shamblers is a neat idea, at least in theory. At the same time, they also come dangerously close to feeling a bit too gimmicky — especially the Two-Bad-style guy…


Sludge-Grubs

Another type of critter, and another set of four unique sculpts, which is nice. There’s a lot of disgusting detail here, as well as some visual shout outs to various Nurgle models. When all is said and done, the grubs are fun, but nothing to write home about.

And I think that may just be my main criticism when it comes to the Gellerpox Infected: That they lack the amount of character and coherence present in the Elucidian Starstriders. They don’t really feel so much like an actual kill team, but rather like a collection of monsters the GM can sick on the player. Now I realise that this probably isn’t any kind of viable criticism at all, because that’s probably exactly what these guys were supposed to be. But while the Gellerpox infected work great as a collection of monsters and creepy-crawlies, they also lack any real characters. Even the Nightmare Hulks seem more like Scooby Doo Monsters of the Week than anything.

At the same time, I think we also need to consider the angle that the whole box seems like a shout out to the vintage Rogue Trader — and to the craziness of those days. So it seems perfectly appropriate when some of the creatures reflect some of those vintage sensibilities.Β  Besides, every chaos player should be happy with this toolkit of monsters and mutants to work with. It’s maybe just that, seeing how the Starstriders work as such a well realised and coherent groups, the mutants fall a little flat in comparison.

III. The Rest

On top of the two kill teams, the boxed set also provides us with some smaller terrain pieces and, I imagine, objectives. These all seem to be beautifully detailed and look like a great match for the new terrain kits. I appreciate the inclusion of consoles and pilot seats, because these could really be useful for all kinds of projects. And I like how the small livepods channel design elements both from the escape pod that’s a part of the 40k objectives set, as well as the larger Space Marine drop pods.

IV. The opportunities

 

Elucidian Starstriders

I think it should be really easy to see how these could be incredible useful for both INQ28 retinues or custom Rogue Trader warbands. Just to outline a few ideas:

  • Elucia works great both as a Rogue Trader or, with some tweaks, as an Inquisitrix. In any case, I would probably replace her face with something a bit more interesting (read: less veiled). Come to think of it, she would also make for a pretty cool commanding officer for a rather baroque and eclectic regiment of the Astra Militarum.
  • Knosso Prond, Sanistaria Minst, Larsen van der Grauss and Stromian Grell would also be perfect for all kinds of Inquisitorial warbands, even without any conversions. They would also work great as specialists for, say, an Astra Militarum army.
  • Voidmaster Nitsch is interesting because his elegant getup turns him into prime material for converting a number of characters: He could be an Interrogator, obviously. Or some kind of Imperial agent. Or a chastener of the Adeptus Arbites. But he would also make a great base model for an Imperial noble or a high-ranking operative of a trading cartel or other Imperial organisation — in fact, I have an idea for an operative for the Mandelholtz Banking House that I think Nitsch would be the perfect base model for…
  • The Voidsmen would make for fantastic Imperial Navy Armsmen, a squad of Hive Cops (or even Arbites), Inquisitorial troopers or a Navigator’s household guard — in fact, we can probably expect to see these guys a lot in the future — trust me on this.

One thing I realise looking at the models is that, since they are so well realised as a coherent group, I almost feel reluctant to think about ways to convert them or cut them up, bar the small tweak here and there. I think that is very much a testament to the quality of the job GW’s sculptors have done on this kill team!

Gellerpox Infected:

  • The Nightmare Hulks would make for perfect chaos spawn, far surpassing the official kit (which really hasn’t aged well).
  • Even though they are all supposed to be – subtly – nurglite, it wouldn’t be much work to turn some of them to the service of the other gods: The Gnasher-Screamer already looks like a servant of Khorne. The Writher’s tentacle look or Big Spike’s claw would work equally well for a Slaaneshi force or warband, given a couple of tweaks.
  • By the same token, Vulgrar Thrice-Cursed, with his crude augmetics, would also be a perfect construct for a Dark Mechanicus-themed force or warband.
  • The Vox-Shamblers are so close in design to both the Plague Bearers and the Poxwalkers that they could work as champions/heralds for either. At the same time, they seem like a perfect template for Necromunda mutants, Scavies or similar, downtrodden creatures.
  • The rest of the various critters would be a cool addition for every Nurgle army, of course, where they could be used both as swarms of vile creatures and to accessorise special characters and champions.
  • At the same time, they would also work really well as hazards, enemies or obstacles in games of Necromunda, as they perfectly recall some of the various critters and hazards from the old Necromunda tables πŸ˜‰

All in all, this boxed set is a fantastic way to experience both kill team as well as the particular eclecticism of 40k as a background! The Elucian Starstriders are a wonderful achievement, and I applaud GW for creating them! The Gellerpox Infected are a fun and versatile menagerie of monsters to be used in various ways (and settings). And even if I would have preferred another kill team as well realised as the Starstriders, the box as a whole is still a wonderful little surprise. And best of all, it also recalls the vintage Rogue Trader and its inherent weirdness in all the right ways for that extra nostalgia bonus — after several decades of releases, it does seem like GW has, in a way, come full-circle with this release!

At the same time, the set is exciting not only for its contents, but for how it represents GW’s willingness to explore well-loved but underutilised parts of the lore and background. At this point, even Inquisitorial retinues and releases for them probably wouldn’t be out of the question. And even if this should be a one-shot, it’s a wonderful way to explore the grimdarkness of the far future beyond the well-trod paths of massive battles and twenty different flavours of SPESS MEHREENZ πŸ˜‰

So what’s your take on this release? Do you agree with me or do you find fault with my points? And what are your ideas for the models from this boxed set? I would love to hear from you in the comments section! πŸ™‚

And, as always, thanks for looking and stay tuned for more! πŸ™‚

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State of the Hunt, Week 37/2018: A time to build…

Posted in 40k, Conversions, Inq28, Inquisitor, Uncategorized, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , , , on September 10, 2018 by krautscientist

After another week or so without any hobby time to speak of, I was finally able to make some time for cutting up little plastic men last weekend, and all the kitbashes I have wanted to do for a while – and couldn’t – seemed to just keep bubbling to the surface, so to speak πŸ˜‰ So for today, allow me to share what is currently on my desk:

I. Iron Man

Back in April, when I picked up the AdMech part of the Forgebane boxed set fairly cheaply — and mostly in an attempt to get my hands on the Armiger Warglaives (in order to, eventually, do stuff like this and this). This also had the side effect of giving me another set of Skitarii Rangers/Vanguard, and also another Tech-Priest Dominus. And after a while, I started to experiment with parts from the latter, in an attempt to make yet another high-ranking member of the Adeptus Mechanicus. Here’s what I came up with:

As you can see, the two main ideas here were to turn around the lower body (for a fairly different look, interestingly enough) and to swap in some Kataphron bitz. Both of these ideas weren’t exactly new, but at least it felt as though I might be on to something. The model still seemed a bit too unbalanced, however, and maybe too much like a ship plowing through the waves πŸ˜‰

But last week I finally had the time to make some serious tweaks to the Tech-Priest and try to work out all of the various kinks. Take a look:



I tried to make him look a bit more grounded in his pose and composition. Plus I had wanted to use that alternate Magos Dominus head with the mitre for quite a while now — and I think it works really well with the more upright pose, compared to the standard Dominus. The top of the staff/axe has also been replaced, mostly to add yet another way to distinguish the new model from my older, mostly uncoverted Tech-Priest Dominus:

I really like how the models share at least half of their parts, yet still look fairly different πŸ˜‰

In fact, I have made even more tweaks to the model, adding a piece of parchment and coming up with a slightly better setup for that secondary set of arms:

And I think the model is really starting to come together. Some people on the forums pointed out how they thought the new axe blade wasn’t a good fit, but I respectfully disagree with that notion: If anything, that blade always seemed like a poor match for a Space Marine weapon to me, because the blade has this slightly weird look. At the same time, it does seem more at home with the weird arcane tech of the Adeptus Mechanicus to me, plus that censer bit at the center fits the priestly nature of the AdMech pretty well, if you ask me — but this is totally a question of personal preference, of course.

II. Shark Attack

Since it felt so good to be able to get in some hobby time again, I built yet another model, the – provisionally – last member for my true scale Deathwatch killteam, a member of the Carcharodons:

Where the rest of the killteam is Primaris-based (for that look somewhere between classic Mk. VII and the more hi-tech looking Mk. VIII [?!] Deatwatch armour), I wanted this guy to be wearing a suit of bulky, archaic armour, as a shout out to the chapter’s history of long isolation and drifting through the farthest reaches of known space with next to no contact with the rest of the Imperium, so I used parts from one of the plastic Tartaros Terminators, spliced together (rather cleverly, if I do say so myself) with Primaris parts. To give credit where credit is due, however, some of Doghouse’s seminal truescale conversion work was very much on my mind when building the model.

The original idea was to come up with an approximation of Mk. V armour, but I really ended up going for a more general pre-heresy look, to show how the armour might have been repaired and patched up with different parts over time. So touches from several different armour marks are now present, from the Mk. III backpack to the slightly Mk. V-ish legs, leading to a generally archaic look.

I also wanted to convey the feeling that this guy is very much used to wading into the fray of melee, swinging his weapons and making a huge mess as teeth and claws are shattering against his massive warplate. All in all, I am pretty happy with the kitbash so far, with one caveat: In spite of my best efforts, he’s a tad shorter than the Primaris-based models, something that I’ll hopefully be able to distract from with some deft basing πŸ˜‰

In addition to the guy’s size, there are two small touches that I am not perfectly happy with yet: One, the left shoulder pad is only a placeholder until I manage to source yet another one of those spiffy “new” Deathwatch pads πŸ˜‰ Two, everybody seems to be hating that shark jaw codpiece, so I might have to reconsider that element — it’s actually a bit frustrating, really:Β  because it seems like the perfect part to add some chapter-specific decoration, yet the placement is very much the problem: My original plan was to use it on the Marine’s collar, but it seems that would overclutter the head area quite a bit. If anyone has a smart idea, I would love to hear it!

III. Going feral

And finally, another kitbash I have wanted to do for quite a while: A feral worlder based on the AoS Darkoath Chieftain:

It occured to me a while ago that we don’t get to see nearly enough feral worlders in Inquisitorial retinues (I was also heavily influenced by all the sweet “tech-barbarians” appearing in Horizon Zero Dawn, admittedly), and the chieftain just seemed like the perfect base model — there’s a fair bit of a SlΓ‘ine vibe about the model, and that really made me want to work with it:

 

When it came to the actual conversion, the stock model was so detailed and delicate that I had to pay attention to carefully bring it into the 40k setting without going overboard, so I limited myself to adding a slightly futuristic touch here and there, via weapons, ammunition or wargear. As a nice side effect, this strategy also allowed me to exchange my least favourite part of the stock model as well – the slightly weird blade of the sword – and replace it with a nice, vicious chainsword courtesy of the CSM Raptors πŸ˜‰

Seeing how tall this guy is, I think he would make a good follower for the – equally imposing – Inquisitrix Elianu, especially since she looks like she might have come from a warrior culture of some sort herself:


I think the various tokens and trophies scattered around the model also lend themselves well to a bit of a Daemonhunter vibe — I also chose the left hand gripping a severed Tzaangor head for the same reason, as it just seemed to hint at an affiliation with the Inquisitional Ordo dealing with the more daemonic servants of the ruinous powers. There’s also a tech-barbarian style character in John French’s latest book for the Horusian Wars series who was on my mind when I converted the model.

 

So yeah, that’s it for today. Any feedback you may have is welcome, as usual. And, as always, thanks for looking and stay tuned for more!

The State of the Hunt, Week 35/2018: Back in the green — at least for a bit…

Posted in 40k, Blood Bowl, Inq28, Inquisitor, paintjob, state of the hunt, WIP with tags , , , , , , , , , , , , , , , , , , , , on August 29, 2018 by krautscientist

Hey everyone, my every working hour last week was given to working for an international youth and media participation project with people from all over Europe in my hometown, and while it was all an incredible blast, it left me with very little sleep and, arguably worse – literally no hobby time to speak of. On a more positive note, however, I had squirreled away a bit of new content for a rainy day, so to speak, so I do have something new to share with you all:

Remember the little Goblin Nurse my friend Annie gave me for my birthday?

Well, I actually managed to get some paint on the little guy a while ago. Take a look:



Seeing how there’s a bit of a vintage Kev Adams look to the model, I decided for a couple of slighty retro painting touches, such as the purplish lower lip and the extra gnarled look for the skin. I am actually really happy with the model, and it gave me a bit of an appetite to do a bit more Blood Bowl related stuff.

For instance, while I was at it, I also added a couple of tweaks to the Blood Bowl balls I had finished earlier, adding some patches in a different leather colour as well as an Orkish decal or two, just so the squig ball doesn’t entirely steal the show:

And I also built some markers and reroll tokens for my team. I could probably just have picked up the “modern” versions from ebay, but I wanted to get a bit create with some of my old greenskin bitz. So here’s what I came up with:

Painting these tokens should be quite a bit of fun, so I have already prepared them for for whenever Annie and I have our next shared painting session πŸ˜‰

All of this was great fun to make and paint, as Blood Bowl related things tend to be. I also have one more, mostly unrelated, thing to share with you for today, though:

When Azazel unveilded his idea for a “Technical August” community challenge, that is a challenge focused around techniques that one has not yet mastered, I had such lofty ideals: I wanted to finish the next two members for my true scale Deathwatch Killteam…

…namely these two guys, a Castigator and a Lamenter:

And just to make sure things would be properly “technical”, I decided to go for an effect I really haven’t mastered AT ALL: Freehand painting. I was going to freehand both of their chapter icons — yay, go me! πŸ˜‰

Alas, that was basically as far as it went: I did manage to finish those left shoulder pads, freehands and all…

…but the models still look just like that, and seeing how there’s no way I’ll be finishing them before the end of August, this will have to be my meagre contribution to Azazel’s hobby challenge this month: two shoulder pads 😦

So yeah, that’s it for today! It goes without saying that I would love to hear any feedback you might have.

And, as always, thanks for looking and stay tuned for more! πŸ™‚

 

The State of the Hunt, Week 33/2018: The Ordos are recruiting…

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , on August 16, 2018 by krautscientist

Hey everyone, I am pretty busy at the moment, but I do have some new models for you to look at — just a couple of INQ28 kitbashes for today, however — that will have to suffice πŸ˜‰ So what is this about?

The first pair of models I want to share with you has actually been around for a while, but I don’t think I have posted them over here yet: Last year, fellow hobbyist BubblesMcBub was amazingly generous enough to let me have most of the Death Guard models from the Dark Imperium boxed set, and as a way of paying him back for that great kindness, I promised to convert some models for him. I already sent him a converted Iron Warriors champ late last year…

…but Bubbles also wanted meΒ  to build him an Ordo Xenos Inquisitor.

Now it did take me a while to do this, both because I wanted to come up with something cool, but also because I couldn’t quite decide which general approach I wanted to go with: A massive, towering monodominant Inquisitor of the “Suffer Not The Alien To Live!” school of thought? Or a rather more subtle, sneaky and shadowy Inquisitor who is not above using the odd Xenos artifact himself? Both are pretty cool angles, and I realised in the end that the only right way was to actually build both πŸ˜‰

So here are the Inquisitors I converted for Bubbles:

 

First up, the hulking monodominant Inquisitor:

Now this guy is actually a refurbished model of sorts: He began his existence as a champion for my old, kitbashed Legio Custodes army, but with official Custodes models now available, he wasn’t likely to be used for his intended role anytime soon. I rather liked the kitbash, however, which is why I made some changes to him (adding a different sidearm, backpack and shoulder pad) to make him look even less Space Marine-y. And I think that, after a final round of minor cleanups, he should work as a fine puritan Inquisitor for Bubbles’ collection.

The second guy, on the other hand, was built completely from the ground up, and represents the more subdued (and maybe ever so slightly radical) side of the Ordo Xenos. Take a look:

The Inquisitor uses a Genestealer Hybrid body, because I felt the retro-futuristic spaceman vibe of the suit fits the Ordo Xenos rather nicely (it is also heavily reminiscent of the kind of industrial design you see in the Alien films, which is another great match. I gave the Inquisitor an AdMech sword, because its very sleek, modernist look seemed like a good fit. And he’s also wielding a Harlequin’s kiss, to show how he’s definitely not above making use of Xenos artifacts.

I also have to admit that I may have taken a teeny tiny bit of inspiration from DexterKong’s excellent Inquisitor Falx, one of my favourite models of his.

So these two guy will soon be a part of BubblesMcBub’s part of the 40k galaxy, and I hope he likes them — once I finally manage to send them off to him, at long last, that is. Sorry, mate! I know I’m terrible! πŸ™‚

 

So, with those two guys finally documented over here on the blog, I also have a current kitbash to share with you. Now you may remember my kitbash for Inquisitrix Elianu, of the Ordo Malleus, from recently:

The Inquisitrix was based on the Easy To Build Stormcast Sequitors — in fact, I only really bought that kit to get my hands on this one model. But I still had those other Sequitors, so I thought it was time for another INQ28 conversion based on the kit. So I made a Crusader for Inquisitrix Elianu’s retinue:



As you can see, it’s a rather simple conversion from a structural standpoint, although it did require some detail work when it came to picking out the right bitz to take the model into the 41st millennium — and to replace some of the more overtly AoS inconography.

One bit that I really think makes the conversion is the head, a leftover head from the Datasmith that comes with the Kastelan Robots. Nothing says 40k like a face full of cables, isn’t that right? πŸ˜‰

I also went through several weapon variants and surprised myself by using the Custodes sword blade in the end — I actually really don’t like those clunky swords when they are used as swords, but as some kind of weird tech-spear-glaive thing, it really works rather well with the Crusader feel, wouldn’t you agree? Prompted by fellow hobbyist Naryn, I even included a small trigger mechanism close to the model’s right hand, to show how the integrated boltgun might be fired.

One thing I did think long and hard about was whether or not to replace the model’s shoulder pads with something a bit less Stormcast Eternal-ish, but the pauldrons seemed like such an integral part of the lines that define the model that I decided to leave them like that, as everything I would have come up with wouldn’t have looked better in the end.

All things considered, I am also rather fond of him right now, to be honest — I think it has something to do with the fact that I only really purchased the box for the female Sequitor, and the other two models were basically chaff. To see one of them transformed into something useful and cool does feel pretty cool! πŸ™‚

 

Here he is, along with his mistress, Inquisitrix Elianu:

So that’s it for today! Please feel free to let me know what you think! And, as always, thanks for looking and stay tuned for more! πŸ™‚

A Child for the Warrior King, pt.4

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , on August 9, 2018 by krautscientist

Hey everyone, I hope I won’t bore you to death when I stay on the topic of converted Armiger Warglaives for yet another post — bear with me, as there are some news to be shared πŸ˜‰

First of all, my finished Renegade Armiger, discussed in detail last week, not only served as an entry for Azazel’s Jewel of July challenge and as my vow for this year’s ETL VI event over at The Bolter & Chainsword — he also actually managed to win me win me a Badge of the Artificer during the latter, making the Hound one of this ETL’s standout models, which I am actually very happy with!

You see, given the incredible output by some fellow forum members – and also my own lazy pace of painting – it was always clear that I had no hope of ever winning any kind of award based on the amount of painted models. But the Badge of the Artificer is based on the ‘Wow-effect’ of individual models or vows, independent of their points worth, and I will admit that I’ve been gunning for that badge for a while now, and achieving it with a model that I am still pretty darn happy with definitely feels great!

In celebration, have a look at the snazzy photo montage I have created for the “Master Artificer” poll that will go up over at The B&C in the near future (EDIT: It’s right here, in case you want to check out the fantastic models created by the other entrants):

That’s not the only Armiger-related news, however:Β  Since the heat in this part of the world has been almost unbearable for the last couple of weeks, and since I was still feeling a bit drained from the last paintjob, I limited myself to some light kitbashing, trying to come up with a cool angle for the second Renegade Armiger I still need to build: I decided to start with the parts of the model that would define its personality more than any other. Exhibit one, the face:

This time around, I didn’t want the head to look like a daemon face or another “classic” skull face, because that approach has already been sufficiently explored with the skull-like face on the first Armiger. I rather wanted to experiment with something that looks like a more robotic, mask like design that has had some elements grafted on to look intimidating and sinister, When building the mockup for the facemask, my inspirations were Biohazard’s attempt to channel Darth Nihilus’ facemask on his own Armigers, a couple of the creepier bug creatures I’ve encountered during my recent playthrough of Hollow Knight — oh, and if there was one direct visual influence, it’s Volund, a creepy automaton from ADB’s and David Sondered’s very cool webcomic series “The Road to Jove”:

Artwork by David Sondered

 

Artwork by David Sondered

 

So with those sources of inspiration in mind, here’s what I have come up with:


As you can see, it’s a more robotic – almost insectile – look. The one thing I am not sure about is whether or not to use the lower jaw: On the one hand, the head arguably looks even more like a creepy insect face without it. On the other hand, I rather like the way the jaw rounds of the design of the head (and ties back into a more classic chaos look).

Maybe it’s a decision I have to make once the head has been painted…

Here’s a – very early – mockup of the second Armiger:

The interesting thing about this model will be how much it resembles – or doesn’t resemble – the Hound: On the one hand, I do want the personality of the respective pilot show in the setup, pose and decoration of their Armiger to some degree, plus there also has to be a certain amount of individuality for the models to be suitably interesting. On the other hand, both Armigers are actually men-at-arms to Baron Harrowthorne and Gilgamesh, so I do want to have certain elements of uniformity as well. I imagine this whould be a fun balance to toy around with! With that said, this also means that the model can only really take shape once I’ve managed to get my hands on another set of Bloodthirster vambraces – or, failing that, vambraces from Skarbrand.

If anyone has those bitz and would be willing to trade, please let me know!!!

Oh, and I have also started with the assembly of the cockpit and the pilot — meet “The Huntress”:


I have wanted to add some kind of female character to my World Eaters ever since Lotara Sarrin turned out to be Betrayer’s best human character, and if I even needed any more persuasion, seeing Cheex’ fantastic female corsair captain, gave me the last little shove I needed.

I still had the face from one of the Coven Throne vampires – after cutting of her hairdo for my recent conversion of Countess Mandelholtz – and I combined it with a pilot hat from the Astra Militarum Sentinel — I think?! Anyway, the original face was carefully shaved off to make way for the female face. I think I may have to get rid of that small aerial over the right ear, though, as it probably doesn’t make a whole lot of sense…

As for the body, my original plan was to build the model around another sentinel pilot, but then I realised that the Genestealer Hybrid bodies make for rather perfect pilot suits — and the models are also slight enough in build to work as a female character wearing a somewhat bulky suit.

Of course having a mockup was all well and good, but I still needed to fit the model into the actual cockpit. This was easier work than last time around, however, as I already had a basic recipe in mind.

So here’s my mockup of the Armiger’s cockpit and pilot:



This is still early days, of course, and I mostly focused on trying to at least get all the elements that need to be present in there. On the finished build, the pilot’s left hand will be turned around, obviously, and the right hand will be gripping a control stick (to hint at the same kind of interface also visible on my first Armiger pilot).

But anyway, I think I may be on to something here — I would love to hear your feedback, of course, so feel free to leave me a comment!

And, as always, thanks for looking and stay tuned for more! πŸ™‚

A Child for the Warrior King, pt.3: The Hound

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on July 30, 2018 by krautscientist

With the ETL VI deadline fast approaching, this last week was mostly given over to the task of completing my Renegade Armiger Warglaive, and I would very much like to share my progress on this project with you today! It wasn’t all smooth sailing, either, because Germany has been in the iron grip of a heat wave for quite a while now, with temperatures solidly in the mid-30s Celsius degrees for most of last week — certainly not unheard of in other parts of the world, but not something we are all that used to in my particular neck of the woods…

But I soldiered on regardless, so let’s take a look at what I have to show for my perseverance:

Here’s where we left off last time:

The biggest task at this point was to paint the bigger amour plates for the legs as well as the top carapace. In order to save myself some time, I decided to use GW’s Mephiston Red spray as an undercoat for the armour plates. But while it did end up laying down a nice, even coat of red, the red was also fairly flat and chalky — so I did end up re-painting all the red areas anyway…

In the end, it probably did save me some time, after all, but it was certainly not a game changer on par with, say, the Leadbelcher spray.

Anyway, I tackled the armour plates one after another, picking out the various details and blocking in the different colours. The biggest piece of work was the top carapace, of course, so that’s where I started. Here it is, with most of the detail already blocked in:

As you can see, I also added some decals during this stage: These days, I never save the decals until everything else has been painted, because that will invariable make them look tacked on, almost like an afterthought. By applying them sooner, they can be weathered and damaged along with the rest of the model, as needed, in order to actually make them look more realistic. Now in this case, this only really involved a subtle pass of sepia wash to make them look just a bit more natural, but it’s a habit I have picked up. Besides, none of them were in the way of the eventual highlighting, so that helped, too πŸ˜‰


Some of the decals were actually chosen to tie the model into the lore of my World Eaters army: The paw print hints at Gilgamesh’s honorary membership in the Legio Audax, the “Ember Wolves” (while the Titan Legio is an actual part of the background, as of “Betrayer”, I did make up Gilgamesh’s membership in it as part of my own head canon).

Meanwhile, the numerals on the right pauldron stand for the XII Legion’s IVth company — mirroring a similar marking on Gilgamesh’s right shoulder guard:


So here’s what the carapace looked like at this stage:


And here it is, a short while later, with all of the missing detail painted and a pretty serious (at least for my standard) amount of highlighting in place:

The rest of the armour plates were given the same treatment, and while none of this is any award winning stuff, the subtly higlighted red ended up looking quite a bit deeper than the armour on Gilgamesh, while still fitting the overall look: While the Armiger should still look like it belongs, it also shows off how I have grown as a painter over the last couple of years, and I like that, to be honest πŸ˜‰

So anyway, here’s the Armiger in its almost finished state:

At this point, I made a To Do list for myself listing all the small cleanup work and small tweaks I still needed to do before the model would be finished. I also made an eleventh hour decision to diverge from the original conversion, as the original plan had been to add some marauder shields on top of the Armiger’s pauldrons, for an even more baroque, chaotic look. Like so:

But when I added them to the pauldrons, I just couldn’t shake the feeling that the model actually worked better without them, so after hemming and hawing and asking for feedback over at the forums, I eventually decided to leave them off — something about them just didn’t quite click with me, while the model did seem complete enough without them.

So at this point it was mainly a matter of checking all of the boxes on my To Do list, one after another.

One area of notice was the detailing of the cockpit and reactor section, and I am pretty happy with how that area came out. Take a look:


For the cockpit displays, I chose an approach I had seen on a Knight by fellow hobbyist Noigrim — I really liked the idea of approaching enemies being visible as red dots on the radar πŸ˜‰

And here’s a closer look at the reactor section:

This is how the whole assembly looks when seen from the side, by the way:

From a conversion perspective, this is probably the most involved customisation on the entire model, but I do think it has been worth it.

The other big thing to take care of was the base. Here’s the completed build I came up with:


Gilgamesh’s base uses several pieces of broken imperial statuary (courtesy of GW’s “Honoured Imperium” terrain kit), and I thought it would be cool to match that look, albeit on a slightly smaller scale. So the base was built around a shattered statue’s broken sword (once again, a very apt metaphor for the failing Imperium of Man, and all that), and I used different kinds of slate, sand and cork to build up a suitable amount of rubble and texture around it all. The main floor texture was, once again, created using Vallejo’s Sandy Paste.

I also did a preliminary dry fitting to find out wether the model would fit neatly onto the base:

And after that, it was off to the painting desk for one last time. Here’s the finished base, completed a short while later:

As you can see, some skulls and broken Ultramarines armour pieces were also added to the base, if only to tie the model into the 28mm scale a bit better (and make for smaller areas of visual interest).

And with that, my Renegade Armiger was finished. So let’s take a look at the model, shall we?

 

The Hound

Enkidu Lance
attached to the XII Legion’s 4th assault company

 








And a couple of detail shots, of course:

First up, the Armiger with its carapace removed and a closer look at the pilot:

The plan was to make the pilot look similar to Gilgamesh’s pilot, the Baron Harrowthorne:

At the same time, I wanted it to be fairly obvious that the Hound is below the Baron in rank, so his uniform is just a bit plainer. I think the finished look works pretty well:

The top carapace will – obviously – stay removable, if only because it allows me to show off the custom cockpit and pilot every once in a while πŸ˜‰ In fact, the entire model retains a certain amount of modularity:


This should provide a nice extra bit of flexibility once the second Armiger (codenamed “The Huntress”) has been completed! Incidentally, the harpoon arm I shared with you in my previous post will actually serve as the Huntress’ stock armament…

Here’s a side view that gives you a better idea of the detail work on the undercarriage:

The amount of detail on the Armiger’s skeleton owes a lot to the “JeffTibbetts school of Knight painting”, as it were πŸ˜‰

Another area of the model I want to showcase is the banner between the Armiger’s legs:


While loyalist Armigers appear a lot less draped in personal heraldry than their Imperial Knight masters, I wanted to invoke the impression that Armiger pilots may serve their lords for far longer in the Great Eye, so it seemed appropriate to include a banner showing the pilot’s battle honours: It shows both the World Eaters’ legion badge as well as the War Hounds’ old symbol — probably a shout out to the Hound’s epithet.

At the same time, I also wanted to make the banner look more rugged than the banner on the bigger Knight, so I painted it as some kind of roughly tanned hide. I used the approach outlined in Brandon’s tutorial here, with a couple of minor tweaks, and am pretty happy with the finished effect.

Oh, and I also finally managed to take a picture of the face that shows of the Armiger’s glowing eye:

The missing optical sensor on the right side was originally a consequence of a slight miscast of the face, but I think it gives the model an even more sinister and chaotic look, so it actually works in its favour, wouldn’t you agree? πŸ˜‰

Oh, and here’s a picture of the Armiger and my Renegade Knight Titan, Gilgamesh, “The Warrior King” — “Father and Son”, so to speak:

In fact, I discovered that my older Wargrinder conversion could actually work as an Armiger fairly well, at least from a scale perspective:

And with that, I have managed to finish both my entry for this year’s ETL event as well as my contribution to Azazel’s “Jewel of July” challenge. Pretty nifty, eh? πŸ˜‰ To be honest, I am immensely pleased with the finished model — I actually put this off as long as I could, and I really had to force myself to start painting, but I couldn’t be any happier with the result. That being said, this has been a pretty involved project, so I think I’ll allow myself a bit of rest and mostly focus on small fry for a bit πŸ˜‰

But anyway, so far for my first Renegade Armiger Warglaive. It goes without saying that I would love to hear your feedback on the model, so leave me a comment! And, as always, thanks for looking and stay tuned for more!

A Child for the Warrior King, pt.2

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , on July 24, 2018 by krautscientist

It has been a couple of months since the Forgebane boxed set provided us not only with a very cool – and entirely Space Marine-free – 40k starter set, but also with the Armiger Warglaive, a very interesting smaller pattern of Imperial Knight:

In the interim, we have seen a full release of the Imperial Knights as a faction, with new smaller and bigger Knight models to boot. And some of you may still remember my conversion of a Renegade Armiger from a while back:

Of course I just had to build some chaotic Armigers to accompany my Chaos Knight Titan, Gilgameshthe Warrior King – and the guy you see above was my first proof of concept — and one that I am still very happy with, it must be said!

However, with my recent focus on painting INQ28 characters, the poor Armiger has remained unpainted all through the recent Imperial Knights release — high time, then, to return to the model and finally give it some much needed attention!

 

I. “Fire the Ursus Claws!”

First up, something I have wanted to share with you for quite a while now, but the chance never presented itself:

After building my first Armiger, I realised that I wanted to get a bit more creative with the CC weapon on the second model — and there was also something about the way Armigers are portrayed in the fluff as support to bigger Knights in the fluff, helping their masters to bring down their prey and soften up bigger opponents, that drew me back to the World Eaters’ background and the armament of their warmachines in the lore — and then fellow hobbyist Augustus b’Raass put words to the vague idea I had been thinking about all along:

OOOH OOOOH this gave me an idea: how about the World Eaters Harpoon thingy whatsitcalled -you know, that traditional thing. Dammit, the name eludes me, but youΒ must know what I mean!

And Augustus was perfectly right, of course: I really needed to build an Armiger-sized Ursus Claw harpoon!

I had already used the idea on my second World Eaters Contemptor, Raud the Hunter, a while ago, albeit at a smaller scale:

So for the sake of visual consistency, one objective would be to make the weapon resemble the Ursus Claw on my Contemptor, so they would at least seem to be variations of the same weapons system.

Now when it came to actually building an Armiger-sized Ursus Claw, Talarion’s approach to building a lance weapon for an Armiger served as invaluable reference material. So between his version and my own-Dreadnought sized proof of concept, here’s what I came up with:

This was just the basic setup, mind you, with very little chaotic decoration in place, and the weapon also still lacked the drum-fed chain attached to the harpoon (the drum bit is already visible in the picture, though). That being said, it was also a pretty simple conversion, really, spliced together from the Armiger’s stock chainblade arm and a couple of additional bitz.

In case you want to reproduce the design – or build something similar – here’s a mini-tutorial for you:

Tutorial: Building a Knight Armiger harpoon arm:

First of all, here are the bitz you will need (keep the red parts for the conversion, while the grey parts go back into the bitzbox):Β 

  • I. the stock Armiger Warglaive chainweapon arm — just carefully get rid of the blade (and of that one small, greyed-out area towards the back!).
  • II. a lamp post, either from the 40k basing set for big models or from the old City of Death terrain. I used two parts from this piece, although the foot is by far the more important one, as it makes up most of the actual harpoon.
  • III. The spiked tip from another small terrain piece, that is – again – available both in the aforementioned basing kit or the City of Death terran kits.
  • IV. a small piece from the Adeptus Mechanicus Kataphron kit — I only really chose this for visual balance and because it makes the harpoon look as though it might actually be a bit more sophisticated (and able to carry an electrical current, for instance).
  • V. The shaft from the Blood Angels Librarian Dreadnoughts psi-weapon — although there are probably many bitz that would work just as well. You could even use a piece of plasticard to fill the same role.

All you have to do is to carefully line up these bitz and glue them together (of course you can always pin the entire thing, if you want to make sure it’s ultra-straight and stable): I’ve made you a diagram about what goes where:

As an aside, I actually love the fact how part IV. – coincidentally – mirrors a very similar part on the Knight Valiant’s Thundercoil Harpoon, even though my design predates the release of the new model by a couple of months πŸ˜‰

I also chose to include a chain drum, made mainly from a leftover Imperial Knight weapon part (if I recall correctly). You can basically use any round, hollow shape for this, though — even any kind of (half-)barrel might do. I added a piece from a WFB plastic spear to the centre of the drum, then carefully wound some Gale Force Nine model chain around it and attached the end to the harpoon, in an attempt to actually suggest a mechanism.

Here’s a look at the finished arm, with a bit of chaotic decoration in place.

Two additional remarks about the conversion:

One, I do realise a more ornate, spiky tip would probably have made for a more Khornate look, but I kinda wanted to retain a certain sense of internal consistence across my collection. Well, that and I also like the idea that the weapon itself is so blunt and brutal that it’s mostly designed for efficiency, and less for show. If you decide to build your own harpoon/lance weapon, however, swapping in a tip of your liking should be the easiest thing in the world.

Two, elsewhere on the blogosphere, it has been pointed out how the chain mechanism could never work from a mechanical perspective. That is probably correct. I went with a setup that seemed at least a bit logical to me, while also looking visually balanced. But I definitely did not get into the actual engineering of a working mechanism, so feel free to make any necessary adjustments on your own version, especially if you have a better grip on mechanics than I have! πŸ˜‰

If nothing else, I do think the finished arm looks pretty cool when mounted on an Armiger:



Here’s a closer look at the chain and mechanism:


Since my first converted Armiger will be going with the chainsword arm shown at the beginning of this post, the harpoon arm serves as a bit of a teaser for the second Armiger I am going to convert. That being said, I’ll definitely leave the arms interchangeable, so they can be swapped between models as needed.

 

II. Gearing Up!

The building optional Ursus Claws notwithstanding, there was still the matter of the unpainted Armiger to deal with — even moreso since I have vowed the model as an entry for this year’s ETL event over at The Bolter & Chainsword. So it was time to finally get this bad boy painted. Just to remind you, here’s what the conversion looked like:



Unlike the last time I had to undercoat a Knight, there were no spraying mishaps this time around, fortunately enough, so here’s what I started with:

Now the first painting session was mostly spent on the – rather thankless – task of darkening down the body with black wash:

In order to make things a bit more challenging – and rewarding – for myself, however, I did sneak in some painting on the Armiger’s head (which I finished in one go)…

And on the pilot, laying down the base colours and the first pass of washes:

Since then, the paintjob has mostly consisted of chipping away at the model one area at a time so far. Starting with the Armiger’s metallic base structure and leaving the armour plates for later seemed, once again, like the obvious way to go.

So here’s the Armiger’s “skeleton” with most of the base colours blocked in:

While this may not seem like riveting stuff, the extra depth provided by the bronze detail should make quite a bit of difference on the finished model, I hope. Plus this also allowed an early idea of how the bone faceplate would eventually contrast with the red armour:

I’ve learned from JeffTibbetts’ absolutely amazing “Queen Bee” project that it pays to take some extra time on a Knight’s metallic skeleton, adding areas of grime, scratches and all kinds of wear and tear for that extra bit of realism (or rather, plausibility) and texture — true, most of it will be covered up by the various armour plates later on, but being able to glimpse something that resembles an actual, working machine underneath it all makes the whole war machine, preposterous as it may be, more grounded in realism.

With this preamble out of the way, here’s a side view at the mostly finished “skeleton”, showing off some of the carefully applied dirt, grime and lubricant πŸ˜‰

The same process was then repeated on the arms, finally making the model look as though it were actually going somewhere:

And the pilot has also been finished (after another round of highlights and the application of a decal to his shoulder pad):

So here’s the current status of the model:



As you can see, the arms are basically done at this point — including the plasma “special effect” on the right arm, obviously. This also means that, with the exception of a bit of cleanup and some minor finishing touches, the Armiger’s “skeleton” is now finished, and I’ll be focusing on the armour plates next.

In fact, here’s a sneak peak of the model with the undercoated top carapace provisionally mounted in place:

The ETL event ends on August 1st, so that leaves me with about a week to paint the rest of the armour, perform all the necessary cleanup and add the finishing touches, then maybe add a base — while I am definitely going to base the model with all bells and whistles, it is not something that’s required for finished models that are part of the ETL, so if I have to cut some corners, it’ll be there. All in all, in spite of my general laziness, it seems like a realistic task. However, my neck of the woods is also currently in the midst of a heat wave that renders painting more complicated than it needs to be — so wish me luck! πŸ˜‰

Oh, and in addition to being my first (and probably only vow) for this year’s ETL, this guy also counts as an entry for Azazel’s “Jewel of July” challenge.

So keep your fingers crossed for me, as I brave the hot weather in an attempt to get this guy finished in time! It goes without saying that I would love to hear any feedback you may have! And, as always, thanks for looking and stay tuned for more!