Archive for death guard

State of the Hunt, week 35/2020: Blood and Plague

Posted in 40k, Chaos, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , on August 29, 2020 by krautscientist

Another update today, and while I only have a few things to show you, I don’t want this blog to fall silent again, so here goes:

First up, I thought it would be fun to take a quick snapshot of all the models in my World Eaters collection that actually use the modernised colour scheme:


In addition to “The Hateful Eight”, there’s Euron Hearteater, Brother Argus the Brazen (the FW World Eaters Dreadnought I got from my buddy Augustus b’Raass, and, of course,  “The Hound”, renegade War Dog.

Definitely not an army, but they do look pretty cool together, if I do say so myself 😉

Having finished “The Hateful Eight” – or at least a first squad of updated World Eaters, depending on how you look at it – it was back to a spell of light kitbashing this week. But in fact, everything started with another endeavour that was very much World Eaters-related:

I had been eyeing up a particular set of bitz for a conversion for a rather long while now, so I finally gave it a try and made this first mockup:


A model wearing a massive, studded suit of Mk. III armour, as you can see — there’s such a brutal, workmanlike look to that armour, and I think it works really well for an officer of the XII legion. Believe it or not, though, the legs and body actually came from the multipart plastic Plague Marines — that conversion had been on my mind for such a long time that I finally caved and bought a box of Plague Marines. But hey, it’s not like I won’t put all those bitz to good use — more on that in a minute 😉

Anyway, back to the model at hand: I was already pretty happy with the first mockup, so I worked on the model a bit more and cleaned up the conversion:


I shaved off the Nurglite mutations and tentacles and added a few additional bitz: The head came from a Custodian, the left and upper right arm (and pauldrons) are from the vanilla CSM kit. The left-hand axe came from the Forgeworld Red Butchers (I think), and the right-hand axe was taken from one of the Blood Warriors from the 1st edition Age of Sigmar starter box.

…Oh, and I did add some trophy skulls while I was at it, of course 😉

I am currently working on a smaller trophy pole/back banner, but I am honestly not sure whether it’s the right direction for the model:

The Plague Marine kit, in the meantime, is fascinating for a number of reasons:

The kit maybe goes a bit too far with the mutations and gribbly detail in some areas — some of those parts look like something you would expect to see on a Scooby Doo villain. At the same time, I really appreciate that many of the parts feature callbacks to some of the very classic Plague Marine designs, especially the seminal concept artwork by Jes Goodwin. And, probably the thing that surprised me the most: It very much feels like a classic GW kit in that you end up getting lots and lots of leftover bitz. Modern GW kits are fantastic, but more often than not, you end up exactly as many parts as you need to finish the model, with maybe an extra head or shoulder pad. Not so with these guys, where each of the seven models in the box allows for at least two or three general equipment/assembly options. And by committing to one of them, you end up with lots of extra parts.

By the same token, “using up” that one body for my World Eaters champion shown above made sure I was left with the Plague Marine bitz that should normally have been combined with that body. And seeing how I still had a set of three of the cheap-o Easy To Build Plague Marines (from one of the first issues of Warhammer 40k Conquest) knocking about, I decided to have a bit of fun:

I started with the parts for the Plague Spewer and threw them on one of the snapfit Plague Marine bodies:



It took a bit of cutting and bending, but in the end, I am pretty happy with the outcome!

While I was at it, I also started to put together a model completely based on the parts from the Plague Marine kit:


Not really that much of a conversion, admittedly — the idea here was to to channel Jes Goodwin’s classic metal Plague Marine (and the sketch that model was originally based on):

After getting the basic assembly right, it was time for a bit of gap filling — I also used some GS cables on the Jes Goodwin-inspired model to bring it even further in line with the model that inspired it:


At the same time, those cables also have the added advantage of replacing those weird, cartoony tentacles that were part of the stock model. Meanwhile, the model on the right is simply an attempt at combining leftover parts with yet another cheap snapfit Plague Marine — in fact, I really like how two of those models were mostly made using leftover bitz!

One more little project before we call it quits for today: My eventual – inevitable – second squad of modernised World Eaters will have need of an icon bearer, of course, so I made a quick mockup:

And here’s the model after I have put in a bit more work:


The bolt pistol was replaced with an axe because, frankly, you can never, ever have enough axes on a Khornate model 😉 And while this only occured to me in hindsight, the helmet on this guy actually feels pleasantly reminiscent of the helmet designs of the first plastic World Eaters:

This makes for another pretty cool shout out to one of the classic designs — just perfect for this project!

So yeah, that’s it for today. Like I said, it’s not much, but I would still very much like to hear any thoughts you may have, so drop me a comment!

As always, thanks for looking and stay tuned for more!

State of the Hunt, Week 32/2019: Chaotic exploration

Posted in 40k, Chaos, Conversions, Fluff, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 10, 2019 by krautscientist

Hey everyone, Real Life (TM) has been a veritable rollercoaster lately, so I haven’t been as productive on the hobby front as I would have liked. If anything, however, that’s actually a plus because it frees up some space to share a couple of chaotic kitbashes I have been creating by putting the “new” (granted, they have been around for a while at this point) Chaos Space Marine kits through their paces. Take a look:

 

I. The Blightwood grows…

The first model I would like to share with you today isn’t even such a huge project, but rather an example of using some óf the new bitz to spruce up existing conversions. Enter exhibit A, a kitbashed Foul Blightspawn I created earlier this year.

My original idea for the model was to a) make the most of a leftover extra Malignant Plaguecaster model that I had cannibalised for bitz and use the remains to build yet another Death Guard character and b) get rid of some of the parts of the stock Foul Blightspawn that I really didn’t like, such as the massive pump sutured into the model’s flesh and the weird garden hose-style weapon.

So the original model was already working pretty well for the most part, but it was also still lacking something — and to make things worse, before the new CSM models were released, I didn’t have any correctly scaled CSM parts to tweak it a bit more.

But a headswap, courtesy of the new vanilla CSM kit gave me this:







I didn’t really like the CSM head with the one “googly” eye (normally intended for the squad’s heavy weapons expert), but it works really well for a follower of Nurgle. I spliced together a breathing apparatus as well, while I was at it, and opened up the pose a bit.

I am still rather fond of the core idea of the conversion – using an Escher chem thrower to make a slightly more conventional version of the Blightspawn’s stock weapon – although I think I also did a reasonably good job splicing together one of those WW I-style Blight grenades from a couple of bitz:

I also saw an extremely clever idea over at ssspectre’s blog that I had to steal right away: He used a turbine from a Raptor jump pack to create this kind of weird, bulky engine/pump on the back of a Nurglite model, and I did the same on my Blightspawn conversion, adding a bit of bulk and weirdness to the backpack.

In fact, I even made one more tweak after taking the photos above, adding some semi-organic cabling to the backpack that I carefully clipped off one of the new Havoc rocket launchers and backpacks.

And, just for fun, a comparison shot with my (slightly converted) Plaguecaster and the new Blightspawn — both use the same base model:

After using some smaller bitz and bobs from the new CSM kits like that, I felt the need to get a little more creative. So that’s what I did:

 

II. Iron Within…

This next model is a slightly bolder project, and also makes even more use of the new CSM kits: I had an idea for a Warpsmith-like Iron Warriors character, eventually to be used in my Iron Warriors Killteam I suppose. So I made this guy:

The body intended for the heavy bolter wielding marine from the vanilla CSM kit made for a nice start, providing a suitably bulky, archaically armoured body with a stoic pose. The arms and shoulder pads also came from the vanilla CSM — for the most part. I did feel the need to include a somewhat more impressive weapon for a Warpsmith of the IV Legion, so I spliced together the left arm using an (Age of Sigmar) Varanguard hammer and a forearm and haft from the Chaos Lord on Manticore (since I needed a left hand holding a weapon for this conversion). The backpack started out as a backpack from the new Havoc kit: I really liked the reactor look it had going on! I simply shaved away some of the cabling, added a loader arm (from a Havoc missile launcher backpack) that should work just as well, if not better, as a proper servo-arm, and also added some tech-y bitz – including the heavily augmetic head – from the Adeptus Mechanicus Kataphron kit.

I think the model proves how even the vanilla CSM kit,with just a few bitz from other kits sprinkled on top, can be used to produce rather imposing characters and commanders!

 

IV. The Hateful Eight cont’d

All roads lead before Khorne’s throne, however, so those earlier kitbashes were merely an appetiser before the inevitable main course. Which is a roundabout way of telling you that I have been slowly tweaking away on what may (should) eventually become that World Eaters kill team I have already told you about — “The Hateful Eight” (or ten or sixteen or whatever…). Here’s a look at my short list of future kill team members, so to speak:


Now you’ve seen many of these before in some shape or form, for which I apologise. Also, half of them are repurposed older models, but I think they are still cool enough to warrant a modern paintjob:

I’ve been making tweaks to them, exchanging a weapon here or adding some grenades and Khornate doodads there. I am particularly fond of this guy, made by combining a Blood Warrior from the Age of Sigmar 1st edition starter box and the lower half of the CSM Vrash Tattersoul champion model:

There’s also a couple of “new guys”, however: Fresh conversions that rely on the new kit in some shape or form:

On the far right you can see my “test berzerker” from earlier this year. Then there’s this gentleman, converted from yet another AoS starter box Blood Warrior:


I always knew I would want a model wearing a clunky Heresy-era helmet to accompany its baroque armour, and this is that model 😉

Fot the next two models, I thought it might be fun to try and channel some of the most iconic (or interesting) pieces of World Eaters artwork and build models inspired by the art. First up I chose this very cool concept for the “Teeth of Khorne”, the World Eaters’ dedicated heavy weapons specialists, created by Jes Goodwin during the early 90s, I would imagine:

Artwork by Jes Goodwin

I realised that many elements of the new havocs strongly resembled this piece of art to begin with, so I tried to come up with something similar.

For the most part, this is really just a stock havoc. I replaced the head with a shaved-down Blood Warrior helmet and tweaked the backpack a bit. Also, since I didn’t have a plasma cannon, I was unable to perfectly replicate the art and had to choose a replacement — a missile launcher seemed suitably brutal and straightforward for a World Eater, though… 😉

And then there’s this guy:

Any ideas about the inspiration for this one…?

That’s right, it’s a model built to resemble this iconic piece of art by Mark Gibbons (supposedly showing Khargos Bloodspitter, of all people):

My idea for this conversion was born when I realised that both the straighter legs and the power fist included in the CSM kit would allow me to build something pretty similar to the artwork — but while the above mockup worked as a proof of concept, the conversion needed a lot more work! So here’s what the finished conversion looks like:

Some parts of the conversion are actually a departure from the artwork, albeit a conscious one: The first helmet I used is arguably closer to the artwork, for instance, but the one on the finished conversion (provided as part of a bitz drop by fellow hobbyist ElDuderino, by the way), exudes just the kind of brooding menace that the model needed.

Funnily enough, the model also serves as a pretty neat shout out to some really old World Eaters models, thanks to the static pose:

And here’s the new guy, next to my test World Eater from earlier this year:

So, as you can see, I am actually back to converting World Eaters again — at least for a bit. And I am not even finished, either. Here’s a small teaser of things to come…

V. Burning Man

For now, however, let us wind up this post with a bit of background: I prepared a little background vignette for the counts-as Huron Blackheart model I shared with you a while ago. Take a look:

„The burning never stops.“

This is the sentence he remembers above all else, because it has come to encapsulate his entire existence. While the memory of an Astartes is eidetic in nature, his long life has become a number of disjointed, fragmented moments, with entire decades mostly unaccounted for. But one thing remains. One thing binds everything together and defines him. One sentence neatly summarises it all.

“The burning never stops.”

He remembers how the sentence from weapons instruction returned to him, at the very moment that he saw the phosphex charge go off. The bridge was a pandemonium of blood and death, but everything was frozen into place for just one instant. He saw everything in incredible detail. The battered VII Legion Breacher team that, against all odds, had made it to the bridge in an attempt to bring down a leviathan from within. The mangled face of the Fist throwing the phosphex grenade at him. The eyes already staring into infinity, waiting for a death that would come in mere seconds. The explosions of the weaponry discharged by the other surviving breachers. The chainblades of his brothers falling in slow motion, trying to bring down the enemy. But slow, far too slow. And the green white fire of the phosphex charge, enveloping him at last, and flooding his every fibre with liquid agony, just seconds before the main viewport burst into a million armourglass shards, opening the bridge to the void.

He remembers Terra. The Throneworld twisting below him, above him, behind a curtain of voidships on fire, as he tumbled into blackness. The cold void that was the only thing that could have extinguished the flames that were swallowing him. But even when the fires went out…

…the burning never stopped.

He remembers coming to in a red haze. The sounds of the Apothecarion. The klaxons and warning beeps. The mirrors above the surgical slab showing him a lump of molten, misshapen flesh that he did not recognise. And Deracin’s half-augmetic face floating above him, like a hint of things to come. The Forgemaster locked eyes with him and smiled. And he knew that he would not be allowed to die.

He was rebuilt. Into a strange amalgamation of oh so little flesh and bone, iron and pain. Oh so much pain. He became a construct. Like the gholam of old Terra. And through it all, the pain of an unquenchable fire kept coursing through him, racing along nerve clusters that should have been cauterised beyond any function. Along iron bones that shouldn’t have been able to feel, but did. It has been thus ever since: His every waking moment is pure agony. Inhale. Pain. Exhale. Pain. The nails are but pinpricks to him. He is, eternally, on fire.

His wrath and pain almost seem like a separate entity. When he does battle, and his every cell is burning agony, he can almost see something take shape from the corner of his eyes. Something rough and bloody that is glowing in its own inner malevolence. It is growing all the time. There will come a time when he will finally meet it face to face, this thing he keeps feeding with his pain and with the pain of others.

He keeps losing time. Battles often turn into disjointed shards of perception for him. When he sees glimpses of that strange spectre that seems to shadow him, inexplicable things happen, and he is merely a spectator in his own body: His flesh turns into liquid flame, and he becomes capable of feats that should be beyond his patchwork body. He awakens to arcs of warp fire cascading from his axe and augmetic fist. He comes to in a world of cinders and flaking ash, with his enemies’ lifeblood running down his chin in rivulets. He sees the wariness in his brothers’ eyes, and to see such emotion play across their ravaged features would make him smile, if that expression were not lost to him.

And through it all,
The burning never stops.

 

It goes without saying that I would love to hear your thoughts on these models! And, as always, thanks for looking and stay tuned for more!

The 2018 Eternal Hunt Awards, pt. 2: A look back at my hobby year

Posted in 30k, 40k, Blood Bowl, Chaos, Conversions, Inq28, Inquisitor, Orcs & Goblins, Pointless ramblings, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on January 5, 2019 by krautscientist

Awards

First of all, happy new year again, and welcome to the second installment of the 2018 Eternal Hunt Awards, in which I will be taking a look back at my personal hobby year — as everybody else on the internet seems to be doing this week 😉

Still, I hope you will indulge me — if nothing else, 2018 was a pretty successful hobby year for me, and I am rather proud of my output. There were also some hobby moments of note that I would like to share with you. And no recap would be complete without a couple of ideas – and, indeed, resolutions, for the new year, so there’s that, too.

So let’s get started:

I. My hobby projects

Twelve months ago, I looked at the stuff I had managed to paint in 2017, and while I was pretty happy with the quality with my output, the quantity left a lot to be desired, with only twelve completed models:


So one of my goals for 2018 was definitely to get more stuff painted, with an added sub-goal of trying to make a dent in my back catalogue of neglected, woefully unpainted models. And looking at my 2018 hobby results today, I can say that the mission has been accomplished. Here are all the models I have managed to paint in 2018:

That’s 52 models, all in all, one for each week of the year — although, to be perfectly honest, my output was heavily front-loaded 😉

Now I do of course realise that this is not an award winning number by any stretch of the imagination — so many hobbyists I follow have managed to paint upwards of 200 models last year, while fellow hobbyist Azazel, almost insultingly, manages to finish my yearly amount of painted models every other month (!), but I am still very pleased with the above tableau of finished pieces.

What’s more, about half of those models are indeed pieces that had been sitting unpainted (if not unloved!) in my cupboard of shame — for years, in many cases!

By the same token, 2018’s big hobby lesson was that to keep painting on a constant basis leads to it actually feeling much less like a chore: Before, I would often find myself looking forward to having the actual finished models, while dreading the way towards that goal. These days, however, I realise that I am looking forward to the actual painting process, to be able to try new stuff, more and more often — not nearly often enough, mind you, but it’s a start! 🙂

Thanks for this development must go to Azazel, again, for his wonderfully inclusive monthly hobby challenges that have truly become a pillar of the community — the fact that they get mentioned as a positive influence on dozens of blogs should be more than enough proof of that fact, and funnily enough, the January challenge has me looking forward to crossing another unfinished item off my inventory list. So cheers for that, mate!

The other big incentive to keep painting were my regular painting sessions with my good friend Annie: It’s so much easier to keep beavering away at frustrating detail work while sitting across from someone who is doing the same, being able to share friendly quips, hobby advice or ideas — and then eating huge piles of Greek takeaway food. So many thanks to Annie as well! 🙂

So, let’s take a closer look at my biggest 2018 hobby projects in turn:

1. Khorne’s Eternal Hunt

Here’s the one possible piece of bad news: I have definitely given my longest running hobby endeavour short shrift this past year, at least from a numbers perspective: only three new models for Khorne’s Eternal Hunt, my World Eaters, in their various incarnations. If nothing else, however, I am still really happy with those three models, though:

In fact, the very first model I painted in January 2018 was a – pretty cool – additon to my (30k) World Eaters, Raud the Hunter, a Legion Contemptor with a chip on his shoulder:

I am still really happy with the model, which is already the second World Eaters Contemptor I have converted from the somewhat bland Betrayal at Calth plastic Contemptor. Raud was supposed to serve as a bridgehead for many painted 30k World Eaters in 2018 — which somehow never came to pass. But we’ll just have to postpone the invasion to 2019 then, eh? 😉

In any case, you can read more about Raud in this post.

The next model for my World Eaters was also basically my crowning achievement of 2018: The Hound, a renegade Armiger Warglaive, complete with converted cockpit and pilot, completed during the summer as a contribution for the annual ETL event over at The Bolter & Chainsword:

I have loved the Armiger models at first sight, and corrupting one to the service of the ruinous powers was a lot of fun — as was the somewhat fiddly process of wedging a cockpit and pilot into that deceptively small torso 😉 In the end, however, it was all worth it, as I am really proud of the finished model, and it also won me the “Badge of the Artificer”, a B&C forum achievement I had been coveting for years:

In case you are interested, you can read up on the Hound in this post and its follow-ups.

And while we are on the matter of (Not-so) Imperial Knights, I also used the release of the Adeptus Titanicus-scaled Questoris Knights to build yet another “Chibi-Knight”, a smaller version of my Traitor Knight, Gilgamesh, the Warrior King:


And if you’ve been paying attention so far, it shouldn’t surprise you to learn that I felt the absolute urge to somehow build a cockpit and pilot for this model as well:

To discover more (occasionally tiny) details about this projects, check out my posts on Chibi-Gilgamesh 2.0 here, here and here.

 

2. The world of INQ28

While the World Eaters did not get all that much attention from me last year, I had all the more time to devote to INQ28 characters and retinues, managing to complete no fewer than five warbands, three of which were painted from start to finish. This makes the “INQ28 class of 2018” look rather impressive, if I do say so myself:

Moreover, here’s where my plan to finish long neglected models truly came to fruition. For instance, I finally managed to paint a model that I had been putting off for years for fear of ruining it: Mamzel Elisha Gorgo, an Imperial débutante and psyker in the employ of Inquisitor Gotthardt of the Ordo Hereticus:


And indeed, finally painting the model also served as a capstone to Inquisitor Gotthardt’s entire retinue, which is now finally finished, after years of procrastination:


This is actually one of my oldest INQ28 projects, with many of the models originating in a time where both my bitz box and conversion prowess were much smaller than they are today, yet I still remain enormously fond of the somewhat swashbuckling, picaresque charm of the warband (and of my resourcefulness at channeling so many of the archetypes from the old Inquisitor rulebook with the bitz available at that time).

Another long-neglected project was the retinue of Inquisitor Nabreus Arslan of the Ordo Hereticus Velsen:


The warband started off as a bit of a reception camp for various older models, some of them still from GW’s metal days, and yet everything came together rather nicely as a pretty unified-looking Hereticus warband: I blazed through all of these models back in February and March, and going full fire and brimstone on them was a lot of fun!

Take a closer look at the warband here.

Hot on the heels of Arslan and his operatives came yet another Inquisitorial retinue, namely that of Redactor Orlant of the Ordo Scriptorum:


Orlant started out as a tribute both to fellow hobbyist PDH’s ideas for the Ordo Scriptorum as well as to a particular piece of art by the late, great Wayne England — in fact, the (almost) finished retinue features no less than three distinct shout outs to art by Mr. England. It was also heavily driven by inspiration taken from fellow hobbyists PDH’s and Johannus’ work and from Chris Wraight’s fantastic exploration of Terra, “Vaults of Terra – the Carrion Throne”. Anyway, it’s a warband I am stupidly happy with, and even though it’s still technically missing one final member, the fact remains that I was able to mainly finish the project this year.

Meet Redactor Orlant and his shadowy operatives here.

Moving from the agents of the Ordos to the somewhat more unsavory corners of the 40k galaxy: I managed to paint a few more models for my gang of underhive malcontents, the Road Crew.

First up, Worker #9, ancient automaton and walking engine of death extraordinaire:


Now this guy had been neglected for a long time, so finally turning him into a wonderfully ramshackle killer robot from the past – and in beautiful scuffed yellow, no less – did feel so very rewarding! More info on Worker #9 can be found here, by the way.

With the big guy serving as a bit of a trailblazer, I also completed some slightly less massive members for the Road Crew. Meet Sawtooth, Cirque and Sarge:

Together, those four models basically round out the crew for now. They do make for a rather distinguished little group, if you don’t mind me saying so:

At the same time, the project is open-ended enough that new models can (and will) always be added to the Road Crew as needed — and as inspiration strikes me. I still have an unpainted ride for them, for one, and both the crazy new Ork vehicles as well as those new Genestealer bikes seem like such a natural eventual addition to a Mad Max style Road Warrior warband. Just sayin’… 😉

And finally, I also explored fairly new territory in painting an entire warband/kill team of loyalist Space Marines. This is Kill Team Ulrach of the Deathwatch:

As I have said before, this project was very much inspired by PDH’s and Jeff Vader’s respective Deathwatch kill teams, and it was a lot of fun to be able to explore various Space Marine chapters and their individual visual identities while also to trying to keep it all nice and straightforward under the Deathwatch’s unifying colour scheme. Now loyalist Space Marines may seem like the least original thing to be painting in this hobby of ours, but the truth is that the project made me truly leave my comfort zone, experimenting with line highlighting, different skin tones and freehanding — plus it also gave me a rather big appreciation of the Primaris models (I still abhor the fluff, though…).

Meet Kill Team Ulrach in more detail here.

 

3. On the Blood Bowl pitch

Ever since Annie succeeded at roping me into creating a Blood Bowl team, working on some new Blood Bowl models has always served as a nice way of exploring a somewhat silly and whimsical side of our hobby — plus it’s always a fun thing to be working on during our joint hobby sessions.

Which is why I finally gave my Orkheim Ultraz some much needed attention in 2018, adding a dozen new models to the team:

Not all of these are players, however: As you can see in the photo, there’s a nice collection of Blood Bowl markers and tokens, a Goblin Nurse plus some of Maxime Pastourel’s brilliant Orc balls and a pair of Goblin players — actually the last two models I painted in 2018!

4. Having a bit of fun

And while we are on the topic of just having some fun every now and then, there are a couple of projects that I tacked just for the heck of it. Everything started back in February, when I painted Trooper Gibbson Rikkert of the 5th Arcadian Rifles:

A veritable old chest nut, this one, given to me quite a while ago by fellow hobbyist Drone21c. The time had come to paint him, retro base and all.

And if you thought it couldn’t get any more retro, I can prove you wrong with the next exhibit, an entertaining project that consisted of repainting a 1979 Boba Fett action figure:

Staying with pop culture icons for a second, I also made an attempt to bring my favourite infiltrations expert into the 41st millennium:

Those three projects were completed on a whim, and I had a blast doing each of them, simple as that 😉

 

So that’s my output for 2018. I cannot help but feel a little proud of myself when I look at the colourful gang below. They are only 52 models, but I am happy with each and every one of them.

 

II. Hobby moments of note

2018 was, again, not completely about painting models, of course. And while it was a somewhat more hermetic year, defined by painting sessions rather than visits abroad or crazy international shenanigans, there were still some moments that I would like to share with you:

1. Learning new techniques

Learning new techniques is always great in our hobby — and should probably come with the territory, come to think of it. Even so, I feel I really pushed myself this year, experimenting with freehanding, exploring different skin tones, mixing my own snow or using a Staedtler micropen to create “quasi-freehand” designs and symbols (an idea courtesy of Jeff Vader, by the way): Those are all small technical tricks and tweaks, but it felt good to be able to add them to my toolbox!

2. Kickstarter

So far, I have been fairly conservative when it came to joining hobby-related Kickstarters, but in 2018, there were two projects that made me take the plunge:

First came Dave Taylor’s Kickstarter for his book “Armies & Legions & Hordes”:

Most of you will probably recognise Dave’s name – and if you don’t, you should definitely check out his blog right away! Dave’s various army projects have been an invaluable fountain of inspiration over the years, so when I found out he was crowdfunding a book about realising army projects, chipping in was basically a no-brainer. My only regret is that the book didn’t arrive in time for Christmas. But it should be here soon, and I am waiting with bated breath — expect a detailed review as soon as I get my hands on my copy of the book!

My second Kickstarter contribution was to the campaign for a boardgame version of Horizon Zero Dawn, basically my favourite video game of 2017:


To be perfectly honest, I really mostly wanted the (Kickstarter-exclusive) model for Aloy, the game’s heroine:

But the campaign basically went through the roof, which will provide me with a whopping hundred or so models — I’ll probably believe it when I see it — but keep your fingers crossed for me, okay? 😉

Also, if you are into gaming at all, make sure to check out Horizon Zero Dawn — seriouly!

3. A Tribute to Wayne England

Now this certainly wasn’t the result of a meticulous plan or anything, but it does make me feel pleased that a part of my hobby output functions as a direct tribute to one of my favourite GW artists of the yesteryear, Mr. Wayne England:


As I’ve said above, three models in Inquisitor Orlant’s retinue are basically direct reproductions of Wayne England’s art (the good Inquisitor among them). It only occured to me later on that the artwork I had based my paintjob of Trooper Gibbson Rikkert was also originally done by Wayne England. And the flying Ordo Hereticus servo-skull carries more than a hint of the angular, hyper-stylised and grimdark Wayne England illustrations from the 90s, such as his crest for the Redemptionist Cult.

For me, John Blanche and Wayne England are basically the alpha and the omega of 40k art (with Jes Goodwin placed right between them as the genius who would always turn their art into beautiful miniature concepts and, more often than not, actual miniatures), so to have them both immortalised now in my collection really pleases me a great deal!

4. Hugs for the Hug Throne!

Another very pleasing project, and also one of my last projects of 2018, to boot: When fellow hobbyist PDH became a father last fall, it was clear to me that I wanted to send him a little surprise for his son, and while it took me until shortly before Christmas to follow through with it, I would like to imagine that I managed to pull it off in style.

You see, I chose to send over a teddy bear. Not exactly winning high marks for originality here, I know. But I wanted to send something typically German, and Steiff is Germany’s oldest toy manufactory (ranging back into the 19th century), and their teddy bears are about as traditionally German as they come. That being said, and given PDH’s and my shared hobby, I felt the bear needed a little…accessory:

And thus was born Beriax the Comforter, who shall deliver HUGS FOR THE HUG THRONE!

The best part, however, was that the package actually managed to make it there in time for Christmas. Peter informed me he had to confiscate the chainaxe, however — it’s probably for the best… 😉

 

III. Blogging

First of all, the most obvious fact, Eternal Hunt turned six early last year (and will be seven soon), and it’s always astonishing to see how this little blog I started once upon a day is still around — and maybe even thrieving…?

This is at least true from a content perspective: After a less active year of blogging in 2017 – with a mere 25 posts – I tried my best to return to a more regular schedule and more content in 2018, and it worked: Of course more painted models also meant more content to post, and so I ended the year with 40 posts all in all, which was a bit of a return to form.

At the same time, it has become more and more difficult to generate interest in my content, unfortunately: In spite of more content, 2018 was actually the blog’s weakest year since 2014, at least where views are concerned. If you take a look at the statistics, you can clearly see that, allowing for some ups and downs here and there, the views for Eternal Hunt have been in steady decline:

I don’t really want to keep beating a dead horse here, but I am also not going to lie to you: This is pretty frustrating. Like every blogger, I derive much of my motivation to continue blogging from people actually taking an interest, from engaging with my work. And it just gets more and more difficult to achieve just that. On the one hand, it’s clear that this is just part of an overarching trend, with hobby related communication seemingly shifting more and more to Instagram, Facebook or Twitter while forums and blogs suffer a steady decline: If I look at some of my favourite forums online, it’s really rather shocking how slow and quiet things have become, with even some of the hobbyists that used to be mainstays of the community seemingly having departed for good, towards the supposedly greener pastures of Instagram. Fortunately enough, at least the Bolter & Chainsword remains a pretty lively online community, but I definitely fear for some of my other long time haunts…

And while I wasn’t going to join Instagram back in 2017, witnessing Facebook’s actions as a company throughout the year 2018 has only made me more reluctant to give their platforms and services any presence in my private life: I really do not want to support them, even if this very obviously means to be left behind as a part of the hobby scene — at least that’s how it can seem from time to time.

On the other hand, this also means that I am all the more thankful to those of you who still drop by here, who still comment and who still care! Please continue doing that, as it is the very thing that’s keeping this blog – and other places like it – alive. By the same token, I will also endeavour to comment more on other people’s work online. It’s something that sometimes requires a bit of an effort, and it’s all too easy to grow complacent. I know all this from my own experience, which is why I appreciate your comments all the more!

IV. Plans

So what’s in store for 2019, then? While I don’t want to tie myself down or back myself into a corner with too ambitious or detailed plans and schedules, there are of course a couple of things I would like to achieve in the new year:

I’ll definitely need to get some more World Eaters painted, lest the Blood God grow impatient with me. I think I’ll be focusing on my 30k World Eaters for now, though, both because there’s enough unpainted stuff there for me to tackle, but also because I think the small collection of 30k models I have managed to complete so far actually looks pretty cool:

And even though he’s not a World Eater, this plan also extends to my models for Argel Tal that I wanted to paint in 2018 but didn’t: You’ll be painted in the shadow of great wings, buddy 😉


There’s also this duel diorama that I originally build for a challenge at the local Warhammer store, then abandonded, feeling somewhat dejected and disillusioned when the – absolutely awesome – store manager was abruptly let go by GW seemingly without any kind of reason: I really didn’t have an appetite for working on the piece for a good long while, but it’s still a pretty cool diorama, in spite of everything, so onto the 2019 pile it goes:

As for the 40k incarnation of my World Eaters, I think I’ll be waiting for GW to make a move with the legion in the 40k setting: Right now, the World Eaters are in a bit of a limbo, with one of the oldest available plastic kits for their main troop type, and while there have been rumours about all of the cult legions eventually getting the Death Guard treatment, there’s nothing solid to work with as of yet. I want to see what GW is planning for the legion before jumping back in, to be honest.

There’s one certain addition for Khorne’s Eternal Hunt, though: My second converted Armiger Warglaive, and its pilot, the Huntress:


Take a closer look at the model here.

As you’ve maybe seen in my previous post, I have also started working on some Nurglite models recently, so expect to see some more Keepers of the Eternal Garden as well in 2019:

And there’ll be more INQ28 models, obviously — maybe once again with a focus on getting some neglected models and warbands. Believe it or not, there must be about half a dozen unfinished warband projects in my cupboard of shame, so it would be really nice to be able to cross some more off my list of unpainted stuff. Plus there are some pretty cool and creepy characters I would just love to see painted, such as Countess Mandelholtz here:

And thanks to the wonderful marvel of blogging, chances are you’ll be able to check out how it all develops. If you keep reading this stuff. If you keep commenting. I would very much like to invite you to accompany me on this crazy hobby voyage for another year!

Until then, I would love to hear your thoughts on my recap of 2018 and on my plans for 2019, of course!

And finally, as always, thanks for looking and stay tuned for more!

State of the Hunt, Week 52/2018: Going viral

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , on December 31, 2018 by krautscientist

First of all, I hope everyone’s had a very merry Christmas! For my part, I have been far too lazy – AGAIN! -, spending most of my time eating, sleeping, catching up with the family and obsessively making my way through God of War for the Playstation 4. Still, I do have a new post to share with you — even if it’s just an intermession before the next part of this year’s Eternal Hunt Awards — the truth is, I mostly wanted to make sure the models I want to share with you today are counted for Azazel’s “Dauntless-Diabolical-December” community challenge. I do realise I am bending the rules of the challenge a bit, but if nothing else, these models are certainly rather diabolical (and maybe also a little dauntless?!). So what is this about?

One of the hobby projects that didn’t take off this year quite the way I had hoped was my work on some Death Guard models: I’ve been sitting on a – small – Death Guard army ever since fellow hobbyist BubblesMcBub let me have most of the Nurglite models from the Dark Imperium box, and while I have done lots of conversions here and there, the army really hasn’t started to materialise yet.

Maybe a part of the problem was that I was still lacking an underlying concept, an intellectual handhold on the whole project, so to speak. Like most chaos players, I have a huge fondness for Nurgle, because it’s just brilliant fun to experiment with decay, rot, body horror — the whole works 😉

But it was always difficult for me to envision the Death Guard and Nurgle’s servants as actual characters, rather than a mere concept. What is their end-game? Do they still think at all? Or are they too far gone already, due to their many “gifts”? I just couldn’t quite wrap my head around it all.

But then several sources of inspiration helped me tremendously. One was Chris Wraight’s novel “The Lords of Silence”, chronicling the exploits of the eponymous Death Guard warband and providing a very cool look at the interior workings of the legion. Even more importantly, it explores the Death Guard mindset in what often seems like a couple of throwaway lines:

“Golkh limps. One of his legs is wasted away within its armour-shell, yet still supports his considerable bulk. The bones are shot to powder, the muscles are a stringy mess, and yet he still walks. Such mysteries.”

This short passage perfectly encapsulates a pretty cool angle on the Death Guard legionnaires: their stoicism, their grim acceptance of their various “gifts”, but also their bemused wonder at their own existence and the extent of their corruption.

Anthony Reynold’s Word Bearers short story “Vox Dominus” was another invaluable source: The Death Guard makes an appearance here, and without giving too much away, the story provides a perfect explanation for the jolliness of Nurgle’s servants: They are basically laughing at the giant joke they alone are in on. That the galaxy’s ultimate fate will be to become a part of Nurgle’s realm, a fate they tirelessly work to make a reality:

“The Blightwood grows!”

Which made me come right back to a concept DexterKong originally came up with for for our shared Velsen Sector adventurescape: That of  a Nurglite cult, the “Cult of the Eternal Garden”, as it were, operating from a Daemon World called “The Compost” and trying to spread their decay throughout the sector. Anthony Reynold’s story basically gave me the missing link between those early ideas and the Garden of Nurgle: What if the cult’s operatives wanted to bring about realspace manifestations of a realm they refer to as “The Blightwood” or “The Eternal Garden” and that is, in fact, Nurgle’s Garden? Maybe their entire mission began with *teehee* a “freak gardening accident”, in that it was the result of a mutated genetic strain originally designed to wield bigger crops or hasten the growth cycle of Imperial agri-worlds, yet all it did was to plunge plant and animal life on the planet into a perpetual pandemonium of decay, death and rebirth, turning it into a perfect conduit for the Eternal Garden.

The members of the cult want to be like “gardeners” for the sector: Like a gardener prunes the branches of trees and shapes the garden, so do they want to shape the sector. There may be all kinds of tools at their disposal, from hazardous substances and plague germs to plants bearing the original mutated strain of genes that brought the Compost to its current state. One of the cult’s most powerful weapons, then, would be their attempt to let their twisted and warp tainted plants take root in the soil of other worlds (to transform them into hellscapes on par with the Compost). They would be eco-terrorists turned up to eleven, if you will.

This provided me with a whole angle of modeling and painting ideas: Seeing how the cult may have originated within some kind of Imperial research institution, cult members would be wearing the remains of hazmat suits, medicae gowns and lab coats. At the same time, their armament and mutations could also be used to represent their self-chosen fate as Nurgle’s gardeners.

What’s more, the project could really start out as an INQ28 warband, allowing me to explore some ideas, and ultimately spiral outwards into a 40k kill team — or even an entire Death Guard army, possibly?

Thus invigorated, I began experimenting on the first members of the (slightly renamed) Keepers of the Eternal Garden:

First up, I had some fun with a Poxwalker, because I realised that the project really hinged about making stuff like the skin and mutationst look suitably disgusting. And I found a pretty nice recipe that uses lots of washes to achieve the intended effect, which also turns it into a fairly quick affair: My first test model was finished after 45 minutes to an hour, tops:



The skin is mostly my usual skin recipe (Rakarth Flesh, washed with Ogryn Flesh, then a selective application of Druchii Violet and Carroburg Crimson), only turned up to eleven. The horns were washed with Athonian Camoshade. The boils and blisters were picked out in Yriel Yellow, then covered in thinned-down (!) Clear Red/Blood for the Blood God. Oh, and I painted the pants orange to suggest the remains of a hazmat suit, as mentioned above — of course I would be remiss not to mention the fact that the look also borrows a lot from the Infected from the Lesotho 2-12 project.

Anyway, working on this first model was so much fun that I kept painting the next two test models. Here’s what I had after a while:


In the picture, the three models are at different steps of the painting process: The guy on the left is all but finished, the one in the middle still needs some detail work, while the Plague Bearer has only been washed. At the same time, they also form different steps in the (d)evolution from a human cult member/cult victim to an undying servant of Nurgle (and also, a living incarnation of the Blightwood), as horrible branches start to erupt from the victim’s body, an actual manifestation of the Eternal Garden made flesh.

So here are the next two test models, fully finished:



As you can see, the first model is still wearing the last tattered scraps of a medicae gown…

For the Plague Bearer, I actually wanted to experiment with using a fairly organic skin colour, mostly to make him look like the nect evolutionary step for the cult members — something that I believe is already hinted at rather strongly by some of the design cues on the Poxwalker models:


I might tweak the skin tone a bit or experiment with slightly different hues on future Plague Bearers, though.

I am currently working on the next batch of Poxwalkers. Another ten have already been assembled/converted, while I have about another half-dozen still on sprue.


Nearly all of these have been tweaked in some way: In some cases, this just meant twisting some arms a bit or turning a head here and there, to support the already rather contorted, spastic look of the stock models.

In other cases, the changes are a bit more involved:


As you can see, some of the Poxwalkers are now wielding what looks like gardening implements, as an attempt to tie them into the cult’s overall theme (while also giving them a somewhat sinister medieval vibe). The middle guy takes the concept of branches erupting from the infected body to its logical conclusion — there’s probably a daemonic relative of Ophiocordyceps Unilateralis at work here (and I couldn’t resist incorporating some of the inspiration I had taken from The Last of Us).

And since the cult’s activities have managed to attract some attention – or maybe they were being fostered from within the Great Eye in the first place – I also chose to use this as a reason to finally get some paint on those Blightking-based Plague Marines I converted all the way back in 2014, when the Putrid Blightkings were originally released. It felt good to finally give those poor guys some much-deserved attention, and I chose one of them as a test model.

I used my previously established Death Guard recipe, with just a small tweak or two (including the thinned-down Clear Red). The first picture shows the model just after washes:

And here’s the finished model:



I actually surprised myself by painting the tanks on the Plague Marine’s back bright orange — but it’s really a rather good way of creating a shared visual identity between him and the cult members:


And here are the models together, in what may become the germ cell, as it were, of an eventual warband, kill team or Death Guard army:


Oh, and the “new” Plague Marine also works rather well alongside the kitbashed Plague Marine testers I converted shortly before Dark Imperium was released last summer:

As you may already have realised, all of these models are still missing proper bases — this isn’t due to my laziness (or maybe just a little), but rather because it took me a rather long time to come up with a proper idea for a basing approach. Ultimately, I wanted to incorporate the visual motif of Nurgle’s Garden/the Blightwood, only I didn’t quite know how to go about it. Until I saw DuskRaider’s Renegade Knight Irae Throni, with its bold use of colour:

Model built and painted by DuskRaider

Which made me think of the Sea of Corruption, a poisonous yet strangely beautiful ecosystem that appears in Studio Ghibli’s Nausicaä of the Valley of the Wind:


And I would actually love to achieve something like that with my basing. It’s a fairly involved, ambitious plan, however, and one that will take a bit more time to set in motion — certainly a project for the coming year…

Speaking of which, Nurgle is, of course, all about death and rebirth — what better subject to cap off this year’s blogging, wouldn’t you agree? So let me wish you all a Happy New Year, and I’ll be seeing you shortly with the next installment of the Eternal Hunt Awards, a look back at my hobby year!

Until then, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

A Child for the Warrior King, pt.6 — and a small interlude

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , on October 15, 2018 by krautscientist

My hobby work has not been all that exciting recently: The combination of a decided lack of feedback here on the blog and a prolongued downtime over at The Bolter & Chainsword has worked as a bit of a dampener to my hobby motivation. But I have a new update to share with you all, dealing with my second converted Armiger once again. And as a special treat, I’ll also sneak in a small bonus-review somewhere along the way, so keep your eyes peeled 😉

But first things first: My second Renegade Armiger was already mostly finished in my previous post, but it still needed that final bit of attention, especially when it came to finishing the chaotic decoration: The most important part was to add spikes and skull trophies to the top carapace. At the same time, I also grafted some small teeth, carefully shaved off the little vanes that come with the CSM Raptors, to the pauldrons and leg armour, for that certain chaotic je ne sais quoi.

So here’s the result:


Those added elements really do a pretty great job of pulling all of the parts of the model together from a visual standpoint, plus they also serve as a parallel to my other Armiger Warglaive.

So the model is basically ready for paint now. Take a look:


Oh, and after adding the final layer of detailing, I also straightened out the cockpit and pilot, making a few final tweaks and additons here and there. So here’s the completed build for the Huntress inside her cockpit:


As you can see, the way the Huntress controls the machine actually matches the setup I used for the first Armiger. This time around, however, I actually made sure to make the alignment of the machine’s head match that of the pilot (it’s only a small thing, but since I used the standard Armiger head this time around, at least beneath the extra bitz, it was easy enough to keep the head poseable):


I am actually really happy with the conversion, plus I think the two Armiger really work rather well together. Several people on the forum pointed out how the machines seemes like two pack mates, ready to bring an opposing Knight (or even Titan?!) down, and how the new Armiger actually seemed a touch more feral than the first model. Since that’s the impression I was really going for, I am rather happy to have achieved that dynamic with the two models:

Incidentally, I also made a small tweak to the Hound, adding some Blood Warrior decorations to his pauldrons. See if you can spot them in the picture above 😉

 

Bonus review: Canis Rex

So, while we are on the subject of (Imperial) Knights, allow me to sneak in some thoughts on one of GW’s fairly recent releases thtat I have wanted to share for a while: I am talking about Canis Rex here:

The release of Canis Rex was interesting for a number of reasons: It marks the third revision of the Imperial Knight kit in almost as many years, for one: Each subsequent release has added new parts and options, and this latest kit is no exception, providing us with all the weapon options released so far, along with a new weapon, the las-impulsor, that can be used to assemble the model as a Knight-Preceptor. So far, so good. At the same time, Canis Rex is also a veritable named character, so the model comes with original parts to turn a generic Knight into Canis Rex with its unique heraldry. Last but not least, there’s also the fact that the kit provides us with the bitz for a fully designed cockpit – something that the GW-Knights have lacked so far – and for the pilot, Sir Hekhtur the Chainbreaker.

Now my love for the Imperial Knight per se is well documented, and I still consider the model a landmark release and one of GW’s finest modern kits. All the original kit’s strenghts remain, obviously, and we actually get some new toys to play around with. So let us take a closer look:

Let’s start with the new weapon: Where most of the Knight weapons we have seen so far have a rather more brutal, archaic look, this new gun hews closer to a more experimental, “Martian Deathray” look, which is nice. On a related note, looking at the silhouette of the weapon, I cannot help but realise how you could probably kitbash a similar weapon using the side panels from a 40k life pod (from either the 40k objectives kit or the new Kill Team: Rogue Trader boxed set), if you need the weapon but don’t want to buy the new kit.
Whether or not you like the las-impulsor, though: The kit also seems to contain every other Knight weapon released so far, so the world is really your oyster here.

When it comes to Canis Rex’s unique armour plates (and heraldic elements), those bitz are nice, if a bit vanilla: The facemask strikes me as ever so slightly too generically medieval, but that’s purely a matter of personal choice. On the other hand, the combination of a wolf/dog head and a chain on the tilt plate and banner make me wonder whether those bitz might be useful in a 30k World Eaters/War Hounds project…

What I really like about the inclusion of those bitz is how GW actually embraces the idea of having those Knights be true individuals — something that has always played a big role in the background, but it’s still nice to actually see that philosophy now realised in model form. If anything, coming up with your own background, heraldry and backstory for your noble is something to be encouraged.

So far, the additions to the kit are nice but not exactly massively exciting.This all changes with the third big addition to the kit, however, and easily the biggest draw of the model, if you ask me: The inclusion of both a fully detailed cockpit and a pilot:


Seeing how the nobles piloting the Knights were already being played up as important and powerful individuals in the background, I actually find it baffling that it has taken GW so long to represent them in model form. If anything, I feel Imperial Knights should have been themed around their pilots from the get-go. But anyway, now we finally get our pilot model, and both in a walking and a sitting form, which is nice:


I like how the model’s armour/pilot suit neatly straddles the line between baroque(medieval and functional — it arguably works better with the general 40k aesthetics than Forgeworld’s almost too sleek and futuristic looking Knight pilot. At the same time, it’s also nice how some design elements (see the arrows on the armour plates, for instance) are shared between the Knight and its pilot.

Now while the pilot is supposed to be Sir Hekhtur the Chainbreaker, it’s easy to see how a simple headswap would be enough to turn him into an original (male) knight pilot. Creating a female noble from those bitz would still be possible, albeit with a bit more conversion work — and maybe the inclusion of some of the slightly narrower Genestealer Hybrid body parts.

When it comes to the actual cockpit, I really love how GW’s sculptors have managed to squeeze lots and lots of detail into a pretty tight area (believe me, I know): The design looks great and channels visual cues from both Forgeworld’s Knights and various Titans:

If I have one criticism, it’s that I think the controls are almost a bit too modern and “Space Marine-y” and should maybe have looked a bit more archaic – like the kind of tech you see in Forgeworld’s Titan cockpits – but the design still works very well, and the option to build it so it can even be looked at with the top carapace closed and the hatch open is an awesome little touch:

 

For me, and other hobbyists as weird as me, coming up with a way of building the interior of a Knight has been one of the most interesting parts of working with the model. So seeing an “official”, readymade version now is a slightly bittersweet moment: On the one hand, it’s great that GW has finally stepped up and provided us with the building blocks for a Knight interior. At the same time, however, this also takes away some of the adventure, for lack of a better word, and challenge of scratchbuilding and kitbashing an area like this — oh well, at least we still have the Armiger interiors to think about 😉

On a related note, and if you’ll excuse a bit of boasting, I have to say that I am really rather happy with the way I managed to come up with something pretty similar to GW’s “official” look for the pilot and cockpit years ago, back when I built my own Knight:



So for those who do not own any Imperial Knights yet, you guys are in luck: You are now able to pick up the definitive version of an already fantastic kit and end up with lots and lots of beautiful options to play around with. If, like me, you were among the early adopters of the Imperial Knight, you might be forgiven for feeling a bit left out (and for being expected to buy yet another 100+ Euros kit). The third revision of the kit in as many years. Because much as I like this newest revision to the kit (and much as I liked the previous revision), I cannot help asking myself whether those weapon options and cockpit bitz could have been part of the model from the beginning — the pilot and cockpit, in particular, seem like parts of the sculpt that must have been considered from the beginning…

 

Call of Chaos 2018:

Before I wind up this post, let me quickly address the current Call of Chaos event over at The Bolter & Chainsword: With the forum back up and running, fortunately enough, I think I’ll just have a go at joining in the event again this year. Here are the models I think I’ll be pledging as my Call of Chaos vow:


Including the second Armiger is a bit of a no-brainer, obviously, as I really want to have the happy family finished before the year is out 😉 In addition, I want to get some paint on two Nurglite characters that have been sitting on my desk for ages:

First up, a Nurglite Lord on bike that was built over a year ago (originally for another forum painting event last year):

Still pretty happy with this guy — you certainly wouldn’t think he started out as a Ravenwing biker from Dark Vengeance, would you? 😉

And there’s this conversion of Maxime Pastourel’s Lord of Contagion model from the Dark Imperium boxed set:

his guy should be fun to paint, with all the gribbly areas of distressed skin and gooey intestines 😉

 

So anyway, that’s it for today’s update. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂