INQ28: Kitbashing in the time of Corona, pt. 2

Hey everyone, it’s time for another update — and yet, I’ve had virtually no hobby time, for reasons that shall become obvious further down in this post.

It’s a good thing, then, that I still have enough bits and bobs from my desktop to share with you, even if I’ve been sitting on some of this stuff for a while now — what better way to clean house, as it were, eh? So let’s take a look:

I’ll start with a small update on one of the projects from my previous post: Remember the beginnings of my Bloodbriar Cartel?

Looking at the models, I realised that I wanted another bodyguard for the retinue. Now building another sentinel would have been quite tempting, especially on the account of this awesome idea of fellow hobbyist euansmith:

The entire gaggle are looking sumptuous. Looking at the Guard with the shield, I was struck by the idea that, if you make a second one that was Left Handed, they could stand behind important people, with their two shields forming a pair of wings to make their VIP look even more important. The mask on the guard is really cool.

But then I quickly realised that my heavy case of hobby butterfly syndrome probably wouldn’t allow me to build – much less paint – another identical model. Plus I also felt that the bulky Sentinel should be balanced out by a very different, slim and lithe bodyguard. So I came up with this kitbash:




Maddeningly enough, the differently coloured plastic on the upper half of the head makes the whole thing look like a bad Photoshop job in those pictures — you’ll have to take my word that the whole head assembly works better in real life. But I didn’t want to “cheat” by showing a grayscale picture, electing to rather show you the initial kitbash, warts and all.

I also have to admit that I am not quite happy with the second bodyguard yet, and there are definitely quite a few kinks to deal with: To name just one issue, maybe that Bonereaper sword is too massive, but then again, I think I’ll be keeping it because I like the idea of an “exotic” weapon like that without any clear chaos or xenos influences — it looks like the kind of weapon you would see in a powerful crime syndicate (plus all the other swords in my collection are just as big).

One thing I think already works pretty well is the pose: I wanted the bodyguard to look self-assured and at rest, so I really had to go to town on those jumpy Wych legs. The slowly advancing stance looks like that of a ballet dancer, though, which is just what I wanted.

 

Next, more or less Γ  propos of nowhere, came a conversion that felt like I simply had to get it out of my system. A bounty hunter, possibly with a bit of a Xenos influence:




The were several design influences at play here: The image of Japanese Ronin (very obviously), Princess Leia’s bounty hunter disguise in Return of the Jedi, as well as character designs you would see in Franco-Belgian graphic novels, such as “ValΓ©rien”. Plus the original idea was also lifted from a model I saw on Reddit πŸ˜‰

The conversion itself was a pretty straightforward one, mostly based on a Necromunda Delaque:

  • indeed, the body, right arm and gun on the back are all from the new Necromunda Delaques
  • the left arm is from the Dark Eldar Kabalite Warriors (or Wyches)
  • the sword came from the AdMech Sicarian Ruststalkers
  • the head, hat and shoulder pad are all leftover Tau…erm “T’au” bitz from my bitzbox: The hat is either from the gun drones or from the Krisis suits – I’d say Krisis suits, though, as the discs that made up the drone bodies are even bigger in diameter. The shoulder pad is from the XV25 Stealth Suits, if I am not mistaken. And the head is just some small sensor array bit (probably from the Krisis suits as well, but I really don’t know) with a couple of extra gubbinz (including a new eye lens) added on to bulk it out just a little and make it look more tech-y. I just wanted a head that seemed very un-imperial and also not at all like a classic facemask.

Here’s another look at the model now with an extra grenade on the model’s belt (for improved visual balance):

Possibly my favourite part of this conversion is that it seems to turn the somewhat awkward pose of this particular Delaque body into an actual strenght: If you ask me, the model really does look like some kind of itinerant Dark SciFi Samurai leisurely strolling through the underhive πŸ˜‰

In fact, this latest model seems like the perfect opportunity to also share another Delaque-based conversion that I have been sitting on for a while: A mysterious figure, inspired by a yet another conversion I saw online (on Pinterest, I think?!)




This conversion is even more straightforward, simply swapping in a blank Dark Eldar helmet and relying on Delaque bitz otherwise. When I saw this idea, I instantly loved it! It creates such a mysterious, sinister look! Just what I needed for a character codenamed “The Architect”, a mysterious agent of the Neo-Thorian radical splinter-faction known as “The Fragmentarians”, a recurring shadowy power within the Velsen sector…

I wanted the character to look like a secretive player from behind the curtain, so to speak, preferring to be subtle about their influence. Even so, the Architect is not above stepping in and doing some red work, hence the inclusion of the stiletto…

As an added bonus, this model was also the perfect excuse for finally realising a long-standing plan of mine and build a conversion resembling “The Alchemist”, the super-creepy villain of the 2001 film “Vidocq”:

In case you are not familiar with the film, it’s a bit zany and scatterbrained in that special way only French (fantasy) films are, but the production design is really awesome, and the villain is just incredibly creepy — fun fact, back in the day, scenes from the film were used in the music video for a song that appeared on the film’s OST, and I was mesmerised by the Alchemist’s appearance in the video, but didn’t have any idea that those scenes came from an actual film. Years later, I walked by a DVD bargain bin and saw the cover artwork (just the Alchemist’s “face”, as shown above), and basically bought the DVD based on that alone.

It also seems like I am getting quite a bit of mileage out of that Delaque kit, although I have yet to build an actual Delaque… πŸ˜‰

 

Next up, a bit of a terrain – or basing – experiment: When my friend Annie recently placed a large order at Greenstuffworld, I took the opportunity to order one of Greenstuffworld’s textured rolling pins (the temple one) that can be used to create rather intricate designs on bases. So I decided to finally give that a try as well.

The tool is actually rolled through fresh GS, as though you were trying to make cookies. It took a couple of tries to get it reasonably right, but here’s the blank base with the freshly created design on top:


Here’s what it looked like with the undercoat in place:

And here’s the finished base:



Regarding the paintjob, it would have been easy enough to pick up some of the details in a different colour (gold, for example), but for my initial attempt, I didn’t want to draw too much attention away from the model that was to be placed on top of that base.Anyway, while there’s still quite a bit of room for improvement, I’d say it’s a solid first attempt.

My main reason for going with this design in the first place was that I was looking for a less underhive-y look — instead I wanted something to suggest the courts and halls of power, so to speak, of the Velsen sector. Which is why the first finished base in this style was given to my conversion for Lord Sebastianus Danver Balzepho Vlachen, nephew to the Lord Sector:


Funnily enough, the “temple” design might just as well be called the “INQ28” design — there’s a smattering of quasi-40k-esque symbols present in the design, including a small “28” plaque, for crying out loud πŸ˜‰

 

And that’s about it for today’s collection of odds and ends — oh, wait! I have one more thing to share with you all:

You see, the reason why I haven’t managed to get any hobbying done lately is that I have been sinking virtually all of my free time into MediaMolecule’s “Dreams”, basically a game/machinima/3D sculpting/… toolkit for the Playstation 4. I don’t want to gush, especially since I am helplessly in love with the game/program right now, but it’s definitely one of the most remarkable pieces of software I have seen in a long time (fun fact, I bought this and the Final Fantasy VII Remake for the Easter holiday. I have yet to touch the Final Fantasy game…). Plus it’s a blast to play around in!

And I do actually have something hobby related to show for myself, because – in an attempt to get more familiar with Dreams’ 3D sculpting tools – I set out to create a model of Inquisitor Gregor Eisenhorn’s head:



This project is still very much work in progress, but it’s also only my second attempt at digitally sculpting a head in 3D — and without a lick of prior modeling experience, to boot. Anyway, if you’ll excuse me: I think I may have to add a few more tubes and augmetic gubbinz to dear old Gregor’s mug πŸ˜‰

In any case, I would love to hear any thoughts you might have on my current projects! Please leave a comment!

As always, thanks for looking and stay tuned for more — and please stay safe and healthy during these challenging times!

25 Responses to “INQ28: Kitbashing in the time of Corona, pt. 2”

  1. The figures are all fantastic! The Bloodbriar Cartel is insanely good.

    The bounty hunter reminds me of Embo from Star Wars (in the best way), and the Dark Eldar-helmeted figure is perfect..

    I haven’t played with it myself, but I had no idea that you could 3D sculpt in Dreams – that’s a crazy amount of control and work to do with a controller!

    • Cheers, Odie!
      The resemblance of the Bounty Hunter with several Star Wars characters has been pointed out by other people as well, and I guess that just goes to show that a certain certain Star Wars vibe was a part of the conversion from the beginning: I kinda saw the model as the kind of character you’d see walking past in the background in a place like Mos Eisley or Jabba’s palace πŸ˜‰

      Regarding the question of 3d sculpting with Dreams, I’d say the toolkit is rather robust and, even more importantly, about as intuitive as such a thing can be, which was pretty great for getting started. It does come with its kinks, and doing it all while frantically gripping a controller did take some getting used to πŸ˜‰

  2. Brilliant stuff from start to finish mate – particularly loving the Delaque conversions… Will you paint that one’s face plate gold like the Alchemist? That would look pretty rad!

  3. Inquisitor Mikhailovich Says:

    Oh my gosh I am head over heels in love with the Architect — almost enough for me to say “screw it” and get some hobby stuff in spite of not having even remotely enough space or money for it right now. I’ve been kicking around ideas about how I’m going to want to eventually build my Inquisitor (probably using this model: https://www.games-workshop.com/en-US/Astra-Militarum-Tech-Priest-Enginseer), and that head might actually be entirely perfect for what I’m going for. Funnily enough, I was actually planning on swapping the arms out for Necromunda weapons and considering the Delaque and Van Saar as my primary options.

    This very well might be the single most inspiring post you have ever made, and it is going to take some SERIOUS self control on my part not to blow all my rent money on jumping directly back into the hobby πŸ˜‰

    • Haha, that is very nice of you to say! Cheers for the comment! I will say, however, that I would always be careful with “blank” faces or masks on Inquisitors: It can be done, obviously, but Inquisitors are so character-driven that you are giving something powerful away by building them with a blank mask for a face — it means you’ll have to pull double-duty elsewhere to truly sell them as characters beyond simply being scary people with masks πŸ˜‰ Just my two cents, though.

  4. Mojo-jojo Says:

    Those delaque conversions look really good .
    I especially like the one with the witch head. I’m pretty sure that the head of your bounty hunter is a drone. The shape doesn’t look like a shield generator.

    I definitely like the idea of your 2nd bodyguard as well. Her legs still look a little off to me. There’s a very good chance it’s the angles of the pictures though.

    Thank you for sharing & take care.

    • Thanks Mojo-jojo! Regarding the bounty hunter’s head, the only thing I know for certain is that it’s a T’au bit — beyond that, your guess is as good as (or, likely better than) mine.

      Regarding the legs on the bodyguard, I would like to imagine that it’s just the angle of the shots, as I spent quite some time splicing together those blasted legs πŸ˜‰

  5. AZ Rustler Says:

    that base came out great! also, keep working on the 3d models! i can imagine a future where you sell these on patreon or whatever to get 3d printed!

    • Thanks a lot! The sculpting’s not actually for any 3d printing reasons, though — for starters, there’s not even a way to get that 3d model out of Dreams to begin with.

  6. Amazing work – as always. I feel like my comments on your conversions and kitbashes are almost C&P, but I can’t think of what else to say when they always look so good – like official kits!
    From the parts chosen to the rationale behind each piece to the iteration and minute adjustments, you’re really a master at this stuff.
    The 3d modelling is pretty bloody great as well. I picked up Dreams but haven’t gotten past the (tedious) intro tutorial yet…

  7. RookCorvus Says:

    I love your sinister Delaque models. Creepy, techy, very mad-scientist looking with the coats. That Reaver helmet is one of my favorite bits because it’s brilliantly sinister and could be put into many different styles of model with relative ease.

    I also love that lithe, sinuous assassin you’ve built. If you’re worried about the Bonereaper sword being outsized, have you looked into the old Rogue Trader era weapon sprues? The Eldar one in particular has a pair of lovely swords; a chain chainblade reminiscent of the old metal Striking Scorpions, and a vintage Banshees-esque power blade.

    That bounty hunter ronin looks spectacular as well. Will you be sculpting on a scabbard, so it appears as though he’s mid-draw? Something, something, Bushido code.

    One last thing: hobby butterfly syndrome be damned! The idea of two of those towering bastards is just too good to miss. πŸ˜€

    • Cheers for the kind words and sggestions, RookCorvus! I had one of those RT era Eldar weapon sprues once, and really got a lot of mileage out of it. That being said, I remember the power sword actually being fairly clunky by today’s standards (the Dark Eldar blades, for instance, are much more delicate). Still, I would love to get my hands on one of those old sprues again — fat chance, though…

      No scabbard on the bounty hunter, though — both because I am lazy and because I think the blade could be an interesting area to paint.

      • RookCorvus Says:

        Kraut, regarding that Eldar sprue… you should drop me an email. I bought two of the last I saw on eBay, with a halfhearted goal of making a mold and producing some more. If postage to Germany isn’t awful, I might have a bitz drop for you.

      • Aw, mate, that’s brilliant! Do you have an e-mail-address for me, though?

  8. I’m sure you know this, but the new bodyguard for the Bloodbriar Cartel has some beautiful similarities with the Sun Cultist Assassin you made some time ago!

    • Cheers, buddy! And you are quite right: In fact, there was a moment where I was annoyed by not having “saved up” that bodyguard from this project (incidentally, she also uses a torso from the Coven Throne Vampires!). But maybe there’s a chance for a narrative hook there? Maybe Orlant actually acquired that bodyguard from the Cartel…? Hmm….

  9. Pandora's Bitz Box Says:

    Brill stuff Kraut. Those Delaque models are great, I’d thought about getting some for Tzeentchisn cultist but don’t know if I can really justify the cost for what is essencially fodder. Really cool to see the minis being used like this though, really making the most of their characters.

    That’s a great start for 3D sculpting. I used to be reasonably good at it… 15 years ago. I keep meaning to pick it back up so maybe I can design parts for 3D printing. The only thing I would say for your face is making the eyes less circular, you know, pinching the corners an narrowing them. For someone who is essencially completely new to the medium though it’s looking really good, interested to see how that goes. I hope you don’t encounter too many technical issues… That’s something I DONT miss about working creatively through the computer.

    • Thanks a lot, mate! The great thing about the software is how it seems to be designed around preventing frustration, because you can always preview just about everything in real time. If something doesn’t work, the way Dreams is built actually eggs you on to find a better way to set it up instead of simply frustrating you. It’s brilliant fun!

  10. […] A blog about KrautScientist's wargaming exploits « INQ28: Kitbashing in the time of Corona, pt. 2 […]

  11. To keep it short – these are simply amazing! Your Bloodbriar Cartel is one of the most characterful groups I’ve seen this year and I love that delaque Samurai. Great work!

    Btw, I’m goinig to send you an email in the next 1 or 2 weeks to keep you on track about Ondroma ;-). And thank you very much for the suggestion to send my stuff to the White Dwarf crew – it has taken a year now, but finally it is getting printed in the upcoming issue 453 (Available: 2nd may). Without your suggestion this would never has happened.

    Cheers and best regards!

    • Hey man, so glad to hear those models will be appearing in WD — but in any case, it’s the GW guys who should be happy here, as your models are awesome! Also really happy to hear you like the Bloodbriar Cartel models. Oh, and I am still totally on board with the event, even if I have made a spectacularly poor show of demonstrating my interest so far πŸ˜‰

  12. Really love these additions. The second bodyguards pose gives her a very purposeful and dangerous look.

    And I know what you mean about those delaque kits. I’ve bought several Necromunda kits just for conversion fodder, haven’t built a single ganger.

    I had a similar conversion in progress for the faceless agent, but using the torso of a Genestealer cultist because I really wanted the ribbing. (that’d be one of my incomplete conversions I mentioned in the comments of part 1)

    Blame Cyberpunk but I do love me a good Street Samurai. Love how that figure looks. High-tech , but not overstated, relaxed and like he could be a real danger to anyone that crosses him. He actually reminds me of the sort of character style you’d see pop up in character concept sketches, in a good way, it’s a bit of an iconic look.

    Awesome work!

    • Cheers, mate! And you are so right about the Samurai — it’s a character designer’s staple, isn’t it? I must have caught it from browsing too much video game concept art and just needed to get it out of my system… πŸ˜‰

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