Archive for community challenge

INQ28: Unfinished business, pt. 3

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , , on October 2, 2019 by krautscientist

At the risk of boring you all to tears – those of you who still bother reading this, anyway – I am still hard at work on my Ordo Xenos warband, and it feels like I am on a bit of a roll with these guys. Don’t worry, though: There’s an end in sight. To wit, here’s where we left off last time: The remaining unpainted members of Inquisitor Alvar’s retinue:

Given the fun I recently had painting Professor Abelard Marbray, I thought his planned research assistant would be a good next model to take on:


This entire model basically began with the realisation that Marbray would totally be the type for bringing along some kind of assistant, and I wanted to create a model that both looked like a researcher while also seeming at least reasonably able to look after itself. The conversion is pretty simple, actually, mostly combining WFB Empire bitz and parts from different Cadian sprues.

During the painting process, the research assistant turned out to be one of the models that end up looking awfully bland once the main colours have been blocked in:


Fortunately enough, things started to look up pretty quickly after the washing stage. So I now have another finished model. Meet Researcher Tancred, everyone:



The objective here was to have him match the Professor himself, as they are (or were) both members of the Bastold Imperial Akademy, so I used a similar palette: At the same time, I also wanted to subtly hint at a bit of a possible military past, hence the subtle IG elements.


All in all, I think I have managed to create a pretty workmanlike, slightly downtrodden look that I think really works for the character: He’s definitely the guy for the odd jobs, not yet having climbed to quite the same lofty academic heights as the professor himself, but Tancred’s still nobody’s fool, and he knows how to pull his weight.


I also wanted to include a couple of characterful little touches. For instance, Tancred is busy looking at some kind of map, so I decided to carefully draw on some kind of floor plan (possibly of an ancient ruin or something):


I think Researcher Tancred and Professor Marbray work pretty well together. Take a look:


At this point, I felt I had earned myself a little fun, and there are few things as entertaining as working on a creepy Adeptus Mechanicus character, so I chose the Magos Xenobiologis as the next model to work on.

This character began in two different places: He seemed like an interesting counterpoint to Professor Marbray, for one, looking at the same subject matter (Xenos) from a different angle. The idea also provided me with the perfect excuse to work on a brilliantly creepy model I have had in my collection for quite a while now:

The Magos Xenobiologis is a subtly converted Forgeworld model (originally a Tech-Servitor that comes with Inquisitor Solomon Lok). I only really made one change to the stock model, replacing the tangle of cables and dataspikes emerging from his left sleeve with a pretty creepy metallic claw — this guy just loves to take apart Xenos and find out what makes ’em tick 😉 The fact that his robes recall both a lab coat as well as a butcher’s apron really support that impression…

Another, fairly recent, addition was a servo-skull that started as a fairly spontaneous little converting exercise, yet seemed like a pretty fitting addition to this model:


When it came to painting the model, I stuck to the classic approach and went for red robes, silver and bronze metallics and pallid skin. That said, I tried to achieve a somewhat grungy look to support the already pretty creepy sculpt — the Magos is often at work in the field, and I wanted the paintjob to reflect that.

So here’s Magos Xenobiologis Harland Leitz, on permanent secondment to Inquisitor Alvar’s retinue:



the different angle reveals the servo-skulls pretty disturbing syringe…



I am actually really happy with this model: He’s a creepy bugger, and the paintjob really supports that impression, if you ask me:


So there we are: Two more members for Inquisitor Alvar’s little club. The Inquisition dropship must be getting a little crowded just about now 😉

That being said, I love the idea of Inquisitors having a rather large team of retainers and choosing a suitable “away team” from this talent pool whenever the need arises.

So, looking at the picture at the top of this post, that leaves only the squat engineer and female hive ganger — so let’s see when I’ll be able to get those finished…

Oh, and seeing how today’s models were actually finished this last weekend, I hope Azazel won’t mind my handing them in as yet another contribution to his Squaddie September ’19 challenge.

In addition, I would, of course, love to hear your thoughts on the models, so please leave a comment!

And, as always, thanks for looking and stay tuned for more!

INQ28: Unfinished business, pt. 2

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , , on September 21, 2019 by krautscientist

Hey everyone, time for another update: I still have to spent way too much time on hospital visits, but I nevertheless thank you guys for all the well-wishes! It really means a lot!

If nothing else, I have managed to be a bit more productive in hobby terms, mostly thanks to another painting session at my friend Annie’s place.

So what do I have for you today? — More finished members for my Ordo Xenos warband, as it happens.

And that’s a good thing, really, because this particular retinue is one of my oldest INQ28-related hobby projects, and it’s always a great feeling to be able to cross some long-neglected models off my list of unpainted stuff!

Inquisitor Alvar’s warband was actually originally started in 2013, with several of the models also first conceived back then.

In hindsight, the warband almost seems like a primitive precursor to the colourful group of adventurers that would end up in the Blackstone Fortress boxed se:

— overtaken by GW’s own release schedule, now that is one for the news 😉

But anyway, all the more reason to finally show this project some love! So I’ve managed to add two more finished members to the warband, and I have also taken some new photos of all the characters so far, so let’s start by going through the members of Inquisitor Alvar’s retinue:

First up, the Inquisitor himself: Titus Alvar of the Ordo Xenos Velsen — Inquisitor, socialite, adventurer:


There’s an as-of-yet unnamed sanctioned psyker who is also a member of Alvar’s warband. My vague backstory for him is that Alvar picked him up while he was under Inquisitorial audit for some psionic “friendly fire” caused by the presence of a Xenos artifact.



Next up,  Zekariah “Foreman” Lunn, Inquisitorial operative and veteran of the Eisenberg Factory Guard:



And T’L’Kess, Kroot tracker and scout, and possibly the last survivor of his kindred:


So much for the members of Alvar’s retinue so far, but what about the new blood? Well, let’s take a look!

First up is Inquisitor Alvar’s interrogator, Mamzel Millerna Acheron:

Now this is actually not a GW model, but actually Reaper Miniatures’ “Sasha Dubois, Time Chaser”, from the Chronoscope line of models. I will say, however, that it almost looks like a missing GW sculpt from the late 90s or early aughts, with maybe a dash of Chris Fitzpatrick, especially in the face. Anyway, I mostly picked up this model a couple of years ago because I liked the sculpt so much — but I quickly realised that she would go really well with the rest of Alvar’s warband, and she even mirrors some of the visual cues that appear on the Inquisitor. To wit, one of the most popular paintjobs of the model to be found online even uses a colour palette that is somewhat similar to my recipe for Alvar:

In any case, this was defnitely one of the paintjobs I kept putting off for years for fear of messing up. At the same time, I didn’t want the model to perfectly match Alvar’s look, but rather to complement it. Here’s what I came up with:

Seeing how several details appear on both Alvar and Millerna (such as the epaulettes, coat, the goggles on the forehead,…), turning the models of echoes of each other to a degree, I thought I could get away with a blue-ish/turquoise coat. I also see Millerna as the scion of a voidfaring family, so a slightly naval look did seem appropriate (and worked well with the golden elements on her coat as well).

I also took the liberty to not paint her with a bare-midriff, as that seemed a bit too gratuitous and risqué for a professional Inquisitorial operative. Instead, I tried to achive the look of combat fatigues or an armoured bodyglove, which I think is a far better match for a character like this. I am really very happy with the finished model, if I do say so myself!

Here’s a group picture of Inquisitor Alvar and his interrogator, and I’d say they work very well together:

With one tough challenge behind me, I was feeling cocky enough to start painting one of the first conversions created for the retinue, and a rather involved one at that. Professor Abelard Marbray, renowned Xeno-archeologist of the Bastold Imperial Akademy:


To quote myself from back when I originally came up with the character:

“It also stands to reason that an Inquisitor exploring Xenos ruins would have need of a specialist in the field of archaeology. And indeed, while painting the model for Inquisitor Alvar, inspiration struck and made me want to convert one of the most underappreciated WFB plastic characters, the Empire Master Engineer — at least, it’s the only model that’s ALWAYS available at the FLGS and never sells out. And to be honest, it used to be the one model I couldn’t see myself using for anything. But it just seemed perfect for this:”

Using the – now OOP, ironically enough – Empire Master Engineer did make for a somewhat quirky model, but that was really just the look I wanted, even back then: Equal parts nutty professor and mad scientist, and also the look of an old gentleman academic going on a grand adventure in what he considers his best possible gear for the great outdoors.

It’s also a rather cluttered and busy model with lots and lots of detail to paint, so to finish the professor did take a while. But here he is, ready to travel out into the sea of stars — FOR SCIENCE!


That bulky, voxcaster-based thing on his back is supposed to be some kind of portable cogitator, by the way, allowing him to file and cross-reference his findings even while working in the field. I imagine it even makes an old-fashioned “ding” sound when finishing with a calculation 😉



I built the professor to be contemplating a rusty, dirty Necron skull, as you can see, unsure whether this is an artifact of a Xenos culture or actual part of an alien. There’s even a patch of bright silver where his fingers have wiped away some of the dust and grime of the ages (although you probably have to take a close look to see it):


This was another paintjob that I had been putting off for a long time — and to finally have completed these two characters really does feel like quite an achievement — silly, I know 😉

In any case, this brings Inquisitor Alvar’s merry band of rogues and adventurers quite a bit closer to its completion. Here’s the entire retinue so far:

As for future additions, there are actually four more possible members for the warband. Take a look:

From left to right, there’s a Magos Xenobiologis of the Adeptus Mechanicus, now on permanent secondment to the Ordos, Professor Marbray’s research assistant, a Squat/Demiurg (or whatever you want to call them — I thought it would be a fun model to throw in) and Shiv Korlund, a female hive ganger, represented by one of Jes Goodwin’s vintage Escher models.

Looking at the retinue now that it’s starting to come together for good, I realise that the warband definitely owes a debt of inspiration to the Inquisitorial retinue fellow hobbyist Lamby is currently working on (and, to be exact, has been for a while). This wasn’t really a conscious decision on my part, but I cannot help feeling some of my models echo the design cues you can see in Lamby’s work, and there are subtle similarities here and there that must be due to my following his warband taking place over a similar number of years. So cheers, mate! And great to see you working on your stuff again!

I am also happy to finally be able to contribute something to one of Azazel’s community challenges again, as my attempts to finally finish Inquisitor Alvar’s warband should definitely qualify as a part of his Squaddie September ’19 challenge.

As is usually the case, I would love to hear your thoughts on the models, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

Argus the Brazen

Posted in 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , , , , , , on May 6, 2019 by krautscientist

Contrary to what I said last week, you will still have to wait for a bit longer for that lavish feature showing my fully painted HeroQuest set, bot because I simply haven’t managed to take the required photos yet — but also this cheeky gentleman here just happened to jump the queue:

Indeed, it’s the FW World Eaters Dread I already shared with you a while ago and originally given to me as a gift by fellow hobbyist Augustus b’Raass.

Originally, I only really brought the Dreadnought along to one of my recent hobby sessions at my friend Annie’s place so I would have something to keep me occupied during the drying times for my HeroQuest furniture. But then I was able to complete the feet and base really quickly:

And why stop there, right? So this is what I had when I headed home that evening — on top of the painted HeroQuest stuff, no less! 😉

And after that, it was mostly a matter of painting piece after piece. Dreadnoughts are rather enjoyable to work on in that it’s easy to paint one part after the other and assemble the model as you go.

One thing I definitely knew I wanted to feature was a stunning contrast between the red armour and a striking, blue-turquoise colour for the planet that is part of the World Eaters iconography adorning the Dreadnought’s sarcophagus:


The colour was achieved by basecoating the planets with a mix of Vallejo’s Magic Blue and Milenario Turquoise (always great for a bit of pop, those two!) and a drop of white. Then the entire area was washed with a mix of Drakenhof Nightshade and thinned-down Milenario Turquoise. And then I carefully drybrushed the area with white to just pick out the slightest bit of surface texture. Anyway, I am pretty happy with the way the area has come out on the finished body:

While we are on the technicalities, let me also give another shout out to the Dreadnought’s head, a brilliant little piece that I think is just a wonderful sculpt — and one that is unfortunately obscured quite a bit by the rest of the body:




I think there is something wonderfully menacing and gladiatorial about the design, and the cabling evokes the World Eaters’ Butcher’s Nails implants rather beautifully. And while the head doesn’t shine quite as much as it could on the finished model, it’s a good thing, then, that I have already used the design on several models, such as one of my 30k World Eaters Contemptors and, of course, on Worker #9:

Anyway, I soldiered on and was able to finish the entire body in fairly short order:


Which left we with only the arms left to paint — I gave special care to the right arm I had converted from plastic bitz (whereas the rest of the model is all resin), trying to make it look like a stock part of the Dreadnought. Here’s a picture from midway through the painting process:


In the end, things came together fairly quickly. So here, without further ado, is the 4th assault company’s newest member:

 

Argus the Brazen
XII Legion, 4th assault company









Gosh, it feels like it’s been ages since I have managed to paint a proper World Eaters model. And what’s more, I surely took my sweet time getting this model painted, seeing how Augustus gave it to me back in 2017!

But in my defense, I did want to do the Dread proper justice, especially since it was a gift, and I also needed to come up with a proper, modernised recipe for painting World Eaters that wasn’t just a lazy knock-off of my older, defunct World Eaters recipe. In fact, my new approach has ultimately evolved out of my work on my Imperial Knight and, more recently, the first of my Armiger Warglaives:

And to show you how my painting has – hopefully – evolved, here’s a comparison shot with Argus next to a Dreadnought using my old recipe — incidentally the first Dreadnought I ever painted, back in 2011 or so, Marax the Fallen:

While the photo – invariably, it seems, – eats up some of the finer points of my newer paintjob, I hope you’ll agree that my recipe has become a bit more sophisticated.

So yeah, I am pretty happy with the finished model. And of course, thanks must go, once again, to Augustus b’Raass for providing me with this lovely OOP model! Cheers, buddy! 🙂

Oh, and after a bit of a dry spell on that account, this model also sees me rejoin Azazel’s regular community challenges, as I feel Argus just makes for a very fitting contribution for Azazel’s Mechanismo May challenge, wouldn’t you agree?

And with a proper new World Eaters recipe now sorted out, who knows: There may be even more chaos in the cards sooner rather than later. Just sayin’… 😉

For now, however, I am pleased with having finished something suitably Khornate again! And I would love to hear any thoughts you might have, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more! 🙂

State of the Hunt, Week 52/2018: Going viral

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , on December 31, 2018 by krautscientist

First of all, I hope everyone’s had a very merry Christmas! For my part, I have been far too lazy – AGAIN! -, spending most of my time eating, sleeping, catching up with the family and obsessively making my way through God of War for the Playstation 4. Still, I do have a new post to share with you — even if it’s just an intermession before the next part of this year’s Eternal Hunt Awards — the truth is, I mostly wanted to make sure the models I want to share with you today are counted for Azazel’s “Dauntless-Diabolical-December” community challenge. I do realise I am bending the rules of the challenge a bit, but if nothing else, these models are certainly rather diabolical (and maybe also a little dauntless?!). So what is this about?

One of the hobby projects that didn’t take off this year quite the way I had hoped was my work on some Death Guard models: I’ve been sitting on a – small – Death Guard army ever since fellow hobbyist BubblesMcBub let me have most of the Nurglite models from the Dark Imperium box, and while I have done lots of conversions here and there, the army really hasn’t started to materialise yet.

Maybe a part of the problem was that I was still lacking an underlying concept, an intellectual handhold on the whole project, so to speak. Like most chaos players, I have a huge fondness for Nurgle, because it’s just brilliant fun to experiment with decay, rot, body horror — the whole works 😉

But it was always difficult for me to envision the Death Guard and Nurgle’s servants as actual characters, rather than a mere concept. What is their end-game? Do they still think at all? Or are they too far gone already, due to their many “gifts”? I just couldn’t quite wrap my head around it all.

But then several sources of inspiration helped me tremendously. One was Chris Wraight’s novel “The Lords of Silence”, chronicling the exploits of the eponymous Death Guard warband and providing a very cool look at the interior workings of the legion. Even more importantly, it explores the Death Guard mindset in what often seems like a couple of throwaway lines:

“Golkh limps. One of his legs is wasted away within its armour-shell, yet still supports his considerable bulk. The bones are shot to powder, the muscles are a stringy mess, and yet he still walks. Such mysteries.”

This short passage perfectly encapsulates a pretty cool angle on the Death Guard legionnaires: their stoicism, their grim acceptance of their various “gifts”, but also their bemused wonder at their own existence and the extent of their corruption.

Anthony Reynold’s Word Bearers short story “Vox Dominus” was another invaluable source: The Death Guard makes an appearance here, and without giving too much away, the story provides a perfect explanation for the jolliness of Nurgle’s servants: They are basically laughing at the giant joke they alone are in on. That the galaxy’s ultimate fate will be to become a part of Nurgle’s realm, a fate they tirelessly work to make a reality:

“The Blightwood grows!”

Which made me come right back to a concept DexterKong originally came up with for for our shared Velsen Sector adventurescape: That of  a Nurglite cult, the “Cult of the Eternal Garden”, as it were, operating from a Daemon World called “The Compost” and trying to spread their decay throughout the sector. Anthony Reynold’s story basically gave me the missing link between those early ideas and the Garden of Nurgle: What if the cult’s operatives wanted to bring about realspace manifestations of a realm they refer to as “The Blightwood” or “The Eternal Garden” and that is, in fact, Nurgle’s Garden? Maybe their entire mission began with *teehee* a “freak gardening accident”, in that it was the result of a mutated genetic strain originally designed to wield bigger crops or hasten the growth cycle of Imperial agri-worlds, yet all it did was to plunge plant and animal life on the planet into a perpetual pandemonium of decay, death and rebirth, turning it into a perfect conduit for the Eternal Garden.

The members of the cult want to be like “gardeners” for the sector: Like a gardener prunes the branches of trees and shapes the garden, so do they want to shape the sector. There may be all kinds of tools at their disposal, from hazardous substances and plague germs to plants bearing the original mutated strain of genes that brought the Compost to its current state. One of the cult’s most powerful weapons, then, would be their attempt to let their twisted and warp tainted plants take root in the soil of other worlds (to transform them into hellscapes on par with the Compost). They would be eco-terrorists turned up to eleven, if you will.

This provided me with a whole angle of modeling and painting ideas: Seeing how the cult may have originated within some kind of Imperial research institution, cult members would be wearing the remains of hazmat suits, medicae gowns and lab coats. At the same time, their armament and mutations could also be used to represent their self-chosen fate as Nurgle’s gardeners.

What’s more, the project could really start out as an INQ28 warband, allowing me to explore some ideas, and ultimately spiral outwards into a 40k kill team — or even an entire Death Guard army, possibly?

Thus invigorated, I began experimenting on the first members of the (slightly renamed) Keepers of the Eternal Garden:

First up, I had some fun with a Poxwalker, because I realised that the project really hinged about making stuff like the skin and mutationst look suitably disgusting. And I found a pretty nice recipe that uses lots of washes to achieve the intended effect, which also turns it into a fairly quick affair: My first test model was finished after 45 minutes to an hour, tops:



The skin is mostly my usual skin recipe (Rakarth Flesh, washed with Ogryn Flesh, then a selective application of Druchii Violet and Carroburg Crimson), only turned up to eleven. The horns were washed with Athonian Camoshade. The boils and blisters were picked out in Yriel Yellow, then covered in thinned-down (!) Clear Red/Blood for the Blood God. Oh, and I painted the pants orange to suggest the remains of a hazmat suit, as mentioned above — of course I would be remiss not to mention the fact that the look also borrows a lot from the Infected from the Lesotho 2-12 project.

Anyway, working on this first model was so much fun that I kept painting the next two test models. Here’s what I had after a while:


In the picture, the three models are at different steps of the painting process: The guy on the left is all but finished, the one in the middle still needs some detail work, while the Plague Bearer has only been washed. At the same time, they also form different steps in the (d)evolution from a human cult member/cult victim to an undying servant of Nurgle (and also, a living incarnation of the Blightwood), as horrible branches start to erupt from the victim’s body, an actual manifestation of the Eternal Garden made flesh.

So here are the next two test models, fully finished:



As you can see, the first model is still wearing the last tattered scraps of a medicae gown…

For the Plague Bearer, I actually wanted to experiment with using a fairly organic skin colour, mostly to make him look like the nect evolutionary step for the cult members — something that I believe is already hinted at rather strongly by some of the design cues on the Poxwalker models:


I might tweak the skin tone a bit or experiment with slightly different hues on future Plague Bearers, though.

I am currently working on the next batch of Poxwalkers. Another ten have already been assembled/converted, while I have about another half-dozen still on sprue.


Nearly all of these have been tweaked in some way: In some cases, this just meant twisting some arms a bit or turning a head here and there, to support the already rather contorted, spastic look of the stock models.

In other cases, the changes are a bit more involved:


As you can see, some of the Poxwalkers are now wielding what looks like gardening implements, as an attempt to tie them into the cult’s overall theme (while also giving them a somewhat sinister medieval vibe). The middle guy takes the concept of branches erupting from the infected body to its logical conclusion — there’s probably a daemonic relative of Ophiocordyceps Unilateralis at work here (and I couldn’t resist incorporating some of the inspiration I had taken from The Last of Us).

And since the cult’s activities have managed to attract some attention – or maybe they were being fostered from within the Great Eye in the first place – I also chose to use this as a reason to finally get some paint on those Blightking-based Plague Marines I converted all the way back in 2014, when the Putrid Blightkings were originally released. It felt good to finally give those poor guys some much-deserved attention, and I chose one of them as a test model.

I used my previously established Death Guard recipe, with just a small tweak or two (including the thinned-down Clear Red). The first picture shows the model just after washes:

And here’s the finished model:



I actually surprised myself by painting the tanks on the Plague Marine’s back bright orange — but it’s really a rather good way of creating a shared visual identity between him and the cult members:


And here are the models together, in what may become the germ cell, as it were, of an eventual warband, kill team or Death Guard army:


Oh, and the “new” Plague Marine also works rather well alongside the kitbashed Plague Marine testers I converted shortly before Dark Imperium was released last summer:

As you may already have realised, all of these models are still missing proper bases — this isn’t due to my laziness (or maybe just a little), but rather because it took me a rather long time to come up with a proper idea for a basing approach. Ultimately, I wanted to incorporate the visual motif of Nurgle’s Garden/the Blightwood, only I didn’t quite know how to go about it. Until I saw DuskRaider’s Renegade Knight Irae Throni, with its bold use of colour:

Model built and painted by DuskRaider

Which made me think of the Sea of Corruption, a poisonous yet strangely beautiful ecosystem that appears in Studio Ghibli’s Nausicaä of the Valley of the Wind:


And I would actually love to achieve something like that with my basing. It’s a fairly involved, ambitious plan, however, and one that will take a bit more time to set in motion — certainly a project for the coming year…

Speaking of which, Nurgle is, of course, all about death and rebirth — what better subject to cap off this year’s blogging, wouldn’t you agree? So let me wish you all a Happy New Year, and I’ll be seeing you shortly with the next installment of the Eternal Hunt Awards, a look back at my hobby year!

Until then, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

A Short Knight, pt. 3: The Grand Finale

Posted in 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , , , , , , , , , on November 13, 2018 by krautscientist

Welcome everyone to the third and final part of my recent Chibi-Knight project! This has been such a fun little endeavour, and today you finally get to take a look at the finished model, so here goes:

The paintjob for the actual Knight was actually just about finished last time. So here’s where we left off:

This only really left the basing, but since the objective with this entire model was to match the bigger version as closely as possible, I wanted this ethos to extend to the base as well. So for starters, check out the base of the bigger version of Gilgamesh:

As you can see, I used some pieces from the Space Marine statue from the Honoured Imperium terrain kit to represent fallen Imperial monuments, and I really wanted to recreate that look — and it seemed that fate was very much on my side…

I actually realised a long time ago that the aforementioned statue seems to have been created mostly by upscaling existing Space Marine bitz: If you take a closer look, many of the parts of the statue seem to consist of bigger versions of plastic bitz from the company champion that comes as part of the old Space Marine command squad box (incidentally, I am pretty sure the statue’s cape is an upscaled chaos warrior cape, but that’s beside the point). And I actually discovered a while ago that GW used a face very similar – if not identical – to the statue’s face for different kits as well. So it didn’t take much work to collect the pieces that would allow for a very close recreation of my original design for the base. Take a look:

The shield on the left is pretty much the exact same shield also worn by the Honoured Imperium statue. It came from the aforementioned Space Marine command squad kit. The sword is from a plastic Terminator — I’ll admit the company champion’s sword would have been a better fit from a visual standpoint, but the Terminator sword worked better due to its size and proportions. And the head on the right is a piece of a broken Imperial monument from the WFB/AoS giant.

So I used these parts (or rather, copies of these parts) to create a setup that was fairly similar to the original base:

Now I had to improvise a bit, due to the bigger Knight’s base having an oval shape (and hence more room), but I think the setup worked out pretty well. I also chose to have the head in an upright pose this time around — something I should have done on the bigger base as well.

So here’s the base after undercoating…

…and with the Knight provisionally placed on top:

And here’s the finished base, painted to fit the bigger version:

So all that was left was to affix the new Chibi-Gilgamesh to his new home, and then the model was done. So here, once again, the big version for the sake of comparison:

And without further ado, I give you

Chibi-Gilgamesh version 2.0









I am actually really happy with the way the model has turned out. I may have had to compromise a bit here and there because a couple of visual touches from the bigger model just couldn’t be reproduced at the smaller scale (at least not without ending up looking extremely goofy, that is), but you can still tell at a glance that this is supposed to be Gilgamesh at a smaller scale, wouldn’t you agree?

And there’s also my favourite part about this project, the somewhat harebrained, yet ultimately successful, scheme of adding a fully sculpted interior and pilot to a Knight at the Adeptus Titanicus scale. Check out the bigger version of Baron Harrowthorne again:


And here’s the chibi-version:




And now that the new model has been finished, here’s another comparison shot with its predecessor:


As I’ve said before, I really like how the older Chibi-Knight seems to represent the somewhat clunkier vintage Epic 40k design, while the new model fits the sleeker, more faithful designs from the new Adeptus Titanicus.

That’s not quite all, though. Because with the model finished, it was of course time to trot out the actual 28mm Gilgamesh in order to find out how well the new Chibi-Knight stands up to the big guy.

well,…



I think there’s definitely quite a bit of family resemblance, wouldn’t you agree?

Having managed to closely recreate the base also makes me stupidly happy, to be honest 😉

So yeah, a fun project all around! And you know what? I am also going to pledge this little guy as part of Azazel’s Mechanical November ’18 community challenge — fits well enough, I’d say 😉

In any case, it goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂

The State of the Hunt, Week 35/2018: Back in the green — at least for a bit…

Posted in 40k, Blood Bowl, Inq28, Inquisitor, paintjob, state of the hunt, WIP with tags , , , , , , , , , , , , , , , , , , , , on August 29, 2018 by krautscientist

Hey everyone, my every working hour last week was given to working for an international youth and media participation project with people from all over Europe in my hometown, and while it was all an incredible blast, it left me with very little sleep and, arguably worse – literally no hobby time to speak of. On a more positive note, however, I had squirreled away a bit of new content for a rainy day, so to speak, so I do have something new to share with you all:

Remember the little Goblin Nurse my friend Annie gave me for my birthday?

Well, I actually managed to get some paint on the little guy a while ago. Take a look:



Seeing how there’s a bit of a vintage Kev Adams look to the model, I decided for a couple of slighty retro painting touches, such as the purplish lower lip and the extra gnarled look for the skin. I am actually really happy with the model, and it gave me a bit of an appetite to do a bit more Blood Bowl related stuff.

For instance, while I was at it, I also added a couple of tweaks to the Blood Bowl balls I had finished earlier, adding some patches in a different leather colour as well as an Orkish decal or two, just so the squig ball doesn’t entirely steal the show:

And I also built some markers and reroll tokens for my team. I could probably just have picked up the “modern” versions from ebay, but I wanted to get a bit create with some of my old greenskin bitz. So here’s what I came up with:

Painting these tokens should be quite a bit of fun, so I have already prepared them for for whenever Annie and I have our next shared painting session 😉

All of this was great fun to make and paint, as Blood Bowl related things tend to be. I also have one more, mostly unrelated, thing to share with you for today, though:

When Azazel unveilded his idea for a “Technical August” community challenge, that is a challenge focused around techniques that one has not yet mastered, I had such lofty ideals: I wanted to finish the next two members for my true scale Deathwatch Killteam…

…namely these two guys, a Castigator and a Lamenter:

And just to make sure things would be properly “technical”, I decided to go for an effect I really haven’t mastered AT ALL: Freehand painting. I was going to freehand both of their chapter icons — yay, go me! 😉

Alas, that was basically as far as it went: I did manage to finish those left shoulder pads, freehands and all…

…but the models still look just like that, and seeing how there’s no way I’ll be finishing them before the end of August, this will have to be my meagre contribution to Azazel’s hobby challenge this month: two shoulder pads 😦

So yeah, that’s it for today! It goes without saying that I would love to hear any feedback you might have.

And, as always, thanks for looking and stay tuned for more! 🙂

 

INQ28: More Grimdark Librarians of the 41st Millennium

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , , , , , , on May 28, 2018 by krautscientist

Hey everyone, after last week’s “blast from the past” diversion of repainting an old Star Wars action figure, let’s return to my Ordo Scriptorum retinue once again for this week. Allow me to share the latest completed inquisitorial operatives with you:

While most work on Inquisitor Orlant’s retinue is being spent on actually finishing models that have been built years ago, in an effort to make a dent in my painting backlog, the warband also keeps taking on new members as it develops. Take a look:

I. Screaming into the void

Let’s start with a very recent addition to the project: When most of the characters for Inquisitor Orlant’s retinue had already been hammered out, and while I was making good progress on the project, PDH, whose thoughts on the nature of the Ordo Scriptorum had originally inspired the project to begin with, pointed out to me that Orlant still needed his own astropath: One of Peter’s ideas for an organisation dealing so heavily in secrets lost and rediscovered knowledge was that every Inquisitor of the Ordo would have their own astropath, to better relay whatever secrets they had discovered to their superiors in the most direct fashion imaginable in the 41st millennium. And while the idea of having to come up with a totally new model to represent an astropath had me slightly wary for about five minutes, I also realised that this would provide me with yet another chance to channel inspiration I had drawn from Wayne England’s artwork.

I instantly recalled his illustrations for the various psyker disciplines (originally printed in the Dark Heresy rulebook and recently reused both for the 8th edition 40k rulebook and a Warhammer Community post). One in particular, seemed pretty ideal as a starting point for an astropath. This one here:

Illustration by Wayne England

My original plan was to use the Dark Eldar Medusae model as a base for the conversion, seeing how it already seemed so close to the artwork in many ways:

And while this would have worked pretty well, I discovered that the model had gone out of production. So instead of going on a wild goose chase in an attempt to procure it, I decided to force myself to actually use the bitz I already had at my disposal to come up with my own astropath conversion.

So here’s my interpretation. It’s not a perfect fit, but I think you’ll be able to see a certain resemblance:





Fortunately enough, I still had a pair of legs from the plastic Necromancer — they even came with a book worn at the hip, which was a fun little coincidence. A torso piece from the Genestealer Hybrids provided both the astronaut look that seemed rather fitting for an astropath, but also a slightly eerie, ever so subtly Gigeresque quality that matched the somewhat sinister general vibe of the warband.

And the Empire flagellant head with an almost picture perfect representation of the hairstyle appearing in the artwork, was a bit of a godsend, of course — that being said, the process of adding a Greenstuff bandage across the astropath’s eyes actually had me on the verge of a screaming fit, as the material just wouldn’t stick to the darn face. I am really glad I managed to pull it off in the end 😉

Possibly the most involved part of the conversion was to build a suitable staff: It was spliced together from the haft of a Dark Eldar Hellion glaive and a couple of imperial bitz.

Oh, and here’s an angle matching the artwork that inspired the conversion a bit more closely:

Again, I’ll admit that my astropath isn’t really a perfect reproduction of the artwork, but rather takes some pointers from the illustration.

When It came to painting the model, my Ordo Scriptorum recipe was well established enough at this point to turn the paintjob into a pretty straightforward affair — I did discover that those Genestealer hybrid torso pieces look absolutely terrific when painted in glossy black, incidentally 😉

One area where I had to compromise a bit was the bandage across the model’s eyes: My original plan had been to try and add some lettering to it, but I quickly realised that there was just not enogh space there to come up with something that wouldn’t turn into a jumbled mess of squiggles, so I decided to leave the bandage bare. I also went for a slightly darker colour to create a better contrast against the pale face. In the end, I think it was a sensible choice that makes the model less similar to the art, but arguably makes it work better in and of itself.

Anyway, here’s the finished model:

=][=

Ordo Scriptorum Astropath

 


All Inquisitors of the Ordo Scriptorum are assigned an astropath at the same time they receive their Inquisitorial Rosette. This agreement and gift from the Adeptus Astra Telepathica goes back to the beginning of the Ordo Scriptorum, when they were a breakaway sect of the Ordo Hereticus. The need for such a fine tool has proven its worth countless times, for having direct access to telepathic communication has saved many lives. In the eyes of the Ordo Scriptorum, the sooner mistakes are exposed to the relevant authorities to rectify the better.




And here’s a – slightly tweaked – comparison picture showing the artwork and the actual model side by side:

II. MOAR SKULLZ!

You are probably all familiar with the old Warhammer adage of “When in doubt, use MOAR SKULLZ!”, and as it turned out, Inquisitor Orlant’s warband also needed at least one additonal skull 😉

Seriously, though, while looking at the warband and comparing it to the one that had come before, Inquisitor Arslan’s retinue, I realised that Arslan’s merry gang featured two pretty cool servo-skulls/familiars, while such a model was missing from my Ordo Scriptorum team. But servo-skulls are a cool and quintessental part of 40k, and also a sensible wargear choice for an Inquisitor, and I also happened to still have the servo-skull from the Deathwatch:Overkill boxed set in my bitzbox, so I decided to add him to the warband:

I didn’t really change anything about the skull, as it already had that slightly sinister, yet elegant vibe that I think fits the Ordo Scriptorum rather well. I did make sure the servo-skull’s trailing cables interacted with some torn book pages on the base, however.

So here’s the finished servo-skull:

Certainly not a major player in the warband, but good fun and easy to finish. Moving on 😉

 

III. Masked Bodyguard

Now where the astropath and servo-skull are recent additions to Inquisitor Orlant’s warband, the next model in line had been sitting on top of my pile of unpainted models for a rather long time. We are talking about this lady here:

I originally started working on the model  back in 2013 as an homage to Bruticus’ brilliant Prima Carnifexa Absoluta:

Model built and painted by Bruticus

Model built and painted by Bruticus

 

Bruticus had originally envisioned his character as a member of a sun cult, venerating the Emperor of Manking in his sun aspect. and I loved both the concept and its execution so much that I wanted to build a model similar to Bruticus’ character.

I originally started with a Blood Angels Sanguinary Guard helmet, a torso from a Coven Throne Vampire and some Dark Eldar Wych parts. To be perfectly honest, however, the inital build rather lacked direction, moving from a very Dark Eldar-eque model…

…to something that seemed more like some kind of gladiator:

The one element that remained firmly in place was the concept behind the head: I always knew I wanted to splice together a Sanguinary Guard helmet (chosen for its obvious sun motif) with the lower half of a female Wych head. The initial conversion lacked a lot of finesse, however:

Thanks to some very helpful feedback from the Ammobunker’s INQ28 board back in the day, I realised that the face might have been a good idea, but it needed far more work. So I cut it all apart again, shaved some tiny amounts of plastic, carefully sanded down the mask’s features to be less masculine, very carefully glued it all together again, and ended up with this:


In the end, some WFB Empire arms were what finally made the model come together, turning it into its final incarnation as a masked bodyguard:

When it came to actually making the character a part of Orlant’s retinue, the feedback was generally unfavourable: Most commenters argued that the rather elegant carnival getup didn’t really mesh well with a warband mostly occupied with exploring sunken libraries and dusty archives.

But while that assessment definitely had some merit, I have always felt that there is also another angle to Orlant’s warband and his character, a slightly elegant and debonair look that is present in some elements of the retinue, and in some of its members: the colour of Orlant’s robes, that snazzy scaled cloak worn by his Interrogator or even the deadly elegance of the Clockwork Assassin.

To me, the masked bodyguard was another chance to explore this secondary angle to the warband, and I also like the idea that Inquisitors will attract a motley crew of operatives during their work, and not each of their henchmen – and -women – may be suited to the same kind of task. So if Orlant wants to hit an underground bibliocathedra, he might bring the creepy bureaucultist to help him deal with the place’s ancient filing system, but during a social function, he would definitely need somewhat more presentable retainers. Towards this end, the masked operative might seem like a misfit, but she also presents an interesting glimpse of the versatility present in an Inquisitor’s retinue.

Painting should have been as easy as applying my tried and true recipe again — however, one thing that happened during the painting process was that I decided that I wanted to use a darker skin tone for the character. I was actually rather frustrated when I realised that I would always default to caucasian skin tones when painting, and seeing how I had wanted to try my hand at something different for quite a while, this character seemed like a good occasion to break away from old habits. There was also the fact that the bodyguard and Alizebeth Selandrine shared a similar look, due to both making use of Dark Eldar Wych parts, so going for different skin tones also had the added benefit of making sure the characters would look suitably different from one another.

Anyway, here’s what I came up with:

I am actually really happy with how the skin colour adds a completely different dynamic to the entire figure! There’s also the fact that combining the Venetian carnical getup with dark skin also makes for exactly the kind of eclecticism that seems so quintessentially 40k to me.

Those sheathed blades/throwing knives on the model’s back were a bit of an eleventh hour addition, by the way — they were originally part of the Yvraine model I used to build Countess Mandelholtz, and seemed like the perfect addition to Orlant’s bodyguard.

Here’s a look at the finished model:

=][=

Masked Bodyguard


While much of Tiberias Orlant’s work is spent in dusty archieves and long lost bibliocathedra, the tasks of an Inquisitor are manifold, and often make it necessary to move through all layers of Imperial society. For those cases where interaction with the upper strata of the Velsen Sector is necessary, Orlant has cultivated the cover identity of a wealthy and elegant collector of the obscure, with eclectic interests and very deep pockets. Always at his side in the spires and courts of Velsen is a mysterious, masked bodyguard, whose athletic poise and fluid grace betray her utter deadliness.



While working on the model, I realised that I actually tried to channel the look and feel of two particularly cool characters of colour from videogames I have recently enjoyed: Vanasha (from Horizon Zero Dawn)…

and Billie Lurk (from the Dishonored series):

When all is said and done, I am pretty pleased with the finished model! And, as an added benefit, she very much counts as another model for Azazel’s  “Neglected Model May” challenge, — so that makes four models for the challenge! What’s more, I am confident that next month’s challenge, focusing on units, should give me the incentive to finish the warband’s final member, the jolly chap on the right here:

That one last model is really all that’s still missing for Inquisitor Orlant’s retinue to be finished: The warband certainly has a rather nice and rounded out look by now, if I do say so myself:

So that’s it for this week’s update! I would love to hear any thoughts you might have about today’s models, or about the state of the warband as a whole! Please let me hear your thoughts in the comments!

And, as always, thanks for looking and stay tuned for more!