Archive for argel tal

The State of the Hunt, Week 22/2017: Too hot for painting…

Posted in 30k, 40k, Chaos, Conversions, Inq28, Inquisitor, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on June 1, 2017 by krautscientist

Hey everyone, as the title should already have told you, the last few days have been crazy hot over here, on the blasted plains of northwestern Jhermani, so getting anything painted was completely out of the question. Actually, so was just about anything else, really. But I did at least make some time for a spot of kitbashing, and have some results to share with you:

 

I. In the Shadow of Great Wings, pt. 1.5

You’ll probably still remember my recent conversion of Argel Tal’s daemonic form, a model I am still fairly pleased with, if I do say so myself:


But even while I was putting the finishing touches of Argel Tal’s daemonic version, it was already clear to me that I would eventually have to build another version of the character in his “normal” transhuman form, for whenever the daemonic essence of Raum hasn’t come out to play. It just wouldn’t have seemed like a complete project otherwise 😉

But my original plan was to actually put the alternate Argel Tal version off until some point in the indeterminate future (that’s where hobby projects go to die, in case you were wondering). Alas, it was not to be: I just had an innocent look at the descriptions of Argel Tal in The First Heretic and Betrayer, just for research purposes, you know — and before I knew it, I was halfway through the building process…

So here’s what I have so far:



Once again, a couple of conversion notes:

  • the armour was basically a no-brainer, as Argel Tal is described as wearing a suit of Mk. IV plate, so I mainly used plastic Mk. IV parts, with the notable exception of the breastplate (which is the same Raptor torso I also used for daemonic Argel Tal) and the arms (Mk. III arms, actually, chosen for looking a bit more ornate — only befitting an Astartes captain).
  • the Guardian Spear makes a return here, for obvious reasons. Once again, I chose to change the weapon’s haft, making it look more like a spear — actually, I basically had to go back and recreate the version daemonic Argel Tal is wielding, just for the sake of continuity 😉
  • the cape seemed like a nice way of giving the model some extra bulk and presence and make it read as an officer. It originally came from a half-complete Ivanus Enkomi model fellow hobbyist Augustus b’Raass sent me a while ago.
  • And finally, the head. Now I realise that this could be a divisive choice for some people, but I decided to go with the bare head from the Space Wolves character conversion sprue. Call me crazy, but I’ve somehow always imagined Argel Tal as having long-ish hair. And that particular head really came closest to the mental image of the character I’ve had in the back of my head ever since reading Betrayer. But if you find yourself hating this particular head, don’t fret: Like Kharn, Argel Tal will have an optional helmeted head as well:


Incidentally, there are actually very few conversions of non-daemonic Argel Tal conversions to be found, so I didn’t have much to work from. The one pretty cool depiction I found, however, was this piece of artwork courtesy of Noldonfinve:

artwork by Noldofinve

The piece even received ADB’s official blessing, so I thought it would be cool to take some visual cues from it when building my own version, and I think that worked out pretty well, wouldn’t you agree?

In closing, here’s how the more human Arge l Tal looks next to his buddy in crime:

 


And here’s a comparison showing both versions of the character:

Now all that remains is to actually get these two painted — this whole project has already spun off into enough of a distraction as it is… 😉

 

2. On The Road Again…

In other news, remember the Road Crew?

I realised when taking a look at a couple of my recent posts that it has been a rather long time since I’ve done anything INQ28 related, but that fantastic Sector Mechanicus terrain released recently, alongside Shadow War Armageddon has given me a taste to delve back into the depths of the underhives, and what better way to do that than to keep adding to my fun little band of misfits pictured above?

Now to remind you, the basic idea behind these guys is that they are a colourful collection of former gladiators, former pit slaves, mutants and other undesirables establishing their own little domain in the depths of the world of St. Sabasto’s Reach, a pretty sinister planet, even for 40k standards:

 

St. Sabasto’s Reach

An extremely rich hive world grown fat and depraved through slave trade and the exploitation of its mutant lower class.

The world originally earned its name when the Imperial Saint Sabasto rested here after his great victory on the fields of Belzifer, before engaging in the last stage of his holy crusade for the defense of Velsen against the forces of the Arch-enemy. While Sabasto’s crusade army was still magnificent at this point, it had also suffered heavy losses (a fact, it is argued by some contemporary Velsian historians, that contributed to Sabasto’s eventual defeat within the Veil of Impurity).

When the Saint contemplated the price in blood paid for the reclamation of Velsen, he decreed that the entire world of St. Sabasto’s Reach would be given to the orphans of the slain and that the Imperium would see to it that the children of martyrs would never need to go hungry. This spurred the planetary populace into religious fervor, and countless orphanages and scholae were opened in the saint’s name, earning the world bynames like “The Planet of Orphans” or “The Orphans’ Cradle”.

However, with a slow decline in piety and a general economic recession, many of the world’s orphanages have had to close over the centuries, while others have turned to a far darker trade, giving the world’s epithet a new, sinister meaning. It is true that Imperial organisations like the Schola Progenium, the Ecclesiarchy and even the Inquisition still maintain a presence on St. Sabasto’s Reach and recruit from the ranks of the homeless orphans, choosing the most talented or devout to serve in their respective organisations. And in the deeper levels of the world’s hives, missions and orphanages still offer a real, if meagre, chance for survival to this day. Yet that is only one face of St. Sabasto’s Reach. For at the same time, the world has also become the biggest fleshmarket in the entire Velsen Sector, providing human resources in a very literal sense, from mutant workers to household servants. Moreover, it is rumoured that there exists a slave for every kind of service in the almshouses and slave pits of St. Sabasto’s Reach, and the masters of the world have long prided themselves on being able to cater to every taste and desire, no matter how “eccentric” it may be.

Another mainstay of the world’s culture, the countless circuses and fighting arenas, are also fueled by a constant influx of “material” from the slave pits. At one point, the world’s renowned Circus Imperialis served as a front for a cult of chaos worshippers and was purged by the hand of Inquisitor Antrecht. But even after this upheaval, the remaining slavelords and ringmasters of St. Sabasto’s Reach quickly regained their step, slightly realigning themselves in the resulting power struggle and carving out a new pecking order among themselves. Because the Inquisition’s issue was never with the slave trade itself, but with the presence of heretics, and so the House of Blossoms, the Angelflesh Lodge and countless other establishments like them continue to ply their dark trade to this day…

 

One thing I have wanted to do with this project is to combine a number of established Necromunda archetypes (the Pit slaves and Scavvies in particular) and add a twist of my own. There’s also a fair bit of Mad Max-vibe going on with the project, but I could not quite work out how to emphasise that particular angle when these guys are actually based in the dark, dirty and cramped underhive.

I’ve watched quite a few Let’s Play videos of Metro 2033 and Metro Last Light, by way of YouTuber ChristopherOdd, lately. Both games are set in a postapocalyptic near future where a (nuclear) Third World War has likely wiped out most of the human population on earth. Underneath the ruins of Moscow, the survivors of the apocalypse have turned the Metro tunnels into their new habitat, creating a makeshift civilisation in the cramped confines of what used to be the metropolis’ transportation system. Now I have a bit of a thing for postapocalyptic scenarios anyway, but after immersing myself in the scenario, it hit me: The whole concept of subway tunnels becoming living spaces and an entire ecosystem, if you will, seemed like the missing puzzle piece that would allow me to push the Mad Max angle on my Road Crew project a bit more: What if the lower reaches of the Hiveworld are crisscrossed by a network of transportation tunnels originally created – and mostly still used – to move the vast amounts of goods necessary to keep the world’s overly bloated population alive? St. Sabasto’s Reach has a huge population, even for a Hiveworld, because its most important goods are people, but all of these have to be fed, even if they are only in transit. So I imagine a network of massive, highway-like tunnels far beneath the ground, with smaller maintenance tunnels, substations and similar spaces in between the cracks spiderwebbing off from the main branches of the network. And maybe the Road Crew has taken to raiding some of the transports travelling along those massive subterranean highways: That would allow me to incorporate elements that are typically Mad Max, even vehicles. So with my creativity thus reinvigorated, I assembled some new recruits for the gang:

Now I am actually cheating a bit here, because both the guy with the chainsaw on the left and the guy with the gun on the right were originally built before I had even started thinking about the Road Crew. And yet, without a few minor tweaks, they became pretty cool new parts of the project — I actually love it when a project finally provides a new home to some stray conversions from years ago 😉

The guy in the middle is new, however, and I am pretty proud of him. Meet Cirque:

I don’t think I will ever tire of the particular look that a combination of Ork parts (with their somewhat grotesque, overmuscled appearance and clunky technology) and human sized components will give you — almost the perfect recipe for mutants, if you ask me.

And there’s the Road Crew’s ride, of course, a slightly touched up Gorkamorka Trukk that has become far too small for modern Orks, yet should work really well for my merry band of postapocalyptic ne’er do wells:

Now if only the heat would let up for a couple of days, I could maybe get some of the above painted — keep your fingers crossed for me 😉

Anyway, so much for today’s update. It goes without saying that I would love to hear any thoughts you might have!

And, as always, thanks for looking and stay tuned for more!

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In the Shadow of Great Wings, pt. 1

Posted in 30k, Chaos, Conversions, Custodes, WIP with tags , , , , , , , , , , , , , on May 18, 2017 by krautscientist

Hey everyone, sorry for the lack of updates, but I’ve been crazy busy these last couple of weeks! That being said, I do have something new to share with you today, a new conversion of an established character that I hope you will appreciate — some of you may already be suspecting who it is we are talking about, based on the title of this post, but anyway: Here goes:

When I shared my 30k Khârn conversion with you recently, several fellow hobbyists here and on the forums suggested I should actually also create a model for Argel Tal of the Word Bearers, Crimson Lord of the Gal Vorbak and ostensibly Khârn’s BFF during the events of Aaron Demsbki-Bowden’s “Betrayer”.

Now for those of you not following the Horus Heresy novels, Argel Tal and his brethren are arguably the first-ever Chaos Space Marines: Sent by Lorgar into the Eye of Terror itself, they become possessed by Daemons of the warp and, from that point onwards, are able to transform into hideous yet powerful semi-daemonic creatures during combat — pretty much proto-Possessed Chaos Space Marines, if you will. Their story is told in ADB’s novel “The First Heretic”, and the Gal Vorbak have also been immortalised by receiving their own dedicated Forgeworld models that match the descriptions appearing in the novel rather closely:

Argel Tal makes a return in “Betrayer”, serving as one of the novel’s main characters. And, like I said, he bonds rather closely with the World Eaters’ 8th Captain, creating what may be the Horus Heresy’s grimdark version of a buddy-cop scenario 😉

So creating an Argel Tal model to accompany my version of Khârn seems like a pretty cool idea, right? Even so, I was pretty reluctant.

Argel Tal just seemed very hard to get right, especially given his part-daemonic nature: When I did some research on Argel Tal conversions, most models I discovered were either based on Forgeworld’s Gal Vorbak models shown above (the guy in the front row seems like a dead-ringer for Argel Tal as he is described in “The First Heretic”) or on a mixture of plastic Possessed and Raptor bits. But neither approach really quite clicked for me: On the one hand, I didn’t really want to have to buy a set of Gal Vorbak models, cheap bastard that I am 😉 And the Gal Vorbak models are also a fair bit taller than standard Astartes, while I wanted the two models to work together, which would be easier with models of a similar size.

The combination of Possessed and Raptor parts, on the other hand, seemed promising, but the main pitfall I saw was to end up with a model that just looked like any old CSM Raptor, when Argel Tal is such a cool character and deserves a conversion with a certain originality and presence.

So I was just about content with leaving the character well alone, but then my buddy DexterKong joined the chorus of those clamouring for an Argel Tal conversion — and I could never really turn down a conversion challenge from Dexter, so over the course of an afternoon, a couple of ideas actually coagulated into a model (which we’ll be taking a look at in a minute).

For inspiration, I mostly worked from the description of Argel Tal given in “Betrayer”: With his daemonic possession having been underway for quite a while by the events of the novel, Argel Tal’s “combat form” seems to have developed into a slightly more stable version. He has also gained a pair of wings, which feature rather prominently in the scenes he appears in. And he is wielding a pair of Custodian weapons: a sword and a freaking Guardian Spear. I was pretty sure this last part would pose quite a challenge, especially given the plastic Custodes’ increased size and bulk.

I also used two pieces of artwork that came really close to how I imagined Argel Tal. One is this fantastic piece of art courtesy of slaine69:

Argel Tal by slaine69

This illustration does a rather fantastic job of showing Argel Tal in all his daemonic glory, while also including enough visual cues that point towards his Astartes roots, such as the corrupted Mk. IV armour and helmet.

The other piece of art I felt drawn to was the possessed Chaos Space Marine from the cover of GW’s Black Legion supplement:

Granted, the armour is definitely the wrong colour. But this guy is really close to how I imagine Argel Tal, plus this general look also seemed to be attainable by using the right set of bitz.

So with these pointers in mind, I created the following:




So, a couple of conversion notes on the model:

  • I tried to choose armour parts for Argel Tal that seemed suitably chaotic and warped while also recalling the Mk. IV armour the character wears during the events of Betrayer. The Chaos Raptor kit came in handy here, allowing for armour that really matched both criteria.
  • When it came to creating the wings, the obvious solution would have been to make use of the winged backpack from the Possessed kit:


But to be perfectly honest, I really don’t like that bit: It seems so very symmetrical and cartoony. And the wings are also a fair bit too small to lift a creature of Astartes size. Fortunately enough, I found a set of leftover Vargheist wings in my bitzbox, and they were carefully grafted to the organic looking backpack of Dark Vengeance’s Kranon model. I am really rather happy with the result!

  • The head was probably the one instance where I actually consciously deviated from canon: In the books, Argel Tal’s daemonic form is described as wearing a warped version of an Mk. IV helmet, with the faceplate actually cracked into a daemonic maw. And right enough, the Raptor/Warp Talon kit actually features several helmets that clearly look like corrupted Mk. IV helmets. But whenever I tried adding one of them to the model, it ended up looking like just another standard Raptor. I then wanted to add Kranon’s horns to the helmet to make it look less vanilla. And gut instinct made me carefully dig out Kranon’s entire head from its original torso and add it to the conversion. And I really think it works rather nicely: It’s not an Mk. IV helmet, certainly, but it does have the daemonic maw. It’s also not a head you see all that often, so it does make the character look more original and “special”, in a way.
  • And finally, the weapons: Having the character wield both a sword and a Guardian Spear would have looked ridiculous enough before the new plastic Custodes were released, but given the size and bulk of the new models (and their weapons), it basically seemed unfeasible. So I decided to arm Argel Tal with a Guardian Spear, as it seemed like the more iconic weapon of the two. I did replace the original haft with a Chaos Knight’s spear, however, to bring out the spear-like qualities of the weapon a bit more.

However, I also wanted to feature the sword in some shape or form, seeing how the way Argel Tal came by it seemed so significant to me. So I decided on a slightly more subtle way of including the sword — by actually making it a part of Argel Tal’s base:






That sword sticking out from the fallen Astartes at Argel Tal’s feet? That may or may not be his sword: I imagine Argel Tal as a highly dynamic fighter, zipping across the battlefield like a whirlwind of destruction, so maybe this is him coming back to pick up his sword after fighting elsewhere? Moreover, if both Khârn and Argel Tal are placed next to each other, they seem to be interacting rather nicely as a mini-diorama of sorts:


And a small narrative suggests itself: Maybe Argel Tal was occupied elsewhere on the battlefield, saw an Ultramarine sneaking up on Khârn, threw his sword and is now swooping down to take it back — and assist his BFF while he’s at it?

Anyway, all things considered, and given my earlier reservations about tackling this particular character in the first place, I am pretty happy with the finished conversion — of course now I’ll have to do a “human” version as well, to show Argel Tal when he’s off the battlefield (or when the gloves have not yet come off…).

Bonus model:

All the time spent messing around with Guardian Spears really gave me a desire for building my first new plastic Custodian. And after going through “The First Heretic” again for conversion cues, memories of Aquillon were still pretty fresh on my mind, so…




Anyway, so much for today’s update. I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!