Coming full circle?! A closer look at Kill Team: Rogue Trader

As some of my readers have already pointed out, I no longer do many reviews these days. But I will gladly make an exception for Kill Team: Rogue Trader, one of the most delightful hobby surprises to come out of 2018 so far:

Kill Team: Rogue Trader is remarkable in several ways: For one, it’s a look at a part of the 40k universe that has appeared in background lore every now and then, but – apart from some Inquisitor models – has never been explored in depth in model form. There’s also the fact that this actually feels like an attempt to take the – already fairly promising – killteam concept into a more narrative and, dare I say it, inquisitorial direction. And at the same time, it also feels like coming full circle, in that both the subject matter and scope of the boxed set seems like a modernised look at the old Rogue Trader, as in: the first version of Warhammer 40k.

 

Enough reasons, then, to give this release a closer look. And it goes without saying that I will be focusing on the models that come with the set, looking at their strengths and shortcomings as well as thinking about possible uses for them in the wider hobby and the odd conversion opportunity. So here we go. Just like old times, eh? ๐Ÿ˜‰

I. The Elucidian Starstriders

To get this right out of the way, I am simply in love with this kill team: GW’s sculptors have done an amazing job at making the team look like the actual household of a Rogue Trader, with an actual background story and some really interesting characters. That alone makes this part of the release a triumph!

I also really appreciate how not only are there strong shared design elements between the models (the baroque armour, the stylised heraldic animal crests for different ranks and functions), but the design also manages to both fit the 40k universe and expand its visual language (with a decidedly baroque influence versus the classic “gothic” approach), making it clear that Rogue Traders are a force unto themselves.


Rogue Trader Elucia Vhane

So, let us start with the actual Rogue Trader, Elucia Vhane: For the most part, this is a lovely and eclectic figure befitting the status of a Rogue Trader. Moreover, since most of the depictions of Rogue Traders so far have invariably shown dudes in some kind of 19th century-ish military uniform, I think we’ll have to give GW some extra kudos for going with a female Rogue Trader!

The detail on the model is rather lovely: The filigreed armour and ruffles are a great touch, as is the slightly old timey aquila clasp on her right shoulder.

My one gripe with the model is how her face is mostly covered by a veil: I get how this was probably supposed to show the eclecticism of Rogue Traders and also add an air of mystery, because you cannot help but wonder how Elucia looks under the veil: a woman kept young and beautiful by rejuvenat treatments? A hideous crone? Something altogether more mysterious? I can also really imagine the veil working great in one of John Blanche’s concept sketches.

The thing is, however, that it fares less well in actual model form. As it stands, the part of the model that should be its absolute focus point ends up looking, well, rather uninteresting. And given the fact that GW’s catalogue absolutely lacks interesting and characterful female faces, this choice seems like an even more egregious copout. Personally speaking, I think a half-veiled face, some kind of stylised porcelain mask (or, even better yet, half-mask) would have been a better solution here, and obviously made for an even more interesting character — therefore, the face is definitely the one thing I would personally convert.


Knosso Prond

Elucia Vhane’s personal assass…erm “bodyguard” has to be one of my top three models from this release: You can never go wrong with a poised, stylised pose with a sword, and Knosso illustrates this very well. I also love how there’s such a clear asian influence to her design – particularly evident on her sword and facemask – but it’s an influence that gets reflected through the general 40k look and feel, and the result is really lovely, if you ask me. That mask and hairdo, in particular, are just great touches! One of the high points, certainly!


Sanistasia Minst

Yet another female character (which is great), and also an exploration of a character archetype we haven’t seen all that often: the medic. The model does an awesome job of straddling the line between a clean, clinical look very fitting for a medicae, and the more ostentatious and baroque elements that are a part of the household’s visual language. I especially like how her equipment (the helmet, shoulder pad and gloves, in particular) seem functional and ostentatious at the same time.

Oh, and that Nurgling is a nice touch, obviously, creating a cool little shout out, both to the background of the game and to the Gellerpox Infected.


Larsen van der Grauss

The Starstriders’ resident tech-priest, Larsen has a very cool and weird design with a strong silhouette. There’s enough weird equipment and tech-y elements to keep us guessing how everything works. I especially like the head!
Funnily enough, the model doesn’t even look all that AdMech at first glance, but it’s cool to see the Tech-Priest look extended a bit, particularly for a member of the Adeptus Mechanicus who has been embedded with a different faction for a longer time.

The look and angle of the left arm seem like a shout out to the old 2nd edition characters that were fairly flat and needed to be all about silhouette — slightly anachronistic in these more modern times, but it actually seems like a conscious choice here, given the many shout outs to older lore and concepts.

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Elucia also comes with her own household guard, which I think deserves extra compliments because these are a part of any given warband or retinue we normally don’t get to see — the actual soldiers doing the dirty work ๐Ÿ˜‰

Stromian Grell

A burly man with a massive gatling gun — what’s not to like, right? Very iconic pose. Almost reminds me of one of the old Warzone Imperial (or Capitol) models, although in a good way. The boat cap is a lovely touch. I also love how his almost modern SciFi look gets tampered by the baroque influences, such as the filigree on the armour (and even on the weapon). The scarred forearms are also a cool little touch and a nice bit of visual storytelling that hints at an eventful life.

Also, kudos for actually going with a non-caucasian skin colour, ‘Eavy Metal Team! ๐Ÿ™‚

Voidmaster Nitsch

Another very 2nd edition pose — and frankly, it’s amost a bit too much with the two guns. At the same time, I really love the clean lines of the model. And possibly my favourite part is how Nitsch foregoes the usual “pants in boots” look for some actual suit pants and a far more suave setup — very interesting, and also a rather interesting resource for converting INQ28 characters and Imperial civilians…

He also looks like an officer, a gentleman, but also a hard-as-nails veteran.

Nitsch’s Squad

Nitsch’s small squad ofs Voidsmen is actually one of my favourite parts of this release. Even though they are fairly uniform, the different poses and weapons (as well as the fact that their actual uniforms are really cool) still make them a great visual addition to the kill team. Even better, there’s yet another female character in there, and for once she doesn’t suffer from the endemic boob armour problem (and is arguably the coolest of the bunch). These three really bring the household vibe to life!

Plus the squad also features what must be the boxed set’s best model bar none: Aximillion the cyber-mutt:

 

Seriously, I just love this guy! The attentive pose and armour plates matching his handlers are just so cool. How I would have loved to have access to this model, back when I wanted to build a cyber-mastiff for my INQ28 collection! Granted, I found a different solution. But it’s still awesome to have an “official” GW model to fill the function!

 

II. The Gellerpox Infected

On the other side of the aisle, we get one of the weirdest and eclectic collections of mutants, monsters and creepy-crawlies I have ever seen in a GW boxed set. The Gellerpox Infected don’t seem so much like an actual killteam, but rather like a “toolkit” for a GM to populate a setting with monsters and opponents for the party to fight. Like the collections of monsters you would see in, say HeroQuest or Space Crusade.

So let us take a look at all of those creatures in turn:

Vulgrar Thrice-Cursed

The leader of the Gellerpox Infected, Vulgrar is huge and brilliantly detailed — the latter really was to be expected, given GW’s standard for plastic models these days. The model is a rather disturbing amalgamation of distressed flesh and crude bionics. While the Nurglite touches are subtle, I still like them: The three heads,ย  the pockmarked skin – they hint at the source of the Gellerpox plague without turning the model overwhelmingly Nurglite, which is pretty cool.

Those heads are particularly excellent and seem like they would just look fantastic on a wide variety of conversions. At the same time, the burning furnace, complete with flames licking out if it…may be a bit much ๐Ÿ˜‰

In spite of many very cool design elements, I am still not in love with the model. I cannot quite put my finger on what’s the problem here, but it still feels like all the really cool individual components come together into a model that is somehow less than the sum of its parts. Is Vulgrar a terrifically detailed monstrosity? Without a doubt. But he’s not a showstopper or standout piece in a boxed set, like, say, the Dark Vengeance Helbrute used to be. My two cents ๐Ÿ˜‰


Nightmare Hulks

Now these big guys obviously add a lot of visual oomph to the Gellerpox Infected. And I really love how they were designed with archetypal nightmare monsters in mind: the monster from the deep, the cannibalistic abomination, the relentless engine of destruction — I think we can all agree that these are some brilliantly disgusting abominations ๐Ÿ˜‰


Gnasher-Screamer


Now this guy actually looks like a John Blance sketch come to life, which I think was the whole point. Giant Butcher-like brutes are always great fun, and Gnasher-Screamer hits all the right notes on this accord: He has the butcher’s apron, the giant cleaver, and also the unhinged, inbred redneck look to pull it all off. Like something from the Texas Chainsaw Massacre, only turned up to eleven and refracted through the particular breed of body horror supplied by the ruinous powers.

If I had to find something to criticise, it would be that the model is maybe a tad too stylised for its own good: The fact that it looks like the 3d version of a drawing is both a blessing and a curse in that respect. But still, Gnasher-Screamer is a brilliant monstrosity, and that’s obviously enough! ๐Ÿ˜‰


Big Spike

In some ways, this guy is actually my favourite Nightmare Hulk: There’s just something about the juxtaposition of a grotesquely overmuscled arm with a withered and decayed limb on the other side that works every time. Now replacing the withered right arm with some weird fly-body may be seen as slightly too gimmicky by some, but I just love the sheer grotesqueness of it.

At the same time, I also have a gripe about the model: the face. It just seems weirdly pedestrian and normal to me, and the goggles (ostensibly the remains of the creature’s formal life) actually make it worse. I think Big Spike would work much better with some kind of weird breathing apparatus strapped to his face (the obvious insectile connotations would also work really well with that little fly buddy growing out of this right shoulder).


The Writher

Ah, yes: You’ve got to have one chaos monster with tentacles, right? ๐Ÿ˜‰

Now this guy reminded me of an old WD article where the sculptors discussed how tentacles were such a difficult element of sculpting because they could make a model look weak and also because they would also often recall some kind of deep sea creature, which seemed a bit ridiculous in the 40k setting. Interestingly enough, the designers seem to actually have embraced the deep sea look on the Writher, as his tentacles and pseudopods resemble nothing so much as the limbs of a giant octopus.

In all fairness, it actually works in the model’s favour: The tentacles, weird distended flesh and hideous shoulder area actually reminded me a bit of the – brilliantly scary – creatures in the (deep sea) videogame SOMA (*shiver*), plus there’s arguably a deep sea angle to the warp that seems like it might be fun to explore.

I also really like the way the Writher’s features are covered by a crude saccloth hood that leaves some parts of his countenance up to our imagination while also still showing us a fair share of disgusting stuff ๐Ÿ˜‰

pose seems a bit more unbalanced than the rest of the hulks, especially with the massive belly — although I suspect they were going for a bloated corpse look, in keeping with the deep sea angle. The scared face of a victim peaking from the Writher’s abdomen is just a little silly, though… And maybe the sculptors have taken the deep sea angle a tad too far, what with the harpoon sticking from the model’s left shoulder? ๐Ÿ˜‰


The Vox-Shamblers

Now these guys are hands down my least favourite part of the boxed set. Poxwalkers? Pirates? Plague Bearers? They seem a bit like the unfocused kitbashes some people come up with when they really want to go crazy and chaotic for the first time, just throwing everything and the kitchen sink together. The weirdly Necron-like skull masks don’t really help either. I’d say the Poxwalkers actually work better as mutated crewmen than these guys…

I appreciate wanting to go more interesting than mere shambling zombie archetypes, but these guys just seem to have too many things going on at the same time. On the other hand, while they may not be my cup of tea, maybe they are also intended as a shout out to the general weirdness that was all over the vintage Rogue Trader and its models from the 80s — that weird mohawk on the middle guy, for instance, seems like evidence for this.

When all is said and done, however, these are pretty much the low point of the release for me, if only because, when compared with the very well realised characters that are part of the Elucidan Starstriders, they just seem a little thin and generically monstrous.

 

The Gellerpox Infected come with a pretty vast array of slightly Nurglite critters:

Eyestinger Swarms

At first glance, these models reminded me of the old plastic swarms for 6th edition WFB, obviously with much superior sculpting. They also serve as a shout out to the various flies and daemonic insects that are parts of many of the new Deathguard models, which establishes a nice bit of visual consistency. I also like the fact that we get four original designs — personally speaking, the swarm of tiny flies erupting from a ribcage seems the goofiest to me, if only because


Cursemites


I really like these because there’s something chitinous and disgusting about them. They seem like a nightmare fusion of chestbursters and bluebottle flies, and they still manage to be adorable in that weird, Nurglite sense — especially the little guy seemingly puking his guts out…


Glitchlings

Somebody must have told the Nurglings to keep their masks on, so nobody would recognise them… Seriously, though, like all Nurglings these are good fun, and the resemblance between their masks and those of the vox-shamblers is a neat idea, at least in theory. At the same time, they also come dangerously close to feeling a bit too gimmicky — especially the Two-Bad-style guy…


Sludge-Grubs

Another type of critter, and another set of four unique sculpts, which is nice. There’s a lot of disgusting detail here, as well as some visual shout outs to various Nurgle models. When all is said and done, the grubs are fun, but nothing to write home about.

And I think that may just be my main criticism when it comes to the Gellerpox Infected: That they lack the amount of character and coherence present in the Elucidian Starstriders. They don’t really feel so much like an actual kill team, but rather like a collection of monsters the GM can sick on the player. Now I realise that this probably isn’t any kind of viable criticism at all, because that’s probably exactly what these guys were supposed to be. But while the Gellerpox infected work great as a collection of monsters and creepy-crawlies, they also lack any real characters. Even the Nightmare Hulks seem more like Scooby Doo Monsters of the Week than anything.

At the same time, I think we also need to consider the angle that the whole box seems like a shout out to the vintage Rogue Trader — and to the craziness of those days. So it seems perfectly appropriate when some of the creatures reflect some of those vintage sensibilities.ย  Besides, every chaos player should be happy with this toolkit of monsters and mutants to work with. It’s maybe just that, seeing how the Starstriders work as such a well realised and coherent groups, the mutants fall a little flat in comparison.

III. The Rest

On top of the two kill teams, the boxed set also provides us with some smaller terrain pieces and, I imagine, objectives. These all seem to be beautifully detailed and look like a great match for the new terrain kits. I appreciate the inclusion of consoles and pilot seats, because these could really be useful for all kinds of projects. And I like how the small livepods channel design elements both from the escape pod that’s a part of the 40k objectives set, as well as the larger Space Marine drop pods.

IV. The opportunities

 

Elucidian Starstriders

I think it should be really easy to see how these could be incredible useful for both INQ28 retinues or custom Rogue Trader warbands. Just to outline a few ideas:

  • Elucia works great both as a Rogue Trader or, with some tweaks, as an Inquisitrix. In any case, I would probably replace her face with something a bit more interesting (read: less veiled). Come to think of it, she would also make for a pretty cool commanding officer for a rather baroque and eclectic regiment of the Astra Militarum.
  • Knosso Prond, Sanistaria Minst, Larsen van der Grauss and Stromian Grell would also be perfect for all kinds of Inquisitorial warbands, even without any conversions. They would also work great as specialists for, say, an Astra Militarum army.
  • Voidmaster Nitsch is interesting because his elegant getup turns him into prime material for converting a number of characters: He could be an Interrogator, obviously. Or some kind of Imperial agent. Or a chastener of the Adeptus Arbites. But he would also make a great base model for an Imperial noble or a high-ranking operative of a trading cartel or other Imperial organisation — in fact, I have an idea for an operative for the Mandelholtz Banking House that I think Nitsch would be the perfect base model for…
  • The Voidsmen would make for fantastic Imperial Navy Armsmen, a squad of Hive Cops (or even Arbites), Inquisitorial troopers or a Navigator’s household guard — in fact, we can probably expect to see these guys a lot in the future — trust me on this.

One thing I realise looking at the models is that, since they are so well realised as a coherent group, I almost feel reluctant to think about ways to convert them or cut them up, bar the small tweak here and there. I think that is very much a testament to the quality of the job GW’s sculptors have done on this kill team!

Gellerpox Infected:

  • The Nightmare Hulks would make for perfect chaos spawn, far surpassing the official kit (which really hasn’t aged well).
  • Even though they are all supposed to be – subtly – nurglite, it wouldn’t be much work to turn some of them to the service of the other gods: The Gnasher-Screamer already looks like a servant of Khorne. The Writher’s tentacle look or Big Spike’s claw would work equally well for a Slaaneshi force or warband, given a couple of tweaks.
  • By the same token, Vulgrar Thrice-Cursed, with his crude augmetics, would also be a perfect construct for a Dark Mechanicus-themed force or warband.
  • The Vox-Shamblers are so close in design to both the Plague Bearers and the Poxwalkers that they could work as champions/heralds for either. At the same time, they seem like a perfect template for Necromunda mutants, Scavies or similar, downtrodden creatures.
  • The rest of the various critters would be a cool addition for every Nurgle army, of course, where they could be used both as swarms of vile creatures and to accessorise special characters and champions.
  • At the same time, they would also work really well as hazards, enemies or obstacles in games of Necromunda, as they perfectly recall some of the various critters and hazards from the old Necromunda tables ๐Ÿ˜‰

All in all, this boxed set is a fantastic way to experience both kill team as well as the particular eclecticism of 40k as a background! The Elucian Starstriders are a wonderful achievement, and I applaud GW for creating them! The Gellerpox Infected are a fun and versatile menagerie of monsters to be used in various ways (and settings). And even if I would have preferred another kill team as well realised as the Starstriders, the box as a whole is still a wonderful little surprise. And best of all, it also recalls the vintage Rogue Trader and its inherent weirdness in all the right ways for that extra nostalgia bonus — after several decades of releases, it does seem like GW has, in a way, come full-circle with this release!

At the same time, the set is exciting not only for its contents, but for how it represents GW’s willingness to explore well-loved but underutilised parts of the lore and background. At this point, even Inquisitorial retinues and releases for them probably wouldn’t be out of the question. And even if this should be a one-shot, it’s a wonderful way to explore the grimdarkness of the far future beyond the well-trod paths of massive battles and twenty different flavours of SPESS MEHREENZ ๐Ÿ˜‰

So what’s your take on this release? Do you agree with me or do you find fault with my points? And what are your ideas for the models from this boxed set? I would love to hear from you in the comments section! ๐Ÿ™‚

And, as always, thanks for looking and stay tuned for more! ๐Ÿ™‚

27 Responses to “Coming full circle?! A closer look at Kill Team: Rogue Trader”

  1. good to see one of your reviews again! All in all, I think it is a great set, with GW trying to get a little out of its comfort zone at least with a few miniatures and enlarge its borders (exactly what a Rogue Trader is supposed to do for the Imperium, actually ๐Ÿ™‚ ) but the Vox- Shamblers really look like a missed opportunity, especially the one with the big axe: every time I see it I cannot stop thinking about Trap-Jaw from the Masters of the Universe…

    • Cheers, mate! Haha, yeah, the MotU analogy seems apt: That franchise always straddled the line between awesome and corny, and the Vox-Shamblers do recall the more awkward side of MotU — make no mistake, though: Trap Jaw was awesome! ๐Ÿ˜‰

  2. Pleased to read a review from you !
    I totally agre with you about the lack of personality of the Gellerpox side of the box, however I think that it is intentionnal and very consistent with the background of the team : after all, they are only technicians who caught a bad and strange case of cold…they should not be too intelligent looking, neither charismatic. They are just a manifestation of a disease, a symptom of the warp leaking through the Geller field of the spaceship. With that in mind, I’m ok with them as they are.
    Think of them as any random monster that you would encounter in videogames such as Half Life, they are just disagreements slowing down your journey but you can hardly think of them as serious opponents.
    Yet, as in videogames, you have to be careful as their sheer number and resilience could get you in actual troubles. Keep them afar and aim for the legs !

    • Cheers for the feedback, gab! ๐Ÿ™‚

      Don’t get me wrong, I totally get what they were trying to do with the models, and I think they’ve succeeded with that. It’s just that I would have preferred a more coherent chaos kill team, is all: The concept of kill team brings to mind two characterful forces, while this is more along the lines of “player against a DM’s horde of monsters”.

  3. I think the voidsmen of the Starstriders could make good conversions into Brat gangers for Necromunda.

    That and any of the big hulk dudes could serve well as a big guy on a Nurgle Blood Bowl team.

  4. So good reading a review from you again! ๐Ÿ˜‰ ๐Ÿ™‚

    For me the release is cool but I dont think Iโ€™ll buy in as Iโ€™m too busy with BB, Shadespire and AT. I also feel that GWs paintjob really brings out the best in the rogue traders but the worst in the infected. Though I am 100% that with a proper grimdark paintjob they will look awesome.

    -t

  5. Wise words mate – I really like the pulpy ‘20,000 Leagues’ Jules Verne vibe to the RT and her crew… is ‘Vhane’ a nod to ‘Verne’ do you think? So many nice minis for the Inq28ers to get their scalpels into! The baddies do feel a bit silly to me, (but nothing that can’t be fixed), while the small scenic items are a treat. All in all, a very positive release!

    • Hmm, that’s actually a great point about the “grimdark Jules Verne” vibe to the Rogue Trader — in fact, the slightly romantic, colourful picaresque angle was present in a lot of the 54mm Inquisitor models as well, come to think of it.

  6. Michael Corr Says:

    A great review. I agree, these models look fantastic. I really need to get in to Kill Team at some point to give them a go.

  7. I know how much work it is to put these together but it’s fantastic to see another review from you – hopefully you’ll find the time to treat us to a few more in the future ๐Ÿ˜‰

    My reply comment has now run so long, and into so much detail, that I’m starting to think I’d be as well just posting a review of my own, especially now the set is in front of me. In summary though I’m pretty much in agreement throughout, the Starstriders are generally excellent and work as a cohesive group whereas the Gellerpox are a little more mismatched. I think you really hit on the key point when you said that the Starstriders feel like a kill team whereas the Gellerpox are more like a collection of monsters (for the Starstriders to battle their way through). I can envision the story of the Starstriders continuing, or see them fighting against other enemies, whereas although I can see the Gellerpox proving fairly multipurpose (I can see them turning up everywhere from Necromunda to Blood Bowl) there’s nothing about them overall that suggests a team, merely allies of convenience.

    • Agreed on all counts! ๐Ÿ™‚ Also, I would love to see a full review over at your blog, and if I basically inspired you to write one, that basically counts as if I had written two reviews, doesn’t it? ๐Ÿ˜‰

      • Yeah, I think that’s how it works right? ๐Ÿ˜‰ Well you’ve done the inspiration part, now I need to find the time and do the actual writing…

  8. Great review mate. Good tobget your insights and opportunity ideas. I have some spare cash and I’m so tempted to buy them all but I’m determined to wait for speed freeks but I dare say I’ll get these, maybe if they release single kits, eventually. I’ve watched some unboxing tubes and the converting potential is phenomenal

  9. Great review, what a treat.

    I wonder if they did design the game as a sort of Space Crusade type but figured they could stick the kill team template on top.

    Itโ€™s an exciting release and unbelievable in a way that a Rogue Trader being one of the most famous creations in the history of 40k not having a model for 30 years or so.

    From a Nurgle point of view Iโ€™m desperately resisting the thoughts of potential conversions as long as possible as I try to concentrate on something else right now.

    All good news going forward. I think itโ€™s inevitable that Iโ€™ll go โ€˜halvsiesโ€™ with Pandorasbitzbox on this set one day.

    • Hmm, you may have a point about the Kill Team template being slapped on afterwards, at least to some degree… Or this is all part of one big master plan, seeing how there are rumours about a Kill Team Inquisition set floating around…

  10. I was on the fence about if I was going to buy the whole box or just the Rogue Trader side of it. You’ve convinced me to buy the whole box. Even if those Nurgle brutes look a little silly, the fun I could have painting them is just too much to pass up.

  11. Great review, and I agree with so many of your points. I thought the exact same thing about the Rogue Trader model herself – in that covering the face was a missed opportunity. If I end up buying this set (and although I’m telling myself no, deep down I think it’s yes), I’d definitely go for a kind of high-neck/half-face Victorian ruff. It would bring so much more life to the model to see her head. For me the nightmare hulks have too many ideas going on. I’d want to trim down the Thrice-Cursed heads to one (making him the Once-Cursed?), and giving me a couple nice spare heads. I still don’t really get why the Vox-Shamblers are wearing metal skull masks. I figured they would have been better off with more obvious looking ship crew masks (maybe welding masks or the like), but with obvious signs of infection. Anyway, I need to cut this short (as you’ve already written an excellent and accurate review) and just say that even with all the minor gripes the set itself looks incredible, and very exciting to see the fringes of Imperial space being explored like this! Let’s hope GW run with the Rogue Trader ball and we get to see more of this kind of thing in the future.

    • Cheers, man! Some very valid points — and also some cool ideas! Those extra heads from the Vulgrar model are definitely a great resource for the old bitzbox, aren’t they? ๐Ÿ˜‰

  12. […] I go any further I’d highly recommend you check out Krautscientist’s excellent review of this set, indeed it was when the comment I intended to post on his blog sprawled to truly epic length that I […]

  13. […] weapon using the side panels from a 40k life pod (from either the 40k objectives kit or the new Kill Team: Rogue Trader boxed set), if you need the weapon but don’t want to buy the new kit. Whether or not you like […]

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