Archive for Yggdrassiliumme

Where are they now?

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings with tags , , , , , , , , on September 11, 2013 by krautscientist

I am on vacation to the seaside this week, grabbing some much needed fresh air. So I guess it’s time for a rather contemplative post today. So while I am spending some time doing nothing, let’s check on some hobby proejcts of mine: As you may recall, I built some models that I sent abroad in pursuit of various hobby-related business. So where are they now?


1.) Legion

Ah, who could forget my favourite, insane Mechanicus monstrosity? After his first outing aboard the Myth Shippe in April, Legion could last be glimpsed on a tray brought along to 2013’s Inqvitational by John Blanche. There he lingered, towards the back, glad to be in the company of some really phenomenal models both by JB himself as well as some other talented artists:

Image kindly provided by Marco Skoll

Image kindly provided by Marco Skoll

Seeing that a model I made has found its way into a collection like that really makes me proud!

I also have a hunch we may not have seen the last of our favourite Tech Wraith, but we’ll have to see about that…


2.) Inquisitor Zuul

After being captured by his puritan pursuers during this year’s Inqvitational, Inquisitor Zuul was unexpectedly observed causing some mischief among the denizens of the Arrke:

Image kindly provided by PDH

Image kindly provided by PDH

I swear Zuul didn’t have anything to do with that car on the right crashing like that. Oh dear, let’s just hope Inquisitor Tybalt doesn’t find out…

I gave Zuul to PDH as a birthday present, both as a thank you for involving me in all kinds of kick ass international hobby projects, and because having to send Zuul back and forth between Germany and Britain for games would have been a bit of a drag. It goes without saying that I am rather happy that Peter’s getting some mileage out of the old rascal until Zuul is finally taken out for good by his puritan enemies. Let’s keep our fingers crossed, though, because I, for one, have grown rather attached to the old boy…

Image kindly provided by PDH

Image kindly provided by PDH


3.) Elias Cobb

And last but definitely not least, Elias Cobb’s identical twin has successfully made his way to his namesake (who, it bears repeating, is really not a mutant sniper, but rather a gentleman and a scholar) in the north of the USA. There he has found both a new home and a place of honour:

Image kindly provided by Elias Cobb

Image kindly provided by Elias Cobb

The real Elias kindly sent me the photo above. I am really glad that the model has reached its destination intact, although the twins now have to rely on the power of social media to see each other. How sad:

Where are they now (5)
It’s cool, Elias: You guys can skype, or something… 😉


Anyway, where am I going with this?

Being a bit of a pack rat, I’ll readily admit that I am not especially good at letting things go — least of all things I painstakingly converted and painted myself. But in these three cases, seeing that the models I sent abroad are still around and keep popping up here and there really makes me happy.

Each of those was a labour of love, of course, but building them to eventually give them away was very much a part of the joy: There is a certain satisfaction in the knowledge that these models have found new homes in another country, and that their stories will continue, even if I am no longer the one in charge.

In a way, this hobby is really all about sharing, isn’t it? I cannot count the number of ideas I have borrowed from other talented hobbyists, and I certainly hope that I have, in turn, managed to give some inspiration back to others. And being able to contribute a model to a fantastic narrative event or the collection of one of the biggest hobby legends really is a great feeling! I can’t help remembering my early years in the hobby: Without the internet or an actual hobby scene, the hobby felt like a really isolated activity, with every hobbyist an island, so to speak. GW’s own materials were really all the available input there was, and fruitlessly trying to emulate ‘Eavy Metal paintjobs was a very special kind of self-deprecation. I could never have imagined then that something like this would be in the cards for my hobby life!

Today, there’s a brilliant scene of creative and inspiring hobbyists around, and it’s possible to get in touch with them via the magic of the Interwebz: You can exchange ideas, swap bitz, plan events or even send away models you’ve build and painted, then see them take on a life of their own. And this is great and really makes me happy, in a small and self-centered way…

So yeah, before I get all sappy on you, like an 80s’ Filmation cartoon, let’s wind this up: I am happy that these models are still around, and that they are in good hands. Cheers Peter, John and Elias! Take good care of those little guys for me!

And, as always, thanks for looking and stay tuned for more! Normal service will resume next week 😉

Meanwhile, aboard the Arrke… pt.2

Posted in 40k, Battle report, Conversions, Inq28, Pointless ramblings with tags , , , , , , , , , , , on April 19, 2013 by krautscientist

It’s been almost a week since the last game set aboard the Arrke, and a huge cache of delicious information about the event has since turned up on the net. So like I promised, let’s take another look at this strange and demented world, and let me finally show you my dear Legion in action:

I’ll be honest with you: After having sent the model to England, I was of course dying to know how it would all play out: Would Legion fit the overall aesthetics of the game? Would he blend in well with Neil’s fantastic board? Would John Blanche and all those other talented guys like the model?

And then I checked my e-mail account on Saturday, to discover that none other than John Blanche himself had sent me a snapshot of Legion in action:

Legion at home (1)

Look at you, Hacker! …no, wait, wrong game!

I really couldn’t have been any happier! And I am only a little ashamed to admit that I spent quite a while during that afternoon repeatedly pressing F5, in order to see whether there were any news from the Arrke. And, indeed, John was good enough to send me multiple pictures during the game. Thanks so much, JB!

By all accounts, it must have been a fantastic event! And now that lots and lots of pictures from the event have started turning up, everybody can see the glory of it all: The amount of crazy modelling and painting talent on display was stupenduous. And what’s more, PDH somehow managed to weave it all into one game and one narrative, even though it must have been a pretty busy afternoon aboard the Arrke.

Anyway, let’s take a look at some more photos of our favourite insane AdMech monstrosity, shall we? All of the following pictures were very kindly provided by Neil101, by the way.

Legion at home (2)

Legion emerging from the Arrke’s dark nooks and crannies. Check out that fantastic, flaking paint on the wall in the background!

Legion at home (8)

Some time later, Legion is gazing across the derelict and rusty halls of the Myth Shippe from a lofty vantage point.

Legion at home (5)

And finally, having arrived at the banks of the vile Sump, Legion casts a contemplative glance across the frothing waters — awfully introspective for a biomechanic monstrosity, isn’t he?

Legion at home (6)

I really love how the Cult of the True Journey’s sniper seems to be drawing a bead on Legion in this picture

And finally, what has to be my favourite picture of Legion to date, taken by Fulgrim:

Legion at home (7)
As you can see, Legion does indeed look like he’s emerging from the very underbelly of the Arrke itself. I am very pleased that I managed to achieve that!

So what about all the other amazing models? Though I would like dearly to post them, I won’t do that. Not in order to keep all the glory for myself, mind you: I think you should really head over to the other guys’ respective blogs to check out what they have to say about their marvelous creations! And don’t fret, I’ll provide a handy list of links for your perusal. You ABSOLUTELY need to check out this stuff! Seriously!

To begin, Fulgrim has started a brilliant writeup of the event, introducing all the different gangs and walking us through the narrative (with lots of pretty pictures):

Arrke retour

Part I
Part II
Part III

I imagine the series will be running for the rest of the week. And I, for one, can’t wait to read more of this stuff!


Then there’s JRN’s Sump Huntress Hanin. A class act, as usual!


The Spiky Rat Pack don’t disappoint either, with Kari posting his brilliant Stryderre, complete with sinister poetry, and Mikko’s Living Coffin following hot on his heels.


And finally, be sure to check out PDH’s Yggdrassillium threads at Dakka and the Ammobunker. Again, lots of pretty pictures and well deserved awe.

And while you’re there, don’t forget leaving a nice word or two for PDH himself: It only becomes clear now what a spectacular job he has managed to pull off with this: Models from several countries, lots and lots of characters, and he even had to GM the whole thing. The mind boggles!


So, once again, a million thank yous to everyone involved! It’s been a pleasure, and I have certainly never had so much fun with an event without even being present 😉

To wind up this post, just because I can, let me share a picture of Neil’s spectacular Arrke board:

Legion at home (4)
The only question is: How are we ever going to surpass this? 😉

In any case, thanks for looking and stay tuned for more!

Meanwhile, aboard the Arrke…

Posted in 40k, Conversions, Fluff, Inq28, paintjob, Pointless ramblings with tags , , , , , , , , , , , , , , , on April 13, 2013 by krautscientist

I’ve stated before that interacting with other hobbyists in general and blogging in particular can offer many exciting hobby opportunities. Today, I would like to show you one particular project that only happened because of the exchange between various bloggers and hobbyists. It’s also one of the most exciting hobby opportunities I have ever had, but all in good time. Now, what is this about?

If you frequent the same, dark corners of the 40k blogosphere as me, you may have heard of the Arrke and the Yggdrasillium Pilgrimage (unnervingly, never to be spelled quite the same way twice 😉 ) — and if you haven’t, let me give you the gist of it: Some time ago, a group of players including, among others, PDH, Neil101, Fulgrim and none other than John Blanche himself, started playing a series of games set on the “Arrke”, a huge, derelict fusion of countless vessels drifting through space. This huge space hulk is home to many demented and strange people and creatures, yet it is also so ancient and so enormous that most of its denizens have forgotten that they are actually living on a spacefaring vessel in the first place: What remains of their original respective cultures and backgrounds has become as warped as their bodies and minds, and the ship itself has become a world unto itself, encompassing both a strange and unforgiving ecosystem as well as a sinister and unique society. The initial idea for this vessel came from John Blanche, and all of the events play out on the breathtaking “Yggdrasilium” table built by Neil101. I’d love to link you to Neil’s blog to give you a chance to learn more about this fantastic adventurescape, but alas, he has decided to delete it. You still can (and definitely should) check out his Dakka thread on the subject, though, along with Fulgrim’s blog and PDH’s thread, describing the gang of chaos misfits he built for the games aboard the Arrke.

Anyway, I learned of these games and the strange world they were set in through the various threads and blogs linked above, and I was fascinated by the whole project: These guys were basically using tweaked Necromunda rules for their games, yet they had come up with something entirely unique on both the narrative and modelling/painting side of things. So I gobbled up all that I could learn about the Arrke and its denizens and kept marveling at the sinister brilliance of it all.

Now, imagine my surprise when PDH contacted my with a very special proposal: He suggested that a couple of hobbyists (PDH himself, Tears of Envy, Migsula, Jakob Rune Nielsen, First Points of Aries, Kari and Mikko from Spiky Rat Pack and me) should each build and paint a character to be used in the next game set aboard the Arrke. We could come up with whatever character we wanted, provided it fit into the setting. And all of the models would be given to John Blanche as a gift after the game.

I think it’s quite obvious by now why an offer like that would have me very ecxited indeed.

Anyway, I was really honoured that PDH would include me in this, and I was quick to accept. The next days were spent pondering what kind of model I wanted to contribute. And I quickly realised that I wanted to do some kind of Adeptus Mechanicus character, or, at least, creature. And, given the background, the character would have to be really creepy and sinister. That was quite a challenge, because members of the Machine Cult can be scary enough on their best days, but I was gunning for something even more disturbing…

So I asked myself: Why would a priest of the Ommissiah board the Arrke in the first place? And what could go wrong if he did? Drawing inspiration from all kinds of sources, ranging from everything ever done by David Lynch to videogames like System Shock 2 and Bioshock and to the decidedly lowbrow, yet horribly visceral horror film Virus, I came up with the concept of a band of Adeptus Mechanicus explorators, boarding the Arrke in search of lost technology and being transformed into something …else.

And thus, Legion was born.

Here’s my initial concept for the character:


The creature known to the denizens of the Arrke as “Legion” is what remains of an enterprising group of Explorator Magi, sent out by the Tech Priests of Mars. The Magi were sure that the ancient vessel would house an unfathomable cache of lost technology and miracles from the Dark Age of Technology. They were right in this, yet the price for such knowledge would turn out to be far greater than they had envisioned.

A team of explorators, accompanied by their Skitarii retinue, came aboard the Arrke and began a quest to uncover the ancient ship’s technological secrets. Initially, the Magi were pleased, for there were many secrets uncovered, and much was learned. They were already considering themselves heroes of their order and imagining their triumphant return to Mars with their many discoveries in tow. Alas, it was not to be.

For the Arrke does not take kindly to strangers, and so the explorators found themselves beset on all sides by the vessel’s strange and demented denizens as well as by environmental hazards and the powers of the Warp. With their Skitarii bodyguard all but wiped out, and some of the Magi themselves succumbing to the hostile environment, the Tech Priests did the only logical thing: They pooled their resources, in order to protect the valuable technological knowledge they had acquired: Whenever one of them was critically wounded, his working remains would be integrated into another Magos’ brain and body, thus protecting the knowledge and strenghtening the survivors. The remaining Magi thus became walking treasure troves of knowledge. But something went wrong.

Maybe it was the taint of the Warp, maybe it was the desperate nature of the Tech Priests’ struggle, but their fusion turned out to be flawed and incomplete. Corruption slowly seeped into their neural engrams, and what would normally have been a standard procedure for the disciples of the Mechanicum slowly turned into a nightmare.

The resulting creature is a horrifying amalgamation of the explorators’ bodies and minds, malformed and insane, its mind fractured into countless shards, its body misshapen and terrifying, yet utterly deadly. Legion now eternally prowls the deepest reaches of the Arrke in its half-remembered quest to find a way back to the red star. But even though a wealth of technological information and scientific marvels still lies protected within the creature’s twisted shell and mind, one shudders to imagine what would happen if the erstwhile explorators would somehow manage to escape their eternal prison and be let loose upon the galaxy…


With this basic idea outlined, I thought about what I wanted Legion to look like. Like I said, tech priests are scary enough in any case, so I tried to come up with an even more strange and corrupted look exploring the fusion of organic and machine parts, with a generous helping of body horror ladeled on top. Here’s a – very early and horribly rough – sketch of Legion:

As you might be able to tell, I wanted to use the plastic Cairn Wraith as the base for this conversion, even at this early stage. Several people have used the model to great effect to convert disturbing AdMech characters, so I thought this was a good base. I would then add all kinds of technical bitz as well as two very creepy “tendrils”, secondary creatures serving as additional parts of Legion. All of the creature’s different components would have sinuous, serpentine bodies, the better to move and wiggle through the Arrke’s dark nooks and crannies.

Obviously, the first step was to get the plastic Cairn Wraith, so of course that was where everything started:

Legion WIP (1)
I just used the Cairn Wraith’s cloak, discarding the scythe, inner body, face and base. I used a 40k servo skull as a replacement head, and the remains of a lasher tendril from the Forgefiend kit served as the base of Legion’s serpentine body. In the picture above, you can see the first basic build, attached to a Terminator base with a lump of putty.

I then added more and more technical bitz and doodads to the main body, making it look more and more like something that had originally begun its existence as a tech priest. Here’s the finished main body:

Legion WIP (2)
Legion WIP (3)
Legion WIP (4)
Legion WIP (5)
The most obvious addition was that of a GK Psy-gun on the model’s back, both to give it some potential oomph on the table and to create a strange, malproportioned look. I also added a ghoul hand to give the model a clawlike, organic left hand, and a vestigial arm from the Dark Eldar Talos/Cronos kit for a wicked looking scalpel-like right hand. To represent the “neural network” created by several Magi being fused together within Legion’s body, I added an additional servo skull beneath the first one, as well as two more “regular” skulls. I imagine the actual body beneath the cloak to be a horrible cluster of skulls plugged into each other with cables, serving as what is, for all intents and purposes, the 40k version of a Local Area Network.

The next step was to build Legion’s secondary tendrils. Once again, I used leftover lasher tendril pieces for a serpentine lower body. The rest of the tendrils was built from different Zombie and undead parts, more vestigial Talos arms, a couple of cables and some Greenstuff.

Here’s a very early mockup of the first tendril:

Legion WIP (7)
While the look was there, I wanted the tendrils to be far more disturbing and horrible. So I tried my best to make the tendrils look even more malformed and disgusting. Here’s the same tendril, some time later:

Legion WIP (13)
Legion WIP (12)
Legion WIP (11)
I wanted Legion to look like its transformation and evolution had not been a well-planned process but had rather happened spontaneously and chaotically. So this tendril looks like the body of a Magos has been crudely grafted onto the serpentine body, with only one arm remaining. Greenstuff was used to create a crude seam between the organic and machine parts.

I wanted the other tendril to look more combative, so I added an additional arm, with two of the creature’s arms tipped in cruel claws and blades:

Legion WIP (8)
Legion WIP (9)
Legion WIP (10)
Crude bionic eyes were added to a flagellant head to make the face look inhuman and threatening. I also added a cable from a servo skull as some kind of horrible, proboscis-like tongue.

When it came to actually painting the model, I wanted to achieve a striking contrast between distressed flesh and cold, oily metal. I began with the tendrils, picking out the major areas in different colours:

Legion WIP (19)
Legion WIP (18)
Legion WIP (17)
Legion WIP (16)
Legion WIP (15)
A combination of different washes (mostly Ogryn Flesh, Leviathan Purple and Baal Red) was used to make the skin look bruised and sickly. The metal parts were heavily washed with GW Nuln Oil to give them a dark, oily look.

Legion’s main body was painted in a similar way, although I decided to paint his cloak a striking red, in order to make him more recognisable as a former member of the Mechanicum. I had originally planned to make the red look bleached out and dirty, but seeing the cloak after painting it with GW Mephiston Red, I realised that this kind of spot colour was just what I wanted:

Legion WIP (23)
Some washes were used in the recesses of the cloak, though, to at least make it look suitably dirty and grimy. As you can see, I also added a striking blue to the different bionic eyes to create a point of focus.

And in the picture below, you can see the additional skulls in Legion’s stomach region quite well:

Legion WIP (24)
I’ll be honest with you: It took ages until I was finally satisfied with the different parts of the model. But a challenge like this doesn’t happen every day, so I absolutely wanted to give it my best shot.

When all of Legion’s components were finally finished, I still had to build and paint a base and decide how the different parts of the model should be attached to it. In my initial drawing, I had planned for all tendrils to emerge from under the red cloak. But not only did that seem pretty hard to get right, but I also realised that it would potentially be far more creepy to have several tendrils emerge from the same hole in the ground, making it look like the three aspects of Legion were maybe just tendrils of a much larger creature…

One interesting option would have been to have the different parts of Legion on different bases. That would also have allowed for some pretty interesting rules options. In the end though, due to the time allotted for the project,  I chose to rather go for one really cool base instead of three okayish ones. But if there had been more time (and if I hadn’t been so damn lazy), I might have put the different tendrils on multiple bases.

When it came to the one base I did want to build, I wanted it to blend into Neil’s fantastic Yggdrasillium board as well as possible, making it look like Legion was emerging from the very surroundings, not so much a character but rather an environmental hazard. I wanted to create some kind of opening or pipe for Legion to emerge from, so I built a basic construction from a Predator turret hatch and plasticard pieces I cut from an old phone card. Then I heavily coated the construction in wood glue to close all the gaps and create a bulgy, warped surface. And I added modelling sand and small pieces of cork on top to create dirt and gravel. Then the whole thing was undercoated black. Here’s a test fit of Legion’s body parts on the undercoated base:

Legion WIP (25)
When painting the base, I let myself be inspired by PDH’s fantastic scenic bases, trying to make it as rusty and grimy as I possibly could. I painted the whole construction a dark green, with the dirt and gravel picked out in brown. The whole base was then liberally washed in GW Agrax Earthshade. Then I used thinned down GW Vermin Brown as a wash, creating a rust effect. And finally, The edges were picked out in GW Boltgun metal to show scratches and nicks in the colour, with the metal appearing beneath. Here’s the finished base:

Legion WIP (27)
I also added some Tamiya Clear Red to one side of the grate, making it look like Legion had dragged some unfortunate victim to its doom…

Legion WIP (28)
Oh, and I used a hazard stripe decal from the CSMs decal sheet, suitably aging and weathering it along the way:

Legion WIP (26)
And so it finally came to attaching all the parts of Legion to the base. Finding a configuration that worked took some doing, but in the end, I succeeded. So without further ado, I give you Legion:

Legion (16)
Legion (21)
Legion (22)

Legion (25)
Legion (27)
Legion (20)

Legion (19)

Legion (18)

Legion (24)
Legion (28)

Probably the biggest part of the adventure was actually sending Legion to England. But the postal service didn’t let me down for once, so everything went well. Now, looking back on the model after having spent so long working on it and obsessing over every detail, I am not really sure how to feel about it. I am happy with the model, without a doubt, but will it hold up when stood alongside models from enormously talented artists such as PDH, JRN and the Spiky Rats? Don’t get me wrong, I am really happy with how Legion turned out, but all the small imperfections are also driving me up the wall at the same time 😉
Maybe it’s just the fact that I will actually have to let some very talented people take a firsthand look at this piece — so no hiding behind fuzzy photos this time! And, of course, I hope John Blanche himself will like the model. Oh well, there’s no crying over spilt milk, I guess…

In any case, what really surprises me is how close the finished model is to my inital sketch. I am also amazed by how much I found myself thinking about Legion as a character…or at least, as a creature: I have a very vivid (and actually quite unpleasant) image of Legion in my mind: a creepy and sinister figure, perpetually surrounded by disturbing whispers and bursts of corrupted code language as the remains of the integrated Magi are communicating and argueing, with some of them almost perfectly sane while others are completely mad, full of rage, or just spouting untintellegible gibberish (I don’t know if any of you are into videogames, but if you are, picture the different cores of GlaDOS in Portal, or the different voices of the dark goddess Xel’ lothat in Eternal Darkness, turned up to eleven, and you’re not too far off the mark).

One of the personalities could be ceaselessly reciting the Mechanicus main tenets. Another might still be sane enough to broadcast intelligible Imperial/Mechanicus distress signals (System Shock 2, anyone?). Still another might be constantly reciting all kinds of disturbing Madness Mantras  (“We are many. We are one. We are many. We are one…” or  “Make whole that which was shattered. Make whole that which was shattered. Make whole…”). Also, PDH came up with this disturbing image of some of the denizens of the Arrke hacking into some random cable or mechanical bit during their exploration of the ship, then hearing bellowed binary screams and see the cable retracting, only to be faced with one of Legion’s “tendril creatures”.

Then there’s also that idea I briefly outlined above: Maybe those three tendrils aren’t really the whole creature, but only points of interface with the outside world, not unlike the lure of an Anglerfish. Maybe they connect back to the lair of the actual creature: a subterranean cavern filled with cogitators and technical equipment, much like a dragon’s hoard. The real Legion resides within this cavern: a vast, entropic and incomprehensible creature…

So, in any case, I think the concept of Legion is really just as disturbing and creepy as I wanted it to be. Whether the actual model lives up to it is not for me to decide, yet of one thing I am sure: Legion makes for a fitting new denizen for the mysterious Arrke…

So, to wind this up, let me give you one more picture of Legion, along with a broken little nursery rhyme that I came up with — written in true Yggdrassilliumme style 😉

Oh, and should you wish to use Legion (or something like Legion) in your games of Necromunda, number cruncher and all around great guy PDH has you covered with some rules he cooked up:

Legion (26)

In the bowels of the shippe
Dwells a being most unkynde
Knowledge wyll from metal strippe
Passage to the red starr fynde.

Legion, Legion, he is many.
Legion, Legion, they are one.


4 3 3 4 4 2 4 D3 10

Weapons – Laser Blaster, Mechanical Claws

Short Long Short Long Strength Damage Save Mod Ammo
0-8 8-24 +1 3 1 3+ Sustained Fire Dice

Binary Scream (Fear),  Immune to Psychology, Never Pinned 

Fractured Psyche: At the beginning of each turn, roll on the following table to determine Legion’s actions

1-2: Flesh is weak. Purge the organic! – 50/50 chance of shooting or charging.
3-4: Obtain knowledge – Will move towards the nearest mechanical object/terrain and then spend the turn examining it.
5-6: To the red starr! – Will move as quickly as possible in a random direction. If Legion comes into contact with a model, it will count as charging but will break off from combat at the end of the turn, continuing to get away.


So yeah, I realise that was quite a post! I understand the game in question has already taken place earlier today, so there’ll be some quite a bit more information soon, I guess. Look forward to learning more about Legion in action, as well as about the fantastic entries from all the other hobbyists involved.

Until then, I’d be happy to hear any feedback you might have on Legion, so drop me a line or two in the comments section!

And, as always, thanks for looking and stay tuned for more!