Archive for undead

#HeroQuest2019: A Christmas Carol…of Undead Sorcery

Posted in Conversions, heroquest, old stuff, paintjob, Pointless ramblings, Totally worth it with tags , , , , , , , , , , , , , , , , on December 24, 2019 by krautscientist

Hey everyone, so here is my Christmas post for this year, and right in time for the festivities, no less. And I have prepared something for you that is at least a little heartwarming, as is only right and proper for this season.

Furthermore, one of my first hobby activities this year has been to return to the very beginnings of my life as a hobbyist and paint some old HeroQuest models, so it seems only fitting that one of the year’s last posts should also deal with the very same game — so what is this about?

Speaking of HeroQuest, you may have seen how my biggest ongoing hobby project this year was to paint an entire HeroQuest set, and for once I actually managed to go through with it. Ye Olde Inn, a forum dedicated to all things HeroQuest, became an indispensable part of this project, so when the forum ran its annual “Ye Olde Inn Christmas Exchange”, it was clear to me that I really wanted to participate, both as a small way of giving something back to the community, but also because I like events like this, where everyone builds a model and sends it off to somebody else.

So I really wanted to do something cool for the exchange! And this ambition doubled when I learned that my model would go to fellow hobbyist Weltenlaeufer whom I was happy to advise on painting his own HeroQuest models throughout the year. Now he had told me multiple times that he really liked my models, and flattery will, of course, get you anywhere with me 😉

But on a more serious note, this meant that there was a fairly good chance that he would like having a model built and painted by me in his collection — but I really wanted to give it my all and not just paint any old standard model (although “standard models” can be rather lovely when painted really well, as we will see later in this post).

Anyway, I reflected for a bit on what kind of model would be cool enough for this endeavour, and I settled on the closest thing the basic HeroQuest game system has to an arch-villain: The Witch Lord, as seen here painted by the great Les Edwards.

Illustration by Les Edwards

As I have already outlined before, I instantly fell in love with that illustration when I first saw it — enough so, in fact, that I used it as an inspiration when I finally built my own version of the Witch Lord earlier this year:

“So yeah, how about sending Weltenlaeufer a Witch Lord? That would certainly be cool!” But how would I go about building another one?

Fortunately enough, as outlined in my original Witch Lord post, I had come up with a plan for a plastic Witch Lord conversion as my original approach before later using an old Citadel metal model for the actual conversion. But I still felt that this recipe could work really well for the task I was facing now. The approach would look similar in nature to this renegade psyker I built a few years ago:

The basic combination of bitz at the heart of this approach – combining the legs of an Empire flagellant with a Skaven Stormvermin torso – makes for a slightly stooped and subtly sinister body that works for all kinds of villainous sorcerer types, Witch Lords included. But even though the basic idea was sound, it still took me a rather long while before I finally came up with a basic setup that worked:

Taking Les Edward’s illustration as my main point of reference once again, I tried to go for a model that would hit enough of the artwork’s visual cues to read as the Witch Lord, even if it didn’t reproduce every element from the artwork. I still tried to make it a rather close fit, though, and bitz from about ten different kits went into making the model look right, including a Skeleton warrior head, a ghoul hand, some Empire Knight feet and a Bloodletter mandible. By lucky chance, I tried the horns I got as a leftover piece from when I shaved horns off the new vanilla CSM helmets to replace them with Khornate helmet crests a while back , and they really made the helmet work so much better.

Here’s the model just a bit later, glued together and with the necessary tweaks in place:





Up to this point, however, I still wasn’t entirely sure whether or not I was on to something. That changed after undercoating, though, when all the disparate parts really turned into something that looked reasonably closely like a HeroQuest model:




When painting my new Witch Lord conversion, I tried to basically recreate my earlier paintjob, with just a few minor tweaks here and there, and went for the classic triad of basecoats,…



…washes,…



…and higlights.

I spent quite a bit of time on that last part, obviously, to make sure the model would really work as a centre piece character.

So here’s my finished plastic Witch Lord:







I was really very happy with the outcome, as this felt like a worthy contribution to the Christmas exchange. And I do think the model holds up when placed next to my original Witch Lord model. Take a look:


I would be hard-pressed to decide which of these I like better. True, my original model is quite a bit flashier, on account of using a different base model, but the new version is actually much closer to the kind of model you would actually find in a HeroQuest set from back in the day (it is also, it has to be said, much easier to recreate for someone who wants to build their own Witch Lord, which is useful).

At the same time, I did my best to create a subtle connection between both models: They both use an identical palette and the weird avian skull on their respective staffs is also just the same. And they both – hopefully – match the piece of artwork that inspired them to begin with:

The new Witch Lord also looks pretty convincing next to some actual HeroQuest models, if you ask me:

So that was my model for Weltenlaeufer’s HeroQuest conversion done and dusted, right? Not quite, because I wasn’t finished yet:

I also wanted to make sure the packaging matched the style of the model, and seeing how the Witch Lord emerges his tomb, as represented by the little sarcophagus that comes in the HeroQuest set,…

I thought it would be really cool to incorporate this element in my package as well, so I used “Keramin”, a plaster like material that dries really fast and hard, in order to make a quick copy of the lid:


Talk about happy accidents: The casting process was actually not quite perfect, leading to some bubbles that marred the face of the reclining figure. But they actually ended up making the face look even more gaunt and undead, which was of course ideal in this case:


So I painted the copied lid up in suitably stony colours…


…and used it to add that certain je-ne-sais-quoi to Weltenlaeufer’s package, so upon opening it, he would find this:


A recreation of the Witch Lord’s tomb, to be opened by an intrepid (or foolish) adventurer to unleash an ancient horror upon the Old World…


Mission accomplished, at long last! So I packed it all up and sent it off to Poland towards the end of November, then spent a frantic week or so wondering whether the postal service would somehow manage to mess this up. They didn’t, however, so not only did my little Witch Lord arrive in time, but Weltenlaeufer also ended up really liking the model, by the looks of it:

Yay! 🙂

Even better, actually: As if on cue, Weltenlaeufer had recently picked up a brand new set of brilliant tabletop catacombs from Dwarven Forge.

Here’s my, pardon his plastic Witch Lord surveying his new domain:




By the way, you can check out more of Weltenlaeufer’s very cool ongoing HeroQuest related work on his thread here.

So all’s well that ends well, right? Hah, we’re still not at the end! Because not only did I send off a model, I also received one in return: Last week, I received a package from fellow forumite Anderas, and out came this gnarly little gentleman here:


A wonderfully painted Orc — far neater than anything I have ever painted myself! This goes to show how my aversion to “standard models” was entirely misguided. The delightful little git has also managed to get his hands on a chaos warrior sword, it seems, and seems to be handling it very delicately, given that one protective glove 😉

What’s probably the nicest bit here, however, is that the model also features some rather lovely painted on cobblestones:

Anyway, thanks a lot Anderas, and indeed all the fellow forumites from Ye Olde Inn, who have made this little event such a heartwarming affair! I urge you to check out the rest of the contributions — some very creative riffs on HeroQuest models can be found in the event thread.

And, of course, thank you to my readers and commenters! I wish you all a very Merry Christmas and hope you’ll be having a great holiday season!

I’ll be back later this month – if all goes well – with this year’s installment of the Eternal Hunt Awards, whatever that may look like. Until then, I would, of course, love to hear any thoughts you might have! And, as always, thanks for looking and stay tuned for more!

#HeroQuest2019: The Witch Lord

Posted in heroquest, old stuff, paintjob with tags , , , , , , , , , , , , , , on March 12, 2019 by krautscientist

More #HeroQuest2019 today, but after blazing through the entire set of undead monsters, I felt I had earned myself a little wiggle room for a bit of fun. So what is this about?

As you have already seen in a previous post of mine, I won’t simply limit myself to painting the classic models, but I am also looking at some chances here and there to add some custom models to my set of HeroQuest, in order to create representations for the special characters that appear in some of the quests, but don’t have an official model. So this time around, my plan was to create a model to represent that most dastardly of recurring HeroQuest villains: The dreadful WITCH LORD!

For those who don’t remember the game, seeing how it’s been thirty years and everything, the Witch Lord made his first appearance in the standard quest book: Intrepid adventurers would accidentally awaken him about two-thirds through the base game’s collection of quests, while actually searching for a magical artifact, then had to find a magic sword that could harm him in response to his awakening. The Witch Lord then served as the quest book’s end boss, so to speak. Yet that was not the end of it:

A couple of expansions for HeroQuest were released a bit after the basic game system, and one of these was titled “Return of the Witch Lord”. Here’s Les Edward’s cover artwork for that particular expansion:

Illustration by Les Edwards

When I saw it, I was instantly in love! In fact, the cover artwork alone sold me on the expansion, so when I was allowed to choose a HeroQuest expansion box as a birthday gift, I chose this. How could I not, with all those wonderfully skeletal knights on the cover, and let’s not forget Skeletor’s debonair cousin at the centre of attention!

In hindsight, especially from a collector’s perspective, it would have been so much smarter to get, say, the “Against the Ogre Horde” expansion that actually came with some original sculpts, whereas Return of the Witch Lord just featured more skeletons, mummies and Zombies. But I couldn’t help myself, that illustration just went straight for the throat — in fact, it remains one of my favourite fantasy illustrations of all time, and I feel tempted to say that I even prefer it to the actual HeroQuest cover artwork.

There was also something truly cool about having a recurring villain across several iterations, especially one so blatantly inspired by Skeletor. Fun fact, though, I didn’t even realise the villain of the piece was supposed to be the Witch Lord as the German title of the expansion was “Die Rückkehr des Hexers”, and the only character referred to as a “Hexer” (Warlock) in the German version of HeroQuest was a character from an earlier quest, represented by this model from the box, yet another skull-faced evildoer:

Don’t worry, we’ll be getting to this guy in a furture post…

Anyway, be that as it may, I think you can maybe understand why remembering the Witch Lord gives me a warm and fuzzy feeling. So when I sat down recently to think about whether or not I could add a couple of custom conversions to my classic HeroQuest set, it was obvious the Witch Lord would end up right at the front of the queue.

I started by collecting inspiration online and looking at other people’s work, as I usually do before a conversion project. Once again, Lestodante’s collection provided ample inspiration:

Models from Lestodante’s collection

As you can see, the model he uses for the Witch Lord is, in fact, a custom sculpt that almost perfectly replicates the artwork while also looking very much like an official HeroQuest model from back in the day — a wonderful solution, and I am still green with envy!

There was also Ampersand’s really cool Witch Lord:

Witch Lord conversion by Ampersand

As you can probably guess from looking at the model, this one uses more modern GW plastic parts, namely from the (still available) Skeleton Warriors. So I made a note and earmarked that particular kit as a possible source of useful bitz.

As an aside, there’s also the Frostgrave Lich Lord, who would have would have worked really well, too, even though I only discovered this after the fact:

In fact, given the resemblance in both the design and the very name, you’ve got to wonder…

But anyway, a proud converter like me has to come up with his own version, right? So keeping the excellent inspiration in mind, I decided that the best way to start was to work from the very artwork that had inspired me so much many years ago. So here’s a closer look at the Witch Lord as originally imagined by Les Edwards:

My initial idea included some Skaven Stormvermin and Empire flagellant parts and would have looked a bit like this 40k renegade psyker I built a couple of years ago:

And I think the general approach would have worked pretty well, too. But then fate struck, and I discovered an even better approach:

You see, one of the things I wanted to achieve with my Witch Lord model was to have the model invoke that particular, slightly clunky “retro GW” Oldhammer look: I wanted a model that looked like it could actually have been produced back when HeroQuest was originally released.

So what better way than to start with a vintage model from back in the day?

So here’s what my very first Witch Lord mockup looked like:

The model is actually mostly based on an old, early-to-mid 90s Dark Elf Warlock. This guy:

And I still had the remains of one of those in my bitzbox. It was already in a pretty sorry state, too, missing both its its head, right hand and staff by the time I got it, so it’s not like I actually had to vandalise a classic model to make my Witch Lord — if anything, this was yet another salvage job!

The head came from the – aforementioned – GW Skeleton Warriors, with horns from the plastic WFB Chaos Marauders. And I began building the Witch Lord’s staff by combining an old Skeleton standard bearer arm (for the staff) and a bird skull from the GW Skulls kit.

After I had the basic outline, it was mostly a matter of matching as many visual cues from the artwork as possible. So here’s the finished conversion:

I replaced the first version of the left hand with a Empire flagellant hand. The detailing on the staff was achieved by grafting some Bloodletter horns and teeth to the bird skull for a pretty convincing look, if I do say so myself (Fun Fact: I have since discovered that the staff wielded by the leader of the Nightvault Godsworn Hunt warband would have been an almost ideal place to start — oh well…).

And since everything was still looking rather hideous at this point, it was a good thing that the undercoat had the great effect of pulling all of the disparate parts together rather nicely.Take a look:

Even though I had to make a couple of compromises, I think I have still done a pretty good job at matching both Les Edward’s art and the somewhat clunky vintage HeroQuest look, wouldn’t you agree?

When it came to painting the model, the artwork worked as perfect inspiration, so I tried to match it as closely as possible, especially for the luxurious crimson robes, dark metal and bright golden parts. Here’s a PIP shot…

…and here’s the mostly finished model:


Of course the Witch Lord needed to be on a proper HeroQuest base, so I carefully cut a damaged skeleton from its original base and used that for my Witch Lord model. One weird but cool thing was that the undercoat produced a really pronounced crackle effect when sprayed onto the base, and for no discernible reason, at that. At first I was a little miffed, but then I realised that this was a cool little effect, seeing how this is the base of a powerful undead monstrosity, so I actually embraced it:

And I still wasn’t done with the model itself either, as I wasn’t perfectly happy with those empty eye sockets, and rather wanted to feature those evil, glowing eyes from the artwork. So I went back to the model and created the tiniest eyeballs you can probably imagine, from almost microscopic amounts of GS. So here’s how that turned out:

And with that, the model was officially complete. So without any further ado, I give you: The Witch Lord:




All in all, this was a great way of expanding the classic collection of models, give myself a fun distraction between painting all of those monopose monsters, but trying to match the retro-GW look was also a neat little challenge.

So here’s a look at the Witch Lord commanding his army of the undead:

So that’s it for today. I am pretty happy with my little undead horde, but I still have a lot of work before I can call my set of HeroQuest completed, so it’s back to the painting table for me 😉

It goes without saying that I would love to hear your thoughts on my version of the Witch Lord, so drop me a comment! And, as always, thanks for looking and stay tuned for more! 🙂

#HeroQuest2019: The Walking Dead

Posted in heroquest, old stuff, paintjob with tags , , , , , , , , , , on March 4, 2019 by krautscientist

More #HeroQuest 2019 this week — after completing a bunch of Orcs, I turned my eyes to all of the undead creatures appearing in HeroQuest. And I still remember how I was very much in love with the undead models back when I first received the game: I had a huge thing for skeletons back then, for some reasons (I blame Masters of the Universe), and I still remember simply being blown away when I saw John Blanche’s “Skeleton Horde” illustration on the back cover of HeroQuest’s “Return of the Witch Lord” expansion quest book:

“Skeleton Horde” by John Blanche

Once again, I had already painted some test models back in 2014, and my testers also featured a proof of concept for each of the undead creatures appearing in the game:

Of those three, I liked the Zombie the best, so that’s where I started — I also feel the Zombie is one of the best monster sculpts to appear in the HeroQuest box: It’s such a deceptively simple model, but between the effective pose, the sinister looking weapon, and the surprising amount of detail, this guy is really one of my favourites. Maybe that’s the reason because one of the HeroQuest Zombies was the very first model I have ever tried to paint:

 

“AHHH! IT BURNNNNSSSS!” 😉

My first painting steps notwithstanding, I was still pretty happy with my 2014 proof-of-concept:


So I decided to stick to the original recipe fairly closely. Unfortunately enough, I was not quite able to match the greenish tinge of the skin, seeing how it was originally achieved by using an old GW Green Ink that has since dried up for good. I still did my best to make the models look suitably moldy, though, and here’s what I ended up with:


Funnily enough, I painted these while watching Christopher Odd’s playthrough of the Resident Evil Remake on YouTube, which seemed like a pretty good match 😉

As you can see, I once again added some variation to their clothes, so as not to end up with six models that were completely alike. Oh, and I allowed myself one small kitbash, swapping in an axe blade from an old Warhammer Skeleton kit. The weapons have that certain HeroQuest clunkiness, so I think it works rather well:

So with the Zombies finished, I next turned my attention to the Skeletons.

For the 2014 test model, I used a very simple approach of brushing the bone colour directly onto the brown undercoat:

It seemed like a good idea at the time, and if nothing else, it made for a bit of contrast on the model. It also led to a somewhat dirty and dusty look, however, and I really wanted to look my Skeletons look much more bleached, and maybe a tad cleaner. So for the new models, while I still used drybrushing, I went for a lighter colour overall and basecoated the entire Skeleton in GW Rakarth Flesh before washing and drybrushing. And I think it worked pretty well:

Here’s a direct comparison between the old and new recipe, and I think the new approach works far better:

The rusty scythe was definitely a keeper, though, so I kept the look 😉

What was really nice was how quickly I was able to bang out eight Skeletons (and I’ll even need another for to have everything I need to play the “Return of the Witch Lord” expansion). Here they are:

And finally, the mummies. Once again, there was a 2014 version…

…and while it worked well enough, I felt the models needed a little more contrast. So I threw in an extra drybrushing stage (and used a general recipe very close to that of the new Skeletons). Anyway, these guys were probably the quickest of the bunch to be finished, and I am pretty happy with them:

So all in all, this means another bunch of models for HeroQuest and a whopping twenty models to cross off my list. Take a look at my little undead army here:

Oh, and since those models were all painted back in February, I’ll consider them another contribution to Azazel’s “Neglected Models” challenge one again 😉

Truth be told, there’s actually one more undead model that I haven’t shown to you yet — but that’s a subject for another time, as I would say the …gentleman in question very much deserves his own post…

Until then, I would of course love to hear what you think, so drop me a comment! And, as always, thanks for looking and stay tuned for more! 🙂

The End is Nigh – a look at the Undead release

Posted in Conversions, Pointless ramblings with tags , , , , , , , , , on September 25, 2014 by krautscientist

Right, I do of course realise that I am a bit behind on my stuff — even as I write this, we are already seeing the next release rolling around. But man, this breakneck pace is just too fast for me to keep up 😉 Seriously, though: The latest release for what is referred to as “The End Times” in WFB surely warrants a closer look, even if I have taken my own sweet time to finally get around to it…

Undead End Times Release (1)
By the look of it, The End Times will be receiving a chain of books that are less centered around single armies and more around greater factions and the accompanying campaign — not unlike the various Forgeworld publications, come to think of it… It’s also very interesting to see that GW seems to be using the End Times scenario as an opportunity to introduce several things into the WFB world that a number of very vocal 40k fans have been clamoring for for years, such as…

  • significantly advancing the timeline and general background of WFB…
  • …while introducing a big narrative event that seems like it will shape the future of the setting
  • murdering quite a few darlings along the way

Whether GW are using WFB as a testbed for these changes due to its lower popularity compared to 40k or even because, as some suspect, the setting is in a terminal state anyway, seems hard to ascertain at this point. I am reasonably sure that WFB isn’treally going anywhere, even if it sells less stuff than 40k, but given GW’s track record and reluctance to advance their settings’ narrative beyond a certain point, this new development does seem pretty astonishing. In any case, it’ll be interesting to see where we go from here, what the WFB setting will look like afterwards, and what implications these new developments will have for 40k…

For now, let’s focus on the first slew of modeld accompanying the release, because these are quite something. And what better way to start than with the return of one of GW’s most notorious characters…

 

Nagash, Supreme Lord of the Undead

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Boy, did this model come out of the left field when it was released! Plus I can’t help feeling the release of a new Nagash model (and a gigantic one, at that) as a bit of an “Up yours” towards all of the endless bickering about the old Nagash:

Undead End Times Release (4)
Alright, confession time: I know that the old Nagash is a staple of countless “most horrible models ever released” lists on the Internet, but here’s the thing: Once upon the time, I really loved this guy to bits! He was actually one of the first (non-HeroQuest) GW models I owned, and the very first big model I ever tried my hand at! Unfortunately, the model was taken apart (and partially stripped) a long time ago, or this would have been the perfect time to show him to you. A shame, really 😉

In any case, the vintage Nagash may not seem like much if judged by the standards of 2014 (or 2000, for that matter), but I think it’s important to remember that this used to be the basic design approach for many of GW’s bigger models at that time, and there was a time when this model seemed like such a cool thing — at least to me.

Anyway, GW chose the model that probably gets ridiculed the most in online discussions and re-imagined it as this:

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It’s such an enormous piece that I’m really not sure where to start. Maybe with Nagash’s size, because this guy is huge — as evidenced by the diminutive skeleton warrior in the lower left corner… I understand Nagash gets prime billing as the Warhammer world’s biggest villain in the new book, and the model’s size and stature definitely match that importance.

What I like most about the model, after giving it a bit of thought, is how it basically keeps all the different elements of the classic miniature: The hat, sword, staff and various details from the old model are still there:

Undead End Times Release (9)

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All of these have been thorougly redesigned, but they still hark back to their earlier incarnations, which I like very much! Instead of pretending the earlier Nagash model simply didn’t happen, GW’s designers have re-imagined it in a stunning way while remaining true to the original source, and I love that approach! The other great thing about the model – and an element that carries over to most of the models in this release – is how Nagash is hovering in mid-air, borne aloft by a host of tortured spirits:

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There are things about the model I am not entirely sold on, however:

The first of those is the strange collection if twisted spines emerging from Nagash’s back: I see what they were trying to do here, adding the spines in order to give him a more imposing silhouette, presumably. Still, that element just seems slightly iffy to me — maybe some skeletal wings would have been a better idea?

The second thing that seems a bit much for me is the enormous hat:

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Seriously, this guy looks like Movie Skeletor on speed! In conjunction with the rest of the armour, the hat just seems a bit too video gamey for my taste (I’ll be coming back to this concern later).

As a matter of fact, make no mistake: While the new Nagash has been heavily redesigned and modernised, his look remains fairly eclectic. I am happy enough with it, but the question remains whether future generations will look upon him as kindly — just remember what happened to the model’s earlier incarnation…

That said, this is a stunning model and a fitting centrepiece, both for any undead army and for this release. Nagash really looks like the immense villain the background paints him as, and the model itself is certainly at the cutting edge of plastic miniature design. Will everybody like his look? No, probably not. But personal preferences notwithstanding, the model itself stands as an achievement (and I applaud GW for engineering a comeback like this for one of their most-maligned models!).

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Mortarchs of Death

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If the enormous model for Nagash wasn’t an indication that GW meant business, this combi-kit at least will clue you in to the situation: The Mortarch kit gives you the opportunity to build one of Nagash’s closest lieutenants, each of them based on established characters from the Undead background (in fact, one of my favourite parts of this release is how GW brought back these classic characters, turning them into a Quirky Miniboss Squad for Nagash).
And while their mount will always use the same base components, the kit offers a whopping three completely different riders, along with some serious customisation options for the mount itself. Wow! Let’s take a closer look:

Mannfred von Carstein, Mortarch of Night

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This is probably my favourite of the bunch for a couple of reasons: First of all, I have always loved the last incarnation of Mannfred, and this new version is closely based upon that appearance, spiky armour, batlike visage and all:

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Mannfred’s weapons are also pretty awesome, even if wielding a scythe and longsword at the same time seems to be a bit much. But the design of the weapons is very cool, giving them an ethereal, very sinister aspect (and making them into very interesting conversion bitz…):

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Mannfred’s mount, the dread abyssal Ashigaroth, is an enormous beast with a batlike countenance that seems like an escalated version of it’s master’s face. Strangely enough, it also reminds me a lot of the last couple of incarnations of Final Fantasy’s poster dragon god, Bahamuth. Anyway, the beast looks great (as an aside, I also really like the combination of blackened bones and red hot skulls used for the paintjob!).

Oh, and extra kudos to Mannfred for being pretty much the only guy in Nagash’s inner circle without one of those enormous hats 😉


Arkhan the Black, Mortarch of Sacrament

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Aw, man, this guy adds quite a bit of nostalgia to the whole release: Arkhan already had a – somewhat clunky but still pretty awesome – model in the olden days, complete with ostentatious chariot and all. This new incarnation turns the bling up to eleven, though. And seeing a classic character brought back and upgraded like that does bring a tear of nostalgia to my eye!

The model itself is also really nice: Arkhan looks like the quintessential undead sorcerer lord, and the Khemri style even makes him look like a slightly smaller (somewhat less improbable) version of Nagash himself:

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His hat, while still pretty big, seems to be somewhat more realistically scaled than that of his boss. I also really like the ostentatious (and very clearly Khemrian) armour that is also repeated on his mount! The one thing that I don’t like about Arkhan is his tattered cloak, precisely because it seems so tattered that it’s utterly improbable. I mean, it seems as if the designer really, really, wanted to make this cape as tattered as it could be, and he ended up overdoing it a little.

Undead End Times Release (15)Arkhan’s dread abyssal, Azarak, has a slightly more skeletal, less batlike head than Mannfred’s Ashigaroth. The Bahamut look is still there to an extent, but I think this would also make a fantastic head for a Greater Daemon, Daemon Prince, Heldrake,…erm, sorry, moving on!

Neferata, Mortarch of Blood

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Being  the equal-opportunities employer he is, Nagash brings back another classic character: Neferata the Vampire Queen. Those of you who still remember the old model might agree with me that it was terrible: Neferata looked like she had slinked away from a the set of a 50s Hollywood movie about with lots of mummies in ancient Egypt. But what about the new incarnation?

Well, there’s good stuff and there’s bad stuff: On the positive side, I love how Neferata is riding side saddle: Such a wonderfully elegant little touch! Just because you’re riding a hulking undead monstrosity doesn’t mean you get to imperil your modesty, right?

I also love how that sense of elegance seems to pervade the entire model, also covering the armour design and the abyssal’s bearding. Good job, GW!

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I have two main problems with the model, though: The smaller of the two is the look of Neferata’s weapon: It seems like it cannot quite decide whether it wants to be a staff or a glaive of some sort, settling into a strange limbo between the two that ultimately makes it look somewhat goofy and ineffectual (although, in all fairness, it would probably easy enough to remedy this by swapping in a new blade).

My main gripe with the model is the head, or rather, the hat: Out of all the models (and out of all the really impressive hats) in this release, Neferata’s headwear somehow seems the most ridiculous to me, may due to the slightly awkward looking, dangling spines, maybe because it actually draws away attention from her face:

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As a matter of fact, designing her head like that almost seems like a bit of a cop out on GW’s part: I, for one, would much have preferred a beautiful female face with flowing hair, something closer to the vampires from the Coven Throne. That said, maybe a different paintjob would go a long way here? Anyway, the head seems like a bit of a missed chance, if you ask me.

Neferata’s mount, the dread abyssal Nagadron, again picks up some of the visual cues of its rider. It also gets yet another unique head, this time with an armour plate covering its eyes — a very nice and sinister touch, if you ask me.

Speaking of which, let’s take a closer look at the abyssal and its various variants:

Generally speaking, I really like how the abyssal seems like a suitably apocalyptic mount for an important and utterly evil character! Being a devout follower of Khorne, I also buy into the idea of having a beast whose skeletal form is filled to the brim with skulls — I mean, come on, this is Warhammer, after all 😉

I love all three heads that come with the kit and think that they are doing a great job of tying together the abyssals and respective Mortarchs:

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And finally, I like the rather elegant way the abyssal is attached to its base via a combination of its tail and the ubiquitous skeletal spirits — that is really clever design right there!

A small gripe is the abyssal’s slightly awkward leg pose — although it seems like that is to be expected with a four-legged, wingless (!) creature designed to be floating in mid-air. But maybe it’s precisely the lack of wings that proves to be a bit of a visual deficiency here, making it hard to imagine how this beast would actually look in motion.

But by and large, the Mortarch kit is very impressive indeed — maybe even more impressive than Nagash, as a matter of fact! While the latter has the shock and awe tactics on his side, the Mortarch kit seems like a brilliant and expansive toolbox, both for creating an imposing centrepiece for an undead army and as a great source of conversion fodder — maybe my favourite part of this release!

 

Morghast Archai/ Morghast Harbingers

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These guys definitely add something new to the undead armies: A daemonic, skeletal footsoldier for the Nagash’s armies. Both variants of the kit are reasonably similar, and both share many design elements with the abyssals, like the skeletal body structure and the heaps of skulls inside the skeletal bodies.

So let’s take a closer look at the kit’s two variants:

Morghast Archai

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The Morghast Archai are Nagash’s elite guard, and – fittingly enough – their helmeted heads and glaive weapons give them a somewhat more official, regimented look

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One of the best parts of the models are their two-handed glaives…

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These are just wonderfully creepy and threatening, with their look halfway between ethereal and organic.

My gut feeling is that their armour and helmets somehow give these a slightly egyptian/Khemrian look: They would look right at home in a Tomb Kings army (and are a slightly more awkward fit for the Vampire Counts).

Morghast Harbingers

Undead End Times Release (28)I actually like these better than the Archai, because it somehow feels like the lack of ornamental helmets makes them look less like some kind of temple guard, and more like actual individuals — does that make any sense? I also like the sense of dynamism created by the twin swords setup:

Undead End Times Release (30)There’s also something wonderfully creepy and evil about the rather unnatural looking heads.

And again, I expect the weapons to become really popular with converters, because they would just make for very nice Daemon weapons. We’ll see…

The tattered wings are a bit of an acquired taste…once again, the objective seems to have been to make them as tattered as humanly possible. And while  I do like the way the Morghast are attached to their bases by way of ghostly apparitions…

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…the leg poses of the models just seem a bit awkward to me. This is less of a problem for the Harbingers, in my opinion, since their slightly more dynamic poses make the legs seem more believable, but the Archai just seem ever so slightly awkward, hovering in mid-air like that…

Such minor gripes notwithstanding, I can see this kit become rather popular, simply by the amount of conversion fodder it offers for various armies — but we’ll be getting to that in a minute!

 

Spirit Host

Undead End Times Release (33)Now these guys may be the least obviously spectacular part of the release, but they are certainly no slouch! The Spirit Host is cleverly engineered to seem ethereal, but also give the model’s a fair bit of presence. And similar spirits do appear in everykit of this release, making for a nice bit of visual consistency.
Actually, you’ve got to wonder whether, having used these ghosts in pretty much all of the other kits, GW designers finally decided that it was only fair to give these guys their own little spot in the limelight…

Anyway, these make for very effective and evil looking ghosts! And my absolute favourite part has to be how the ghosts of the spirit host emerge from tortured skeletons:

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That’s just an excellent little touch right there!

Conversion options:

So, time to deal with my favourite subject: How useful will these new kits be for converters and kitbashers? Allow me to share some early ideas with you:

Interestingly enough, my conversion ideas mostly deal with Nagash’s followers and not so much with the big man…skeleton…thing. Maybe the model is still too huge and intimidating in my mind for it to actually register as conversion fodder? The two spontaneous ideas I came up with were to either use Nagash as the base for a conversion of Mortarion, Primarch of the Death Guard, in his ascended form. Or he could be turned into a new and terrible C’Tan by a crafty Necron player? In any case, seeing what converters come up with for this model will surely be interesting!

Anyway, looking at the entire release, the big winner when it comes to conversion options seems to be …40k chaos, surprisingly enough. Now maybe I am not exactly neutral in this regard, seeing how chaos armies seem to be one of my main areas of interest, but the options just seem too good to ignore. Let me just list a few off the top of my head:

The Mortarch kit seems to be a treasure chest of conversion bitz: the abyssal could be converted into a Greater Daemon, a Maulerfiend or even into a mount for a chaos lord, a Heldrake — you name it! Likewise, part of it could be mixed with existing daemon engine and/or daemon kits in order to create new and terrible monstrosities. Even the leftover heads from the Mortarch kit alone would be great little bitz to play around with…

Oh, and wouldn’t you agree that Mannfred’s head would look great on a Chaos Lord — especially on a Night Lord?

The Morghast seem to provide an almost ridiculously versatile resource for chaos armies, the possible uses of the kit including but not limited to…

  • Daemon Princes: Even on their own, the Morghast could make for fairly convincing Daemon Princes: the slightly Khemrian/Egyptian look of the Archai would make them ideal for Tzeentchian Daemon Princes, while the amount of skulls stored in their bodies would also make them a nice fit for Khorne. They could even conceivably be used to represent Nurglite daemons, if one were to focus less on a visceral, slimy and mouldering approach and more on a skeletal, reaper-like aspect. Only Slaanesh seems to be left out in the cold a bit (don’t fret, though: The new Dark Eldar release will provide you with all the toys you need).
  • Obliterators/Mutilators: For those (like me) who don’t like the stock Obliterator/Mutilator models one bit, the Morghast might be a very interesting alternative: Just check out VonKessler’s gorgeous Thousand Sons Oblitz, based on Morghast models: I think those are really just the tip of the iceberg!
  • Parts of the Morghast models should also be supremely useful for chaos players: I expect to see those evil looking swords and glaives all over chaos armies before long, and both the skeletal body pieces as well as the mounds of skulls forming the Morghast’s inner workings should become really popular with chaos players!

This may be a somewhat far fetched idea, but what about using the Spirit Host as chaos spawn in a Thousand Sons army? Just imagine the swirling souls of destroyed Rubric Marines (or, alternately, their victims) filling the same role as the usual, boring mutated creepy crawlys. Or maybe those spirits are the Thousand Sons’ familiars? Anyway, it would be a nice change to see these new models used instead of the same old spawn models…
Another faction that I can see profiting from the new kits are the Necrons: The Khemrian look of many of the new models might make it possible to use their wargear and decoration on Necron models (who are, after all, often referred to as “Tomb Kings IN SPACE!”)  to great effect. Arkhan might make a stunning Phaeron with a bit of work (and an influx of mechanical skeleton bitz. And, like I said, Nagash could be an interesting base model for a new and terrible C’Tan…

And finally, there’s the wonderful world of INQ28, of course: It shouldn’t surprise you that I think some parts of the release would be really useful for INQ28 as well, both because of my love of the setting as well as the wide scope of the game:

  • again, the Morghast variants would make for interesting daemons or daemon princes — even moreso in the INQ28 setting, where undivided daemons are still an actual thing…
  • the Spirit Host could be used as unbound daemonhosts, or they could be turned into familiars for chaos magi — the possibilities are probably endless.
  • I think Neferata might make a cool Matriarch for a Death Cult, enormous hat and all.
  • And maybe, just maybe, Mannfred could be turned into a (ultra-)radical Inquisitor with a bit of work?

 

All in all, this release was certainly designed to blow WFB players away, and it seems like it mostly suceeded. One thing I think we can all agree upon is that the sheer size and complexity of GW’s recent plastic kits gets ever more baffling.

What I love about all of the new models is how certain elements are used to tie the various kits together from a visual standpoint: The ghostly apparitions resembling the models from the Spirit Host appear on all of the models in some shape or form. The armour based on fused bone. The skulls making up the interior of many of the undead creatures. And yes, even the huge hats 😉 Additionally, it’s fascinating how GW’s designers have managed to make these new undead models fit both the Vampire Counts’ and Tomb Kings’ look and feel, while also imbuing them with an identity of their own. These factors are quite impressive and a big design achievement, in my opinion.

However, at the same time, I do have one overarching gripe with the new models, and that is what I would like to call their “WOW-ness” . What I mean by that is that parts of the new models seem so over the top that they wouldn’t look out of place in a PC game such as World of Warcraft or Diablo — and seeing how Blizzard’s own Warcraft universe owes GW more than a bit of inspiration, it seems pretty ironic that GW’s designers would now, in turn, produce something that seems at least partially inspired by designs from World of Warcraft

Nevertheless, it still seems like a rather strong release, both for the actual kits and for the new conversion options they bring to the table. It just seems like a hearty portion of videogame design sensibilities have been added to the WFB universe — at least to the undead factions.

I hope the next books/releases for the End Times will keep up the effort to revitalise existing armies while adding something new and special to them. For instance, there are rumours floating around about a coming End Times book focusing on chaos and giving various classic characters – Archaon, Arbaal, Valnir,… the Mortarch treatment — and even though I don’t play WFB anymore, the sheer prospect at seeing some of the iconic chaos characters revisited that way has me very excited indeed!

 

So, what do you think about this release? Did you love it or hate it? Did you feel a resemblance to WoW designs as well, and were you happy with that? And would you like to share your own conversion ideas for the new kits? I’d be happy to hear from you in the comments section!

And, as always, thanks for looking and stay tuned for more!