Archive for showcase

Orkheim Ultraz: Pitch-perfect

Posted in Blood Bowl, Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , , , , , , , , , , on June 6, 2019 by krautscientist

It’s time for another showcase post this week, as I have managed to finish another long running project of mine: As some of you may remember, I recently completed the last two Black Orc blockers for my Orc Blood Bowl team, the Orkheim Ultraz.

With the last two player models completed, all that was left to do was to give the entire team one last round of fine tuning. And that’s exactly what I did earlier this week, during one of my customary joint painting sessions at my friend Annie’s place:

I spent most of the session cleaning up the paintwork on some of the models, adding a few details here and there – especially painting the eyes on all of the models – and, maybe most importantly of all, painting a player number on each model. This turned out to be a slightly finnicky job, seeing how most of the models hadn’t been assembled with this step in mind, but in the end, I was able to wedge the numbers in there somewhere, even if I had to get creative in some cases ๐Ÿ˜‰

So it is with great joy that I can finally show you the finished team in all of its “pitch-perfect” glory. Meet the finished Orkheim Ultraz, everyone:

The Orkheim Ultraz
“Ultra ‘ard! Ultra-violent! Go Ultraz!”


I am really happy with the way the finished team looks. It’s also pretty cool how most of this team was basically assembled from leftover models, bits and pieces from my cupboard of shame, and cheap second-hand pick ups. I am not usually an extremely thrifty hobbyist, but this project was very much a case of producing a lot of bang for the least possible amount of buck ๐Ÿ˜‰

So, let’s take a closer look at the various models, shall we? I think we’ll just take it from the top:


Star Playa Gitgrim Sharptoof

The official line is that this guy was intended as my version of the “official” star player Varag Ghoulchewer. To be perfectly honest with you, however, I mostly just wanted to build a Blood Bowl model using the highly dynamic feral Orc boss back when I started my team, so that’s what I did. I am still pretty happy with this guy, even though I would probably do some minor things differently if I were to build him today (I think I would be a bit more corageous with the arms).

Anyway, with his eyes painted in and a few tweaks here and there, he is still a very nice focal point for the team, from a visual perspective.


For the rest of the team, my plan was to build the models in such a way that each model’s position and gameplay role would be fairly obvious just by looking at them.


Gugmar and Rikkit are the Orkheim Ultraz’ Throwers, proud to perform the team’s first move during kick-off — although they are usually happy enough to have seen the last of the ball for that turn…

When it came to actually making these look like throwers, I decided to use pretty light armour and suitably athletic poses. The sports glasses were a spur-of-the-moment idea when building the first thrower, and I was lucky enough to find another head with glasses for the second model.

I also didn’t want to just mimic Rikkit’s pose for the second thrower, so I came up with a model that was preparing to throw a squig — because there are days when you just have to haul an ill-tempered mass of teeth into a gaggle of players, simple as that.

I am still rather happy with the way the squig turned out, by the way:

I just love painting those little guys…


Black Orc Blockers

Certainly the ‘ardest hitters in the team, Morglum Bruis’Arm, Grimgork Bucket’Ead, Borzag Ironskull and Azhag Ironjaw (from left to right) are as massive as they are resistant to fun.

The first two Black Orcs I assembled were mainly built right out of the box, with the removal of the weapons the only major change to the stock models. I got a little more adventurous with the other two, both because I wanted to make sure they looked suitably different from their buddies, but I was also influenced by the rather impressive new plastic models that had been released by then.

Anyway, these are definitely one of my favourite parts of the team: They look like a massive wall of muscle, scuffed armour and ill temper, which is exactly the look I wanted for them. The scratches on the armour also make for a rather effective look, if I do say so myself.


Gabnaz, Gorgrim, Gulgrit & Urrzag (from left to right) are the Orkheim Ultraz’ Blitzers and always the first ones into the fray. What they lack in tactical acumen, they make up for in sheer enthusiasm!

The Blitzers were built fairly early into the project — in fact, Gorgrim up there was actually the very first test model for the entire team. This is why they mostly use standard Orc boy parts. At the same time, I used three visual cues to try and differentiate them from the Linemen: The aggressive, dynamic poses on at least two of them. The armoured gauntlets on all models, save for Urrzag. And the American football-esque shoulder armour (simply repurposed vanilla Space Marine pauldrons) on all of them. In hindsight, they may seem just a bit too conservative, especially when compared to the “official” new plastic models, but I am pretty happy with them, nevertheless.



At the lower end of the team hierarchy, Bolg, Urrg, Hergh and Garg are the team’s Linemen, referred to not so much by actual names, but rather by the amusing noises they make when going down during the game (Young Bolg there seems like he could be Blitzer material, though…).

Blood Bowl provides a great opportunity to inject some humour into the models, and the Linemen were my attempt at doing just that: I loved the idea that Orc Linemen should look like they were fairly incompetent when it came to handling the ball, so I made most of the models look like they were doing their darnedest to catch the blasted thing ๐Ÿ˜‰

Even better was the fact that most of this was mostly achieved by exchanging some hands and carefully posing the models on their bases — it turned out the monopose archers and boyz from the sixth edition WFB starter set were just perfect material for this particular project.

Bolg was built a good while later and maybe just looks a bit too competent for a lineman? I still like the fairly iconic, Blood Bowl-like pose he has, though. And whenever I look at those guys, I just have to smile, so I think I can call this mission accomplished ๐Ÿ˜‰


Don’t tell it to the boyz, but these sly little devils probably have more cunning than the rest of the team combined. Zatnig and Nogbli (on the left) are from the old neighbourhood and fit right in with the rest of the team. Snikrit and Skaskul come from one of the shifty underground tribes, and have yet to earn their own player numbers, as some of the boyz just won’t trust them…

…I knew right from the start that I wanted some goblins as part of my team, yet when I started out, I only had the old Night Goblin plastics to work with — which wasn’t really a huge problem, because I still like the looks of them a lot, and their poses worked pretty well for Blood Bowl. Even so, I was happy when I later managed to get my hands on some parts from the vanilla Goblin kit from the same era, as the models already look like they are wearing old-timey sports gear.

Apart from that, I tried a mix of models that look truly, almost comically, determined (Zatning and Skaskul) and two models that channel the rather mischievous nature of Goblins (Nogbli and Snikrit). I really like these guys, and it’s not even that noticeable that the four of them only share two facial sculpts between them ๐Ÿ˜‰

Big Guy

There aren’t many things, on or off the pitch, that Spleenrot has not yet confused with a ball. He is, after all, a troll…

This guy was a bit of a lucky discovery: While searching for suitable big guy models online, I found the old plastic troll from the 7th edition WFB starter set and thought he would be brilliant for the job — only the model was long OOP by that point. So it was a delightful surprise to discover him in a bag with second-hand models at my old FLGS — and for a song, no less.

The model may be a little small by modern standards, but I still think he’s the perfect big guy for the Ultraz. Converting and painting him was also a blast!


So much for the actual players — but wait, there’s more!


Da Medikal Krew

Doc Nipptakk & Medikal Assistant Whakkit

A gnarled veteran of the infirmary, Doc Nipptakk is an expert when it comes to getting players back on their feet. Whether his success is actually based on his famed injections of “Vitaminz” or players are simply afraid of the monstrous syringes he uses to administer them, and would rather stay healthy in the first place, the results speak for themselves. Whakkit is Nipptakk’s trusty assistant, and a practitioner of the fabled art of “‘Nasty-Easy-o-logy” — whenever he isn’t relaxing during a round of “Whack-a-Squig”, that is…


The Goblin medic is a wonderfully characterful Kromlech model and was given to me by my friend Annie. Painting this guy was a lot of fun, even if the many nooks and crannies of the sculpt lead to some swearing on my part ๐Ÿ˜‰

Whakkit, the little grot with the massive hammer, is a very recent completion, even if the model has been in my collection for years: It came from a mostly complete metal Doomdiver Catapult that I picked up as part of a larger job lot, and the model was so characterful that I simply had to rescue it from its somewhat drab older paintjob.


And here’s the freshly painted model again:


Da Ballz

These are actually my only concession to “modern” Blood Bowl models, although this was an easy exception to make: The balls were another gift, for one, plus there’s also the fact that Maxime Pastourel’s wonderful squig ball has to be one of my favourite models from the last couple of years! So including it in my collection was a bit of a no-brainer ๐Ÿ˜‰


Re-rolls, tokens and turn counter

The new Blood Bowl teams come with themed re-roll tokens and turn markers, so it was obvious to me that I had to come up with my own versions as well. Building these using all kinds of orcish bric-a-brac was a fun project, indeed!


Squig-themed dice/tokens

These, along with the next model, were another gift from Annie. I really love suigs, so those delightful two critters above were a much appreciated additon to my collection, even though they cannot really be used as dice. Oh, Annie basically painted about 70% of them, too, to give credit where credit is due!

Da Fan

Sourbelch is a huge fan of the Ultraz, even though many – if not all – of the game’s finer points escape him. But as long as he can wave his flag, get drunk on mushroom beer and watch some skulls getting caved in, he considers the game a great one.

This massive guy was a birthday present Annie converted and painted for me a couple of years ago. The troll isn’t a GW model, yet it perfectly fits the vintage GW look. The beer barrel and straw setup was the result of an idle conversation about maybe converting a fan model wearing a beer hat. And now Sourbelch is here, proudly waving his flag and waiting to be joined by some additional fanz — hopefully you won’t have to wait for too long, buddy! ๐Ÿ˜‰


So that’s it — my entire Blood Bowl collection, at least for now. This project has been running for quite a while, but now I have a finished team. Incidentally, since I have recently started to re-familiarise myself with the rules by way of the Blood Bowl II video game, here are the Orkheim Ultraz in their digital form:

And here they are, once again, on the tabletop:

Of course, as Doctor Manhattan tells us, nothing ever ends. And while I am happy to call the actual team finished at this point, I will just as happily keep adding models to this collection: I still have plans (and WIP models) for some more hangers-on (a “kit-git”, as it were, plus some more fanz), a display base for the team or some smaller or bigger pieces of terrain. Plus there’s also that mystery teaser model I shared with you in my previous post…

And who knows, maybe I will even actually get to play the game again? We shall see… ๐Ÿ˜‰


For now, I am very happy with the finished team, however. And I would of course love to hear any feedback you may have! So please leave a comment!

Before I tune out for today, thanks must go to my friend Annie for keeping me motivated during this project and for providing neat little additions to my collection every now and then — one of these days, I’ll know the rules well enough be able to steamroll over that gorgeous Dwarf team of yours, by way of thanks (Ha-Ha, fat chance…) ๐Ÿ˜‰

Oh, and lest I forget: The fact that these guys had been waiting for their finishing touches for years at this point probably qualifies the finished team for Azazel’s “Neglected Models June” challenge as well ๐Ÿ˜‰

As always, thanks for looking and stay tuned for more!

Inquisitor 28: Taking stock

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , on June 17, 2015 by krautscientist

After the recent post showcasing the current status of my World Eaters army, I thought it might be fun to prepare a similar post about my INQ28 collection — after all, the World Eaters and my Inquisitor-themed models have certainly been my two biggest projects, ever since I got back into the hobby: To me, the world of the Battle for the Emperor’s Soul continues to be one of the most fascinating parts of the hobby, and one that I always return to when looking for an outlet for my creativity.

Which makes it all the more regrettable that 2014 wasn’t a very productive year in that respect — at least not when it comes to finished models: I only managed to complete four pieces for INQ28:

INQ28 class of 2014
And while I like each of the models well enough in their way, one of my hobby resolutions for 2015 was to get more paint on my huge collection of INQ28 kitbashes. And while I am just as much of a lazy bum this year as I was in 2014, I have been reasonably successful with that:

Let’s start with the latest INQ28 model I have managed to finish, and one I am pretty proud of, mostly because it has been in my collection for such a long time: Quite a while ago, my cousin Andy let me have the pilot model from the “Battle for Maccrage” 4th edition boxed set, easily one of my favourite one-off special models produced by GW. I used the model to convert a Enforcer type of character:

Arbites Judge WIP (2)
This may not seem like the most obvious use for this particular model, but my inspiration came from one of the illustrations John Blanche made back when Inquisitor was first released. Take a look at his Enforcer design:

I think we can all agree that the resemblance is rather uncanny — which is why I decided to turn the pilot into an Enforcer: A tough Hive Cop who has walked the beat on the wrong side of the monorail tracks a thousand times and knows the shadier parts of the Hive City like the back of his hand. As you can see, giving him one of the characteristic power mauls was really easy, and I also added some gloves on his belt, because I really liked the idea of him wearing some kind of riot cop gear for tough arrests.

But then it took me ages to actually settle on a colour scheme for the model. Maybe it was the fact that I knew I would probably not get my hands on another of those pilots, so I had to get it right the first time around? Anyway, it took my until fairly recently to come up with an approach that I think might work. But I did it, I finally sat down and painted the guy. And here’s the finished model:

Remus Ingram (1)
Remus Ingram (2)
Remus Ingram (3)
Remus Ingram (4)
Remus Ingram (5)
I went for a look resembling a steampunk 19th century Nightwatchman, since that seemed to fit both the character and the eclecticism of 40k. I also made one last addition to the model, as I felt a Skitarii Vanguard helmet would nicely complement the rest of his gear, so I added one to his belt. All in all, I am really happy with the model: The look I wanted is clearly there, and there is a weight of years and experience to him that I really like. I’ve already started to think of him as a character, which is always a good sign: This is Remus Ingram, veteran of the Riftyr Hiveguard on Saarthen IV, capital world of the Metyan Subsector of Velsen. After long years spent in the perpetually gloomy and rainy underhive settlement known as “Ashertown”, Ingram was recruited by Inquisitor Erasmus Gotthardt after a joint operation in the depths of the Hive.

Speaking of which, completing this model also means that Inquisitor Gotthardt’s warband now has one more fully painted member…well, two more fully painted members, to be exact:

Inquisitor Gotthardt's retinue (1)
The warband is far from finished, of course, with four characters still unpainted, but it’s getting there. To the left, you can make out another of my very first INQ28 characters: Captain Esteban Revas, former regimental champion of the 126th Haaruthian Dragoons. He’ll be getting a post of his own at some point in the near future, complete with a look at his backstory, which – interestingly enough – is probably the most expansive fluff I have come up with yet…

All in all, I am really happy to say that, when it comes to INQ28, I have already been more productive in the first half of 2015 than I was in the entirety of 2014. Case in point, here are the latest additions to my collection of INQ28 models:

INQ28 class of 2015 (2)
The obvious star of the show here is Praetor Janus Auriga, my true scale Marine. I am still extremely happy with this model! There’s also Sister Euphrati Eisen, of the Order of the Martyred Sword. And let’s not forget Inquisitor Brynn Yulner (the model that re-invigorated my passion for painting INQ28 characters), the wonderful, custom Arch-Deaconne Drone 21c donated to my cause and the brilliant Astropath conversion Ron Saikowski sent me (including that last model is a bit of cheating on my part, seeing how it already came beautifully painted). To learn more about these last three characters, head over here.

And what about the big picture? Well, here’s the collection of painted models I have managed to complete since circa 2011:

INQ28_alltogethernow (2)
Not a massive pile of miniatures, certainly: Merely some thirty models. But still, I am really happy with these, because each of them is a handcrafted character exploring a particular part of the 40k lore. And they make for a rather interesting menagerie, don’t you think?

The bad news, obviously, is that there are just as many, if not more, unpainted INQ28 models in my cupboard of shame:

INQ28_alltogethernow (1)
But I think all that I can do is to slowly keep working away at these, completing one model at a time — after all, INQ28 isn’t about huge model counts for me, but rather about tweaking each and every conversion and paintjob until I am happy with them. These are characters, first and foremost, and not merely playing pieces.

At the same time, the fact that kitbashing new INQ28 models can be so much fun certainly doesn’t make the task any easier. Just let me show you some of my recent kitbashes, starting with some quick and dirty projects like this Hive Ganger/Punkette,…

40kPunkette WIP (3)
…a Mutant Witch Doctor from the underhive…

Twist Witch Doctor (2)
Twist Witch Doctor (1)
…or this Cyber-Famililar that just came together in about half an hour one day:

Cyber Familiar WIP (3)
Cyber Familiar WIP (1)
I actually really love familiars, cherubs and servo-skulls, because they are such an integral part of the 40k lore and imagery. Which is why I am slowly assembling a small collection of these critters, I suppose…

Cyber Familiar WIP (4)
On the other side of the spectrum, we have conversions that are quite a bit more involved and take more time to come together. Like my recent attempt at kitbashing an Adeptus Arbites Enforcer, based on Tempestus Scions parts:

Arbites Judge early WIP (1)
There were several parts of the model I really liked: the (Skitarii) power maul, the spliced-together head, complete with a classic lantern jaw of justice and the riot shield. Yet the model just didn’t seem to come together, becoming less than the sum of its parts. It took several attempts and some feedback by the awesome people over at the Ammobunker’s INQ28 board until I ended up with a model I was much happier with: A blend of 2nd edition Arbites and Judge Dredd elements that I think really works for me:

Arbites Judge WIP (7)
Arbites Judge WIP (6)
Arbites Judge WIP (8)
Big and small projects like these are really one of my absolute favourite parts of our hobby, because they give me the chance to figure out new and interesting ways to use all the plastic crack GW gives us — at the same time, these projects also lead to a neverending stream of unpainted models, but that cannot be helped, I guess ๐Ÿ˜‰ And we haven’t even talked about the AdMech kits — although we’ll be getting to that in a future post. After all, I am already hard at work, producing yet more models I will have to paint eventually ๐Ÿ˜‰

For now, while my productivity may wax and wane, I am still pretty pleased with my INQ28 collection, both when it comes to the painted and unpainted parts. Coming back to these models is always a blast, even if it takes years. And working on a single character until everything just falls into place always feels like a breath of fresh air!

As always, thanks for looking and stay tuned for more!

INQ28_alltogethernow (3)