Archive for retro

#HeroQuest2019: A Christmas Carol…of Undead Sorcery

Posted in Conversions, heroquest, old stuff, paintjob, Pointless ramblings, Totally worth it with tags , , , , , , , , , , , , , , , , on December 24, 2019 by krautscientist

Hey everyone, so here is my Christmas post for this year, and right in time for the festivities, no less. And I have prepared something for you that is at least a little heartwarming, as is only right and proper for this season.

Furthermore, one of my first hobby activities this year has been to return to the very beginnings of my life as a hobbyist and paint some old HeroQuest models, so it seems only fitting that one of the year’s last posts should also deal with the very same game — so what is this about?

Speaking of HeroQuest, you may have seen how my biggest ongoing hobby project this year was to paint an entire HeroQuest set, and for once I actually managed to go through with it. Ye Olde Inn, a forum dedicated to all things HeroQuest, became an indispensable part of this project, so when the forum ran its annual “Ye Olde Inn Christmas Exchange”, it was clear to me that I really wanted to participate, both as a small way of giving something back to the community, but also because I like events like this, where everyone builds a model and sends it off to somebody else.

So I really wanted to do something cool for the exchange! And this ambition doubled when I learned that my model would go to fellow hobbyist Weltenlaeufer whom I was happy to advise on painting his own HeroQuest models throughout the year. Now he had told me multiple times that he really liked my models, and flattery will, of course, get you anywhere with me 😉

But on a more serious note, this meant that there was a fairly good chance that he would like having a model built and painted by me in his collection — but I really wanted to give it my all and not just paint any old standard model (although “standard models” can be rather lovely when painted really well, as we will see later in this post).

Anyway, I reflected for a bit on what kind of model would be cool enough for this endeavour, and I settled on the closest thing the basic HeroQuest game system has to an arch-villain: The Witch Lord, as seen here painted by the great Les Edwards.

Illustration by Les Edwards

As I have already outlined before, I instantly fell in love with that illustration when I first saw it — enough so, in fact, that I used it as an inspiration when I finally built my own version of the Witch Lord earlier this year:

“So yeah, how about sending Weltenlaeufer a Witch Lord? That would certainly be cool!” But how would I go about building another one?

Fortunately enough, as outlined in my original Witch Lord post, I had come up with a plan for a plastic Witch Lord conversion as my original approach before later using an old Citadel metal model for the actual conversion. But I still felt that this recipe could work really well for the task I was facing now. The approach would look similar in nature to this renegade psyker I built a few years ago:

The basic combination of bitz at the heart of this approach – combining the legs of an Empire flagellant with a Skaven Stormvermin torso – makes for a slightly stooped and subtly sinister body that works for all kinds of villainous sorcerer types, Witch Lords included. But even though the basic idea was sound, it still took me a rather long while before I finally came up with a basic setup that worked:

Taking Les Edward’s illustration as my main point of reference once again, I tried to go for a model that would hit enough of the artwork’s visual cues to read as the Witch Lord, even if it didn’t reproduce every element from the artwork. I still tried to make it a rather close fit, though, and bitz from about ten different kits went into making the model look right, including a Skeleton warrior head, a ghoul hand, some Empire Knight feet and a Bloodletter mandible. By lucky chance, I tried the horns I got as a leftover piece from when I shaved horns off the new vanilla CSM helmets to replace them with Khornate helmet crests a while back , and they really made the helmet work so much better.

Here’s the model just a bit later, glued together and with the necessary tweaks in place:





Up to this point, however, I still wasn’t entirely sure whether or not I was on to something. That changed after undercoating, though, when all the disparate parts really turned into something that looked reasonably closely like a HeroQuest model:




When painting my new Witch Lord conversion, I tried to basically recreate my earlier paintjob, with just a few minor tweaks here and there, and went for the classic triad of basecoats,…



…washes,…



…and higlights.

I spent quite a bit of time on that last part, obviously, to make sure the model would really work as a centre piece character.

So here’s my finished plastic Witch Lord:







I was really very happy with the outcome, as this felt like a worthy contribution to the Christmas exchange. And I do think the model holds up when placed next to my original Witch Lord model. Take a look:


I would be hard-pressed to decide which of these I like better. True, my original model is quite a bit flashier, on account of using a different base model, but the new version is actually much closer to the kind of model you would actually find in a HeroQuest set from back in the day (it is also, it has to be said, much easier to recreate for someone who wants to build their own Witch Lord, which is useful).

At the same time, I did my best to create a subtle connection between both models: They both use an identical palette and the weird avian skull on their respective staffs is also just the same. And they both – hopefully – match the piece of artwork that inspired them to begin with:

The new Witch Lord also looks pretty convincing next to some actual HeroQuest models, if you ask me:

So that was my model for Weltenlaeufer’s HeroQuest conversion done and dusted, right? Not quite, because I wasn’t finished yet:

I also wanted to make sure the packaging matched the style of the model, and seeing how the Witch Lord emerges his tomb, as represented by the little sarcophagus that comes in the HeroQuest set,…

I thought it would be really cool to incorporate this element in my package as well, so I used “Keramin”, a plaster like material that dries really fast and hard, in order to make a quick copy of the lid:


Talk about happy accidents: The casting process was actually not quite perfect, leading to some bubbles that marred the face of the reclining figure. But they actually ended up making the face look even more gaunt and undead, which was of course ideal in this case:


So I painted the copied lid up in suitably stony colours…


…and used it to add that certain je-ne-sais-quoi to Weltenlaeufer’s package, so upon opening it, he would find this:


A recreation of the Witch Lord’s tomb, to be opened by an intrepid (or foolish) adventurer to unleash an ancient horror upon the Old World…


Mission accomplished, at long last! So I packed it all up and sent it off to Poland towards the end of November, then spent a frantic week or so wondering whether the postal service would somehow manage to mess this up. They didn’t, however, so not only did my little Witch Lord arrive in time, but Weltenlaeufer also ended up really liking the model, by the looks of it:

Yay! 🙂

Even better, actually: As if on cue, Weltenlaeufer had recently picked up a brand new set of brilliant tabletop catacombs from Dwarven Forge.

Here’s my, pardon his plastic Witch Lord surveying his new domain:




By the way, you can check out more of Weltenlaeufer’s very cool ongoing HeroQuest related work on his thread here.

So all’s well that ends well, right? Hah, we’re still not at the end! Because not only did I send off a model, I also received one in return: Last week, I received a package from fellow forumite Anderas, and out came this gnarly little gentleman here:


A wonderfully painted Orc — far neater than anything I have ever painted myself! This goes to show how my aversion to “standard models” was entirely misguided. The delightful little git has also managed to get his hands on a chaos warrior sword, it seems, and seems to be handling it very delicately, given that one protective glove 😉

What’s probably the nicest bit here, however, is that the model also features some rather lovely painted on cobblestones:

Anyway, thanks a lot Anderas, and indeed all the fellow forumites from Ye Olde Inn, who have made this little event such a heartwarming affair! I urge you to check out the rest of the contributions — some very creative riffs on HeroQuest models can be found in the event thread.

And, of course, thank you to my readers and commenters! I wish you all a very Merry Christmas and hope you’ll be having a great holiday season!

I’ll be back later this month – if all goes well – with this year’s installment of the Eternal Hunt Awards, whatever that may look like. Until then, I would, of course, love to hear any thoughts you might have! And, as always, thanks for looking and stay tuned for more!

#HeroQuest2019: Game on!

Posted in Battle report, Conversions, heroquest, Pointless ramblings, Totally worth it with tags , , , , , , , , , , , , on August 1, 2019 by krautscientist

My quest to completely assemble and paint my vintage HeroQuest set has taken over much of my hobby time this year, as some of you may have noticed, but last week, the time had finally come to give the finished game set an actual spin.

Now for those of you who are not that much into HeroQuest – or who don’t even remember the days of yore when the game was first released – this may all seem a bit eggheaded and not all that interesting, for which I apologise. It has to be said, however, in terms of my personal hobby voyage, for lack of a better word, that this has really been a moment thirty years in the making, and that to be able to play a game of HeroQuest (with the full rules, no less) with a fully painted set that I have managed to complete myself does feel like a rather huge achievement.

Anyway, without further preamble, let’s get into the meat of this post: Annie and T. were awesome enough to join me for this special game night (cheers for that, guys!), and we decided to play a one-off game (at least for now), using the first quest from the second edition Quest book called “The Trial”

The quest is actually not entirely unproblematic as a starting point, because it’s much tougher than “The Labyrinth”, the beginners’ quest from the 1st edition of the quest book. While “The Labyrinth” features nothing tougher than a bunch of greenskins, “The Trial” pulls out all the stops and features just about every monster within the HeroQuest box, the dreaded Gargoyle included. However, this also makes it the perfect showcase game for HeroQuest, as it uses all of the monsters (and of the furniture) — what better way to make the most of my completely painted set, eh?

So I made some very small tweaks to the quest (including a house rule for searching rooms and added wandering monsters) and we were off: Annie and T. chose to play two heroes each, with Annie taking control of Tonriel Silkspinner (the Elf) and Braband the Fierce (The Barbarian), whereas T. would play Thorin (the Dwarf, obviously 😉 ) and Garo von Stein (the Wizard).

These four brave adventurers would boldly enter the catacombs of Verag the Gargoyle, slaying vile creatures and discovering priceless treasures along the way…

But we are getting ahead of ourselves, so let’s start at the beginning: Our journey started, as every journey does, with a first step:

The plot quickly thickened, however, as the heroes ventured out from their starting room, encountering the dungeon’s first denizens:

And they kept getting in more trouble by opening additional doors — just as planned 😉

Even at this early point, a streak of bad dice rolls already reared its ugly head, so the fights against the first couple of greenskins turned out to be more troublesome than expected. Little did the heroes know, however, of the monstrous legions arrayed against them:

For now, both the exploration and the fighting continued — and the first treasure chest was uncovered!


Braband the Fierce added another bead to his string of disappointments, however, when he discovered the chest he had fought so hard to reach turned out to be empty.

Thorin, on the other hand, needed some alone time and took a walk around the centre room of the dungeon.

…before coming to Tonriel’s assistance, since the elf had managed to disturb some more denizens of the dungeon.

Exploration moved to the upper left corner of the board — very much the home of a couple of undead horrors and of one of the quest’s “minibosses”, as it were.

Our heroes yet remained oblivious to this fact, but they were at least smart enough to team up before advancing further (and Braband even got in a second, more successful, attempt at emptying a treasure chest of its contents):

There was a collective intake of breath around the table as the fell guardian of Fellmarg’s tomb arose from his long slumber…

…only to be instantly KO’ed by a well-placed Genie spell:

Strangely fitting for a mummy champion to be knocked out by a Genie, come to think of it… Anyway, it may have been a short guest appearance, but the creation of a custom model was still totally worth it 😉

Shortly afterwards, Braband and Tonriel were hard at work running into yet more trouble a couple of rooms further down. And thanks to a spectacularly unfortunate dice results, the lowly Orc pictured below turned out to be much more resilient than he should have been — once again, that is…

Here’s a look at my fortress of evil as seen from the players’ perspective…

And here’s a look at Annie’s side of the table: Her experience with RPG groups and deck-building games is clearly evident in the efficient way she organised her materials… (just compare it to the utter chaos behind my GM viewscreen…):

In any case, the heroes had learned their lesson, electing to form a neat conga line for their further exploration of the environment.

Returning to the centre of the catacombs for what seemed like this quest’s inevitable showdown…

But wait, had our heroes managed to overlook a room towards the bottom of the board? “Come hither, Braband!”, called Tonriel, “’tis probably just more greenskin vermin in this room!”

“Oh sh….!”

The two chaos warriors and Fimir were vanquished, but not without taking a toll on the heroes’ HP: In fact, things were looking pretty dire at this point, with all heroes down to their last couple of HP and all healing spells and potions already used up.

So it was at the worst possible moment that the foul Verag’s lair was revealed:

But our heroes were nothing if not unconventional in their problem solving: Garo von Stein jumped right into the fray, as you would expect from someone with only one defense dice and only three more hitpoints to his name.

His audacity paid off, however, as Verag was instantly slain by a well placed Ball of Flame — while some of the heroes actions were slightly eccentric (bordering on idiotic), I have to admit they really made the best possible use of their offensive spells against dangerous targets!

Unfortunately, his advance had put the Wizard into a bit of a fix:

But he managed to dodge a full round of attacks, right in time for Braband and Tonriel to show up as backup and provide him with a clear route for a strategic escape.

It was a close call, but in the end, our heroes prevailed:

In fact, Thorin the Dwarf even chose to celebrate the occasion by dancing on the table — a bit rich, really, considering his less than stellar combat performance…

But in spite of everything, the heroes were victorious! They did manage to win by the skin of their teeth, though: One more round of combat could have produced the first hero casualties. For this reason, the heroes didn’t perform any further searching in the rooms that were left, but chose to end the quest then and there.

In all fairness, however, they did manage to vanquish quite a few monsters along the way:

So yeah, that was my first HeroQuest game in a long time — and definitely the first game using a fully painted set. So how does it hold up?

We actually had a blast, but then we’ve all grown up with HeroQuest, seeing the game as a bit of a gateway drug into the hobby. So there’s at least some nostalgia involved. There were many legitimately great moments, though: the surgical obliteration of the quest’s two most dangerous creatures by magic, for instance. Or Thorin’s inability to score a single hit on a consecutive five or six rounds: T. just didn’t roll a single skull, to his mounting frustration. On the other hand, the same skill also made him defend lots of damage when it really counted, keeping him alive longer than should have been possible:

“If you are defending, that’s an excellent result. If you are trying to kill something, not so much…”

But the fact remains that the game worked really, really well, in spite of being 30 years old. Granted, it was ever so slightly clunky in places and lacked some of the quality of life features we are all used to from more modern games — both of these problems were ameliorated by the fact that we were still (re)learning the ropes while playing, however, and so we were happy enough to be able to grasp the rules in a speedy fashion: They are really straightforward and robust enough to let you dive right into the game!

Thanks must also go to Annie and T. for indulging me in this venture. We had great fun, and to be able to serve as the evil dungeon master using my own toys again was a lovely, nostalgic moment — one that I hope we’ll be able to repeat sooner rather than later.

But that is a story for another time! For now, everything goes back into the box:

Before we tune out for today, however, let me say that I would love to hear any thoughts, feedback – or, indeed, old HeroQuest war stories – that you may have! Please feel free to leave me a comment below!

And, as always, thanks for looking and stay tuned for more!

Seven years of blogging — and a return to the very beginning

Posted in heroquest, old stuff, paintjob, Pointless ramblings, Totally worth it, Uncategorized with tags , , , , , , , , , , , , , , , , on February 19, 2019 by krautscientist

Eternal Hunt is officially seven years old as of today — little would I have expected the blog to last so long when I started it back in 2012, as a way to chronicle my way back into the tabletop wargaming hobby. Since then, I have beeen fairly productive, if I do say so myself, and explored parts of the hobby I would never have considered beforehand. I’ve gotten in touch with lots of hobbyists all over the world and received lots of bitz drops and awesome models — let’s not forget that! In fact, a particularly awesome gift arrived just the other week, as you may remember, a bit early for the anniversary. Anyway, it has been quite a ride!

The blog currently stands at 414 posts, some 1.200,000 views, 450,000 visitors and 410 followers — all pretty cool numbers, considering the fact that this is merely little old me screaming into the void here 😉 In fact, after a somewhat slower year in 2017 (with just 25 posts), I would say 2018 saw a bit of a rebound, with 40 published posts, and arguably some of my finest hobby work (especially in the field of INQ28) to date. Joining different, forum-related painting events as well as Azazel’s community challenges on a fairly regular basis, as well as getting together with my friend Annie for joint painting sessions fairly often, has given me a fairly steady stream of new content to share with you all, and I fully intend to keep up the pace!

At the same time, as I’ve said before, it has become more and more difficult to keep people interested in this place, given the encroaching age of Instagram. I’ve already beaten that particular drum quite enough, however, and remain committed to keeping this blog alive, in spite of everything. At the same time, I have also discovered (or, in some cases, been pointed towards) some truly cool blogs in the very recent pasts, such as Larsonic Miniatures, J’ai un planning chargé, or Eastern Empire,  to name just a few. And some of the new blogs I have been following were even started fairly recently — so maybe blogging is not quite dead after all?

In any case, let’s make a deal: I’ll keep posting here if you keep reading, liking and – most importantly – commenting. Sound fair? I think we should give it a go!

Now then, since absolutely nobody is interested in boring numbers, it has become a bit of a tradition here at Eternal Hunt to illustrate each year’s anniversary post with a look at something that is truly retro — and boy do I have some old skool goodness for you this year!

In order to discover just what the heck I am talking about, let us return to the beginning of the year for a bit and, ultimately, all the way back to my very first steps in this hobby: Back In January, I had a hard time getting my arse in gear once again and deciding on which model to paint next, when my gaze fell on this unlucky fellow:

The Dwarf from Advanced HeroQuest, horribly mangled from my earlier paintjob — this must have happened sometime during the early-to-mid 90s, but that’s still no excuse: That poor model was a stain upon my honour, so I decided to try and salvage him, just on a whim, and it spite of it not having anything to do with any of my current hobby projects.

Here’s what I ended up with:


Ahh, much better, wouldn’t you agree? In fact, the heroes from Advanced HeroQuest have aged pretty poorly, but I am still reasonably happy with the outcome. So happy, in fact, that I next eyed up this guy, the warrior, from the same game:

Seriously, what was I thinking? The tip of his sword had snapped off years ago, so I quickly replaced it with a newer Empire sword and decided to finally paint him up properly. And at the same time, there was this model:

The Wizard, this time from HeroQuest proper. As you can see, I really did a number on these poor models back in the day. And that’s not even mentioning the HeroQuest Barbarian, one of the first models I have ever attempted to paint. He was already repainted during a previous attempt at salvaging ancient models.

So after a bit more painting, I had managed to go from this…

…to this:

And by that point, a plan was already gestating in the back of my head: So I dug out my old copy of HeroQuest (only a few odds and ends remain from my original first edition box, received as a Christmas present, back when the game was originally released in 1989, but I was lucky enough to snap up an Advanced Quest – or “Master Edition”, in German – set when they were sold off cheaply at a local supermarket back in the mid-90s), and to my delight, most of it was still there, except for a couple of cardboard parts . So I set it all out and started to think about whether I could actually achieve one of my all-time hobby goals: to finally own a fully painted set of HeroQuest, the very game that got me into the hobby:

Illustration by Les Edwards

Because, like so many others, I was actually introduced to the entire wargaming/tabletop/roleplaying conglomerate of hobbies by way of HeroQuest. I remember playing the first games on the evening of December 24th, 1989 with my parents, and following that, many hours spent coming up with my own games, playing with or against friends and trawling fleamarkets and garage sales for all kinds of retro-GW games and miniatures back in the day — as long as it had HeroQuest-esque models, I bought it and entered it into my growing collection: HeroQuest, Advanced HeroQuest, Battle Masters and two of the “Dark World” board games (that were, weirdly enough, marketed as boardgame versions of longrunning German RPG series “Das Schwarze Auge” here in Germany) — it all grew into one huge pantheon of heroes and monsters for me, and I still have fond memories of that time. I also made my first attempts at painting models back then. And they were absolutely horrible, of course — you saw some of those abominations further up in the post 😉

Anyway, here I was, returning to the game at long last. And looking at the models I would need to paint, it did seem achievable:

Of course there would also be the furniture to take care of — and maybe the odd extra model here and there…

So I decided upon a plan: For this project, I would mostly stick to the models that were part of the original HeroQuest set, with a couple of additional monsters thrown in here and there for good measure. Once that was completed, I would add the Men-at-arms at a later date. This left me with a sizeable, but still manageable, amount of models to paint, which was crucial because I am a bit of a hobby butterfly and occasionally have the attention span of a chimpanzee that’s been set on fire — as evidenced by a prior, ultimately abandoned, previous attempt at painting a HeroQuest set.

As an added incentive, however, HeroQuest actually turns 30 this year, so that should give me an extra push to go through with it. And I have also discovered all kinds of places online that are dedicated to HeroQuest, Ye Olde Inn chief among them, and I was surprised how much HeroQuest seems like an entire sub-hobby unto itself. Anyway, down the rabbit hole we go…

My first port of call was to finish the four hero models, and those will be the main course for today. So take a look at them:

 

The Barbarian:


You are the Barbarian, the greatest warrior of them all. But beware of magic, for your sword is no defense against it!

The Wizard:



You are the Wizard. You have many spells that can aid you. However, in combat you are weak. So use your spells well, and avoid combat.

The Elf:



You are the Elf. A master of both magic and the sword. You must use both well if you are to triumph.

The Dwarf:


You are the Dwarf. You are a good warrior and can always disarm traps that you find. You may remove any visible trap in the same room or passage.

 

I already had fond feelings for those HeroQuest models before, but painting the four heroes has given me a whole new appreciation for them: I think they have really managed to age terrifically gracefully, given the fact that they are, when all is said and done, one-piece board game models from 30 years ago. Granted, they are nowhere near as detailed as modern GW miniatures. But their striking design and instantly recognisable silhouettes still work really well, and seem to draw out my will to really paint them well.

As for the actual paintjobs, I had a blast going for that classic, bright high-fantasy look. The paintjobs were mostly inspired by Les Edward’s art from the game’s cover artwork (and the character artwork from the different role cards).

Is this my Oldhammer moment, then? Possibly so. At the same time, and unlike a sizeable amount of the Oldhammer community, however, I fully retain my appreciation of modern day GW models (in fact, I should think the work on these bright, characterful HeroQuest hero models should probably be a rather helpful inspiration for my eventual – inevitable – treatment of the characters from Blackstone Fortress.

It’s just that this return to the distant past happens to feel like such a nice palate cleanser right now — and like a veritable breath of fresh air, if cou can believe it.

Oh, and lest I forget: All of those models should be a rather fitting contribution to Azazel’s “Neglected models challenge” for February — after all, most of them had been neglected for more than two decades…

So wish me luck in my endeavour — and here’s a little something, just to get you in the right mood for this project as well:

I would love to hear what you think about the finished models so far, so please leave a comment! And, as always, thanks for looking and stay tuned for more! 🙂

INQ28: I see fire

Posted in 40k, Conversions, Inq28, Inquisitor with tags , , , , , , , , , , , , , , , , , , , , , , on March 5, 2018 by krautscientist

So, with the festivities out of the way, I find myself quite motivated to keep painting stuff, which, given my usual laziness, is a bit of a surprise. It looks like the hobby challenges issued by Azazel and others are having quite a beneficial effect on my completion schedule, though. So after the “Neglected Model/Fembruary” challenge finally prompted me to paint a model I had wanted to finish for years at long last, I thought I might just take a peek at the next challenge. And Azazel didn’t disappoint: His current Squad:March! challenge once again provides the perfect incentive to keep working on my Ordo Hereticus warband and actually finish it until the end of the month — after leaving the models unpainted for years, this basically amounts to a record attempt for me 😉

Anyway, what do I have?

First up, two callbacks to my previous post: Inquisitorial Operative Tybalt Renner now finally has his base:



I made things than they needed to be by not building, undercoating and then painting the base along with the rest of the model: Like most old metal models, Tybalt still has the metal tag that connects both feet and slots into the base. Now I could have carefully sawed it off, of course, but I was actually glad for the added stability. So I carefully textured and painted the base around the already painted model, which is hardly an ideal approach…

Oh well, at least I think he really ties into the rest of the warband rather beautifully now.

I have also added the last finishing touches to the Imperial Missionary (actually a Brian Nelson sculpt, by the way: Eric Wier very helpfully cleared that up for me — cheers, mate!):


That’s not all, however, as I also have some new models to show you, though: One of the parts that are really iconic of the Inquisition (and, by extension, of the entire setting) for me are the many servo-skulls, cherubim and familiars appearing in the artwork. They really embody the quirkiness and gothic horror of the 40k universe, and at the same time, they recall painters like Hieronymus Bosch, among others. This is especially true of most pieces of art depicting the Ordo Hereticus, with many familiars and creepy little creatures flitting hither and yon in the background.

Unfortunately, we don’t get nearly enough cherubs and familiars in actual model form, and the ones that are (or were) available can be a bit of a mixed bag. I knew I wanted Inquisitor Arslan’s retinue to have some grimdark familiars in it, though, so I had to get creative.

Hence these guys:

The servo-skull was actually inspired by a small illustration from the old Codex Witch Hunters:

This little guy actually appears in many pieces of Ordo Hereticus related artwork, so I felt I needed him – or at least a similar model – for my own collection.

It was an easy enough conversion to get right — which is probably why I had already built the servo-skull quite a while ago:


A resin skull (sent to me by fellow hobbyist Biohazard) was combined with one of the firy headdresses from the Empire Flagellants kit. The dangling scroll came from a vehicle kit, I believe. Or maybe the old Ravenwing sprue?! Anyway, because the model was so light, creating the illusion of it floating was easily accomplished by gluing it to a plastic beam from an old Tamiya kit.

As for the paintjob, there were two main things to get right: The flames, for which I used the same approach that had already worked like a charm on my Redeptionist. Many thanks must go, once again, to Tales of Painters’ amazing tutorial for painting flames). The other effect I really wanted to nail was the scripture on the dangling parchment. So I used the – still pretty amazing – Ordo Hereticus/Sisters of Battle decal sheet to puzzle together something suitably convincing.

So here’s the finished model again:



Of course the servo-skull comes with its own dedicated promethium supply to keep that fire going 😉


The little Angel of Death familiar, on the other hand, came about as the consequence of wanting to do something with some bitz from the Coven Throne I got via ebay (in an attempt to get my hands on the female vampires that come with the kit). Anyway, I thought a floating skeleton with a scythe seemed suitably menacing for a Hereticus warband 😉


Once again, the conversion itself was fairly straightforward: The upper body was combined with the cabling from a Tempestus Scion servo-skull, and some wings from the Blood Angels’ Sanguinary Guard were added to the model’s back. I even wedged in a small exhaust port between the wings, to hint at some kind of propulsion system. Oh, and I exchanged the standard skull head for an actual servo-skull, to make the model look slightly more tech-y.

I went for a fairly no-frills paintjob, adding some gold to the wings for a slightly more luxurious, sculptural look:


So with these models painted, I already have a rather nifty looking group of Ordo Hereticus operatives, if I do say so myself:

There are only two members of the retinue left to finish at this point:

A female Death Cult Assassin:

And the big man himself, Inquisitor Nabreus Arslan:


I already have a big painting session scheduled for tomorrow, and I think I am going to have a go at Arslan — if only to prevent myself from making yet another dozen tweaks to the model. Wish me luck! 🙂

On a partially related note, even before painting the most recent models, I realised that I have accumulated over 50 INQ28 models at this point — another small anniversary of sorts:


Anyway, I would, of course, love to hear your feedback! And, as always, thanks for looking and stay tuned for more!

Six Years!

Posted in 40k, Conversions, Inq28, Inquisitor, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , , , , , , , on February 26, 2018 by krautscientist


As of last week, Eternal Hunt is actually six years old. Huzzah! 🙂

Six years of blogging — that’s actually a fairly long period of time, isn’t it? It’s longer, for instance, than I have ever managed to hold down a single job (Pro career tip: Remember kids, never go for the nonprofit sector). Anyway, it does feel like an achievement, and I am really happy to have kept at it for so long!

On the one hand, there are the numbers: The blog hit the mark of one million views back in December, and I’ve had 391,000 visitors and accumulated 371 followers (cheers, people! You rock!). But that’s only half of the story, really, as beyond the numbers, this blog has really been an instrumental part of my hobby for a long time now: Looking back on the last couple of years’ worth of content on this blog, as well as the models produced alongside it, I realise there are many hobby related things I would never have achieved, had I not started this blog. And it goes without saying that your feedback has been an invaluable part of that as well, so thank you very much, dear readers!

It is true, blogging has become harder over the years: It’s no longer quite as easy for me to churn out post after post, and I am sometimes forced to take breaks in my posting schedule, for one reason or another. There’s also the fact that social media and platforms like Facebook and Instagram seem to be far more en vogue at the moment than classic blogs or forums — as I may have mentioned before, I am not really a fan of this particular development, but that doesn’t change anything about the fact that social media are having a very obvious (and rarely positive) impact on the amount of interest single blogs can generate.

Even so, I’ll keep doing my best to keep this place in business! And you can all help me by reading my ramblings, looking at the (hopefully) pretty pictures and letting me know what you think every now and then, alright? Do we have a deal? I surely hope so, because it’s also very obvious to me your feedback is a very important fuel to keep my hobby motivation going.

 

Anyway, what kind of anniversary would this be without any new content to celebrate the occasion, right? When I realised this date was coming up, I knew I needed something to immortalise the moment. Now under normal circumstances, I would have shown you some of my oldest (and ugliest) models from all the way in the back of the cupboard of shame, and we would all have a laugh at my expense, but you already know all of my early failures, so what was I to do? I did want to share something to us all a warm and fuzzy retro feeling, though — and then I realised I had just the thing:

Back in 2014, fellow hobbyist Drone21c was awesome enough to send me an ancient plastic Imperial Guardsman from the Rogue Trader era.


Now those were wild and adventurous days, back when the Imperial Guard was far different from its modern incarnation. Illustrations and models from the time show an army precariously balanced halfway between Spanish Conquistadors IN SPACE! and a classic, clean SciFi-look:


And what better way to do that old chestnut above justice than to tap into that crazy Oldhammer era, right? So that’s what I set out to do.

Anyway, a retro project like this deserved the right approach as well as the right reference material, so I chose to work from vintage publications, taking this depiction of a soldier in the 5th Arcadian regiment as my main inspiration:


For the most part, I tried to faithfully reproduce the paintjob seen in the illustration — with two small caveats: One, I didn’t have access to any old skool decals, so I had to make to do with a mix of modern symbols and – very basic – freehanding, going for a reasonable approximation of the vintage look. Two, some of the elements from the illustration actually worked less well on an actual model — such as more symbols on the helmet actually throwing off the colour balance. So I made some adjustments based on what did and didn’t work. That being said, and with no further ado, I give you (in honour of Drone21c) and to celebrate Eternal Hunt’s sixth birthday:

 

Trooper Gibbson Rikkert of the 5th Arcadian Rifles



I truly had a blast painting this guy! Trying to reproduce the elements of the drawing was a fun challenge, and I tried the best I could to make something that could have appeared in an old issue of WD from back in the day. The biggest amount of time was given over to trying to reproduce the various unit markings and symbols.

For instance, I spent quite a bit of time getting the platoon marking on the left side of his chest just so — only to realise that it would be mostly covered up by the lasgun. It’s still visible from an angled view, though:


In hindsight, given the subject of today’s post, I realise it would have made far more sense to have him belong to the Sixth Arcadian Rifles. Oh well…

Of course the model also needed a base, and I did my best to make it resemble the designs we would see in old issues of WD (with a few modern touches here and there, though). Fun fact: It was completely clear to me that a suitably retro-looking base would definitely need some bright green static grass, and I actually still have most of the bag of GW static grass I bought at the Cologne GW store while on a trip about twenty years ago — so the grass is actually genuinely retro 😉

When it came to painting base rim, I went back and forth over which colour to go with a couple of times, only to realise that there was really only one possible answer to that particular question…

Matching the hue of the old Goblin Green took some doing, though 😉

 

In spite of the anniversary, its not merely fun and games over here at Eternal Hunt, however, and work on my recently begun Ordo Hereticus retinue continues apace. As I’ve already stated in my previous post, next in line to be painted was the OOP Van Saar turned Inquisitorial Operative:


While the Interrogator and Redemptionist are very obviously and loudly Ordo Hereticus, I chose a slightly more subdued approach this time around: My reasoning was that even a proud and righteous Witch Hunter might have a use for a slightly more covert operative every now and then, and by its very look and feel, the model struck me as a likely candidate for all kinds of black ops and sneaking missions — I am not going to lie, I was also thinking of a grimdark version of Venom Snake/Big Boss from Metal Gear Solid V a fair bit, so there’s that, too.

So, meet Inquisitorial operative Tybalt Renner, formerly of the Saarthen Draugr:



The key visual element here is the matte grey stillsuit juxtaposed with glossy black armour plates. I did add the suggestion of woodgrain to the casing of Renner’s longlas, both to hint at the fact that it’s a keepsake weapon and to recall the medieval look that is so common for the Ordo Hereticus.

I also wanted to feature the red that is so prominent elsewhere in the warband, so I added the red lenses, the red field on his left shoulder (with the “S” as a callback to Renner’s former regiment, the Saarthen Draugr) and half an Inquisitorial symbol in red on his facemask:



At first I wasn’t sure whether I liked the outcome, but I have grown rather fond of the model: I think the slightly more lowkey appearance really works for the model. He still needs a proper base, though.

Oh, and since the Saarthen Draugr are a regiment DexterKong came up with for our shared Velsen sector, here’s one of Dexter’s actual Draugr soldiers (still in PIP form) for comparison:

Saarthen Draugr WIP by DexterKong

I like how the models look different enough to show that Renner’s position is now different from his former life as a soldier in the Draugr, yet they also share enough similar visual cues to hint at a common origin.

While I was still suitably inspired, I decided to keep chipping away at the retinue. So I am already hard at work on the next model for the warband, an itinerant Missionary based on one of the old GW metal missionaries:


The model came into my possession years ago, as part of a job lot. I made some slight tweaks — the chainsword was missing, and I replaced it with a trusty autopistol. And the book standard was great, but didn’t tell the story I wanted, so I replaced it with a slightly more angular Inquisition symbol/reliquary.

Here’s the painted model so far:


It’s a fantastic sculpt, full of character and still very much at home next to current models. Does anyone have an idea who sculpted this guy? I am tempted to say Jes Goodwin — there’s an amount of detail and care in the sculpt that just screams Goodwin to me. The backpack, with all the stowed equipment, for one, is a tiny piece of art in itself:


Most of the paintjob is already in place, and the missionary just needs some finishing touches before he can join the ranks of Inquisitor Arslan’s retinue for good — speaking of which, here’s a look at the current state of the warband:


So, as you can see, Eternal Hunt is well on its way into a busy seventh year. Let’s make it a successful one — I cannot do it without your help, tough, so please let me know what you think! And as always, thanks for looking and stay tuned for more!