Archive for renegade militia

Assorted Chaos

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , on July 31, 2013 by krautscientist

While I am itching to paint some of the models I have recently converted, the high temperatures all around have rendered painting all but impossible for the last week or so. Fortunately enough, the temperature has dropped a bit, and it looks like I can finally get to work at the weekend. Huzza!

Until then, let me show you some odds and ends, as well as some ongoing conversion projects for my World Eaters. While I have had to content myself mainly with some kitbashing for the last few days, I still have some new models to show for it 😉


1. A new toy for the Undying

First up, a small project I somehow forgot to show you earlier. You may remember one of my Chaos Dreadnoughts/Helbrutes, Khoron the Undying, with all his various toys. Alas, the poor chap was still missing a Multimelta to round out his equipment choices. So I finally sat down to solve that problem and cobbled together a suitable weapon from a Venerable Dreadnought’s arm, a Sisters of Battle Multimelta and a Khorne icon:

Khoron Multimelta (2)
Since I didn’t have any more armour plates to cover up the loyalist engravings on the arm, the icon was cut to size and blended in with a little GS to make the arm look suitably chaotic. The Multimelta may just be a tad too small, but I still rather like the overall result:

Khoron Multimelta (4)
This means I am only short a rocket launcher arm before I’ll own a full set of equipment options for my Helbrutes, and I already have an idea…


2. The Sons of Cron

The second thing I want to show you today are some more models for my Chosen, the Sons of Cron. I already posted my attempt at converting some of the Dark Vengeance Chosen for my World Eaters some time ago, and the fact that these models are so amazingly detailed meant that I had to touch up some of the Chosen I had already built from “regular” CSM and berzerker parts:

Sons of Cron (3)
The guy on the right is a good example for that. Some Raptor parts and additional trophies were added to him to bring his look more in line with that of the ultra-detailed Dark Vengeance model on the left.

Sons of Cron (2)
These two guys were also touched up, with the Chosen on the left receiving a new right arm, shield and some trophies, while a highly detailed set of Khornate “bunny ears” (from the WFB Skullcrushers) and a severed head were added to the gentlemen on the right. A recurring visual motif for my Chosen is that they are channelling both the legion’s gladiatorial origins as well as the 4th assault company’s role as a hunting party, so there are several visual cues to both ideas (the bare arms, the slightly gladiatorial equipment and the amount of trophies, for one). I am really pretty happy with these guys, because they now hold up quite a bit better when seen next to the Dark Vengeance Chosen.

And finally, a possible champion (or even Chaos Lord), converted from on of the bolter wielding Chosen from Dark Vengeance. You already know this guy:

Sons of Cron (4)
When Dark Vengeance was originally released, I feared that it would bepretty much impossible to make my Chosen fit the look of the highly detailed pieces from the box. And while they may not be a perfect approximation of the Dark Vengeance models’ level of detail, I am stil rather happy with how the squad has turned out so far. They look rather nice together, I think:

Sons of Cron (1)
As a matter of fact, there are even more where these came from. So I guess I will have to do a more detailed post on the Sons of Cron at some point…


3. The Teeth of Khorne

Another ongoing project of mine is the construction of a squad of Khornate Havocs. There used to be a time where not every member of the World Eaters was described as a raving lunatic completely addicted to combat at close quarters. There were also the “Teeth of Khorne”, the legion’s dedicated long range support troops. And since the 4th assault company tries its best to function as an at least slightly varied force, it was clear to me that building a dedicated squad of World Eaters wielding big guns could be a fun conversion project.

I took quite a bit of inspiration from the legendary Wayde Pryce’s Khorne Havocs when conceptualising these models. And since these are a fun experiment for now, first and foremost, I am trying to build them mainly from leftovers. Here’s my first test model with a kitbashed Autocannon:

World Eaters Havocs WIP (3)
I originally wanted to go for the usual, double-barrelled look for the weapon, but I liked the gatling look slightly better in the end, and I love the idea of these guys relentlessly advancing, their weapons spewing a relentless hail of fire. The model is nowhere near finished, of course, but I think I may be on to something here…

Here’s the Havoc with a buddy, using the (rather clunky) metal Autocannon arms from the Havoc conversion set:

World Eaters Havocs WIP (7)
Like I said, I am mainly building these guys for fun right now, so let’s see where this is going. One thing became clear to me, though: Introducing the “Teeth of Khorne” as yet another arm of the 4th assault company also offers me the chance to build yet another Huntmaster as Master of the Teeth. Yay! 😉


4. The Wall of Brass

I picked up a used Aegis Defense Line from cousin Andy quite a while ago, and seeing how these fortifications can become rather useful in the game, I began to convert the parts to make them fit the overall look of my army. So far, I have been mostly experimenting with a couple of bitz and have built some “proof of concept” pieces, yet I believe I may be on the right track:

WE_Aegis (3)
Some of the armour plates from the chaos vehicle kits are a perfect fit for the Aegis Defense Line. All the aquilas will have to be shaved off (which is quite a bit of work) or covered with bitz, though. The Hydra Flak Cannon was in a pretty sorry state when I got the kit, so I mainly contented myself with cleaning it up and adding a spiky bit here and there (as well as a brass icon of Khorne at the base of the weapon).

For the rest of the pieces, I have begun to add some details and trophies:

WE_Aegis (7)
Well, I think we can all agree that this thing “NEEDS MOAR SKULLZ!” 😉

WE_Aegis (6)
I also experimented with adding a Space Marine torso, impaled on the front of the wall.

Getting the fortification completely sorted out will be quite a bit more work, but it’s a fun little kitbashing project that can keep me occupied when other activities are not an option.


So, while the weather has prevented me from tackling some of the bigger painting projects, I have been far from idle, as you can see. And with the temperatures returning to normal now, expect to see some rather interesting pieces soon-ish.

Until then, let me know what you think! And, as always, thanks for looking and stay tuned for more!

INQ28 Desktop roundup II: The good, the bad and the ugly

Posted in 40k, Conversions, Inq28, Inquisitor, WIP with tags , , , , , , , , , , , , , , , , , , , , , , on February 22, 2013 by krautscientist

It is very clearly a great time for being an INQ28 aficionado: More and more people are trying their hand at converting their own Inquisitorial retinues, and with John Blanche’s column in WD regularly dedicated to INQ28 models, and with the work of exceptionally talented artists like PDH and migsula indeed being published in WD proper, it seems like a second spring for a game that was pretty much abandoned by GW years ago.

Looking at so many great models has given me a new hunger for building more INQ28 models and tweaking some of the existing ones. So I would like to show you a small gallery of my latest WIPs. Some of these are models I already posted some time ago I chose to revisit and touch up. Some are recent additions to my collection. I usually enjoy working on several of these at the same time, different as they may turn out in the end. But all of them have one thing in common: They are either good, bad or ugly* — or a combination of the above. Let’s take a look:


1.) Inquisitor Gotthardt’s Retinue:

The first few models will end up as retainers to Inquisitor Erasmus Gotthardt, of the Ordo Hereticus. All of these were previously posted in the first INQ28 desktop roundup, yet I have worked on them some more since then, hammering out the last kinks and rough edges, dealing with unfinished stuff and taking to heart the feedback I received on forums.

Former Guard Captain Esteban Revas

Cpt. Esteban Revas WIP (4)
Cpt. Esteban Revas WIP (5)
Since I designed Revas to decidedly look like a fencer, I thought it would be interesting if his fencing style incorporated a longer and shorter blade at the same time, so I added a Sanguinary Guard dagger at his hip. It’s only a very minor detail, to be sure, but one I am very pleased with nonetheless, because it serves to further define the character. All in all, I am very pleased with this model, and will paint it up as soon as I have managed to stop obsessing over the colour combination…

Drill Abbot

Drill Abbot WIP (3)
I followed the advice of my fellow forumites and slightly shortened this fellow’s neck, to make him look like a bulldog of a man. And I added a couple of additional items to his belt to bulk him out even more and to show that he carries some additional equipment (and quite a few items of worship, like the small reliquary and a cask of holy water at his side):

Drill Abbot WIP (4)
Painting wise, I imagine a combination of rich reds and browns would be the best way to go for this character, along with a healthy complexion and a grey beard. We’ll see…

Retired Arbites Judge/Security Agent

Arbites Judge WIP (2)
I wanted this guy to look like a tough-as-nails ex-hive-cop who knows every trick in the book and is quite used to walking the beat on the wrong side of the monorail tracks, and the pilot model from the “Battle for Maccrage” boxed set nicely fit the bill. Since we last saw this guy, I replaced the clunky DA power maul with a more fitting stun baton, spliced together from the grip of the aforementioned maul and a WFB Marauder weapon. Again, it’s a small but important change.


2.) Inquisitor Fiegmund’s retinue

As an addition to Inquisitor Antrecht’s collection of carnival freaks and Inquisitor Gotthardt’s more middle-of-the-road approach, Inquisitor Fiegmund’s retinue will be as gothic and scary as they come. You see, Holm Fiegmund is a puritan member of the Ordo Hereticus whose hunt for Antrecht has driven him over the edge (and horribly scarred him for life, causing others to refer to him behind his back as the “Maimed Man”). In short, I want Fiegmund’s retinue to be a pretty dark and uncompromising looking bunch. Here are the first models:

Preacher/Redemptionist Priest

Redemptionist Priest (2)
Well, you cannot have a puritan Hereticus warband without one of these. The model is a pretty straightforward kitbash, using parts of the Empire flagellants, a Guard laspistol and a Khorne Berzerker chainsword to make a suitably imposing eviscerator.

The Dancer

The Dancer WIP (2)
The Dancer WIP (3)
The Dancer WIP (1)
This bonny lass, codenamed “The Dancer” is a (death cult) assassin in the employ of Inquisitor Fiegmund. I have this idea about several members of Fiegmund’s retinue being female, which should be an interesting way of setting off the dark, gothic look.
In this case, the model was built using mainly Wych parts from the Dark Eldar Venom kit. I then added a couple of more Imperial looking bitz, including a servo skull for a head. I want to leave the Dancer’s actual nature deliciously ambiguous: Is she a cultist, a servitor or something altogether different? Only Inquisitor Fiegmund would know, and he certainly isn’t telling…

Expect more pretty fethed up models for this particular retinue in the future…


3.) Yet another retinue — Xenos this time?

I’ll be honest with you: Building Inquisitorial retinues is a pasttime I simply cannot get enough of. I can get quite a kick creating new Inquisitors pondering their relations to their retainers and all the stories behind that, even withhout ever actually having to use the characters in a game. And I recently realised that I had not yet managed to come up with an Inquisitor belonging to the Ordo Xenos…

Oh, and by the way: Some of the following conversions were only made possible because my buddy Biohazard was awesome enough to let me have his batch of Dark Vengeance cultists, so I am free to use them for all kinds of INQ28 goodness (and for several other projects as well).

WIP Inquisitor

Well, this guy is turning out to be a bit of a toughie: When I got my hands on Biohazard’s cultist, I planned to transform one of the champions (the chap looking like a Commissar) into an Inquisitor. My original plan was to simply make a more ostentatious looking version of Inquisitor Antrecht, but that really didn’t work all that well. So I was left trying different combinations of parts. Here’s what I ended up with after a while:

Cultists2INQ28 (9)
You’ll probably agree that this guy will need quite a bit more work: I love the pistol and overall pose, but the head is clearly too big. And while I like the thought of giving him a tie or cravat of some kind, it was pointed out to me by fellow forumites over at the Ammobunker that the one in the picture above makes him look like a Western character — and we certainly can’t have that!

So I tried a new tie, as well as a couple of different heads. Here’s a composite for you:

As you’ll probably agree, some of these would lead to wildly different outcomes. While I am personally rather fond of options A and B for some reason, I haven’t decided yet, so you are very welcome to put in your own two cents on the matter!

Kroot Shaper/Pathfinder

INQ28_Kroot (1)
INQ28_Kroot (2)
INQ28_Kroot (3)
INQ28_Kroot (4)

While getting the Inquisitor in fighting shape may yet take some doing, I am fortunately quite a bit further along when it comes to some of his tentative servants. First in line is this Kroot shaper/pathfinder inspired by a fantastic Mike Anderson GD model which also appears in the 40k rulebook. I posted an early mockup of him quite some time ago, but it has taken quite a while for the model to reach a point where I am actually really happy with it. The model received a hunting bow (spliced together from a Kroot rifle and High Elf bow) and a machete (a shaved down Ork choppa), and I added a couple of details to make this guy look like a “noble savage”. I actually have quite an interesting/tragic backstory for the character, floating around half-formed at the back of my head, and painting him should be a nice change of pace. I also think he might have an interesting, if grudgingly amicable, relationship with the next character…

Imperial Guard Veteran/former Hive Ganger

Guard Veteran WIP (1)
Guard Veteran WIP (2)
Guard Veteran WIP (3)
I had always suspected that the heavy weapon cultists would make great base models for IG veterans, and indeed, all it took was a couple of bitz! The Space Wolves scout head gives the model some punk attitude, so this guy could conceivably have been a ganger before being drafted into the guard.

In any case, the Xenos retinue will need a bit more work, but I am definitely getting there…


4.) Servants of the Dark Gods

Well, you know what they say: Evil never sleeps. So it was clear I also needed to build some more villains.
Some of these will end up doing double duty for both INQ28 and my Traitor Guard, but they’ll probably feel right at home in either…

Eyeless Crawler

Quite a long time ago, I built some crawler troglodytes to serve as the genetically enhanced brood of one rogue Genetor Amnon Helix, a recurring nemesis to Inquisitor Antrecht. The models were posted ages ago on Molotov’s blog. Now I didn’t do a whole lot with these for some time, but when the new model for chaos champion Vilitch the Curseling was released, I started wondering whether those crawlers wouldn’t be even more disturbing with a near featureless face, not unlike Vilitch’s.

Eyeless Crawler (1)
Eyeless Crawler (2)
Eyeless Crawler (3)

The original model used a regular WFB Crypt Ghoul head, and now I shaved off the model’s eyes and nose and smoothed out the whole are with Liquid GS, opting for a horrible, mostly featureless face. This makes the creature look quite a bit more revolting (and far less like Gollum, which is also a plus).

Chainsaw maniac

Chainsaw Maniac WIP
This guy was a conversion I had been wanting to do for ages! It was really simple too: Just clip off the barrels of the flamer, add the blade from an Ork choppa and presto: Industrial saw! I also added a disturbing, patched together hood from one of the other cultist models for that certain “Leatherface” look. This guy will definitely be used in my Traitor Guard, but I can easily see him putting in the odd cameo in INQ28 or Necromunda, as a “miniboss” or some kind of “environmental hazard”  😉

Father Pain

Having already built champions of Khorne, Nurgle and Tzeentch for my Traitor Guard, “Urash’s Marauders”, I needed a model to represent a mighty follower od Slaanesh. The solution to this particular problem arrived when Biohazard sent me the chaos priest from the WFB Warshrine of Chaos. Since the guy was quite the beefcake, I thought his immaculate physique would make him a nice fit for a follower of the dark prince:

Father Pain WIP (1)
Father Pain WIP (2)
Two new hands, a new head and some GS later, Father Pain was born. I realise the greenstuffed area will need quite a bit more work, but I think you can see where this is going. The glaive came from the new WFB plastic Chaos Lord, by the way:

Father Pain WIP (3)
All in all, I think the model makes for a quite convincing champion of Slaanesh, and he would also work as a cult leader in games of INQ28.


As you can, see, I have got lots and lots on my plate regarding INQ28 models. Lord knows when I am actually going to get around painting these, but I just can’t stop kitbashing them — it’s just too much fun… 😉

In any case, C&C are always welcome! And, as always, thanks for looking and stay tuned for more!


* I do of course realise that the idea of arranging INQ28 models by their respective goodness, badness or ugliness was very much migsula’s idea to begin with. So let’s just say I was inspired by his work (which is totally true) and didn’t just steal this particular idea 😉

Parade ground: Urash’s Marauders

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , , , , on October 31, 2012 by krautscientist

Some time ago, I showcased all the World Eaters I had yet managed to paint on this blog. Today, I would like to do the same with my ever-growing detachment of Traitor Guard. This will serve two purposes: It will give me an excuse to show you all some pretty pictures, while it will also provide me with a way of collecting my thoughts on this army so far and to develop a couple of ideas about what’s next. If you are a regular reader, much of this will be familiar to you, but please bear with me 😉

So let’s start off with a little family portrait. That’s my detachment of Traitor Guard so far:

Not bad for something that I only started to keep me amused from a conversion standpoint, don’t you think? Incidentally, the history of my Traitor Guard is full of strange coincidences: Back when I started them, there was basically no way to legally use them: The “Lost and the Damned” army list from Codex: Eye of Terror was, by that point, terribly outdated, and the 5th edition rules did not allow for allies. Granted, I could simply have used them as straight up Imperial Guard, but I didn’t want these guys to turn into a full scale second army, but rather into a force that could complement my World Eaters or be used in far smaller games. Still, I kept plugging away at them, and the army grew…

Everything started with this company/platoon command squad I built: One traitor for each of the combat roles. From left to right: Medic, standard bearer, commander, veteran with Plasmagun and veteran with Voxcaster. I also added a Rogue Psyker.

Next came my regular traitors, kitbashed from Cadians and WFB Chaos Marauders. Another squad of these has already been built, but I yet have to paint them.

Then, of course, my Traitor Ogryns: These guys were enormous fun to build and paint, and I think I managed to come up with quite a characterful unit there. Depending on the army list used, these could be played as regular Ogryns, Ogryn berserkers (from the Vrakisan Renegade Militia list), Big Mutants (from the old LNTD list) or possibly even as Chaos Spawn (when used in a CSM army).

I also built some characters for the army of course:

First up, Lord Urash, commander of the Marauders for now — until I come up with an even better model or he is usurped by one of his followers…

Then a champion with an obvious Nurglite bent, to be joined by a fittingly pestilent squad of traitors, one of these days…

A champion of Khorne, who makes a great traitor commander even now, but could end up leading a squad of beastmen or something similarily brutal at some point.

As you’ll recall, I also built a rogue Primaris Psyker, to add a little magical Oomph to the army. He could also do double duty as a champion of Tzeentch, to balance out the other two guys…

And finally, a renegade Lord Commissar, converted from a Dark Vengeance cultist leader — the opportunity was simply too good to pass up!

This army also marked my first foray into the wonderful (?) world of tanks: I built and painted a Basilisk that had been captured by the traitors:

Quite a challenge for me, although I am pretty happy with the result!

And so, that’s the current state of the army. All of the above assembled for a family portrait looks like this (click for a bigger picture):

Again, I am quite awestruck at the amount of models I managed to convert and paint, seeing how this was basically intended as a “just for fun” project! I also think the different parts of the army work together rather nicely, from a visual standpoint. The army is still pretty small, though: All that you can see above will add up to about 750 points tops. It’s also quite possibly a case of style over substance: I only included what I liked, so I have no idea how these guys would perform on the table.

But that’s beside the point: My Traitor Guard will probably mostly come in handy to bolster the ranks of my World Eaters and to add a little extra flavour in bigger games. And since several of the units could also conceivably be used as selections from Codex: Chaos Space Marines (traitors as cultists and Ogryns as Chaos Spawn, for example), it doesn’t matter that the army is as small as it is. After all, it’ll never become a classic IG gunline army, I can promise you that much…

You might have noticed that the Lord Commissar is conspicuously absent from the picture above: That’s because he has been busy assembling a little retinue of his own:

Of course the release of the new cultist models was really a godsend for my Traitor Guard: I chose to paint them all in matching colours. So even though they are looking like a rather ragtag bunch, they still read as a unified force and tie together with the rest of my Traitor Guard pretty well, as you can see.

So all in all, I feel that the time and money have been well spent on this little endeavour: I ended up with a force that was a blast to build and paint, plus I can use them in multiple ways, either as a part of my main 40k army, or on their own in smaller games. Some of the models could also make pretty convincing cameos in games of INQ28 or Necromunda (The Primaris Psyker and chaos cultists come to mind…).

So what’s on the horizon for Urash’s Marauders? I already told you that another squad of traitors is ready for painting. And I am currently working on the second squad of cultists from the Dark Vengeance box (expect some pictures of the conversions very soon…). That will give me about twenty more models to add to the force.

I also have a couple of leftover horses and riders from the WFB Marauder Horsemen in my bitzbox, so I may just end up building a squad of Rough Riders — to be perfectly honest, I am already dryfitting parts…

Beyond that, a squad of followers for the Nurgle champ could be interesting. Or some beastmen to be led by the Khorne guy. And what about Slaanesh? I may have to add another champion, to round things out. And maybe, just maybe, I’ll go and add a Valkyrie to the army one day. Not for the combat effectiveness, mind you: I just think that it’s a gorgeous model that would look great in my Traitor Guard colour scheme 😉

Whatever will be next, though, the great part about this army is that it gives me lots of room for experimentation. And whenever I get tired of painting power armour (as every Marine player is wont to, from time to time), it’s always there to offer a nice change of pace.

If you want to know more about how this army was assembled, the different posts on Urash’s Marauders can be found here. I’d also love to hear your opinion on the army so far, so drop me comment!

As always, thanks for looking and stay tuned for more!

Touched by the Warp…

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , , , , , on October 19, 2012 by krautscientist

Some time ago, dear cousin Andy gave me the WFB Chaos Lord on Manticore for my birthday, which was quite an excellent present, since it’s one of those kits that I was always drawn to but would probably never have purchased myself. Because, no matter how you cut it, there’s not that much use for a Manticore in a 40k army in the first place. But while I am still figuring out a use for the beast in question (trust me, I have a couple of ideas…), the kit is very much worth it for the rider bits alone:

You see, the kit comes with enough parts to build two riders for the Manticore: one heavily armoured Chaos Lord and an equally imposing (and quite menacing) Chaos Sorcerer, both with several weapon and head options. While I immediately squirreled away the Chaos Lord for a conversion involving a juggernaut (which you’ll be seeing on this blog sooner rather than later, especially since lords on juggers are so very useful now), the sorcerer was somewhat less essential to me: As you may have gathered, Khorne isn’t too down with that whole psyker thing…

The obvious solution was to make the sorcerer into a member of my Traitor Guard. Already having built a Company Commander and Lord Commissar for my traitors, it was high time to add a traitorous Primaris Pskyer as well.

For this conversion, I took a page from OST’s sorcerer conversion that he did for his Iron Warriors. I was quite inspired by that model, and so I sat down to build my own chaotic Psyker. Take a look:

As you can see, the basic conversion is very similar to OST’s sorcerer, although I made a few small changes: First of all, I didn’t use the chain cloak on the model since I wanted to keep it for a World Eaters conversion (The new Horus Heresy book also tells us that chains do play quite a big role in the World Eaters’ iconography, so that decision turned out to be spot-on). I also wanted the sorcerer to look like he was just about to unleash the powers of the Warp, so I posed his left hand to reflect that. Most of the other parts are directly from the original kit, with only some bits and bobs added to “40k-ify” the model a bit.

The rock formation on the base came from the Chaos Lord in Terminator armour. I added half an old WFB skeleton for some additional flavour. I also wanted to make it look like the model was floating, so I used some deft gluing to create that illusion. Take a look:

When it came to painting the model, I made sure to have the colours fit the rest of my Traitor Guard. I also added the trademark crude chaos symbols to the model’s cloak. Overall, the paintjob is a bit cleaner and less ragtag though, in order to make the model look more dignified and regal.

I really think these bitz are some of the best GW has ever put out: Just look at that menacing facemask. Brilliant!

To show how the sorcerer is channeling the powers of the Warp, I added simple OSL effects to the runes all over his equipment as well as to the open palm of his left hand:

The hand was more of a spontaneous idea, but I think it really works.

As for the potential uses of this model, the most obvious role it could play would be that of a Primaris Psyker. However, given the model’s imposing frame, I think it could work reasonably well as a CSM Sorcerer as well. And finally, it may even serve double-duty as a cult leader in games of INQ28 as well: As a matter of fact, this guy looks so cool together with the Dark Vengeance cultists that I am considering adding on of the small, cog-like chaos icons worn by them to this model to tie them together even more.

As with the rest of my Traitor Guard, there’s very little background in place at this point. However, the myterious and menacing nature of the model makes me think that this sorcerer may have been instrumental in the original regiment’s fall to the Ruinous Powers. Hmm….

Anyway, as always, thanks for looking and stay tuned for more!

More fun with Dark Vengeance

Posted in 40k, Chaos, Conversions, Custodes, Traitor Guard, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on October 12, 2012 by krautscientist

With the new Codex Chaos Space Marines and FW’s first Horus Heresy book doubtlessly paramount on people’s minds, let’s not forget all the great models left in the Dark Vengeance box! I am still happily cutting and painting my way through these, as you’ll see for yourself in a minute:

First up, some more cultists:

Quite a straightforward paintjob on the guy with the big gun. As you can see, I added some chaos iconography to the model’s apron. I also think the backpack with the tools dangling from it is a very nice touch! I painted these to look rusty and used:

Next up, a model whose design quite closely resembles the FW Vraksian Renegade Militia models, if you ask me:

I went for the dark grey fatigues typical of my Traitor Guard. The skin portions gave me the opportunity to add some contrast, and the rebreather unit on the model’s back offered a nice chance of adding some rust and grime.

And finally, the third cultist I painted:

While this guy would make a convincing Cawdor ganger for Necromunda, I somehow like him quite a bit less than the other cultists. Maybe it has got something to do with his rather unimpressive “potatoe on a lenght of string” weapon? I’m not sure… The dog tags around his neck are definitely a nice touch, though! I also added some blood to make the weapon look at least halfway presentable 😉

Anyway, with that, I had painted one model of each of the different designs from the starter box. I decided to round things off with a character to lead them:

I turned my attention to one of their leaders: the guy with the commissar’s coat. While I like both the coat and the Bloodpact-inspired grotesk, combining both of these elements on one model seemed like too much of a good thing to me. I also wasn’t all that keen on the arm holding the shotgun: In my opinion, it messes up the composition of the model. So I got to work, and here’s what I ended up with:

A rather simple conversion, as you can see. I wanted to further emphasise the look of a traitorous commissar, so I replaced the head with a fittingly sinister head from an old Warzone mini (an Imperial squad leader. The plastic models are still sold in bags of 80 and can be had for a song over at Prince August, in case anyone’s interested). I also replaced the left arm, opting for a Plasma pistol for no other reason than the fact that I like to paint small OSL effects on plasma coils.

The cool thing is that I can use this model as both a cultist leader (in a regular CSM army) or as a traitorous Lord Commissar (in a Traitor Guard list).

And here they are as a whole squad (click for bigger pictures):

I quite like the overall impression: They still look like a ragtag bunch, but the limited colour palette and unified basing nicely tie them together as a squad (and, hopefully, with the rest of my Traitor Guard as well).

For the second half of the cultists, I’ll be doing a number of smaller conversions to add a little additional variety: Exchange some heads, add a banner pole, use a couple of additional bitz,…

Here’s an initial impression:

The Helbrute’s also still standing on my desk, daring me to start painting it: I guess it won’t be too long now…

But what about the other half of the starter box’s contents?
Well, for one, I finally buckled up and converted the Deathwing sergeant into yet another Custodes Terminator wearing Cataphract armour. Here you go:

Again, a fairly easy conversion: I replaced the Terminator’s torso front with a piece from the Venerable Dreadnought kit. The right arm is a regular Terminator’s upper arm combined with a Chaos Lord’s Lightning claw. The result resembles the clawed gauntlets present in the HH artwork. The pauldrons are shinguards from loyal Dreadnoughts. I also added all kinds of purity seals, a topknot and a couple of other bitz.

Here’s a look at the whole “Cataphractii Squad” so far:

While these may not look as “official” as the new FW models, I am still reasonably pleased with the squad. I think they’ll end up looking rather nice once painted. And those Deathwing Terminators were in the box anyway, so the squad came at basically no extra cost!

Let’s wind up this post with two rather simple conversions, also for my Custodes:

The first model is a standard bearer for my squad of Custodes wearing Astartes pattern power armour. I converted this guy from the Dark Angel wielding a Plasma Gun (the gun itself was squirreled away for some future project, of course).

And then there’s the DA Company Master. With a simple head swap, he now looks like this:

Quite an imposing Legio Custodes Shield Captain, don’t you think? While these two models aren’t finished yet, I guess you can see where they are headed.

I am still far from fed-up with the Dark Vengeance models, quite the contrary: Thanks to the models I will be able to considerably bolster the ranks of both my Traitor Guard and Custodes. As as you can see, the models lend themselves rather nicely to conversions with a bit of thought (and decisive cutting…).

As always, thanks for looking and stay tuned for more!