Archive for possessed

The Forsaken

Posted in 40k, Chaos, Conversions, Fluff, paintjob, World Eaters with tags , , , , , , , , , , , , , on November 14, 2012 by krautscientist

Since the first WIP shots of my converted Chaos Spawn drew some rather positive comments, today I would like to show you the next steps in the model’s (d)evolution.

So where did we leave off last time? Like I previously told you, the Vargheist/Crypt Horror kit has looked very interesting to me for quite some time now. I only lacked a true idea of what to convert from it. But then, the new codex re-established Chaos Spawn as a viable unit choice once again — just what I had been waiting for!

While I think the Chaos Spawn kit has quite a lot of potential, all the over the top mutations didn’t really gel with my army background. So I went for something different. As you may know, my army’s fluff states that the remnants of the World Eaters’ 4th assault company are trying hard to keep the madness that has taken the rest of the legion at bay (which is, of course, a losing battle). Towards that end, those legionaries showing signs of severe physical or mental corruption are singled out by the commanding officers and form the conpany’s vanguard. Called “the Lost Brethren”, these lost souls get one final chance to die in a blaze of glory at the forefront of the battle, before their corruption can overwhelm them (and become a danger for the rest of the company). They have to die, so that the company may endure. But what about those battle brothers who survive, even through all the corruption and slaughter? What would such a creature end up looking like?

Using parts from the Vargheist kit, some WFB Minotaur arms and a couple of additional bitz, I tried to find out.

You already know this picture: This is where I ended up after some fooling around with the parts and some yellow tac. While the Minotaur arms initially seemed rather malproportioned in contrast with the lean Vargheist body, I couldn’t help but feel that this was still the right direction. After all, one of the Lost Brethren would probably devolve even further as time went by, and the qualities that made him strong in the first place would become even more pronounced. I was somehow reminded of the Vampires’ evolution in the Legacy of Kain Series (Dumah, anyone?) while building this guy, to tell you the truth…

Anyway, I liked the basic build of the model well enough, so I added some additional detail:

First of all, the joints between the Minotaur arms and Vargheist torso were built up and blended in with GS. I also added leftover chains and various skulls from different kits to the model. The back of the head was covered in cabling to show the “Butcher’s Nails” the legionnaire had been outfitted with during his days as a battle brother. Again, the cabling was blended in using more GS.

As you can see above, I also added a “Triumph Rope” to the model’s torso, enforcing the impression that this hulking monstrosity was once a honoured member of the 12th Astartes legion and had a string of triumphs to show for it.

All in all, I am very pleased with the conversion: While the proportions may be a little cartoony, I think the model really looks like a devolved Astartes.

When painting the model, I went for the same, pale skin tones I used from the rest of my World Eaters. In addition to that, the model’s shoulderpads were painted in red and bronze to further tie it in with the rest of the force. And while I am usually hesitant to paint blood on the weapons of my models, I made an exception here, since I felt that the Forsaken are very unlikely to clean their weapons between battles. The blood was painted using Tamiya Clear Red.

Here’s the finished test model:

I have to admit that I am not yet 100% happy with the paintjob: I have never used this particular skin tone on such a large scale before, so the result may need some tweaks (as well as some getting used-to). But all in all, I think the model makes for a rather convincing (and pretty original) chaos spawn. The one problem I can see with this conversion is that the other two Vargheist bodies have poses that are quite a bit less interesting and pretty static. So it remains to be seen whether the next two models will end up looking cool enough.

In any case, though, I am prepared to call this test model a success: It’s a hulking, terrifying beast, it looks like it could have (d)evolved from a regular World Eater, and it’s a pretty original take on the whole spawn concept, don’t you think?

All that remained was to think of a suitable background for this poor lost soul:

The Forsaken

There are those individuals among the 4th assault company’s Lost Brethren whose fall has taken them even further. It is the purpose of the Lost to die, so that the company may endure. Their ferocious vanguard assaults often end with all the legionaries wiped out, killed in a last blaze of glory, their last chance at an honourable death.

But there are those whose combat prowess is far too great, even burdened with mutation and insanity. Or those whose corruption is the very thing that made them more resilient. Those legionaries live through the ordeal that was meant to kill them, devolving further and further into mere beasts. They become The Forsaken.

The Forsaken are kept in the fighting pits, located in the bowels of the company’s battleships. Legionaries test their power against them on the Hot Dust, giving these feral beasts a taste of the gladiatorial lifestyle that once defined them and in turn facing the company’s daemons and their own fate, should they give in to the madness.

It is only under the most dire circumstances that the Forsaken will be allowed to participate in battle, for they cannot be controlled, and their deadliness makes them as much of a danger to their allies as to the company’s foes.


As always, thanks for looking and stay tuned for more!

Planning Chaos

Posted in 40k, Chaos, Conversions, old stuff, Pointless ramblings, WIP, World Eaters with tags , , , , , , , , , on November 7, 2012 by krautscientist

The new Codex: Chaos Space Marines has been with us for a while now, and I have spent quite some time browsing through it. It’s a beautiful book, to be sure, with all of the flexibility I liked about Gav Thorpe’s oft-maligned last edition codex coupled with some of the flavour everybody enjoyed about the 3.5 book. It also adds some new and quite individual selections that players can add to their force to make it more different from loyal Marines. It also murders a few darlings (*cough* champs with power fists *cough*), but that was to be expected. Granted, I couldn’t really tell you how thinks are looking on the tournament front, but then I couldn’t care less either: From a casual gamer’s perspective, there is a lot to like about the codex.

In any case, the new book has spurred chaos players the world over back into activity. And so I would like to use this post to try and collect my thoughts on the options before me and outline some of my next plans for my World Eaters:

I. The Fast

With assault becoming a little trickier in the new edition, fast units are now an even more interesting proposition.

The first way to make your army that much faster is the use of jump infantry, and considering my well-documented soft spot for Raptors as well as the fact that they received both a reduction in points as well as a spiffy new plastic kit, this is an avenue that I consider exploring to its fullest. So expect a closer look at the new Raptor/Warp Talon kit shortly!

And while we are on the subject of jump infantry, I finally managed to paint up one of my Raptor champions some time ago. Take a look:

As you can see, this guy was built with the tried and true tactics of 5th edition firmly in mind: I gave him a power fist to add a bit of oomph to a unit of tank killers. Alas, the new focus on issuing challenges means his weapon now makes him a less than optimal choice. Fortunately, I also have another champion wielding a pair of Lightning Claws — although that one yet has to be painted…

The other available option for more speed would be to add some bikes to my army. With a hefty reduction in points cost and a couple of nasty rules, bikes seem to be one of the  winners of the recent update. I wouldn’t even have to start from zero, since I already have three bikes that I picked up as part of a huge army deal some time last year. They are already converted and ready to be painted.

Here’s a (unfortunately quite fuzzy) impression of my converted Lord on bike:

Unfortunately, those three would need quite a few additional buddies to be truly effective. And while the option of getting into combat really fast does, of course, appeal to me, I feel a little apathetic about building and painting a lot of bikes — especially now that the box containing three of them is no longer available.
All in all, unless a cheap way of picking up several bikes presents itself, I think I’ll just wait a while to see whether any new models come along. It would be a shame to get lots of old bikes now only to have the new ones released right after that…

2.) The Furious

I really want to add some Daemon Engines to my army! And since I know my own lack of discipline, I used the Eleventh Throne of Skulls Painting/Converting Contest to help my resolve: You see, having won the last contest, I get to choose the next subject. So I chose Khornate Daemon Engines to basically force myself into building and painting one in the near future.

But which one to choose? Get the Heldrake kit and try to make it work visually? Or use a fiend, which looks much cooler out of the box, but is probably quite a bit more different to convert and individualise? Decisions, decisions…

Having spent quite some time thinking about what Daemon Engine to build, I took the easy way out:

Yeah, I know: A bit of an overkill, maybe. Let’s see how these guys shape up…

3.) The Negligible

Well, from an avid converter’s perspective, the award for the least interesting unit types goes to the Obliterators and to their more CC-oriented kin, the Mutilators. With the official models still so very ugly, I was actually rather stoked for a while at the prospect of converting my own version of the Mutilators, with a look more in line with my own aesthetic preferences. But seeing as the rules are just as lacklustre as the models, I have redirected my modelling efforts in this respect towards another project (see below).

4.) The Rest

First of all, I finally caved in: I am going to build a squad of World Eaters Havocs. There’s enough precedent in the older fluff for this (Teeth of Khorne, anyone?), and I will try my best to make them look great. Just you wait 😉

Ever since GW released the Vargheist/Crypt Horror kit I have been thinking of using it as conversion fodder for my World Eaters: I really like the lean, emaciated look of the models, and I think could be made to resemble Astartes that had become raging beasts. The resulting models could be used as Chaos spawn, since, even though I like the kit, I’m not a big fan of creepy crawly mutations). Anyway, I started building the models and then messed around with a couple of Minotaur bitz I still had lying around, and this was the result:

More on this as it develops…

And I am still happily plugging away at the remaining contents of the Dark Vengeance box: For instance, I worked some more on the models I already showed you some time ago.

This guy received some impromptu head surgery as an addition to the added icon.

I also wanted to change the look of the cultist wielding the flamer, and what better to use than a head sporting a gas mask?

He looks pretty similar to the Pyro now, don’t you think? 😉

Meanwhile, the head’s original owner received a replacement courtesy of the Crypt Ghoul kit. While the head is a rather nice fit, I’ll still need to use some GS to build up a neck portion.  I also added a new CC weapon, originally from the WFB Chaos Marauders. The weapon nicely fits the “repurposed tools” look, though.

The next guy also received a new head (from the WFB Empire flagellants) and yet another CC weapon:

You know things are really going to hell in a handbasket once people start using shovels as weapons…

I really didn’t want to cut off this guy’s head, seeing how that would have created a huge, damaged area to take care of. So I just added a Marauder shoulderpad and a small bayonet to his gun and called it a day. I am pretty confident that I’ll be able to make his paintjob look different enough from that of his “twin”, though.

Yet another headswap. In this case, it took a bit of work to make sure all the small cables to the side of the model’s head remained undamaged and were properly attached to the “new” body. The leftover head and body were then used to build this guy:

I also added another amour plate and a small chain dangling from the barrel of the autogun.

And finally, the second cultist champion:

I did a rather subtle conversion on the model’s right arm, replacing the original axe (and the hand holding it in a rather infuringly awkward way) with a weapon from the WFB Marauder Horsemen.

The left forearm was replaced with that of the other cultist champ. I think this guy with his disheveled zealot look looks rather convincing wielding a shotgun! The menacing clawed gauntlet went into the bitzbox for a future project.

And here’s the whole squad, basically ready for painting:

It has to be said that these guys are rather easy to convert: You can get some real variety by just swapping out a few weapons and heads and by adding the odd bit from another kit, like I did. And that’s not even counting the option of doing far more involved conversions (you can see some pretty great ones in this thread, over at GW Fanworld). I guess once these are all painted up, I’ll do a number of side by side comparison shots of the duplicates 😉

In addition to this, I have managed to amass quite a number of unpainted models in my cupboard of shame, among them…

  • a pretty sweet Lord on Juggernaut (that may admittedly be somewhat less original, now that the WFB Skullcrushers have been released…)
  • a squad of Chosen I built some time ago. While they may lack the fantastic detail of the Dark Vengeance Chosen, they are a rather nice fit for my army fluff.
  • a pretty big number of Chaos Terminators – expect a detailed post on these rather soon…
  • a couple of unpainted Lords, in keeping with my addiction to converting Chaos Lords.

Fortunately, the new codex has made none of these units any less viable — indeed, quite the opposite in some cases. So expect me to start working on some of those long time projects as well 😉

Last but not least, let me present you with some recent additions to my collection. Thanks to my fellow World Eater Khorga cleaning out his deep bitz box, I was able to purchase these:

First up is what may be my favourite metal World Eater ever. It’s hard to believe how crisp the detail on this guy looks, especially considering the model is from 1990! That’s vintage Jes Goodwin for you! It looks much cooler than some of the more recent metal World Eaters. In fact, my only nitpick would be the slightly hunched pose. Apart from that, this guy is damn near perfect!

Then there’s this guy:

That’s right, a complete Legion of the Damned Sergeant Centurius! Now I am a little torn about this model: Should I leave it as it is and paint it in its “intended” colours, or should I make it into a skull champion and induct it into the ranks of Khorne’s Eternal Hunt?

As you can see, I have a lot on my plate right now. So expect a slew of chaotic updates! Yay! And let me know your opinion in the comments section!

As always, thanks for looking and stay tuned for more!

The Ruinous Powers – Hedonism

Posted in 40k, Chaos, Conversions, Fluff, paintjob with tags , , , , , , , , , , , on September 27, 2012 by krautscientist

There I was, yesterday, pondering how I had never created a follower of Tzeentch in all my hobby life. And what do you know, today I realise I’ve never done a follower of Slaanesh either.

This particular blunder is quite a bit easier to explain however: First of all, Khorne abhors Slaanesh, so there’s the most basic explanation for you. But it’s also the fact that I could never seem to find an angle about the Slaanesh followers that interested me. All the sexual innuendo (severely pared back in the last decade or so, probably to make the hobby more family friendly) some hobbyists keep making such a fuss about seemed rather trite — but that’s just me: I like my wargaming served without any cheesecake, thank you very much 😉

I also wasn’t all that fond of the horribly loud and clashing pastel colours. But as the legion came to be more and more defined and their pursuit of perfection twisted into hedonism and relentless pursuit of new experiences, I started to get a handle on the Emperor’s Children.

It still took a long time until I finally built my first Slaaneshi model. When I planned the conversion, I once again started to reflect on the different archetypes that were available to me: The classic Noise Marine, fixated on visual and aural stimuli, wielding clunky sonic weaponry and armour painted in hues that will would make you bleed from your ears. The, well, Alien Sex Fiend of ambiguous gender, clad in studded leather and sporting either more or less breasts than would be anatomically sound. Those two concepts did not seem all that compelling to me.  I rather chose to explore the third possible avenue, namely the Emperor’s Childrens’ pursuit of perfection, the original vice that led to their fall. My idea was to build an accomplished warrior, elegant and refined, and so twisted as to appear almost daemonic.

Luckily, I still had a rather eclectic collection of leftover parts. So I got to work and ended up with this:

The model is mainly a combination of the leftover half of the WFB Sorcerer Lord I used to built the champion of Tzeentch, combined with a pair of backwards-jointed legs ending in hooves that came from the plastic Possessed kit.

I added an arm from the regular Chaos Space Marines and another from the WFB Chaos Marauders. I also used a wing from the Sanguinary Guard kit to represent a stylised version of the Emperor’s Children legion badge on the champion’s shoulder. And I thought that for an elegant and distinguished warrior such as this, a half cape across the shoulder was quite appropriate.

As for the weapons, I chose a Plasma pistol (if only because it gave me an excuse to add a small OSL effect) and a wickedly shaped sword (originally a Dark Eldar weapon). Using the WFB sorcerer’s horned heas as well as his torso was a bit of a spontaneous idea, but I think it works.

Even though the post-Heresy Emperors’ Children are usually portrayed wearing armour of pink and black (or, like I said, a combination of all kinds of eye-watering pastel hues, but let’s not go there…), I decided on a different colour scheme: Even though this guy was a twisted monster, I wanted to make him look almost regal, so I chose a deep, luxurious purple for his armour and added gold trim.

I went for very pale skin to contrast the armour and to give an almost marble-like quality to the champion’s flesh. As usual, the application of washes and accents nicely rounded out the paintjob. When it came to the point were I needed to decide what backpack to use, I surprised myself by going for yet another backpack from the Possessed kit, which you’ll see below, along with the finished model:

Regarding the base, I originally wanted to add something pointing to either a defeated servant of Khorne or a loyal Marine. But then I thought about who would have even more reason to hate and fear the Emperor’s Children, and the Dark Eldar came to mind: Surely, the Dark kin would be an object of contempt for the servants of Slaanesh, fearful hypocrites, who hadn’t dared to follow the path of hedonism to its logical conclusion. So I went for a defeated Kabalite warrior, trodden into the mud by the Chaos Marines’ hooves, and built what is maybe my favourite of all the bases I have done to date. Take a look:

I realise that I may have gone a bit overboard with this guy, but after the initial complications in marrying all the seemingly disparate parts, he was just so much fun to build and paint. And should I ever decide to build an Emperor’s Children force (unlikely as that may be), he can definitely serve as their leader: He looks the part!

Captain Gades Elphenor, of the Emperor’s Children Traitor Legion

A dance of death
A line of crimson
The sweet caress of pain
What does it matter
Who lives, who dies?
When all is rapture
And pleasure alike
Show me more!


Three down, one to go. You know what’s next…

Roll call for Chaos: All together now

Posted in 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , , , , on August 29, 2012 by krautscientist

In the first three installments of Roll Call for Chaos, we took a look at the different World Eaters squads that I managed to paint until now. Now let’s see how it all comes together.

Before we do that, though, I almost forgot my Harriers (Raptors). There’s a completed five man squad at the moment, as you already know:

And then there’s these guys that I didn’t manage to squeeze in anywhere  else:

You should recognise the models in the middle and on the right: On the right is an old, mid-90s plastic Berzerker, kindly sponsored by my fellow World Eater Doombreed. In the middle you can see a gladiatorial World Eater that I converted and painted some time ago.

The guy on the left is a test model for my chosen, the “Sons of Cron”. I converted the squad some time ago, but have yet to paint it. Until it’s finished, the model can serve as a “regular” Skull Champion with a power fist.

Okay, everyone, without further ado, here’s a couple of pictures of all my painted World Eaters together. Enjoy! (And click for bigger pictures)

I really get a certain sense of achievement from seeing all those guys collected like that. All those models add up to about 2100 points fully kitted out. But then, that’s a bit of a naïve fallacy of course, since  I couldn’t really use them like that (too many HQ selections for one, a recurring problem of mine). But all things considered, I suppose these guys would make up a legal army of about 1,500 points.

The really bad news is that there’s at least an equal amount of  stuff that I haven’t yet managed to paint, so it seems that I have my work cut out for me:

All those unpainted models form a “Parade of shame” that I’ll show you another time. Until then, there’s more painted stuff to look at, though. Next time on Roll Call for Chaos: objectives.

Until then, as always, thanks for looking and stay tuned for more!

Roll call for Chaos: Huntsmen & Lost brethren

Posted in 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , on August 22, 2012 by krautscientist

After the sheer excellence of the chaos models in the 6th edition starter box, I can only hope that you won’t find looking at my own,  relatively shabby models too jarring. They are just as red, for starters. That has to count for something!
So here I am again, with a Roll Call for Chaos: Last time, I showed you my skull champions. Now let’s take a look at their subordinates.

As of now, there are two painted squads of Khorne Berzerkers in my army. For some, two troop choices may look a little thin, but Berzerkers tend to be a bit of a one trick pony, so I usually prefer diversifying a bit instead of sinking huge amounts of points into more Berzerker units. After all, holding objectives doesn’t sit well with a World Eater in the first place, so I usually tend to go for total annihilation of my opponent. Sometimes, it even works out.

Quite a few of these Berzerkers were painted in the 90s, so they don’t hold up too well compared to my newer models. Fortunately, the pictures are rather advantageous, so the models don’t clash too much.

Here’s my first squad of Berzerkers, Hunting Pack Bruul:

About two thirds of this squad were actually painted fairly recently, so it looks alright. You can see skull champion Bruul and the icon bearer among the guys there.

And my second Berzerker squad: Hunting Pack Memnar:

Most of these are old models, and the paintjobs on some of them really show their age. Looking at the bareheaded legionnaire in the middle ground, you can see that my recipe for skin has changed quite a bit, and some of the other guys look really rough. One day, when I have lots of time, I may repaint them, but it actually seems far more probable that I’ll just “phase them out”, replacing them with newer models over time. Again, you can see the Skull Champion and icon bearer from the last post.

So last but not least, I’ll also include my squad of Possessed into this post. I built them from a mix of Berzerker and CSM parts and used Ork arms and old chaos mutations to show their possessions. Compared to the newer plastic kit, those look very restrained, though, so they end up being used as regular Berzerkers as often as not.

Anyway, meet Huntmaster Kharduun the Hunter and the Lost Brethren:

All of these models were painted last year, so they are the most “modern” Berzerker unit in my army at this point. I am still rather pleased with some of the conversions, I especially like the guy on the right. Fun fact: Huntmaster Kharduun was the first World Eater I built in late 2010.

Something I will have to do for all of these models is to go back and touch up their bases. Most of them were originally based in the classic “early 90s’ GW” style (painted Goblin Green and flocked with cheap modelling grass), so I at least changed that. However, I hadn’t settled on a recipe for my basing then, so I’ll just have to take these guys and work on their bases — probably in one or two longer sittings.

My Berzerker squads are usually accompanied into battle by dedicated transports. I already converted the Rhinos in question, but have yet to paint one — to tell you the truth, I am rather nervous at the prospect, since vehicles are definitely not my strong suit…

Anyway, so much for the basic, footslogging troops. Next up: some heavy hitters.

Until then, as always, thanks for looking and stay tuned for more!