Archive for plastic

Secutor Hamund of the World Eaters

Posted in 30k, Conversions, Fluff, paintjob, World Eaters with tags , , , , , , , , , , , , , , on March 29, 2017 by krautscientist

I’ll be spending the second half of the week at two conferences, so you beautiful readers will have to cotent yourselves with something (relatively) short and sweet this week. Never fear, however, as I do have a new finished model to share with you.

A couple of years ago, I would routinely sit down and create a new World Eaters conversion several times a week. It was just a neat way of widening my conversion horizons, and the World Eaters look and feel really clicked with me — and still does, at that.

However, I’ve ended up with a rather huge pile of converted models that way over the years, and while some have been painted in the interim, and some have been tweaked on and off for years at this point, there were also some candidates that just ended up lurking about on my desktop and in my cupboard of shame. Like this guy here:


Originally built as a Chosen champion of some kind, he was cool enough, but in the end he just didn’t come together as a character, so into the great plastic men Limbo he went 😉

Until I happened upon him during my first, hesitant Horus Heresy experiments, when he finally seemed like a pretty cool addition to my embryonic 30k World Eaters project. There were just so many things that made him eligible for a place in my fledgling 30k collection: His armour wasn’t too ornate, but rather had a workmanlike and cobbled-together look that really suits a 30k World Eater. He also had that larger than life look that is ideal for a 30k commander. So I made some further tweaks to the model and turned him into this:



As for the actual conversion, most of the model consists of a plain old vanilla Chaos Space Marine. I cut the legs apart and reposed them in order to make the pose more interesting and add some height to the model. Both arms came from a Finecast Champion of Khorne, still available from GW, albeit called an “Exalted Deathbringer” these days.

Several people gave me grief over the way the model is holding its shield, correctly pointing out that shields, or at least tower shields, normally don’t work that way. To that I say: Fair enough. I could make things easy for myself here and point out that the blame actually lies with GW’s sculptors. But to be perfectly honest, I rather like the shield arm, and I decided I would use the paintjob to show how this guy uses his shield more as a weapon than as an item of defense.

The part that really finished the model was a head from the Space Wolves Terminators, purchased on a whim when I was hunting around for interesting Astartes faces. I think it really turns the model into a character, and it’s also slightly less monstrous than something you would expect in a Khornate 40k army — it just works far better for a Heresy era offcier, if you ask me.

So yeah, he found a new – and, arguably, far more fitting, home with my 30k World Eaters. But that still didn’t mean he saw any paint. I did really want to see him finished, though, so I just took the opportunity and wedged him into my already existing vow for the “Loyalty and Treachery III” event over at The Bolter & Chainsword. And that certainly did the trick. Take a look:

 

Secutor Hamund

“The Mournful”, IVth assault company Delegatus, XII Legio Astartes


“You ask if this is what I wanted for myself, remembrancer? If this is what I dreamed of?
Who could ever dream of a life such as the one we lead and crave to do as we do?
No, I did not wish for this life. But it was this or the fleshmarket at Kalekka, and a choice like that is no choice at all.”

Secutor Hamund

So let’s take a closer look at Hamund, shall we?








So, a couple of notes on the model: I mainly stuck to my established World Eaters painting recipe. The most interesting area was the shield, because I wanted to make it look really grisly — and I also wanted to hint at the fact that Hamund probably uses it to give opponents a good beating or even slice open a jugular vein here and there, if push comes to shove. So making it look suitably battered and gruesome was a fun challenge alright!

However, to be perfectly honest with you, painting Hamund turned out to be a rather massive slog, all in all, both because the conversion was pretty messy, using some very beat-up parts, and because the arms came an fairly early Finecast model (i.e. lots of bubbles and warping). With those factors in mind, I am pretty happy with the finished model: His patched-together suit of mongrel-plate really gives him a suitably World Eater-ly look, and the smaller Khornate symbols scattered over the model could be seen as the War God’s influence slowly beginning to manifest during the latter stages of the Heresy.

As for his background, Hamund is one of Captain Lorimar’s “Secutorii”, an officer serving as  a go-between between the Praetor and the officers at squad level. There are two more Secutorii in the 4th assault company (as of yet), Eigar and Khoron. Here are the three of them, when Hamund was still unpainted:


These guys are basically what company captains would be to a 40k Space Marine Chapter, I suppose, with Lorimar more like a modern-day Chapter Master, due to the sheer size of the Heresy era Legiones Astartes. Anyway, finishing the entire triumvirate at some point will be fun. And longtime readers of this blog should already know Khoron. Just sayin’…

For now, however, I am pretty happy with finally having finished Hamund! So here’s another round of family photos, to celebrate the occasion 😉

Hamund with some of the Legionaries under his command:


And, once more, my slowly growing 30k World Eaters collection — slow and steady wins the race, eh? 😉


So yeah, feel free to let me hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Lord of the XII Legion – A Triptych, pt. 6

Posted in 30k, Conversions, Fluff, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , on March 8, 2017 by krautscientist

Wait, what? We’re back to this guy again?

Indeed, another post focused on the XIIth Primarch, Angron Thal’Kr, The Conqueror, The Red Angel. So what’s up today?

You all know that building different versions of Angron was a pretty big part of my 2016 hobby life: I built and painted a version of Angron in his daemonic form, something I wouldn’t even have thought myself capable of a few years ago:

But I also went back to Angron’s past, converting a version of him inspired by this piece of artwork, probably showing the Primarch during his pitfighting days on Nuceria:

Butcher's Nails cover artwork
It turned out that one of the AoS Slaughterpriests of Khorne makes for a pretty convincing Angron, with a couple of tweaks:

angron-thalkr-lord-of-the-red-sands-11
So there was only one last planned model: The “official” Forgeworld Angron very kindly sent to me by Adam Wier. So just get that one painted and we’re done, eh?


Yes, well. It all ended up being a bit more complicated than that…

Here’s what happened: When White Dwarf was relaunched as a monthly magazine, the first issue came with a free Slaughterpriest — incidentally, the design I hadn’t used for my Angron conversion. And at the same time, I had also picked up the same version a bit earlier, when my beloved FLGS went under (still sore, you know).

So I ended up with a spare Slaughterpriest. And I started thinking. What if I were to build…just one more…?!

So yeah 😉

In order to come up with a model that wouldn’t just be a retread of the versions I already had, I thought it would be fun to base this next Angron on the pre-Forgeworld era artwork, such as the iconic illustration of Angron created by the late, great Wayne England for the Horus Heres Trading Card Game:

Angron by Wayne England

And, of course, on the similarly iconic illustration by John Blanche:

Angron by John Blanche

In the era before Angron actually had a dedicated Forgeworld model, there were a couple of elements that appeared in almost every piece of artwork. Most of these were later incorporated into Simon Egan’s model, but some fell by the wayside. Such as the two-handed axe with the ornamental wing and the three spikes crowing Angron’s collar. And of course there’s a certain, stylised and angular charm to Wayne England’s piece of artwork above that would be fun to reproduce.

So I started messing around with a couple of bitz, and I’ve actually already shown you the first attempt at this new model a while ago:


But while this guy already looked pretty cool, he didn’t actually read as Angron all that much — at least not in a way that moved beyond what was already present on the other versions in my possession. And since the model just didn’t come together for one reason or another, I just set him aside for a while.

Until I found myself playing around with some of the new plastic Custodian bitz last week, and suddenly it seemed like I might have the solution on my hands! So after some rigurous cutting, here’s what I ended up with:


Whoa, much better, wouldn’t you agree? Replacing the entire torso with that of a Custodian might seem like a rather radical approach, but it instantly moved the model a lot closer to the artwork that inspired it! And I was able to keep the versions of the previous version that already worked well enough — such as the arms and legs. And, of course, that brilliantly sculpted Slaughterpriest face (that just happens to instantly turn into Angron as soon as you add some cabling).

However, I wasn’t quite there yet: The Khorne icon on Angron’s belt buckle needed to be replaced, for fairly obvious reasons, and I also made some minor tweaks to the pose. Which led to this:




A Custodian tasset served as a pretty good replacement for the Khorne symbol and also recalled the aquila symbol appearing in the aertwork.

Almost there! I did feel the model needed a bit more presence at this point to really read as a Primarch, though. And the collar around Angron’s head wasn’t quite as prominent as in the artwork — it just turned out that fitting all that cabling in there made the entire ensemble a bit less striking than I had hoped:


Good thing, then, that the next addition was really a bit of a happy accident: I always knew that he’d be getting some kind of cape, so I fooled around with a couple of different options. And the solution arrived from the unlikeliest of places, i.e. the cape that comes with the Chaos Terminator Lord kit. With a bit of cutting and fitting, it ended up working very well, plus the cape also gave me the chance of incorporating those three spikes that are another staple of Angron in the classic artwork:





The cape also adds the right sense of bulk: I already liked the model well enough before, but it now has the massive, overmuscled look that sells it as a Primarch, if you ask me. Granted, some fine tuning may yet be in order, but I think I’m on the right track!

Time for a comparison with the other versions of (pre-ascension) Angron in my collection:



Regarding the size of the model, it must be noted that FW’s Angron is still quite a bit taller — he only doesn’t look like it because he’s posed at a very low crouch. But even so, I think the three of them look fairly good together.

So I only made one last addition to the model. Here’s what the latest version of Angron looks like right now:



I’ve added two leather straps to either side of Angron’s chest, in order to add an element resembling the straps appearing in Wayne England’s illustration. They also happen to camouflage the slightly hokey joints where the arms meet the torso. And, once again, they add some more oomph to the model and its stature.

The model is pretty much finished at this point, except for a finishing touch or two: I want Angron to be holding the same tangle of viscera he has in the artwork in his open left hand. And there needs to be something underneath the Primarch’s right foot. Incidentally, this also ties into the question of where my newest version of the XIIth Primarch fits into the timeline:

I see this version of Angron as a depiction of him about halfway through the Great Crusade, shortly before or during the event known as The Night of the Wolf (an event where the XII and VI Legions actually came to blows over Angron’s order of outfitting his legion with the Butcher’s Nails, thereby turning the legionaries into bloodthirsty madmen): There’s a throwaway line in Aaron Dembski-Bowden’s Betrayer about the first and greatest of Angron’s two-handed axes, Widowmaker, being broken and discarded at the end of that battle, so it would be fun to imagine my new version of Angron in that context.

Which is why there’ll probably be a suitably mangled Space Wolf underneath his foot — at least the XIII Legion is off the hook, for once… 😉

One last interesting detail about the model is how the shoulder pads (from MaxMini, I believe) were originally used as a mere stopgap solution, but I really rather like the way they look: They have a certain gladiatorial flair, plus the pteryges on the sides basically perfectly match the ones in the Wayne England illustration. And what’s more: Through sheeer coincidence (or maybe through intervention from the powers of the warp, who knows…) all three converted version of Angron I have built so far have ended up with shoulder pads that were originally sent to me by Augustus b’Raass as part of a bitz drop — that in itself would be enough reason to stick with those shoulder pads, wouldn’t you agree?

 

Anyway, I am pretty happy that the model has finally come together like that! And just when I thought I finally had all the Angrons I needed, I stumble upon this little gem the other day and almost find myself reaching for my AoS starter box sprues…damn!

Anyway, I would love to hear your feedback! And, as always, thanks for looking and stay tuned for more!

Deracin — the early years

Posted in 30k, Conversions, Fluff, World Eaters with tags , , , , , , , , , , , , , , on March 1, 2017 by krautscientist

Back when the then-new Codex Chaos Space Marines was released, all the way back in 2012, it contained a couple of new HQ specialist types for the army that had previously been limited to particular legions: Both the (Word Bearers’) Dark Apostles and the (Iron Warriors’) War(p)smiths were now available to every Traitor Legion and renegade chapter.

While the choice proved unpopular among some hobbyists, who feared that this was a sign of further weakening the identity of the various legions, I quickly thought about the interesting challenge of building dedicated interpretations of those character archetypes for my World Eaters.

Possibly the most involved project in this vein was the creation of my very own Warpsmith, Huntmaster Deracin:

Huntmaster Deracin (11)
Coming up with a suitably impressive, suitably tech-y and suitably Khornate Warpsmith was a pretty interesting endeavour — you can discover the original project here and here.

Now as you know, I have been working on a small Horus Heresy project for a while now, exploring the history of the 4th assault company during the Heresy. And one of the most entertaining parts of this “gaiden project” has been to reverse-engineer younger versions of my 40k characters. Of course it’s a difficult balance to maintain: Not every character could realistically have survived ten millennia of the Long War — in fact, even the idea of single individuals surviving through the Great Crusade, the entire Heresy and even well beyond is patently ludicrous, when you look at it. But it’s 30k/40k we are talking about here, so a little lack of realism doesn’t hurt 😉 Even so, there have to be some differences between both incarnations of the company across both settings for the whole business to at least allow some suspension of disbelief.

But Deracin was always one of the prime candidates to be included in the “younger” version of the 4th assault company: He is one of the pretty well-developed characters in my army’s background, and I also thought that building a younger version of him might be fun.

My original plan was to take a look at the “official” Forgeworld Legion Techmarines in Mk. III and Mk. IV armour, respectively. But those merely served as a first inspiration, and the real challenge was to build a model that didn’t just look like any old Techmarine, but actually resembled Deracin’s fairly baroque 40k form. After a bit of experimentation, here’s what I came up with:

Techmarine Deracin 30k WIP (4)

The use of some chaos warrior legs (from the chaos chariot, as it were) proved to be the crucial, if unconventional, choice here, because they really hint at Deracin’s 40k getup (mostly because both pairs of legs come from the same part of GW’s catalogue). The nonstandard shape of the legs also hints at possible augmentations underneath all of the armour, something that is very much a part of Deracin’s character: You really cannot be sure how much of his organic body is actually left underneath it all. But he’s enough of a technological prodigy to eschew the usual, bulky Astartes bionics for something more cotoured and elegant, at least for the most part.

Beyond this key decision, I tried to incorporate design elements that looked like less extreme versions of Deracin’s 40k equipment, such as the chainaxe/hammer combo, the shoulder mounted gun and the servo-harness. My original conversion notes on the model can be found in this post, if anyone’s interested.

But anyway, here’s the unpainted conversion next to the “older” version of Deracin:

Deracin comparison

In order to finally get the model painted, I included it in my recent vow for the “Loyalty & Treachery III” event over at The Bolter & Chainsword. And while I was still motivated from my recent success of having painted my 30k World Eaters Contemptor, I got to work. Here are the results:

 

Deracin

the Keeper of the Forge, 4th assault company Techmarine, XII Legio Astartes

“To think we lost a brilliant mind like that! But how should we have known? A jewel like that man’s mind, hidden amid the midden heap that was his legion. A genius fallen among the butchers. Even as we fight his daemonic creations today, we can only wonder about the marvels he could have brought to our Imperium.

There are those who look at the Istvaan Atrocity or the Siege of Terra, and who count the dead and the debt Imperium paid in flesh and blood during those dark times. But the true tally of the Heresy is measured not in bodies, but in minds forever lost to our cause, and therein lies the true tragedy.”

Archmagos Veneratus Sacharia Hyle, The Age of Scouring, M31

30k-deracin-1
30k-deracin-2

“Aye, Nove Shendak cost me half of my body. But in the end, those injuries were what let me keep all of my wits, and for that I will always remember that blasted hellscape with a certain …fondness.”

Techmarine Deracin

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30k-deracin-4
30k-deracin-5
During the time of the Great Crusade, when the XIIth Astartes Legion was still known as the War Hounds, brother Deracin was a brilliant and ferocious warrior who could be found at the forefront of every battle. This zeal cost him dearly when he sustained horrific injuries during the Nove Shendak campaign, requiring extensive augmentic reconstruction work to be saved. Worse still than the lost limbs was the heavy nerve damage Deracin incurred, damage that necessiated complex cranial implants to keep him combat-worthy. A lesser man might have been interred into the sarcophagus of a dreadnought due to such injuries, but Deracin trained relentlessly to overcome his injuries and push the artificial parts of his body to the limit, trying to prove to his brethren that his “reconstruction” hadn’t dulled his edge one bit.

All of this should be for naught, however, once the legion had been reunited with its Primarch and renamed the “World Eaters”: Angron ordered his Apothecaries and Techmarines to outfit the whole legion with the Butcher’s Nails, implants patterned after those he had received as a gladiator on the world of Nuceria.

The nails implanted into the Primarch’s skull were artifacts from the Dark Age of Technology, and the Techmarines’ dabbling in archaeotech was far from an exact science, producing all kinds of unforeseen incidents. As a consequence, the implants Deracin had received earlier to mend his injuries interfered with the nails, preventing him from utilising his full potential on the battlefield. For Angron, a legionnaire that couldn’t unlock the nails’ full power could only be considered a failure. So Deracin found himself relegated to the rear guard in more and more battles, sidelined and tasked with petty battle logistics and mundane assignments, and growing ever more frustrated.

It was Lord Captain Lorimar who discovered that, deprived of a chance to prove himself in battle, Deracin had begun to apply himself to the maintenance of the legions’ wargear and weaponry, demonstrating a brilliant grasp of technology and an intuitive understanding of even the most complex mechanisms. So Lorimar requested Deracin for his company and let him be trained as a Techmarine. And it was then that brother Deracin found his true calling:

He may have been a brilliant fighter, but as a Techmarine, Deracin became a marvel. His brilliant, analytical mind allowed him to construct mechanisms on par with the most advanced work of the Mechanicus. His work earned him the envy of numerous Techmarines from different companies and, indeed, other Legiones Astartes. In time, even Angron himself began to display a sort of grudging respect for the son he had despised. And through fateful irony, the implants that prevented Deracin from tapping into the Butcher’s Nails’ full potential actually kept his brilliant mind intact, even as the rest of the legion descended into frenzy and insanity.

30k-deracin-6
So this is my interpretation of a younger Deracin. And here’s a comparison shot showing both versions of the character:

deracin-then-and-now-2
deracin-then-and-now-3
40k Deracin is quite a beast, in his massive and baroque armour — and let’s not forget that rather monstrous servo-harness! So, like I said, the three goals here were to a) build a model that would look reasonably like it was the same guy cool.png hint at some of the design cues of the 40k version and c) still read as a 30k Techmarine. Looking at it now, I think I’ve done a reasonably good job on the model!

Deracin is the first character with a finished model for both incarnations of the 4th assault company — but he is far from the last! That being said, I am still really happy with created a first proof-of-concept model! 🙂

Let’s wind up this post with the obligatory family portrait:

30k-world-eaters-and-techmarine-2
I’d love to hear your feedback on the model! And, as always, thanks for looking and stay tuned for more!

Ancient Vaako of the World Eaters

Posted in 30k, Conversions, Fluff, World Eaters with tags , , , , , , , , , , , , , , on February 9, 2017 by krautscientist

Hey everyone, surprise: I am not dead! 😉 I’ve gone through a bit of a rocky patch – from a purely hobby-related perspective – however, with a combination of work and other personal interests taking up most of my time, and very little hobby mojo left to speak of. So I haven’t really done much hobby related stuff since before Christmas, and that involves participating in forum discussions, writing blog posts or even personal, hobby-related correspondence.

Anyway, I decided that it was high time I broke this personal hobby-dreadlock, so here we are with a fresh post. Now some of you may be wondering where that third and final part of my Eternal Hunt Awards went: I remain committed to doing a writeup of my favourite 2016 projects from other hobbyists  – if you still want to read it, that is – but for now, it felt like the best way to actually get back into the swing of things was to just sit down and finish a model.

So let’s talk about my first 2017 model — fortunately enough, it’s a piece that I have wanted to finish for a long time now: All the way back at the tail end of 2015, when Betrayal at Calth had just been released, I immediately started to cut up the somewhat generic Contemptor that came with the box, turning it first into this:

World Eaters Contemptor 30k early WIP (1)

And then into this:

World Eaters Contemptor 30k WIP (9)
My plan for the model was to make it a bit more interesting by taking cues from Forgeworld’s World Eaters Dreadnought while also putting my own spin on things. For those interested in the subject, more conversion notes can be found in my original post here. And since I was really happy with the finished conversion, I really wanted to do this guy justice with a suitably good paintjob.

So when The Bolter & Chainsword started yet another forum-wide hobby event earlier this year, I knew it was time to get off my arse and finish this bad boy. So he became a part of my vow for the “Loyalty & Treachery III” event, along with two other models that I hope to paint soon-ish:

loyalty-treachery-vow-2017
But the Contemptor was definitely first in line. I usually really enjoy painting Dreadnoughts, you see, so I hoped this guy would be fun to paint as well!

The first task was to carefully think about which undercoats to use. In the end, I used two different colours to undercoat the model (white for the legs and breastplate, silver for the arms and torso). This made for a good start, because I ended up with parts of the model in colours that were already closed to the finished effect. So I carefully picked out all the details in the correct colours and also added the characteristic blue on the shoulder pads, knee pads and the reactor section. Here’s what the model looked like after this step:

world-eaters-contemptor-pip

Then I washed and highlighted some of the detail, such as the chain dangling from the Contemptor’s breastplate, the bronze parts etc. A look at the finished World Eater next to the Contemptor perfectly shows the difference between the squeaky clean white of the PIP Contemptor and the finished, grimy and dirty white on the legionary — but before tackling the white areas, there was something to take care of first:

I had decided to make use of quite a few Forgeworld World Eaters decals, and in order for the whole ensemble to look suitably believable, the decals had to be applied at this early stage, to be weathered and dirtied up later, along with the rest of the white armour. Here’s the Contemptor with nearly all decals in place:

world-eaters-contemptor-pip-2
world-eaters-contemptor-pip-3
Better, but still far too clean, wouldn’t you agree? As an aside, I was really happy to be able to pull off that huge crossed chain decal on the leg armour.

In order to get the right, battle worn look, I used the same approach I had come up with for the rest of my 30k World Eaters so far: All of the white armour plates were washed with Army Painter Dark Tone, heavily diluted with GW Lahmian Medium. This shades the white parts and adds a grimy, dusty look to the armour. Afterwards, I used a small piece of blister foam and some GW Charadon Granite to add small patches of sponge weathering, adding to the dirty and unkempt look. By adding all of this on top of the decals, they ended up looking like a believable part of the model and not like an afterthought. Here’s the Contemptor after this step:

world-eaters-contemptor-pip-4
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And while the model was already looking quite alright by this point, I decided to add some further tweaks: GW Leadbelcher was carefully sponged onto the blue armour plates, for instance, to create a scratched look. I also added suitable amounts of grime and soot around the Contemptor’s reactor section:

world-eaters-contemptor-pip-12
world-eaters-contemptor-pip-13
You might also have noticed the inclusion of a big “IV” decal on the model’s chest plate: The original plan was to have one of the red XII decals from the World Eaters decal sheet there, but that didn’t work out at all, as the red decal didn’t really read against the brass background. So I decided on a white numeral that stands for the Contemptor’s affiliation with the 4th assault company — I suppose there are enough XII decals scattered across the model to make it obvious which legion this guy belongs to 😉

In the meantime, I also created a base to match the model. For this project, I used some granite slabs from the 40k basing kit for big models. But while the parts worked well enough, they also soffered from very, very soft detailing — my pet peeve with the kit, as you’ll probably remember. I brushed on some Liquid GS to create additional texture:

contemptor-base-wip
The paintjob was meant to evoke a dusty battlefield, like the crumbling avenues and plazas of Armatura, the Ultramarines’ war-world. So of course I had to add a fallen member of the XIII legion as well 😉

contemptor-base-3
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Now just for the record: I don’t harbour any particular hate for the Ultramarines, but my 30k World Eaters are based on the legion circa during the Shadow Crusade (so from Isstvan to Nuceria) with a possible focus on the battles of Armatura and Nuceria. And the XIII Legion were the World Eaters’ main opponent during that campaign. Plus there’s an excellent showdown between Guilliman and Angron at Nuceria that shows how they are basically polar opposites in many ways, so it seems like a nice fit.

At this point, only some minor touchups were neccessary to finish the model. So let’s take a look at the finished Contemptor, alright?

 

Ancient Vaako

the Immortal, the Cerberite, honoured veteran of the XII Legion Astartes

In his dreams, he is still at Cerberus Station, its steel corridors and rock catacombs bathed in amber warning lights, the ropes of blood and viscera on every surface like the studies of a mad artist. The renegades have taken a terrible toll in blood, and he can see the corpses of station personnel, fallen inmates and the remains of servitors, strewn like ragdolls across the floors and makeshift barricades. And between them, in far smaller numbers, yet still shockingly common, the bodies of his brothers, the grey blue ceramite shards of their armour like cracked eggshells. All is quiet, strangely enough, yet the air is heavy with the scent of bad deaths.

When he rounds the next corner, he finds himself face to face with one of the monsters, squatting atop a pile of broken bodies. It is dying from a thousand cuts already, but just too stubborn to realise it yet. Its armour is cracked and scarred, but he still recognises it as an earlier, cruder version of his own warplate. Even then, he senses in his bones that their kinship goes farther still.

Up close, its animal stink and the sharp tang of its chemical secretions are almost overwhelming: the cancerous odour of a biological experiment slowly breaking down into its composite parts.

They quietly observe each other for a moment then, and in its rheumy eyes, he sees the ending of an age — but there is more there: infinite sadness. A sense of betrayal. The broken spirit of a once proud warrior, now merely a tool discarded by its own creator.

+++

He awakens underwater, his lungs filled with icy liquid. As usual, it takes a moment for him to remember where he is. And what he has become. While jagged Nagrakali runes dance before his eyes, his gaze turns downward to the men a merciless conqueror king has crudely reshaped into his brothers. He wonders why they have come. Why they will not let him sleep and dream of betrayal the colour of blood and amber light. And then they begin to speak, and speak for a long time, and while their words weave a tapestry depicting a world gone mad, he remembers the spiteful, sad gaze of a discarded, broken toy and realises, with grim certainty, that it is all happening again.

vaako-the-immortal-world-eaters-contemptor-1
A Terran veteran from the days when the XII legion was still named the War Hounds, Brahim Vaako is one of the oldest members of the 4th assault company. His status as a honoured ancient of the company made his support crucial when Captain Lorimar succeeded the company’s former commander, Lord Valna, whom he had slain in the fighting pits.

Unlike many Terran-born veterans of the World Eaters, he has never felt any resentment towards the Primarch Angron and the changes the latter had wrought upon the legion: During the quelling of the Cerberus Insurrection, the campaign in which Vaako would first distinguish himself, he saw  the last Thunder Warriors die, and their fate and the World Eaters‘ role in their demise planted the seed for a growing disillusionment with the Emperor and the Imperial Truth in him, long before the Horus Heresy ever broke out.

So here’s the finished model, and let’s not mince words: I am incredibly happy with how the model has come out! So let’s take a closer look at him:

vaako-the-immortal-world-eaters-contemptor-3
vaako-the-immortal-world-eaters-contemptor-4
vaako-the-immortal-world-eaters-contemptor-6
vaako-the-immortal-world-eaters-contemptor-7
vaako-the-immortal-world-eaters-contemptor-8
vaako-the-immortal-world-eaters-contemptor-9
As you can see, I also added some blood – par for the course for a World Eater, really – and it was once again pretty much the hardest part of the project, because it’s just so easy to overdo an effect like that. The fist was a no-brainer, of course. Regarding the legs, my rationale was that any fallen enemy at the Contemptor’s feet could only ever hope to reach as high as the Dread’s shins — and would likely make a terrible mess down there while expiring 😉

Also, there may or may not be suggestions of bloody handprints in that bloody mess. At the same time, the effect also provided me with a good way to add some detail to those barren inner sides of the legs.

One thing I really spent a lot of time on was the use of matching decals to create both a feeling of belonging to the XII legion and a kind of personal heraldry for the character. For instance, the numeral “IV” stenciled onto his chest plate proudly proclaims his allegiance to the 4th assault company:

vaako-the-immortal-world-eaters-contemptor-2
Meanwhile, the row of three hound heads appearing on his torso is a reminder of his participation in the quelling of the Cerberus Insurrection, a campaign that also earned him the epithet “Cerberite”:

vaako-the-immortal-world-eaters-contemptor-5
Speaking of personal heraldry, the one thing that fell by the wayside during the painting stage, surprisingly enough, was the heraldic shield on Vaako’s left shoulder: I originally really liked the idea of having it there as a way of showing personal heraldry, but when I tacked it own, it turned out the shield really upset the model’s colour balance — so it had to go.

The base came together in a pretty experimental way — which makes me all the happier that it looks pretty much like I imagined it:

vaako-the-immortal-world-eaters-contemptor-11
And here’s Vaako together with his “squishier” little brothers:

30k-world-eaters-and-contemptor-1
I think this little group serves as a pretty neat proof of concept of what I want my 30k World Eaters to look like! I think you can expect some more of these at some point in the not-too-distant future 😉

For now, though, I am really happy to have finally finished this model — and about possibly having my hobby mojo back for now. YAY! 🙂

Of course I would love to hear your feedback, so let me know what you think in the comments! And, as always, thanks for looking and stay tuned for more!

30k-world-eaters-and-contemptor-2

Lord of the XII Legion – A Triptych, pt. 5

Posted in Conversions, Fluff, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , on September 20, 2016 by krautscientist

And so, after a short interlude, we are actually back to Angron: Today I actually intend to deliver on the “Triptych” part of this mini-series, as I show you my completed conversion of Angron in full-on gladiator mode, based on one of the plastic Slaughterpriest models. I already showed you the conversion in the very fist post of this series:

Angron WIP (23)

Interestingly enough, the other version of the Slaughterpriest – the one that was recently included as a pretty awesome giveaway with the first issue of the new White Dwarf – seems to be more more popular at the moment, and it would make for a pretty cool base model for an Angron conversion as well — but the original Slaughterpriest has that wonderfully angry face which made me think of Angron in the first place 😉

As a matter of fact, when I fist discussed this conversion, I completely forgot to mention another model that had been a huge inspiration for this project: PDH’s brilliantly disturbing “Pursser-Sin”, a true scale Emperor’s Children Marine he built for his excellent Slaneeshi INQ28 warband:

Pursser-Sin by PDH

Pursser-Sin by PDH

Peter just has an excellent eye for original conversions, and this one really made me consider using the Slaughterpriest as a Primarch model for the first time — of course there’s also the fact that his turning a Khornate model into a Slaneeshi dog is the biggest possible heresy, so I hope my Angron conversion balances this out a bit… 😉

But anyway, I was really itching to get my plastic Angron painted, so I jumped right in: The first step was to block out all the different basecoat colours:

30k-angron-conversion-pip-1
I decided to use the same recipe for bronze armour between this model and my Daemon-Primarch version of Angron, to create a bit of visual continuity between both models, so I used the exact same steps to paint the various parts of the armour.

The skin recipe is based on Rakarth Flesh as a basecoat — as are all my recipes for human skin. Since the model represents Angron in fairly healthy shape, however, I decided to make his skin look a bit healthier than the tone I usually use on my chaotic models. So I tweaked the recipe a bit, using the following steps:

  • GW Rakarth Flesh was used for the basecoat.
  • the entire skin area was then washed liberally with GW Ogryn Flesh (I loaded up on that wash while it was still available, although I imagine GW Reikland Fleshshade would have worked just as well).
  • the skin was then given a thin coat of GW Cadian Fleshtone for a slightly healthier look

At this point I already had a reasonably convincing flesh tone. However, I went one step further and used a mix of GW Carroburg Crimson and GW Druchii Violet to create shadows and distressed looking skin in select areas, especially around Angron’s cranial implants, around the metallic spine and on his “Triumph Rope” chest scar, giving these areas some extra pop.

Here’s the model with most of the paintjob already in place:

30k-angron-conversion-pip-6
I was definitely getting somewhere, but I wasn’t perfectly happy yet. So I decided to set the model aside for a moment and work on the base instead for a change of pace.

Since the model is supposed to represent Angron either uring his days as a gladiator on his “homeworld” Nuceria or during a sparring match in the Conqueror’s fighting pits, I really wanted the base to have the texture of a sany arena floor. In order to get the texture just right, I decided to try something new and picked up a pot of Vallejo’s Sandy Paste:

vallejo-sandy-paste
Going for a completely unfamiliar tool like this was a bit of a gamble, of course, but fortunately enough, the paste was extremely easy to work with: After getting an idea of what I was up against from this helpful YouTube tutorial, I was able to add it to the base and create the right texture using an old hobby knife. I also decided to add two discarded pieces of gladiatorial equipment half-buried in the sand. A shield from the WFB Vampire Counts Skeletons and a gladiator helmet from MaxMini that Augustus b’Raass had sent me a while ago provided the perfect pieces for the look I wanted. A part of the helmet was carefully shaved off to create a half-buried look. Both bitz were pressed into the still soft paste. Here’s what the base looked like after this step:

30k-angron-conversion-pip-2
30k-angron-conversion-pip-3
I also carefully pressed the model into the paste while everything was still drying, in order to create believable indentations in the sand around his left foot and the pile of skulls his right foot is resting on. Then the base was painted and the mostly finished model was glued to it before I tackled the finishing touches.

To be perfectly honest, there was a stretch during the painting where I wasn’t quite sure whether or not everything was really coming together. In the end, however, a couple of factors really pulled the various parts of the paintjob together:

  • I added some rather subtle blood spatter to Angron’s axes, his armour and to his chest and legs, making it look as though he had just messily vanquished a foe (or ten…). This really added that extra bit of realism to the model that I needed.
  • Once Angron had been glued to the base, his feet and the bottom of his loincloth were carefully drybrushed with the same sandy colour I had used for the base, and once again, this added some realism to the model and made it look more grounded.
  • And finally, the model really started looking like Angron once the trademark facial tattoos were in place: I even painted the markings around his eyes, even though I had been slightly nervous about that area beforehand.

So without further ado, here’s the second part of my Triptych about the Lord of the XII Legion:

 

Angron Thal’Kr, Lord of the Red Sands

angron-thalkr-lord-of-the-red-sands-11
“Come and die, dogs of Desh’ea! I am Angron of the pits, born in blood, raised in the dark, and I will die free!
Come, watch me fight one last time! Is that not what you want? Is that not what you always wanted?
Come closer, you dog-blooded cowards!”

Aaron Dembski-Bowden, Betrayer

angron-thalkr-lord-of-the-red-sands-1
angron-thalkr-lord-of-the-red-sands-2
angron-thalkr-lord-of-the-red-sands-3
angron-thalkr-lord-of-the-red-sands-4
angron-thalkr-lord-of-the-red-sands-5
angron-thalkr-lord-of-the-red-sands-6
angron-thalkr-lord-of-the-red-sands-7
Like I said on my previous post on the matter, the metallic spine doesn’t appear in the official fluff, of course, but is rather a feature of the Slaughterpriest model. But I really liked the disturbingly crude nature of it and thought it would perfectly match the brutally invasive style of the cranial implants Angron had received on Nuceria, so I decided to keep it. The same element also appears on my Daemon-Primarch version of Angron. Oh, and I made sure to make the skin on either side look suitably bruised and inflamed…

angron-thalkr-lord-of-the-red-sands-8
angron-thalkr-lord-of-the-red-sands-9
angron-thalkr-lord-of-the-red-sands-10
All in all, I am really vey happy with the finished model, and I do think the guy really reads as Angron now! To wit, here’s another look at that cover artwork of “Butcher’s Nails” that served as an important piece for reference during the painting process:

Butcher's Nails cover artwork
And here’s a closer look at the model’s face, an area that I am pretty happy with:

angron-thalkr-lord-of-the-red-sands-12
To allow you to accurately gauge the model’s bulk and size, here are some comparison pictures showing Angron next to…

…one of his power-armoured sons:

angron-thalkr-lord-of-the-red-sands-15
Forgeworld’s official Angron model, the still-to-be-painted third and final part of my Triptych 😉

angron-thalkr-lord-of-the-red-sands-14

…and finally, the three 30k World Eaters I have managed to paint so far:

angron-thalkr-lord-of-the-red-sands-13
So yeah, I am pretty happy with how the second part of this project has turned out! Two down, one to go — well, one and a half, really, because there’s also the rest of Daemon-Primarch Angron’s base left to finish, of course…

Before I wind up this post, allow me to point you in the direction of two related projects from fellow hobbyists. In both cases, I only discovered these models while I was already working on my own, but they are still fantastic alternate interpretations of the same character and archetype — and both happen to be based on the same Slaughterpriest model as well!

First up, there’s Calle’s Angron, a version that is pretty similar in approach to my own, but even more visceral:

Angron conversion by Calle

Angron conversion by Calle

Calle shared his model in the comments to one of my previous posts, but since I really love his take on Angron, I felt it definitely deserved a proper shout out!

And then there’s Reg, whose Daemon-Primarch Angron was instrumental for my own version. Now wouldn’t you know it, he seems to be at least one step ahead of me yet again, building not only another fantastic rendition of the big man himself, but also an entire gang of Angron’s Nucerian gladiator buddies as well. Nuts!

Angron and his gladiators by Reg

Angron and his gladiators by Reg

These are just incredible — I can’t even…
Now if Reg would pnly answer to the PM I wrote to him on Dakka…
Anyway, I am a huge, huge fan of these!

And so another post on the Lord of the XII Legion comes to a close. In closing, I have one final image to share with you, an impression of how Angron might have looked in the arena of Desh’ea. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

lord-of-the-red-sands-2

Lord of the XII Legion – A Triptych, pt. 4

Posted in 40k, Chaos, Conversions, Fluff, paintjob, Terrain, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on September 6, 2016 by krautscientist

Another look at Angron this week, as we finally put the big red daemon-monster on its own base. Don’t worry, it won’t be nearly as boring as you might think 😉

“But wait! Wasn’t this supposed to be a triptych? Then why are we already on part four of this series?”, I hear you asking. Now I know how to count to three, of course — it’s just that the whole triptych idea refers to the three different forms of Angron I will be working on, while there can (and will) be many more posts than three. There, glad to have that out of the way 😉

So anyway, here’s where we left off last time:

Daemon-Primarch Angron (1)
So far, so good, but Angron needed a proper base, indeed. And this is where things got a bit out of hand. Allow me to explain:

Possibly the biggest challenge was that I had already basically given it my all with the base for my Bloodthirster model, pulling out all the stops and ending up with something pretty ostentatious:

Bloodthirster Ghor'Lash'Kharganath (9)
At the same time, it was perfectly clear that I would need to come up with something even better for Angron, because…well, it’s ANGRON we are talking about here, right?

So I spent a lot of time thinking about this, and then it suddenly hit me: What if I were to base Angron on the big aquila terrain piece from the Honoured Imperium boxed set?

Honoured Imperium
I bought the kit a while ago – mostly for the Space Marine statue – so I still had the aquila piece. I also really liked the allegoric nature of the idea: What better way to base a Daemon-Primarch than on the shattered remains of the Imperium’s most iconic symbol?

The problem was the size of the aquila, because it was considerably larger than the oval base that came with the Bloodthirster kit. This would make gaming a whole lot more complicated, but that wasn’t really that much of a concern to me, mostly because I don’t exactly consider my Daemon-Primarch conversion a playing piece. However, the whole ensemble ended up looking and feeling a bit too clunky, so I wasn’t perfectly happy yet.

When I posted my idea on The Bolter & Chainsword, people were quick to suggest a modular display base resembling the ensembles released as part of Forgeworld’s Horus Heresy Character Series, such as the display base showing the duel between Garviel Loken and First Captain Abaddon:

Abaddon & LokenHaving the bigger part of the aquila as an optional addition that the actual gaming base could be slotted into? That actually sounded absolutely awesome! However, after taking a closer look at the aquila piece and trying to decide where to possibly make the cuts, I was just about prepared to discount the idea as unfeasible…

…and then my buddy Biohazard posted a few ideas about how to make it work after all, and down the rabbit hole I went, eagerly sawing through the thick plastic with my cheap-o hobby knife from the DIY superstore — at the cost of several blisters on my right hand, I might add. But here’s what I ended up with:

Angron's base WIP (1)
Angron's base WIP (2)
That’s the complete aquila, and yet you can already make out the line where I cut a smaller part from the ensemble. Now let’s take the two apart:

Angron's base WIP (4)
And as you can see, the entire left wing and the left head make up a piece that fits fairly neatly onto the stock oval base. Which gave me this basic shape for Angron’s base:

Angron's base WIP (5)
Angron's base WIP (6)
Not bad, not bad at all! Especially since the part still clearly read as a symbol of the Imperium of Man, even though the biggest part of the aquila was actually missing. The part I had cut out also seemed to fit the base almost perfectly, right?

But let’s take a look at another perspective:

Angron's base WIP (7)
Here you can see the huge hole left underneath the (hollow) aquila piece that I needed to fill up with something — and whatever that something would be, it was clear that I would need to pay attention to make sure both parts of the aquila would still line up correctly afterwards.

Even so, I was still energised by this small success. I also made a quick and dirty Photoshop mockup to get an idea about how Angron would fit on the finished base:

Angron's base WIP (8)
The basic idea was to have him charging towards the centre of the aquila — and, by extension, whatever would be added to the other side of the base.

But first, I needed to fill in those huge holes! Thankfully, my good friend Annie provided me with some Milliput for the task, and so when we met for a little hobby session recently, she kept painting away at her crazy-awesome pirate-themed Blood Bowl team (to be featured here on the blog in a future post, scout’s honour!), while I plugged all the holes in the base using Milliput, and added some structure by pressing some cork into the putty after it had begun to dry, stamping a rocky texture onto the surface.

Angron's base WIP (13)
Angron's base WIP (14)
As you can see in the above pictures, some additional detail work also took place during this step. My usual mix of cork, slate and sand was added to the empty parts of the base and sealed with PVA glue and plastic glue. The effect was also used to blend the seams between the different areas and materials together. I also added some skulls to the front of the base, both to make the area look more interesting and also because, well, Khorne! (DUH!). Two spiky poles were used to add even more of a chaos feel to the base.

Angron's base WIP (15)
Possibly the longest time was spent on the missing half of that poor Ultramarine officer clutched by Angron: I used a pair of plastic Mk IV legs and made quite a few tweaks to them to ensure that their position on the base seemed suitably natural and organic:

Angron's base WIP (17)
And with that, the basic setup of the base was more or less complete:

Angron's base WIP (18)
So all that was left before I could break out the paints was a final round of touchups and additional texture. Augustus b’Raass very helpfully suggested applying some Liquid GS to the stony parts of the aquila, in order to create a slightly more believably texture and make the whole thig look less like smooth plastic, so that’s what I did:

Angron's base WIP (19)
And I used some regular GS to tidy up all the rough parts of the Marine legs, filling gaps in the legs, adding flex fitting and a profile to the sole of the right foot and scultping all the gribbly bitz pouring out of the body…ewww!

Angron's base WIP (20)
Angron's base WIP (21)
Angron's base WIP (22)
Angron's base WIP (23)
And with those final details out of the way, Angron’s base was finally ready for painting!

Angron's base WIP (24)
So everything was covered with a nice and even Coat of Chaos Black spray,  which once again did wonders for pulling all of the different elements together:

Angron's base WIP (26)

Now at this point I spent a fair bit of time detailing the other, bigger side of the eventual display base, but I’ll be focusing on that part in a dedicated post. From a purely logical standpoint, it would surely have made much more sense to paint both parts of the base at the same time before adding Angron to the smaller part of the base, but seeing how this whole project had already expanded into something far more involved than I had usually planned, I knew I needed a milestone achievement somewhere in there and decided to focus on finishing Angron his “gaming base” first.

So for now, you’ll have to content yourselves with a teaser picture of the two parts of the aquila in all its basecoated glory:

Angron's base WIP (40)
I added a slightly more controlled spray of Army Painter Uniform Grey on top of the Chaos Black. Now at first glance it might seem as though we were back to square one (the unpainted plastic), but upon closer examination, the grey works really well with the Liquid GS-based texture to create a slightly sandy, stony look on the aquila parts. There’s also a slight shading effect on the areas that aren’t part of the shattered aquila, as a consequence of focusing the grey spray on the actual stone.

Angron's base WIP (43)
So from here on out, I basically used my usual recipe of painting the earth dark grey, then washing and drybrushing the entire thing to bring out lots of texture. I also painted the extra bits, such as the skulls, spiky poles and the legs of the fallen Ultramarine, of course. Here’s what it looked like after this step:

Angron's base WIP (46)
The legs also received some serious weathering to tie them together with the Astartes’ upper half: Charadon Granite was carefully sponged on with a bit of blister sponge, and metal scratches were created with a detail brush and some Leadbelcher. The best part about this kind of weathering is that you can keep repeating the various steps to achieve a more and more battered look, until you’re happy.

Angron's base WIP (44)
And then, finally, the blood came out 😉

I will say that I am probably really, really careful with adding blood effects, especially for a World Eaters player: There’s almost no other effect that is so easy to overdo and that can ruin a model so thoroughly: With too much blood, every model ends up looking cartoony and overly-edgy in a “bad 90s’ video game” kind of way. Only very few models warrant massive amounts of blood, so when in doubt, less is more.

With that in mind, I thought about where the blood on the base would probably come from (hint: the Ultramarine’s maimed remains) and how the blood would behave, given the slightly angled surface. I also remembered that, according to the lore, Astartes blood starts to clot super-fast, so that was yet another reason to go easy on the gore. Then again, there was no getting around the fact that the guy had been torn in half. So with all these factors in mind, here’s the solution that I came up with:

Angron's base WIP (48)
Angron's base WIP (49)
Angron's base WIP (51)
Ultimately, I tried to use as much blood as was necessary and as little as I could get away with. I also mixed a tiny drop of black into the Tamiya Clear Red to create the centre of the various pools of blood, than added pure Clear Red on top and around the darker areas in order to add some depth and tonal variety to the puddles.

One part where I tried to achieve a fairly realistic look was the blood running along the crevices in the stone, with the aquila statue’s features basically acting like small drain channels:

Angron's base WIP (52)

I also think I’ve done a fairly good job of blending in my Milliput additions with the rest of the base:

Angron's base WIP (50)
Granted, the finish could probably have been even smoother, but let’s not forget that it all needed to line up with the other half of the base!

And finally, Auggie’s suggestion about creating extra stone texture with a thin layer of Liquid GS turned out to be golden, as the aquila really looks like it’s made of stone, rather than plastic, now 😉

So all in all, I was really happy with the finished gaming base:

Angron's base WIP (53)
No more excuses, it was time for the Lord of the XII Legion to put his foot on the ground!

Now actually gluing Angron to the base was actually an exercise in frustration, seeing how the point of attachment between the model and its base was so small. And it definitely took a lot of super glue and swearing. But I persevered. And I triumphed. And thus I give you…

 

Angron, The Red Angel, Daemon-Primarch of the World Eaters and the Blod God’s Favoured Son

Daemon-Primarch Angron (16)
Daemon-Primarch Angron (22)
Daemon-Primarch Angron (29)
Daemon-Primarch Angron (26)
Daemon-Primarch Angron (21)
Daemon-Primarch Angron (30)
Daemon-Primarch Angron (31)
Now here’s a closer look at the base:

Daemon-Primarch Angron (32)
As you can see, I have added two more “special effects”: One is an additional spot of blood directly below the Ultramarine’s torso (for obvious reasons). The other effect is something I had never tried before, and I am rather happy with the outcome: I wanted the stone in the direct vincinity of Angron’s right foot (and the flames below it) to look as though it were heating up due to the Primarch’s daemonic presence. The effect was achieved by carefully building up several layers of Bloodletter glaze:

Daemon-Primarch Angron (25)
Daemon-Primarch Angron (27)
And with the model and base now combined, our brave little smurf finally gets reunited with his lower half. Well, after a fashion, at least…

Daemon-Primarch Angron (33)

Daemon-Primarch Angron (24)
I know I am probably boring you to tears by saying this, but I am still so incredibly happy with Angron’s head and face…

Daemon-Primarch Angron (18)
Daemon-Primarch Angron (20)
Here’s a comparison shot showing Angron next to my “regular” Bloodthirster model:

Daemon-Primarch Angron (17)
Both models’ skin tones actually differ far more in real life than is obvious from looking at the picture. However, I do think I’ve done a pretty good job of surpassing the base on the Bloodthirster and of making both models look pretty different, in spite of being built from the same stock model.

And here’s a hint of things to come…

Daemon-Primarch Angron (19)
For now, this has been an incredible ride! I think Angron is easily one of my best models – if not the best model – so far, and while this has project has certainly veered outside of my comfort zone more than once, it has been a blast! Thank you so much to everyone who provided ideas, suggestions and critical feedback! Thanks to those who provided bitz and materials for this project! And thanks to thosw responsible for my main inspirations, Reg’s fabulous, Bloodthirster-based Angron conversion, Aaron Dembski-Bowden’s hugely evocative descriptions of Daemon-Primarch Angron — and, of course, Alex Boyd’s illustration that probably served as the most important reference piece!

Speaking of which, here’s a little something that I made using Photoshop and Pixlr, to celebrate the occasion:

The Red Angel

“It turned its eyes to us. The skeletal landscape of its face turned with a slowness I could only describe as bestial, but it most definitely saw us. The coal pits of its eyes steamed as blood bubbled and boiled in the thing’s swollen tear ducts. Slowly – still so very slowly – its jaws opened to reveal a quivering tongue the colour of spoiled meat, with pinkish saliva roping and stretching between rows of sharkish teeth.“

 

Aaron Dembski-Bowden, The Emperor’s Gift

 

And here’s Alex Boyd’s illustration again:

illustration by Alex Boyd

illustration by Alex Boyd

While my Angron is far from a perfect match (Reg and Rumplemaster score far higher marks on that account!), I do believe he looks like a plausible interpretation of the same character, wouldn’t you agree?

Anyway, I am super-proud of this guy! One down, two versions to go 😉 Until then, however, I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Daemon-Primarch Angron (23)

Lord of the XII Legion – A Triptych, pt. 3

Posted in 40k, Chaos, Conversions, Fluff, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , on August 30, 2016 by krautscientist

Welcome to part three of this mini-series about my various interpretations of the XII Legion Primarch! Today, we’ll finally get some paint on my conversion of Angron in his Daemon-Primarch form!

Before we begin, let me just point out that – interestingly enough – rumours of plastic Daemon-Primarchs have been making the rounds lately, and Angron is supposedly one of the first Daemon-Primarchs to be released. Does this worry me?

Yes, a bit, actually — but even more importantly, it also served as a rather important catalyst for this project to finally take shape. Because while people might still be interested in homebrew Daemon-Angrons now, I doubt there’ll be much interest left once the “official” model hits — the best I can hope for is people coming across my model when looking for the one released by GW (as is currently the fact with my version of Khârn, incidentally…).

On the flipside, the prospect of an actual GW version of the character also serves as an incentive to make my version the best it can possibly be — and that goes for the conversion as well as the paintjob!

Which brings us back to our main subject. Here’s where we left off last time:

Daemon Primarch Angron PIP (1)

Daemon Primarch Angron PIP (2)
Now let me start by confessing that most of the models I painted for this year’s ETL V event were basically test runs for Angron: The Skulltaker counts-as served as a test-run for the Bestial Daemon Prince, who, in turn, served as a bit of a test-run for the Bloodthirster. And once I knew I could paint a Bloodthirster to a high enough standard, I felt that painting Angron had become an attainable goal!

Since GW’s official painting tutorial for the Bloodthirster was such an amazing resource when painting the model, I knew that I would make use of the same basic skin recipe on Angron as well — with one caveat, however: I really liked my finished Bloodthirster, but the skin colour ended up looking fairly dark (actually quite a bit darker than it seems in the following picture):

Bloodthirster Ghor'Lash'Kharganath (6)
And while the colour seemed like a great fit for a Bloodthirster, I knew I wanted something brighter and more stunning for Angron. So I tried tweaking Duncan Rhodes’ fantastic recipe for the skin by replacing a single colour – GW Mephiston Red in place of GW Khorne Red – thereby ending up with the following recipe for the skin:

  • basecoat using GW Mephiston Red
  • wash with Army Painter Dark Tone (or GW Nuln Oil)
  • drybrush with GW Mephiston Red
  • drybrush with GW Wazdakka Red
  • slightly drybrush with GW Evil Sunz Scarlet
  • glaze with GW Bloodletter
  • highlight with GW Wild Rider Red

If this recipe seems slightly familiar to you, it’s because I recently used it on that one Retro-Bloodletter, who became – you guessed it – yet another test model for Angron 😉

Old Skool Bloodletter (2)
And since I was extremely happy with the skintone on the model, I knew I was good to go!

So here’s what Angron looked like after I had given his skin the same treatment:

Daemon Primarch Angron PIP (5)
Daemon Primarch Angron PIP (6)
Now I certainly don’t have a huge talent for clean highlighting, but the Bloodthirster model is really accommodating in this respect, with the texture of the skin lending itself perfectly to being highlighted! The interesting part was to try and create the same amount of detail and depth on the areas that I had sculpted, so I took some extra time to carefully highlight the ribbed texture of the cables on Angron’s head:

Daemon Primarch Angron PIP (7)
Daemon Primarch Angron PIP (9)
I had still been slightly hesitant about the whole highlighting business back when I painted the Bloodthirster, but things felt far more familiar and quite a bit easier the second time around, so I was able to end up with lots of depth and texture to the skin:

Daemon Primarch Angron PIP (8)
Normally the next step would have been to block in the various bits of leather and bone on the model, but I really wanted to see the head area painted, above all else, to see whether or not it would end up looking as cool as I hoped, so I continued by picking out some of the more metallic looking cables in silver and also painted the various details around Angron’s face and neck:

Daemon Primarch Angron PIP (11)
As you can see, the smaller cables and chains were painted silver. I then washed them with a mix of Army Painter Dark Tone and Vallejo Smokey Ink, for a suitably dark and oily look. The contrast provided by those metallic elements added a lot of depth to Angron’s tangled mane of cables and tendrils:

Daemon Primarch Angron PIP (13)
At the same time, the decision to leave the bigger cables looking identical to the skin colour was a very deliberate one, as I wanted to hint at the changed nature of Angron’s Butcher’s Nails: Where they used to be an implant introduced into the Primarch’s organism as a foreign element, his ascension to daemonhood has transformed the nails into a part of his very being, so that it’s impossible to ascertain where the nails end and his own body begins.

I also picked his teeth out in silver, giving him the same replacement iron teeth he wore in life:

Daemon Primarch Angron PIP (12)
And I also painted the mouth cavity and tongue: Aaron Dembsiki-Bowden describes Angron’s tongue as having the colour of spoiled meat, so I tried to match that description.

Now I really don’t want to sound too full of myself here, but it was at this precise point that I started to feel like I was really on to something 😉

Daemon Primarch Angron PIP (14)
And this obviously provided all the motivation I needed to keep going! Because I was so happy with the way the paintjob was going, I allowed myself the small extravagance of painting the eyes next.

My normal approach would have been to go for a bright blue colour, as per my usual recipes. But I didn’t want Angron to read as just another standard part of my World Eaters, and I also felt I needed something giving the impression of his volcanic rage, so I ended up with a bright orange for his eyes:

Daemon Primarch Angron PIP (18)

As you can see, I also picked out the metallic studs on his forehead in bright bronze at this point.

And here’s a picture that is still one of my favourite impressions of my Angron conversion:

Daemon Primarch Angron PIP (19)
I have to be honest with you: I don’t think I could be any happier with the way the face and head have come out!

Daemon Primarch Angron PIP (20)
I also picked out Angron’s exposed spine in metallic colours, while I was at it:

Daemon Primarch Angron PIP (21)
I imagine it will be painted very similarly on the plastic Angron conversion I shared with you recently.

The next step was to paint lots of different details, such as the leather, bone bronze ornaments and wing membranes, and since I had already gone through all of this before, it was relatively quick work this time around. So a short while later, Angron’s body was mostly finished:

Daemon Primarch Angron PIP (22)
Daemon Primarch Angron PIP (25)
Daemon Primarch Angron PIP (27)
So far, so good, right? Here’s where things really got interesting, however, as the time had come to paint Angron’s armour. Now I wanted the armour plates to have the classic Khornate bronze/brass look while also serving as a callback to the armour worn by Forgeworld’s version of the Primarch. And I felt that my usual bronze recipe, apllied on virtually every single model of my World Eaters army, maybe wouldn’t be quite up to the task this time around.

You see, my normal recipe consists of only three steps, and it goes like this:

  • basecoat using Vallejo Tinny Tin
  • wash liberally with Army Painter Strong Tone
  • drybrush with GW Dwarf Bronze.

This recipe works really well for armour trim or bronze details. But since I knew I wanted Angron’s armour to have a broader tonal range, with brighter highlights and deeper shadows, I tweaked my recipe and spliced in a few additional steps along the way, so it ended up looking more like this:

  • basecoat with Vallejo Tinny Tin
  • wash liberally with a mix of Army Painter Strong Tone and Vallejo Smokey Ink
  • drybrush with a mix of Tinny Tin and GW Dwarf Bronze
  • drybrush with pure GW Dwarf Bronze
  • drybrush with a mix of Dwarf Bronze and GW Mithril Silver
  • and a last, very light drybrush with pure GW Mithril Silver

And to my absolute delight, this recipe worked really well: Here’s Angron after this stage, with an increasing amount of armour plates in place:

Daemon Primarch Angron PIP (32)
Daemon Primarch Angron PIP (33)
Daemon Primarch Angron PIP (37)
Daemon Primarch Angron PIP (34)
Daemon Primarch Angron PIP (42)
Daemon Primarch Angron PIP (44)
Daemon Primarch Angron PIP (47)
Fortunately enough, almost all of the armour plates were detailed enough to allow for a very drybrush-focused approach like this! And what’s more, I think the bronze armour works really well with the red skin (and also makes the model instantly read as a follower of Khorne, which should really be par for the course) 😉

As a fun aside, you’ll have noticed that the right hand holding the Astartes was kept off during the painting process, purely for the sake of practicality. However, this provoked fellow hobbyist Zywus to turn Angron into a proper meme:

Image Edit by Zywus

Image Edit by Zywus

What can I say? I LOL’ed 😉

This left me with only two parts of the model to paint before Angron himself was done. The right hand with the unlucky Ultramarine and the axe blade.

Regarding the poor smurf, I had never painted an Ultramarine before, so I basically had to play this by ear:

Daemon Primarch Angron PIP (53)
Aw, man, look at him, all prim and proper — alas, it was not to last…

After blocking out the main colours, I added quite a bit of weathering and battle damage to the poor guy, along with a copious amount of Tamiya Clear Red.

Here’s Angron with the finished Ultramarine:

Daemon Primarch Angron PIP (54)
Daemon Primarch Angron PIP (55)
Daemon Primarch Angron PIP (57)
Daemon Primarch Angron PIP (59)
Now the blue might be a tad on the dark side, but I think the guy still reads as an Ultramarine reasonably well, wouldn’t you agree?

As for the gore, I didn’t want to go overboard with this, but there was also no getting around the fact that the Ultramarine had been torn in half, so I did my best to make the effect suitably convincing without looking cartoony or too crass:

Daemon Primarch Angron PIP (60)
Daemon Primarch Angron PIP (61)
Now most of this is hidden from view by that belly plate, at least when seen from the front, but there’s certainly a bit of splatter going on there, if you know where to look…

I already told you that I wanted the Astartes to still look alive, if only barely, so I painted the eye lenses bright red:

Daemon Primarch Angron PIP (62)
I also really like how, depending on how you look at the model, Angron either seems to be focusing on the Ultramarine, probably preparing to devour him, or is already looking at his next opponent, merely gripping his fallen foe as an afterthought…

Daemon Primarch Angron PIP (63)
Daemon Primarch Angron PIP (65)
One last thing to paint, and that was the axe blade. After giving it a bit of thought, I realised that I had already seen a brilliant inspiration for this particular part a while back: ElDiablo’s/Midian’s Bloodthirster axe from when he painted his own Bloodthirster:

painted by ElDiablo

painted by ElDiablo

Now ElDiablo is a fantastic painter, but what I love especially about this axe is how he has used the somewhat organic design of the weapon to hint at a fusion of metal and daemonic flesh, and I definitely wanted to incorporate this effect into my own version as well!

And while I am not as neat a painter as ElDiablo, I think it worked reasonably well. Take a look:

Daemon-Primarch Angron (9)
I changed the colour of the organic “teeth” to match the rest of the bone present on Angron’s body, and there was also no way to avoid some blood on the blade — but all in all, I think Ive come up with a fairly balanced look that retains my favourite parts about ElDiablo’s axe!

And with that, apart from a few very minor touchups, Angron was finished. And I am not going to lie here: I am over the moon about this guy:

Daemon-Primarch Angron (1)
Daemon-Primarch Angron (2)
Daemon-Primarch Angron (3)
Daemon-Primarch Angron (13)
Daemon-Primarch Angron (14)
Daemon-Primarch Angron (8)
Daemon-Primarch Angron (4)
Daemon-Primarch Angron (6)
Daemon-Primarch Angron (7)
What can I say? I know I am hopelessly biased, but this guy certainly does look like Angron to me:

Daemon-Primarch Angron (11)
Do you want to hear something funny, though? We are not nearly done here! For one, there are those minor touchups that I already talked about. But even more importantly, a model of this caliber certainly deserves a suitably impressive base as well. And I’ve already let the Bolter & Chainsword crowd cajole me into doing something far more involved and opulent than I had originally planned on that account — I swear, those guys will be the death of me one day…

 

But that is a story for another time — for the next installment of this series, to be exact. Until then, I would love to hear your thoughts on the painted model! And, as always, thanks for looking and stay tuned for more!

Daemon-Primarch Angron (5)