Archive for plague marine

Fun with Rot…, pt. 2

Posted in 40k, Chaos, Conversions, paintjob with tags , , , , , , , , , , , , , , , , on February 5, 2014 by krautscientist

My experiments trying to create a convincing crackle effect on Plague Marine armour using the new Citadel Technical Paint Agrellan Earth continue, as do my attempts to rediscover the joy of painting. One of these goals seems to be working out quite nicely, the other one…not so much. So, what are we looking at:

As you remember, I painted a first test model, trying to bring out a rather pronounced crackle effect on the models armour. It worked, but not as well as I would have liked:

Crackle Plague Marine (1)

So I figured I would try a slightly different approach for the next model in line: Paint Agrellan Earth – undiluted – on areas of the entirely unpainted model and hope for a more convincing crackle effect to set in, then add all the remaining paint on top, trying to preserve the effect as much as possible.

First I had to come up with another model to use as a guinea pig, though, so I kitbashed a Plague Marine, using some of the more decrepit bitz I had lying around. And then, I added Agrellan Earth on top. Here’s the effect, after a bit of waiting:

Crackle Plague Marine (12)
As you can see, the crackle effect was far more pronounced this time around. So far, so good, right?

In principle, yes. But it is rather hard to retain the effect through multiple layers of paint without covering it up. While it worked until after undercoating, the following layers of paint destroyed some of the subtler touches. I tried to counter that by adding a bit of Agrellan Earth on top again, but it performed just as unevenly as before:

Crackle Plague Marine (14)
Apart from that, I once again used several simple weathering effects (as well as a generous helping of Nurgle’s Rot) to make the model as disgusting and decayed as possible. Here’s the result:

Crackle Plague Marine (20)
Crackle Plague Marine (19)
Crackle Plague Marine (18)
Crackle Plague Marine (17)
Crackle Plague Marine (16)

Crackle Plague Marine (15)
From a crackle perspective, the effect is still not as pronounced as I would have liked. Nevertheless, I really like the overall look of the model — and Nurgle’s Rot once again performed admirably, as you can see, with green goo leaking from the model’s armour in many places. This guy may not have crackled as much as I had wanted him to, but he surely looks like a follower of Nurgle: As a matter of fact, I can almost see myself painting a small squad of Plague Marines, just for fun, crackle or not crackle.

Here are the two test models I have completed so far:

Plague Marines (1)
And a colour comparison with Nurglite champion Malchius Blight, completed as part of an earlier project:

Plague Marines (2)
As you can see, the colour is somewhat different, with Malchius much closer to the Nurgle Terminator Lord I build as a smaller side project:

Nurgle Terminator (13)
Nurgle Terminator (14)
You can learn more about this guys here and here.

Tell you what, seeing how this is turning into a bit of a Nurgle showcase, let’s throw in some of my really ancient Plague Marines from the 90s, complete with my vintage paintjobs, trying hard to emulate the “official” ‘Eavy Metal paintjobs from second edition 40k:

Retro Plague Marines
I still love that icon bearer model, by the way — maybe I should strip the paint from it and repaint it in the “modern” style?

Anyway, here’s one of those old guys with his “younger” brother:

Plague Marine comparison
I somehow can’t help feeling immensely fond of those simplistic early 90s plastics — at the very least, they have aged far better than their loyalist counterparts: Just take a look at the Space Marines that came with the 2nd edition starter box!

But wait, where does all of this leave us with regard to the crackle effect?

Well, I believe I will have to give a dedicated crackle medium a go next, maybe the one offered by Vallejo will do? I could also use Agrellan Earth and use washes and shades to do the actual colouring, as some of you suggested after my last post.

In any case, this experimentation has been quite a lot of fun so far, and definitely a much needed boost for my painting modjo!

As always, let me know what you think! Thanks for looking and stay tuned for more!

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Fun with Rot…

Posted in 40k, Chaos, Conversions, paintjob with tags , , , , , , , , , , , , , , on January 31, 2014 by krautscientist

Among the first steps on the way to rediscovering my missing painting modjo was to do some experiments using two of the new Citadel Technical Paints. Yes, I realise that I am rather late to the party when it comes to using these, but I had picked up a bottle of Agrellan Earth and Nurgle’s Rot, respectively, shortly before christmas, and now it was time to put them to the test.

And what better way to play loose with paints than to paint a follower of Nurgle? Not only do the Technicals chiefly lend themselves to doing rather squicky effects related to decay and bodily fluids, but painting Nurglite models can also be a ton of fun — and if something goes wrong, you can usually pretend it was planned to look that way, too…

That said, I didn’t want to sacrifice a highly involved conversion, so I chose a really old, early 90s’ plastic Plague Marine as my test subject. I also rather like the slightly corny charm of these early plastic models (the Khorne Berzerkers from the same time are still one of my favourite retro designs). A missing arm was replaced with a mutated CSM arm from my bitzbox (which also gave me the added benefit of being able to paint an area of distressed flesh). Then I broke out the paints and let rip with all the effects at my disposal in order to create weathering, decay and just general unpleasantness.

Here’s the finished model:

Crackle Plague Marine (1)
Crackle Plague Marine (2)
Crackle Plague Marine (3)
Crackle Plague Marine (4)
Crackle Plague Marine (5)
Crackle Plague Marine (6)
As you may be able to tell from looking at the pictures, I went for a quick and dirty paintjob, mostly using washes and brushing techniques to achieve the effects I wanted. I wanted to make sure painting this guy would be fun and not get bogged down by intricate detail work. And it worked, I mostly had a blast — even though the resulting model is not very likely to win me any trophies 😉

But what about those Citadel Technical Paints? How did they perform?

As you can see, Nurgle’s Rot was used to create…well, Nurgle’s Rot, actually: I added a healthy amount of it to the Plague Marine’s twisted claw, for one, to make it look like a daemonic stinger of sorts, leaking virulent fluid:

Crackle Plague Marine (8)
The colour was also used on the model’s backpack, creating disgusting slime leaking out of the vents:

Crackle Plague Marine (9)
And finally, it was added to the torso, showing where the rot is actually breaking through the legionnaire’s armour, especially around the tubes and cables:

Crackle Plague Marine (7)
All in all, it basically performed like you would expect it to, creating a wet-looking, glossy slime in a pretty evil green hue. It’s a really easy and effective tool for adding slime to followers of Nurgle, but I think it would fare just as well when adding puddles of toxic sewage to your bases or terrain pieces. Granted, it may be a bit of a one-trick pony, but being able to open up a bottle and just add the slime is definitely preferrable to having to mix your own stuff by combining green colour(s) and gloss varnish (or having to work in several coats). The fact that it’s semi-translucent also really helps, making it actually look like slime instead of green colour with gloss addded on top.

The picture above actually nicely leads us to the second technical colour in question: I experimented with Agrellan Earth, hoping to create an effect at least slightly similar to the corroded armour on LuckyNo5’s excellent Mariner’s Blight models. I think we can all agree that having a simple way of creating flaking paint and a general crackle texture on the armour of Nurgle Marines (or on terrain pieces, of course) would make hobby life easier and more interesting. Well, here’s how that went:

I began my experiments by adding Agrellan Earth undiluted (and in a rather thick coat) to a base. I followed the instructions given by GW themselves, and this was the result:

Crackle Base (1)
A rather nice crackle effect, don’t you think? In fairness, it is slighly less pronounced if you see it with your own eyes instead of having an enlarged photograph. But the effect’s pretty cool — and also proof that I didn’t get a bottle from one of the bad batches.

So my next step was to add the colour to the marine’s armour, mixing it with a different colour to arrive at a suitably Nurgly colour scheme. Having to add light brown to the green led to the armour having a slightly lighter shade of green than I had originally planned, but that was quite alright.

The problem, however, was that getting a noticeable crackle effect here was way more difficult than when working with the colour on its own: I actually used several passes, experimenting with the ratio between Agrellan Earth and green paint. But even when using only very little green (and slathering the mix on rather thickly), I only managed to get a very slight crackle effect on the model’s stomach and shoulder pads. It’s nice and subtle, but it could be a bit more pronounced. Plus it’s really hard to get the colour to perform consistently: Sometimes it works, sometimes it doesn’t, with no discernible explanation for the inconsistency.

Worse yet, when mixing Agrellan Earth with Vallejo Negro Black for the base, the paint refused to crackle at all. Take a look:

Crackle Plague Marine (10)
Maybe this means that using non-GW paints messes with the crackle effect somehow? Or maybe I just couldn’t get it right by that point…

To be fair, GW themselves are advertising the colour as a means for base design, above all else. So painting flaking armour with it might never have been all that promising a plan in the first place. Still, I would have hoped for the colour to be somewhat more flexible — or am I doing something wrong? Anybody out there among you readers who knows how to make the most of this particular Technical colour?

Anyway, while I am slightly disappointed with Agrellan Earth, I do believe the colour warrants further experimentation. Here’s an idea, for starters: Do you think it would be possible to paint the colour onto an unpainted model in order to create the desired crackle effect, then add the undercoat on top of that, thereby conveniently sealing the effect in place? I may just have to try that next…

 

In any case, the overarching goal in this small project was to have fun painting again, and that worked out swimmingly. So we can maybe look forward to some more painted stuff in the near future? Keep your fingers crossed! 😉

Until then, though, let me know what you think! And, as always, thanks for looking and stay tuned for more!

Crackle Plague Marine (11)

Nurgle’s Rot revisited

Posted in 40k, Chaos, Conversions, paintjob with tags , , , , , , , , , , , on March 15, 2013 by krautscientist

Right, time for something finished for a change 😉

You may recall that I posted a work in progress Nurgle Terminator some time ago. This is what we looked like when we last saw him:

Nurgle Termie (8)
In the meantime, I was taken by a fancy to actually finish this guy, so I put a bit more painting in.

All in all, the objective here was basically not only to get the model done (and have it look at least halfway presentable), but also to experiment will all kinds of rust and weathering effects and see whether I could make them work on a model. So I tried my hand at different effects for rusty metal, verdigris and just general signs of decay and decline. And here’s what I ended up with:

Nurgle Terminator (8)
Nurgle Terminator (1)
Nurgle Terminator (2)
Nurgle Terminator (5)

Nurgle Terminator (6)
Nurgle Terminator (7)
The model’s mutated right hand and strangely organic trophy spikes were painted in a slightly distressed flesh tone to contrast with the muddy green armour. And, as you can see, the different weathering effects on these guy did receive quite a bit more attention since the WIP stage: All the bronze areas were washed with a watered down mix of Vallejo Halcon Milenario Turquoise and white to achieve a verdigris effect. I also thinned down GW Vermin Brown, using it much like a slightly heavier wash in the recesses of the armour to build up a rust effect.

And I finally painted the model’s huge warscythe, adding the same weathering effects. With rusty metal like this, instead of painting everything silver and then suitably dirtying it, my usual approach is to paint the whole area in brown, then stipple on additional rust in a haphazard pattern, using a lighter shade of brown and only then add a small amount of actual metal colour to the edges and surfaces. Like so:

Nurgle Terminator (12)
You may also have noticed that I added a small OSL effect to the eye and the skull atop the scythe, trying to achieve a simple lighting effect similar to the one I use on plasma pistols and the like, only in a different colour.

In order to finish this guy, I also built and painted a base for him:

Nurgle Terminator (11)

While the base is similar enough to the bases of my World Eaters (you never know…), it also features the same disgusting ichor as the base of the Plague Champion I built earlier for my Ruinous Powers mini series:

The Ruinous Powers - Nurgle (22)
The fluid was done by covering a part of the base in a thick layer of wood glue, then wait for it to dry, creating a slightly muddy looking surface that was then painted in several shades of green and yellow and coated with gloss varnish.

All in all, this guy was both quite a bit of fun to pain and a great way of experimenting with different effects! Plus I learned that using different colours for undercoating can make painting quite a bit easier: I have sinced used brown spray paint for my first Orc test model as well, and it was definitely a good choice — but more on that soon…

Nurgle Terminator (10)
So while I am in no hurry to paint up a whole Nurgle army – or even just a unit of Plague Marines, for that matter, trying all kind of weathering techniques in this guy was a blast. And it’s nice to know that I now have a few more tricks up my sleeve 😉

C&C always welcome! And, as always, thanks for looking and stay tuned for more!

Nurgle Terminator (9)

On my desk: a huge pile of rot

Posted in 40k, Chaos, Conversions, paintjob with tags , , , , , , , , , on December 14, 2012 by krautscientist

Well, not an actual pile of rot, of course. It’s more a figure of speech, really. But all in good time.

Anyway, maybe it’s due to Wednesday’s post on Terminators, maybe it’s due to cousin Andy messing around with a small Death Guard project lately, or maybe it’s just the general decay that comes with autumn and winter, but I have recently felt inspired to build and paint a follower of Nurgle, a Terminator, no less!

Granted, I’ve felt the urge to build a Nurgle Terminator before: Nurgle is obviously a huge draw for most converters, as it’s quite satisfying to model something that is truly disgusting. Plus there is quite a margin for errors, especially with GS work: If your GS job ends up lumpy and unwholesome, well, that was totally intentional of course 😉

Seriously, though, building and painting Nurglite models can indeed be a lot of fun. I found out when I built a Plague Champion as part of my little Ruinous Powers mini series:

The Ruinous Powers - Nurgle (22)

So I sat down to kitbash a servant of Nurgle in Terminator armour. Interestingly enough, the result doesn’t quite fit the trademark, bloated Nurgle look. Still, this guy’s allegiance should still be pretty obvious. Take a look:

Nurgle Termie (2)Sorry for the pretty horrible photos, by the way. I was so eager to paint him that I couldn’t wait for daylight before photographing him in all his undercoated “glory”…

Nurgle Termie (4)
Nurgle Termie (5)As you can see, I gave the model a huge warscythe ( converted from the sorceror’s staff that comes with the Termie lord kit). This means that I’ll be able to use my Terminator as a Typhus stand-in, should I ever decide to run a couple of Death Guard legionaries. I also went for a dash of body horror, adding a twisted claw from the Possessed kit and some fleshy hooks from some Tyranid kit or other (mimicking the standard “trophy racks” on the back). And I still had a leftover facemask from the WFB plastic Nurgle lord, so even though I usually prefer my Termies with bare heads, the chance was just too good to pass over. I did use a Zombie head underneath though, to hint at something decayed and unpleasant under the mask.

I also tried something new when undercoating this guy, using brown paint instead of my usual Chaos Black (to tell you the truth, I actually used the fairly cheap brown spraypaint I usually reserve for spraying my terrain pieces. It worked out, though). While this had the side effect of making the undercoated model look like it was made from chocolate, it also saved me a ton of time when laying down the base colours.

As with my previous Death Guard model, I went for a very rusty, dilapidated look, with lots of decayed metal against a basecoat of dark, muddy green. And this is where the model stands at the moment:

Nurgle Termie (6)
Nurgle Termie (7)

Nurgle Termie (8)

Nurgle Termie (9)

Nurgle Termie (10)

The model is nowhere near finished of course, missing most of the highlights and weathering. I may also have to add a small skull to close the small gap on the left side of the model’s torso. And as you can see, I haven’t done anything on the weapon yet. But overall, I am quite pleased with the look of the model, especially how the fleshy parts contrast against the decayed armour.

Anway, expect to see more of this guy pretty soon!

As always, thanks for looking and stay tuned for more!

The Ruinous Powers: Decay

Posted in 40k, Chaos, Conversions, Fluff, paintjob with tags , , , , , , , , , , , on September 25, 2012 by krautscientist

Let us start our exploration of the Ruinous Powers by that force so common to all worlds and universes: Decay.

I know of very few chaos players who have not, at some point, flirted with the idea of converting a model or two pledged to Nurgle. And rightly so: Many chaos players are avid converters, and Nurgle is perhaps the most evocative god when it comes to creating truly unique, disturbing models (if you don’t agree with that assessment, may I kindly ask you to head over to Dakka and check out GuitaRasmus’s thread. On second thought, you should probably do that in any case).

Right, where were we? Oh yes, Nurgle. When I think of Nurgle in 40k, I think of the Death Guard: Disease-ridden monsters in rusty, dilapidated plate, bursting with poison and corruption and eternally spreading their taint across the galaxy. So with that in mind, I dove headfirst into my bitzbox in order to create a champion worthy of great Nurgle. Here’s the result:





As you can see, the model eschews the classic “bloated” Nurgle look for something more skeletal and emaciated. That’s because I had recently converted two WFB Nurgle Lords (you can see one of them here) and I now wanted to focus on a slightly different aspect of sickness: I wanted my champion to look wizened and spent. I also couldn’t resist using a bare head to further show the model’s own decay. A WFB Zombie head, combined with a rebreather from the Cadian Command squad, perfectly fit the bill.

Oh, and I gave the model a nasty looking axe, spliced together from the leftover axe blade of the aforementioned WFB Nurgle Lord and half of the the shaft of a Chaos Knight’s lance. I also added some additional bitz and bobs for decoration.

When painting the model, I went for the classic, muddy green servants of Nurgle are so often seen wearing. I also wanted to contrast it with rusted and corroded metal trim and all kinds of verdigris. But that came later. Here’s the model with just the base colours:



For some reason, I decided to paint the champion’s left shoulder pad in a vile yellow. Perhaps to make it even more disgusting?

Anyway, the true fun started once the washes had dried. I spent quite some time on the weathering, adding rust and verdigris.
And then I was done. Take a look:





As you can see, I also added an incense burner to the model’s hip. In my imagination, the thing is emitting a horrible miasma, corrupting the very air around the Marine. Oh, and I used a little Tamiya Clear Red on the strange spine breaking through the backpack I took from the Possessed kit for that little bit of extra repulsiveness.

In addition to the models themselves, I also wanted to include a little visual flourish on each of these guys’ respective base. While the overall basing scheme would be the same as the one I use for my World Eaters, each base would get a little “special effect” that would further tie it together with the respective dark god.

In this case, the champion I standing across a rivulet of vile ichor, in wich a skull is resting, half submerged. I created the fluid with wood glue, painted it in a nasty yellow-green, washed it with Agrax Earthshade and added closs varnish on top. Eww…

And with that, the model was complete. All that remained was to create a few lines that would supply a background vignette for the Marine. So let me present the champion of Nurgle, servant of decay:


Brother Malchius Blight, of the Death Guard Traitor Legion

He chuckles at the pinpricks of their fire
Like gnats, for all the harm they do
He cuts them open then, his axe
Pitted and scarred, but oh so sharp.
Their death is quick and merciful.
Unlike his own, millennia in the making.

Oh, how he envies them.


As usual, thanks for looking and tay tuned for more!