Archive for orcs & goblins

Orkheim Ultraz: Da Star Playa

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , on May 10, 2013 by krautscientist

After my first game of Blood Bowl, I felt the need to reward myself with a new model for my team. And since I had wanted to do something with GW’s plastic Savage Orc Waaaghboss anyway, this was a very nice excuse to add another player to the Orkheim Ultraz.

I’ve worked with quite a few of the WFB plastic characters by now, and they are usually really excellent, easy to put together and highly detailed and dynamic. Using them for conversions takes a little thinking, however, since the parts fit together in a very specific way. Still, it’s usually possible to bend them to your will, if you’re a little careful with the cutting.

In this case, The objective was to build an orcish star player for the Orkheim Ultraz. It really was a modelling and painting project, first and foremost, with very little rules consideration in place, yet I suppose the model could be used as Varag Ghoulchewa.

Anyway, I assembled the model, basically only changing the arms: the huge axe normally wielded by the model went into my bitzbox, while the forearms were replaced with Black Orc gauntlets. This was done both to give the model a suitable pose for a Blood Bowl player and to make this guy look like he could pull some really nasty punches with those armoured fists of his. And while I wanted to keep the “almost naked” savage orc look, I also added some 40k Ork armour plates here and there to give the model at least a suggestion of armour (and better tie it in with the rest of the team).

This is what the model looked like before painting:

Star Player (2)
Star Player (4)
Star Player (1)
Star Player (3)
After taking these photos, I realised that I would have to shorten the model’s left arm by a notch, so that’s what I did: This guy may be an Orc, but that arm did look too long even for a race of malproportioned green monsters.

In hindsight, I might have done something more involved with the model’s arms, of course, changing the pose into something different, but to be honest, I didn’t want to have to do lots and lots of sculpting, so I went for a rather simple solution.

Actually, the most involved part of the conversion was to cut the rock the model is jumping off of from the surrounding WFB base to be able to use it on a round base. I added the usual mix of glue, modelling sand and cork around it to blend it in and create some texture on the base.

Anyway, when it came to painting this guy, I stuck to my tried and true Orkheim Ultraz formula. Of course, the fact that the model has so much skin on display meant that Brian’s fantastic recipe for orc skin could truly shine once again. And I also added some yellow Gorkamorka decals on the armour plates.

Painting this guy was a blast, and so, a relatively short while later, the model was completed:

Star Player (2)
Star Player (3)

Star Player (6)
Star Player (8)
As you can see, I also added a generous helping of static grass again, to emulate the football pitch look.

All in all, I think the Waaaghboss makes a nice star player for the Orkheim Ultraz. And with his distinct look and imposing frame, he makes for a stunning centrepiece:

BB Team with Star (2)
As always, let me know what you think! And, of course, thanks for looking and stay tuned for more!

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Orkheim Ultraz: Da first game…

Posted in Battle report, Conversions, Orcs & Goblins, Pointless ramblings with tags , , , , , , , on May 1, 2013 by krautscientist

Orkheim Ultraz Teaser_lores

So with the initial team members for the Orkheim Ultraz converted and painted, it was time to face my first opponent on the lawn. Unfortunately, I had virtually zero knowledge of the actual rules — certainlynot a perfect state of affairs!

Fortunately enough, my colleague Annie and her husband Mike kindly agreed to show me the ropes, so the Orkheim Ultraz were ready for their first actual game. Here they are, already on the pitch (with a cheeky Saurian having managed to sneak into the background…):

BB_first_game (10)
And here are their opponents: The Moorfleet Eerdlöpers un Krüpers, Annie’s and Mike’s beautifully painted Lustria team:

BB_first_game (11)
The first step was for Annie and Mike to slowly talk me through the basic rules. I am particularly slow on the uptake when it comes to learning tabletop rules, yet I found the Blood Bowl rules to be pleasantly compact. That didn’t mean that I understood everything from the get go, but they did everything they could to make things easier for me: Mike would play against me, while Annie served as an aide-de-camp of sorts to myself (which was really a good thing for the moments when it all became a bit much…).

Anyway, here’s what things looked like at the start of the game:

BB_first_game (2)
Lustria had the kickoff, so some of my more nimble players hung around my backfield, ready to take possession of the ball, should it come flying their way, while my Black Orcs and Blitzers were entrenched at the line of scrimmage, awaiting the saurian assault.

The ball landed far in my backfield, right next to my thrower — what a lucky coincidence, right? Unfortunately, the one guy in my team actually handy with a ball failed to pick it up right at the start. And I quickly found out that those small Skinks are really fast. Ouch!

Nevertheless, I managed to take possession of the ball on my second turn, even passing it to one of my linemen who then started to advance down the field, his Saurian pursuers hot on his heels. Meanwhile, all my Black Orcs were doing was to be knocked on their asses again and again by Mike’s Kroxigor — hence “Blockers”, I suppose.

BB_first_game (3)
After some back and forth (and quite a few Orks keeling over due to a pummeling in true Lustrian fashion), one of my Blitzers was in possession of the ball, and thinks were looking pretty good:

BB_first_game (5)

But, once again, a gang of saurians surrounded him and beat him to a pulp. One of the lizards was then attacked by one of my players in turn, sending the ball spinning into Mike’s backfield. And, right enough, one of his speedy little Skinks broke off from the hubbub at the line of scrimmage to take possession of the ball. Mike gave it his all to move the Skink as far as he could, and things were looking pretty bad for me, but then the Skink failed a sprinting roll and tripped over his own feet:

BB_first_game (6)
That left Mike with only a Saurus in his backfield to try and take back the ball. Yet one of my Linemen – actually the unassuming last model I painted – danced around the Saurus (insofar as the verb “dance” can be applied to an Orc) courtesy of a number of lucky dice rolls, picked up the ball and advanced towards the touchdown zone:

BB_first_game (7)
I had to pass one last sprinting throw to make a touchdown. I rolled the die — and passed. Touchdown!

BB_first_game (13)
In my joy, I didn’t even realise that we should normally have played at least another half, so Mike would probably have handed my ass to me after all. But I think this first little game worked as a rather nice introduction to Blood Bowl for me.

Regarding the game itself, I found it pretty fast and pleasantly tactical. And it was certainly a relief to encounter a tabletop game where setting up didn’t become a game of its own (as can happen in larger games of 40k). One thing that took some getting used to was the frequency at which models kept getting knocked down and getting back up: In my native 40k, once a model is down, it’s down for good. Blood Bowl seems to be much more about models bouncing back. It’s certainly fun, though! I can easily see myself taking the game for another spin!

Oh, and the fact that both “armies” were fully painted was a huge boon as well. With only about a dozen models per side, getting it all painted is of course a much less daunting prospect. Still, playing with a fully painted set of models is always the best possible option, and it’s great that we were able to do that!

We also found out that, by sheer coincidence, I had managed to build some of my Orc models to be perfectly compatible with the ball:

BB_first_game (14)
So, in closing, it has been a fun first outing for the Orkheim Ultraz. More to follow, I hope! Let me wind up this post by showing you Mike’s and Annie’s Slann trainer: He may not be 100% finished, but never has a cap looked so good on a reptile, I’ll wager 😉

BB_first_game (1)
So, many thanks to Mike and Annie for taking the time to show me the ropes and being such gracious hosts! And, as always, thanks to you for looking and stay tuned for more!

Orkheim Ultraz: Meet da Team!

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , , on April 24, 2013 by krautscientist

So while we were dealing with the Arrke and Khorne’s Eternal Hunt, what have those Greenskins been up to, I wonder?

Good news regarding the Orkheim Ultraz: This rather unassuming Lineman was the last model to be painted for the initial team roster to be completed:

BB last Lineman (1)
BB last Lineman (3)
BB last Lineman (2)
BB last Lineman (4)
Not a particularly impressive member of the team, to be sure. Just another Orc trying his best to catch a ball that is too damn clever 😉

The model was still significant, though, since putting the last brush strokes on this guy meant I finally head a playable team! Yay! Let’s take a closer at the finished models:

Thrower:

BB Thrower (2)

Linemen:

BB Linemen (2)

Blitzers:

BB Blitzers (2)

Black Orc Blockers:

BB Blockers (1)

And, of course, Les Gobboz:

BB Gobboz (2)
I was really pretty fast this time, mostly painting these guys in pairs. So now the Orkheim Ultraz are ready to face their first game. Here’s the whole team for you:

BB Team (3)
BB Team (2)

So does this mark the end of this particular hobby endeavour? No way! For starters, I have to tell you that I cannot recall when I last had so much fun painting models, so I will eagerly jump at the opportunity to get some more Ultraz finished. But what’s in the cards for the team?

Well, first we will have to see how these guys are doing in an actual game. More on that soon! Then there is couple of models yet to be added: First of all, the fan/cheerleader models I have already built as well as the team’s “Kit Git”. Several people have also advised me to add two more Black Orcs to the team, and from what little I understand of the rules, I am tempted to agree (it helps that the models are so cool, of course…). Then I’ll probably build and paint one additional thrower and lineman, respectively, just to be on the safe side. I also recently purchased a WFB plastic feral Orc Waaghboss to convert a suitably brutal looking star player. And I love the new plastic trolls, so adding one of those (and another one to my soon to be Mordheim warband) certainly isn’t out of the question. And there’s always the fact that rumours of a new edition of Blood Bowl hitting the shelves later this year have begun to surface, so there’s that to consider as well…

Anyway, all of that is still in the future. For now, let’s get these guys broken in and bloodied for the first time on an actual Blood Bowl pitch. I’ll get back to you shortly to tell you how that went…

Until then, let me hear all the C&C you can think of! And, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz Teaser_lores

Orkheim Ultraz: The big bruisers…

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , on April 10, 2013 by krautscientist

While most of my Blood Bowl players are indeed “refurbished” 40k and WFB Orcs, I actually went and picked up a new box of Black Orcs in order to build some Blockers for the Orkheim Ultraz. Not only will the contents of that box come in handy for my Orcish warband for Mordheim as well, but I also wanted my Black Orcs to look suitably impressive and heavily armoured.

Fortunately enough, the plastic Black Orcs are perfect recreations of those cool late 90s metal models I loved so much when I was still playing WFB, and they also work really well as Blood Bowl models with only some minor adjustments: When building them, I cut off their weapons to just leave the armoured gauntlets. Apart from that, it was all smooth sailing. So here are my first two completed Black Orc Blockers:

Blockers

As you can see, the heavy armour instantly differentiates them from both the Linemen and the Blitzers. I used pretty much the same paint recipe for their armour, though, to make sure they fit the overall look of the team. Let’s check out the models in more detail:

Blocker 02 (1)
Blocker 02 (3)
Blocker 02 (5)
Blocker 02 (7)
The first guy uses a helmeted head. And I only cut off his weapons’ blades, leaving the hilts looking like crude knuckledusters. As you can see, some of the armour plates were picked out in black for some added variety. Apart from that, though, I stuck to my usual recipe. I also added some Gorkamorka decals in yellow, once again.

And here’s the second model:

Blocker 01 (1)
Blocker 01 (2)
Blocker 01 (3)
Blocker 01 (4)
Easily one of my favourite models in the team so far: The pose and screaming face really tell you that it is ON now 😉 Plus the bare face really adds some personality to the model. I painted the mouth and tongue in a mix of red and purple and washed the mouth cavity with GW Leviathan Purple for some added depth.

 

For many people, the most important thing about Black Orcs is their skin colour. And while I wanted my own Blockers to look slightly different from my players, I didn’t want to use a completely different recipe for their skin. For one, my approach so far had produced a skin colour I really liked. And I also don’t like Black Orcs that have a completely different skin colour from the regular Orcs surrounding them.

So my solution to this particular problem was to repeat my usual recipe step for step, but mix in a drop of black for each step. That way, the skin of the Black Orcs ended up looking slightly darker and more desaturated. Take a look at this comparison image:

Orc skin comparison
As you can see, the regular Orc has a bit of a yellowish tinge to his skin, while the Black Orc’s skin is slightly darker and less vibrant. While some people may think it’s still too light, I am rather pleased with the outcome.

 

So with that, my first two Black Orc Blockers were finished. And there’s eight more where those two came from. While some of those models will be used for my Mordheim Orcs, I guess I’ll eventually paint two more Blockers for the Orkheim Ultraz.

But first things first: Only one more Lineman to go, and then my initial team roster will be finished. And then, my first ever Blood Bowl game! So expect an update on these guys pretty soon!

Until then, as always, thanks for looking and stay tuned for more!

P.S. Oh, before I forget: This Friday’s update will be slightly delayed. I promise you it’ll be worth it, though…

Dere’s no “I” in “Waaagh!”

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , on March 29, 2013 by krautscientist

To tell you the truth, I am actually quite addicted to painting models for my Blood Bowl team at the moment: Rarely has a painting recipe ever worked so well for me, and the fact that I do not need to be 100% accurate when painting these guys makes this small project a tremendous amount of fun. So expect a rather massive update today, with lots of new players for the Orkheim Ultraz. Here we go:

 

Blitzers

My first Blitzer was actually the first test model I painted for the team. In the meantime, I’ve built and painted three additional Blitzers to bump their number up to four. Here they are:

Blitzers
In order to make them recognisable as Blitzers, I gave these guys quite a few pieces of armour. Not as much as you would see on a Black Orc, mind you, but I wanted them to look reasonably similar to actual football players. As a matter of fact, I did actually use a couple of Black Orc parts to achieve that effect. And I quickly found out that bog standard Space Marine shoulderpads work really well to approximate football gear 😉
I also tried to use what Space Ork parts I had on the Blitzers, since the parts look more heavily armoured and really fit the football look.

Anyway, here’s a closer look at the individual models:

Blitzer 02 (1)
Blitzer 02 (2)
Blitzer 02 (3)
Blitzer 02 (4)
You may have spotted this model during the team’s WIP phase. Since then, I added a couple of the aforementioned shoulderpads to bulk it out a little. I also used a spiked armour plate to make the helmet resemble a football helmet. I rather like the static pose on this guy: He looks like he’s daring his opponents to make their move…

As you can see, I used quite a few more Gorkamorka decals here, and they really make the armour pieces look more interesting and believable. The key point in using the decals was to add them right after the base colours were done, but before the washes and weathering effects were applied. That way, I was able to “age” the decals along with the rest of the model’s kit, making them look quite a bit more realistic.

Next up, this guy:

Blitzer 03 (3)
Blitzer 03 (1)
Blitzer 03 (4)
Since you last saw him during the WIP phase, I swapped the head (which was slightly too large) for that of a Space Ork nob. His right arm (which, looking at it now, is a tad too short, by the way: seems like this player is just a little challenged when it comes to proportions…) came from the Black Orc kit. All that piercings make him look like a pretty tough guy, don’t you think? 😉

Realising that I had yet to add a model wearing one of the Orcs’ fabled metal jaws, I built this guy:

Blitzer 04 (1)
Blitzer 04 (2)
Blitzer 04 (3)
As you can see, he’s in the middle of some kind of maneuvre that is sure to make somebody hurt pretty bad. Getting more dynamic poses on these guys was achieved by simply adding some leftover sprue to their base that, even after being covered in the basing materials, could still be used to glue the model to the base in a more interesting position. I wanted some of these models to be really dynamic, and I guess we can call this particular mission accomplished.

The fact that this model already had that huge metal jaw meant I could assemble him with a helmetless head, to get some more visual variety across the team.

 

Thrower and Linemen

Linemen
When building these guys, my two main ideas behind them were to make them look less heavily armoured than the Blitzers and to pose them rather dynamically (making it look like most of them were trying their best to catch a ball). To achieve those aims, I used more fantasy Orc parts on the models, since some of those are less armoured. I used bowmen from the WFB 6th edition starter box for the models, just replacing a hand or arm here and there and cutting off the bows. By attaching these to the bases at more interesting angles, the poses were really easy to get right and took almost no conversion at all!

Let’s take a closer look:

Lineman 01 (1)
Lineman 01 (2)
Lineman 01 (3)
Lineman 01 (4)
Lineman 02 (1)
Lineman 02 (3)
Lineman 02 (4)
You cannot help feeling sorry for these guys, as one can almost imagine the ball sailing right past their outstretched hands. In any case, they add some goofy humour to the team, so they’re definitely pulling their weight after all.

I also built a thrower, using a very similar recipe:

Thrower (2)
Thrower (3)
Thrower (5)
I wanted him to be striking a fairly iconic, athletic pose, and I think that worked. Plus I finally got a chance to use that old head from a metal special weapons Ork boy from the late 90s — easily one of my favourite heads ever! I even added a touch of gloss varnish to his goggles to make them look more like actual glass.

Thrower (4)
When it came to attaching him to the base, I added a skull to make his pose a little more impressive. It may be Blood Bowl, but it’s still the Warhammer world after all — when in doubt, use a skull! 😉

 

So with that, nine models of my initial team roster have been completed. That leaves only the two Black Orcs and an additional Lineman for now, although I can easily see myself painting some more models for added tactical variety. And I’ll still need to finish those fans, of course. Not a problem, though, since working on these guys is really a blast! Here’s the team so far:

BB_Team_a

C&C always welcome! And, as usual, thanks for looking and stay tuned for more!

An orky update…

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , on March 20, 2013 by krautscientist

Last week, I introduced you to two small hobby projects of mine involving greenskins. Now with a couple of models already built, the time had come to actually test the waters and get something painted.

To be honest with you, I was a bit nervous: After all, I had painted my last Orc over ten years ago, and those models haven’t really managed to hold up all that well. Still, I was reasonably sure that my painting had improved a fair bit since then, so I sat down, took a deep breath and started to work.

I started by painting my Mordheim test model:

Mordheim Orc Gang WIP (3)
Before actually getting some paint on this guy, though, I added a few bitz: Some pouches hanging from his belt as well as a Bretonnian helmet and an amulet in the shaped of the two-pronged comet of Sigmar. And a dwarven buckler, crudely reinforced with metal straps: I want my Orcs to look like they are scavenging whatever they can off the streets, taking all kinds of kit and every trinket they like off their defeated enemies. However, I took care not to go overboard with the additional bitz on this model, seeing how this was, after all, a test piece.

When it came to actually painting the model, I wanted this guy to have a gritty, battle hardened look, in keeping with the game’s background. I also didn’t want the Mordheim Orcs to look too much like something out of a comic book, so I kept the colour palette pretty limited for this project.

The model was undercoated using brown spray paint. Then the skin was painted (more on that later!), and the different pieces of armour were picked out in very dark grey (I’ve found that a pretty convincing start for an area that is supposed to look black or near-black on the finished model). The model’s clothes were either left brown or painted in a slightly darker tone. The weapons were painted silver. Then the whole model was liberally washed using GW Gryphonne Sepia (for the skin), GW Nuln Oil (for the armour and metallic parts) and GW Agrax Earthshade (for pretty much everything). I then added accents, scratches and overall grime (lightly drybrushing the brown areas with GW Graveyard Earth provided a nice accent while also making the model’s clothes look suitably worn and grimy). I even added one of the Orcs’ trademark sawtooth patterns to parts of the armour, using GW Bleached Bone.

So what did he model end up looking like, you ask? Here you go:

Mordheim Orcs test model (4)
Mordheim Orcs test model (2)
Mordheim Orcs test model (8)
Mordheim Orcs test model (7)
Oh, I almost forgot: The base was built by cutting up some piece of old model train terrain to get a couple of flagstones. Those were then combined with cork and modelling sand. The base was then undercoated black, painted dark grey, liberally washed in black and brown and then drybrushed with white. Easy enough, although I could see myself going with something a tiny bit more refined for the next few models…

All in all, I am really pleased with this guy: He looks like you wouldn’t really want to mess with him, which is pretty much the overall effect I wanted to achieve. I also think he seems right at home on the bloodied streets of a destroyed city.

Mordheim Orcs test model (9)
This model basically establishes a baseline standard for the rest of the gang: Some of the other models will probably be looking more outlandish or be sporting an additional spot colour or two, but in the end, all of them will share the overall look established by this test model.

 

So with the Mordheim side of things taken care of, I turned my attention to my Blood Bowl Team: I would of course need to paint a test model for the Orkheim Ultraz as well, and my choice fell on this lucky fellow, one of my Blitzers:

BB_Blitzers_WIP (3)
Since the model had been kitbashed from all kinds of leftovers, it looked a little rough around the edges: As you can see, the right arm had even been painted in my own, early 2000s’ recipe for Orc skin. However, the rather sorry state of the model made it perfect to serve as a test piece, so I got to work.

I initially approached the whole matter exactly like I had with the Mordheim Orc: Brown undercoat, same recipe for the skin. Basic clothes in various shades of brown. However, to add a visual flourish that would be necessary to make the model look more like an actual Blood Bowl player, all pieces of armour were painted with GW Mephiston Red.

Let me take a moment to tell you that this is the red colour I have always wanted, because it produces a strong, quite vibrant red and works without a hitch, even over a black undercoat. It also still looks good after being thoroughly washed with brown, which clearly differentiates it from the old Mechrite Red – oh, and It also lacks the latter’s “chalky” quality, which is a definite advantage in my book.

Anyway, the red made the model pop rather nicely, even after it had been suitably dirtied and scratched up. Take a look:

Blood Bowl test model (2)
Blood Bowl test model (1)
Blood Bowl test model (4)
As you can see, I went for a tan shirt to make the model look slightly less dark and gritty than the Mordheim piece. Oh, and I also added some pretty old Gorkamorka decals to the model’s armour, since the yellow nicely contrasted with the red.

When it came to doing the base, I wanted to emulate the look of a somewhat roughened up football pitch: still grassy enough, but with patches of trampled mud emerging here and there. So I mixed wood glue with small pieces of cork and modelling sand and generously covered the surface of the base in the mix. When everything had dried, the base was undercoated in black, then painted in brown, then washed and drybrushed to bring out the texture. Then I used a generous helping of static grass to actually make it look like a Blood Bowl pitch. Funny story: I actually got that bag of static grass more than ten years ago at the GW store in Cologne, yet I somehow never got around to using it. And while the strong, slightly synthetic tone of green would probably look wrong for 40k or WFB bases, I think it’s a pretty good fit for a fantasy football pitch 😉

Blood Bowl test model (6)

So with that, my two Orky test pieces were completed. Here they are, side by side:

Orc comparison (2)
While I’ll admit that they share quite a bit of common heritage, I think they still look different enough: The Mordheim Orc is slightly grittier and darker, as befits the setting. As I previously mentioned, both models were painted using the marvelous recipe for Orc skin posted by Brian over at A Gentleman’s Ones, and I simply cannot recommend that recipe enough: Not only did it provide me with the perfect skin tone for my models, it’s also possibly the only recipe I ever got from the internet that looks exactly as described on the finished miniature. If my 18 year old self had had access to that recipe, I might have managed to paint a whole greenskin army after all. Go head over there right now to check it out, if you haven’t already!

 

So with my first two models for my greenskin projects such a success, I found myself itching to proceed. So I sat down and painted two more models:

BB_Goblins (14)
A couple of Night Goblins for my Blood Bowl team. These were built from the remains of an old plastic Night Goblin regiment, and while there may be more recent plastic Night Goblins in GW’s catalogue, I still love these guys to bits: Granted, their scale may be slightly off (especially when compared to human models) and the sculpt may seem a little clunky in places, but they are still absolutely iconic, in my opinion: Those pointy ears and huge noses, and those mean little faces — you simply gotta love ’em! I’ve always had a soft spot for Night Goblins, and these models are perfect representations of all that’s cool about the race — whereas the newer models are just looking a little runtish, if you ask me…

Anyway, these were painted using the same recipe as the Blitzer above. In fact, I tried to push myself in order to see how fast I could finish these, using a slightly impressionistic – even slapdash – approach to painting. In the end, I was able to complete these guys in about one and a half hours, basing included. Not bad, huh? And they are certainly good enough for me!

Here are some additional detail shots:

BB_Goblins (1)
BB_Goblins (2)
BB_Goblins (3)
BB_Goblins (4)
I love how this little guy seems to be basking in the crowd’s adoration — you have to wonder though why they would be cheering him in the first place…

His colleague, meanwhile, seems a little more dedicated to the task at hand:

BB_Goblins (7)
BB_Goblins (8)
BB_Goblins (12)
BB_Goblins (11)
And last but not least, here’s another picture of the Orkheim Ultraz‘ humble beginnings:

BB_Test models (1)
So, in closing, my first painting efforts on my greenskins have been both a success and a blast! Expect to see more Orcs and Goblins here pretty soon. Until then, C&C are always welcome!

And, as always, thanks for looking and stay tuned for more!

The future is green!

Posted in Conversions, old stuff, Orcs & Goblins, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , on March 8, 2013 by krautscientist

…well, at least in part. But I am getting ahead of myself. Let me start with a small excurse (as I am wont to do). A word of warning, though: This will be a pretty wordy post, as we take another trip down memory lane…

Anyway, let us talk og Orcs, shall we? My sympathy for Orcs and Goblins even predates my knowledge of Tolkien and his books by a couple of years. Indeed, possibly my first exposure to the concept of the Orc per se were this guy and his kin:

HeroQuest Orc (2)

painted by me during the early 90s

While that approach may seem a little backwards, GW’s concept of what an Orc should look like (along with 80’s fantasy art of mostly British origin) had shaped my view of Orcs and Goblins long before I ever read the Hobbit for the first time. Consequently, when I did read the Hobbit, it was absolutely clear to me that the Orcs and Goblins appearing thoughout the story had to be very similar in appearance to the greenskinned creatures populating the labyrinths of HeroQuest.

Another huge influence in my relationship with the greenskins came when Warcraft and Warcraft II were released: Instead of going for a goofy, idiotic and mostly bumbling race of imbeciles, Blizzard’s Orcs where a proud and fierce warrior race, cunning and powerful, if a little lacking in subtlety. But still, Blizzard’s designers were obviously influenced by both Tolkien and GW, so the image of the greenskinned brute with tusk like teeth was further embellished. During all of this, my love of Orcs and Goblins made me get the 5th edition WFB army book for them, but back in those days, starting a greenskin army was prohibitively expensive, with most models only being available in metal. So I only ever got a few of the models, like these classic Brian Nelson Orcs:

Old Orcs (1)

again, one of my older paintjobs: first painted sometime during the late 90s, then slightly touched up in 2000

Old Orcs (3)

When the 6th edition of WFB came around in 2000, the starter box contained lots of brand-new plastic Orcs, and I decided that this was the perfect time to finally start my own army of Orcs & Goblins. Having just finished school back then, I can remember myself during my compulsory term of community service, walking up and down the corridors of the hospital I was working at, with potential colour schemes for my new greenskin army constantly at the back of my head. I was in love with GW’s Orcs and Goblins, and how could I not have been? From a design perspective, the greenskins have been among GW’s finest offerings for a long time now. And they are one of the only factions always managing to blend the legitimately scary with the darkly humorous.

So I started building and painting, and my first models made me hungry for more. Take a look:

Old Orcs (8)
Old Orcs (10)
Old Orcs (12)
Old Orcs (7)

These were all painted during late 2000 and early 2001, when I was hellbent on starting a greenskin army. Alas, it amounted to nothing: The model count needed for a whole army was what defeated my ambitions in the end. So the models went to my cupboard of shame, there to moulder for eternity. I have loved the new greenskin releases over the years, and they always made me feel slightly nostalgic, but I never felt tempted to actually pick up and finish the army: I couldn’t do it when WFB was still much smaller in scope, so I doubt I’d be able to do it now. So it was always with feelings of guilt that I remembered the greenskins resting in my cupboard, and I always took the time to lovingly sift through the different sprues, whenever I had to nick a couple of Orc parts for some INQ28 project or other.

So why all of this preamble? Well, a short time ago, a colleague told me that she and her husband were quite strongly into playing Blood Bowl. And through her constant gentle niggling, I began to think about actually starting a small BB Orc Team myself, just for the heck of it — after all, I probably had enough plastic Orcs to spare.
And while browsing through my collection of plastic Orc and Goblin bitz, the idea for two pretty different hobby projects was born…

 

I. The Orkheim Ultraz

Like I said, I am going to build and paint an Orcish Blood Bowl team in order to be able to give the game a spin. I have absolutely zero experience playing either football, rugby or Blood Bowl, but I am reasonably sure my colleague will at least be able to help me out with the latter. As I quickly found out, the different Orc plastic kits lend themselves very well to converting Blood Bowl models, and so, after a relatively short while, I had a couple of players tacked together:

BB_Blitzers_WIP (1)
BB_Blitzers_WIP (3)
BB_Linemen_WIP (4)
BB_Linemen_WIP (3)
BB_Linemen_WIP (2)
BB_Linemen_WIP (1)
BB_Throwers_WIP (1)

The Ultraz' star thrower, clearly recognisable by his classic pose...

The Ultraz’ star thrower, clearly recognisable by his classic pose…

A Night Goblin, taking a moment to enjoy the crowd's adoration...

A Night Goblin, taking a moment to enjoy the crowd’s adoration…

...and his rather surly colleague...

…and his rather surly colleague…

All of these were built from leftovers and parts from my bitzbox. I used my usual yellow putty to not only tack the models together but also to show how I wanted them to be placed on the finished base — crucial in most cases, as you can see. Looking at all the Orcs above, trying their darnedest to catch that stupid ball, I think you’ll agree that there’s quite a potential for humor in these models, and that’s what I am going for: I want these to be darkly humorous and slightly goofy.

I also repurposed the members of an old WFB Orc command group to serve as members of the team’s fan club:

Fans WIP (1)

Fans WIP (3)

And a Gnoblar from the Ogre kit was used to serve as the team’s kit man — or “Kit Git”, as it were 😉

Kit Git
I even caved in and finally got the box of Black Orcs I had craved for such a long time. Some of these will be used as blockers in my Blood Bowl Team, and once again, the design of the models made sure that they are looking right at home on a football…erm pardon, Blood Bowl pitch, with only very little conversion work required:

BB_Black_Orcs_WIP (1)

The rest of the Black Orcs, however, will be used in the second hobby project I was talking about. Before we take a look at that, though, here’s the whole team so far:

Orkheim Ultraz Team WIP (4)

 

II. Orcish Gang for Mordheim

Yet another specialist system, huh? Bring it on! While I hope to develop this gang of models back to back with the Blood Bowl team, the project could not be more different in nature. Where I want the BB team to be funny and goofy, these guys will be dark and brutal, imposing and very gothic: I want to channel not only the slightly demented aesthetic of Mordheim itself, but also the dark fantasy tropes present in Blanchian artwork from the late 80s and early 90s — effectively, Tolkien by way of Brueghel and Bosch. This will be quite a daunting task though, so even if I shouldn’t be able to live up to my mission statement, I will at least strive to create a really brutal looking band of Orcs (and, possibly, Goblins). They will have lots and lots of weapons, lots of kit and strange detail, and several models will be based on Black Orcs to begin with, to make them look even more formidable and ferocious. I will probably completely ignore the Mordheim equipment tables and just go with what looks awesome.

And, after all this time, this project will give me the chance of actually using some of the Orcs I built all these years ago for WFB. Rest assured, however, that only the most imposing models will make the cut:

Mordheim Orc Gang WIP (1)

And even those will probably end up looking like the runts of the litter. Anyway, I also built a first actual test model for the gang, using a mix of Orc and Black Orc parts:

Mordheim Orc Gang WIP (3)

Mordheim Orc Gang WIP (2)

This guy is still missing lots and lots of bitz and strange, gothic doodads, but I think you get the picture.

I cannot even be sure whether these guys will ever end up seeing the gaming table at all — after all, this is just a hobby project trying to express both my love for greenskins as well as my admiration for a certain flavour of dark fantasy artwork. Maybe my buddy Frankie will do me the favour of playing a game of Mordheim against me one of those days, though.

 

In any case, by choosing two hobby projects that are limited, if not in scope then at least in model count, I can finally build some great Orc and Goblin models: A goal that was somehow always lost while frantically trying to finish enough models to make up an army. I am really looking forward to this!

I don’t have a clear deadline for either of these projects: The BB team will probably be assembled and painted rather soon, seeing how I want to try my hand at the game. I can easily see the Mordheim gang taking quite a while to complete, since it’s by far the more ambitious project of the two. For now, I have a pile of bitz and Brian’s fantastic recipe for Orc skin. Let’s see where that will take me…

Oh, and for those of you visiting this blog for my World Eaters, Custodes or INQ28 models — don’t fret! A part of the future may indeed be green, but equally sizeable chunks will remain red and bronze, golden or …shadowy and secretive — yes, I realise that those last two aren’t colours 😉

Anyway, thanks for looking and stay tuned for more!