Archive for orc team

The State of the Hunt, Week 43/2017: I Aten’t Dead

Posted in 40k, Blood Bowl, Conversions, Orcs & Goblins, Pointless ramblings, state of the hunt, WIP with tags , , , , , , , , on October 28, 2017 by krautscientist

Hey everyone, it’s been quite a while since my last update, for which I apologise. There’s been a lot of RL related business keeping me occupied, plus I have also been in a bit of a hobby slump for quite a while now, unfortunately. Oh, and did I mention I’ve also managed to catch the mother of all colds yet? Because that happened as well, during my annual seaside vacation a fortnight ago:


As always, sitting by the seaside and relaxing was rather lovely, indeed. Unfortunately, though, it also happened to be pretty rainy and cold this year, so the minor cold I had already brought along to my vacation flared up again with a vengeance, turning my head into something that felt very much like a Nurglite blight grenade — very fitting, considering I had brought the recent copy of WD with me to take a closer look at the new Death Guard models (full review forthcoming). And I am still dealing with the fallout of that, as the Grandfather keeps lavishing his gifts on me…

Anyway, for these reasons, I haven’t been doing all that much hobby related stuff recently. However, I did want to post an update to demonstrate the blog is still going, and I also actually do have something new to show you, even if it’s nothing earth-shattering. So what is this about?

 

My friend Annie hasn’t given up on wanting to teach me how to play Blood Bowl quite yet, so she recently made another attempt at slowly walking me through the rules of the game — this time, with the help of the Blood Bowl II videogame on PS4, which actually helped on several levels: One, I am a huge videogame fiend, so wrapping something in a digital game will usually make it easier to get me interested. Two, it was good to be eased into the game via a slowly building tutorial campaign: It’s a format I am fairly familiar and comfortable with, and it happens to parse out the information slowly enough for my mangled World Eaters mind to hold on to 😉

I’m not going to lie to you, though: It was still slow going. But I do feel like I actually have a far better grasp of the game’s interlocking mechanisms and systems now and can actually make some simple, albeit tactically sound, decisions. Go me, right? 😉

Playing the game was also pretty great for yet another reason, though: It was really cool to see it all in motion and to get an actual idea of what a game of Blood Bowl would actually look like in-universe. There’s a great sense of physicality (and brutality) to the animations, and seeing it all play out like that really gave me an appetite to go and build some more Blood Bowl models…

Now of course the obvious way would have been to just go and get some of the new, shiny Blood Bowl models, but then I am really fond of my already existing team, the Orkheim Ultraz, mostly kitbashed from leftovers before a re-released Blood Bowl boxed set was even a thing:


I also think those guys are a nice enough match for the look of the Ork Teams in the Blood Bowl videogames, to be honest.


So I went back to them in an effort to add some more team members to the Ultraz and sticking to using what was already in my bitzbox instead of rushing out to buy yet more plastic crack. So here’s what I came up with:

First up, the appearance of the goblin referee kinda inspired me to come up with a goblin model of my own. I mean just look at this delightfully evil looking little guy:


So I dug through my bitzbox to find some spare goblin bitz I could use to build a gobbo to accompany my two Night Goblin players:


Here’s my WIP attempt:



The old multipart goblin plastic kits are among GW’s earliest multipart regiment kits from the late 90s, but they still work like a charm for building Blood Bowl models. Plus some of that armour really looks like old timey football and rugby gear, which is a great coincidence! I would love to build another goblin like this, but alas, I find myself lacking a single torso piece to make it happen. Oh well…

 

I also built another thrower for my team. Now my first thrower was already assembled in a suitably heroic (and archetypal) pose:


So I knew I needes something slightly different this time around. So the new guy is actually throwing a squig now…


…because, let’s face it, sometimes an orc jus’ gots to throw one o’ them squigs 😉


The thrower itself was mainly made from leftover WFB and 40k orc boy parts, with most of the conversion work focused on splicing together a suitable arm and hand to hold the squig. The squig itself is a part of a goblin character from the old “Battle for Skull Pass” WFB starter set.

All in all, I am pretty happy with this WIP: The thrower is similar enough to his buddy to make both of the read as members of the same character class, while they are also different enough to read as characters.

 

And last but not least, I also wanted some additional heavy hitters: One of the only things I actually bought for my Blood Bowl team was a box of Black Orcs, so I wanted to make some more Black Orc blockers as well. The first two I built and painted are pretty cool, if I do say so myself, but they are also looking a bit cookie-cutter: They are basically standard Black Orcs with their weapons snipped off:


One thing that struck me when playing Blood Bowl II, however, was how massive and slab-like Black Orcs seem in the game: You really get the impression from watching them that there’s not much they couldn’t happily slap around all day:


So for my next two blockers, I wanted to add some variety (in order to suitably differentiate them from the already existing models) and also make them look dead ‘ard. So I went for a mix of suitably interesting bitz and spliced in some ogre fists and additional armour plates here and there. Take a look:


The first guy’s pose is basically identical to one of the finished model’s, but I think the added bulk and spiky fist make him look just different enough to be interesting. I also used an Ork Nob head (and steel jaw) for that extra bit of character.

The second Black Orc I built turned into an even more involved conversion, as I really wanted his pose to go beyond what the two basic body layouts for Black Orcs can do. It ended with some serious tweaking to his right arm — and with replacing his legs with those of an 40k Ork Nob:


I am really happy with this guy, to be honest: He’s rather massive and very close to that implacable look and feel I loved about the Black Orcs in the videogame.


So yeah, here are the new additions to the Orkheim Ultraz’ team roster:


Painting these guys should be enjoyable enough — I think I’ll be saving them for Annie’s and my next joint hobby session 😉

 

So there, nothing too spectacular for now, but I’m still at work. And it goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

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Orkheim Ultraz: Da Star Playa

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , on May 10, 2013 by krautscientist

After my first game of Blood Bowl, I felt the need to reward myself with a new model for my team. And since I had wanted to do something with GW’s plastic Savage Orc Waaaghboss anyway, this was a very nice excuse to add another player to the Orkheim Ultraz.

I’ve worked with quite a few of the WFB plastic characters by now, and they are usually really excellent, easy to put together and highly detailed and dynamic. Using them for conversions takes a little thinking, however, since the parts fit together in a very specific way. Still, it’s usually possible to bend them to your will, if you’re a little careful with the cutting.

In this case, The objective was to build an orcish star player for the Orkheim Ultraz. It really was a modelling and painting project, first and foremost, with very little rules consideration in place, yet I suppose the model could be used as Varag Ghoulchewa.

Anyway, I assembled the model, basically only changing the arms: the huge axe normally wielded by the model went into my bitzbox, while the forearms were replaced with Black Orc gauntlets. This was done both to give the model a suitable pose for a Blood Bowl player and to make this guy look like he could pull some really nasty punches with those armoured fists of his. And while I wanted to keep the “almost naked” savage orc look, I also added some 40k Ork armour plates here and there to give the model at least a suggestion of armour (and better tie it in with the rest of the team).

This is what the model looked like before painting:

Star Player (2)
Star Player (4)
Star Player (1)
Star Player (3)
After taking these photos, I realised that I would have to shorten the model’s left arm by a notch, so that’s what I did: This guy may be an Orc, but that arm did look too long even for a race of malproportioned green monsters.

In hindsight, I might have done something more involved with the model’s arms, of course, changing the pose into something different, but to be honest, I didn’t want to have to do lots and lots of sculpting, so I went for a rather simple solution.

Actually, the most involved part of the conversion was to cut the rock the model is jumping off of from the surrounding WFB base to be able to use it on a round base. I added the usual mix of glue, modelling sand and cork around it to blend it in and create some texture on the base.

Anyway, when it came to painting this guy, I stuck to my tried and true Orkheim Ultraz formula. Of course, the fact that the model has so much skin on display meant that Brian’s fantastic recipe for orc skin could truly shine once again. And I also added some yellow Gorkamorka decals on the armour plates.

Painting this guy was a blast, and so, a relatively short while later, the model was completed:

Star Player (2)
Star Player (3)

Star Player (6)
Star Player (8)
As you can see, I also added a generous helping of static grass again, to emulate the football pitch look.

All in all, I think the Waaaghboss makes a nice star player for the Orkheim Ultraz. And with his distinct look and imposing frame, he makes for a stunning centrepiece:

BB Team with Star (2)
As always, let me know what you think! And, of course, thanks for looking and stay tuned for more!

Orkheim Ultraz: Da first game…

Posted in Battle report, Conversions, Orcs & Goblins, Pointless ramblings with tags , , , , , , , on May 1, 2013 by krautscientist

Orkheim Ultraz Teaser_lores

So with the initial team members for the Orkheim Ultraz converted and painted, it was time to face my first opponent on the lawn. Unfortunately, I had virtually zero knowledge of the actual rules — certainlynot a perfect state of affairs!

Fortunately enough, my colleague Annie and her husband Mike kindly agreed to show me the ropes, so the Orkheim Ultraz were ready for their first actual game. Here they are, already on the pitch (with a cheeky Saurian having managed to sneak into the background…):

BB_first_game (10)
And here are their opponents: The Moorfleet Eerdlöpers un Krüpers, Annie’s and Mike’s beautifully painted Lustria team:

BB_first_game (11)
The first step was for Annie and Mike to slowly talk me through the basic rules. I am particularly slow on the uptake when it comes to learning tabletop rules, yet I found the Blood Bowl rules to be pleasantly compact. That didn’t mean that I understood everything from the get go, but they did everything they could to make things easier for me: Mike would play against me, while Annie served as an aide-de-camp of sorts to myself (which was really a good thing for the moments when it all became a bit much…).

Anyway, here’s what things looked like at the start of the game:

BB_first_game (2)
Lustria had the kickoff, so some of my more nimble players hung around my backfield, ready to take possession of the ball, should it come flying their way, while my Black Orcs and Blitzers were entrenched at the line of scrimmage, awaiting the saurian assault.

The ball landed far in my backfield, right next to my thrower — what a lucky coincidence, right? Unfortunately, the one guy in my team actually handy with a ball failed to pick it up right at the start. And I quickly found out that those small Skinks are really fast. Ouch!

Nevertheless, I managed to take possession of the ball on my second turn, even passing it to one of my linemen who then started to advance down the field, his Saurian pursuers hot on his heels. Meanwhile, all my Black Orcs were doing was to be knocked on their asses again and again by Mike’s Kroxigor — hence “Blockers”, I suppose.

BB_first_game (3)
After some back and forth (and quite a few Orks keeling over due to a pummeling in true Lustrian fashion), one of my Blitzers was in possession of the ball, and thinks were looking pretty good:

BB_first_game (5)

But, once again, a gang of saurians surrounded him and beat him to a pulp. One of the lizards was then attacked by one of my players in turn, sending the ball spinning into Mike’s backfield. And, right enough, one of his speedy little Skinks broke off from the hubbub at the line of scrimmage to take possession of the ball. Mike gave it his all to move the Skink as far as he could, and things were looking pretty bad for me, but then the Skink failed a sprinting roll and tripped over his own feet:

BB_first_game (6)
That left Mike with only a Saurus in his backfield to try and take back the ball. Yet one of my Linemen – actually the unassuming last model I painted – danced around the Saurus (insofar as the verb “dance” can be applied to an Orc) courtesy of a number of lucky dice rolls, picked up the ball and advanced towards the touchdown zone:

BB_first_game (7)
I had to pass one last sprinting throw to make a touchdown. I rolled the die — and passed. Touchdown!

BB_first_game (13)
In my joy, I didn’t even realise that we should normally have played at least another half, so Mike would probably have handed my ass to me after all. But I think this first little game worked as a rather nice introduction to Blood Bowl for me.

Regarding the game itself, I found it pretty fast and pleasantly tactical. And it was certainly a relief to encounter a tabletop game where setting up didn’t become a game of its own (as can happen in larger games of 40k). One thing that took some getting used to was the frequency at which models kept getting knocked down and getting back up: In my native 40k, once a model is down, it’s down for good. Blood Bowl seems to be much more about models bouncing back. It’s certainly fun, though! I can easily see myself taking the game for another spin!

Oh, and the fact that both “armies” were fully painted was a huge boon as well. With only about a dozen models per side, getting it all painted is of course a much less daunting prospect. Still, playing with a fully painted set of models is always the best possible option, and it’s great that we were able to do that!

We also found out that, by sheer coincidence, I had managed to build some of my Orc models to be perfectly compatible with the ball:

BB_first_game (14)
So, in closing, it has been a fun first outing for the Orkheim Ultraz. More to follow, I hope! Let me wind up this post by showing you Mike’s and Annie’s Slann trainer: He may not be 100% finished, but never has a cap looked so good on a reptile, I’ll wager 😉

BB_first_game (1)
So, many thanks to Mike and Annie for taking the time to show me the ropes and being such gracious hosts! And, as always, thanks to you for looking and stay tuned for more!

Orkheim Ultraz: Meet da Team!

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , , on April 24, 2013 by krautscientist

So while we were dealing with the Arrke and Khorne’s Eternal Hunt, what have those Greenskins been up to, I wonder?

Good news regarding the Orkheim Ultraz: This rather unassuming Lineman was the last model to be painted for the initial team roster to be completed:

BB last Lineman (1)
BB last Lineman (3)
BB last Lineman (2)
BB last Lineman (4)
Not a particularly impressive member of the team, to be sure. Just another Orc trying his best to catch a ball that is too damn clever 😉

The model was still significant, though, since putting the last brush strokes on this guy meant I finally head a playable team! Yay! Let’s take a closer at the finished models:

Thrower:

BB Thrower (2)

Linemen:

BB Linemen (2)

Blitzers:

BB Blitzers (2)

Black Orc Blockers:

BB Blockers (1)

And, of course, Les Gobboz:

BB Gobboz (2)
I was really pretty fast this time, mostly painting these guys in pairs. So now the Orkheim Ultraz are ready to face their first game. Here’s the whole team for you:

BB Team (3)
BB Team (2)

So does this mark the end of this particular hobby endeavour? No way! For starters, I have to tell you that I cannot recall when I last had so much fun painting models, so I will eagerly jump at the opportunity to get some more Ultraz finished. But what’s in the cards for the team?

Well, first we will have to see how these guys are doing in an actual game. More on that soon! Then there is couple of models yet to be added: First of all, the fan/cheerleader models I have already built as well as the team’s “Kit Git”. Several people have also advised me to add two more Black Orcs to the team, and from what little I understand of the rules, I am tempted to agree (it helps that the models are so cool, of course…). Then I’ll probably build and paint one additional thrower and lineman, respectively, just to be on the safe side. I also recently purchased a WFB plastic feral Orc Waaghboss to convert a suitably brutal looking star player. And I love the new plastic trolls, so adding one of those (and another one to my soon to be Mordheim warband) certainly isn’t out of the question. And there’s always the fact that rumours of a new edition of Blood Bowl hitting the shelves later this year have begun to surface, so there’s that to consider as well…

Anyway, all of that is still in the future. For now, let’s get these guys broken in and bloodied for the first time on an actual Blood Bowl pitch. I’ll get back to you shortly to tell you how that went…

Until then, let me hear all the C&C you can think of! And, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz Teaser_lores

Dere’s no “I” in “Waaagh!”

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , on March 29, 2013 by krautscientist

To tell you the truth, I am actually quite addicted to painting models for my Blood Bowl team at the moment: Rarely has a painting recipe ever worked so well for me, and the fact that I do not need to be 100% accurate when painting these guys makes this small project a tremendous amount of fun. So expect a rather massive update today, with lots of new players for the Orkheim Ultraz. Here we go:

 

Blitzers

My first Blitzer was actually the first test model I painted for the team. In the meantime, I’ve built and painted three additional Blitzers to bump their number up to four. Here they are:

Blitzers
In order to make them recognisable as Blitzers, I gave these guys quite a few pieces of armour. Not as much as you would see on a Black Orc, mind you, but I wanted them to look reasonably similar to actual football players. As a matter of fact, I did actually use a couple of Black Orc parts to achieve that effect. And I quickly found out that bog standard Space Marine shoulderpads work really well to approximate football gear 😉
I also tried to use what Space Ork parts I had on the Blitzers, since the parts look more heavily armoured and really fit the football look.

Anyway, here’s a closer look at the individual models:

Blitzer 02 (1)
Blitzer 02 (2)
Blitzer 02 (3)
Blitzer 02 (4)
You may have spotted this model during the team’s WIP phase. Since then, I added a couple of the aforementioned shoulderpads to bulk it out a little. I also used a spiked armour plate to make the helmet resemble a football helmet. I rather like the static pose on this guy: He looks like he’s daring his opponents to make their move…

As you can see, I used quite a few more Gorkamorka decals here, and they really make the armour pieces look more interesting and believable. The key point in using the decals was to add them right after the base colours were done, but before the washes and weathering effects were applied. That way, I was able to “age” the decals along with the rest of the model’s kit, making them look quite a bit more realistic.

Next up, this guy:

Blitzer 03 (3)
Blitzer 03 (1)
Blitzer 03 (4)
Since you last saw him during the WIP phase, I swapped the head (which was slightly too large) for that of a Space Ork nob. His right arm (which, looking at it now, is a tad too short, by the way: seems like this player is just a little challenged when it comes to proportions…) came from the Black Orc kit. All that piercings make him look like a pretty tough guy, don’t you think? 😉

Realising that I had yet to add a model wearing one of the Orcs’ fabled metal jaws, I built this guy:

Blitzer 04 (1)
Blitzer 04 (2)
Blitzer 04 (3)
As you can see, he’s in the middle of some kind of maneuvre that is sure to make somebody hurt pretty bad. Getting more dynamic poses on these guys was achieved by simply adding some leftover sprue to their base that, even after being covered in the basing materials, could still be used to glue the model to the base in a more interesting position. I wanted some of these models to be really dynamic, and I guess we can call this particular mission accomplished.

The fact that this model already had that huge metal jaw meant I could assemble him with a helmetless head, to get some more visual variety across the team.

 

Thrower and Linemen

Linemen
When building these guys, my two main ideas behind them were to make them look less heavily armoured than the Blitzers and to pose them rather dynamically (making it look like most of them were trying their best to catch a ball). To achieve those aims, I used more fantasy Orc parts on the models, since some of those are less armoured. I used bowmen from the WFB 6th edition starter box for the models, just replacing a hand or arm here and there and cutting off the bows. By attaching these to the bases at more interesting angles, the poses were really easy to get right and took almost no conversion at all!

Let’s take a closer look:

Lineman 01 (1)
Lineman 01 (2)
Lineman 01 (3)
Lineman 01 (4)
Lineman 02 (1)
Lineman 02 (3)
Lineman 02 (4)
You cannot help feeling sorry for these guys, as one can almost imagine the ball sailing right past their outstretched hands. In any case, they add some goofy humour to the team, so they’re definitely pulling their weight after all.

I also built a thrower, using a very similar recipe:

Thrower (2)
Thrower (3)
Thrower (5)
I wanted him to be striking a fairly iconic, athletic pose, and I think that worked. Plus I finally got a chance to use that old head from a metal special weapons Ork boy from the late 90s — easily one of my favourite heads ever! I even added a touch of gloss varnish to his goggles to make them look more like actual glass.

Thrower (4)
When it came to attaching him to the base, I added a skull to make his pose a little more impressive. It may be Blood Bowl, but it’s still the Warhammer world after all — when in doubt, use a skull! 😉

 

So with that, nine models of my initial team roster have been completed. That leaves only the two Black Orcs and an additional Lineman for now, although I can easily see myself painting some more models for added tactical variety. And I’ll still need to finish those fans, of course. Not a problem, though, since working on these guys is really a blast! Here’s the team so far:

BB_Team_a

C&C always welcome! And, as usual, thanks for looking and stay tuned for more!

An orky update…

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , on March 20, 2013 by krautscientist

Last week, I introduced you to two small hobby projects of mine involving greenskins. Now with a couple of models already built, the time had come to actually test the waters and get something painted.

To be honest with you, I was a bit nervous: After all, I had painted my last Orc over ten years ago, and those models haven’t really managed to hold up all that well. Still, I was reasonably sure that my painting had improved a fair bit since then, so I sat down, took a deep breath and started to work.

I started by painting my Mordheim test model:

Mordheim Orc Gang WIP (3)
Before actually getting some paint on this guy, though, I added a few bitz: Some pouches hanging from his belt as well as a Bretonnian helmet and an amulet in the shaped of the two-pronged comet of Sigmar. And a dwarven buckler, crudely reinforced with metal straps: I want my Orcs to look like they are scavenging whatever they can off the streets, taking all kinds of kit and every trinket they like off their defeated enemies. However, I took care not to go overboard with the additional bitz on this model, seeing how this was, after all, a test piece.

When it came to actually painting the model, I wanted this guy to have a gritty, battle hardened look, in keeping with the game’s background. I also didn’t want the Mordheim Orcs to look too much like something out of a comic book, so I kept the colour palette pretty limited for this project.

The model was undercoated using brown spray paint. Then the skin was painted (more on that later!), and the different pieces of armour were picked out in very dark grey (I’ve found that a pretty convincing start for an area that is supposed to look black or near-black on the finished model). The model’s clothes were either left brown or painted in a slightly darker tone. The weapons were painted silver. Then the whole model was liberally washed using GW Gryphonne Sepia (for the skin), GW Nuln Oil (for the armour and metallic parts) and GW Agrax Earthshade (for pretty much everything). I then added accents, scratches and overall grime (lightly drybrushing the brown areas with GW Graveyard Earth provided a nice accent while also making the model’s clothes look suitably worn and grimy). I even added one of the Orcs’ trademark sawtooth patterns to parts of the armour, using GW Bleached Bone.

So what did he model end up looking like, you ask? Here you go:

Mordheim Orcs test model (4)
Mordheim Orcs test model (2)
Mordheim Orcs test model (8)
Mordheim Orcs test model (7)
Oh, I almost forgot: The base was built by cutting up some piece of old model train terrain to get a couple of flagstones. Those were then combined with cork and modelling sand. The base was then undercoated black, painted dark grey, liberally washed in black and brown and then drybrushed with white. Easy enough, although I could see myself going with something a tiny bit more refined for the next few models…

All in all, I am really pleased with this guy: He looks like you wouldn’t really want to mess with him, which is pretty much the overall effect I wanted to achieve. I also think he seems right at home on the bloodied streets of a destroyed city.

Mordheim Orcs test model (9)
This model basically establishes a baseline standard for the rest of the gang: Some of the other models will probably be looking more outlandish or be sporting an additional spot colour or two, but in the end, all of them will share the overall look established by this test model.

 

So with the Mordheim side of things taken care of, I turned my attention to my Blood Bowl Team: I would of course need to paint a test model for the Orkheim Ultraz as well, and my choice fell on this lucky fellow, one of my Blitzers:

BB_Blitzers_WIP (3)
Since the model had been kitbashed from all kinds of leftovers, it looked a little rough around the edges: As you can see, the right arm had even been painted in my own, early 2000s’ recipe for Orc skin. However, the rather sorry state of the model made it perfect to serve as a test piece, so I got to work.

I initially approached the whole matter exactly like I had with the Mordheim Orc: Brown undercoat, same recipe for the skin. Basic clothes in various shades of brown. However, to add a visual flourish that would be necessary to make the model look more like an actual Blood Bowl player, all pieces of armour were painted with GW Mephiston Red.

Let me take a moment to tell you that this is the red colour I have always wanted, because it produces a strong, quite vibrant red and works without a hitch, even over a black undercoat. It also still looks good after being thoroughly washed with brown, which clearly differentiates it from the old Mechrite Red – oh, and It also lacks the latter’s “chalky” quality, which is a definite advantage in my book.

Anyway, the red made the model pop rather nicely, even after it had been suitably dirtied and scratched up. Take a look:

Blood Bowl test model (2)
Blood Bowl test model (1)
Blood Bowl test model (4)
As you can see, I went for a tan shirt to make the model look slightly less dark and gritty than the Mordheim piece. Oh, and I also added some pretty old Gorkamorka decals to the model’s armour, since the yellow nicely contrasted with the red.

When it came to doing the base, I wanted to emulate the look of a somewhat roughened up football pitch: still grassy enough, but with patches of trampled mud emerging here and there. So I mixed wood glue with small pieces of cork and modelling sand and generously covered the surface of the base in the mix. When everything had dried, the base was undercoated in black, then painted in brown, then washed and drybrushed to bring out the texture. Then I used a generous helping of static grass to actually make it look like a Blood Bowl pitch. Funny story: I actually got that bag of static grass more than ten years ago at the GW store in Cologne, yet I somehow never got around to using it. And while the strong, slightly synthetic tone of green would probably look wrong for 40k or WFB bases, I think it’s a pretty good fit for a fantasy football pitch 😉

Blood Bowl test model (6)

So with that, my two Orky test pieces were completed. Here they are, side by side:

Orc comparison (2)
While I’ll admit that they share quite a bit of common heritage, I think they still look different enough: The Mordheim Orc is slightly grittier and darker, as befits the setting. As I previously mentioned, both models were painted using the marvelous recipe for Orc skin posted by Brian over at A Gentleman’s Ones, and I simply cannot recommend that recipe enough: Not only did it provide me with the perfect skin tone for my models, it’s also possibly the only recipe I ever got from the internet that looks exactly as described on the finished miniature. If my 18 year old self had had access to that recipe, I might have managed to paint a whole greenskin army after all. Go head over there right now to check it out, if you haven’t already!

 

So with my first two models for my greenskin projects such a success, I found myself itching to proceed. So I sat down and painted two more models:

BB_Goblins (14)
A couple of Night Goblins for my Blood Bowl team. These were built from the remains of an old plastic Night Goblin regiment, and while there may be more recent plastic Night Goblins in GW’s catalogue, I still love these guys to bits: Granted, their scale may be slightly off (especially when compared to human models) and the sculpt may seem a little clunky in places, but they are still absolutely iconic, in my opinion: Those pointy ears and huge noses, and those mean little faces — you simply gotta love ’em! I’ve always had a soft spot for Night Goblins, and these models are perfect representations of all that’s cool about the race — whereas the newer models are just looking a little runtish, if you ask me…

Anyway, these were painted using the same recipe as the Blitzer above. In fact, I tried to push myself in order to see how fast I could finish these, using a slightly impressionistic – even slapdash – approach to painting. In the end, I was able to complete these guys in about one and a half hours, basing included. Not bad, huh? And they are certainly good enough for me!

Here are some additional detail shots:

BB_Goblins (1)
BB_Goblins (2)
BB_Goblins (3)
BB_Goblins (4)
I love how this little guy seems to be basking in the crowd’s adoration — you have to wonder though why they would be cheering him in the first place…

His colleague, meanwhile, seems a little more dedicated to the task at hand:

BB_Goblins (7)
BB_Goblins (8)
BB_Goblins (12)
BB_Goblins (11)
And last but not least, here’s another picture of the Orkheim Ultraz‘ humble beginnings:

BB_Test models (1)
So, in closing, my first painting efforts on my greenskins have been both a success and a blast! Expect to see more Orcs and Goblins here pretty soon. Until then, C&C are always welcome!

And, as always, thanks for looking and stay tuned for more!