Archive for ogryn

The fifth Ogryn

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , , , on September 19, 2012 by krautscientist

With lots of new hobby projects underway and a new Chaos Codex on the horizon, let’s take a little time to wrap up one of my ongoing projects: My Traitor Ogryns.

With four models already finished, I had enough parts left for one more member of the squad. I was also slowly running out of ideas, as I had tried pretty much everything I had set out to do with the squad. But there’s always room for one more model, right? So I sat down and converted the fifth – and final – Ogryn.

Here’s what I ended up with:




The basic idea with this guy is that his body is heavily armoured on the one side, and all but unprotected on the other. I used quite a few crude armour plates (cut from the rubber tyres of an old toy car, by the way). These are a recurring visual element across my Traitor Guard, and it was quite easy to cut them to fit the Ogryn’s bulk. I also used some of these to build a gorget of sorts for the lower half of the Ogryn’s face. Apart from that, this guy is more or less an out-of-the-box WFB Ogre. I did however add some wicked chains on the model’s back, looking like they had been punched through the flesh on the unprotected side.

I realised that the model wouldn’t be the visually most exciting in the squad from a conversion standpoint (and, in any case, there’s no upstaging the guy with the tongue), so I tried to distinguish this model through its paintjob: I added quite a bit of chaos iconography to the model, making it look like many crude symbols had been painted onto parts of the armour. I rather like the effect on the gut plate and the helmet, if I do say so myself.



And with that, my squad of Traitor Ogryns was truly finished. Here’s a shot of the whole squad for you:

I think I ended up with a very distinctive, mean looking squad of hulking brutes. The Ogre kit seems like a very restrictive choice, and it’s true that you will have to work around a couple of pitfalls if you want to make the most of your models. But it’s definitely possible to produce some pretty nice models this way. And they are a blast to paint — the slightly larger scale really lends itself well to all kinds of painting shenanigans that would be considerably harder to pull off on a smaller model!

Rules-wise, these guys could conceivably be played as Traitor Ogryns (in a straight IG list), Ogryn Berserkers (using the FW list for the Vraksian Renegade Militia), Big Mutants (according to the old “Eye of Terror” list for the Lost and the Damned)… or perhaps even as Chaos Spawn swelling the ranks of Chaos Cultists in a CSM army — the base size fits, at least…

Anyway, rules considerations aside, I am rather pleased with the overall look of the completed squad, but I’d love to hear what you think as well! Let me know in the comments section!

As always, thanks for looking and stay tuned for more!

Speaking in tongues

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , on July 13, 2012 by krautscientist

I told you before that deciding on a course of action for converting my Ogryn Berserkers was pretty hard at first. Well, third time’s a charm, or so they say, so my third corrupted Ogryn was actually much easier to conceptualise and build.

Once again, fellow Chaos-worshipper Doombreed provided the main ingredient for this project: He had sent me an Ogre belonging to the Scraplauncher/Ironblaster kit some time ago. The great thing about the model was that its pose was much more intimidating than that of the regular Ogres. Combine that with the idea of a huge gatling gun, and something to make the Ogryn look suitably corrupted by the ruinous powers, aaaand…well, here’s what I managed to cook up:



As you can see, this guy actually did get a huge gun: It was spliced together from a Chaos Termie Lord’s Bolter and the barrels from a leftover Dreadnought assault cannon. Of course I also had to add a backpack with lots of ammo to the model’s back.

The other very prominent feature of this model is the horrible, prehensile tongue emerging from the Ogryn’s gaping maw. While this guy lacks his squadmates’ crude implants, I wanted to show that the powers of chaos had still found a way of corrupting him, albeit in a more direct way. So in a moment of inspiration, I cut off the Ogryn’s lower jaw and added a tentactle from the old Chaos mutation sprue. The Ogre body also has all kinds of wickedly sharp metal shards punched through the skin, so this fact in combination with the mutated head made the model look suitably twisted.

So I got to work on the paintjob with the intention of lavishing some extra attention on the model’s mouth, in order to make it look really disturbing. Apart from that, I used the same recipe as I did with the other Ogryns. Here’s the finished model:





To be honest, I am really happy with how this guy turned out! The model’s pose and weapon are a perfect fit, and the mouth and tongue are just horrible (in a good way), which makes this Ogryn a true centrepiece for the squad. I also added some spent shell cases and a skull with a bullet hole to his base as small visual flourishes.

Like I said, I took some extra care to make his mouth and tongue look as disgusting as possible. Once again, Tamiya Clear Red was an indispensable tool: I stippled it into the mouth cavity, onto the model’s chest and on the tongue for the extra wet and gory look:



All in all, this guy is really quite a monster, don’t you think?


With a model count of three, this squad is now also legally playable as Ogryns or Big Mutants. Here’s a shot of the squad so far (click for a bigger picture):


A bit like the three Stooges, huh? In any case, there’s really no mistaking them for loyal Ogryns, is there? 😉

I’ll probably add another model to the squad, but it’s in an early WIP state at the moment.

Let me know what you think in the comments section. As always, thanks for looking and stay tuned for more!

Large and in charge

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , on July 5, 2012 by krautscientist

Having worked on cousin Andy’s Plague Ogryn recently, I really wanted to finish up the first big mutants for my own Traitor Guard. In keeping with the overall flexibility of my Traitors so far, I wanted the models to be usable as Big Mutants (LNTD), Ogryn Berserkers (Vraks Renegade Militia) or straight up Ogryns (IG).

It really took me quite a while to get these guys to look cool, though. Here’s why:

First of all, instead of just going for hideously mutated beasts, I wanted the models to look more like corrupted Ogryns. It’s a recurring visual motif with my traitors that their worship of Chaos may be clearly visible, but you can also tell that they used to be “normal” Imperial soldiers at one point. I wanted to convey that feeling with my mutants as well, so I began to look at (corrupted) Ogryns for inspiration.

It didn’t take me long to get to the FW Renegade Ogryn Berserkers, of course. Those guys are really great for a number of reasons: They look like really bad news, for one. Then there’s the fact that you can tell that they used to be regular workers: They are still using their old tools, or at least improvised weapons made from their tools. And finally, while they are not really all that mutated, all those cables, tubes and “augmentations” suggest some horrible experimentation and make it clear that the Ogryns were “transformed” into something dangerous and disturbing by way of crude surgery.

That’s really a look I wanted to emulate with my own Renegade Ogryns. I am not a big fan of over-the-top mutations, or rather: I only like them when they are done really well. Mutations can often end up making a model look really goofy, so I decided to restrict the amount of “regular” mutations on the models, instead opting to use all kinds of crude surgical “improvements”. Oh, and I wanted the models to be all plastic, which left me with few options. I decided to use regular WFB Ogres, seeing as they are readily available and look similar enough to 40k Ogryns.

There was a number of problems, though: The old Ogre models are very static and not nearly as flexible as I would have liked. I also needed to “40k-ify” them enough to actually make them look like models from the dark future. Plus I felt that my GS skills might not actually be up to the task.

I built a proof-of-concept model, but I felt like the whole thing was not really getting off the ground. And when I saw cousin Andy’s hideous Grotesques, I wished that I had gone with Minotaurs as a base for my mutants in the first place. Was I doomed to fail?

But then painting that lone Plague Ogryn really reinvigorated me: The model was a lot of fun to paint, and I could really see myself having a similar amount of fun with my own Renegade Ogryns, once they had been converted. So I sat down again and finally finished the first two models.

First up, the first model I built (but actually the last to be finished). I had picked up a box of Ironguts as a base for the conversions, since I felt that the additional armoured parts would probably make the models more interesting to look at. So I used some arms from the kit and a couple of other bits to give the model an armoured look.

Here’s a first look at the finished conversion:


There was  little to be done about the Ogre’s overall body shape without massive amounts of work, so I contented myself with a slight repositioning of the arms to make the model look more imposing (and less like it was marching in an organised WFB regiment). Even that took quite a bit of GS work, and the rough job I did on it was almost enough to put me off the model for good. I added some rough stitches to the skin to make it look like the Ogryn had been subjected to some rather primitive surgery, and hoped I could salvage the whole thing with my paintjob…


The basic conversion mainly uses parts from the Ironguts kit, with extra gut plates used as shoulder armour. I also used a crude sword and a vicious gauntlet to make this guy look suitably dangerous. A Chaos Marauder shield was added to replace the regular gut plate and show the Ogryn’s new allegiance.


The main conversion was the back of the model: I wanted to add a horrible, exposed spine on the model’s back, so I greenstuffed the whole area as well as I could (which, admittedly, is not saying much). I added more stitches to the skin and also attached two stimulant vials (from the DE Talos/Cronos kit) to show that the Ogryn had been outfitted with some sort of combat drug dispenser.


What really saved the conversion for me was the idea to convert the helmet to a closed variant and to add some goggles made from the muzzles of a Chaos vehicle grenade launcher. Before, the Ogryn had just looked like an Irongut with a lot of greenstuff on his back. Now, the model looked like it actually belonged in the 40k universe.

Fortunately, the second model was far more straightforward. I wanted this guy to sport an even more heavily augmented look, with lots and lots of crude implants, so I used lots of cables and technical bits from my bitzbox. Here is the result:


I used a head with a huge metal plate. Combined with some cables and a speaker from a Cadian Voxcaster, this made the guy look like he had received some extensive cranial surgery. Ewww…


The model’s left forearm was replaced with a Chaos Lord’s chainfist, since you can never possibly have enough chainsaws in a 40k army. I also shortened the arm a bit to make the augmentation look slightly awkward. As a contrast, I wanted the right arm to look slightly too long and somewhat twisted, so I added an arm from the old Chaos mutations sprue. I also used some of the same armour plates my traitors are wearing. They seem to be bolted onto the Ogryns skin for extra protection, visually tying him together with the human traitors (and masking some rough spots on his arm in the process…).



I managed to find a nondescript bit (it might be from an Ork kit, but I am not sure) with some tubes and primitive pressure indicators, which made a fantastic addition for the model’s back, further enforcing the impression that the Ogryn had been “modified” with all kinds of crude technology. This time, there was really no danger that the model would be mistaken for a WFB Ogre…

So both models were affix’d to my trusty paint pots of doom, and I started working on them. I really wanted them to look like they had been attached to the same regiment as the rest of my traitors, so I basically used exactly the same colours. Here they are with just the base colours laid down:



Then came the washes and the detailing. Working on these two, I once again realised that I was giddily awaiting the moment where the washes came on, since they always manage to transform the model and bring it alive.

I only allowed myself two small departures from my usual recipe: I added a bigger amount of weathering to their equipment, representing the fact that it is probably less well-cared-for than that of the human traitors. And I added some extra bruising to their skin around the scars and implants in order to make the mechanical parts look even more rough and brutal. A bit of red and purple wash can really go a long way…

The models were actually a blast to paint! The larger scale allowed for much quicker work and made some effects much easier to pull off. Finally, I added some fitting bases to the two Ogryns, and they were done:



The brusing of the skin came out really nice, although it’s not all that visible in these pictures. Take a look at the model’s shoulders though, and you’ll see what I mean.



I added some primitive chaos iconography to the model’s gauntlet. It’s another recurring visual element in my Traitor Guard, so it made a lot of sense to include it here.



While the GS job on the model’s back still looks kind of rough, the paintjob really managed to make it appear somewhat believable, I think. What a relief!

Here’s the second model:




This guy was a little easier to paint, since he had been much easier to convert and didn’t need any “saving” in the first place.



I added a bit of gore to the chainfist, since leaving it looking brand new would probably have seemed a little strange.

Once again, I was pretty happy with the way the bruised skin came out. Take a look at the area around the cables on his left shoulder.


I even painted the little indicators to show that this guy is really running at full throttle 😉


And with that, my first two Renegade Ogryns were finished! I was pretty happy with them, especially since I had almost given up hope on the squad to actially take shape. For the rest of the squad, I will probably do one or two additional Ogryns. I already have a couple of ideas up my sleeve too: I’d like one of those guys to carry a huge gatling-gun (no matter whether he can actually use it…Rule of Cool and all that), while another will probably be a little more mutated. And then Doombreed gave me a very nice Ogre from one of the new kits. He looks really badass, so I’ll have to add him to the squad as well.

The difficult first step is accomplished. From now on, it’ll be a lot easier, I guess.


Let me know what you think of these guys in the comments section! As always, thanks for looking and stay tuned for more!