Archive for Lazarus Antrecht

Inquisitor 28: The Brothers Galth

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob with tags , , , , , , , , , on October 3, 2012 by krautscientist

One of the real joys about converting models for INQ28 is that you get to do truly crazy stuff that would probably never work in a “regular” 40k army. And all this happy experimentation is made even better by the fact that the fans of Inquisitor played at the 28mm scale are – by sheer necessity – a very creative bunch, usually heavily addicted to kitbashing and to cutting up models. It’s very fortunate that these people tend to convene on places like Dakka, The Conclave or The Ammobunker, thereby transforming these forums into endlessly bubbling fountains of dark, twisted creativity.

The model I would like to show you today was born due to a strange idea of mine, but it managed to grow and be realised by input from others, as a kind of collaborative effort, if you will. I only recently realised that I had never gotten around to posting the result of that effort here on Eternal Hunt, and that oversight is begging to be rectified, starting now:

The idea for this particular model hit me while converting the WFB plastic Nurgle Lord for my Traitor Guard. I still had some Ogre parts lying around, and by sheer coincidence my gaze fell on the little howdah that can be attached to an Ogre standard and serve as an elevated vantage point for a Gnoblar lookout. I’ve always loved that particular detail, but I never found any good use for the bitz, until I saw them next to the Nurgle model. Then I thought of a certain film, and I have to admit that a few fuzzy memories of a boss from a 90s PC game were involved as well, and everything just fell into place:

I wanted to convert the Nurgle Lord into a twist, a big bruiser, carrying around a smaller guy on his back. For the smaller twist, I would use the little howdah and fitting Gnoblar body. I wanted the result to be strange and a little whacky but also quite sinister and a bit disturbing, in keeping with the gothic madness of the background, as laid down by John Blanche. So I got another Nurgle Lord, gathered the bitz I wanted to use and got to work. Before I started cutting, though, I did some (pretty primitive) preparatory sketches:

I wanted the big guy to look really brutal and physically imposing, wielding a huge weapon, like a gatling gun or something of the like. It also became clear to me that these two would defintely be brothers: one huge and monstrous (and dumb as a log), while the other was small and twisted and wily. While the Gnoblar already model came with the right pose and build, I thought about what to add to the model to make it look just the right shade of demented:

From the start, I really wanted to add a top hat to the smaller twist, and maybe give him a tattered black frock coat to match. I had this image in my mind, of a devious and dangerously cunning twist, living in the underhive as an overseer and a bully (thanks to his brother’s considerable size), but thinking himself refined and intellectual. I also wanted to go for a look halfway between an undertaker and a voodoo priest, with just a dash of methodist preacher thrown in the mix (if that makes any sense to you). Only I wasn’t sure whether I would be able to pull it off…

Anyway, I did a first mockup of the two. Here’s what I ended up with:

The smaller brother was pretty much a Gnoblar with a Ghoul head at this point, while I added all kinds of bitz to the bigger brother to make him look less like a servant of Nurgle. To give credit where credit is due, Logan’s big mutant was a pretty big inspiration for me!
I used a head from the old chaos mutation sprue and a heavy weapon from the GK Terminators. It perfectly fit underneath the model’s enormous shoulderpad, without any need to explain how the weapon had been attached. I like to imagine it was just grafted onto the bigger brother’s left arm…

Anyway, this was just the first of many iterations of the model. In the following days, thanks to many suggestions by all the INQ28 aficionados on the aforementioned forums, the brothers finally took shape.

First of all, I tried to transform the smaller brother into the snappiest dresser in the underhive. Take a look:

I added a top hat (made of GS) and a small bow tie (carved off an old WFB Empire model). I also chose a different ghoul head with a much angrier expression, making it look like the smaller brother was shouting commands at his sibling.

For the bigger brother, it was just a matter of adding a couple of nice bits to round things out. Here’s what the finished build of the model looked like:

As you can see, I added a couple of doodads here and there for additional detail. The crude armoured gauntlet came from the WFB Ogre kit.

And here’s both of them together:

I originally suspected that the smaller brother’s pointing in a completely unrelated direction would end up looking strange, but it really enforces the impression that he is trying his best to get his dimwit brother to follow his command. What a nice coincidence 😉

So I sat down to paint these guys in a number of sub-assemblies. First I worked on the smaller brother. The base colours were easily done:

I then used my usual recipe for somewhat sickly skin, which was a pretty nice fit for the rather rough look I wanted the brothers to have. I also took care to make his clothes look somewhat threadbare: He may consider himself to be a true gentleman, but he’s still a midget twist from the underhive, after all.

Here’s the finished smaller brother:

Next, I painted the his little. howdah. As you can see, it’s pretty much the original piece from the Ogre kit. I did add an Ogre gutplate, however, to cover up a WFB Empire shield…

…I also couldn’t help adding that bunny. You know you’re really dealing with bad people when they kill fluffy white bunnies…

Apart from that, I tried to make the howdah look like I had been crudely welded together from all kinds of scrap metal and other junk.

Then began working on the big brother:

That’s him with just the base colours painted on. After liberal use of washes and the addition of weathering effects, here’s what I ended up with:

As you can see, I used a ton of weathering effects on him to show how worn his equipment is. Here’s a detail shot of his (t)rusty gauntlet:

The Nurgle Lord is a fantastic model to paint, even if you choose to scrape off all the boils and pustules and cover the huge belly wound. The sculpt of the model is truly excellent, and it lends itself well to all kinds of painting techniques. This guy was a joy to paint!

And with that, all the sub-assemblies were completed! Here’s the finished model:

I really think these guys work rather well together. They are also just the right mix between whacky and disturbing, in my opinion.

As you can see, I also added a base to the brothers. Nothing to spectacular, though, since the model was already busy enough as it was. I used my trusted cork and combined it with a bit of brass grating from the 40k basing set. Here’s a detail shot:

And with that, my most complex INQ28 model to date was completed! All that was left to do was to write a piece of background about the brothers, as per my usual routine:

Augustus & Cluggan Galth, Bounty Hunters extraordinaire

Who can say where the Brothers Galth truly came from? All that is certain is that they worked as overseers in the slave pits underneath St. Sabasto’s Reach’s Hive Primus when Inquisitor Antrecht investigated rumours about a chaos taint within the world’s ruling class. He encountered them in that hellish place, and while Antrecht may have made some staunch allies during his stay in the slave pits, the Brothers Galth were not among them.

Cluggan Galth was a monster, an imposing slab of muscle, as immune to physical pain as he was to pangs of conscience, yet also dim-witted and simple. His brother Augustus – malformed and diminiutive in stature, but wily and cruel nonetheless – was the one to watch out for. He had clawed his way to the top of the underhive, due to his own devious machinations as much as through leaning on his brother’s physical prowess. But he wasn’t content with his standing and nursed ambitions far above his station.

All that came to an end when the results of Antrecht’s investigation deprived the planet of its elite: When the corrupt rulers of St. Sabasto’s Reach fell, the slave economy they had established was thrown into an uproar. And all that the Brothers Galth had worked so hard to attain was lost.

This could have been the end of their story, but Augustus had always been good at recognising opportunities. So when the lesser nobles houses began a struggle to fill the vacuum of power that had been left by the Inquisitorial purges, The Brothers Galth earned a new place for themselves, working as enforcers and bounty hunters for the world’s up and coming nobility. And even though their new employers may have found the twisted creatures distasteful, there was little question that the brothers got the job done every time.

Their service eventually earned them a writ from the new planetary governor, affording them all the rights of an Imperial citizen as well as free passage through the whole subsector. And so the Brothers Galth embarked upon a new journey, their single ambition to run down the Inquisitor whose deeds had cost them everything…


Like I said, finishing this model wouldn’t have been possible without the input of all the other INQ28 aficionados out there, so thanks a lot! Let me know what you think of the brothers in the comments section!

As always, thanks for looking and stay tuned for more!

Inquisitor 28: Inquisitor Erasmus Gotthardt

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , on July 20, 2012 by krautscientist

Once I had begun putting together Inquisitor Antrecht and his retinue, I found myself thinking about both possible friends and enemies of his as well. Today, I would like to introduce you to a man who, in a way, is both. Meet Inquisitor Erasmus Gotthardt.

I am always easily drawn towards certain visual archetypes. One that really fascinated me while browsing through the Inquisitor rulebook was that of Inquisitor Tyrus: A massive, implacable man, quite intimidating and possibly terrifying to behold, as he is slowly advancing towards his quarry. So in a way, Inquisitor Gotthardt started out as a way of building a character similar to Tyrus at the 28mm scale.

Here’s the result:

I started with an AOBR Terminator to make the model look suitably massive. However, I didn’t want him to be wearing a standard Terminator armour, so I added a couple of bits to individualise the armour: The shoulderpads are armour plates from the Ork boyz kit, while his chestplate came from a Chaos Space Marine. I also added scrolls and decorations to make him look more like an Inquisitor and less like a Marine sergeant. The head is from a WFB Empire flagellant.

Regarding the paintjob, I went for the classic “Inquisitorial” colours of gold and crimson for a rather regal look.  I have to be honest with you, though: That meant I could also use the Inquisitor as a test piece of sorts for the colour scheme I wanted to use for a small Custodes project. Oh, and I decided to paint his energy mace in light blue to make it pop more.

All in all, Inquisitor Gotthardt is quite an imposing figure. One thing that’s important to note though is that he is not actually supposed to be wearing Terminator armour! He may be based on an AOBR Termie, but I wanted his armour to look if it was more of a special design. If I ever were to do an INQ28 Space Marine, it would be a truescale version, so he would look just as big as, if not a little bigger than Gotthardt. So the armour is really supposed to be some “regular” power armour, pretty much like the one Tyrus is wearing. Maybe it’s even only partial power armour. I really only build him that way for looks, not because I wanted him to be invincible during games.

As for the character’s background, I already mentioned that, while working on the model, I hwas thinking of Gotthardt as some kind of Tyrus-expy: A bombastic, narrowminded Monodominant, strict in his rejection of what he considers to be Heresy (i.e. pretty much everything). However, as I began to think about the various possible members of his retinue, Inquisitor Gotthardt’s character somehow slowly began to transform. I now see him as more of a “good guy” (insofar as that category can even be applied to Inquisitors at all): fair and straightforward, if a little orthodox in his philosophy. But at the same time, he is a tortured man, full of insecurity over his old friend Antrecht’s seeming betrayal and torn between what he believes is right and what Antrecht has told him during their various confrontations (Fear not however, the role of pompous, insane Monodominant will be filled by somebody else — I have a plan!).

So with this gradual shift of his character in mind, I sat down to write a short piece of background for Inquisitor Gotthardt:

Inquisitor Erasmus Gotthardt, Ordo Hereticus (formerly of the Ordo Malleus)

Inquisitor Erasmus Gotthardt is a man torn. Torn between old loyalties and his beliefs. Torn between what he has been told and what he believes to be right.

Once he was one of Inquisitor Antrecht’s closest friends, and both of them worked tirelessly to smite the daemon wherever it was found. Many were their exploits in the service of the Ordo Malleus, and their friendship endured through all the hardships they had to face during their arduous work.

The two of them went separate ways when Antrecht set out on a quest to take down the notorious heretic Amnon Helix, and they did not see each other for a long time. So Gotthardt was all the more shocked when he heard the accusations leveled at Antrecht after the disappearance of Witch Hunter Ferrante. He could not believe that his friend could have fallen so far, so he sought him out in order to make him see reason.

During their confrontation, Gotthardt implored his old friend to finally come clean, to accompany him before the Conclave and deal with the accusations. Gotthardt felt that they were beginning to work out some kind of understanding, but then the rash and fanatic Inquisitor Fiegmund, an erstwhile pupil of Ferrante,  interrupted their discussion and tried to apprehend Antrecht by force. In the ensuing three-way fight, Ferrante was attacked and horribly maimed by Antrecht’s Daemonhost, while the Inquisitor managed to get away. Afterwards, the Inquisitorial Conclave at Pervatia Secundus addressed the question of how best to stop Antrecht. Inquisitor Gotthardt was thorougly examined and interrogated due to his connections to the fugitive and the grievous injuries dealt to another member of the Holy Ordos, and there were those who suspected that he was Antrecht’s accomplice in the matter. Riddled with doubt over what he had witnessed and weakened by his long interrogations, Gotthardt adressed the Conclave:

“You may keep arguing about whether there is any method to Lazarus Antrecht’s madness. You may keep searching for a name to give to his philosophy: Call it Istvaanianism or Antrechtism or call it by its true names: Madness. Heresy. That is the only classification I need. And though I may weep for the friend I lost, I must not waver in my task. For he whom I knew is dead and gone, and the last service that I may do him is to run down and take out the monster that he has become.”


As always, thanks for looking and stay tuned for more!

Inquisitor 28: Enoch 451 & Molotov XXVIII – two souls in purgatory

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , on June 29, 2012 by krautscientist

Ahh, the Arco-flagellant — yet another character archetype that makes Inquisitor the dark and gothic masterpiece it is. Those guys got their first day in the limelight when Inquisitor was released, and they manage to embody much of what is wrong with organised religion in the 40k universe.

The process of Arco-flagellation is used to turn heretics into horrible weapons that can be wielded by the Ecclesiarchy. Use of an Archo-flagellant may also be granted to certain Inquisitors: a perfect excuse to have one or more of them in an Inquisitor warband!
What’s interesting about them is not only the fact that they probably pack quite a punch on the table, but also the hidden tragedy behind these creatures. Granted, Arco-flagellants certainly aren’t the leading roles in the shadow war for the Emperor’s soul, but with a bit of creativity, it’s quite easy to imagine suitably tragic and/or horrible stories to describe their fall from grace and their subsequent transformation into living weapons.

So it was clear to me that I needed to build one or more of them! All the more so since the official models are unfortunately quite horrible. Take a look.

So I once again turned to the Crypt Ghoul kit for a suitably twisted and tortured look. Here’s what I came up with:

The first model I built was once again inspired by Phil Kelly’s Inquisitor Lichtenstein warband: His Arco-flagellant Gryx uses an Ork power claw (from Ghazkull Thraka, no less!) which ended up looking very cool. So I tried the same at the 28mm scale. Apart from that, I added some mechanical doodads to show the “augmentations” the Arco-flagellant had received. The back of the Crypt Ghoul body also sported a nice, sharpened stake and some chains punched through the skin. I kept both, since it looked like they could have been part of the poor individual’s “punishment”. When painting the model, I took care to make the skin look extra pale and clammy. Looking back at it now, I will probably have to go back to touch up the vial supposed to be containing stimulants on the model’s left shoulder at some point, since I am not perfectly happy with the colour there. But apart from that, I was reasonably pleased with my first Arco-flagellant. All that was missing was a suitably dark piece of background for him…

Arco-flagellant “Enoch 451”

In the long years of his career, Inquisitor Antrecht has been forced to use rather “unconventional” means more than once. So it is no wonder that his work would attract the attention of the Ordo Hereticus’ more puritan members sooner rather than later. Consequently, Antrecht has had to deal with the Ordo’s scrutiny on more than one occasion, but few of these confrontations have been as monumental and – ultimately – tragic as that with Inquisitor Ferrante.

During his long fight against the heretic Amnon Helix, Antrecht was forced to use some extreme measures, which earned him Ferrante’s scorn. The Witch Hunter declared his intention of bringing Antrecht in for strict questioning, but his quarry managed to elude him time and time again. Ferrante was man driven by the fires of fanaticism, however, and when he could not apprehend Antrecht, he turned his attention to those close to him instead. Towards this end, he managed to capture Antrecht’s Interrogator, Hamlin Rheden, laying an inescapable trap for the Inquisitor, for he knew Antrecht would try to free his disciple.

He had been right: Antrecht came out of hiding in a desperate bid to free Rheden, only to be confronted by Ferrante and his henchmen. Little is known of the two Inquisitors’ confrontation, but it marked the last the galaxy had ever seen of Witch Hunter Ferrante, leading some to suspect that Antrecht may have had a hand in the Inquisitor’s disappearance (or even his death) and earning him the undying enmity of Ferrante’s own pupil, Holm Fiegmund — a situation that would, in time, have its own dire ramifications.

Ever since Antrecht’s confrontation with the Witch Hunter, an Arco-flagellant designated “Enoch 451” has been a member of the Inquisitor’s retinue. Beyond that, nothing is known with any degree of certainty.

Enoch’s trigger word is “Discipulus”


Well, the first model was finished, but I couldn’t really stop at one, could I? So I built another Arco-flagellant, trying to improve on different aspects by using what I had learned while building Enoch 451: I wanted the model to be a little more dynamic. And I wanted to use a somewhat different head, so the model would look different enough from Enoch.

Fortunately, this one is a bit better documented. Here’s a work in progress on my second Arco-flagellant:

Once again, a Crypt Ghoul body formed the basis for the conversion, although this time I shaved off the quills and spikes emerging from the model’s back, replacing them with two electric coils to indicate that there’s some kind of generator powering the flagellant. His right arm was replaced with a Sentinel chainsaw, while I used a flail from the WFB Empire flagellant kit on his left arm to represent an electro-flail. I also added a couple of screws on his back to show where crude surgery had been performed on him in order to suitably “modify” his body. His head is a normal skull from the old Skeleton warriors, although I added a bionic eye that was built from some leftover bits and bobs.

Regarding his base, I had to elevate him a bit to prevent the chainsaw from touching the ground. I achieves this by using cork and the base of one of the energy generators that came with the “Battle for Maccrage” box set.

Concerning the paintjob, I’d like to highlight my method this time. It’s certainly nothing spectacular, but it will probably show you how a very basic paintjob may be transformed by the judicious use of washes.

I started by painting him in the basic colours I wanted. Take a look:

I have to be honest with you: At this stage, I was extremely nervous because of how horrible the model looked. But then came the application of washes: Ogryn Flesh for the skin, Badab Black for the metal parts and Devlan Mud for…well, pretty much everything. After about an hour of waiting and some careful touchups here and there, here’s what he looked like:

Quite a transformation, don’t you think? Granted, this way of painting is not going to win me any prizes, but it’s a fairly quick, effective and, most importantly, fun way of getting your models finished before you get bored. You also don’t need to take my word for it either: This way of painting is championed by much more talented people than me, for example by Steve Buddle, who even explained it in some depth in a Blanchitsu WD-article some time ago.

Concerning the model’s name and background, I decided to name the Arco-flagellant “Molotov XXVIII”, as a small nod to Commissar Molotov, who is a very talented modeller in his own right and a tireless advocate of Inquisitor played at the 28mm scale. A heartfelt, albeit strange and twisted way of saying thank you, admittedly – but of course a perfect fit for the equally strange and twisted 40k universe. So, cheers mate!

Arco-flagellant “Molotov XXVIII”

The man who should become the being called “Molotov XXVIII” was a devout believer in the Imperial Creed and a lay preacher on the Shrine World of Tabeathah. His piety managed to attract quite a large number of followers, inspiring hope and religious fervour in those who came to listen to him. This rankled the Cardinals of Tabeatha greatly, however, for they only allowed their own version of the Imperial truth and feared the growing popularity of the preacher’s teachings. So the man was abducted under cover of night and subjected to arduous torture in an attempt to make him confess to being a sinner and a heretic. But the faith was strong in him, and he could not be broken. It took the punishment of arco-flagellation to wipe his mind clean and end his existence as a human being. Instead, he was turned into a mindless killing machine and left in the dungeons of the great Vetranio Cathedral to wither away or be used in some religious war.

But his captors had been ill advised, for the loss of such a prominent figure incited a religious frenzy in the believers, and they stormed the cathedral, killing the Cardinals who had taken their leader from them. When Inquisitor Antrecht arrived on Tabeatha in the wake of the violent uprising, in order to investigate whether the Cardinals had been influenced by the ruinous powers, he found the lone Arco-flagellant in the catacombs beneath the sacked cathedral and took him along when he left the world. Through a twist of fate, Molotov XXVIII would be allowed to do the Emperor’s work once more…

Molotov XXVIII’s trigger word is “Advocator”


And with that, I have managed to show you all of Antrecht’s henchmen, except one: His Servo-skull Mercutio, actually the first model I built for Antrecht’s retinue:

It’s just the Servo-skull from the Cadian Command Squad, glued to its own base. I also have no background for the little guy, although, knowing Antrecht, there is probably some dark and disturbing backstory of some sort. But that, as they say, is a story for another time.

With Inquisitor Antrecht’s retinue completely presented, my future INQ28 posts will turn towards some other individuals, but fear not: Antrecht will still make an appearance from time to time. So look forward to all the strange and demented Inquisitor characters waiting on my workbench…

Until then, as always, thanks for looking and stay tuned for more!

Inquisitor 28: Twist sniper Elias Cobb

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , on June 13, 2012 by krautscientist

The model I want to talk about today is easily one of my favourites in Inquisitor Antrecht’s retinue. It is also one of the simplest models with regard to its conversion and the paintjob.

Everything started when I stumbled upon QOrbin’s work over on Dakka and his own blog: He had the great idea of using the little Gnoblar models that come as extras with the various Ogre kits to build all kinds of twists and mutants for his Inquisimunda gang. An especially great model of his used one of the Gnoblars as a a basis for a Gollum-like hillbilly mutant. You can see it here.

I was instantly fascinated by this idea! Those little Gnoblars are full of character, but they never seemed all that useful to me, not being an Ogre player and all. And even some actual Ogre players keep chucking them out because they don’t know what to do with them. But the idea of converting them into twists with the addition of just a couple of bits was sheer genius! And I even had some of them lying around, so I had to try it right away.

I wanted to build a twist serving as a spy and tracker for Antrecht. His physique would allow him to move through twist settlements and places like underhives without attracting unwanted attention, while his diminutive stature who would also make him fit into the smallest nooks and crannies. The Gnoblar model from the Ironguts kit QOrbin had used seemed to be just the right choice for that. So after a bit of cutting and glueing, the model was completed:

As you can see, the core model remains fairly unchanged. I just carved away the hammer carried by the model and replaced it with a sniper rifle, made from a Kroot rifle and some bits. I also added a Crypt Ghoul head with a respirator. I wanted to keep the strange spear jutting from the model’s backpack, but it needed some purpose. So in order to invoke a bit of the “Blanchian” style once again, I added some kind of parchment. It could be some religious writing, or perhaps Antrecht has gifted his servant with a writ as proof of his employment with the Holy Ordos of the Inquisition (or of his humanity — think Nobby Nobbs…), so the mutant won’t be captured and carted off to a Promethium mine somewhere. I think it’s fun to add bits that are a bit ambiguous to a model. It can be interesting for the viewer to figure out what might be their purpose, and sometimes they even lead to interesting narrative elements.

The paintjob was a fairly quick affair as well: I used my tried and true combination of pale skin and muted greens and browns, contrasted by a few accents. I also used his base to elevate him a bit, so he wouldn’t look too small on the table. I rather like his paintjob, even though it was quite simple. It’s a nice example of what the judicious use of washes can achieve!

I felt the model would have to function as some kind of sniper: His frail physique should make a more combat-oriented approach fairly improbable. I also imagine he is quite good at climbing and squeezing into tight corners, so that should help his career as a sniper as well.

To add a – wait for it – little twist to the character, I wanted him to be a devout follower of the Imperial Creed. I think it’s a nice piece of irony that he would believe with all his heart in a religion that condemns him and his peers as unclean abominations and undesirables…
So, with that in mind, I sat down to write a piece of background for him:

Twist Sniper Elias Cobb

Elias Cobb was born into this world sickly and malformed, a victim of the polluted environment in the lower levels of Hive Primus on St. Sabasto’s Reach. His mother must have abandoned him out of shame, for he was found on the doorstep of the “Emperor’s Angels Orphanage” by Corwyn Helsrich, a priest looking after the orphaned children of the Hive’s Alestius sector. Helsrich was a grizzled veteran of the Imperial Guard, a hard but just man, whose time on the battlefields of the galaxy had taught him much about the best and worst mankind had to offer. He had developed the view that humanity and purity could sometimes be found in the strangest places, and so he took in the young twist child where any other priest would probably have left it to die.

In the following years, Elias was raised by the priest to be his assistant, making himself useful around the orphanage. Under Helsrich’s tutelage, he also grew to be a devout follower of the Imperial Creed, thanking the God Emperor every day for the gift of life he had been given in spite of his impurity. And thus the story of Elias Cobb could have ended with the young man eking out a simple but content existence in the lower levels of the hive. Alas, it was not to be.

Elias’ life changed when the local Church of Redemption’s acolytes burned down the orphanage and all the souls within while he was away running errands. The zealots had been watching the priest and his mutant protegĂ© for some time, and Helsrich’s tolerance had attracted their ire. So the only life Elias had ever known went up in flames, and his chance at redemption in service to the God Emperor was seemingly lost along with it.

Inconsolable, Elias let himself drift through the underhive and became an easy prey for the slavers. He was captured and brought to the slave pits. And there, his life would have ended, if fate had not intervened yet again: Inquisitor Antrecht came upon the young twist in the underhive’s work camps and enlisted his help in exposing the slavers of the Hive’s Circus Imperialis as heretics. And once the cult was extinguished, Antrecht offered the young twist a permanent place in his retinue.

Of all of Antrecht’s henchmen, Elias Cobb is without a doubt the most unquestioningly loyal one, for he sees the Inquisitor as his saviour. He has shown great talent as a sniper and tracker and serves Antrecht with all his heart. Still a devout believer in the teachings of the Ecclesiarchy, Elias feels that his work for the Inquisition is a way of atoning for his sin of being born a mutant.


As always, thanks for looking and stay tuned for more!

Inquisitor 28: Chrono-gladiator Klytus

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , on May 30, 2012 by krautscientist

The Chrono-gladiator is yet another archetype oozing the kind of gothic science fiction horror that defines the setting of 40k and Inquisitor. There’s just something inherently wrong and sickening about a creature only able to prolong its life by fighting and killing. So it was clear that I would have to build one of those guys as a part of my INQ28 exploits.

Fortunately, the Chrono-gladiator was once again a nice fit for Inquisitor Antrecht’s retinue, because even someone like Antrecht, who prefers working from the shadows, will sometimes have to employ a more direct approach or face one of his many pursuers in combat. It makes a lot of sense that he would choose to use servants that are not too bothered about his methods. And his alliance with Magos Zeiss should make it easy enough to keep all kinds of biomechanic abominations in working order. So with the consideration of plausibility safely out of the way,  I once again started cutting and glueing:

All things considered, this guy was one of the easiest conversions in the retinue. I used the body of an old Ork boy I had built ages ago, replacing the hands with two crude chainblades from the same kit. There’s just something about those primitive Ork weapons. Hmmm…
The left arm had some bandages at the wrist which were a perfect fit for the crude implant, while I masked the left wrist with a very old shield that came from Advanced HeroQuest. It does manage to add a little bit of “Blanchian” madness to the piece, I think.

The head is from the ever useful Crypt Ghoul kit. The fact that it’s much too small for the muscular body makes the model look misshapen and malproportioned, like he turned the steroid use up to eleven, which, come to think about it, is probably exactly what happened.

I added a shaved down CSM backpack and a small tube running into the model’s neck to represent the mechanisms injecting drugs into the gladiator’s system during fights.

All that was left were some bits and bobs. I added a purity seal as well as a Mechanicus seal to the model. And of course an hourglass that he uses to keep track of the time he managed to “save up”. And with that, the model was ready for painting:

Looking back on it now, I was kind of ambitious with the paintjob, trying all kinds of new things. First of all, this was the first model where I managed to figure out a working recipe for pale, somewhat sickly skin: Paint it GW Dheneb Stone, the wash liberally with GW Ogryn Flesh. Done! Fortunately for me, I managed to load up on Ogryn Flesh before the new paints were released. Phew!

I also tried to paint some blue veins on the model’s skin, trying to make it look like the skin was slightly translucent (like real human skin). It worked out rather nicely, I think. You can see the effect on his arms and neck.

His clothes were mainly painted in muted browns and greens, so they would offer a nice contrast to the skin but not draw too much attention away from the more interesting points of the model. I used the shield on the right arm and the purity seal to add some accents in red.

And finally, I tried adding lots of scratches to the model’s chainblades, making it look like he has been using them to parry lots of attacks. By washing with Badab Black between applying the different “layers” of scratches, I tried to make it look like some of them were more recent than others.

All in all, I’m rather pleased with the model. He’s certainly not a main player in the warband, but I used him to try all kinds of things that were fairly new — at least to me. I also wrote up a small piece of background just now in order to get a feeling for how he and Antrecht could have crossed ways for the first time.

Chrono-gladiator Klytus

The main tenet of the Istvaanian creed is that it is unending conflict alone that allows the Imperium to prosper. What better embodiment for this philosophy, then, than a creature that can only prolong its existence by fighting?

Inquisitor Antrecht first saw the being called Klytus in the slave pits of St. Sabasto’s Reach, fighting for his life in more ways than one: The Chrono-gladiator’s internal clock was just about to run out, leaving him with only seconds to live, and so he tore through his opponents with wild abandon, desperate to prolong his existence. Then, as a cruel kind of recurring spectacle, the ringmaster would reset his clock after each fight, keeping him suspended in a stasis field until the next time, repeating a cycle of desperation and slaughter over and over again. Antrecht was disgusted and fascinated in equal measures.

When Antrecht’s investigations revealed the planet’s Circus Imperialis to be a front for a cult of daemon-worshippers, the ringmaster sicced Klytus on the Inquisitor, promising him to end the vicious cycle if he managed to take Antrecht down. It turned out however, that he had misjudged the gladiator’s will to live after all, for it was him that Klytus turned on instead. He had been a plaything far too long, and if he had to die, he would at least take a dangerous heretic with him.

As Klytus lay dying, Antrecht intervened, for he hated to let a useful asset go to waste. Magos Zeiss managed to keep the Chrono-gladiator alive and he became a member of Antrecht’s warband. From now on, the time he won in battle would be his to keep.

The long years of chemical treatment and crude surgery have all but erased the man Klytus may once have been. The real or imagined transgression that originally led to his fall  into slavery and to his transformation has been lost forever in the mists of the past. All that is certain is that his body is now disfigured and misshapen, useful only as a tool for killing. And whatever remains of his mind is impossible to guess, for he is taciturn and solitary when off the battlefield, his frenzy and brutality snuffed out. However, Lazarus Antrecht has begun to suspect that something of the man may yet be left inside the beast, and he sees Klytus as a handy tool as well as an entertaining continued experiment…


As always, thanks for looking and stay tuned for more!