Archive for goblins

#HeroQuest2019: Back into the dungeon!

Posted in heroquest, old stuff, Orcs & Goblins, paintjob with tags , , , , , , , , , , on April 9, 2019 by krautscientist

It’s back to HeroQuest this week, as my #HeroQuest2019 project slowly but surely reaches the home stretch, and I have some new models to share with you. So let’s not waste any time and get right into the meat of things, shall we?

When we last talked about progress on my HeroQuest set, I still had to paint two more monster types: the Goblins and the Fimir (Fimirs? Fimirach?). I won’t lie, I wasn’t exactly looking forward to painting yet more green, but I also realised that I had to power through those models before ending fatigue set in.

Fortunately enough, fellow hobbyist Weltenlaeufer provided me with the perfect kickstart to my efforts over at the Ye Olde Inn forum: He inquired after my recipe for painting greenskins, and in order to answer him, I posted a step by step tutorial for my Goblins and also used this as the perfect opportunity to actually get those Goblins painted at the same time — pretty smart, eh?

[In case anyone’s interested, the full tutorial can be found here. I don’t really want to reproduce it here, mostly because it’s mostly based on A Gentleman’s One’s fantastic greenskin recipe anyway).]

And so a short while later, the Goblins were finished:

While the recipe for the skin and weapons is very similar to the approach I used for my HeroQuest Orcs, I decided to paint the Goblins’ clothes in a slightly more colourful manner — it makes for some added visual variation, for one, and also helps to differentiate the Goblins from their larger cousins. I think it also fits that the small, wily Goblins should be a bit more into fashion concerns than their lumbering Orc relatives… 😉

So here’s a look at all of the HeroQuest greenskins:

So that left just one type of monster, and I had good reason for leaving this one for last: the Fimir.

Now the Fimir are an interesting colourful touch in HeroQuest’s bestiary, in that they do fulfil the role of the classic lizardman, but with a twist. They are cyclopean, for one, and their armour has always struck me as interestingly mesoamerican — but maybe I am just overthinking things here. Anyway, my main point of reference for the models’ paintjob was, once again, the classic Mike McVey approach, seen here on a prototype model that also appears on the back of the quest book:

This is the prototype Fimir as he still looks today, in Bryan Ansell’s private collection. I nabbed the picture from RealmofChaos80s.

But the truth is that the actual Fimir models contained in the HeroQuest boxed set are not quite on par with the prototype. Now this is definitely true for some of the other monsters as well, but by and large, most of them work really well on their own, especially given the relatively unsophisticated one-piece mono-pose nature of the HeroQuest models.

The Fimir, however, definitely get the short end of the stick in this respect: The models are weirdly clunky and ungainly, with lots of weird angles and strange lines. To wit, the mere act of cleaning the mold lines off those models was an exercise in frustration! Some of the detail from the prototype model is either far softer on the production models or nowhere to be seen at all. So I would have to deal with that issue during the painting process.

At the same time, finding an actual painting recipe that worked also took some doing — in hindsight, it’s funny how I actually have so many different test models for painted Fimir in my collection. In fact, for an extra bit of fun, here’s an evolution of my various Fimir models over the years:

I and II weren’t even painted by me, but by the first of my friends to dabble in miniature painting, back in elementary school. I think he was onto something with the red Fimir, though, and if I should ever paint another set of Fimir, I think I’ll be going for an alternate scheme like that (this would also be a cool way of suggesting different tribes or broods of Fimir, seeing how they are lizard people and everything…). III was the first Fimir I painted (with scale model acrylics, no less). IV was painted with Citadel colours, but I’m not quite sure what I thought I was doing there — I seem to have had a pretty bad painting streak during the early-to-mid 90s, in hindsight. V and VI are my modern attempts that we will be taking a closer look at in a second:

So here’s my first “modern” Fimir model painted some time last month, in order to nail down a painting approach:


The main colour I used for the skin was GW Moot Green, and it ended up looking…very green. I also became too greedy for a quick recipe during the painting process, and didn’t spend nearly enough time carefully layering on the skin colour, adding some pretty slapdash higlights on top, instead. All of this lead to a pretty rough looking model, at least where the skin was concerned.

At the same time, there were also some parts that I was pretty happy with: The golden armour works pretty well, as does the obsidian-style axe, if you ask me. And I think the red jewel that adorns the belly plate actually came out pretty well. But whichever way you want to cut it, I would need to tweak the recipe on the second attempt. Which is what I did this past weekend. Take a look:


The difference seems subtle at first, but I would argue the skin works quite a bit better: The higlights have been layered on more carefully (and in several steps), and the overall skin tone – created by mixing GW Warboss Green and GW Elysian Green in various ratios (starting with 70:30, then 50:50, then something more like 30:70) – makes the Fimir look a little less cartoony and more like a somewhat crocodilian swamp dweller. At the same time, I kept most of the touches that had worked well before, such as the golden armour and the axe looking as though it was made from some kind of obsidian or volcanic glass.

I also painted three models at the same time, in order to finish the last missing monsters for my HeroQuest collection:


And while the test model does look a bit different, it can still be used to fill out the ranks:

As a matter of fact, fellow hobbyist PDH has offered to send over three more Fimir models from his own collection, which will give me the opportunity to either tweak the recipe yet again or – more likely – go for something completely different to hint at a different subspecies of Fimir.

In any case, that means all of the “green” monster models from the base game are now officially complete:

And, even better, with that, I have actually managed to paint all the models in the classic HeroQuest Game System:



And here’s the entire HeroQuest collection so far, with some extra monsters to round out the bestiary as well as the added characters, such as Sir Ragnar and the Witch Lord. Quite a few models, if I do say so myself — and almost all of them have been painted in 2019! Take a look:


Honestly, I never thought I’d see the day — this project has been thirty years in the making, and it’s also a bit of a childhood dream come true, to be honest. When lining all of those little guys up for the photo, I couldn’t stop grinning 😉

And still, that’s not quite the end of this project yet: I do have a couple of ideas for additional models (and there are still those Master Edition men-at-arms to take care of), for one. Before that, however, I’ll have to deal with all of the HeroQuest furniture — something I am actually looking forward to quite a bit, and I am in fact already hard at work on the first pieces!

For now, however, I am incredibly happy with the models I have managed to complete so far:


Also, on a related note, my friend Annie was wonderful enough to let me have some more leftovers from her extra copy of HeroQuest, namely the monster cards and Master Edition questbook, which brings me one step closer to owning a complete set again:

So that’s another huge chunk of #HeroQuest2019 out of the way — it actually looks like I may get to take the completed set for a spin this very year — who would have expected that, eh? 😉

Of course I would love to hear any thoughts or comments you may have, so drop me a line! And, as always, thanks for looking and stay tuned for more!

Orkheim Ultraz: New signings

Posted in Blood Bowl, Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , , , on February 5, 2019 by krautscientist

Now I don’t know about you, but getting back into the swing of things in a new year always takes me a while, and this holds doubly true for the activity of painting models. So I spent quite some time in the last weeks hemming and hawing and choosing which model(s) to paint next. I am now in full swing again, I am happy to say, but it’s always a messy start. What helped me, in the end, was to have a bit of fun with the lighter, more comedic side of our hobby, as I added some models to my bumbling team of Blood Bowl players, the Orkheim Ultraz. So let’s take a look at the latest additions to the team:

The first two models have actually already made a small appearance on this blog, as part of my 2018 recap, as they were the very last models I painted last year. But I think they deserve their fifteen minutes of fame, so here they are: Two Goblins with a mean streak and a chip on their shoulder:

Both models were built after I played a round of Blood Bowl 2 on the Playstation 4: I really liked the endearingly mean look of the Goblins in the game, so I decided I needed some more of those evil little guys. The model on the left was very much inspired by the fact that the armour on some of those old WFB Goblins already perfectly looks like some kind of old-timey sports gear — I just had to swap in some Kroot shoulder pads, and the look was all there. His buddy is daring you to kick that ball, and he’s definitely not going to pull it away — grot’s honour 😉 Seriously, though, I think I owe the Charles M. Schultz estate some royalty fees for the character concept…

All in all, this brings me up to four Goblin players for my team:

The first two were built as Night Goblins, back in the day, mostly because I still had a lot of bitz for those knocking about. I rather like the added variety, though — and my troll now has more playfellows to chuck at the opposing team. Sounds like WIN-WIN to me 😉

Oh, and for the sake of completeness, let’s not forget the Goblin Medic, of course, another 2018 addition:

While the two goblins were the last models of 2018, I’ve also managed to complete some more members for the team in the new year — two Orc players originally converted back in 2017:


These are actually a part of my plan to round out the various player types in order to give me enough flexibility in every given situation. On the left is a thrower, on the right a fourth (and likelyfinal) Orc Lineman.

The thrower was basically a fun attempt at creating a model that suitably resembled my previous thrower to instantly communicate the fact that these two share the same role:

At the same time, I also wanted him to be his own man, err, Orc, so I thought it would be fun if he were in the process of lobbing a squig — either at a waiting teammate or at member of the opposing team…

In any case, the squig seems less than thrilled at the prospect…

I really like painting squigs, by the way, and think they are one of the best parts of GW’s greenskins — I may need some of those brilliant new plastic squigs, come to think of it…

My Orc Linemen all have a very dynamic, if bumbling look — as though they were desperately trying to catch the ball. By comparison, the new guy seems just a tad more focused:

I am rather pleased with the action-filled pose, to be honest.

So with four new models, that leaves me with only two Black Orc Blockers left to paint, and then my Orkheim Ultraz should be completed:


I still have a couple of ideas for accompanying models, hangers-on and small terrain pieces, however — it’s always great fun to explore the somewhat more humorous side of our hobby, and like I said, a Blood Bowl Orc team is the perfect occasion of doing just that!

So three cheers for our latest transfers! I would love to hear what you think about the models, so please leave a comment! And, as always, thanks for looking and stay tuned for more! 🙂

An orky update…

Posted in Conversions, Orcs & Goblins, paintjob with tags , , , , , , , , , on March 20, 2013 by krautscientist

Last week, I introduced you to two small hobby projects of mine involving greenskins. Now with a couple of models already built, the time had come to actually test the waters and get something painted.

To be honest with you, I was a bit nervous: After all, I had painted my last Orc over ten years ago, and those models haven’t really managed to hold up all that well. Still, I was reasonably sure that my painting had improved a fair bit since then, so I sat down, took a deep breath and started to work.

I started by painting my Mordheim test model:

Mordheim Orc Gang WIP (3)
Before actually getting some paint on this guy, though, I added a few bitz: Some pouches hanging from his belt as well as a Bretonnian helmet and an amulet in the shaped of the two-pronged comet of Sigmar. And a dwarven buckler, crudely reinforced with metal straps: I want my Orcs to look like they are scavenging whatever they can off the streets, taking all kinds of kit and every trinket they like off their defeated enemies. However, I took care not to go overboard with the additional bitz on this model, seeing how this was, after all, a test piece.

When it came to actually painting the model, I wanted this guy to have a gritty, battle hardened look, in keeping with the game’s background. I also didn’t want the Mordheim Orcs to look too much like something out of a comic book, so I kept the colour palette pretty limited for this project.

The model was undercoated using brown spray paint. Then the skin was painted (more on that later!), and the different pieces of armour were picked out in very dark grey (I’ve found that a pretty convincing start for an area that is supposed to look black or near-black on the finished model). The model’s clothes were either left brown or painted in a slightly darker tone. The weapons were painted silver. Then the whole model was liberally washed using GW Gryphonne Sepia (for the skin), GW Nuln Oil (for the armour and metallic parts) and GW Agrax Earthshade (for pretty much everything). I then added accents, scratches and overall grime (lightly drybrushing the brown areas with GW Graveyard Earth provided a nice accent while also making the model’s clothes look suitably worn and grimy). I even added one of the Orcs’ trademark sawtooth patterns to parts of the armour, using GW Bleached Bone.

So what did he model end up looking like, you ask? Here you go:

Mordheim Orcs test model (4)
Mordheim Orcs test model (2)
Mordheim Orcs test model (8)
Mordheim Orcs test model (7)
Oh, I almost forgot: The base was built by cutting up some piece of old model train terrain to get a couple of flagstones. Those were then combined with cork and modelling sand. The base was then undercoated black, painted dark grey, liberally washed in black and brown and then drybrushed with white. Easy enough, although I could see myself going with something a tiny bit more refined for the next few models…

All in all, I am really pleased with this guy: He looks like you wouldn’t really want to mess with him, which is pretty much the overall effect I wanted to achieve. I also think he seems right at home on the bloodied streets of a destroyed city.

Mordheim Orcs test model (9)
This model basically establishes a baseline standard for the rest of the gang: Some of the other models will probably be looking more outlandish or be sporting an additional spot colour or two, but in the end, all of them will share the overall look established by this test model.

 

So with the Mordheim side of things taken care of, I turned my attention to my Blood Bowl Team: I would of course need to paint a test model for the Orkheim Ultraz as well, and my choice fell on this lucky fellow, one of my Blitzers:

BB_Blitzers_WIP (3)
Since the model had been kitbashed from all kinds of leftovers, it looked a little rough around the edges: As you can see, the right arm had even been painted in my own, early 2000s’ recipe for Orc skin. However, the rather sorry state of the model made it perfect to serve as a test piece, so I got to work.

I initially approached the whole matter exactly like I had with the Mordheim Orc: Brown undercoat, same recipe for the skin. Basic clothes in various shades of brown. However, to add a visual flourish that would be necessary to make the model look more like an actual Blood Bowl player, all pieces of armour were painted with GW Mephiston Red.

Let me take a moment to tell you that this is the red colour I have always wanted, because it produces a strong, quite vibrant red and works without a hitch, even over a black undercoat. It also still looks good after being thoroughly washed with brown, which clearly differentiates it from the old Mechrite Red – oh, and It also lacks the latter’s “chalky” quality, which is a definite advantage in my book.

Anyway, the red made the model pop rather nicely, even after it had been suitably dirtied and scratched up. Take a look:

Blood Bowl test model (2)
Blood Bowl test model (1)
Blood Bowl test model (4)
As you can see, I went for a tan shirt to make the model look slightly less dark and gritty than the Mordheim piece. Oh, and I also added some pretty old Gorkamorka decals to the model’s armour, since the yellow nicely contrasted with the red.

When it came to doing the base, I wanted to emulate the look of a somewhat roughened up football pitch: still grassy enough, but with patches of trampled mud emerging here and there. So I mixed wood glue with small pieces of cork and modelling sand and generously covered the surface of the base in the mix. When everything had dried, the base was undercoated in black, then painted in brown, then washed and drybrushed to bring out the texture. Then I used a generous helping of static grass to actually make it look like a Blood Bowl pitch. Funny story: I actually got that bag of static grass more than ten years ago at the GW store in Cologne, yet I somehow never got around to using it. And while the strong, slightly synthetic tone of green would probably look wrong for 40k or WFB bases, I think it’s a pretty good fit for a fantasy football pitch 😉

Blood Bowl test model (6)

So with that, my two Orky test pieces were completed. Here they are, side by side:

Orc comparison (2)
While I’ll admit that they share quite a bit of common heritage, I think they still look different enough: The Mordheim Orc is slightly grittier and darker, as befits the setting. As I previously mentioned, both models were painted using the marvelous recipe for Orc skin posted by Brian over at A Gentleman’s Ones, and I simply cannot recommend that recipe enough: Not only did it provide me with the perfect skin tone for my models, it’s also possibly the only recipe I ever got from the internet that looks exactly as described on the finished miniature. If my 18 year old self had had access to that recipe, I might have managed to paint a whole greenskin army after all. Go head over there right now to check it out, if you haven’t already!

 

So with my first two models for my greenskin projects such a success, I found myself itching to proceed. So I sat down and painted two more models:

BB_Goblins (14)
A couple of Night Goblins for my Blood Bowl team. These were built from the remains of an old plastic Night Goblin regiment, and while there may be more recent plastic Night Goblins in GW’s catalogue, I still love these guys to bits: Granted, their scale may be slightly off (especially when compared to human models) and the sculpt may seem a little clunky in places, but they are still absolutely iconic, in my opinion: Those pointy ears and huge noses, and those mean little faces — you simply gotta love ’em! I’ve always had a soft spot for Night Goblins, and these models are perfect representations of all that’s cool about the race — whereas the newer models are just looking a little runtish, if you ask me…

Anyway, these were painted using the same recipe as the Blitzer above. In fact, I tried to push myself in order to see how fast I could finish these, using a slightly impressionistic – even slapdash – approach to painting. In the end, I was able to complete these guys in about one and a half hours, basing included. Not bad, huh? And they are certainly good enough for me!

Here are some additional detail shots:

BB_Goblins (1)
BB_Goblins (2)
BB_Goblins (3)
BB_Goblins (4)
I love how this little guy seems to be basking in the crowd’s adoration — you have to wonder though why they would be cheering him in the first place…

His colleague, meanwhile, seems a little more dedicated to the task at hand:

BB_Goblins (7)
BB_Goblins (8)
BB_Goblins (12)
BB_Goblins (11)
And last but not least, here’s another picture of the Orkheim Ultraz‘ humble beginnings:

BB_Test models (1)
So, in closing, my first painting efforts on my greenskins have been both a success and a blast! Expect to see more Orcs and Goblins here pretty soon. Until then, C&C are always welcome!

And, as always, thanks for looking and stay tuned for more!