Archive for forgeworld

Argus the Brazen

Posted in 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , , , , , , on May 6, 2019 by krautscientist

Contrary to what I said last week, you will still have to wait for a bit longer for that lavish feature showing my fully painted HeroQuest set, bot because I simply haven’t managed to take the required photos yet — but also this cheeky gentleman here just happened to jump the queue:

Indeed, it’s the FW World Eaters Dread I already shared with you a while ago and originally given to me as a gift by fellow hobbyist Augustus b’Raass.

Originally, I only really brought the Dreadnought along to one of my recent hobby sessions at my friend Annie’s place so I would have something to keep me occupied during the drying times for my HeroQuest furniture. But then I was able to complete the feet and base really quickly:

And why stop there, right? So this is what I had when I headed home that evening — on top of the painted HeroQuest stuff, no less! 😉

And after that, it was mostly a matter of painting piece after piece. Dreadnoughts are rather enjoyable to work on in that it’s easy to paint one part after the other and assemble the model as you go.

One thing I definitely knew I wanted to feature was a stunning contrast between the red armour and a striking, blue-turquoise colour for the planet that is part of the World Eaters iconography adorning the Dreadnought’s sarcophagus:


The colour was achieved by basecoating the planets with a mix of Vallejo’s Magic Blue and Milenario Turquoise (always great for a bit of pop, those two!) and a drop of white. Then the entire area was washed with a mix of Drakenhof Nightshade and thinned-down Milenario Turquoise. And then I carefully drybrushed the area with white to just pick out the slightest bit of surface texture. Anyway, I am pretty happy with the way the area has come out on the finished body:

While we are on the technicalities, let me also give another shout out to the Dreadnought’s head, a brilliant little piece that I think is just a wonderful sculpt — and one that is unfortunately obscured quite a bit by the rest of the body:




I think there is something wonderfully menacing and gladiatorial about the design, and the cabling evokes the World Eaters’ Butcher’s Nails implants rather beautifully. And while the head doesn’t shine quite as much as it could on the finished model, it’s a good thing, then, that I have already used the design on several models, such as one of my 30k World Eaters Contemptors and, of course, on Worker #9:

Anyway, I soldiered on and was able to finish the entire body in fairly short order:


Which left we with only the arms left to paint — I gave special care to the right arm I had converted from plastic bitz (whereas the rest of the model is all resin), trying to make it look like a stock part of the Dreadnought. Here’s a picture from midway through the painting process:


In the end, things came together fairly quickly. So here, without further ado, is the 4th assault company’s newest member:

 

Argus the Brazen
XII Legion, 4th assault company









Gosh, it feels like it’s been ages since I have managed to paint a proper World Eaters model. And what’s more, I surely took my sweet time getting this model painted, seeing how Augustus gave it to me back in 2017!

But in my defense, I did want to do the Dread proper justice, especially since it was a gift, and I also needed to come up with a proper, modernised recipe for painting World Eaters that wasn’t just a lazy knock-off of my older, defunct World Eaters recipe. In fact, my new approach has ultimately evolved out of my work on my Imperial Knight and, more recently, the first of my Armiger Warglaives:

And to show you how my painting has – hopefully – evolved, here’s a comparison shot with Argus next to a Dreadnought using my old recipe — incidentally the first Dreadnought I ever painted, back in 2011 or so, Marax the Fallen:

While the photo – invariably, it seems, – eats up some of the finer points of my newer paintjob, I hope you’ll agree that my recipe has become a bit more sophisticated.

So yeah, I am pretty happy with the finished model. And of course, thanks must go, once again, to Augustus b’Raass for providing me with this lovely OOP model! Cheers, buddy! 🙂

Oh, and after a bit of a dry spell on that account, this model also sees me rejoin Azazel’s regular community challenges, as I feel Argus just makes for a very fitting contribution for Azazel’s Mechanismo May challenge, wouldn’t you agree?

And with a proper new World Eaters recipe now sorted out, who knows: There may be even more chaos in the cards sooner rather than later. Just sayin’… 😉

For now, however, I am pleased with having finished something suitably Khornate again! And I would love to hear any thoughts you might have, so feel free to leave a comment! And, as always, thanks for looking and stay tuned for more! 🙂

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State of the Hunt, Week 14/2019: Another chaotic interlude…

Posted in 40k, Chaos, Conversions, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , on April 2, 2019 by krautscientist

So, something unrelated to my #HeroQuest2019 project for today’s update — don’t worry, though, work on my HeroQuest models continues apace! However, with all of those incredible new Chaos Space Marine models hitting the shelves, I felt the need for just a wee little bit of chaotic kitbashing — indeed the irony of all of those models finally arriving just when I happen to have taken a bit of a hiatus from 40k has not escaped me…

For now I have mostly resisted the lure of the new kits — or of the Shadowspear boxed set, for that matter: While I basically love everything I have seen so far, I can simply not justify dropping over a hundred Euros on yet another box that would remain unpainted for the foreseeable future. But I do have my ways, and so a recent bitz delivery has provided me with the raw material for some smaller experiments. So let us take a look, shall we…?

 

I. The Host

Let’s start with what’s probably the least impressive offering for today, albeit one that I am nevertheless pretty happy with: Ever since first laying eyes on those rogue psykers that came with Blackstone Fortress, I have felt the need to use one of them to create a Daemonhost (most likely for use in INQ28): There’s just something about the chains and weighing down the psyker’s floating body that really recalls the Daemonhost aesthetics originally introduced by the 54mm version of Inquisitor — plus I have been saving that perfect Daemonhost head (originally from the Hellstriders of Slaanesh) for such a conversion. So anyway, here’s what I have made:

As you can see, it’s a pretty straightforward conversion: I have mostly just replaced one of the arms and the head, and have also shaved off most of the openly chaotic decoration. I still think the changes have nicely tweaked the general look and feel of the model — just a few purity seals and imperial doodads, and this poor wretched soul is ready for grueling servitude in an inquisitorial retinue (probably of the Ordo Malleus flavour, come to think of it).

This was, however, merely the warmup:

 

II. Don’t look a gift Dread in the mouth…

The second model I would like to share with you has been a long time coming: Back when I visited fellow hobbyist Augustus b’Raass in Amsterdam in 2017, he was generous enough to present me not only with a pile of conversion bitz, but also with one of the old Forgeworld World Eaters Dreadnoughts:


Now I have a fond personal history with those FW Dreadnoughts, because they were my first proper contact with Forgeworld to begin with: Back when I saw those, I remember being utterly blown away with the sheer quality of the sculpts — and there was one for each Traitor Legion, mind you! And all of this at a time where the Traitor Legions didn’t exactly get all that much love from GW proper.

Alas, I never purchased one of the Dreads, and when they went OOP a while ago, I was quietly furious at myself at passing the opportunity to have the World Eaters one in my collection — an oversight that Augustus remedied by way of his wonderful gift.

But I am nothing if not a hobby butterfly, so it took me ages to finally start working on the Dreadnought — I was also missing some proper arms for him, in my defense. But when Augustus recently sent me a wonderful squad of World Eaters, he also included a chaos Dread CC arm in the package, and I definitely got the message: I would have to get the hell off my arse and build that Dreadnought, at long last!

So only one bitz delivery later, I had everything I needed for the model:

So here’s a look at the initial mockup of the Dreadnought:

Most work went into turning that squeaky clean Venerable Dreadnought lascannon arm into a suitably chaotic version that matches the general look of the model. Here’s a closer look at the – mostly finished – gun arm:


I chose the Lascannon, mostly for the visual balance created by those longer barrels. When it came to making it look suitably chaotic, I worked from Forgeworld’s “official” design, trying to match several of the visual cues present in the sculpt, while also putting a small personal spin on things here and there. So here’s a look at Forgeworld’s version:

And here’s the – mostly finished – Lascannon arm I came up with:

There’s also an additional cool little special effect in place here: I decided to base his gun arm on one of the weapons from the Venerable Dreadnought kit in order to be able to keep the arm modular, so that it will accept alternate guns and can make use of the additional weapons I already built back when I converted my first Venerable Dreadnought.

Beyond the arm, I only added one or two bitz to the rest of the model, not wanting to overpower what I think is a brilliant sculpt overall. So here’s a look at the completely built model, already in the intended pose, leaning into its next shot:


Only some cleanup and the base design left, and then I hope I can finally do this guy justice. Wish me luck! 🙂

 

III. Step into my parlour…

So is that all? Welll, when I said that I had resisted the lure of Shadowspear so far, I may not have been entirely honest with you…

So there’s also this:


As some of you may have already realised, those are the sprues for the Chaos Venom Crawler, the daemon engine included with the Shadowspear boxed set:


I simply had to get my hands on one of those, as there is just so much about the model that I love: It’s a freaking monster spider from hell, for one. I also love how it has all those shared visual cues with various daemon engines: You’ll find little touches from the juggernauts, the Heldrake or the Forgefiend/Maulerfiend all over the creature’s jagged carapace. I love how lithe and deadly it looks (where some of those older daemon engines were a bit clunky). Anyway, I needed one to play around with a bit, so there.

For all my love of the model, however, there was one area that I thoroughly disliked: The head. It was just a bit too weird for my taste (and not the good kind of weird, at that). And it definitely lacked that certain (Khornate) je-ne-sais-quoi. But I felt I had just the idea for that…


A head from the Blood-Slaughterer Impaler, carefully cut down to fit into the carapace. Of course with the first attempt, I was still trying to find my feet, getting the placement right while still keeping that spiked crest in place, just in case I didn’t want to commit to this solution.

It quickly became clear to me that this was the way to go, however, and that getting the head to look right would mostly consist of shaving down the neck portion until it fit just so. So I did just that, and the reszlts ended up looking better and better:


In case anyone was wondering about the scale of the model, by the way: Here’s a comparison picture with the Venom Crawler next to a Myphitic Blighthauler:

I can only commend whoever planned out the way this model should be assembled for an excellent job! It goes together like a dream, and the legs can be easily left off to have an easier time during the painting stage — excellent craftsmanship, this one! At the same time, the finished model looks far more delicate and complex than the relatively few parts would suggest. As for my replacement head, I kept shaving, millimetre by millimetre…

And after a few more sessions, I think I have the perfect setup:

Of course the seam between both parts still needs a bit of cleanup, some additional cabling etc. — but I think the head works really well like that. In case anybody else is considering a headswap on this beast, let me just say that a Armiger head would be a perfect fit (and the cyclopean one makes for an excellent, sinister Dark Mechanicum look) — just sayin’ 😉

 

 

IV. A shout out in closing…

While you may actually have seen this elsewhere, just to be on the safe side: The first issue of 28 MAGAZINE, a free digital mag dealing with the wonderful world of INQ28 (and AoS28, for that matter) has been out for a while now, and you should definitely check it out and immediately download it here. It is the most extraordinary thing.

So that’s it for today’s update. If you have any thoughts about my small chaotic projects, I would of course be delighted to hear them! And, as always, thanks for looking and stay tuned for more! 🙂

Lord of the XII Legion – A Triptych, pt. 8

Posted in 30k, Conversions, Fluff, paintjob, WIP, World Eaters with tags , , , , , , , , , , , , , , on April 23, 2017 by krautscientist

The Battle of Armatura

Distance did nothing to steal any of the primarch’s blunt, savage grandeur. He was a ruined, towering thing of pain-spasms and sutured flesh. Lotara had only ever seen two primarchs, but despite the legend that each was cast in the Emperor’s image, Lorgar and Angron couldn’t have looked less alike. The former had a face that belonged on antique coins, and a voice that made her think of warm honey. The latter was an angel’s statue, desecrated by a hundred blades and left in the rain. Angron was ripped skin and roared oaths over a core of thick blood vessels and muscle meat.

Aaron Dembski-Bowden, Betrayer

 

Having finished my Wayne England-inspired conversion of the Primarch Angron during the Night of the Wolf, I originally didn’t plan on throwing myself headfirst into painting yet another version of the Primarch — at first. But inspiration can be a fickle mistress, and that model was intended as a test run for the Forgeworld version of Angron still languishing, unpainted, on my painting desk, after all. So I found myself messing around with yet another version of the XII Primarch in short order — bear with me, though, there’ll be a finished model at the end of this 😉

As I have mentioned before, the model came to me as an incredibly generous gift courtesy of Adam Wier (of Between the Bolter And Me), and this was doubly amazing because I doubt I would ever have gotten off my arse to actually get my hands on Forgeworld’s version of Angron — not for lack of appreciation, though, because I love the model and think it is one of Forgeworld’s best Primarch interpretations!

So Adam really did me a good turn there, and as luck would have it, the whole thing became even more interesting due to the fact that a few pieces of the original model were missing: The plasma pistol was easily ignored (because, let’s face it, who would expect Angron to be actually using a weapon that isn’t an axe or a chainblade?), but the missing cape presented a bit of a conundrum because it provides some extra bulk to the model and also covers up Angron’s rather crudely designed back.

With a bit of thought – and the generous help of fellow hobbyist Helega – I was able to overcome this problem, however, replacing Angron’s stock cape with the chain cape from the WFB Chaos Lord on Manticore — arguably the one bit from GW’s entire catalogue that is up to the task. Even better, Angron is actually described as wearing a chain mesh cape like that in the various BL novels, and is even shown wearing one in the accompanying artwork:

Illustration from the ebook version of “Galaxy in Flames”

So with a bit of elbow grease, I had managed to cobble together a complete model, ready for painting, right?


Well, almost. Because there remained one last hurdle to overcome: The last part missing from the model was the base: Like all of Forgeworld’s Primarch models, Angron comes with a two part base: An outer ring, making for a stunning display base, and an inner piece that will fit on a 30mm base (for gaming purposes) and can be slotted into the larger piece to create the entire display base.

Now I did have the “outer ring” part, but not the actual piece that goes on top of Angron’s base. The easy solution would have been to simply build a smaller base and discard the larger piece as optional and non-essential — but I really liked the idea of being able to create that large and ostentatious display base. So I had to come up with a design that would work well on its own while also interacting with the larger display base piece.

After a bit of thinking, I realised that I could use this to tie the model closer into the background for my 30k project (the battles of Armatura and Nuceria) and touch up some parts of the original base I didn’t like. Because while I am a huge fan of Forgeworld’s Angron model, I don’t quite have the same fond fealings for the base: You see, Angron is surrounded by three Marines, one he is resting his right foot on and two standing (or rather, falling) Astartes he is in the process of turning into minced meat. The objective here is obviously to show how deadly Angron is, but in my opinion, the two defeated Astartes on eather side just draw a bit too much attention away from the real star of the show:

So with that in mind, I got to work. Here’s what I came up with:

First up, I needed something of greater height that Angron would be standing on, so I purchased another Forgeworld rock piece (from Badab-War-era Huron, if I am not mistaken) from a bitz seller, because it would match the rest of the base more closely than any rock I could have improvised. I decided to use a Cataphractii Terminator as a fallen enemy at the Primarch’s feet, which seemed appropriate enough. And due to clever positioning of the parts, this only set me back one Cataphractii torso front, one shoulder pad and half a power-fist arm. Here’s the basic setup:


As you can see, the basic structure was built up using some GS. And the mangled head of the Cataphractii originally came from the Crypt Ghoul kit — I chose it because it resembled how I imagine somebody who has taken a chainaxe to the head might look…

The next part was to create some texture for the ground. My trusty Vallejo Sandy Paste once again turned out to be the perfect tool for the job:


At this point, I also created some additional, grisly detail in the Terminator’s abdominal region, using my tried and true combination of shaved down Skaven tails and stringy glue to suggest entrails:


The floor texture was then used on the rest of the base, to blend all parts together and make them look like they had been designed to fit together:



I also added some small details, namely a discarded Mk. IV helmet and a tattered XIII Legion standard. And while the outcome may not fit together quite as seamlessly and ingenuously as Forgeworld’s stock solution, I was still rather happy with how everything came together after undercoating:


Seeing the base come together so well actually gave me a huge boost when it came to painting Angron himself, which was really for the best, as painting a Forgeworld Primarch model had seemed like such a daunting challenge to me.

But now I just got started, deciding to tread carefully and to, once again, keep TheApatheticFish’s painting tutorial close for reference. And surprisingly enough, I made good progress:



Now like I said, this was my first Forgeworld Primarch model, and they are truly something else: There’s so much fine detail there that warrants a lot of attention – the chains wrapped around Angron’s weapons and wrists, for instance, are so delicate and lovely.
That being said, I hope I don’t sound too full of myself when I say that, with three versions of Angron already under my belt by this point, I was able to take it all in stride 😉

Fun fact, I actually suck at painting freehands, but I seem to be getting pretty handy with painting the XII Primarch’s warpaint:


Must be all of that practice 😉

Anyway, Angron was coming along pretty well, and soon I was at a point where only fairly little remained to be done:


But then, it’s a Primarch we are talking about here, so I made sure to add several rounds of highlights and touchups 😉

At the same time, there was also the base to keep track of. Here’s what it looked like after I had blocked in all of the base colours yesterday afternoon:


The process that came afterwards was a lot of fun, really, as the muddy, dusty nature of a battlefield allowed me to play a bit fast and loose with the painting, while still arriving at a suitably gritty and realistic result.

Here are the two finished parts of the base:



And here’s how everything looks when assembled:



I am really very happy with the result, and I think this could even read as a “complete” Forgeworld base — at first glance, if nothing else. Plus it also allowed me to push the thematic idea of having my 30k “army” centered around the battles of Armatura and Nuceria, where the XIII legion were the main adversary.

Speaking of which, the base could actually be seen as telling its own little story: How did that Terminator get there? Was he torn apart when trying to stand in the way of the charging Primarch? Was he buried under the falling rubble and debris when the defensive forces of Armatura detonated Valika Junction in a desparate attempt to stall the World Eaters’ advance?

So with the base finished, putting the last round of finishing touches on its occupant was quick work. And then, incredibly enough, my first – and possibly only – Forgeworld Primarch model was complete:

Angron

The Conqueror, The Bloody One, The Red Angel,
Primarch of the XII Legion

This is not freedom. He knows that. He knows it well.

This is not freedom, he thinks as he stares at the World Eaters screaming his name. But the fight is only just beginning.

When the Emperor dies under his axes, when his final thought is how the Great Crusade was all in pathetic futility, and when his last sight is Angron’s iron smile…
then the Master of Mankind will learn what Angron has known since he picked up his first blade.

Freedom is the only thing worth fighting for.

It is why tyrants always fall.“

Aaron-Dembski-Bowden, Lord of the Red Sands






Once again, I am pretty happy with the outcome: This has been a premiere for me, but my main fear (messing up the model with sub-par painting and gooey paint) didn’t become a reality, at least for the biggest part 😉 There’s always room for improvement, and my version of Angron certainly cannot hope to compete with some of the utterly stunning versions from fellow hobbyists (and much more accomplished painters) out there, but even so: Tackling this model really was pretty far beyond my comfort zone, and I do think I have still done him justice!




Above all else, the face was the one part of him I really wanted to get right, and I am really rather happy with the finished piece:


So with this latest version of Angron completed, I now have three different versions of the Primarch before his ascension to a Daemon-Prince of Khorne, showing Angron at different moments in his life of violence:


From left to right: Angron as a gladiator in the fighting pits of Desh’ea, Angron during the Night of the Wolf, and Angron at the Battle of Armatura.

Possibly the best remark I have received for the three models so far is this comment from Ynneadwraith:

However, my personal favourite touch is how in the 3 humanoid (as primarchs are definitely not human) versions it actually looks like he’s aged. The pitfighter looks slightly fresh-faced, while Night of the Wolf Angron is starting to look a little more sallow. By the time you get to the Forgeworld one he’s looking veritably grizzled, perhaps even a little haggard as the Butcher’s Nails take their toll.

If that is indeed the case, I am really happy, because I was really gunning for the impression that this is the same character at various stages in his life — and on a downward spiral, no less…

Speaking of Angron’s history, there is that fourth version of him I created last year, remember? So here’s the entire “Massacre of Angrons”:


And now we have actually arrived at a tetraptych instead of a triptych — who woulda thunk, huh? 😉

So does this conclude this particular project? For the most part, yes. And yet, and still…

If nothing else, there are still some loose ends left to tie up, namely the display base I created for Angron in his Daemon-Primarch form. And now I can’t stop thinking about a shared display base for all the models — working title: “Stations of a violent life”. And there are even more moments in the life of the XII Primarch that would warrant an own version: his mourning his brothers and sisters on the boneyard at Desh’elika Ridge. The moment of his ascension. Angron holding a freaking Titan’s leg over his head, allowing a horribly maimed Lorgar to crawl free….I need to stop thinking about this! 🙂

For now, let’s just say that while I cannot possibly reach the same levels of dedication and/or madness as, say, Reg, maybe we haven’t heard the last of the XII Primarch either…

And in any case, we’ll be seeing more 30k World Eaters for him to lead:


For now, thanks must go to Adam Wier, above all else, for providing me with the chance to paint this excellent model! To Helega for providing a crucial bit. To Matthew Farrer and Aaron Dembski-Bowden for turning “Angry Ron” into one of the setting’s most fascinating and tragic characters. And, of course, to everyone who has helped this project along with their suggestions and comments — speaking of which, it goes without saying that I would love to hear your feedback, so drop me a comment!

And, as always, thanks for looking and stay tuned for more!

Butcher’s Boy

Posted in 40k, Chaos, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , , , , on April 30, 2014 by krautscientist

A warning in advance: I realise that today’s update quickly degenerates into rambling. Bear with me, though, there’ll be new stuff to look at partway down the page 😉 So what is this about?

While I virtually lack any sort of impulse control when it comes to buying new plastic crack, the one area where I have thus far exhibited an almost shocking amount of restraint is buying from Forgeworld: Sure, I’ll purchase some heads, shoulder pads and smaller doodads every now and then, but with the exception of Lord Zhufor, still possibly the best World Eaters model ever released, I haven’t bought any complete Forgeworld kits yet.

There’s a number of reasons for this, but lack of sculpting quality certainly isn’t a part of it: I love many of FW’s models as much as the next guy — if anything, the amount of detail alone is usually intimidating enough to prevent me from purchasing any models, for fear of being unable to do them justice with my painting.

Then there’s the fact that it sometimes seems to me like Forgeworld models are the easy, albeit expensive, way out of pretty much any modeling conundrum: Want a super awesome model? Just use a stock piece from Forgeworld! Want to own Marines in Pre Heresy armour — gee, Forgeworld is releasing an entire line of models for you!

Where Forgeworld models used to be a supremely rare sight, being used to add the most sublime amount of awesome to an army, it has all become a bit of a battle of materiel  nowadays, where some people just add  Forgeworld stuff to their armies until they suddenly become awesome by sheer resin saturation. And, by a strange twist of faith, armies making heavy use of FW models actually often end up looking more samey than the “standard” GW armies of old. Does that sound bitter?

Maybe, but here’s the thing: I think that having to work around the shortcomings of kits and the gaps in GW’s catalogue can sometimes be the best catalysts for creativity. And, for instance, before Forgeworld released more Horus Heresy Space Marines than you could ever shake a stick at, coming up with kitbashes and conversions to approximate your own version of Pre Heresy armour marks was huge fun.

 

Anyway, all of this is my rather roundabout way of explaining why my various projects use fairly little Forgeworld stuff. That said, there has to be an exception to the rule, of course, and when I first saw early pictures of Forgeworld’s World Eaters Red Butchers, it was instantly clear to me that some of these might find their way into my collection at some point:

I really love the way their Cataphractii armour is encrusted with stylised depictions of the World Eaters’ legion badge, for one.  At the same time, the brutal, spiky design of their armour is a nice fit for post heresy World Eaters as well. So when I recently had the chance of picking up some of the models as part of a bitz order, I jumped at the opportunity and purchased two Red Butcher bodies for experimentation purposes.

From my hands on experience as well as a bit of research, I have to say that these models are a bit of a mixed bag, their really cool overall design notwithstanding: The Red Butchers’  bodies are  single piece, with only the arms coming as separate parts. While this obviously makes them fairly easy to put together, it also severely limits their flexibility. Plus some of the poses seem a bit wonky — just check out the guy on the right, for instance.

What’s more, when prototypes for the Red Butchers were first shown at UK Games Day 2013, the models sported a set of individual, bare heads. While some of these may have seemed a little hokey, they perfectly communicated the sheer rage of these guys and worked really well with some of the poses. Alas, the finished models ditched most of these individual head sculpts, instead opting to use the same helmet for all the models in the squad except the champion, who retains one of the bare heads from the earlier versions. Now while I like the helmeted head well enough, this decision is rather hard to understand, because it really makes the finished models less cool than the prototypes. And while getting rid of the helmeted heads should still be possible with a bit of work – as the supremely talented poom has done on some of his Red Butchers , but the operation seems needlessly complicated, with a very real risk of ruining a rather expensive models in the process.

But even in their hobbled state, I still think the models still have lots of promise, and are a great addition to the World Eaters catalogue. And since I have honestly never seen them painted in the World Eaters’ post heresy colours yet (and FW’s own paintjob is, well, atrocious), it was clear to me that these guys would be drafted into my 40k World Eaters force.

Since I had only purchased the bodies, I needed to add some bitz in order to finish the models, and my first test model turned into a bit of a lucky coincidence right off the bat: I had picked up a two-handed weapon from the Deathwing Terminator kit as part of the same bitz order, and I realised that it worked pretty well with one of the Red Butchers. Here’s my test model:

Raas the Butcher WIP (2)
Raas the Butcher WIP (1)
Raas the Butcher WIP (3)
As you can see, I took some additional steps to make the additions to the model seem suitably chaotic: I added some Daemon Prince armour plates as shoulder pads, slightly converted the two handed weapon and added some Warp Talon “toenails” to the model’s gauntlets . To give credit where credit is due,exchanging the halberd’s blade happened courtesy of a pretty sweet model by AMaximus, while the clever use of  the toenails was originally an equally awesome idea of my fellow German hobbyist Lucutus.

Since chains seem to be a recurring visual motif for the Red Butchers, I also added some chainy bitz to the arms holding the halberd as well. I also glued a brass etched Khorne rune to the model’s Cataphractii armour.

The pose was also slightly inspired by this screenshot I found online:

Raas_inspiration_DOW2

While painting this guy, I subjected myself to the challenge of trying to finish the model in 3 hours, as part of a small, friendly challenge between several like-minded hobbyists. So I tried to be fast.

Here’s the model at shortly before the two hour mark…

Raas the Butcher PIP (1)
…and, a while later, after precisely three hours:

Raas the Butcher PIP (2)
Not bad, but clearly not finished either. Just to give you an idea, Jeff Vader managed to completely paint an absolutely amazing Plague Bearer in the same amount of time. Nuts!

But while I had sort of failed the three hours challenge, the work I had managed to accomplish during those hours went a long way towards getting the model painted, so it was all good. I ended up putting in another hour or two, and here is the finished model. I give you Raas the Butcher:

Raas the Butcher (1)
Raas the Butcher (5)
Raas the Butcher (6)
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Raas the Butcher (8)
Raas the Butcher (9)
Raas the Butcher (10)
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Raas the Butcher (13)
As you can see, some of the additional touches really sell the model, at least in my opinion: The planet at the centre of the stylised legion badge on the model’s helmet was picked up in turquoise for that additional bit of pop. And I even added some blood to the halberd’s blade, because the Butcher really seems like that kinda guy:

Raas the Butcher (17)
A similarly bloodspattered Space Marine helmet and a skull were added as decoration to the model’s base:

Raas the Butcher (16)
Painting a whole Forgeworld model for the first time certainly has certainly been an interesting experience as well, although it made me realise that not only do I dislike converting resin models, but I am also not all that fond of painting them: The Forgeworld resin provides all those tiny nooks and crannies on the model that I remember (with dread!) from my past experiences with metal models, and all that scrubbing and soaking beforehand, in order to get rid of the mold release agent covering the model head to toe, also isn’t that much fun. So while I can see myself painting the odd FW model every now and then, assembling an entire army of models made from this material seems like a bit of a nightmare to me, to be honest…

Oh, and one more thing: While I am rather pleased with the finished model, it does look slightly puny when stood next to one of my plastic models in Terminator armour. Justs sayin’…

Raas the Butcher (15)
I’m happy enough with the result, though: One down, one to go! I suppose the second Red Butcher I purchased will end up looking more or less like this:

Second Red Butcher WIP (3)
Second Red Butcher WIP (2)
Second Red Butcher WIP (1)
I might just replace the right arm with an arm holding an axe or sword, though. Hmmm….

On a semi-related note, I realised that some of the Red Butchers’ design elements, especially the torso and helmet, are quite reminiscent of that old metal Terminator Lord I picked up used a while ago:

Metal Terminator Lord (1)
The resemblance is really quite uncanny, don’t you think? So maybe these guys will end up hanging out together in the end? In any case, it’s especially delicious to find visual consistency where you hadn’t even expected it, so yeah…
Oh, one more thing, by the way: My finished test model, Raas the Butcher, was named for fellow hobbyist Augustus B’Raass. This is a small thank you to him, both for providing lots of inspiration with his kick-ass Night Lords army (seriously, what is it whith all the amazing NL armies lately?) and for indulging me when I instigated a rather egg-headed (but nevertheless pretty fascinating, at least to me) discussion on his thread lately.

Thanks for taking it all in stride, mate! 😉

Anyway, here’s the model’s background:

Raas the Butcher (2)
Raas the Butcher

The warrior known as Raas the Butcher is one of the 4th assault company’s oldest veterans and serves in Lord Captain Lorimar’s personal guard, known as Lorimar’s Fist. Even among this band of ruthless killers, his thirst for blood excels, and his penchant for tearing his opponents limb from limb is well known and feared by those who have to stand against him: Watching Raas charging the enemy with surprising speed, a blood curdling howl on his lips, is terrifying to behold, and usually the last sight his victims are afforded before his mighty war halberd effortlessly shears through their armour and flesh. His bloodlust is so great that he spends most battles completely lost to the nails, as much of a danger to his friends as to his enemies. Chains decorate his ancient suit of modified Cataphractii armour as if to bind him, but it is clear that the Lord Captain’s abyssal growl is the only thing that will bring this wild hound to heel…

I’d love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!