Archive for forgefiend

Blood and Brass, pt. 3: Engine of spite

Posted in 40k, Chaos, paintjob, World Eaters with tags , , , , , , , , , , , , , on February 18, 2015 by krautscientist

Welcome to the third part of this mini-series, in which I walk you through the latest additions to my World Eaters army. Today I have another new model to show you — and this time it’s a pretty big addition. So, what is this about?

I already mentioned that I wanted to use the Call of Chaos event in order to force myself to finally finish some models that I had kept on the backburner. And one of those models was a Forgefiend for Khorne’s Eternal Hunt. When I went through my cupboard of shame in order to determine which models to include in my vow, it was with a rather guilty feeling that I realised I bought, built and undercoated this model almost two years ago, then let it sit in its box unattended for a long time — what better way to finally revisit the poor dear than to make it a part of my vow for the event, right?

Just to remind you, here’s what the undercoated model looked like:

Forgefiend WIP (1)

Forgefiend WIP (2)
I realise that the fiend models get quite a bad rap from many hobbyists – they are not referred to as “Dinobots” for nothing – but I think the model is a rather good fit for a World Eaters army! As you can see, I didn’t even perform any heavy surgery on the model, seeing how it was already looking like a bigger juggernaut of Khorne straight out of the box, electing instead to only make some small additions here and there: A couple of decorative skulls were added to the Forgefiend’s shoulders, a suitable collar of Khorne was put around the beast’s neck, and a Stonehorn tail lend a bit more visual balance to the rather stubby hind section.

When it came to painting the model, I jumped in at the deep end, choosing to paint the body and hind legs first. This is what it looked like after most of this step had been finished:

Call of Chaos WIP (3)
And then everything just …stopped. It just wasn’t happening, for some reason. It was hair-pullingly frustrating, but I just couldn’t go on. So the model stayed that way while I painted first my custom Kharn the Betrayer, then the Doomwall and finally my new Dreadnought. In the end, with the model less than half-finished and less than a week left until the deadline for the Call of Chaos event, I was basically resigned to giving up on my vow.

But then the strangest thing happened: Looking at all the fantastic stuff completed by other participants, I felt the spark of motivation returning: Be it Chaeron’s unbelievable amount of completed models or Augustus b’Raass’ utterly stunning Khornate daemon engine, I just felt I had to give it my all to complete this vow, and so I returned to the painting table — cheers for the help, guys!

The task remained a problematic one, however: I really didn’t like painting the Forgefiend, and I swear it was hating me right back: In true daemon engine fashion, it kept fighting me every step of the way. But since this was so very fitting after all, I decided to actually incorporate the model’s struggle against being painted into the daemon engine’s name:

So here, then, is the daemon engine Gorespite — I like it when a model’s character becomes apparent even during its construction and painting:

Gorespite (1)
Gorespite (3)

Gorespite (2)
Gorespite (4)
Gorespite (5)
Gorespite (6)
Gorespite (7)
Even though painting this model was such a hassle, I am really rather happy with the result: This was a veritable battle of attrition, and finally having managed to complete this piece gives me a feeling of achievement! There are also some areas that I am really rather proud of — especially the glowing areas in the Forgefiend’s torso and the eyes, for instance.

What made this even better was that the completion of this model also marked the completion of my entire Call of Chaos vow, consisting of:

With this post, you’ve seen all these models. Here they are again, in a picture showing my entire Call of Chaos vow:

Call of Chaos vow 2014 (2)

That’s a sweet additional 500 points or so for Khorne’s Eternal Hunt! Yay! 🙂

This was the first time I ever participated in an event like this, which makes me all the happier to actually have finished my vow! I can also safely say that events like these are a perfect way of putting a certain amount of constructive pressure on yourself for finally getting stuff finished — if not for the event, I might have let that Forgefiend sit in its box for another year or two, after all…

Speaking of which, not only did I whip up yet another photo montage to celebrate the occasion, but I also created a piece of background to accompany the model. Enjoy:

Engine of Spite
“Engine of Spite”

The freight elevator ground home with a deafening metallic clank, and the blast doors opened to near full darkness. The lumen strips on the high ceiling had been dimmed down so much that the corridor ahead was only barely visible to the human eye. This did not slow down the two figures now stepping from the elevator, however, since neither of them would have qualified as human any longer.

One of them was stooped and rake thin, clothed in the cowled robes of a Forge Adept. The other was massive in the way only those of the legion could be, but its huge frame was more impressive still, clad in a bulky suit of warplate and a harness from which four multijointed servo limbs emerged. The figures continued down the corridor in silence, the metallic pounding of their footsteps the only sound. This deep in the belly of the ship, not even the slow, regular heartbeat of the Great Forge was audible any longer.

“Has everything been prepared?”, the giant asked?
“Yes, lord. The bindings are in place. Every result so far has been within the expected parameters,” came the adept’s reply in a blurt of binary cant.
“How long until planetfall?”
“One hour, lord.”
“That will suffice. Leave me now.”
The adept’s remaining organic eye showed the apprehension he felt, but he knew better than to voice his concern. The spindly figure bowed stiffly and turned around, advancing back the way it had come.

Huntmaster Deracin turned to the blast door now. He drew himself up to his full height and pressed the activator rune. The door slid open, and Deracin entered the room beyond.

The room was vast, but even its dimensions did not offer an explanation for the kind of darkness that had gathered towards the far wall. Deracin could hear the sound now, wet and low, like a huge beast drawing breath.
Deracin stapped into the light and brought the haft of his two-handed war axe down onto the deck with a clank.
“Awaken, servant!”, he called.
The breathing turned louder and became something else. A snarl. A growl. Something more dangerous. Tendrils of warpfrost stretched towards Deracin on every surface.
He could see it now, wrapped in murky shadows, its bulky form a strange amalgamation of beast and machine, straining in vein against the rune inscribed chains. Its blunt snout turned towards him, lips peeled back from wet fangs. The daemon engine’s blue eyes were glowing like ice. Deracin grinned:“Oh, aye, you hate me with every fibre of your being, do you not, creature? With every beat of your furnace heart?”

The growling grew in volume, as if in affirmation of Deracin’s words. And the daemon engine’s straining against its bindings grew more fierce. A mind impulse was enough to move the arms emerging from Deracin’s servo-harness in front of him in protection, bringing into view a melta and the diamond teeth of a massive chainaxe. Deracin nodded as he noticed the creature flinch ever so slightly.

“Good, stand down. I made you, and I can unmake you just the same. And what’s more, this is not a time for anatgonism, creature: After all, I have come to offer you a gift…” Deracin paused, noticing how the growl had turned into a low purr. Then he continued:

“Not your freedom, of course, but something you will appreciate nonetheless.“ Deracin grinned. “I will give you somewhere to vent your anger.”

It was 45 minutes to planetfall.

 

Let me know what you think! And, as always, thanks for looking and stay tuned for more!

 

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Heeding the call…

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on October 23, 2014 by krautscientist

Alright, everyone: There’s quite a bit going on at the moment, so let me give you a rundown of my current projects. Most of these are chaotic in nature — in more than one sense, I suppose 😉 Anyway, here goes:

1. The Call of Chaos

In a rather uncharacteristic move, I have decided to join the VIIth Call of Chaos over at The Bolter & Chainsword, vowing to paint four new units for my World Eaters before January 15th. I am using this occasion to force myself to finally get a couple of things that I really want to see finished painted, but make no mistake: I am such a huge hobby butterfly that participating in a vow like this is quite a challenge for me. There’s a very real danger of failing this thing, so if you have any fingers left, keep them crossed for me, okay?

Anyway, which models are part of my Call of Chaos vow, you ask? Well, let me walk you through them. The first two should already be known to you:

First up, I am finally going to complete the Forgefiend I built and undercoated what feels like ages ago:

Forgefiend WIP (3)
Since then, the poor thing has remained completely untouched, and it’s definitely time to change that!

The next model is a character I am really looking forward to seeing finished:

The Doomwall WIP (22)
“The Doomwall”, my World Eaters Terminator Lord in Mk 1-ish armour. I am still extremely happy with this conversion, and I hope I’ll be able to make the model look even cooler when painted!

But I am not limiting myself to models you already know for this challenge: I will also paint two model’s you haven’t seen yet:

First up is a Chaos Dreadnought/Helbrute that I recently converted, using the AOBR Dreadnought as a base. I wanted another Dread because I’ve built so many different interchangeable weapon arms for my existing Dreadnoughts that it only felt logical to have another model that could make use of them. Plus I really enjoy converting Dreadnoughts for some reason. Anyway, here’s the model:

Breacher Dread WIP (1)
Breacher Dread WIP (2)
Breacher Dread WIP (3)
It actually took me quite a while to wrap up this conversion, because the AOBR Dread is a rather limiting base model to use. I also couldn’t get too crazy with the pose, because the model needed to be flexible enough to be able to use all (or at least most) of the extra weapon arms I had built. I kept messing around with various parts, but the model just refused to come together — as it turned out, what I needed in order to finally make this Dread happen was an idea about him as a character: I needed to figure out what kind of guy he was.

In the end, I decided that he is a former Breacher Sergeant whose calling is still reflected in some elements of his ironform — the Mk. 3-ish helmet, the shield on his left arm recalling a stylised boarding shield and the melta, for example. And that was the spark of inspiration that made the whole thing happen.

One thing I am pretty happy with is the brutal looking siege claw on his left arm: The standard powerfist was just looking so boring, so I just tried adding some spiky bitz from the wheels of the WFB Chaos Chariot — and I think the result really works!

The final part of my Call of Chaos vow will be an old acquaintance, in a way. Take a look:

Kharn the Betrayer (3)
Kharn the Betrayer (2)
Kharn the Betrayer (1)
Kharn the Betrayer (4)
It should be pretty obvious who this is supposed to be, right? 😉 As it happens, the model was actually built for the latest Painting/Converting contest over at Throne of Skulls: The theme of the contest was to take one of the Khornate characters from among the 40k and WFB universes and build a better/updated/reimagined version of them — and what better character to choose for that than dear old Kharn the Betrayer?

Since this is going to be a piece for the contest, above all else, I took the liberty of truescaling Kharn a bit, and I think he wears it well 😉

Oh, the head was, once again, very kindly provided by my fellow hobbyist Belphoebe, by the way. Thanks a lot, mate!

So, like I said, I’ll be trying to get these painted until January 15th. I am slightly scared. Wish me luck, boys and girls! 😉

2. The art of chaos

And while we’re still on the matter of The Bolter & Chainsword, I am supremely happy to announce that I am one of the winners of a recent challenge by fellow hobbyist Greyall. If you don’t know his thread, you should check it out right away: Greyall does incredibly detailed and intricate drawings of (Chaos) Space Marine characters in black and white, and he held a little conversion challenge where all the board members could enter one of their converted models, and Greyall would draw a number of them. I entered my conversion for Lord Captain Lorimar…

Lorimar WIP (10)
…and guess what: I am one of the chosen few. I am so happy! Especially since the competition was absolutely amazing. Definitely make sure to head over there and check out those models! Anyway, I can hardly wait to see Lorimar rendered in Greyall’s trademark style — this will be SO awesome!

3. Creeping Rot

Like I said, I am a hobby butterfly of the first order, so I couldn’t resist opening yet another can of worms…literally: You’ll probably have seen GW’s recently released Putrid Blightkings. Well, one look at the models was enough to decide that I needed a box of these, and I finally picked them up late last week.

So far, I’ve only spent a bit of time with the models due to having been super buys last week, but allow me to share some initial observations:

  • the level of detail in this kit has to be seen to be believed! Seriously, those guys are every bit as spectacular as they looked in WD Weekly
  • the amount of bitz you get is equally impressive: Even after building five complete models, you should have lots and lots of leftovers for the rest of your Nurglite conversion needs: The amount of heads, rusty weapons and armour plates alone is staggering!
  • the kit is pretty flexible, and you’ll be getting quite a few very different looking models out of this one — however, the kit is not as flexible as many “classic” multi part plastic kits (most of the (Chaos) Space Marine range comes to mind), due to the way the models are put together. This is not a problem per se, but it does mean you’ll need to plan ahead in order to convert these guys…
  • …speaking of which: (Chaos) Terminator parts will work great on these, from a size perspective.

This last point is pretty important, I think, because many people planning to use these models in 40k seem to be unsure as to their actual size: I’ve seen speculations that the Blightkings are Ogre/Ogryn-sized, and I’ve snapped a quick comparison shot for you:

Blightkings WIP (1)
As you can see, these guys are definitely NOT Ogryn-sized. In fact, they are slightly smaller than Terminators. In my opinion, that makes them useful as stand-ins for Chaos Terminators (probably what I am going to do), true scale Death Guard Marines or something of the sort.

In fact, I have made a few – very early – attempts at “40k-i-fying” the Blightkings:

Blightkings WIP (4)

Blightkings WIP (3)
Nothing huge so far, just messing around with a few 40k parts and seeing what works. A more involved conversion was trying to add a breastplate to the one Blightking in the set that normally HAS to be assembled with a bare belly:

Blightkings WIP (5)
That did take quite a bit of cutting (and the model still needs some serious gap-filling).

But those are just a few brief initial impressions — I guess you may expect a more in-depth writeup about the ins and outs of this kit at some point in the near future 😉

4. Pretty pictures

To wind up this post, let me share one more thing with you: Since messing around with pictures of my models and some image editing software turned out to be so much fun (see my last post), I gave it another try and tackled some more involved photomontages.

First up, a picture of the Hellrazor in action:

Hellrazor
I used both Pixlr and Photoshop to create this image, and while there may be a lot of stuff that can be improved, I am still reasonably happy with the outcome.

I also found this very interesting post over at Tyler Mengel’s blog and decided I needed to try something similar. So here’s a composite picture of Khorne’s Eternal Hunt having some fun on the plains of a conquered Hive World:

The Red Tide
Once again, both Pixlr and Photoshop were used in the creation of the image. I also found out that Pixlr is great for quickly obscuring rough areas noticeable seams between different parts of a composite picture.

Granted, I still have much to learn, but I definitely like where this is going!

 

Anyway, so much for my current chaotic projects. I’d love to hear any feedback you might have in the comments section! And, as always, thanks for looking and stay tuned for more!

More Dakka!

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , on September 17, 2013 by krautscientist

Even after my seaside vacation, my current enthusiasm for working on my World Eaters remains. While that may be bad news for all those of you who frequent my blog for one of my other projects, don’t fret: I am very likely to resume work on the INQ28 and Custodes stuff before long! I just want to make the most of the motivation for working on my main army while it lasts. So let me show you the things I am currently working on, most of them squarely falling into the category of heavy fire support…

 

1. Just for fun…

The first thing I did after finishing my – rather involved – Wargrinder conversion was to kitbash another humble gladiator for my growing squad of gladiatorial World Eaters. Working on a humble 28mm footsoldier was a great way to relax, and so I was quickly able to get this guy built. Take a look:

World Eaters Gladiator 03 (4)
World Eaters Gladiator 03 (5)
World Eaters Gladiator 03 (6)
I believe I have mentioned before how I wanted to try and feature different kinds of gladiatorial weapons across the squad, so the newest recruit is wielding the ever-stylish chain glaive. Not a big project, to be sure, but a nice way to unwind after a more involved piece…

 

2. The Forge never sleeps….

Next up is a Forgefiend. I picked up the kit way back when I started working on my Heldrake conversion and never really managed to move beyond the basic construction. So I sat down to assemble and undercoat the model right after returning from my holiday — must have had something to do with renewed energies and all that…

While I realise that many people don’t like the Forgefiend design, dubbing the model “Dinobot” (or even worse), I have to admit that I am really rather fond of the kit: It adds a visual flourish to the CSM army that other forces don’t have. And for a World Eaters force, the fact that the fiend looks a lot like a larger Juggernaut of Khorne (the model was even inspired by the juggernaut, according to Jes Goodwin) helps, of course.

So I almost feel a little guilty admitting that I left the stock model virtually unaltered — I know, a shocking turn of events 😉

Here’s a look at the model so far:

Forgefiend WIP (2)
Forgefiend WIP (3)
Due to the fact that almost every model in my army has been converted in some way, leaving the Forgefiend as it was almost felt a little lazy. However, I didn’t really want to convert for the sake of conversion, and I didn’t feel I had any huge changes to make to the model. Using the Maulerfiend arms and the Forgefiend cannons at the same time (with the cannons mounted on the model’s back, as has been done my multiple hobbyists) would have been a pretty cool idea, but in the end I decided against it. That way, I had more leftover bitz to play around with — one of the Forgefiend cannons was already used on my Wargrinder, as you might recall, and you can expect to see those Maulerfiend arms pretty soon, as well.

Anyway, my main addition to the model, apart from some decorative skulls on the shoulder armour, was the tail of an Ogre Kingdoms Stonehorn: I really love the horrible, bony growth at the tip of the tail, and I also thought having a longer tail really improved the model’s overall silhouette:

Forgefiend WIP (1)
Forgefiend WIP (4)
Oh, and I also added a juggernaut’s collar to the Forgefiend’s neck, representing the archetypal Collar of Khorne:

Forgefiend WIP (5)
All in all, I am rather happy with the model, a slight lingering guilt over not doing a super-involved conversion notwithstanding… I guess that this will be the next bigger model to be painted, once I manage to summon up the motivation for it.

 

3. The Behemoths

And finally, what is probably my most ambitious project at the moment: The Behemoths. So what is this about?

It’s no secret that Obliterators are a rather valuable part of the Chaos Space Marine army list. At the same time, I also have this strange urge to own an appropriate version of all (or at least most) of the unit selections in the Codex for my army. So far, this has made me convert a custom Dark Apostle and Warpsmith for the HQ slot, come up with some renegade Space Wolves to serve as “regular” CSM, and so on.

The one selection I could not find a suitable approach for were the Obliterators: I really dislike the current models for these guys, for one. And the mutated, fleshy look really didn’t fit the concept of my army (where mutation is kept to a minimum, due both to my aesthetic preferences and background reasons). I also didn’t want to go the easy route of simply getting some stock Obliterators, painting them in the colours of a different legion or warband, and using them as “allies”, because that seemed like a rather cheap cop out to me.

So I waited and collected pictures of Obliterator conversions I liked and quietly prayed for inspiration to hit. And I swore to myself that I wouldn’t use Obliterators until I had found a way of representing them on the table in a way that felt true to both my taste and the overarching concept of my army. I didn’t find such an option for the best part of two years.

But then, the new Space Marines were released, and as I mentioned in my recent review, the longer I looked at the new Centurions, the more I felt that these could be my ticket to finally building the Obliterators that I wanted: not mutated and unsightly giants, but hulking and baroque combat suits, a holdover from the more civilised days of the 12th Astartes Legion. So I started throwing around some ideas, and I ended up with this small background sketch:

Even in an army as focused on combat at close quarters as the World Eaters‘ 4th assault company, there are those who hunt by different means. These brothers of the company are called the Behemoths, and they are an enigma to even their brethren.

During the Great Crusade, the armies of the Legiones Astartes were faced with an ever increasing number of deadly adversaries. Often enough, wars were only to be won by attrition, and the head-on assaults led by the death seeking Primarch Angron were threatening to bleed the 12th Astartes legion dry before long. While Angron seemed oblivious or even indifferent towards such concerns, there were those among his officers who sought a more balanced kind of warfare, at least until the bite of their Butcher’s Nails consumed the remnants of their sanity.

It is said that, during this time, First Apothecary Fabrikus himself experimented on a number of battle brothers, trying to adapt their cranial implants to a different kind of fight. These warriors were outfitted with heavy combat suits, almost on par with the fabled Dreadnoughts. Their suits were equipped with a plethora of heavy weapons, and where the regular World Eaters would throw themselves at the enemy with wild abandon, the so-called Behemoth squads would hang back and lay down a barrage of heavy fire. For Fabrikus had changed the battle brothers’ minds yet again, hardwiring their implants to their weapons systems. The members of the Behemoth squads started to find grim joy in killing, just like the rest of their legion, but the greatest joy for them was to pick out enemies from afar, tearing through flesh and steel alike with bursts of laser fire and plasma, and seeing a red marker turning green in their targeting recticles.

The Behemoths remained and experimental unit that only saw limited use during the Crusade and subsequent Heresy: The weapons systems they were outfitted with proved too difficult to maintain during the arduous campaigns, and Angron would always favour a more hands-on approach. Yet some of the Behemoths endured, most of them among the warriors of Khorne’s Eternal Hunt.

There, these frightening giants still fill the role of heavy fire support, yet the long centuries and millennia have wrought havoc upon their minds: Growing ever more divorced from their humanity, Behemoths are more machine than man, gripped by a tranquil fury where their regular brethren are openly angry. They can only perceive life through their targeting systems, and each situation becomes an equation that can only be solved by heavy fire. They tend to see living beings as either targets or inconsequential elements, even referring to their battle brothers as “fleshkin”.

When away from the battlefield, the Behemoths are normally content to spent time in deep, deathlike sleep. They dream of worlds burning and planets shattering under a barrage of heavy fire, while the other members of the company take relief in the knowledge that their troubled brethren are not at large. Even in an army of frenzied killers, the Behemoths are perhaps the most inhuman of all, since for them life and death are the only variables at any given time, and death is always the preferable outcome…

So it was decided: I would build a squad of counts as Obliterators, and I would use the Centurion kit for it. I won’t lie to you, there was also the fact that I had the somewhat silly ambition to build something cool from the kit everybody loves to hate 😉

So, ironically enough, the most-reviled kit of the release was actually a day one purchase for me.

It has to be said, though, that I am at the very early planning stages of this project, and am currently just messing around in order to discover what I could do with the kit. Nevertheless, I thought it would be interesting to take a look at the kit as I go along — maybe it’ll be helpful for you too! So consider this a mini-review/early WIP kind of affair — seems like you’ll be getting quite a bit of mileage out of this one post, dear readers…

Anyway, after picking up the kit, this is what I ended up with:

Centurions_first_look (1)
Let’s not talk about the decal sheet, obviously, because it’s standard fare. The instruction booklet is a rather hefty tome, however, on account of the kit being rather complex. Each of the three sprues that come with the kit is packed with bits, containing all the possible equipment options as well as a unique pose and individual (loyalist) decoration for each of the models:

Centurions_first_look (2)
The thing to note here is that assembling a Centurion with any given kind of equipment will invariably give you lots of leftover weapon bitz: You get three sets of long range weapons (lascannons, heavy bolters and a grav cannon) and one set of CC weapons (siege drills that come with optional flamers or meltaguns) for each model, so there will be a lot of leftovers.

As an interesting aside, I also discovered that the Centurions’ bases (slightly bigger than a Terminator base in diameter) are a perfect fit for those resin parts that come with the 40k basing kit:

Centurions_first_look (4)
So it obviously wasn’t some kind of production slip up after all…

Centurions_first_look (3)
Why GW would make these resin parts fit a type of base that virtually never gets used across the whole catalogue instead of the much more prolific terminator base is clearly beyond me. Still, mystery solved!

Deciding how my Obliterators will be armed will take some time, I believe: I will probably go for mixed weapons, representing their ability to use different weapons each turn. The lascannons can be used out of the box. Beyond that, I guess I’ll convert the heavy bolters to look like autocannons / assault cannons. Plus I’ll swap in a flamer or plasma cannon here and there. For now, let’s focus on some of the bitz that come with the kit, because these could come in handy even if you’re not trying to build Centurions in the first place!

The kit comes with seven heads: four of them with helmets, three bare. The helmet crest that you can see on the sergeant in the official photos is a seperate, optional part (which is pretty cool). I played around with the heads a bit and took some photos to show you how they look on regular Marine models:

Centurions_first_look (5)
First up, the helmeted head variant on a regular (Chaos) Space Marine body: Although it seems a little clunky, it clearly works. With its look halfway between a terminator and regular power armour helmet, this could be an interesting option for Iron Warriors or Iron Hands. Or a suitable headdress for a Techmarine/Warpsmith? Unfortunately, the heads don’t fit into a terminator body’s head cavity, so you won’t be able to use them on your terminators without some serious cutting.

Even more interesting are the bare heads, since those are scaled to perfectly fit the existing Marine models. Take a look:

Centurions_first_look (6)
I chose the one with the open mouth and mohawk, since I thought it was a pretty good fit for a World Eater. These have pretty nice facial expressions, and while I think they do look rather silly when combined with the hulking Centurion bodies, they should be really useful for your other infantry models.

They also look really good on Terminators:

Centurions_first_look (7)
Another thing you can see in the picture above is that the Centurions’ shoulder pads are great if you want to add that special Pre-Heresy/artificer armour look to your Terminators, since they make for rather convincing terminator pauldrons as well:

Centurions_first_look (8)
Centurions_first_look (9)
Centurions_first_look (10)

So there’s really nothing stopping you from replacing those shoulder pads with something different on the Centurions and using the originals on your army commander or something similar.

And finally, the flamers and meltaguns that come with the kit are just about the right size to be used on regular infantry, if you want to be thrifty:

Centurions_first_look (12)
Centurions_first_look (13)
Granted, the meltagun might need some work to fit perfectly. But if you ask me, the slightly shorter muzzle on the flamer makes it look more special ops like, if that makes any sense.

And this is just the tip of the iceberg, really. So whether or not you like the Centurions, the kit will give you lots of extra stuff. Even if you use it to build a squad of three Centurions, there will be quite a few leftovers, which is always a plus in my book.

As for my own “Behemoth” squad, like I said, I am in the very early planning stages. It quickly became obvious that the Centurions are a rather complex kit, and I will need to take some sound decisions about what to glue together before painting, so I will take my time with this project. For now, I have tacked together one Centurion body and begun experimenting with a couple of bitz. This is all really WIP, and nothing is finalised. So if you think the model looks rather silly, rest assured that I’ll be doing my best to change that 😉

Anyway, here goes:

Centurions_first_look (14)
So far, I have only shaved some loyalist engravings off the right leg armour and replaced them with an icon of Khorne. Apart from that, the body’s still as stock as can be (as evidenced by the sprawling Aquila on the chest plate). As for the conversion, I am considering replacing the armour plates on the upper legs with ogre gutplates or Chaos Marauder shields for a more chaotic look (and a visual connection to the rest of my army).

Apart from that, my one main experiment for now was to use several chaotic heads on the body:

Centurions_first_look (15)
Centurions_first_look (16)
Centurions_first_look (17)
Centurions_first_look (18)Centurions_first_look (19)
As I said, nothing spectacular so far — although it’s nice to know that some of the heads look quite alright (I really like the WoC skull helmet). All in all, I’ll probably be using the regular Centurion heads with added bunny ears, though.

Anyway, I am still in the very early stages of this particular project, although I can promise you I’ll give it my all to make these guys look as cool as I have envisioned them.

 

So yeah, those are the next World Eaters projects I am working on! I’ll keep you updated about their progress, of course! And I would love to hear your opinion, so you’re very welcome to share any thoughts you might have in the comments section!

And, as always, thanks for looking and stay tuned for more!