Archive for cultist

INQ28: The Office – grimdark edition

Posted in 40k, Conversions, Inq28, Inquisitor, paintjob, WIP with tags , , , , , , , , , , , , , , , , , , , , , on April 16, 2018 by krautscientist

So there I was, carefully warning you all that I might have to dial back my output a bit, and yet I have two new models to share with you today — strange, isn’t it? 😉

The truth is that finishing my Ordo Scriptorum Inquisitor really led to yet another surge of inspiration, as I kept trawling the internet for more Wayne England illustrations from around the same time period. Unfortunately, his work seems to be much less well documented than, say, John Blanche’s, and many images were only available via that abominable hellpit called Pinterest.

But then several readers helpfully pointed me towards the original Dark Heresy rulebook as a possible source of Wayne England art from what I am beginning to think of as the “teal period”, which provided me with more reference material. I kept going back to his image in particular:

It seems to portray an underhive ganger of some sort, and I really liked the style of the character. So much so, in fact, that I spontaneously started to create yet another conversion based on a Wayne England illustration:

When all is said and done, it’s a pretty straightforward kitbash, mainly using parts from the Dark Vengeance chaos cultists: In fact, the entire conversion really took off to begin with once I realised the creepy cultist head with its mouth stapled shut resembled the head of the ganger in the artwork.

Beyond that, it was mostly about trying to get the subtle things right: the way the cultist is holding the gun in two hands was the key part, and I was lucky enough to still have an ancient Gorkamorka shoota that almost perfectly matched the design of the stub gun in the artwork. I also wanted to include the weirdly-glamrock fur collar, so I used the upper half of a Chaos Marauder cape as a starting point and sculpted some rough GS fur around it to suitably blend it in.

I also decide to depart from the artwork in one specific way: Much as I love the piece, the angle of the head makes it clear that the ganger is aiming (and firing) downwards, which is something I did not neccessarily want to reproduce on my model, mostly because it would look kind of silly when the model’s standing on the floor and not in an elevated position. So I tweaked the angle of the head a bit to make it look more as though the ganger were standing wit the gun at rest. I actually think the angle I have chosen makes the guy seem slightly more sinister, but that’s a matter of personal preference, of course.

Anyway, here’s what the finished conversion looked like:

Since my recent work on Redactor Orlant was what had originally inspired this model, I decided that I wanted to turn the ganger into a member of the Inquisitor’s retinue, so I needed to find an angle for him to work within the framework of the Ordo Scriptorum — which is when I remembered the archetype of the “Bureaucultist”:

Bureacultists are former members of the Administratum whose archive or bibliocathedra has been sealed off or forgotten. They keep doing their job of accumulating and organising data, yet without the rest of the Imperium taking any notice, they grow more and more isolated and feral as years, decades or even centuries pass.

Now just to give credit where credit is due, the Bureaucultist idea wasn’t really mine, originally, but rather came from the excellent fan-made Dark Magenta article on Holy Terra as an adventurescape.

To quote Robey Jenkins, from issue #1 of Dark Magenta:

The bureaucultist is a strange evolution of humanity. Having entered the condition of civilization and passed
through it into a new barbarism, the bureaucult is devoted only to policies, procedures and the unthinking guardianship
of information. (…)

Bureaucultists crop up in the massive, sprawling administrations of the Imperium all across the galaxy. Although
their approach to information is fundamentally primitive, their attention to detail is legendary and they will fight
obsessively to protect what is theirs, so many an Inquisitor makes use of such creatures within his staff to help
manage an extensive library or private archive.

When PDH originally came up with the concept for his Ordo Scriptorum warband, he adapted the concept and made “Indentured Bureaucultists” into a part of the Ordo. Wrote PDH:

Bureaucultist slave labour of the Ordo Scriptorum. These workers are indentured by the threat of redaction and the deletion of generations worth of bilbliocatherdra, data vaults and knowledge. While these repositories are often worthless to the Imperium, the threat binds the cultists to the Ordo Scriptorum, making for the most loyal of slaves.

There’s something incredibly grimdark about the thought of clerks and librarians going feral after their archives and bibliocathedra have been sealed off or forgotten, isn’t there? Just think about the former librarians and scribes devolving into a tribal society, forming gangs and fighting for their respective “section” of the archive, maybe for resources like electricity, memory units, clean paper or dry shelf space, with their former calling slowly turning into half-forgotten memories and office rules permutating into quasi-religion. Plus such a bureaucultist could be a useful follower for an Ordo Scriptorum Inquisitor, serving as a guide for forgotten and abandoned archives, remembering the ancient file sytems and cogitator protocols…

So while the ganger in Wayne England’s illustration above probably wasn’t planned with the bureaucultist angle in mind, I still thought it might be a cool idea to use the converted character as a bureaucultist. There are even some touches that might point to the idea of a librarian gone feral (such as the servo-skull banner pole — a trophy or a legitimate way of storing data, even after all this time…?).

Here’s a picture with Redactor Orlant for comparison. It also shows you the bureaucultist conversion in all its different colours, warts and all:

The model was painted to match Orlant’s colour palette. However, I went for a slightly grubbier, dirtier version of the colour scheme this time around, making the bureaucultist look like a bit of a slightly twisted mirror version of the Inquisitor:

Here’s another side by side with both models:

And of course I couldn’t help myself and had to mock up a comparison with the model, the artwork that inspired it, and some tweaked colour settings:

So that’s yet another model based on the work of Wayne England — and it probably won’t surprise you at this point to learn that I could easily see myself taking even more inspiration from his body of work. For instance, PDH pointed out to me that Orlant’s retinue could really use an astropath, and I realised that the illustrations for the Pyromancy and Telekinetics psyker disciplines, respectively, would provide the perfect template for an Ordo Scriptorum Astropath:


Speaking of PDH, though, Peter is actually responsible for yet another addition to Redactor Orlant’s warband: Seeing how I’ve been taking so much inspiration from his own Ordo Scriptorum warband, and given the fact that we agreed ages ago that Peter’s Inquisitor, Klien Inson, had been Redactor Orlant’s interrogator at one point, I really couldn’t resist trying to build a younger version of Inson. Thanks to direct feedback from PDH, I think I’ve come up with a pretty cool younger version of his original model. Take a look:

On the left is Peter’s original model for Inquisitor Inson, on the right is my take on Inson as an interrogator. Here’s a closer look at the conversion:

I wanted to create a really strong resemblance while also clearly communicating the fact that my version actually shows Inson as a (slightly) younger man. At the same time, I also tried to add some cues that pointed back at Orlant (such as the collar, that is actually virtually identical to the one used on Orlant, while also looking like a less exalted version of older Inson’s “jaws collar”, or the Inquisitorial symbol added to the model’s breastplate).

What’s really funny is that my very first version of Inson actually did even more with this particular concept: On the one hand, it featured a less ornate version of the bolt pistol older Inson has, as yet another shout out to Peter’s model. On the other hand, I thought that adding an organic left leg would be a great way of showing how quite a bit of time had passed between both versions of the model:

But then PDH informed me that his background character featured pretty specific information about where and when Inson had lost his leg, and was already rocking an augmetic replacement by the time he became an Interrogator in the Ordo Scriptorum. By the same token, his bolt pistol was confiscated by the Arbites when he first set foot on Terra, and was only given back to him after he obtained his full Inquisitorial rosette.

I wanted to honour Peter’s background for his character, so I grit my teeth and replaced the leg and pistol. Peter suggested using a Skitarii leg — as for why it’s sleeker and more sophisticated than the version on older Inson, I’ll leave PDH to work that one out 😉 My take is that it maybe needed to be replaced by a more comprehensive prosthesis after further injury or that the original augmetic ultimately didn’t take. According to Peter’s background for the character, Inson also seems to have a bit of a thing for self-flagellation, so maybe that might have something to do with it as well…

Ultimately, I am very thankful to Peter for the feedback, however, even if it meant more work: The finished conversion has a more polished look due to his feedback, and I really wanted to paint it right away. So here’s a look at the – mostly – finished younger Klien Inson:

While the aim was not to perfectly match PDH’s paintjob for the older version of Inson, I did take care to take some cues from his model (such as the general dark look and the metallic scales on the cape) and go for a similar overall look and feel. Here’s a side by side comparison with both PDH’s and my treatment of the character:

While my version of Inson is a bit younger, Peter’s background for Inson characterises him as a pretty conflicted individual even at this earlier point in his career, plus there’s also the physical trauma he incurred during his work as an Ordo Xenos Inquisitor, so I went for a somewhat drawn, unhealthy look for the face, which I think has worked out pretty well.

At the same time, it was also clear that the younger Inson had to match the colour palette of his master, Inquisitor Orlant, to some degree, so I tried to stay within the parameters I had set for myself and use a similar palette once again:

He still needs a base, of course — and I have a pretty cool idea for another small nod to Peter’s model…

For now, however, this means two more additions to Redactor Orlant’s warband — with neither of them originally a part of the picture, but that’s how these things go sometimes…

Here’s a look at the warband so far:

Oh, and I am also counting these two conversions as entries for Azazel’s “Assembly April” challenge, even though they weren’t planned at all 😉

So that’s it for today’s update. I would really love to hear your feedback on the new characters and the warband so far, though, so feel free to drop me a comment! And, as always, thanks for looking and stay tuned for more! 🙂


The State of the Hunt — Week 37

Posted in 40k, Chaos, Conversions, Inq28, Inquisitor, paintjob, Pointless ramblings, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , on September 14, 2016 by krautscientist

Hey everyone,

I think I’ll be turning “State of the Hunt” into a semi-regular feature to show you smaller stuff I am currently working on and to discuss various subjects that maybe wouldn’t warrant a post of their own but are still important to me. So today let’s look at a collection of Khornate Miscellany:


I. A Champion Reborn…

What else could be the first item of interest for today, if not the release of the new plastic version of Khârn the Betrayer? There have been rumours about new versions of the iconic Chaos characters for a rather long time now, and now here’s Khârn, hopefully ushering in a slew of releases (one can always dream…):

plastic-kharn-the-betrayer-release-1Now before we take a look at the new model, allow me to mention that I have written at lenght about Khârn and his various incarnations in the art, the lore and in model form, so you may consider the following thoughts a late addendum to the respective post from 2014.

So as I’ve said in the aforementioned post, I really consider the original Khârn the Betrayer a model for the ages (but then that’s Jes Goodwin for you). I would also argue that the old model has managed to age far more gracefully than most special characters from 2nd edition. For instance, while Abaddon just looks rather puny next to the much bigger modern models in Terminator armour, Khârn still seems imposing, even twenty+ years later. He’s also a thoroughly iconic piece, debuting (or at least refining) so many of the visual elements that define the look of the World Eaters and the Khorne Berzerkers in particular to this day: the chains, the skull motifs, the bare arm. And, of course, the iconic crested helmet.

Now updating such an iconic model is not without its dangers, and when a new plastic version of Eldrad Ulthran was recently released, I felt it lacked the original model’s iconic quality. So what about Khârn then?

When we look at both versions side by side, I think the one thing we can all agree on is that the new version still definitely reads as Khârn — and that alone is no small feat! In my opinion, the best decision of the new model was to basically stick to the classic design of the helmet and only make very minor tweaks to it. Back when I converted my own true scale version of Khârn, I quickly found out that no model will look like Khârn unless that particular helmet design enters the equation, and by the same token, Khârn’s helmet is the one helmet that isn’t easy to kitbash by using available bits. So basically leaving the helmet alone was a fantastic – and ultimately crucial – design decision, in my opinion!

All of the other classic elements are there as well: The bare right arm (after Forgeworld’s Khârn version switched the axe to the other arm, it’s interesting to see how GW chose to stick with the layout of the 90s version), the chains wrapped around it, the various skull motifs adorning the armour, and countless other little touches. All of this sells the model as Khârn without a doubt!

Of course things only really get interesting when one considers the parts that have been changed when compared to the original model: First of all, Khârn seems to have bulked up quite a bit, to account for about two decades of scale creep. And he wears it really well, as a look at some additional angles reveals:

Another really cool part is how GW has managed to bring the armour in line with the very baroque look of the Dark Vengeance Chosen or the plastic Raptors/Warp Talons without resorting to adding any wanton mutations: I think this basically works as the perfect template for new chaos models: Give us more jagged and baroque looking armour that clearly differs from the smooth contours of loyalist Astartes armour, but focus the gribbly stuff on optional bits and upgrades. That way, everyone would be happy, right? 😉

Anyway, the redesign achieves the trick of making the new Khârn look right at home next to both vintage and modern chaos models, which is great, and arguably my favourite part about the model!

Then there’s the pose, of course: Where Khârn’s pose used to be very static (and powerful), he is now running forward like mad — which, admittedly, is a pretty great fit for the character. Now to be perfectly honest with you, I wouldn’t have minded a static pose on the new Khârn, but then most people seem to have taken issue with it, and the new running pose also creates a nice resemblance with Forgeworld’s Khârn model, albeit mirrored:

Of course the problem with highly dynamic running poses is that the model in question might end up looking as though it were tripping over its own feet, and the new Khârn is getting a bit of flak over possibly tripping over those dangling skulls — but seriously, I am not really seeing it. In my opinion, the running pose is more believable than the slightly awkward pose of Forgeworld’s version. And if you take a look at the 360 degrees view of the new model over at the GW website, there’s a depth and three-dimensionality to the model now that is hard not to admire.

So do I love everything about the model? No, I do have my gripes, of course. So let’s take a look at the bad parts:

Those weighed down chains dangling from Khârn’s left wrist are easily my least favourite part of the model: They just seem too clunky and kill the flow of the model. I think I would have gone with something a bit more subtle, and my first tweak to the model would be to take off those chains or pare them back a bit.

It also seems to me that the ripped muscles on Khârn’s bare arm look slightly too angular and sculptural, although that could always come down to the paintjob. I will say, however, that the pose is maybe slightly too stylised for its own good, with Khârn looking more like the statue of a running guy that an actual running guy, if that makes any sense.

And my third gripe with the model is the design of Gorechild, Khârn’s axe:

Considered on its own, it’s a very cool and vicious looking Khornate axe — and look, they’ve even redesigned the teeth to more closely resemble the Mica-Dragon teeth from the lore. So the design is pretty cool, but by changing it, the entire sense of visual continuity goes out of the window. Because one thing I have always loved is that, regardless of whether you were looking at Forgeworld’s Angron, Forgeworld’s 30k Khârn or the 40k Khârn model, they were all definitely wielding the same axe, and that sense of continuity is now lost. Now you could argue that the axe had probably undergone some warping and mutation over the 10,000 years of the Long War, but after so much work on the sculptor’s part has gone into ensuring that the axe looks exactly the same on all three models, this change almost seems like an oversight now, and while the axe itself looks cool enough, that really, really bothers me (because I’m an obsessive weirdo like that 😉 ).

I have one very minor gripe: The backpack seems strangely narrow to me, but I’ll reserve judgement until I have seen the model firsthand.

Interestingly enough, a closer look at the sprue reveals that the model might actually be pretty conversion-friendly:

For one, it should be pretty easy to return the new model to a more static standing pose, should you want to: Just some careful cutting and maybe a set of DV Chosen legs, and Bob’s your uncle! Those bothersome chains should be easy enough to leave off or tweak as well, seeing how they come as a separate part. And I guess one could even replace Gorechild’s blade, if one were that way inclined.
The fact that the plasma pistol arm, axe and backpack could easily be used as conversion bits is a definite plus as well!

So, what’s the final verdict?

All in all, I am pretty happy with the new Khârn! Where the plastic version of Eldrad failed to capture the coolness and iconic nature of the original model, it feels like Khârn is definitely a step into the right direction! While I do have a couple of minor complaints about the model, the new version also brings enough to the table to be a strong model in its own right. Maybe it’s not quite as timeless a classic as the original Khârn, but that also seems impossible to ascertain right now, especially given the fact that I’ve grown up with the original 2nd edition model. Anyway, I like this guy! Where Eldrad was a bit of a disappointment, Khârn is – at the very least – a modest success.

At the same time,  I still think my custom, true scale Khârn from 2014 manages to hold up:

At the same time, I can pretty much guarantee that I’ll also be purchasing the new version: I think it’s a pretty awesome new interpretation of an iconic character, and the parts I don’t like about the model should be easy enough to tweak. I’ll keep you posted 😉



II. Travelers from afar…

My hobby life has been massively improved by other people’s generosity for a rather long time now, and I’ve been fortunate enough to receive two more incredible additions for my collection from fellow hobbyists recently.

First came BrotherJim, who recently completed a rather stunning Nurglite CSM force as part of the ETL V event: I provided some feedback to him, and he actually built me a model and sent it over to me by way of thanks — how awesome is that? Now the really cool thing about BrotherJim’s conversions is how much they are inspired by Adrian Smith’s rather iconic art from the 3.5 Codex Chaos Space Marines, and how BrotherJim is pretty much the first person to have managed to give his models the same, massive, lumbering look. This leads to a very distinctive style, and I was really happy the day one of his creations arrived allll the way from Australia to bolster the forces of Khorne’s Eternal Hunt:

Conversion by BrotherJim

Conversion by BrotherJim

Note the amount of gear and the imposing backpack, both trademarks of BrotherJim’s style. Now I was really happy with the model, but wanted to make one small alteration – a different head – mostly because that particular berzerker head already appears on more than one model in my army, and I felt this guy deserved something more original. So I spliced together a suitably ornate helmet, and here’s the new Huntmaster soon to be part of the 4th assault company:

Model converted by BrotherJim

Model converted by BrotherJim


Model converted by BrotherJim

Model converted by BrotherJim


Model converted by BrotherJim

Model converted by BrotherJim


Model converted by BrotherJim

Model converted by BrotherJim


Model converted by BrotherJim

Model converted by BrotherJim

Just get a load of the amount of weapons on this guy! 🙂

Anyway, thanks again to BrotherJim for this amazing gift! And make sure to check out his excellent work on a growing chaos collection here.

But wait, there’s more: When I came home yesterday, the cutest little package had arrived from the UK. Inside I found this wonderfully sinister and bloodied champion of the War God built and painted by none other than spectacularly talented Terrain-Overlord extraordinaire Neil101 of Opus Maius’ fame:

Model built and painted by Neil101

Model built and painted by Neil101


Model built and painted by Neil101

Model built and painted by Neil101


Model built and painted by Neil101

Model built and painted by Neil101

Now I was already aware that Neil had built this model for me a while ago, but the fact that he also chose to paint it in his trademark style was a wonderful surprise indeed! The result is something far more painterly and visceral than anything I could have come up with, and I am really in love with this guy right now. And that wasn’t all, because accompanying the Khornate champion came a wonderfully macabre “Bucket o’ Blood” (followers of Khorne never leave home without it!):

Model built and painted by Neil101

Model built and painted by Neil101

As is usually the case with Neil’s work, there’s a wonderfully macabre and demented nature to the whole affair, calling to mind both the infamous Yggdrassilliumme as well as the kind of characters you would see in the golden days of Realm of Chaos. And while I am already hard at work figuring out a suitable angle for this guy as a part of the Velsen Sector (he’ll be a member of the so-called “Duelists”, an insidious Khornate lodge operating in the sector), Neil was also kind enough to provide his own little vignette of background:

Models built and painted by Neil101

Models built and painted by Neil101


Coal black eyes kindled the embers of hate, as the headsman daubed his breastplate with the aged ichor of his enemies. His skull face plate chafed at the nape of his neck, the fitting too tight for comfort.

So much he had given, but the Blood God’s bucket had a hole. Never enough, always more.

The unsaturated hunger for power, for glory, always gnawed at his soul. Like the itch of his helm, the one he couldn’t scratch…reminding him that his work was never done. His bucket never full.


Anyway, thanks to Neil for the fantastic model! Job’s a good ‘un, mate! 🙂


III. Twenty years of bloodshed…

I myself have not been idle either, even though I felt I needed something small and fun to unwind after my recent, rather massive Daemon-Primarch-related shenanigans…

But the right opportunity did present itself, fortunately enough! Back when I showed you this OOP mid-90s Bloodletter…

Old Skool Bloodletter (2)
…fellow hobbyist AMaximus offered to send over some old metal Bloodletters of his own. Now the models he offered me were a slightly never incarnation, released around the turn of the century (teehee), between the mid-90s design you see above and the modern plastic Bloodletters. I had never been a huge fan of those particular models, feeling they didn’t really bring anything new to the table, but there’s always time for a little fun, so Andrew and I worked out a small bitz swap, and I got my hands on another Bloodletter version.

My eye was instantly drawn to one of the models that was missing his two-handed axe, and I decided to paint him right away and add a small tweak or two while I was at it. So here’s the mostly finished model (still missing its base):

Like I said, the standard armament for this model would have been a two-handed axe, but I decided to replace it with one of the modern plastic Hellblades (once again, I might add). And I actually think the model is improved by the change! I also had to replace the left hand, and a severed head seemed like a logical choice. It has been pointed out to me – and correctly so – that the head seems to be the victim of some wonky physics, but I think we can just consider this a match for the stock model’s inherent clunkiness and move on, eh? 😉

Seriously, though, this guy has really grown on me! This particular incarnation of the Bloodletters turned out to be a bit of an evolutionary dead end, and from a time of occasionally strange and slightly uneven releases on GW’s part, no less, but I think the model works pretty well with my established daemon recipe in place 😉

And while I was at it, I also painted one of the modern plastic Bloodletters in the exact same way:

And, once again, I am pretty happy with the result — take note that this model still makes used of the slightly tweaked skin recipe taken from Duncan Rhodes’ Bloodthirster tutorial!

Ultimately, the guy above will be joined by a full unit of Bloodletters. Until then, I have a nice little comparison of Bloodletter models from the last twenty years:

I should probably paint one of the spindly, serpentine first edition Bloodletters to complete the set, but I really don’t like that particular version of the daemon, so this is not really a priority project at the moment. If someone wants to get rid of an old Bloodletter, though, I am always open to suggestions… 😉

On a related note, AMaximus was also awesome enough to include a pretty old vintage Bloodthirster head in his bitz drop:

Now what am I going to do with this lovely face…?


IV. Out of the woods, at last…

Now this last subject has nothing whatsoever to do with cutting up little plastic men, but I am still very happy to inform you guys that my time as an unemployed slacker is finally at an end: Starting October, I will finally have gainful employment once more! Yeehaw!

Now it’ll only be for a limited amount of time so far, but it sure feels good to be back in business! And while this could mean less hobby time in the immediate future, my sigh of relief when I learned the news could still have extinguished a raging bonfire. Work for the Work god! 😉


So anyway, so much for this latest news roundup. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!