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Lord of the XII Legion – A Triptych, pt. 2

Posted in 40k, Chaos, Conversions, Fluff, Pointless ramblings, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , on August 24, 2016 by krautscientist

Prologue

So here we are with part two of this mini-series centered around Angron, the Lord of the XII Legion, and today I would like to focus on my interpretation of Angron in his post-ascension form as a Daemon-Primarch (a project already teased in my last post). Now it may seem counter-intuitive to deal with this last and (canonically) latest version of Angron first, but I have long stopped wondering about when and how inspiration strikes, electing instead to just go with the flow. And in this particular case, there was ample inspiration to be had, indeed — but we’ll be getting to that in a minute!

Let me start by telling you that this particular project has been long in the making. It actually started over a year ago, when I received a second plastic Bloodthirster as a gift. Back then, my first Bloodthirster (bought immediately upon the new kit’s release) had already been assembled, and I didn’t really want to merely build another one. But I also didn’t want to just put the kit away into my cupboard of shame, so my mind started wandering…would it actually be possible to build a version of Daemon-Primarch Angron using this kit…?

Following my usual approach, I started by doing lots of research. And a huge part of this progress was to check out what had come before. Like this guy:

Angron by Wade Pryce

Angron by Wade Pryce

Wade Pryce’s Angron conversion, based on the old metal Bloodthirster. Now for those of you who don’t know Wade’s army, it’s easily one of the most spectacular 40k World Eaters armies of all time, and one that played a huge part for creating the concept of Khorne’s Eternal Hunt, when I got back into the hobby. And true to the quality of his World Eaters, Wade served as a trailblazer once again with his Angron conversion, being just about the first hobbyist with the actual audacity to tackle such a project.

Now while the model may seem a bit dated, given the ever escalating quality of models we have been seeing over the last years, it still remains important in that it serves as a proof of concept that Daemon-Primarch Angron is possible in model form — to wit, Wade’s model basically served as GW’s quasi-official 40k Angron for quite a while, even being featured on their homepage until fairly recently.

Speaking of official models, there was that hokey Epic 40k model of Angron, of course:

image source: SOLegends

image source: SOLegends

But seriously, it didn’t feel like I could take lots of inspiration from this guy, right? Keep this particular model in mind, however, as we’ll be encountering him in the unlikeliest place before this is over…

I. Research and main inspiration

But anyway, GW wouldn’t be a big help here, at least not when it came to models. So I turned to the hobbyists, and while Daemon-Primarch Angron certainly isn’t a super-popular subject for converters so far, there are some conversions of him floating around. Among this, some seemed especially noteworthy to me due to their quality: VonKessler’s truly monstrous Angron was quite stunning, as was Rumplemaster’s Angron. I am also a fan of this version of Angron in Daemon-Primarch form by Renaes, while we are on the subject — but while all three versions are very cool and rather inspiring, they all use very different base models from the Bloodthirster I had chosen as my starting point.

And then there was Reg, French hobbyist extraordinaire, who, I was flabbergasted to find out, is responsible for more than a dozen different Angron conversions (don’t believe me? Go check up on him — I’ll be waiting). But what’s more, his Angron conversions are among the best interpretations of the character you can find online. And when I recently saw this latest Angron from Reg on CMON, based on the Bloodthirster, no less, I was simply blown away:

Bloodthirster-based Angron conversion by Reg

Bloodthirster-based Angron conversion by Reg

Seriously, this is probably the best Daemon-Primarch Angron I have seen so far, and really, really close to my own interpretation of the character! A part of me actually hated Reg for having come up with this before me — where was the point in even starting my own project now? But then I calmed myself and started to think and plan and throw around bitz, and while I would be using this as one of my main inspirations and …erm “borrow” quite a few ideas from it, there were also some things that I wanted to do slightly differently. Plus I wanted to incorporate some different sources as well.

The second major inspiration for my own Angron conversion was what I believe is the only official atrwork to date depicting Daemon Primarch Angron, a piece by Alex Boyd (who was obviously channelling his inner John Blanche when painting this piece):

Daemon Primarch Angron by Alex Boyd

Daemon Primarch Angron by Alex Boyd

I understand this artwork originally appeared in the Visions of Heresy artbooks, but I first saw it back when it appeared in White Dwarf, accompanying some rules for using Angron in games of Apocalypse.

I think it goes without saying that Reg seems to have taken quite a few cues from this piece of art (as did Rumplemaster). And both have come up with models that are looking wildly different from one another while also both being reasonable interpretations of the art. Because what’s really rather amazing about the illustration is that the style is loose and painterly enough to be up to interpretation to a certain degree.

I also really, really love how the art features callbacks to Angron’s human form, as depicted by John Blanche and Wayne England (see my previous post): The three-spiked crest above Angron’s head, the curved shoulder pads and the axe are all elements drawn from those earlier pieces of artwork. The axe, in particular, seems like a daemonic version of the huge two-handed axe appearing in the earlier Horus Heresy artwork, decorative wing ornament and all. What a brilliant sense of continuity!

So I chose this illustration as my second main influence when building and painting my own Angron. But there was one more source that became a major influence:

MINOR SPOILERS for “The Emperor’s Gift” follow!

The description of post-ascension Angron that appeared in Aaron Dembski-Bowden’s “The Emperor’s Gift”

„And there it was. Behind the diseased humidity and stench of fresh blood: a shadow that stained the horde’s core. It rose from the wreckage of a temple, spreading monstrous wings to the sky.

One of my brothers breathed the words +Throne of the Emperor.+ It may have even been me.
Bone and ceramite armoured its sweating flesh in equal measure, while its skin was a scorched and cracked display of inhuman red meat, strained by pulsing veins of black iron. A thrashing mane of dreadlocked cables rose from the back of its malformed head in a daemonic crest. Some became brass chains ending in bound skulls. Others were connected to the creature’s ornate bronze-scale armour.“
(…)
It turned its eyes to us. The skeletal landscape of its face turned with a slowness I could only describe as bestial, but it most definitely saw us. The coal pits of its eyes steamed as blood bubbled and boiled in the thing’s swollen tear ducts. Slowly – still so very slowly – its jaws opened to reveal a quivering tongue the colour of spoiled meat, with pinkish saliva roping and stretching between rows of sharkish teeth.“

END SPOILERS

So these were my main sources when planning the conversion. And they provided me with many ideas and cool influences, turning this into a very enjoyable, if challenging, conversion.

II. Getting started

After assembling all the ideas and bitz I needed, I started by putting together the plastic Bloodthirster’s body. I had already done this once with my first Bloodthirster, so this part was easy work. I knew that I wanted to change the look of the model as much as possible, however, and the main area of interest to sell the conversion as Angron would be the head. So that’s where I started the proper conversion — with a very early, slightly ridiculous looking mockup made from poster tack:

Daemon Primarch Angron very early mockup (3)

Daemon Primarch Angron very early mockup (2)
Daemon Primarch Angron very early mockup (1)
Based on the various descriptions and depictions of Daemon-Primarch Angron, I decided that the standard “human” Bloodthirster face would work perfectly as a base for the conversion. However, I wanted to make two substantial changes to it: One, open the jaws far wider than on the stock model, for that extra bit of madness and body horror. And two, elongating the neck protion quite a bit, both to change the silhouette of the model and to make room for the mutated cables and tendrils representing Angron’s “Butcher’s Nails” implants.

Early during this step, I decided to lose the smaller horns and ears on the stock face, because I really wanted to make the head look different than the standard Bloodthirster face. I also wanted to draw more attention to the sculpted area of the head, but this also meant I would have to come up with some decent sculpting, which seemed like a pretty daunting task. But I didn’t really have a choice in the matter, so I started by using some GS to build up the basic shape of the head and neck:

DPA early WIP (4)
DPA early WIP (3)
DPA early WIP (2)
DPA early WIP (1)
Admittedly, the model didn’t look like much at this point, and I was briefly afraid of having ruined a pretty expensive kit. But when I tentatively posted these early WIPs on various forums, people immediately recognised the model as a WIP Angron and seemed very enthusiastic — phew! 😉

Another part of “The Emperor’s Gift” refers to Angron’s “saurian head”, and I liked the idea that an elongated head gave him a bit of a reptilian look without completely superseding the human origins of the character.

The next part of the conversion was to build up several parts of the model at the same time: More and more cables were added to the head, some of them GW bitz (all the cables from the Space Marine Centurions really came in handy here), while others were sculpted from GS using a fine-tooth comb and lots of patience (thanks to a neat tip from fellow hobbyist Mechanist). At the same time, I also added the various planned armour plates to Angron’s body. Here’s what the model looked like a short while later:

Daemon Primarch Angron WIP (1)
My original plan was to use the Ogre Bull gut plates resembling the World Eaters’ legion badge as kneepads (to emulate the kneepads of Forgeworld’s Angron model), but then I realised that the gut plate also worked really well in its intended function, providing a piece of armour that fit very well while also differentiating the model further from the stock Bloodthirster.

As for the spiked crest you can see above Angron’s head, that is a shout out to several pieces of artwork, as there was always a three-spiked crest above Angron’s head in the older artwork, both in his mortal and immortal incarnation. However, Simon Egan’s Angron model has slightly redesigned this element into a World Eaters symbol framed by what seems curiously like a chaos star. Therefore, I felt that would be cool to hint at the updated design, and so I used a part from the WFB warshrine of chaos as a crest.

Daemon Primarch Angron WIP (5)
The shoulder pads were a part that confounded me for quite a while, and I also felt that this was the part where many Angron conversion, even the truly excellent ones, faltered, trying to add pauldrons made from GS that ended up looking slightly too gooey and awkward.

After much consideration, I discovered some chaos shields from Maxmini.eu which Augustus b’Raass had sent me a while ago in my bitzbox, and they really seemed like an excellent compromise, recalling the pauldrons in the art while also fitting the Bloodthirster model surprisingly well (and featuring the same amount of detail as the rest of the armour plates):

Daemon Primarch Angron WIP (2)
The most involved part of the conversion was to keep adding more and more cables to the head, and this also took far more patience than I normally have. But I forced myself to work in several sessions and kept adding more and more detail to build up the head. You may notice the cables’ different textures. This was a conscious choice, as I wanted to capture the feeling of various cables at various stages of “transformation”, for lack of a better word: There are the more slender, clearly metallic cables, slightly thicker cables that already have a distinctly organic look (and somewhat more gooey texture) and, finally, fleshy tendrils that no longer really look like cables at all. I wanted this ensemble to look like the nails had actually become a part of Angron’s very being upon his ascension, and I planned to underline this even further during the painting stage.

Daemon Primarch Angron WIP (3)
So with the model’s body finally taking shape, this was also the right moment to think about the weapon I wanted Angron to wield. Canonically, Daemon-Primarch Angron is armed with the Black Blade, a massive daemonsword forged for him during the Heresy by Vel Kheredar, at the behest of Lorgar.

Coming up with a suitable blade would have been a rather neat challenge (I considered Nagash’s sword for a while, or the sword from the Nemesis Dreadknight), but the longer I thought about it, the more I realised that I really wanted to incorporate that huge axe that appears both in the early Horus Heresy artwork and in Alex Boyd’s illustration.

I knew from looking at Reg’s model that this could work really well, using one of the Bloodthirster axes. However, I diverged from his design by using the big, two-handed axe rather than one of the smaller ones. Here’s the finished, slightly tweaked axe:

Daemon Primarch Angron WIP (6)
The haft was shortened and straightened a bit to make the axe seem slightly less unwieldy (I also thought the crooked haft did look slightly silly). And I definitely needed that huge wing ornament on the axe head — I took inspiration from Reg’s model here, using a wing from a Dark Vengeance Ravenwing bike and gluing it to the axe.

So here’s a mockup of Angron holding the weapon:

Daemon Primarch Angron WIP (7)
Daemon Primarch Angron WIP (8)
Daemon Primarch Angron WIP (9)
And as you can see in the pictures, there’s also a little something in Angron’s right hand: This is perhaps the second rather substantial difference from Reg’s amazing version: I really wanted to do something with the empty hand, and it seemed like the perfect chance to incorporate another shout out to Alex Boyd’s illustration: The artwork shows Angron gripping an unlucky Astartes, probably an Ultramarine, in his off-hand, so I chose to create a similar effect on my own model. A Grey Knight would have been an interesting alternative, but I ultimately chose an Ultramarine, both as a callback to the art and because using a Grey Knight would have “dated” the model:

You see, Angron was one of the first Primarchs to ascend to daemonhood, during the Mid-Heresy. Yet at the same time, it stands to reason that his appearance as a Daemon-Primarch would still be roughly the same several millennia later. So using an Ultramarine here would ultimately allow me to use the model both for 30k and 40k (as a piece linking together the two versions of my World Eaters, if you will), which I thought was a pretty nifty bonus!

Towards this end, I tried to make the Ultramarine’s armour look like it could have originated during the Heresy, mainly using Mk IV components:

Daemon Primarch Angron WIP (24)
I do realise that gory trophies like these can be a bit of a divisive feature, but I chose to cut the Ultamarine apart at the waist, showing how Angron must have torn his opponent in half moments earlier. I think having an entire Astartes dangling from his fist would have ended up looking rather awkward, so the legs will appear on the base. I tried to keep the splatter factor pretty low though, avoiding lots of dangling innards and limiting myself to a barely visible spine and one coiled rope of entrails:

Daemon Primarch Angron WIP (25)
My take is that the Marine is still alive, by the way, if only just barely — “Only in death…”, and all that: I reckon this guy has one last swing left in him, not that it’ll do him any good. This is also the reason while he is still facing towards Angron:

Daemon Primarch Angron WIP (26)

So with both hands completed, it was time to attach the wings and add the final details before the conversion was ready for paint:

The most important part to tidy up was the head, although I found I didn’t even want to add lots and lots of additional cables, as I was really rather happy with the way it looked. In addition to the cables, some small chains and several skulls (both from the Empire Flagellant kit) were nestled in between all the cabling and fleshy tendrils, in keeping with both the art and ADB’s description. As for the face itself, the two final additions were some gruesome spikes on each cheek and some studs carefully added to the forehead, both as a way of approximating similar elements appearing in the artwork:

Daemon Primarch Angron WIP (34)
And there was one last “special effect” that I wanted to add to the model: Because I had made such a lot of changes to the model’s head, there was no way to use the crest of fur that normally runs down the stock Bloodthirster’s head. So I used this area to add another detail differentiating my Angron conversion from the stock ‘Thirster, while also serving as a shout out to my plastic Angron conversion.

As you might remember, my plastic Angron kept the exposed spine from the Slaughterpriest model:

Angron WIP (21)

Now I thought it would be a cool, if somewhat grisly, in-joke to use the same element on my Daemon-Primarch Angron, so I used the big spine from the AoS Bloodsecrator of Khorne and some GS to create this:

Daemon Primarch Angron WIP (35)
And with those final additions, the conversion was finished. Let’s take a look at how the model looked before painting:

Daemon Primarch Angron WIP (36)
Daemon Primarch Angron WIP (37)
Daemon Primarch Angron WIP (38)
Daemon Primarch Angron WIP (39)
Daemon Primarch Angron WIP (40)
Daemon Primarch Angron WIP (42)
Daemon Primarch Angron WIP (44)
Daemon Primarch Angron WIP (47)

Daemon Primarch Angron WIP (48)
Here’s a comparison picture showing Angron next to my Bloodthirster: Considering the fact that it’s basically the same model, I do think I’ve done a reasonable job of making the conversion look different:

Daemon Primarch Angron WIP (49)
All in all, I am really extremely happy with the conversion: While it’s very obvious that I have taken a fair bit of inspiration from Reg’s Angron conversion, I also think that I’ve made enough tweaks on the formula for my model to be able to stand on its own. At the same time, I also feel the model is a pretty fair, if not 100% picture-perfect, representation of Alex Boyd’s artwork, even if I’ve had to switch hands on my model, for the sake of practicality:

Daemon Primarch Angron WIP (45)
I am particularly happy with the face and head:

Daemon Primarch Angron WIP (46)
Yup, looks like Daemon-Primarch Angron to me 😉

Now, do you still remember that silly Epic 40k version of Angron shown at the beginning of this post? Now what if I tell you that my buddy Biohazard is currently working on his own version of Daemon-Primarch Angron (because the both of us seem to be having a bit of an Angron conversion arms race going on at the moment), and his version is actually based on that Epic 40k model?

It is also completely awesome:

Daemon-Primarch Angron conversion by Biohazard

Daemon-Primarch Angron conversion by Biohazard

As you can see, Biohazard’s even arming Angron with the proper Black Blade, having made a fantastic kitbash utilising the Nemesis Dreadknight’s sword. I love the fact how we’ve chosen to build the same character and use the same stock model, yet our respective interpretations should end up looking wildly different! Keep track of Biohazard’s brilliant conversion work here.

As for my own version, there was one last test to pass: We are all prepared to cut a conversion some slack while it’s still in different shades of grey and green, but the truly magic moment comes when it’s all brought together by the same colour — or not. So it was with some nervousness that I spraypainted the entire model black:

Daemon Primarch Angron PIP (2)
Daemon Primarch Angron PIP (4)
And yet with only the black undercoat in place, I think it’s already obvious how the different parts of the head (and, by extension, the conversion) merge together fairly seamlessly, wouldn’t you agree?

Once again, the armour plates were being kept seperate during the painting process, in order to make painting easier and avoid hard to reach nooks and crannies:

Daemon Primarch Angron PIP (1)

Right, time to get this bad boy painted, eh? 😉

So stay tuned for the next part of this series, when I’ll be walking you through the painting process. Until then, I’d really love to hear your feedback on the conversion so far and my working process for this project! And a heartfelt thank you to all those who have provided the necessary inspiration – or bitz – for this particular project!

And, as always, thanks for looking and stay tuned for more!

Lord of the XII Legion – A Triptych, pt. 1

Posted in Chaos, Conversions, Fluff, Pointless ramblings, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , on August 20, 2016 by krautscientist

Prologue

I have been thinking a lot about Angron lately.

I’ve explained before how I think Matthew Farrer’s “After Desh’ea” and Aaron Dembski-Bowden’s “Betrayer” have managed to turn a bad comic book villain into a much more rounded, tragic character, and I still stand by that sentiment: Even in a series of tie-in fiction, Angron has become a strong and interesting character. He’s the most monstrous of the Primarchs. And, in some ways, also the most human. He is a tragic villain. And also utterly irredeemable. All he ever wanted was freedom. From the high-riders. From the Emperor. And he ended up being one of the first of his brothers to ascend to a life of eternal service. That’s quite a development, from generic angry guy bit-part (“Angry Ron”, indeed) to a much more interesting key player in the Horus Heresy.

There’s also the fact that Angron has been depicted in some rather excellent artwork over the years. I suppose everything must have started with John Blanche’s depiction of the World Eaters’ Primarch:

Angron by John Blanche

Angron by John Blanche

John’s trademark style goes for shock and awe tactics here, showing us Angron as a hulking barbarian warlord, if anything. Even after all these years, this still seems like an apt interpretation of the character, and it’s quite fascinating to see how most of the elements from this drawing seem to have found their way into subsequent depictions (and even the official model!).

Then there’s this piece by the late, great Wayne England, one of the wonderful illustrations that used to define the look of the Horus Heresy prior to Forgeworld:

Angron by Wayne England

Angron by Wayne England

What I really love about this piece is how it plays with the character’s duality: The barbarian warlord is still there, but Angron seems more regal and composed than the JB version. And yet, there’s that strand of viscera dangling from his fist: Even as a powerful Imperial warlord, this man remains a dangerous beast, indeed.

And there’s the far more recent, official piece of artwork from Forgeworld, of course, depicting what is effectively a picture-perfect representation of Simon Egan’s Angron:

Angron Forgeworld artwork
It’s another very cool piece of artwork — although those axes seem awfully small, come to think of it.

And finally. two more pieces of art that define Angron as a character for me, both from brilliantly talented artist slaine69:

Angron sketch by slaine69

Angron sketch by slaine69

This first one actually had me gasping out loud when I first saw it: What we see here is a much more monstrous, almost grotesque, take on Angron — and yet it almost perfectly matches the description of the Primarch appearing in Aaron Dembski-Bowden’s stories: After more than a century of warfare, Angron looks like a scarred and disfigured stature of a legendary hero — this is exactly how I imagine Angron during the Nuceria campaign and shortly before his ascension to daemonhood!

The other piece is more moody in nature, but arguably even more effective:

"Portrait of an angry guy" by slaine69

“Portrait of an angry guy” by slaine69

The quality of the writing and artwork slowly made me realise that, as a dedicated World Eater, I would need some model version of Angron at some point. And the growing feeling of wanting to do the Lord of the XII Legion justice in model form, in turn, led to the start of this project: But if I wanted an Angron model, what was I to do?

I. Do it yourself…

Of course getting the (fantastic) official Forgeworld model would have been the most obvious solution — but for some reason that seemed, too easy and too complicated at the same time: I didn’t want to go through the process of having to order the model, really, plus I am not a big fan of resin. And if I was to build Angron, I wanted it to be a conversion project.

As is so often the case, all it took to knock me over the edge was the right piece of inspiration. And it came in the form of invivos’ plastic Angron conversion:

Angron conversion by invivos

Angron conversion by invivos

Now that conversion is just clever, wouldn’t you agree? It uses some fairly readily available components to create a model that definitely reads as Angron — I especially love the use of half a Space Marine shoulder pad to create Angron’s characteristic high collar!  What a neat little touch! If there’s one – very minor – problem with the conversion, it’s that it might just be a bit too small to represent a Primarch (at least by modern FW standards). But it’s still a wonderfully elegant little conversion — and it served as proof to me that a plastic version of Angron was possible!

And then, one day, I found myself at the Hanover GW store with an AoS Slaughterpriest of Khorne in my hand and a plan beginning to form in the back of my head. So I picked up the model and started with an early mockup:

Angron WIP (1)
The stock Slaughterpriest body and head were basically perfect for the project, and the model was tall enough to read as a Primarch. Even at this early stage, however, I realised I would have to make some tweaks: The Slaughterpriest arms were holding a two-handed axe, and I knew right away that I rather wanted my Angron to be wielding twin chainaxes, like his official incarnation. However, with the axe left off, the arms were in a rather awkward pose, plus they also ended up looking puny, so I replaced them with Ork boy arms. The chainaxes came from FWs Cataphractii models, and the shoulder pad I used in my mockup had been sent to me by Augustus b’Raass a while ago (it’s either from MaxMini or from PuppetsWar, I believe).

Angron WIP (3)
Now when it came to the model’s back, those horns growing from either side of the Saughterpriest’s spine definitely needed to go! I chose to keep the hideous, exposed spine, though, both because I rather liked its look and because it seemed like a suitably brutal surgical alteration (either performed by the ringmasters on Nuceria, or by the Imperium in order to allow Angron to interface with is armour):

Angron WIP (4)
Angron WIP (5)
And while this version was still fairly rough, it definitely felt like a huge step in the right direction!

The next obvious step was to add the thing that defines Angron like nothing else: His Butcher’s Nails implants:

Angron WIP (8)
Angron WIP (10)
Angron WIP (12)
This actually turned out to be really easy, mostly due to a lucky discovery: When I took a closer look at the Sicarian Ruststalkers princeps’ head, I realised that the cabling forming a “beard” of sorts would work perfectly as Butcher’s Nails with very little additional work:
Angron WIP (13)
While I was at it, I also carefully shaved off the Khornate rune from the armour — seeing how Angron never even realised he was the Blood God’s champion before his ascension to daemonhood, it just seemed more fitting this way:

Angron WIP (15)
And as you can see in this size comparison picture, my plastic conversion was really quite a bit taller than a standard power armoured Marine and even than a World Eater in Cataphractii armour:

Angron WIP (18)
So the final thing left to do was to replace the white modeling putty with solidly sculpted areas of greenstuff, in order to rebuild Angron’s back where needed, and add a detail or two. While I am not especially handy with GS, this turned out to be a fairly straightforward affair. So here’s the finished Angron conversion:

Angron WIP (20)
Angron WIP (19)
As you can see, I even managed to add Angron’s “Triumph Rope” scar, an element described in “After De’shea” and also prominently shown on the cover of “Butcher’s Nails.”

Here’s the finished back:

Angron WIP (21)
And let me just point out that I think the Slaughterpriest’s face is easily one of GW’s best face sculpts, with the set of the muscles beautifully supporting the look of boundless rage:

Angron WIP (22)

I even thought about a “GW-friendly” version of the model: If I should ever endeavour to send some pictures of the finished model to White Dwarf, for instance, I’ll have to replace the shoulder pad with a GW bit:

Angron WIP (27)
Angron WIP (28)
Which of the two pauldrons do you prefer?

But yeah, I am really happy with the finished model, because I think it’s instantly recognisable as the XII legion’s Primarch: I also like how it’s pretty abiguous whether the model represents Angron during his time as an arena champion on Nuceria or rather during a sparring match with his sons in the fighting pits aboard the Conqueror. Whichever might be the case, he seems just seconds away from the iconic pose appearing on the cover of “Butcher’s Nails”:

Butcher's Nails cover artwork
Angron WIP (31)
Now while I have decided to keep my Angron bare-chested, let me tell you that it should really be easy enough to build an armoured version using the same basic approach. For instance, the Stormcast Eternal breastplates are a pretty good fit for the model’s torso and also resemble the type of armour worn by Forgeworld’s Angron. Here’s a quick mockup:

Angron WIP (26)
As it happens, my buddy Biohazard is working on an absolutely spectacular armoured version of Angron based on the same Slaughterpriest model. Take a look:

Angron conversion by Biohazard

Angron conversion by Biohazard

So if you should ever find yourself wondering about how to start a plastic Angron conversion, I’d suggest taking a look at the Slaughterpriest — in fact, if you have access to both versions of the Slaughterpriest, you might be able to come up with an even better version. But anyway, I am really happy with my kitbashed Angron, and I am also looking forward to painting him, hopefully in the near future!

2. The Universe has a sense of humor…

…or so they say, because no sooner was my plastic Angron conversion finished than I was contacted by Adam Wier (of Between the Bolter And Me fame), who told me that he had an almost complete Forgeworld Angron that he would be willing to send over. And indeed, he was awesome enough to go through with it, so a short time later, thanks to Adam’s kindness, I found myself in the possession of the “official” model as well:

Forgeworld Angron WIP (1)
Forgeworld Angron WIP (2)
And what can I say: I am really happy with my converted Angron, but I also remain a fan of Simon Egan’s “official” version — I’d even go so far as to say that I believe Angron is still one of the best Primarch sculpts (in spite of also being the first Primarch to be released), mostly because the model takes visual cues from all the various depictions of the character and combines them into something that is, amazingly enough, a really good match for each piece of artwork while also being an excellent model in its own right!

And now one of those models was mine, and it even came perfectly cleaned up, probably due to Adam’s meticulousness 😉

So the first thing this allowed me to do was to actually make a comparison between my converted Angron and the official model:

Angron Twins (4)
Angron Twins (2)
And you know what? I think that, at least from a size perspective, my Slaughterpriest-based Angron holds up fairly well. Granted, he may be slightly smaller than Forgeworld-Angron (if the latter were to stand perfectly erect). But the model is also tall enough to read as a Primarch, if you ask me — plus he’s mostly out of his armour, so there’s that, too 😉

At the same time, it was also clear to me that I really wanted to paint both versions of the model now, perhaps creating snapshots from different moments in the Primarch’s life, so to speak.

I had one problem to solve however: While the model was almost complete, some parts were missing. Mostly minor stuff, really, but the one thing I would need to replace was the cloak. And it took me a while to think of a solution — but then I was saved by a bitz drop from fellow hobbyist Helega, and now my Forgeworld-Angron looks like this:

Forgeworld Angron WIP (3)
Forgeworld Angron WIP (4)
Forgeworld Angron WIP (5)
Forgeworld Angron WIP (6)
A slightly tweaked version of the chain cape from the WFB Chaos Lord on Manticore seems like a pretty ideal replacement for Angron’s standard cape — the conversion isn’t quite finished yet, but I do think I am on the right track.

So that’s two versions of the same character for me to paint, right? Seems like I have my work cut out for me. Wait a second, though, because we are still not quite done…

3. Things to come…

What you maybe don’t know yet is that, in addition to the two versions of Angron in “regular” (super-)human form, I have been planning for quite a while to also build and paint a version of the Primarch after his ascension to daemonhood. So that makes three Angrons, which is why this project has now officially become a triptych! My version of Angron’s daemonic form definitely deserves a post of its own, due to the sheer scope of the project, but allow me to share one teaser image with you, while we are here:

Daemon Primarch Angron WIP (46)
Trust me, you’ll be seeing *a lot* of this guy — and soon! 😉

 

So yeah, I think this is going to be a rather exciting project: Three versions of the Lord of the XII Legion, and I really want to do each of the models justice and paint them to the best of my abilities — wish me luck! During my last visit to the Hanover GW store, the manager even suggested making a diorama of the three finished versions and present it at the store as part of their “Armies on Parade” event in October — we will see…

Anyway, I would like to extend a heartfelt “thank you” to those amazing people who have made this project possible by providing inspiration, bitz or even entire freaking Forgeworld models (cheers, Adam!)!I’d love to hear your thoughts on the project so far!

As always, thanks for looking and stay tuned for more!

ETL V: Avatar of the Hunt

Posted in 40k, Chaos, Conversions, Fluff, paintjob, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on July 7, 2016 by krautscientist

With my first vow for the current ETL V event on The Bolter & Chainsword finished, I found myself in a mostly unprecedented situationof still feeling very motivated to keep painting stuff — certainly not something that happens to me a lot, I can tell you! So I actually found myself considering a second vow, and my glance fell on a long running backburner project of mine. This guy:

Daemon Prince WIP (15)
A bestial Daemon Prince built all the way back in 2013. Many of the thoughts that went into the model as well as the actual building process have been documented here and here, but just to give a short recap, the model basically started when I found myself in the possession of both a WFB Manticore and some leftover Maulerfiend limbs. My idea for this somewhat haphazard collection of parts was to create a grotesque, feral creature that would serve as a very different kind of Daemon Prince, in keeping with the background of my World Eaters: I was inspired by a throwaway line in Codex: Chaos Space Marines about the elevation to daemonhood basically signifiying and unending life of servitude. And I also thought of Angron’s ascension at the tail end of Betrayer, an event that leaves the tortured Primarch even more bestial and doesn’t exactly transform him into a darkly angelic creature…

So I came up with the concept of a Daemon Prince that embodied both the 4th assault company’s strong theme of the Hunt and their fear of letting go, of losing control and of completely turning into mindless beasts, and that’s where this model came from.

Alas, it had been sitting at the bottom of a box since an unsuccessful painting attempt last year. This is what the model looked like when I dug it out of its shameful temporary abode:

Bestial Daemon Prince PIP (1)
The dark brown you see on the body is proof of the fact that I didn’t really know what I was doing last time around — but at the same time, getting the skin right would be instrumental for this particular paintjob. But something was different this time: Not only was I motivated, but I already had a daemonic skin recipe that had already worked its magic once:

Calvarax the Exalted, counts as Skulltaker (3)
That’s right: I would be using the skin recipe from Duncan Rhodes’ voideo tutorial for painting the Bloodthirster again, this time on a far bigger model.

And in fact, the recipe worked just as wonderfully this time around, leaving me with this promising result after only a very short amount of time:

Bestial Daemon Prince PIP (3)
Bestial Daemon Prince PIP (4)
The skin was an absolute blast to paint. The oily metal emerging from the arms and legs, though? Not so much — Due to the way the machine parts are woven in among the muscle, this was both a finicky and exhausting part of the model to paint, and I was really glad once I was finished with it!

Even at this early point, I gave some extra attention to the creature’s mouth area, as that part would become really hard to reach with the ears and horns attached to the sides of the head. So I made sure now that the mouth cavity was suitably wet and glistening 😉

Bestial Daemon Prince PIP (5)
By far the trickiest question was to figure out what to do with the armour plates: The bronze trim was a no-brainer, but I didn’t want to go for predominantly black armour in order to avoid the Black Legion look. I also tried to paint them red (my old red recipe, even), but the result just lacked contrast when compared to the skin. And then I realised that all bronze armour plates might end up looking very Khornate: Now I have this image in the back of my head of the red parts of the armour turning into blood and running off during the Daemon Prince’s ascension, or boiling away as the daemonic brass underneath becomes visible. And in any case, since this guy was basically a just for fun project, I might as well try some new stuff, right? So with that decision out of the way, I was able to finish the model:

Bestial Daemon Prince PIP (13)
Bestial Daemon Prince PIP (11)
As you can see, I painted the patterns etched into the shoulder pads with Tamiya Clear Red — I didn’t want to risk a silly looking OSL effect here, and the blood seemed like a nice fit.

Speaking of the shoulder pads, one thing I want to point out is how I’ve included several visual elements that hint at the Daemon Prince’s Astartes roots, in spite of his animalistic look: The shoulder pads, the fused remains of the Astartes backpack on the shoulders and the sockets appearing on the Daemon Prince’s body where he used to be connected to his power armour all hint at the fact that this creature was once a proud Space Marine:

Bestial Daemon Prince PIP (19)
And what’s more, the chains emerging from the creature’s mane (actually the transformed Butcher’s Nails implants) and the jagged Triumph Rope scar crisscrossing its torso are both remnants of its previous life as a World Eater:

Bestial Daemon Prince PIP (16)
I think that all of these elements make for some rather neat visual storytelling, really. But even so, I do of course realise that the model is a bit of an acquired taste, as there is a misshapen, overmuscled look to the creature. Let me just clarify though that his was very much an intended effect: Like I said, the idea for this model was to show how a World Eater, at the height of his madness and bloodlust, maybe wouldn’t be transformed into a darkly angelic figure, but into a feral daemonic beast.

Here’s a closer look at the model’s face, an area I am especially happy with:

Bestial Daemon Prince PIP (18)
Bestial Daemon Prince PIP (17)
I actually really love the Manticore’s face, both for the amount of animalistic rage it exudes, but also because it’s such a dead ringer for the Behemoth, an iconic recurring enemy from the Final Fantasy series of video games 😉

So all that was left was a base for the beast, and I had already constructed a base that would make it look as though the Daemon Prince were barreling forward, almost on all fours, and/or reaching down to crush one of its pesky opponents with its massive paw. So here’s the finished model, base and all:

Avatar of the Hunt (8)
The Curse of Daemonhood

Not a single World Eater, no matter how deranged after millennia of warfare or driven to madness by the bite of the Butcher’s Nails, could ever forget the moment of Angron’s ascension. The image of the tortured Primarch transforming into a daemonic god beast amidst a howling vortex of balefire was permanently seared into the World Eaters’ collective memory at the climax of the Purge of Nuceria. For some, Angron’s transformation became an example to be followed during the millennia of the Long War, his new form the ultimate reward for a life of slaughter.

The members of the 4th assault company, however, regard Angron’s fate as something far different: They see no boon in the ascension to daemonhood, but rather feel a lingering fear at the possible changes wrought on a mind stripped of that last shred of humanity after a lifetime of rage and bloodlust: The muscles swollen with daemonic power and warped into something grotesque. The Butcher’s Nails transfigured by the powers of the warp into the shackles they always were in mortal life. The blood turned into hellfire, pumped through a monstrous body by the beating of an eternal daemon heart, forever bound in service to the Lord of War as a true Avatar of the Hunt.

No, Angron’s ascension has not been forgotten by the warriors of the 4th. It marks a pivotal moment in the legion’s fate. And to those willing to look, it serves as a grim reminder of a fate not far removed from the curse of spawndom.

Avatar of the Hunt (3)
Avatar of the Hunt (4)
Avatar of the Hunt (5)
Avatar of the Hunt (9)
Avatar of the Hunt (10)
Avatar of the Hunt (11)
Avatar of the Hunt (12)
Avatar of the Hunt (1)
Avatar of the Hunt (2)
I am actually really surprised at how much I actually enjoyed painting this big lump of plastic! And what’s more, I believe the colours and recipes used on the Daemon Prince and Skulltaker conversions will factor rather heavily into any additional daemons that may be in the cards for my army — for instance, after two successful test runs, you can expect the recipe for the skin to appear again on my Bloodthirster (*wink*wink*nudge*).After all, this recipe has really served me rather well so far, wouldn’t you agree?

Avatar of the Hunt (14)

For now, however, I am mostly happy about having finished an unexpected second ETL vow — and another long running project! Huzzah! 🙂

It goes without saying that I would love to heary any feedback you might have, so feel free to drop me a comment or two. And, as always, thanks for looking and stay tuned for more!

Avatar of the Hunt (7)

ETL V: Ex-ter-min-ate!

Posted in 40k, Conversions, paintjob, World Eaters with tags , , , , , , , , , , , , , , , , , on June 30, 2016 by krautscientist

Hey everyone, after last week’s rather unpleasant events, let us return to this blog’s main subject, as I show you the next finished model for Khorne’s Eternal Hunt.

Having spent most of last Thursday and Friday watching the news of Brexit hollow-eyed and with a constant sinking feeling in the pit of my stomach, I decided I might as well try to transform my sadness into something more productive and started working on my converted Kastelan:

Khornate Kastelan WIP (4)
Now this model was originally built shortly after the release of the Kastelan Robots, in an attempt to transform into one of them into a particularly Khornate battle engine — and I believe I have definitely succeeded in that regard. And after sitting on a shelf for quite some time, the model was now ready for some paint, in time for the ETL event over at The Bolter & Chainsword.

The model is basically as tall and wide as a Contemptor, as you can see in this picture:

World Eaters Contemptor 30k scale comparison

So I included it in my ETL vow as a Counts-As-Contemptor — and indeed, that is also the role the model will likely be filling if it should ever see the tabletop.

But before that, I had to get the thing painted. I took off all of the chaotic armour plates for this, in order to give me access to the model’s body, and interestingly enough, this made the model look almost like a standard Kastelan for most of the painting process:

Khornate Kastelan PIP (1)
But fortunately, as the armour plates came back on one by one,…

Khornate Kastelan PIP(2)
Khornate Kastelan PIP(3)
…the model started looking increasingly chaotic again 😉

From a technical perspective, I decided to work over a coat of Leadbelcher spray paint, and as it turned out, not only did this make for a really good base for the red I added on later, but it also made sure that all the internal workings of the machine could simply be left metallic, which makes for a pretty convincing look. It would have been really difficult to get back into all those little nooks and crannies with a brush, so the silver undercoat turned out to be a very good call!

This strategy, combined with a motivation fueled by a particularly mixture of sadness and madness saw me complete the model in record time. Take a look at the finished Khornate Kastelan conversion:

Khornate Kastelan conversion (1)
Khornate Kastelan conversion (2)
Khornate Kastelan conversion (3)
Khornate Kastelan conversion (4)
Khornate Kastelan conversion (5)

Thanks to a bitz drop from fellow hobbyist Helega, I was able to add a cool wrist-mounted gun to the Kastelan’s right forearm, courtesy of one of Pertuarbo’s guns: I will admit that the thought of using it on the model felt frivolous for maybe half a minute, but it did solve two problems at once (adding some bulk to that hand and wrist and finding a way to feature an integrated weapon in spite of the hammer), so I decided to go for it.

Khornate Kastelan conversion (6)
Khornate Kastelan conversion (7)
As you can see, I also added some decals to the model, in order to underline its nature as a machine even more. In fact, I couldn’t help myself and had to add a really ancient decal from the early 90s’ plastic Khorne Berzerkers:

Khornate Kastelan conversion (9)
Let me tell you, that decal sheet still holds some of the best Khornate decal designs, even today!

And here’s a closeup of the model’s entirely humourless face:

Khornate Kastelan conversion (10)

All in all, I am really rather happy with the finished model. And not only does this mean one less unpainted model, but it also marks the completion of my first ETL vow:

ETL V First Completed Vow
Together with my Skulltaker conversion and Lord Dumah, the 4th assault company’s Apothecary, that’s a cool additional 500 points for Khorne’s Eternal Hunt!

But wait, there’s one last thing: I am still looking for a snappy name for this new combat automaton! And although I have already received quite a few cool suggestions on various forums, I would really love to hear your ideas as well!
I’ll be needing both the pattern designation for the machine as well as the name of this particular model, so I’d love to hear your suggestions! Please refrain from going Age of Sigmar levels of cheesy on me, though 😉

Khornate Kastelan conversion (11)

And of course it goes without saying that I would also love to hear any feedback you may have! As always, thanks for looking and stay tuned for more!

ETL V: The doctor is in…

Posted in 40k, Chaos, paintjob, World Eaters with tags , , , , , , , , , , , , , , , , , , , on June 9, 2016 by krautscientist

With my first model for this year’s ETL successfully finished, I found myself quite motivated to continue! Next in line was a model that I had actually attempted to finish several times — enough times, to be honest, that I was almost prepared to consider the model itself jinxed 😉 The model in question is the converted Apothecary/Chaos Lord I built for Khorne’s Eternal Hunt almost two years ago:

World Eaters Apothecary (7)
It’s a fairly involved conversion, combining parts from no less than four models from the Dark Vengeance boxed set: The torso of a Ravenwing Biker sergeant and the legs of a CSM Chosen were spliced together to form the Apothecary’s body, with arms from a different Chosen and the censers from the backpack of the limited edition Interrogator Chaplain added for good measure. Anyway, all in all, I think it’s a pretty elegant conversion, if I do say so myself, and one that reads both as a World Eater and an Apothecary — plus it should really make for a rather convincing Counts As version of Fabius Bile as well 😉

In the interest of full disclosure, this isn’t even the first version of Apothecary Dumah I’ve built: He is one of my older characters, and a first model for Dumah was built all the way back in 2010/2011:

Berserker Surgeon (1)
As you can see, the original version really played the whole Grim Reaper-angle to the hilt, but when the time came to paint the model, the whole concept just seemed a bit too on the nose for my taste, so I rather built a new version put more focus on a detached, slightly sinister feeling, instead of merely going for the Skeletor look 😉

Anyway, back to actually getting the new model painted: This was actually made quite a bit more complicated by the fact that I would also have to come up with a slightly tweaked recipe for the red parts of the armour: So far, my World Eaters colour scheme has always been heavily based on GW’s old Blood Red colour, but with this particular shade now OOP (and no direct replacement readily available), I would need to find a new approach to painting red. After messing around with some of the new red colours, I found a recipe that gave me a fairly convincing shade of red (albeit one that looked slightly different from the red on my older models). Take  a look:

Apothecary Dumah PIP
Under the given circumstances, I am really rather happy with the result. The red still retains a certain vibrancy – in fact, it’s actually even brighter than the old version – while also seeming suitably gritty for a follower of Khorne. And I also made sure that the rest of the paintjob, particularly the bronze areas and detail work, matched the rest of my army to create a sense of visual coherency in spite of the slightly different red.

One “special effect” I really wanted to add to the model was to paint the various vials on his belt and inside the massive syringe adorning his Narthecium gauntlet as though there were liquid sloshing around inside of them — this has been a favourite effect of mine ever since JeffTibbetts’ included  a similar effect on his Imperial Knight’s chainsword arm.  Anyway, I was fortunate enough to come up with a fairly effective result, especially given the tiny size of those vials. Take a look:

Apothecary Dumah PIP (6)
Since I basically had to “reverse-engineer” Jeff’s original effect, I thought you might like to read a mini-tutorial for painting this kind of liquid-filled vials on your own models. So here goes:

 

Mini-tutorial: Painting glass vials containing liquids

Disclaimer: There’s probably a thousand ways to do this, and may approaches that are ultimately better than mine, but it’s a quick and simple recipe that has worked rather well for me so far. And like I said, thanks must go to JeffTibbetts, as it was only after seeing the aforementioned effect used on his “Queen Bee” that I began to wonder how to achieve something similar myself.

I’ll be using a turquoise colour scheme for this, both because it’s a recurring spot colour in my army and because it produces a result that resembles liquid-filled glass vials reasonably well. This should really work with any number of different colours, though. The three colours I use are Vallejo’s Halcon Millenario Turquoise, black and white (any brand will do for these last two, obviously). And now for the actual steps. I made a diagram for you:

liquid vials 02
Step 1: Mix your main colour (turquoise in this case) with a drop of black to take away some of the pop. Then paint the entire vial using this colour. Adding the black is optional, although in my case the stock turquoise was *very* bright and stunning, so I needed to take the edge off a bit 😉

Step 2: Add more black to the mix and paint the lower third or so of the vial in this darker colour. If you are doing this while the paint is still moist, you may even be able to pull off a bit of wet-blending here.

Step 3: Use your original main colour and paint the area immediately below the upper third of the vial with this. What you want here is a gradient moving from the original turquoise to the much darker mix at the bottom. Again, if you are fast enough, the efffect will look all the more convincing. But if the vial is very small,the effect will work even without any wet-blending involved, so feel free to take your time.

Step 4: Add a drop of white to the turquoise and paint a thin line at the top of the layer from step 4. This is our “waterline”, so to speak.

Step 5: Add even more white to the mix (until there’s only a hint of turquoise in there) and use it to paint thin vertical lines along the vial to suggest light reflecting off the glass. Don’t overdo it! One or two thin lines are enough. They also need to be really thin, lest they end up covering all the paintwork underneath.

That’s it — you can now add a generous layer of gloss varnish to make the vials look even more like glass.

One last piece of advice: The above recipe is intended for vials that are perfectly straight. If you know in advance that your vial will be held at an angle, make sure to align the waterline accordingly: Unless there’s a lot of speed (and/or centrifugal force) involved, the waterline should still be parallel to the ground, even when the vial itself is not! Like on these vials that appear on the arm of my Chaos Knight:

Chaos Knight Gilgamesh PIP (23)
Anyway, adding smaller tweaks like this was really what helped me to transform this model into something special, although I am also reasonably happy with the tweaked red recipe I managed to come up with. So without further ado, here’s the finished Apothecary Dumah:

Apothecary Dumah, Chooser of the Slain (1)
Apothecary Dumah, Chooser of the Slain (2)
Apothecary Dumah, Chooser of the Slain (3)
Apothecary Dumah, Chooser of the Slain (4)
Apothecary Dumah, Chooser of the Slain (6)
Unfortunately, the lighting in the pictures eats up quite a few of the subtler red higlights, making the armour look flatter than it actually is — you’ll just have to give me the benefit of the doubt here 😉 Beyond such small technical issues, however, I really think he’s quite the character! And finally finishing him after such a long time (and after several attempts, no less) does feel pretty good!

I’ve had the character in the back of my head for quite a while, so it shouldn’t really surprise you that I’ve also come up with some background to match the model — or rather, the model was actually conceived to match the background in this case:

Apothecary Dumah, Chooser of the Slain (5)
Apothecary Dumah, Chooser of the Slain and Keeper of the Seed, Primus Medicae of the World Eaters’ 4th assault company

The presence of Lord Dumah could be one of the most important reasons for the ability of the 4th to still function as a fairly coherent fighting force, for it is due to his art that the company still has access to a way of replenishing its ranks instead of being left to slowly bleed out over the millennia: Apothecaries are a rare enough breed in the traitor legions, and especially so among the World Eaters, whose Apothecaries have succumbed to the bite of the nails for the most part, abandoning their former battlefield role in favour of bloodshed and insanity.

During the times of the Great Crusade, Dumah served directly under First Apothecary Fabrikus, and he was among those tasked with duplicating the archaic and little-understood neural implants Angron had been outfitted with on Nuceria. While working on the task of implanting an ever increasing part of the legion with those “Butcher’s Nails”, Dumah became aware of their debilitating nature and began in-depth research into the possibility of mitigating the negative effects of the implants.
Yet there was little tolerance for this kind of experimentation within the legion, as the Red Angel himself regarded any attempt at tampering with the function of the nails as a way of compromising their effectiveness and purity. So this line of research was quickly abandoned by all but a few Apothecaries, while the legion fell deeper and deeper into madness and bloodlust.

Ten millennia later, Dumah still serves as the 4th assault company’s Primus Medicae and has earned the epithet “Chooser of the Slain”, as his task is twofold: As a dark, Grim Reaper-like figure, he moves among the fallen and chooses which geneseed to harvest from fallen World Eaters and which to leave to rot, because it is too twisted and curdled by corruption to be safely used for implantation any longer. And he looks for those fallen enemies whose prowess in battle and martial honour have made them eligible for being inducted into the XII legion – either by being granted the kiss of the nails or, in very rare cases, a full conversion to an Astartes in the first place.

When off the battlefield, Dumah still continues his experiments with the aim of countering the nails’ degrading effects, and he feels that he is coming closer to a possible breakthrough with every generation of new implants and with every harvested progenoid. The only question is if there will still be enough of the company left to profit from his eventual success…

 

So here’s the comparison picture showing the different red recipes, like I promised:

World Eaters red recipe comparison

The Terminator Lord in the middle uses my original recipe, based on the now OOP Blood Red. The Lheorvine Ukris conversion on the right uses a somewhat more experimental version of the recipe I used for the Apothecary: It’s slightly closer to the original colour than the red on Dumah, admittedly, but it’s slightly more messy and less elegant as well, so I think I may ultimately be sticking to the new recipe, after all.

Anyway, here’s the finished recipe, for all those of you who may be looking for a similar outcome:

  • basecoat with Khorne Red
  • wash with Army Painter Strong Tone
  • add a layer of Mephiston Red
  • add some highlights with a 50:50 mix of Mephiston Red and Evil Sunz Scarlet
  • glaze with Bloodletter
  • selectively apply some Druchii Violet into the recesses
  • add some final highlights with almost pure Evil Sunz Scarlet

As for the ETL, my first two models re now officially finished. Yay!

Calvarax & Dumah
So that means two done, one to go, right? 😉

With another chief officer of the 4th assault company now finished, I also took some new photos of the various Huntmasters of Khorne’s Eternal Hunt, and sharing these with you seems like a great way to wind up this post!

So, first up, a picture taken against a black background, including all the individual characters’ names:

Masters of the Hunt 2016
And here’s another picture, taken against a brighter background, that arguably does a better job of capturing the colours as they look in real life:

Masters of the Hunt 2016 (2)

In a way, these picture really serves as a short visual history of my last five years in the hobby, as the first of these guys must have been built shortly after I got back into the hobby in late 2010/early 2011, while the most recent one (Dumah) was finally finished just now. Anyway, I am still very happy with this collection of blood-crazed murderers, as you can probably imagine! 😉

It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

EDIT: As Archangel very helpfully pointed out in the comments, the fact that the pictures were no longer expandable by click was a problem, especially for the group shots. So I’ve gone back through the post, and now clicking on each picture should take you to a full size version of that image again — I am not even sure why WordPress changed this in the first place…