Archive for call of chaos

A Child for the Warrior King, pt.6 — and a small interlude

Posted in 40k, Chaos, Conversions, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , on October 15, 2018 by krautscientist

My hobby work has not been all that exciting recently: The combination of a decided lack of feedback here on the blog and a prolongued downtime over at The Bolter & Chainsword has worked as a bit of a dampener to my hobby motivation. But I have a new update to share with you all, dealing with my second converted Armiger once again. And as a special treat, I’ll also sneak in a small bonus-review somewhere along the way, so keep your eyes peeled 😉

But first things first: My second Renegade Armiger was already mostly finished in my previous post, but it still needed that final bit of attention, especially when it came to finishing the chaotic decoration: The most important part was to add spikes and skull trophies to the top carapace. At the same time, I also grafted some small teeth, carefully shaved off the little vanes that come with the CSM Raptors, to the pauldrons and leg armour, for that certain chaotic je ne sais quoi.

So here’s the result:


Those added elements really do a pretty great job of pulling all of the parts of the model together from a visual standpoint, plus they also serve as a parallel to my other Armiger Warglaive.

So the model is basically ready for paint now. Take a look:


Oh, and after adding the final layer of detailing, I also straightened out the cockpit and pilot, making a few final tweaks and additons here and there. So here’s the completed build for the Huntress inside her cockpit:


As you can see, the way the Huntress controls the machine actually matches the setup I used for the first Armiger. This time around, however, I actually made sure to make the alignment of the machine’s head match that of the pilot (it’s only a small thing, but since I used the standard Armiger head this time around, at least beneath the extra bitz, it was easy enough to keep the head poseable):


I am actually really happy with the conversion, plus I think the two Armiger really work rather well together. Several people on the forum pointed out how the machines seemes like two pack mates, ready to bring an opposing Knight (or even Titan?!) down, and how the new Armiger actually seemed a touch more feral than the first model. Since that’s the impression I was really going for, I am rather happy to have achieved that dynamic with the two models:

Incidentally, I also made a small tweak to the Hound, adding some Blood Warrior decorations to his pauldrons. See if you can spot them in the picture above 😉

 

Bonus review: Canis Rex

So, while we are on the subject of (Imperial) Knights, allow me to sneak in some thoughts on one of GW’s fairly recent releases thtat I have wanted to share for a while: I am talking about Canis Rex here:

The release of Canis Rex was interesting for a number of reasons: It marks the third revision of the Imperial Knight kit in almost as many years, for one: Each subsequent release has added new parts and options, and this latest kit is no exception, providing us with all the weapon options released so far, along with a new weapon, the las-impulsor, that can be used to assemble the model as a Knight-Preceptor. So far, so good. At the same time, Canis Rex is also a veritable named character, so the model comes with original parts to turn a generic Knight into Canis Rex with its unique heraldry. Last but not least, there’s also the fact that the kit provides us with the bitz for a fully designed cockpit – something that the GW-Knights have lacked so far – and for the pilot, Sir Hekhtur the Chainbreaker.

Now my love for the Imperial Knight per se is well documented, and I still consider the model a landmark release and one of GW’s finest modern kits. All the original kit’s strenghts remain, obviously, and we actually get some new toys to play around with. So let us take a closer look:

Let’s start with the new weapon: Where most of the Knight weapons we have seen so far have a rather more brutal, archaic look, this new gun hews closer to a more experimental, “Martian Deathray” look, which is nice. On a related note, looking at the silhouette of the weapon, I cannot help but realise how you could probably kitbash a similar weapon using the side panels from a 40k life pod (from either the 40k objectives kit or the new Kill Team: Rogue Trader boxed set), if you need the weapon but don’t want to buy the new kit.
Whether or not you like the las-impulsor, though: The kit also seems to contain every other Knight weapon released so far, so the world is really your oyster here.

When it comes to Canis Rex’s unique armour plates (and heraldic elements), those bitz are nice, if a bit vanilla: The facemask strikes me as ever so slightly too generically medieval, but that’s purely a matter of personal choice. On the other hand, the combination of a wolf/dog head and a chain on the tilt plate and banner make me wonder whether those bitz might be useful in a 30k World Eaters/War Hounds project…

What I really like about the inclusion of those bitz is how GW actually embraces the idea of having those Knights be true individuals — something that has always played a big role in the background, but it’s still nice to actually see that philosophy now realised in model form. If anything, coming up with your own background, heraldry and backstory for your noble is something to be encouraged.

So far, the additions to the kit are nice but not exactly massively exciting.This all changes with the third big addition to the kit, however, and easily the biggest draw of the model, if you ask me: The inclusion of both a fully detailed cockpit and a pilot:


Seeing how the nobles piloting the Knights were already being played up as important and powerful individuals in the background, I actually find it baffling that it has taken GW so long to represent them in model form. If anything, I feel Imperial Knights should have been themed around their pilots from the get-go. But anyway, now we finally get our pilot model, and both in a walking and a sitting form, which is nice:


I like how the model’s armour/pilot suit neatly straddles the line between baroque(medieval and functional — it arguably works better with the general 40k aesthetics than Forgeworld’s almost too sleek and futuristic looking Knight pilot. At the same time, it’s also nice how some design elements (see the arrows on the armour plates, for instance) are shared between the Knight and its pilot.

Now while the pilot is supposed to be Sir Hekhtur the Chainbreaker, it’s easy to see how a simple headswap would be enough to turn him into an original (male) knight pilot. Creating a female noble from those bitz would still be possible, albeit with a bit more conversion work — and maybe the inclusion of some of the slightly narrower Genestealer Hybrid body parts.

When it comes to the actual cockpit, I really love how GW’s sculptors have managed to squeeze lots and lots of detail into a pretty tight area (believe me, I know): The design looks great and channels visual cues from both Forgeworld’s Knights and various Titans:

If I have one criticism, it’s that I think the controls are almost a bit too modern and “Space Marine-y” and should maybe have looked a bit more archaic – like the kind of tech you see in Forgeworld’s Titan cockpits – but the design still works very well, and the option to build it so it can even be looked at with the top carapace closed and the hatch open is an awesome little touch:

 

For me, and other hobbyists as weird as me, coming up with a way of building the interior of a Knight has been one of the most interesting parts of working with the model. So seeing an “official”, readymade version now is a slightly bittersweet moment: On the one hand, it’s great that GW has finally stepped up and provided us with the building blocks for a Knight interior. At the same time, however, this also takes away some of the adventure, for lack of a better word, and challenge of scratchbuilding and kitbashing an area like this — oh well, at least we still have the Armiger interiors to think about 😉

On a related note, and if you’ll excuse a bit of boasting, I have to say that I am really rather happy with the way I managed to come up with something pretty similar to GW’s “official” look for the pilot and cockpit years ago, back when I built my own Knight:



So for those who do not own any Imperial Knights yet, you guys are in luck: You are now able to pick up the definitive version of an already fantastic kit and end up with lots and lots of beautiful options to play around with. If, like me, you were among the early adopters of the Imperial Knight, you might be forgiven for feeling a bit left out (and for being expected to buy yet another 100+ Euros kit). The third revision of the kit in as many years. Because much as I like this newest revision to the kit (and much as I liked the previous revision), I cannot help asking myself whether those weapon options and cockpit bitz could have been part of the model from the beginning — the pilot and cockpit, in particular, seem like parts of the sculpt that must have been considered from the beginning…

 

Call of Chaos 2018:

Before I wind up this post, let me quickly address the current Call of Chaos event over at The Bolter & Chainsword: With the forum back up and running, fortunately enough, I think I’ll just have a go at joining in the event again this year. Here are the models I think I’ll be pledging as my Call of Chaos vow:


Including the second Armiger is a bit of a no-brainer, obviously, as I really want to have the happy family finished before the year is out 😉 In addition, I want to get some paint on two Nurglite characters that have been sitting on my desk for ages:

First up, a Nurglite Lord on bike that was built over a year ago (originally for another forum painting event last year):

Still pretty happy with this guy — you certainly wouldn’t think he started out as a Ravenwing biker from Dark Vengeance, would you? 😉

And there’s this conversion of Maxime Pastourel’s Lord of Contagion model from the Dark Imperium boxed set:

his guy should be fun to paint, with all the gribbly areas of distressed skin and gooey intestines 😉

 

So anyway, that’s it for today’s update. It goes without saying that I would love to hear any feedback you might have! And, as always, thanks for looking and stay tuned for more! 🙂

The State of the Hunt — Week 50

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , , , on December 17, 2016 by krautscientist

Only a short update today, mostly because it has been one hell of a week, due to a ridiculously important deadline at work. Still, there are two news items I would like to share with you, so let’s take a look at the current State of the Hunt:

 

I. Return of the Chibi-Knight!

Some of you might remember that, back when I built and painted my Renegade Knight, Gilgamesh, I also included a roughly Epic 40k-scaled version of the same warmachine in the project as an added bit of fun. I dubbed it the “Chibi-Knight” back then:

Chibi-Knight Gilgamesh (1)

Now cobbling together a – pretty faithful – smaller version of the Knight was a very entertaining, if fairly involved, endeavour. But I didn’t really consider doing it again.

Enter fellow German hobbyist Helega, who helped me out with several really spectacular bitz drops this year. For instance, he provided the chain cape I used to replace the missing cape on my Forgeworld Angron. Anyway, Helega asked me whether I could build another Chibi-Knight for him, and while I knew this would mean some fiddly work, there was really no way I could turn down the request. So I tried to reverse-engineer my original kitbashing process and make another copy.

As an added twist, Helega wanted his Knight to be the loyalist version, so I had to account for that during the building process. There was also no way I would be able to cover up dodgy areas with spikes and baroque decorations this time around 😉

I started by putting together the same basic assembly I had used last time: CSM Raptor legs (chosen due to the separate feet, and because the lightning bolt decoration works both for chaos and for Great Crusade era Imperial machines, a Space Marine Terminator torso and a Dreadnought shin guard:

chibi-knight-mk-ii-1
chibi-knight-mk-ii-3
Instead of last time’s Raptor pauldrons, I ended up using some Chaos Marauder shoulder guards, and they arguably worked even better, making the torso look really familiar to that of GW’s stock Imperial Knight. I also found out that one of the ancient plastic chaos warriors’ helmets looks almost exactly like one of the face masks that come with the Knight kit.

So I knew I was on the right track, but this is where the fiddly work began: I painstakingly spliced together the Chibi-Knight’s feet using the hook bit from the CSMvehicle accessory sprue, and I once again tried to create weapon arms that were as close as possible to those of the 28mm version.

Helega told me he wanted the Knight to be armed with a gatling cannon and power fist, so I took a long hard look at the Imperial Knight Warden and worked from there:

28mm-imperial-knight-warden-1
And after a lot of messing around with various bitz, this is what I came up with:

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chibi-knight-mk-ii-10
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Here’s a side by side comparison showing the weapon arms of the big version and my “chibi-versions” of the same weapons:

Power Fist:

28mm-imperial-knight-warden-1
chibi-knight-mk-ii-9
Gatling Cannon:

28mm-imperial-knight-warden-2
chibi-knight-mk-ii-11
Not a 100% perfect match, maybe, but certainly reasonable enough, given the difference in scale! 😉

So here’s what I packed up and sent to Helega:

chibi-knight-mk-ii-7
As you can see, I have left the part in several sub-assemblies. This should make for easier painting, plus it’ll also allow Helega to tweak the pose according to his wishes. I have also included an alternate head and a bit that could serve as the carapace-mounted missile launcher.

So yeah, another Chibi-Knight finished! Here he is, next to Chibi-Gilgamesh:

chibi-knight-mk-ii-18
The new version is arguably even slightly more elegant a conversion than my first attempt in several respects 😉

Anyway, I am really happy with the finished conversion, if I do say so myself, and I hope Helega will be happy as well! As far as I know, the Knight will be painted in either Death Guard or Dusk Raiders colours, and I am really looking forward to seeing the finished model!

chibi-knight-mk-ii-15

 II. Getting to the finish line — but only just barely…

In other news, I am happy to report that I did manage to finish my vow for the Call of Chaos event over at The Bolter & Chainsword — even if it didn’t look like I would be successful for the longest time.

Earlier this week, I found myself with two models yet to finish for the vow and virtually no painting time to dedicate to the task. So I was basically prepared to call the endeavour a lost cause when a last minute pep-talk from fellow hobbyist Augustus b’Raass brought me back on track.

So I basically put in every waking hour of leisure time I had this Tuesday and completed the last models for my vow — at 2.30 in the morning 😉

Anyway, here’s a look at all the completed models:

finished-call-2016-10
Rest assured that we’ll be taking a closer look at these guys pretty soon. And starting next week, it’s also time for the annual Eternal Hunt Awards, I believe… 😉

But that’ll have to wait for a couple of days. For now, let me know what you think! And, as always, thanks for looking and stay tuned for more!

The State of the Hunt — Week 40

Posted in 40k, Chaos, Conversions, paintjob, Pointless ramblings, state of the hunt, WIP with tags , , , , , , , , , , , , , on October 8, 2016 by krautscientist

Hey everyone, just a teeny tiny update for today, as I’ve just returned home from a little seaside vacation. I spent most of this week gazing out to sea and contemplating life in general and a couple of new hobby projects in particular.

seaside

Unfortunately, none of those proceedings make for particularly interesting blog content so far — bugger!

But wait, I do have something to show you, after all: Because I managed to start on the second model of my Call of Chaos vow before heading out to the Eastern-Frisian isles 😉

So here’s model number two, mostly finished except for a proper base: My Iron Warriors Apothecary:

iron-warriors-apothecary-wip-8
iron-warriors-apothecary-wip-9
iron-warriors-apothecary-wip-10

As I’ve explained in my last post, this guy was usually built as part of a possible Iron Warriors Killteam, and I am pretty happy that the Call of Chaos event now provides me with the incentive to get back to this small gaiden project! I rather like the Iron Warriors I have converted so far, because while they are not true scale, I would refer to them as “true scope”, in that they are quite massive and very detailed, carrying lots of gear and weaponry. This makes them look like true veterans of the Long War, which I think is a pretty good fit for this particular legion!

Here are the models I have so far for the Killteam:

iron-warriors-killteam-wip-2
Judging by the actual Killteam rules, the Terminator Lord in the back will be surplus to requirements, but he really was my proof of concept model to test the waters.  Now the next step will be to finish the Apothecary’s (32mm) base and to rebase the two guys on the left on the new, bigger bases, while I am at it. And then I think I’ll ultimately return to this project and add another two or three members (two have already been built, check them out here).

So yeah, it’s not much, but that’s all I have for you today 🙂

I would love to hear any feedback you might have. Regular service will resume next week. Until then, as always, thanks for looking and stay tuned for more!

iron-warriors-killteam-wip-4

The State of the Hunt — Week 39

Posted in 40k, Chaos, Conversions, paintjob, Pointless ramblings, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , on September 28, 2016 by krautscientist

And so, here’s another post dealing with ongoing projects. With the second issue of the new White Dwarf just having arrived on my doorstep earlier today and with the recent release of Genestealer Cults as a dedicated faction, it’ll sure be time to take a closer look at GW’s current shenanigans, but for now, you’ll have to deal with my own hobby activities — bugger 😉 I’ll try to make it worth your while, though!

 

I. Finally making the headlines!

 

I was rather surprised earlier this week to find out one of my models had actually made the cover of the latest issue of The Golden D6, a very cool hobby mag I talked about a while ago. Yet there he is, Lord Captain Lorimar, right in the spot of honour:

d6-issue-7-cover
As I have already told you earlier, the mag is an excellent read for people who are yearning for the kind of broad hobby reading exemplified by the back issues of White Dwarf, so the surprise was very much a welcome one! What’s more, I have a two-part series about enhancing miniature photos (based on this blog post) in issue 6 and 7, so all the more reason to finally check out the mag in more detail! Head over to The Golden D6 website in order to find out more — Adam is also offering a cool bundle deal for the early issues.

II. Heeding the call…once again

After a pretty successful recent ETL V event over at The Bolter & Chainsword, I’ve already thrown myself into the next hobby event hosted by the forum, as a part of a long-term strategy to try and make a dent in my sizeable backlog of unpainted stuff. So I’ve joined this year’s Call of Chaos IX, pledging to complete the following models before December 15th:

call-of-chaos-2016-vow-1

  • a winged Daemon Prince of Khorne with a decidedly gladiatorial look. More about him can be found here.

gladiatorial-daemon-prince-of-khorne-wip

  • an Iron Warriors Apothecary that I originally built as part of an attempt to create a small Iron Warriors kill team — a project I would like to re-invigorate, now that kill teams are actually a thing once more!iron-warriors-apothecary-wip
  • a massive Flesh Hound conversion, originally built last year:giant-flesh-hound-wip-3
  • The excellent Khornate Chaos Lord converted for as a gift from fellow hobbyist BrotherJim: 

    Model converted by BrotherJim

    Model converted by BrotherJim

  • And finally, something special, seeing how this year’s Call of Chaos is actually Tzeentch-themed. Now Tzeentch has always been the least-appealing Chaos God to me, from a visual perspective: I am just not into all the abstract and OTT mutation stuff 😉
    But I did have a pretty nifty idea for a Tzeentchian contribution to my vow: My very own version of Iskandar Khayon, viewpoint character of Aaron Dembski-Bowden’s novel “The Talon of Horus”. Now here’s how Khayon is pictured in the book’s limited edition artwork:iskandar-khayon

    Already pretty cool! But I did feel the need to make some minor tweaks to the concept to make the actual model match my mental image of the character even more closely. So here’s what I came up with:

    iskandar-khayon-wip-1
    iskandar-khayon-wip-2

Now Khayon and BrotherJim’s Chaos Lord are new models, but the bigger part of my vow consists of models that were built last year. So I hope to finally get these stragglers finished for good! Like I said, all of these models will have to be completed before December 15th, so wish me luck! As it happens, I have already made some good progress on my vow, however, because the first model has already been finished…

 

III. The Dog of War

I decided to start my Call of Chaos activities with the giant Flesh Hound conversion:

giant-flesh-hound-wip-3
Now the model does have its minor kinks, mostly because it was assembled from a collection of wildly disparate parts, but I am still very fond of it, so I was really looking forward to getting it painted!

My tweaked skin recipe for Khornate daemons turned out to be super-effective once again, although this time around, although I chose to supplement it with some further tweaks taken from another one of Duncan Rhodes’ excellent video tutorials. So after a short time, the biggest part of the model was finished:

giant-flesh-hound-pip-4
From here on out, all that was left to do was some detail work and the paintjob for the base. Regarding the base, I didn’t want to go completely overboard this time, but I thought the daemon doggie deserved something a bit more elaborate than your rank and file daemon, so I built a base with yet another fallen Astartes:

Giant Flesh Hound's base WIP
Now the special effect this time around was the inclusion of the Astartes’ broken ribs sticking out from his shattered torso. I realise that Space Marine ribs are supposed to be fused together into something like a ossified armour plate, but I chose to have the Rule of Cool trump background lore this time around 😉

When it came to painting the base, I chose Ultramarine colours once again, mostly to get even more routine painting the XII legion for when I tackle the rest of Daemon-Angron’s display base 😉

So here’s the finished base, blood and all:

giant-flesh-hounds-base
And, without further ado, here’s Fido:

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I also took a picture of the giant Flesh Hound with one of my recently painted Bloodletters, allowing you to compare both the scale of the model as well as the skin tones:

giant-flesh-hound-1
I am happy to see this guy finished at long last — and now I really can’t wait for GW to release some decent plastic Flesh Hounds, following the same design as the hound accompanying their Khorgos Khul model. I really want a squad of flesh hounds, and they would be super-fluffy for my army — but there’s just no way I am going to purchase those terribly clunky Finecast models…

Anyway: One down, four to go!

giant-flesh-hound-9

 

IV. In closing…

Here’s one last thing I would like to share with you today: A picture I took a while ago, showing all the models I have managed to paint so far this year:

class-of-2016-1

It’s missing my gladiatorial Angron conversion as well as the Flesh Hound, but it’s still a cool little picture, wouldn’t you agree? Only 24 models, all in all, but I am still pretty happy with my output so far — and the year’s not over either!

 

So let me hear any feedback you might have! And, as always, thanks for looking and stay tuned for more!

Blood and Brass, pt. 3: Engine of spite

Posted in 40k, Chaos, paintjob, World Eaters with tags , , , , , , , , , , , , , on February 18, 2015 by krautscientist

Welcome to the third part of this mini-series, in which I walk you through the latest additions to my World Eaters army. Today I have another new model to show you — and this time it’s a pretty big addition. So, what is this about?

I already mentioned that I wanted to use the Call of Chaos event in order to force myself to finally finish some models that I had kept on the backburner. And one of those models was a Forgefiend for Khorne’s Eternal Hunt. When I went through my cupboard of shame in order to determine which models to include in my vow, it was with a rather guilty feeling that I realised I bought, built and undercoated this model almost two years ago, then let it sit in its box unattended for a long time — what better way to finally revisit the poor dear than to make it a part of my vow for the event, right?

Just to remind you, here’s what the undercoated model looked like:

Forgefiend WIP (1)

Forgefiend WIP (2)
I realise that the fiend models get quite a bad rap from many hobbyists – they are not referred to as “Dinobots” for nothing – but I think the model is a rather good fit for a World Eaters army! As you can see, I didn’t even perform any heavy surgery on the model, seeing how it was already looking like a bigger juggernaut of Khorne straight out of the box, electing instead to only make some small additions here and there: A couple of decorative skulls were added to the Forgefiend’s shoulders, a suitable collar of Khorne was put around the beast’s neck, and a Stonehorn tail lend a bit more visual balance to the rather stubby hind section.

When it came to painting the model, I jumped in at the deep end, choosing to paint the body and hind legs first. This is what it looked like after most of this step had been finished:

Call of Chaos WIP (3)
And then everything just …stopped. It just wasn’t happening, for some reason. It was hair-pullingly frustrating, but I just couldn’t go on. So the model stayed that way while I painted first my custom Kharn the Betrayer, then the Doomwall and finally my new Dreadnought. In the end, with the model less than half-finished and less than a week left until the deadline for the Call of Chaos event, I was basically resigned to giving up on my vow.

But then the strangest thing happened: Looking at all the fantastic stuff completed by other participants, I felt the spark of motivation returning: Be it Chaeron’s unbelievable amount of completed models or Augustus b’Raass’ utterly stunning Khornate daemon engine, I just felt I had to give it my all to complete this vow, and so I returned to the painting table — cheers for the help, guys!

The task remained a problematic one, however: I really didn’t like painting the Forgefiend, and I swear it was hating me right back: In true daemon engine fashion, it kept fighting me every step of the way. But since this was so very fitting after all, I decided to actually incorporate the model’s struggle against being painted into the daemon engine’s name:

So here, then, is the daemon engine Gorespite — I like it when a model’s character becomes apparent even during its construction and painting:

Gorespite (1)
Gorespite (3)

Gorespite (2)
Gorespite (4)
Gorespite (5)
Gorespite (6)
Gorespite (7)
Even though painting this model was such a hassle, I am really rather happy with the result: This was a veritable battle of attrition, and finally having managed to complete this piece gives me a feeling of achievement! There are also some areas that I am really rather proud of — especially the glowing areas in the Forgefiend’s torso and the eyes, for instance.

What made this even better was that the completion of this model also marked the completion of my entire Call of Chaos vow, consisting of:

With this post, you’ve seen all these models. Here they are again, in a picture showing my entire Call of Chaos vow:

Call of Chaos vow 2014 (2)

That’s a sweet additional 500 points or so for Khorne’s Eternal Hunt! Yay! 🙂

This was the first time I ever participated in an event like this, which makes me all the happier to actually have finished my vow! I can also safely say that events like these are a perfect way of putting a certain amount of constructive pressure on yourself for finally getting stuff finished — if not for the event, I might have let that Forgefiend sit in its box for another year or two, after all…

Speaking of which, not only did I whip up yet another photo montage to celebrate the occasion, but I also created a piece of background to accompany the model. Enjoy:

Engine of Spite
“Engine of Spite”

The freight elevator ground home with a deafening metallic clank, and the blast doors opened to near full darkness. The lumen strips on the high ceiling had been dimmed down so much that the corridor ahead was only barely visible to the human eye. This did not slow down the two figures now stepping from the elevator, however, since neither of them would have qualified as human any longer.

One of them was stooped and rake thin, clothed in the cowled robes of a Forge Adept. The other was massive in the way only those of the legion could be, but its huge frame was more impressive still, clad in a bulky suit of warplate and a harness from which four multijointed servo limbs emerged. The figures continued down the corridor in silence, the metallic pounding of their footsteps the only sound. This deep in the belly of the ship, not even the slow, regular heartbeat of the Great Forge was audible any longer.

“Has everything been prepared?”, the giant asked?
“Yes, lord. The bindings are in place. Every result so far has been within the expected parameters,” came the adept’s reply in a blurt of binary cant.
“How long until planetfall?”
“One hour, lord.”
“That will suffice. Leave me now.”
The adept’s remaining organic eye showed the apprehension he felt, but he knew better than to voice his concern. The spindly figure bowed stiffly and turned around, advancing back the way it had come.

Huntmaster Deracin turned to the blast door now. He drew himself up to his full height and pressed the activator rune. The door slid open, and Deracin entered the room beyond.

The room was vast, but even its dimensions did not offer an explanation for the kind of darkness that had gathered towards the far wall. Deracin could hear the sound now, wet and low, like a huge beast drawing breath.
Deracin stapped into the light and brought the haft of his two-handed war axe down onto the deck with a clank.
“Awaken, servant!”, he called.
The breathing turned louder and became something else. A snarl. A growl. Something more dangerous. Tendrils of warpfrost stretched towards Deracin on every surface.
He could see it now, wrapped in murky shadows, its bulky form a strange amalgamation of beast and machine, straining in vein against the rune inscribed chains. Its blunt snout turned towards him, lips peeled back from wet fangs. The daemon engine’s blue eyes were glowing like ice. Deracin grinned:“Oh, aye, you hate me with every fibre of your being, do you not, creature? With every beat of your furnace heart?”

The growling grew in volume, as if in affirmation of Deracin’s words. And the daemon engine’s straining against its bindings grew more fierce. A mind impulse was enough to move the arms emerging from Deracin’s servo-harness in front of him in protection, bringing into view a melta and the diamond teeth of a massive chainaxe. Deracin nodded as he noticed the creature flinch ever so slightly.

“Good, stand down. I made you, and I can unmake you just the same. And what’s more, this is not a time for anatgonism, creature: After all, I have come to offer you a gift…” Deracin paused, noticing how the growl had turned into a low purr. Then he continued:

“Not your freedom, of course, but something you will appreciate nonetheless.“ Deracin grinned. “I will give you somewhere to vent your anger.”

It was 45 minutes to planetfall.

 

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