Archive for big mutant

Parade ground: Urash’s Marauders

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , , , , on October 31, 2012 by krautscientist

Some time ago, I showcased all the World Eaters I had yet managed to paint on this blog. Today, I would like to do the same with my ever-growing detachment of Traitor Guard. This will serve two purposes: It will give me an excuse to show you all some pretty pictures, while it will also provide me with a way of collecting my thoughts on this army so far and to develop a couple of ideas about what’s next. If you are a regular reader, much of this will be familiar to you, but please bear with me 😉

So let’s start off with a little family portrait. That’s my detachment of Traitor Guard so far:

Not bad for something that I only started to keep me amused from a conversion standpoint, don’t you think? Incidentally, the history of my Traitor Guard is full of strange coincidences: Back when I started them, there was basically no way to legally use them: The “Lost and the Damned” army list from Codex: Eye of Terror was, by that point, terribly outdated, and the 5th edition rules did not allow for allies. Granted, I could simply have used them as straight up Imperial Guard, but I didn’t want these guys to turn into a full scale second army, but rather into a force that could complement my World Eaters or be used in far smaller games. Still, I kept plugging away at them, and the army grew…

Everything started with this company/platoon command squad I built: One traitor for each of the combat roles. From left to right: Medic, standard bearer, commander, veteran with Plasmagun and veteran with Voxcaster. I also added a Rogue Psyker.

Next came my regular traitors, kitbashed from Cadians and WFB Chaos Marauders. Another squad of these has already been built, but I yet have to paint them.

Then, of course, my Traitor Ogryns: These guys were enormous fun to build and paint, and I think I managed to come up with quite a characterful unit there. Depending on the army list used, these could be played as regular Ogryns, Ogryn berserkers (from the Vrakisan Renegade Militia list), Big Mutants (from the old LNTD list) or possibly even as Chaos Spawn (when used in a CSM army).

I also built some characters for the army of course:

First up, Lord Urash, commander of the Marauders for now — until I come up with an even better model or he is usurped by one of his followers…

Then a champion with an obvious Nurglite bent, to be joined by a fittingly pestilent squad of traitors, one of these days…

A champion of Khorne, who makes a great traitor commander even now, but could end up leading a squad of beastmen or something similarily brutal at some point.

As you’ll recall, I also built a rogue Primaris Psyker, to add a little magical Oomph to the army. He could also do double duty as a champion of Tzeentch, to balance out the other two guys…

And finally, a renegade Lord Commissar, converted from a Dark Vengeance cultist leader — the opportunity was simply too good to pass up!

This army also marked my first foray into the wonderful (?) world of tanks: I built and painted a Basilisk that had been captured by the traitors:

Quite a challenge for me, although I am pretty happy with the result!

And so, that’s the current state of the army. All of the above assembled for a family portrait looks like this (click for a bigger picture):

Again, I am quite awestruck at the amount of models I managed to convert and paint, seeing how this was basically intended as a “just for fun” project! I also think the different parts of the army work together rather nicely, from a visual standpoint. The army is still pretty small, though: All that you can see above will add up to about 750 points tops. It’s also quite possibly a case of style over substance: I only included what I liked, so I have no idea how these guys would perform on the table.

But that’s beside the point: My Traitor Guard will probably mostly come in handy to bolster the ranks of my World Eaters and to add a little extra flavour in bigger games. And since several of the units could also conceivably be used as selections from Codex: Chaos Space Marines (traitors as cultists and Ogryns as Chaos Spawn, for example), it doesn’t matter that the army is as small as it is. After all, it’ll never become a classic IG gunline army, I can promise you that much…

You might have noticed that the Lord Commissar is conspicuously absent from the picture above: That’s because he has been busy assembling a little retinue of his own:

Of course the release of the new cultist models was really a godsend for my Traitor Guard: I chose to paint them all in matching colours. So even though they are looking like a rather ragtag bunch, they still read as a unified force and tie together with the rest of my Traitor Guard pretty well, as you can see.

So all in all, I feel that the time and money have been well spent on this little endeavour: I ended up with a force that was a blast to build and paint, plus I can use them in multiple ways, either as a part of my main 40k army, or on their own in smaller games. Some of the models could also make pretty convincing cameos in games of INQ28 or Necromunda (The Primaris Psyker and chaos cultists come to mind…).

So what’s on the horizon for Urash’s Marauders? I already told you that another squad of traitors is ready for painting. And I am currently working on the second squad of cultists from the Dark Vengeance box (expect some pictures of the conversions very soon…). That will give me about twenty more models to add to the force.

I also have a couple of leftover horses and riders from the WFB Marauder Horsemen in my bitzbox, so I may just end up building a squad of Rough Riders — to be perfectly honest, I am already dryfitting parts…

Beyond that, a squad of followers for the Nurgle champ could be interesting. Or some beastmen to be led by the Khorne guy. And what about Slaanesh? I may have to add another champion, to round things out. And maybe, just maybe, I’ll go and add a Valkyrie to the army one day. Not for the combat effectiveness, mind you: I just think that it’s a gorgeous model that would look great in my Traitor Guard colour scheme 😉

Whatever will be next, though, the great part about this army is that it gives me lots of room for experimentation. And whenever I get tired of painting power armour (as every Marine player is wont to, from time to time), it’s always there to offer a nice change of pace.

If you want to know more about how this army was assembled, the different posts on Urash’s Marauders can be found here. I’d also love to hear your opinion on the army so far, so drop me comment!

As always, thanks for looking and stay tuned for more!

The fifth Ogryn

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , , , on September 19, 2012 by krautscientist

With lots of new hobby projects underway and a new Chaos Codex on the horizon, let’s take a little time to wrap up one of my ongoing projects: My Traitor Ogryns.

With four models already finished, I had enough parts left for one more member of the squad. I was also slowly running out of ideas, as I had tried pretty much everything I had set out to do with the squad. But there’s always room for one more model, right? So I sat down and converted the fifth – and final – Ogryn.

Here’s what I ended up with:

The basic idea with this guy is that his body is heavily armoured on the one side, and all but unprotected on the other. I used quite a few crude armour plates (cut from the rubber tyres of an old toy car, by the way). These are a recurring visual element across my Traitor Guard, and it was quite easy to cut them to fit the Ogryn’s bulk. I also used some of these to build a gorget of sorts for the lower half of the Ogryn’s face. Apart from that, this guy is more or less an out-of-the-box WFB Ogre. I did however add some wicked chains on the model’s back, looking like they had been punched through the flesh on the unprotected side.

I realised that the model wouldn’t be the visually most exciting in the squad from a conversion standpoint (and, in any case, there’s no upstaging the guy with the tongue), so I tried to distinguish this model through its paintjob: I added quite a bit of chaos iconography to the model, making it look like many crude symbols had been painted onto parts of the armour. I rather like the effect on the gut plate and the helmet, if I do say so myself.

And with that, my squad of Traitor Ogryns was truly finished. Here’s a shot of the whole squad for you:

I think I ended up with a very distinctive, mean looking squad of hulking brutes. The Ogre kit seems like a very restrictive choice, and it’s true that you will have to work around a couple of pitfalls if you want to make the most of your models. But it’s definitely possible to produce some pretty nice models this way. And they are a blast to paint — the slightly larger scale really lends itself well to all kinds of painting shenanigans that would be considerably harder to pull off on a smaller model!

Rules-wise, these guys could conceivably be played as Traitor Ogryns (in a straight IG list), Ogryn Berserkers (using the FW list for the Vraksian Renegade Militia), Big Mutants (according to the old “Eye of Terror” list for the Lost and the Damned)… or perhaps even as Chaos Spawn swelling the ranks of Chaos Cultists in a CSM army — the base size fits, at least…

Anyway, rules considerations aside, I am rather pleased with the overall look of the completed squad, but I’d love to hear what you think as well! Let me know in the comments section!

As always, thanks for looking and stay tuned for more!

Gang of four

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , , on August 10, 2012 by krautscientist

My recently discovered love for converting and painting Traitor Ogryns would not let me rest until the fourth member of the squad was completed, so this post will be about him.

After the last Ogryn (you know, the one with the tongue…) had been such a joy to build, I found myseld really psyched for the next model. Unfortunately, it was a bit harder to come up with yet another Ogryn without the whole thing ending up boring. The reason for this was that there is unfortunately very little diversity in the plastic Ogres: While there are lots and lots of cool bits, the kit just offers two bodies, and the positioning of the arms is very restricted.

So it took me a while to build the last squad member, but in the end I prevailed. Here’s what I came up with:

Once again, the head was quite difficult to get right: I used a helmeted Ogryn head and added some augmetic goggles. But that alone made the Ogryn look like some really flustered fat guy with glasses, so I added an Ork armour plate to give him a closed helmet once again.

I tried to combine various visual elements from the other squad members without duplicating them outright. So the Ogryn got the helmet and goggles and some armoured arms from the Ironguts kit while also sporting the armour plates and a strange tank grafted to his back. He ended up looking like a “missing” link between the first two models I built which is just what I had intended.

I really wanted to use the huge club from the Ironguts kit, since it looks like a truly improvised weapon. It took some time to get the pose right, but in the end, everything worked out rather nicely. I also added some bags to the model’s waist to make the area look less plain.

By this time, the recipe for the paintjob had been well established, so all I had to do was to follow it. This also allowed me to finish this guy in a little over two hours which is quite a feat for me. Here he is:

The Ogryn’a giant club was painted as if it was made from stone studded with rusty metal. I wanted to give it a really used look, which I think worked pretty well.

Looking back on it now, the gut plate looks a little too busy. Mabe I should have gone with something simpler there. I also managed to overlook a very noticeable moldline along the right hand. Sigh.

Apart from that, though, I quite like the result. And the best thing is that I now have a fourth member for my merry barbershop quartet. Take a look (click for a bigger picture):

These guys really look like they mean business, right?

I will probably add yet another Ogryn to bring the number of models in the squad up to five, but that will have to wait for a bit. Although I am already finding myself thinking of the next conversion in line…

Until then, as always, thanks for looking and stay tuned for more!

Speaking in tongues

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , on July 13, 2012 by krautscientist

I told you before that deciding on a course of action for converting my Ogryn Berserkers was pretty hard at first. Well, third time’s a charm, or so they say, so my third corrupted Ogryn was actually much easier to conceptualise and build.

Once again, fellow Chaos-worshipper Doombreed provided the main ingredient for this project: He had sent me an Ogre belonging to the Scraplauncher/Ironblaster kit some time ago. The great thing about the model was that its pose was much more intimidating than that of the regular Ogres. Combine that with the idea of a huge gatling gun, and something to make the Ogryn look suitably corrupted by the ruinous powers, aaaand…well, here’s what I managed to cook up:

As you can see, this guy actually did get a huge gun: It was spliced together from a Chaos Termie Lord’s Bolter and the barrels from a leftover Dreadnought assault cannon. Of course I also had to add a backpack with lots of ammo to the model’s back.

The other very prominent feature of this model is the horrible, prehensile tongue emerging from the Ogryn’s gaping maw. While this guy lacks his squadmates’ crude implants, I wanted to show that the powers of chaos had still found a way of corrupting him, albeit in a more direct way. So in a moment of inspiration, I cut off the Ogryn’s lower jaw and added a tentactle from the old Chaos mutation sprue. The Ogre body also has all kinds of wickedly sharp metal shards punched through the skin, so this fact in combination with the mutated head made the model look suitably twisted.

So I got to work on the paintjob with the intention of lavishing some extra attention on the model’s mouth, in order to make it look really disturbing. Apart from that, I used the same recipe as I did with the other Ogryns. Here’s the finished model:

To be honest, I am really happy with how this guy turned out! The model’s pose and weapon are a perfect fit, and the mouth and tongue are just horrible (in a good way), which makes this Ogryn a true centrepiece for the squad. I also added some spent shell cases and a skull with a bullet hole to his base as small visual flourishes.

Like I said, I took some extra care to make his mouth and tongue look as disgusting as possible. Once again, Tamiya Clear Red was an indispensable tool: I stippled it into the mouth cavity, onto the model’s chest and on the tongue for the extra wet and gory look:

All in all, this guy is really quite a monster, don’t you think?

With a model count of three, this squad is now also legally playable as Ogryns or Big Mutants. Here’s a shot of the squad so far (click for a bigger picture):

A bit like the three Stooges, huh? In any case, there’s really no mistaking them for loyal Ogryns, is there? 😉

I’ll probably add another model to the squad, but it’s in an early WIP state at the moment.

Let me know what you think in the comments section. As always, thanks for looking and stay tuned for more!

Large and in charge

Posted in 40k, Chaos, Conversions, paintjob, Traitor Guard with tags , , , , , , , , , , , , on July 5, 2012 by krautscientist

Having worked on cousin Andy’s Plague Ogryn recently, I really wanted to finish up the first big mutants for my own Traitor Guard. In keeping with the overall flexibility of my Traitors so far, I wanted the models to be usable as Big Mutants (LNTD), Ogryn Berserkers (Vraks Renegade Militia) or straight up Ogryns (IG).

It really took me quite a while to get these guys to look cool, though. Here’s why:

First of all, instead of just going for hideously mutated beasts, I wanted the models to look more like corrupted Ogryns. It’s a recurring visual motif with my traitors that their worship of Chaos may be clearly visible, but you can also tell that they used to be “normal” Imperial soldiers at one point. I wanted to convey that feeling with my mutants as well, so I began to look at (corrupted) Ogryns for inspiration.

It didn’t take me long to get to the FW Renegade Ogryn Berserkers, of course. Those guys are really great for a number of reasons: They look like really bad news, for one. Then there’s the fact that you can tell that they used to be regular workers: They are still using their old tools, or at least improvised weapons made from their tools. And finally, while they are not really all that mutated, all those cables, tubes and “augmentations” suggest some horrible experimentation and make it clear that the Ogryns were “transformed” into something dangerous and disturbing by way of crude surgery.

That’s really a look I wanted to emulate with my own Renegade Ogryns. I am not a big fan of over-the-top mutations, or rather: I only like them when they are done really well. Mutations can often end up making a model look really goofy, so I decided to restrict the amount of “regular” mutations on the models, instead opting to use all kinds of crude surgical “improvements”. Oh, and I wanted the models to be all plastic, which left me with few options. I decided to use regular WFB Ogres, seeing as they are readily available and look similar enough to 40k Ogryns.

There was a number of problems, though: The old Ogre models are very static and not nearly as flexible as I would have liked. I also needed to “40k-ify” them enough to actually make them look like models from the dark future. Plus I felt that my GS skills might not actually be up to the task.

I built a proof-of-concept model, but I felt like the whole thing was not really getting off the ground. And when I saw cousin Andy’s hideous Grotesques, I wished that I had gone with Minotaurs as a base for my mutants in the first place. Was I doomed to fail?

But then painting that lone Plague Ogryn really reinvigorated me: The model was a lot of fun to paint, and I could really see myself having a similar amount of fun with my own Renegade Ogryns, once they had been converted. So I sat down again and finally finished the first two models.

First up, the first model I built (but actually the last to be finished). I had picked up a box of Ironguts as a base for the conversions, since I felt that the additional armoured parts would probably make the models more interesting to look at. So I used some arms from the kit and a couple of other bits to give the model an armoured look.

Here’s a first look at the finished conversion:

There was  little to be done about the Ogre’s overall body shape without massive amounts of work, so I contented myself with a slight repositioning of the arms to make the model look more imposing (and less like it was marching in an organised WFB regiment). Even that took quite a bit of GS work, and the rough job I did on it was almost enough to put me off the model for good. I added some rough stitches to the skin to make it look like the Ogryn had been subjected to some rather primitive surgery, and hoped I could salvage the whole thing with my paintjob…

The basic conversion mainly uses parts from the Ironguts kit, with extra gut plates used as shoulder armour. I also used a crude sword and a vicious gauntlet to make this guy look suitably dangerous. A Chaos Marauder shield was added to replace the regular gut plate and show the Ogryn’s new allegiance.

The main conversion was the back of the model: I wanted to add a horrible, exposed spine on the model’s back, so I greenstuffed the whole area as well as I could (which, admittedly, is not saying much). I added more stitches to the skin and also attached two stimulant vials (from the DE Talos/Cronos kit) to show that the Ogryn had been outfitted with some sort of combat drug dispenser.

What really saved the conversion for me was the idea to convert the helmet to a closed variant and to add some goggles made from the muzzles of a Chaos vehicle grenade launcher. Before, the Ogryn had just looked like an Irongut with a lot of greenstuff on his back. Now, the model looked like it actually belonged in the 40k universe.

Fortunately, the second model was far more straightforward. I wanted this guy to sport an even more heavily augmented look, with lots and lots of crude implants, so I used lots of cables and technical bits from my bitzbox. Here is the result:

I used a head with a huge metal plate. Combined with some cables and a speaker from a Cadian Voxcaster, this made the guy look like he had received some extensive cranial surgery. Ewww…

The model’s left forearm was replaced with a Chaos Lord’s chainfist, since you can never possibly have enough chainsaws in a 40k army. I also shortened the arm a bit to make the augmentation look slightly awkward. As a contrast, I wanted the right arm to look slightly too long and somewhat twisted, so I added an arm from the old Chaos mutations sprue. I also used some of the same armour plates my traitors are wearing. They seem to be bolted onto the Ogryns skin for extra protection, visually tying him together with the human traitors (and masking some rough spots on his arm in the process…).

I managed to find a nondescript bit (it might be from an Ork kit, but I am not sure) with some tubes and primitive pressure indicators, which made a fantastic addition for the model’s back, further enforcing the impression that the Ogryn had been “modified” with all kinds of crude technology. This time, there was really no danger that the model would be mistaken for a WFB Ogre…

So both models were affix’d to my trusty paint pots of doom, and I started working on them. I really wanted them to look like they had been attached to the same regiment as the rest of my traitors, so I basically used exactly the same colours. Here they are with just the base colours laid down:

Then came the washes and the detailing. Working on these two, I once again realised that I was giddily awaiting the moment where the washes came on, since they always manage to transform the model and bring it alive.

I only allowed myself two small departures from my usual recipe: I added a bigger amount of weathering to their equipment, representing the fact that it is probably less well-cared-for than that of the human traitors. And I added some extra bruising to their skin around the scars and implants in order to make the mechanical parts look even more rough and brutal. A bit of red and purple wash can really go a long way…

The models were actually a blast to paint! The larger scale allowed for much quicker work and made some effects much easier to pull off. Finally, I added some fitting bases to the two Ogryns, and they were done:

The brusing of the skin came out really nice, although it’s not all that visible in these pictures. Take a look at the model’s shoulders though, and you’ll see what I mean.

I added some primitive chaos iconography to the model’s gauntlet. It’s another recurring visual element in my Traitor Guard, so it made a lot of sense to include it here.

While the GS job on the model’s back still looks kind of rough, the paintjob really managed to make it appear somewhat believable, I think. What a relief!

Here’s the second model:

This guy was a little easier to paint, since he had been much easier to convert and didn’t need any “saving” in the first place.

I added a bit of gore to the chainfist, since leaving it looking brand new would probably have seemed a little strange.

Once again, I was pretty happy with the way the bruised skin came out. Take a look at the area around the cables on his left shoulder.

I even painted the little indicators to show that this guy is really running at full throttle 😉

And with that, my first two Renegade Ogryns were finished! I was pretty happy with them, especially since I had almost given up hope on the squad to actially take shape. For the rest of the squad, I will probably do one or two additional Ogryns. I already have a couple of ideas up my sleeve too: I’d like one of those guys to carry a huge gatling-gun (no matter whether he can actually use it…Rule of Cool and all that), while another will probably be a little more mutated. And then Doombreed gave me a very nice Ogre from one of the new kits. He looks really badass, so I’ll have to add him to the squad as well.

The difficult first step is accomplished. From now on, it’ll be a lot easier, I guess.

Let me know what you think of these guys in the comments section! As always, thanks for looking and stay tuned for more!