Archive for the paintjob Category

State of the Hunt, week 52/2019: Cleaning house…

Posted in 40k, Blood Bowl, Chaos, Conversions, Inq28, Inquisitor, paintjob, state of the hunt, Terrain, World Eaters with tags , , , , , , , , , , , , , , , , , , , , , , on December 31, 2019 by krautscientist

Hey everyone, it’s the last day of the year (at least on my side of the planet), and I sincerely hope you’ve all had a wonderful Christmas! While I will have to postpone my annual Eternal Hunt Awards for a couple of days, I still want to share an update with you, as I actually managed to get some painting done during the holiday!

Before we get to that, however, there’s one more thing I want to share with you: This wonderful Christmas card from the Brothers Wier over at Between the Bolter And Me that actually landed on my doorstep right in time for the festivities:

What a wonderful surprise indeed! Cheers guys, and another year of blogging and successful hobbying to you as well! 🙂


Now, as for the actual painting, it was of course really hard for me to break through my usual holiday lethargy, but I did want to do something creative and hobby related before the end of the year, so I looked for things that might be quick and fun to get me back into painting. The first thing I came up with was this small cogitator terminal, an objective that comes with the Necromunda starter set:

It looked like it might make for some quick painting fun, and indeed it did: I had a blast spongin on the rust and base colours, then spent a bit more time painting the displays and buttons. Just a delightful little appetizer to get me back into the swing of things!

Next up, I came upon this little guy whom I had wanted to get painted for ages:

This is a captured slayer that was originally part of the “Battle for Skull Pass” WFB starter set. It’s a weird little sculpt, something that almost looks like an afterthought to be added to the plastic sprues that came in the box. It’s a single piece with fairly few (and soft) details, but I still liked the quirky nature of the model and thought it would make for a cool little optional marker to add to my Orkheim Ultraz Blood Bowl team, so I quickly painted the little guy.

The main point here was to get a nice and bright orange colour for his impressive slayer hairdo, but I also tried to make it look like da boyz had given him a black eye during the brawl that must have led to his capture:

He makes for a nice addition to the smaller bitz and bobs I have painted as hangers-on for the Orkheim Ultraz over the year:

When the time came to decide which final model to paint this year, I was drawn back to Khorne’s Eternal Hunt, of course — no surprise there 😉 To be fair, though, I already had a partially finished World Eater that needed completing, so that definitely helped. One of these gentlemen built (or, in some cases, refurbished) for my “Hateful Eight” World Eaters kill team project:

All of the models were built quite a while ago, and I have endeavoured to finally get some of them painted! The two guys on the right were finished back in October, so I next chose the second model from the left: an older conversion based on one of the Dark Vengeance Chosen models that was loosely based on this illustration by Diego Gisbert Llorens:

illustration by Diego Gisbert Llorens

I had already started the paintjob during one of my painting sessions at my friend Annie’s place, so it was mostly a matter of picking up where I had left off. So I made pretty good progress…

…before finally putting the finishing touches on the model yesterday. So here’s my final model for 2019. Blood for the Blood God!

Seeing how this guy has been part of my pile of shame for ages, it feels good to finally see him painted! And I think the finished model works rather well, too, if I do say so myself.

So that’s four World Eaters down for my “Hateful Eight” project (although somehow I doubt I’ll be able to stop at eight…):

But in any case, this was the final spurt of hobby productivity I have managed to wring from 2019. I hope you have all been able to get some hobbying done over the holiday season! I would love to hear any thoughts you may have (or learn about any hasty last minute painting you may have performed before year’s end), of course! And I wish you all a Happy New Year! See you on the other side, when I finally begin this year’s Eternal Hunt Awards series in a couple of days!

Until then, as always, thanks for looking and stay tuned for more!

#HeroQuest2019: A Christmas Carol…of Undead Sorcery

Posted in Conversions, heroquest, old stuff, paintjob, Pointless ramblings, Totally worth it with tags , , , , , , , , , , , , , , , , on December 24, 2019 by krautscientist

Hey everyone, so here is my Christmas post for this year, and right in time for the festivities, no less. And I have prepared something for you that is at least a little heartwarming, as is only right and proper for this season.

Furthermore, one of my first hobby activities this year has been to return to the very beginnings of my life as a hobbyist and paint some old HeroQuest models, so it seems only fitting that one of the year’s last posts should also deal with the very same game — so what is this about?

Speaking of HeroQuest, you may have seen how my biggest ongoing hobby project this year was to paint an entire HeroQuest set, and for once I actually managed to go through with it. Ye Olde Inn, a forum dedicated to all things HeroQuest, became an indispensable part of this project, so when the forum ran its annual “Ye Olde Inn Christmas Exchange”, it was clear to me that I really wanted to participate, both as a small way of giving something back to the community, but also because I like events like this, where everyone builds a model and sends it off to somebody else.

So I really wanted to do something cool for the exchange! And this ambition doubled when I learned that my model would go to fellow hobbyist Weltenlaeufer whom I was happy to advise on painting his own HeroQuest models throughout the year. Now he had told me multiple times that he really liked my models, and flattery will, of course, get you anywhere with me 😉

But on a more serious note, this meant that there was a fairly good chance that he would like having a model built and painted by me in his collection — but I really wanted to give it my all and not just paint any old standard model (although “standard models” can be rather lovely when painted really well, as we will see later in this post).

Anyway, I reflected for a bit on what kind of model would be cool enough for this endeavour, and I settled on the closest thing the basic HeroQuest game system has to an arch-villain: The Witch Lord, as seen here painted by the great Les Edwards.

Illustration by Les Edwards

As I have already outlined before, I instantly fell in love with that illustration when I first saw it — enough so, in fact, that I used it as an inspiration when I finally built my own version of the Witch Lord earlier this year:

“So yeah, how about sending Weltenlaeufer a Witch Lord? That would certainly be cool!” But how would I go about building another one?

Fortunately enough, as outlined in my original Witch Lord post, I had come up with a plan for a plastic Witch Lord conversion as my original approach before later using an old Citadel metal model for the actual conversion. But I still felt that this recipe could work really well for the task I was facing now. The approach would look similar in nature to this renegade psyker I built a few years ago:

The basic combination of bitz at the heart of this approach – combining the legs of an Empire flagellant with a Skaven Stormvermin torso – makes for a slightly stooped and subtly sinister body that works for all kinds of villainous sorcerer types, Witch Lords included. But even though the basic idea was sound, it still took me a rather long while before I finally came up with a basic setup that worked:

Taking Les Edward’s illustration as my main point of reference once again, I tried to go for a model that would hit enough of the artwork’s visual cues to read as the Witch Lord, even if it didn’t reproduce every element from the artwork. I still tried to make it a rather close fit, though, and bitz from about ten different kits went into making the model look right, including a Skeleton warrior head, a ghoul hand, some Empire Knight feet and a Bloodletter mandible. By lucky chance, I tried the horns I got as a leftover piece from when I shaved horns off the new vanilla CSM helmets to replace them with Khornate helmet crests a while back , and they really made the helmet work so much better.

Here’s the model just a bit later, glued together and with the necessary tweaks in place:

Up to this point, however, I still wasn’t entirely sure whether or not I was on to something. That changed after undercoating, though, when all the disparate parts really turned into something that looked reasonably closely like a HeroQuest model:

When painting my new Witch Lord conversion, I tried to basically recreate my earlier paintjob, with just a few minor tweaks here and there, and went for the classic triad of basecoats,…


…and higlights.

I spent quite a bit of time on that last part, obviously, to make sure the model would really work as a centre piece character.

So here’s my finished plastic Witch Lord:

I was really very happy with the outcome, as this felt like a worthy contribution to the Christmas exchange. And I do think the model holds up when placed next to my original Witch Lord model. Take a look:

I would be hard-pressed to decide which of these I like better. True, my original model is quite a bit flashier, on account of using a different base model, but the new version is actually much closer to the kind of model you would actually find in a HeroQuest set from back in the day (it is also, it has to be said, much easier to recreate for someone who wants to build their own Witch Lord, which is useful).

At the same time, I did my best to create a subtle connection between both models: They both use an identical palette and the weird avian skull on their respective staffs is also just the same. And they both – hopefully – match the piece of artwork that inspired them to begin with:

The new Witch Lord also looks pretty convincing next to some actual HeroQuest models, if you ask me:

So that was my model for Weltenlaeufer’s HeroQuest conversion done and dusted, right? Not quite, because I wasn’t finished yet:

I also wanted to make sure the packaging matched the style of the model, and seeing how the Witch Lord emerges his tomb, as represented by the little sarcophagus that comes in the HeroQuest set,…

I thought it would be really cool to incorporate this element in my package as well, so I used “Keramin”, a plaster like material that dries really fast and hard, in order to make a quick copy of the lid:

Talk about happy accidents: The casting process was actually not quite perfect, leading to some bubbles that marred the face of the reclining figure. But they actually ended up making the face look even more gaunt and undead, which was of course ideal in this case:

So I painted the copied lid up in suitably stony colours…

…and used it to add that certain je-ne-sais-quoi to Weltenlaeufer’s package, so upon opening it, he would find this:

A recreation of the Witch Lord’s tomb, to be opened by an intrepid (or foolish) adventurer to unleash an ancient horror upon the Old World…

Mission accomplished, at long last! So I packed it all up and sent it off to Poland towards the end of November, then spent a frantic week or so wondering whether the postal service would somehow manage to mess this up. They didn’t, however, so not only did my little Witch Lord arrive in time, but Weltenlaeufer also ended up really liking the model, by the looks of it:

Yay! 🙂

Even better, actually: As if on cue, Weltenlaeufer had recently picked up a brand new set of brilliant tabletop catacombs from Dwarven Forge.

Here’s my, pardon his plastic Witch Lord surveying his new domain:

By the way, you can check out more of Weltenlaeufer’s very cool ongoing HeroQuest related work on his thread here.

So all’s well that ends well, right? Hah, we’re still not at the end! Because not only did I send off a model, I also received one in return: Last week, I received a package from fellow forumite Anderas, and out came this gnarly little gentleman here:

A wonderfully painted Orc — far neater than anything I have ever painted myself! This goes to show how my aversion to “standard models” was entirely misguided. The delightful little git has also managed to get his hands on a chaos warrior sword, it seems, and seems to be handling it very delicately, given that one protective glove 😉

What’s probably the nicest bit here, however, is that the model also features some rather lovely painted on cobblestones:

Anyway, thanks a lot Anderas, and indeed all the fellow forumites from Ye Olde Inn, who have made this little event such a heartwarming affair! I urge you to check out the rest of the contributions — some very creative riffs on HeroQuest models can be found in the event thread.

And, of course, thank you to my readers and commenters! I wish you all a very Merry Christmas and hope you’ll be having a great holiday season!

I’ll be back later this month – if all goes well – with this year’s installment of the Eternal Hunt Awards, whatever that may look like. Until then, I would, of course, love to hear any thoughts you might have! And, as always, thanks for looking and stay tuned for more!

INQ28: Unfinished business, pt. 4

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob with tags , , , , , , , , , , , , , , , , on December 6, 2019 by krautscientist

Alright, time to show you something that’s actually painted again, even if it’s just a …something small, so to speak. So what is this about?

As you know, I have been slowly working my way through Inquisitor Alvar’s Ordo Xenos warband as one of my recurring hobby projects of 2019, finally painting one of my long-neglected warband projects:

With the end of the year coming up, I found myself with just two members of the warband left to paint:

As it turned out, I was missing a crucial paint for the hive ganger on the right (GW’s Doombull Brown, as I want to give her a dark skin tone), which left me with the gentleman on the left as my next project: Skuldi Kulva, member of an enclave of squats hidden away somewhere in the Velsen Sector and now a member of Inquisitor Alvar’s retinue. Just to remind you, here’s a look at the unpainted conversion again:

Now I went into this paintjob with lots of ideas, but lacking a fully formed strategy. My original plan was to just go with the official “Barak Zilfin” colour scheme and call it a day:

There are several elements of this colour scheme I really like: The contrast created by the blue overalls and bronze armour plates. And, possibly most of all, the off white parts of the helmet, looking almost like some kind of ceramic material. At the same time, however, just adopting an official AoS colour scheme for a 40k character did seem a bit lame, so I tried to incorporate a couple of ideas from the Barak Zilfin scheme while also moving away from it in other respects.

My idea for the Velsen Sector’s resident squats is that they are focused on heavy industry, so I wanted a workmanlike look and feel to them — which is why the highly utilitarian look of Adam Wier’s Kharadron conversion for his character Freyvid Hafnar became another chief inspiration for me:

I would also like to think that LarsonicMiniatures’ work was yet another big influence, both because Lars is incredibly good at using drab, earthen tones to fantastic effect on his models, but also because his blog has been one of my main inspirations this past year.

Anyway, throwing all of this into the blender gave me this model. Meet Skuldi Kulva, everyone:

I chose to go with a rather drab colour for the overalls, while still using the bronze armour (and white elements) of the Barak Zilfin colour scheme. The bright blue glowy parts have become a bit of a recurring element with many of my models, yet they seem to fit really well here, hinting at the fact that, in spite of its medieval/early-modern trappings, Kulva’s suit is actually quite high-tech — maybe even moreso than standard Imperial tech.

The “K” on his shoulderpad stands for “Kombinat”, the German (and, to my knowledge, also the Russian) word for “combine”. It seemed blunter and more 40k-ish than the English word 😉 I also tried to suggest the Adeptus Mechanicus cogwheel design — or rather an evocation of it, to show how these guys are different from the AdMech, yet there may be some shared heritage.

One thing that I have used to strengthen the 40k feel of the model was the combination of white armour parts with orange markings and a suitable decal. I think this is another small step towards bringing the model more firmly into the 41st millennium:

All in all, I am pretty happy with the finished model, even moreso because I went into the painting process with some disparate ideas and have somehow managed to bind it all together into a coherent look — or at least that’s what I think. I would be happy to hear your opinions as well!

So that’s one more member for Inquisitor Alvar’s warband:

Just one more to go. Wish me luck! 😉 And, as always, thanks for looking and stay tuned for more!

State of the Hunt, week 41/2019: Meanwhile, Blood for the Blood God!

Posted in 40k, Chaos, Conversions, paintjob, state of the hunt, WIP, World Eaters with tags , , , , , , , , , , , , , , , , , , , , on October 8, 2019 by krautscientist

In between all of the shadowy, Inquisitorial dealings, I had an appetite for something a little more blunt and straightforward, just as a little snack, so to speak. And what could be more straightforward than a follower of Khorne? “Chainaxe to the head”-types, all of them. So for this week’s update, I have some World Eaters to share with you!

A while ago, I talked about the models for a possible World Eaters killteam – codenamed “The Hateful Eight” for now – and showed you some of the possible models for it, some of them brand new, and some refurbished earlier conversions of mine. And it’s from this last category that I chose my two models for today:

To get things started, I chose a model that I built years ago. This gentleman here:

It’s one of my unpainted conversions that I feel still hold up next to the new CSM models, so it seemed like a good moment to finally put some paint on the guy. Oh, and to be fair, the model did get a new axe while I was at it. Anyway, I quickly made good progress with the paintjob:

One of the things I really want to push with my new batch of World Eaters is a certain variety of skin tones, at least where unhelmeted heads and bare arms are concerned: The World Eaters are, canonically, an ethnically diverse legion that recruited from many different homeworlds during the Great Crusade (and probably still does, given the scavenger nature of most traitor legions in the 40k timescale). Only my World Eaters never bore out that diversity because I would always use the same, greyish skin tone for all of my older models — pretty effective as far as paint schemes go, but seeing how I am trying to evolve my painting for these new models, it seemed like the perfect excuse to experiment with a wider set of skin tones as well. So I went with black skin on this model, and I am very happy with the result — even moreso because the recipe was almost laughably simple: Just basecoat with GW Doombull Brown, wash with a Fleshtone and mix the base colour with a bit of white for the highlights — done! I also used the highlight colour to add some nicks and scratches to the face to suggest old scars.

One thing that was really surprising to me was how adding the backpack really made this model: It should be such a trivial thing, really, but in this case, it’s what really makes the model read as an Astartes: With the backpack in place, it has the silhouette and bulk it needs:

After this, it was mostly a matter of cleaning up some minor areas, add a bit of Tamiya Clear Red here and there and finish the base. So here’s the finished World Eater, finally painted at long last:

The next model I decided to tackle is also a neglected conversion, although a more recent one: The model was created using a Blood Warrior from the Age of Sigmar 1st edition starter box, the legs from the CSM Vrash Tattersoul model and a couple of additional chaos bitz (chief among them a Raptor chainsword arm):

It’s a conversion I am really fond of, if I do say so myself, maybe because it’s almost a bit of a shout out to the classic early 90s metal berzerker champions that would always have some kind of running pose going on 😉

Anyway, with the success of the first model still fresh on my mind, I quickly got to work. Here’s the second World Eater, with the base colours already mostly blocked in:

And here’s the finished model:

I am maybe a bit too in love with the model right now, but it’s honestly really close to what I think a 40k World Eater should look like: a massive, baroque monster in serrated crimson warplate.

So here are the next two members of “The Hateful Eight” — it really feels great to have crossed two more items off my list of long neglected models, and I am also really happy with the result:

Incidentally, both models definitely count for Azazel’s current “Neglected October” challenge — and by virtue of the Ork skull on his base (and because berzerkers will slay anything that moves), the second guy also very much counts for his “Orcslayer” theme as well — teehee 😉

So here are the three new Khorne Berzerkers/World Eaters legionaries I have painted so far using this new approach:

Now if you add my counts-as Huron Blackheart (now officially named “Euron Hearteater”, by the way — cheers to fellow hobbyist AHorriblePerson for the suggestion!), the batch of “new” World Eaters is slowly starting to look a bit more substantial:

So what’s next for the Hateful Eight? I think I’ll be working on these two models next:

Interestingly enough, both conversions were inspired by pieces of artwork: I created the model on the left after seeing this illustration by Diego Gisbert Llorens,…

illustration by Diego Gisbert Llorens

…whereas the guy on the right is obviously a recreation of Mark Gibbons’ seminal piece of artwork (as previously discussed).


But those guys are a story for a different time (and my subject matter for a coming painting session, I guess). For now, I would love to hear your thoughts on the new models, so please leave a comment! And, as always, thanks for looking and stay tuned for more!

INQ28: Unfinished business, pt. 3

Posted in 40k, Conversions, Fluff, Inq28, Inquisitor, paintjob, Pointless ramblings, WIP with tags , , , , , , , , , , , , , , , , , , , , , on October 2, 2019 by krautscientist

At the risk of boring you all to tears – those of you who still bother reading this, anyway – I am still hard at work on my Ordo Xenos warband, and it feels like I am on a bit of a roll with these guys. Don’t worry, though: There’s an end in sight. To wit, here’s where we left off last time: The remaining unpainted members of Inquisitor Alvar’s retinue:

Given the fun I recently had painting Professor Abelard Marbray, I thought his planned research assistant would be a good next model to take on:

This entire model basically began with the realisation that Marbray would totally be the type for bringing along some kind of assistant, and I wanted to create a model that both looked like a researcher while also seeming at least reasonably able to look after itself. The conversion is pretty simple, actually, mostly combining WFB Empire bitz and parts from different Cadian sprues.

During the painting process, the research assistant turned out to be one of the models that end up looking awfully bland once the main colours have been blocked in:

Fortunately enough, things started to look up pretty quickly after the washing stage. So I now have another finished model. Meet Researcher Tancred, everyone:

The objective here was to have him match the Professor himself, as they are (or were) both members of the Bastold Imperial Akademy, so I used a similar palette: At the same time, I also wanted to subtly hint at a bit of a possible military past, hence the subtle IG elements.

All in all, I think I have managed to create a pretty workmanlike, slightly downtrodden look that I think really works for the character: He’s definitely the guy for the odd jobs, not yet having climbed to quite the same lofty academic heights as the professor himself, but Tancred’s still nobody’s fool, and he knows how to pull his weight.

I also wanted to include a couple of characterful little touches. For instance, Tancred is busy looking at some kind of map, so I decided to carefully draw on some kind of floor plan (possibly of an ancient ruin or something):

I think Researcher Tancred and Professor Marbray work pretty well together. Take a look:

At this point, I felt I had earned myself a little fun, and there are few things as entertaining as working on a creepy Adeptus Mechanicus character, so I chose the Magos Xenobiologis as the next model to work on.

This character began in two different places: He seemed like an interesting counterpoint to Professor Marbray, for one, looking at the same subject matter (Xenos) from a different angle. The idea also provided me with the perfect excuse to work on a brilliantly creepy model I have had in my collection for quite a while now:

The Magos Xenobiologis is a subtly converted Forgeworld model (originally a Tech-Servitor that comes with Inquisitor Solomon Lok). I only really made one change to the stock model, replacing the tangle of cables and dataspikes emerging from his left sleeve with a pretty creepy metallic claw — this guy just loves to take apart Xenos and find out what makes ’em tick 😉 The fact that his robes recall both a lab coat as well as a butcher’s apron really support that impression…

Another, fairly recent, addition was a servo-skull that started as a fairly spontaneous little converting exercise, yet seemed like a pretty fitting addition to this model:

When it came to painting the model, I stuck to the classic approach and went for red robes, silver and bronze metallics and pallid skin. That said, I tried to achieve a somewhat grungy look to support the already pretty creepy sculpt — the Magos is often at work in the field, and I wanted the paintjob to reflect that.

So here’s Magos Xenobiologis Harland Leitz, on permanent secondment to Inquisitor Alvar’s retinue:

the different angle reveals the servo-skulls pretty disturbing syringe…

I am actually really happy with this model: He’s a creepy bugger, and the paintjob really supports that impression, if you ask me:

So there we are: Two more members for Inquisitor Alvar’s little club. The Inquisition dropship must be getting a little crowded just about now 😉

That being said, I love the idea of Inquisitors having a rather large team of retainers and choosing a suitable “away team” from this talent pool whenever the need arises.

So, looking at the picture at the top of this post, that leaves only the squat engineer and female hive ganger — so let’s see when I’ll be able to get those finished…

Oh, and seeing how today’s models were actually finished this last weekend, I hope Azazel won’t mind my handing them in as yet another contribution to his Squaddie September ’19 challenge.

In addition, I would, of course, love to hear your thoughts on the models, so please leave a comment!

And, as always, thanks for looking and stay tuned for more!