State of the Hunt, Week 10/2023: Blog for the Blog God!

Well, seems like I am back.

First of all, many thanks to everyone for the kind words and warm welcome after my short previous post! I am feeling incredibly humbled by your reactions, especially when I wasn’t really expecting anyone to still be hanging around this blog, checking for updates! I was also sorry to hear that people were actively worried for my wellbeing — I certainly did not mean for that to happen!

So what happened? Nothing much, really — or at least, nothing too different from what the rest of you will have gone through over the last couple of years. Two and a half years of a world-wide pandemic (and counting…) were certainly a challenge to get through with (most of?!) my wits intact. There were also health problems galore in my immediate family, a situation that is unfortunately still ongoing. But I did never make a conscious choice to step away from the hobby for a longer time — it just happened to fade into the background for a while.

In fact, I still vividly remember sitting in the garden during the late summer/early autumn of 2021, quietly tinkering with the World Eaters Rhino conversion that would end up being one of the last things I posted here on the blog before my hiatus. And suddenly, it’s more than two years later, and Eternal Hunt is now 11 years old, incredibly enough — and with little enough input on my part — at least for the last two+ years.

And now I am back — it was always clear that it would be a new World Eaters release that would draw me back out of hiding. And that’s exactly what happened. And I can assure you we’ll be looking at World Eaters kitbashes and conversions again before long, for however long this resurgence of Eternal Hunt may last.

But for today, I would like to take a small detour, if that is okay with you, and briefly look back on the last two years of my hobby hiatus:

So what have I actually been up to in all this time?

On the hobby front? Not much, to be honest. In fact, before the new World Eaters hit, my most involved attempt at creating something hobby-related was a kitbash representing a veteran bolter marine for my custom INQ28 Astartes chapter, the Golden Legion (I wonder if anyone remembers Praetor Janus Auriga, for instance):

As you can see, the model was based on one of the Easy-To-Build Primaris Marines. My aim was to build a fairly standard Space Marine (in a classic pose & wielding a boltgun), while also featuring some visual elements that would embody the look and feel of the chapter. I want the Golden Legion to read as a very knightly & somewhat ostentatious chapter, and they are also Imperial Fists successors, so the use of a medieval looking helmet was key. I chose the head of Rodicus Grytt, an Imperial Fists brother of the Deathwatch originally released in the Deathwatch: Overkill game set — does anyone even remember that? ๐Ÿ˜‰

All in all, it’s a fun conversion, and one I hope to get painted one of these days, so Brother Laertes of the Golden Legion will be able to begin his life of service to the Velsen Sector. But I’ll readily admit that this isn’t a particularly impressive hobby output for such a long period of time — but I didn’t really build or paint anything else, to be honest.

At the start of 2022, an article of mine was published in the 4th issue of 28 Magazine, and I loved that! But to be fair, the article talks about the HeroQuest set that I painted allll the way back in 2019, so it doesn’t exactly qualify as brand new content ๐Ÿ˜‰

Oh, and I backed Mike Franchina’s VERY intriguing “Trench Crusade Kickstarter”, which seemed like the best parts of Warhammer 40k Inquisition, the Mutant Chronicles and World War I aesthetic, all thrown into a blender, with some magic fairy powder sprinkled on top. Really looking forward to receiving those miniatures at some point in the hopefully-not-too-distant future!

Beyond that, I barely kept up with the hobby, only really following two of my favourite hobby blogs – namely Apologist’s blog and Between the Bolter And Me, and I tried keeping – vaguely – up to date on the lovely World Eaters army of my buddy Augustus b’Raass. And that was it — in fact, one of my first tasks, now that I am back, will be to figure out which hobby blogs & communities are even still going. For instance, I was really happy last week to find “The Bolter & Chainsword” still alive and kicking!


I think the main reason for my absence was that most of the energy I would have spent on the hobby actually went elsewhere — but where?

Maybe some of you will still remember my first fledgling steps in designing videogames, using Media Molecule’s design suite Dreams — I briefly posted about it, back in the day.

Now over the last three years, I have become an active member of the Dreams community and have been ceaselessly working on my various projects there.

Fair warning: This will have very little to do with the actual focus of this blog, so if you are only here for the little plastic people, feel free to skip the following.

But maybe, just maybe, some of you will be interested to find out where I have been burning most of my creative energy these last years:

So, my main focus has been to work on CITADEL, an ongoing game project very much inspired by games like “Journey” (by thatgamecompany) or by the games from Team Ico and Fumito Ueda (“ICO”, “Shadow of the Colossus” or “The Last Guardian”). These games have been a massive inspiration to me, and I wanted to create something at least slightly reminiscent of them. Hence CITADEL.

In the game, you join a pair of shadowy beings called “The Wanderers” and explore the ruins of a fallen civilisation, the eponymous CITADEL. This all plays out as a third person action adventure, although the gameplay is really rather simple: You can really only run, jump & explore, as the various locales and the story of the CITADEL unfold around you.

So far, two (of four) acts of the game have been released. Check out this trailer that should at least provide some first impressions of what the game looks and sounds like:

And here’s a small gallery of screenshots giving you a better idea of the game’s various environments:

Now if the game should look a little dodgy to you: Fair enough, that’s because literally all of it has been made from scratch. Yes, the underlying engine takes care of A LOT of the work that is required to make the game function at all, but all of the assets & music were created by me. And that’s how even a fairly dodgy game can come to feel like a momentuous achievement: In fact, to create an entire world like this, basically from nothing, really feels like you’re shaping the raw energies of a universe, if you’ll excuse the hyperbole. Well, it does during its best moments — there’s also a lot of cursing, playtesting and trying to get my dodgy programming to work, obviously.

But yes, it was easy to spend a lot of time doing this, and it certainly continues to fascinate me. I could go on, waxing poetical on the brilliance of Dreams and the community surrounding it, but I’ll keep the brunt of that subject for elsewhere. Like I said, video game design is not really the focus of this blog (that being said, I’d be very happy to answer any questions you might have on the subject — I just don’t want to cram it down your throats).

And surely enough, the game shares very little, if any, common ground with Warhammer 40k or miniature wargaming, admittedly. The most grimdark – and hence Warhammer-adjacent – thing I may have created so far is the Sunken One, as somewhat Cthulhuoid creature appearing as an opponent in CITADEL’s second act:

Isn’t he a beatuy? ๐Ÿ˜‰

Anyway, in the – somewhat unlikely – eventy that any of you should own both a PlayStation (4 or 5) AND a copy of Dreams and would like to take a look: The two first chapters of the game are available right here:

I would, of course, love for you to check this out and let me know what you think, so if you have the means to do so, I’d be excited to hear your thoughts and impressions of the game so far!

But over here on Eternal Hunt, chances are we’ll be returning to our usual menu before long: As you may already have glimpsed in my previous post, I have been hard at work tweaking some of my older World Eaters conversions — and putting the new Khorne Berzerker kit through its paces! So I think that’s where we’ll be heading for the next post. And who knows, we may even meet some old friends again — like Lord Captain Lorimar:

In the meantime, I’ll be totally honest with you, because I don’t want to over-promise and under-deliver: Who knows how long I can keep this up? Maybe updates will be sporadic. Maybe there’ll be longer breaks again. These are tough times, and I am still a lazy bum when it comes to blogging. What I do know is this, however:

It was lovely to be welcomed back into the community, and if nothing else, I want to thank you all for it by sharing some new-ish work soon. So I hope you’re looking forward to that! I also hope today’s post, while a slight departure, wasn’t a complete turn-off.

And, in closing — how I missed writing these words:

Please feel free to let me hear any thoughts and suggestions you might have. And, as always, thanks for looking and stay tuned for more!

26 Responses to “State of the Hunt, Week 10/2023: Blog for the Blog God!”

  1. Iโ€™ve always looked to your kit bashes as reference and inspiration. As a fellow WE Iโ€™m glad youโ€™re back


  2. I’m here for the World Eater updates whenever you are able to post them!

  3. So happy to see you again! Have always been really inspired by your stuff and am very glad youve been creatively engaged. !!! Wishing the best

  4. Two in a row! In terms of your last question: Iโ€™m at the moment also someone with a more tenuous link to the hobby, including the wide range of new models and sprues out there. However the magic of conversions is still captivating. What would be great is if youโ€™d be up for talking a bit more about the sprues and bits you use and where they come from. When I was more familiar with what was in production pictures would be fairly intuitive puzzles where I could pinpoint the bits and where they came from. Unfortunately that isnโ€™t the case anymore. Note this certainly not to create carbon copies of conversations, just inspiration on where to mine for gold ๐Ÿ˜‰

    • Hey Joris, it’s very similar for me, to be honest. I used to have a fairly good working knowledge of the bitz and sprues currently available, but two years of not keeping up with the frantic pace of releases has done a number on my bitz knowledge. So I am not even sure if I can provide any valuable insights on this front. I will say this: For my upcoming conversions, I will gladly point out which bits I have used on them and where they have come from — if I forget, let me know!

  5. So, when it comes down to it, you’ve kept pretty busy! ๐Ÿ™‚ I like the look of Trench Crusade – even though I don’t do 28/32mm stuff I might get a few ideas for steampunk and weird world war stuff from it!

    • Cheers, John! I only really backed that KS for how much I liked the eclectic look of the models, really, with very little consideration for what I might actually use them for. It’s very “28” in its aesthetic, and that was enough to draw me in.

  6. endlichzurueck Says:

    Es ist so schรถn, dass Du wieder da bist. Alle freuen sich =)


    Oh man, when I received the email announcing your previous post, I was extatic. I’ve missed you! In fact, your absense (and the fact that I’m an old git who can’t figure the new B&C outlay out, and who’se been seduced by the Slaaneshi tendrils of instagram) has kept me from posting on the B&C. You wouldn’t believe how many people have PMd me on B&C, email, facebook, and instagram to ask about you, your whereabouts and if you’re OK. People worried about you! I’ve always answered them you’re doing well but just busy with RL stuff and your CITADEL project.

    However I was a little curious if the new World Eaters release would stirr your loins somehow. So welcome back, buddy. Maybe we can have a chat soon on whatsapp, messenger, or another form of communication that’s essentially the same thing but branded different names.


    • Ahh, buddy, you are faster than me, once again: I already have a tab with your last e-mail (sent in August, can you believe it?) open, and I was planning to finally answer you as one part of my “return”. I promise I’ll get around it very soon — until then, I am extremely chuffed to hear from you. And, once again, humbled by the great interest in my wellbeing! I was happy to find the B&C still alive and kicking — and really not THAT different from before. If I was able to familiarise myself with the tweaked UI, so are you — like I said in the post, your WIP/World Eaters thread was one of the only hobby sites I tried to follow during my absence. Anyway, talk to you soon, right?

  8. HE’S ALIVE! ALIVE!!!!

    Duuuuude! Welcome back! We’ve missed you. I’ve missed you! You won’t believe how many people have asked me via PMs on whatsapp, instagram, bolter&chainsword, facebook and several other forms of communication that are essentially all the same thing just branded different names, asking how you were doing, where you were, and generally just expressing concern about you. You’re much appreciated and we’ve truly missed you. So welcome back!

    In fact, your absense has made me a bit lackluster in my updates of my thread on B&C. Granted, my being corrupted by the Slaaneshi-like tendrils that is instagram and the fact that I’m an old git who couldn’t be arsed to figure out the new B&C interface also had something to do with that. But in any case: I’ll see if I can do something there, too.

    So cheers! Welcome back again. Hopefully we can communicate a little more direct soon. Major life updates and such. Cheers!

    • well apparently I’m so old that I cant even figure WordPress out anymore. I didn;t think the previous comment was posted so I rewrote it. haha

      • Haha, WordPress has become SO different from when I last posted. You wouldn’t believe how much I had to experiment until I could actually get the first post out… XD

  9. I’ve only just become aware of your blog (thanks Edd for sharing the link!) but I’ll be following with avid interest from now on. It’s also great to see another Trench Crusade fan – I late backed the project over Christmas and also have a few other bits of James’ fantastic work including one of the new “creepy long-legged” minis inbound.

    • Cheers, James, and welcome to the slaughter! The look of Trench Crusade is what really got me. It’s very INQ28/28 on the one hand, but also different enough to stand on its own two feet. And it also channels the feel of Warzone/Mutant Chronicles a bit, at least the part that I always found most interesting about that setting. Really looking forward to those models!

  10. Alfred the Great Says:

    Really stoked to see you back – your imagination is just crazy good, and it sparks so much pleasure!

    Hope it keeps ticking over, but totally understand other pressures.

  11. Spazmolytic Says:

    Very happy to read that you’re back, even for a moment. Always gave me huge inspirational figures, and while I didn’t dip my toes into Chaos (until recently) the kitbashing skill & compositions really helped me along the way. Now that I’ve brought Chaos into my life via the Red Corsairs I’ll very likely lift a few ideas you’ve put out there. Keep up the fantastic job!

  12. Inquisitor Mikhailovich Says:

    Welcome back! My friend has been dragging me back into the hobby myself recently, so getting to see news from you is hype as all get out.

    • Hey buddy, good to hear from you! Yeah, I’m still finding my feet over here — but it’s certainly always a joy to find out some of the usual subjects are still around (or rather, around AGAIN) ๐Ÿ˜‰

  13. Pandora's Bitz Box Says:

    Very cool! Great to see you posting again and a great insight into your non-hobby projects. ๐Ÿ˜„

    I’ve been dragging my heels with my personal hobby projects over the nast few years two for different reasons but I’m hoping to build up some.momentum and motivation soon. Maybe catching up with your projects will help! Keep up the good work ๐Ÿ‘

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